00:01:35 -!- violetj is now known as vio 00:01:45 -!- vio is now known as violetj 00:02:24 -!- Cryp71c_ has quit [Read error: Connection reset by peer] 00:02:44 -!- valrus has quit [Remote host closed the connection] 00:08:25 -!- valrus has joined ##crawl-dev 00:19:54 -!- valrus has quit [Remote host closed the connection] 01:15:11 -!- Giomancer has quit [Quit: Light travels faster then sound, which is why some people appear bright, until you hear them speak] 01:48:59 -!- eith has joined ##crawl-dev 02:37:14 -!- eith has quit [Ping timeout: 264 seconds] 02:53:40 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 02:58:02 -!- MarvinPA has joined ##crawl-dev 03:01:40 03by * rd2cd28c2600a 10/crawl-ref/source/initfile.cc: Fix a dgamelaunch compile warning. 03:01:43 03by * r53ce7f3a2cbd 10/crawl-ref/source/items.cc: Fix crash for wizard mode generated rods. (#1755) 03:01:46 03by * r2a458260dc60 10/crawl-ref/source/mon-cast.cc: Fix a wizard mode spellcasting crash. (#537) 03:10:36 -!- Keskitalo has quit [Quit: leaving] 03:30:55 03by * rc6423be0debc 10/crawl-ref/source/dungeon.cc: Optimize dgn_random_point_in_bounds for the common case. 03:30:55 03by * rd7e3af8e66b7 10/crawl-ref/source/dungeon.cc: Remove possible infinite loop in _place_specific_feature. 03:38:24 in tiles, invisible monsters don't create disturbance in clouds (https://crawl.develz.org/mantis/view.php?id=2573) by galehar 03:47:57 03chriscampbell89 * rb89289bea65d 10/crawl-ref/source/dat/descript/items.txt: Mention restore abilities in RJ description. 03:48:28 Amulets of rage aren't useless under Trog (https://crawl.develz.org/mantis/view.php?id=2574) by MarvintheParanoidAndroid 03:51:21 03chriscampbell89 * r489b98ca2434 10/crawl-ref/source/itemname.cc: Amulet of rage isn't useless with Trog 03:51:23 03by * r4dd2a0aff272 10/crawl-ref/source/itemname.cc: Rings of teleport control are useful in sprint. 03:52:15 how are they? 03:52:23 semi-controlled blink 03:52:24 casmith789: blink 03:52:28 oh cool 04:02:32 03by * r0dbbb82c9d2d 10/crawl-ref/source/stash.cc: Annotate items with singular base name for stash search. (#2571) 04:03:02 I wonder if this actually affects anything other than "royal jelly" vs "royal jellies"? 04:03:31 03kilobyte * rd3c1c683d756 10/crawl-ref/source/ (religion.cc religion.h): Remove an obsolete function. 04:03:33 03kilobyte * ra9c49d071909 10/crawl-ref/source/package.cc: Give a nicer message for an empty save -- it's not really corrupted. 04:03:36 03kilobyte * rf67254057718 10/crawl-ref/source/godconduct.cc: Remove an obsolete check for attacking god gifts. 04:03:55 any items with irregular plurals... if there are any but jellies 04:04:20 "strawberry", for one 04:04:26 ah yes 04:13:56 elf colours are really distracting 04:15:13 yes 04:19:03 -!- upsy has joined ##crawl-dev 04:23:42 03by * rb41c98120c62 10/crawl-ref/source/ (abl-show.cc enum.h player.cc): Allow Kenku to stop flying. (#988) 04:34:40 -!- Mu_ has joined ##crawl-dev 04:34:50 03by * r70450cb07452 10/crawl-ref/source/mon-data.h: N glyph changes. (#2480) 04:36:18 not so sure I like these; greater naga in particular conflict with the snake walls 04:39:35 I listed free colors in comment 0008064 if you want to play with it 04:39:42 lightcyan might be better 04:40:06 though I don't think blending into walls is really a problem, or at least not as much as blending into water/lava 04:40:18 I don't really, just mindlessly implementing implementables :) 04:41:09 looking at orcs and elves - mages = magenta, sorcerers (greaters) = light magenta 04:41:24 aizul isn't a light magenta N anymore either 04:41:57 that'd work too, I'm just not crazy about lightmagenta 04:42:15 I like the magentas 04:42:19 but maybe I'm weird 04:44:12 yeah, magenta mages! 04:50:02 !tell Keskitalo Akalabeth rules :D 04:50:03 Napkin: OK, I'll let Keskitalo know. 04:50:32 03kilobyte * rff2ff9a2593c 10/crawl-ref/source/enum.h: Add a comment for targetting enums. 04:50:36 03kilobyte * r4322545b69f0 10/crawl-ref/settings/071_monster_glyphs.txt: Update the old-style glyph settings for nagas. 04:52:41 -!- evilmike has quit [] 04:56:15 -!- ortoslon has joined ##crawl-dev 04:56:35 Napkin, due: please update windows builds 04:57:51 what would be a good message for auto-id of wizardry? 04:59:05 oh, I guess it's not necessary to give one, regen doesn't either 05:11:10 03kilobyte * raf5323ffe12e 10/crawl-ref/source/teleport.cc: Make jumping spiders leap not blink. 05:11:55 @??greater naga 05:11:56 greater naga (08N) | Speed: 8 (act: 80%) | HD: 15 | Health: 61-102 | AC/EV: 6/10 | Damage: 27 | Flags: spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poisonous | XP: 1575 | Sp: b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other, teleport self. 05:12:26 Gretell's monster thingy updated. 05:15:23 03by * r59837c537832 10/crawl-ref/source/ (acquire.cc spl-book.cc spl-book.h): player_spell_skills() counts if the player has any spellcasting skills. 05:15:25 03by * r8bc6e6341ebc 10/crawl-ref/source/ (player-equip.cc skills.cc spl-cast.cc): Auto-id items of wizardry when wearing with spellcasting skills. (#290) 05:17:28 yay, wolf spiders are ogre-sized. Is that intentional? 05:26:09 03kilobyte * rcf2fb45b14e2 10/crawl-ref/source/dat/descript/monsters.txt: Add missing desc for vanilla spiders. 05:30:29 is it intended that i can't read scrolls at Int 1? 