00:31:19 -!- Hehfiel has joined ##crawl-dev 00:41:12 -!- hashc has joined ##crawl-dev 01:59:09 -!- ixtli has quit [Read error: Connection reset by peer] 02:00:57 -!- ixtli has joined ##crawl-dev 02:05:28 -!- syllogism has joined ##crawl-dev 02:26:10 -!- Siber2 has joined ##crawl-dev 02:28:52 -!- Niccus has joined ##crawl-dev 02:29:20 -!- Siber has quit [Ping timeout: 252 seconds] 03:12:32 -!- monky has quit [Quit: slepe] 04:51:16 -!- elliptic has quit [Ping timeout: 240 seconds] 05:21:15 -!- Mu_ has joined ##crawl-dev 05:53:54 -!- Niccus has quit [Remote host closed the connection] 06:02:36 !learn del coolest_dev 06:02:36 That's easy, coolest_dev doesn't even exist! 06:52:38 03kilobyte * rbeaf7fa49b07 10/crawl-ref/source/ (6 files): Get rid of a hard-coded number. 07:08:07 CIA doesn't announce new branches: there's one for the Ench split. 07:08:43 the hardest problem to solve is coming up with a new set of skill titles -- I'm completely stumped there :p 07:37:20 -!- MarvinPA has joined ##crawl-dev 07:40:33 03kilobyte * rb5ffe7526cf0 10/crawl-ref/source/ (it_use3.cc player.cc spl-cast.cc): Fix the robe of the Archmagi doubly enhancing Haunt and Regen. 07:40:35 03kilobyte * rcef907db5ff5 10/crawl-ref/source/ (describe.cc itemname.cc player-equip.cc player.cc): Remove the robe of Archmagi's drawback, without any compensation. 07:50:56 03kilobyte 07ench-split * re6cd0a330164 10/crawl-ref/source/skills2.cc: Bump Vp's Hexes apt. 08:19:08 -!- TGWi has joined ##crawl-dev 08:27:06 03dolorous * r04e10fe3d2df 10/crawl-ref/source/mon-data.h: Experimentally increase iron imps' AC from 5 to 6. 08:28:23 as I said yesterday, differentiation among 2s through 5s doesn't matter as long as they're always generated in the context of being popcorn 08:57:56 Inescapable entry vault (https://crawl.develz.org/mantis/view.php?id=2789) by MarvintheParanoidAndroid 09:04:42 kilobyte: what're the current split school names? 09:05:32 Hexes and Charms 09:05:39 that's not set in stone, though 09:06:13 hmm, i preferred benedictions (and a good/bad split)- but i'll do up titles for both, either way 09:06:21 ??titles 09:06:21 titles[1/2]: Slightly outdated spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.4.html 09:27:56 L1-7: Charmer / Meddler 09:27:57 L8-14: Infuser / Vexing 09:27:57 L15-20: Anointer / Jinx 09:27:57 L21-26: Gracecrafter / Cursespeaker 09:27:58 L27: Miracle Worker / Maledictator 09:33:10 maledictator 09:50:53 -!- MaryPoppins is now known as Adeon 10:02:20 (busy helping my bro port some ancient kernel patch he needs, sorry for not responding) 10:03:32 TGWi: yes. 10:06:54 maledictator 10:20:17 yep. 10:23:13 gold acquirement strikes me as way better than the other acquirements 10:23:53 it's apparently 1218 on average, which is far better than boots of stealth or a thinking cap or whatever armour gives 10:24:03 or a random ring that jewellery acq gives 10:24:26 800-ish average would still be powerful 10:32:33 -!- Spray has joined ##crawl-dev 10:34:48 -!- MadCoyote has quit [Ping timeout: 240 seconds] 10:42:14 due, aboleth: Sound in the tiles client sounds great. I don't know much about it, but SDL_audio might have what you need. 10:47:16 -!- valrus has joined ##crawl-dev 10:48:34 TGWi: or we could just make acquirement less terrible 10:48:51 what do you want it to do that's worth 1200 gold 10:49:01 armour acquirement gives you boots of running every time? 10:49:02 +5? 10:50:52 TGWi: gold is good if you need gold immediately, or in the long run; in the short run, a powerful acq item is a lot more useful 10:51:20 why is everyone attached to gold acq being overpowered 10:51:21 acq can give some absurdly powerful stuff, particularly ~lair when you typically find your first one, but also some utterly useless things 10:51:26 yes 10:51:29 gold acq is always useful 10:51:35 and it's more useful than actual items 10:51:56 some of the time, yes, other times, no 10:52:06 there are some games when you can buy everything you want and still not run out of floor gold 11:00:11 anyone have any idea why this yaktaur captain is green? 