00:08:33 EV calculations are baffling (https://crawl.develz.org/mantis/view.php?id=2406) by reid 00:23:38 Lair's worm end's dragon cave is overly obscure (https://crawl.develz.org/mantis/view.php?id=2407) by OG17 00:24:27 So's the Hive treasure vault in the original ending. 01:11:31 moin 01:14:03 heya zaba 01:18:27 due, I've been sketching up a lair ending vault lately 01:20:40 awesome 01:20:41 tell all 01:21:47 well 01:23:48 due, at the moment it looks like http://sprunge.us/RcgB. 01:24:04 due, which is not very informative, though 01:27:14 That is nice looking. 01:27:19 But appears familiar. 01:34:08 due, could be, yeah 01:35:33 due, well, the plan is that the main entrance will be blocked by trees, and one of the side-rooms will be ruined (and thus be an entrance). And the other side-room will contain something that would release monsters (awaken statues, unless I manage to come up with something new :P) and open the central chamber 02:23:57 -!- Pseudonut has quit [Remote host closed the connection] 02:27:43 spiders falling out of te ceiling 02:31:19 that could work, too, if there are any tough spider monsters 02:31:24 comparable to, say, death yaks 02:32:21 hm 02:32:23 @??wolf spider 02:32:23 wolf spider (16s) | Speed: 15 | HD: 8 | Health: 29-59 | AC/EV: 3/10 | Damage: 2004(medium poison) | Res: 06magic(32) | Vul: 09poison | Chunks: 09poisonous | XP: 457. 02:32:25 @??death yak 02:32:25 death yak (08Y) | Speed: 10 | HD: 14 | Health: 59-94 | AC/EV: 9/5 | Damage: 30 | Res: 06magic(93) | Chunks: 09poisonous | XP: 1058. 02:32:54 I guess it could work 03:11:49 -!- aeoo has joined ##crawl-dev 03:12:14 dear devs, is there a way to make a macro to take an argument like ===hit_closest('za')? 03:12:26 i mean lua macro 03:13:15 currently it looks like i can bind a key to ===hit_closest and that works, but i don't want to have to make a new lua function for different spell slots 03:26:39 hm 03:26:48 aeoo: i'll look in a moment, just fooding 03:27:07 due: thanks 03:27:36 due: i don't think it can be done, but i plead newbishness so i can be wrong... based on dat/clua/macro.lua the macro cannot take arguments 03:42:14 hm 03:42:17 now i am looking 03:42:54 icky coroutines :/ 03:43:14 just look up how coroutines deal with function parameters 03:50:04 due: where can I look it up? 03:51:29 you mean lua docs? 03:54:21 yes 03:54:30 coroutine is aninbuild functioin from what i can see 03:56:39 coroutines in lua can take parameters 03:56:56 i think there might be a limitation in crawl that doesn't pass these params tho 03:57:58 unfortunately i don't see where exactly is lua called when crawl detects === 03:58:11 i see mention of === in macro.cc 03:58:21 but i still don't get it 03:58:47 brb 04:03:10 -!- aeoo has quit [Ping timeout: 252 seconds] 04:39:13 -!- syllogism has joined ##crawl-dev 04:41:46 -!- Mu_ has joined ##crawl-dev 04:42:06 -!- aeoo has joined ##crawl-dev 04:42:22 sorry i got disconnected 04:43:00 so does anyone know if crawl will parse function arguments when processing lua macro bindings? 04:43:28 so far looks like the answer is 'no' 05:03:24 as far as I can see, upon encountering a keybinding that starts with ===, it takes the remaining part of the string as a function name 05:05:38 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:25:47 Zaba: gotcha 05:25:52 Zaba: thanks 05:27:33 -!- Adamo has joined ##crawl-dev 05:27:41 hello 05:28:19 ##crawl-dev 05:28:28 hi Adamo 05:28:36 hi due! 05:28:47 Zaba: there's no reason why it couldn't parse the remaining part of the string more fully 05:29:04 I`m first time here, because I`m playing "Dungeon Crawl - Stone Soup" 05:29:44 ##crawl is the main channel 05:30:12 is it here? I`m first time on the chat 05:34:19 Adamo: ##crawl (playing) and ##crawl-dev (development) are both for that game, yes 05:34:50 -!