00:33:40 -!- gamefreak264 has joined ##crawl-dev 01:20:51 -!- by has joined ##crawl-dev 01:44:23 In ^F results, changing sort order resets the examine/travel setting... I have often mistakenly traveled when I meant to examine 01:50:18 -!- eith has joined ##crawl-dev 01:52:01 Dragon form should give you a form based on your elemental skills (https://crawl.develz.org/mantis/view.php?id=2517) by StudioMK 01:57:48 -!- M-Kaibigan has quit [] 02:12:23 -!- Hehfiel has quit [Remote host closed the connection] 02:12:59 -!- Hehfiel has joined ##crawl-dev 02:13:20 -!- Hehfiel has quit [Remote host closed the connection] 02:15:00 -!- Hehfiel has joined ##crawl-dev 02:18:10 -!- eith has quit [Ping timeout: 246 seconds] 02:20:18 -!- Hehfiel has quit [Ping timeout: 240 seconds] 02:20:40 -!- Hehfiel has joined ##crawl-dev 02:22:54 -!- Hehfiel has quit [Remote host closed the connection] 02:23:25 -!- Hehfiel has joined ##crawl-dev 02:25:10 03by * r9211dd31d286 10/crawl-ref/source/ (exclude.cc exclude.h show.cc): Fix exclusion LOS not being updated properly. (#2513) 02:29:21 zelgadis broke it, and then luca's patches broke it more subtly -- that code is too fragile 02:29:21 by: You have 1 message. Use !messages to read it. 02:29:41 -!- evilmike has quit [] 02:37:20 -!- Hehfiel has quit [Ping timeout: 276 seconds] 02:37:26 -!- Hehfiel has joined ##crawl-dev 02:42:05 -!- Hehfiel has quit [Ping timeout: 276 seconds] 02:44:11 -!- Hehfiel has joined ##crawl-dev 02:45:35 -!- Hehfiel has quit [Remote host closed the connection] 02:52:26 -!- Hehfiel has joined ##crawl-dev 02:53:24 -!- Hehfiel has quit [Remote host closed the connection] 02:54:26 -!- Hehfiel has joined ##crawl-dev 03:03:39 -!- Hehfiel has quit [Remote host closed the connection] 03:04:11 -!- Hehfiel has joined ##crawl-dev 03:20:02 -!- Hehfiel has quit [Remote host closed the connection] 03:22:22 -!- Hehfiel has joined ##crawl-dev 04:09:41 -!- elliptic has quit [Ping timeout: 276 seconds] 04:37:12 -!- Mu_ has joined ##crawl-dev 04:56:28 -!- monky has quit [Quit: GOODBYE] 05:30:38 -!- dpeg has joined ##crawl-dev 05:30:48 hi 05:35:54 -!- Zaba has quit [Ping timeout: 240 seconds] 05:36:17 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 05:39:29 hi dpeg 05:39:34 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:46:19 -!- M-Kaibigan has joined ##crawl-dev 05:47:12 -!- Zaba has joined ##crawl-dev 05:59:22 -!- syllogism has joined ##crawl-dev 06:06:49 -!- ortoslon has joined ##crawl-dev 06:16:24 03by * re39a1e0e04b3 10/crawl-ref/source/newgame.cc: Fix Tab not working correctly in startup menus. (#2399) 06:20:47 dpeg: that new Zot vault does not generate any orb guardians 06:21:50 kilobyte: aha 06:21:53 let me check 06:31:41 by: does that fix the tab-in-sprint selecting a random map? 06:34:29 2 shops generated randomly next to each other? bug or random moment of happiness for the player? 06:34:42 bhaak: happiness, enjoy. 06:34:47 bhaak: next level you will have two hydrae 06:35:48 if I even reach the next level :) 06:36:36 true 06:36:41 sigmund's coming for you 06:36:41 right now 06:39:29 it's even worse. there are 3 more shops on that level 06:39:36 with a scythe of distortion 06:39:40 i should probably just quit 06:40:11 bhaak: shops intentionally clump together, although that's done on a level basis. Placement within the level is totally random. 06:41:50 due: no idea; that issue is not known to me 06:42:02 kilobyte: what's the rationale for not only allowing but encouraging multiple shops on 1 level? 06:43:18 beam's handling of confused monsters is awful (KILL_YOU_CONF) -- I bet TSO will get angry at you if a confused monster zaps a wand of draining at some other monster 06:50:19 actually it doesn't seem to, but I have no idea why :) 06:53:41 Needles and frenzy and experience (https://crawl.develz.org/mantis/view.php?id=2518) by ledtim 06:55:25 by: don't you love that feeling? 06:55:32 "it works properly but it shouldn't and i have no idea how" 06:58:35 should demonspawn and demigods have genus:human species:ds/dg? 06:59:16 yes 06:59:21 in my opinion 07:00:04 thanks 07:03:40 What does genus refer to here? 07:03:45 Monsters and weapon attack speed (https://crawl.develz.org/mantis/view.php?id=2519) by ledtim 07:04:30 I might be against it, but coffee & cookies now. 07:04:37 primary species 07:05:05 -!- eith has joined ##crawl-dev 07:05:12 it's like: genus:dwarf species:deep dwarf 07:06:07 although for DS and DG, it's currently used only for cannibalism 07:08:25 there are no cases when they would be penalized for it, but for spider form, it matters. Currently only redbacks and wolf spiders are forbidden, I'm changing that to include tarantellas, jumping and trapdoor spiders. 07:12:12 03kilobyte * r48ce5cd81a5d 10/crawl-ref/ (4 files in 2 dirs): Allow redefining the spider form's glyph ("spider"). 07:12:19 03kilobyte * r337f787eef98 10/crawl-ref/source/ (mon-data.h player.cc): Update some genuses. 07:27:31 03by * r7cdcb7c37311 10/crawl-ref/source/beam.cc: Fix message for confused monster healing with chaos brand. (#2330) 07:27:52 03by * r604da762addf 10/crawl-ref/source/beam.cc: Don't say "nothing happens" for mass enchantments if monsters visibly resist. 07:27:53 03by * r1f7219d5513c 10/crawl-ref/source/beam.cc: Fix "Nothing appears to happen." if scroll of fear affects invisible monster last. (#2166) 07:27:53 03by * rd459c6787835 10/crawl-ref/source/ (beam.cc beam.h): Remove unused return value of mass_enchantment(). 07:29:45 kilobyte: was guardian spirit ever an artefact property? (looking at #1990) 07:29:52 yes 07:30:03 ??utka 07:30:04 I don't have a page labeled utka in my learndb. 07:31:28 it originally was implemented that way 07:31:53 but then jpeg allowed armour brands on artefacts, so I simplified that away 07:32:29 ok, thanks 07:38:24 03by * rfe3e63ff4427 10/crawl-ref/source/shout.cc: Don't train stealth for unaware pacified monsters. (#2136) 07:58:11 -!- upsy has joined ##crawl-dev 08:06:16 -!- ortoslon has left ##crawl-dev 08:06:25 03by * r01ba27c3a5bd 10/crawl-ref/source/items.cc: Check for non-black colour in item_def::is_valid. 08:06:33 03by * rb460960fd1c7 10/crawl-ref/source/acquire.cc: Wrap some long lines. 08:06:33 03by * raf608b1dc892 10/crawl-ref/source/acquire.cc: Colour plain armour acquirements. (#2366) 08:10:27 -!- Twinge has quit [Read error: Connection reset by peer] 08:10:53 -!- Twinge has joined ##crawl-dev 08:12:57 03by * r2d401b529c22 10/crawl-ref/source/abl-show.cc: Let bloodless vampires evoke invisibility. (#2294) 08:15:11 -!- Cryp71c has joined ##crawl-dev 08:21:17 -!- by has quit [Disconnected by services] 08:21:34 -!- by has joined ##crawl-dev 08:25:31 should shadow creatures summon fungi and plants in the lair? 08:26:49 how do they interact with fedhas powers? 08:27:59 by: let's outright stop Shadow Creatures from spawning any immobiles 08:28:36 or immobiles from generating at any time other than the initial level generation. Are the plants going to just walk in? 08:29:20 03by * r3579fadea447 10/crawl-ref/source/player.cc: Check terrain before clouds for moveto check. (#2013) 08:34:50 by: the logic for merfolk in water untransforming is reversed. If all, they should be disallowed to shapechange on land. 08:35:39 (of course, that would make players scream bloody murder) 08:48:28 the handling of drawing text in tiles makes me want to cry :( 08:49:48 it deeply assumes there is only 256 characters (why 256 and not 128, too?), that are of same or perhaps maybe just a bit narrower width, and all of ISO-8859-1 (even though the only 8 bit charset we recognize is CP437) 08:49:56 s/is/are/ 08:52:05 it's quite unobvious how to do this right, though 08:52:15 shadow creatures producing plants and fungi is quite annoying and it would be a nice change i think 08:52:34 -!- valrus_ has joined ##crawl-dev 08:52:51 it also summons spores and mimics which are both annoying in their own way 08:53:47 I once had to waste a scroll of blinking because a friendly blue death summoned plants in swamp when I was ring-levitating over water 08:54:22 crawl -test crashes (https://crawl.develz.org/mantis/view.php?id=2520) by evktalo 08:54:38 yeah i've been trapped in a corridor with a friendly mimic blocking my exit which isn't fun either 08:54:39 it was in the rune vault, too, so it had stone walls 09:00:23 back 09:06:03 -!- Keskitalo has joined ##crawl-dev 09:06:05 Evenings! 09:07:06 I'd like to close #800. Chei's "likes" description currently says "when you kill fast things relative to your current speed" - this could be changed to reflect that Slow doesn't apply 09:07:07 Keskitalo! 09:07:12 Hey kilobyte! 