00:50:48 -!- Pseudonut has quit [Remote host closed the connection] 01:03:32 -!- eith has quit [Ping timeout: 276 seconds] 01:11:55 -!- elliptic has quit [Ping timeout: 272 seconds] 02:16:52 -!- Zaba has quit [Ping timeout: 265 seconds] 02:33:23 Mimics summoned by shadow creatures are unknown and not shown as friendly (https://crawl.develz.org/mantis/view.php?id=2400) by MarvintheParanoidAndroid 02:36:19 -!- Pseudonut has joined ##crawl-dev 02:40:37 -!- ortoslon has joined ##crawl-dev 03:10:12 -!- MarvinPA has quit [Ping timeout: 252 seconds] 03:13:29 -!- MarvinPA has joined ##crawl-dev 03:46:02 -!- ortoslon has quit [Ping timeout: 276 seconds] 03:47:32 -!- dpeg has joined ##crawl-dev 03:48:05 999 users on CAO this month :) 03:48:05 dpeg: You have 1 message. Use !messages to read it. 03:48:09 !messages 03:48:10 (1/1) kilobyte said (7h 27m 56s ago): got "Unable to find exit from dpeg_entry_shrine", and it was created isolated, in a block without a downstairs 03:48:22 will fix 03:54:07 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:57:52 omg the +2,+5 quick blade "Igeaklie" (weapon) {elec, AC+7 Str+4} 04:09:54 -!- MarvinPA has quit [Remote host closed the connection] 04:14:43 awesome add it to uber :) we need more weapons 04:15:18 elec is a great brand for such a fast weapon, right? 04:17:05 yup 04:18:50 -!- ortoslon has joined ##crawl-dev 04:35:11 kilobyte: I don't know what is wrong there :( 04:35:20 -!- syllogism has joined ##crawl-dev 04:40:49 dpeg: SHUFFLE: ABl/CDl/abw/cdw 04:41:16 If ABl is shuffled to cdw and CDl is not shuffled, the vault is sealed 04:46:45 ah, I should use if..then instead 04:49:27 dpeg: Just two shuffles will do it, no? 04:50:11 SHUFFLE: ABl/CDl SHUFFLE: ABCD/abcd 04:50:37 Er, s/l// in the first shuffle 04:50:41 yes, but it is much clearer now. 04:50:49 03dpeg * r59ff81a746e2 10/crawl-ref/source/dat/des/variable/entry.des: Repair david_shrine_entry (kilobyte, greensnark). 04:51:00 For some reason, I took pride in using SHUFFLEs instead of if/thens, but I am cured. 04:51:22 greensnark: also, two runes! 04:51:26 :) 05:09:17 -!- Mu_ has joined ##crawl-dev 05:09:36 Two runes here too! 05:10:24 Keskitalo: yay 05:10:39 I will leave tomorrow for another week. Last chance to win is tonight :) 05:11:40 you should be able to do that! 05:12:08 casmith789: see ##crawl :) 05:12:13 but yes, I hope so 05:14:22 Keskitalo: I am now on V:5 (shafted), where I got a lab announcement. Mapping revealed three \, so I hurried. Turned out to be one lab (done), shop (visited), ice cave (comes now) :) 05:34:48 Keskitalo: nice writeup on Str damage 05:39:18 -!- Pseudonut has quit [Ping timeout: 240 seconds] 06:06:33 -!- upsy has joined ##crawl-dev 06:15:27 dpeg: Nice. :) Did you get an Ice Fiend? thanks about the writeup. 06:16:48 couldn't resume yet 06:16:53 I would probably make most points if I destroy the orb (assuing I get that far), but dunno if that'd make any difference in the clan rankings.. 06:17:28 do it! 06:17:42 I've got to win (if possible) because of streak + second win 06:19:28 A win would give 40-50 points (probably KeAs highscore), orb destruction 100 (plus probably the KeAs highscore anyway) :) 06:19:33 @whereis dpeg 06:19:33 dpeg the Champion of Chaos (L18 DDCK), a worshipper of Makhleb, saved on Vault:5 on 2010-08-27 after 47283 turns. 06:20:00 yes 06:20:31 but Awfulogre is 1000 points away 06:21:03 gogogo! 06:21:12 yeah, a bit far 06:21:26 !won 06:21:26 Keskitalo has won 8 times in 185 games (4.32%): 1xDDHe 1xDEWz 1xDSSu 1xHEAM 1xHuSu 1xMDFi 1xMDPa 1xNaTm 06:21:53 Only my 9th win too, I'll maybe be selfish (although getting the Jiyva banner would be cool too :)) 06:21:53 -!- Vandal has joined ##crawl-dev 06:22:54 dpeg: Demigods would become pretty awesome with the Str/Dex changes, by the way. :) Also, Chei's attribute boost might need to be toned down. 06:23:34 which changes are these? :o 06:24:20 Vandal: See "Str and (base) damage) at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:stats ... just an idea of course 06:29:15 that +dX sounds ridiculous :P 06:29:57 but maybe you've done some calculations 06:33:39 maybe if it's modified by your weapon skill 07:09:21 03dpeg * r10a838f3b215 10/crawl-ref/source/dat/database/monspeak.txt: Add Killer Klown speech (greensnark) 07:09:38 Hey, you didn't have to attach my name to it :P 07:09:54 You know that that's going to make b0rsuk foam at the mouth, right? :P 07:10:07 :) 07:10:15 dpeg: Should be "I'm a doctor", not the more formal "I am a doctor" 07:10:19 I get the (dpeg) flak so often, happy to return the service. 07:10:23 alright 07:15:11 Do you say "The klown plays jump rope." or "The klown jumps rope."? 07:16:19 perhaps better with "...is playing jump rope enthusiastically." 07:17:00 -!- valrus has joined ##crawl-dev 07:17:32 for some reason, both "jump rope" and "skip rope" get the American English tag in the dictionary. 07:17:41 What are the British children doing? 07:18:55 drugs 07:18:57 :( 07:19:08 herself: you're a native speaker? 07:19:11 Need help ^ 07:19:25 dpeg: no, I'm not :P 07:21:36 syllogism: No calculations, just winged it. It can be +dX/2 or something, but the idea is that the principle would be simple. I did think that it could be capped by your weapon skill or XL, so that it wouldn't get silly early on. 07:23:03 MDFi starts with 19 Str, so with a hand axe (base dmg 7) that would give +d12, which is indeed quite a bit :] 07:24:55 the goal should be to slightly decrease damage for low str characters and slightly increase for high str characters 07:25:18 can't really do anything more drastic unless you balance it with the to-hit changes 07:25:42 it shouldn't make small weapons end up better than big ones, though 07:26:15 something that makes a hand axe better than exec with 27 Axes 72 STR is just plain wrong 07:27:28 cap the max dX bonus and it won't 07:29:56 I still would go with making big weapons suck if you don't have the STR for them, but after that giving only slight extra 07:30:38 so you'd need to get an actual good weapon to make good use of your strength 07:31:27 dpeg: skipping? 