00:13:33 Copy god description to altar description (https://crawl.develz.org/mantis/view.php?id=2371) by b0rsuk 00:23:40 -!- eyhung has joined ##crawl-dev 00:27:21 -!- Vandal has quit [Read error: Connection reset by peer] 00:28:02 -!- Vandal has joined ##crawl-dev 00:36:20 * due tramples doy. 00:48:12 -!- Cryp71c has joined ##crawl-dev 00:54:25 -!- slyshy has quit [Quit: leaving] 01:10:08 -!- elliptic has quit [Ping timeout: 276 seconds] 01:53:02 -!- eyhung has quit [Ping timeout: 276 seconds] 01:55:41 03by * r3369e714f0ae 10/crawl-ref/source/ (mon-stuff.cc player.cc player.h): Extended rage doesn't cause glow. (#2364) 02:32:22 -!- eyhung has joined ##crawl-dev 02:34:49 -!- MDesigner has joined ##crawl-dev 02:34:53 yo 02:34:58 possible bug report... 02:39:41 -!- Cryp71c has quit [Quit: Leaving] 02:42:59 -!- MDesigner has left ##crawl-dev 03:10:07 !tell dpeg There already is a volcano with tides! :) by due, and it credits you with the idea 03:10:07 Keskitalo: You have 1 message. Use !messages to read it. 03:10:07 Keskitalo: OK, I'll let dpeg know. 03:10:35 hah 03:10:42 it's not exactly what he wants though 03:11:00 -!- mruuuu has quit [Quit: mruuuu] 03:12:46 enne: not really, I found out that that allocate texture function returns 0 without reporting an error, but nothing more; I don't know jack about GL so I didn't investigate 03:13:37 enne: but for that GLES+DirectX thingy, I fail to see how using another 3D API could improve things for 2D cards 03:24:20 -!- gal_bolle has joined ##crawl-dev 03:46:15 Napkin: could you please move dcss:dwarf_hall_of_fallen_heros to heroes? Seeing that typo in 10 mails per hour makes baby Cthulhu cry. 03:47:25 hehe 03:47:35 let me try 03:47:45 napking! :D 03:47:52 due! :D 03:48:12 how's it going? 03:48:39 eating :D 03:49:13 Heyyy Napkin! 03:49:58 @?? baby Cthulhu 03:49:58 unknown monster: "baby Cthulhu" 03:50:09 ... that is a massive overlooking 03:50:20 @?? Cthulhu 03:50:21 unknown monster: "Cthulhu" 03:50:25 why don't we have a baby cthulhu? 03:50:25 that, too :) 03:50:33 done, kilobyte :) 03:50:38 Einooooo! :D 03:51:23 due: eating too! seems like one anniversary after another this week at work :> 03:51:49 -!- syllogism has joined ##crawl-dev 03:52:34 Napkin: <3 ! 03:53:05 just back from vacation 03:53:30 Beskiden this time - awesome area! 03:57:11 sounds goood :) 03:58:03 actually a skying area in the south of poland, but great nature during summer (and lot cheaper) :) 04:01:35 ah, I wondered why would you come there when you have better mountains in Germany 04:02:00 * bhaak snickers 04:02:04 Germany has mountains? 04:02:49 Germany has both mountains and non-mountainous areas as well, unlike some other insanely overprices countries 04:02:59 s/ces/ced/ 04:46:59 -!- Mu_ has joined ##crawl-dev 04:54:25 -!- purge has joined ##crawl-dev 04:59:33 -!- dpeg has joined ##crawl-dev 05:02:43 -!- Pseudonut has quit [Remote host closed the connection] 05:12:10 When pressing 'r' (in sprint), I get: _There are no visible monsters within range! (Use Z to cast anyway.) 05:12:10 dpeg: You have 1 message. Use !messages to read it. 05:12:28 !messages 05:12:29 (1/1) Keskitalo said (2h 2m 21s ago): There already is a volcano with tides! :) by due, and it credits you with the idea 05:12:38 Keskitalo: I had no idea :) 05:12:58 Hehe :) 05:13:07 macro issue ^, don't worry 05:41:17 -!- Zaba has quit [Ping timeout: 260 seconds] 05:42:13 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:45:24 LKDJGSDKLJGSDFKLGJDKLJGDLKSDGJDLKJSDFLKJSDG 05:45:37 minivault_15 (4|, 4*), and a jelly spawned inside... 05:49:56 -!- Zaba has joined ##crawl-dev 06:09:57 -!