00:02:38 -!- Cryp71c has quit [Quit: Leaving] 00:11:27 -!- eyhung has joined ##crawl-dev 01:38:26 -!- Moriasc has quit [Ping timeout: 276 seconds] 01:39:24 -!- eith has joined ##crawl-dev 01:56:34 -!- casmith789 has joined ##crawl-dev 02:11:02 Fuzzwood the Cutter (L1 HERe) (D:1) 02:11:02 raalph the Caller (L1 HuWn) (D:1) 02:17:21 !lm * crash 02:17:21 108. [2010-08-26] raalph the Caller (L1 HuWn) ? (D:1) 02:17:28 !lm * crash -log 02:17:28 108. raalph, XL1 HuWn, T:404 (milestone): http://rl.heh.fi/crawl-0.7/stuff/raalph/crash-raalph-20100826-071101.txt 02:18:52 !lm * crash -2 -log 02:18:53 107. Fuzzwood, XL1 HERe, T:0 (milestone): http://rl.heh.fi/crawl-0.7/stuff/Fuzzwood/crash-Fuzzwood-20100826-071101.txt 02:19:43 not sure these are really crashes 02:22:49 no, they're not 02:37:43 -!- eith has quit [Ping timeout: 255 seconds] 02:41:46 SA: "Plus, no doubt some evil developer will make a silence vault with those things behind glass and some nasty monsters to fight." Why, that's a *great* idea! 02:50:22 Keskitalo: well, our plan behind adding silent spectres was obvious from the very start 02:50:22 kilobyte: You have 1 message. Use !messages to read it. 02:57:37 Dropping a wielded item should be a single action (https://crawl.develz.org/mantis/view.php?id=2378) by b0rsuk 02:57:44 a quite major issue: because of the importance of Haste, I think changes to that spell should be done _before_ the ench split is fully decided. 02:59:10 so, what about this: let's nerf it to 1.5x speed, and change all or almost all monsters that are fought with haste in any normal circumstances and that are pre-hasted instead of having it as a spell 02:59:40 mostly by lowering their speed to slightly above 75% what they currently have 03:00:43 that's a drastic move, but it's probably better to try that and then adjust what's broken 03:00:54 -!- Pseudonut has joined ##crawl-dev 03:07:14 Ah, so slower Executioners, orbs of fire, ancient liches? That sort of thing? 03:08:16 yeah. (Executioners _do_ have haste on top of their base speed, so they don't need a separate adjustment) 03:09:03 but most others have their haste just included in the base speed, so there's no spam and no flavour issues on non-casters 03:10:16 and the nerf would be smaller than what is proportional, since players use haste only in a good majority of cases, not all 03:11:01 (Che Guebriados would profit from this immensely, but it's just one of the cases that would need to be adjusted afterwards) 03:22:05 nerfing haste on everything makes non casters better 03:23:27 looking at the count of casters vs non-casters in this year's tournament, that's definitely a good thing 03:25:51 I didn't say it was bad 03:27:10 it'd be nice to compile some stats Sequell won't tell us, but that would be some work, and thus let's wait until the tournament ends 03:28:41 heck, it would be good to write a log file parser in C++ rather than a better language for such tasks like perl, as that would enable us to get accurate chars for debugging 03:32:21 kilobyte: It sounds good to me. 03:34:14 greensnark: you talked about nerfing haste the most, care to chime in if you're around? 03:34:44 -!- syllogism has joined ##crawl-dev 04:35:13 -!- Amonchakad has joined ##crawl-dev 04:40:04 -!- Mu_ has joined ##crawl-dev 04:49:32 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 05:21:43 -!- Pseudonut has quit [Remote host closed the connection] 05:23:56 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:30:14 when i create a portal in wizmode my next action crashes crawl 05:38:57 -!- dpeg has joined ##crawl-dev 05:53:22 Mu_: https://crawl.develz.org/mantis/view.php?id=2094 05:53:55 ah 06:18:55 -!