00:28:27 03dolorous * rf3bf75b91314 10/crawl-ref/source/ (newgame.cc ng-setup.cc): Fix apparently misplaced felid max HP adjustment. 00:34:04 -!- Vandal| has joined ##crawl-dev 00:34:25 -!- Vandal has quit [Ping timeout: 265 seconds] 00:43:52 -!- blabber has joined ##crawl-dev 00:46:01 -!- blabber has quit [Client Quit] 00:46:23 -!- blabber has joined ##crawl-dev 00:52:32 -!- blabber has quit [Quit: leaving] 01:04:15 -!- gamefreak264 has joined ##crawl-dev 02:17:56 Randarts identified by Ashenzari are not autoinscribed with their properties (https://crawl.develz.org/mantis/view.php?id=2710) by MarvintheParanoidAndroid 02:40:01 -!- Pseudonut has quit [Remote host closed the connection] 02:43:03 hello 02:44:03 due: I notice a lack of mails from you on crd 02:44:09 re? 02:44:13 (or did I unsub from crd and forget about it?) 02:44:23 19:52 <@due> STOP IT DOLOROUS YOU ARE BREAKING THIGNS 02:44:29 Oh, I was joking. 02:44:35 He pushed something so I had to re-merge a file. 02:44:57 Has CDO been updated? 02:44:59 If not, I'll do it 02:53:08 CDO updated. 02:55:49 -!- Galehar has joined ##crawl-dev 03:09:50 -!- MarvinPA has quit [Quit: Page closed] 03:11:31 -!- cw_ has quit [Remote host closed the connection] 03:23:48 -!- monky has quit [Quit: what] 03:44:17 03due * raa92885a90c9 10/crawl-ref/source/ (mon-place.cc shopping.cc traps.cc): Move feature mimic code to mon-place.cc. 03:45:24 I didn't mean to push that just yet. 03:47:36 -!- elliptic has joined ##crawl-dev 04:02:11 -!- gamefreak264 has quit [Ping timeout: 260 seconds] 04:02:53 -!- gamefreak264 has joined ##crawl-dev 04:06:19 -!- elliptic has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 04:08:37 -!- cw_ has joined ##crawl-dev 04:26:49 -!- Mu_ has joined ##crawl-dev 04:26:53 MU LOVE <3 04:27:00 yo 04:28:37 working on portal mimics right now 04:29:32 Beware, for starvation awaits ... but not for me! 04:38:02 hm 04:38:13 i'm thinking we should rehack portal vaults and move all descriptions into feature.txt 04:38:31 I'm all for better documentation 05:01:02 -!- ortoslon has joined ##crawl-dev 05:07:29 -!- UbAh has joined ##crawl-dev 05:07:57 !seen neunon 05:07:58 I last saw neunon at Thu Oct 7 10:01:09 2010 UTC (5d 6m 49s ago) joining the channel. 05:08:08 -!- UbAh has quit [Remote host closed the connection] 05:08:14 -!- Galehar has quit [] 05:14:00 -!- casmith789 has quit [Remote host closed the connection] 05:31:29 -!- cw_ has quit [Remote host closed the connection] 05:34:09 -!- galehar has joined ##crawl-dev 05:38:02 03raphael.langella * r5a9772c23952 10/crawl-ref/source/it_use3.cc: fix crash when autowielding misc and cancelling unwield 05:38:08 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 05:42:41 -!- Twilight-1 has quit [Read error: Connection reset by peer] 05:42:53 -!- Guest96429 has quit [Read error: Connection reset by peer] 05:43:01 -!- Twilight has joined ##crawl-dev 05:43:07 -!- Twilight-1 has joined ##crawl-dev 05:43:10 -!- TGWi has joined ##crawl-dev 05:43:27 -!- Twilight is now known as Guest92119 05:44:04 twilight Sad? 05:45:56 putting portal descriptions in .des files is good, means everything is contained in one place 05:46:12 it makes it easier for idiots to make portal vaults (not that I would know of course) 05:47:05 but it then means it's impossible ot look up descriptions at a later date 05:47:11 programmatically it is unsound 05:47:26 -!- casmith789 has joined ##crawl-dev 05:51:07 -!- cw_ has joined ##crawl-dev 05:54:08 Directly visible labyrinth entrances should not be considered distant on level first entry (https://crawl.develz.org/mantis/view.php?id=2711) by Nexos 06:04:52 -!- valrus has joined ##crawl-dev 06:13:02 -!- Twilight has joined ##crawl-dev 06:13:28 -!- Twilight is now known as Guest65940 06:13:39 -!- Twilight-1 has quit [Read error: Connection reset by peer] 06:13:39 -!- Guest92119 has quit [Read error: No route to host] 06:13:57 -!- Twilight-1 has joined ##crawl-dev 06:18:16 78291 (L25 FeFE) ASSERT(probe != attack_constraints.connection_constraints->end()) in 'mon-abil.cc' at line 1502 failed. (Shoals:2) 06:19:18 whoa, nice 06:27:07 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 06:27:47 -!- eith_ has joined ##crawl-dev 06:31:17 -!- TGWi has quit [Quit: Leaving.] 06:31:26 -!- syllogism has joined ##crawl-dev 06:50:23 -!- valrus has quit [Remote host closed the connection] 07:00:27 Napkin: um... monster is broken since the rename from monsters* to monster*... I'm not sure how to fix it. 07:00:32 so I'll just leave it 07:01:10 hey due 07:01:17 remember who renamed that? 07:06:43 -!- Galehar has joined ##crawl-dev 07:07:57 Napkin: kilobyte, and it makes sense 07:08:48 well, i was about to say let him then ;) but i already renamed all instances 07:08:50 it's compiling 07:10:59 arg, -lz missing now 07:17:23 @? rat 07:17:23 rat (07r) | Speed: 10 | HD: 1 | Health: 1-4 | AC/EV: 1/10 | Damage: 3 | Res: 06magic(1) | XP: 1. 07:17:35 what got changed recently, due? 07:17:43 @??door mimic 07:17:43 door mimic (15+) | Speed: 10 | HD: 8 | Health: 29-59 | AC/EV: 5/1 | Damage: 1208(poison), 12, 12 | Flags: 11non-living | Res: 06magic(32), 05fire, 02cold, 10elec++, 03poison | XP: 466. 07:17:47 :) 07:17:56 works? 07:17:56 @??stair mimic 07:17:57 stair mimic (15>) | Speed: 10 | HD: 8 | Health: 29-59 | AC/EV: 5/1 | Damage: 1208(poison), 12, 12 | Flags: 11non-living | Res: 06magic(32), 05fire, 02cold, 10elec++, 03poison | XP: 466. 07:17:59 perfectly 07:18:04 @??shop mimic 07:18:04 great :) 07:18:04 shop mimic (08\) | Speed: 10 | HD: 8 | Health: 30-60 | AC/EV: 5/1 | Damage: 1208(poison), 12, 12 | Flags: 11non-living | Res: 06magic(32), 05fire, 02cold, 10elec++, 03poison | XP: 465. 07:18:51 git pushed 07:21:27 danke 07:25:30 03due * re313362d6e07 10/crawl-ref/source/ (describe.cc directn.cc mon-place.cc mon-stuff.cc): Shift mimic initialisation code down, portal mimics. 07:25:30 03due * ra9473007a07b 10/crawl-ref/source/mon-place.cc: Fix indendation. 07:25:30 03due * r787a77e3c09b 10/crawl-ref/source/ (mon-place.cc mon-stuff.cc): Complete fountain mimics. 07:26:06 -!- upsy has joined ##crawl-dev 07:36:16 intendation 07:36:47 indentation 07:38:30 Shut up. 07:39:34 Typo indented. 