09:07:25 hy 09:07:41 Moi joosa :) 09:07:53 Keskitalo: Hi! 09:08:21 I was thinking "relative to your base speed", but that might make one think it's your species' base speed, not your ponderified speed 09:08:21 Keskitalo: "innate, not artificial slowness"? 09:08:29 Hi David! 09:08:41 Ponderous feels artificial.. 09:09:02 maybe just "relative to your speed" - the "current" bit makes it feel like Slow should apply 09:09:05 but it is intrinsic, at least intrinsicer than the potion 09:09:11 and it probably did when that was written 09:09:27 if Haste changes things, we can really ignore that as Chei doesn't like it anyway 09:10:17 "your unenchanted speed"? 09:10:32 hngh, annoying problem :D 09:10:37 yes :) 09:11:10 maybe just cut "current" and do nothing else 09:11:18 that is definitely an improvement 09:11:52 Keskitalo: I am down to a single Mantis item assigned to me =) 09:12:31 Should I make a bug report about: in ^F results, changing sort always resets to travel 09:12:48 joosa: Sounds like a bug to me! 09:12:56 A bit annoying, I often travel when I mean to examine 09:13:05 joosa: so an urgent bug! 09:15:01 dpeg: Good work on being the vault editor :) 09:16:07 Although it's a bit better in 0.7 since it first shows the map 09:18:33 yeah, that was a grand improvement 09:18:43 especially with the new lair stuff 09:19:31 Keskitalo: thanks. 09:19:35 Oh, and a FR: sorting in ^X 09:20:10 Or was it there already :) 09:20:35 Keskitalo: do you have an idea how costly it would be to hold multiple font textures? There is currently only one per font, and it holds a 16x16 array of images sized to the biggest character glyph found. 09:21:49 Keskitalo: it is hardcoded to ISO-8859-1 (even though we don't support that charset), so all but the first 128 images are useless 09:22:42 kilobyte: No - I'm not knowledgeable about implementation. felirx woudl be! 09:23:21 felirx? I would have suspected Enne, thanks for the pointer. 09:23:28 03Keskitalo * ra14891a3b988 10/crawl-ref/source/dat/des/branches/zot.des: Add an orb chamber vault. 09:23:30 03Keskitalo * rf65cbc25b6e6 10/crawl-ref/source/religion.cc: Remove a reference to "current" speed from Chei's likes. This makes you think Slowing yourself helps get piety, which it doesn't. 09:26:21 kilobyte: Enne is obvious, felirx is our wildcard :] 09:27:02 don't think I can say anything concrete on that 09:27:09 it shouldn't be all that costly though 09:28:17 Keskitalo: did you test your vault? Do you get the guardians? 09:28:48 Is it really MONS: Orb Guardian or just MONS: orb guardian? 09:30:05 capitalised seems okay, checked with ?/M 09:30:27 dpeg: mon-data.h has capitalized, but I kind of recall mapdef.cc lowercasing stuff 09:31:02 Keskitalo: are you working on this? 09:31:06 Else I can check. 09:32:29 also, I'm getting that "inset" vault every single time 09:32:52 even though it's supposed to have weight:5 compared to the normal one's 10 09:33:44 Why does ?? claim that Esc gives interlevel travel? Is that some tilism? 09:34:21 <3 tilism, sounds naughty 09:35:00 take some consolation in the fact that some are not naughty 09:35:43 ?? looks a little bit funny. I wonder how changed it .) 09:35:44 I don't have a page labeled looks_a_little_bit_funny_i_wonder_how_changed_it_ in my learndb. 09:37:13 dpeg: it's a greensnarkism :P 09:37:48 Ins: repeat next command # of times 09:37:56 does this really work? 09:38:32 In my games, G and Ctrl-G are interlevel travel. Is it the same for tiles or should I also mention Esc? 09:38:40 dpeg: I'll check, I didn't get guardians but assumed they wandered of - I should've double-checked because now it sounds obvious there weren't any. 09:39:02 -!- Napkin_ is now known as Napkin 09:39:11 dpeg: I've already bred it but it got buried 09:39:16 https://crawl.develz.org/mantis/view.php?id=2091 09:39:27 ah, so I may be able to close a BR for a change? 09:39:38 I'm moving some (recent) FRs to wiki, dunno if that makes sense.. 09:39:50 Keskitalo: hell yes! 09:39:59 I mean, our guidelines obviously say that incomplete brainstorming should be in the wiki, and that's just enforcing that 09:40:02 03by * ra145445de9e6 10/crawl-ref/source/mon-stuff.cc: Give experience at the end of monster_die(). 09:40:06 not usre if it will work well :) 09:40:10 well, let's see :) 09:40:16 We were talking yesterday about making Mantis exclusive for BRs and for things ready to code. There was no disagreement. 09:40:30 Keskitalo: yes, have to change that. 09:40:35 Oh, cool. I remember rob's email too. 09:40:41 intetesting, I get Eino's orb chamber every single time 09:40:55 with no orb guardians, too 09:41:23 I also don't know if separate feedback and brainstorming namespaces make a lot of sense after all - it would be better to have separate pages in the say dcss:item:rods namespace 09:41:27 kilobyte: Ah, cool 09:41:49 I meleed with dragon form in my test run in the lungs, so that probably alerted every monster and their grandmothers 09:42:04 but will check it out once more 09:42:36 I just &{ to map, then XT to teleport 09:42:47 there 09:42:55 Keskitalo: probably, yes (re wiki) 09:43:08 there's a lot of monsters in the lungs/ovaries, but nothing in the chamber 09:43:26 ok, then it's buggy, thanks 09:43:37 looking now.. 09:43:45 Keskitalo: +1 to "brainstorming" being redundant, there's no activity elsewhere 09:45:50 I think the namespace itself is ok, we have "planning" and "blog" and hrmh, "usability_project" 09:46:22 (well I just implied earlier that it could be flattened, sorry) 09:46:29 hmm.. 09:47:26 those are a bit more meta topics than brainstorming, which directly concern what is in the game.. it's nice that they kind of stand out 09:49:00 dpeg: there's no guardians in any of the the orb chambers 09:49:16 Keskitalo: last time I visited Zot, they had some :) 09:49:51 Yeah, I mean with the subvaultification, they've mysteriously disappeared! 09:50:00 Should the subvault be placed last? 09:53:45 I think (from the volcano subvault work) that glyph permutations in the main map do not affect the subvaults, but don't quote me on that 09:54:49 dpeg: Moving it last doesn't help 09:55:06 the monsters need to be placed withing the subvault as far as I understand 09:55:29 it might need KMONS 09:56:41 Woohoo! That was it. :) 09:58:13 03Keskitalo * r3b7025505bac 10/crawl-ref/source/dat/des/branches/zot.des: Fix a terrifying lack of orb guardians in the orb chamber. 09:59:45 Ilsuiw's trident of freezing drop appears as unrandart in colsole (https://crawl.develz.org/mantis/view.php?id=2521) by Porkchop 10:05:49 -!- blue_anna has joined ##crawl-dev 10:18:24 03Keskitalo * r5bdebd541772 10/crawl-ref/source/rltiles/ (dc-dngn/granite_stump.png dc-feat.txt): Add the granite statue stump tile. 10:20:53 Keskitalo: when you closed the "bracers of archery" FR, was there any action? 10:21:25 doy suggested to follow a strict rule (level 1 mutations disable the hard accessories, level 3 also the soft ones) 10:26:25 dpeg: No, I assumed that was already mentioned somewhere, since I've seen it before.. 10:26:38 okay 10:33:18 heh 10:33:34 I can't get the euro symbol to render in my local crawl :P 10:33:55 I got weapon: ☭ book: ¿ misc: µ, missile:âž¹ 10:33:59 but not gold: € 10:34:15 dpeg: It's hard to find if it's anywhere.. and can't really think of a great spot to add it in! 10:34:26 items:auxilary_armour ? 10:34:27 Keskitalo: :O 10:34:40 kind of a tacit idea :) 10:34:41 why not items:armour ? 10:34:58 okay 10:35:12 The problem with ?? and interlevel travel is that CMD_INTERLEVEL_TRAVEL has two keys (G and Ctrl-G). 10:35:23 Should I replace the CMD_... and add the keys manually? 10:37:23 OR I could remove the Ctrl-G. 10:38:12 There it is: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:armour 10:38:33 cool! 10:40:15 Thanks for pointing it out! 10:41:07 blue_anna: Hah, nice weapon symbol :P 10:44:31 joosa, I like it! :) 10:44:56 i'm going to use that book glyph :) 10:47:51 most of the others aren't in my font 10:48:11 upsy µ likely is 10:48:19 thats directly accessable from us-intl keyboards 10:48:53 yeah 10:51:26 03by * r9159321b49fc 10/crawl-ref/source/food.cc: Fix butchery leaking vampiric weapon information. (#2341) 10:52:13 aah .. instead of using 0080, I had to use 20AC .. they are both unicode codepoints for € ... I guess its a font issue? 10:52:54 a lot of code will get simpler and safer once we use get_item_info and get_monster_info more 10:54:00 03dpeg * rd93280b447a5 10/crawl-ref/source/cmd-keys.h: Switch G and Ctrl-G in cmd-keys.h. 10:54:12 For reasons I won't understand this fixed the bug. 10:54:24 arent G and cntl-G the same? 10:55:08 yes 10:55:37 neat 10:55:40 :D 10:55:55 golubria branch build crashes after character creation :( 10:57:26 It's not merged with master, which had the same bug earlier 10:57:57 !tell doy merge golubria with master, syllogism wants to play but it crashes after chargen (alternately, merge golubria to master =)) 10:57:57 Keskitalo: OK, I'll let doy know. 10:59:04 Probably enough of FR/wiki for today.. some of you might have gotten some spam with me adding a relationship, deleting the relationship, re-adding the WRONG relationship, deleting it, re-adding the original relationship.. 