- Adamo has quit [Ping timeout: 264 seconds] 05:35:58 -!- Adamo has joined ##crawl-dev 05:36:03 hello! 05:36:11 DC is awesome, but I`ve got a question.. I found a portal of a secret trove of treasure... But something has broken and it demands "+2 splint mail of positive energy 05:36:36 sounds normal 05:36:52 what do I have to give then? 05:37:00 a +2 split mail of positive energy 05:37:14 I`ve got it and program says I don`t! 05:37:16 it's probably for sale in some show 05:37:19 is it +2? 05:37:23 yes 05:37:46 there've been similar issues.. are you playing 0.7.x? 05:37:58 yes, I think it`s the latest version 05:39:35 It`s "splint mail" (regular). The object description is "a suit made of splints of metal". It`s +2. 05:42:36 the trove needs "+2 splint mail of positive energy". I have one. But DC says I don`t have.. 05:44:33 do you happen to know if there's one in a shop somewhere also? is any one of these racial (orcish, etc?) 05:45:22 no, it demands regular one and I`ve got regular one (not racial). It`s not in any shop 05:46:08 sounds like a bug, if it demands a "+2 splint mail of positive energy" and you have a "+2 splint mail of positive energy" in inventory 05:46:25 you wouldn't be wearing it, right? (not sure it matters) 05:46:46 yes, that`s strange. 05:47:33 I tried to do that wearing it and not wering it, still no result 05:50:05 where do I have to report a bugs? 05:50:32 ??br 05:50:32 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 05:50:42 (it`s stone soup 0.7.1-1g7ce9b19) 05:51:28 I just tried a trove that wanted a similar piece of armour in wizard mode (master) and it worked fine, so the bug's not obviously reproducible at least 05:51:46 we'd need a copy of the save to be able to do anything I think 05:52:36 sure 05:54:30 where do I have to send a game file with a bug description? 05:59:26 -!- Adamo has quit [Ping timeout: 264 seconds] 06:03:47 -!- eyhung has joined ##crawl-dev 06:04:29 ??br 06:04:29 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 06:04:49 oh, they left 06:06:28 -!- Adamo has joined ##crawl-dev 06:06:51 -!- upsy has joined ##crawl-dev 06:08:04 I cannot register on https://crawl.develz.org/mantis/main_page.php to report a DC-SS bug (I`m not receiving any mail) 06:09:53 Napkin: can you help Adamo with registering for manits? 06:10:17 sure - what username did you use, adamo? 06:10:54 thanks 06:11:29 adamo900 and adamo901 06:11:34 Adamo, your provider wp.pl uses grey-listing. 06:11:41 oh 06:11:56 SMTP error from remote mail server after end of data: host mx.wp.pl [212.77.101.4]: 451 Sprobuj ponownie / Please try again later 06:12:09 yeah I heard it`s blocked because of some spam or something.. 06:12:27 well, it's not really blocked 06:12:38 Ask me again in about an hour? 06:13:03 which of the accounts would you like deleted? 06:13:21 adamo901 06:14:08 just tell me the password for adamo900 so I don`t have to wait for a mail 06:14:28 heh, I'm not seeing any passwords, of course 06:14:34 but.. check your private messages 06:15:19 oh.. I deleted "Adamo900" instead of "adamo901" 06:15:23 the problem is I can`t login, because I didn`t recieve email on my email box 06:15:25 I hope you can live with that? 06:15:27 that`s ok :) 06:15:35 check your private messages here in IRC 06:15:41 ok 06:15:43 I've sent you the confirmation link 06:16:57 oh, I`m not logged on IRC.. I`m anonymously here, so I won`t get any PMs).. :( 06:17:36 oh? 06:17:36 you could send the confirmation link on my adamo900@wp.pl 06:17:58 hehe, no, that mail server is not accepting email at the moment ;) 06:18:19 wait.. maybe you can see notice messages here 06:24:03 great, enjoy, Adamo :) 06:26:26 -!