00:29:57 -!- xyblor_ has joined ##crawl-dev 00:30:06 * due sits on paxed. 00:31:13 wut? why? 00:31:32 you pinged out! 00:31:39 just making sure you are sutiably attached to the chat room. 00:31:56 -!- xyblor has quit [Read error: Connection reset by peer] 00:31:57 had to reset the adsl box. 00:32:02 :( 00:32:08 my work ADSL keeps dropping 00:38:18 -!- valrus has quit [Remote host closed the connection] 00:41:08 -!- Cryp71c has joined ##crawl-dev 00:49:29 -!- paxed has quit [Ping timeout: 276 seconds] 00:49:56 -!- paxed has joined ##crawl-dev 01:09:27 -!- paxed has quit [Read error: Operation timed out] 01:13:19 -!- paxed has joined ##crawl-dev 01:23:12 -!- Cryp71c has quit [Quit: Leaving] 01:34:08 dpeg is online but hiding, I see. 01:43:54 -!- paxed has quit [Ping timeout: 240 seconds] 01:46:10 -!- eith has joined ##crawl-dev 01:58:38 -!- paxed has joined ##crawl-dev 02:16:34 -!- paxed has quit [Read error: Operation timed out] 02:19:57 -!- paxed has joined ##crawl-dev 02:38:08 -!- st_ has quit [] 02:44:35 Moin! 02:49:45 -!- paxed has quit [Read error: Operation timed out] 02:50:47 -!- st_ has joined ##crawl-dev 02:52:12 -!- Twinge has quit [Read error: Connection reset by peer] 02:53:27 -!- paxed has joined ##crawl-dev 02:53:31 -!- Twinge has joined ##crawl-dev 02:55:14 -!- eith has quit [Ping timeout: 264 seconds] 03:23:14 -!- paxed has quit [Read error: Operation timed out] 03:39:35 -!- paxed has joined ##crawl-dev 03:57:42 -!- paxed has quit [Read error: Operation timed out] 04:06:15 -!- ortoslon has joined ##crawl-dev 04:09:11 hrm, currently any primary melee attack can cause bleeding, but only if you have claws. I initially thought it's a property of certain weapons (like that GSC I used), but this is obviously not the case. 04:10:45 -!- elliptic has quit [Ping timeout: 260 seconds] 04:11:10 sounds buggy 04:12:03 I guess it's supposed to be "any unarmed non-kick non-headbutt attack" 04:13:51 -!- paxed has joined ##crawl-dev 04:18:22 bleeding as in blood on floor, or bleeding as in these fancy new unarmed aux effects? 04:20:16 ah yes, it's not exclusive to aux attacks 04:21:10 that code looks screwy 04:21:55 it looks like not getting aux attacks might be beneficial for unarmed characters with claws 04:22:54 I'm also skeptical that the aux attacks can be both noticable and balanced 04:23:05 s/aux attacks/aux attack effects/ 04:23:18 yes, i'm skeptical about this stuff too 04:24:01 having monsters bleed is simply additional damage that's not instant 04:24:11 I'll make a note for review and potential roll-back on the 0.8 page 04:27:14 is there any good reason why claws make bleeding but other pointy and spiky things don't? 04:27:44 some DS players are unhappy when they get body slot mutations 04:27:59 (or is that not a good reason?) 04:28:41 potential other reasons: body mutations are boring; this way they just break unarmed and not all melee 04:29:29 hm 04:29:59 the eventual aim may be to use this to differentiate weapons more 04:30:20 by applying them to weapons too? 04:30:29 that makes more sense, if it's not broken 04:30:55 is the gameplay effect any different from poison? 04:31:06 thematically, the bleeding could be restricted (to ghouls and DS for example) by saying they have claws covered in some weird stuff 04:33:30 doy: it doesn't have the build-up thing at least, and damage is proportional to current hp 04:33:37 so it won't ever kill a monster 04:34:33 is it curved/capped, or does it wreck high-hp monsters, or is it unnoticeable against low-hp monsters 04:34:36 -!- paxed has quit [Ping timeout: 258 seconds] 04:36:11 -!- paxed has joined ##crawl-dev 04:37:12 monky: play an 0.8 troll and see what you think? 04:37:30 I guess 04:41:24 -!- Mu_ has joined ##crawl-dev 04:57:03 enable conjure flame (and maybe other fire spells) to burn down doors (https://crawl.develz.org/mantis/view.php?id=2496) by galehar 05:05:46 -!- upsy has joined ##crawl-dev 05:07:42 -!- dpeg has joined ##crawl-dev 05:10:27 -!- paxed has quit [Read error: Operation timed out] 05:12:08 consistency with hidden trapdoor spider (and submerged monsters) (https://crawl.develz.org/mantis/view.php?id=2497) by galehar 05:14:47 -!- paxed has joined ##crawl-dev 05:30:56 On the train I had an idea about godless Pan lords. Perhaps some of you will like it. 05:35:13 -!- Zaba has quit [Ping timeout: 240 seconds] 05:35:44 with regard to the godless flavour, does this mean supressing/reflavouring generation of the smiting spell on panlords? 05:36:07 food 05:39:20 -!- Zaba has joined ##crawl-dev 05:47:49 -!- paxed has quit [Ping timeout: 258 seconds] 05:49:06 -!- upsy has quit [Quit: Leaving] 05:49:19 -!- paxed has joined ##crawl-dev 06:00:30 -!- syllogism has joined ##crawl-dev 06:13:48 dpeg: without thinking a lot about it, I like the godless pan idea 06:16:29 it would nicely balance gods in pan; on the other hand it would boost spell-casters even further since those rely on gods least 06:21:27 back 06:21:36 by: cool 06:21:47 We can find ways to deal with that... 06:22:05 monky: why couldn't Pan lords have their own source of smiting? 06:22:15 as I said, reflavour 06:22:30 currently all smiting is reported as "divine providence" at death, if I recall correctly 06:22:53 -!- Anym has joined ##crawl-dev 06:23:32 monky: sure, should be reworded 06:23:54 -!- paxed has quit [Ping timeout: 240 seconds] 06:26:35 pan lord == demigod? 06:27:30 by: I wanted to avoid this connection :) 06:28:04 To me, they'd be more like a completely separate bunch of entities. Perhaps older? 06:28:36 yes, pan lord and demigod don't match too well from a flavour pov 06:30:33 by: also, why would demigods be powerful enough to cut off divine powers? :) 06:32:01 Gagarin the Skirmisher (L1 MfCr) (D:1) 06:32:12 Harry the Ruinous (L7 DECj) (D:5) 06:32:20 Buki the Magician (L7 DEFE) (D:5) 06:32:33 The Finnish players have better nicks, gotta admit that. 06:32:37 Ignore those, they got stuck 06:33:08 The server crashed and everyone lost their terminal, and crawl started eating 100 % cpu 06:35:41 by: I am very impressed. 