11:10:13 st. patrick's day 11:13:42 Scroll of amnesia is wasted by selecting a letter with no spell assigned to it (https://crawl.develz.org/mantis/view.php?id=2790) by MarvintheParanoidAndroid 11:18:02 -!- elliptic has joined ##crawl-dev 11:23:51 is the haste nerf on cdo? 11:42:07 don't think so... at least, my game hasn't asked to be transferred since the haste nerf happened 11:42:27 the status light for berserk is "berserk..." not sure if that's new or not 11:42:41 yeah it's not on there 11:53:12 oh hi enne are you still there? 12:04:47 geez.. my dad again has some troll berserker with rc+++, rf+++ and rn+++ dancing in zot :-O 12:34:01 -!- monky has joined ##crawl-dev 12:45:27 amnesia is probably too common right now 12:50:30 kilobyte: any thought on the titles? not sure if you want me to put them on the wiki or something 13:06:35 -!- Siber2 is now known as Siber 13:14:24 Some demons can't displace other demons (https://crawl.develz.org/mantis/view.php?id=2791) by OG17 13:17:22 -!- Moriasc has joined ##crawl-dev 13:17:33 -!- valrus has quit [Remote host closed the connection] 13:21:25 Eronarn: put them on the balance page to be safe 13:22:53 TGWi: i'll get right on that!! 13:29:04 -!- bhaak is now known as bhaak\unnethack 13:30:13 -!- Zaba has quit [Ping timeout: 250 seconds] 13:35:26 -!- bhaak\unnethack is now known as bhaak 13:35:48 -!- Zaba has joined ##crawl-dev 13:35:57 -!- Adeon is now known as Adeon\adeon 13:39:04 -!- Adeon\adeon is now known as Adeon 13:43:03 -!- ixtli has quit [Ping timeout: 245 seconds] 13:44:22 -!- ixtli has joined ##crawl-dev 13:50:50 -!- Zannick has quit [Remote host closed the connection] 13:50:55 -!- Zannick has joined ##crawl-dev 13:57:17 -!- casmith789 is now known as casmith789\unfoo 13:58:02 -!- casmith789\unfoo is now known as cas\unfoog 14:17:28 -!- cas\unfoog is now known as cas\teamkiku 14:29:05 -!- cas\teamkiku is now known as casmith789 14:35:10 it feels kinda weird to me that golems can open up doors 14:48:57 -!- ixtli_ has joined ##crawl-dev 14:48:57 -!- ixtli has quit [Read error: Connection reset by peer] 14:48:57 -!- ixtli_ is now known as ixtli 15:35:22 -!- henryci has joined ##crawl-dev 15:35:29 Anybody know who 'bwr' is in the comments? 15:35:54 wild guess: brent ross? 15:37:15 -!- MarvinPA has quit [Quit: Page closed] 15:41:20 -!- syllogism has quit [] 15:45:19 Brent W Ross 15:45:56 dlb = Dan L. Brodale, the guy who'se squatting on dungeoncrawl.org 15:46:10 and I don't know who $pellbinder is 15:47:46 Woah, I haven't seen the win9X command prompt icon in years. 15:49:25 well that was a fun blast from the past. 2002 was quite a little while ago. 15:50:52 -!- dpeg has joined ##crawl-dev 15:52:13 hi dpeg 15:52:48 sorear: where are these from? 15:52:55 Hi 15:54:29 dpeg: I find it's hard to know how much you'll get out of reskilling until you do it 15:54:39 perhaps it should allow you to preview the change 15:54:50 TGWi: well, there's not even an attempt to give information. 15:55:04 A preview would be okay, I think. 15:55:21 like "-4 levels of foo, +2 levels of bar" 15:56:09 A simple way of doing it would be as follows: you select the ability, then the donating skill. Now all skills show what they'd end up with. 15:56:33 what you could also do is print how much you would gain/lose next to the skill in the menu 15:56:49 so it would be like "long blades (13): -4 levels" 15:57:05 not enough space, I think 15:57:10 but what work would be: 15:57:11 that way there's not an extra screen 15:57:15 oh, it's two columns, meh 15:57:22 Long Blades 13 -> 16 15:57:31 since we don't have to show aptitudes for this 15:57:32 yeah 15:57:48 TGWi: did you find abuses for reskilling? 