- eyhung has quit [Remote host closed the connection] 06:16:50 -!- Zaba has quit [Ping timeout: 264 seconds] 06:25:16 -!- Zaba has joined ##crawl-dev 07:14:31 -!- upsy has joined ##crawl-dev 07:14:56 -!- ivan has quit [Ping timeout: 276 seconds] 07:15:53 Vehumet, Fedhas, and Jiyva altars are missing descriptions (https://crawl.develz.org/mantis/view.php?id=2372) by OG17 07:21:00 -!- ivan has joined ##crawl-dev 07:34:01 -!- ivan has quit [Ping timeout: 240 seconds] 07:45:06 -!- ivan has joined ##crawl-dev 07:50:40 cool 07:50:47 Account Action: 72 Hour Suspension 07:50:52 Reason for Action: Terms of Use Violation -- Exploitative Activity: Abuse of the Economy 07:50:56 world of warcraft 07:51:20 I haven't played that in some two to three years, why do I smell a phishing email? 07:56:43 just mail them your CDO username. that'll prove beyond any doubts that you haven't been playing WoW 08:01:07 Get rid of TSO's item sacrifices (https://crawl.develz.org/mantis/view.php?id=2373) by OG17 08:04:08 bhaak: :) 08:20:25 -!- elliptic has joined ##crawl-dev 08:31:20 -!- OG17 has quit [Quit: OG17] 08:32:27 -!- OG17 has joined ##crawl-dev 08:44:21 -!- Zaba has quit [Ping timeout: 240 seconds] 08:54:08 -!- Zaba has joined ##crawl-dev 08:54:08 -!- Zaba has quit [Changing host] 08:54:08 -!- Zaba has joined ##crawl-dev 09:02:05 -!- valrus has joined ##crawl-dev 09:04:35 03doy * r389ec75f11fd 10/crawl-ref/source/religion.cc: also update halo when losing piety 09:04:36 03doy * r8f1842db14e1 10/crawl-ref/source/ (dat/descript/gods.txt describe.cc godprayer.cc religion.cc): remove tso item sacrifices 09:06:09 doy: nice! 09:06:54 -!- blue_anna has joined ##crawl-dev 09:07:20 how do I merge my changes from trunk a week ago with trunk today? 09:07:37 -!- eith has joined ##crawl-dev 09:07:37 git rebase master 09:07:54 it will reimplement my changes into trunk with that? that's so simple 09:08:06 isn't git wonderful? 09:08:36 yeah :) thank you 09:08:51 for the info -- I didnt realize 09:15:23 -!- MarvinPA has joined ##crawl-dev 09:22:28 -!- Cryp71c has joined ##crawl-dev 09:28:06 -!- elliptic has quit [Ping timeout: 265 seconds] 09:30:47 -!- mruuuu has joined ##crawl-dev 09:56:48 -!- Eronarn_ has joined ##crawl-dev 09:57:50 -!- Eronarn has quit [Ping timeout: 255 seconds] 09:58:00 -!- badp has joined ##crawl-dev 09:58:38 Hello. I got this once I disconnected from CDO 09:58:42 http://pastebin.com/TJjPeRsV 10:00:25 -!- Pseudonut has joined ##crawl-dev 10:01:48 Don't warn the player about staircases being excluded if the exclusion is caused by cloud generators (https://crawl.develz.org/mantis/view.php?id=2374) by MarvintheParanoidAndroid 10:03:24 hey where did they move the dwarf hall wiki page? 10:03:49 blue_anna: just new title 10:04:14 https://crawl.develz.org/wiki/doku.php?id=dcss:dwarf_hall_of_fallen_heroes 10:04:43 ok 10:04:48 I just renamed it again 10:04:57 https://crawl.develz.org/wiki/doku.php?id=dcss:dwarf_hall_of_fallen_heros 10:05:06 why? that's the wrong spelling 10:05:07 blue_anna: please don't 10:05:09 that is how you spell heros, right? :P 10:05:21 blue_anna: people are trying to improve your page 10:05:26 just stick with the correct spelling 10:05:38 dpeg, is heroes actually correct? 