00:15:39 -!- elliptic has quit [Ping timeout: 265 seconds] 02:47:54 -!- ortoslon has joined ##crawl-dev 02:55:58 -!- syllogism has joined ##crawl-dev 03:22:28 Need to reboot CDO, kernel upgrade necessary. 03:24:55 Doesn't seem to be any games in progress, oddly enough. 03:25:15 You should have done it half an hour ago, while nyaa was ascending :D 03:27:03 reboot to plug the recently discovered hole? 03:27:13 yes 03:29:03 There's a hole in my kernel, dear Liza? 03:29:03 too many people with remote login ;) 03:29:15 what was the hole? 03:29:17 1 minute left.. o/ 03:30:26 -!- Gretell has quit [Remote host closed the connection] 03:30:26 -!- Napkin has quit [Remote host closed the connection] 03:30:32 IIRC something in 32-bit emulation on 64-bit kernels was broken that allowed anyone to become root 03:32:41 -!- Napkin has joined ##crawl-dev 03:32:54 oh nice 03:33:01 re! 03:34:31 -!- Gretell has joined ##crawl-dev 03:38:05 rehi napking 03:39:34 thanks :) 03:40:02 ok, I guess all services restarted... breakfast time :D 04:31:56 -!- Textmode has joined ##crawl-dev 04:38:56 napkin eats! 04:39:39 sssshhh! 04:53:38 just in case we add a cat branch: the meow runes are "ᛗᛖᛟᚹ" 04:59:51 lol 05:02:13 -!- Mu_ has joined ##crawl-dev 05:04:16 actually, it might be not a bad idea to use actual rune letters instead of { 05:05:43 http://en.wikipedia.org/wiki/Runic_alphabet 05:13:17 I was thinking IRC was a bit quiet. 05:13:33 I went to ay as much and I'd actualy been DC'd. 05:27:05 -!- casmith789 has quit [] 05:41:18 -!- elliptic has joined ##crawl-dev 05:55:11 -!- evilmike has quit [] 05:55:49 -!- elliptic has quit [Quit: Leaving] 06:29:58 -!- eith has joined ##crawl-dev 09:24:34 -!- MarvinPA has joined ##crawl-dev 09:49:08 -!- Iainuki_ has joined ##crawl-dev 09:49:11 -!- Iainuki_ has quit [Changing host] 09:49:11 -!- Iainuki_ has joined ##crawl-dev 09:50:27 -!- Iainuki has quit [Read error: Operation timed out] 10:09:09 comment in spl-data.h says controlled blink is a bit noisier than blink, but it isn't (https://crawl.develz.org/mantis/view.php?id=2606) by galehar 10:11:17 -!- Iainuki_ is now known as Iainuki 10:31:07 -!- gamefreak264 has joined ##crawl-dev 10:39:17 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 10:40:59 -!- Textmode has joined ##crawl-dev 10:41:17 -!- blue_anna has joined ##crawl-dev 10:44:51 hey does anyone have any free time to help me track down a bug? 10:53:57 -!- casmith789 has joined ##crawl-dev 11:09:29 TILES: Giant Scorpion (https://crawl.develz.org/mantis/view.php?id=2607) by coolio 11:14:50 -!- dpeg has joined ##crawl-dev 11:17:53 hey dpeg 11:20:36 Hallo! 11:20:46 Finally back home with working terminals. 11:20:59 you work with terminals? 11:21:07 What else? 11:21:09 what do you do? 11:21:17 log in from one machine to another 11:21:29 I guess we should talk about the 0.8 agenda soon. 11:21:53 dpeg, my project isnt even on it 11:22:07 pretty sure its put off until after 0.8 11:22:12 blue_anna: yes, this is why I think about the agenda 11:22:27 johann 11:22:29 hmm, ok 11:22:34 That was my son :) 11:23:18 hola a su hijo :) 11:23:28 Je ne compris. 11:23:30 pas 11:23:44 blue_anna: If the branch is far enough, there's no reason not to add it to 0.8 11:24:17 dpeg, well its playable, thats for sure .. and it is tuned to be equivalent to elf in a number of ways 11:24:22 It is just that branch polishing takes a lot of effort. We learned this from Shoals (took three major version iirc). 11:24:36 dpeg, buta good reason not to add it is because Im basically the only playtester so far 11:24:37 blue_anna: yes, but Shoals also was playable quite soon :) 11:24:42 Polishing is another layer. 11:24:57 blue_anna: yes, we should definitely add the branch to trunk. 