06:35:53 by: can you estimate how long the whole agenda will take? 06:36:49 dpeg: what agenda? 06:36:57 by: your wiki page 06:37:09 there must be some confusion 06:37:33 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:clientserver 06:37:41 ah, that's Luca's page 06:38:13 I just remarked that Luca's first patches were merged 06:38:30 -!- paxed has joined ##crawl-dev 06:44:17 ah, I see 06:44:33 Still, do you think that's the way to go? 06:44:51 the other implementation is a screen scraper, and that's at most a short-term solution 06:45:10 so it's definitely not the way to go 06:45:11 Luca is not around anymore? 06:46:16 seems so 06:46:24 Pity that, need someone with a very long breath :) 06:46:35 Usually people come back, however. 06:47:35 the association of tiles with particular grid squares sucks, for example. That's something that needs to be put into a common structure, badly. 06:48:14 map_cell is meant to be rendered off, though it's probably not complete yet 06:48:43 I will defer all decisions to you guys. And stick to my little gods and vaults. 06:49:14 considering Luca scrapped his github repository, I'm not sure sure he'll be back 06:49:18 while doing the save rewrite I kludged the console<->tiles compat so it still works, but it would be great to get rid of tile_bk_fg, tile_bk_bg, tile_flv, tile_fg and tile_bg 06:49:41 kilobyte: that should be mostly straight-forward, I was just hoping Enne or someone would do it 06:50:22 Don't count on jpeg. I am not sure if she'll take up coding again, at least on a higher than leisurely level. 06:51:18 What is the policy for closing resolved issues on Mantis? 06:52:56 ideally, people would close issues after they confirmed it's fixed, though I'm not sure there's a real policy 06:53:10 no idea, really... I always just leave things I fix as "resolved" since "closed" disallows comments 06:53:19 ah, I see 06:53:23 I prefer closing .) 06:53:51 Guess we never ever talked about this, so everyone is doing that in his own style. 06:54:14 Of course, I am mostly closing FRs, never BRs. 06:54:45 basically by resolving you leave other people the option to react (directly closing and the only response of reopening both feel a bit more agressive) 06:55:12 with FRs it's often attractive to close, seeing how those discussions often go 06:55:37 yes, I see now where the differences come from 06:55:54 So doy has been resolving a bunch of BRs he couldn't reproduce. 06:56:02 Which is good and should stay that way. 07:03:06 -!- paxed has quit [Ping timeout: 240 seconds] 07:03:46 entry.des has 5000 lines -- that's enough to make splitting worthwhile, I think 07:04:09 that's a lot of entry vaults 07:04:28 entry vault variety is a good thing 07:04:55 -!- paxed has joined ##crawl-dev 07:05:55 monky: when we started, we made entry vaults likie crazy 07:06:01 now there are even some good ones :) 07:06:18 It would still help to have a tool which can rotate ascii 07:06:32 For some reason, many vaults are much higher than they're wide. 07:09:06 -!- paxed has quit [Ping timeout: 240 seconds] 07:09:39 evening 07:09:55 dpeg: that's easily done, actually 07:10:49 Hi due! 07:10:56 due: tell me! 07:14:53 it's... slightly complicated. 07:15:09 but it can be done 07:15:19 lol 07:15:55 I think nobody had doubts about that :) 07:16:04 rotating 45% is easy 07:16:34 well, but what's the point, as they will be randomly rotated anyway? 07:17:02 kilobyte: saves space in entry.des 07:17:26 due: you're downgrading from "easily done" to "slightly complicated" :) 07:17:27 -!- paxed has joined ##crawl-dev 07:21:22 45% == 90 degrees? 07:22:34 I want 90 degrees, yes 07:24:37 by: thanks for resolving the square LOS FR. 07:24:51 While I think that the idea should be tried out, that went completely out of hand. 07:25:34 I wouldn't mind trying it out, but it's not as easy to do as people seem to think 07:26:15 so even better to replace the FR (which people seem to view as a discussion board) with the wiki page 07:26:41 yeah, mantis does occasionally get used as a discussion forum 07:27:06 I guess c-r-d has sort of died for discussion, unfortunately 07:27:50 on the other hand, c-r-d discussions had a lot of painful input, too 07:28:12 yes 07:28:18 it always hurts 07:28:37 best way seems to be the wiki but several coders told me they don't read it :| 07:31:47 following a wiki like a forum is not really easy 07:31:56 I like the mailing list best 07:32:18 it's main issue is that the right people often just didn't reply 07:32:20 I mostly look at diffs on the wiki, rather than searching for new discussion 07:32:24 your old! mailing lists are pre web 2.0! 07:33:12 has anyone ever suggested putting the mailing list on gmane or some similar mail-to-news gateway? 07:33:25 what? it isn't? 07:33:36 even my blog is on gmane :-) 07:35:15 by: I will have exactly this problem with the 0.8 agenda. 07:40:25 I've submitted c-r-d for gmane, let's see how that goes 07:42:02 I guess people don't know the RSS2NNTP service yet? http://gwene.org/about.php 07:51:05 !seen sorear 07:51:06 I last saw sorear at Wed Aug 4 02:29:48 2010 UTC (4w 6d 10h 21m 18s ago) parting ##crawl with message chanpart. 07:58:08 where'd sorear go? 07:58:52 saving himself from playing in the tourney? 07:59:18 !lm sorear 07:59:20 7244. [2010-06-19] sorear the Unseen (L13 SpSt) killed Nergalle on turn 31935. (D:14) 07:59:34 !lg sorear 07:59:35 3253. sorear the Skirmisher (L5 OgCr), blasted by an orc priest (divine providence) on D:4 on 2010-07-12, with 281 points after 4460 turns and 0:46:00. 08:01:45 Wanted to talk to sorear about the summon cap. 08:01:51 I believe more and more that this is the best idea. 08:27:27 Does anyone know where the scoring scripts can be found? 08:27:58 tournament scoring? 