05:32:23 oh effects from negative int linger after i raise it above 0 05:34:02 there's some overlap with stat colours I guess which should be removed 05:53:29 -!- elliptic has quit [Ping timeout: 276 seconds] 06:01:57 -!- syllogism has joined ##crawl-dev 06:02:58 03by 07squarelos * rdbd2dcee3a27 10/crawl-ref/source/ (7 files): Square LOS. 06:03:00 03by 07squarelos * r90b725b704f4 10/crawl-ref/source/beam.cc: Revert beams to use grid distance. 06:03:03 03by 07squarelos * r1a89fec0288b 10/crawl-ref/source/directn.cc: Revert "Adapt target cycling to circular range." 06:03:04 03by 07squarelos * r45cccb0698b4 10/crawl-ref/source/ (directn.cc mon-util.cc spl-util.cc view.cc): Revert "Adapt the interface to euclidean range." 06:03:06 03by 07squarelos * rc01c8707b97f 10/crawl-ref/source/defines.h: Reduce LOS radius to 7. 06:03:07 03by 07squarelos * ra1e6e8b0de45 10/crawl-ref/source/spl-data.h: Adapt spell ranges to reduced LOS range. 06:04:56 the change is not that invasive at this point -- should we merge for testing? 06:05:53 alternatively I guess we could ask Napkin to make cdo unstable follow that branch for a while 06:09:27 ooh 06:09:41 either works, but the former seems better unless you intend to keep the branch up to date 06:11:45 I would try to keep the branch up-to-date (and others could, too) 06:12:04 that approach would make it easier (trivial) to roll back 06:12:32 Napkin: what do you think? 06:13:09 it may be good to test full Euclidean LOS, too 06:13:40 especially for short-range spells 06:14:28 i.e., just full euclidean beam range? 06:15:27 the remaining issues were that and better stealth if you approached stuff diagonally 06:15:37 I'm sure that would be possible, but I don't think that's a change that would need a lot of testing (aside from finding bugs) 06:15:52 for square LOS, you may just remove the keys for cardinal directions 06:16:09 the stealth thing for approaching diagonally sounds quite unattractive to me 06:16:37 if we do that, we should tie it to movement speed, which would mean a huge amount of rebalancing 06:16:44 hey guys 06:16:46 no, why? 06:16:46 what's up? 06:16:55 changing movement speed sounds terrible 06:16:57 how do I edit my local commits and merge them, delete them, etc? 06:17:04 buen día 06:17:27 a diagonal move should act as 1.41 normal moves where stealth is concerned. No ties to speed or anything. 06:17:27 Napkin: I made a branch with square LOS, and was wondering how we should proceed for testing it 06:18:00 kilobyte, why? 06:18:03 players would certainly like to try it out, and I was wondering whether to merge or whether you could make cdo follow the branch for a bit 06:18:27 testing square LOS in tiles right now and it looks better than I expected 06:18:28 you may have missed all the beam range and square LOS discussions :) 06:18:31 I'd say that's completely pointless... circular vs square have different problems, but none of these can be judged by playtesting (safe for aesthetic issues) 06:18:41 well, generally: adding another version is work, since the whole infrastructure with all scripts need to be duplicated 06:18:44 kilobyte, nvm I almost see it 06:18:57 oh, and you'd need to rip away the ability to target non-cardinal non-diagonal directions 06:19:15 I can make the master/trunk install on CDO follow the branch, but I'd rather suggest merging it 06:19:21 since in Chebyshev's metric there's no concept of "shortest line" 06:19:37 Napkin: right, that was the question 06:19:43 it's a big change though, isn't it? want to discuss it on c-r-d? 06:20:06 oh dwarf hall is in trunk? Weird 06:20:07 dpeg and quite a few others would like it to be tried 06:20:30 syllogism: just the enums, blue_anna told us to stop merging stuff for now 06:20:33 that's why I did it in a branch (I'm actually not that convinced of it) 06:20:40 blue_anna: does that still stand? 06:20:43 hmm... this has come up a few times already 06:20:48 hey a crash 06:20:58 kilobyte, well, it was beta-able before the enums 06:21:03 maybe a separate "testing" install & infrastructure could be worth it, by 06:21:06 syllogism: ooh, where? 06:21:11 I expect it to be possibly reverted, hence would rather avoid merging 06:21:12 but since then, all my rebases have a corrupted save file 06:21:20 I was in dwarf hall so it could be that or related to square los 06:21:31 it crashed while I had the window unfocused, at least it seemed like it did 06:21:46 merge at your own risk -- on the plus side, except for the possibility of a unique alchemist, all further changes should occur in the des file :) 06:21:49 a separate testing install would be great of course, but I think just switching over unstable would be completely sufficient 06:21:54 all the ones I'm planning, at least 06:22:26 oh, ok 06:22:40 crashed again 06:22:51 syllogism: do you have crash dumps? 06:22:59 private query please, by 06:23:06 now it's crashing on startup 06:23:09 by: no 06:23:17 blue_anna: no, I mean, if the commits are immutable (ie: not rebased!), one can merge up to a certain point, and then apply the rest later 06:23:32 why would it be crashing on startup 06:23:42 kilobyte, you'd have to use the patches instead 06:23:54 kilobyte, right now I just have a pile of commits, and their patches :) 06:24:28 huh I deleted saves and it's still crashing?? 06:24:44 syllogism: is this tiles? 