00:06:58 -!- MarvinPA_ has joined ##crawl-dev 00:08:39 -!- MarvinPA__ has joined ##crawl-dev 00:08:41 -!- MarvinPA has quit [Ping timeout: 276 seconds] 00:08:49 -!- MarvinPA__ is now known as MarvinPA 00:12:44 -!- MarvinPA_ has quit [Ping timeout: 276 seconds] 00:25:04 -!- valrus has quit [Remote host closed the connection] 01:14:59 -!- Pseudonut has joined ##crawl-dev 01:40:42 replied, by 01:41:11 arg, doy, due.. your names are just too similar to read up on your conversation! 01:41:19 stop your cheating ;-P 01:41:26 (: 01:41:26 :D 01:41:31 we're awesome 01:41:41 didn't doubt that ;) 01:42:04 first I thought - wow, what a long monolog ;) 01:44:14 you know me 01:44:23 I love monolongs. 01:44:33 :D 02:22:26 -!- phyphor has quit [Remote host closed the connection] 02:28:55 More orb chambers (https://crawl.develz.org/mantis/view.php?id=2541) by MrMisterMonkey 02:45:20 a side effect of < in hell branches being turned into portals to hell (I think?) is now when you go down to a new floor you land somewhere random, so you don't have a means to get back - I think is a good thing though 02:47:29 I think it also makes them display on ^O under portals to hell, unless that was fixed 02:48:00 or intentiona 02:48:00 l 02:53:07 -!- ivan has quit [Ping timeout: 252 seconds] 02:58:30 -!- ivan has joined ##crawl-dev 03:04:57 instead of boosting agnes' ev, has it been considered that spriggan monster ev might be a bit over the top? 03:10:09 I have crawl spinning when trying to place statue_in_the_mist_lemuel in the vestibule 03:10:33 all inside the lua -- any ideas on how to find out what it's doing? 03:11:21 ah no, it's not always in the lua 03:18:24 all right, it looks like crawl decided to place one minivault in the vestibule, statue_in_the_mist_lemuel is the only eligibile one, and crawl tries to place it unsuccessfully in an endless loop 03:18:52 certainly I'll make the endless loop not endless, but can anyone tell me what else is wrong here? 03:20:49 -!- Pseudonut has quit [Remote host closed the connection] 03:22:01 is it because the entire level is a vault anyway 03:22:37 but why is this a problem now and wasn't in the past? 03:23:03 -!- syllogism has joined ##crawl-dev 03:23:20 No idea, this is my untrained eye commenting on the matter. Have there been vaults inside others before? 03:23:49 there were some problems with overflow vaults doing that 03:27:30 I wouldn't think that placing vaults inside the vestibule is intended... aside from subvaults, of course. 03:28:10 hmm, wiping saves/des/ fixed it 03:28:49 but this still shouldn't happen 03:35:42 phew, Ilsuiw spammed elementals :-O 03:44:58 doy: did you intend to make hell difficult to escape from? 03:45:10 I find the high danger level combined with that to be part of what makes hell special 03:48:12 that == you land on stairs and can retreat back to the vestibule 03:50:10 does it land you somewhere random on the branch ends too? I didn't manage to find out 03:50:51 probably; and probably not actually random but at close coordinates to the portal upstairs 04:08:29 -!- monky has quit [Quit: GOODBYE] 04:22:59 -!- ivan has quit [Ping timeout: 276 seconds] 04:31:10 -!- ivan has joined ##crawl-dev 04:39:41 by: that needs balancing, but if you base your findings on Sprint, then that has no resemblance on normal play whatsoever. The defenders you met in Sprint have every overridable number overrided. 