08:28:19 yes 08:28:35 maybe http://github.com/greensnark/dcss_scoring 08:29:04 looks good, thansk 08:29:13 but I'm not sure it's had much 2010 activity 08:29:38 dcss_tourney probably 08:31:56 thank you 08:32:29 dcss_tourney 08:32:37 yes 08:32:45 I remade the tournament scoring page. 08:32:51 03Mu * r5d31537e75f0 10/crawl-ref/source/dat/des/branches/pan.des: Fix gloorx_vloq_2_st not generating the dark rune. 08:33:28 -!- valrus_ has joined ##crawl-dev 08:42:05 is it possible to override the removal of monsters in LOS at game start? 08:44:34 why does monster_polymorph assert !(mons->flags & MF_TAKING_STAIRS) 08:45:32 because whoever did that thought it couldn't happen (player can't zap wands during stair travel, etc.) or because the code assumes this in some strange way? 08:47:27 dpeg: possible in what way? 08:48:57 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 08:49:27 it's not configurable from Lua at the moment if that's what you mean 08:52:46 by: within the des file 08:52:55 but I could repair minmay's vault either way 08:52:59 sorry 08:53:17 probably you'd want to make certain monsters exempt from removal instead of not removing monsters at all? 08:59:07 Surr (L27 DSCK) (Pan) 09:00:02 !lm Surr crash -log 09:00:02 2. Surr, XL27 DSCK, T:121234 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20100907-135907.txt 09:00:40 chaos brand... 09:01:22 i already fixed that one 09:01:30 should update cdo 09:01:48 oh, or might just be him not updating the save 09:01:55 since compat was broken 09:02:05 or something, don't know the status exactly 09:02:35 by: yes, minmay has a vault with a player trapped in lava, and then a kobold with dispersal will set him free. 09:03:11 what happens if the kobold misses? 09:03:56 doy: there is a secret door 09:04:20 I like the idea, but what if new players don't know about secret doors :( 09:04:33 you cannot not find it 09:04:36 it is a cute little vault 09:04:52 only the kobold did not get placed (now I made it come around the corner and all is well) 09:05:05 I mean they might not know to search 09:05:18 they stand next to the door 09:05:43 hm, you think it is better if they can mvoe back and forth? 09:05:48 anyway, the vault stays :) 09:06:25 ooh 09:06:27 that soundsfun 09:06:29 entry vault? 09:06:31 yeah I can't think of anything else either, and I guess searching is documented in the help and tutorial, and they can reroll if necessary 09:06:35 dpeg: maybe it would be possible to place the monster in the epilogue? 09:06:54 by: wouldn't work 09:06:54 due: yes 09:07:05 the remove monsters from los call happens just before the game starts 09:07:12 after level generation 09:07:40 then I guess the best way to do it would be to set a new don't-zap flag 09:07:53 or a monprop, maybe 09:07:55 or not 09:12:36 anyone else look over my branch? 09:14:23 Issue is moot by now :) 09:14:45 doy: the new spell? Didn't, but I was about to suggest something exactly like this these days. 09:17:12 doy: I haven't, but sounds interesting 09:18:45 due: is it possible to override a description? 09:19:22 minmay places a statue with 09:19:24 : dgn.set_feature_desc_short("granite statue", 09:19:25 : "granite stump") 09:19:25 : dgn.set_feature_desc_long("granite statue", 09:19:25 : "This stump of granite was probably " .. 09:19:27 : "a statue at some point in the past.") 09:19:52 which adds the new line but displays the old description (one of Nat's loooong ones) at the bottom 09:21:18 Huh. 09:21:51 Helpppp :) 09:22:01 It shouldn't display the old ones. 09:22:04 Is the old one a quote? 09:22:06 yes 09:22:10 Is that an entry vault? 09:22:11 a stupid, long quote 09:22:12 yes 09:23:45 -!- enne has quit [Read error: Connection reset by peer] 09:23:57 -!- enne has joined ##crawl-dev 09:24:30 due: is there something I could do? Even removing the quote would be an option, but then we'd see whatever I replace it with? 09:25:22 um 09:25:30 for starters, that wo't work with an entry vault 09:25:35 because it'll screw up statues all over the level 09:25:50 you need to ue the code from zonguldrok's wizlab 09:26:02 will look it up 09:26:57 due: lua_marker? 09:29:03 yeah 09:30:01 can you help me? 09:30:25 03doy * r2655ef642105 10/crawl-ref/source/it_use3.cc: don't allow targeting submerged trapdoor spiders with reaching 09:30:48 i'm just off to sleep :( 09:31:00 sorrry 09:31:32 hm, okay 09:55:58 03doy * r3bbe43bb8fa2 10/crawl-ref/source/spl-damage.cc: don't allow targeting submerged monsters with airstrike 10:00:51 -!- Cryp71c has joined ##crawl-dev 10:02:42 03doy * radd97a5e8d68 10/crawl-ref/source/spl-damage.cc: also disallow airstrike on rock worms in a wall 10:03:59 cannot get it to work 10:15:05 I just noted for the first time that we now grey out walls out of sight. 10:15:19 It is fine with me -- has there been any feedback on this? 10:16:18 hmmm? 10:16:24 when have we not done that? 10:19:13 I thought we didn't :) 10:20:35 03dpeg * rf1f2dae0dc5b 10/crawl-ref/source/dat/des/variable/entry.des: A volley of beautiful entry vaults. (minmay) 10:23:20 sooo many open tickets 10:23:37 doy: you are so good. I will move some stuff to the wiki later today. 10:23:56 But it really is fighting against windmills. I know it back from the SF days. 10:24:21 (: 10:29:03 -!- elliptic has joined ##crawl-dev 10:29:58 -!- ortoslon has quit [Ping timeout: 272 seconds] 10:30:38 03by * re57f0554eac8 10/crawl-ref/source/ (fight.cc melee_attack.h): Fix bleeding with claws and two-handed weapons. 10:32:37 -!- ortoslon has joined ##crawl-dev 10:36:16 doy: I think "will resolve soon" included my moving this to some wiki page :) 10:36:30 ah(: 10:37:14 doy: just checked it, there'S something like this in the wiki 10:37:23 every dead FR counts =) 10:46:59 -!- MarvinPA has joined ##crawl-dev 10:48:16 jpeg removed the freezing potions message highlighting. How can I let git show me when messages.txt was changed, and how it looked like at some given point? 10:49:31 hm, there still is msc = $item_dmg:you are carrying freezes? and shatters? 10:49:35 not sure what is wrong 10:50:00 the messages have changed 10:50:12 -!