11:25:01 This will help a lot. 11:25:25 it needs two things I guess to do that 11:25:36 I need to code it to attach in place of elf sometimes 11:25:44 and I need to debug the save file problem 11:26:12 they forced a broken enum on me and ever since the save files write out corrupt 11:28:39 blue_anna: the point is that others can help if you let them. 11:28:50 Don't be stingy (with code or ideas). :) 11:29:33 its out there man .. I keep rebasing the code for everyone so if they wanted all they have to do is download it and make it, and it will generate up to date with trunk 11:30:03 whenever your branch hits trunk, there will be changes -- this is inevitable (all my designs have been modified, always) 11:30:14 ooh 11:30:20 why did I think you didnt code? 11:30:42 David ploog 11:30:48 (son again) 11:30:59 blue_anna: oh, I don't. 11:31:07 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 11:31:25 But I have made many, many proposals/designs (SHoals branch, Lugonu, Beogh and tons of others) and they're always tweaked. 11:31:56 blue_anna: The bit about sharing referred more to your designs than to your code. We had the impression you would be angry if we change things. 11:32:25 :P jesus 11:32:33 I dont mind .. change it! 11:32:39 Cool :) 11:32:49 đŋjĸ”─jktghiez8a79r645z894a68 g63PI 11:32:58 (son regressing :) 11:33:08 thats an interesting cahracter set on your keyboard 11:33:37 do you work with phonetics? 11:33:38 æðđŋħł€¶ŧ←↓→øþ 11:33:44 No, that was an accident. 11:34:01 aha 11:34:03 I am just a mathematician. 11:34:06 well, I'll let you two play :) 11:34:07 ciao 11:34:16 or uh, salut :) 11:34:18 -!- blue_anna has left ##crawl-dev 11:36:10 ølrz6u9045w7rtzu85ip97euz8ireszuj9qp3ezu3406ßuz349a67zu49p4ea674076jrioteu4tirezuzzzrzttthtutzik 11:36:13 z5erjzoi5zu35ui5ehzi6 11:36:38 -!- gamefreak264 has joined ##crawl-dev 11:39:38 no multi-colored walls in Elf (https://crawl.develz.org/mantis/view.php?id=2608) by Lemuel 11:39:57 -!- bmh has joined ##crawl-dev 11:40:07 -!- bmh has quit [Changing host] 11:40:07 -!- bmh has joined ##crawl-dev 11:40:15 hey dev 11:40:18 Hi! 11:40:42 dpeg: I'm in London! I've followed you back across the ocean ;-) 11:40:59 bmh: Do you like it in Europe? 11:41:11 !tell bmh Has finally embraced civilisation.- 11:41:11 dpeg: OK, I'll let bmh know. 11:41:19 !learn add bmh Has finally embraced civilisation. 11:41:19 bmh[1/1]: Has finally embraced civilisation. 11:41:37 My allergies have more or less entirely cleared up 11:41:37 bmh: You have 1 message. Use !messages to read it. 11:41:45 sorry for the !tell 11:41:45 !messages 11:41:46 (1/1) dpeg said (35s ago): Has finally embraced civilisation.- 11:41:52 mhmm 11:43:01 it's also really easy to deal with stuff going on on the east coast because of the time difference 11:43:47 anyway, crawl -- has there been discussion relating to friendly/neutral Uniques? 11:45:03 I think Straydusk or someone proposed a friendly unique on the wiki somewhere 11:45:42 to couple with a fancy dragon unique 11:47:52 I was thinking that it might be fun to have a hilariously out-of-their-level group of friendly uniques 11:50:24 -!- upsy has joined ##crawl-dev 12:20:08 -!- bmh has quit [Ping timeout: 245 seconds] 12:30:49 -!- blue_anna has joined ##crawl-dev 12:44:02 back 12:44:38 front 12:44:41 "tell bmh Sorry, was called for dinner. Anyway, there is a new Zot vault with lots of neutral draconians :) 12:44:43 side 12:49:30 finally! 12:49:33 died to a kraken 12:49:56 now that this is out of the way, will beat the game next time 12:51:02 The discussions on ##crawl are so ... silly. 12:51:11 Don't have time to participate. 12:55:22 dpeg, what discussion are you referring to? 13:02:49 03dolorous * rff4bfaa76643 10/crawl-ref/source/abl-show.h: Typo fix. 13:08:38 -!- gamefreak264 has quit [Ping timeout: 255 seconds] 13:09:22 wat 13:09:40 whoops wrong channel !! 13:10:08 !send kilobyte next time you see me please message me about the savefile fixes? thanks 13:10:08 Sending next time you see me please message me about the savefile fixes? thanks to kilobyte. 