10:05:40 yes 10:05:51 I thought it was heros :D jesus 10:05:56 ok, I'll put it back 10:05:58 impliment :) 10:06:07 that is going to requirte some code changes :D I can't spell for the life of me 10:06:16 hey, you can code :) 10:07:03 still waiting for ruby to mature :P 10:07:13 it probably will, after I'm old and grey 10:08:06 it is already mature, just it's implementation aren't of divine quality ... yet 10:11:53 :) not the version I get to see 10:11:56 anyway 10:12:19 its a great concept for an everyday-programming language 10:14:06 I would contribute if crawl used ruby instead of lua :-) 10:14:31 yea :) 10:15:06 I might convert crawl to ruby if ruby's ncurses were as good as a library like cinch is for ircbotting 10:15:16 but, alas, ruby's ncurses sucks 10:15:25 http://twitter.com/migueldeicaza/status/9017428222 10:15:59 but ncurses and the whole terminal issues suck in general 10:16:42 i think the terminal handling library involved would be the least of your worries in converting crawl to ruby d: 10:17:05 b0rsuk should make a trouble ticket out of his comment in DD Ar on the Dwarf Hall page 10:17:13 its a really good point 10:17:20 and if you're interested in a mature ruby, well... perl exists d: 10:17:29 :D 10:17:32 :D 10:18:19 how do I git add * ? 10:18:40 like, do I have to git diff and find all the files that changed .. or is there some magic to help me out 10:19:47 -!- Pseudonut has quit [Remote host closed the connection] 10:21:23 oo, I can just skip it with git commit -a 10:22:53 git add is recursive if you use it on a directory 10:22:56 so git add . works 10:24:52 but git add -p is probably better 10:43:58 -!- badp has quit [Ping timeout: 265 seconds] 10:44:10 -!- Eronarn_ is now known as Eronarn 11:32:49 -!- MarvinPA has quit [Ping timeout: 252 seconds] 11:34:54 -!- MarvinPA has joined ##crawl-dev 11:46:18 -!- Cryp71c has left ##crawl-dev 12:05:12 -!- Anym has joined ##crawl-dev 12:20:25 -!- elliptic has joined ##crawl-dev 13:03:07 -!- MarvinPA has quit [Quit: Page closed] 13:17:53 Trog doesn't seem to gift Lajatangs to those with staff skill (https://crawl.develz.org/mantis/view.php?id=2375) by Moose 13:40:42 Is "The Iron City of Dis" from some other fantasy series or is it from Dungeons & Dragons? 13:41:05 I mean i know its D&D, but I am wondering if that is the crawl reference 13:43:08 Gotta ask Linley. 13:43:16 Probably just D&D. 13:43:35 -!- Pseudonut has joined ##crawl-dev 13:45:00 you can pretend it's from divine comedy 13:47:30 syllogism: what is that? 13:47:36 the divine comedy? :P 13:47:39 yes 13:47:41 dante 13:47:43 ok 13:48:04 Ah right, didn't make the connection to the translation (which is the same :) 13:48:49 http://en.wikipedia.org/wiki/Dis_%28Divine_Comedy%29 13:48:59 "The word "Dis" comes from "Diespiter,"" 13:51:23 interesting 13:53:29 Does Crawl reference any other specific works of fantasy other than that? 13:54:16 incidentally Dis and Pandemonium are two maps from the Hell episode of Doom 13:54:17 obviously tolkien 13:55:07 syllogism: But any Tolkien that doesn't by proxy come from D&D and NH rather than the original source? 13:55:12 it is not really clear whether it was D&D, Nethack/Angband or something else 13:55:29 Oh, or Angband of course. 13:56:06 I seem to remeber a release note along the lines of "Added Draconians (yes, I've been playing Angband)". :-P 13:56:20 there used to be some Hugh Cook references 13:56:39 Never heard of him. 13:57:24 I hadn't either 13:57:53 What were the references? 13:58:41 at least dorgi and possibly guardian robot 13:58:58 "\"The dorgi...was a huge grumping machine with a pronounced propensity for violence. It was huge, heavy, brown and bulbous. A hulking \ thing stubbled with inscrutable protruberances. A monstrous thing which moved \ upon its victims with a sound like heavy breathing.\"$(Hugh Cook, _The Wazir \ and the Witch_)"); 13:59:05 ??dorgi 13:59:05 I don't have a page labeled dorgi in my learndb. 