00:15:05 -!- elliptic has quit [Ping timeout: 276 seconds] 00:24:24 -!- minced has joined ##crawl-dev 00:25:13 Just wondering - has anyone figured out why lajatangs apparently aren't acquirable in 0.6/0.7? 00:33:55 -!- ixtli has joined ##crawl-dev 00:48:21 I think so. 00:48:27 kilobyte fixed it if I remember rightly, but I could be wrong. 00:57:20 Unstable branch on CDO updated to: 0.8.0-a0-711-g7d31e05 (29.1) 00:57:25 fixed, kilobyte ;) 01:00:38 kilobyte is the only one brave enough to touch the acquirement code 01:06:03 moin due! :) 01:15:25 good to know 01:16:13 I wonder what the problem was... the only thing I could see that was special about lajatangs was that they were the last melee weapon listed in itemprop-enum.h, which seems to point to a fencepost error. 01:17:21 How would I find the exact patch that fixed it from the number Napkin provided? 01:18:07 I usually search in this (http://crawl.develz.org/trunk/changes.txt), minced 01:21:28 or maybe us this: http://gitster.livejournal.com/30195.html 01:21:36 (git log --grep) 01:22:45 bea81c5e9f1672797459f48245e37122c90bb4b6 01:23:44 git log --all-match --grep=lajatang --grep=acquire 01:23:48 did the trick for me 01:24:47 oh - it seems my git repository is badly out of date. git pull gets changes right? 01:25:07 yes 01:30:36 Searching changes.txt doesn't seem to find the change, and the git log command doesn't find the correct change after a pull 01:30:45 I think I'm doing something wrong. 01:30:53 are you on the correct branch? 01:32:03 and I found the change in changes.txt... did you wait until that file was completely loaded? 01:32:15 the change is quite old - 2007-03-05 01:32:19 OH 01:32:41 found that one - just thought that it would be more recent 01:32:57 Apparently, from ##crawl discussion, lajatangs aren't acquirable in 0.7. 01:33:05 -!- MarvinPA has quit [Remote host closed the connection] 01:33:45 I tried in my (0.6-ish) local binary, and sure enough, I could not produce a lajatang after ten wizmode acquirements. 01:35:33 (with 20 staves skill) 01:36:17 is the gift code from trog & okawaru the same acquirement code you are talking about? 01:36:41 because I remember getting a lot lajatangs from trog in 0.6 01:37:43 http://ipxserver.dyndns.org/misc/wins/morgue-napkin-20100216-150252.txt 01:38:00 main weapon, gifted by Trog 01:38:51 hmmm 01:38:57 I'll try divine acquirement 01:52:28 (waits a long time for updated crawl to compile) 03:06:06 -!- Moriasc has quit [Ping timeout: 258 seconds] 03:29:36 -!- syllogism has joined ##crawl-dev 03:59:26 CDO is back to using (P)lay and (S)print for Trunk instead of 0.7.1 04:07:34 cool 04:10:27 -!- Anym has joined ##crawl-dev 04:11:58 should add the sprint map to trunk too 04:12:27 though maybe mu has a slightly tweaked version 04:12:43 definitely 04:13:31 I vaguely recall that the plan is to roll up all fixes so far, add the official sprint map, and have that as 0.7.2 04:14:39 Bye bye tourney :) 04:14:42 there may be some missing tiles 04:14:52 who won? 04:15:34 -!- Mu_ has joined ##crawl-dev 04:15:46 -!- Moriasc has joined ##crawl-dev 04:17:05 hi mu! 04:17:34 11:11 < syllogism> should add the sprint map to trunk too 04:17:34 11:12 < syllogism> though maybe mu has a slightly tweaked version 04:17:58 * kilobyte meows at Mu. 04:18:09 lol, 201. 04:20:41 syllogism: quad has no tile, at least. Anything else? 04:20:55 some of the uniques 04:22:47 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 04:24:47 hrm, hands_reqd() returns 1 not 2 for lajatangs for all races but spriggans. I was sure it will use HANDS_DOUBLE, which is 3. 