00:20:29 -!- rax has quit [Ping timeout: 265 seconds] 00:21:40 -!- rax has joined ##crawl-dev 00:24:25 -!- elliptic has quit [Ping timeout: 252 seconds] 00:25:11 -!- Zaba has quit [Ping timeout: 276 seconds] 00:27:26 -!- slyshy has quit [Read error: Operation timed out] 00:35:42 -!- Zaba has joined ##crawl-dev 00:55:58 -!- Zaba has quit [Ping timeout: 272 seconds] 01:01:37 -!- Zaba has joined ##crawl-dev 01:01:53 -!- evilmike has quit [] 01:07:22 -!- Zaba has quit [Ping timeout: 272 seconds] 01:15:29 -!- JamezQ has left ##crawl-dev 01:17:31 -!- Zaba has joined ##crawl-dev 02:21:50 -!- Iainuki has quit [Ping timeout: 240 seconds] 02:35:04 -!- Iainuki has joined ##crawl-dev 03:24:06 In theory, Dispersal is broken; a request to change this (https://crawl.develz.org/mantis/view.php?id=2437) by MrMisterMonkey 04:20:40 -!- Mu_ has joined ##crawl-dev 04:38:14 -!- Hehfiel has quit [Remote host closed the connection] 04:38:46 -!- Hehfiel has joined ##crawl-dev 04:41:21 -!- Hehfiel has quit [Remote host closed the connection] 04:41:53 -!- Hehfiel has joined ##crawl-dev 05:53:46 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 06:05:54 -!- syllogism has joined ##crawl-dev 06:26:37 -!- upsy has joined ##crawl-dev 06:37:10 -!- dpeg has joined ##crawl-dev 06:37:22 Cheers 06:37:22 dpeg: You have 1 message. Use !messages to read it. 06:37:25 !messages 06:37:25 (1/1) Cryp71c said (19h 42m 55s ago): I can't remember if I did it intentionally...I did get them a while back in a game and didn't think much of it...so, probably? They're obviously quite powerful, but since hardly anyone will ever get to level 3 of the mutation randomly, It may not be a big deal. 06:37:42 uh, I forgot the question :) 06:38:11 Ah, I recall. 06:39:06 !msg Crpy71c I believe the point is that the _DS_ mutation feels less special if any old guy can obtain it. This is not so much a question of balance, more a question of flavour. I guess I don't care too much either way, so let's everything like it is, for now. 06:39:11 !tell Crpy71c I believe the point is that the _DS_ mutation feels less special if any old guy can obtain it. This is not so much a question of balance, more a question of flavour. I guess I don't care too much either way, so let's everything like it is, for now. 06:39:11 dpeg: OK, I'll let Crpy71c know. 06:40:21 -!- Moriasc has joined ##crawl-dev 06:56:36 !seen Keskitalo 06:56:36 I last saw Keskitalo at Tue Aug 31 21:48:00 2010 UTC (1d 14h 8m 36s ago) saying ~/win 3 on ##crawl. 07:05:41 03kilobyte * r4e15903fb004 10/crawl-ref/source/stuff.cc: Fix a harmless memory leak, to reduce valgrind spam. 07:05:42 03kilobyte * rd38f0bddf944 10/crawl-ref/source/misc/valgrind-suppress.txt: Suppress an O(1) memory leak in glibc. 07:06:22 dpeg: compare this: 07:06:29 !lg * t win s=char 07:06:29 321 games for * (t win): 49x SpEn, 23x DDNe, 22x MfCr, 18x GhFE, 18x HaTm, 17x SEAs, 9x MfIE, 7x HEWz, 7x HaBe, 6x HECr, 5x DDCK, 4x DSNe, 4x HEIE, 4x MfTm, 4x DECj, 4x SpVM, 3x MDEn, 3x DSAs, 3x HEFE, 3x SEIE, 3x DEWz, 3x SpSt, 3x DSBe, 3x DSVM, 3x KoCr, 2x DGRe, 2x MDFi, 2x DSIE, 2x NaIE, 2x MfFE, 2x MfCK, 2x KoBe, 2x NaPr, 2x DEIE, 2x TrAE, 2x OgHu, 2x NaWz, 2x DSMo, 2x DSWz, 2x DSFi, 2x DEFE, ... 07:06:42 !lg * t win class!=en s=char 07:06:42 268 games for * (t win class!=en): 23x DDNe, 22x MfCr, 18x GhFE, 18x HaTm, 17x SEAs, 9x MfIE, 7x HaBe, 7x HEWz, 6x HECr, 5x DDCK, 4x HEIE, 4x SpVM, 4x MfTm, 4x DSNe, 4x DECj, 3x DSVM, 3x DEWz, 3x DSAs, 3x DSBe, 3x SEIE, 3x HEFE, 3x SpSt, 3x KoCr, 2x NaIE, 2x DGRe, 2x MfCK, 2x DSWz, 2x DSIE, 2x NaFE, 2x KoBe, 2x DSFi, 2x DEIE, 2x NaPr, 2x NaWz, 2x TrAE, 2x DSMo, 2x DEFE, 2x OgHu, 2x MfFE, 2x MDFi, ... 07:06:53 er, sorry, I meant: 07:06:57 !lg * t win s=race 07:06:57 321 games for * (t win): 59x Spriggan, 44x Merfolk, 32x Deep Dwarf, 28x Halfling, 25x Demonspawn, 23x Sludge Elf, 23x High Elf, 18x Ghoul, 12x Deep Elf, 9x Naga, 6x Kobold, 6x Mountain Dwarf, 6x Kenku, 5x Troll, 5x Ogre, 5x Demigod, 4x Hill Orc, 2x Vampire, 2x Centaur, 2x Mummy, 2x Minotaur, 1x Human, 1x Mottled Draconian, 1x Black Draconian 07:07:01 !lg * t win class!=en s=race 07:07:01 268 games for * (t win class!=en): 44x Merfolk, 32x Deep Dwarf, 28x Halfling, 25x Demonspawn, 23x Sludge Elf, 23x High Elf, 18x Ghoul, 12x Deep Elf, 10x Spriggan, 9x Naga, 6x Kenku, 6x Kobold, 5x Ogre, 5x Troll, 4x Hill Orc, 4x Demigod, 3x Mountain Dwarf, 2x Vampire, 2x Minotaur, 2x Centaur, 2x Mummy, 1x Human, 1x Mottled Draconian, 1x Black Draconian 07:07:28 so it looks like the problem is not related to spriggans, but lies squarely on the enchanter side 07:07:34 yes 07:07:42 Well, Enchantments + EV, perhaps 07:07:53 One more reason to nerf Enchantments for 0.8. 07:08:49 I thought about the proposed split, and there's an issue: all offensive enchantments are useless later on, due to MR 07:09:05 This is a problem on its own, yes. 07:09:14 (Which we can also address for 0.8.) 07:09:15 this wasn't an issue before due to the overpoweredness of other spells of that school 07:09:45 well, it meant that those spells were generally classified as useless or underpowered? 07:10:12 but with the split, we'd end up with Curses being great early on (EH, Confuse, ...), and worthless later 07:11:12 iii 07:11:13 *hiii 07:11:14 First, our choice to make those spells attractive later on (or better, to provide higher level spells that work later on) 07:11:23 dpeg: Do you think we should register as a project on sourceforge? We could take over #dcss. 07:11:29 Second, early power is good on its own right, compare Poison 07:11:41 due: is it easy to do? 07:11:43 it also means we could hand out @dcss/developer/dpeg 07:11:47 er 07:11:50 not sourceforge, freenode 07:11:54 yes 07:11:57 i'm not sure what the process is like 07:18:16 -!- blue_anna has joined ##crawl-dev 07:22:21 Gotta go soon. 07:23:54 dpeg: Hi! 07:24:26 Hi! 07:24:31 Rather bye :) 07:24:40 Hehe, bye :) 07:25:23 I started a SpEn (my first) a couple of days ago, it's quite fun (and easy). No runes yet, I guess EH and Confuse are starting to hit their limit soon.. 07:25:46 Keskitalo: WE've just been discussing Ench nerfs (and boosts) ^ 07:25:59 Just chime in :) 07:26:30 Yeah, I kind of wanted to get first-hand experience on the subject. 07:27:22 I suppose I should play a crusader too. :) 07:27:26 dpeg: well, i'll email the other devs if i research some more 07:28:05 due: good! 07:28:46 cheers 07:28:48 -!- dpeg has quit [Quit: leaving] 07:45:29 I disagree that offensive enchantments are useless later on -- there remain plenty of low-mr threats 07:46:01 and if this makes people invest in say mass confusion, all the better 07:48:49 it's mostly draconians who have MR you can overcome with uncapped spells 07:49:23 you still need Englaciation instead of EH, of course 07:55:41 you have a good chance of plain hibernating a draconian knight 07:55:59 and a better chance of plain confusing it 08:00:38 Passwall should make your evasion and shield value fall to 0 (https://crawl.develz.org/mantis/view.php?id=2438) by ledtim 08:00:46 pff :P 08:02:12 it would be reasonable to have some offensive enchantment that has a chance of working against 1s though 08:03:01 I wonder if there's any point to learning Slow and Petrify with EH and Confuse already learned. (confusing touch looks good though) 08:03:20 hmm, what about that old idea of mine, "Possess Demon"? It was proposed as Summ/Ench since at the time buffing enchantments would be unthinkable, but now it could be pure Hex / Curse / whatever name stays 08:03:55 Passwall should make your evasion and shield value rise to infinite (because if you can pass thorugh a wall other things can pass through you)! 08:04:01 it's about making the demon not only enslaved, but also making you control it directly 08:04:30 so you see the world from its eyes and cursor keys make it move 08:05:42 It would be great to at least see how that would work, sounds very cool potentially 08:07:37 the idea has a problem: what with YOUR body? There are two options: 1. disappearing for the duration (probably too good -> Step From Time), and 2. being helpless (crappy) 08:08:09 -!- elliptic has joined ##crawl-dev 08:08:33 Helpless sounds like a delicious drawback. 08:09:06 Invis+Confusing Touch <3 08:10:20 I'm thinking about implementing witches at w or W 08:10:35 I've got several different types -- plain, evil, forest, and vanilla 08:10:44 and trollskonor -- a witch married to a troll 08:10:53 anyone have other suggestions? 08:11:17 those are all midlevelish monsters 08:11:30 between ogre and hill giant 08:11:30 wouldn't they be @? 08:11:47 like wizards or hell knights 08:11:49 kilobyte: what about you setting how "deep" you want to be in your trance - the lighter you are the more likely to just wake up, or when any sound is nearby (including a nearby shout or bark) 08:11:53 kilobyte, there's a long-standing concern I was informed of that @ and d are too full to add more 08:12:00 and deep, you are less likely to wake up unless you are actually damaged 08:12:11 both have disadvantages, but give the player another choice 08:12:18 otehrwise dwarves would be d not v 08:12:59 you're looking for enchantment spells that are effective better later game? 08:13:00 both d and v are bad. I've looked at the "v" version and it looks just awful. 08:13:28 I've grown fond of my bright yellow v deep dwarf artificers :) 08:13:33 it's nice if at least the glyph's size and general size makes sense, and v is one of smallest ones, for a not so small creature 08:13:46 while it currently fits vortices just perfectly 08:14:40 well that's .. thats a cool discussion for the wiki page 08:15:29 there are no illusion spells? any reason not to create illusions as player enchantment spells? 08:15:36 illusionary wall -- escape monsters 08:15:43 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 08:15:43 sounds good 08:15:51 illusionary gaurdian - kill monsters with their own fear 08:16:14 illusionary pile o gold -- escape from greedy mosnters 08:16:15 I dunno :P 08:16:48 unused glyphs are just "q" and Q", right? Plus some non-letter ones. 08:16:55 guardian looks more summonish to me 08:17:02 but might be a good Summ/Ench 08:17:20 pile of gold could be just right, since that's a pure illusion 08:17:39 that sounds kinda cheesy but it really is a cool mechanic :) 08:18:27 also you could give a mara-like double as an illusion 08:18:29 a stronger Projected Noise 08:18:44 or just an extra dumb lookalike as a lower-level version 08:19:23 or an illusion of you that runs away 08:19:33 ha! 08:19:46 thats good :) 08:19:55 if they take, it creates distance 08:20:45 Make Cheibriados stat boost tied to speed rather than # of ponderous armor worn (https://crawl.develz.org/mantis/view.php?id=2439) by ledtim 08:21:48 huldra! I got another witch :) okay, I'm good except maybe the letter -- kilo, do you have any preference about letters for Witch types? 