13:59:25 Didn't even know there were dorgi. :-/ 13:59:32 MONS_BALL_LIGHTNING, // replacing the dorgi -- bwr 13:59:46 Awesome. :-D 14:00:47 "propensity for violence" -- this is also used in the description for kenkus 14:00:51 always liked it 14:01:25 That reminds me that the orb of Zot is a reference to some BASIC game according to the manual. 14:01:31 3.01 didn't have kenkus so I guess that phrase was recycled 14:01:36 "bulbous" is a word you don't read very often (last time I saw it was when I read up the lyrics of Carcass' "Swarming Mass") 14:01:43 syllogism: yes 14:01:45 is there anything left from tolkien that hasn't been snatched up by Angband and variants? :) 14:02:10 Oh, and the snozzcumber is originally from Roal Dahl. 14:02:16 bhaak: They can have it, I'd like to get rid of the Tolkien stuff. (Won't happen of course.) 14:02:16 yes 14:02:42 Now we know that Linley read when he was young. 14:02:42 de-fantasize crawl? good, there are too few sf rl ;-) 14:02:56 bhaak: create own backstory 14:03:12 bhaak: Nah, he'd probably just replace Tolkien with Homer. ;-) 14:03:17 =) 14:03:24 Homer >>> Tolkien 14:03:25 Homer > Tolkien 14:04:00 Meh. 14:04:49 Anym: it is okay as it is. We can use gods, species and branches to tell a bit about the background, without hammering it into players' heads. Nothing more needed. 14:05:59 s/orb of zot/helen of troy/ sounds interesting 14:06:01 I kinda like Crawl's "there isn't any background" attitude. 14:06:19 * doy agrees with Anym 14:06:30 bhaak: Maybe the golden fleece (sp?) would be better. 14:06:43 Anym: there always is. Very hard to avoid it. 14:06:51 Anym: but the golden fleece doesn't talk :) 14:07:20 The orb didn't either back when I last got it. 14:07:24 I like if as much of the story as possible is left implicit. 14:07:59 E.g. instead of explaining what the Slime branch used to be (and why it changed to its current form), we add the god and the unique. 14:08:42 dpeg: I agree. "show, don't tell" is a standard reply when writers are overexplaining things 14:09:48 bhaak: may I point out Nethack's approach on the matter? (just joking) 14:10:36 dpeg: I'm a bit wary about more and more uniques being added every version. 14:10:45 Anym: we also lose some 14:10:56 but in general, people like to add, not to subtract 14:11:02 FR: branch of the lost uniques 14:11:08 I have to fight to find something noble to remove every time 14:11:19 bhaak: already exists, same for lost species 14:12:32 dpeg: I meant game branch, not code branch :) 14:12:38 i'm kinda wary about the unique situation, more from the way it seems to be going in the direction of "we need a unique for every species!" 14:13:40 yes, the original unique set was weighted towards humans, but we seem to be going quite strongly in the other direction 14:13:40 bhaak: yes, was proposed :) 14:13:54 doy: I think that's normal. 14:14:04 I am happy that the modern uniques are unique indeed. 14:14:11 Oh, just read Dissoultion's fluff. Didn't know the backstory had already become that fleshed about. I does all of the "explaining what the Slime branch used to be (and why it changed to its current form)" rather than leaving it vague, though. 14:14:43 the dissolution & jiyva stuff is a little much 14:15:22 (Never managed to go to Slime recently.) 14:15:22 yes, could be better 14:15:30 But I didn't have the energy to fight 14:15:42 Also, we have some many bloated descriptions by now :O 14:15:57 well, the whole mechanic (jiyva dying etc) too 14:16:00 by: or do you mean the god and the unique themselves? 14:16:25 Isn't the idea of a god without worshipers dying completely natural? 