00:02:31 -!- gamefreak264 has joined ##crawl-dev 00:28:17 -!- Wensley has joined ##crawl-dev 00:38:37 so how's this for an obscure bug 00:38:42 if you get a shadow creature'd silent spectre 00:38:50 the silence remains behind when it disappears 00:39:07 nice 00:39:13 and you couldn't kill it 00:39:22 yes, so now ereshkigal's room is silenced 00:39:23 hm 00:39:26 FOREVER. 00:39:26 nice 00:39:31 Eronarn: save and reload 00:39:51 that got it 00:40:10 but yeah, I'll fix that 00:40:21 agrid isn't being invalidated when monsters are unsummoned by the look of it 00:40:27 so that'll be the case for any agrid'd monster 00:46:02 ...oh my god 00:46:09 if you cast shadow creatures in blade, it makes dancing weapons 00:46:16 and when they die, a real weapon drops 00:46:58 that sounds delicious 00:47:11 i wonder if you cast it enough, if you'll get a katana 00:47:39 i don't think so 00:47:43 hm 00:47:46 bug 00:47:53 the range of weapons that spawn randomly in blade is pretty small 00:47:56 and mostly not that interesting 00:48:14 but yes, definitely pretty serious bug 00:48:29 in how it would interact with ely, in particular 00:48:42 and nemelex 00:48:51 and jiyva! 00:49:17 well, not like you're ever short on nemelex piety anyway d: 00:49:21 * due will look at both 00:49:36 does ely dislike shadow creatures? 00:49:44 elliptic: Weapon sacrifice? 00:49:45 I know TSO does 00:49:51 I guess you could convert later 00:50:07 after creating lots of weapons 00:51:29 huh, didn't realize shadow creatures was considered unholy 00:53:29 ah 00:53:46 Summoned dancing weapons aren't having their weapon marked as summoned. 00:53:49 major kudos to whoever did this ancient champion vault 00:53:50 so cool 00:54:36 Mu designed 00:54:48 I did the lua magique 01:09:30 ah, shadow creatures an easy fix 01:11:22 It doesn't mark dancing weapons' items as summoned ever 01:11:34 Instead of not marking monsters summoned with SPELL_TUKIMAS_DANCE. 01:16:25 Eronarn: what build is this? 01:17:13 Oh, got it. 01:22:45 due: might want to sanity check how that works with xom dancing, just to be safe 01:23:30 -!- Wensley has quit [Quit: ChatZilla 0.9.86-rdmsoft [XULRunner 1.9.0.17/2009122204]] 01:23:51 another random bug: 01:23:54 ' You mangle withered plant!! You headbutt withered plant!' 01:24:02 (tomb entry vault, in crypt) 01:24:27 that bug has been around for weeks I think 01:24:29 all renamed monsters are messed up like that in trunk, yeah 01:24:40 Eronarn: hm, good idea 01:24:57 yeah, it really would be nice to know what broke that 01:25:00 Eronarn: It actually works by him proxy-casting dancing weapon. 01:25:21 doy: I would like to know. I spent so much fucking time getting thos escriptors to work properly and then they just borked :( 01:26:07 So yeah, my fix doesn't affect that either, but I can imagine that would be problematic. 01:32:06 Hm, I think the agrid isn't invalidated early enough. 02:09:10 due: the commit that broke it was 000de2017 02:09:17 one of luca's huge monster_info ones 02:20:12 gross 02:20:17 I can't be fucked to try to fix it though 02:26:08 -!- Zaba has quit [Ping timeout: 276 seconds] 02:28:52 -!- Zaba has joined ##crawl-dev 02:37:59 -!- syllogism has joined ##crawl-dev 03:03:53 Eronarn: Fixed both 03:04:13 03due * r73a6669eb18f 10/crawl-ref/source/mon-place.cc: Fix Shadow Creatures + Dancing Weapons in Blade. 03:04:17 03due * rb344879a3126 10/crawl-ref/source/mon-stuff.cc: Properly invalidate agrid for summoned monsters with areas. 