07:31:30 I don't see it as an ,,str boost'' then, but as a ,,high base dmg weapon nerf'' 07:32:23 which in turn will make sbl and other fast weapons more popular instead of making the slow ones better 07:33:05 uhm, that would BOOST them if you do have the STR 07:35:08 the stat requirement should probably obey the STR/DEX weighting too, since right now the best weapon for a MD is a demon whip (you want a shield since AC is worthless) 07:35:44 so even though they have STR up the wazoo, they currently enjoy a heavily DEX-biased weapon 07:36:35 updating fsim to allow easy testing should be a priority 07:38:37 uhm, I'm wrong, double swords are quite a bit better. 16 dmg, 7 delay, vs demon whip's 12 (13 scourge) 5 delay, or broad axe 14 dmg 8 delay (assuming high Axes, and 15 Shields for a regular, 25 for a large shield) 07:42:00 -!- EroN1 has joined ##crawl-dev 07:50:32 -!- valrus has quit [Remote host closed the connection] 07:59:22 back 08:00:15 casmith789: The klown is skipping rope? 08:00:29 The klown is skipping 08:00:48 No "rope" involved? 08:03:10 correct, the activity is called skipping, using a skipping rope 08:03:48 I just pushed with "The Killer Klown is skipping for a moment." 08:03:54 03dpeg * r0d9eb9b2d78f 10/crawl-ref/source/dat/database/monspeak.txt: Some more Killer Klown speech. 08:06:03 -!- elliptic has joined ##crawl-dev 08:07:57 -!- Ero has joined ##crawl-dev 08:07:57 -!- EroN1 has quit [Read error: Connection reset by peer] 08:10:17 -!- Ero has quit [Client Quit] 08:33:00 Hi 08:33:27 I'd think "skips for a moment" would be better. 08:34:03 "is skipping" implies present action, therefore you can't apply a time-limit. 08:35:05 "The Killer Klown skips for a moment, while singing the Trolley song from Meet me in St. Louis." 08:35:16 ARGH 08:35:24 No, don't, don't, that song. I hate that movie and that song. 08:35:38 That's the point :D 08:35:51 You should read Order of the Stick :) 08:35:58 Why? 08:36:03 kilobyte: Isn't base damage always better than a +1 from EW2? That's what I mean with the "excess Str" bonus. 08:36:07 Let me find the strip 08:36:49 due: http://www.giantitp.com/comics/oots0383.html 08:38:02 dpeg: yes, as due says skips for a moment is better 08:39:46 :/ 08:39:52 alright, will change that file once more 08:39:56 If you'v eearwormed me for that 08:40:00 I'll fucking kill you, greensnark. 08:40:17 :P 08:40:29 If you can think of a particularly funny phrase involving "skipping", now is the time! 08:41:08 My funny is broken, sorry. 08:42:36 -!- ixtli has quit [Ping timeout: 265 seconds] 08:44:11 due: http://www.giantitp.com/comics/oots0385.html 08:44:46 03dpeg * r55e24196054a 10/crawl-ref/source/dat/database/monspeak.txt: One more Klown speech change. (due) 08:45:28 . . . 08:45:32 :D 08:45:54 i hate u ;( 08:49:30 03Keskitalo * r284f16f4e359 10/crawl-ref/source/dat/des/variable/float.des: minmay_eyes: replace giant eyeballs with golden eyes, as per #2381. 08:50:14 Oh no, now I have to listen to the Goldeneye theme again 08:50:32 You can blame me for that. 08:50:53 What about baby golden eyes 08:51:00 golden eye cubs maybe 08:51:09 golden eye hatchling? 08:55:16 -!- Zaba has joined ##crawl-dev 08:55:29 hm 08:55:33 I think it's live birth 08:55:47 Or perhaps frog-like tadpoles, etc. 08:58:18 -!- eith has joined ##crawl-dev 09:03:00 golden eye popling? 09:03:41 *poppling 09:08:12 Well, that's the tourney for me. :P 09:08:27 I won't be doing any more... 09:15:08 Yay fruit basket <3 09:15:19 I thought I saw a rambutan that game :) 09:22:49 * due sleep. 09:25:55 -!- Zaba has quit [Ping timeout: 272 seconds] 09:30:45 -!- blue_anna has joined ##crawl-dev 09:31:02 who programs the sequaell bot ? 09:31:15 -!- Zaba has joined ##crawl-dev 09:32:06 greensnark i think 09:32:32 i think theres actually code from different people in it though 09:32:50 I have an idea but honestly Idont know how to suggest implementing it 09:33:02 !lg xl>1 s=char / xl>10 o=% ?: N>0 09:33:03 21/680 games for blue_anna (xl>1): 1/1x TrFi [100.00%], 1/1x CeHe [100.00%], 1/1x NaVM [100.00%], 1/2x KoBe [50.00%], 1/4x DESu [25.00%], 3/13x TrBe [23.08%], 1/5x DSCK [20.00%], 1/6x HOPr [16.67%], 3/19x CeMo [15.79%], 1/10x MiBe [10.00%], 1/15x DSSt [6.67%], 2/32x TrWr [6.25%], 2/71x TrCK [2.82%], 1/37x DSCr [2.70%], 1/58x DGRe [1.72%] 09:33:18 -!- elliptic has quit [Ping timeout: 240 seconds] 09:33:25 this is a good query to get an idea about how successful I am with different class/race combos 09:33:48 but if the results were like this (almost the same), it would be clearer for that purpose: 09:33:49 21/680 games for blue_anna (xl>1): 3/13x TrBe [23.08%], 3/19x CeMo [15.79%], 2/32x TrWr [6.25%], 2/71x TrCK [2.82%],1/1x TrFi [100.00%], 1/1x CeHe [100.00%], 1/1x NaVM [100.00%], 1/2x KoBe [50.00%], 1/4x DESu [25.00%], 1/5x DSCK [20.00%], 1/6x HOPr [16.67%], 1/10x MiBe [10.00%], 1/15x DSSt [6.67%], 1/37x DSCr [2.70%], 1/58x DGRe [1.72%] 09:34:23 that's sorting by the number of results in the subquery, then subsorting on the percentage 09:34:59 !lg blue_anna xl>1 s=char / xl>10 o=N,% ?: N>0 09:34:59 21/680 games for blue_anna (xl>1): 3/13x TrBe [23.08%], 3/19x CeMo [15.79%], 2/32x TrWr [6.25%], 2/71x TrCK [2.82%], 1/1x CeHe [100.00%], 1/1x NaVM [100.00%], 1/1x TrFi [100.00%], 1/2x KoBe [50.00%], 1/4x DESu [25.00%], 1/5x DSCK [20.00%], 1/6x HOPr [16.67%], 1/10x MiBe [10.00%], 1/15x DSSt [6.67%], 1/37x DSCr [2.70%], 1/58x DGRe [1.72%] 09:35:16 goooo greensnark!! 