10:59:32 the usual trouble with close relationshops, I see 10:59:57 down to +37 for last 30 days! 11:03:52 good week 11:04:31 Keskitalo: good work on the wiki 11:04:36 we need more of us =) 11:06:08 blue_anna: I guess it'd be best to just allow writing Unicode chars directly to the config file 11:06:37 blue_anna: anything >ascii that's not a control, combining or CJK char is good 11:07:02 kilobyte, I saw an example with ... like somthing:{µ} but that ddint work with the cset_ rules 11:07:27 kilobyte, yea itd be cool :) 11:08:35 I really want to scap that cset_ stuff and keep them as just presets 11:09:25 specifying output charset is just wrong, this is already done by your system 11:10:07 kilobyte, well, if yo can transparently assume the charset of the terminal is appropriate, yea 11:10:10 i thought the braces were just for "feature = " 11:10:28 upsy, it is .. but it doesnt have to be 11:10:33 the same code could work elsewhere 11:11:00 Crawl should obey LC_* on Unix, use WriteConsoleOutputW on winNT and set the code page if we'd want to resurrect win98 and DOS 11:11:01 is there one source file I can look at to see all the feature glyphs in the different modes? 11:11:33 upsy: you mean, the defaults for various cset_ ? 11:11:40 yes 11:11:50 viewchar.cc 11:12:00 thanks 11:12:25 -!- elliptic has joined ##crawl-dev 11:13:06 I decided to trim a few of the old ones. :) 11:13:11 You feel a strange attunement to the structure of the dungeons._Your metabolism slows. You feel robust. 11:13:13 woot! 11:13:54 Have the Xom's random mutations changed at all since 0.5? 11:15:08 03dpeg * re7ec65f42d9f 10/crawl-ref/source/command.cc: Remove erronous line from ?? screen. 11:15:14 Hmm.. I think my last Xom char was in early master build after 0.5.2 11:18:49 Is there a quick way to prevent any good_item from handing out gold? 11:19:00 This would solve several issues, I think. 11:19:14 dpeg lua 11:19:46 Hmh, I left the SUBVAULT at the end of Zot:5 map.. :P it doesn't change things, but probably makes the commit look a bit like it should be at the end 11:19:51 Oh well, no matter 11:20:26 Keskitalo: will take care of it, wanted to change monky's vault anyway 11:20:32 blue_anna: lua is not my forte :( 11:20:35 Can you help? 11:20:53 dpeg: I'd fix the good_item gold bug instead 11:21:13 dpeg: it somehow assumes that good_item means acquirement 11:21:21 dpeg sure .. can you post a sample map .. I'll edit it and then you can just reapply that change 11:21:30 *post = pastie 11:22:17 kilobyte: it shouldn't? I can have a look if you like 11:22:53 by: it currently does, which is wrong 11:23:00 dpeg: Okay! I was wondering - having the same amount of guardians in each map might make sense (although a little extra threat in two_ways would be fitting, if the geography itself doesn't introduce it) 11:23:12 I wasn't sure so I opted for more guardians :] 11:23:17 by: it shouldn't give you 5k gold willy-nilly 11:24:11 agreed, it shouldn't 11:24:15 Keskitalo: the new maps are harder layout wise, so they should have fewer guardians 11:25:00 blue_anna: I guess this problem will be taken care of now :) 11:27:46 how much gold should good_item give? 11:28:51 depth sensitivity? 11:30:06 currently good_items are exempt from any dependency on depth, balanced mostly by being extremely rare early on 11:30:18 questionable, that :) 11:30:26 good_item isn't depth sensative, right? its like acquirement for items I think so it should be the same fo rgold? 11:30:27 but that's not a rule that's set in stone 11:30:28 for gold, it would make a whole lot of sense 11:30:37 blue_anna: no 11:30:42 blue_anna: no, it's waay worse than acquirement 11:30:44 gold acquirement giving lots of gold == good 11:30:57 dpeg, are you thinking about star_item or good_item ? 11:30:58 good_item doing that == bad 11:31:04 good_item 11:31:07 star_item is depth sensative 11:31:10 yes 11:31:31 good_item is .. I mean there is mention of acquirement in the documentation 11:31:32 I am not sure what good_item is supposed to be, to be honest. 11:31:41 perhaps it is just used too often 11:31:55 dpeg: Yes, excellent change. 11:32:07 (the less guardians one) 11:32:11 the CIa is a bit slow 11:33:32 kilobyte: it seems good_item == acquirement 11:33:38 03dpeg * r668f02069ff6 10/crawl-ref/source/dat/des/branches/zot.des: Fewer guardians in the new Orb subvaults. 11:34:22 at least, both lua-placed good items and acquirement call items() with MAKE_GOOD_ITEM 11:35:14 I can remove the use of good_item from the des files. Should I? 11:35:24 Ok, I'm off. Cheers! 11:35:25 -!- Keskitalo has quit [Quit: leaving] 11:36:03 03kilobyte * rcde5e47f73cd 10/crawl-ref/source/ (acquire.cc makeitem.cc): Fix good_item gold giving ludicrous amounts. 11:36:09 thansk 11:36:38 dpeg: the formula needs tuning, I don't really have an idea what we want 11:36:58 I cannot read emails at the moment, so cannot tune. 11:37:23 You can paste your formula here... 11:37:28 it's 100..500 now, evenly distributed 11:37:51 ??gold acquirement 11:37:51 gold acquirement[1/2]: Gives 10*(20+1d20+1d8*1d8*1d8) gold. (Min=220, Max=5520, Mean=1218, Std=911) 11:37:58 So 100 + d(400) ? Sure, why not. 11:38:07 so average 300 instead of 1200, sounds reasonable 11:38:12 yes 11:38:36 used to be 150 + random2(150) + random2(random2(random2(2000))) before the last change 11:38:56 by: that was acquirement? 11:39:10 that was both 11:39:14 that was acquirement and good_item gold 11:39:28 I think I changed that formula. It gave way too much (for acquirement). Was okay for good_item. Perhaps. 11:39:29 they have only just been separated by kilobyte 11:39:35 good! 11:39:46 wait, you gave it way too much for acquirement? 11:39:54 no 11:39:55 I thought it was way too much for good_item 11:39:57 way too less, sorry 11:40:30 you definitely did the last change, not so sure how old that formula is 11:40:32 Old formula was okay for good_item (probably) but too bad for acquirement. New formula is okay for acquirement but was way too good for good_item. 11:41:16 kilobyte's new formula for good_item is probably better. 11:41:53 so we don't want mad outliers, right? 11:41:59 yes 11:42:14 because you will find a number of good_items in a longer game 11:42:51 that old formula is probably pre-stonesoup 11:44:16 yes 11:46:48 03doy * r68f0dadb3b3f 10/crawl-ref/source/player.cc: don't warn on entering a passage 11:46:49 03doy * r601698451ac8 10/crawl-ref/source/ (9 files): initial sketch of a new spell 11:46:49 03doy * rd1247c20973a 10/crawl-ref/source/spl-transloc.cc: better error detection and messages 11:46:49 03doy * r71c489351c2a 10/crawl-ref/source/ (spl-cast.cc spl-transloc.cc spl-transloc.h): better error when casting with a passage already open 11:46:49 03doy * r3c26a3a50051 10/crawl-ref/source/spl-data.h: couple more spell flags 11:46:50 03doy * r88e57d9a4b65 10/crawl-ref/source/spl-transloc.cc: randomize the placement instead 11:46:50 03doy * r516e036b068f 10/crawl-ref/source/ (spl-transloc.cc traps.cc traps.h): get the functionality actually working 11:46:51 03doy * rac878cb3350a 10/crawl-ref/source/traps.cc: handle monster triggering in the message 11:46:59 03doy * re72e6ba629e7 10/crawl-ref/source/ (main.cc traps.cc): make passages time out, so you can't use them from across the level 11:46:59 03doy * r953b26c8c80b 10/crawl-ref/source/traps.cc: remove the closed passage from map_knowledge too 11:46:59 03doy * r3bf664b1bdd4 10/crawl-ref/source/spl-transloc.cc: don't place them out of los 11:46:59 03doy * r1f5b526305fc 10/crawl-ref/source/traps.cc: actually, only know that it's destroyed if you triggered it 11:47:00 03doy * r9982a401d251 10/crawl-ref/source/traps.cc: leave a cloud of tloc behind when passing through 11:47:00 03doy * r098e601fbada 10/crawl-ref/source/ (dat/descript/spells.txt spl-data.h): rename the spell to passage of golubria, and add a description 11:47:01 03doy * r24f9ca32f3c1 10/crawl-ref/source/stairs.cc: remove golubria traps on switching levels 11:47:01 03doy * r675eafeb6381 10/crawl-ref/source/dungeon.cc: don't allow golubria traps to be generated randomly 11:47:31 yay! 11:47:38 03doy * r006f7b6bcf2c 10/crawl-ref/source/spl-transloc.cc: respect no-tele-control 11:47:38 03doy * rf0922118a1ed 10/crawl-ref/source/spl-transloc.cc: disallow creating passages behind transparent walls 11:47:38 03doy * ra3df6cf5547b 10/crawl-ref/source/spl-transloc.cc: respect no_ctele_into fprops 11:47:38 03doy * r599677350850 10/crawl-ref/source/spl-book.cc: allow passage of golubria to generate in a couple books 11:47:42 oh dear 11:47:43 -!