- Moriasc has joined ##crawl-dev 06:19:16 Guys, I've been through about 4 random Pan levels and I haven't found a single demonic rune so far. 06:19:20 Is this normal? 06:19:22 DAMN. 06:19:26 'Scuse me. 06:19:31 it is 06:19:39 IRC client switching tabs as it loads up. Meant to post in ##crawl. 06:21:10 -!- mruuuu has joined ##crawl-dev 06:33:09 -!- upsy has joined ##crawl-dev 06:39:26 Keskitalo: why did you drop the fire giant map? 06:51:28 -!- valrus has quit [Remote host closed the connection] 07:41:33 -!- eith has joined ##crawl-dev 07:43:51 dpeg: Too tough for the map, well, compared to what they usually have. The toughest monster is a single minotaur, and when that happens, the minor monsters don't get spawned. 07:45:20 !tell due I need a door being opened to serve as a trigger for monster creation (turns statues into goles); is this already possible, or is some additional lua magic required? 07:45:20 Keskitalo: OK, I'll let due know. 07:45:27 yes 07:45:27 due: You have 1 message. Use !messages to read it. 07:45:32 this is easy 07:46:47 Oh, goodie. :) Almost done with the volc maps, apart from that. 07:47:09 um 07:47:24 just make a door_opened triggerable 07:47:49 alternately, email it to me and ill write the triggerable code :) 07:48:17 I'll take a look, but I'll happily e-mail it to you if I get overwhelmed. Thanks! :) 07:48:43 excellent 07:53:50 Ookay, I should manage, I didn't think to look at lm_trig.lua, should've grepped more creatively earlier :) 07:54:39 Hehe :) 07:54:45 function_on_trigger should help 07:54:55 you might need to use a slave system to mark the statues though 07:54:56 * Keskitalo considers adding flame cloud generators that start when a pressure plate is stepped on 07:55:07 ..it would be cool if T&D would detect those, though. 07:55:11 Not sure that can be done or not yet 08:01:19 We would need a custom trap type. 08:01:53 yeah, we do. 08:02:47 you'd place it with KTRAP: T = trap trigger=[something] description="pressure plate" 08:03:29 That would be awesome 08:04:48 -!- MarvinPA has joined ##crawl-dev 08:05:24 Aye. 08:06:52 -!- elliptic has joined ##crawl-dev 08:06:52 -!- Vandal has joined ##crawl-dev 08:08:19 -!- MarvinPA has quit [Client Quit] 08:09:43 -!- Vandal| has joined ##crawl-dev 08:11:02 -!- Vandal has quit [Ping timeout: 240 seconds] 08:40:49 -!- MarvinPA has joined ##crawl-dev 08:56:12 -!- Zaba_ has joined ##crawl-dev 08:56:44 -!- Zaba has quit [Ping timeout: 276 seconds] 09:01:44 -!- Zaba_ has quit [Ping timeout: 276 seconds] 09:05:23 -!- Vandal| has quit [Ping timeout: 272 seconds] 09:05:44 -!- Zaba has joined ##crawl-dev 09:10:33 -!- Vandal has joined ##crawl-dev 09:19:43 did someone break &D glyph colors :( 09:20:13 in fact, most of X colors 09:26:22 -!- Cryp71c has joined ##crawl-dev 09:29:51 open door tile appears outside of LOS in the abyss (https://crawl.develz.org/mantis/view.php?id=2379) by galehar 09:35:57 I suppose it was af76f809d3f 09:38:45 by: ^^ broke &D colours, probably 09:44:54 -!- Vandal| has joined ##crawl-dev 09:45:41 -!- Vandal has quit [Ping timeout: 252 seconds] 09:52:18 yes, quite likely 10:01:39 due 10:09:29 git says i've modified a bunch of stuff in source/contrib/ but i haven't, how do i fix them? 10:14:05 for sub in $(git submodule | awk '{ print $2 }'); do (cd $sub && git checkout . && git clean -f >/dev/null ); done 10:15:29 still says it 10:20:15 just delete contribs :P 10:23:09 guess that's one way to do it :P 10:23:15 git submodule update 10:24:26 doy: that's when it complains about the modified stuff 10:25:12 sounded like that's what he was asking about 10:26:29 oh yeah that fixed it actually thanks doy :P 10:27:10 Mu_: ... :P 10:29:06 i forgot about that :p 10:31:56 -!