09:35:20 :) 09:35:38 that'ß hot 09:35:44 ** that is -- thank you 09:50:45 Allow autotravel up unknown stairs to level with fully explored exclusions (https://crawl.develz.org/mantis/view.php?id=2401) by minmay 09:54:24 !lg xl>1 s=char / xl>10 o=N,% ?: N>0 09:54:24 92/633 games for doy (xl>1): 9/37x DEFE [24.32%], 6/18x MiBe [33.33%], 5/9x MDPa [55.56%], 5/10x MfCr [50.00%], 4/7x HOPr [57.14%], 4/85x DrMo [4.71%], 3/4x DDBe [75.00%], 3/18x SpEn [16.67%], 3/21x GhMo [14.29%], 3/26x NaAs [11.54%], 2/2x SpHu [100.00%], 2/4x DSVM [50.00%], 2/5x DrCr [40.00%], 2/5x KeCj [40.00%], 2/7x SpWr [28.57%], 2/10x SpAs [20.00%], 2/13x CeCr [15.38%], 1/1x DSFi [100.00%], 1... 09:54:47 blue_anna: you started des file documentation. I think that Sequell need documentation much more (because for des files, there are docs, after all). 09:57:23 three runes 09:57:26 greensnark made some sequell documentation 09:57:34 by: oh, didn't know 09:57:37 greensnark: sorry for that 09:57:52 blue_anna: did you read this ^ 09:58:18 !lg xl>1 s=char / xl>10 o=N,% ?: N>0 09:58:18 by: where 09:58:18 71/551 games for herself (xl>1): 3/5x SETm [60.00%], 2/2x CePa [100.00%], 2/3x SEVM [66.67%], 2/3x GhCK [66.67%], 2/3x HEAE [66.67%], 2/4x VpAs [50.00%], 2/5x CeFi [40.00%], 2/6x HOPr [33.33%], 2/8x SENe [25.00%], 2/8x DEWz [25.00%], 2/12x DSCK [16.67%], 2/13x SpEn [15.38%], 2/13x DSNe [15.38%], 2/17x DSFi [11.76%], 1/1x DrIE [100.00%], 1/1x HuVM [100.00%], 1/1x MfVM [100.00%], 1/1x HEFE [100.00%]... 09:58:34 ??sequell 09:58:36 sequell[1/1]: is a bot 09:58:42 is that it? :P 09:58:43 hahaha 09:58:44 should go there 10:00:01 ??listgame[6] 10:00:01 listgame[6/6]: Fields: src (cao/cdo), v (game version), sc, name, race, cls, char, xl, sk (skill), sklev, title, ktyp, killer, kaux, place, br, lvl (br depth), ltyp (D, Abyss, ...), hp, mhp, mmhp, dam, str, int, dex, god, piety, pen (penance), start, end, dur (game time), turn, urune, nrune, tmsg, vmsg, alpha, splat. See {listgame examples}. 10:00:11 I don't remember exactly 10:00:27 ??listgame 10:00:28 listgame[1/6]: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 10:00:31 there 10:00:41 !learn del sequell 10:00:42 Deleted sequell[1/1]: is a bot 10:01:04 !learn add sequell A bot for game statistics. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 10:01:04 sequell[1/1]: A bot for game statistics. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 10:02:01 The subvaults for V:8 were such a good idea. 10:02:20 dpeg, I was taking a shower :P 10:02:40 dpeg, greensnark wrote sequell documentation at her github 10:02:42 blue_anna: how can you take showers when there's a tournament going on? 10:02:43 http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 10:02:50 dpeg, I got my win :P 10:03:31 blue_anna: Congrats! First one? 10:03:48 !lg won 10:03:48 No games for won. 10:03:55 !lg blueanna won 10:03:55 1. BlueAnna the Swashbuckler (L26 DSSt), worshipper of Okawaru, escaped with the Orb and 3 runes on 2010-08-15, with 1203285 points after 157102 turns and 17:11:11. 10:04:00 :) 10:04:05 my one and only 10:04:09 yay 10:04:22 Were the mutations cool? 10:04:31 !lg s=char x=max(sc) xl>10 o=max(sc) 10:04:31 21 games for blue_anna (xl>10): 1x DSSt [1203285], 1x DSCr [113439], 2x TrCK [69070], 1x KoBe [55002], 3x CeMo [49610], 1x DESu [40514], 3x TrBe [38538], 2x TrWr [23035], 1x MiBe [22933], 1x HOPr [20198], 1x DSCK [15185], 1x TrFi [13662], 1x CeHe [9502], 1x DGRe [9446], 1x NaVM [9011] 10:04:37 mm 10:04:50 !log blueanna won 10:04:51 1. BlueAnna, XL26 DSSt, T:157102: http://crawl.akrasiac.org/rawdata/BlueAnna/morgue-BlueAnna-20100815-140638.txt 10:05:08 anntennae on a stalker is nice 10:05:20 in zot I was killing all the d's without waking them 10:05:44 sounds good 10:05:47 and spiny 3 is incredible 10:05:48 :) 10:06:02 blue_anna: sometimes the mutations point in a different direction than the original plan... then you may need to pause :) 10:06:20 yeah :) 10:12:02 Trying to get players involved... perhaps it will work out. 10:14:17 !lg s=char x=max(sc) sc>10000 o=max(sc) 10:14:18 17 games for blue_anna (sc>10000): 1x DSSt [1203285], 1x DSCr [113439], 2x TrCK [69070], 1x KoBe [55002], 2x CeMo [49610], 1x DESu [40514], 3x TrBe [38538], 2x TrWr [23035], 1x MiBe [22933], 1x HOPr [20198], 1x DSCK [15185], 1x TrFi [13662] 10:14:51 you can also ask Sequell with /msg sequell ... -- did you know? :) 10:14:51 !lg * t xl>1 s=char / xl>10 o=N,% ?: N>0 10:14:52 2678/30472 games for * (t xl>1): 287/1912x SpEn [15.01%], 122/1139x MfCr [10.71%], 121/556x DDNe [21.76%], 90/738x TrBe [12.20%], 82/746x GhFE [10.99%], 71/585x DEWz [12.14%], 60/393x HaTm [15.27%], 52/505x SETm [10.30%], 51/853x MDFi [5.98%], 49/322x MfIE [15.22%], 46/307x SEAs [14.98%], 45/299x HEWz [15.05%], 36/221x DEFE [16.29%], 36/605x HOPr [5.95%], 33/182x HaBe [18.13%], 32/190x NaWz [16.84... 10:15:24 sorry .. guess Im being too liberal about it .. just had a new idea 10:17:05 blue_anna: do it in a dedicated window and you can spam lg all day 10:24:51 -!- ixtli has joined ##crawl-dev 10:33:15 -!- Anym has joined ##crawl-dev 10:37:20 greensnark: the !lg documentation is a monster :) 10:37:38 I am now wondering if I can figure out many Borises I killed in my last game. 10:39:37 !lm dpeg uniq=Boris s=gameid 10:39:37 Bad arg 's=gameid' - cannot summarise by gameid 10:39:56 !lm dpeg t uniq=Boris s=game_id 10:39:57 3 milestones for dpeg (t uniq=Boris): 2x 744572, 10:41:29 thanks 10:41:38 -!- ortoslon has quit [Disconnected by services] 10:50:22 -!- blue_anna has left ##crawl-dev 11:09:42 henryci the Reanimator (L16 SEAs) ASSERT(branch != NUM_BRANCHES && depth != -1) in 'travel.cc' at line 2933 failed on turn 45773. (D:13) 11:40:31 didn't expect a moth of wrath would be susceptible to Alistair's (: 11:54:38 -!