00:04:10 -!- TGWi has left ##crawl-dev 00:41:34 due, did you modify the wordpress? :D 00:53:44 Napkin: no? 00:53:44 due: You have 1 message. Use !messages to read it. 00:53:47 haven't touched i recently 00:53:49 !messages 00:53:49 (1/1) dpeg said (12h 15m 34s ago): Sounds good, only I don't really understand what it means. :) 00:53:54 someone else then ;) 00:58:04 -!- Noom has joined ##crawl-dev 00:59:27 Bad message order when finding items and teleporting (https://crawl.develz.org/mantis/view.php?id=2876) by Kyrris 01:13:56 -!- upsy has joined ##crawl-dev 02:01:17 -!- syllogism has joined ##crawl-dev 02:31:37 -!- galehar has joined ##crawl-dev 02:32:33 hey, whose bright idea was it to add Bleeding to crawl 02:43:07 -!- paxed has quit [Ping timeout: 240 seconds] 02:44:25 -!- paxed has joined ##crawl-dev 02:45:54 -!- galehar has quit [Ping timeout: 265 seconds] 02:47:37 -!- galehar has joined ##crawl-dev 03:00:16 -!- galehar has quit [Ping timeout: 265 seconds] 03:18:23 -!- galehar has joined ##crawl-dev 03:26:28 galehar: um 03:26:36 galehar: you do realise there's already an ingame lua interpreter, right? 03:26:52 :) 03:26:56 no 03:27:15 I really haven't looket at lua at all 03:28:14 found it :) 03:28:49 our test suite sucks, but it is written mostly in lua 03:29:17 does the in-game lua shell have full access to the game state? 03:29:34 Is it known that the "found" messages are a bit buggy now? 03:29:45 galehar: Yes. 03:29:50 galehar: It's a clua shell. 03:29:50 galehar: no, lots of bindings aremissing 03:30:03 galehar: However, it only has the access that has been ... yeah, what sorear said. 03:30:07 A lot of bindings are missing still. 03:30:25 like, I return to a level and get hit with a bunch of found messages 03:30:37 mostly because it's good to have some separation between lua and C++ parts 03:30:52 sorear: yes they are. I already (probably) fixed 2863, but it's not on CDO yet 03:30:56 instead of randomly coding parts in whatever language someone feels like 03:31:13 should I press the update button? 03:31:47 yes, why not 03:33:28 "found messages" is a patch from Arxale, and like everything he coded, it's hackish and buggy 03:33:39 I have to look into it 03:33:51 and it's probably his best patch 03:34:11 You know we can refuse patches right/ 03:34:31 well of course, and I did refuse some of them 03:35:06 that was my first time review other people patch. It seemed to be working so I pushed it. 03:35:45 Now, I realise that if a code is ugly and hackish, it has to be rewritten 03:36:59 Unstable branch on CDO updated to: 0.8.0-a0-2602-g3324580 (31.13) 03:40:53 elephants are awesome btw 03:41:27 correction, trample is awesome 03:44:16 no, elephants are awesome :( 03:49:13 due: a couple of people complained about them hiding well in foresty lair ends, due to them being green 03:49:36 what about recolouring them? 03:50:03 * due against it. 03:50:19 Unless we're going to recolour yaksbecause they're the same colour as well. 03:51:01 uhm... light grey vs green 03:51:13 Would clash with the dires. 03:51:39 I mean 03:51:45 We'd have to make dire elephants lightblue, etc. 03:51:55 almost all of Ys are free 03:52:01 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:52:20 I just personally don't see it as a reason to recolour. 03:52:49 * due shrugs. 03:53:06 just brown, yellow, light grey, and elephants 03:53:54 noom (L16 FeFi) ASSERT(map_bounds_with_margin(source_centre, radius)) in 'abyss.cc' at line 905 failed. (Abyss) 03:53:58 Oooh. 03:54:07 First time I've seen an Abyss assert in a while. 03:54:15 j,, 03:54:17 hmm 03:54:22 what happends? 