04:25:49 it would not matter as all staves have the same handedness, but there's a round-off error that makes the weight 0 04:26:53 the base acq weight is 2, and then it gets multiplied by 10/(10+skill), guaranteeing no lajatangs at skill 11 or higher 04:27:03 ally autopickup should not be removed 04:27:24 and frankly even manually equipping would be fun, though I'm not in favor of that 04:28:02 hi all 04:28:20 muuu i luv uuu 04:28:21 i don't think i have a tweaked version 04:28:59 all the subvaults need wall tiles and such specifying 04:29:12 so they look like their branches 04:29:20 i dunno how to do tile stuff :P 04:29:25 ie "too much like hard work"? 04:29:59 well i don't know where to find all the tile names and waht they look like, and i dunno which ones go where 04:30:07 but also yeah it's tedious :P 04:31:10 Mu_: just replace draining weapons with something less annoying :P 04:31:18 defenders could even get plain weapons 04:31:52 ok 04:32:09 there are some other small changes too like guaranteeing that beginning spellbook 04:33:10 remove that efreet or somehow make sure it won't burn the acquirement scroll by azrael 04:33:18 so i just need to commit the whole des file to master right :P 04:33:24 oh yeah 04:35:20 due: how do i stop monsters opening certain doors again 04:36:26 um 04:36:30 restrict_door in theory 04:36:37 check isky's wizlab 04:38:50 ok i see 04:38:57 oh that's in sprint zot too i think 04:39:35 they're slightly different 04:39:42 MARKER: + = lua:restrict_door() 04:39:42 MARKER: # = lua:restrict_door {} 04:39:48 does it matter which brackets i use? :p 04:41:15 -!- upsy has joined ##crawl-dev 04:41:28 in pandemonium, magic mapped portals appears as shop (https://crawl.develz.org/mantis/view.php?id=2421) by galehar 04:44:45 03kilobyte * r7edc6f338290 10/crawl-ref/source/acquire.cc: Fix lajatangs never getting granted by gods to non-Sp if skill is >= 11. 04:45:29 it wasn't just lajatangs, was it? 04:47:10 Mu_: Yeah, those two calls to restrict_door are different: the first calls restrict_door with no params, the second calls restrict_door with an empty table as a parameter 04:47:10 just lajatangs, unless you wanted weapons of unfavourable handedness 04:47:39 the fix does that as well 04:48:35 trog isnt gifting my human double swords or katanas 04:50:14 if you don't use a shield, he assumes you prefer two-handers and give them a better weight. For rare weapons, it triggers a round-off bug that makes the chance 0. 04:51:04 oh 04:51:10 how high shield skill do you need then 04:51:15 because I was wearing a shield 04:52:19 the weighting isn't very strong, even in the most extreme case (Long Blades 27, Shields 0) it gives *2.7. But, rare items have a weight of 2, which divided by 2.7 gets to 0 due to integer division. 04:54:23 not much, roughly half of the weapon skill is enough to get max bias towards 1-handers 04:54:51 so what does it take to get him to gift a quickblade 04:55:00 this is affected by apts 04:55:31 quickblades are rare items, so if you have 0 shields, they are affected by the bug as well 04:56:06 it makes no sense to have shortblades affected by shields skill at all 04:56:10 hmm, right, casters may skip a shield with short blades, so even though the weighting is not supposed to matter, you'll hit the round-off bug 04:57:16 they are not affected, all get divided by the same number. Which would make no result with a bigger scale... 