07:39:42 yes, Sir. 07:40:39 * due goes to bed. 07:47:54 g'night due :) 08:16:27 -!- eith_ has quit [Ping timeout: 240 seconds] 08:24:34 -!- Cryp71c has joined ##crawl-dev 08:40:44 -!- valrus has joined ##crawl-dev 08:48:12 -!- syllogism has quit [Ping timeout: 272 seconds] 08:48:47 -!- syllogism has joined ##crawl-dev 09:19:09 -!- dpeg has joined ##crawl-dev 09:42:07 I have the idea that full vampires should actually be unstealthy (i.e. get a stealth malus). 09:45:48 why? 09:46:30 elly: I would like to increase the difference in stealth (boost from Vp) between Bloodless (where it should be very high) and Full. 10:00:37 -!- monky has joined ##crawl-dev 10:06:44 -!- lorimer has quit [Ping timeout: 272 seconds] 10:08:22 -!- lorimer has joined ##crawl-dev 10:12:52 -!- ortoslon has quit [Ping timeout: 264 seconds] 10:21:04 kilobyte: uncursing does not work for my current Vp^A. 10:29:05 Napkin: can we get new trunk? (Draconians!) 10:29:37 install running 10:29:44 <3 10:30:01 1 new god, 1.5 new species, good times :) 10:30:34 hehe 10:30:39 sounds nice :) 10:30:49 Unstable branch on CDO updated to: 0.8.0-a0-1977-g787a77e (31.5) 10:30:57 enjoy! 10:31:17 I have the feeling your machine compiles extremely fast... anyway, many thanks! 10:31:33 it just surprised me as well :D 10:31:59 well, maybe not much changed since this morning at 9:52 - last update 11:10:08 draconians were updated then i think 11:10:20 !lg . x=start 11:10:21 1111. [start=2010-10-12 [20100912122854S]] upsy the Basher (L12 DrCr), worshipper of Kikubaaqudgha, slain by a blink frog on Lair:8 on 2010-10-12, with 24919 points after 25368 turns and 1:45:02. 11:11:57 beh 11:11:58 !log 11:11:58 1111. upsy, XL12 DrCr, T:25368: http://crawl.develz.org/morgues/trunk/upsy/morgue-upsy-20101012-160518.txt 11:12:31 yes, started before and still had new purple breath 11:22:30 -!- MarvinPA has joined ##crawl-dev 11:26:05 -!- Galehar has quit [] 11:30:08 03dolorous * r21c621c03cbb 10/crawl-ref/source/ouch.cc: Add death message for undead Yred worshippers. 12:13:45 -!- Wensley has joined ##crawl-dev 12:18:14 -!- casmith789 has quit [Read error: Connection reset by peer] 12:26:33 -!- enne has quit [Read error: Connection reset by peer] 12:27:03 -!- enne has joined ##crawl-dev 12:31:48 03dolorous * rec4777894753 10/crawl-ref/source/mon-data.h: Properly give moths of wrath insect intelligence. 12:39:11 -!- Zaba has quit [Ping timeout: 240 seconds] 12:48:15 -!- Zaba has joined ##crawl-dev 12:57:31 03dolorous * rd8b0c6157dd0 10/crawl-ref/source/ng-setup.cc: Update comment. 13:01:27 03dolorous * rb6a756ec12ec 10/crawl-ref/source/player.cc: Make player::has_claws() return a numeric value for felids. 13:02:29 03dolorous * r3e2406d8afac 10/crawl-ref/source/output.cc: Add spacing fix. 13:08:39 03dolorous * rcec1b6e8d63c 10/crawl-ref/source/ (player.cc species.cc): Change the hardcoded claw level for felids to 1. 13:10:34 -!- casmith789 has joined ##crawl-dev 13:20:17 -!- Pseudonut has joined ##crawl-dev 13:23:41 -!- elliptic has joined ##crawl-dev 13:23:54 -!- casmith789 has quit [Read error: Operation timed out] 13:24:18 -!- casmith789 has joined ##crawl-dev 13:35:58 Nosferax (L15 FeBe) ASSERT(mons_genus(type) == MONS_DRACONIAN) in 'mon-info.cc' at line 1029 failed. (Sprint) 13:38:31 -!- dpeg has quit [Quit: Lost terminal] 13:40:20 -!- Keskitalo has joined ##crawl-dev 13:40:22 Evvenings! 13:40:34 Ash's clarity is supposed to help against Meph, right? 13:40:58 -!- Sequell has quit [Remote host closed the connection] 13:41:05 it's not true clarity, as far as I know. I think it's only supposed to prevent the confusion effect and mara's mislead 13:41:16 -!- Sequell has joined ##crawl-dev 13:41:55 regular clarity protects against meph confusion 13:42:25 i think it is full clarity 13:42:26 strange that ash's clarity would be different... 13:42:44 from the wiki: "At ***** piety, prevent Confusion (but do not give full Clarity)." 13:43:02 I would interpret that as stopping all confusion effects 13:43:07 but not stopping *Rage 13:43:25 if it's not stopping meph confusion, then it probably should 13:43:33 !lg * sprint 13:43:34 67117. Ping the Ruffian (L1 TrBe), worshipper of Trog, slain by a mermaid (a +0,+0 spear) in Sprint (Sprint II: "The Violet Keep of Menkaure") on 2010-10-12, with 20 points after 11 turns and 0:00:10. 13:43:36 !lg * sprint x=v 13:43:36 67117. [v=0.7.1] Ping the Ruffian (L1 TrBe), worshipper of Trog, slain by a mermaid (a +0,+0 spear) in Sprint (Sprint II: "The Violet Keep of Menkaure") on 2010-10-12, with 20 points after 11 turns and 0:00:10. 13:43:47 !lg * sprint v=~0.8 13:43:47 4075. Voker57 the Ruinous (L1 MuFE), slain by a grey rat in Sprint (Sprint III: "The Ten Rune Challenge") on 2010-10-12, with 22 points after 226 turns and 0:00:28. 13:43:52 the proposal isn't necessarily the same, and i asked kilobyte, he said it was full unless i suck at memory 13:44:37 hey greensnark ! 13:45:02 yeah he did 13:45:14 whether it stays that way i dunno 13:45:30 on ash's wiki page the line I quoted was bolded by kilobyte himself to indicate it was implemented, but maybe he changed it 13:45:39 Keskitalo: Hello 13:46:49 Creature detection is fun with cloud spells. 13:47:03 greensnark: How's it going :) 13:47:14 Keskitalo: Busy :( 13:47:45 Bad kind of busy I take it! 13:47:48 it shows up as clarity+ on the % screen so it ought to be full clarity 13:48:05 I do prefer no kind of busy personally 13:48:26 MarvinPA: Aye, or display one of those neat "partially" characters; I recall we have one in some circumstances 13:48:34 I might be imagining that. 13:48:52 hm, not sure 13:51:07 "prevent confusion" sounds like it should stop meph anyway 13:51:18 yes 13:54:36 To cast in heavy armour, I need Str and Armour skill, right? 13:54:44 Or just Str? 13:55:17 Heh, I guess I should ask that on ##crawl. 14:04:56 -!- MakMorn has quit [Remote host closed the connection] 14:07:54 -!- TGWi has joined ##crawl-dev 14:12:36 !tell Galehar Using items from the item examination screen is very nice; I've enjoyed the possibility to drop them from there. 