03:54:50 I once failed to notice them in book_of_jungle too, so this is a valid concern. Plus, elephant colours are inconsistent between normals/dires. It's not a problem I'd kill because of, though. 03:55:40 while you're at it, change greater nagas to lightmagenta (from Snakepit-wall yellow), and magi to magenta to match 03:56:07 monky: lol 04:08:21 @??naga mage 04:08:22 naga mage (05N) | Speed: 8 (act: 80%) | HD: 7 | Health: 25-51 | AC/EV: 6/10 | Damage: 17 | Flags: spellcaster, see invisible | Res: 06magic(56), 03poison | Chunks: 09poisonous | XP: 354 | Sp: b.venom (3d12), mystic blast (3d13), haste, poison arrow (3d14), teleport other, teleport self. 04:08:42 Napkin: Are Dowan and Duvessa wimpy uniques and therefore don't get kill notices? 04:09:23 i don't know - someone rewrote that section in gretell 04:10:06 I think it's some odd combination of easy and early game 04:10:28 Because I don't think they should count as wimpy, they're pretty buff imho. 04:11:14 !lg * ikiller=duvessa|dovan 04:11:16 1515. Tenebrys the Pandemonic (L6 HOCK), worshipper of Makhleb, blasted by Duvessa (wand of draining {zapped: 4}) on D:6 on 2010-11-25, with 618 points after 5443 turns and 0:38:35. 04:11:25 !lm * uniq=duvessa|dovan 04:11:29 11823. [2010-11-26] bookofjude the Skirmisher (L6 FeWn) killed Duvessa on turn 5179. (D:4) 04:11:41 !lg * ikiller=sigmund 04:11:41 22244. syban the Vandal (L3 HaAM), slain by Sigmund (a +0,+0 scythe) on D:3 on 2010-11-26, with 163 points after 2071 turns and 0:06:11. 04:11:45 !lm * uniq=sigmund 04:11:45 49090. [2010-11-26] Gilihad the Chucker (L5 OgAs) killed Sigmund on turn 3054. (D:4) 04:12:07 Perhaps not. 04:12:53 a non-evil dev would step back and reconsider this idea. But we're not that :p 04:13:09 Should probably buff them again. 04:15:45 they are only scary if you happen upon them both 04:18:09 it's easy to take them both out if you kill dowan and somehow escape duvessa's berserk (perhaps by staircase & waiting, confusion & running away, or teleportation) 04:21:50 03kilobyte * r76f2817638df 10/crawl-ref/source/misc.cc: Special-case the notion of "safety" in the Abyss. 04:31:49 -!- monky has quit [Quit: hello] 04:34:03 -!- Mu_ has joined ##crawl-dev 04:35:23 -!- hashc has joined ##crawl-dev 05:04:51 -!- hashc has quit [Quit: Ex-Chat] 05:13:28 due: branch stair mimics are broken, they don't show up in ^O 05:16:58 sorear: Hm. 05:19:20 there's also a question if Ash not announcing them is intentional 05:19:28 should I change this one? 05:31:24 what's ploog's current emai laddress? 05:33:00 -!- Zaba has quit [Ping timeout: 245 seconds] 05:33:48 which of the ploogs? 05:34:32 david 05:35:59 dploog AT mi.fu-berlin.de 05:36:27 Hm 05:36:38 I've got dploog AND ploog as possible gecos. 05:36:52 noom (L16 FeFi) ASSERT(map_bounds_with_margin(source_centre, radius)) in 'abyss.cc' at line 900 failed. (Abyss) 05:37:14 death in abyss for felid crush game 05:38:00 Noom: already fixed, just not updated yet 05:38:58 but well, since it's making us get less splats, it's an urgent thing :p 05:39:46 Unstable branch on CDO updated to: 0.8.0-a0-2603-g76f2817 (31.13) 05:40:59 !tell dpeg Sent you an email about group registration. 05:41:00 due: OK, I'll let dpeg know. 05:42:57 kilobyte, seeing as you're active, what do you think of us becoming a registeered group with freenode? 05:43:06 We could thus claim #dcss and (likely) #crawl. 05:45:29 -!- Zaba has joined ##crawl-dev 05:48:14 moving the channel would be a large effort, but even as a redirect, this could be somewhat useful 05:48:53 Agree. 05:49:03 But it would give us @crawl/developer/ an so-on. 05:50:50 -!- gamefreak264 has joined ##crawl-dev 05:57:31 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 06:02:20 -!