08:23:43 not really 08:24:15 -!- Mu_ has joined ##crawl-dev 08:24:30 it can be w then? I'd prefer it since they will be showing up in a branch that already has wraiths and wights and such 08:26:08 worms... 08:27:23 Isn't "witch" a class rather than a race? 08:27:38 what species of witch 08:27:57 yea no they are .. I guess humans 08:28:19 but I have regular witches .. which are mostly different flavors of wizard-classed women 08:28:22 3 of them 08:28:25 and trollskonor 08:28:40 a witch married to a troll, and has spell selection that makes sense 08:28:45 and huldra -- which are like siren 08:28:45 Why not be wizards? 08:29:07 I mean they can be species WIZARD and genus whatever .. 08:29:13 oh, right 08:29:16 I just need the females for my branch :P 08:30:02 its interesting how consistently women sexually dominated men in scandanavian lore 08:30:10 :D 08:30:45 they've got like 4 different types of .. basically sirens, for example 08:31:18 for @, only white, lightgrey, red, magenta and cyan are taken 08:32:35 I'd want 3 more 08:32:41 arent white and lightgrey the same ? 08:33:31 ooh check that out here's already a wizard -- 08:33:41 yea I'll use @ for my witches 08:33:47 they could be pinkish 08:34:04 not on IRGB displays, which are every terminal emulator in existence save for terminal.app and console of certain ancient versions of Red Hat 08:34:04 upsy, I wish we could access the full color range :D 08:34:32 kilobyte, they are still 256 color for any but the most ancient though 08:34:32 what uses magenta? 08:34:43 /etc/X11/rgb.txt colors 08:34:44 upsy: male wizards 08:35:51 reserve @ - brown, green, yellow for me, if you're changing mon-data.h in any pet projects 08:37:13 256 colors support isn't that popular, especially on Windows. 08:38:40 I really would go for Unicode by default, though. Perhaps with a more conservative glyph for walls, though. 08:40:05 I was thinking about that -- about i18n specifically 08:40:30 you could have a config flag to use, say, chinese characters for monsters 08:40:43 except if you actually play in chinese -- then you change it to a different codeblock 08:40:51 the moment I finish up that @#$%^&* save format thing, I'll rewrite the whole charset support 08:41:30 but no, CJK characters are no good except for inscriptions and notes, since they take two character cells 08:43:06 we'd need a major mode kind of like hexcrawl to use those 08:44:59 it could be doable, with the "fullwidth" (double width) ASCII block at U+FF00, but with halved screen width, that's probably not the best idea 08:45:04 the proposed "Possess Demon" could end if you take damage 08:45:36 by: yeah, probably a good idea 09:05:42 That would make popcorn monsters matter. 09:05:44 hexcrawl is interesting 09:06:57 in mon-util there's a note in the code for multiple spellbooks 09:07:29 For consistent behavior in player_will_anger_monster(), all spellbooks a given monster can get here should produce the same return values in the following: is_holy_spell() || is_evil_spell()... etc 09:07:37 line 1540 09:07:55 but monster spells are not player spells 09:08:00 :D 09:10:44 those functions like is_holy_spell all work on player spells 09:11:21 and the enum for SPELL_CORONA from the monster spells is not guaranteed to be the same as the same one for player spells -- I'd assume 09:12:25 I guess Im wrong about that part 09:15:05 Im just going to ignore it I guess -- I dont care if a player would anger my witches based on which book in their spells they have open 09:20:33 monster spells are the same as player spells 09:20:45 :P 09:20:55 well, monster SPELL_ 's might be the same 09:21:02 but the spells themselves certainly are not 09:21:02 as in, they're the same enum 09:21:07 yea 09:21:11 I see that 09:21:40 they aught to be the same .. like in 0.9 09:21:42 but if a spell is implemented as both player and monster spell, it should be the same spell 09:21:55 in what case is it not? 09:22:05 players should have an effectable property that it inherits in common with monsters, and spells should effect that 09:22:38 by there are cases 09:22:50 example? 09:22:55 by if you look in the code its a lot of them, not just a few 09:22:59 by all the summon spells 09:23:02 call imp 09:23:05 summon small mammals 09:23:07 summon swarm 09:23:09 they both call imps 09:23:13 ooh yeah :) 09:23:47 but only the player one is_chaotic_spell() 09:24:23 why? 09:24:54 my bad, they share the same enum so they both do .. 09:25:02 the mechanics are probably slightly different 09:25:03 -!- Kurper has joined ##crawl-dev 09:25:13 but those basically are the same 09:25:27 but they are definitely no bound to be the same .. they are actually the same code or anything 09:25:38 *aren't 09:26:06 my implementation of SPELL_VAMPIRIC_DRAINING goes out of its way to copy the player spell, but still had to fudge 09:26:14 they're not forced to be the same by code, but they are by design I would say 09:26:16 mosnters dont have Necromancy skill 09:26:56 the important part of it for mon-util is that is_xxx_spell() returns the same 09:27:06 which it always will, and aught to -- its good 09:27:33 but like, right now I am writing new monsters and their spellbooks have.. for example (just as a first draft) one spellbook has SPELL_SUNRAY 09:27:56 which is ETC_HOLY and probably is_holy_spell() 09:28:30 -my- monster doesnt care if you're holy or not, it should attack 09:28:59 but depending on which spellbook it has open, if it has SPELL_SUNRAY in it, it will .. I guess possibly be neutral to a holy player 09:29:42 if another monster decides it wants to use my spellbook with SPELL_SUNRAYin it, all their spellbooks should also have the same is_holy, etc results -- that is what the note says in the code 09:29:46 -!- Cryp71c has joined ##crawl-dev 09:29:56 but I didnt design that into my monster .. and neither need someone later on, using that spellbook 09:30:00 -!- eith has joined ##crawl-dev 09:30:18 that is.. a lot of consideration at the programmer's level -- that's why I was confused 09:30:27 still am -- I'm just going to skip it for now :) 09:30:30 -!- elliptic has quit [Ping timeout: 265 seconds] 09:34:30 is there a reason why rakshas can see invisible but fake rakshas can't? it makes it trivial to tell the difference by examining them 09:34:48 thats neat to know :) 09:36:09 regular rakshas are silent and fake ones roar, also 09:36:26 although that seems much less exploitable 09:36:45 that all sounds like a bug 09:37:00 want me to send a patch? 09:37:22 sure, that'd be great 09:49:43 03by * r8ace29b2460b 10/crawl-ref/source/beam.cc: Simplify shield exercise for unsuccessful beam block. 09:49:43 03by * r75e4154515df 10/crawl-ref/source/abl-show.cc: Make ability skill training more consistent. 09:49:44 03by * r9d1858265519 10/crawl-ref/source/ (spl-cast.cc spl-cast.h): Remove an unused parameter from exercise_spell(). 09:49:45 03by * r0b6663b00ae6 10/crawl-ref/source/ (actor.cc actor.h player.cc player.h): Remove actor::exercise. 09:49:51 03by * r4029701003f4 10/crawl-ref/source/ (18 files): Collect calls to exercise() and sort by action instead of skill. 10:00:12 -!- MarvinPA has joined ##crawl-dev 10:01:18 Make fake rakshas also see invisible (https://crawl.develz.org/mantis/view.php?id=2440) by kurper 10:03:27 I want to make troll's wives spawn with a troll --for obvious reasons. anyone ever program a BAND_ monster? 10:03:46 :P **write 10:37:13 banded creatures are really the simplest thing 10:44:14 -!- henryci has joined ##crawl-dev 10:47:06 monsters in mon-data.h have to have different names? 10:47:36 I was going to have forest witches and evil witches and plain witches .. but have the differences be in their gear and spells, not their name 10:49:35 i think they need to have different identifiers but you can have them all display as "witch" ingame, grep that file for rakshasa for an example 10:51:08 Kurper, thanks .. mon-util.cc 10:57:04 -!- Cryp71c has quit [Quit: Leaving] 10:57:25 -!- Cryp71c has joined ##crawl-dev 11:11:41 Geryon's horn can be evoked while silenced (https://crawl.develz.org/mantis/view.php?id=2441) by MarvintheParanoidAndroid 11:16:43 Make draconian monsters able to pick up new equipment (https://crawl.develz.org/mantis/view.php?id=2442) by ledtim 11:44:19 e - the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlt 4884 gold 11:44:22 damn 11:46:33 another terrible fixedart with *rage :P 11:57:50 are ice statues in some global subvault? 11:58:18 maybe its a bug in my dwarf.des 12:24:06 -!- elliptic has joined ##crawl-dev 12:47:14 Anyone going to do a write-up about the Tourney this year? 12:49:58 is there a way to make secret doors unopenable to creatures? 12:50:06 in a des 12:53:53 my monsters keep finding their way out of their secret vaults before I arrive :P 13:03:08 you need to ask a mask or something on it 13:06:35 -!- Pseudonut has joined ##crawl-dev 13:22:31 -!- Vandal has quit [Ping timeout: 272 seconds] 13:22:50 -!- nrook has joined ##crawl-dev 13:27:27 Quaffing from water fountains should not provide sustenance (https://crawl.develz.org/mantis/view.php?id=2443) by nrook 13:30:42 -!- Pseudonut has quit [Quit: Computer went to sleep] 13:33:38 -!- Vandal has joined ##crawl-dev 13:41:27 -!- Pseudonut has joined ##crawl-dev 13:44:03 -!- Pseudonut has quit [Remote host closed the connection] 14:13:42 AdeonTwo (L27 MuAM) (Tomb:2) 14:14:09 !lm -log 14:14:09 rob, XL14 NaPr, T:39428 (milestone) has no matching game. 14:14:15 !lm * crash -log 14:14:15 111. AdeonTwo, XL27 MuAM, T:186483 (milestone): http://crawl.develz.org/morgues/trunk/AdeonTwo/crash-AdeonTwo-20100902-191342.txt 14:15:47 it'd be great if someone could update cdo for the memory leak fixed yesterday -- unfortunately don't have access to the right ssh key myself currently 14:19:08 besides removing the extra 20 nutrition for potions of water (and thus nutrition for water fountains), should the 40 base nutrition for all potions stay? 14:19:21 yes 14:19:30 You mean I don't have to 040qy on any fountain I encounter anymore? 