13:20:35 blue_anna: meow? 13:20:52 oi, hallo there thanks for paging 13:21:45 kilobyte_, I have not had save compatibility in my branch since the savefile changes.. Ive done a lot of work to ensure my cde is sound, outside of stripping the enums one by one checking, Im at a loss 13:21:49 is there a better way? 13:22:31 "have not had" -- sorry, english is no longer my primary language :P 13:23:44 among your changes, the only ones I think look like affecting save compat are indeed enums, and with the mismatch you mentioned earlier, it's likely it's just that 13:24:46 yeah, I dont know what it is really 13:25:01 I get the same error even when there is no savefile, just a game that I quit last 13:25:08 like I think thats the preferences file 13:25:20 the one where it saves the name you used last 13:25:25 if I change my name, the game plays 13:26:16 hmm, well I jsut verified, thats not always the case 13:26:29 earlier today that is what happened 13:26:54 is the incompatibility between master and your current version, or between different of your versions? 13:27:11 its between my current version and itself 13:27:29 ah, fun stuff 13:27:43 so that's not an enum, as it definitely doesn't change 13:28:15 does this problem show up in the version on git? 13:28:18 here's the steps: 1. build the dhfh branch off git. 2. rm -rf ~/.crawl/save 3. play a game, and save. 4. restart crawl. 13:29:17 I get "save file corrupted -- invalid offset" on step 4 13:29:43 thats a seek error in package.cc 13:30:54 well, that shouldn't ever happen, since the save format part is self-contained and shouldn't be affected by modifications to other parts of Crawl 13:31:16 qq 13:31:24 I mean, data inside particular chunks can be corrupt, but not the "filesystem" itself 13:31:57 I wonder if the save is erroring out silently? 13:32:19 yea you know what. I think it is 13:32:38 I noticed this, even working directly off of trunk without modifications back before 0.8 13:32:50 there isnt actually a save game in the saved games section 13:32:59 any bug in the save filesystem is something I would really like to know about 13:33:24 it just has my name and, before this error, it used to let me select the race, class .. if they were the same as the last game, it would load that game instead of starting a new one 13:33:32 starting a game, saving and loading seems to work 13:34:00 -!- kilobyte_ is now known as kilobyte 13:34:12 could you toss that corrupted save my way? 13:34:18 sure 13:34:38 its the .cs file? 13:34:49 yeah 13:37:35 http://www.4shared.com/file/FVcTZEkN/asd-1000.html 13:41:29 -!- gamefreak264 has joined ##crawl-dev 13:41:42 Zaba: the one about Maxwell's Hamme spell 13:42:57 if we're changing things as far-scoped as monster/player speed synchronization, we should fix the experience deligation for spells too 13:44:27 just reading the 0.8 plan :0 13:44:29 * :) 13:44:40 blue_anna: are you, by chance, on a big endian system? 13:44:46 yes 13:44:51 gotcha 13:44:59 the bug is in my code 13:45:11 wow its endianness ? :D 13:45:20 that would get anybody 13:45:24 :) 13:45:44 I never tested this stuff on big endian (I have no such machine) 13:45:59 so indeed, regular unmodified Crawl will fail for you too 13:46:26 I never tested that .. I just assumed it was my problem :D 13:46:34 sorry :p 13:46:45 thank you so much kilo -- I was running out of things to do 13:46:50 but thanks for being the guinea pig who found out the bug for us! 13:46:51 noo, Im happy 13:46:53 you found it :) 13:47:01 nps 13:47:09 the Endian guinea pig :) 13:47:34 without you, it would be some poor sod, perhaps using a stable version of a distribution that would not get the fix in a couple of years 13:47:38 !learn add blue\_anna the Endian guinea pig :) 13:47:38 Syntax is: !learn add TERM TEXT 13:47:54 darn :) 13:48:06 don't use the \ 13:48:12 !learn add blue_anna the Endian guinea pig :) 13:48:12 blue anna[1/1]: the Endian guinea pig :) 13:48:22 ha! cool :) 13:49:11 03dolorous * r2f6f7b8e7846 10/crawl-ref/source/dat/descript/ability.txt: Remove unused "Gate Yourself to Pandemonium" ability description. 13:50:05 blue_anna: what's your remark on the 0.8 wiki page about? 