06:24:47 yes 06:24:58 nice that it even compiles 06:25:02 it worked fine initially, then crashed once and still worked 06:25:10 but now after second crash it doesnt run at all 06:26:26 kilobyte, actually its not true what I said about the work being all in the des .. because if we get a final word on where to place it, it might (likely) have to be coded to replace elf some of the time 06:26:45 right now it is 100% of the time, in dungeon 06:27:00 disabling visual themes fixed it 06:28:23 can't scroll the map :( 06:28:55 oh nevermind, i'm just new to tiles :P 06:29:40 -!- monky has quit [Quit: GOODBYE] 06:30:31 also apparently disabling visual themes didn't really fix it :P 06:31:18 I'd like to use a framework like crawl for language learning 06:31:36 you use myths and folklore of the target language for maps 06:32:07 and when you go to attack a creaure you get a tuned vocabulary/grammar drill to replace to hit rolls 06:32:08 :P 06:32:16 slimeforest 06:32:50 blue_anna: I see no point to stop development outside a specific file, what I would want is a certain snapshot, and having further stuff being patches on top of that snapshot 06:33:11 the struggle = la luchar => You hit the Llorona! The Llorona hits you. Qué significa "diablo"? ... 06:34:11 kilobyte, yea kilo, Im saying I dont have a non-rebased branch with the patches from a single snapshot. I keep the dhfh fork on github rebased as close to daily as I can 06:34:57 blue_anna: I'll try to emulate the patches then somehow, but this can lead to a mess 06:35:37 kilobyte, I dont understand. if you want the patch files just forat-patch then from the copy on github. its more work if you have to rebase 06:35:48 8if you'd had to 06:37:49 but it does have a known bug -- the save file is corrupting. I have debugged enough to know that it is not the most recent change in the .h files, the greater wraith. and it is also not the ring of charms 06:38:12 03by 07squarelos * r03f68ca9c120 10/crawl-ref/source/ (tag-version.h tags.cc): Save compatibility for reduced LOS radius. 07:04:14 Unstable branch (squarelos) on CDO updated to: 0.8.0-a0-1196-g03f68ca (30.1) 07:05:34 -!- MarvinPA_ has joined ##crawl-dev 07:06:39 heh, nice cdo startup menu 07:07:06 ;) 07:07:33 MarvinPA: I want to to see tomb:3 with square LOS! 07:07:49 hah 07:07:53 i'm scared to transfer my save :P 07:08:00 you can't :-P 07:08:05 -!- MarvinPA has quit [Ping timeout: 276 seconds] 07:08:11 oh, no, you could 07:08:13 -!- MarvinPA_ is now known as MarvinPA 07:09:19 heh, i think i'll wait for the moment 07:09:28 you should be able to transfer 07:09:36 it offered, yeah 07:13:58 can different corpses have different levels of sickness imparted when contaminated? 07:16:10 MarvinPA: shatter at earth magic >= 25 still has old LOS shape; doesn't that sound good in tomb:3? 07:16:22 i can't cast shatter yet :( 07:16:47 tomb was for the exp to get it castable :P 07:16:53 shatter on a DS with nightstalker should be fun 07:17:13 heh, yeah 07:24:47 -!- Zaba has quit [Ping timeout: 252 seconds] 07:26:55 -!- Zaba has joined ##crawl-dev 07:46:39 -!- Pseudonut has quit [Remote host closed the connection] 08:04:28 -!- bhaak is now known as Randley 08:04:35 -!- Randley is now known as bhaak 08:41:48 03Keskitalo * raa814ec7b7c3 10/crawl-ref/source/dat/des/portals/sewer.des: Fix water colouring in sewer_sea and other tweaks to it (st), #2304 08:56:14 -!- valrus has joined ##crawl-dev 08:59:36 4182 Napkin "Master Rogue" killed by a medusa on level 19. 09:00:32 on branch square los? seems I changed a bit too much 09:05:08 Staff of channeling allows channeling even when starving (https://crawl.develz.org/mantis/view.php?id=2575) by minmay 09:08:48 -!- valrus has quit [Remote host closed the connection] 09:15:09 -!- eith has joined ##crawl-dev 09:28:48 -!- blue_anna has quit [Quit: Saliendo] 09:35:38 03dolorous * ra69893448b5f 10/crawl-ref/source/dat/descript/ (gods.txt monsters.txt): Add punctuation fixes. 09:39:02 03kilobyte * r70ba3a5c50c5 10/crawl-ref/source/mon-stuff.cc: Don't assert-crash the arena, one of the factions are "pets". 09:41:40 03by * r7a4322fc31fe 10/crawl-ref/source/spl-damage.cc: Remove shatter damage to transformed casters. 09:41:46 03by * r6e72391daa79 10/crawl-ref/source/it_use3.cc: Disallow use of staff of channeling when starving. (#2575) 09:50:29 -!- elliptic has joined ##crawl-dev 09:52:29 -!- valrus has joined ##crawl-dev 10:25:30 03Keskitalo * r54d51ac6a69c 10/crawl-ref/source/dat/des/ (3 files in 2 dirs): Use feature_description correctly, as per comments in #757. 10:31:55 03dolorous * r2afc335a8416 10/crawl-ref/source/rltiles/ (5 files in 3 dirs): Clean up dc-mon.txt a bit more, and move angels/daevas to dc-mon/holy. 10:32:41 -!- Spray has joined ##crawl-dev 10:32:53 !seen ixtli 10:32:54 I last saw ixtli at Thu Sep 2 19:58:40 2010 UTC (1w 3d 19h 34m 14s ago) quitting with message Ping timeout: 265 seconds. 10:33:17 where have all the tiles patchers gone 10:34:47 -!- MadCoyote has quit [Ping timeout: 240 seconds] 10:37:35 do you know what broke 10:38:19 something broke? 10:41:30 -!- casmith789 has left ##crawl-dev 10:43:55 -!- ortoslon has quit [Ping timeout: 240 seconds] 10:44:46 -!- ortoslon has joined ##crawl-dev 10:50:59 03dolorous * r242714cf84e4 10/crawl-ref/source/it_use3.cc: Fix punctuation inconsistency. 10:51:01 03dolorous * r65d04d204b48 10/crawl-ref/source/ (abl-show.cc enum.h it_use3.cc stuff.cc): Make "You're too hungry." a canned message. 