04:39:48 and wildly, too 04:40:38 they are supposed to be those super-impalers you met only a time or two before the end vault, where there's a few of them 04:41:09 sure, wasn't really talking about sprint, and I'm not sure spriggan ev is too high 04:41:30 it just seems really high compared to high-ev end-game opponents 04:41:58 and agnes seems difficult enough with the evasion she had as a human 04:42:00 @??the enchantress 04:42:09 note the hp 04:42:10 the Enchantress (13i) | Speed: 16 | HD: 15 | Health: 35-56 | AC/EV: 1/40 | Damage: 26 | Flags: spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1950 | Sp: paralyse, sleep, haste, banishment, invisibility, teleport self. 04:42:37 less than one fourth of what normal uniques have 04:42:45 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 04:43:27 I cut Agnes a bit but only 140->100, that may need adjustment. 04:46:29 I don't think the concept of high EV bad hp is bad -- that's about the only case when to-hit would matter after you're higher than xl 5 in plate. 05:01:21 -!- eith has joined ##crawl-dev 05:34:13 -!- Mu_ has joined ##crawl-dev 05:38:53 -!- elliptic has quit [Ping timeout: 276 seconds] 06:05:05 doooh.. fuck me.. 42 damage? :( 06:05:21 Wayne with +7,+1 dwarven battleaxe of distortion?! 06:05:24 riiiight 06:06:55 what about my 25AC and 20EV and 24 Shield? all for nothing, huh? 06:12:26 distortion 06:12:44 extra damage added after that's all applied 06:44:03 -!- eith has quit [Ping timeout: 265 seconds] 06:53:17 03by * r622fe2770665 10/crawl-ref/source/map_knowledge.cc: Don't reset map_cell seen status when terrain changes. 07:21:41 -!- Zaba has quit [Ping timeout: 260 seconds] 07:29:56 -!- Zaba has joined ##crawl-dev 07:47:59 rob (L13 DEEE) ASSERT(in_bounds(src_pos) || src_pos.origin()) in 'mon-behv.cc' at line 695 failed. (Orc:2) 07:48:10 yay 07:48:32 mon-behv is a bit surprising here 07:49:05 !lm -log 07:49:05 9342. rob, XL13 DEEE, T:56228 (milestone): http://crawl.develz.org/morgues/trunk/rob/crash-rob-20100911-124759.txt 07:50:26 crash milestones are out of sync again it seems (one second here) 08:10:55 Map stones to 'a' for EEs at start (https://crawl.develz.org/mantis/view.php?id=2542) by Voker57 08:20:21 -!- MarvinPA has quit [Remote host closed the connection] 08:51:14 -!- MakMorn has quit [Ping timeout: 255 seconds] 08:51:40 -!- MakMorn has joined ##crawl-dev 09:21:07 Napkin: right, we wanted to make him slightly less damage but with more speed, just because distortion doesn't scale with base damage but is better with more speed 09:26:17 are there load issues on cdo currently? I'm getting strange delays when LRD'ing 09:27:10 well, whatever the design decision might have been... to me it seems the uniques are just getting insanely strong 09:28:34 ~> uptime 09:28:34 16:28:25 up 58 days, 4:59, 13 users, load average: 0.58, 0.42, 0.43 09:29:28 Napkin: so nothing special, right? 09:29:49 not really - load up 4 should be ok because of the 4 cpus 09:31:28 not much I/O either 09:31:33 no idea, by 09:33:55 probably a crawl issue 09:33:57 thanks 09:34:29 nah 09:34:43 i start to think its network connection is getting worse and worse 09:35:00 even though... i'm using irssi on cdo right now and i don't feel much lag 09:36:34 I only felt the lag in specific situations, though I guess those explosions might be doing a lot of redrawing 09:36:56 it seems to be gone again, though 09:43:02 -!- M-Kaibigan has joined ##crawl-dev 09:47:01 -!- valrus has joined ##crawl-dev 09:53:49 -!- Twinge has quit [Read error: No route to host] 10:19:17 -!