00:01:38 -!- Zannick has joined ##crawl-dev 01:01:19 so summoned Gs from pan lords don't turn allied from jiyva; this is kind of uncool given that all other kinds of Gs do 01:09:37 i don't really see how it would make sense for them to 01:13:34 summoned creatures are "bound" to their summoner's will--it's not their choice to attack you 01:13:57 Theoretically, Jiyva could intervene 01:14:00 true 01:14:10 I don't know if that's desirable, though 01:37:18 -!- Spray has joined ##crawl-dev 01:39:59 -!- MadCoyote has quit [Ping timeout: 276 seconds] 01:41:21 -!- Spray is now known as MadCoyote 02:12:19 -!- casmith789 has joined ##crawl-dev 02:36:32 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 02:37:28 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 02:51:17 MadCoyote: 'all other kinds of Gs' includes Gs placed in boxes and stuff 02:51:36 or the ones on lom lobon's level, etc. 02:52:25 it feels weird to have that behavior; even if they don't turn to friendly slimes, i'd at least have them flinch away from attacking the player or something 02:52:45 i don't understand where you're coming from 02:52:54 those aren't summoned 02:55:09 i wouldn't mind it for shadow creatures, but it feels wrong for a jiyvaite to have to fight against Js/Gs 03:03:41 -!- monky has quit [Quit: GOODBYE] 03:07:19 -!- enne has quit [Ping timeout: 240 seconds] 03:07:29 -!- enne has joined ##crawl-dev 03:54:49 -!- Pseudonut has joined ##crawl-dev 04:27:33 -!- st_ has quit [] 04:28:26 !tell dpeg Could you read and comment on questions raised during my review of the Dwarven Hall? https://crawl.develz.org/wiki/doku.php?id=dcss:issue:2359 04:28:27 kilobyte: OK, I'll let dpeg know. 04:31:03 !tell blue_anna I reviewed the Dwarf code, wrangled with it for quite a bit, and I have a bunch of questions. Would you care to read and comment them? https://crawl.develz.org/wiki/doku.php?id=dcss:issue:2359 04:31:03 kilobyte: OK, I'll let blue_anna know. 04:37:55 -!- st_ has joined ##crawl-dev 04:57:41 -!- upsy has joined ##crawl-dev 05:00:38 -!- Mu_ has joined ##crawl-dev 05:00:54 -!- syllogism has joined ##crawl-dev 05:07:37 -!- Pseudonut has quit [Remote host closed the connection] 05:34:17 -!- Arxalev has joined ##crawl-dev 05:36:28 -!- Arxalev has quit [Client Quit] 05:37:25 -!- Aralvi has joined ##crawl-dev 05:37:40 -!- Aralvi has left ##crawl-dev 05:37:50 -!- Aralvi has joined ##crawl-dev 05:45:01 -!- Aralvi has quit [] 06:04:24 -!- valrus has joined ##crawl-dev 06:31:58 -!- dpeg has joined ##crawl-dev 06:35:52 Have there been any commits in the last ten hours? 06:35:52 dpeg: You have 1 message. Use !messages to read it. 06:36:08 03:51 < CIA-81> dolorous * rede4753bde74 /crawl-ref/source/religion.cc: 06:36:27 12 hours ago 06:36:51 okay 06:37:02 I think I fixed my commit mails, but I need commits to check :) 06:40:06 Been thinking about Ashenzari on the train. 06:40:09 !messages 06:40:10 (1/1) kilobyte said (2h 11m 43s ago): Could you read and comment on questions raised during my review of the Dwarven Hall? https://crawl.develz.org/wiki/doku.php?id=dcss:issue:2359 06:46:18 -!- Amonchakad has joined ##crawl-dev 06:49:21 -!- valrus has quit [Remote host closed the connection] 07:20:59 !tell kilobyte Done. Many thanks for looking into this. 07:21:00 dpeg: OK, I'll let kilobyte know. 07:21:16 Hey, I am getting commit mails again :) 07:54:52 !m1nced 07:54:54 !seen m1nced 07:54:55 I last saw m1nced at Sun Sep 19 10:17:49 2010 UTC (1d 2h 37m 6s ago) quitting with message Quit: ChatZilla 0.9.86 [Firefox 3.5.12/20100824110549]. 07:55:00 !seen minced 07:55:00 I last saw minced at Mon Sep 20 08:09:56 2010 UTC (4h 45m 4s ago) quitting with message Read error: Connection reset by peer. 07:55:16 !tell minced Please look at the Ashenzari wiki and write down your comments! 07:55:17 dpeg: OK, I'll let minced know. 08:03:44 hi 08:07:47 Hi due! 08:07:55 Thinking about gods :) 08:08:15 I re-read my gold god proposal (after quite some time) and I really liked it =) 08:08:25 <-- is getting old and narcistic. 