- Adamo has quit [Ping timeout: 264 seconds] 06:28:37 -!- valrus has joined ##crawl-dev 06:31:41 -!- elliptic has joined ##crawl-dev 06:56:41 -!- valrus has quit [Remote host closed the connection] 07:12:45 -!- Adamo has joined ##crawl-dev 07:14:32 -!- MarvinPA has joined ##crawl-dev 07:19:06 -!- Adamo has quit [Ping timeout: 265 seconds] 07:23:15 -!- Adamo has joined ##crawl-dev 07:25:25 Hello! I`ve got a problem: I want to report the DC-SS bug, but the bug report sheet says I can upload 5 Mb file only (my whole DC folder has nearly 8 Mb - packed!). Should I send it anyway? 07:27:24 or should I send only a part of the folder, like "saves" folder? 07:27:57 saves would definitely be enough, even all files with your character's name 07:28:04 Adamo: The files needed would probably depend on what the bug is, but saves ought to do. 07:28:20 on unix, those should be zipped up, but maybe not on windows 07:28:38 it`s 28 Mb unpacked! 07:28:48 (packed - 8 Mb) 07:29:13 what about "morgue' folder? 07:33:43 Adamo: not needed 07:34:05 -!- Adamo has quit [Ping timeout: 265 seconds] 07:35:53 * Zao can't wait for the next Ashenzari announcement. 07:36:07 Program doesn`t recognize the object (https://crawl.develz.org/mantis/view.php?id=2408) by adamo901 07:43:18 changed severity from "block" to minor :P 07:44:02 heh 07:46:17 but, he is BLOCKed entry 07:46:41 What's the bug? He doesn't have rN+ or something on it? 07:47:21 a likely distortion weapon on a vault guard could work well to discourage stair-scumming; not that heavy armour characters need to be punished currently 07:47:42 well, not discourage, but make it work less well 07:51:50 by: what about adding a pair of statues to the left and right of the Orb? 07:52:29 yes, I've thought of that, too 07:52:58 sounds good to me 07:52:59 -!- bhaak has quit [Read error: Operation timed out] 07:53:46 a stealthy character would still have a good chance at sneaking in 07:54:43 should be such that you can't reliably disintegrate it, by placing it behind guards or so guards maybe? 07:54:53 s/or so guards // 07:56:01 by the way, I guess you can apport through silver/orange statuse? 07:56:04 at least when looking from the outside, the orb guardians block line of effect 07:56:15 silver/orange are monsters, so yeah 07:57:46 permaglass would do this better, but this is the most prominent place in the game, so aesthethics matter at least a bit 07:58:18 I think allowing disintegration is fine 07:58:30 does LRD shatter statues? 07:59:10 would be nice if it became a zot:5 spell 07:59:19 not sure, but I think yes 08:02:28 'the portal demands "+2 splint mail of positive energy" item to function. I`ve got "+2 splint mail"' 08:02:33 Those are not the same :P 08:02:51 oh really? :) 08:03:03 Well, that's what the bug report says :) 08:03:17 <+by> sounds like a bug, if it demands a "+2 splint mail of positive energy" and you have a "+2 splint mail of positive energy" in inventory 08:03:39 Well, if he had positive energy in inventory, he didn't say so in the BR :) 08:03:54 oh I believe him 08:04:13 there's a save so :P 08:04:21 he did seem to confirm that above statement before 08:08:01 yes, it was just a plain splint mail... 08:08:20 there's an orcish +2 splint mail of positive energy for sale 08:08:30 thanks for checking 08:09:35 I see you painfully conserved the back-apostrophe in the summary :) 08:09:47 I edited it as little as possible :P 08:10:53 ˋˊ 08:11:28 -!- OG17 has quit [Quit: OG17] 08:13:15 -!- OG17 has joined ##crawl-dev 08:16:53 default dark gray statues are hard to see in the orb chamber. The wall colour, pink, looks a bit weird too, so I recoloured them magenta. 