15:57:59 TGWi: Hey, I think you were the one asking for actual uses :) 15:58:12 dpeg: I'm currently using long blades to train my other skills, yes :P 15:59:06 I just lost another DSFi^A. In my experience, what skill to sacrifice is a tough decision. 15:59:20 btw, apparently the ability fails if you try to reskill to an off skill 15:59:28 oh, bug 15:59:37 perhaps ask Galehar if that's intended 15:59:44 it gives the "as you forget about whatever, you feel ready to learn about whatever" message but doesn't change any skills 15:59:53 so at least that part is a bug 16:00:24 yes 16:01:05 !tell galehar reskilling fails if the target skill is set to not train; it gives the normal message but doesn't change either skill 16:01:06 TGWi: OK, I'll let galehar know. 16:04:28 what's the penalty? 10% of the exp? 16:04:33 yes 16:04:41 compile option -j4 makes such a difference 16:05:53 already finished, amazing 16:08:18 curse jewellery needs to be randomly generated if it's not already 16:08:27 yes 16:10:00 -j8 and my crawl compiles in some 1min 30 16:11:54 felirx: boasterman :P 16:13:53 * dpeg is envyman. 16:14:03 03dpeg * rbb817e56d72c 10/crawl-ref/source/makeitem.cc: Make scrolls of curse jewellery generate randomly. 16:14:13 dpeg: :D 16:15:06 TGWi: thanks for mentioning it. 16:18:45 Anybody have a sec to answer a quick source question? 16:18:55 -!- hashc_ has joined ##crawl-dev 16:19:04 henryci: not sure if enough competent people are around. 16:19:07 felirx: 0m46.194s :) 16:19:14 sadly, this is not my box 16:19:15 henryci: there are! 16:19:40 Why is there an open block on line 3 of show_map in viewmap.cc 16:19:46 2x 4-core Xeon 2.53Ghz 16:20:00 Are we playing weird games with variable scoping? 16:21:09 yes 16:21:29 destructors with side effects 16:21:36 don't you just love them? 16:21:51 So the purpose of this is to keep a destructor from clobbering something global? 16:21:52 -!- hashc has quit [Ping timeout: 265 seconds] 16:22:28 !tell galehar An idea for the reskilling interface, tell me what you think of it. After 'ab', show the skills like in 'm' screen (two columns). Selecting a skill highlights it somehow and changes c + Armour Skill 15 ( 5%) 16:22:28 dpeg: OK, I'll let galehar know. 16:22:32 damn 16:22:39 it's levelview_excursion -- it saves the current state, replaces it with something else, then restores when the block exits 16:22:58 !tell galehar An idea for the reskilling interface, tell me what you think of it. After 'ab', show the skills like in 'm' screen (two columns). Selecting a skill highlights it somehow and changes "c + Armour Skill 3" to "c + Armour Skill 3 -> 12". 16:22:58 dpeg: OK, I'll let galehar know. 16:23:16 RAII is awesome. 16:25:28 oh, I can reskill to skills I don't have? didn't even notice that 16:25:50 TGWi: no, I don't think so. (And my proposal is not about changing that.) 16:25:55 dpeg: press * 16:26:07 03kilobyte * r4884c45a1c84 10/crawl-ref/source/chardump.cc: Get rid of the diagonal moves spam, we gathered more than enough data. 16:26:09 03kilobyte * r477f6671b51a 10/crawl-ref/source/ (coordit.cc coordit.h): A "spiral_iterator" that produces coords around a starting point. 16:26:12 03kilobyte * rbbc2486d1c88 10/crawl-ref/source/ (coordit.cc coordit.h): Give the spiral_iterator an argument, max_radius. 16:26:13 03kilobyte * r9551df6ad6c8 10/crawl-ref/INSTALL.txt: Fix missing dependency on libz-dev in Debian install instructions. 16:26:18 TGWi: oh 16:28:36 TGWi: I think it's okay to assume players picked up at least level one in the skill. 16:28:49 Cool. 16:28:58 Does that mean I can reskill to seduction? 16:29:09 ... Oh snap, I just owned myself. 16:30:34 kilobyte: could you integrate Arxale's patches? He's doing awesome work. 16:33:30 sure, I'll look at them. 16:33:42 would you have a moment to discuss the ench split? 