14:19:41 you've never had to 14:19:51 food is not an issue in crawl at all 14:19:59 doy: do you think water fountains should continue to give nutrition? 14:20:05 doy: Tell that to my starved-to-death characters. 14:20:27 by: no real opinion 14:20:35 doy: and why do you think that normal potions should give nutrition? 14:20:48 it seems like an unobvious and useless mechanic 14:21:04 by: because watching whoever that was race back to his food stash quaffing potions of decay to keep him from starving was hilarious 14:21:08 (: 14:21:20 food is only an issue if you have a caster that has low casting growth and cannot find gourmand (and use sif) 14:21:24 or a spriggan 14:22:11 I had some food pressure on a DSPr of Yred early game in the tournament 14:22:16 the only spriggans with food problems are berserkers, they have good enough int and spellcasting apt that spell hunger isn't a real problem 14:22:22 and sever food pressure on a DDBe 14:22:45 ddbe can eat corpses at least 14:22:55 SpBe can run away 14:23:02 that DDBe did eat corpses 14:23:02 although ddbe really needs to be sacrificing corpses, so that's a struggle 14:24:12 berserkers/crusaders have far more food pressure than any caster 14:24:12 food was a terrible issue for my last spellcaster when no enemies left corpses 14:24:34 and even then there is no food trouble after the very early game 14:24:46 and he was xl10 14:25:17 died by collapsing in front of a yak, hoping to kill it and get some food 14:25:20 elliptic: yes 14:25:37 on that note, his ev was 3 when unconscious and his dodging skill went up 14:25:48 heh 14:26:12 oh, xl13, not xl10 14:26:27 !lg * ktyp=starvation s=name 14:26:27 1515 games for * (ktyp=starvation): 74x test, 28x chilliwack, 26x crawlie, 14x Archibald, 12x AuditDaFed, 11x aori, 11x Nexos, 10x Pseudonut, 10x NyaaKitty, 10x sorear, 9x Meow, 9x 78291, 9x KiloByte, 8x cbus, 8x nogglebeak, 8x phyphor, 8x MadDasher, 8x Chog, 8x Mayhem, 7x DashNine, 7x jeykey, 7x crepe, 7x Crackman, 7x Xiberia, 7x bookofjude, 7x magree, 7x redwood, 7x nsdk, 6x adamzap, 6x nil, 6x ... 14:26:41 !lg * ktyp=starvation s=name cv>=0.6 14:26:41 357 games for * (ktyp=starvation cv>=0.6): 35x test, 9x Pseudonut, 6x BlueAnna, 6x Dral, 6x yogidabear, 5x Annaslove, 5x nille, 4x KiloByte, 4x Elbereth, 4x Xiberia, 4x aori, 4x ldlework, 4x Spaghetti, 3x kaakat, 3x chrs, 3x Zeor, 3x bigboss, 3x Vicht, 3x tJener, 3x Gandelf, 3x unpaidbill, 2x erisdiscordia, 2x xyblor, 2x timecircuits, 2x spawt, 2x Serine, 2x LexAckson, 2x Stathol, 2x Nexos, 2x Dis... 14:26:50 so, that counts as a yak kill and not starvation... 14:27:28 but i could have handled the yak if i could have casted spells and/or not fainted 14:27:44 so it really was due to lack of food 14:28:40 yes, food kills are usually indirect 14:29:30 03by * r2c980d25fe42 10/crawl-ref/source/it_use2.cc: Potions of water don't give extra nutrition. Plain fountains give none. (#2443) 14:35:47 I suppose you could have made fountains drain after one use and increased the nutrition value but that's probably better 14:36:49 people are going to be confused, though, since there's no feedback about the change 14:36:55 so are potions of water useless now? 14:37:05 perhaps we should just plain out disable drinking from fountains? 14:37:13 to be fair most people probably didnt even know about the nutrition value 14:37:27 actions that have no effect but wasting a turn are outright useless 14:37:34 yes 14:37:41 drinking from sparkling fountains has a random potion effect 14:38:01 I'd keep it so it's consistant with sparkling fountains, unless you remove that too 14:38:16 drinking dry the elf:7 sparkling fountains is what enables cTele 14:38:24 that's a bug really :P 14:38:32 so that would also have to be changed if drinking from fountains was removed 14:38:35 which is useful for...i guess: xom and scumming for muts 14:39:14 or the hope that it'll cure the poison about to kill you 14:40:00 anyway, drinking from fountains should be kept for flavor 14:40:07 and curing rotting, since the most likely effects are healing or HW, and if you get rotting, you just pop up a potion of healing, which you needed to use anyway 14:40:13 for flavor! /rimshot 14:40:41 does anyone ever drink the fountains on elf:7 to enable ctele? 14:41:05 Zannick: we go long ways to remove useless things, so that flavor is not especially good 14:41:10 it seems pointless and also the kind of thing that's completely impossible to discover without spoilers 14:41:25 kilobyte: we have potions of water and scrolls of paper, don't we? 14:41:29 MarvinPA: I sometimes do, but only for completeness, never due to a need 14:41:46 potion of water can be used to throw clouds around 14:42:43 they can both be extra fodder for scroll/potion destroying effects, and for feeding jellies 14:42:47 -!- bhaak has left ##crawl-dev 14:42:56 -!- bhaak has joined ##crawl-dev 14:43:02 i thought carrying junk didn't affect item destruction 14:43:17 it does help against vanilla mummy curses 14:43:21 which is a bug 14:43:32 well, if you have 8 scrolls, and are stickied, which scroll is burnt first? 14:43:44 vanilla mummy curses are a pretty silly mechanic :/ 14:43:55 is it not random? 14:43:55 yeah, carrying junk doesn't help with item destruction 14:44:07 zannick: each scroll has a chance of being burnt independently 14:44:12 they could all burn 14:44:13 Zannick: multiple scrolls may burn 14:44:16 aha 14:44:36 carrying more scrolls just means more will burn on average 14:44:39 vanilla mummy curses only work well against fire stormers and similar characters 14:44:54 and even there it's only an issue for them in zigs 14:45:08 marvinpa: and in tomb? 14:45:14 oh yeah 14:45:20 non-Oka non-Ely chars just use a spammal or two 14:45:36 yeah, i have never done tomb without allies doing most of the killing 14:45:45 I dropped potions 14:45:53 fire/ice stormed tomb 14:46:18 kilobyte: firestorm can easily kill a mummy if you aren't careful with it 14:47:02 also, banishment is the best way of dealing with regular mummies :) 14:47:40 -!- Textmode has joined ##crawl-dev 14:49:49 -!- Vandal has quit [Ping timeout: 265 seconds] 14:58:40 -!- ixtli has quit [Ping timeout: 265 seconds] 15:00:08 -!- Moriasc has quit [Ping timeout: 276 seconds] 15:08:03 elliptic: right, I just worshipped TSO in all but one of my full games, and the remaining one was a mummy 15:08:46 !lg * won cv>=0.6 urune=15 s=god 15:08:47 189 games for * (won cv>=0.6 urune=15): 49x The Shining One, 25x Kikubaaqudgha, 25x Sif Muna, 22x Vehumet, 14x Makhleb, 11x Nemelex Xobeh, 10x Jiyva, 10x , 9x Okawaru, 4x Zin, 3x Fedhas, 3x Lugonu, 1x Trog, 1x Elyvilon, 1x Cheibriados, 1x Beogh 15:09:21 too bad I usually miss a rune due to some fuckup :( 15:10:43 !lm * type=br.end place=Tomb s=god 15:10:44 1224 milestones for * (type=br.end place=Tomb): 279x The Shining One, 215x Sif Muna, 176x Okawaru, 133x Kikubaaqudgha, 83x Vehumet, 71x Makhleb, 67x Nemelex Xobeh, 62x , 32x Trog, 24x Xom, 22x Lugonu, 18x Zin, 15x Cheibriados, 10x Elyvilon, 5x Beogh, 5x Yredelemnul, 4x Fedhas, 3x Jiyva 15:11:19 !lm * type=br.end place=Tomb s=god cv>=0.6 15:11:20 441 milestones for * (type=br.end place=Tomb cv>=0.6): 101x Kikubaaqudgha, 94x The Shining One, 59x Sif Muna, 54x Vehumet, 27x Nemelex Xobeh, 26x Okawaru, 22x , 22x Makhleb, 15x Cheibriados, 4x Lugonu, 4x Fedhas, 4x Trog, 3x Zin, 3x Jiyva, 3x Xom 15:11:39 -!- Pseudonut has joined ##crawl-dev 15:17:11 -!- Kurper has quit [Ping timeout: 276 seconds] 15:17:49 yay for the ghost code, it checks the file's version in five redundant places 15:17:54 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:18:17 ha 15:19:54 have you seen on termcast.org? blackpenguin from #nethack.de is staging a uniques tournament 15:20:13 heh 15:21:25 poor ijyb 15:21:42 pretty unsurprising 15:22:03 weird that khufu is #2 15:22:24 he might not have fought the really tough guys yet 15:22:35 there are still a lot of fights to go 15:22:36 @?? khufu 15:22:37 Khufu (04M) | Speed: 10 | HD: 18 | Health: 240 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison | XP: 12953 | Sp: demon, smiting (7-17), torment symbol, summon undead, doroklohe tomb. 15:23:32 yay ijyb 15:23:38 oh wait 15:24:59 the script is still a little bit buggy. he already said, he probably would have to run it more than once again :-) 15:25:52 the tournament allows summons, but not bands 15:26:07 and is on an open arena which gives summons a big edge 15:26:08 -!- dpeg has joined ##crawl-dev 15:26:16 cheers 15:26:40 meow! 15:26:53 dpeg: we're watching termcast:uniques_tourney 15:27:15 hahaha, well done grinder 15:27:23 who did he beat 15:27:35 he paralyzed menkaure to win the third game of the fight 15:27:43 kilobyte: nice :) 15:28:24 dpeg: it's not me, per bhaak, it's blackpenguin from #nethack.de 15:28:25 Khufu is good :) 15:28:33 i'm not seeing jessica, is she last 15:28:46 per bhaak? 15:28:48 maybe my term is too small 15:29:09 yes, she's last. and no, your terminal is fine, my script still has some bugs 15:29:11 no, doesn't show on mine, either 15:29:23 also I have only 69 of 74 uniques 15:29:32 blackpenguin: cool stuff :) 15:31:12 at least it's fun, yes. going to develop that further. we just thought about a sigmund factor... like how many sigmunds do you need to win against foo (or how many foo are killed by a single sigmund) 15:31:26 so expect more funny shows like this later 15:31:48 blackpenguin: you're still in the Nethack camp? :P 15:31:51 cerebov just "lost" 3 times in a row 15:31:58 but i'm pretty sure he won 15:32:28 to whom? i missed it 15:32:33 trj 15:32:45 maybe he lost, wasnt really paying attention 15:32:47 dpeg: well.. I know DCSS for just 1 month now. played my first game in the tournament on Aug 5th. and no, I haven't played nethack since then, but that doesn't mean I won't do anymore 15:33:00 no, he won against TRJ 15:33:17 but I think it was actually scored as 0:0 for some reason 15:33:27 so they both got three losses from it 15:34:01 sonja doing well 15:34:05 blackpenguin: well, there's no rule that you should never play Nethack again :) I am sure that some folks around will play Nethack 3.5.0 for days upon release. 15:34:06 elliptic: just another bug. the script doesn't know about "devoured by a tear of reality" 15:34:09 i don't think sonja got the credit for that kill against louise 15:34:10 it seemed that sonja didn't get credit for banishing louise 15:34:14 !fight cerebov v the royal jelly 15:34:31 blackpenguin: that shouldn't be relevant for cerebov v TRJ 15:34:32 dpeg: you still believe in a release of 3.5.0? optimist! 