- eith has joined ##crawl-dev 10:50:27 Ah, what are they now? 10:51:02 -!- ortoslon has quit [Ping timeout: 264 seconds] 10:51:02 now I also understand her comment =) 10:52:25 I don't know; they now detail what was destroyed 10:57:24 03dpeg * r48ff1a729344 10/crawl-ref/settings/messages.txt: Trying to reestablish message highlighting for item destruction. 11:00:40 -!- MarvinPA_ has joined ##crawl-dev 11:02:42 -!- MarvinPA has quit [Disconnected by services] 11:02:47 -!- MarvinPA_ is now known as MarvinPA 11:06:27 -!- Keskitalo has joined ##crawl-dev 11:06:31 Evenings! 11:08:45 Hi eino! 11:08:49 Thank you so much!! 11:10:31 The agenda mail, if it was helpful I'm glad! 11:10:41 (insert a question mark somewhere in there) 11:11:35 dpeg: I'm adding the granite stump tile in a sec 11:12:32 I'll look at the description too, I've managed to replace descriptions before, probably with markers or something. 11:13:01 dpeg: Very nice wiki page updates btw, keeping them readable 11:13:05 Keskitalo: thanks 11:13:17 16 day tourney sounds good to me too, I definitely ran out of steam in about 14 days :) 11:13:40 I also couldn't justify a full month of so much Crawling, neglecting other things :D 11:14:19 me neither 11:17:18 cutting entry.des into entry_simple, entry_large, entry_twisted is a first step, but not nearly enough: way too many simple maps (74 kb instead of 116 kb). Any ideas for how to split it further? 11:17:49 entry_gimmicky 11:18:51 you could sort by something arbitrary, e.g. are there doors? :) 11:19:20 entry_challenging for streak-breaking entry vaults :> 11:19:27 heh 11:20:04 by: won't work, many vaults only have vaults some of the time =) 11:20:11 I could do monsters vs no monsters 11:22:44 not enough monster entry vaults either... 11:23:09 I really need that script to rotate vaults :) 11:24:14 For some reason, I couldn't find a vim script by googling.. apparently rotating text blocks isn't popular enough. :P 11:24:17 hmmm, for some reason, all of my crash dumps are reporting "Crashed while calling exit()" now (ever since about two days ago) 11:25:20 Keskitalo: if you cannot find it on the net, it doesn't work. 11:25:29 anyone have any thoughts on that? kilobyte? 11:26:00 I see that too just now. 11:28:43 the only thing i can think of that happened in the last two days that might be related is the new save handling stuff 11:52:31 Hmm, I seem tobe getting crashes in zap_los_monsters when trying to start a new game.. 11:52:42 In tiles, dunno about regular 11:53:30 Here's the crash output, this after creating a character: http://crawl.pastebin.com/E8rvAxYq 11:59:56 -!- Eronarn_ has joined ##crawl-dev 12:00:41 -!- Eronarn has quit [Ping timeout: 255 seconds] 12:01:28 -!- M-Kaibigan has joined ##crawl-dev 12:03:13 -!- Eronarn has joined ##crawl-dev 12:04:44 -!- Eronarn_ has quit [Ping timeout: 255 seconds] 12:11:04 -!- slyshy has joined ##crawl-dev 12:13:05 The latest git pull is segfaulting when a game begins. 12:17:11 Keskitalo just mentioned that, but i'm not seeing it here 12:17:15 are you on tiles? 12:18:01 Nope 12:18:10 I'm having the same problem; linux console 12:18:30 I'm trying to submit a patch, but I can't until I'm sure it's working. :/ 12:21:40 can you nopaste the crash log? 12:22:11 I cleaned and rebuilt and I'm not crashing anymore 12:22:12 but 12:22:25 oh wait no nevermind still crashing 12:22:27 :( 12:22:40 http://gist.github.com/568703 12:22:47 I can see if I have the stack trace around 12:22:49 I guess the clean didn't really work 12:23:05 Seems like the LOS code is broken 12:23:07 (I did something wrong) 12:23:14 Is square LOS being added right now? 12:23:23 no 12:23:39 yeah, that's the same thing Keskitalo is getting 12:23:45 strange that i'm not 12:24:00 zap_los_monsters? is that the thing that the thing that removes monsters in los at gamestart 12:24:07 -!- Keskitalo has quit [Quit: leaving] 12:25:32 yes 12:27:37 but it seems to be crashing just when it's trying to figure out the los to begin with, before it even touches any monsters 12:29:49 Yeah. I'm too unfamiliar with the LOS code to figure this out. 12:30:16 hmmm, are you on a debug build? 12:30:38 at least I'm not; should I be? 12:30:43 no, just wondering 12:30:54 since i usually just do a wizmode build 12:30:55 doy, I just used make, no switches or anything. 12:31:07 I used make wizard 12:31:13 hmmm 12:34:00 -!- upsy has joined ##crawl-dev 12:34:15 doy: before my commit today I pulled and it worked. 12:34:53 can one of you with crashes rebuild as debug and get a backtrace from gdb? 12:34:59 Sure 12:37:31 It'll be a few. 12:38:25 I just did so, or at least I think I did; what's a good pastebin? 12:39:25 I like github gist but pastebin.com is fine. 12:40:26 http://gist.github.com/568721 12:40:50 03dolorous * r2afc708df8fd 10/crawl-ref/source/mon-stuff.cc: Add minor cosmetic fixes. 12:40:51 03dolorous * rdee2e8f6e542 10/crawl-ref/source/godabil.cc: Simplify. 12:54:53 03dpeg * rb9add36c9c77 10/crawl-ref/ (7 files in 3 dirs): Split up entry.des. 12:59:12 03dolorous * r7049e6048ae1 10/crawl-ref/source/dat/descript/ability.txt: Improve the "Enslave Soul" ability description a bit. 13:09:23 03dpeg * rf2ed09a34d89 10/crawl-ref/source/dat/des/entry/entry_small.des: Yet another entry vault (minmay). 13:14:41 monky: what was the message that you got in gdb when the crash happened? 13:15:10 pretty sure it was the same thing as to the right of #0 13:15:15 unless you mean something else 13:17:03 did it say "Program received signal SIGSEGV" above that? 13:18:52 pretty sure 13:19:25 that really doesn't make much sense 13:20:02 Program received signal SIGSEGV, Segmentation fault. 