16:34:52 yes 16:35:02 kilobyte: ah, this reminds... that's why I logged on tonight :) 16:35:23 kilobyte: it's good that you moved ahead with the split. But you could have said in the commit how you bisected Ench! :) 16:35:36 oh, you did that? 16:36:12 kilobyte: what are the problematic spells? 16:37:35 -!- hashc_ has quit [Ping timeout: 240 seconds] 16:37:45 TGWi: it's on a branch currently, but mostly because just landing it outright may be bad PR. Mostly because Hexes lacking oomph in the late game, so it might be better to add a high-end spell or two. 16:38:06 it's less about particular spells, actually 16:38:07 is invis a hex? 16:38:20 Charm, as a self-boost 16:38:36 but it's like the flagship spell of enchanter :( 16:39:33 the ones that are unclear are: Sure Blade -- it affects both an external object and yourself, I made it Hex/Charm for now 16:39:41 which is probably not that bad 16:40:11 since the theme of that spell is that it forms a bond 16:40:27 what's rmsl? 16:40:54 Silence -- both a protective aura and something that affects others, currently Hex/Charm/Air -- probably worse 16:41:15 does that mean tame beasts is somehow not a charm 16:41:17 Eronarn: straight Charm, as it's purely an aura on yourself 16:41:19 hex/air seems reasonable 16:41:22 okay, um 16:41:30 Mu_: Hex, fools others 16:41:34 a spell that makes you bond with your weapon: hex/charm 16:41:40 a spell that deflects other people's arrows: charm 16:41:42 ???_??? 16:41:43 [1/3779]: 16:42:04 it doesn't enchant the arrows, it enchants yourself 16:42:21 otherwise it wouldn't work on ones that were out of range for example 16:42:49 ...that doesn't make sense at all, can we just do a 'bad' vs. 'good' split kthx 16:42:58 yeah I like the good/bad split more 16:43:28 it splits the good ones pretty cleanly down the middle 16:43:48 TGWi: good/bad? 16:43:50 and it fits the names better than self/other 16:43:54 Eronarn: currently the split is equalish in early mid-game, slightly biased towards Hexes early and strongly towards Charms late (when offensive enchantments are useless) 16:43:55 seriously it's not gonna make sense to anyone why branding your weapon = charm/hex, sure blade = hex/charm, repelling missiles = charm/air 16:43:58 dpeg: positive enchantments and negative enchantments 16:44:15 my biggest concern right now is invis remaining good for enchanters 16:44:17 moving to good/bad would instantly make the "good" side totally overpowered 16:44:19 it will also wreak havoc with some books (AM/crusader, at minimum) 16:44:34 kilobyte: really? it loses silence, rmsl/dmsl 16:44:41 haste is nerfed 16:45:12 monky: to stab you need hostile enchantments (all Hexes) so invis is on the other side of the aisle 16:45:22 you could even move some stuff around flavor-wise 16:45:24 kilobyte: yeah that's bad 16:45:35 for example, if we want invis on the hostile enchantments side 16:45:37 Sleeping Duvessa goes berserk (https://crawl.develz.org/mantis/view.php?id=2792) by minced 16:45:43 make it dull the senses of those around you 16:46:25 I don't see the point of emulating the good/bad split by changing the names and flavour of several spells 16:46:28 reflavour it as a "shadowy" sort of spell 16:46:58 Eronarn: it's pretty clearly a self-boost at the moment 16:47:22 making it shadowy doesn't change that 16:47:26 so do enchanters dance for it with rmsl? 16:47:31 why do enchanters have rmsl anyway 16:47:40 TGWi: oh, i'm saying we should do a good/bad split, but if there are problems with that, there are some things we can change around (i don't think it's as easy to change things around like that if we do self/other) 16:47:48 Well, readjust the scope of hexes to include illusory magic? :2 16:47:57 kilobyte: wasn't an enchantment like confuse (or the touch) useful until the end? 16:48:07 I don't see how "deceiving people" is hard to flavour as a hex 16:48:15 is confusing touch a charm or hex 16:48:25 charmy hex? 16:48:30 hexy charm 16:49:08 Just add a new school, deception. Call it "dec". 