08:10:21 do people really use "boni" 08:11:02 upsy: What boni? 08:11:24 hey that's what the section name was so I used it too 08:11:32 as a plural for "bonus". just reading the Ashenzari wiki page 08:13:39 upsy: no, the English pluras is "bonuses". It is just that the original plural was "boni" and this is used in German, for example. 08:14:10 oh 08:14:22 upsy: But comment on the gameplay, man, not on the orthography :) 08:15:25 it was just bugging me (: 08:16:05 but the cursed equipment bonus is a good idea i think 08:16:15 page is locked (OG17, who will probably trash my proposals :), cannot correct spelling 08:16:23 bonus is a latin third declension noun 08:16:29 masculine, too 08:16:33 * dpeg runs away in fear 08:16:39 the standard pluralisation for the nominative case is -us -> -i 08:16:48 this also, interestingly eenough, forms the genitive case 08:17:09 so boni is "bonuses" and "of bonus". 08:17:18 amusingly, i am also wrong because it's an adjective which isn't a noun 08:17:26 :) 08:17:30 but the masculine adjectives are the same as the declension of the third declension nouns 08:17:42 heh 08:17:46 (feminine adjectives are first declension, bona, bonae (ie nova, novae)) 08:18:02 -!- Zaba has quit [Ping timeout: 264 seconds] 08:18:02 and i can't remember what declension pattern neutral adjectives follow because i really don't remember much in latin beyond that 08:18:20 regardless of etymology it just looks odd in english 08:18:48 maybe not as bad as "virii" 08:19:34 it's viri anyway 08:19:44 it would only be virii if it were virium 08:19:58 !, godamnit :) 08:20:18 i find it amusing how people try to decline penis as penii. 08:20:41 There is a band called "Rudimentary peni", so everyone should know. 08:20:42 when the correct plural is indeed penes. 08:20:46 :) 08:21:01 "peni" isn't even a proper plural in Latin! 08:21:26 -!- Cryp71c has joined ##crawl-dev 08:21:32 Cryp71c: Hi! 08:22:04 dpeg, morning! 08:22:04 Cryp71c: You have 1 message. Use !messages to read it. 08:22:06 !messages 08:22:07 (1/1) dpeg said (3d 8h 28m 6s ago): No problem, I'll add it to the monsters list. But wait, would it be hard to add that to spiny monsters? 08:22:16 I need to work on shedu. 08:22:26 Cryp71c: if not, I think it#d be okay to just add it. 08:22:48 Players would complain a lot and loudly about spiny frogs, but they'd be even sadder if there was nothing to complain about. 08:22:54 dpeg, re: spiny monsters, there isn't any code in place to support it, but it should be fairly easy. The existing code is fairly modular, it uses attacker and defender. 08:23:44 Cryp71c: if you feel like doing it, go ahead. Else I'll add it to the list. 08:24:02 spiny worms! 08:24:05 yes :) 08:24:08 -!- Zaba has joined ##crawl-dev 08:25:07 oh yes, viri 08:25:33 anyway, i am to bed 08:25:40 sleep well! 08:25:54 but apparently that doesn't make sense in latin because it is uncountable 08:26:29 dpeg, I've not been able to work on crawl stuff from work (boss's orders :( ) so I havn't been doing as much recently. I'll fill out a ticket and assign it to myself. 08:26:33 I'll find time for it. 08:26:51 cool! 08:27:12 dpeg, re:adding spiny to spiny worms, they may need an HD adjustment, I've gotten the feel (when meleeing them) that they're already quite powerful. 08:27:23 yes 08:27:26 upsy: don't confuse vir and virus. One of them is countable, the other not :) (although the genitive singular is identical) 08:27:29 @??spiny worm 08:27:29 spiny worm (09w) | Speed: 9 | HD: 12 | Health: 44-86 | AC/EV: 10/6 | Damage: 3208(acid:7d3) | Res: 06magic(48), 08acid+++ | Vul: 09poison | Chunks: 09poison+contam | XP: 542. 08:27:45 but perhaps they can also take that boost -- we'll see 08:28:04 It'd be good if Swamp had more standout threats than just hydrae. 08:28:28 dpeg, perhaps a larger sound penalty for splashing around? 08:28:32 Its hardly noticable right now 08:29:10 Cryp71c: higher noise? 08:29:13 Sure, sounds good to me. 08:29:16 gotta ask by 08:29:18 !seen by 08:29:18 I last saw by at Sun Sep 19 20:11:24 2010 UTC (17h 17m 54s ago) saying !lg . s=god / win o=-% on ##crawl. 