13:20:19 it also seems to have dumped a little corrupt save 13:20:23 what does "print this" say? 13:20:34 $1 = (los_def * const) 0xbffff55c 13:20:54 how about "print *this" 13:21:51 http://gist.github.com/568781 13:22:14 curious how it says shape = SH_SQUARE in there 13:22:33 Square LOS is breaking crawl. :/ 13:22:34 probably just because it hasn't been defined yet 13:22:44 SH_SQUARE is 0, if i remember correctly 13:23:02 the segfault is happening during the initialization of the los_def object 13:23:21 which doesn't make a whole lot of sense 13:24:03 03dpeg * rb3dacce174ec 10/crawl-ref/source/dat/des/ (branches/zot.des variable/mini_features.des): New minivaults (nrook). 13:24:59 this is just a normal build of master crashing on startup? 13:25:11 yes 13:25:22 It happened on wizard for me, and now I'm using debug 13:25:23 strangely it seems to work fine for me 13:25:31 (still bad) 13:25:37 About half the people say it works fine, and the other half is getting crashes. 13:25:41 64bit? 13:25:48 Keskitalo is having problems too 13:25:48 32 13:25:52 64-bit here 13:25:56 32 bit for me 13:26:26 old saves lying around per chance? 13:26:38 Nope 13:27:06 los_def.cc:19 is the constructor initialization list for a los_def object, there's nothing about that that should be causing segfaults unless the object itself is pointing to bad memory 13:27:13 but it's being created on the stack 13:29:17 looking at the object being created, it looks like it makes it through initializing the 'show' and 'center' fields, but fails before getting to 'opc' 13:29:57 valgrind has a couple of complaints in the save code 13:30:14 not sure how the save code would be related 13:30:35 it's weird enough that I'm guessing at some strange memory corruption issue 13:30:40 oh, maybe when it saves d:1, yeah 13:30:46 After the crash if you try to open crawl again it complains about save files 13:30:53 Says the save file is not a crawl save. 13:30:57 So I think the issue is there. 13:31:25 yeah it dumps little corrupt saves which is kinda cute 13:31:33 03dolorous * rb1c4ff81ec32 10/crawl-ref/source/mon-data.h: Move the Serpent of Hell to the uniques section in mon.data.h when save 13:32:12 hmmm, i don't see any valgrind complaints either 13:32:41 hmmm, actually, i was getting save-corrupting crashes yesterday, but they went away 13:33:07 and i haven't been able to generate crash dumps for a couple days now, because it keep saying the crashes happen during exit(), which is obviously not true 13:33:09 it's possible you don't get far enough to save, in which case the bug would be elsewhere 13:33:20 so memory corruption does sound pretty likely 13:33:34 have you made a clean build? 13:33:39 yes 13:34:58 Heavy Armour should reduce chance for item destruction (https://crawl.develz.org/mantis/view.php?id=2498) by StudioMK 13:36:09 valgrind complaints are all like this: http://gist.github.com/568812 13:38:47 by: that's a known false alarm 13:38:56 kilobyte: ok, good 13:39:04 I should add it to the list of suppressions 13:40:48 -!- paxed has quit [Read error: Operation timed out] 13:41:31 -!- slyshy has quit [Quit: leaving] 13:43:27 zlib is very tightly optimized and does some tricks like checking data bounds only every 8 bytes (which is guaranteed to be within malloced area, but may go beyond the end of actual data) -- but in such case, the result is thrown away 13:43:55 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:44:45 hrm, that access doesn't show up every time 13:44:51 -!- paxed has joined ##crawl-dev 13:45:02 it doesn't show up for me at all 13:45:55 kilobyte: do you get the crash at startup? 13:46:31 no 13:46:53 no crash, not even a (non-suppressed) valgrind warning 13:47:01 doy: oh, try wiping out saves/des 13:47:10 by: i've wiped out saves/ several times 13:47:36 ok -- I was at least getting strange error messages from there recently (some precompile lua chunk errors) 13:48:12 is anyone else unable to generate crash dumps? 13:48:25 i feel like that might be related, if this is a memory corruption issue of some kind 13:48:35 I get them normally 13:50:00 i get a dump printed to the screen that starts with Crashed while calling exit()!!!! 13:50:04 and nothing in morgues/ 13:50:16 for any assert errors or anything like that 13:50:28 what's your arch? I'm compiling on an i386 box just to check. 13:50:37 x86_64 13:50:44 me too 13:50:54 is that a debug build? I didn't try others. 13:51:12 nope, i've only been doing wizard builds 13:51:26 I've tried both debug and wizard on 32bit, and they're fine 13:52:07 by: if you trigger an assert, do you get a dump? 13:52:22 I did get a dump when killing 13:52:33 didn't try an assert 13:55:01 asserts produce dumps normally. fail() currently does not, but it doesn't even abort, so that's a normal exit. 13:55:13 putting an ASSERT(false) into _input() did what you're describing, with a bit of bactrace on stderr 13:55:51 tried non-debug with gcc-4.5 on amd64, still no crash 13:57:35 hmmm 13:57:46 you guys getting the crashes: you are all on linux, right? 13:58:05 at least I am 13:58:33 looks like dolorous is seeing the newgame crashes too 14:00:06 Segfault on new game start (https://crawl.develz.org/mantis/view.php?id=2499) by dolorous 14:03:52 the broken crash dump in my case is because CrawlIsExiting is dubiously set, even while crawl is in the start menu 14:04:05 that does sound like some memory access mess 14:04:21 yeah 14:05:39 my duration_index is overwriting it 14:05:41 I can reproduce that (on an artificial ASSERT(false)) but only in optimized gcc-4.5 builds 14:06:24 hehe, looping durations until NUM_MUTATIONS 14:07:08 doy: that's inside status.cc:init_duration_index; does fixing it help? 14:09:23 it's by's fault! 14:09:37 03by * r30cc5bce8aad 10/crawl-ref/source/status.cc: Fix out-of-bounds array writes. (oops) 14:10:00 "whoops" 14:10:02 (: 14:11:38 oh, and about the zlib thingy: I didn't see it because I have zlib 1.2.5 on my system, while our contribs have only 1.2.3 14:11:51 quoting http://www.zlib.net/zlib_faq.html#faq36: "Even though the code was correct, versions 1.2.4 and later was changed to not stimulate these checkers." 