16:49:09 there's also the question of whether we should rejigger some spells 16:49:17 for example, i think regeneration should be Nec/Tmut rather than Nec/Ench 16:49:17 both currently 16:49:30 Eronarn: removed from war chants? 16:49:46 Eronarn: Tmut recently got a number of damn serious boosts 16:50:00 kilobyte: which do you mean? 16:50:04 Eronarn: so we should be looking at nerfing it rather than moving spells to it 16:50:14 you shouldn't be looking at nerfing tmut, thanks 16:50:18 i don't think tmut is strong enough at all to warrant a nerf 16:50:28 nec/ben is fine for regen though 16:50:39 I'd like to know the recent tmut boost, as well 16:50:50 i agree with making regen nec/tmut 16:50:56 monky: a number of spells were moved from Ench to Tmut 16:50:57 and naming it cigotuvi's regeneration xD 16:51:04 Mu_: yes<3 16:51:08 Mu_: you're fired 16:51:09 kilobyte: at all good spells? 16:51:12 Mu_: <3 16:51:13 -!- hashc_ has joined ##crawl-dev 16:51:13 i've been trying to do that for ages but :( 16:51:18 monky: petrify 16:51:24 TGWi: petrify isn't good 16:51:28 wait, 'a number' of spells? 16:51:32 just petrify 16:51:36 laughs 16:51:41 which is terrible? oh, okay 16:52:08 reminder: tmut currently has such awesome spells as alter self, polymorph other, and cigotuvi's degen 16:52:14 dig 16:52:16 beneficience and maleficience 16:52:23 (got a noise reduction) 16:52:26 including even the all-powerful Maxwell's Silver Hammer! 16:52:43 kilobyte: I made a proposal for MSH! 16:52:53 so here's a question: what should pure hexers, or pure charmers, play like 16:52:57 kilobyte: I don't think maledictions would fare that badly later on 16:53:03 invisibility and silence are pretty good 16:53:21 TGWi: say that again, especially the second part 16:53:27 silence are pretty good 16:53:42 what? 16:53:59 I don't think any winner had it memorized in the tourney 16:54:01 lemme check 16:54:03 i envision pure charmers basically like crusaders except without some current spells, and hexers like stabby enchanters that don't have as much access to self-buffs too and have to rely more on stuff like enslave such 16:54:16 which one? maxwell's? it's a really bad spell 16:54:30 it would be a bad level 1 spell and it's level 2 :) 16:54:30 if invis is not enough it could get a new higher spell 16:54:48 I'm sure there's an idea floating around somewhere 16:54:51 TGWi: or move some stuff into it 16:55:02 like make death channel lower level, and nec/hex 16:55:08 fire storm 16:55:33 no, there are multiple such people 16:55:49 what people? 16:55:57 jokers?? 16:56:02 winners using silence, I think 16:56:04 oh has the ench split happened? 16:56:10 casmith789: it's in progress 16:56:16 but still, a relatively small part of them 16:56:17 oh I've used silence on some of my winning games 16:56:28 I think I forgot it on at least my mftm, though 16:56:40 hmm, here's another idea 16:56:45 we could work on the enslaving spells 16:56:52 kilobyte: silence is an interesting spell. You get a lot of people memorising it but I've only done so 2-3 times, but people normally ditch it later (less useful late than midgame) 16:56:55 there's currently what, enslave, control undead, tame beasts? 16:57:35 a perma-enslave spell would be nice for hex 16:57:44 ew 16:58:24 isolate an enemy; repeatedly attempt a perma-enslave on it 16:58:53 monky: this is fine if you're strongly limited in how many you can have 16:58:54 I guess it would speed up rupert farming, at least (no need to polymorph to an animal for tame beasts scumming) 16:59:09 perma-enslave strikes me as more of a god-given ability 16:59:13 like, while you have it you take -MP = that monster's HD 16:59:16 old kiku could do that right 16:59:27 monky: current yred can, with one monster, as an undead version 16:59:39 ... Can we have a kill spell for hexes? 