08:33:40 psh, you can't give spiny to frogs and worms and then debuff the worms but not frogs :P you're crazy to get into melee of spiny worms anyway 08:34:22 st_: I was planning on not debuffing anything for a start :) 08:34:57 i'm glad that ashenzari has a wiki page now, i was wondering why not a few days ago since it seemed like the idea had been bandied around for a while 08:34:59 Shoals players get all the pain. Swamps want some too! 08:35:20 unless I missed it then 08:35:24 no no 08:35:31 upsy: yes, this is because minced has some code already, so it wasn't quite clear what the actual status is. 08:35:38 ah 08:37:53 Haha, OG17 is rallying against using curses. Well, that ship has sailed. I hope. 08:38:22 rallying would've had way more words 08:38:29 also the players demand porcupines: 08:38:30 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:new_monsters#porcupine 08:41:00 where's the discussion about curses 08:41:32 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:ashenzari 08:41:37 OG17: just replied 08:42:15 OG17: I've got no problems with that. 08:42:33 The coloured rats are pretty abysmal in my opinion anyway. 08:42:39 A number of vaults probably depend on them, though. 08:42:51 Is a porcupine a rodent? 08:42:56 that's true, they're just so similar 08:43:03 I'm not sure technically, quokka isn't though 08:43:21 porcupine's a rodent, yeah 08:43:56 quokka is white r? So we could take one of the coloured rats and call it "porcupine", give it spiny and be done with it? 08:44:21 pretty much 08:44:51 I suggested shuffling some colors around in the FR so players don't summon porcupines with summon small mammals 08:45:07 b/c it'd be too strong? 08:45:15 I don't know, maybe 08:45:17 A porcupine would qualify as a small mammal, no? 08:45:25 definitely 08:45:35 spell's really good as it is, though 08:45:50 the summon cap will come to the rescue 08:45:56 bleh 08:46:00 hehe 08:46:41 anyway, sewers would need tweaking, and maybe lair rat generation 08:46:47 depending on if you want porcupine swarms 08:46:52 yes 08:47:20 not sure if they're loners 08:47:32 probably not 08:48:48 wiki doesn't say, not that realism matters much 08:53:56 well, it is nice if you can cover real behaviour 08:59:12 http://science-ed.pnl.gov/pals/resource/cards/porcupines.stm calls them "mainly solitary" 08:59:21 good to know 08:59:38 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 08:59:54 no mention of attacking armored adventurers 09:00:31 well, nobody ever survived an encounter with a dire porcupine, so there cannot be any mention. 09:01:37 speaking of "dire," giant scorpions could become emperor scorpions, "giant" is dull 09:01:44 guess I'll throw that on the wiki somewhere 09:02:01 emperor scorpions -- do these exist? 09:02:37 http://en.wikipedia.org/wiki/Emperor_scorpion 09:02:46 cool 09:02:48 they're not very poisonous but they're big 09:02:59 for a scorpion 09:02:59 agree that the overuse of "giant" is lackluster 09:03:26 also I was rallying over at the jiyva page about the god-dying thing, when you have some time 09:03:29 really not a fan of that 09:04:12 But I like it. A little bit of additional flavour, in my opinion. 09:04:21 Cannot go wrong with dead gods. 09:05:30 it's inconsistent with itself, I think 09:05:36 went through a couple of things 09:06:07 yes, saw that 09:06:10 good points 09:06:33 does jiyva actually die 09:06:39 syllogism: I thought so 09:06:53 dolorous was at least trying to set this up 09:07:44 all it says is "With infernal noise, the power ruling this place vanishes!" 09:08:06 let's rename "giants" to "tall dudes!" 09:08:06 kilobyte: You have 1 message. Use !messages to read it. 09:08:09 by the way, if you kill TRJ as a worshipper and then renounce, the altars stay 09:08:22 I included that, yeah 09:08:22 syllogism: would you add to the page? 09:08:26 ah, cool 09:08:34 altars go away only once your penance is gone 09:08:40 ah 09:08:42 as it should be 09:08:58 Jiyva musters enough energy to punish you before he finally leaves. 