04:57:54 oh right 04:58:51 7edc6f33 multiplies the weight by 100, so that gets fixed. 05:08:15 greensnark: if you want to pick this fix, it doesn't apply cleanly, so I backported it in a branch "for-0.7" 05:08:36 kilobyte: Please go ahead and cherry-pick it 05:08:39 (it's just due to acquire.cc being splitted out) 05:08:49 I'm very low on Crawl time 05:10:45 -!- Zaba_ has joined ##crawl-dev 05:12:18 -!- Zaba has quit [Ping timeout: 240 seconds] 05:14:12 done (CIA is asleep) 05:20:48 -!- minced has quit [Ping timeout: 265 seconds] 05:24:35 when i try to make crawl it fails at linking crawl.exe because of a bunch of complaints about pcre 05:29:25 http://pastebin.com/xFQtxeWe 05:29:34 did i screw something up? :p 05:31:43 submodules? 05:32:05 i've done git submodule update 05:32:38 you need update --init (or just init then update) 05:33:28 did nothing 05:33:32 win32 cross-compiles for me fine 05:34:56 it doesn't say my submodule things have any changes 05:35:58 I'll check in an xp VM, but I don't even have msysgit installed, so it will take a while 05:36:07 oki 05:38:07 but it really looks like something with submodules, since it wouldn't work for me (using the submodules for cross builds) 05:38:07 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:42:09 Master compiled fine here 05:46:26 03kilobyte * rfbebf62b957e 10/crawl-ref/source/decks.cc: Fix power 1 Dance card producing long swords of reaching, dragon slaying, etc. 05:50:35 ok i deleted the thing and did it all again and it compiles fine now :P 05:56:10 :D 05:56:50 i'm gonna put lua:restrict_door() on all the doors that lead to branches 05:57:02 maybe they could use special tiles too :P 06:02:45 damn... again died to some fire bolt/breath 06:03:18 why do they hit so precisely?! 06:04:43 all my non-AC chars get slaughtered by them :( 06:16:07 dmsl! 06:27:57 -!- eith has joined ##crawl-dev 06:40:01 -!- ivan has quit [Quit: Coyote finally caught me] 06:40:10 -!- ivan has joined ##crawl-dev 06:56:27 -!- blue_anna has joined ##crawl-dev 07:04:44 syllogism: can you remember any other tweaks i was going to make. so far it's: guaranteed starting book, nerf spriggans, nerf statues, less random shops, less zot traps in zot 07:06:01 less draining 07:06:27 the spriggans are dagger | w:2 dagger ego:draining now :P and they have less hp 07:06:42 why give them draining at all 07:06:46 oh i guess the uniques have draining too 07:06:50 and vault guards 07:06:58 do you know how I can get the log number for a game I find by query? 07:07:04 !lg when=t god=Trog xl>10 3 07:07:04 3. BlueAnna the Swashbuckler (L15 KoBe), worshipper of Trog, demolished by a rock troll on D:13 (four-leaf vault) on 2010-08-25, with 55002 points after 30164 turns and 2:17:53. 07:07:07 that game 07:07:44 some guaranteed ID scrolls would be nice 07:07:57 ok fine they just have daggers now :P 07:08:15 there are other brands though :P 07:09:51 i'll stick 10 scrolls of identify under that floating eyeball behind the miasma and restrict its door 07:10:02 good, that area was pretty pointless 07:10:08 they eye always died on its own 07:10:13 yeah :( 07:12:35 edmund only has 6 damage his weapon needs a good brand :P 07:14:27 it's fine to give them brands, just not draining 07:14:33 ok 07:16:11 what's that wizmode command for supertelepathy 07:16:28 &d, it doesn't display colours now, unfortunately 07:16:33 &D 07:16:42 oh that's too bad it's what iw as lookin for 07:18:12 hey i still have that radiating silence bug :P 07:19:31 Mu_ could you check what version do you have? 07:19:50 This is Dungeon Crawl Stone Soup 0.8.0-a0-712-g7edc6f3 07:20:19 uhm, the silence bug should be gone 07:20:26 that's why i mentioned it :P 07:20:38 what is radiating 07:20:50 every monster 07:20:55 not here 07:21:03 same version 07:21:08 Here: A grey rat (radiating silence) 07:21:32 Here: An ooze (radiating silence, mindless) 07:21:33 etc 07:21:37 debug? 