- Vandal has quit [Ping timeout: 240 seconds] 11:48:14 epic doy commit 11:48:25 ...passages? 11:48:33 new spell 11:48:45 what's it doooo? 11:48:57 Nobody told me what Golubria is. Well, my only concern is whether it is older than D&D :) 11:49:16 Eronarn: your own personal portal gun! 11:49:16 doy: You have 1 message. Use !messages to read it. 11:49:18 (: 11:49:20 !messages 11:49:20 (1/1) Keskitalo said (51m 23s ago): merge golubria with master, syllogism wants to play but it crashes after chargen (alternately, merge golubria to master =)) 11:49:29 oooh 11:49:39 does it do LOS stuff correctly, like that portal ASCII game? 11:49:53 no 11:49:54 (: 11:49:57 :) 11:50:11 aw, too bad. 11:51:13 -!- Vandal has joined ##crawl-dev 11:54:33 unidentified scrolls of identify allowing selection of the stack of scrolls of identify is actually a bug in the code 11:56:13 I don't think it's really necessary to offer the option to do that 11:57:01 people were complaining that you wouldn't identify a scroll of id if you didn't have any other unided items 11:57:03 doy: 1. it's darkened with no monsters in sight, 2. it wants a target but doesn't use it, 3. it doesn't clear itself after going off, resulting in an inoperative trap 11:57:21 by: I agree 11:57:36 kilobyte: it uses the target, the position chosen is just randomized a bit 11:57:40 doy: but they weren't complaining about that before the bug was introduced, were they? 11:57:50 and i'm not sure what 3 means 11:59:09 oh, you mean when you go through it 11:59:18 you can place another one and it'll be operative again 11:59:37 03by * rc1760a5c984e 10/crawl-ref/source/item_use.cc: Fix unknown scrolls being usable on themselves. (#1998) 12:09:02 I would like to suggest that branch (G)oto letter bbreviations need to be rethought out 12:09:18 blue_anna: why 12:09:29 just because.. like tomb is W, because T is temple... 12:09:37 the name for Tomb is Tomb of the Ancients so A makes sense 12:09:42 but A is Shoals 12:09:46 why is A shoals? 12:09:56 because S was taken 12:10:00 I mean swamp is S but .. you cant have both right? 12:10:10 yes you can 12:10:32 A law against leaving the Labyrinth without loot ! (https://crawl.develz.org/mantis/view.php?id=2522) by b0rsuk 12:11:08 ... 12:11:20 A makes more sense for "tomb of the Ancients" than it does for "shoAls" 12:11:24 give W to shoals 12:11:36 03doy * r96b6ae947a50 10/crawl-ref/source/spl-util.cc: allow passage of golubria to be cast with no monsters in view 12:11:48 anyway, so yea, I think it could use some rehashing 12:12:20 -!- valrus_ has quit [Remote host closed the connection] 12:12:24 blue_anna: come up with a complete system and explain why it is better... on the wiki 12:12:44 I mean, working with the system we have .. W is a recent change 12:12:58 A for Ancients just makes more sence than A for shoAls 12:13:06 the explanations don't have to be detailed, just tell us what you propose 12:13:07 *Sense 12:13:21 ok 12:13:37 the basic branches should have a priority over endgame ones, but that's the only constraint 12:14:51 kilobyte, that makes sense .. I guess I see it 12:15:44 heh, borsuk likes leaving labyrinths without the loot 12:15:52 silly badger 12:15:54 this has never happened to me 12:17:21 -!- dpeg has quit [Quit: bye] 12:33:10 yeah, i'm not sure how you accidentally press < after going through the labyrinth 12:34:33 hah, i like how that ticket had "reproducibility: sometimes" 12:40:23 Unstable branch on CDO updated to: 0.8.0-a0-1054-g96b6ae9 (30.0) 12:41:35 -!- bhaak_ has joined ##crawl-dev 12:42:05 -!- mspang_ has joined ##crawl-dev 12:43:06 -!- Eronarn_ has joined ##crawl-dev 12:43:33 -!- MadCoyote has quit [Excess Flood] 12:43:46 -!- MadCoyote has joined ##crawl-dev 12:45:58 how can I get git rebase --continue to work if it seems to think I forgot to add soem file but there is nothing from git diff? 12:46:38 don't know, but what does "git status" say? 12:47:26 http://nopaste.dk/p2417 12:47:56 -!- Eronarn has quit [Ping timeout: 255 seconds] 12:47:56 -!- bhaak has quit [Ping timeout: 255 seconds] 12:47:57 -!- mspang has quit [Ping timeout: 255 seconds] 12:48:28 and what does "git rebase --continue" say exactly? 12:48:42 (I'd probably just do "git rebase --abort" and start over) 12:48:50 No changes - did you forget to use 'git add'? 12:49:07 I'm on my like.. 4th patch in the series I had to manually do 12:49:29 strange, no idea 12:50:28 I hate to have to start over when I'll just be retracing my steps and likely end upright back where I am 12:50:34 -!- Eronarn_ is now known as Eronarn 12:57:38 kilobyte, I am having trouble rebasing .. not sure what to do 13:00:00 A Friendy Reminder ... WRONG: dcss:brainstorm:jiyva 13:00:10 I'm not sure it's so friendly :) 13:04:40 hey, it works ;) 13:25:13 I aborted and restarted the rebase and got to the same place and it is failing to continue again 13:28:36 one other thing you could do is pick the changes manually 13:29:26 i.e., if your changes are in branch "changes", update master, then on master do "git cherry-pick abc1424" by hash 13:29:44 that way you don't lose the previous patches if one goes wrong 13:30:17 as far as I understand, rebase doesn't really do anything different than cherry-picking the patches one-by-one 13:33:08 03by * re13f9dae3283 10/crawl-ref/source/fight.cc: Fix monster-vs-rock worm messaging and energy use. (#1352) 13:34:11 there's an impressive number of pikel-related tickets open 13:34:43 -!- bhaak_ is now known as bhaak 13:45:06 -!- MarvinPA has joined ##crawl-dev 13:49:16 New spell? 13:49:19 NEW SPELL?! 13:49:33 New tloc spell "Passage of Golubria" 13:49:35 Or am I dreaming 13:51:13 yes, new spell 13:51:35 Cool 13:51:44 I shall use it and assess it's tactical benefits 14:01:11 Use berserk overlay on everything in Tiles (https://crawl.develz.org/mantis/view.php?id=2523) by minmay 14:04:09 -!- upsy has quit [Read error: Connection reset by peer] 14:17:10 -!- upsy has joined ##crawl-dev 14:22:42 doy: Does the 'portal' time out after a while? 14:23:06 yes 14:23:12 :< 14:23:20 I was going to use it if my attack on mennas failed 14:23:26 And it failed badly... almost died... 14:23:36 And the portal disappeared too :<< 14:23:46 yeah, the intention isn't really for it to be an escape spell 14:23:55 What's the intention? 14:24:27 Looked multi-purpose for approach/defence 14:24:37 sure, it can be used that way 14:25:02 maybe useful for stabbers as a cBlink replacement? 14:25:07 yeah, that 14:25:18 and it also lets you do the same thing with your summons 14:25:57 also, ranged attackers could lure monsters onto it to allow them to get more shots in 14:26:01 things like that 14:26:13 I'm trying to think of some kick-ass way to use it... 14:26:16 did the deck fo defense go away? 14:26:21 also I guess it can be used to get a free cerebov kill? 14:26:43 hmm? 14:26:44 blue_anna: what? 14:26:52 it doesn't appear a very good cblink replacement since it doesn't always (usually?) be placed exactly where you wanted 14:26:53 ??deck of defense 14:26:54 deck of defence[1/1]: Randomly per-card {deck of emergency} or {deck of battle}. 14:27:11 plus 10 mp 14:27:14 oo 14:27:18 doy: portal cerebov into the loot box with a transparent wall, then freezing cloud him from outside 14:27:19 it's spelled with a C 14:27:20 :P 14:27:34 elliptic: can't place the portals behind transparent walls 14:27:42 would have to c.tele in 14:27:46 can't you teleport in and place it? 14:27:51 i suppose you could do that 14:27:52 and then teleport out and place the other end? 14:28:10 the problem maybe was that it's "defensa" in español :D 14:28:31 weird I never got an error on this until just now 14:28:51 you could also probably force cerebov into his own fire storms a bit too(: 14:28:56 How many turns does it last anyway? 14:29:01 not that he takes damage from that 14:29:09 only the initial explosion hurts 14:29:13 The reason being, I need to find out how many turns I have before I need to step into it whilst fighting mennas 14:29:17 ah, didn't realize that 14:29:22 Because of silence :, 14:29:40 a random guess is <40 turns 14:29:57 yeah, it's 30-50 at the moment 14:30:08 Mmmmm 14:30:27 I'm tempted forget blink now 14:30:36 But probably not 14:30:44 you definitely cant 14:30:46 but yeah, these mechanics are still up in the air 14:31:04 i don't see how this is a blink replacement at all 14:31:10 Yeah 14:31:21 doy: it is a cool spell idea, I just worry about possible abuses :) 14:31:25 Semi-CBlink is better, imo, for approach/escape 14:31:28 elliptic: with good reason! 