08:17:20 do you think we risk that people mistake them for Mu-like statues and panic? 08:24:35 03kilobyte * r035acf44ed96 10/crawl-ref/source/dat/des/branches/zot.des: Place two statues in the orb chamber. 08:25:45 hah, of course this change isn't too popular. Good. 08:26:26 I'm not sure ##crawl noticed -- they seem to be mourning that SpEn death 08:27:07 are they just decoration or what 08:27:31 syllogism: you can't apport through statues 08:27:47 oh the statues are right next to the orb? 08:29:22 yeah, blocking the line from the entrance, so you need to either apport from inside the chamber or get rid of them. Disint is not a good answer since the guardians block the way. 08:29:22 03by * rd28757cb6d60 10/crawl-ref/source/player.cc: Fix stat boosting armour not losing bonus when melding. 08:33:10 -!- elliptic_ has joined ##crawl-dev 08:34:36 -!- elliptic has quit [Ping timeout: 252 seconds] 08:34:46 -!- elliptic_ is now known as elliptic 08:43:16 "killed by triggering a the power of Zot trap" 08:43:25 !lg BrockL place=Zot:5 08:43:25 2. BrockL the Middleweight Champion (L27 MfTm), worshipper of Nemelex Xobeh, killed by triggering a the power of Zot trap on Zot:5 (hall of Zot) on 2010-08-30, with 569082 points after 149878 turns and 12:31:49. 08:43:51 this might be better in 0.8, or my bug fix made 0.7 and broke it :) 08:43:55 Death messages have been getting ridiculously awful 08:44:13 I think the killed-by-fury-of-Makhleb has no verb 08:44:14 -!- bhaak has joined ##crawl-dev 08:57:30 -!- nrook has joined ##crawl-dev 09:16:42 Add notes when interesting things happen to high-level allied orcs with Beogh (https://crawl.develz.org/mantis/view.php?id=2409) by MarvintheParanoidAndroid 09:21:43 Allies told to "wait here" still follow you up/down stairs (https://crawl.develz.org/mantis/view.php?id=2410) by MarvintheParanoidAndroid 09:26:18 -!- Zaba has quit [Ping timeout: 240 seconds] 09:31:47 Add an ability to ask only specific allies to follow you to the 't' menu (https://crawl.develz.org/mantis/view.php?id=2411) by MarvintheParanoidAndroid 09:37:35 -!- Zaba has joined ##crawl-dev 09:39:52 -!- enne has quit [Read error: Connection reset by peer] 09:40:15 -!- enne has joined ##crawl-dev 09:41:50 Automatically add notes to floors listing permanent allies that are there (https://crawl.develz.org/mantis/view.php?id=2412) by MarvintheParanoidAndroid 09:42:45 that sounds questionable 09:43:46 well that's probably the least important of them, manually adding notes is only slightly tedious compared to the rest of the issues :P 09:45:13 being able to ctrl-f monsters would be nice I suppose 09:46:08 yeah, that could work 09:47:17 -!- Anym has joined ##crawl-dev 10:10:08 -!- aeoo has quit [] 10:27:49 if I want to add random2 from rand.cc to my own GPL-licensed software, where should I put crawls copyinfo? 10:28:59 the crawl license isn't gpl-compatible 10:29:41 :-/ 10:30:00 we should really do something about that one of these days 10:33:06 How? Trying to get permission from everybody who ever contributed anything and rewriting the rest? 10:33:25 greensnark had a pretty detailed plan iirc 10:44:04 -!- eith has joined ##crawl-dev 11:02:17 I believe someone (by maybe?) was dubious about disconnected slime, so is anyone interested in a save where there is no way down past slime:2, not even a hatch? 11:03:20 did you hit any shafts? 11:03:48 yes, I was shafted to slime:2 before going there by stairs 11:04:02 elliptic: there was a bug that's fixed for 0.8, and I did see one such orc save 11:04:21 shafted by one level shouldn't do anything 11:04:47 elliptic: I guess it would be useful to have the save 11:05:33 all right, I teleported to another bubble to descend so the configuration of slime:1 - slime:2 is still intact 11:06:09 !copysave elliptic disconnected slime (see slime:1-2) 11:06:24 -!