- upsy has joined ##crawl-dev 10:28:16 hey, why does elf still look the same on cdo? 10:28:28 * by goes to update 10:51:40 Unstable branch on CDO updated to: 0.8.0-a0-1112-g622fe27 (30.0) 11:04:30 by: the intention wasn't to change hell functionality 11:05:17 ok 11:05:54 files.cc:_place_player_on_stair and dungeon.cc:dgn_find_nearby_stair are relevant 11:06:21 but it's not quite trivial to fix, because we need some mapping of downstairs to portals up on the next hell level 11:06:47 though I guess we could choose a random portal as destination each time 11:07:12 the D:27<->Zot:1 thing is related 11:07:46 what's wrong with d:27<->zot:1? 11:07:46 also, < doesn't work for entering those portals 11:08:03 all portals take you to one specific portal on the other level 11:08:08 ah, right 11:08:27 but that's normal branch entry behavior 11:08:48 really it's the fact that there are 6 zot portals on d:27 that's the weird part 11:08:50 sort of, but going down and back up dropping you elsewhere is weird 11:09:08 what about making each portal on D:27 have its counterpart on Zot:1? 11:09:10 should just remove all but one 11:09:33 or that 11:09:52 kilobyte: that would be good in my opinion, though I remember that other people liked other solutions when it was last discussed 11:10:08 by: could you name other solutions? 11:10:43 zot entry vaults 11:10:43 the ones I see are: 1<->1, 3<->3 3+<->3+ (with the same number of hatches), and status quo 11:10:54 which are close to 1<->1 11:10:58 yeah 11:11:04 (vaults on both sides I think) 11:11:18 i like 1<->1 with entry vaults 11:11:36 it's also the simplest version to code 11:12:03 but if we want to use DNGN_ENTER_HELL for the sub-hell upstairs, something will need to be coded anyway 11:12:42 also, Elf is nicely colourful now, but maybe a bit too much :) 11:13:00 yeah, not sure how much i like elf at the moment 11:13:14 thought it would be an interesting experiment though 11:13:58 maybe just two colours, and modulo something larger than 2? 11:14:11 that may be better 11:14:17 perhaps 11:14:40 you can experiment with things, colour.cc:_etc_elven_brick 11:14:45 about Hell, what is the reason to not let people use it as a shortcut? 11:14:59 kilobyte: how so? 11:16:00 the same exit will magically move you to D:21 if you entered there, but the next time, when you came from D:27, you land there instead 11:16:48 that sounds like reasonable behavior to me 11:16:53 what do you think it should do? 11:17:34 every portal should be linked to one exit, both ways 11:27:05 why can't I LRD Roxanne 11:41:12 -!- valrus has quit [Remote host closed the connection] 11:59:24 -!- M-Kaibigan has quit [Ping timeout: 252 seconds] 12:03:27 -!- elliptic has joined ##crawl-dev 12:14:36 -!- valrus has joined ##crawl-dev 12:21:17 -!- Keskitalo has joined ##crawl-dev 12:21:26 Good evening! 12:25:43 hi 12:40:30 by: Good mail on FR/Wiki 12:40:41 also thanks Napkin for the response before it 12:41:58 Hi Eino :) 12:43:58 Maybe being more vigilant on the tracker will establish the intended workflow. Also, crd could be used as the place for forum-like discussion, but of course all the options have the problem of signal-to-noise/quality of input etc.. and at the same time we do want the input 12:45:53 One thing that could be done ~immediately was to open up page creation for the default permissions level. I can probably do that right now. 12:48:52 Ah nice, looks like you can set that at namespace level. 12:49:45 Okay, done for all wiki (reporters can now create pages anywhere) - shout if there's objections 12:58:49 I clarified the Mantis frontpage checklist(s) slightly. 13:01:14 Keskitalo: apparently nemelex_deck appears on every D:1; maybe you know how to fix that? 13:04:19 -!