07:21:52 it's not a debug build 07:22:01 i've debug, though that probably shouldnt matter 07:22:13 mine's just wizard 07:23:16 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 07:29:32 ok, i should commit the map to master now then? 07:33:32 is there anything special i should do to add a whole new file? :3 07:36:38 git add foo 07:38:04 -!- OG17 has quit [Ping timeout: 265 seconds] 07:44:43 ok gonna push it 07:44:55 03Mu * rd50d872f9df3 10/crawl-ref/source/dat/des/sprint/sprint_mu.des: New sprint map: The Ten Rune Challenge 07:45:11 k that looks like i did it right :P 08:01:01 -!- elliptic has joined ##crawl-dev 08:02:53 -!- Fangorn_ has joined ##crawl-dev 08:25:37 -!- Anym has joined ##crawl-dev 08:34:02 -!- Hehfiel has quit [Remote host closed the connection] 08:42:29 -!- Hehfiel has joined ##crawl-dev 09:08:37 how do I get the numbered patch file for a git commit I just did? 09:10:05 git format-patch -1 09:10:06 git format-patch - :) 09:10:15 doy, thanks, just found it 09:18:41 -!- Eronarn has quit [Ping timeout: 255 seconds] 09:20:39 -!- Eronarn has joined ##crawl-dev 09:21:05 do I need to do anything before "git rebase HEAD" to get the branch up to date? 09:21:11 I know mine is out of date but 09:21:12 $ git rebase HEAD 09:21:13 Current branch master is up to date. 09:21:56 git rebase HEAD isn't going to do anything 09:22:22 you want git rebase master 09:22:35 or rather 09:22:37 :D thank you 09:22:46 git rebase origin/master, possibly 09:22:52 i'm not sure exactly what you're trying to do 09:22:58 but git rebase HEAD is a no-op 09:23:17 get the rest of my system up to date with trunk, with my local commits rebased 09:23:34 I still have the crash on exit bug from like .. two weeks ago 09:23:44 git pull --rebase 09:23:48 is the easiest way 09:24:27 thank you -- I was still getting "up to date" with master, origin/master, etc 09:24:37 that effectively does git fetch && git rebase origin/master (rather than git fetch && git merge origin/master like regular git pull does) 09:26:03 what do I do when a patch fails? 09:26:25 follow the instructions, they're reasonably clear(: 09:30:17 Im not really familiar with working with 3 way diffs :) I'm trying 09:47:43 -!- elliptic has quit [Ping timeout: 252 seconds] 09:58:15 Autoinscription doesn't inscribe blood that coagulates in your inventory. (https://crawl.develz.org/mantis/view.php?id=2422) by StudioMK 10:02:11 what is ambient noise level in a brnach? 10:02:15 *branch 10:02:21 its a new feature :) 10:02:25 an experiment 10:02:26 (: 10:04:14 -!- henryci has joined ##crawl-dev 10:11:59 woohoo! 10:13:47 successful merge for me :) 10:23:17 I didnt see issues in my patch with terrain.cc 10:23:26 with the new branches, spiders nest and 10:23:30 the other one 10:23:34 :P 10:31:28 -!- Pseudonut has joined ##crawl-dev 10:39:35 -!- Pseudonut has quit [Remote host closed the connection] 10:49:29 -!- Cryp71c has joined ##crawl-dev 10:50:21 Sigh, /me wants more time. 10:50:21 Cryp71c: You have 1 message. Use !messages to read it. 10:50:25 !messages 10:50:26 (1/1) dpeg said (3d 19h 24m 9s ago): Intended that all species can get antennae? 