15:34:40 did seem to be the problem with sonja though 15:35:49 elliptic: need to check out why it wasn't recognized then. the script currently only searches the last match of "(opp1|opp2).*(dies|is destroyed)" so any other message of death is missed. 15:36:03 !fight sigmund v spriggan firefly rider 15:36:11 I would greatly appreciate if crawl would return the result as exitcode 15:36:28 eh? did that not go in, or did i misread the 0.7 changes? 15:36:34 -!- MarvinPA has joined ##crawl-dev 15:37:52 blackpenguin: it was a cynical joke, don't worry :) 15:38:03 nessos was 2:1 against the lernaean hydra 15:38:34 you don't need your own parsing, there's arena.result 15:38:48 and it does support t:3, too 15:39:14 * New monsters: elephant, dire elephant, hellephant, spriggan, spriggan druid, spriggan firefly rider. 15:39:25 draws are possible, even though pretty unlikely 15:39:28 kilobyte: great! thanks for the info 15:39:33 @? spriggan firefly rider 15:39:33 unknown monster: "spriggan firefly rider" 15:39:36 zannick: I think that's a mistake and they meant: 15:39:39 @?giant firefly 15:39:40 giant firefly (12k) | Speed: 16 | HD: 7 | Health: 15-27 | AC/EV: 1/18 | Damage: 8 | Flags: fly | Res: 06magic(65) | Vul: 09poison | Chunks: 07contaminated | XP: 241. 15:39:41 @??spriggan rider 15:39:42 spriggan rider (12i) | Speed: 16 | HD: 11 | Health: 35-52 | AC/EV: 1/16 | Damage: 21 | Flags: see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contaminated | XP: 1076. 15:39:47 or that 15:39:55 ah 15:40:14 then yes, that's a mistake 15:40:29 the changelog is meant to convey information to the reader, not to give a list of literal monster names 15:40:38 a mistake that made it into bad ideas when i quoted it the first time i saw it 15:41:33 i see 15:42:54 miau 15:43:27 -!- Pseudonut has quit [Remote host closed the connection] 15:44:25 03by * rc2a8facb2ac2 10/crawl-ref/source/tags.cc: Spelling. 15:44:39 03by * r2f93068efd70 10/crawl-ref/source/ (map_knowledge.h show.cc showsymb.cc tags.cc): Fix new map_knowledge not handling cloud colours properly. 15:45:34 roxanne-nikola is amusing 15:46:24 uniques_tournament needs a lernaean hydra simulcarum 15:46:58 though it probably wouldnt do much better than the real thing 15:53:39 this mara v lom lobon battle is strange 15:53:57 uniques_tournament is cool! 15:54:00 and the result was wrong, since the summoned one won (I think) 15:54:01 Who wrote it? 15:54:10 mara creates a lom illusion and the two loms have trouble killing each other 15:54:40 kilobyte: the result seems to be mara wins 15:54:57 I'm surprised the summoned one is winning before vanishing though 15:55:37 I guess the "Lom Lobon dies." message at the end means the match is counted for Mara 15:55:52 ah, right 15:55:53 greensnark: it's blackpenguin's 15:56:13 !lg * killer=uniq killer=~illusion|ghost 15:56:14 No games for * (killer=uniq killer=~illusion|ghost). 15:56:19 blackpenguin: Nice work on uniques_tournament 15:56:28 !lg * killer=uniq killer=~illusion 15:56:29 33. Surr the Fencer (L23 HEAE), worshipper of Okawaru, blasted by Surr's illusion (the air) (woven by Mara) on Vault:8 (vaults vault) on 2010-08-30, with 382832 points after 73808 turns and 7:18:50. 15:56:31 greensnark: how does fightclub determine winners? 15:56:34 !lg * killer=uniq killer=~illusion s=killer 15:56:34 33 games for * (killer=uniq killer=~illusion): 3x Sealer's illusion, 1x Zicher's illusion, 1x Nexos' illusion, 1x Gogmagog's illusion, 1x Miron's illusion, 1x MarvinPA's illusion, 1x syban's illusion, 1x Surr's illusion, 1x dtsund's illusion, 1x Moose's illusion, 1x thack's illusion, 1x pingpong's illusion, 1x clouded's illusion, 1x BirdoPrey's illusion, 1x valrus' illusion, 1x soul's illusion, 1x... 15:56:51 by: yes. just another bug. lots of bugs... but hey, it's a very early version. 15:56:54 !lg * killer=uniq killer=~illusion s=ikiller 15:56:56 33 games for * (killer=uniq killer=~illusion): 32x Mara, 1x BirdoPrey's illusion 15:57:04 doy: It used to wait until one side was completely gone, but now I think it counts and waits for one team to go to 0 15:57:25 The counting is pretty fragile, I don't think it was an improvement :P 15:57:43 doy: it uses the file arena.results - I just didn't know about it when I created my script 15:58:10 arena.result that is 15:58:17 witches! witches! witches! witches gone wild! (https://crawl.develz.org/mantis/view.php?id=2444) by blue_anna 15:58:41 Well, blue_anna knows how to write a catchy subject 15:59:06 :D 15:59:09 Some of the fights are a little one-sided :P 15:59:25 go khufu 15:59:27 gloorx vs. the lernaean hydra seemed quite close 15:59:45 Asmodeus v Grinder was hilarious 16:00:12 does it use sprint uniques? :P 16:00:18 tiamat is pretty impressive 16:00:43 eustachio your centaur 16:00:44 Eustachio your centaur did pretty well 16:00:48 aww, eustachio came really close 16:00:51 i didn't see the sprint uniques there 16:01:02 aw :P 16:01:18 Mennas ought to be amusing against the spellcasting uniques 16:01:42 Mu_: oh, some uniques are sprint only? I knew about 69 uniques only (I took it from the tourney results of casmith789), found there are some missing there (and these are not in my script yet), so the missing uniques are sprint uniques only? 16:01:49 the iron giant does very well if he summons a lot :P can't remember if he's a unique or not though actually 16:01:59 blackpenguin: yes 16:02:04 yep 16:02:12 good to know :) going to include them in the next version. 16:02:14 sprint uniques weren't counted towards uniques total in the tourney 16:02:30 there's the Enchantress, too 16:02:38 does she exist? 16:02:42 :P 16:02:53 not in sprint 16:02:59 also ijyb hd:500 16:03:18 oh wait ijyb doesnt have spells 16:03:18 :( 16:03:22 ijyb hd:500 spells:magic_dart 16:03:37 ijyb hd:500 spells:fire_storm 16:03:37 @??jiyb hd:500 spells:magic_dart 16:03:38 unknown monster: "jiyb" 16:03:43 @??ijyb hd:500 spells:magic_dart 16:03:44 Ijyb (02g) | Speed: 10 | HD: 500 | Health: 28 | AC/EV: 2/12 | Damage: 4 | Flags: !sil | Res: 06magic(12) | Chunks: 07contaminated | XP: 15000 | Sp: magic dart (3d64). 16:03:48 wow too low 16:03:52 some other spell then :P 16:03:55 @? ijyb hd:500 spells:fire_storm 16:03:55 Ijyb (02g) | Speed: 10 | HD: 500 | Health: 28 | AC/EV: 2/12 | Damage: 4 | Flags: !sil | Res: 06magic(12) | Chunks: 07contaminated | XP: 15000 | Sp: fire storm (8d375). 16:04:02 speaking of uniques, the serpent of hell only ever appears once and has a capitalised name, why not make it an actual unique? :p 16:04:17 Serpent of Hell can spawn randomly in Gehenna 16:04:22 Pretty rare though 16:04:28 huh really 16:04:30 I agree it should be made unique 16:04:36 "pretty rare" as in "never going to happen" :P 16:04:39 i've never seen one :P 16:04:43 syllogism: I've had one :) 16:04:48 nice 16:04:53 Something like Geh:2, surprised the crap out of me 16:04:57 chuck should appear in one of the corners in v:8 16:05:17 he'd fit right it with the other giants 16:05:29 he needs a pre-historic branch :P 16:05:29 We need uniques that can disguise themselves 16:05:38 And when you beat them they tear off their masks 16:05:43 And you get to fight a new unique 16:05:54 greensnark: my idea for a shapeshifter unique who appears as other uniques still stands 16:05:55 ijyb wearing a cerebov mask 16:05:56 Sorry, I just had to watch Scooby Doo with kids from next door, I'm in a bad shape mentally 16:06:23 Sigmund, wearing the skin of a hobgoblin 16:07:04 greensnark: and as the reward, you get to kill Scrappy, then skin him and piss on the chunks, then set them on fire 16:07:12 if people like that idea, i will reimplement later this month :P 16:07:23 Zannick: "reimplement"? :) 16:07:33 -!- Vandal has joined ##crawl-dev 16:07:40 kilobyte: I'd forgotten how dreadful it was 16:07:52 greensnark: yes. old old old ignored patch 16:07:58 for 0.5, iirc 16:08:35 it wasn't very good, and i'd like to try making other uniques hostile to him once known, eg if he was placed as dowan 16:09:12 We need a tiered tournament 16:09:21 poor ijyb 16:09:35 So you can have a champion for the lower levels, a midgame champion, and an endgame champion 16:10:02 by: I get exercise() crashes on the arena 16:10:22 !fight ijyb hd:500 spells:fire_storm v francis 16:10:30 * Zannick snrk 16:10:55 !fight ijyb hd:500 spells:fire_storm v antaeus 16:11:11 greensnark: the boundaries are fluid, you'd just reward the monster that's just below each of the boundaries 16:11:17 wow, fire storm can kill antaeus practically instantly 16:11:26 !fight ijyb hd:500 spells:fire_storm v the royal jelly 16:11:34 TRJ closes too fast 16:11:38 !fight ijyb hd:500 spells:fire_storm v the royal jelly t:3 16:12:00 heh 16:12:03 haha 16:13:22 Some minivaults (https://crawl.develz.org/mantis/view.php?id=2445) by nrook 16:14:16 do summoners in the arena ever abjure 16:22:45 03by * r8f5e864865d6 10/crawl-ref/source/fight.cc: Fix an exercise call without player check. (kilobyte) 16:24:05 why is norris no longer a surfer? 16:26:18 "they didn't have surfers back in the 1600s" 16:26:40 clearly they had magic and minotaurs, though 16:26:43 :P 16:28:09 I hear surfing is quite popular in the shoals 16:28:42 blackpenguin: the enchantress has an edge against Khufu (8:5ish), but gets nuked by Tiamat or Cerebov 16:28:54 @? the enchantress 16:29:05 the Enchantress (13i) | Speed: 16 | HD: 15 | Health: 35-54 | AC/EV: 1/40 | Damage: 26 | Flags: spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1950 | Sp: paralyse, sleep, haste, banishment, invisibility, teleport self. 16:29:41 kilobyte: but she's sprint only, too, yes? 16:30:03 none of sprint maps have her 16:30:37 at least I dont have her on my list yet. 16:30:42 so it's like the Lernaean hydra in 0.5-0.6 16:32:15 Mu's sprint should probably have defenders with a different name, too -- since they have nothing in common with those in the normal game, so people will have strange expectations 16:32:35 spriggan vault guards 16:32:36 new mara strategy: buff, drink confuse, wait for mara to clone you, drink healing, kill mara 16:33:20 oh.. 16:33:59 could someone add the feature, that items picked up by friendly monsters, no longer show up in the searchable stash? 