03:08:12 yay 03:17:56 hyperbolic (L27 DrHu) ASSERT(dir != -1) in 'mon-act.cc' at line 399 failed. (D:22) 03:18:10 hm 03:18:59 at the time the crash happened, I was spamming a staff of channeling and no monsters were in sight... I wonder if this has anything to do with the rock worm that ran away... 03:25:30 it sure does 03:27:31 it looks like what happened is it hit the actual corner of the map, and the code got confused that it was trying to move (0, 0) distance 03:28:02 maybe 03:37:50 03:37:58 So the worm tried to run into void? 03:50:45 nah, it was prevented from running into void, but then other stuff didn't like that it didn't have anywhere to move to 03:51:11 03doy * r3340b938e4b6 10/crawl-ref/source/mon-act.cc: wait to bail out here until all modifications are done 03:56:14 doy: Do you want me to update CDO? 03:57:02 if you want, it's not a particularly common scenario 03:57:10 no reason not to i guess 03:57:58 well, the agrid and dancing weapon spam 03:58:14 true 03:58:54 03due 07squarelos * r2559a7029398 10/crawl-ref/source/ (14 files in 2 dirs): Merge branch 'master' into squarelos 04:30:07 -!- Mu_ has joined ##crawl-dev 04:33:00 -!- casmith789 has quit [Remote host closed the connection] 04:33:42 -!- casmith789 has joined ##crawl-dev 04:58:03 -!- eith has joined ##crawl-dev 05:54:47 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 06:07:12 -!- monky has quit [Quit: what] 06:15:34 -!- upsy has joined ##crawl-dev 06:17:08 -!- elliptic has quit [Ping timeout: 240 seconds] 06:20:53 Unstable branch (squarelos)on CDO updated to: 0.8.0-a0-1511-g2559a70 (30.2) 06:22:54 * due cries. 06:23:39 doy: gah, 000de~ is huge. 06:24:43 i know): 06:25:13 and it does fix quite a few important things, too 06:25:32 it looks likee the naming code got outsource to monster_info 06:25:38 wihch I'm assuming doesn't have the relevant flags 06:26:16 ... okay 06:26:24 all the vault-coded stuff just got dumped basically. 06:27:00 I think we should rack Luca and get him to fix it. 06:27:04 I don't want to touch it frankly. 06:41:59 a radical idea: let's purge the article stuff from vaults and monster definitions completely 06:42:13 and do what instead? 06:42:14 it's a grammatical property, not a monster property 06:42:47 we could have a database that says which words should behave in what way 06:43:13 a royal jelly vs the royal jelly? 06:43:39 isn't the latter capitalized? 06:43:43 nope 06:44:19 then still, we could have a database of monsters vs items -- that's no different from verbs vs nouns 06:44:47 I'm raising this idea because it would simplify doing translations if we decide to do them 06:45:09 i'm not really seeing how this is different from the way we're doing things now 06:45:24 this still sounds like the data will need to be attached to the monsters anyway 06:45:30 we have _CAP_THE and _NOCAP_A strewn all around the code 06:45:43 sure, and? 06:45:47 i don't see how this changes that 06:46:07 "The kobold hits!" vs "You see a kobold" 06:46:24 would still need a way to specify that 06:46:37 and that's whoat those things are for 06:47:12 it's just that certain things are specified to do certain things given NOCAP_A, like leave off the 'a', or use 'the' instead 06:47:25 capitalization could be done at a later stage 06:47:35 sure, that's reasonable at least 06:48:20 we have three kinds of nouns: no article ever, "the" or nothing, or "a"/"the"/nothing 06:48:28 right 06:48:55 well, we also have only 'the' 06:48:59 but yeah 06:49:49 actually, that's probably what you were going for with "the" or nothing, i can't think of a case that could actually be either "the" or nothing 06:51:44 we could certainly simplify things by making that explicit (attaching a flag of some sort to monster types), rather than guessing based on M_UNIQUE and monster name capitalization 06:51:54 the idea would be to encode that in the string itself, instead of "%s" we'd have "take this case of the argument". This wouldn't provide much simplification for English itself, but if the function that substitutes these would look up the string in the database, translations would be trivial 06:52:39 English has articles, Polish