00:08:18 !lg * killer=~doy 00:08:53 23. DickNixon the Infuser (L10 DSCr), worshipper of Kikubaaqudgha, slain by doy's ghost on D:10 on 2010-08-20, with 5707 points after 21032 turns and 1:16:47. 00:09:00 !lg * killer=~doy -tv 00:09:01 23. DickNixon, XL10 DSCr, T:21032 requested for FooTV. 00:12:30 -!- eith has left ##crawl-dev 00:14:11 -!- eith has joined ##crawl-dev 00:31:01 -!- Niccus| has quit [Quit: out] 00:45:59 -!- ortoslon has joined ##crawl-dev 01:15:19 -!- blue_anna has quit [Read error: Operation timed out] 01:20:44 -!- eith has quit [Ping timeout: 265 seconds] 01:20:57 -!- blue_anna has joined ##crawl-dev 01:38:12 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 01:39:18 -!- elliptic has quit [Ping timeout: 240 seconds] 02:27:40 -!- Zaba has quit [Ping timeout: 265 seconds] 02:29:47 -!- Zaba has joined ##crawl-dev 04:17:28 -!- Mu_ has joined ##crawl-dev 04:20:04 -!- syllogism has joined ##crawl-dev 04:47:26 -!- Ekaterin has joined ##crawl-dev 05:16:06 Allow Zin's mutation protection to protect against glow mutation more often (https://crawl.develz.org/mantis/view.php?id=2338) by ledtim 05:48:02 -!- felirx has joined ##crawl-dev 06:06:23 Delayed fireball can be miscast even if you are already charged (https://crawl.develz.org/mantis/view.php?id=2339) by doublep 06:08:53 -!- valrus has joined ##crawl-dev 06:12:47 -!- ortoslon1 has joined ##crawl-dev 06:12:47 -!- ortoslon has quit [Disconnected by services] 06:12:50 -!- ortoslon1 is now known as ortoslon 06:21:34 -!- Ekaterin has quit [Quit: Leaving] 06:45:13 -!- Pseudonut has quit [Remote host closed the connection] 06:48:10 -!- valrus has quit [Remote host closed the connection] 07:02:39 -!- Ekaterin has joined ##crawl-dev 07:02:43 03j-p-e-g * r278049ac8b24 10/crawl-ref/source/ (18 files): Move the remaining damage spells into spl-damage.cc. 07:02:44 03j-p-e-g * rdb3cca587c59 10/crawl-ref/source/ (12 files): For clarity, rename spl-other -> spl-goditem. 07:02:47 03j-p-e-g * r8feb443b24a5 10/crawl-ref/source/ (7 files): Slight changes in the spell code grouping. 07:02:48 03j-p-e-g * r2af507a7653a 10/crawl-ref/source/ (17 files): Of the remaining spells, move non-enchantment ones into spl-other.cc. 07:02:51 03j-p-e-g * r2d5f3c5367ec 10/crawl-ref/source/ (23 files): Move non-self-enchantment spells into new file. 07:02:52 03j-p-e-g * r6b7ff6694eba 10/crawl-ref/source/ (28 files): Redistribute ench. spell code into self/wpn enchantment. 07:02:53 03j-p-e-g * r3b956b639bab 10/crawl-ref/source/ (22 files): Rename spl-mis.* -> spl-miscast.* 07:40:19 -!- eith has joined ##crawl-dev 07:47:09 -!- mruuuu has quit [Ping timeout: 246 seconds] 08:02:00 -!- mruuuu has joined ##crawl-dev 08:28:18 -!- ortoslon has quit [Quit: bye] 08:35:34 -!- ortoslon has joined ##crawl-dev 08:42:51 -!- ortoslon has quit [Ping timeout: 240 seconds] 08:47:20 after losing intelligence, still cannot read scrolls upon drinking brilliance potion (https://crawl.develz.org/mantis/view.php?id=2340) by reid 08:57:20 what are the right gods for the dwarves and deep dwarves? 08:57:54 -!- ortoslon has joined ##crawl-dev 08:58:08 -!- ortoslon has quit [Client Quit] 08:58:18 I was thinking nem and oka, trog, maybe kiku and yrede because deep dwarf necromancers 09:04:15 -!- elliptic has joined ##crawl-dev 09:05:09 -!- Ekaterin has quit [Quit: Leaving] 09:09:17 -!- GrimmSweeper has quit [Ping timeout: 276 seconds] 09:33:55 03j-p-e-g * r30711abe2938 10/crawl-ref/source/spl-book.cc: Mantis 1944: Update Poisonous Cloud's position in spell books. 09:38:24 -!- Ekaterin has joined ##crawl-dev 09:52:58 -!