09:09:08 it'd make things a little better if they did 09:09:50 The altars should stay, but get a different description. I once made a proposal, "withered altar" or something. 09:10:03 +1 to withered or such 09:10:08 ;) 09:10:18 Will add to the wiki if I rememer in a few minutes. 09:10:27 the name may be not the best, but the idea is good... more of a bugfix than a feature 09:11:01 an altar can get abandoned, but vanishing without a trace is hard to explain 09:11:08 "shrivelled" might be better? 09:11:11 sort of the same I guess 09:11:12 the word we had last time was different... I cannot recall it 09:11:27 atrophied? 09:11:47 congealed? (jk) 09:11:51 We wanted "corrupted" for Lugonu and perhaps "forgotten" for dead gods? 09:23:14 dead gods? 09:23:23 then you need some YAFM by Nietzsche 09:24:12 I was thinking of a mini-game sequel to Crawl, Twilight of the Gods :) 09:26:34 a spinoff? with angsty PC and pointed toothed NPCs? 09:26:49 yes 09:27:31 You'd fight the other gods along with your chosen one (and his faction, in case of a good god). You'd most probably die, but there could be funny orb throwing, catching and intercepting in between :) 09:27:41 -!- Aralvi has joined ##crawl-dev 09:44:46 -!- Adeon has quit [Read error: Connection reset by peer] 09:48:35 -!- Adeon has joined ##crawl-dev 09:54:14 -!- stabwound has quit [Ping timeout: 255 seconds] 09:54:34 -!- stabwound has joined ##crawl-dev 09:54:34 -!- stabwound has quit [Changing host] 09:54:34 -!- stabwound has joined ##crawl-dev 11:04:33 -!- monky has joined ##crawl-dev 11:13:51 -!- ortoslon has joined ##crawl-dev 11:16:47 -!- MarvinPA has joined ##crawl-dev 11:26:55 -!- totalg33k has joined ##crawl-dev 11:29:25 -!- totalg33k has left ##crawl-dev 11:52:21 MarvinPA: hey, you replied :) 11:52:34 :) 11:53:00 the ideas for ashenzari are sounding really interesting 11:53:27 -!- Pseudonut has joined ##crawl-dev 11:55:10 i'm waiting to pounce on the jiyva page too when it's not locked for editing :P 11:55:18 MarvinPA: yes, I hope the god makes it for 0.8. 11:55:31 !send MarvinPA badge of honour. 11:55:32 Sending badge of honour. to MarvinPA. 11:55:36 :D 11:56:53 I guess OG17 is unhappy with my terse reply about dying Jiyvas. 11:58:03 !seen evtkalo 11:58:04 Sorry dpeg, I haven't seen evtkalo. 11:58:12 !seen ektvalo 11:58:12 Sorry dpeg, I haven't seen ektvalo. 11:58:15 grrr 11:58:32 !seen evktalo 11:58:32 I last saw evktalo at Mon Aug 17 21:51:24 2009 UTC (about 1y 4w 6d 19h 7m 8s ago) quitting with message "leaving". 11:58:46 !seen keskitalo 11:58:47 I last saw Keskitalo at Tue Sep 14 19:14:11 2010 UTC (5d 21h 44m 36s ago) quitting with message Quit: leaving. 12:00:15 -!- Pseudonut has quit [Quit: Computer went to sleep] 12:05:27 MarvinPA: you can go ahead, I think. 12:05:39 yep, thanks 12:06:39 I cannot reply to OG17, this would just create another salvo of self-referential (between the two of us) comments. :| 12:15:25 -!- Zaba has quit [Ping timeout: 252 seconds] 12:19:47 -!- Zaba has joined ##crawl-dev 12:37:28 MarvinPA: got an opinion on Jiyva death? 12:37:48 hm, it does have some weird inconsistencies i suppose 12:37:52 I love it, but I am heavily biased (it is my idea and I am a nut for all those things). 12:37:56 but it's pretty cool nevertheless 12:38:15 anyway, thanks for the comments 12:38:34 the shuffling is now a tad less bad with the stat deaths removed 12:38:42 that's true, yeah 12:44:37 Shuffling seems to be the worst for XL27 characters since they can't change which way the shuffling goes anymore 12:45:56 monky: but they can choose their XL 24 stat carefully? 