- elliptic_ has joined ##crawl-dev 10:34:00 !tell Mu_ Always update your submodules! 10:34:01 dpeg: OK, I'll let Mu_ know. 10:34:02 -!- elliptic has quit [Ping timeout: 240 seconds] 10:34:06 -!- elliptic_ is now known as elliptic 10:34:34 :p 10:38:55 -!- Amonchakad has joined ##crawl-dev 11:04:25 !tell Mu_ OMG, you didn't update your submodules? 11:04:25 greensnark: You have 2 messages. Use !messages to read them. 11:04:25 greensnark: OK, I'll let Mu_ know. 11:04:33 !messages 11:04:34 (1/2) Souljazz-1pntm said (1d 3h 36m 16s ago): i'm wondering about the Ghostbuster banner. with 16 player ghosts killed, shouldn't i have it? 11:05:20 MarvinPA: Nice Shoals splat, btw 11:05:28 I appreciate your creativity 11:05:46 !lg marvinpa br=shoals 11:05:47 6. MarvinPA the Pandemonic (L18 DDCK), worshipper of Makhleb, blasted by a merfolk aquamancer (shard of ice) on Shoals:5 on 2010-08-24, with 181002 points after 60902 turns and 6:23:21. 11:05:51 -!- Cryp71c has quit [Quit: Leaving] 11:06:52 heh, i aim to please 11:07:21 Wow, 78291's speedruns keep running into Shoals 11:07:24 !lg * t shoals 11:07:24 92. 78291 the Bewitcher (L12 SpEn), worshipper of Fedhas, blasted by a merfolk aquamancer (great wave of water) on Shoals:5 on 2010-08-26, with 23040 points after 8237 turns and 0:36:04. 11:07:29 !lg * t shoals s=name 11:07:30 92 games for * (t shoals): 5x m1nced, 5x 78291, 4x Voker57, 4x Jubu, 4x think, 3x Jaeger, 3x Johan, 3x Nexos, 2x Grimm, 2x Eurtek, 2x IanDavid, 2x Icarus0, 2x nyaa, 2x heteroy, 2x BirdoPrey, 2x tehpwn, 2x Moose, 1x ekaterin, 1x trucutru, 1x pfcuttle, 1x Studman, 1x Mogwok, 1x upsy, 1x whog, 1x rend, 1x Objaction, 1x VZ, 1x Spoondrift, 1x elliptic, 1x TGW, 1x JLD, 1x AlDavis, 1x SaintHuck, 1x Marvi... 11:07:48 -!- ortoslon has joined ##crawl-dev 11:08:21 why did the chi, err, why are iguanas radiating silence? 11:08:52 https://crawl.develz.org/mantis/view.php?id=2354 11:14:03 -!- slyshy has joined ##crawl-dev 11:21:44 -!- MarvinPA has quit [Ping timeout: 252 seconds] 11:22:54 -!- MarvinPA has joined ##crawl-dev 11:23:51 I've made some new vaults for the pan lords, can I get some comments on them? http://crawl.pastebin.ca/1925989 11:24:39 mostly I wanted to make it more challenging to tele+apport+tele them 11:26:00 putting actual shifters in the lom lobon vault is really mean 11:26:16 most wizards don't have banishment and they have a lower power level even when they do 11:28:16 I thought about going overboard with requiring MR and putting sphinxes too 11:28:26 also not sure about using no_tele_into so much with the cerebov vault if I understand how that works 11:28:49 It's kind of brute forcing it I know 11:28:49 seems rather spoilery to prevent people from teleporting into large regions of the vault 11:29:27 if I used magic mapping on the level, saw those rooms, and repeatedly failed to cTele into them, possibly landing on top of cerebov in the process, I would be sort of confused 11:29:45 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 11:30:00 well you do get a message saying something about being thrown back by a force 11:30:21 ah, that makes it better 11:30:39 don't give lom shifters ;( 11:30:59 he should get some sixfirhies though now that they exist 11:31:02 I guess with cerebov vault you could cTele in near the left side and right side of the central open chamber and stil ninja everything easily 11:32:02 yes I wanted it to still be doable like that, the pit fiend is always with the rune so it's easier to know without actually stepping into them aswell 11:34:23 giving Mnoleg a pet tormentor is a desperate attempt to make him threatening :( 11:34:30 yes, I noticed :) 11:34:55 in general these vaults look great aside from the shifters 11:42:57 I guess I'll replace the shifters with sixfirhies. I do love shifters though 11:48:36 greensnark: having several maps for a given Pan lord will work out of the box? 11:48:53 Yes 11:52:11 st_: will you tell us when the maps are ready? 