17:00:17 Moriasc: ench is well known for its kill spells @_@ 17:00:26 what about raising power cap on some of the bad hexes? 17:00:40 esp. slow since it just got nerfed 17:00:43 -!- Zaba has quit [Ping timeout: 276 seconds] 17:01:33 TGWi: good point about Slow, although I don't know how to improve the spell. 17:01:39 :3. I mean, e.g., an equivalent to D&D's phantasmal killer. Not terribly serious an FR, though. 17:01:59 move slow to level 2? 17:02:11 monky: that'd make it pretty ridiculous early game 17:02:23 mmm 17:02:31 the effect was already weaker than that of Confuse (level 3 too) 17:02:53 another thing to talk about, here, is meph/evap 17:02:57 and hibernation allows for oneshotting with some stabbing skill, which is pretty ridiculous 17:03:28 would be good if those spells had different types of save checks... 17:03:29 it seems difficult to compete with the cloud spells, to a certain degree 17:03:49 because they're actually *more* reliable until late game 17:04:31 monky: tbh i think hibernation is due for a nerf 17:04:54 I agree with nerfing hibernation 17:05:05 gonna be hard to convince people to do that, though 17:05:46 (i think it'd be basically okay if the initial wake up the monster did counted as an EH one, so you could only EH monsters that had been awake for a while) 17:06:09 finally a use for projected noise 17:06:14 the double-stab is really kind of absurd 17:06:40 this is more or less unrelated to power, but what if MR checks were deterministic 17:06:58 casting things over and over until they work is annoying, esp. if you're a spriggan 17:07:07 who can just kite until things work out 17:07:25 TGWi: i'd rather see partial success go in first (whether it also becomes deterministic or not) 17:07:34 TGWi: I'd rather make that "if one attempt fails, all further fail as well" 17:07:44 dpeg: or that would work 17:07:48 I'd like partial success too 17:08:10 varying degrees of confusion would also help with meph right 17:08:14 yes 17:08:37 could just change the duration 17:08:41 like, make the first level of confusion: it can move as normal, but sometimes does actions in a random direction 17:08:41 monky: hard to do, it's a cloud 17:08:58 so if you meph something once, it doesn't immediately run around in circles in the cloud 17:09:38 dpeg: all clouds could give the same amount of confusion per turn 17:09:40 good luck whoever is splitting up ench 17:09:42 and it would stack 17:09:53 I wonder why monster confusion is so different from player one 17:10:01 it's not that different, is it? 17:10:11 monsters bumble about into water; players can remain still 17:10:14 self-hitting, possibly random movement 17:10:14 lava too 17:10:27 perhaps intelligent monsters shouldn't drown themselves 17:10:29 this issue exists with miasma clouds also - their slowing 17:10:38 TGWi: yes, that comes up from time to time. It's a good idea. 17:10:41 player: no casting, a chance to misstep. Monsters: total lack of any control, hitting self. 17:11:00 Eronarn: miasma is pretty rare, it would be hard to overpower 17:11:15 TGWi: pretty rare unless you're kiku? @_@ 17:11:21 corpse rot 17:11:23 or have a stack of water and a mummy 17:11:30 -!- Zaba has joined ##crawl-dev 17:11:33 are you trying to tell me kiku is really good 17:11:40 vampires can use sublimation of blood on blood potions then evaporate the decay 17:11:47 vpst and vptm of kiku 17:11:51 TGWi: any ogre-kind or giant-like gives miasma for evaporate 17:12:01 50% miasma 50% poison, yes 17:12:06 yeah, it's... a little bit too good, i think 17:12:11 I still don't think miasma is a problem 17:12:11 for a L2 spell (evap or corpse rot) 17:12:26 kiku might be a problem, and mummy decay probably is 17:12:28 considering a single cast will kill a hydra 17:12:37 that's why all the powerful monsters are immune to it!!! 17:12:53 sorear: hydras are powerful monsters, at the point in the game when they show up 17:12:59 this has everything to do with ench split 17:13:03 a lot of the balancing here will strongly matter early game 17:14:09 oh, that reminds me 17:14:18 i had a thought on touch spells - 17:15:28 -!