14:12:36 Keskitalo: OK, I'll let Galehar know. 14:17:32 I wonder if "take a peek downstairs" ability for Ash would be out of line. 14:26:25 Keskitalo: I suppose it could simply detect if any enemies were immedately adjacent to the stairs on the lower level 14:27:00 Yeah; it would need to generate the level, that might be icky. 14:29:24 it seems like ashenzari should determine boundedness based on cursed items over available slots 14:29:31 rather than cursed items over slots occupied 14:29:51 (putting on an uncursed item reduces your boundedness below what an empty slot would) 14:32:08 TGWi: it worked this way, dpeg asked to change it 14:32:18 also, as monky points out, this encourages you to only actually curse one slot and just put the rest of your stuff on when you need to fight 14:32:37 I'm slightly in favour of the old way, if you think strongly about it please mention that on the wiki 14:33:44 are felids special-cased for boundedness, with their jewellery? 14:33:51 yes 14:34:09 cool, makes sense 14:34:18 well if boundedness has any combat-relevant effects anytime it wouldn't encourage silly swapping 14:35:12 15:17 <+Keskitalo> I wonder if "take a peek downstairs" ability for Ash would be out of line. 14:35:21 i want this for portal vaults on the level below 14:35:33 so that you can learn about them before their timers start 14:35:51 i thought trunk has the new portal vault timers now? 14:36:06 MarvinPA: there are still ones that are announced + timed 14:36:13 ah yeah 14:36:20 i'm not sure if the unannouned ones are timed longer before you find them, or not at all 14:39:34 -!- Moriasc has joined ##crawl-dev 14:40:07 -!- MarvinPA has quit [Quit: Page closed] 14:41:23 by the way, new portal vault timers are abusable if you know the entrance vaults 14:41:36 because you can stop exploring before you actually see the entrance 14:41:43 and then the timer doesn't start 14:42:14 yep 14:42:26 they should probably broadcast a message beyond LOS 14:43:08 i've wanted for a while anyways a feature where if you see a specific tile it broadcasts a message that by default stops travel 14:43:23 it'd be a much, much better solution than making plain statues stop travel 14:44:33 you could make it send a message and start the short timer if you see part of the vault 14:49:36 In debug mode, you get "vault seen" debug message when you see the vault, not the entrance 14:49:54 Agree about it giving a message then 14:50:16 Eronarn: I think you can do that with any feature, including plain floor. 14:50:37 *plain* statues don't stop travel, they need to have a marker added. 14:51:24 -!- elliptic has quit [Quit: Leaving] 14:51:36 Keskitalo: there was discussion of making plain statues stop autoexplore to make people not autoexplore right into/through vaults 14:51:58 "You pause to admire a statue." 14:51:59 and you can probably do it right now, but there are all the existing vaults, of course 14:51:59 that sounds horrible :( 14:52:38 i think it's worth coming to a consensus on how it should be implemented for them, because this is a case where tons of people submit vaults, but they should probably be handled consistently in interface 14:53:12 like, making it easy to make none of the messages stop travel, because some people will HATE that 14:54:41 probably also worth considering what stuff a vault should have to justify it giving messages; possibly also syntax for messages that should happen every time you go near / should only happen if the vault is still interesting at your XL / something has happened since then (e.g., portal vault disappeared) 14:55:13 Eronarn: Using markers was the result of that discussion. (The autoexplore-stopping marker was probably added then.) 14:55:44 I mean, that was implemented, probably in 0.6. 14:55:48 yeah, but it's not just what to use, but how/where to use it 14:56:09 hm, does ashenzari not autoinscribe the properties of randarts when you pick them up? 14:56:09 since ideally it should happen when a vault is worth stopping explore for, reasonably consistently, without being annoying 14:56:42 there's also messages themselves - tons of random weird ones would get annoying fast 14:57:15 e.g., 'vague description of some noise that you don't know what it is unless you're spoiled' 14:58:00 Well, currently ones that use potentially lethal cloud generators have the stoppers. 14:58:25 There's also the "warning-scrawled door", which I probably use too happily. 14:58:36 But I don't remember if it stops travel. 14:59:00 Keskitalo: it does, but on trying to open it, not on viewing it 14:59:08 Quite possibly it goes to open the door and then it has the are-you-sure prompt. 14:59:27 Yeah. 14:59:36 which is not necessarily wrong - just a case where we should have some stock things that people can cut and paste into vaults 14:59:52 some maybe do it when you step on a tile, some maybe do it when you see that tile 15:00:17 Yeah, those two could perhaps use a shorthand at some point. 15:01:06 if we had maybe 10 good defaults that we encouraged people to use that'd almost certainly be enough 15:01:21 "a strange statue", "a pile of skulls", "a rune-inscribed door", etc. 15:01:49 don't want it being boring, but don't want the archer statue problem to crop up again 15:02:21 I think there's three now: a scorch-marked statue (for fiery cloud vaults), a frost-something statue (for icy clouds) and the warning-scrawled door. What was the archer statue problem? 15:02:49 when we got the ability to customize monsters in vaults, people went nuts making new things 15:03:03 which ended up with an archer statue vault where you couldn't ?? to see what it was 15:03:43 and there was basically no reason why it should've been done that way instead of as a new, 'real' monster 15:03:47 This idea is for Nifargle the god of consumption and (to a lesser extent) greed. 15:03:55 "nifargle" 15:03:59 Yeah, that's a problem, and there's a similar problem with the portal vault descriptions. 15:04:02 wrong channel sorry 15:04:39 it's ok if they only show up in like, a wizlab or something, but it's bad if random monsters in the dungeon deviate much from existing ones 15:04:52 IMO we should be able to add the database descriptions from the des files. 