12:48:00 you mean their XL27 stat? 12:48:09 erm, yes :) 12:49:16 The way I see it, the problem is, if they end up doing extended (particularly ziggurats), they'll have to rush it, or risk ending up with extremely skewed stats 12:49:55 i don't think every god needs to be able to do zigs though :P 12:50:00 right 12:50:19 MarvinPA: absolutely 12:50:25 there's also the problem that basically every player wants huge int and there's very little reason to pump str or dex, though 12:50:41 I recall Eronarn's recent game ended up 7 str from stat shuffling and loose muscle muts; I forget if that was with +str gear or not 12:50:55 that did zigs though 12:51:00 I believe that for players who barely reach branches finding the odd Lugonu altar will be an extremely mysterious event. That's why I would like to keep it. 12:51:57 (this is not about shuffling, sorry for stream of consciousness style comments) 12:52:16 ah, you mean early jiyva altars? 12:52:25 yes 12:52:41 i'm not sure i believe that anyone really startscums for them in the early dungeon anyway, although i suppose in theory you could do 12:52:51 so yeah, it's probably not a huge issue 12:52:53 the speedrunners? 12:52:58 Did they do it? 12:53:11 They probably just hope for the Lair altar, I guess. 12:53:18 nope, the tourney speedruns dived to lair and hoped for one there 12:53:21 I think some people just get unlucky with shuffling. I did converted to Jiyva after V:8 and allruned and I don't think my strength went below 10 12:53:21 yeah 12:53:36 st_: it's a random walk, sure you can hit extremes. 12:53:46 What did you think about the proposals for new abilities? 12:54:42 healing from slurps sounds cool 12:54:57 -!- gamefreak264 has joined ##crawl-dev 12:55:50 creating slime walls might be a bit powerful, i guess you mentioned the AI issues though 12:55:58 MarvinPA: yes, that can only come later 12:56:07 maybe uniques shouldn't spawn in slime for the moment 12:56:17 other than dissolution of course :P 12:56:20 MarvinPA: good point 12:56:26 i thought they already didn 12:56:27 't 12:56:29 Do J players even try to set up stashes? (Thinking of the plant trick, for example.) 12:56:35 Hey doy 12:56:49 i don't know, i had donald in slime a while ago 12:56:53 but maybe it changed recently 12:56:53 Would it be too much to give incorporeal mosters (particularly player ghosts) acid invulnerability? 12:57:01 ah, i think donald is a special case 12:57:03 or is that already how it works 12:57:05 monky: no, sounds good to me 12:57:35 the idea of player ghosts dying to walls has always bothered me 12:57:37 most people put all their stash on the temple/hive:2 upstairs before converting to J 12:57:46 re: stashing, in my jiyva games i stashed on the hive:2 stairs and never stepped off them so it was safe, but that was before off-level item eating was added 12:58:06 MarvinPA: how much did you actually rely on the stash? 12:58:07 i guess off-level item eating might be slow enough that doing that is still a decent idea though? 12:58:23 perhaps, it's also one of the non-scumming ones, so okay with me 12:58:41 well i basically stashed like i would always have done 12:58:54 MarvinPA: and also used the stash like this? 12:59:15 yeah, but this was quite a while ago 12:59:31 I really like the idea that J's conduct is about "52 items, nothing more". 12:59:35 Apart from randarts. 12:59:42 it seems like it'd be quite hard to completely forbid stashing unless items get eaten really fast when you're off the level 12:59:51 I think that enforcing this and giving healing from slurps could be an interesting move. 13:00:24 fun idea: if you re-visit a level which has many items, then those items are gone and you find happy jellies there 13:00:42 in eronarn's game that i watched though, he was very low on consumables and probably healing from slurps wouldn't have helped there 13:00:55 since he had a ton of rot which would need actual potions to cure 13:01:03 I also like the concept that after a while, a level would be barren -- no more items, no more slurps, no more healing. 13:01:21 Where did that rot come from? 13:01:24 Tomb? 13:01:46 tar, tomb, and quaffing glowing fountains i think (which was a bit silly :P) 13:01:59 okay, so he was kind of asking for it :) 13:02:03 heh, yeah 13:02:15 I mean, he could have gone for Zot instead. 