11:55:11 -!- Vandal has joined ##crawl-dev 11:58:27 -!- Vandal has quit [Client Quit] 12:04:51 lom shouldn't get any more banishers until we fix the issue with banishment meaning the level is lost forever 12:05:05 after that, shifters sound like a great idea though 12:05:06 (: 12:08:27 i feel like makin another sprint map :P 12:09:07 Mu_: yay! 12:09:15 2011 tournament =) 12:09:50 Mu_: the version of Sprint III now in play is awesome. Never lets up, constant high pressure. 12:11:05 can we separate sprint and actual tournaments please 12:11:15 because a sprint tournament could be fun 12:11:26 +1 12:11:51 at the moment a win for me in crawl is worth less than a win in sprint 12:11:57 dpeg: glad you like it :P 12:12:16 i would rather have them separate so that i am not split between the two 12:14:39 The dagger misses you. Your rat misses the dagger. Your rat bites the dagger. 12:14:39 _The dagger is destroyed! 12:15:02 I suppose neme dancing weapons are really wimpy as well 12:15:05 We could reduce the length of the main tourney :) 12:15:19 but then you wouldn't get a win 12:15:34 Well, I probably won't get a win this year either :P 12:15:52 are you planning to splat? 12:15:54 syllogism: daggers are wimpy, and dancing weapons created at low power are wimpy 12:15:55 make the sprint tourney be shorter 12:15:58 makes sense :) 12:16:06 by: No, but my weekend is full 12:16:08 pretty sure that neme dancing weapons at high power are still quite powerful 12:16:09 doy: yes, but they should not be 12:16:26 why not? 12:16:33 greensnark: aww 12:16:33 because they are a nonthreat 12:17:29 besides ~1 hp 1 damage dancing weapons are just silly 12:17:29 I suggested to reduce the tournament time on the wiki. 12:17:47 https://crawl.develz.org/wiki/doku.php?id=dcss:tournament:start 12:17:56 yeah, i pretty much always get burned out after two weeks or so 12:18:01 doy: exactly. 12:18:14 The numbers support that your behaviour is not too special. 12:19:03 Of course, those Nethackers need a full month of tournament games so that everyone can finish their pacifist foodless wishless lawless mindless illiterate game. 12:19:12 (: 12:19:26 and 15 game streaks 12:20:05 Yes, the stakes on the steaks. 12:20:06 -!- slyshy has quit [Quit: leaving] 12:20:49 main thing about shortening the tournament is that it gives moderately skilled players a disincentive to actually go for a win, since they'd be more likely to get a higher score by going for combo high scores 12:21:48 doy: not sure that really matters: player numbers are going up, so combo scores become a rarer commodity. 12:22:36 -!- nrook has joined ##crawl-dev 12:22:50 i suppose 12:23:38 I think two weeks is enough time to prevent combo poachers from dominating the scores 12:24:01 Especially if we also drop points for top combo scores a bit :) 12:24:20 if the orb is destroyed, does it respawn somewhere? 12:24:26 Let me quickly ask on ##crawl for an opinion. 12:24:26 hi! 12:24:29 Hi! 12:24:29 It would be nice to have another US server though 12:24:39 CAO was severely overloaded this year 12:24:51 And I think load average is still around 4 12:25:03 What does 4 mean? 12:25:15 400% of the load it can comfortably handle 12:25:18 greensnark: ouch 12:25:23 Also, 30% more players. 