14:16:57 it's just a lot of story 14:17:07 sure, but it happens in the game 14:17:15 we wouldn't need all the descriptions 14:18:05 -!- elliptic has quit [Ping timeout: 276 seconds] 14:19:38 dpeg: I think settings in which gods are actively powered by belief are the exception rather than the rule, both in fiction and real-world religions, although they do of course exist, Discworld probably being among the most popular ones. 14:20:49 Anym: my point is much more rationalist: a diety (or religion) dies in the moment when nobody believes anymore. (It is still a subject of research perhaps.) 14:21:48 but a god that doesn't exist without believers isn't one of the almighty gods 14:21:55 dpeg: Ah, OK. For religions that is obviously true (although I guess they can be resurrected). For gods, not necessarily so. 14:21:59 e.g. can't be a creator god 14:22:04 fr: player can be a deity, dies when he has no followers 14:22:14 Zannick: compare DG proposal 14:22:37 :) 14:22:59 i mean like the game "what fools these mortals" 14:23:03 which is a silly, silly game 14:23:25 Zannick: I know that game, "played" it. 14:23:32 Is that the "NH in reverse"? 14:23:41 http://nethack.wikia.com/wiki/What_Fools_These_Mortals 14:23:50 But I have a proposal for the DG species where your actions in the dungeon will have an impact on your worshippers (if any). 14:23:57 Anym: yes, you are the god. 14:24:10 actually DG unique idea: herakles 14:24:29 * Anym cringes. 14:24:32 considering we have other homeric lore... 14:25:04 if you killed the lernaean hydra "hey, that was my job!" 14:25:06 :P 14:25:26 :) 14:25:58 hmm, a drunken h. would be a fiery enemy 14:29:04 drunken mind flayer? 14:47:06 by: i'm thinking about adding ambient noise as another way to differentiate branches, did you have any thoughts about that? 14:47:13 i seem to recall it being your idea at some point in the past 14:50:49 dpeg: drunken heracles :) I didn't have a browser open to check the spelling 14:54:05 -!- nrook has joined ##crawl-dev 14:55:19 bhaak: ah, I got confused between hydra, heracles and NH's h monsters :) 14:55:37 doy: acustic or visual noise? 14:55:57 dpeg: acoustic 14:56:15 interesting 14:56:18 as in, noises sound less loud in the hive, because all the buzzing drowns them out 14:56:26 and sound louder than normal in the crypt 14:56:55 can make it tweak stealth values too 14:58:34 doy: don't think I was involved, no 14:58:47 in particular, being stealthy should be harder when there's low ambient noise, but the penalty for silence should be smaller 14:59:54 doy: that can work, but we should make sure that it's actually noticeable. 15:00:06 yeah 15:00:11 Also, the noise propagation should come first. 15:00:15 i'm not sure how far to go with it 15:00:20 No idea if zelgadis is still working on that. 15:00:29 noise propagation? 15:04:05 yes, a sound event at some place (e.g. a rock hitting a wall) should wake nearby monsters, but in a better way than we do that now 15:12:29 i suppose that'd make more sense if i knew how we did that now 15:12:30 (: 15:17:43 -!- Phantom_Hoover has joined ##crawl-dev 15:18:03 -!- Phantom_Hoover has left ##crawl-dev 15:19:06 doy: and I have a bunch more, in case you're interested. 15:19:14 * doy reading 15:20:54 dpeg: wasn't some of that implemented? 15:20:58 i don't really remember 15:22:53 -!- gal_bolle has quit [Ping timeout: 276 seconds] 15:23:45 doy: I think so. Have so look for zelgadis commits. 15:24:02 doy: there is a whole bunch of other mails be Matthew. 16:12:53 doy: still alive? 16:13:15 yup 16:13:21 :) 16:13:47 i've got a basic something for ambient noise implemented, think it's worth committing to have something to build on? 16:13:50 doy: If you think that's a good idea, we can start discussing the noisy stuff again (c-r-d or wiki). I'd contribute. 