10:52:08 -!- valrus has joined ##crawl-dev 10:54:30 !tell dpeg I can't remember if I did it intentionally...I did get them a while back in a game and didn't think much of it...so, probably? They're obviously quite powerful, but since hardly anyone will ever get to level 3 of the mutation randomly, It may not be a big deal. 10:54:30 Cryp71c: OK, I'll let dpeg know. 10:56:38 Cryp71c: one thing that would be helpful about the ds mutations would be to have them grouped on the A screen 10:57:21 right now, things like the hell backgrounds and stuff end up being listed on several lines, it's hard to tell that they're really the next level of a specific mutation group 10:58:37 I seperated rod use from the dwarves patches https://crawl.develz.org/mantis/view.php?id=2337 -- I dont remember who asked me to do that 11:05:23 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 11:12:53 -!- phyphor has quit [Ping timeout: 276 seconds] 11:30:03 -!- ixtli has quit [Ping timeout: 265 seconds] 11:34:43 would someone help me debug why my Nisse mosnters aren't generating with potions of porridge? 11:35:01 my deep dwarves are generating with potions of healing sometimes, its the same code 11:35:22 I dont know why but Ive run my dwarf hall like 4-5 times and have yet to get a potion of porridge off a nisse 11:36:17 I don't know anything about the monster generation code, but in debug mode sometimes you get a message like "Destroying a potion of X because doesn't want it!" 11:36:28 -!- ixtli has joined ##crawl-dev 11:36:30 so maybe that is your problem? 11:36:36 rwbarton, ooh yea! thanks I bet thats it :D 11:37:05 Crashed while calling exit()!!!! -- didnt this get resolved? 11:37:25 from ./crawl(_ZN8map_cellD1Ev+0x6c)[0x10225218] 11:37:34 -!- phyphor has joined ##crawl-dev 11:41:45 -!- OG17 has joined ##crawl-dev 11:45:58 -!- valrus has quit [Remote host closed the connection] 11:56:27 -!- Hehfiel has quit [Remote host closed the connection] 11:58:48 -!- Hehfiel has joined ##crawl-dev 12:04:03 -!- Fangorn__ has joined ##crawl-dev 12:04:10 -!- Fangorn_ has quit [Read error: Connection reset by peer] 12:04:10 -!- Fangorn__ is now known as Fangorn_ 12:09:31 in mon-gear.cc _give_monster_item() the force_item parameter is actually used like a force_item_coloring bool 12:09:45 and not used at all to force giving the item 12:10:06 its a naming issue -- does it deserve a bug report? 12:59:18 Good neutral monster behavior (https://crawl.develz.org/mantis/view.php?id=2423) by 78291 13:02:47 -!- Zaba has joined ##crawl-dev 13:04:41 -!- Zaba_ has quit [Ping timeout: 276 seconds] 13:06:05 does anyone around know what this is about http://crawl.develz.org/morgues/trunk/clouded/crash-clouded-20100901-180405.txt 13:06:14 I just pressed ctrl+P 13:20:19 at first glance it looks like an infinite loop in the code to retrieve previous messages 13:20:38 by is probably the person to ask 13:34:30 Autopickup picks up several of the same unidentified amulet (https://crawl.develz.org/mantis/view.php?id=2424) by minmay 13:35:12 -!- MarvinPA has joined ##crawl-dev 13:39:44 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:41:48 -!- Zaba has quit [Ping timeout: 245 seconds] 13:46:18 -!- MarvinPA has joined ##crawl-dev 13:48:42 -!- Zaba has joined ##crawl-dev 13:54:23 -!