12:25:27 dpeg: On the first day it crossed 25 :) 12:25:28 (and games) 12:25:33 25 being 2500% 12:25:40 greensnark: so games were noticeably slow? 12:25:54 I didn't play on CAO, but there were lag complaints, yes 12:26:32 Goal: Make August 1 an official holiday, because everyone is playing Crawl anyway. 12:26:32 if the orb is destroyed, does it respawn somewhere? or is the game effectively unwinnable? 12:26:43 Zannick: It does not respawn 12:26:57 then my incoming comments are correct 12:27:14 What are your incoming comments? 12:27:22 on the tournament scoring page 12:27:57 i feel that jiyva banner is a bad idea because it encourages players to not win 12:28:15 Zannick: just a little fun on the side,. 12:28:23 Well, it's a one off points thing 12:28:27 but 100 points! 12:28:39 right now it's worth more for me to do that than win :/ 12:28:57 I think the Jiyva banner gives you an interesting choice between doing that and streaking :P 12:29:07 Everyone at ##crawl is fine with two weeks. 12:29:40 dpeg: The protests won't start until we actually change it :P 12:29:43 Zannick: You didn't fully understand the approach of Jiyva to life, my friend. 12:29:43 i don't have much of a choice with streaking 12:29:46 Nobody reads ##crawl 12:29:54 ##crawl is a write-only channel for the most part :P 12:30:06 dpeg: my other suggestion would be to make that a jiyva win condition :) 12:30:07 greensnark: I have made announcements which caused flamewars. (Moving labyrinths, anyone?) 12:30:11 greensnark: <3 for readonly 12:31:12 I'd like to do the new clan scoring model for next year 12:31:18 It'll make the clan competition more interesting 12:31:30 that's actually what i thought it was, when i first saw the banner. "oh, you can win by destroying the orb if you worship jivya?" 12:31:36 jiyva * 12:31:39 Might produce some surprising clan results though 12:31:56 greensnark: thank you 12:32:06 greensnark: I have some ideas for clans, you can find them on the wiki. 12:32:07 Need more free time next year :) 12:32:16 Sure. Same here. 12:32:20 Still only one win :/ 12:33:47 maybe i'll go do my thing with a paladin, get the orb, destroy it, then go to pan and farm for rune milestones 12:34:09 oh, also orb destruction should be an in-game note 12:34:17 true 12:34:22 you can't go to pan after destroying the orb 12:34:32 aw 12:34:39 And a milestone: "Zannick dropper their orb in a trashcan." 12:34:58 Much better than littering 12:34:59 oh, right, all portals close when you grab the orb 12:37:54 hmm, can't add anyone to my clan anymore now? 12:38:43 And good evening! :) 12:38:57 the deadline was the 15th, i think? 12:39:36 Napkin: Guten Abend! 12:39:43 yes, deadlines is passed 12:39:48 oh, pity 12:39:54 one deadline left :) 12:40:01 Napkin: We didn't want clans to pick some strangers on Aug 30. 12:40:38 oh, ok, i understand 13:01:09 throwing trains way too slowly for people who are actually throwing-based 13:01:27 i'm playing a trhu, and i have like 5k xp sitting around in my pool at xl11 13:01:32 because i just can't get rid of it 13:01:56 doy: No problem, find a wraith 13:03:01 d: 13:03:09 doy: can't you throw at walls? 13:03:17 (I agree that training should in general be faster.) 13:03:55 dpeg: i suppose, but i really don't think victory dancing should be forced 13:04:15 with almost all other characters, xp will eventually go somewhere, even without victory dancing 13:04:20 that doesn't seem to be the case here 13:06:48 doy: yes yese 13:06:56 There are more problems. 13:08:45 -!- ortoslon has quit [Ping timeout: 258 seconds] 13:09:42 I like 256's proposal on the experimental skill pool wiki page 13:10:02 by: new proposal? 