16:13:58 i'm just guessing on the numbers at the moment 16:14:11 doy: yes. Do you agree that we should take care of the other issue at the some time? 16:14:21 the noise propagation? 16:15:32 yes 16:15:36 waking of monsters 16:16:05 that's probably beyond my level of knowledge of the code 16:16:06 because of this: noise is important for waking up monsters (and perhaps also for showing them where the action is) 16:16:12 but i think it's definitely something we want to do 16:16:17 your system deals with different noise levels per branch 16:16:28 but wouldn't we want a working noise system before that? 16:24:48 well, i don't think it would really hurt anything to have it there 16:24:59 i also made it affect your stealth 16:25:04 so that's something 16:39:46 sorry, was busy reading a math book 16:39:55 What will we now have here? 16:40:47 -!- pointless_ has joined ##crawl-dev 16:42:04 stealth is lower in crypt and higher in hive, basically 16:42:08 do you think that's reasonable? 16:44:13 because Crypt is a very quiet branch 16:44:18 Yes, that is reasonable. 16:45:07 I suggest that we come up with a general system right now (for example, Shoals should be very noisy, too). Should we mention the noise level when entering a branch? 16:45:13 The latter could be done very indirectly. 16:45:30 we already do it for hive 16:45:47 although it never actually meant anything 16:45:47 "Everything is so quiet around you that you can hear the moans of the tortured souls from far away." 16:45:48 (: 16:45:50 for Crypt 16:46:01 doy: yes, that's why I gave an example for Crypt :) 16:46:44 I like all ideas of making branches globally different (my contributions are shop, item and trap distribution). 16:46:49 yes 16:46:49 "Everything is so quiet around you that you can hear Boris snoring downstairs." 16:46:51 03doy * r6c38fdbc4fef 10/crawl-ref/source/ (branch.cc branch.h player.cc shout.cc): add ambient noise levels to branches 16:47:15 "You shout. The noise echoes!" 16:47:15 Zannick: no snoring jokes. Yes torture screams. 16:47:19 otherwise, I will never remember it :) 16:47:33 nrook: Hi :) 16:47:36 hello! 16:47:46 You hear waves crashing softly on the beach. 16:47:54 doy: did you remember to add a few lines to the commit? :) 16:48:07 "crashing softly"? 16:48:23 dpeg: yes, the actual commit message is longer 16:48:31 i shouldn't be the one to write these >.> 16:48:39 You hear cars crashing on the highway. 16:48:45 You hear cars crashing softly on the highway. 16:48:46 doy: yay, just saw 16:49:00 You hear slime. 16:49:17 You hear cars crashing loftily on the highway. You sip from your can of soda. 16:49:28 Welcome to the Realm of Zot! You hear a loud Zot. 16:49:32 haha 16:49:52 doy: I didn't yet consider the implications for stabbers. 16:50:02 Crypt and Hive are not crucial. 16:50:05 right 16:50:12 Shoals a bit easier is probably okay anyway. 16:50:16 that's why i didn't want to jump in and make other places wildly different 16:50:31 Let's hope the snark-man sleeps happily on his subcontinent. 16:50:59 doy: also, Hive and Crypt are prominent enough that we might hope to get feedback. 16:51:07 right 16:51:20 i made some minor adjustments to a couple other branches, but nothing too major 16:51:35 tomb probably the most noticeable 16:51:43 although you can look at the numbers i guess 16:51:43 (: 16:51:58 feel free to change any of them that seem obviously wrong 16:52:11 What is the meaning of 5 (Orc, Lair)? 16:52:16 5 stealth? 