16:35:16 items seen to be picked up? 16:36:27 well.. i had searched (ctrl+f) for a plate mail, went there, picked it up and dropped it, so my orc would wear it. when the next orc bowed and joined, i saw that ctrl+f search still showed the plate at the position it was no longer. 16:36:46 kilobyte a lot of the enemies in the map aren't what you'd expect in crawl so i wouldn't worry about it too much 16:37:41 Mu_: i just got a sprint 3 temple with no spellbook, i think in trunk one is meant to be guaranteed though? 16:37:53 -!- Cryp71c has quit [Quit: Leaving] 16:37:55 has cdo been updated? 16:38:02 i only commited the map yesterday 16:38:18 the map's there in trunk, so i guess so unless you commited an update since? 16:39:11 -!- henryci has quit [Quit: henryci] 16:39:45 there is always a book under the wizard, if it aint there then cdo is still usin the tourney version :P 16:40:02 hm, maybe it is then :( 16:40:19 The cdo install script clobbers the sprint map with the tourney version, unless someone fixed that 16:40:51 But I thought I made that change only for the 0.7 script 16:47:52 also i'm happy that people are still playin it even after the tournament :P 16:48:03 Mu_: :) 16:48:12 greensnark, i just removed the forcing of the map 16:48:22 Napkin: Wait, I just did the same thing :) 16:48:26 i might play it to get revenge on all the time i spent on it :P 16:49:05 no, i mean, on 1st of September - i modified dgamelaunch.conf to no longer enforce the sprint map when starting a 0.7 sprint game 16:49:07 especially with the nerfs on the statues and the spriggans 16:49:25 didn't modify any scripts.. forgot :-$ 16:49:54 I never had any trouble with the statues 16:50:00 who is the one person that ijyb beat in the unique tournament? 16:50:07 I had! 16:50:13 Napkin: Ah, cool. I've removed the force-copy of the map from the update script 16:50:44 i had all the trouble D: 16:50:47 -!- Kurper has joined ##crawl-dev 16:50:52 will it begin using the new map immediately now then ? :p 16:50:58 Do uniques like Pikel come with their band in unique_tournament? 16:51:06 i always tried to solve the spammal issue with my own spammals 16:51:07 dpeg: no, bands are disabled 16:51:18 i think they should be enabled though 16:51:19 that worked sometimes 16:51:45 great, greensnark :) 16:51:47 frederick won that last fight 16:52:26 and this problem with stash not being updated seemed to have been a but... later a orc switched to a battleaxe on the ground and the stash was updated... hmm 16:52:39 *to have been a bug 16:55:59 is there a better way to see the health of my two orc warriors, then to check them one by one with "x"? 16:56:19 go snorg! 16:56:56 is health listed in ctrl+x screen? 16:57:17 !fight snorg v dissolution delay:0 t:10 16:57:38 Napkin: is it not? 16:58:02 i'll check, currently all at full health 16:58:30 Lots of words spent on Mantis about orc followers, btw :) 16:58:51 playing for the first time, it's fun to see them level up :D 16:59:00 Someone should make a tournament's over posting at Mantis, rgrm etc. 16:59:09 Napkin: yes, everybody loves that :) 16:59:59 i wish recall could come earlier 17:00:22 difficult to get them equipped properly.. losing them all the time 17:00:41 Napkin: now you're in Mantis territory :) 17:01:14 status "consumed by blood-lust" is not shown in ctrl+x screen.. 17:01:20 (Some players have tirelessly campaigned for commands to (de)equip their orcs. But the developers stood strong and adamantly denied them this.) 17:01:24 but i remember there is a mantis issue about that already 17:01:34 hehe 17:01:54 i am switching with ctrl+t all the time, so that's no problem 17:02:18 haha i just saw an articulated kraken watching sprint on cdo, that's awesome 17:02:42 orcs are surprisingly strong with the slings i gave them :D 17:02:57 -!- Pseudonut has joined ##crawl-dev 17:03:08 ah, lightly wounded is listed in ctrl+x screen, dpeg 17:03:56 it would be cool, if the friendlies could get a separate category on the screen though. and coloring them by health, instead of by whether they wear a runed/glowing item or not. 17:04:39 Napkin: agreed. FR :) 17:04:55 uuh, too tired right now 17:05:11 I could add it to the general ctrl+x screen ticket ;) 17:07:14 you know trog's hand doesnt actually affect your MR 17:07:39 on another note, uniques that are still boring: norbert, duane, joseph, jozef, edmund, either of frances/francis (they're basically the same), and possibly maud, nergalle, and urug 17:08:03 need to do something with these guys besides "make them shallower" 17:08:50 -!- blackpenguin has quit [Ping timeout: 276 seconds] 17:09:06 i don't think we'd really lose anything by just removing the first four entirely 17:10:00 doy: I am fine with removing but has any one of them good speech? 17:10:05 no idea 17:10:07 blue_anna: no? 17:10:32 dpeg, it just cast_regen() 17:11:01 I am writing the same effect for monsters so I had to dig it up 17:11:17 blue_anna: that would be a bug. The hand is supposed to increase MR during its duration. 17:11:22 then why does the @ screen show higher magic resistance during trog's hand 17:11:40 abl-show.cc has the call, and spl-selfench.cc has the cast_regen() func 17:12:06 blue_anna: no, read the source to cast_regen 17:12:35 doy, the mpr message _says_ it adjusts mr 17:12:46 unless DUR_REGENERATION also adds regen though, tis not doing it 17:13:00 blue_anna: DUR_REGENERATION and DUR_DIVINE_REGENERATION are different 17:14:16 doy: in case of removal, good speech should be preserved (for example by commenting it out and storing at the end, or by moving it some other unique whom it befits) 17:14:17 ooo 17:15:42 -!- blackpenguin has joined ##crawl-dev 17:22:46 doy: just kill them all 17:23:15 it's not like we lack uniques or ideas for them 17:24:07 yes, we have added like 25 uniques over the past two years or so, i think we could stand to get rid of a few 17:25:06 removing the least unique uniques sounds fine 17:25:35 terence should be removed over edmund, edmund + sigmund is amusing 17:26:04 terence is a less awesome ijyb 17:26:04 doy: didn't we already cut some uniques? 17:26:12 Also, the speech... 17:26:23 uniques w/o speech are free to go, of course 17:27:28 those with boring variants of "mercenary" speech too 17:28:42 yes 17:28:43 -!- Pseudonut has quit [Quit: Computer went to sleep] 17:30:16 how did my orc earn his unique name? 17:30:38 Napkin: appointment by Beogh 17:30:46 randomly? 17:30:54 Napkin: no, level up 17:31:01 ah, ok 17:31:53 -!- blackpenguin has quit [Ping timeout: 265 seconds] 17:32:41 -!- glen_ has joined ##crawl-dev 17:32:58 -!- glen_ has left ##crawl-dev 17:37:23 sprint_mu seems to use the unique "pairs" explicitly (joseph/jozef, francis/frances, sigmund, edmund) 17:37:30 not sure what to do about that, really 17:38:03 insert them directly into the des? 17:38:18 like the other uniques, mennas and chuck and whoever else is there 17:38:39 i mean, if they're going to be removed from main crawl 17:39:14 you have it backwards, mennas and chuck and whoever else were inserted into main crawl, they're just blocked from being generated 17:39:24 oh, huh 17:39:44 block them from being generated? :P 17:39:53 not added 17:40:52 doy: start with Norbert, Terence, Harold 17:40:59 I always liked the pairs, btw. 17:41:31 hmmm, i suppose 17:41:32 @?? norbert 17:41:33 Norbert (07@) | Speed: 10 | HD: 10 | Health: 105 | AC/EV: 0/10 | Damage: 25 | Res: 06magic(66) | Chunks: 07contaminated | XP: 1397. 17:41:48 the pairs really should be differentiated somehow though 17:41:57 especially francis/frances 17:42:06 sure 17:42:21 @??maud 17:42:22 Maud (05@) | Speed: 10 | HD: 13 | Health: 118 | AC/EV: 0/10 | Damage: 24 | Res: 06magic(86) | Chunks: 07contaminated | XP: 2167. 17:42:37 maud at least has a concept, just not one that's actually implemented 17:42:46 should do that too, somehow 17:44:39 doy: amnesia? :) 17:44:40 @??joseph 17:44:41 Joseph (10@) | Speed: 10 | HD: 7 | Health: 66 | AC/EV: 0/10 | Damage: 9 | Res: 06magic(46) | Chunks: 07contaminated | XP: 610. 17:44:42 @??jozef 17:44:44 Jozef (13@) | Speed: 10 | HD: 11 | Health: 90 | AC/EV: 0/9 | Damage: 18 | Flags: spellcaster | Res: 06magic(73) | Chunks: 07contaminated | XP: 1666 | Sp: teleport other, minor healing, b.venom (3d16), slow. 17:45:13 @??harold 17:45:14 Harold (09@) | Speed: 10 | HD: 9 | Health: 76 | AC/EV: 0/8 | Damage: 12 | Flags: spellcaster | Res: 06magic(60) | Chunks: 07contaminated | XP: 1238 | Sp: b.fire (3d17), blink. 17:45:16 Duane has no redeeming qualities, too. 17:45:44 yes, duane was on my original list, but he's paired with wayne 17:45:45 shrug 17:46:09 doy: Duane/Wayne? 17:46:49 the pairings can be replaced by another unique 17:46:51 i think removing norbert, duane, joseph, jozef, and francis is a good idea 17:46:53 yeah 17:47:01 and then figure out what to do about the pairs afterward 17:47:05 they have nothing in common except for vaguely similar name 17:47:08 right 17:47:27 s/wayne/francis/ for instance 17:47:31 or something like that 17:47:37 what is wrong with joseph? 17:47:43 heck, even Wayne will change his glyph, we just don't know to what yet 17:47:47 elliptic: what is right with joseph? 17:47:51 what makes him interesting? 17:47:52 joseph at least is interesting because he has a nice sling and bullets 17:47:54 -!- blackpenguin has joined ##crawl-dev 17:48:16 can give those to someone else 17:48:27 "uses a sling" isn't a great unique concept 17:48:32 doy: holy monster unique 17:48:41 dpeg: for example 17:48:57 elliptic: there have been 25 or so uniques added... time to cut a few of the indecent ones. 17:49:12 and halflings 17:49:17 (: 17:50:28 i would like to see mennas in crawl 17:50:43 yes 17:50:55 the other sprint uniques are kinda gimmicky 17:51:04 but mennas is quite good i think 17:51:16 i only know of mennas and chuck 17:51:25 iron giant 17:51:44 nellie 17:51:46 mennas = instakiller if you get silenced and don't have usable means of haste or teleport with you 17:51:53 instakiller in a not very fun way 17:52:10 @??mennas 17:52:10 well, he should go somewhere he fits in 17:52:10 Mennas (15A) | Speed: 15 | HD: 19 | Health: 150 | AC/EV: 15/28 | Damage: 30, 20 | Flags: 08holy, see invisible, fly, !sil | Res: 06magic(202), 10elec++, 03poison | XP: 6578 | Sp: confuse, silence, minor healing. 