- eith has joined ##crawl-dev 13:05:39 03Keskitalo * rf483e789c713 10/crawl-ref/source/dat/des/variable/altar.des: Remove an apparent debug PLACE: D:1. 13:05:48 It was a classic. :) 13:12:48 -!- Hehfiel has quit [Ping timeout: 240 seconds] 13:13:13 -!- valrus has quit [Remote host closed the connection] 13:14:36 -!- Hehfiel has joined ##crawl-dev 13:15:21 -!- Hehfiel has quit [Remote host closed the connection] 13:15:53 -!- Hehfiel has joined ##crawl-dev 13:23:41 -!- valrus has joined ##crawl-dev 13:32:39 !tell blue_anna Heads up, I'm going to move the wiki dwarf pages to the dcss:brainstorm:branch:dwarf namespace 13:32:40 Keskitalo: OK, I'll let blue_anna know. 13:35:49 There we go: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:dwarf:start 13:47:54 Lugonu Corruption should randomly move staircases (https://crawl.develz.org/mantis/view.php?id=2543) by b0rsuk 13:52:17 this is the kind of FR that would be much better as a small note on dcss:brainstorm:god:lugonu or so 13:54:33 does stoneskin up unarmed damage? it'd be kinda nice if it did 13:57:16 i'd say that's more what statue form is for 13:57:47 03dolorous * rb2f6ccb9ae3b 10/crawl-ref/source/mon-pick.cc: Resort the monster entries in mon-pick.cc. 14:07:18 -!- monky has joined ##crawl-dev 14:08:01 Cloak of Darkness: reduce vision range instead of Invisibility (https://crawl.develz.org/mantis/view.php?id=2544) by b0rsuk 14:09:26 03dolorous * r23dff9815a5e 10/crawl-ref/source/ (13 files in 6 dirs): Implement Mantis 2476: Rename spectral warriors to phantasmal warriors. 14:09:59 doy: i'm not talking as much of an increase as statue form, more on the order of how much claws 1 helps or so 14:11:22 03dolorous * rfef53c3559b7 10/crawl-ref/source/mon-data.h: Add minor cosmetic fix. 14:11:50 well, sure, just saying we should keep in mind keeping the spells differentiated too 14:12:09 doesn't statue form stack with stoneskin right now, anyways? i thought you got additional +AC if you cast stoneskin while in form 14:13:13 i have no idea 14:13:31 yeah: 14:13:32 ??statue form 14:13:32 statue form[1/2]: Grants great AC (17 + earth/2), a 50% HP boost, and +2 Str, but makes the base action cost of an action 15 instead of 10, similar to the slow spell. Available slots: weapon, cloak, helmet. Provides rPois, rElec, rN+. Huge unarmed damage: base = unarmed_skill + 12 + str. In statue form, {stoneskin} adds more AC than normal. 14:16:06 http://crawl.develz.org/wordpress/?p=1392&preview=true 14:18:20 -!- valrus has quit [Remote host closed the connection] 14:18:30 Keskitalo: sounds good to me 14:19:27 Yeah, those new FRs of b0rsuk's are good ideas, and they really feel like they should be in the wiki. 14:20:14 Something like "Patch" and "Feature Specification" would be better categories after all.. 14:20:57 "Feature Request" is not a good category name in the tracker for the intended workflow at all :) 14:21:20 (yeah, this stuff feels like it needs a year to become clear, so it feels to me :)) 14:22:30 i think people just feel like by posting stuff on the wiki it's going to be mostly ignored 14:22:38 we need to emphasize the mailing list a lot more 14:25:42 dpeg is hijacking my BR :| 14:26:08 the submergal one? 14:28:44 yeah :) 14:29:30 well, maybe that is useful background information - the bug seems pretty clear to me, the fleeing thing is not a concern in the scope of the BR 14:29:38 by: Did my comment clarify the bug? 14:29:50 I should maybe test 0.6 so I'm not just hallucinating. :P 14:30:42 I'm quite confused by the whole