- dpeg has joined ##crawl-dev 09:53:28 dpeg! 09:53:36 He's aliiiive 09:53:58 !lg dpeg 09:53:58 1095. dpeg the Axe Maniac (L25 MDFi), worshipper of Yredelemnul, escaped with the Orb and 4 runes on 2010-08-06, with 1625528 points after 123030 turns and 10:01:33. 09:54:04 dpeg: Your streak is calling 09:56:09 @whereis greensnark 09:56:11 Hi all! 09:56:11 greensnark the Brawler (L25 GhFE), a worshipper of Vehumet, saved in Hell on 2010-08-21 after 97858 turns. 09:56:20 greensnark: need motivation? :) 09:56:22 -!- pointless_ has joined ##crawl-dev 09:56:34 dpeg: Yes, inspiring example needed :) 09:56:43 Will keep on going tomorrow. 09:56:50 I finally got a nice weekend without work 09:56:56 So I've celebrated by playing a lot! 09:56:59 Of Starcraft 2 09:57:18 Actually not that much, but more time than I spent on Crawl :P 09:57:27 boooo! 09:57:35 greensnark: is that game really good? 09:57:40 And of any lasting value? :) 09:57:46 It brings back fond memories :P 09:58:17 greensnark: that's a sign of old age, coupled with senility :P 09:58:28 I tried playing it with a couple of friends on Battle.net, but laaag 09:58:29 Let me check the tournament stats... 1000 playery yet? 09:58:38 And weird sync issues 09:58:53 !lg * t x=cdist(name) 09:58:54 44615 games for * (t): cdist(name)=979 09:58:58 i could never get into those real time strategy games 09:58:58 Not yet 09:59:27 Mu_: In my first job, we had a two month training period :P 09:59:45 During which I learned how to play MS Hearts, Age of Empires II, Quake III, Starcraft 09:59:50 It was very educational 09:59:56 heh 10:00:22 i used to like those management style games like dungeon keeper and theme park and constructor, but they don't make those kinds of games any more :P 10:00:25 Funnily Hearts was the best, because we could play it on the LAN while people were trying to teach us Java 10:01:28 <3 10:04:03 I'm startscumming to avoid having nightstalker in sprint 10:04:17 openttd go 10:04:29 pointless_: would you do the same in Crawl? 10:04:31 -!- Vandal has quit [Read error: No route to host] 10:04:51 Does nightstalker show up as an early mutation? 10:04:54 probably not, but I want to cast firestorm or something 10:05:00 greensnark: yes 10:05:05 Aha 10:05:24 I don't like nightstalker much because it makes me feel really really claustrophobic, especially at level 3 10:05:40 It's like Doom 3 where you spend most of your time squinting down a flashlight beam 10:08:16 -!- nrook has joined ##crawl-dev 10:10:14 !lg * t place=snake|swamp|shoals s=br 10:10:15 245 games for * (t place=snake|swamp|shoals): 86x Snake, 80x Shoals, 79x Swamp 10:10:42 that looks good 10:12:44 I like how rgrn discusses Nethack's demise and Pat patiently answers questions on the level builder at the same time :) 10:17:01 NetHack isn't dead, it's just resting 10:19:36 !lg rend shoals 10:19:36 1. rend the Demolition Demonspawn (L22 DSCK), worshipper of Makhleb, mangled by a merfolk impaler (a +4,+1 trident of reaching) on Shoals:5 on 2010-08-20, with 377586 points after 56191 turns and 5:15:09. 10:19:43 ^^ Awesome Homeric battle splat 10:19:58 It had everything, turtles, aquamancers, impalers, and Donald making smartass comments 10:20:31 :) 10:21:03 "Not enough people dying in Shoals. I hate that." 10:21:17 Yeah :( 10:21:21 Snake is still ahead in the tourney 10:21:59 I think Shoals still has the 0.7 lead though 10:24:44 sprint has been quite deadly :P 10:25:18 still only 10 wins 10:26:31 Mu_: can we seen the list of winning combos? 10:26:44 !lg * t won sprint map=~mu s=char 10:26:45 10 games for * (t won map=~mu): 5x SpEn, 2x DEFE, 1x MfCr, 1x DSFE, 1x VpWz 10:27:17 nice, I will try another melee fighter there 10:28:07 Mu_: Apparently someone tried to use summon horrible things against Mennas 10:28:12 And got spanked comprehensively 10:28:21 -!