13:10:09 it's a variant of lemuel's 13:10:13 on another note, we could really cut down permafood generation by 25% or so at least without affecting much of anything 13:10:54 I've had games that were seriously low on food until about lair 13:11:19 i can't remember the last time i've had food issues beyond like d:5 or so 13:12:25 I am siding with doy. 13:12:40 More games with low food would make you do things differently. 13:13:02 The only proper food trouble I've had is with a full-exploring SpEn with lots of resting, which died around D:8. 13:13:08 i have rarely had to rush to hive 13:13:45 We can reduce food amounts very carefully. 13:13:55 Cut by 10% for each new release =) 13:14:02 Zannick: i basically always skip hive entirely, except possibly to go back and do it at the end of the game if i've spent too much time running back and forth around the dungeon picking up things (since i also don't stash things) 13:14:23 for me, hive = food for rest of game 13:14:26 Zao: and spriggans *should* have food issues, that was part of the entire point of redoing them 13:14:29 Zannick: yes. and that is bad. 13:14:35 But note that Hive will be changed. 13:14:50 doy: I guess it serves me right playing them like a rather thin and stabby MDFi :D 13:14:52 doy: I have forgotten what old Sp was like. 13:14:53 right now they get all of these bonuses, and yet don't have nearly enough drawbacks - food was supposed to be one, but that failed quite badly 13:15:14 dpeg: i never played old sp, so i don't know 13:15:20 doy: They always had the running speed bonus. 13:15:21 i just want to note that before hive is where food trouble occurs 13:15:45 So what else did we do? Made them fully herbivore and gave them low metabolism in return? 13:16:01 i think it was actually trbe i've had most food issues with 13:16:04 dpeg: don't remember exactly 13:16:12 Zannick: Yes. The fact that Hive usually solves that once and for all is not good, though. 13:16:22 Zannick: well, trolls are also supposed to have food issues 13:16:23 i agree. 13:16:25 Zannick: Trolls? They eat around the clock. 13:16:56 dpeg: hungry, no food, eat every corpse i can but not enough corpse drops 13:17:12 but i just got to lair with a trhu, and i have 4 meat rations and 9 bread rations 13:17:20 this seems excessive 13:17:31 that is 4 and 9 more than i had that game 13:18:06 We need numbers. 13:20:19 okay, my logfiles are contradicting me in this 13:20:36 it may have been a different character 13:21:10 Vampires get huge hunger hit for drinking from poisonous corpses (https://crawl.develz.org/mantis/view.php?id=2380) by minmay 13:21:16 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:30:27 those games I would probably have died with even less food early, and I don't think I was wasteful 13:31:01 I'd prefer if you'd start reducing food later 13:31:32 e.g., remove hive 13:32:52 by: you know the Hive plan? 13:33:32 sort of 13:33:42 -!- Pseudonut has joined ##crawl-dev 13:33:48 but that's beside the point: food could also get less likely at greater depths 13:35:48 yes 13:36:26 by: was just saying that Hive food will probably stay, but be less readily available (and probably also less amounts by themselves, unless you spend resources). 