submerging thing; I never really understood dpeg's "specification", but whenever I asked about the way it behaves currently, he said it was according to that design 14:31:10 i think all of the submerging behavior now is fine, except for this one part 14:31:12 He must be wrong - alligators are suddenly not a threat if there is water between you and it 14:31:24 Wrong about this specific bit (or confused) 14:31:30 monsters that are chasing you should choose not to submerge 14:31:33 I think fixing your bug would also solve how you pull fish to the shore by one step forward two steps back? 14:31:37 *should not choose to submerge 14:32:08 doy: They don't *choose* to submerge anymore, that was the change 14:32:15 if I understand correctly. :) 14:32:22 there were a lot of changes 14:32:33 and is the fleeing behaviour good? they do usually flee one step and then submerge 14:33:08 I've always been hoping for a clear design on how they should behave so it's even possible to tell if some behaviour is intentional or a bug 14:33:13 i don't think the fleeing behavior is necessarily bad, since you typically can't target them at that point anyway 14:37:21 I think I'll look at this a bit more later and see if I can clarify it better. 14:38:29 by: Did you check the blog page preview? I should post it, but looks like I need just a little bit mroe encouragement :P 14:38:40 thanks doy for looking at it already :) 14:38:50 I seemed to not be able to 14:39:28 the link probably died when I edited the draft, 1 sec 14:39:47 http://crawl.develz.org/wordpress/?p=1392&preview=true 14:40:12 (actually no, it shouldn't have died..) 14:40:23 it may be an issue of my not having an account 14:40:59 ah, I thought that was a public preview.. 14:41:07 yeah, i had to sign in to see it 14:42:13 http://crawl.pastebin.com/9aKEMi2c 14:42:17 okay, good to know :) 14:45:01 read, sounds good to me 14:45:55 thanks! I'll publish, then sleep :) 14:49:51 -!- Keskitalo has quit [Quit: cheers!] 14:50:53 -!- Vandal has quit [Ping timeout: 276 seconds] 14:53:18 10 large vaults (https://crawl.develz.org/mantis/view.php?id=2545) by minmay 15:03:05 -!- Vandal has joined ##crawl-dev 15:07:11 03kilobyte * r67a4c2ab81c3 10/crawl-ref/source/dat/des/builder/uniques.des: Move Agnes deeper. 15:07:14 03kilobyte * r584c535d3ce4 10/crawl-ref/source/ (4 files in 3 dirs): Add a tile for vanilla spiders. 15:07:19 03kilobyte * r69d4eea98ea5 10/crawl-ref/source/rltiles/ (6 files in 2 dirs): Put the tiles for recent removals to UNUSED. 15:13:43 -!- evilmike has joined ##crawl-dev 15:22:21 -!- Textmode has joined ##crawl-dev 15:40:13 -!- Hehfiel has quit [Remote host closed the connection] 15:43:16 -!- Hehfiel has joined ##crawl-dev 16:33:25 03dolorous * re95e48ad77e0 10/crawl-ref/source/spl-summoning.cc: Simplify. 16:33:26 03dolorous * r7c3594935ef8 10/crawl-ref/source/ (mon-info.h monster.cc spl-summoning.cc): Add spacing fixes. 16:33:30 03dolorous * raed86448eef1 10/crawl-ref/source/spl-summoning.cc: Add more minor cosmetic fixes. 16:33:32 03dolorous * r77608ea594d7 10/crawl-ref/source/ (rltiles/dc-corpse.txt tilepick.cc): Display spider corpses properly in tiles. 16:45:23 -!- Pseudonut has joined ##crawl-dev 17:12:51 -!- slyshy has joined ##crawl-dev 17:32:41 so what's all this about a "div god"? 17:45:45 -!- Giomancer has joined ##crawl-dev 17:54:24 03dolorous * r3a0fe6e46357 10/crawl-ref/source/mon-util.cc: Make a few functions static. 17:54:25 03dolorous * ra0f05a3feff3 10/crawl-ref/source/spl-summoning.cc: Comment fixes. 17:54:43 -!