- gamefreak264 has joined ##crawl-dev 06:03:39 I wonder what's the difference between BUILD_QUIT and BUILD_SKIP 06:04:11 the logic in _build_layout_skeleton is rather confusing, in that it never explicitly checks for BUILD_SKIP 06:06:59 yay, the diff between "all done, don't continue" and "skip further generation" is just so clear... 06:07:32 kilobyte, exactly.. 06:08:13 and *nothing*, ever explicitly checks for BUILD_SKIP, yet a lot of things return it 06:08:19 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 06:09:09 I wish I could be sure in that my understanding of _build_layout_skeleton is correct 06:09:57 -!- valrus has joined ##crawl-dev 06:13:10 kilobyte, the way I see it, BUILD_SKIP and BUILD_QUIT are effectively the same. 06:17:12 the other possibility is that some code checks for BUILD_QUIT and otherwise does BUILD_SKIP logic 06:17:21 and BUILD_CONTINUE is 0 06:18:17 kilobyte, I don't see builder_rc_type used anywhere outside of _build_layout_skeleton 06:20:15 it's unobvious, but indeed the behaviour is the same for both values 06:20:41 kilobyte, I think I'll remove BUILD_SKIP then, and replace its occurences with BUILD_QUIT. 06:20:41 at least in _build_layout_skeleton(), and that's the only place that compares to either BUILD_SKIP or BUILD_QUIT 06:20:51 or maybe a bool 06:21:44 either way, it's a good simplification -- nice catch for noticing it! 06:22:00 hm.. A bool for 'continue building' could work, too 06:27:42 okay.. let me see now if dungeon generation is vastly borken 06:30:35 doesn't look like it is, great 06:36:29 hmm. 06:36:47 hmm. 06:43:35 03zaba * rb1ed904b784e 10/crawl-ref/source/dat/des/builder/rooms.des: Fix a small typo in rooms.des. 06:43:36 03zaba * r7b1f575eabaa 10/crawl-ref/source/ (dungeon.cc enum.h): Replace builder_rc_type with a bool, since BUILD_QUIT is equivalent to BUILD_SKIP. 06:43:39 03zaba * r96ce46e669f9 10/crawl-ref/source/dungeon.cc: dungeon.cc: Update comments near _builder_* functions. 06:44:06 -!- gamefreak264 has joined ##crawl-dev 06:44:22 kilobyte, somehow, the way _build_layout_skeleton looks after 7b1f575eabaa suggests that there's room for improvement 06:44:33 kilobyte, but the functions have slightly different interfaces, so I'm not quite sure how to do it 06:45:03 (and putting them in nested ifs is arguably not an improvement) 06:45:34 nemelex dont always gives pure desks anymore? 06:46:49 -!- valrus has quit [Remote host closed the connection] 06:48:30 ??feast card 06:48:31 feast card[1/1]: Makes you as engorged as you can possibly be. 06:51:22 Noom: Did you get "this card doesn't feel like it belongs"? 06:56:11 does Ashenzari not have overflow altars? 06:56:28 I have a corrupted temple and no altar before D:10 06:57:19 although I haven't found a chei one either... 06:57:44 are you sure you found three pairs of stairs on every level D:2-10? 06:58:10 -!- gamefreak264 has quit [Ping timeout: 260 seconds] 06:58:38 yes 06:59:22 don't have anywhere unexplored, unless there are unobvious secret doors 06:59:29 -!- dpeg has joined ##crawl-dev 06:59:33 hi david 06:59:41 Hi! 06:59:42 moin dpeg 06:59:42 dpeg: You have 1 message. Use !messages to read it. 06:59:46 !messages 06:59:47 (1/1) due said (1h 18m 47s ago): Sent you an email about group registration. 07:00:29 due: seems good to me 07:00:56 dpeg: Do we want to be crawl or dcss? 07:02:29 There's only one Crawl. You say "gcc" not "egcs" these days. 07:02:38 kilobyte: looks like my entry vault has an altar, would that count as an overflow? 07:02:43 Well, that's what I'm thinking. 