has grammatical genders and noun cases, other languages may have whatever else 06:55:37 for some definition of "trivial", sure 06:55:45 go for it(: 06:55:50 sounds like quite a bit of work to me though 06:55:52 shrug 06:56:23 message("%t hits %t", "kobold", "orc") would render as " hits " in English, and be turned into " " 06:56:46 in Polish 06:57:28 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 06:57:42 by "trivial", I mean: the bulk of the work would be done in a previous part, leaving only coding the grammar rules and the actual translations 06:58:25 well, that was my point(: 06:58:36 i guess "non-trivial" and "tedious" are different though 06:59:05 in any case, it seems like a mostly sane proposal 06:59:52 the usual way to do translations is to replace all places where strings are built by addition with first "%s foo %s bar" and then _("%s foo %s bar") 07:00:10 right 07:00:31 there are existing tools that trawl the code for _("string") and make it a database 07:01:07 right 07:01:34 of course, that's a significant project, but doing that would render the current small problem moot 07:01:46 (: 07:02:17 "do this huge pile of work to avoid doing this small thing" :p 07:02:57 "huge" is a bit of an understatement 07:02:58 (: 07:16:24 nah, it's not bigger than replacing all invalid uses of char 07:16:53 somewhat tedious, yeah, but I doubt we have more than several hundred of strings made by addition 07:50:43 -!- MakMorn has quit [Ping timeout: 265 seconds] 08:51:46 -!- ixtli has quit [Quit: ixtli] 09:05:59 -!- MarvinPA has quit [Ping timeout: 252 seconds] 09:49:22 -!- ixtli has joined ##crawl-dev 09:49:50 -!- jarpiain has quit [Quit: ->] 09:50:28 http://angryhosting.mirror.waffleimages.com/files/a0/a07a7e2f8ab2d531a321749c675ccad1d07059b8.jpg 10:13:24 -!- elliptic has joined ##crawl-dev 10:40:14 -!- jarpiain has joined ##crawl-dev 11:13:53 -!- casmith789 has quit [Ping timeout: 245 seconds] 11:23:33 -!- ortoslon has joined ##crawl-dev 11:31:12 -!- Cryp71c has joined ##crawl-dev 11:38:28 -!- bmh has joined ##crawl-dev 11:38:30 -!- bmh has quit [Changing host] 11:38:31 -!- bmh has joined ##crawl-dev 11:38:36 hey dev 11:44:00 Where are randart names generated? 11:54:13 -!- Cryp71c has quit [Quit: Leaving] 12:23:36 -!- Wensley has joined ##crawl-dev 12:29:37 options_guide.txt has ancient inscription example (https://crawl.develz.org/mantis/view.php?id=2648) by OG17 13:01:36 -!- bmh has left ##crawl-dev 13:08:02 -!- monky has joined ##crawl-dev 13:08:06 -!- dpeg has joined ##crawl-dev 13:08:07 Evenings 13:08:07 dpeg: You have 1 message. Use !messages to read it. 13:08:17 !seen bhaak 13:08:17 I last saw bhaak at Fri Sep 24 07:09:22 2010 UTC (2d 10h 58m 55s ago) joining the channel. 13:08:49 !tell bhaak Have a look at the recent rgrn faq.... My work :) 13:08:49 dpeg: OK, I'll let bhaak know. 13:09:03 !messages 13:09:04 (1/1) due said (3d 4h 6m 35s ago): Implemented animate skeleton butchering corpses. 13:09:10 !seen due 13:09:11 I last saw due at Sun Sep 26 11:27:04 2010 UTC (6h 42m 6s ago) saying I dont want to touch it frankly. on ##crawl-dev. 13:09:23 !tell due I saw! Many thanks for that. 13:09:23 dpeg: OK, I'll let due know. 13:12:08 Would be cool if !seen anyone would tell you when someone spoke up last (preferably excluding join noise). 13:13:57 yeah, most clients will auto-reconnect if you lose link 13:15:17 kilobyte: Hi! 13:15:22 Happy to see someone here :) 13:17:01 -!- Wensley has quit [Quit: ChatZilla 0.9.86-rdmsoft [XULRunner 1.9.0.17/2009122204]] 13:18:25 are there any reasons we didn't move on with the relicensing? There was a lot of talk about relicensing tiles, but nothing about Crawl proper. 13:19:27 kilobyte: yes, we wanted to wait until the tournament is over and Darshan seemed interested in being around 13:19:41 so his absence now makes matters unclear 13:20:04 huh, cloaks of preservation give rCorr+? 