15:05:45 how much of ashenzari is on cdo? just read a scroll of curse armour and it only got my hat 15:05:47 One-off monsters are cool and it's great to be able to make them without compiling. 15:05:54 yeah it'd be nice if it was as easy to add new monsters as it is to customize them in vaults 15:06:06 is it a goal to read monsters from files like vaults? 15:06:25 what mu_ said 15:06:34 Wensley: so what's wrong? 15:06:37 i recall ideas about that 15:06:59 yeah that'd be nice 15:07:00 kilobyte: I thought that reading a scroll of remove curse under ash was supposed to curse all armour you were wearing 15:07:05 *curse armour, rather 15:07:12 TGWi: Well, many people have expressed that wish, and some have even thought about implementing it 15:07:24 though the vault thing would still be an issue either way 15:07:44 (and to get monster descriptions from those files) 15:07:46 Wensley: that might be too cheap, there's only that many scroll of RC 15:07:49 scrolls 15:08:09 okay, I wasn't aware that the design had changed 15:09:14 -!- syllogism has quit [] 15:09:18 kilobyte: also, I bought a randart cloak from a shop and ash identified the name of the cloak, but the cloak's properties didn't autoinscribe 15:10:16 Wensley: thanks for the report 15:10:34 random thought on a lich race: it would be cool if they started with a phylactery that was a randart and which grew in power with their increasing skills 15:10:41 Wensley: https://crawl.develz.org/mantis/view.php?id=2710 15:11:08 thanks, I didn't want to report it unless I knew it wasn't already known 15:11:23 "the short sword of Eronarn's Immortality" 15:11:27 Wensley: also, if I recall correctly, you get an autoinscribe option if you try inscribing them (at least with {) 15:11:49 so it's weird that it's not autoautoinscribed 15:11:53 (though maybe it would be more interesting if they had to actually choose an item to make into one) 15:12:29 monky: tried inscribing, I didn't see any option (although it might just not be announced) 15:12:41 how did you try inscribing it 15:12:52 both from the inventory screen and using '{' 15:12:54 ah 15:13:16 hmm, strange... appears to have been very recently changed 15:13:17 all I know was from watching marvinpa's game so it'd be better to ask him 15:13:48 before, autoinscribe was shown right in the menu, now you have to press 'i' and then it asks you again whether you want to inscribe or autoinscribe 15:14:12 quite a regression IMO... another keystroke for no good reason 15:14:23 kilobyte: if scrolls of curse amour and curse jewellery don't automatically curse all your items anymore, would it be possible to allow players to choose which piece of armour/jewellery they want cursed? 15:15:07 kilobyte: that's so there wouldn't be too many options at once (which is really silly imo) 15:15:48 well, it's not like there's too little space 15:16:12 -!- Keskitalo has quit [Quit: leaving] 15:16:31 and it's faster to wear it outright rather than to do that from an item's description 15:21:27 for showing bondage level... where should I put it, % or ^? 15:21:42 ^ shows only static info and piety level 15:22:20 autoinscribe is hidden behind manual inscribing (https://crawl.develz.org/mantis/view.php?id=2712) by KiloByte 15:23:19 kilobyte: what does the bondage level indicator look like? 15:23:29 FR: bondage 15:23:47 -!- eith_ has joined ##crawl-dev 15:23:48 currently, you get a message only when it changes 15:24:14 dpeg suggested "You are bound in your hands and armour but not magic." for weapon/armour but not jewels 15:25:42 'hands' sounds weird given that it's actually what you're holding (not, say, your gloves) 15:25:54 it's still weird to me that gloves and rings aren't part of bound hands :P anyway, possibly put in in ^ under "favour" 15:26:38 right, "weapon" is more descriptive but less flavourful 15:27:38 i'd err on the side of descriptive since this is something someone will rarely look at 15:27:53 not sure we really require a distinction between hands/body/magic, it could just look at the total number of available slots that are cursed 15:32:17 AdeonTwo (L23 FeMo) ASSERT(probe != attack_constraints.connection_constraints->end()) in 'mon-abil.cc' at line 1540 failed. (Shoals:5) 15:33:30 Wensley: the jewellery/armor distinction is cool 15:33:33 i'm not as sold on the wielded stuff 15:34:23 I do agree that it's cool, and I'm usually all for flavorful things. I just feel like it adds some weird complexity (as opposed to cool complexity) 15:35:19 that's true, in that right now we don't have a meaningful distinction between them in resulting abilities 15:35:20 !seen Caotto 15:35:20 Sorry kilobyte, I haven't seen Caotto. 15:35:42 !seen pointless 15:35:42 I last saw pointless at Wed Nov 26 04:55:29 2008 UTC (about 1y 45w 6d 15h 40m 13s ago) saying But the user was not online. 15:39:10 !seen pointless_ 15:39:10 I last saw pointless_ at Wed Sep 1 00:21:58 2010 UTC (5w 6d 20h 17m 12s ago) quitting with message Ping timeout: 265 seconds. 15:44:07 why do passages of golubria immediately vanish as soon as they are used? I thought the idea was that monsters would follow you through them 15:51:03 I really don't like the new VD interface at all 15:51:44 i like it, its actually annoying using the old one now 15:51:52 how did it change? 15:52:13 it auto-targets now instead of just a direction 15:52:24 awful 15:52:40 oh nice you can macro it now then? 15:52:45 indeed! :D 15:52:55 and use ` 15:52:57 it's great 15:53:22 what's its priority for choosing a target? 15:54:33 nearest / last targetted, same as other spells 15:54:52 -!- Cryp71c has quit [Quit: Leaving] 15:55:11 I presume it knows not to target undead or demons, but if I want to get a lot of health back, does it know to target a creature that isn't damaged? 15:56:12 i dont think so ,you just do that manually 15:56:29 does using "Z" still target manually? 15:56:34 16:55 < Wensley> I presume it knows not to target undead or demons, 15:56:41 lol @ this 15:57:00 ...pale drac 15:57:02 can't you use shift+dir to emulate the old interface 15:57:02 just like how sticky flame knows not to target imps am i rite 15:57:04 it *does* know not to target undead or demons, right? 