07:02:53 egcs? 07:02:55 st_: no 07:03:38 dpeg: a fork of gcc when it stagnated, in the end the original gcc guys threw the towel and egcs took over the original name 07:04:02 interesting. 07:04:30 since in Linux distributions our packages are named "crawl", this is mostly the case here 07:05:26 I agree 07:06:03 03zaba * rd1b263756c87 10/crawl-ref/source/dungeon.cc: dungeon.cc: Remove unused arguments from _builder_normal and _builder_extras. 07:09:02 oh jeez 07:09:48 "oops? 07:10:31 I think I'm starting to understand how the dungeon builder works. 07:11:07 03kilobyte * r2db4d6ad3241 10/crawl-ref/source/dungeon.cc: Simplify. 07:11:14 good, so we have someone to ask questions then :p 07:11:45 _build_layout_skeleton is really pretty now, huh 07:13:15 now that it's like that, the code is much easier to follow, too 07:13:45 thank you! 07:14:39 well, I have to go now 07:49:58 -!- herself has quit [*.net *.split] 07:49:58 -!- jld has quit [*.net *.split] 07:49:58 -!- greensnark has quit [*.net *.split] 07:52:46 -!- herself has joined ##crawl-dev 07:52:46 -!- jld has joined ##crawl-dev 07:52:46 -!- greensnark has joined ##crawl-dev 07:58:33 -!- herself has quit [Ping timeout: 272 seconds] 08:01:28 -!- pointless_ has joined ##crawl-dev 08:26:11 -!- gamefreak264 has joined ##crawl-dev 08:33:28 -!- gamefreak264 has quit [Ping timeout: 245 seconds] 08:34:41 -!- violetj has quit [Ping timeout: 276 seconds] 08:35:05 -!- violetj has joined ##crawl-dev 08:35:32 -!- herself has joined ##crawl-dev 08:40:11 -!- pointless_ has quit [Ping timeout: 240 seconds] 08:45:50 -!- gamefreak264 has joined ##crawl-dev 08:52:14 Freed slaves try to attack enemies behind glass walls (https://crawl.develz.org/mantis/view.php?id=2877) by camino 09:57:23 -!- paxed has quit [Ping timeout: 255 seconds] 09:58:09 -!- eith has joined ##crawl-dev 09:58:58 -!- paxed has joined ##crawl-dev 10:13:54 -!- TGWi has joined ##crawl-dev 10:32:48 Logical mistake in player ghost's speech (https://crawl.develz.org/mantis/view.php?id=2878) by camino 10:45:19 -!- galehar has quit [Quit: Page closed] 10:55:00 -!- paxed has quit [Ping timeout: 260 seconds] 10:56:18 -!- paxed has joined ##crawl-dev 11:12:50 -!- gamefreak264 has quit [Ping timeout: 255 seconds] 11:40:08 okay, I've thoroughly searched from D:1 to D:10, I'm missing 2 altars. Is there anyone around who wants to look at my save and tell me where they are before I file a bug report? 11:52:28 -!- elliptic has joined ##crawl-dev 12:12:58 hmm 12:13:59 Nabend! 12:14:01 dpeg? 12:14:44 I wonder why is _dgn_random_map_for_place used in both _builder_by_branch and _builder_normla 12:14:46 normal* 12:15:58 dpeg: the link to the git repository that Mark Mackey posted is far superior in usability than a diff file ;) 12:17:32 -!- monky has joined ##crawl-dev 12:18:25 altar overflow failure (https://crawl.develz.org/mantis/view.php?id=2879) by st 12:35:22 greensnark, is there any reason to keep OLD_SWAMP_LAYOUT #ifdefs around? 12:35:52 or anybody else, really; I don't know exactly whom to ask about that... 12:36:42 -!- elliptic has quit [Quit: Leaving] 12:41:03 -!- bmh has joined ##crawl-dev 12:41:30 is Mark of ZotDefense around? 12:42:39 the zotdef creator? 12:43:12 no, the guy who overhauled it. I think they're two different people 12:44:12 chapayev made it I think, not sure who mark is 12:44:52 he's been posting to the dev list 12:46:09 "My email address for Crawl-related correspondence is universal (period) darts (period) champion (at) gmail (period) com; or you can find me (Chapayev) on Freenode ##crawl." 12:46:35 he mentions someone is porting to 0.6, that might be who you mean 12:46:38 no, the guy who overhauled it. I think they're two different people 12:46:52 "About nine months ago I announced the imminent release of an update of 12:46:53 chapayev's Zot Defense mode for Crawl." 