- hashc__ has joined ##crawl-dev 17:15:41 it would be nice if, when you cast one using a 1H weapon and no shield, you attack with your offhand to try and do the touch (based on unarmed skill), and if your unarmed skill would've normally given you an aux, do the main hand's attack second 17:16:18 that would be nice 17:16:20 if it worked a little more seamlessly like that, instead of requiring swapping, you could make some more Hex stuff touch-range 17:18:44 a touch-range silence would be really cool, come to think of it 17:19:14 -!- hashc_ has quit [Ping timeout: 264 seconds] 17:46:47 78291 (L24 DrTm) (D:21) 17:51:25 -!- hashc_ has joined ##crawl-dev 17:52:56 !tell Cryp71c The AC/SH DS mutation is probably too weak, since the SH model has been changed? 17:52:56 dpeg: OK, I'll let Cryp71c know. 17:53:49 -!- hashc__ has quit [Read error: Connection reset by peer] 17:54:58 -!- dpeg has quit [Quit: leaving] 18:11:06 "You hit withered plant." (https://crawl.develz.org/mantis/view.php?id=2793) by Twilight 18:13:01 Is there any built-in debug log mechanism in the source I'm unaware of? 18:15:04 -!- minced has joined ##crawl-dev 18:16:32 henryci: none if dprf() won't help you 18:17:04 http://sprunge.us/UhOa is what I use 18:18:16 I have this as ~/debuglog.h, and insert #include "/home/kilobyte/debuglog.h" in the file I'm debugging, then debuglog("foo=%d bar=%d\n", foo, bar) in the places I want 18:19:20 Would it be unreasonable to add something to the project? A preprocessor-based MACRO that writes to a debug file, or some such? 18:21:09 Crash on attempting to forget spell from book (https://crawl.develz.org/mantis/view.php?id=2794) by 78291 18:22:34 yeah, for places where dprf() is inadequate 18:23:56 for debugging any game mechanics, it is a good tool, but there are places like for example the pre-game save browser, or that net tiles you try to do, where it's impossible to use the normal output channels 18:28:18 03galehar * r52beaa966433 10/crawl-ref/source/item_use.cc: Properly cancel amnesia scroll without wasting the scroll 18:28:20 03galehar * r5b1c13fbe968 10/crawl-ref/source/ (windowmanager-sdl.cc windowmanager-sdl.h): Don't change window size/placement in fullscreen 18:29:52 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 18:37:17 -!- henryci has quit [Quit: henryci] 18:45:08 03kilobyte * r8c8a9865ea16 10/crawl-ref/source/ (dbg-util.cc debug.h): Add a quick and dirty debugging function for where dprf() is of no use. 18:53:28 -!- minced has quit [Ping timeout: 245 seconds] 19:33:17 -!- henryci has joined ##crawl-dev 19:39:42 -!- aboleth has quit [Ping timeout: 245 seconds] 19:42:24 -!- aboleth has joined ##crawl-dev 19:45:55 -!- henryci has quit [Quit: henryci] 20:36:04 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:52:00 Crash when attempting Ashenzari scrying... (https://crawl.develz.org/mantis/view.php?id=2795) by Twilight 20:53:57 -!- upsy has quit [Quit: Leaving] 21:46:07 -!- ixtli has quit [Read error: Connection reset by peer] 21:46:56 -!- ixtli has joined ##crawl-dev 22:03:19 -!- minced has joined ##crawl-dev 22:13:23 LexAckson (L20 DrPa) ASSERT(probe != attack_constraints.connection_constraints->end()) in 'mon-abil.cc' at line 1568 failed. (Shoals:5) 22:16:06 LexAckson (L20 DrPa) ASSERT(probe != attack_constraints.connection_constraints->end()) in 'mon-abil.cc' at line 1568 failed. (Shoals:5) 22:44:07 -!- valrus has joined ##crawl-dev 23:06:03 -!- Pseudonut has joined ##crawl-dev 23:16:19 -!- hashc_ has quit [Quit: Ex-Chat] 23:24:13 -!- TGWi has quit [Quit: Leaving.]