13:37:09 Queen Bee's Hive Gift Shop 13:37:23 a - a honeycomb (30 gold) 13:37:58 b - a royal jelly (60 gold) 13:38:15 one of my DSWz games was in his last honeycomb when he got necromutation first cast going 13:38:18 c - the Wrath of Trog (2000 gold) 13:38:49 food shops could be rarer 13:38:57 felirx: but you could just have won earlier 13:39:03 i never buy from food shops as it is 13:39:07 emergencies only 13:39:20 nah, that was at slime/zot clear 13:39:25 found no gourmand the whole game 13:39:37 felirx: I have fond memories of a Sp down to the last apple. Then eating that, running through Lair on starving... and then, the revelation: a bunch of strawberries :) 13:40:09 i was once very hungry as an sp, running, hoping to find food 13:40:19 then i realized i still had that potion of porridge 13:40:45 haha 13:41:17 of course you have to remember the fact that it was indeed a DS caster 13:41:43 you get terrible hunger costs on spells but gain muts in trade 13:51:20 minmay_eyes punishes unspoiled players (https://crawl.develz.org/mantis/view.php?id=2381) by SlyShy 13:53:45 We really need to make the portal vault announcements stand out better. 13:53:50 So often I miss the first one. 13:54:27 a lot of them aren't announced, i think 13:56:13 dpeg: me too 13:57:32 Zannick: I mean the announced ones :) 13:57:47 aha 13:57:54 by: shall I simply add force_prompt lines to the options file? 13:58:27 i'm not really happy with important things like that just being options enabled by default 13:58:57 it just means that things will be broken if you upgrade crawl without modifying your existing config 13:59:13 which means people will be more likely to just only use the default config 13:59:22 which means why do we have a config file in the first place 14:01:23 Elyvilon's invocation hunger is severe (https://crawl.develz.org/mantis/view.php?id=2382) by SlyShy 14:01:25 see also https://crawl.develz.org/mantis/view.php?id=1901 14:03:22 I think it is a good idea to put stuff like this in the options file, rather than into the source. 14:03:44 The options can do this, and someone who is able to modify options is able able to import from the default what is good. 14:04:51 the only way to do that currently is to go through the entire options file every release to see what changed 14:05:21 this isn't really acceptable in general 14:09:36 replace "every release" with "every time you git pull" if you follow trunk 14:09:46 well, slight exaggeration, but nevertheless :) 14:09:50 doy: only for users with lack of self-discipline. You should put your new stuff to the top. 14:10:18 We can also source it out into a file "prompts.txt". 14:11:34 dpeg: again, if configuring options requires self-discipline, we've already failed 14:11:50 don't think so 14:11:56 You have never seen the old options file :) 14:12:36 i have actually, the new options file is basically my customized options file because the old one was so terrible 14:12:40 (: 14:12:53 doy: I mean the 4b26 one =) 14:12:57 ah(: 14:13:12 i'm aware it's a big improvement, but i still think we have a ways to go 14:13:20 go ahead! 14:13:38 I think a line "include prompts.txt" is okay. 14:13:47 Every options file would include that, right? 14:13:59 not if you upgrade and are still using your old options file 14:14:26 doy: why would any options file not contain that line? 14:14:42 my options file right now doesn't include that, because that file doesn't exist yet 14:14:52 if it were to exist in 0.8, i'd have to add it 14:15:08 doy: you always have to adapt your options file when new options come out. 14:15:21 One thing we have been sloppy about is listing new/removed/changed options in the changelof. 14:16:23 I once wanted to retroactively add that to the old logs, but couldn't must the energy. 14:25:12 doy: how strongly do you object to including a prompts file? 14:25:19 It is just one line :O 14:25:32 dpeg: well, at the moment, it's the best option, so go for it 14:25:43 cool, will try to do tomorrow 14:25:44 food now! 14:25:55 i just think we should really look at the config system in general a bit harder 14:27:02 -!