14:12:39 ah yeah, i've got 1.2.5 too 14:15:58 03kilobyte * rb49cb9215a91 10/crawl-ref/source/misc/valgrind-suppress.txt: Suppress a valgrind warning for zlib <=1.2.3 14:16:54 hmmm 14:17:01 now that crawl is back to generating proper asserts 14:17:07 triggering asserts is corrupting save files agaon 14:17:08 again 14:17:46 kilobyte: can you reproduce this, or should i dig up more information 14:20:56 03doy * r0bee4a3c8c90 10/crawl-ref/source/mapdef.cc: don't crash when given a bad deck spec 14:20:57 03doy * r3a7e6e0f3e6e 10/crawl-ref/source/mapdef.cc: accept "summonings" for decks of summonings (not just "summoning") 14:22:53 corrupting save files is BAD, that should never, ever happen. If shit happens, the code drops the save file like a hot potato, relying on transactionalism to start from the last commit on next load 14:24:33 well, after an assert (not sure if it happens all the time, but frequently at least) i get this when starting crawl: "save file (saves/doy-1000.cs) corrupted -- not a DCSS save file" 14:24:40 03kilobyte * r42f1ae56e74e 10/crawl-ref/source/libunix.cc: Hush an invalid warning from clang. 14:25:04 aah... at the very start, before it is saved once, right? 14:25:17 hmmm, possibly 14:25:32 could you check if the first 12 bytes of the file are zeroes? 14:25:40 hd saves/doy-1000.cs|head 14:25:56 they are here 14:26:40 001 [14:26:14] doy@zaon source(g:b49cb92) $ hexdump -C saves/doy-1000.cs | head 14:26:43 00000000 00 00 00 00 00 00 00 00 00 00 00 00 a8 10 00 00 |................| 14:27:09 -!- jmsaunde has left ##crawl-dev 14:27:28 yeah, so it's a save file with no committed data yet 14:27:38 the error message could be nicer in that case 14:27:59 should just remove the save file and continue as though it didn't exist 14:28:11 perhaps, not a bad idea 14:29:10 do we not do a save at the start of a game? 14:29:26 probably not incredibly necessary, but that might also help too 14:30:36 we do, but your assert happened before saving 14:30:59 i mean, right after d:1 is generated, before the first turn happens 14:31:21 03dolorous * r39fb92149048 10/crawl-ref/source/monster.cc: Treat twisted enslaved souls as insubstantial, as intact ones are. 14:31:26 that's the case currently 14:31:53 obviously not, because i'm triggering the assert after starting the game 14:32:38 What was that just commited? 14:32:50 *committed 14:36:47 03dpeg * r62f4078b08ad 10/crawl-ref/source/dat/des/entry/ (entry_small.des entry_twisted.des): Add a number of elaborate entry vaults (evilmike). 14:37:14 probably just affects shatter 14:39:47 doy: ah, indeed, at that moment D:1 is saved, but nothing else is 14:41:12 03dolorous * r5d90a21218b0 10/crawl-ref/source/dat/descript/ability.txt: Tweak wording. 14:43:50 -!- upsy has quit [Quit: Leaving] 14:52:54 03doy * r8d9797a2f0af 10/crawl-ref/source/stairs.cc: don't warn about entering excluded portals 14:59:08 03dpeg * rde502c03c2ba 10/crawl-ref/source/dat/des/branches/ (lair.des zot.des): Make secret door in worm ending of Lair:$ less obscure (OG17). 14:59:55 -!- upsy has joined ##crawl-dev 15:00:27 Elyvilon's Destroy Weapons and Traps (https://crawl.develz.org/mantis/view.php?id=2500) by Milgwyn 15:09:05 -!- Textmode has joined ##crawl-dev 15:13:06 03dpeg * rac561f1f3efb 10/crawl-ref/source/dat/des/branches/temple.des: Minor tweak to corrupted temple. 15:16:46 03dpeg * r0e01833ddc30 10/crawl-ref/source/dat/des/variable/altar.des: Disallow tgw_xom altar map on D:1. (kilobyte) 15:21:57 -!- Pseudonut has joined ##crawl-dev 15:27:39 the CIA stopped working? 15:30:49 CIA-81 reported something last at 22:16 15:31:18 At least I got mails for my further commits, so all should be well. 15:33:09 cannot find the FR where we discussed turtles 15:33:29 -!- eith has quit [Ping timeout: 260 seconds] 15:34:11 damn, these square los wiki comments annoy me 15:34:21 by: yes, I can imagine 15:34:25 good reaction of you 15:35:26 the other stuff is so needlessly verbose 15:35:54 yes 15:36:46 oh well, annoyed enough for now, see you later 15:37:17 start by lowering los to 6 and work from there 15:37:52 03dpeg * r9f985009f6fb 10/crawl-ref/source/dat/des/entry/entry_twisted.des: Remove imps from the abyssic cave-to-hall entry vault. (#2313) 15:38:41 by: bye! 15:38:55 -!- syllogism has quit [] 16:01:54 if [[FR>2388]] is the right syntax to link to mantis from the wiki, it's not working 16:02:07 ends up on some farm equipment search page 16:02:31 03dpeg * r362b7ef3ff4b 10/crawl-ref/source/dat/des/entry/entry_twisted.des: Prevent the cave-to-hall vault from teleport incidents. (#2201) 16:02:54 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters#turtles 16:03:14 OG17: yes? 16:03:28 just saying the link isn't going to mantis 16:03:50 OG17: I know, I wanted to replace the FR on Mantis with a wiki entry!? 16:03:56 that's because it's doing a google search 16:03:59 :< 16:04:10 yes 16:04:22 ah, you have to copy the link manually? 16:04:36 I have no idea if there's a shortcut or not 16:04:53 could talk to Napkin about that 16:05:02 I was more concerned with getting content from Mantis into the wiki. 16:05:09 i remember thinking there was but then there wasn't last time i looked 16:05:11 hmm? 16:06:17 oh.. i have to check the source too 16:06:19 Napkin: when I type a http link in a Mantis entry, it does not seem to work. 16:06:20 don't remember 16:06:28 not urgent, I would guess 16:06:29 pardon?! 16:06:45 i thought it's the other way around - no? 16:06:47 [[wp>Wiki]] is eg, a link to a wikipedia page "Wiki" 16:07:13 one after another 16:07:28 a http link in a mantis note should me interpreted as such automatically 16:07:49 give me an example, where it doesn't work, dpeg, and i'll have a look at it 16:08:01 OG17 is talking about doku not having a template like that to link to mantis 16:08:24 if it's even supposed to 16:08:47 i wrote it in the howto somewhere, but i forgot where 16:08:54 checking wiki source, 1s 16:09:22 03dolorous * rd2af2b5df12a 10/crawl-ref/source/ (beam.cc stuff.cc): Add spacing fixes. 16:09:39 03dolorous * r1c0746fb4692 10/crawl-ref/source/abl-show.cc: Remove redundant variables. 