14:31:28 (: 14:31:41 I'm just thinking that maybe someone could set up a pit of zombies and tele things in there 14:31:50 Or tunnel out a hollow and tomb it in, putting crap inside 14:31:56 elliptic: these are the kinds of things it's hard to think about when just coming up with the ideas in your head(: 14:32:00 so playtesting is good 14:32:02 Then digging it out when they're buff 14:32:14 uh what 14:32:16 vanishing with time helps prevent a lot of stuff 14:32:22 yeah 14:32:37 it's really inaccurate 14:32:46 at least in open space 14:32:51 not sure how it behaves in a corridor 14:33:01 syllogism: this is at least partially underlying mechanics 14:33:19 it's implemented as a trap, so if it didn't do that, you couldn't place it over undiscovered traps 14:33:22 which would be weird 14:33:31 In a corridor it's still unbelievably inaccurate D: 14:33:44 It's like, five/four square radius 14:33:45 just being within a couple of squares isn't bad 14:33:58 m-kaibigan: both of the times you just did it, it was within two squares 14:34:00 but i like how that prevents you from just using it while pillar dancing on a monster chasing you or something 14:34:05 Two? 14:34:06 Oh 14:34:09 yeah, two square radius 14:34:23 I like how the one you come out of doesn't disappear 14:34:56 yeah, doing it that way felt like it might enable more interesting uses 14:34:58 it does seem like a fairly fast means of moving around 14:35:09 No glow too that's good 14:35:21 Does umm... stasis prevent it? 14:35:24 cast it at edge of LoS, go in the portal you are standing on, repeat 14:35:33 elliptic: well, it is a level 5 spell 14:35:37 yeah 14:36:00 and with crystal ball nerf people no longer have infinite MP so easily 14:36:02 Now 14:36:05 yeah 14:36:09 This is another spell people with nightstalker won't be using 14:36:14 heh 14:36:21 What happened to the crystal ball anyway 14:36:37 it drains more int 14:36:42 could still use it with nightstalker, just not for these uses with short-range portals 14:36:58 I haven't tried crystal ball but I heard it can drain a huge amount of int at once? 14:37:24 up to 2/3 of your max int i think 14:37:34 that ought to be affected by sustab if it isn't already 14:37:38 Hmmmm 14:37:43 2/3 of your max int is sort of absurd 14:37:46 This would be nice with OOD 14:37:48 and the confusion should be affected by clarity 14:37:51 WOW 14:38:00 You could portal orbs! 14:38:02 Ball lightnings! 14:38:05 SWEET 14:38:05 heh 14:38:09 that could be fun 14:38:14 And I'm going down the CBL route! 14:38:20 only one though 14:38:23 Yeah 14:38:32 portaling orbs doesn't sound so useful, portaling CBL maybe 14:38:34 having arbitrary exceptions for int drain seems really silly, for SHT and alistair's for example 14:38:47 Cast portal, cast CBL, watch ball instantly appear in the midst of evil pack 14:38:50 That's awesome 14:39:18 doesnt sound useful :P 14:39:35 CBL is a level.. what spell? 14:39:37 7? 14:39:44 yes 14:39:50 Mmmm 14:39:58 Casting it a few times is better... 14:39:59 :V 14:40:09 how can I debug crawl when its failing on startup? I mean is there a -verbose flag or something? 14:40:12 Lua execfile error (clua/sanity.lua): .../0.8a/crawl-ref/crawl-ref/source/dat/clua/sanity.lua:4: No map found for Swamp:$ 14:40:28 theres no other message so its hard to tell what is wrong 14:40:44 that sounds pretty explicit 14:40:58 by, you think sanity.lua changed? 14:41:01 heh 14:41:27 it sounds more like you messed up something related to map loading 14:41:35 or maybe you lost swamp.des 14:43:15 I actually had errors with dwarf.des before this .. 14:43:24 I wonder if dwarf.des was in trunk 14:43:45 it really, *really* shouldnt have been, but I guess its possible? 14:43:55 you could check 14:44:22 "git checkout origin/master" if origin is the sourceforge repo 14:52:34 Hey 14:52:41 I bet oka cares if CBLs die 14:53:16 i bet he doesn't (pretty sure that was fixed like a year ago) 14:53:23 Oh 15:08:23 I moved dwarf.des completely out, and verified swamp.des is there and not garbled .. and that the BRANCH_ enums were in the same order as their definitions, not sure how to diagnose it from here 15:09:56 keep reverting things until it works? 15:10:11 or trace through the map placement code 15:10:31 the main codebase works fine, so 15:10:31 doy: Do I put my suggestions for the spell on the wiki or in a FR 15:10:35 M-Kaibigan: wiki 15:10:43 let me make a page, hold on 15:10:45 Or do I tell you them now :3c 15:11:16 Basically: A message such as "The passage begins to close..." when it's duration is about to end. 15:11:47 And also, since it does expire, can you remove it from the map with Ctrl - C? 15:12:09 *its 15:14:24 M-Kaibigan: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:spell:golubria 15:15:02 i don't think a duration message is really necessary 15:15:07 but clearing with ^C seems reasonable 15:16:29 I'll put my reasoning for a message on the wiki 15:18:42 Also, casting a new portal should remove the old one from the map 15:18:45 *creating 15:18:49 That would make it easier 15:32:34 * M-Kaibigan adds his base suggestions. 15:33:24 I say you let people throw corpses into it 15:33:42 For an even more expensive corpse rot! 15:36:45 Bug: game crashes badly at 2nd level of Crypt (https://crawl.develz.org/mantis/view.php?id=2524) by adamo901 15:49:33 MarvinPA (L10 DEFE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Sprint) 15:49:40 oops 15:49:53 What happened :< 15:49:56 i tried to put a golubria portal near the edge of the map, maybe that did it? 15:50:26 It looks like that 15:50:38 and it corrupted my save :P 15:50:38 Tried to query a random spot beyond the map limits 15:50:55 doy! 15:51:02 i'll mantis it 15:51:12 heh 15:51:18 yeah, that would do it 15:51:21 i'll fix it 15:51:26 ah ok 15:51:54 (: 15:52:00 New spells always make me happy 15:52:08 Even though this is the first new spell I've ever seen 15:52:17 is it safe to delete my save? i assume it'll let me choose between sprint save and regular save? 15:52:24 I want to try wizmoding it 15:52:51 http://crawl.develz.org/trunk/ has the latest build right 15:54:46 03doy * r68af265610e7 10/crawl-ref/source/spl-transloc.cc: don't allow randomizing the location off the map 15:55:16 !log * cv=0.8 15:55:17 No games for * (cv=0.8). 15:55:25 !log * cv=0.8-a 15:55:25 6256. zworky, XL4 HuFi, T:5915: http://crawl.develz.org/morgues/trunk/zworky/morgue-zworky-20100909-203326.txt 15:55:29 ah 15:55:59 it's pretty awesome to have sprint for messing with new spells quickly 15:56:20 without having to go to the effort of compiling wizmode locally or whatever :P 15:56:23 then i guess cdo is newer 15:56:24 (: 15:56:32 upsy: newer than what? 15:56:43 than what M-Kaibigan was talking about 15:56:43 I'm gonna try a golubriating mummy 15:56:54 "latest build" 15:57:26 right, that website is updated every so often but it's not necessarily always completely up-to-date with trunk i think 15:58:24 It doesn't have the spell :< 15:58:53 getting git set up is probably the best way to play with new stuff in wizmode easily 15:58:59 wizmode on cdo would be nice :D 16:00:25 a specialized wizmode server would probably be nicer 16:00:45 just don't have it store any saves or ttyrecs or morgues or anything (other than crash dumps i guess) 16:00:55 and have it constantly rebuilding automatically 16:01:11 which would be doable if there are no saves to worry about 16:01:16 yes 16:01:19 I like that 16:01:24 "Test Server" 16:01:34 No registration too? 16:13:21 -!- monky has joined ##crawl-dev 16:32:35 kilobyte: what's the point of the statues if you can apport through them? 16:32:46 They look cool mayn 16:33:48 there should be an orb chamber entirely filled with bushes 16:34:38 That would be horrific 16:35:03 it seems odd that the orb chambers vary in difficulty so much now 16:35:18 well they always have 16:35:23 at least since 0.3 or so 16:35:52 the new chambers have fewer guardians 16:36:06 oh ok, last i saw the new ones had more :P 16:36:13 syllogism: I wanted to have a tile before committing; the statues are supposed to become "crystal pillars" (just transparent rock) 16:36:20 on top of you having to go inside to apport the orb 16:36:21 oh 16:36:48 I think you're supposed to go inside to apport the orb on the original one too, which is why the statues were added 16:37:09 you can just disint those though, it's only very slightly more difficult 16:37:21 disint if they're not blocked by orb guardians 16:37:48 Why don't you put the orb in an unapportable place 16:37:54 ie. not have it visible from the entrance 16:37:59 that's what mine does 16:37:59 Instead of all these weird statues and whatnot 16:38:03 M-Kaibigan: that's exactly what the new subvaults do 16:38:10 I'm not so sure these new layouts are even harder 16:38:14 :) 16:38:35 Is the player meant to beat all the monsters or something? 