10:51:04 03dolorous * r45a3f84ffa17 10/crawl-ref/source/spl-damage.cc: Remove unused variable. 10:57:29 -!- MarvinPA has quit [Disconnected by services] 10:57:44 -!- MarvinPA has joined ##crawl-dev 10:58:02 -!- MarvinPA_ has joined ##crawl-dev 11:03:09 -!- MarvinPA_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.9/20100824153629]] 11:08:26 03by * rc2210b76fa2a 10/crawl-ref/source/output.cc: Restore burden info in the %-screen. 11:08:33 03by * rbac72c9d26e4 10/crawl-ref/source/ (hiscores.cc hiscores.h): Write some active status effects to the log file. 11:12:37 #288 would make multi-school spells easier to cast but would lower their power on average 11:13:15 I feel clouds will definitely need to be raised in level 11:16:26 clouds and bolt of magma are the only triple school spells 11:20:15 it would also clearly be a Tm buff 11:20:23 which I don't know is really called for 11:21:09 and it would make enchantments stronger because of not needing as much skill for DMsl 11:21:14 yes 11:21:24 basically it helps any spell that doesn't rely on power 11:21:32 yeah 11:21:41 that's a problem with those spells anyway of course 11:22:12 making transmutation and enchantment duration shorter with low power might work 11:22:15 yeah, i think we should correct that issue first 11:22:24 duration doesn't matter much though 11:22:24 -!- Narretz has joined ##crawl-dev 11:22:41 you're not going to cast DMsl if you just get four tunrs out of it 11:22:44 and it already scales with power, no? 11:22:55 it could scale more strongly 11:23:13 spell power wouldn't be that bad anyway with the change as proposed 11:23:28 stepdown means all spell power is fairly close 11:23:29 later on 11:27:31 syllogism: tiles doesn't crash for me 11:34:33 by: it didn't crash immediately, but it could very well be a windows issue 11:34:37 since it was rather strange 11:35:16 sometimes it crashes on start-up 11:35:39 there are a number of open tiles crash bugs 11:43:21 I recall seeing some of those and at that point I believe I wasn't having any issues 11:43:30 some of them are even 0.7 11:53:43 MarvinPA (L27 SpEE) ASSERT(false) in 'dungeon.cc' at line 2648 failed. (Bailey) 11:53:53 blargh 11:53:53 i think i used up all the baileys 11:56:07 -!- ghost4000 has joined ##crawl-dev 11:57:05 heh 11:57:41 i'll backup my save and mantis it, i guess 11:59:37 didn't it used to create empty d levels when that occured 11:59:50 not sure if asserting is preferable :P 11:59:53 yes 12:00:17 the correct behavior is to just not create bailey portals if there are no maps remaining, i guess 12:00:41 really, just put a hard upper limit on portal vaults in general 12:00:59 it can keep generating labyrinths i guess 12:01:04 Crash upon entering a bailey from Trowel card (https://crawl.develz.org/mantis/view.php?id=2576) by MarvintheParanoidAndroid 12:01:21 while we are on the subject, it should be possible to get more than one zig from a trowel card in a game 12:01:21 which have lame loot anyway, usually :P 12:01:35 oh you can only get one? 12:01:41 are bazaars the same? 12:01:58 labs are one per level, I think 12:02:07 you can get lots of bazaars 12:02:07 it's possible zigs are too 12:03:29 I'm pretty sure that you could only get one zig from trowel in a game back in 0.6 when I ubernagaed, and I haven't heard of it changing 12:03:43 You have visited 11 portal chambers: sewer, bailey, wizlab, bailey, bailey, trove, bailey, bailey, bailey, bailey, bailey. 12:03:47 and 8 labs 12:03:55 but yeah, it's only made one zig 12:03:59 no bazaars sounds strange 12:04:07 -!- blackpenguin has quit [Ping timeout: 265 seconds] 12:04:08 if that is from your dump then it is bugged 12:04:10 also were those labs on the same level? 12:04:10 2 bazaars, they're listed seperately 12:04:16 or at least was bugged in the past 12:04:20 oh 12:04:28 not sure if any were on the same level 12:04:29 if you visit too many portals it stops recording them 12:04:46 i think at least a few must have been, since i'd just continue drawing from decks of dungeons after finishing one portal vault 12:05:36 my ubernaga drew lots of legendary dungeons on lots of levels and only got one each of zig, wizlab, trove 12:06:28 mm, i just moved to a new level and got a bazaar this time 12:06:55 i definitely have floors with more than one portal of some sort on them but i don't know how i can find out what they were 12:07:19 ^O maybe 12:07:20 you used to be able to get infinite bazaars/baileys per level but only one lab 12:07:32 -!- valrus has quit [Remote host closed the connection] 12:09:30 it's hard to tell from the notes since it doesn't say where you are when you enter a portal vault 12:14:03 03by * rb20201d14a5c 10/crawl-ref/source/view.cc: Recolour everything during berserk in tiles builds. (#2523) 12:14:14 03by * rb8c3367be7f5 10/crawl-ref/source/tilereg-map.cc: Correct tiles minimap bounds. (#2090) 12:14:33 03by 07squarelos * r928fe4a0e5cd 10/crawl-ref/source/ (22 files in 8 dirs): Merge branch 'master' into squarelos 12:20:11 -!- blackpenguin has joined ##crawl-dev 12:37:21 -!- valrus has joined ##crawl-dev 12:42:06 -!- Pseudonut has joined ##crawl-dev 12:52:07 03dolorous * rc988e16f9cbc 10/crawl-ref/source/abl-show.cc: Allow ghouls to evoke invisibility when below satiated. 12:54:42 03dolorous * r419f83236945 10/crawl-ref/source/abl-show.cc: Fix another message inconsistency. 