17:52:13 like a vault 17:52:54 he has the !sil flag? 17:53:01 yes 17:53:19 so he can continue to confuse you and heal himself while silenced 17:53:31 D: 17:53:32 i think removing !sil would be fine 17:53:38 unlike silent spectres, he's not perma-silenced 17:53:42 doy: +1 17:54:00 removing !sil might make him stronger in some situations since he wouldn't waste time on those spells 17:54:22 how long does his silence last? 17:54:32 elliptic: but it would remove most of the "instakill" aspect 17:54:37 doy: how? 17:54:59 the instakill aspect is that he moves from around a corner and silences you and beats on you until you die 17:55:20 unless you are very buff or have usable consumables, you can't deal with that 17:55:40 or are anything but a conjurator 17:56:10 kilobyte: a lot of crusader-types wouldn't be able to deal with that either 17:56:31 elliptic: so we place him deep enough that you should have usable consumables 17:56:31 you can quaff !speed, \haste, \tele, no? 17:56:36 nrook: yes 17:56:39 nrook: yes 17:56:46 elliptic: that fact that he is problematic for many styles is good, imo. 17:56:56 anyone can just empty a wand or two 17:57:09 well, I'm just warning you that people will complain :) 17:57:14 it wouldn't make sense to place him that high 17:57:22 kilobyte: hm? EV 28 means wands will be ineffective 17:57:33 it would be nice if ?noise had interesting interaction with silence 17:57:42 oh, and does he ally with holy characters, like angels and daevas? 17:57:58 except you can't read it in the silence 17:58:50 maybe you should be able to read ?noise when silenced, and it breaks the silence 17:59:02 or cast project noise? 17:59:12 if he loses !sil then there'll be periods where the silence radius shrinks to only be affecting him i think 17:59:25 rather than him spamming it 17:59:31 yes 17:59:34 his silence radius shrinks? it didn't appear to when I fought him 17:59:49 he was probably spamming it 17:59:58 though i did see it just go away sometimes 18:00:06 i wasn't sure myself, so i spawned him in the arena with actual_spells and it shrinks as expected 18:00:07 he's mostly a meleer, so he doesn't suffer greatly from not being able to cast 18:00:29 it'll give you a window to read a scroll of tele tho :P 18:01:43 if that's how it works then removing his !sil sounds good... I just assumed that his silence was old-school silence and didn't shrink 18:02:08 it's variable but lasts around 15 turns 18:02:40 actually it doesn't look like it's only affecting him for very long :P 18:03:07 yeah, monster silence shrinks weirdly, I couldn't get it quite right 18:14:11 hellooo 18:15:06 Hallo due! 18:17:40 due: we are talking about s/norbert|duane|joseph|jozef|edmund|francis|frances//, what do you think? 18:18:06 and adding slightly modified Mennas (the other sprint ones are probably too gimmicky) 18:18:06 what's wrong with joseph and edmund? 18:18:17 they're incredibly boring 18:18:28 even after i put three hours into writing speech and description? 18:18:39 we can keep the speech for other things(: 18:18:54 well, i'm fine for norbert, daune, and francis to go. 18:19:10 frances is cool now, edmund i'm happy with, and joseph is the only early ranged fighter that is not a centaur. 18:19:17 at least Edmund has some sort of a theme 18:19:23 jozef is super-killer, though. 18:19:53 Joseph has a theme too, I just ran out of timebefore 0.6 came out to implement it. 18:20:01 due: yes, elliptic brought up the joseph point, but i think "uses a sling" isn't really strong enough of a concept to actually be interesting 18:20:19 if you have more ideas for him, could do that instead of removing 18:20:22 yeah 18:20:26 I had speech planned out 18:20:29 but joseph is a great find on sling-users! 18:20:31 i just kind of had a nervous breakdown :) 18:20:34 (: 18:20:41 dpeg says we may turn Joseph into a holie... and I think that's a good idea 18:20:56 that makes sense 18:20:58 So just do Norbert and Duane, to make good impression? 18:20:59 s/joseph/david/ 18:21:00 (: 18:21:08 why not rename him to da...vid 18:21:09 yes 18:21:14 or is that oto ironic? 18:21:23 i'm not a big fan of naming like that, personally 18:21:32 yeah, i was thinking that. 18:21:34 nikola is already pushing it a bit far 18:21:34 (: 18:21:44 we could mention dreams if we wanted to ramp up biblical references 18:21:54 dpeg: Norbert, Duane and Francis are my votes. 18:22:05 i'd recommend to keep the bible out of crawl 18:22:07 :P 18:22:09 the bible is certainly within the 300 years rule 18:22:12 leave francis for sprint please :P 18:22:16 Zannick: did you play Beogh? :) 18:22:17 in this particular case, 3000 years 18:22:31 since David's rule was ~1025 BC 18:22:35 Mu_: sure, we can just remove him from generating 18:22:36 dpeg: i tried once 18:22:40 meh 18:22:47 how about renaming some other unique to francis 18:22:49 Zannick: last ability is to walk on water. 18:22:51 Zannick: too late, sorry. i've already stuffed the game full of scriptural references. 18:22:55 doy: also good 18:22:58 aw 18:23:00 :P 18:23:12 ideally one that can come up on levels with Frances 18:23:20 yeah 18:23:31 my one really good hill orc game last tournament i wanted to try beogh 18:23:33 Frances is cool human demon-lord now :D 18:23:35 but i never found an altar 18:23:41 so i won godless instead :) 18:23:56 Thumbs up! 18:24:02 due: yeah, i did choose francis over frances to remove for a reason(: 18:24:57 !tell keskitalo Ally wiki page keelhauled. Comments (in there) welcome, especially on the travel, there are now a number of options. 18:24:58 dpeg: OK, I'll let keskitalo know. 18:26:30 -!- slyshy has joined ##crawl-dev 18:26:39 of course, all comments are welcome =) 18:26:48 "burn with fire" being one of them? 18:26:50 but I gathered that many of you don't read the wiki 18:27:15 due: not really. The problem is real and warrants a good solution. 18:27:25 The FR was slightly deranged, no question about that. 18:28:40 Which one? there were so many. 18:28:51 -!- blue_anna has quit [Read error: Operation timed out] 18:28:55 you know 18:29:02 i looked afterwards, because i thought that too 18:29:07 due: the exploding FR about selecting individual allies (I think) 18:29:07 oh 18:29:07 but really there were only like two 18:29:10 the (39) one 18:29:14 yes 18:29:25 they just exploded into all kinds of rambling about unrelated topics that it felt like so many 18:35:40 anyone have any complaints with s/wayne/francis/? 18:35:58 is there any downside of disabling ally pickup? Other than angering OG17? 18:36:23 kilobyte: yes, one issue: it is cool to see how your orcs will improve their gear. 18:36:24 no item pickup at all? 18:36:34 it'd kinda cripple beogh, yeah 18:36:38 i think allies should be able to change gear at least 18:36:53 disabling non-weapon/armour pickup would probably be fine 18:36:59 if less interesting 18:36:59 doy: he doesn't match Frances at all, and the name would be quite a bit worse fit for a dwarf (Wayne is bad already) 18:37:10 kilobyte: none of the 'paired' uniques match 18:37:18 why? They already do generate with decent gear. 18:37:22 and that's a good thing, really 18:37:31 the whole reason he's so good later is that you can have a set of warlords with strong ranged weapons and good armour 18:37:39 and 95% players don't have pickup on 18:37:44 and vanilla orcs have rubbish gear but you level them up 18:37:50 kilobyte: if you manage to get a plain orc to level to orc warlord, it is also nice to see how they change from the starting club to something better. 18:38:15 that "it is cool to see how your orcs will improve their gear" applies only to players who have found that obscure ally control command 18:38:33 Is it so obscure? 18:38:40 since by default, they won't pick anything up 18:38:57 buried behind several lines of menus, at least 18:39:11 kilobyte: Ctrl-T, mentioned in ?? 18:39:12 yes, i'm not a big fan of ^T in general 18:39:20 just because it's so weird of a command 18:39:28 there are a lot of hidden menus 18:39:30 it's not at all intuitive that a command like that would even exist 18:39:44 so i'm pretty sure people won't tend to go looking for it 18:39:52 i found it by accident a few times 18:40:01 if you want ally pickup, it needs to be on by default 18:40:14 which is probably not that hot an idea 18:40:34 I didn't know about ctrl-T when I won a beogh game... 18:40:51 could be behind a second layer of the regular t command instead 18:40:52 that seems to indicate that Lemuel and kilobyte are right 18:41:01 elliptic: was that when heavy armour didn't suck, though? :P 18:41:10 would a shout for 'drop what you're carrying' be unreasonable? 18:41:12 yes, this was in last year's tourney 18:41:24 i can't quite decide 18:41:40 doy: what do you want them to drop? 18:41:52 They should drop stuff they cannot use on their own (and right away). 18:42:25 "get nekkid"? 18:42:29 some people want to be able to take armour off their orcs that beogh's blessed loads 18:42:42 And we don't want players to dance with allies a la in Nethack, trying to make them wear that cool armour. 18:42:43 i dunno if that's a good thing to have possible though 18:42:52 MarvinPA: no, I don't like it. 18:43:11 Beogh already enhances their gear 18:43:15 dpeg: i don't like that either, but the alternative is to lead their orcs into death to recover the armour 18:43:23 MarvinPA: such armour should perhaps either downgrade upon orc death, or players should bury it with the orc 18:43:29 the beogh AC boost seemed totally insignificant in my game though 18:43:30 doy: ^ 18:43:38 downgrade upon death is the best option i think 18:43:45 MarvinPA: you've been using orc plate? 18:43:47 orcish versus dwarven plate was a whole extra 2 AC 18:43:49 doy: yes 18:44:00 MarvinPA: at maxed piety? 18:44:05 yeah 18:44:20 I thought it'd been more... did you wear orcish stuff else? 18:44:28 nope, none had generated 18:44:34 MarvinPA: heretic :P 18:44:40 not my fault :( 18:45:10 Beogh armour acquirement should always hand out orcish stuff. Does it? 18:45:17 (same with weapons) 18:45:18 my hofi was a heretic because beogh didn't exist 18:45:58 -!- blue_anna has joined ##crawl-dev 18:47:10 sleep 18:47:12 -!- dpeg has quit [Quit: leaving] 18:48:14 -!- TGWi has joined ##crawl-dev 18:48:36 does anyone know what the incoming spell power is for breath attacks? 18:48:47 purple draconians, specifically 18:59:24 -!- Pseudonut has joined ##crawl-dev 18:59:47 TGWi, line 523 of mon-cast.cc 19:00:00 the power in to it Im not sure 19:04:05 TGWi, line 910 I think sets the power 19:04:09 12 * monster->hit_dice 19:04:34 168 19:04:40 player draconians, sorry 19:04:55 :P 19:08:40 TGWi, its the player xl, unmodified 19:08:49 oh, ok thanks 19:10:17 -!