13:02:29 Another random idea: J could indicate where the items are. 13:02:32 and he still managed a 15 rune win, anyway 13:02:39 so that's actually a good sign 13:02:56 with some absurdly close calls in tomb but that was just because tomb is evil and scary, not related to jiyva i think :P 13:03:03 as it should be 13:03:10 healing for slurps being the advent of a trend of Deep Dwarfs of Jiyva would be amusing 13:03:13 indeed 13:03:17 st_: haha 13:03:22 hah, that'd be great 13:03:45 MarvinPA: I suggested item detection so that a restricted-to-backpack player can try to find something quick. 13:04:15 hm, maybe although that would overlap with ashenzari i suppose 13:04:28 well, yes, but A will detect everything 13:05:05 -!- Aralvi has quit [] 13:05:08 just an idea: if forced off-level item eating (which I approve of) is too bad, we can help the player a bit with this idea 13:05:34 what do you think of inverting negative numbers on randarts? 13:05:42 Too gimmicky or has potential? 13:06:58 hm, i'm not sure 13:07:38 it could work but then couldn't you do something weird like get a jelly to hugely corrode your robe of resistance before taking jiyva? 13:07:47 players would wonder why it doesn't work with normal items 13:07:49 unless it was just randarts 13:07:53 MarvinPA: yes, was aware of that 13:07:54 also I added an idea for jiyva altars which should be a good compromise 13:08:01 OG17: yes? 13:08:16 but randarts don't really have the flavour of being corroded when they have negative enchantments, they're just bad items i guess :P 13:08:22 random jelly vaults show up as currently, but their altars are shrivelled 13:08:40 the only healthy jiyva altars are in slime, where he has followers 13:08:52 that keeps the scenery and mystery without allowing scumming 13:09:49 MarvinPA: yes, probably not so hot. Still cute. 13:10:24 OG17: but the idea of shrivelled altars is that you cannot see how was worshipped there :) (I support minivaults having shrivelled altars.) 13:11:03 players would notice a bunch of dead altars surrounded by jellies 13:11:17 and it'd all come together when in slime, hopefully 13:12:52 were you planning on using the shrivelled altars for other mechanics? 13:13:14 if not, they could be slime-flavored 13:13:24 Eventually, I'd like to have 27 gods, of which a number are for minor gods. 13:13:28 Who could die :) 13:14:10 I am going to cut the altars discussion on the wiki (I will mention your opinion). 13:14:24 -!- elliptic has joined ##crawl-dev 13:14:25 if you like 13:15:11 MarvinPA: btw, for Beogh I have the same proposal (guaranteed altar by Orc:2 or 3 (not sure) the latest) 13:15:52 I'd suggest orc 1, half the fun of beogh is having orcs flock to you in the mines 13:16:01 though I guess you'd need to come back after getting piety 13:17:10 i suppose it's not a problem that you'd have less of an easy time getting a load of followers if you choose to start as a non-priest for a certain spellbook or whatever 13:17:38 since being a crusader hasting all your strong orcs would probably be pretty powerful anyway :) 13:18:02 yes 13:18:11 hmmm, 5 serpent of hell milestones since the change, and 4/5 were still in geh 13:18:17 wonder if something's not working properly 13:18:44 i found him in cocytus 13:18:58 can't remember which order i did the hells in though, if that might make a difference 13:19:05 it shouldn't 13:19:24 does one of the geh:7 vaults specifically place him? 13:19:43 well, all hell ends do now 13:19:57 well, i mean 13:20:10 1 hell end in each game should be placing him 13:20:19 but all four hells should have even chance 13:20:52 i was glad to get him in cocytus incidentally, freezing clouds are a lot less scary than hellfire :P 13:21:18 yeah, that variant is the one i'm least happy with 13:21:19 Cocytus serpent of hell does seem really tame 13:21:29 there's not really anything in between freezing clouds and ice storm 13:21:34 in terms of monster spells 13:21:51 and ice storm seemed a bit excessive 13:22:03 heh, yeah 13:22:15 open to ideas though(: 13:22:18 !lm * cdo uniq=~serpent of hell s=place 13:22:19 5 milestones for * (cdo uniq=~serpent of hell): 4x Geh:7, 1x Coc:7 13:22:21 !lm * cdo uniq=~serpent of hell s=map 13:22:22 4 milestones for * (cdo uniq=~serpent of hell): 2x , 1x dpeg entry sounds drone, 1x matt entry spirals 13:22:24 monsters can't ozo's right? 