12:59:19 under 300 open bugs is almost in reach 13:04:43 due to a defect in my screen, that read initially as 300 open bugs 13:04:45 erm 13:04:47 hugs 13:04:49 god damnit 13:07:59 does floor(player_mutation_level(...) / 3) make any sense? 13:08:17 I'd have thought it's the same as if you leave out the floor() 13:09:19 03dolorous * r3673528108dc 10/crawl-ref/source/abl-show.cc: Don't do the evocable-berserk hunger check if undead. 13:09:20 more to the point, wouldn't that be more clear as player_mutation_level(...) == 3 ? 1 : 0? 13:09:59 but I'm not missing anything, am I? 13:10:30 also, having player_res_acid vary randomly seems questionable 13:10:46 floor should be the same as integer truncation for positive numbers, yes 13:11:03 (i don't actually know what they do for negative numbers) 13:11:18 i would imagine also floor 13:12:01 i think integer truncation might always round towards zero? 13:12:07 i forget 13:12:22 -!- blackpenguin has quit [Disconnected by services] 13:12:44 -!- blackpenguin has joined ##crawl-dev 13:13:21 (-5) / 2 gives -2. 13:13:45 (-5) / 3 gives -1. 13:13:58 so yeah, looks like rounds toward zero 13:17:26 -!- ortoslon has quit [Ping timeout: 272 seconds] 13:20:29 -!- Spray is now known as MadCoyote 13:20:47 03dolorous * r4d725fb26fc0 10/crawl-ref/source/player.cc: Add missing default case. 13:37:13 03by * r30ed2e36e59f 10/crawl-ref/source/ (output.cc player.cc): Remove redundant and confusing use of floor(). 13:37:16 03by * r9418683621dc 10/crawl-ref/source/player.cc: Remove Jiyva's duplicate preservation. (#1672) 13:37:17 03by * r002ebe0150e4 10/crawl-ref/source/output.cc: Simplify rCorr output. 13:37:20 03by * rfc9a8301cd7c 10/crawl-ref/source/describe.cc: Update Jiyva ability description for resist corrosion effect. 13:37:29 03by * r0bb96d32ca3c 10/crawl-ref/source/ (ouch.cc player.cc): Remove Jiyva's duplicate resist corrosion. 13:40:32 looking through the open bugs I've reported myself is not so nice -- there's usually a reason why I filed instead of fixing 13:46:36 Elyvilon's divine vigour gives double MP bonus (https://crawl.develz.org/mantis/view.php?id=2577) by ledtim 13:57:30 03dolorous * rd4cb99fa9163 10/crawl-ref/source/food.cc: Don't treat contaminated chunks as clean for ghouls. 13:58:48 -!- M-Kaibigan has joined ##crawl-dev 14:01:14 03dolorous * r7c9f31adddac 10/crawl-ref/source/describe.cc: Fix compilation. 14:01:25 -!- casmith789 has joined ##crawl-dev 14:20:55 03by * r086eb4448f0f 10/crawl-ref/source/describe.cc: Remove strange extra blank lines in body armour description. (#1766) 14:26:23 -!- Giomancer has joined ##crawl-dev 14:45:33 03dolorous * rf02d7d39177c 10/crawl-ref/source/player.cc: Fix Mantis 2577. 14:48:17 -!- ghost4000 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.9/20100825160529]] 15:07:36 03by * rcfe66687258b 10/crawl-ref/source/mon-place.cc: Summon placement fixes. 15:10:20 no more elementals or zombies behind walls, and monsters no longer summon through opaque walls 15:11:24 -!- Giomancer has left ##crawl-dev 15:15:17 -!- evilmike has joined ##crawl-dev 15:16:22 -!- neunon has joined ##crawl-dev 15:22:32 -!- dtsund has joined ##crawl-dev 15:33:53 03dolorous * r2625e3306c13 10/crawl-ref/source/godabil.cc: Comment fix. 15:33:55 03dolorous * re9ae46a3b680 10/crawl-ref/source/monster.cc: Add formatting fix. 15:42:26 03by * r37140c87bf47 10/crawl-ref/source/item_use.cc: Alright, give missiles of flame / frost some bonus damage. (#1993) 15:43:16 those 0.6 ranged combat changes were such a mess :( 15:50:32 -!- syllogism has quit [] 15:55:08 -!- Vandal has quit [Ping timeout: 272 seconds] 16:00:10 -!- nrook has joined ##crawl-dev 16:03:29 hello! 16:03:37 -!- Vandal has joined ##crawl-dev 16:03:56 I see there is some sort of revamp going on with mantis/wiki; is there any page detailing it somewhere? 16:06:37 -!- Pseudonut has quit [Remote host closed the connection] 16:07:25 keskitalo wrote something on the cdo blog 16:10:48 -!- xyblor has quit [Ping timeout: 240 seconds] 16:11:56 -!- xyblor has joined ##crawl-dev 16:25:31 ah, yes 16:26:58 -!- Narretz has quit [Quit: Leaving.] 16:28:46 probably a good idea 16:35:16 -!- blackpenguin has quit [Ping timeout: 265 seconds] 16:35:47 03dolorous * ra8912510f1e8 10/crawl-ref/source/godabil.cc: Add another comment fix. 16:45:17 -!- nrook has quit [Quit: Lost terminal] 16:56:17 -!- eith has quit [Ping timeout: 276 seconds] 17:06:56 -!- bmh has joined ##crawl-dev 17:07:12 -!- bmh has quit [Changing host] 17:07:12 -!- bmh has joined ##crawl-dev 17:07:22 hey ##dev 17:15:00 -!- monky has joined ##crawl-dev 17:17:48 Monster grey draconians use wrong tile (https://crawl.develz.org/mantis/view.php?id=2579) by minmay 17:17:48 Butchering does not use 2h weapons while wearing a shield (https://crawl.develz.org/mantis/view.php?id=2578) by Zao 17:21:04 -!- blackpenguin has joined ##crawl-dev 17:21:47 -!- valrus has quit [Remote host closed the connection] 17:24:17 -!- bmh has quit [Quit: bmh] 17:32:55 Is Ashenzari the crawl-dev bot? 17:34:06 we have multiple bots, any serving only a single purpose 17:35:14 reports new bugs / wiki pages, Henzell announces CAO deaths and provides learndb, Gretell announces CDO deaths and gives @??, Sequell lets you query the database of games/milestones 17:36:16 "single purpose" interpreted loosely 17:36:17 (: 17:47:33 How goes the Haste nerf? 17:47:48 It strikes me that the balancing issues will be extremely nasty to disentangle... 