13:20:06 i didn't know that 13:20:09 always did 13:20:21 rCorr+ and Preserv 13:20:24 probably since they've been introduced 13:20:31 preserv=conversation, but yeah 13:20:43 Cons 13:20:45 right 13:21:09 why have the cloak with both, but amulets with one or the other? 13:21:48 Eronarn: yes, the cloak is not a particularly good idea. However, players say that the cloak is too weak, which is telling (I don't think so). 13:22:22 o_O 13:22:29 i don't know what they're talking about 13:22:32 this one? It's the best non-artefact cloak by a far margin, unless you badly need rPois. 13:22:34 it's one of the best back slot items 13:23:13 hmm, bug: kiku gave me piety for a kraken zombie 13:24:51 was zerkitis % toned down? 13:25:10 no 13:25:24 it goes to 0 with clarity or stasis, though 13:25:30 oh, duh, i put clarity on 13:25:35 hooray for playing right before bed 13:26:04 a {*Rage} weapon made me zerk every time i hit something with it, is that intended? 13:26:57 not every time 13:27:05 Eronarn: i usually die when i play right before bed? 13:27:05 or do i go to bed after i die? hmm 13:27:21 dpeg: I have never heard anyone say that cloak of preservation is too weak 13:27:29 even Wrath of Trog has 50% (which is "every time" for all practical purposes) 13:27:34 that's a bug then 13:27:44 I have also never used a randart cloak over preservation 13:28:17 (and I have never used randart boots over running) 13:28:38 not possible 13:29:08 randart armour don't get brands 13:30:11 kilobyte: I think you misinterpreted what I said 13:30:44 I have never preferred to use a randart cloak instead of a preservation cloak 13:30:58 or randart boots instead of running boots 13:31:39 this depends entirely on the randarts you find 13:32:23 eronarn: I was making a statement about my crawl play 13:32:31 if you somehow manage to find randart boots with running and something else 13:32:34 you deserve to die 13:32:37 felirx: not possible 13:32:42 that's what kilobyte just said 13:33:06 i wonder if it should be possible 13:33:43 speaking of, 13:33:44 Your feet have mutated into hooves. 13:33:44 Your +0 pair of boots of running falls away! 13:34:38 I'm pondering about an unrand naga barding "lightning scales" {running, rElec, ...} 13:34:51 maybe monstrous DS should have their slot loss finish earlier than pure random chance, so that there's no incentive to stop leveling at XL26 when you know your next mut will be hooves 3 13:35:00 since we have code to show those as "speedy slithering" but that's never used 13:35:07 kilobyte: random static discharge? :D 13:35:22 kilobyte: give it some sort of drawback 13:35:29 random static discharge. 13:35:53 haha, fixedart bardings 13:35:58 usable in .0000001% of games 13:36:03 it's nowhere as good as boots of running: going from delay 14 to delay 11 has no great effect, going from 10 to 8 has 13:36:06 ball lightnings and lightning bolts at all the wrong times 13:36:47 also preservations isn't too strong as much as other cloaks are pretty bad 13:36:48 kilobyte: uh, have you played a naga? 13:37:00 also, it stacks with swiftness/flight 13:37:16 elliptic: only with swiftness 13:37:16 every ubernaga would want to scum for it 13:37:37 i wonder if cloak of shadows should have some effect other than just 'invis' 13:37:48 -1 LOS would be interesting 13:38:06 kilobyte: I thought the cap was after the naga multiplier, not before... am I misremembering? 13:38:22 currently naga with swift+fly is delay 8 13:39:11 if this barding doesn't allow naga to get down below 8, it isn't so exciting 13:42:46 but looking at the source right now, it seems like naga with barding of running + swift + fly should be delay 4*14/10 capped up to 6 13:42:56 (of course this could be changed) 13:45:15 back 13:45:31 -!