- Anym has quit [Ping timeout: 264 seconds] 12:13:17 mruuuu: angry drunk. 12:39:04 greensnark: okay, I have officially fucked it up. 12:39:37 !tv dpeg 12:39:38 1096. dpeg, XL23 DDCK, T:68569 requested for FooTV. 12:40:12 my character are always too weak to do Zot:5 the slow way, and this one lacked haste 12:40:50 dpeg :( 12:41:14 casmith789: would've been nice to win nothing but two heavy armour guys, but hey :) 12:41:36 should have victory danced enchantments and switched to light armour on zot 5 :) 12:42:03 casmith789: pfff 12:42:09 gonna kick you :) 12:42:19 I am sorry :( 12:42:22 berserk orb guardian is a death sentence if you don't take care of it somehow 12:42:44 Mu_: I didn't expect to survive once I noted that I cannot take care of a lich. 12:42:48 surprised you're still alive at this point :P 12:42:56 dying on zot:5 is nasty 12:43:08 I've done that at least four times, but mostly offline 12:43:20 xl23 is pretty low for zot:5 though, too 12:43:33 It's by far not my first time... four, too, I think. 12:43:39 real life time pressure I guess 12:44:09 for me, it's mostly when I confuse being able to enter Zot and reach Zot:5 with being ready to enter Zot and reach Zot:5 12:44:50 -!- ortoslon has joined ##crawl-dev 12:45:30 y - the +4,+6 mace of Hacking and Slashing {crush, Str+3} 12:45:33 !lg * place=Zot:5 s=name 12:45:33 511 games for * (place=Zot:5): 22x 78291, 9x Tenaya, 7x AuditDaFed, 7x rax, 7x Ping, 7x Grimm, 6x cbus, 6x jilles, 6x NyaaKitty, 6x pointless, 5x splat, 5x Jaeger, 5x jenius, 5x zenzei, 5x rob, 5x Mong, 5x heteroy, 5x itsmu, 5x noom, 5x henryci, 5x MarvinPA, 4x herself, 4x Warson, 4x dpeg, 4x wasp, 4x DChimera, 4x aurelian, 4x ekiM, 4x b0rsuk, 4x Jovan, 4x Cyrus, 4x MadDasher, 4x Brysos, 4x Onia, ... 12:45:40 should i report that as a naming bug? 12:45:43 by: yes 12:45:51 i have 5x Zot:5 deaths :P 12:46:46 dpeg: ouchie 12:47:14 !lg . t char=DDCK place=Zot 12:47:15 1. KiloByte the Axe Maniac (L26 DDCK), worshipper of Makhleb, blasted by a storm dragon (bolt of lightning) on Zot:4 on 2010-08-10, with 491242 points after 103415 turns and 9:43:02. 12:47:17 I think that I'm going to hack together a lair ending 12:47:20 vault, that is 12:47:27 <3 12:47:45 dpeg: welcome to the club of having 50% of your almost-wins end up as a DDCK[Makhleb] in Zot :p 12:48:35 kilobyte: I already died with Makhlebite in Zot:5 before, not sure if that was a DD. 12:49:38 !lg dpeg t xl>20 s=place 12:49:38 2 games for dpeg (t xl>20): 1x D:$, 1x Zot:5 12:50:05 kilobyte: ah, you meant in the tournament 12:50:39 !lg when=t xl>20 s=place 12:50:39 5 games for doy (when=t xl>20): 3x D:$, 1x Zot:5, 1x Slime:6 12:51:33 !lg doy t place=Zot:5 12:51:33 1. doy the Axe Maniac (L27 DDBe), worshipper of Trog, annihilated by a Killer Klown on Zot:5 on 2010-08-02, with 506365 points after 91739 turns and 9:34:37. 12:53:22 -!- Zannick has joined ##crawl-dev 13:08:10 -!- MarvinPA has joined ##crawl-dev 13:20:54 -!- elliptic has joined ##crawl-dev 13:48:58 oh nice, 78291 got his speedrun 13:49:09 was getting nervous for a while there 13:49:10 (: 13:49:49 I guess I didn't bribe the RNG enough 13:51:50 :) 13:51:57 elliptic: did this game decide the tournament? 13:52:09 what? 13:52:44 Oh, I might have been off. I thought there's close competition for the top spot, and you're involved. 13:52:51 n78291's speedrun gained him a ton of points in comparison to me but I'm still ahead :P 13:53:01 he should do another 13:53:12 elliptic: ah, cool 13:53:42 syllogism: yeah, another speedrun like that would take another 200 points away from me 13:54:18 dpeg: things are actually close enough that it is plausible that the tourney could be decided by hare 13:54:57 though i guess doing just a moderately fast and safe streak game is better 13:57:24 -!- Textmode has joined ##crawl-dev 14:05:45 elliptic: oh, that is awesome! 14:17:38 -!- Siber has quit [] 14:19:16 i thought antennae were supposed to be ds-only 14:19:59 -!- Barak has joined ##crawl-dev 14:30:11 -!- Barak has quit [Ping timeout: 276 seconds] 14:32:32 -!- Barak has joined ##crawl-dev 14:33:13 -!- Barak has quit [Client Quit] 14:40:33 -!- Barak has joined ##crawl-dev 15:09:11 -!- Barak has quit [Ping timeout: 272 seconds] 15:18:08 AC:13 EV:-16 15:18:14 GDA sucks for Mf :( 15:18:56 EV:-16 is the same as EV:0 15:24:53 doy: yes, that is true 15:25:54 i always thought it was intended that other races could get antennae 15:26:07 just not things like nightstalker and demonic guardian 15:26:16 !tell Cryp71c Intended that all species can get antennae? 15:26:17 dpeg: OK, I'll let Cryp71c know. 15:30:55 -!- Pseudonut has joined ##crawl-dev 15:45:09 -!- dpeg_ has joined ##crawl-dev 15:52:09 -!- dpeg has quit [Quit: Lost terminal] 16:02:33 -!- ortoslon has quit [Quit: bye] 16:43:31 -!- eyhung has joined ##crawl-dev 16:50:29 I've just been discussing removal of Amnesia with jpeg. 16:51:20 +1 16:52:53 !lm * type=ghost s=name 16:52:53 91994 milestones for * (type=ghost): 2067x 78291, 985x Nexos, 954x heteroy, 715x sorear, 697x mafalda, 685x Tenaya, 644x Johan, 641x KiloByte, 569x rob, 566x DashNine, 552x NyaaKitty, 541x poop, 525x Lemuel, 518x Grimm, 510x crawlie, 499x Ping, 496x MadDasher, 480x ekaterin, 474x clouded, 471x Jaeger, 447x daftfad, 387x Stormfox, 384x BirdoPrey, 384x coweater, 383x pointless, 378x Cyrus, 359x henr... 16:52:56 We've been contemplating the two main replacements I am aware of: finite item (e.g. scroll); use a book containing the scroll. 16:53:16 "use a book"? 16:53:22 Both have their own pecularities; one could also use them together. 16:53:47 doy: yes, just like you need a book to learn the spell, we could say that you have to give up the book in order to unlearn it. 16:53:58 Not my idea, but I think it has a lot of appeal. 