- eith has quit [Ping timeout: 252 seconds] 11:06:33 I forget how you do it 11:06:38 ??copysave 11:06:42 !help copysave 11:06:48 Successfully backed up elliptic's save as elliptic-20100830120616-disconnected_slime_see_slime_1_2.tar.bz2. 11:06:48 I don't have a page labeled copysave in my learndb. 11:06:48 !copysave: Backs up a 0.7 save into a drop-box where the server admin or DevTeam can find it later. Please use this only to aid in reporting bugs. Usage: !copysave . Name is case-sensitive. Reason must not be empty. 11:06:53 :) 11:06:57 ah, there :) 11:06:59 thanks 11:08:13 actually I didn't even get shafted, sorry 11:08:31 I just got teletrapped on slime:1 and went back up to lair and down again 11:31:58 !tv @78291 char=napr 11:31:58 2. 78291, XL14 NaPr, T:44729 requested for FooTV. 11:32:25 -!- toddt has joined ##crawl-dev 11:33:46 Hey, all. The mac binaries for .7 and .8 seem to be missing a few/several/many text files in the /docs directory, so I tried to grab them from the git repo, and they seem to be missing there, too. Have they moved? 11:34:12 (due gave me aptitudes.txt last night, but the speech text files and item_desc files are missing, too, and I'm not sure what else 11:34:13 ) 11:34:24 toddt: a lot of those are autogenerated 11:34:34 so they won't be in the git repository 11:34:51 Ah. Can I tell my local install to autogenerate them? 11:34:53 i think the mac project files just don't have rules to generate them 11:34:59 if you build from the makefiles, it should work 11:35:45 toddt: alternatively, http://crawl.akrasiac.org/docs/ 11:35:57 Ok, I'm happy to do that, but it sort of defeats the point of having downloadable binaries for people who don't want to do the making. 11:35:58 (for 0.7 docs) 11:35:59 :) 11:36:01 Thanks! 11:36:12 toddt: yes, it's a bug with the mac build process, we know that much(: 11:36:25 i'm not on a mac though, so can't really do much about it myself 11:36:47 Alright, I appreciate the help! Thanks again. 11:37:53 Actually, looking at the akrasiac link, I can't tell what I need to grab for item descriptions and monster speech. Any pointers? 11:38:23 oh, those aren't generated either? 11:38:29 yeah, those aren't in docs/ 11:39:27 might be easier to just grab the windows zip 11:39:32 and copy things over 11:39:42 the monster and item stuff is in dat/ 11:41:50 That's a good idea; I'll try that. 11:46:22 Hm. It looks like this is a more complicated bug -- the dat directory is there in the mac version, with the dat/database/monspeak.txt in what looks like the right place, but the executable isn't finding them so all I get in-game is "You hear something buggy!" 11:46:41 I'll check the bug reports to see if it's been filed. 11:47:25 how would I do this seach properly? ctrl+f (glowing|runed) weapon 11:48:51 weapon.*(glowing|runed) 11:48:57 maybe there's an easier way 11:49:20 oh - didn't expect that - thank you, by :) 11:49:37 weapon is tacked somewhere on the beginning I think 11:49:51 i think ego works too, instead of (glowing|runed) 11:50:16 how, doy? 11:51:00 oh, that only works for identified stuff 11:51:10 ego specifically means 'branded' 11:51:26 i mean, how would the exact search string look? 11:51:45 I have a few identified branded weapons dropped, but it's not showing anything 11:51:58 ego.*weapon 11:52:11 and actually 11:52:12 oh.. wow 11:52:18 ego && weapon probably would work better 11:52:30 so you don't have to remember the order 11:52:34 -!- toddt has left ##crawl-dev 11:52:43 ahh, yes, i've been using that in the past :D 11:53:58 using this now: (ego|glowing|runed) && weapon 12:00:35 -!