17:51:13 I think it would be pretty reasonable if monster haste was also nerfed accordingly, and a few high speed monsters were toned down 17:51:21 eg orbs of fire being made speed 15 rather than 20 17:53:23 i'd probably start by only doing orbs of fire 20 -> 15 and ancient liches 12 -> 10 17:53:35 and leaving the rest of the monsters alone 17:53:38 and see how that plays out 17:53:50 (along with bringing monster haste in line with player haste) 17:54:15 Weren't ancient liches 15 before, or am I missing something 17:54:27 what about ioods? 17:54:29 nope, they've always been 12 17:54:33 casmith789: what about them 17:54:35 I think gloorx should be made 15 too 17:54:37 @?ancient lich 17:54:37 ancient lich (16L) | Speed: 12 | HD: 27 | Health: 81-132 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison | XP: 10684 | Sp: b.cold (3d37), paralyse, greater demon, animate dead, iron shot (3d44), teleport self / b.draining (3d30), animate dead, summon undead, throw frost (3d13), crystal spear (3d48) / b.f.. 17:54:39 huh 17:54:44 with haste/swift/fly you could match them before 17:54:58 Right now gloorx is speed 20, and having no way to "catch up" to his speed would be a problem I think 17:55:06 Thing about that is, I'm worried that that's just another in a list of changes that simply makes the game harder, and Crawl's already hard enough to drive experienced roguelike players away. 17:55:12 @?deep_elf_blademaster 17:55:14 deep elf blademaster (11e) | Speed: 15 | HD: 16 | Health: 89-117 | AC/EV: 0/25 | Damage: 25, 25 | Res: 06magic(128) | Chunks: 07contaminated | XP: 3615. 17:55:52 I've witnessed it happen. 17:56:09 dtsund: shrug, part of the goal is to be hard 17:56:50 evilmike: perhaps 17:56:57 i think executioners should stay 20 though 17:57:01 agreed 17:57:27 !killsby gloorx vloq 17:57:27 Yeah, they have Haste anyway. 17:57:27 4 games for * (ckiller=gloorx vloq): 1x ekaterin, 1x heteroy, 1x ZaurenTour, 1x ToastyP 17:57:33 Right now, they cast haste all the time, and that makes them speed 40 (twice as fast as a hasted player). With haste nerfed it would probably be like 30, which is still twice as fast 17:57:36 so it's no problem with them 17:57:38 !killsby cerebov 17:57:39 26 games for * (ckiller=cerebov): 2x 78291, 1x Deneidis, 1x coolrobin, 1x Frosteey, 1x Tenaya, 1x oxeimon, 1x dlk, 1x jokeserver, 1x nht, 1x Sigurd, 1x NightMan, 1x DashNine, 1x aurelian, 1x N78291, 1x Chapayev, 1x Grivan, 1x Blyxx, 1x Ping, 1x clouded, 1x Jmadman311, 1x Kjoery, 1x rgould, 1x PigVomit, 1x daftfad, 1x Jovan 17:57:44 !killsby lom lobon 17:57:44 One game for * (ckiller=lom lobon): 1x thack 17:57:59 !killsby mnoleg 17:57:59 One game for * (ckiller=mnoleg): 1x qwqw 17:58:12 i think the non-cerebov pan lords could use a buff though 17:58:24 Gloorx doesn't need to kill you - the main reason he's dangerous is because he's fast, torments, and slows you with miasma. His executioners take care of the rest 17:58:25 Someone died at the hands of mnoleg? And it was a *good* player? 17:58:33 heh 17:58:34 purposeful death 17:58:42 all of mnoleg's kills are suicide 17:58:49 Mnoleg needs to be buffed, lom lobon could probably just have higher HP and the rest left the same 17:58:53 all one of mnoleg's kills 17:58:53 for the sake of getting mnoleg's kills up 17:58:58 !lg * ikiller=mnoleg s=name 17:58:58 3 games for * (ikiller=mnoleg): 2x qwqw, 1x clouded 17:59:05 all three of mnoleg's ikills 17:59:06 ah, right 17:59:35 give mnoleg summon eyeballs 17:59:45 !lg * place=pan killer=executioner 17:59:45 39. Vicht the Farming Aerator (L27 VpAE), worshipper of Makhleb, slain by an Executioner in Pandemonium on 2010-08-11, with 784351 points after 259470 turns and 26:41:19. 18:00:05 casmith789: interesting idea 18:00:20 @??ereshkigal 18:00:21 Ereshkigal (16&) | Speed: 14 | HD: 18 | Health: 250 | AC/EV: 10/30 | Damage: 40 | Flags: 05demonic, evil, see invisible, !sil | Res: 06magic(240), 02cold, 10elec++, 03poison | XP: 14085 | Sp: b.draining (3d22), b.cold (3d27), greater demon, torment symbol, paralyse, minor healing. 18:00:23 give him malign gateway! 18:00:52 is anyone else speed 20+? 18:00:54 I think there are some mnoleg ideas on the demonic monster reform wiki page 18:01:12 i don't think eyeballs would make him any more dangerous, they'd be just as abjurable as his abominations 18:01:38 Nothing else worth mentioning is speed 20+, really 18:01:40 just weak stuff 18:01:49 Unless I'm really forgetting something 18:01:49 Hey that's me who died there 18:02:07 so ancient liches, orbs of fire, and gloorx then 18:02:09 Wouldn't mind a speed nerf for deep elf blademasters, so that pure casters can still kite them 18:02:11 random pan lords can be speed 20+ 18:02:28 I think 18:02:33 Well 18:02:34 they can be absurdly fast, yeah 18:02:39 also harpies 18:02:42 I guess they still can with swiftness 18:02:48 casmith789: not sure that's particularly a problem, but perhaps 18:03:00 not like you need to kill every random pan lord 18:03:01 and giant bats! :p 18:03:17 it would further dissuade anyone from going into pan early though 18:03:19 It's more that you need to be able to get away from them :P 18:03:24 Pan zig levels would be slightly more absurd 18:03:28 evilmike: teleport, controlled blink 