16:54:06 hmmm 16:54:11 not sure how much i like that one 16:54:24 Makes additional books more interesting, obviously 16:54:37 sure, but it's fairly confusing as a mechanic 16:54:41 Biggest drawback is that this system wouldn't work well with Sif, but that could be circumvented. 16:55:02 doy: don't really think so... I believe it can be presented in a very clear manner. 17:00:38 doy: could you imagine a scroll of SA? 17:02:47 yeah, or a potion really 17:02:51 my main issue with scroll of SA is the fact that the first one will most likely be wasted 17:03:10 felirx: that's a good thing imo 17:03:18 makes id less trivial 17:03:26 I, for example, rarely read-id :) 17:04:39 how rare would scrolls of amnesia be? 17:04:58 "Your head hurts something awful. You've lost your knowledge of Identify!' 17:05:38 MarvinPA: Don't really know. I would like it if Elf was a better source of the scroll, for example (because it's full of wizards who'll likely want and stash the scroll). 17:05:43 i do like the idea, since it'd make the ability to change spells around a lot less binary than it is now 17:06:06 yes, the one-off approach of the current system (both spell and god) is quite bad 17:06:26 dpeg_: bring back lethe, and it has SA scrolls :) 17:06:30 That's a good thing about the book-approach btw: you can always forget a spell :) 17:06:45 Eronarn: Lethe is in the game. Got it thrice yesterday in wizmode. 17:08:07 oh! didn't know 17:08:15 i have not been playing much recently 17:08:29 never saw it an actual game 17:08:38 encompasing maps are quite rare, but they do come up 17:08:42 I had my box map some time ago. 17:09:07 is lethe the huge river map? 17:09:13 yes, full map 17:09:22 has some statues 17:09:42 i had that twice recently in actual games but they were both diving for zot and didn't explore it :( 17:09:47 a wizard could start with a scroll (or whatever item) of SA :) 17:09:55 MarvinPA: oh, what a pity 17:10:32 a downside of playing so many SpEn, i suppose :P 17:10:48 well, is there any reason to make forgetting spells harder rather than easier? 17:10:57 I can think of downsides, but no upsides. 17:11:26 downside 1: it will make rare spells used even more rarely. 17:11:46 kilobyte: The current system is broken. 17:12:02 You have zero spell flexibility at first, and 100% at some point. 17:12:20 kilobyte: it opens up new room for design 17:12:25 Suppose it's a scroll: it needn't be rare: you could actually do things early on! 17:12:36 downside 2: it penalizes those who found a book with spells useful but not fitting what you want; they can choose only between no casting at all or getting stuck with the bad book 17:12:38 Currently, if you don'T have the SA spell yet, you have to be very stingy with slots. 17:12:43 if it's harder to rejigger your spells, we can make more spells very good but situational 17:12:50 So I think the new system will in any case _increase_ spell use. 17:12:58 because you can't just de-mem them for every branch 17:13:01 that's why I'm proposing to make it an ability for everyone 17:13:17 kilobyte: at no cost? 17:13:22 yeah 17:13:23 i don't like that 17:13:25 That would lead to permament spell micromanagement. 17:13:29 that's a really bad idea 17:14:17 I think the original idea that players have to manage their spell slots is a good one. 17:14:17 then perhaps those spell slots could take a while to recover 17:14:22 Just the execution is a bit poor. 17:14:32 Time is generally a bad cost :) 17:14:41 not necessarily time 17:15:14 -!- valrus_ has joined ##crawl-dev 17:15:44 "until they find enough new items"? 17:15:45 (: 17:15:49 We will discuss this in the future, but the Ench split may come up in 0.8 and it'd be a good idea to axe the SA spell right then, imo. 17:16:46 dpeg_: before the ench split is fully decided on, I would nerf haste first 17:17:05 because it's the biggest point in that split 17:17:30 We can nerf haste at the same time. 17:17:36 I still don't understand the enchantments split 17:17:45 syllogism: why we want it? 17:17:49 yeah, but we should have an idea how haste would be nerfed 17:17:51 how it will actually work 17:18:21 syllogism: Ench is the biggest spell school, big enough so that each half will be enough for a spell school of its own. 17:18:50 syllogism: there are two main proposals currently. One that goes 1. you 2. other targets, and another 1. animate 2. inanimate 17:19:21 Haste Self vs Haste Other sounds interesting 17:19:33 kilobyte: yes, basically it will only nerf SpEn 17:19:49 I think the first version is better by a huge deal, since most problematic spells would be split roughly in half. 17:19:56 syllogism: no, it will do more. Also, what's wrong with nerfing SpEn? 17:20:04 You make it sound like a bad thing. 17:20:07 nothing 17:20:21 kilobyte: pfft, go for hex vs. boon! 17:20:40 the second version splits only DMsl vs Haste, both are late-game spells, and anything problematic early on is on the "animate" boat 17:21:32 Eronarn: that's mostly a variant of you vs others, just one that puts weapon branding spells in the "you" part 17:22:13 -!- Siber has joined ##crawl-dev 17:23:05 kilobyte: in-character it's a much more flavorful distinction though; for example, being able to haste allies 17:23:40 (we don't have any now, but there could also be spells that do some negative effect on your allies, like making them go into a frenzy) 17:23:52 Eronarn: I think it's cool if Haste Self and Haste Other are in different schools.- 17:24:19 i don't :) 17:25:42 Haste Other is not a big issue to me, and weapon branding spells see really little use 17:26:01 so these two variants don't differ a lot 17:26:08 i used both quite frequently on my mfcr 17:26:18 kilobyte: yes, they should be moved to one or the other side depending on local/tactical choices. 