16:38:53 uh, yes 16:39:22 But then there's some devs saying "shallower vaults are better.. if it's difficult, skip it" 16:39:33 Doesn't that also apply to 'skip the monsters and just grab the orb' ;) 16:39:49 you can't if you're trog 16:39:57 :< 16:40:00 yes, you can skip the vault until you can clear it 16:40:10 oh right you can do that 16:40:37 Make orb unapportable + put a bunch of zot traps around it 16:40:48 Then the player risks paralysis and death, and is thus forced to kill the monsters 16:40:58 (or risk paralysis and death) 16:42:02 I had another idea but it might be too cruel/jarring: silencing the orb chamber, possibly with a statue 16:42:12 D: 16:42:16 silent statue 16:42:18 Then how do people beat all the monsters 16:42:29 If they can't cast spells :< 16:42:43 lure them out? melee? 16:43:15 An ending specifically geared to melee is bad 16:43:23 I know :( 16:43:40 I say you put the orb in a portal 16:43:46 And have a portal in the orb chamber 16:43:51 that'd be really weird imo 16:44:05 plus it's like an escape from all the nasty monsters if you haven't cleared the level 16:44:21 But the portal *is* the orb chamber filled with nasty things 16:44:27 And the orb is at the end, or whatever 16:45:00 portal leads to the zot:5 vault and you have to do it all over again 8) 16:47:07 -!- MarvinPA_ has joined ##crawl-dev 16:48:31 -!- MarvinPA has quit [Ping timeout: 252 seconds] 16:50:05 I just took a look at the orb minivaults and I'm not convinced that they are much harder to teleninja from at all 16:50:16 have to be tested of course 16:51:21 that was my initial impression as well 16:51:39 -!- MarvinPA_ is now known as MarvinPA 16:52:30 the one with two possible locations for the orb should be harder at least 16:52:41 (if you guess wrong) 16:56:33 monky: once i suggested that zot1-5 takes place inside the orb 16:56:42 dpeg didn't take kindly to the idea :D 16:56:51 eheheh 16:57:59 Lol 16:58:15 I'm not that fat, but I wouldn't fit inside the orb... not to mention 20 dragons, 5 liches, 10 orbs of fire and 30 orb guardians 16:58:30 It's magical 17:00:06 the portal to zot makes everything really tiny 17:01:04 * kilobyte refuses to follow the dwabbit. 17:05:31 -!- valrus_ has joined ##crawl-dev 17:06:32 what are the requirements for a branch to be generated? 17:07:33 what do you mean? 17:09:02 kilobyte, I am debugging that lua problem, and I removed the branches from sanity.lua that were tripping it up.. when I went into the game and used wizard mode to teleport to Swamp, it warned me it wasnt generated and asked if I wanted to go anyway 17:09:17 when I went there it was there, but it was an odd warning 17:09:29 you got snake/shoals instead 17:10:21 well okay crud, I hoped I was catching track of the problem 17:10:53 was there a vault if you teleported to swamp:5? 17:11:04 I didnt go 17:11:08 you meant, you want a Dwarf entrance in a normal game? 17:11:31 for that, it must not be explicitely disabled 17:11:33 kilobyte, no I mean .. earlier today I tried to do a rebase 17:11:36 kilobyte: no, he broke something about map generation and is trying to track it down 17:11:45 it went fairly smoothly, but there were some changes I had to make 17:12:02 afterwards I got an error for "deck of defense" because I spelled it that way, in my dwarf.des 17:12:17 it was the first time I saw that error, even though Ive had it in my des for a long time 17:12:41 and after I fixed it, I got sanity.lua saying No map found for Swamp:$ 17:12:42 blue_anna: oh, that's likely because of a bug i just fixed 17:12:56 and theres actually half a dozen of them in that sanity check that it fails on 17:13:00 anyway they are all there 17:13:03 it was doing the wrong thing if you misspelled deck types 17:13:20 doy, define just? 17:13:32 like a day or two ago 17:13:43 doy, I just did the rebase a few hours ago 17:14:10 right, and after you rebased, you started getting the correct error message 17:14:14 doy what did you do that was working with des maps? 17:14:20 nothing 17:14:20 -!- Textmode has joined ##crawl-dev 17:14:25 doy ooh I see, 17:14:27 for my deck 17:14:29 i just fixed something in the item parsing code 17:14:30 yeah 17:14:41 yea but what about swamp? I mean I havent touched the files it is complaining aobut now 17:14:51 that's more likely something you broke 17:14:52 (: 17:14:58 since it works in master 17:15:06 *nod* I'd think so 17:15:44 doy, but thats what I have to debug .. I've verified the assert in main for BRANCHES, and that the order for BRACH_ in enum.h is the same as for branch.cc .. 17:16:02 my code has nothing to do with the branches that are failing and .. not all of them are failing 17:16:08 15:09 <+doy> keep reverting things until it works? 17:16:08 15:10 <+doy> or trace through the map placement code 17:16:33 what does that mean? map placement code 17:16:51 well, look at what sanity.lua is doing 17:17:05 it's trying to choose a map for the swamp ending vault 17:17:05 doy yea I did .. that code needs to be refactored 17:17:15 there s like 6 calls before you see any work 17:17:20 what? 17:17:31 doy, walk through from sanity.lua .. you'll see 17:18:10 doy there doesnt have to actually be a map in the des with PLACE: Swamp:$ right? 17:18:22 not really convinced that a deep call stack is a sign of needing refactoring, shrug 17:18:44 blue_anna: Swamp:$ is equivalent to Swamp:5 17:18:51 doy, especially if you wrote it yourself ;) 17:19:12 well there is a swamp 5 17:19:14 :$ just means "the last level in the branch" 17:19:29 D:$ doesn't mean d:27 17:19:41 or you mean in lua? 17:19:47 Zannick: yes, that is pretty confusing, it really should 17:20:12 or people's wins should be on d:0 17:20:43 -!- Twinge has quit [*.net *.split] 17:21:07 -!- Twinge has joined ##crawl-dev 17:21:32 doy, in a pinch, I can roll back the rebase, I havent done anything stupid like push it back up on the DHFH page 17:21:42 but it would be nice to bring my code back up to date 17:21:54 blue_anna: it doesn't matter, that's what git is for 17:21:57 if it drifts much more than a week apart, I might as well not maintain a separate git 17:23:22 -!- eith has quit [Ping timeout: 240 seconds] 17:23:46 blue_anna: trying to rebase a non-trivial branch is a waste of time 17:24:20 if the problem was showing up in a part of the game I edited I would probably be agreeing 17:24:43 blue_anna: it just makes a nicer-looking history, and would allow easier submitting of patches to those using an ancient patch system like quilt or a linear version control like SVN 17:25:44 if it's not, then show us what's wrong -- code outside your changes should not be buggy, and if it is, then it needs to be fixed 17:25:55 you know.. I moved the entire dat/des/branches directory and I continue to get the error with swamp 17:26:02 instead of Zot .. the first one in the list 17:26:10 its like its not looking in the files at all 17:26:48 could try removing your saves directory 17:26:53 i guess 17:27:24 or just saves/{db,des} 17:27:48 that was it! 17:27:55 ha ha! thank you doy!! 17:35:53 03dpeg * rbf18d73f3ee8 10/crawl-ref/ (3 files in 3 dirs): Actually use decks in vault definitions. (Haran) 17:56:55 ??fear 17:56:56 scroll of fear[1/1]: Scares monsters away from your current position, with a chance to save based on MR. Only affects living, non-berserk monsters. 17:57:02 -!- Siber has quit [Ping timeout: 272 seconds] 17:57:06 why isnt there a player fear spell? 17:57:15 :D that would be a good spell 17:58:07 as in one that makes the player scared? 17:58:10 or one that the player casts 17:58:52 because there is the latter, and nobody uses it because debuff spells are mostly really weak 17:58:54 ?? cause fear 17:58:56 scroll of fear[1/1]: Scares monsters away from your current position, with a chance to save based on MR. Only affects living, non-berserk monsters. 17:59:07 huh, thought that was it 17:59:15 it is, i guess it's not in learndb properly 17:59:28 it is in learndb properly 17:59:37 cause fear is equivalent to a scroll of fear 17:59:37 where? :P 17:59:40 so it's just a redirect 17:59:44 well it's not 17:59:47 because it costs 5mp 17:59:53 and isn't a scroll :P 17:59:55 the effect is equivalent d: 18:00:00 it's not power-based? 18:00:23 -!- Siber has joined ##crawl-dev 18:00:47 why not just say "A spell that costs 5 mp and is equivalent to {{scroll of fear}}"? 18:00:48 shrug, feel free to go source diving and fix it if you think these differences are meaningful 18:00:48 apparently it is 18:00:51 (: 18:00:59 i don't because as i said, the spell is no use :P 18:01:03 power-basing means it's usually even weaker than the scroll 18:02:24 ??cause fear 18:02:24 scroll of fear[1/1]: Scares monsters away from your current position, with a chance to save based on MR. Only affects living, non-berserk monsters. Also a level 5 enchantments spell "Cause Fear" with similar effect (but based on spell power). 