- blue_anna has joined ##crawl-dev 12:00:38 did Minor Destruction get a bolt of banishment or something? 12:00:59 I just banished an orc, and a minute ago Maurice 12:05:05 blue_anna: i found my DF notes, by the way; i don't know how useful they'd be to you, but if you are looking for new dwarf ideas at least, there may be some stuff there 12:05:58 Eronarn, Im not sure how to continue really 12:06:15 I think my code is the only code towards that idea so far, and I dont want to monopolize it 12:07:16 blue_anna: if your code is the only code towards a feature, you aren't monopolizing it, you're implementing it :P 12:07:42 people who do code get some measure of priority over people who don't do code, and for good reason 12:08:22 Eronarn, :) heh 12:09:39 -!- elliptic has quit [Ping timeout: 252 seconds] 12:10:09 i would certainly love to see my vision for a branch implemented, but the fact is that i don't have the time to code it, and even if i did i don't know crawl's languages at all atm 12:11:12 i would love to write more code for crawl 12:12:20 chapayev said that he had code for dwarf stuff in his fork-thing 12:12:21 i might find the time starting late next month 12:15:07 doy, I havent merged because I was tuning the dwarves.. I'll get the changes soon 12:27:46 Shouts, item descriptions, aptitude tables don't display (https://crawl.develz.org/mantis/view.php?id=2413) by toddt 12:41:54 FR: rename the ecumenical temple into a cathedral. then we have cathedrals and bazaars in crawl! 12:42:32 Heh. 12:47:51 carcassonne or ESR reference? :p 12:49:24 There are bazaars in Carcassonne? 12:49:41 in the bridges, castles and bazaars expansion 12:50:33 The howmanieth is that? 12:50:59 i haven't a clue : 12:51:01 :) 12:53:24 -!- paxed has quit [Read error: Operation timed out] 12:57:30 -!- paxed has joined ##crawl-dev 13:01:10 fr: vertical temple 13:02:04 and at the top is a big bell 13:02:31 and...uh...a unique hunchback 13:04:25 -!- elliptic has joined ##crawl-dev 13:43:12 Inscription to prevent items being picked up by allies (https://crawl.develz.org/mantis/view.php?id=2414) by MarvintheParanoidAndroid 13:45:08 -!- paxed has quit [Ping timeout: 245 seconds] 13:47:09 -!- paxed has joined ##crawl-dev 14:09:32 -!- blue_anna has left ##crawl-dev 14:34:41 -!- henryci has joined ##crawl-dev 14:38:03 -!- paxed has quit [Ping timeout: 245 seconds] 14:39:52 -!- paxed has joined ##crawl-dev 14:51:52 -!- MarvinPA has quit [Quit: Page closed] 15:19:53 the crypt end with different monster sets (church?) has pretty pitiful loot these days 15:22:24 Metal Lairs are neat :) 15:25:53 by: Inflation with the new more difficult ends, the makers of which probably felt they needed to compensate the difficulty with more rewards :) 15:25:59 -!- nrook has quit [Quit: Lost terminal] 15:27:48 "more difficult" only applies if you don't get the mummy church ending 15:28:39 -!- nrook has joined ##crawl-dev 15:28:55 in general the amount of loot in the various crypt ends seems fine to me... the full-level endings have more loot, but that's to be expected 15:29:37 Keskitalo: it had it's loot severely reduced to balance it with the liches in glass at some point 15:30:01 the new full-level ones didn't get this treatment 15:30:20 all the loot chambers in that church thing look like they've been raided already 15:33:24 Ah yeah, they do. 15:33:58 the church one isn't full-level though 15:34:05 I got the spriggan druid vault on Lair:1, I should've picked up Enslavement to use on the damn summons. :P 15:34:22 I agree it could have a bit more since it is much harder than the liches in glass though 15:37:18 -!