18:03:28 [00:01] is anyone else speed 20+? responding to that really 18:03:29 Plus there's the whole chance of being ice/firestormed twice a turn 18:03:34 casmith789: yeah 18:03:47 Well, I thought there were plans to change zigs anyway 18:03:54 zigs have been changed 18:03:54 evilmike: that's the case now 18:03:59 this wouldn't make anything worse 18:04:14 you're not likely to have haste up before even seeing a random pan lord 18:04:33 I suppose so. I was just thinking it would be slightly worse, since I usually cast haste immediately upon seeing those 18:04:39 well you probably are if you recognise all the pan vaults 18:04:52 and that, too. You can often predict where they are 18:04:59 well, not all vaults are enclosed 18:05:42 Well 18:05:58 As it is, I usually cblink away from a pan lord if I'm *not* hasted to start with 18:06:33 right, and that's still a reasonable option 18:06:56 if after that point you go back to fight it, that's your own fault d: 18:07:12 it works well enough. I'm just worried about the idea of extremely powerful spellcasters that are speed 24, if you can only reach 15 18:07:27 i suppose 18:07:41 i guess we wouldn't really be losing much by limiting it to 18 or so 18:09:36 It'd prevent stuff like triple fire storm if you're not hasted 18:09:53 yeah 18:21:01 -!- valrus has joined ##crawl-dev 18:21:30 I think the biggest balance difference will be midgame uniques actually 18:21:35 hmmm 18:22:39 like who? 18:23:29 -!- dtsund has quit [Quit: dtsund] 18:23:50 aizul 18:23:54 -!- dtsund has joined ##crawl-dev 18:24:07 Hasting before a fight with Rupert gives him fewer chances to paralyze you... 18:24:45 it's not the fact midgame uniques are fast, it's that they are often better than you by the time you get to them 18:24:53 (I'd actually posted something earlier about the Haste nerf on the dev wiki, with the midgame being my primary motivation to do so.) 18:25:13 mara; frederick; nikola are prime examples 18:25:46 Well... if you have DMsl and decent resists, Frederick isn't *that* bad. But you really want both. 18:26:05 i'd rather the uniques just get moved a bit deeper, really 18:26:13 And the Haste nerf affects your own illusions, too. 18:26:19 we just recently moved most of them shallower, so that they'd actually be a threat 18:26:32 well, fsvo "most" 18:26:45 moving them back a couple levels would probably be fine 18:26:53 a couple of them anyway 18:27:24 uniques are easy, since there's no real place they *have* to spawn 18:27:29 ooh haste nerf? 19:01:25 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:06:02 -!- dtsund has quit [Quit: dtsund] 19:14:36 -!- upsy has quit [Quit: Leaving] 19:18:31 Tiles: Tiamat, grey draconian, marble golem (https://crawl.develz.org/mantis/view.php?id=2580) by minmay 19:23:32 you should square halos on cdo, people were specifically mentioning them 19:23:42 a couple of people, anyway 19:23:49 square storms too 19:24:02 square everything would be the point, yeah 19:25:46 I mean stuff can be arbitrarily-shaped, like fedhas sunlight, but things that seem like a radius should be square 19:26:40 did somebody say haste nerf?! 19:26:49 square haste 19:28:08 haha 19:30:02 -!- M-Kaibigan has quit [Quit: Page closed] 19:30:18 Eronarn, due: any thoughts about it? 19:30:45 * valrus just sent like 16 stone giant and 6 iron dragon simulacra into a tele trap in V:8 19:30:49 doy: make haste start at 10% speed boost; scale it up to 100% only at very high power 19:32:12 even a 20 or 30 or 40% action boost is worth learning haste for, but it'll actually make decisions of when to start using it matter, rather than 'as soon as possible' 19:32:37 and potions/wands at 50% like planned? 19:32:38 it also differentiates potions (we can make these always 100%), and lets you apply this to evo and invo sources of haste (making wands of haste far, far more useful for artificers than non-) 19:33:11 it also makes monster haste not as ridiculous 19:33:28 and opens the door to more 'haste other' style effects 19:33:36 -!- jarpiain has quit [Ping timeout: 276 seconds] 19:34:33 (fwiw, this could also coincide with capping it at 50%, but i wouldn't mind if 100% haste rarely existed, either) 19:34:34 i think potions, wands, and monster haste should probably be 50% 19:34:56 and maybe cap player haste from the spell at 75% 19:35:10 possibly also make evo affect wand haste power 19:35:29 have it range from say 30-60% based on evo 19:36:31 what about nerfing monsters? 19:36:33 i would like to see monster haste match player haste in having a range; doesn't have to necessarily be dynamic, but at least 'lesser/greater' would be nice 19:36:46 yeah, that would be doable 19:37:08 i think lesser/greater haste is fine, make it 25/50% probably 19:37:12 could make it maybe 25% for weaker hasted stuff, 50% for orbs and things, maybe one monster that gets 100% 19:37:22 executioners, obviously 19:37:23 (: 19:37:32 'one' monster! :D 19:37:44 i wonder if nerfing haste will actually end up making chei worse instead of more attractive 19:37:54 MarvinPA: how so? 19:37:55 since if hard monsters are slower, slouch won't be as good 19:38:03 heh 19:38:21 i think it'll open up a lot more opportunities for making chei's benefits more interesting 19:38:29 yeah, maybe 19:38:39 although i think he really needs to be usable for limited armour-slot races 19:38:59 shrug 19:39:09 i really don't mind gods being better for some races than others 19:39:33 i think "opening up a lot more opportunities" should include taking the focus off the stat boosts though 19:39:50 yeah, his boosts are very arbitrary 19:39:53 yeah 19:39:59 i'd like to see chei get a bonus to effects on others 19:40:01 the boosts are what makes chei atm really 19:40:03 like making your sticky flame stickier 19:40:09 or your clouds last longer 19:40:38 bend time is pretty useful, although it's essentially the same as hasting yourself i guess 19:41:03 ??bend time 19:41:04 bend time[1/1]: Slows down everyone who's standing just next to you, after a making a (Monster HD)d3 > ((16+INVO*8)d2)/2 check. If it succeeds, the monster resists. 