- Vandal has joined ##crawl-dev 10:28:58 !lm * t sprint uniq=Mennas s=char 10:28:58 11 milestones for * (t uniq=Mennas): 4x DEFE, 3x SpEn, 1x MfBe, 1x MfCr, 1x DSFE, 1x VpWz 10:31:02 haha :P 10:38:54 !lg rend shoals -tv 10:38:55 1. rend, XL22 DSCK, T:56191 requested for FooTV. 10:43:36 Mu_: great changes to the Sprint map! I love it. 10:44:11 :) 10:47:32 Duvessa with curare, hehe. 10:47:35 in enum.h I added two DNGN_ features, then in terrain.cc I added the lowercase versions of them to dngn_feature_names[] 10:47:49 but it fails compiling terrain.cc, in dungeon_feature_type dungeon_feature_by_name(const std::string &name) 10:47:55 at COMPILE_CHECK(ARRAYSZ(dngn_feature_names) == NUM_FEATURES, c1); 10:48:10 with this:terrain.cc:1540: error: size of array ‘compile_check_c1’ is negative 10:48:34 do I have to do anything else in enum.h ? 10:48:43 you have to add something to dngn_feature_names so that it is the same size as the feature enum 10:49:16 that's what I did 10:49:41 apparently you did not change the size of dngn_feature_names 10:50:19 I'm noticing now that NUM_FEATURES isn't actually accurate because there is a numeric assignment at DNGN_FEATURE_BLUE .. but that should have been a problem before my change too 10:50:21 or maybe you have to make sure NUM_FEATURES is correct? I'm not looking at the code here 10:50:34 -!- ortoslon has joined ##crawl-dev 10:51:02 that compile check says dngn_feature_names is not the same size as NUM_FEATURES, if you adjusted dngn_feature_names then make sure that NUM_FEATURES is correctly reflecting your additions 10:51:34 let me assign num features 2 higher and see if that's the magic it wants :P 10:54:46 Where did you add your features in the dungeon_feature_type enum? 10:55:41 pointless_, if you look in enum.h, it wouldnt matter unless it wa a fountain 10:55:44 *was 10:55:50 blue_anna: just tell me 10:55:58 DNGN_ENTER and DNGN_RETURN 10:56:51 and in dngn_feature_names did you overwrite one of the blank entries? 10:57:04 no 10:57:14 well there's your problem 10:57:20 oo 10:57:51 you should fill in the entry in dngn_feature_names corresponding to where you added in dngn_feature_type 10:58:07 the size of dngn_feature_names shouldn't change 10:58:37 I put them in the same order as in enum.h -- but you mean I should replace an empty string ""? 10:59:24 correct 10:59:43 the empty strings correspond to the gaps in the enum left by the assignments 11:00:09 aha! 11:00:26 I was wondering where the magic was to conert those lower case strings to the enum names, now I get it 11:01:45 there's only space for 3 more branches right now 11:02:47 well if we add 4 more branches then we'll have to change the enum values and break save compatibility 11:03:11 of course adding a new branch is easily enough to justify a major version change so it doesn't really matter 11:04:03 cool :) -- what was the new branch from 0.7 to 0.8 ? 11:04:12 **0.6 yo 0.7 11:04:42 I don't think a new branch has been added since shoals, which have been around in trunk for some time 11:07:45 I just added the stubs for Spider and Forest 11:07:47 add Dwarven Fortress branch!!! 11:09:00 if you have a serious plan to complete it, you could use that commit of mine as a list of things you need to edit 11:09:24 Eronarn, working on it :) 11:09:33 of course, these are just stubs, without level generation (falling back to D), and so on 11:09:55 Eronarn, can you tell me about Spider and forest ? 