- Cryp71c has joined ##crawl-dev 15:38:32 -!- Cryp71c has left ##crawl-dev 15:50:35 -!- eyhung has quit [Ping timeout: 240 seconds] 15:51:13 the church one is the hardest imo if I'm thinking of the right one 15:55:36 -!- eith has joined ##crawl-dev 16:11:04 -!- Textmode has joined ##crawl-dev 16:13:11 -!- by has quit [Ping timeout: 276 seconds] 16:13:20 Death yaks are much harder to confuse with Confuse than Meph Cloud. :/ 16:14:30 the church one used to have absolutely ridiculous loot 16:14:33 they have nasty mr 16:14:57 I hate the 4 different themes crypt ending 16:15:02 can never find the bloody secret doors 16:15:40 there aren't that many of them, and they're in fixed positions 16:16:10 the ones that are for the parts that are inbetwene the themed rooms 16:16:26 like when I had antenna, it showed an enemy inside wall, but no secret door to there anywhere 16:17:11 -!- valrus has joined ##crawl-dev 16:17:34 wait, which one are you talking about 16:19:37 I think felirx means mu_'s ending 16:20:27 quadcrypt_mu 16:20:30 not all of the secret doors are guaranteed to show up 16:20:39 and those that do aren't always in the same place 16:20:56 like the area with the WW cross in the bottom 16:20:59 never found a door there 16:21:13 there's a further secret door in that room :P 16:21:42 there's a chance of getting a nice pain weapon so it's rare you'll get in 16:22:25 I've never seen the pain weapon there, hm 16:22:42 there's a skeletal warrior behind a secret door in the wall 16:23:12 oh yeah, that one is a lot more annoying 16:23:19 :p 16:23:22 because the secret doors are in places that don't make sense 16:23:26 and might not be there at all 16:24:20 they make sense because they're supposed to be secret :p 16:24:31 except if you have the .des file 16:24:34 then they're not secret 16:28:49 yeah, such secret doors are a bad idea 16:29:48 there should be secret doors in the middle of the room 16:29:54 like a secret staircase or something 16:30:04 no one would search for doors there! :P 16:30:06 I like the map layout a lot though 16:30:09 just not the doors 16:31:31 -!- by has joined ##crawl-dev 16:32:12 merfolk with a weapon of reaching are so broken... 16:32:18 might as well not have secret doors at all if they are only used predictably 16:32:39 I think the secret doors are fine 16:32:47 kilobyte: only where there's water 16:32:48 (: 16:32:53 they need to be either random or hinted 16:33:19 i find sirens to be rather broken for similar reasons 16:33:47 not too bad in the shoals because of moving tides 16:33:51 doy: just doing a gnoll castle with 18987425398 orc knights and wargs, when a single warg kicks my ass in a fair fight. And this is so scummy it's just wrong. 16:34:20 yeah, sirens are especially bad that they back off 16:34:59 i find it bad that they pull you forward 16:35:09 Zannick: no, that's the interesting part 16:35:24 i'm a big fan of things that forcibly move you around 16:35:28 but that they do all that makes them scary and they're pretty awesome 16:35:49 doy: yes, it's interesting 16:36:02 mainly just how they mesmerize you and then retreat into two levels of deep water 16:36:05 "i find it bad" =~ "i want to kill them or avoid them as much as possible" 16:36:17 so there could be situations where you can't do anything at all 16:39:42 i love breaking LOS by zapping them with a wand of flame 16:40:50 cool 16:40:55 oops 16:41:35 -!- by has quit [Ping timeout: 276 seconds] 16:42:21 -!- by has joined ##crawl-dev 16:44:01 Does anybody know where on the wiki (and/or mantis) the progress of the project to make a tiles-friendly server/client is tracked? 16:44:45 henryci: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:clientserver&s[]=tiles&s[]=server&s[]=luca 16:45:07 ahh. 16:45:09 thanks. 