19:41:22 oh, that's kinda boring though 19:41:47 use that then use haste 19:41:55 and go into chei penance every zig level 19:42:20 "just next to you" 19:42:26 ah 19:43:09 one thing that would be really, really cute for chei 19:43:25 a zeno's paradox ability 19:43:58 hah 19:44:09 so you can run away and things can never hit you? :P 19:44:32 infinite-slow a monster 19:44:38 well, ponderous, anyways 19:44:53 it can never move even a step closer to you 19:44:59 a halo that applies a cumulative slow effect each turn a monster is in it 19:45:00 (: 19:45:06 but once it reaches you (hits you with a melee attack), the effect ends 19:45:15 but if you avoid letting it do so, it's stuck there forever 19:46:11 doy: i might actually implement that as an increased action point cost for each successive attack, rather than slowing 19:46:47 so if they start to run away or something, they aren't slowed, but they just move slower and slower every time they try to do something to you 19:47:35 perhaps 19:48:17 other cool time/slowing related abilities: summoning future copies of yourself; aging creatures to death; making a barrier where time goes VERY slowly, but flows normally on both sides of it 19:49:21 (the barrier one would be neat - projectiles just stop once they reach those tiles, monsters entering them freeze in place, etc.) 19:49:48 yeah 20:01:14 -!- jarpiain has joined ##crawl-dev 20:03:07 -!- valrus has quit [Remote host closed the connection] 20:04:16 -!- valrus has joined ##crawl-dev 20:23:13 -!- Twinge has joined ##crawl-dev 20:32:25 I feel like implementing fun stuff today 20:32:51 dooooo iiiiit 20:34:39 I need to fix gloom today at least! 20:34:40 BUT I WILL! 20:34:49 Got to head into work though, left some stuff there I need. 20:34:51 Back in a bit. 20:36:52 maybe I should have breakfast first 20:45:27 due: implement twisted resurrection v2 20:45:30 is rob around? 20:45:34 by! 20:58:41 -!- Cryp71c_ has joined ##crawl-dev 21:01:48 -!- Cryp71c_ has quit [Client Quit] 21:02:16 is it still possible to abyss yourself from inside a zig? 21:05:17 I feel like making a random comment regarding haste: if the speed boost is changed to be variable based on spellpower, that would be cool, but it would also be hard for the player to know just how fast they are. Right now you know quite clearly that you are moving at 2x speed 21:05:51 so that might be a reason to show an actual numerical value, even if that kind of goes against the way the game currently displays information 21:06:21 meh 21:07:42 could the Fast light use different colours? 21:07:51 I might be overthinking it, but I could definitely imagine spoiled players manually calculating how much of a speed boost they get 21:08:01 evilmike: i'd rather randomize it then 21:08:24 Randomness would help somewhat, yes 21:12:33 sounds like haste spellpower is just going to hurt marginal (armored) casters 21:13:56 Maybe that could be a justification for okawaru keeping haste, and basing its power on invocations 21:42:31 03dolorous * r5b61c764457c 10/crawl-ref/source/dat/database/monspell.txt: Generalize the god mention in a Dissolution priestly cast message. 22:03:40 Gosh this is hacky. 22:05:11 Yay I fixed gloom! 22:07:13 Hm 22:08:10 anyone else getting a crash in pan_disco_hall? 22:09:22 -!- Cryp71c_ has joined ##crawl-dev 22:09:37 Hm, just me. 22:09:46 works fine here 22:10:11 I think it was a corrupted ave 22:12:14 damn my hacky is not hacky enough 22:17:56 aargh 22:18:03 it was such a simple hack earlier 22:18:10 now complicated hack is complicated 22:19:16 oh 22:29:08 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:33:58 my first commit in ages wow 22:35:03 03due * r804d73061433 10/crawl-ref/source/showsymb.cc: Make gloom clouds function as previously. 22:35:22 woo 22:36:39 I may have broke tiles with that commit 22:37:35 what to work on nooow 22:37:40 probably holies 22:39:26 -!- enne has quit [Remote host closed the connection] 22:47:40 so can we add new monster flags? 22:47:53 I'm assuming it goes up to (uint64_t)1<<64;? 22:47:57 * due pokes doy. 22:53:57 i have no idea 22:54:15 okay 22:54:21 i'll poke kilobyte later 23:01:59 -!- Cryp71c_ has quit [Quit: Leaving] 23:19:54 doy: Did I break detected monsters with that commit? 23:20:33 or... 23:20:48 Wizlab detection is broken. 23:24:59 -!- xyblor has quit [Ping timeout: 276 seconds] 23:29:16 yeah, wizlab detection bork 23:29:56 ... wizmode. 23:31:02 03due * r8919768ce313 10/crawl-ref/source/wiz-mon.cc: Fix wizmode monster detection not marking monsters as detected. 23:36:50 -!- neunon_ has joined ##crawl-dev 23:40:08 -!- neunon has quit [Ping timeout: 245 seconds]