13:22:28 maybe some sort of ice-flavoured paralysis or sleep, like EH? 13:22:37 felirx: not currently, i don't believe 13:22:45 that might be interesting though 13:22:46 refridge that is 13:22:46 breath-flavoured too 13:22:50 or maybe even shield 13:23:20 i think refrigeration would be more thematic than paralysis/sleep stuff, probably 13:24:10 is footv broken? 13:24:14 it could create ice copies of itself, maybe 13:24:17 it was last night 13:24:50 serpent simulacra D: 13:25:07 they'd be tweaked, I'd hope 13:25:42 actually that might not be ridiculous 13:25:55 serpent simulacra sounds goosd 13:26:41 i'm actually more interested in getting feedback on the tar/dis variants, i'm afraid they might be a bit excessive 13:27:11 doy: but we don't have a monster that generates simulacra. 13:27:21 not very helpful if it never generates there d: 13:27:47 once! 13:27:48 dpeg: perhaps 13:27:49 :) 13:28:00 dpeg: once in coc, never in tar/dis yet 13:28:06 Will you remember or should I make a note? 13:28:19 doy: perhaps the other serpents are from before the commit? 13:28:59 the coc one was the second to happen, so no 13:29:21 -!- ortoslon has quit [Ping timeout: 265 seconds] 13:29:35 may as well open a feedback page on the wiki for it though 13:29:40 doy: I mean players could have played older versions, despite the date? 13:29:52 dpeg: i suppose that's possible 13:30:08 I wonder what would become of a fevery half delirium crawl playing 13:30:11 my guess is a headache 13:30:11 !tell keskitalo What about renaming "brainstorm" to "discussion"? 13:30:11 dpeg: OK, I'll let keskitalo know. 13:30:22 felirx: don't! 13:30:40 play acidrobin 13:30:43 :P 13:31:13 hmmm, does this work? 13:31:25 @??the serpent of hell soh_flavour:dis 13:31:25 Serpent of Hell (10D) | Speed: 14 | HD: 20 | Health: 97-142 | AC/EV: 12/9 | Damage: 35, 15, 15 | Flags: 05demonic, sense invisible, fly, !sil | Res: 06magic(346), 03poison | XP: 8981 | Sp: metal splinters (3d32), b.quicksilver (3d25). 13:31:29 nice 13:32:04 dis soh sounds like it would be threatless to undead; I don't know if this is a problem, though 13:32:08 I mean tar 13:32:10 sorry 13:32:12 @??the serpent of hell soh_flavour:tar 13:32:12 Serpent of Hell (06D) | Speed: 14 | HD: 20 | Health: 97-142 | AC/EV: 12/9 | Damage: 35, 15, 15 | Flags: 05demonic, evil, sense invisible, fly, !sil | Res: 06magic(346), 03poison | XP: 10008 | Sp: b.draining (3d24), miasma (3d15). 13:32:14 yeah, perhaps 13:35:04 @??the serpent of hell soh_flavour:geh 13:35:04 Serpent of Hell (05D) | Speed: 14 | HD: 20 | Health: 97-142 | AC/EV: 12/9 | Damage: 35, 15, 15 | Flags: 05demonic, sense invisible, fly, !sil | Res: 06magic(346), 05hellfire, 04fire+++, 03poison | XP: 10778 | Sp: hellfire (3d20), fire breath (3d40). 13:35:07 @??the serpent of hell soh_flavour:coc 13:35:07 Serpent of Hell (16D) | Speed: 14 | HD: 20 | Health: 97-142 | AC/EV: 12/9 | Damage: 35, 15, 15 | Flags: 05demonic, sense invisible, fly, !sil | Res: 06magic(346), 12cold+++, 03poison | XP: 8981 | Sp: freezing cloud (2d30), cold breath (3d40). 13:35:31 could swap tar draining for dispel, miasma is rough enough if you're vulnerable 13:36:01 doy: what I really like about the proposal is that it makes the various flavours of SoH not all "deal lotsa damage of the correct colour". 13:36:16 OG17: I also contemplated DU. Not sure that befits a demon, though. 13:36:34 shadow fiend? 