17:26:29 doy: before you find a good weapon or a vorpalize scroll 17:27:19 kilobyte: not necessarily, being able to switch between flaming and freezing at will is a lot more useful than permabranding either 17:27:28 I mean there are so many options: Ench has all the buffs as well as all the stabbing drugs. It might be interesting to cut the school in a skew fashion, so that some of each land in the new parts. 17:27:59 dpeg_: yeah, that's why I'm so strongly against the animate-vs-inanimate split 17:28:14 i don't see the draw of animate vs inanimate at all 17:28:29 it's not interesting, and it doesn't seem like it would help balance either 17:28:49 I was trying to see perhaps even self-rest and alive-dead are not the only fault lines. 17:29:00 say 17:29:16 doy: several people voiced that as the "best" and "only good" option on the wiki 17:29:17 well, as Eronarn said, there's also helpful-harmful 17:29:37 doy: that's buff vs stabs 17:29:46 And that makes choices very simple, too. 17:29:47 kilobyte: and these sorts of things are why i don't really read the wiki 17:29:53 If you're not stabbing, take the buffs. 17:29:59 doy: you are missing a lot. 17:30:15 i suppose 17:30:28 There are very good ideas out there. Sometimes. You just have to find them. 17:31:18 dpeg_: fwiw, i think that the resulting spell schools will need some additions / changes, regardless of how the split occurs 17:31:27 if the non-stabbing ench spells were made useful, there might be more reason to invest in whatever side of the split they get put in 17:31:27 probably, yes 17:31:35 the main argument in support of animate-inanimate was that both you-others and buff-curse place DMsl and Haste on the same side 17:31:36 like cause fear, tame beasts, all the ench spells nobody ever casts 17:31:39 MarvinPA: I thought that the buffs are used? 17:31:53 that's why I'm talking about nerfing Haste first 17:31:59 sorry yeah, the non-stabbing ench spells that affect others 17:32:02 kilobyte: so change the flavor of Haste: it makes everyone else in the entire world slow. 17:32:02 dpeg_: no, the debuffs that aren't stabbing related 17:32:05 like slow 17:32:28 doing something to the insane monster range to-hit would make DMsl not so vital, too 17:32:33 also 17:32:36 people actually use dmsl? 17:32:46 those might get more useful just by being in a less full spell-school 17:32:55 i guess dmsl/rmsl would be the same though 17:33:06 one option, by the way, would be to move some ench buffs out of the 'buff' sub-school 17:33:15 like dmsl/rmsl, or swiftness, or lev, or... 17:33:36 but if you don't just charge at every monster that's shooting at you, dmsl, and even rmsl, aren't really that vital 17:33:41 i suppose if investing a bit of skill in the debuff school did make slow/cause fear etc effective, they might get used more 17:33:46 doy: uhm, try chilling next to a stone giant and a yaktaur captain. Even the big giants deal little damage once you're powerful enough, yet nearly every rock/bolt will hit you. 17:34:07 kilobyte: they don't shoot/throw when they're next to you 17:34:25 and if they're not next to you, i don't see why you'd be chilling 17:34:28 I did a game just with no RMsl or DMsl 17:34:33 MarvinPA: those spells could definitely be powered up if they weren't in the same school as haste & friends 17:34:35 yeah... but moving close to a big bruiser is just wrong theme-wise 17:34:40 I can't say I wasn't scared 17:34:49 but it was certainly possible 17:34:51 Eronarn: hell yeah 17:35:05 That the rangers always hit seems like a bug to me. 17:35:07 Eronarn: yeah, that'd be good 17:35:08 currently, offensive enchantments get totally useless later on 17:35:20 i don't think i've memorized dmsl since it was nerfed 17:35:23 dpeg_: they don't always hit 17:35:23 the split will be more interesting if some spells are buffed and perhaps a few added yes 17:35:35 but ranged has significantly better to-hit than melee 17:35:38 for monsters 17:35:48 personally, i would like to see a handful of new spells in each school - but with each ench half getting a handful of its own. 17:35:56 because they are completely separate codepaths 17:35:57 (two scoops!) 17:36:00 if it were viable to play at high levels by debuffing opponents you wouldn't even need to haste yourself, maybe 17:36:01 and the fight code is insane 17:36:11 Eronarn: this is an incredible amount of work you'Re talking about 17:36:18 chei players sort of get away with it against melee opponents at least, with bend time 17:36:24 even with 100ev and dmsl ranged attacks hit more often than you might think :P 17:36:41 dpeg_: sure, but worth it! 17:36:45 but 17:36:49 I rarely bother with dmsl 17:37:06 ranged attacks really aren't that big a deal if you use summon corner 17:37:09 if ranged to-hit was toned down, ranged attackers would become basically meaningless 17:37:12 because of their stupid ai 17:37:25 so that would probably have to be changed at the same time to keep them a threat 17:37:32 yeah, it would be fun playing a debuffer class which isn't possible at the moment 17:37:34 elliptic: exactly 17:38:14 Eronarn: there are so many things worth it. 17:38:22 If you demand too much, nothing will happen. 17:38:32 (Unless you're willing to come up with actual proposals.) 17:38:44 dmsl is useful as a squishy conjurer in zot 17:38:55 just so it's less likely you'll get oneshotted 17:39:16 and against shadow dragons :P 17:39:44 dpeg_: maybe next year, after grad school apps 17:40:02 cool! 17:40:23 But Ench being such a large school automatically means that many spells fall by the wayside. 