- syllogism has quit [] 19:12:28 anyone know of a monster spell that requires the mosnter touch you to go off? 19:13:18 !tell Keskitalo could you tell me if tag_*_level_tiles() could be reasonably enabled in console builds? The lack of that makes save handling more complex, and loses data if you switch builds mid-game. 19:13:18 kilobyte: OK, I'll let Keskitalo know. 19:13:40 blue_anna: I can't think of any 19:14:16 you may use a beam range of 1 19:16:49 kilobyte, I just found one .. sandblast 19:17:00 kilobyte, thank you 19:17:25 frances needs megabuffing if she's to stay just for her story, she's an orc high priest not a human demon-lord right now 19:18:11 yeah 19:21:20 i was only allowed to do speech and description last time 19:21:23 i'll buf her now though 19:27:19 compiling is so painful on my netbook 19:27:25 really need to unpack my actual computer 19:30:44 just under a half hour for a full compile 19:31:30 03doy * rd003f894f83c 10/crawl-ref/source/ (13 files in 8 dirs): remove duane, francis, and norbert 19:31:41 03doy * rabf8388a1c26 10/crawl-ref/source/ (18 files in 8 dirs): rename wayne to francis 19:35:22 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:36:05 -!- eith has quit [Ping timeout: 265 seconds] 19:36:10 kilobyte, do I have to do anything to make it use the beam before casting the spell? 19:36:49 same as in other spells 19:37:40 it can be quite tricky, there are 4647943769 places to change 19:37:58 yes 19:38:02 it's infuriating 19:39:11 kilobyte, I dont know that there are any custom spells (in mons_cast) that use mons_spells (the beam) 19:42:09 well, most spells use beams 19:42:39 I'm really going to bed now, though... sorry :( 19:42:50 nps, g'night 19:44:01 blue_anna: what are you trying to do? 19:44:22 I noticed my deep dwarf necromancers are casting vampiric draining from afar 19:44:36 ahh 19:44:44 I'm tring to reign that in to be at touch distance 19:47:12 I added a beam definition for it .. flavour = BOLT_NEG (no idea why not to use that, its just a range finder)and range = 1 .. but it still calls the spell in mons_cast when at a distance 19:48:17 I can add my own range calculation to the mons_cast .. Ij ust got the feeling that that isnt the "proper" way 19:48:44 -!- TGWi has left ##crawl-dev 19:57:52 it seems like it is firing the beam .. with the range set to one .. and then is ignoring the result and casting the spell anyway :P 19:58:06 I'm conflicted about s/wayne/francis/, wayne had been getting a good reputation as a complete destroyer 19:58:22 -!- MakMorn has joined ##crawl-dev 19:59:37 Autotravel should halt when silenced squares are noticed (https://crawl.develz.org/mantis/view.php?id=2446) by minmay 19:59:46 like he finally made a name for himself... then his name changes :P 20:01:10 Hi, MakMorn! 20:01:13 eh, I'm sure he'll be happy to get more free kills because people won't be expecting francis to be dangerous 20:01:41 really the names for all the uniques should be rotated every version 20:01:52 antaeus and cerebov can swap names, for instance 20:02:03 or maybe antaeus and ijyb 20:02:05 :p 20:02:24 yeah, if i want to have a heart attack when i see antaeus on d:2 20:02:56 oooh, and the name changes will mess up lg stats 20:03:31 heh 20:03:45 so i was trying to turn serpent of hell into a unique 20:04:12 and one of the issues there is that it should be "the serpent of hell", but uniques are treated as though they are proper names 20:04:26 but i figured this problem had to have been solved, since we have "the royal jelly" already 20:04:32 but: "the royal jelly hits you!" 20:08:34 by the way, is josephine on the list of uniques to be removed? 20:08:39 she should be 20:09:41 she's getting a buff and real personality 20:09:49 okay 20:10:09 as things stand she is basically identical to a necromancer, which isn't good 20:10:36 @?josephine 20:10:36 Josephine (16@) | Speed: 10 | HD: 9 | Health: 69 | AC/EV: 0/10 | Damage: 11 | Flags: evil, spellcaster | Res: 06magic(60) | Chunks: 07contaminated | XP: 1286 | Sp: b.cold (3d17), b.draining (3d14), animate dead, teleport self. 20:10:38 @?necromancer 20:10:39 necromancer (16@) | Speed: 10 | HD: 10 | Health: 27-54 | AC/EV: 0/13 | Damage: 6 | Flags: evil, spellcaster | Res: 06magic(53) | Chunks: 07contaminated | XP: 612 | Sp: b.cold (3d18), b.draining (3d15), animate dead, teleport self / b.fire (3d18), pain (d13), invisibility, animate dead, blink. 20:10:57 I guess she has more health 20:11:01 same with nergalle 20:11:23 yeah 20:11:28 -!- June3 has joined ##crawl-dev 20:12:55 and i don't feel very strongly about s/wayne/francis/, dpeg and mu just said that they liked the francis/frances bit, and that just seemed the most straightforward 20:13:17 if someone wants to revert that or do something more interesting, feel free 20:14:19 I assume dev team is aware that Trog frequently gifts weapons with same brand, but strictly inferior to preious gifts? 20:14:36 yes 20:15:29 Ok, won't bother with feature request unless you want me to. 20:17:26 it isn't a bug, if trog never gifted weapons inferior to ones already gifted then it would be too tempting to scum forever for gifts 20:18:01 right 20:18:30 unless trog was changed to give a fixed smallish maximum number of gifts (20 or so) 20:20:56 03doy * r38c4121f5368 10/crawl-ref/source/ (dat/des/builder/uniques.des mon-data.h): enable Mennas, without !sil 20:20:59 03doy * r3c15f1b59551 10/crawl-ref/source/ (5 files in 4 dirs): make the Serpent of Hell an actual unique 20:21:08 awesome 20:21:35 I'd prefer getting a smaller number of gifts. Getting a dozen +2 flaming slings actually takes away from the pleasure of gifts. It is just boring. 20:21:50 June3: yes, we're aware of that aspect too(: 20:22:20 a good solution to that isn't really trivial though 20:23:33 why is 'crawl variant' a required field 20:23:46 the vast majority of bugs aren't specific to a particular variant 20:25:17 -!- Pseudonut has quit [Remote host closed the connection] 20:25:44 Can I ask what the obstacle to reducing useless gifts is? 20:26:05 June3: keeping the god balanced 20:26:14 Useless would be ok, if they were at least exciting 20:26:45 as elliptic mentioned, forcing all gifts to be increasing in strength would just encourage scumming piety until you get overpowered things 20:27:07 but really, the concept of permanent gifts in general is somewhat questionable 20:27:17 could make gifts less and less frequent I guess 20:27:35 If Trog just didn't give a gift, instead of giving something useless, that would be better. 20:27:58 So gifts would just get less frequent 20:28:29 ^once you have good stuff 20:28:47 it would still encourage scumming gifts though, because much less junk to wade through 20:29:47 Uniques requiring a leading 'the' aren't handled properly (https://crawl.develz.org/mantis/view.php?id=2447) by doy 20:30:00 I just finished a deep dwarf berserker with all the trog abilities ... 20:30:04 they are brutal :) 20:30:41 even brothers? 20:30:45 yup 20:30:49 thats bad 20:31:16 but the combo of trogs hand on deep dwarf damage reduction is poretty brutal itself 20:32:17 I'm not sure I agree, elliptic. It is very easy past mid game to determine the value of a weapon you are skilled in, and even distortion is not a big problem. 20:32:49 so sorting through junk gifts is mostly quick, but annoying 20:33:11 oh, sure, all I meant is that making it less annoying would encourage scumming 20:33:33 trog should benefit good fighters who dont have unarmed combat bonuses like hooves or claws 20:33:37 like minotaurs 20:33:50 imho 20:33:55 huh? not sure what you mean 20:33:59 he does, you get bia :P 20:34:18 what do unarmed auxes have to do with trog?! 20:34:34 I mean its not big deal to train up a weapon skill you arent working on if yu get a gift in a weapon you havent been working, as a minotaur 20:34:37 trog gifts weapons, that's a pretty big benefit 20:34:51 yea 20:34:56 blue_anna: usually best to stick with a weapon type anyway 20:34:59 and off items are less of a big deal for some races 20:35:03 unless it is very early 20:36:07 with minotaurs Ive learned weapon skill just because I got ambushed while I was weilding it to determine if it was ego or not :) 20:36:24 thats like -- no time :) 20:36:26 I'm curious: as a DS with Hooves 3 and Claws 3, are you better off with or without a weapon? 20:36:35 wow 20:37:11 june3: monstrous DS are best off unarmed 20:38:07 even nonmonstrous DS who get claws 2 or claws 3 early on are better off with unarmed generally 20:38:08 cool, I went weponless the as soon as I saw I'd have both 20:45:58 -!- upsi has joined ##crawl-dev 20:46:23 -!- upsi has quit [Client Quit] 20:48:21 !lg * cv=0.8-a start>=20100901 20:48:22 185. daftfad the Grappler (L9 TrHe), worshipper of Fedhas, slain by a troll on D:8 on 2010-09-03, with 3865 points after 6437 turns and 0:26:57. 20:48:34 !lg * cv=0.8-a start>=20100901 max=sc 20:48:34 185. AdeonTwo the Farming Annihilator (L27 MuAM), worshipper of Sif Muna, escaped with the Orb on 2010-09-02, with 1004107 points after 201907 turns and 10:30:02. 20:55:43 Idea: some gods could offer you the one time chance (when you first reach max. piety?) to swear eternal exclusive devotion to them. 20:56:41 Those who accept will recieve some added benefit, while the penalty for desertion would be drastically more severe. 20:56:57 that could be interesting, if people actually switched gods at all now, as it is 20:57:10 need to work on that aspect first 20:57:32 Oh, I didn't know that people had stopped switching. 20:57:58 people have never switched in any serious frequency 20:58:26 except sometimes when starting with ely, or for the extended endgame 20:59:45 Does the team want to encourage or discourage earlier tactical switching? 21:00:10 encourage earlier, discourage later 21:00:23 I usually do late Yred->TSO switch. 21:00:44 !lm * t ktyp=winning type=god.worship s=game_id 21:00:45 414 milestones for * (t ktyp=winning type=god.worship): 17x 775784, 14x 739619, 13x 760898, 13x 748279, 12x 746596, 8x 786122, 4x 775472, 4x 788933, 4x 736355, 3x 739168, 3x 754318, 3x 787809, 3x 760643, 3x 779469, 3x 776281, 2x 783686, 2x 737070, 2x 764618, 2x 776958, 2x 732254, 2x 786729, 2x 736371, 2x 733805, 2x 741709, 2x 776502, 2x 733697, 2x 788975, 2x 753806, 2x 790869, 2x 760569, 2x 789779... 