16:46:28 the links to source are dead. :( do you know who is currentlyw orking on it? 16:47:21 no one i think, luca was but hes busy in real life, essoje was talking about starting work on it the other day 16:58:05 -!- valrus has quit [Remote host closed the connection] 17:04:18 -!- paxed has quit [Ping timeout: 245 seconds] 17:06:04 -!- paxed has joined ##crawl-dev 17:26:04 -!- henryci has quit [Quit: henryci] 17:51:48 -!- paxed has quit [Ping timeout: 245 seconds] 17:53:41 -!- paxed has joined ##crawl-dev 18:03:27 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 18:37:07 -!- syllogism has quit [] 18:39:18 -!- paxed has quit [Ping timeout: 245 seconds] 18:41:18 -!- paxed has joined ##crawl-dev 19:19:34 -!- MarvinPA has joined ##crawl-dev 19:28:53 -!- paxed has quit [Ping timeout: 245 seconds] 19:30:57 -!- paxed has joined ##crawl-dev 19:44:31 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:13:48 @??test spawner 20:13:48 test spawner (16X) | Speed: 14 (swim: 60%) | HD: 1000 | Health: 1000000 | AC/EV: 127/127 | Flags: 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 02cold, 10elec, 03poison, 07acid | XP: 1 | Sp: shadow creatures. 20:14:00 @??test spawner 20:14:00 test spawner (16X) | Speed: 14 (swim: 60%) | HD: 1000 | Health: 1000000 | AC/EV: 127/127 | Flags: 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 02cold, 10elec, 03poison, 07acid | XP: 1 | Sp: shadow creatures. 21:03:28 -!- paxed has quit [Ping timeout: 245 seconds] 21:05:17 -!- paxed has joined ##crawl-dev 21:13:43 -!- upsy has quit [Quit: Leaving] 21:40:37 snoopy the Bewitcher (L12 SpEn) ASSERT(_valid()) in 'ray.cc' at line 194 failed on turn 4711. (D:1) 21:44:43 -!- Zannick has quit [Ping timeout: 245 seconds] 21:45:32 -!- Zannick has joined ##crawl-dev 21:50:58 -!- paxed has quit [Ping timeout: 245 seconds] 21:52:54 -!- paxed has joined ##crawl-dev 22:19:14 -!- eith has quit [Ping timeout: 264 seconds] 22:26:23 -!- paxed has quit [Ping timeout: 245 seconds] 22:28:18 -!- paxed has joined ##crawl-dev 22:40:33 -!- paxed has quit [Ping timeout: 245 seconds] 22:42:22 -!- paxed has joined ##crawl-dev 22:57:13 -!- toddt has joined ##crawl-dev 23:01:45 Sorry if this is a novice question -- I'm trying to build the mac OSX tiles version of the source, since the binaries are broken, and my xcode version is missing the MacOSX10.4 SDK. I've got the 10.6 SDK, but I've never built a project in xcode, so I'm not sure where I can change the dependency. Any tips? 23:09:53 i thought that was fixed 23:10:09 which part? 23:10:27 the 10.4 sdk bit 23:11:09 Ah. It might be, but I downloaded the release.tar.bz2 file from sourceforge. Maybe it's fixed in a post-release? 23:11:50 maybe 23:11:56 i know it's at least been discussed before 23:12:03 should wait until greensnark is around again 23:13:10 -!- nrook has quit [Quit: Lost terminal] 23:16:45 !time 23:16:45 Time: Aug 31, 2010, 04:16:45 AM, UTC. The 2010 tournament ends in 19 hours, 43 minutes and 14 seconds. 23:18:15 -!- Twinge has quit [] 23:41:29 Happily, crawl works fine inside a virtual machine, so I'll use that until the Mac versions are sorted. I posted on r.g.r.m and the bug tracker, though, just in case any of the mac devs don't know things are awry. 23:41:29 Thanks! 23:42:25 my guess is that most mac users (at least around here) are on console(: 23:42:41 which is probably why this stuff was missed 23:43:46 Oh, no doubt. I just feel sorry for the average mac users who don't know what an awesome game they're missing. 23:49:20 -!- toddt has left ##crawl-dev 23:56:26 -!- elliptic has quit [Ping timeout: 264 seconds] 23:56:41 -!- Vandal has quit []