15:57:06 the only one that hasn't changed! brb killing myself 15:57:10 Wensley: lol 15:57:12 TGWi: pale is fine 15:57:19 Eronarn: yeah but it's not new and shiny 15:57:32 TGWi: well think of something new and shiny for it to do 15:57:33 why am I the center of a lolstorm 15:57:33 Wensley: targeting isn't smart at all 15:57:34 TGWi you still get AC........................................... 15:57:56 i actually really like most of the changes 15:58:01 except black's ability sounds dumb 15:58:09 and i don't like green switching to meph 15:58:27 i don't think it's firing automatically dude i think it's just giving you a targetting thing like other spells 15:58:33 so wait, I'm confused. it *is* still possible to target manually, correct? 15:58:41 yes 15:58:46 okay 15:58:49 that's my only concern 15:58:53 you thought it automatically fired? 15:59:03 I thought that it was impossible to aim 15:59:07 it's the same autotarget as other spells 15:59:08 new targeting prompt means that now we can have range 2+ vamp draining! :D 15:59:19 I thought it was the same as autofight 15:59:19 no don't 15:59:21 portal projectile + touch range spells 15:59:22 kthx 15:59:24 monky: shift-fn-o doesn't work 15:59:28 not to mention it's really awkward 15:59:47 apologies for thinking that autotarget and autofight were the same thing 15:59:50 why is vamp drain changed? 15:59:50 TGWi: fn-o? learn vikeys man. 15:59:51 "You reach through the portal! You touch the orc! The orc is covered in sticky flames!" 16:00:11 it still uses as many keystrokes, *at minimum* 16:00:16 and at maximum, double the keystrokes 16:00:18 what's up with that 16:00:35 (seriously though, make portal projectile just be a L1 spell that lets your next action occur as if it were at 0 range) 16:00:37 you don't have to think about which keys to stroke, you can macro it 16:00:50 haha 16:00:54 you can repeat it without moving 16:00:54 whoops , wrong channel 16:01:21 -!- galehar has joined ##crawl-dev 16:01:42 are there any foreign-language versions of crawl? 16:01:49 or plans for any? 16:02:35 there has been some talk, but nothing serious 16:02:36 galehar: You have 1 message. Use !messages to read it. 16:02:44 it would be huge 16:02:52 !read 16:02:59 !messages 16:02:59 (1/1) Keskitalo said (1h 50m 23s ago): Using items from the item examination screen is very nice; I've enjoyed the possibility to drop them from there. 16:03:41 oddly enough i was just thinking about that 10m ago 16:05:31 -!- paxed has quit [Ping timeout: 240 seconds] 16:24:00 -!- paxed has joined ##crawl-dev 16:24:09 -!- paxed has quit [Changing host] 16:24:09 -!- paxed has joined ##crawl-dev 16:25:08 Wensley, galehar: there is kind of a plan, I may add what we talked about to the wiki 16:25:21 of course, it depends on finishing the unicode rewrite first 16:26:05 it could clean up the handling of capitalization and "the" in English, too 16:26:24 I remember someone said it might make the english version harder to maintain 16:27:00 there's so many text everywhere in the source, it's gonna be a huge project! 16:27:11 messages would have to be written in one piece rather than added by parts, yeah 16:27:59 right, my biggest concern was that it would require all text to be in a central location 16:28:09 outside of such string addition, it's mostly a matter of grepping for mpr() and mprf() and replacing them all by whatever the new syntax would be 16:28:37 Wensley: no, there are multiple tools which don't have that downside 16:28:54 I'm just saying that was my concern :P 16:29:04 heck, it's probably only Microsoft's and Borland's internationalization handling that suffers from it 16:29:55 for example, a popular way is to encase strings in _("meow") and have a tool trawl the source to make a template for translations 16:30:01 OK, I can do the french :) 16:30:31 it's still is a large project, but not insurmountable 16:31:18 clearly you just need to run the sentence through a translator 16:31:26 That would be cool- there's nothing like playing games and practicing languages. 16:31:34 TGWi: google translate = we can have a latin version of crawl 16:31:41 we've had this conversation before, but it never went anywhere because everyone was jealous of my awesome idea 16:32:03 (a habit which didn't only excuse my WoW stint, it made it vastly worth my while) 16:32:07 well, try looking at google's translation to any language you know 16:32:09 and weep 16:32:30 it's pretty decent really 16:32:44 i use it a lot to read jap sites 16:32:51 Moriasc: I've seen how people communicate in WoW, I seriously doubt the validity of your language experience :P 16:33:03 Eronarn, have you never tried rikai / similar services? 16:33:11 it is useful if you want to get the meaning of a text, yeah -- since you can make a guess at mistranslations 16:33:12 nope, never heard of it 16:33:22 we should do an afrikaans translation first 16:33:28 haha. Wensley, you just need to establish the right kind of circle. 16:33:29 you don't need to change the grammar or anything 16:33:44 nah man, i'm telling you, latin 16:33:56 also it would make crawl more accessible to the huge demographic of south african and/or namibian roguelike players 16:33:59 also, thought: once we get unicode in 16:34:02 also to consider: foreign keyboards may have different key layouts 16:34:05 TGWi: isn't afrikaans Dutch rather than English? 16:34:06 while confused 16:34:19 kilobyte: afaik it's like dutch but there's no gender or anything 16:34:23 all your scroll names of unIDed scrolls are in glyphs from a language other than your own 16:34:31 and well, they all learn English in school as far as I know 16:34:32 Eronarn: Give it a go, provided you're still keeping up with your 日本語! http://www.rikai.com/perl/Home.pl 16:34:34 ancilla irata servum iratum vituperat 16:34:34 which I'm pretty sure means the grammar is the same as English 16:35:17 Moriasc: you know about google translate chrome plugin right? 