18:02:26 there you go :) 18:02:45 ty 18:02:46 :) 18:03:06 well, so .. there was a player suggestion to give wraiths a fear effect -- anyone boject? 18:03:08 ** object 18:03:15 -!- Twinge has quit [*.net *.split] 18:03:16 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters&s[]=wraith#wraith 18:03:31 beacuse its the simplest effect in the world to add to a monster 18:03:43 wouldn't that make haunt even stronger? 18:03:49 -!- Twinge has joined ##crawl-dev 18:03:52 ish 18:03:53 ??haunt 18:03:54 haunt[1/3]: The new {summon wraiths}(L7 summ/necr): summons wraiths and undead "ghost" type monsters around the target. Smite-targetted, but only castable on a monster. Unlike its predecessor, considered to be very powerful. Causes sickness when cast unless you worship Kikubaaqudgha. 18:04:31 I can alternately add it only to the spectral warrior replacement 18:04:52 which I think I'm going to dummy-name greater wraith 18:04:57 i think haunt can summon those too 18:05:01 because it just sounds better than martial wraith 18:05:22 hmm 18:05:30 i liked phantasm, or whatever the suggestion along those lines was 18:06:23 but i dunno, i guess some monster radiating fear would be cool, even if it would only really affect summoners 18:07:11 it would be more interesting if it was added as a monster spell that affected the player first 18:07:17 sort of an anti-beholding 18:07:32 right, like backwards sirens? 18:07:49 yeah 18:08:17 I can do that .. but people will die 18:08:26 :) 18:08:36 could end up being pretty harsh to melee characters though, whereas casters could mostly just ignore it 18:08:40 its all encapsulated in mon-abil .. shouldnt be hard to repurpose it 18:08:59 unless you can't even target spells towards it 18:09:06 its brutal if an enemy resists and is faster than you, and you dont 18:09:11 MarvinPA: warding-style flinching, on the player 18:09:16 50% chance of your actions failing :D 18:09:21 Eronarn++ 18:09:22 you could die before you get control back 18:09:25 that sounds very annoying 18:09:28 good 18:10:07 (also, it would be interesting if warding (and this monster's fear) 50% chance of failure applied to 'steps to move closer to you', possibly limited to a certain radius) 18:10:40 if it's not preventing you from stepping away, i guess 18:11:17 honestly Id wrather change wraiths to do things that melee characters have trouble with 18:11:25 since thats sorta their target by design 18:12:52 definitely shouldn't prevent you from stepping away; shouldn't force you to either, though (if you're the player) 18:13:19 i think it's pretty safe to just say the PC is so heroic and adventurely that they never run in abject terror 18:13:27 how would you make it clear that you sometimes get penalised for moving towards it, then? 18:13:37 siren mesmerisation is pretty clear in that regard at least 18:13:52 some coloring/shading like that 18:13:54 although the issues with cTele are pretty silly, other than that it makes sense 18:14:53 it'd also have a Fear status effect, i guess 18:14:59 so you'd know you're affected from that 18:18:08 maybe a greater wraith has a second attack that gives stat drain 18:18:53 thats better for melee, and the mechanic is already built 18:19:34 wraiths don't do stat drain, though 18:19:46 they do xp drain, and that should be consistent 18:20:00 there are other undead that do stat drain 18:20:12 Eronarn, that's the other suggestion for wraiths on the brainstorm page 18:27:53 !seen greensnark 18:27:54 I last saw greensnark at Mon Sep 6 13:15:56 2010 UTC (3d 10h 11m 58s ago) saying Ok, back to work. on ##crawl-dev. 18:28:23 FooTV is stalled doing something 18:28:43 It already downloaded the ttyrec and now seemingly does nothing 18:30:28 -!- bfein_ has joined ##crawl-dev 18:32:08 Slightly related; I am currently providing the Henzell learndb on the rhf channel using direct http lookups. Or course it's quite inefficient and there was some talk of getting rsync access to CAO for duplicating the DB locally 18:33:29 ??ideas 18:33:29 ideas[1/294]: Anyone who wants to read this list should look at http://crawl.akrasiac.org/learndb.html#ideas 18:33:37 yeah you probably have to wait for greensnark for that 18:33:50 Yeah I talked about it with him 18:34:07 ?? bad ideas 18:34:07 bad ideas[1/2418]: A tree race, that moves super slowly but can spread roots to scout ahead. Gains different fruits it can drop from its branches as it goes up in level. Note: to read this whole list, visit http://crawl.akrasiac.org/learndb.html#bad_ideas 18:34:10 ??bad ideas 53 18:34:10 I don't have a page labeled bad_ideas_53 in my learndb. 18:34:16 ??bad ideas[53] 18:34:17 bad ideas[53/2418]: axes of distortion can play loud music 18:34:25 * MadCoyote air guitar 18:35:06 !learn add bad_ideas Doing a direct http lookup of Henzell LearnDB for each query. 18:35:06 bad ideas[2419/2419]: Doing a direct http lookup of Henzell LearnDB for each query. 18:35:12 it'd be neat to see bards and a music skill but I have no clue how to even begin to fit that into the game 18:36:18 My bot dies if I query ??bad ideas :P 18:36:19 -!- Twinge has quit [Read error: Connection reset by peer] 18:36:32 -!- Twinge has joined ##crawl-dev 18:37:15 joosa: could just have your bot also idle on freenode, and access henzell directly over pm 18:37:19 (: 18:37:34 That could be a solution 18:37:40 !lg * won s=class / o=N N<100 18:37:40 Unknown selector: n 18:37:53 anyone know how to do that? get infreuqnet win classes? 18:38:01 infrequent 18:38:50 Mu_ got it for me 18:38:53 !lg * won s=class / o=-N 18:38:54 3194 games for * (won): 33x Arcane Marksman, 45x Artificer, 47x Thief, 49x Summoner, 57x Wanderer, 58x Hunter, 60x Reaver, 61x Warper, 63x Earth Elementalist, 69x Death Knight, 71x Healer, 71x Air Elementalist, 77x Stalker, 88x Venom Mage, 91x Conjurer, 93x Monk, 94x Assassin, 94x Gladiator, 96x Priest, 121x Paladin, 127x Transmuter, 129x Ice Elementalist, 132x Wizard, 149x Chaos Knight, 152x Crus... 18:39:04 AM need some loving 18:39:19 only 2/3rd the wins of any other class 18:39:59 1% of total wins 18:40:04 I had a nice AM of Fedhas going 18:40:17 I have an idea because of a combo I keep trying 18:40:48 s=class / o=-N is equivalent to s=-class d: 18:40:50 I want to live out the Sinbad medussa .. she was a naga-like creature, tough as stone and slithered around with a bow and a shield 18:41:00 AM is very recent, so you'd need to limit it to new versions only 18:41:02 we could lower the shield penalty for bows/crossbows for AMs 18:41:09 blue_anna: nope 18:41:15 doy, :( why? 18:41:17 classes have no permanent effects 18:41:21 most of the AMs haven't been won at all since the race to get them off the unwon list 18:41:22 just starting stuff 18:41:25 !lg * won s=class / o=-N cv>=0.6 18:41:26 962/3194 games for * (won): 6/121x Paladin [4.96%], 6/71x Healer [8.45%], 8/47x Thief [17.02%], 9/69x Death Knight [13.04%], 11/63x Earth Elementalist [17.46%], 11/96x Priest [11.46%], 12/94x Gladiator [12.77%], 13/57x Wanderer [22.81%], 15/45x Artificer [33.33%], 15/49x Summoner [30.61%], 18/61x Warper [29.51%], 18/71x Air Elementalist [25.35%], 19/93x Monk [20.43%], 20/58x Hunter [34.48%], 23/60... 18:41:28 doy, oo 18:41:54 I don't master these lg queries very well 18:42:06 !lg * ktyp=winning cv>=0.6 s=-class 18:42:06 962 games for * (ktyp=winning cv>=0.6): 6x Paladin, 6x Healer, 8x Thief, 9x Death Knight, 11x Priest, 11x Earth Elementalist, 12x Gladiator, 13x Wanderer, 15x Artificer, 15x Summoner, 18x Air Elementalist, 18x Warper, 19x Monk, 20x Hunter, 23x Reaver, 23x Fighter, 26x Chaos Knight, 30x Venom Mage, 30x Stalker, 33x Arcane Marksman, 34x Conjurer, 41x Assassin, 43x Berserker, 56x Wizard, 59x Transmut... 18:42:21 better 18:42:33 what is it? 18:42:38 starting with +0 ammo vs hunter's +1 means they tend to run out of ammo really fast, and according to #1993 their flame/frost brand spells are barely any use 18:42:40 wow 18:43:01 !lg * ktyp=winning cv=0.5 s=-class 18:43:02 838 games for * (ktyp=winning cv=0.5): 7x Wanderer, 9x Warper, 12x Reaver, 14x Summoner, 14x Assassin, 15x Hunter, 16x Thief, 16x Stalker, 19x Conjurer, 19x Monk, 20x Earth Elementalist, 20x Air Elementalist, 21x Transmuter, 21x Healer, 22x Venom Mage, 24x Gladiator, 25x Death Knight, 27x Priest, 27x Enchanter, 28x Artificer, 31x Wizard, 32x Ice Elementalist, 33x Crusader, 37x Fire Elementalist, 3... 