12:47:00 he's quick on replying to emails - as him to join here, bmh :) 12:49:08 sorry, just read the mailing list 12:51:26 having a job is a huge timesink 12:53:05 yeah, indeed sucky! ;) 12:53:28 also ruins your sleeping rhythm! 12:53:38 seriously. I can't go to bed at 2am anymore. 12:56:52 -!- Icelos has joined ##crawl-dev 12:58:00 hi 13:04:15 04:55 < monky> while you're at it, change greater nagas to lightmagenta (from Snakepit-wall yellow), and magi to magenta to match 13:04:18 yes please 13:05:21 03j-p-e-g * re8a224e15a76 10/crawl-ref/source/rltiles/dc-misc/ (travel_exclusion.png travel_exclusion_centre.png): Tweak travel exclusion tiles to be more helpful and less obnoxious. 13:05:26 03j-p-e-g * r5ac84345fb5c 10/crawl-ref/source/rltiles/ (11 files in 2 dirs): Add Omndra's new blood tiles. 13:07:13 03zaba * ra541971e20a4 10/crawl-ref/source/dungeon.cc: Move special cases for Vaults and Dis level generation into _builder_by_branch. 13:07:15 03zaba * re983249ed3b9 10/crawl-ref/source/dungeon.cc: dungeon.cc: Remove an obsolete comment. 13:07:16 03zaba * rb0ac3737dcdd 10/crawl-ref/source/dungeon.cc: dungeon.cc: Clean _fixup_walls somewhat by using switch. 13:07:17 03zaba * r42704fe23c84 10/crawl-ref/source/dungeon.cc: dungeon.cc: Handle turning rock into slimy walls in Slime in _fixup_walls. 13:20:09 -!- bmh has quit [Quit: bmh] 13:25:50 -!- elliptic has joined ##crawl-dev 13:42:45 -!- Amonchakad has joined ##crawl-dev 13:42:58 -!- eith has quit [Ping timeout: 276 seconds] 13:54:07 -!- Icelos has quit [Quit: Ex-Chat] 14:07:59 -!- Icelos has joined ##crawl-dev 14:10:58 -!- Icelos has quit [Client Quit] 14:22:45 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 14:28:05 -!- bmh has joined ##crawl-dev 14:30:15 back in 14:52:30 -!- valrus has joined ##crawl-dev 14:55:59 03j-p-e-g * r05773df60c6e 10/crawl-ref/source/tileview.cc: Use Lair's floor/wall tiles for the Forest and Spider Nest branches. 14:56:13 03j-p-e-g * r6af29a9f91a1 10/crawl-ref/source/tileview.cc: Don't display the blood tile if the topmost item is a corpse. 15:10:47 -!- bmh has quit [Quit: bmh] 15:27:15 -!- bmh has joined ##crawl-dev 15:28:04 -!- bmh has quit [Client Quit] 15:29:34 -!- lorimer has quit [Quit: brb rebewt] 15:34:00 -!- lorimer has joined ##crawl-dev 15:35:05 -!- upsy has quit [Quit: Leaving] 16:12:22 03dolorous * r549cf21dd1c9 10/crawl-ref/source/tileview.cc: Add whitespace fixes. 16:24:59 -!- elliptic has quit [Quit: Leaving] 17:08:27 hmm any1 can explain how come i become stunned immedly in the same moment as i draw Famine card 17:08:28 ? 17:15:01 -!- Textmode has joined ##crawl-dev 17:16:37 Noom: sorry, cannot answer that one 17:28:51 -!- valrus_ has joined ##crawl-dev 17:42:11 -!- elliptic has joined ##crawl-dev 17:47:48 Hello. 17:50:39 Hi 18:06:26 Hi! 18:07:31 due: I think you're right about just pulling zot defense into trunk. 18:07:41 My concern was to give some positive feedback right away. 18:08:12 also, sleep here 18:08:25 sleep is good :) 18:17:40 yes! 18:17:44 -!- dpeg has quit [Quit: zzz] 18:32:11 -!- Noom has quit [Ping timeout: 255 seconds] 18:47:54 -!- elliptic has quit [Quit: Leaving] 18:53:11 -!- Pseudonut has joined ##crawl-dev 19:02:24 -!- syllogism has quit [] 19:05:14 kilobyte: What's wrong with switching to autoconf? 19:06:57 due: neunon hates it, some others vary 19:07:09 I see. 19:07:14 neunon has been unfortunately non-present recently. 19:07:21 yeah 19:08:10 I would screw diplomacy and just try it my way, but with no access to Mac I have no way to make it work 19:08:35 * due nod. 19:08:40 I've no access to mac either. 