- minced has joined ##crawl-dev 13:59:38 Multiple crashes occuring randomly (https://crawl.develz.org/mantis/view.php?id=2425) by st 14:08:49 man another crash 14:09:38 I never get milestones though :( 14:19:01 could someone add a cursor up/down history to prompts like ctrl+s, pretty please? :) 14:19:45 Don't use darkgrey for floors or walls (https://crawl.develz.org/mantis/view.php?id=2426) by OG17 14:28:12 -!- Giomancer has joined ##crawl-dev 14:28:19 -!- Giomancer has quit [Client Quit] 14:29:16 excuse me, ctrl+f, of course 14:44:53 Nessos cheats (and probably other monsters with haste) (https://crawl.develz.org/mantis/view.php?id=2427) by reid 14:49:26 Napkin, might want to put a feature request in on the mantis bug tracker 14:49:39 Napkin, I'm not familiar with the readline implementation yet 14:54:21 -!- evilmike has joined ##crawl-dev 15:07:29 -!- jld has quit [Read error: Operation timed out] 15:10:02 vault "vampire" appears too early (https://crawl.develz.org/mantis/view.php?id=2428) by reid 15:12:34 -!- MarvinPA_ has joined ##crawl-dev 15:13:58 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:15:22 -!- jld has joined ##crawl-dev 15:17:41 -!- MarvinPA_ is now known as MarvinPA 15:24:05 i hate that vault just because vampires are one of the most unenjoyable things to fight in the game :P 15:24:32 -!- henryci has quit [Remote host closed the connection] 15:24:52 -!- henryci has joined ##crawl-dev 15:26:31 -!- MarvinPA has quit [Quit: Page closed] 15:27:00 small creatures can stll use armour right? 15:30:09 Thirteen entry vaults (https://crawl.develz.org/mantis/view.php?id=2429) by evilmike 15:31:44 Mu_: yes, vampires could really stand to be reworked entirely 15:31:54 they're really not very thematic at all 15:32:44 agreed 15:33:19 I think vampires are neat enemies in theory (undead spellcasters that aren't liches are good), the problem is that they are mainly just invisible rat summoners 15:33:35 or I should say, rat summoners that are invisible 15:33:40 I debugged my nisse dropping porridge, but noticed that they are also dropping their armour 15:35:15 evilmike: exactly 15:36:13 it'd be cool if there were vampires like what you'd get form Ann Rice -- like a vampire/siren hybrid sorta 15:36:20 *from 15:37:51 kobolds should be able to wear armour 15:37:58 yea 15:38:27 Mu_, I thought .. maybe it is the SIZE_SMALL tag, but I set them to medium and still get the problem 15:38:55 oh this reminds me actually 15:45:15 Deep Elf Blademasters generate with two armours (https://crawl.develz.org/mantis/view.php?id=2430) by Mu 15:46:57 hmm 15:47:11 there's nothing odd about BLADEMASTERS in mon-gear.h 15:47:15 ** .cc 15:49:32 beats me :P 15:50:16 centaur barding is 1:200 for the best case (yaktaur captain) -- those numbers should be lowered (https://crawl.develz.org/mantis/view.php?id=2431) by blue_anna 16:01:58 -!- elliptic has joined ##crawl-dev 16:04:47 -!- syllogism has quit [] 16:10:11 -!- rwbarton has quit [Quit: leaving] 16:15:26 Sorting the Vp endgame (https://crawl.develz.org/mantis/view.php?id=2432) by StudioMK 16:17:33 -!- jooosa has joined ##crawl-dev 16:19:16 !lg * race=dd cv>=0.6 ktyp=winning urune=15 16:19:16 4. nrook the Dwarven Blade (L27 DDHe), worshipper of Elyvilon, escaped with the Orb and 15 runes on 2010-08-30, with 8947975 points after 187780 turns and 26:44:39. 16:19:21 !lg * race=dd cv>=0.6 ktyp=winning urune=15 s=god 16:19:21 4 games for * (race=dd cv>=0.6 ktyp=winning urune=15): 2x The Shining One, 1x Makhleb, 1x Elyvilon 16:19:30 -!- joosa has quit [Ping timeout: 240 seconds] 16:19:34 -!- jooosa is now known as joosa 16:24:52 -!