13:36:36 dispel&miasma is gloorx's thing 13:36:50 gloorx is pretty far from tar 13:37:00 reminds me, gloorx's level is still darkgrey, I think 13:37:27 what I mean though is the choice of facing miasma&torment vs dispel is nice for gloorx 13:38:57 shadow fiends have dispel and torment/draining, it's similar 13:46:20 i love the multiple serpents of hell 13:46:29 not a fan of quicksilver on the dis one though 13:46:59 yes, it's good because it makes on hell harder and you wouldn't know which in advance 13:47:12 also, equal rights to all hells 13:47:28 i'd also like to see some variation on the base stats maybe 13:47:46 like make the tar one more evasion, the dis one a lot more AC 13:48:10 should make a wiki page for this 13:48:11 (: 13:48:55 another thought: it would be nice if they had elemental colors 13:49:12 because the three new ones all match dragons that actually can show up in those branches 13:49:59 true 13:50:06 wiki needed 13:52:49 i will wiki some stuff later, probably 13:52:54 need to actually do work today though 13:56:35 gotta go get some food 14:10:00 -!- Pseudonut has joined ##crawl-dev 14:20:31 stalker's description (https://crawl.develz.org/mantis/view.php?id=2615) by nyaa 14:21:12 -!- Textmode has joined ##crawl-dev 14:55:13 -!- felirx has quit [Ping timeout: 246 seconds] 15:04:21 -!- felirx has joined ##crawl-dev 15:14:12 -!- galehar has joined ##crawl-dev 15:14:25 Hi 15:14:53 I'm trying to compile tiles with msysgit 15:15:17 I've compiled and installed the prerequisites (sdl, libpng, ...) 15:15:27 And I get this : 15:15:49 make[1]: Entering directory `/git/crawl-ref/crawl-ref/source/rltiles' CXX tool/tile_colour.o LINK tool/tilegen.elf C:/msysgit/local/lib/libpng14.a(libpng14_la-pngwrite.o): In function `png_write_ destroy': C:\msysgit\libpng-1.4.3/pngwrite.c:991: undefined reference to `deflateEnd' 15:16:11 and other undefined references 15:16:18 any idea? 15:19:40 -!- jarpiain has quit [Ping timeout: 252 seconds] 15:21:10 -!- jarpiain has joined ##crawl-dev 15:24:52 -!- Iainuki has quit [Quit: Iainuki] 15:25:32 -!- Iainuki has joined ##crawl-dev 15:27:21 probably no one around 15:28:07 looks like 15:28:15 did you follow install.txt instructions 15:28:21 that must how it feels being in europe :) 15:28:46 yep I did 15:28:46 actually most of the devs are euros 15:28:57 I can compile console version fine 15:29:08 oh, cool 15:29:26 -!- jarpiain has quit [Ping timeout: 264 seconds] 15:29:41 -!- syllogism has quit [] 15:30:07 -!- jarpiain has joined ##crawl-dev 15:30:27 do torment cards not work for undead? 15:30:38 oh nevermind 15:55:13 -!- Cryp71c has quit [Quit: Leaving] 16:16:05 -!- Pseudonut has quit [Remote host closed the connection] 16:24:57 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 16:43:48 -!- valrus has joined ##crawl-dev 17:31:00 -!- galehar has quit [Quit: Page closed] 18:00:10 -!- valrus has quit [Remote host closed the connection] 18:27:31 -!- Siber2 has joined ##crawl-dev 18:29:06 -!- Siber has quit [Ping timeout: 240 seconds] 18:31:04 -!- blackpenguin has quit [Ping timeout: 265 seconds] 18:38:32 -!- lorimer has quit [Ping timeout: 276 seconds] 18:39:13 -!- lorimer has joined ##crawl-dev 18:45:01 -!- blackpenguin has joined ##crawl-dev 19:13:06 -!- Siber2 is now known as Siber 19:45:21 -!- neunon has joined ##crawl-dev 20:11:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:32:35 -!- upsy has quit [Quit: Leaving] 20:44:41 -!- Cryp71c has joined ##crawl-dev 20:44:48 -!- Cryp71c has quit [Client Quit] 21:09:00 -!- elliptic has quit [Ping timeout: 265 seconds] 21:15:34 -!- gamefreak264 has joined ##crawl-dev 21:24:37 -!- elliptic has joined ##crawl-dev 21:54:11 -!- dpeg has quit [Ping timeout: 276 seconds] 21:54:11 -!- kilobyte has quit [Ping timeout: 276 seconds] 21:55:51 -!- dpeg has joined ##crawl-dev 22:00:55 -!- kilobyte has joined ##crawl-dev 22:05:48 -!- neunon_ has joined ##crawl-dev 22:10:12 -!- neunon has quit [Ping timeout: 272 seconds] 22:20:49 -!- valrus has joined ##crawl-dev 22:22:35 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:38:15 -!- neunon_ has quit [Quit: Leaving] 22:51:25 -!- DaneiTWO has joined ##crawl-dev 22:53:16 -!- Danei has quit [Ping timeout: 272 seconds] 23:15:25 -!- enne has quit [Ping timeout: 252 seconds] 23:15:30 -!- enne has joined ##crawl-dev 23:18:25 -!- elliptic has quit [Quit: Leaving] 23:40:06 -!- Siber has quit [Read error: Connection reset by peer] 23:41:07 -!- eith has quit [Ping timeout: 240 seconds] 23:56:25 -!- elliptic has joined ##crawl-dev