19:16:51 03kilobyte * rc41d0d64604a 10/crawl-ref/source/mon-data.h: Unnerf liches a bit. 19:16:53 03gafrie * rd829e5299503 10/crawl-ref/source/player.cc: Fix in_water check for wall-clinging 19:16:54 03kilobyte * rc6bb1de80960 10/crawl-ref/settings/init.txt: Fix a number of items not showing on ^F 19:17:59 is that speed 10 liches? 19:19:58 -!- valrus_ has quit [Remote host closed the connection] 19:24:20 yes, I can't think of a good reason to have them slow 19:24:43 good, there isn't one :P 19:25:06 stuff doesn't need to balance exactly the same as it did before the haste nerf, the game just has to work out for the better overall 19:27:45 amen to that 19:29:09 -!- Pseudonut has quit [Quit: Computer went to sleep] 19:30:36 mmm, time for fun 19:30:46 * Eronarn is ready to actually dive into the spell code and pull out the current formulas 19:31:38 Eronarn: Formulae for what? 19:31:54 due: success, power, hunger, etc. 19:33:35 -!- paxed has quit [Ping timeout: 260 seconds] 19:34:10 -!- paxed has joined ##crawl-dev 19:34:16 -!- paxed has quit [Changing host] 19:34:16 -!- paxed has joined ##crawl-dev 19:34:58 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:43:49 -!- OG17 has quit [Quit: OG17] 19:45:36 -!- Zaba has quit [Ping timeout: 240 seconds] 19:52:14 -!- Zaba has joined ##crawl-dev 19:58:41 -!- valrus has quit [Remote host closed the connection] 20:07:29 03kilobyte 07zotdef * r23041f525fdb 10/crawl-ref/source/ (24 files in 2 dirs): Automated whitespace fixes. 20:07:31 03kilobyte 07zotdef * rca819b6d69ad 10/crawl-ref/source/abl-show.cc: Some formatting fixes. 20:07:35 03kilobyte 07zotdef * r016f9c7561d4 10/crawl-ref/ (178 files in 17 dirs): Merge branch 'master' into zotdef 20:08:46 is zotdef going to be on cdo? 20:10:26 dunno. 20:22:28 whew, think i got all the functions 20:44:39 -!- valrus has joined ##crawl-dev 20:48:02 Eronarn: beware of the not-actually-percentages 20:48:54 sorear: not-actually-percentages? you mean the fail values? 20:48:57 yes 20:49:17 are those fail values based on the odds of hitting that on random2avg or something, i was wondering what the fuck 20:49:34 -!- eith has joined ##crawl-dev 20:49:38 yeah, random2avg(3,100) < fail 20:49:42 or something like that 20:50:00 so terrible :P 20:51:10 it should really be refactored to just calculate your failure percentage correctly and pass that on, if for ease of reading if nothing else 20:56:52 this particular case can be indeed converted to a linear one, but you need to be careful to not break cases where it actually matters 20:57:27 note that it's not trivial HOW to convert it 21:00:46 03kilobyte 07zotdef * ra1c9b97faf97 10/crawl-ref/source/tilepick.cc: Fix burning bushes not using their tile. 21:17:58 -!- elliptic has joined ##crawl-dev 21:35:59 -!- valrus has quit [Remote host closed the connection] 21:53:55 -!- Textmode has quit [Ping timeout: 272 seconds] 21:57:11 -!- Textmode has joined ##crawl-dev 22:35:04 -!- Pseudonut has joined ##crawl-dev 22:43:03 -!- eith has quit [Ping timeout: 245 seconds] 23:20:11 03dolorous * r6ae9801b1028 10/crawl-ref/source/mon-util.cc: Move checks for foes' appearing rN+++ to their own function. 23:33:14 03dolorous * r6c26a20339c2 10/crawl-ref/source/ (godabil.cc mon-cast.cc): Remove erroneous/redundant checks for natural holiness in Drain Life. 23:37:04 Windows development builds on CDO updated to: 0.8.0-a0-2622-g6c26a20 23:37:13 -!- elliptic has quit [Read error: Connection reset by peer] 23:38:33 -!- elliptic has joined ##crawl-dev 23:51:27 -!- gamefreak264 has joined ##crawl-dev 23:54:12 Unstable branch on CDO updated to: 0.8.0-a0-2622-g6c26a20 (31.13)