16:09:47 Napkin: it does work, Marc. OG17 said it wouldn't. 16:09:48 Sorry. 16:10:00 it doesn't work 16:10:08 it works for me 16:10:18 i think you guys are confusing each other 16:10:20 OG17: A plug-in that hyper links references to Mantis issues. References to Mantis issues should use the following format: ~~Mantis:123~~ 16:10:21 are you looking at the turtle link you added a few minutes ago? 16:10:25 Firefox 3.5.6 16:10:27 OG17: yes 16:10:29 yes, you are not talking about the same thing 16:10:32 OG17: use 16:10:42 OG17: use ~~Mantis:~~ 16:11:03 [[FR>2388]] is not the right syntax 16:11:06 dpeg's link leads to http://www.google.com/search?q=2388&btnI=lucky 16:11:09 Ah, the other way is not working. 16:11:09 is all I'm saying 16:11:10 okay 16:11:16 off to bed, g'night o/ 16:11:21 bye 16:11:24 "How the installed plugins are used is described on their appropriate description pages." 16:11:36 there aren't links to description pages :/ 16:12:06 https://crawl.develz.org/wiki/doku.php?id=wiki:start <- check the very top 16:12:16 Interwiki commands: 16:12:16 * 16:12:16 [[CrawlWiki>ArticleName]] for chaosforge = ArticleName 16:12:16 * 16:12:18 [[Mantis>IssueNumber]] or ~~Mantis:IssueNumber~~ for Mantis = IssueNumber 16:12:21 * 16:12:24 [[SFTracker>IssueNumber]] for the SF FR Tracker = IssueNumber 16:12:26 ah, i knew i read it somewhere 16:12:27 --- 16:12:32 but i could never find the page 16:12:38 ;) 16:12:39 will repair 16:12:39 o/ 16:12:47 \o 16:12:47 * Zannick kept checking wiki:syntax, not wiki:start 16:13:39 OG17: works now 16:14:06 cool 16:14:18 I've seen that sort of thing on other pages, was curious about it 16:14:47 A lot of cool ideas on the wiki... I wonder if we'll ever be able to implement half of them. 16:28:25 -!- st_ has quit [Read error: Connection reset by peer] 16:30:38 -!- clouded has joined ##crawl-dev 16:31:37 Do you get my c-r-d mail? 16:33:20 3 crawl-ref-discuss mails of yours just hit my disk 16:34:14 okay, that is good, something's odd over here 16:58:24 -!- Cryp71c has quit [Quit: Leaving] 17:01:08 Apportation should remember skipped items (https://crawl.develz.org/mantis/view.php?id=2501) by StudioMK 17:07:32 -!- dpeg has quit [Quit: Lost terminal] 17:48:13 -!- Eronarn has quit [Quit: leaving] 18:21:36 Reword the claw bleeding effect (https://crawl.develz.org/mantis/view.php?id=2502) by OG17 18:28:52 -!- MarvinPA has joined ##crawl-dev 18:35:37 03kilobyte * ree752e8fa86e 10/crawl-ref/source/ (9 files in 2 dirs): Whitespace fixes. 18:35:38 03kilobyte * r7a7978f7e0ad 10/crawl-ref/source/mon-data.h: Remove an unnecessary #ifdef. The order of mon-data.h doesn't matter. 18:42:31 03doy * rd34cbcc2ac2b 10/crawl-ref/source/fight.cc: disable "being crushed", at least until actual constriction goes in 18:42:31 03doy * r4bbe5e6dd396 10/crawl-ref/source/output.cc: there's no reason at all to disallow easy exit for the overview screen 18:42:45 -!- slyshy has joined ##crawl-dev 18:45:26 -!- Eronarn has joined ##crawl-dev 18:48:45 -!- Eronarn has quit [Client Quit] 19:01:03 -!- Eronarn has joined ##crawl-dev 19:01:22 -!- Eronarn has quit [Client Quit] 19:03:06 -!- Eronarn has joined ##crawl-dev 19:07:55 -!- Eronarn has quit [Client Quit] 19:10:21 -!- Eronarn has joined ##crawl-dev 19:15:06 03kilobyte * r5b0957a03be2 10/crawl-ref/source/ (files.cc files.h hints.cc stairs.cc): Fix portal levels not getting deleted [Mantis 2493] 19:22:54 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:26:09 03yobbobandana * rc80e8d13d7b2 10/crawl-ref/source/item_use.cc: Don't prompt for which ring to swap if one of them is cursed. 19:26:14 03doy * r758f9672c778 10/crawl-ref/source/item_use.cc: clean up the ring switching code a bit 19:29:02 -!- Pseudonut has quit [Remote host closed the connection] 19:59:19 haha 19:59:28 while fixing another bug, i noticed something 19:59:33 granite statues don't block apportation 19:59:39 so that zot:5 change was meaningless 20:00:14 nice 20:00:38 pretty sure that's a bug though, and the bug i was fixing fixes that as well, so 20:03:12 03doy * ra61615850d9f 10/crawl-ref/source/losparam.cc: make statues block opacity_no_trans 20:03:58 by, dpeg, kilobyte: ^^ review this please, it may have unintentional consequences, i'm not incredibly familiar with all the ways that the los code interacts with things 20:04:17 where's monster gender stored, out of curiosity? 20:04:19 the things i've noticed that it affects seem more correct to me, but 20:04:25 OG17: monsters don't have gender 20:04:34 for pronouns 20:04:48 uniques, anyway 20:05:03 mon_util.cc:mons_pronoun 20:05:11 oh, thanks 20:07:37 03doy * r985c2b2d7f21 10/crawl-ref/source/mon-util.cc: why did we randomly stop using enums halfway through this function 20:09:44 -!- valrus_ has quit [Remote host closed the connection] 20:28:24 -!- xyblor_ has quit [Read error: Connection reset by peer] 20:34:04 doy: so do statues block blinking now? 20:34:14 elliptic: possibly 20:34:22 didn't test that one 20:34:30 it is relevant for a few vaults 20:34:33 hmmm 20:35:20 in particular, the bazaar behind a statue... blinking was one of the few non-disintegrate ways to get in 20:35:30 i'd be inclined to not care, considering disintegration is probably more common than blinking 20:35:34 but i'm not sure 20:35:53 yeah, not a big deal and it might make sense to block blinking anyway 20:39:37 -!- valrus_ has joined ##crawl-dev 20:42:26 I don't think it makes sense to block blinking 20:42:30 Since you can blink through golems 20:44:15 what 20:44:59 not sure how golems are related 20:45:51 Golems are like statues, is what he's saying, I guess. 