13:50:35 dpeg, the summons cap? 13:51:01 I like to play summoners specifically for their ability to spam an army of ants when all else fails 13:51:18 ants == miniscule, almost useless things 13:52:08 I am against the summons cap, thats all that I meant. I'll change it 13:52:14 ants? 13:52:32 blue_anna: a) a comment is valid, but should contain more than a plain "(don't) like it" (which in your case is even hard to decipher :) and b), it should go to the summons wiki page 13:52:43 I will remove that comment and instead add the dwarf branch, ok? 13:53:19 dpeg, what? 13:53:27 butterflies can be nasty on our servers, but it's the only spell capable of that 13:53:28 but its not about the dwarf hall 13:53:42 blue_anna: I will remove yoru comment from the 0.8 agenda page and add "add deep dwarf branch" instead. 13:53:44 dpeg, let me move it please? 13:53:59 I'll add the summons wiki page as a link on the 0.8 plan there, while Im at it 13:55:20 blue_anna: that is a good idea 13:55:41 go ahead 13:59:57 blue_anna: the problem is that many summons are always problematic 14:00:04 not just on the interface, but mostly on balance 14:01:23 03kilobyte * re599d7c2c214 10/crawl-ref/source/package.cc: Fix saves on big-endian systems. 14:01:51 blue_anna: when I tried building a cross-compiling toolchain, I had problems, and compiling Crawl in qemu-powerpc takes ~8 hours 14:02:06 blue_anna: so this commit is untested. Would you be kind enough to test it for me? 14:02:15 sure :) I can't wait 14:02:38 rebasing now 14:02:41 it's not compatible with your current save, as the bug was on writing not reading 14:03:12 ok I deleted the save dir and Im making now :) 14:03:35 dpeg, I wrote in my change on the summons section of 0.8 page 14:05:33 -!- gamefreak264 has quit [Ping timeout: 245 seconds] 14:06:17 dpeg, hey, dwarf hall is in 0.8 plan now :D 14:06:42 :) 14:09:19 -!- mechblox|reddit has joined ##crawl-dev 14:09:48 -!- varmin has quit [Ping timeout: 240 seconds] 14:09:56 -!- mechblox|reddit has left ##crawl-dev 14:10:35 -!- KE7ZSR has joined ##crawl-dev 14:10:42 -!- KE7ZSR has left ##crawl-dev 14:10:43 kilobyte, xito! 14:13:46 -!- varmin has joined ##crawl-dev 14:24:51 blue_anna: sorry, no habla espanol 14:24:54 -!- mechblox|reddit has joined ##crawl-dev 14:25:03 -!- mechblox|reddit has left ##crawl-dev 14:25:08 success 14:25:19 cool! 14:25:23 :) 14:40:31 -!- totalg33k has joined ##crawl-dev 14:45:49 +@Pronoun@ asks, "Hey baby... you got any diseases? Want some?" 14:45:50 heh 14:46:29 Whose speech? 14:48:54 :P mine I think 14:49:01 what as that for? 14:49:23 oooh yea, thats a fill-in for speech text when ring of charms converts someone to your ally 14:50:36 how can I cehck if the player is at , say, Elf:4, in the des? 14:51:13 you.branch == "Elf" and ?? 14:53:25 so, holy word is still doing basically negligible damage... 14:54:14 which holy word is this? the scroll 15:03:06 yeah 15:05:37 in the code, when a player invokes it, it should do 0 to half your health damage to you, and std::min(300,100) to everyone else 15:05:59 I dont know that code so, not sure what std::min(300,100) is 15:06:35 i think it stuns things a bit as well? or maybe even actually paralyses? 15:06:38 that sounds redundant, std::min(300,100) is 100 15:07:08 my bad, I mispread it 15:07:29 thats just how it finds power. its pow = std::min(300,pow) 15:07:38 and on a scroll power = 100 15:08:07 for each creature it does " hploss = std::max(0, mons->hit_points / 2 - 1);" 15:08:16 which is halftheir health 15:08:19 0 to half 15:09:26 ah, so that's just a remnant of the times it was an ability 15:09:38 I kind of vaguely recall that Sanctuary may still do that 15:10:18 you know 15:10:24 I misread it too.. sorry guys 15:10:33 thats what happens when the user is a monster, instead of the player 15:10:33 with power = 100 too, though 15:10:44 the regular damage is actually the last case 15:10:51 hploss = roll_dice(3, 15) + (random2(pow) / 3); 15:10:58 where pow will be 100 from a scroll 15:11:47 so 0-33 + 3d15, I think? 15:13:19 oh, monsters can use holy word now 15:13:48 due's guilty of that... not from scrolls, as a spell only 15:17:35 -!