- dpeg has quit [Quit: leaving] 14:27:55 -!- Ekaterin has joined ##crawl-dev 15:12:22 -!- MarvinPA has joined ##crawl-dev 15:21:51 Information leak about Vampiric weapons (https://crawl.develz.org/mantis/view.php?id=2383) by 256 15:23:49 When you read a scroll of identify ... it allows you to use it on itself 15:23:59 Is this a bug? 15:26:32 no 15:28:28 So you read it, but it's still there? 15:32:02 -!- Textmode has joined ##crawl-dev 15:43:25 -!- Twinge has quit [Read error: Connection reset by peer] 15:43:58 -!- Twinge has joined ##crawl-dev 15:44:03 -!- Twinge has quit [Read error: Connection reset by peer] 15:44:34 -!- Twinge has joined ##crawl-dev 16:05:30 is there a difference in blink range and blink away? 16:05:43 Lom has both for some reason 16:06:32 i think one blinks the player? 16:06:46 yeah, blink range does 16:09:48 -!- Moriasc_ has joined ##crawl-dev 16:10:51 -!- Moriasc has quit [Ping timeout: 272 seconds] 16:11:00 -!- Moriasc_ is now known as Moriasc 16:11:26 -!- eith has quit [Ping timeout: 276 seconds] 16:16:34 -!- Ekaterin has quit [Quit: Leaving] 17:02:06 -!- pointless_ has joined ##crawl-dev 17:17:30 Allow merfolk to cast transformations while in water (https://crawl.develz.org/mantis/view.php?id=2384) by MarvintheParanoidAndroid 18:01:55 -!- syllogism has quit [] 18:32:33 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 18:38:59 -!- purge has joined ##crawl-dev 18:40:12 -!- Textmode has joined ##crawl-dev 18:45:03 -!- Anym has joined ##crawl-dev 18:58:03 Tell player what Fulsome Distillation will get from a corpse (https://crawl.develz.org/mantis/view.php?id=2385) by minmay 19:00:24 -!- OG17 has quit [Quit: OG17] 19:01:03 -!- OG17 has joined ##crawl-dev 19:09:19 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 19:19:02 -!- Pseudonut has quit [Remote host closed the connection] 19:33:15 Players put to sleep while berzerk will still be berzerk upon waking (https://crawl.develz.org/mantis/view.php?id=2386) by SlyShy 19:43:49 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:53:06 hi 20:55:22 -!- jld has quit [Read error: Operation timed out] 20:57:21 -!- jld has joined ##crawl-dev 21:08:47 Remove abyssal rune (https://crawl.develz.org/mantis/view.php?id=2387) by minmay 21:20:24 -!- purge has quit [Quit: .] 21:26:26 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 21:28:29 -!- Pseudonut has joined ##crawl-dev 21:45:17 -!- MarvinPA has quit [Quit: Page closed] 21:54:53 -!- blue_anna has quit [Read error: Operation timed out] 21:56:30 -!- MarvinPA has joined ##crawl-dev 22:06:33 -!- Moriasc has quit [Ping timeout: 260 seconds] 22:20:46 -!- eyhung has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 22:33:11 -!- upsy has quit [Quit: Leaving] 22:54:44 Let's remove teh abyssal rune, it is teh suck! 22:58:50 -!- nrook has quit [Quit: Lost terminal] 23:03:47 clearly should be replaced with ziggy rune 23:21:30 -!- m1nced has joined ##crawl-dev 23:21:55 I think there's a bug related to the new statdeath code 23:22:37 I was in Tomb, got reduced to str -3 (10) while levitating, then quaffed !restore abilities. Afterwards, my stat of 10 was still shown in red. 23:22:45 I was also overloaded. 23:23:25 When I stopped flying, the overloaded/encumbered (had dropped a fair bit to get back to encumbered) status was removed. 23:23:50 So.. I guess strength drain doesn't work correctly with flying. 23:30:37 that happened to me, too, except it was eating a royal jelly and i wasn't flying 23:30:40 -!- MarvinPA has quit [Ping timeout: 252 seconds]