16:52:55 it means that noises are reduced by random2(5), and stealth is increased by 10 16:54:08 doy: would you mind to add a line to the Branch branches[] = { comment mentioning these two effects? 16:54:20 -!- Textmode has joined ##crawl-dev 16:54:43 player stealth levels typically range from 0-200 or so (similar range to mr), and noise levels typically 0-25 16:54:51 for reference 16:55:09 ok 16:57:35 03doy * r2bffa7fb9061 10/crawl-ref/source/branch.h: describe ambient_noise 17:00:58 thanks 17:01:22 I'll send my mail anyway, don't be angry. The bit about the comment is now a good introduction =) 17:20:08 -!- eith has quit [Ping timeout: 245 seconds] 17:34:51 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 17:37:28 -!- Moriasc has joined ##crawl-dev 17:54:39 dpeg: yeah, i'm pretty sure parts of that stuff have already been implemented, but i don't really know enough about the relevant parts of the code to do more than one or two of those things 17:54:50 if someone else is interested in taking it on, i could help though 17:55:26 -!- Pseudonut has quit [Remote host closed the connection] 17:56:23 doy: replying to the mail will help 17:57:19 robe of clouds and no tele+levi http://img.waffleimages.com/eb198489750ba00c138852b441685954d0b1ca76/robeofgay.png 17:59:20 is robe of clouds water actually permanent? 17:59:46 as far as I know 17:59:58 should probably be temporary 18:00:42 -!- casmith789 has quit [Ping timeout: 240 seconds] 18:12:37 -!- MarvinPA has joined ##crawl-dev 18:14:35 -!- syllogism has quit [] 18:23:37 -!- mruuuu has quit [Ping timeout: 265 seconds] 18:24:39 Buckler has no glyph after acquirement (https://crawl.develz.org/mantis/view.php?id=2376) by Lagus 18:30:27 -!- MarvinPA has quit [Ping timeout: 252 seconds] 18:32:29 -!- MarvinPA has joined ##crawl-dev 18:36:03 -!- mruuuu has joined ##crawl-dev 19:06:08 hi 19:16:29 Hi! 19:42:22 -!- dpeg has quit [Quit: leaving] 19:51:09 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:32:01 -!- Vandal has quit [] 20:49:53 -!- mruuuu has quit [Quit: mruuuu] 21:01:44 -!- Unexpected has joined ##crawl-dev 21:06:15 -!- Unexpected has quit [Remote host closed the connection] 21:07:38 -!- Unexpected has joined ##crawl-dev 21:18:45 -!- jlewis has joined ##crawl-dev 21:22:48 !tell kilobyte Using GLES+DX fixes the issue of poor or non-existent OpenGL drivers on Windows while reusing a more OpenGL-ish API. (Also, iPad or mobile could use such an implementation.) 21:22:49 enne: OK, I'll let kilobyte know. 21:22:52 I don't know, it was just a thought. 21:47:25 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 21:51:00 -!- MarvinPA has quit [Quit: Page closed] 21:57:21 -!- MarvinPA has joined ##crawl-dev 22:06:52 -!- Zannick has quit [Quit: leaving] 22:07:29 -!- Zannick has joined ##crawl-dev 22:21:36 -!- upsy has quit [Quit: Leaving] 22:50:11 -!- Unexpected has quit [Remote host closed the connection] 22:58:21 !seen rwbarton 22:58:26 I last saw rwbarton at Thu Aug 26 02:03:19 2010 UTC (1h 55m 7s ago) saying am I missing something obvious? on ##crawl. 23:08:08 finding a supply closet in an octoroom looks pretty odd 23:18:24 ...but not having any vaults in octorooms makes them more boring. 23:18:32 -!- Cryp71c has joined ##crawl-dev 23:26:29 -!- MarvinPA has quit [Ping timeout: 255 seconds] 23:31:52 -!- purge has quit [Quit: .] 23:32:13 -!- nrook has quit [Quit: Lost terminal] 23:34:03 -!- OG17 has quit [Quit: OG17] 23:34:48 -!- OG17 has joined ##crawl-dev 23:40:15 -!- ixtli has joined ##crawl-dev 23:46:31 Flavour - Trog worshippers should be able to pray while berserked (https://crawl.develz.org/mantis/view.php?id=2377) by b0rsuk