- Giomancer has quit [Quit: Do fish get thirsty?] 18:17:16 gee, i hate crawl 18:19:30 Switching between items and unarmed only works in one slot combination (https://crawl.develz.org/mantis/view.php?id=2546) by OG17 18:28:05 and.. geez - why do 8 read email befor going to bed. this will end up in such an unbelievable mess, guys.. but oh well 18:34:05 Napkin: what's the problem? 18:43:59 -!- slyshy has quit [Quit: leaving] 18:46:50 -!- eith has quit [Ping timeout: 264 seconds] 19:08:29 Hrm, found nem altars on very early D: levels two games in a row now, each with a legendary deck. 19:08:35 Something new enabled for testing on trunk? 19:10:23 Zao: yeah, was a mistake 19:10:25 it's fixed 19:11:02 20:05 < CIA-81> Keskitalo * rf483e789c713 /crawl-ref/source/dat/des/variable/altar.des: Remove an apparent debug PLACE: D:1. 19:11:05 That, I guess :) 19:15:51 any plans for more 'thematic' Air spells? A tornado spell would be fun IMO 19:16:02 * doy points MadCoyote to the wiki 19:17:30 Gust looks interesting 19:18:32 03dolorous * r219760c593c3 10/crawl-ref/source/ (8 files): Make equipped zombified deep elf blademasters able to dual-wield. 19:26:43 awesome 19:28:47 interesting... as a Troggie, I have two unidentified spellbooks. d, wants to drop one but not the other. 19:30:22 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:50:02 Rock worms cannot attack players at an inside corner (https://crawl.develz.org/mantis/view.php?id=2547) by minmay 20:14:26 Isn't gust the old xl1 air spell? 20:25:26 -!- syllogism has quit [] 20:40:20 Downstairs in hell branches do not land the player on an upstairs (https://crawl.develz.org/mantis/view.php?id=2548) by 78291 20:50:24 Extend stasis warnings to Haste (https://crawl.develz.org/mantis/view.php?id=2549) by minmay 21:08:53 -!- Smee has joined ##crawl-dev 21:10:25 -!- mechblox has joined ##crawl-dev 21:10:30 -!- mechblox has left ##crawl-dev 21:10:40 -!- Smee has left ##crawl-dev 21:15:51 -!- Pseudonut has quit [Remote host closed the connection] 21:26:18 -!- mechblox has joined ##crawl-dev 21:26:31 -!- mechblox has quit [Client Quit] 21:42:31 -!- Pseudonut has joined ##crawl-dev 21:53:03 ghost moths are absurdly tough unless you happen to have the right wands 21:53:18 also it drained my strength rather than my dex with it's attack 21:53:59 what do ghost moths do 21:54:18 @??ghost moth 21:54:18 ghost moth (06y) | Speed: 12 | HD: 13 | Health: 52-88 | AC/EV: 16/10 | Damage: 24, 2405(drain dexterity), 1205(strong poison) | Flags: fly | Res: 06magic(104), 02cold, 03poison | Chunks: 06mutagenic | XP: 3704. 21:54:19 drain your MP and have crazy amounts of damage/defence 21:54:31 i must've missed them being added 21:54:41 appear in a spider map 21:55:09 also be invisible 21:56:17 that looks pretty serious 21:56:36 3704 is like titan-range xp 21:58:21 they would be respectable in zot 22:10:19 zot, land of the draconians and moths 22:16:59 I need to fix gloom so that it appears properly in console 22:43:14 03doy * r7e654b6cc338 10/crawl-ref/source/files.cc: land on hell gateways when going downstairs in hell 22:45:32 -!- Siber has quit [Read error: Connection reset by peer] 23:23:43 -!- Ashenzari has joined ##crawl-dev 23:23:43 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 23:29:08 -!- Siber has joined ##crawl-dev 23:29:24 -!- Henzell has joined ##crawl-dev 23:36:52 -!- Spray has joined ##crawl-dev 23:39:38 -!- MadCoyote has quit [Ping timeout: 264 seconds] 23:42:19 -!- Spray is now known as MadCoyote 23:50:45 -!- mspang has joined ##crawl-dev 23:50:47 -!- Jude has joined ##crawl-dev