16:35:25 it autotranslates the entire page and lets you mouseover to see the original 16:35:35 lolchrome 16:35:46 chrome is the best browser 16:35:49 rikai was nvery handy when working on Japanese text assignments 16:35:51 Eronarn: No... but I think I could get excited for this. 16:35:57 I was considering trying that but then I had a panic attack when I realized I wouldn't have my addons 16:36:05 TGWi: this is one translation that can be done well :p 16:36:06 Moriasc: it's really quite good, try it out on pixiv or japanese language youtube 16:36:39 TGWi: uh chrome has addons too bro 16:36:40 Oh thanks :3 16:36:49 Eronarn: speed alone is not enough if it has 10% of useful features of Firefox 16:36:49 Eronarn: yeah but I would have to find those addons 16:36:51 eronarn: does chrome have noscript yet? 16:36:52 without using addons!! 16:37:28 noscript, my mouse gestures addon (rocker gestures are requisite), and classic compact are essential to daily life 16:37:30 -!- Hehfiel has quit [Ping timeout: 272 seconds] 16:37:35 Wensley: not in stabel, but in dev, yes: http://techie-buzz.com/browsers/disable-javascript-images-cookies-in-google-chrome.html 16:37:48 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 16:37:55 chrome recently got actual AdBlock (and not merely an ad hider that downloads the junk and reduces it to 0px) 16:37:57 Ehhh, if Chrome can compete with Firefox when it comes to blocking ads, I'd find it no pain to switch. 16:38:08 -!- Hehfiel has joined ##crawl-dev 16:38:18 but it would need at least sane cookies support for me to consider using it 16:38:25 chrome also runs any greasemonkey script,s o 16:39:17 Moriasc: its AdBlock is still pretty incomplete, but good enough for most uses... so this part is ok 16:39:29 -!- jooosa has joined ##crawl-dev 16:39:42 it also has integrated firebug 16:39:44 which is awesome 16:40:09 -!- Hehfiel has quit [Read error: Operation timed out] 16:41:50 -!- galehar has joined ##crawl-dev 16:41:56 -!- joosa has quit [Ping timeout: 272 seconds] 16:41:56 -!- jooosa is now known as joosa 16:43:54 btw, are there ANY games you can play in Latin? 16:44:01 'Cause I am so up for one. 16:44:37 'wordgames' 16:44:47 03raphael.langella * r83ad1df84039 10/crawl-ref/ (7 files in 2 dirs): New option tile_align_at_top (windows only) 16:44:48 03raphael.langella * r15903ed7c7c8 10/crawl-ref/source/ (initfile.cc windowmanager-sdl.cc): Allow setting of the window size relatively to the screen size. 16:44:59 kilobyte: upon more research, it appears that afrikaans is also regular as fuck 16:45:03 why don't I speak afrikaans 16:45:57 TGWi: do you speak lojban? 16:46:06 imo crawl should be lojban-exclusive 16:46:06 Wensley: no, does anyone? 16:46:12 (hint: no) 16:46:15 haha 16:47:18 -!- Hehfiel has joined ##crawl-dev 16:47:22 this guy does, and he plays roguelike: http://identi.ca/spummy 16:47:31 what a nerd :) 17:07:01 -!- Wensley is now known as Airmage 17:07:32 oh, kilobyte, using bug reports to file things that clearly aren't bugs 17:07:47 it's almost as though removing all the FR categories was silly 17:10:35 -!- Airmage is now known as Wensley 17:13:37 -!- joosa has quit [Remote host closed the connection] 17:13:43 -!- joosa has joined ##crawl-dev 17:21:22 03kilobyte * r32308ba701e7 10/crawl-ref/source/skills2.cc: Felids: nerf UC (no-brainer) and Evoc (Nemelex is too good with saccing wands) 17:21:33 03kilobyte * r45a56ab7e4bf 10/crawl-ref/source/ (player.cc religion.cc): Ashenzari: boost XP gains. 17:21:36 03kilobyte * rb5c199b3f89a 10/crawl-ref/source/religion.cc: Ashenzari: check the bondage level on join/renounce. 17:21:47 03kilobyte * r16256cb42df1 10/crawl-ref/source/skills2.cc: Revert "Felids: bump the tloc skill, for theme." 17:21:50 03kilobyte * r829b8680e72b 10/crawl-ref/source/itemname.cc: Felids: wands are indeed useless, so they should be marked as such. 17:21:50 03kilobyte * r280a8204bec5 10/crawl-ref/source/player.cc: Felids: nerf the hp gains from Fighting. 17:21:51 03kilobyte * rd354e88f93b8 10/crawl-ref/source/godpassive.cc: Ashenzari: autoinscribe artefacts when they get passively identified. 17:21:52 03kilobyte * r3eba331f3982 10/crawl-ref/source/ (describe.cc godpassive.cc godpassive.h): Ashenzari: show the bondage level on the ^ screen. 17:21:53 03kilobyte * r0f3949f3bd2c 10/crawl-ref/source/spl-goditem.cc: Ashenzari: fix remove curse not working on weapons. 17:23:40 kilobyte: what xp gains does ash give? 17:25:01 +37% when completely bound 17:25:11 which is probably way too good 17:25:46 yes, I think it will be :P should be fun for now, though 17:29:24 why can't felids use wands 17:30:01 they "can't grasp them" 17:30:07 -!- dexap has joined ##crawl-dev 17:30:10 -!- paxed has quit [Read error: Connection reset by peer] 17:30:48 that's dumb 17:30:54 which means that it's a good fit for such a dumb race, i guess 17:30:55 cf. felids 17:31:46 clearly, since wands have to be held horizontally in the mouth, when you zap it in one direction it should go 90 degrees ccw from that 17:34:23 I'm not necessarily against the idea of cats in crawl, I'm just against the idea of adding a race that lessens the psychological impact of death and is otherwise uninteresting 17:36:00 that's dumb 17:36:08 oops, irc client scroled up 17:36:32 what i meant to say: i'm against adding another race so heavily shoved towards one kind of playstyle 17:36:36 i originally thought it was a joke 17:37:23 if we're going to add a race with radically different morphology, fine, whatever, but we can do better than cats 17:37:31 it *was* originally a joke :P it was bad_idea #29 until NyaaKitty deleted it yesterday 17:37:37 it's still a bad idea 17:38:22 aw 17:38:32 -!- gamefreak264 has joined ##crawl-dev 17:38:40 deleting things from bad ideas is a bad idea because there are some that reference specific numbers in it 17:38:49 yeah 17:38:53 hey, bad_ideas was meant to have [IMPLEMENTED] instead of deleting stuff 17:38:59 list of races i'd much rather see than cats: insectpeople (castes that change as you age), giant orange brains, liches, treefolk, elementalfolk (shift between the 4 elements at various points in the game) 17:39:04 deleting bad idea 29 shifts a bazillion things 17:39:22 golems 17:39:52 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 17:39:57 shapeshifters 17:40:01 play as Sigmund! 