- gamefreak264 has joined ##crawl-dev 15:21:27 that should average 55 damage to each creature 15:21:53 and it is applied without regard to any resistances 15:22:05 except for deep dwarf damage reduction :P 15:22:16 on my branch 15:23:02 -!- Zaba has quit [Read error: Operation timed out] 15:29:24 -!- Zaba has joined ##crawl-dev 15:38:06 blue_anna: is your ring of charms supposed to work on those of the same race, or genus? Because currently it works for halflings on humans, for dwarves on DDs, for ghouls on rotting hulks... 15:38:50 ghouls on rotting hulks huh? thats wrong 15:39:01 kilobyte, what did I do, mon->genus? 15:39:18 yeah 15:39:32 is_player_same_species() would be enough 15:39:42 I dont mind if deep dwarfs get picked up with dwarfs, or all elves get picked up together.. but I do mind if ghouls get rotting hulks :P 15:39:46 it has specific checks for cases such as ghouls 15:39:49 kilobyte, ooh, thanks 15:40:25 for the 2nd argument, it's enough to pass true as well -- transform will be ignored if not appropriate 15:41:05 kilobyte, so I should check is_player_same_species(mon, true) ? 15:42:19 -!- ortoslon has quit [Ping timeout: 240 seconds] 15:42:37 just pause a bit 15:42:42 anyone know how I can get random shrubs in a des? 15:43:01 shrubs? 15:43:23 like the strawberry plant or the bush or .. all thouse different .. I suppose they are features? 15:44:32 there is no strawberry plant :) 15:44:51 :o its a des fudge in lair? cool, Ill look that up 15:45:19 yes, it is 15:59:40 blue_anna: I massaged the code of the ring of charms to our standards, but there are two issues. 16:00:01 kilobyte, ? 16:00:09 cool -- thanks btw 16:00:26 1. are transforms really supposed to work? That would allow liches to be charmed if you cast Necromutation, or dragons in Dragon Form. 16:00:48 except for issue 2., which is: 16:01:27 the formula makes it impossible to charm most monsters. For example, even base merfolk are HD 9. 16:01:50 kilobyte, its been a long time .. that was my first patch 16:01:59 what does the HD have to do with the chance? 16:02:06 I thought it was relativeto your lvl 16:02:27 random2(4 + xl/3) > random2(hd) + hd + random2(5) 16:03:21 ok so 1d9-1 + 9 + 1d5-1 = 15 on average 16:04:01 oh, with xl 27 it is actually possible to charm merfolks... but in my tests, a full LOS of them didn't get even one 16:04:23 hmm 16:04:32 well the test I did was admitedly with kobolds 16:04:36 they are a lot lower levle :) 16:04:50 but I _did_ want it to be less a chance than Beogh gives 16:05:13 I suppose I really want a formula like: 16:05:38 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 16:05:50 rand( (rand(xl) - rand(hd)) * fudge_factor ) 16:06:08 @??green draconian 16:06:08 green draconian (03d) | Speed: 10 | HD: 14 | Health: 81-112 | AC/EV: 9/10 | Damage: 20 | Flags: cold-blooded, !sil | Res: 06magic(37), 03poison | Chunks: 09poison+contam | XP: 1599 | Sp: poisonous cloud (3d9). 16:06:11 @??spriggan 16:06:11 spriggan (15i) | Speed: 16 | HD: 7 | Health: 15-27 | AC/EV: 1/20 | Damage: 10 | Flags: see invisible | Res: 06magic(65) | Chunks: 07contaminated | XP: 305. 16:06:11 so that gives you a nil chance if your xl is less than their hd 16:06:14 @??centaur 16:06:14 centaur (07c) | Speed: 15 | HD: 4 | Health: 12-32 | AC/EV: 3/7 | Damage: 10 | Res: 06magic(16) | XP: 112. 16:06:24 @??merfolk 16:06:24 merfolk (02m) | Speed: 10 (swim: 60%) | HD: 9 | Health: 23-52 | AC/EV: 4/12 | Damage: 18 | Flags: amphibious | Res: 06magic(36) | Chunks: 07contaminated | XP: 187. 16:07:48 @??deep elf fighter 16:07:48 deep elf fighter (04e) | Speed: 10 | HD: 6 | Health: 18-35 | AC/EV: 0/13 | Damage: 9 | Flags: spellcaster | Res: 06magic(48) | Chunks: 07contaminated | XP: 174 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d6), confuse, invisibility, magic dart (3d4) / throw frost (3d6), cantrip, haste, throw flame (3d6), magic dart (3d4), invisibility. 16:08:12 @??lich 16:08:12 lich (15L) | Speed: 10 | HD: 20 | Health: 57-97 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison | XP: 3413 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d11), crystal spear (3d40) / b.fire (3d29), confuse, haste, b.dr.. 16:08:54 you should have to always be at least lvl 20 to charm a lich :P 16:09:05 there's an argument that maybe it should not work for undead, I guess.. 