- Textmode has joined ##crawl-dev 16:25:24 !lg * vp won cv>=0.6 s=god 16:25:24 20 games for * (vp won cv>=0.6): 8x Kikubaaqudgha, 3x Sif Muna, 3x Okawaru, 3x Nemelex Xobeh, 2x Makhleb, 1x Cheibriados 16:25:43 !lg * sp won cv>=0.6 s=god 16:25:44 135 games for * (sp won cv>=0.6): 40x Okawaru, 21x Nemelex Xobeh, 18x Kikubaaqudgha, 12x Jiyva, 9x Vehumet, 8x Zin, 8x , 6x Trog, 4x Sif Muna, 4x Makhleb, 2x Lugonu, 1x Fedhas, 1x Elyvilon, 1x Cheibriados 16:33:32 -!- henryci has quit [Quit: henryci] 16:34:55 -!- Fangorn__ has joined ##crawl-dev 16:36:35 -!- Fangorn_ has quit [Ping timeout: 276 seconds] 16:36:35 -!- Fangorn__ is now known as Fangorn_ 16:39:20 -!- FACM has joined ##crawl-dev 16:43:24 Hello all. I've started working on a modified version of DCSS, and wanted to get some feedback on changes/mods from the developer's perspective 16:45:51 I know that DCSS is GPL'd, so that technically I can do with it what I want to, but I'd rather ask to get some reasoning behind decisions. 16:46:56 it's not quite gpl'd, but go ahead 16:48:01 1. Are there any objections into changing long-standing bits of Crawl simply by renaming them? There's 3 deities and about a dozen or so monsters that have nigh-unpronounceable names, and I'd like to change that. 16:48:32 i don't see that happening in mainline crawl, most likely 16:48:49 nigh-unpronounceable names are part of the charm 16:48:49 (: 16:48:56 I don't expect any of my changes to ever get merged into mainline. 16:49:01 i like trying to pronounce them :) 16:49:43 So far, I've yet to get any personal project to the point where it's public. If I'm at a point where I can ask to push my stuff into the main trunk, I'd be immensely happy. 16:52:13 I just entered dwarf hall and an arrival map was on the first lvl but I didnt "arrive" there 16:52:23 2: What, if any, is the main consideration for balance among species? I'm going to replace the standard fantasy races (sans humans), but I don't see much consistancy among the species. It seems like a few groups were compared strongly to each other, and that there's 3 or 4 'tiers' of species 16:53:33 -!- Cryp71c has quit [Quit: Leaving] 16:57:28 3: Are there any public mods of DCSS? Is modding encouraged, or is the main push on bugfixes for mainline? 17:02:03 -!- nrook has joined ##crawl-dev 17:10:57 how many potions of porridge is too many to have drop on average in all of dwarf hall (5 levels) 17:11:13 -!- FACM has quit [Quit: Page closed] 17:13:57 I had 2 drop from all the nisse, plus 4 I foundon the ground. I divided the on-the-ground chances by 3 .. so probably on average 3 pots of poridge will fall in an average dwarf hall of fallen heros run 17:14:36 -!- minced has quit [Quit: Leaving] 17:24:17 I really like the idea of getting rid of "wait here" 17:25:17 I'd also support getting rid of ally pickup modes 17:28:10 agreed, allied pickup modes always seemed pretty hacky 17:43:37 segfaults on save&exit, when playing trunk on CDO: http://paste.unfoog.de/view?id=1683 - the game seems to have saved correctly though, and yes, it seems this is reproducable any time. 17:44:42 I think this is all the same problem with the new map_cell 17:45:22 I have a possible fix compiling 17:45:44 :) 17:46:14 this could also easily cause some out of memory crashes reported on mantis 17:47:39 -!- eith has quit [Ping timeout: 265 seconds] 17:48:52 -!- daftfad has joined ##crawl-dev 17:50:38 http://nopaste.dk/p2365 is there anything in maps left and right that is wrong, which is different from map X ? 