17:40:36 i don't think shapeshifters would work well as a player race 17:40:45 * Zannick shrug 17:41:13 it would certainly have a big effect on playstyle 17:41:16 anything could work well if we flesh it out and make it interesting, propose it if you have good dieas 17:41:18 *ideas 17:41:19 but i'm not sure bigger than cats 17:41:25 Wensley: i just did a list!! 17:41:32 I meant on the wiki :P 17:41:44 yeah, irc != actual proposals 17:41:48 -!- TGWi has left ##crawl-dev 17:41:58 some of those were originally posted on *sourceforge* 17:42:31 i had a patch posted to sourceforge 17:42:36 it's rotted so much by now 17:42:38 oh well 17:42:43 i may reimplement later 17:42:58 i wonder how a living illusion race would work 17:43:07 that might be a better way of doing a shapeshifter-y race 17:43:18 don't illusions have 1 hp? :P 17:43:23 no 17:43:32 er, i'm thinking of rakshasa clones 17:43:38 what's felid's supposed one playstyle? 17:44:01 FeBe. Kill anything weaker than you, let BiA handle anything too tough 17:44:04 st_: races are meant to have only one playstyle? 17:44:24 [23:36:34] what i meant to say: i'm against adding another race so heavily shoved towards one kind of playstyle 17:44:42 ah 17:46:14 -!- felirx has quit [Ping timeout: 276 seconds] 17:46:18 st_: they're not limited to one playstyle - no one is - but not being able to use any armor or weapons means that felid characters are going to be a lot more similar to each other than even, say, troll or spriggan characters 17:47:22 you can take felids in more than one direction, but in far fewer directions than pretty much any other race 17:47:42 well they have only one melee attack sure, but you don't see many trolls using weapons 17:47:54 felids can still use any spell school 17:48:03 *my* trolls use weapons :( <-- doing it wrong 17:49:43 -!- MakMorn has joined ##crawl-dev 17:52:11 -!- felirx has joined ##crawl-dev 17:52:55 oh well 17:53:03 i guess i just need to write up another giant orange brain proposal 17:56:45 hahaha 17:57:04 why are you laughing don't you understand how serious this is 17:57:56 (i think i'd revise the monster GOBs along with the race, and make them telekinetic-y... so they can wield weapons!) 17:58:30 what if instead of wielding they had a pet dancing weapon 17:58:39 xD 17:58:50 damage to the dancing weapon goes to them 17:58:50 nah, dancing weapons are overused 17:58:52 aw 17:58:52 and too powerful 17:59:15 not anymore 17:59:21 Eronarn: what? they're not used much at all 17:59:32 only in blade really and a bit in crypt 17:59:36 casmith789: xom, nemelex, tukima, blade, crypt, probably elsewhere too 17:59:49 a few vaults 17:59:54 maybe as a rare spawn 18:00:32 giant orange brain race: only way to sate hunger is by eating intelligence 18:00:37 indeed 18:00:51 Giant pale brain 18:00:53 Giant mottled brain 18:01:06 we can just do a straight mapping of draconians to brains 18:01:17 Also randomize the sizes 18:01:18 giant shadow brain 18:01:23 Tiny iron brain 18:01:31 Huge quicksilver brain 18:01:48 little bone brain 18:01:50 i think merging confuse and brainfeed on GOB would be a good thing 18:02:01 polymorph could probably go 18:02:08 blink could be an interesting thing to keep 18:02:17 Shadow creatures should stay 18:02:34 i was thinking that they should have bad magic apts, but get bonuses to lots of mind-affecting spells 18:02:40 and make shadow creatures one of them 18:02:57 so they're not good at casting haste but they're great at casting confuse 18:03:00 that seems kind of complex 18:03:08 Wensley: we have the spell highlighting now 18:03:09 anyway, enchantments split might help that 18:03:13 when memorizing 18:03:17 I want changes to the Fi background :( 18:03:47 ench split better be named Benedictions / Hexes :( 18:03:56 (or boons) 18:03:58 Benedictions / Arnolds 18:04:46 Hexes / Shmexes 18:05:11 we can move so amny awesome spells to be Nec / Hex <3 18:05:45 like make Death Channel that and move it down a few levels 18:13:33 I liked charms/hexes 18:19:08 03kilobyte * rb1f21bc711f1 10/crawl-ref/source/spl-selfench.cc: Extending Necromutation you got from a card/Xom -> excommunication. 18:19:26 -!- jld has quit [Quit: Reconnecting] 18:22:54 -!- Giomancer has joined ##crawl-dev 18:25:47 -!- jld has joined ##crawl-dev 18:26:41 -!- TGWi has joined ##crawl-dev 18:28:33 03dolorous * rd661e6c7ad4c 10/crawl-ref/source/spl-selfench.cc: Fix compilation. 18:35:09 03kilobyte * r9fa441e3019a 10/crawl-ref/docs/crawl_manual.txt: Fix the Stalker description -- they don't use poison anymore. 18:36:18 -!- dexap has quit [Read error: Operation timed out] 18:40:06 -!- gamefreak264 has quit [Ping timeout: 250 seconds] 18:40:54 -!- gamefreak264 has joined ##crawl-dev 18:42:24 -!- paxed has joined ##crawl-dev 18:42:24 -!- paxed has quit [Changing host] 18:42:24 -!- paxed has joined ##crawl-dev 18:43:28 03kilobyte * r660944797073 10/crawl-ref/source/tilepick-p.cc: Felids: fix smart-ass players giving them wings in the doll editor. 18:44:28 03dolorous * rc8bd64b89eb7 10/crawl-ref/source/fight.cc: In fight.cc, properly use has_claws() instead of checking for MUT_CLAWS. 18:50:38 -!- eith_ has quit [Ping timeout: 276 seconds] 18:52:38 is there an option to revert to the old targeting for freeze/VD? 19:08:19 -!- Moriasc has quit [Ping timeout: 252 seconds] 19:16:14 03dolorous * rf705bbbbc0e4 10/crawl-ref/source/output.cc: Remove erroneous mention of vampire necromancy boost on the "%" screen. 19:16:35 03dolorous * r335a86f28c65 10/crawl-ref/source/output.cc: Fix display of mummy necromancy boost (both levels) in the "%" screen. 19:16:38 -!- Pseudonut has quit [Ping timeout: 276 seconds] 19:20:12 03dolorous * r87406cadc4e1 10/crawl-ref/source/output.cc: Properly display felids' non-mutation "A" screen info on the "%" screen. 19:33:04 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:35:00 03dolorous * rea35ae781809 10/crawl-ref/source/ (mon-data.h player.cc): Add formatting fixes. 19:35:00 03dolorous * r6823b8f756b7 10/crawl-ref/source/mon-data.h: Make monster grey draconians resist asphyxiation, as player ones do. 19:40:37 if Lua is optional, why does main.cc include clua.h? 19:46:29 lua is pretty required for vaults and stuff as far as I know 19:47:15 user-visible Lua is optional, vault-visible one is not 19:53:41 it’s listed in Install.txt as an "optional library" though :( 19:57:19 Lua is no longer optional 19:57:23 Install.txt is outdated. 