- ortoslon has quit [Ping timeout: 240 seconds] 13:48:31 A few days of absence, and a pile of dubious wiki entries to comment on :O 13:50:35 -!- ortoslon has joined ##crawl-dev 13:50:50 yep, *Rage weapons zerk on every hit, just tested in wizmode 13:51:35 -!- MakMorn has joined ##crawl-dev 13:51:56 does the nh devteam's approach of project management look more attractive now? 13:51:57 bhaak: You have 1 message. Use !messages to read it. 13:52:05 !messages 13:52:06 (1/1) dpeg said (43m 17s ago): Have a look at the recent rgrn faq.... My work :) 13:52:21 both paragraphs or only the one bashing the devteam? :) 13:53:34 bhaak: yes, indeed 13:53:45 bhaak: both 13:54:07 ah, good. I was already typing a rant about mathematicians :) 13:54:16 bhaak: what's the nh team's approach? 13:54:28 I was thinking exactly the same (rgrn dev style would be nice) when starting the 0.8 agenda. It is a little bit more closed now. 13:54:40 ortoslon: Don't tell, don't ask. 13:54:52 If it also includes Don't do is up to everyone's opinion. 13:55:34 ortoslon: ivory tower. It's done when it's done. we tell you only what bugs we fixed, but not how and how you can't deduce from the vague bug reports on our website how it affects the game 13:55:52 hmm, a lot like apple, when you think about it 13:55:54 bhaak: I wrote to Dylan just in order to get Un into his variants list. But after doing that, I also suggested this one "next version" rgrn posting with the good answer. 13:56:14 dpeg: thanks, but you should do more PR for crawl, not the competition 13:57:01 bhaak: I believe that an alive and good version of NH would be better for the rl genre and also for Crawl. 13:57:59 bhaak: because NH is still many players' first encounter with a roguelike. And it is just so much behind the times by now :/ 13:59:15 dpeg: many people first encounters with books are paper books. they will get over it and buy an ipad nevertheless ;-) 13:59:41 something strikes me as odd about this comparison :) 13:59:50 I should set up a "burn the ipad" meeting 14:00:07 randart {*Rage} weapon zerks on every hit (https://crawl.develz.org/mantis/view.php?id=2649) by ortoslon 14:00:27 Antaeus hits you with a runed war axe! Antaeus freezes you! 14:00:27 Antaeus hits you with a runed war axe! Antaeus freezes you! 14:00:27 * * * LOW HITPOINT WARNING * * * 14:00:28 ouchhh 14:03:55 -!- ortoslon has quit [Ping timeout: 240 seconds] 14:39:29 -!- Siber2 has joined ##crawl-dev 14:42:28 -!- Siber has quit [Ping timeout: 240 seconds] 14:47:09 -!- casmith789 has joined ##crawl-dev 14:48:02 -!- Wensley has joined ##crawl-dev 15:26:44 -!- Vandal has quit [] 15:31:48 -!- syllogism has quit [] 15:37:27 -!- Vandal has joined ##crawl-dev 15:57:35 bhaak: Danke 15:58:21 hehe :) 16:15:08 bhaak: Natürlich bist du immmer online. Alles andere hätte mich verwundert- 16:16:10 -!- Siber has joined ##crawl-dev 16:17:08 -!- Siber2 has quit [Ping timeout: 240 seconds] 16:17:34 dpeg: sag das nicht, vorgestern nacht ist ne sicherung durchgebrannt :) 16:24:53 bhaak: aber nicht in Berlin :) 16:26:59 -!- Textmode has joined ##crawl-dev 16:30:22 03dolorous * rd8d6ed077f1c 10/crawl-ref/source/dat/descript/monsters.txt: Add a description for the greater wraith. 16:44:40 03dolorous * r935a85495e44 10/crawl-ref/source/dat/descript/monsters.txt: Typo fix (noticed by OG17). 16:44:56 03dolorous * r662a16573964 10/crawl-ref/source/dat/descript/monsters.txt: Tweak wording. 16:49:43 -!- casmith789 has quit [Ping timeout: 245 seconds] 16:52:55 -!- casmith789 has joined ##crawl-dev 16:59:20 -!- gamefreak264 has joined ##crawl-dev 17:22:18 -!- bhaak has quit [Quit: leaving] 17:27:00 -!- Wensley has quit [Quit: ChatZilla 0.9.86-rdmsoft [XULRunner 1.9.0.17/2009122204]] 17:55:14 -!- eith has quit [Ping timeout: 264 seconds] 17:58:16 -!