17:50:52 ** map X = the top map 17:51:51 http://nopaste.dk/p2366 thats the full code minus lua 17:52:21 the YY's on the main map never get subbed out. ZZs just disappear like they arent either. but the XX's _are_ subbed out 17:54:32 the no_rotate tags aren't respected either :P 17:54:39 but tht's a different story 17:56:01 Remove checks for needles of sickness (https://crawl.develz.org/mantis/view.php?id=2433) by ledtim 17:56:51 03by * rc214cc37e93c 10/crawl-ref/source/map_knowledge.h: A copy assignment operator for the new map_cell. 17:57:30 surprisingly, it seems Luca doesn't know the C++ "rule of three" 18:00:40 Does he take the "I'll never copy or assign this anyway, lol" approach? 18:04:09 c++ rule of three? 18:08:13 map_cell has copy constructor and destructor doing memory allocation and deallocation, so there also needs to be a copy assignment operator. 18:10:04 I think lack of the operator breaks on code like "map_cell c = map_cell(x,y,z);" 18:11:05 Dispersal spell can affect the same monster multiple times depending on location (https://crawl.develz.org/mantis/view.php?id=2434) by nrook 19:11:07 memory leaky leaky 19:37:22 -!- valrus has joined ##crawl-dev 19:56:40 Large stacks of potion of blood when partially devoured by jellies decay in double the time (https://crawl.develz.org/mantis/view.php?id=2435) by StudioMK 19:58:21 "when partially devoured by jellies"? 20:01:18 jellies don't eat a stack of items all at once 20:01:39 oh 20:01:43 right 20:03:03 a - 2 partially devoured potions of blood 20:03:44 doy: that was my immediate thought 20:04:14 can you ahve more than one master_name on a trigger? 20:11:32 -!- daftfad has quit [Quit: Leaving] 20:13:14 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:21:48 Dispersal spell shouldn't work on magic-immune or effectively magic-immune enemies (https://crawl.develz.org/mantis/view.php?id=2436) by nrook 20:23:16 -!- nrook has quit [Quit: Lost terminal] 21:38:16 -!- upsy has quit [Quit: Leaving] 21:44:19 -!- blue_anna has quit [Quit: Saliendo] 22:09:36 03kilobyte * rce13271cfc49 10/crawl-ref/source/output.cc: Show empathy from the Dowsing card on the HUD. 22:09:47 03kilobyte * r64f35697b4fa 10/crawl-ref/source/ (7 files): Make player_mons() usable for purposes other than getting the symbol. 22:21:16 03kilobyte 07cats * readca3df3e70 10/crawl-ref/ (30 files in 6 dirs): Merge branch 'master' into cats 22:21:19 03kilobyte 07cats * rab489b243e10 10/crawl-ref/source/religion.cc: Felids: cats can't kneel. 22:21:20 03kilobyte 07cats * r76a5d58ca06e 10/crawl-ref/source/ouch.cc: Felids: create corpses on death, for necromancy fun. 22:27:18 M3 felids 22:27:21 Erm, <3 felids 22:27:46 the zombies should scale with level, probably 22:28:07 you can get a good zombie if you die at xl3, useless ones later on 22:28:18 unless we keep this as just flavour 22:29:51 actually, orc warrior zombies are just useless base orcies, right? 22:29:59 yes 22:30:02 may be worth fixing 22:30:12 they should probably get a HD bump 22:30:37 let's store the corpse's HD, and produce zombies accordingly 22:31:27 +1 22:32:05 orc warrior zombies do tend to end up being stronger than base orcs since they keep their equipment 22:32:10 but still probably a good idea 22:56:25 -!- valrus has quit [Remote host closed the connection] 22:59:06 -!- JamezQ has joined ##crawl-dev 23:05:34 -!- OG17 has quit [Ping timeout: 265 seconds] 23:06:58 -!- OG17 has joined ##crawl-dev 23:08:44 -!- slyshy has joined ##crawl-dev