16:09:15 @??vampire 16:09:16 vampire (05V) | Speed: 10 | HD: 6 | Health: 20-47 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 03poison | XP: 213 | Sp: vampire summon, confuse, invisibility. 16:09:45 at least vampires and ghouls seem ok to me... 16:10:08 perhaps even mummies, if the chance is miniscule for priests/greaters 16:11:55 I'd rather leave it either wide open or close it entirely based on an undead's likely inability to be charmed 16:14:58 @??orc sorcerer 16:14:58 orc sorcerer (13o) | Speed: 10 | HD: 9 | Health: 22-41 | AC/EV: 5/12 | Damage: 7 | Flags: evil, spellcaster, see invisible | Res: 06magic(36), 05fire | Chunks: 07contaminated | XP: 626 | Sp: b.fire (3d17), b.draining (3d14), demon, paralyse, animate dead, teleport self. 16:16:01 ah, Beogh gets a large term dependant on piety, of up to 13 16:17:30 intelligent undead seem fine 16:17:30 kilobyte, but its otherwise the same? 16:17:38 but i wouldn't allow forms to affect it 16:18:29 alright, I'll add a check against undead and forms then 16:18:50 add a check against intelligence, not undead 16:19:19 shouldn't work on I_ANIMAL or below 16:19:39 doy, can you play an L_ANIMAL or below? 16:19:40 blue_anna: lemme push so we edit the same code 16:20:01 kilobyte, thats fine .. I dont think I need to grant you access, its an open project 16:20:10 just deleting the relevant commits before rebasing should ease that 16:20:15 03roberto.tomas.cuentas * r49321baaea38 10/crawl-ref/source/ (11 files in 2 dirs): Add blue-anna's ring of charms. 16:20:15 03kilobyte * rb57a0c08e734 10/crawl-ref/source/ (artefact.cc describe.cc enum.h): Don't add an unused ARTP for the ring of charms, no other fixedart does this. 16:20:15 03kilobyte * r874b0d4e2fb8 10/crawl-ref/source/art-data.txt: Give the ring of charms a more thematic (but not as informative) description. 16:20:15 03kilobyte * r54a8d98ba0de 10/crawl-ref/source/player.cc: Add a comment about unobvious cases of species being considered the same. 16:20:28 kilobyte, wow you added it to trunk? 16:20:31 since they don't exactly match due to whitespace and formatting being different 16:21:13 yeah, it's not that disputable... 16:21:43 there are concerns raised against that casket of three fates 16:22:22 but the ring of charms... the questions are about balance, not "is this a good idea" 16:23:19 (about deleting commits: "git reflog" is a great tool if you didn't have an old version somehow marked) 16:26:15 you'd want "git fetch sf", "git rebase -i sf/master" 16:27:45 fatal: 'sf' does not appear to be a git repository 16:28:03 is it in trunk or a branch? 16:28:11 that looks like trunk 16:28:56 could you do "git remote" to check how SourceForge is called on your tree? 16:29:52 github 16:29:52 origin 16:30:01 ah, so it's "origin" 16:30:22 yea okay so then I should just do git pull --rebase 16:32:51 it won't let you delete commits, and they would cause painful merging 16:35:14 kilobyte, Im sorry, Im confused. what do you want me to do exactly? 16:39:43 I just suggested a way to avoid major work when rebasing 16:40:19 a single command, deletion a few lines then merging a single commit that did touch both the ring and something else 16:41:05 if you have problems, I tested this and have a rebased branch 16:43:08 kilobyte, oh I see, so I should delete the ring of charms from the rebase list? 16:43:32 I was looking for this screen earlier, thank you! :) 16:47:36 I.. guess Im not doing it now. Im not wanting to put my fork out of synch because I screwed up something that was supposed to be simple 16:51:23 could you then "git remote add angband http://angband.pl/git/crawl"; "git fetch angband"? 16:52:00 then "git diff angband/blue" to review my changes, to see if there is anything you don't agree with 16:53:10 is angband a dungeon crawl variant? 