17:40:28 (though it's not like there's any lack of proposals i've made that aren't implemented yet :P) 17:40:36 dpeg_: so here's a proposal: let's nerf haste (that big risky proposal I mentioned before), nerf monster ranged to-hit. Split Ench either you-others or buff-curse (not a big diff). Improve curses by a lot. 17:40:42 there's also that some of its spells just plain suck / are redundant 17:40:55 Eronarn: well, your proposals usually are of the type that require a lot of additional work (design and code) :) 17:41:00 kilobyte: more fun curses too, please! 17:41:01 kilobyte: i don't think we can just nerf monster ranged to-hit 17:41:08 kilobyte: sounds good 17:41:25 will monster haste be nerfed along with player haste? 17:41:26 kilobyte: would you add that to the top of the Ench split page? Sounds like a reasonable plan. 17:41:27 without doing something else to counterbalance it 17:41:36 MarvinPA: sure 17:41:42 nerfing haste counterbalance it somehwat 17:41:53 btw, my favorite haste nerf idea is to make it a % that starts at 110% 17:42:00 what's the proposal for nerfing it? 17:42:14 the big haste proposal is: s/2/1.5/, adjust MOST monsters people almost always haste for (Zot:5, ancient liches, etc) by reducing their speed to a notch above 75% current. 17:42:31 can we make ancient liches speed 10, *PLEASE* 17:42:33 @??ancient lich 17:42:33 ancient lich (16L) | Speed: 12 | HD: 27 | Health: 86-132 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison | XP: 10732 | Sp: b.cold (3d37), paralyse, greater demon, animate dead, iron shot (3d44), teleport self / b.draining (3d30), animate dead, summon undead, throw frost (3d13), crystal spear (3d48) / b.f.. 17:42:53 things should not be speed <>10 unless there is some physiological reason for it, IMO 17:43:06 in our previous major discussion, we identified the main obstacle is that most hard late-game areas are balanced for hasted player vs hasted monsters 17:43:16 gameplay reason >>> physiological reason 17:43:31 and lots of monsters have their haste simply built-in 17:43:34 what does haste nerf have to do with ranged to-hit nerf? 17:43:41 seem like completely separate things to me 17:43:52 i really don't think we need to be nerfing ranged monsters 17:43:57 yes, people aren't hasting for centaur packs 17:44:06 by: i have nothing against monsters hasting themselves; i don't like monsters that should be more or less humanoid moving faster all of the time for some reason 17:44:15 elliptic: yeah, they are separate issues. It's about reducing the appeal of Haste and R/DMsl. 17:44:33 it's non-intuitive, which is not good gameplay 17:44:33 doy: I don't think so either no 17:44:48 Eronarn: orb guardians, orbs of fire assume you are hasted the next turn after they come into view 17:44:50 kilobyte: the appeal of r/dmsl is mostly psychological or just a lack of tactical ability on people's parts d: 17:44:50 and monster spells aren't accurate 17:45:02 DMsl would have more appeal, not less I think 17:45:06 kilobyte: well, some of the monsters are too fast, also ;) 17:45:15 @??orb of fire 17:45:15 orb of fire (05*) | Speed: 20 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 11717 | Sp: b.fire (3d40), polymorph other, fireball (3d43). 17:46:04 note the insane boosts Chei has to give to balance the lack of haste 17:46:10 yes 17:46:32 most of the chei boosts are mostly psychological 17:46:40 by: that is probably also true :) 17:46:50 -!- eith has quit [Ping timeout: 264 seconds] 17:46:54 by: slouch is certainly not psychological 17:47:05 I have been slapping on the stat boosts just to lure players into giving the god a try. 17:47:06 +15 int, +15 dex, +15 str are definitely not psychological 17:47:08 but yes, the passive boosts aren't really "insane" 17:47:16 I believe that being able to kill with slowness is crucial. 17:47:20 I was thinking of the passive boosts 17:47:47 I agree that Haste should be nerfed, kilobyte's proposal sounds very reasonable to me. 17:47:49 dpeg_: yes, i think slouch is good and flavorful, but it is pretty insanely powerful 17:48:04 slouch is usually just ozocubu's refrigeration 17:48:04 doy: sure, but the whole god is insane. Just the way I like it. 17:48:13 slouch being very powerful isn't bad 17:48:17 only really better than that against hasted enemies 17:48:20 By the way, should we nerf Slow in the same manner? 17:48:35 dpeg_: yes, imo 17:48:41 there are severe issues with Chei, but slouch isn't one of them 17:48:42 slow is ridiculously crippling a debuff 17:49:06 on the player - it doesn't matter nearly as much on a monster 17:49:06 dpeg_: not 100% sure, but I think it would be a good idea 17:49:27 if you're slowed, hasting to normal speed should work 17:49:40 I believe that ranged monster accuracy has to be nerfed because it is just too high. 17:49:49 dpeg_: why? 17:49:56 doy: just my impression :) 17:50:04 dpeg_: it really doesn't feel too high for me other than on eels 17:50:12 are ranged monsters getting too many kills? 17:50:36 I may just be too incompetent. 17:50:50 !lg * cv>=0.5 s=ktyp 17:50:52 488098 games for * (cv>=0.5): 233313x mon, 103117x leaving, 64119x quitting, 58173x beam, 17618x pois, 1751x winning, 1742x cloud, 1310x acid, 1270x trap, 839x wild magic, 831x starvation, 667x disintegration, 557x targeting, 480x draining, 383x spore, 380x rotting, 351x burning, 228x water, 185x stupidity, 163x curare, 157x something, 153x self aimed, 65x weakness, 51x divine wrath, 38x lava, 33x... 17:51:14 !lg * t s=ktyp 17:51:17 54148 games for * (t): 30373x mon, 10455x leaving, 6682x beam, 2799x quitting, 2199x pois, 287x winning, 234x cloud, 228x acid, 168x trap, 146x disintegration, 98x wild magic, 84x rotting, 74x starvation, 59x targeting, 51x draining, 45x spore, 35x burning, 28x water, 23x something, 17x bounce, 17x stupidity, 15x curare, 10x self aimed, 5x weakness, 5x lava, 4x divine wrath, 4x falling down stairs... 