21:01:00 !lm * t ktyp=winning type=god.worship s=game_id ?: den.N>1 21:01:00 414 milestones for * (t ktyp=winning type=god.worship): 17x 775784, 14x 739619, 13x 760898, 13x 748279, 12x 746596, 8x 786122, 4x 775472, 4x 736355, 4x 788933, 3x 739168, 3x 754318, 3x 787809, 3x 760643, 3x 779469, 3x 776281, 2x 783686, 2x 737070, 2x 764618, 2x 776958, 2x 732254, 2x 786729, 2x 736371, 2x 733805, 2x 741709, 2x 776502, 2x 733697, 2x 788975, 2x 753806, 2x 790869, 2x 760569, 2x 789779... 21:01:21 one of the ideas is to make wrath dependent on the length of time you've been with the god 21:02:04 !lm * t type=god.worship game_id=760569 21:02:04 2. [2010-08-13] itsmu the Spry (L25 KoCr) became a worshipper of The Shining One on turn 108582. (Temple) 21:02:10 !lm * t type=god.worship game_id=760569 -2 21:02:10 1. [2010-08-12] itsmu the Charm-Maker (L6 KoCr) became a worshipper of Okawaru on turn 7559. (Temple) 21:02:25 huh 21:02:35 !lg . won x=game_id 21:02:35 Unknown selector game_id in game_id 21:02:36 Recieving the final gifts could depend on making that eternal loyalty vow. 21:02:39 !lg . won x=id 21:02:40 7. [id=779692] jokeserver the Eclecticist (L25 SpFE), worshipper of Makhleb, escaped with the Orb and 3 runes on 2010-08-24, with 1305180 points after 103191 turns and 9:57:32. 21:02:57 !lm game_id=779692 21:02:57 67. [2010-08-24] jokeserver the Eclecticist (L25 SpFE) found the Orb of Zot! (Zot:5) 21:03:03 !lm game_id=779692 type=god.worship 21:03:03 1. [2010-08-21] jokeserver the Sneak (L4 SpFE) became a worshipper of Makhleb on turn 3952. (Temple) 21:03:51 i do not understand why the same numbers appear for filtering by den.N > 1 21:04:09 !lm * t ktyp=winning type=god.worship s=game_id ?: den.N > 2 21:04:09 Invalid summary filter: den.N> 2 21:04:12 !lm * t type=god.renounce 21:04:12 622. [2010-08-31] qwqw the Infuser (L12 SpEn) abandoned Okawaru on turn 9322. (Lair:8) 21:04:16 I think den.N>1 only affects the listing, not the numbers at the beginning 21:04:19 unfortunately 21:04:19 !lm * t ktyp=winning type=god.worship s=game_id ?: den.N>2 21:04:19 414 milestones for * (t ktyp=winning type=god.worship): 17x 775784, 14x 739619, 13x 760898, 13x 748279, 12x 746596, 8x 786122, 4x 775472, 4x 736355, 4x 788933, 3x 739168, 3x 754318, 3x 787809, 3x 760643, 3x 779469, 3x 776281 21:04:26 ah, you're right 21:04:51 !lm * t ktyp=winning lg:urune=3 type=god.worship s=game_id 21:04:51 183 milestones for * (t ktyp=winning lg:urune=3 type=god.worship): 4x 775472, 3x 776281, 2x 750919, 2x 755534, 2x 782734, 2x 780667, 2x 764218, 2x 732254, 2x 790869, 1x 733535, 1x 774027, 1x 753627, 1x 770876, 1x 771886, 1x 773357, 1x 741661, 1x 753063, 1x 775342, 1x 770255, 1x 754525, 1x 748137, 1x 735298, 1x 736520, 1x 788461, 1x 783407, 1x 783153, 1x 756195, 1x 765019, 1x 789752, 1x 751176, 1x ... 21:05:47 !lm * t ktyp=winning lg:urune=3 type=god.renounce s=game_id 21:05:47 17 milestones for * (t ktyp=winning lg:urune=3 type=god.renounce): 3x 775472, 2x 776281, 1x 782734, 1x 755534, 1x 790869, 1x 783153, 1x 764218, 1x 750919, 1x 789752, 1x 786119, 1x 732254, 1x 789776, 1x 770307, 1x 780667 21:06:14 !lm * t ktyp=winning lg:urune=3 type=god.renounce x=cdist(game_id) 21:06:14 17 milestones for * (t ktyp=winning lg:urune=3 type=god.renounce): cdist(game_id)=14 21:06:29 so only 14 3-runer wins in the tourney abandoned a god 21:06:40 !lg * t won urune=3 21:06:41 194. qwqw the Bewitcher (L14 SpEn), worshipper of Jiyva, escaped with the Orb and 3 runes on 2010-08-31, with 4299119 points after 14318 turns and 1:39:33. 21:06:42 !lm * t type=god.worship s=game_id 21:06:43 7646 milestones for * (t type=god.worship): , 17x 775784, 14x 739619, 13x 748279, 13x 760898, 12x 779811, 12x 746596, 11x 738219, 10x 743478, 9x 732508, 9x 736260, 8x 786122, 6x 732245, 5x 743994, 5x 734968, 5x 737646, 4x 788933, 4x 736156, 4x 779673, 4x 775472, 4x 736355, 4x 732045, 3x 782620, 3x 739168, 3x 791962, 3x 754470, 3x 760643, 3x 732371, 3x 787809, 3x 770658, 3x 790566, 3x 745141, 3x 77... 21:06:45 out of 194 21:07:10 !lm * type=god.worship s=game_id 21:07:13 45831 milestones for * (type=god.worship): , 17x 775784, 15x 334751, 14x 739619, 13x 748279, 13x 731378, 13x 760898, 12x 779811, 12x 323902, 12x 348869, 12x 337959, 12x 746596, 11x 738219, 10x 528736, 10x 743478, 10x 330593, 9x 316299, 9x 732508, 9x 736260, 9x 724249, 8x 786122, 7x 513777, 7x 670074, 7x 655548, 7x 528190, 7x 338701, 6x 348385, 6x 524899, 6x 514446, 6x 516539, 6x 732245, 5x 324093,... 21:07:18 !lm * t ktyp=winning lg:urune=15 type=god.renounce x=cdist(game_id) 21:07:18 67 milestones for * (t ktyp=winning lg:urune=15 type=god.renounce): cdist(game_id)=34 21:07:24 !lg * t won urune=15 21:07:24 61. rob the Merfolkian Porcupine (L27 MfCr), worshipper of The Shining One, escaped with the Orb and 15 runes on 2010-08-31, with 26487821 points after 55820 turns and 10:18:06. 21:07:35 34 of 61 allruners did though 21:07:39 !log * game_id=775784 21:07:39 Unknown selector: game_id 21:08:11 !log * id=775784 21:08:11 1. 78291, XL27 HOBe, T:1135525: http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20100821-170705.txt 21:08:24 right, by the time you're ready to do a full-runer, wrath is meaningless 21:08:40 most wrath is, yeah 21:08:42 earlier in the game, wrath is basically instakill 21:08:55 both of these should probably be adjusted 21:09:04 eh, by midgame most wrath isn't killer 21:09:27 only trog wrath is really scary ever 21:09:48 so noone is abandoning just to get a good weapon/ armour from Trog/Okawaru, or the necromion from Kiku? 21:10:15 not really 21:10:40 it is fairly common to go with oka until you are ready to do extended endgame and then switch to TSO 21:10:43 Thanks for the stat, eliptic. :) 21:10:43 but that's all 21:11:09 !lm qwqw type=god.renounce x=god 21:11:09 4. [2010-08-31] [god=] qwqw the Infuser (L12 SpEn) abandoned Okawaru on turn 9322. (Lair:8) 21:11:13 !lm qwqw type=god.renounce x=noun 21:11:13 4. [2010-08-31] [noun=Okawaru] qwqw the Infuser (L12 SpEn) abandoned Okawaru on turn 9322. (Lair:8) 21:12:00 !lm * t ktyp=winning lg:urune=3 type=god.renounce s=noun 21:12:00 17 milestones for * (t ktyp=winning lg:urune=3 type=god.renounce): 6x Okawaru, 4x Elyvilon, 3x Zin, 2x Kikubaaqudgha, 1x Nemelex Xobeh, 1x Trog 21:12:07 !lm * t ktyp=winning lg:urune=15 type=god.renounce s=noun 21:12:08 67 milestones for * (t ktyp=winning lg:urune=15 type=god.renounce): 23x Okawaru, 9x The Shining One, 6x Kikubaaqudgha, 4x Vehumet, 4x Makhleb, 3x Trog, 3x Nemelex Xobeh, 3x Elyvilon, 2x Lugonu, 2x Xom, 2x Yredelemnul, 2x Sif Muna, 2x Cheibriados, 1x Fedhas, 1x Jiyva 21:12:20 those are the gods people left 21:12:50 this is just during the tourney? 21:12:52 -!- nrook has quit [Quit: Lost terminal] 21:12:58 !lm * t ktyp=winning type=god.renounce s=noun 21:12:58 139 milestones for * (t ktyp=winning type=god.renounce): 34x Okawaru, 18x The Shining One, 14x Kikubaaqudgha, 12x Elyvilon, 10x Zin, 7x Vehumet, 6x Trog, 6x Nemelex Xobeh, 5x Jiyva, 5x Makhleb, 5x Yredelemnul, 3x Lugonu, 3x Xom, 3x Cheibriados, 3x Fedhas, 3x Sif Muna, 2x Beogh 21:13:00 yes 21:13:11 !lm * cv>=0.6 ktyp=winning type=god.renounce s=noun 21:13:11 290 milestones for * (cv>=0.6 ktyp=winning type=god.renounce): 85x Okawaru, 37x The Shining One, 25x Kikubaaqudgha, 22x Elyvilon, 20x Vehumet, 17x Nemelex Xobeh, 16x Makhleb, 15x Sif Muna, 12x Zin, 7x Trog, 7x Yredelemnul, 5x Lugonu, 5x Jiyva, 5x Fedhas, 5x Xom, 4x Cheibriados, 3x Beogh 21:13:16 also just among winning games 21:14:13 !lm * cv>=0.6 ktyp=winning type=god.worship turn>30000 s=noun 21:14:13 271 milestones for * (cv>=0.6 ktyp=winning type=god.worship turn>30000): 90x The Shining One, 39x Jiyva, 23x Makhleb, 22x Nemelex Xobeh, 20x Kikubaaqudgha, 16x Zin, 13x Elyvilon, 8x Vehumet, 7x Lugonu, 6x Xom, 6x Sif Muna, 5x Yredelemnul, 4x Cheibriados, 4x Fedhas, 3x Okawaru, 3x Beogh, 2x Trog 21:14:32 those are the gods people switched to, approximately 21:20:02 deep dwarf berserker (monster -- w/ patch) (https://crawl.develz.org/mantis/view.php?id=2448) by blue_anna 21:20:05 -!- elliptic has quit [Ping timeout: 240 seconds] 21:20:06 -!- elliptic_ has joined ##crawl-dev 21:20:08 -!- elliptic_ is now known as elliptic 21:21:52 -!- upsy has quit [Quit: Leaving] 21:24:55 Is there a guide to what queries can be made to the server? 21:27:13 ??lm 21:27:13 milestone[1/4]: Milestone fields: v, cv, name, race, cls, char, xl, sk, sklev, title, place, br, lvl, ltyp, hp, mhp, mmhp, str, int, dex, god, dur, turn, nrune, urune, time, type, noun, milestone, game_id. game_id points at the game owning the milestone, to see the corresponding game use !lg * id=<1245>. game_id may be null. 21:34:10 ??listgame 21:34:10 listgame[1/6]: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 21:34:14 June3: ^^ 21:35:15 ah, thanks :) 21:43:13 @?giant mite 21:43:13 giant mite (04s) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 1/7 | Damage: 508(poison) | Res: 06magic(2) | Vul: 09poison | Chunks: 09poisonous | XP: 10. 21:46:00 heh, I didn't know that documentation existed for !lg 21:46:17 I've just been learning from watching people 22:03:39 -!- OG17 has quit [Quit: OG17] 22:24:13 -!- OG17 has joined ##crawl-dev 22:29:33 -!- MakMorn has quit [*.net *.split] 22:29:34 -!- g_cross has quit [*.net *.split] 22:39:00 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:39:05 -!- MakMorn has joined ##crawl-dev 22:39:05 -!- g_cross has joined ##crawl-dev 22:41:10 is it intentional that the line "The javelin of returning fails to return to your pack!" is coloured yellow? seems unnecessary 22:42:41 it would feel so petty to make an issue to change it though :P 22:45:43 it's important that it gets colored something, i think 22:45:52 i'm not really convinced yellow is the right color though 22:46:05 we really should do an overhaul of message colors 22:46:11 the whole system is kind of a mess 22:46:45 but something to notify you that you should stop mashing 'f' is important with weapons of returning 22:54:55 Vicht (L6 VpCK) ASSERT(!env.markers.need_activate()) in 'main.cc' at line 2713 failed. (Temple) 22:55:19 Vicht (L6 VpCK) ASSERT(!env.markers.need_activate()) in 'main.cc' at line 2713 failed. (Temple) 22:55:41 Vicht (L6 VpCK) ASSERT(!env.markers.need_activate()) in 'main.cc' at line 2713 failed. (Temple) 22:59:47 -!- slyshy has quit [Ping timeout: 276 seconds] 23:06:39 -!- slyshy has joined ##crawl-dev 23:30:02 -!- slyshy has quit [Ping timeout: 265 seconds] 23:31:35 -!- slyshy has joined ##crawl-dev