18:43:13 !lg * ktyp=winning cv=0.5 s=class 18:43:14 838 games for * (ktyp=winning cv=0.5): 94x Berserker, 94x Fighter, 58x Chaos Knight, 45x Paladin, 38x Necromancer, 37x Fire Elementalist, 33x Crusader, 32x Ice Elementalist, 31x Wizard, 28x Artificer, 27x Priest, 27x Enchanter, 25x Death Knight, 24x Gladiator, 22x Venom Mage, 21x Transmuter, 21x Healer, 20x Air Elementalist, 20x Earth Elementalist, 19x Conjurer, 19x Monk, 16x Thief, 16x Stalker, 1... 18:43:25 paladins dropped from #4 to last 18:43:33 doy, does initial class effect your skill modifier from your race? 18:43:43 blue_anna: skill modifier? 18:43:47 maybe people recognised that starting with TSO is no help at all :P 18:43:55 aptitude 18:43:57 blue_anna: no 18:44:05 !lg * won pa cv>=0.6 s=name 18:44:05 6 games for * (won pa cv>=0.6): 2x soul, 1x heteroy, 1x jokeserver, 1x coolrobin, 1x PigVomit 18:44:14 damn :) ok 18:44:20 !lg * won pa cv>=0.6 max=sc 18:44:20 6. jokeserver the Swordmaster (L27 MiPa), worshipper of The Shining One, escaped with the Orb and 15 runes on 2010-08-06, with 12786282 points after 125395 turns and 10:43:47. 18:44:25 haha, whee 18:44:42 the only real appeal for Pa is the ability to start with a long blade i guess 18:44:48 !lg when=t max=sc class=pa 18:44:49 No games for doy (when=t max=sc class=pa). 18:45:25 Nobody with access for canceling a stuck FooTV request? :( 18:45:43 I guess that particular ttyrec is broken 18:45:50 doy, the only way to improve AM is to improve the synergy between enchanting and ranged attacks? 18:46:49 or maybe improve their starting gear .. 18:50:57 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:51:38 ??fatigued 18:51:38 I don't have a page labeled fatigued in my learndb. 18:51:41 ??fatigue 18:51:41 I don't have a page labeled fatigue in my learndb. 18:51:46 ??fatig 18:51:46 I don't have a page labeled fatig in my learndb. 18:52:51 Ctrl^C really needs to clear these gollubriai 18:52:55 So many traps on my map 18:54:03 blue_anna: it means you can't berserk 18:54:13 monky, its good to see that :) 18:55:57 !lg * -tv:nuke 18:55:57 FooTV playlist clear requested by upsy. 18:56:11 boo 18:57:06 03kilobyte * r2c8d37561296 10/crawl-ref/source/ (3 files in 3 dirs): Give the pillars in Zot:5 a tile. 19:11:42 nemex's altars are handing out decks like candy 19:11:44 in trunk 19:16:04 his altars? 19:16:52 MadCoyote, yups 19:18:17 what do you mean 19:19:02 doy I've played 5 or so games since I got rebased up to trunk .. none of them past D5 19:19:12 and I've gotten 3 plain decks from his altars 19:19:30 oh, you mean the overflow altar vaults 19:19:50 umm yea the 1-tile altars 19:23:59 -!- bfein_ has quit [Quit: Adios] 19:27:19 -!- syllogism has quit [] 19:30:40 -!- st_ has joined ##crawl-dev 19:30:46 -!- clouded has quit [Read error: Connection reset by peer] 19:43:12 Add troves to shopping list (https://crawl.develz.org/mantis/view.php?id=2525) by minmay 19:47:05 03doy 07colour-patterns * r6ff54f8a401f 10/crawl-ref/source/ (7 files): don't require duplicating the coord_def 19:47:07 03doy 07colour-patterns * ra23efc3caf8f 10/crawl-ref/source/ (colour.cc colour.h main.cc): rewrite elemental colour handling 19:50:08 has anyone saved a game and restarted off trunk? 19:50:31 yes 19:51:02 we'd be getting quite a few complaints from people on cdo if that wasn't working 19:51:23 my saved game gives me "save file corrupted -- invalid offset" 19:51:47 my guess is that you broke save compat when adding your new monsters or something like that 19:52:02 that maybe .. maybe is my fault. is there something I need to do to make sure my enum.h changes don't interfere, besides tacking the changes to the end of the enumerations? 19:52:26 doy, well I did add a new monster just today but .. its tacked on the end I think 19:52:31 lemme chack 19:53:42 -!- elliptic has quit [Quit: Leaving] 19:54:31 -!- MarvinPA_ has joined ##crawl-dev 19:55:09 -!- MarvinPA has quit [Ping timeout: 252 seconds] 19:55:11 -!- MarvinPA_ is now known as MarvinPA 19:57:24 mon-data.h isnt order-specific to the enum.h enumeration, is it? 19:58:02 don't believe so 20:01:52 -!- MarvinPA has quit [Ping timeout: 258 seconds] 20:08:27 -!- elliptic has joined ##crawl-dev 20:11:41 -!- blue_anna has quit [Remote host closed the connection] 20:13:28 -!- MarvinPA has joined ##crawl-dev 20:15:22 -!- Pseudonut has joined ##crawl-dev 20:23:56 what's the point of vampire bats in crypt, exactly? 20:24:34 I'd get adding a nondispellable enemy but these are made of paper 20:24:44 I think it's for food 20:24:46 Player food 20:24:57 I'm getting to that :| 20:24:59 If it gets cool like the bats turning into vampires... that would be nice :3 20:25:06 And also the addition of that unique I suggested.... ne 20:25:12 also there's necromancers if you want more corpses, or even just normal bat monsters 20:25:26 living vampire bats is weird in itself, looking at vp race 20:25:36 I agree with that 20:25:56 That would suggest plain vampires are also living 20:27:07 also weird is draining damage instead of vampiric 20:27:55 also weird is that they're dark grey 20:32:19 yes, they certainly shouldn't be dark grey 20:32:39 red would work fine 20:46:42 we should add aquacrypt, with vampire sharks 20:46:46 in seas of blood 20:53:00 If you make it red 20:53:08 Then you need to make play vampire bat form red 20:54:30 surely it would distinguish that they're not the same thing better if they're different colours 20:55:53 and different names 20:56:07 also either I'm doubly mistaken or these things don't seem to spawn anywhere 20:56:20 apologies if I was an ass over second-hand information 20:56:26 Trunk 20:56:31 yes 20:56:50 I was spectating st_ and they seemed to spawn a few times 20:56:54 In bunches IIRC 21:22:42 -!- upsy has quit [Quit: Leaving] 21:28:16 New unique! 21:28:17 archer statue shoots a runed arrow. 21:28:22 "Archer Statue" 21:28:25 Some evil dwarf 21:28:52 really should fix that bug, it looks pretty silly 21:28:53 -!- xyblor has joined ##crawl-dev 21:29:23 but i have no desire to figure out the article handling code 21:29:26 because it's a mess 21:30:19 before I compile crawl, is there any way to confirm that I have the necessary dependencies? 21:31:56 Try compiling it and you'll find out 21:32:11 yeah but that takes a long time :( 21:32:22 and I've already tried it without success 21:32:41 well, nopaste the errors and we could help 21:32:42 (: 21:38:26 well it starts with this "cat: util/release_ver: No such file or directory" 21:41:49 do you have git installed? 21:41:52 yes 21:42:15 I may have messed things up with previous make attempts, is there a way to clean things up? 21:42:26 make distclean 21:42:56 the release_ver stuff shouldn't even be happening if you're working from a git checkout 21:43:27 because it should be able to figure out the necessary information from git 21:44:14 -!- gamefreak264 has joined ##crawl-dev 21:50:50 is it necessary to do a git checkout after the git clone? 21:51:41 no 21:51:46 what does "git describe" say 21:54:19 it's busy cloning the whole tree again, so I'll wait until it's finished 22:02:32 0.8.0-a0-1058-g2c8d375 22:08:02 and do you still get the message about release_ver when you do 'make'? 22:09:44 do I need to do the git submodule update first? 22:10:37 I still get the message about util/release_ver 22:12:52 the submodules are only important if you don't have all the dependencies installed 22:13:38 try "git describe --tags --long" 22:13:41 okay 22:13:42 and then "echo $!" 22:14:57 --long isn't an option, but with --all instead, I get: "heads/master" 22:15:08 oh, well 22:15:16 if --long isn't an option, that's the problem 22:15:17 echo $! gives 0 22:15:22 you should update your git 22:15:26 oh 22:16:18 alternately, if updating git is a pain, you can just remove --long from the makefile 22:16:47 hmm 22:17:02 it shouldn't make a difference unless you're actually building a tagged release version 22:17:18 line 867 22:17:27 gee, thanks 22:18:33 now I don't get the util/release_ver message :D 22:18:58 (: 22:19:25 the problem is that I am very lazy about upgrading ubuntu so I'm still on 8.04 or something 22:26:53 heh 22:37:28 -!- gamefreak264 has quit [Ping timeout: 252 seconds] 22:57:07 -!- gamefreak264 has joined ##crawl-dev 23:04:22 Improve descriptions of caster staves (https://crawl.develz.org/mantis/view.php?id=2526) by MarvintheParanoidAndroid 23:09:23 Don't waste a turn and MP when trying to recast death's door (https://crawl.develz.org/mantis/view.php?id=2527) by MarvintheParanoidAndroid 23:24:29 Don't prompt when unwielding temporary distortion brands (https://crawl.develz.org/mantis/view.php?id=2528) by MarvintheParanoidAndroid 23:27:43 03doy 07colour-patterns * rfb967e832589 10/crawl-ref/source/ (colour.cc colour.h feature.cc show.cc): make trees use the new colour system 23:42:15 -!- valrus_ has quit [Remote host closed the connection] 23:59:48 -!- Zannick has quit [Ping timeout: 240 seconds]