17:51:31 !lg * t xl>12 s=ktyp 17:51:31 1558 games for * (t xl>12): 677x mon, 487x beam, 287x winning, 17x pois, 16x disintegration, 15x water, 13x acid, 11x cloud, 6x trap, 5x starvation, 5x stupidity, 4x leaving, 3x something, 3x lava, 2x quitting, 2x burning, 1x self aimed, 1x targeting, 1x wild magic, 1x rotting, 1x spore 17:51:45 !lg * t place=vaults s=ktyp 17:51:46 No games for * (t place=vaults) 17:51:51 !lg * t br=vaults s=ktyp 17:51:51 No games for * (t br=vaults) 17:51:54 !lg * t br=vault s=ktyp 17:51:55 148 games for * (t br=vault): 72x beam, 67x mon, 6x disintegration, 1x stupidity, 1x starvation, 1x pois 17:51:56 !lg * t place=vault s=ktyp 17:51:56 142 games for * (t place=vault): 69x beam, 65x mon, 6x disintegration, 1x starvation, 1x pois 17:52:16 I guess mine includes the abyss 17:52:19 yeah 17:52:33 !lg * when=t place=elf s=ktyp 17:52:33 73 games for * (when=t place=elf): 51x beam, 19x mon, 2x water, 1x starvation 17:52:42 !lg * t place=zot s=ktyp 17:52:43 55 games for * (t place=zot): 31x beam, 22x mon, 1x something, 1x cloud 17:52:58 !lg * t place=zot ktyp=something 17:52:59 1. Surr the Phalangite (L27 MfCr), worshipper of The Shining One, distortion unwield on Zot:5 (hall of Zot) on 2010-08-23, with 681264 points after 95986 turns and 11:02:07. 17:53:09 !lg * t place=zot ktyp=something -tv 17:53:13 i don't think these numbers look unreasonable 17:53:43 1. Surr, XL27 MfCr, T:95986 requested for FooTV. 17:55:08 !lg * when=t xl>12 ktyp=beam s=ckiller 17:55:08 487 games for * (when=t xl>12 ktyp=beam): 28x a centaur warrior, 27x Nikola, 21x a deep elf knight, 19x a dragon, 17x a hellion, 17x an orb of fire, 15x Aizul, 14x a merfolk javelineer, 14x a stone giant, 14x Roxanne, 13x a greater naga, 13x a yaktaur captain, 11x Saint Roka, 11x a merfolk aquamancer, 10x a Balrug, 10x Azrael, 8x a fire drake, 8x Margery, 7x Xtahua, 7x Nessos, 7x an orc priest, 7x... 17:56:02 some of those deaths weren't dodgeable at all so accuracy wasn't a factor 17:56:08 that's a lot of centaur warriors though 17:56:43 and were deep elf knights always so dangerous? 17:56:49 yes 17:56:52 !lg * when=t9 xl>12 ktyp=beam s=ckiller 17:57:04 432 games for * (when=t9 xl>12 ktyp=beam): 31x a greater naga, 25x a centaur warrior, 22x a deep elf master archer, 22x a dragon, 17x an ancient lich, 15x Frederick, 15x an orb of fire, 14x a hellion, 13x a smoke demon, 12x a yaktaur captain, 12x a stone giant, 9x a storm dragon, 9x an ice dragon, 8x a fire giant, 8x a deep elf annihilator, 8x a Balrug, 8x a lich, 8x a sphinx, 7x a yaktaur, 7x a p... 17:57:07 deep elf knights had a period without bows 17:57:20 ah, right 17:57:37 not sure if they didn't get them or just didn't use them 17:58:31 deep elf knights have bows? 17:58:35 yes 17:58:43 since when :P 17:58:50 they didn't for like one release because of a bug 17:58:54 0.4 maybe? 17:59:10 !lg * killer=deep elf knight ktyp=beam s=v 17:59:11 239 games for * (killer=deep elf knight ktyp=beam): 38x 0.4.5, 38x 0.4.4, 30x 0.6.0, 25x 0.7.1, 14x 0.3.4, 12x 0.6.1, 10x 0.5.2, 9x 0.7.0-a0, 7x 0.2.7, 6x 0.1.7, 6x 0.3.3, 5x 0.4.1, 5x 0.5-a, 5x 0.5.1, 3x 0.7.0-rc2-, 3x 0.2.5, 3x 0.4-a, 3x 0.7.0-a1, 3x 0.5, 2x 0.6.0-a2, 2x 0.4.3, 2x 0.4, 2x 0.6.0-rc1-, 1x 0.2.4, 1x 0.3.2, 1x 0.7.0-rc3-, 1x 0.3, 1x 0.6.0-a0, 1x 0.6.0-rc3- 17:59:22 0.5 17:59:33 -!- Pseudonut has quit [Remote host closed the connection] 18:06:50 -!- elliptic has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 18:14:35 nights folks 18:14:45 tomorrow I am off, for another week 18:14:49 bie! 18:15:29 kilobyte: I think we can do Haste, Amnesia, Ench/2 in 0.8. 18:15:44 Outlining a plan (you have one, I saw it :) on the wiki would pave the way. 18:16:12 and I hope we can have new save format before 10.0 18:16:36 kilobyte: if you think it's important, you have to push it :) 18:16:50 For example, by telling me -- I wouldn't have known. 18:17:20 I mean, it's halfway done, but it's a pain to debug 18:22:31 -!- dpeg_ has quit [Quit: leaving] 18:22:47 is it going to be 0.10 or 1.0? 18:27:26 will a troll leather armour increase my hunger, even if I am at full health? 18:28:37 probably a general question about items which grant increased regeneration 18:32:19 Napkin: no 18:32:44 thanks, kilobyte 18:32:55 I see it doesn't look for DDs, though, unlike rings of regen 18:33:16 they will hunger if not at full 18:48:38 -!- eyhung has quit [Ping timeout: 264 seconds] 19:14:40 -!- syllogism has quit [] 19:34:54 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:08:48 -!- totalg33k has joined ##crawl-dev 20:09:05 how can i ssh into CDO from a linux term? 20:10:09 -!- valrus_ is now known as valrus 20:11:09 i.e. to play? 20:11:12 ?? cdo 20:11:13 cdo[1/4]: Crawl server (also running development versions), located in Germany/Europe, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty) 20:11:35 wget cao_key from above 20:11:43 then ssh crawl@crawl.develz.org -i cao_key 20:12:01 thank you due.. thats it.. i couldnt remember the syntax 20:12:37 id gotten it working back over spring break but never connected again and forgotten 20:16:15 due: thanks again, that did it 20:19:40 :) 20:34:20 Kirke will turn your summoned rats into hogs (https://crawl.develz.org/mantis/view.php?id=2402) by minmay 20:36:43 Yes, she will. 20:36:48 That's the fucking point? 20:37:34 -!- eyhung has joined ##crawl-dev 20:37:49 well, i can see where he's coming from 20:37:57 i assume the point is it makes her easier :P 20:38:01 yes 20:38:18 I thought it hostiled them too? 20:38:19 Hm. 20:38:35 her turning your BiA into hogs is pretty awesome though 20:40:48 -!- upsy has quit [Quit: Leaving] 21:42:45 -!- totalg33k has left ##crawl-dev 21:45:06 -!- mruuuu has quit [Ping timeout: 265 seconds] 21:45:59 -!- mruuuu has joined ##crawl-dev 22:26:50 -!- eith has joined ##crawl-dev