16:53:13 if you're satisfied, you can then "git reset --hard angband/blue" to use my rebasing (it's identical to what you pushed to github except for replacing the ring of charms code with the version in trunk) 16:53:27 -!- galehar has joined ##crawl-dev 16:53:27 uhm no, it's my personal domain name 16:53:44 unrelated to Angband the scumming-for-months game 16:54:00 alright, I'll copy and paste these :) thanks 16:54:02 hope this works 16:54:18 rather, it came from towers.angband.com, a game I spent a good part of my life on 16:54:50 did you commit anything that's not on github yet? 16:55:15 nah really, Iam writing some shubbery in variable/mini_features.des 16:55:20 :) 16:55:39 ** nah not really 16:55:59 you can use cherry-pick to copy a single commit over 16:56:25 does fetch normally produce output right away? 16:56:28 kinda looks frozen 16:59:09 it's probably copying my ancient pre-git repository, it's not hash compatible with the official one 16:59:12 ooh it grabbed it :) 17:00:16 cool description :) 17:03:17 what did you do, convert all my tabs to spaces? I was going to write a little ruby script to do that :) 17:03:22 sorry about that 17:04:57 why did you get rid of the Charm brand descriptor? 17:05:06 ARTP_CHARM 17:05:30 if you dont have it, the ring will look like this: ring of Charms {Stealth-} instead of this ring of Charms {Charm, Stealth-} 17:08:37 blue_anna: {Charm} is kinda implied by "ring of Charms" though 17:08:40 as I mentioned in the commit message, other fixedarts don't do this, and the method used would really bloat the artifact property array 17:10:10 if we want this, it could be done for example by having a single field for the autoinscription desc 17:10:51 well, I thought about that. I kinda figure if an item has a {props} list, it should list all its properties there. do other fixedarts implement special game mechanics silently though? whats another example? 17:11:07 as doy says, it's kind of already mentioned in the name -- but, unspoiled players may think it's just a randart 17:11:43 sword of power, for instance 17:11:59 although that one's a bit more obvious 17:12:42 sceptre of torment 17:12:53 sword of zonguldruk 17:12:54 etc 17:13:17 for those where the power is not mentioned at all: Wrath of Trog, Staff of Olgreb, Wucad Mu, Vampire's Tooth's superiority over normal vamp, ... 17:15:17 we could make them not get an autoinscription at all 17:15:35 idea: what about adding "*" to the inscription? It's redundant to copy a part of the name. 17:15:57 the "special" flag is currently unused, right? 17:16:48 how do I generate these items? 17:17:03 I tried wucad mu, staff of wucad mu ... 17:17:10 sceptre of torment .. 17:17:12 try just wucad 17:17:20 it might require underscores instead of spaces 17:17:49 oo its a staff staff, not a magical staff 17:18:04 yea the staff of wucad mu doesnt say a thing 17:18:19 looks like a +0/+0 randart staff of nada 17:18:22 :P 17:19:10 it should say "worse and deadlier than the Robe of Misfortune" :p 17:19:22 okay well, I see your point 17:19:37 I kinda feel like all those items should get some sort of artp_ 17:20:10 vamp for vampire"s tooth, maybe Evok ? Channel -- or something for wucad 17:20:22 but it definitely, surely makes more sense to just change mine :D 17:22:03 -!- galehar has quit [Quit: Page closed] 17:22:54 Evok sounds good 17:25:00 kilobyte, thank you -- ring of charms on github:dhfh is up to date with your changes 17:26:07 -!- Sequell has quit [Remote host closed the connection] 17:26:18 -!- varmin has quit [Remote host closed the connection] 17:26:18 -!- greensnark has quit [Remote host closed the connection] 17:27:59 blue_anna: cool! 17:32:22 why do lemosn give the same nutritional as oranges? 17:32:27 they're like half the size 17:32:40 geryon should get af_trample 17:35:19 by: good idea, just add it. No controversy imo. 17:35:59 sounds reasonable to me 17:46:50 I'd like to make these maps available globally, not just for my dwarf hall -- should I place any additional sections or tags in them? http://nopaste.dk/p2442 17:49:57 we usually put this kind of stuff on Mantis until dpeg reviews and commits them 17:57:48 -!