- gamefreak264 has quit [Ping timeout: 265 seconds] 18:06:43 03kilobyte * r7e2081cd7ebe 10/crawl-ref/source/mon-data.h: Make dwarves 'q'. 18:06:43 03kilobyte * re7dd54faf8c8 10/crawl-ref/source/ (rltiles/dc-corpse.txt tilepick.cc): Make DD corpses use Wiglaf's corpse tile for now. 18:16:12 03dolorous * r792f27566f65 10/crawl-ref/settings/071_monster_glyphs.txt: Reorganize monster glyph changes a bit. 18:17:47 03dpeg * r28020bcb45e9 10/crawl-ref/source/ (dat/descript/ability.txt describe.cc): Improved Elyvilon healing descriptions (RangerC), #2180. 18:21:41 03dolorous * r2c2f3c21f24a 10/crawl-ref/source/mon-util.cc: Mark 'q'-glyph monsters as humanoid-shaped. 18:30:40 03dolorous * r6603ae1fcae9 10/crawl-ref/source/mon-cast.cc: Properly let monster Drain Life be used whenever it does damage. 18:44:50 kilobyte: could you apply galehar's noise patches? This always takes so long for me, I must be doing something wrong. 18:46:36 Animating skeleton from ugly thing corpse fails (https://crawl.develz.org/mantis/view.php?id=2650) by hayenne 18:47:43 -!- Cryp71c has joined ##crawl-dev 18:47:57 -!- Cryp71c has quit [Client Quit] 18:55:31 -!- dpeg has quit [Quit: Lost terminal] 19:10:53 -!- MarvinPA has joined ##crawl-dev 19:16:09 -!- gamefreak264 has joined ##crawl-dev 19:38:51 -!- MarvinPA has quit [Ping timeout: 252 seconds] 19:48:37 -!- MarvinPA has joined ##crawl-dev 19:51:57 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:04:59 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 20:05:57 -!- gamefreak264 has joined ##crawl-dev 20:07:01 Beach-front Labyrinth? (https://crawl.develz.org/mantis/view.php?id=2651) by Twilight 20:15:03 -!- Wensley has joined ##crawl-dev 20:39:18 -!- upsy has quit [Quit: Leaving] 20:43:39 -!- elliptic_ has joined ##crawl-dev 20:44:38 -!- Wensley has quit [Ping timeout: 276 seconds] 20:47:11 -!- elliptic has quit [Ping timeout: 255 seconds] 20:56:39 -!- elliptic_ is now known as elliptic 21:05:25 -!- Cryp71c has joined ##crawl-dev 21:16:51 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 21:19:10 -!- gamefreak264 has joined ##crawl-dev 21:24:02 -!- gamefreak264 has quit [Ping timeout: 264 seconds] 21:24:52 -!- gamefreak264 has joined ##crawl-dev 21:27:22 -!- valrus has joined ##crawl-dev 21:36:51 -!- gamefreak264 has quit [Ping timeout: 252 seconds] 21:46:46 03dolorous * r639eb342bf80 10/crawl-ref/source/mon-pick.cc: Resort monster entries. 21:46:54 -!- gamefreak264 has joined ##crawl-dev 21:47:10 Hoi gamefreak264. 21:48:47 Ahoy, I don't have much to contribute to the dev channel :P 21:49:04 I know, I'm just putting the spotlight on you to make you feel uncomfortable. 21:49:07 Is it working? 21:49:20 ??gamefreak264[2] 21:49:20 gamefreak264[2/2]: IS AFRAID. 21:49:48 Excellent. 21:52:00 ah gamefreak264's here, thank God 21:52:08 gamefreak264: are you going to fix crawl? 21:52:59 yes please fix crawl 21:53:03 crawl got my dog pregnant 21:53:52 no MadCoyote, *your dog* got your dog pregnant and she needs to take responsibility for her actions 21:54:00 Okay, well I'm going to need commit access to CDO and a knife 21:54:28 >:O 21:55:25 Nobody has commit access to CDO. 21:55:27 >:D 21:55:28 Well, napking does. 21:56:26 Fine! Fix your own problems! 21:57:12 you have a broken wagon and by golly I'M GONNA FIX IT. 22:25:50 oh god, crawl isn't fixed yet? 22:26:03 what's taking you so long, gamefreak264 22:26:11 we trusted you with this 22:26:32 Eronarn: You did not meet my demands! I need commit access to CDO and a knife! 22:27:59 -!- valrus has quit [Remote host closed the connection] 22:28:48 -!- Cryp71c has quit [Ping timeout: 240 seconds] 22:39:32 03dolorous * r059ce2eb7b2c 10/crawl-ref/source/mon-data.h: Put dwarf uniques together in mon-data.h. 23:12:13 -!- casmith789 has quit [Ping timeout: 245 seconds] 23:16:55 -!- Danei has joined ##crawl-dev