20:46:47 "You narrowly miss the hobgoblin." :D 20:47:49 I'm opposed to the whole change anyway 20:48:01 Makes statues nothing different than transparent rock walls 20:48:59 having two blocks transparent rock wall sat next to the orb wouldn't look as good :P 20:49:03 blocks of* 20:49:11 That's why it should be some unique statue 20:49:29 Some vaults will likely need changing 20:49:45 Or make the orb unapportable 20:50:09 there's not really any indication in the game that statues *are* any different from transparent rock walls 20:50:20 Apport through them 20:50:23 Blink through them 20:50:34 Because some monsters share the 8 glyph, the player will believe both still work 20:51:00 And blocking apport/blink suggests the statue is as big as a rock wall 20:51:13 Which makes it no different than a funky looking wall 20:51:21 you can blink through monsters but not through terrain, that's still consistent 20:51:36 Statues aren't exactly terrain when they're also monsters 20:51:43 the feature-statue/monster-statue distinction is sort of clumsy, if there's any way to avoid that 20:52:22 If you awnt to block apporting of the orb, put a room from the chamber that leads to the orb 20:52:40 -!- Eronarn has quit [Quit: Lost terminal] 20:53:51 -!- Eronarn has joined ##crawl-dev 20:54:15 In this way it would make sense to have it block LOS too 20:54:29 Because LOS suggests you can see through it, and if you can see through it, why can't you apport through it 20:54:36 Unless it were a vitreous rock wall 20:54:41 ie. inconsistent. 20:55:23 you can't apport through trees either 20:55:41 But trees are unique in that you can burn them D: 20:55:49 And IIRC trees block LOS 20:55:58 statues are unique in that you can disint but not dig them :P 20:56:06 one layer of trees doesn't block LOS 20:56:19 Then that needs changing too, imo 20:56:24 -!- upsi has joined ##crawl-dev 20:56:31 To one layer, that is 20:56:37 what, why 20:56:51 Anything which you can see through, suggests you can apport through 20:56:54 Except for walls 20:56:55 Basically 20:57:15 it doesn't suggest you can apport through it when you try and cast apport and find you can't target through it 20:57:19 Otherwise, why can we apport through hill giants, titans, golems, etc. when those are also massive 20:57:30 who cares, it works for gameplay 20:57:38 and isn't confusing in the least 20:57:41 And how is this better for gameplay 20:57:44 Then why would I be confused 20:58:01 It's massively inconsistent, imo 20:58:53 -!- upsy has quit [Ping timeout: 245 seconds] 21:00:40 how is it inconsistent 21:01:13 Monster statues you can do all that through 21:01:16 And golems 21:01:30 oh you weren't talking about trees 21:01:31 And monsters as big as them + bigger 21:01:34 No 21:01:35 Statues 21:01:38 Who cares about trees! 21:01:46 people up there a few lines :( 21:02:32 I'm going to have to file a FR request soon, for either "Block apportation/blink for big monsters/statues" or "Remove inconsistency with monster statues and apportation/blink" 21:02:55 The former would make more sense 21:03:43 But what if someone making a vault wanted to have a really small statue in it 21:03:45 :< 21:04:00 Like, statues in the dwarf branch 21:04:17 does it have more to do with size or shape though 21:04:38 Why would shape block apportation :< 21:04:45 shape/material 21:04:52 Material eh.. 21:04:58 /positioning 21:05:02 why does anyone care, you can apporate through monsters but not features 21:05:04 Material is a good point 21:05:09 apportate 21:05:09 I can live with that 21:05:10 OG17: exactly :/ 21:05:21 Hey I don't care anymore! 21:05:25 ^ -^ 21:05:30 it's weird how some statues are monsters and others are features though but oh well 21:05:42 Material mayn 21:05:53 Magic 'n' shiz don't go through that stuff mayn 21:05:58 :o 21:06:05 Geh 21:06:11 I'm gonna file the former FR 21:06:23 Makes blinknig easier when you're in a corridor with a big monster 21:06:26 Which is good 21:06:26 -!- Cryp71c has joined ##crawl-dev 21:06:32 To upload a patch do I just submit a FR? 21:06:39 mu's dis:7 gave me a nasty surprise when all the statues came alive upon killing dispater 21:06:43 was pretty cool though 21:06:56 anyway whatever, statues really aren't this interesting 21:06:59 Does the patch fix the weird portals? 21:07:12 No, the patch adds extra feedback to melee misses 21:07:14 weird portals was already fixed 21:07:19 Oh 21:07:29 So... 21:07:34 I just add a FR? 21:07:46 yeah, that's what others i've seen have doen 21:07:48 done* 21:09:30 Alrightey, patch submitted 21:10:15 Ooh, you can just add vaults too? Awesome. 21:12:35 Adds adverbs to missing in melee as feedback. (https://crawl.develz.org/mantis/view.php?id=2503) by SlyShy 21:15:26 Yes 21:15:30 Just mark it as a patch 21:15:43 Hm, I'm not sure I marked my patch as a patch. 21:21:10 -!- purge has joined ##crawl-dev 21:22:25 purge! <333 21:38:03 -!- purge has quit [Ping timeout: 245 seconds] 21:42:36 -!- purge has joined ##crawl-dev 21:42:40 due!! :D 21:45:45 -!- evilmike has joined ##crawl-dev 21:49:30 -!- Eronarn has quit [Quit: Lost terminal] 21:51:32 -!- Eronarn has joined ##crawl-dev 22:02:52 Okawaru shouldn't care if your dancing weapons get hurt/die (https://crawl.develz.org/mantis/view.php?id=2504) by StudioMK 22:08:46 http://codepeek.com/paste/4c86fe12376f013e22dd1db7?format=raw because stats are fun 22:14:00 doy: clearly, this means adding someone to the devteam increases their productivity by several multiples 22:14:05 let's add everyone to the devteam! 22:14:36 (: 22:21:26 dpeg asked me to contact him here regarding credits.txt (I contributed some vaults); when is he usually on? 22:21:55 germany-time 22:22:55 Thanks 22:24:52 -!- slyshy has quit [Ping timeout: 258 seconds] 22:30:13 -!- slyshy has joined ##crawl-dev 22:30:13 -!- slyshy has quit [Remote host closed the connection] 22:36:22 -!- upsi has quit [Quit: Leaving] 22:45:54 -!- slyshy has joined ##crawl-dev 22:55:57 -!- valrus_ has quit [Remote host closed the connection] 22:59:09 -!- kilobyte has quit [Ping timeout: 260 seconds] 22:59:54 -!- kilobyte has joined ##crawl-dev 23:19:04 -!- Cryp71c has quit [Quit: Leaving] 23:22:28 -!- slyshy has quit [Quit: leaving] 23:28:20 Current tiles build completely screwed up (https://crawl.develz.org/mantis/view.php?id=2505) by Core Xii 23:35:41 -!- Pseudonut has joined ##crawl-dev