- upsy has quit [Quit: Leaving] 17:58:05 -!- upsy has joined ##crawl-dev 18:21:43 -!- greensnark has joined ##crawl-dev 18:24:22 -!- Siber has quit [Read error: Connection reset by peer] 18:24:29 -!- Siber has joined ##crawl-dev 18:24:59 -!- varmin has joined ##crawl-dev 18:27:16 Your skin crawls. Tentacles burst out of the water! 18:27:17 The tentacle falls through a shaft! The shaft crumbles and collapses. 18:27:37 nice bug 18:27:40 -!- Sequell has joined ##crawl-dev 18:27:52 how do you add a name adjective to a monster? 18:28:02 I want to make a unique named Paracelsus the alchemist 18:28:37 where it only shows "Paracelsus hits you" instead of the full title. ... I know how to do it in the des, it just struck me that it should probably be a part of the actual creature 18:52:47 03kilobyte * r6ed97a1bdf4b 10/crawl-ref/source/attitude-change.cc: Ring of charms: disallow transforms, try another formula for success. 18:52:48 03kilobyte * re126ccb6d02d 10/crawl-ref/source/dat/database/monspeak.txt: Replace a couple of inappropriate speeches for charmed mons. 18:53:21 -!- Unexpected has joined ##crawl-dev 18:58:47 03dpeg * r5e27a861066a 10/crawl-ref/source/dat/des/entry/entry_twisted.des: Repair dpeg_entry_water_fire in entry_twisted (CoreXii), fixing #2600. 19:15:15 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:25:44 -!- Unexpected has quit [Remote host closed the connection] 19:41:50 -!- dpeg has quit [Quit: Lost terminal] 19:45:11 why does casting blink let you abort when you're wearing stasis, but quaffing haste doesn't? 19:45:33 i think that's already been reported 19:46:21 yes, Iimplemented holyword asa monster spell. 19:47:33 dueis alsohavingproblems with hisspace bar 19:48:09 yes, intermitte...ant or however you spell it 19:51:00 also, random thought: it'd be cool if apportation let you grab things directly into the wielded slot, if you aren't wielding anything 19:57:10 due take it off and clean it 19:58:14 Eronarn, thats a cool idea 19:59:29 blue_anna: Done it too many times. 20:00:20 it'd be paving the way for baleful apportation, too! 20:20:20 -!- syllogism has quit [] 20:27:11 is it intentional that stasis doesn't block golubria 20:44:51 I thin kso? 20:44:53 Or an oversight. 21:12:47 it seems like in the des files "potions of water" or "any potion" are generating deep water 21:13:05 not always for any potion .. just if water would have come up I guess 21:13:24 That's odd. 21:14:17 no its some weird bug in my des file .. I was just skipping debugging it 21:19:03 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 21:19:38 -!- upsy has quit [Quit: Leaving] 21:29:07 -!- Danei has quit [Ping timeout: 240 seconds] 21:31:51 -!- Danei has joined ##crawl-dev 22:00:14 -!- gamefreak264 has joined ##crawl-dev 22:05:25 ...mennas can spawn in blade? D: 22:06:01 Probably 22:12:45 -!- totalg33k has left ##crawl-dev 22:51:02 03dolorous * r23561d3abf1d 10/crawl-ref/source/abl-show.cc: Remove unneeded blank line. 22:52:29 -!- MarvinPA has quit [Ping timeout: 252 seconds] 23:00:35 -!- Siber has quit [Ping timeout: 265 seconds] 23:03:14 Kirke awkwardly described as "It is missile deflection." (https://crawl.develz.org/mantis/view.php?id=2609) by Twilight 23:15:29 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 23:15:53 -!- Spray has joined ##crawl-dev 23:16:28 -!- gamefreak264 has joined ##crawl-dev 23:17:38 -!- MadCoyote has quit [Ping timeout: 245 seconds] 23:19:39 -!- Spray is now known as MadCoyote 23:27:56 my vault 8 had a book shop in the treasure chamber 23:27:59 not sure if this is intentional 23:28:09 I've seen that happen before 23:35:57 it's intentional 23:43:33 -!- blue_anna has quit [Quit: Saliendo] 23:44:12 -!- eith has quit [Ping timeout: 252 seconds] 23:48:29 03dolorous * rf02de604f2ac 10/crawl-ref/source/ (abl-show.cc abl-show.h): Use ability_name() everywhere instead of reading talent names directly. 23:50:18 -!- gamefreak264 has quit [Ping timeout: 265 seconds] 23:54:43 -!- enne has quit [Ping timeout: 245 seconds] 23:55:56 -!- gamefreak264 has joined ##crawl-dev