20:05:05 -!- UbAh has joined ##crawl-dev 20:05:09 !seen neunon 20:05:10 I last saw neunon at Thu Oct 7 10:01:09 2010 UTC (5d 15h 4m ago) joining the channel. 20:05:34 anyone awake? 20:06:23 I am 20:06:24 so, no 20:06:46 heya 20:07:05 do you know how often neunon shows up around here? 20:07:42 he coincides with halley's comet 20:08:12 well :-( 20:08:36 UbAh: hardly at all, email may be a better success? 20:08:43 you can always just ask 20:09:00 I have been around its kinda a neunon thing 20:09:16 there are some files missing from the deps tar ball 20:09:32 so the contrib dir is not compleete to work with the make file 20:10:12 hum 20:10:19 "deps tar ball" where? 20:10:25 freom the siet 20:10:30 site* 20:10:33 we have lots of clever people, likely one of them can fix it. 20:10:47 sourceforce or crawl.develz.org? 20:10:55 sourceforge 20:11:05 its what is linked to on the web page 20:11:19 hm 20:11:39 its the libSDL.a files 20:12:03 to make matters worse those are not included in the SDL package 20:12:34 hm 20:12:47 i don't remember who did the packages 20:13:00 i don't have any issues building tiles myself locally. 20:13:05 what operating system are you trying to build on? 20:13:13 everyone said neunon the last few days I have been showing up 20:13:20 since friday last week 20:13:25 eh, neunon is't around much 20:13:30 diferent lin distros 20:13:32 kilobyte, doy, sorear or... perhaps enne. 20:13:41 I mean, neunon is our expert, yes 20:13:43 but he is no here 20:14:25 I think the first day i talked to sorear but I hadnt boiled it down to what exactly was wrong yet 20:14:31 i see 20:15:02 so I didnt know the exact files missing 20:15:08 i see 20:15:20 libSDL.a sound like a binary file 20:15:31 if you're using the contribs SDL, is it not being built for some reason? 20:15:39 I spent some time over the weekend going through the make files and found this 20:15:48 no I have SDL 20:16:04 its just these 20:16:08 i686-redhat-linux-g++: ../contrib/install/lib/libSDL.a: No such file or directory 20:16:09 i686-redhat-linux-g++: ../contrib/install/lib/libSDLmain.a: No such file or directory 20:16:11 i686-redhat-linux-g++: ../contrib/install/lib/libSDL_image.a: No such file or directory 20:16:16 hm 20:16:17 the .a files 20:16:58 what version are you trying to build? 20:18:00 0.7.1? 20:18:00 from SDL site "libsdl.a, which is the static build of SDL" but they dont provide it in the package 20:18:09 yea newest release 20:18:13 or trunk? 20:18:26 0.7.1 20:18:34 you could try checking 0.7.1 out from git 20:19:16 yes but either way I should report the problem as a good crawler 20:19:26 I havent tried git yet 20:19:28 oh, I agree 20:19:30 have you filed a bug? 20:20:41 was hoping to talk him through what I am doing, emails back and forth tend to complicate troubleshooting in my experience 20:21:19 if I get it to work some other way I will do a bug repot but I feel it wont properly address the issue 20:21:30 I am always misunderstood over email 20:21:37 its a curse I bear 20:22:01 Well, you could keep trying to catch up with him, but I don't know that you'll have much luck. 20:22:11 yea 20:22:43 but it was not without some value the last times I came on here 20:23:01 You could leave him a !tell message? 20:23:03 was fun and I got to talk about the new div god 20:23:05 yep 20:23:17 You can feel free to hang out :) 20:23:21 did that yesterday, I was just checking in to see if he popped in 20:23:49 grabbing the GIT package now 20:24:10 :) 20:24:52 -!- gamefreak264 has quit [Ping timeout: 264 seconds] 20:29:04 -!- Wensley has quit [Ping timeout: 264 seconds] 20:30:05 -!- Pseudonut has joined ##crawl-dev 20:30:14 hmm I am new to git and I think I am doing it wrong 20:30:27 would it be rude to ask about it here? 20:33:38 no 20:33:52 this channel regularly helps people get rolling with git 20:34:00 ok cuz its new to me 20:34:24 I am getting a "Stopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set)." that I am googling now 20:34:41 but if you have the answer handy I will gladly take it with less effort 20:38:20 -!- Moriasc has joined ##crawl-dev 20:41:30 03dolorous * r29a915cc8db7 10/crawl-ref/source/cloud.cc: Fix inconsistency between max_cloud_damage() and in_a_cloud(). 20:42:16 ok figured it out 20:42:31 google confused my and i should have looked to the MAN 1st 20:48:49 running ino alot of the same problems that I had to fix in the make process by using full path of libs in the tile.cc files and others 20:52:24 -!- Wensley has joined ##crawl-dev 20:56:16 the git seems to be missing more... 20:58:34 thx due, I'll keep checking in and try to write an email that explains the issue well enough 21:04:58 03dolorous * r3756023bce7b 10/crawl-ref/source/mon-act.cc: Make monster grey draconians resist Mephitic Cloud, as player ones do. 21:15:44 03dolorous * r265e72e1b055 10/crawl-ref/source/dat/descript/monsters.txt: Fix kraken connector description; they're "tentacle segments" in-game. 21:20:33 03dolorous * ra904694c21d6 10/crawl-ref/source/mon-act.cc: Fix assertion failure with monster grey draconians and Mephitic Cloud. 21:45:52 -!- Wensley has quit [Ping timeout: 264 seconds] 22:08:20 -!- upsy has quit [Quit: Leaving] 22:15:22 03dolorous * r1e65619ce91f 10/crawl-ref/source/ng-setup.cc: Remove redundant claws mutation level setting for trolls. 22:32:07 -!- Textmode has joined ##crawl-dev 22:32:28 03dolorous * rd07f6ecd5b29 10/crawl-ref/source/ (6 files): Fold claws_level() into species_has_claws(). 22:39:25 -!- gamefreak264 has joined ##crawl-dev 22:44:04 -!- cw_ has quit [Ping timeout: 252 seconds] 22:52:49 -!- valrus has quit [Remote host closed the connection] 23:19:16 -!- Moriasc has quit [Ping timeout: 252 seconds] 23:19:24 -!- TGWi has quit [Read error: Connection reset by peer] 23:22:06 @whereis bookofjude 23:22:07 bookofjude the Ripper (L16 FeBe), a worshipper of Trog, saved on Vault:6 on 2010-10-13 after 45900 turns. 23:30:35 That's the life accrual formula for felids?