11:10:31 spider is supposed to be a branch with lots of spiders (including some new kinds) 11:10:35 forest is... spriggans, i think 11:10:48 Eronarn, I have creatures and branch added for the Dwarf Hall of Fallen Heros 11:10:55 branch code 11:10:56 (as planned initially, spider would be a replacement for snake, i don't know where it stands now) 11:11:28 blue_anna: nice :) if there's anything i can do to help, i'll see if i can put some time towards it 11:11:46 i wanted to make a dwarf branch, and made a bunch of notes, but my life is too busy to make it from scratch :( 11:11:48 -!- ortoslon has quit [Ping timeout: 240 seconds] 11:11:50 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:spider, https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:forest 11:11:51 Eronarn, we should make sure our DNGN_ and BRANCH_ tags merge gracefully 11:12:08 Eronarn, my dwarf hall is planned to be an early branch 11:12:30 like concurrent with Ecumenical temple -- so I added it before the orcish mines 11:13:06 can you work with that? maybe we should share enum.h and terrain.cc 11:13:06 ah 11:13:34 oh, i don't have any code atm, just notes :) 11:18:30 blue_anna: that sound more like a portal vault to me 11:18:57 yeah, there's not really space for a branch around ET 11:19:04 its 5 levels deep and currently Ive got 4 parts sketched out for it. 11:19:10 (unless it's replacing Orc, of course) 11:19:23 incidentally, some devs say any new branch should be a portal vault first, as a mockup -- kind of like Spider is 11:19:24 and I want to put in more, just have to debug it .. I'm debugging the code now 11:19:28 lua code 11:19:45 kilobyte: they are right about this ;) 11:19:51 kilobyte, its just that it's too big for that 11:20:03 I started doing exactly that 11:21:00 Forest is not, but because it would take a lot of effort to get changing geometry and custom layout work in a portal, and multiple monsters use banishment, too 11:21:39 blue_anna: don't feel bad about cutting big ideas down to smaller ones - if you get a small piece done, very easy to expand that into a bigger one 11:21:56 it would have to be a separate branch type (like Lab), and that's not worth coding just for a mockup 11:22:11 kilobyte: forest is a cool idea, too, so that helps 11:22:31 any idea what the unexpected symbol is near '\' in line 80 here? http://nopaste.dk/p2303 11:22:43 right now I want to work on the lua code :D 11:24:38 the dwarf i was planning was an elf replacement, still in orc 11:24:41 and 7 levels, of course 11:25:10 why get rid of elf? 11:25:18 ooh, like 50/50 ? 11:29:44 yes, like shoals 11:30:13 because elf is cool - optional, tough branch with good loot - but after you've done it 10+ times... 11:42:03 how do you convert a line like MARKER: o = lua:foo {\ x=y, z=foobar\ } to {{stylish_lua_code}} at the top? 11:42:36 e.lua_marker('O', one_way_stair { x=y ... -- the compiler thinks this is a function declaration 11:47:57 -!- Textmode has joined ##crawl-dev 11:54:02 -!- ortoslon has joined ##crawl-dev 11:58:49 -!- Ekaterin has quit [Quit: Leaving] 12:08:43 Dwarf could also replace Orc. There could also be both Dwarf Fortress and Dwarf Mines, the former sometimes replacing Elf and the latter sometimes replacing Orc. So you might get: Orc/Elf, Dwarf/Elf, Orc/Dwarf or Dwarf/Dwarf. 12:09:41 Difficulty of the mines would naturally match Orc, and Fortress would match Elven Halls. 12:12:50 I think the lua problem I am having is becausethe parser doesnt accept functions defined like this http://nopaste.dk/p2304with brackets inside them 12:13:08 http://nopaste.dk/p2304 12:14:06 foo = {}; foo.bar = function(e) -- no brackets from here til end line 12:14:35 does crawl aspire to support lua 5.1? 12:18:36 Attempting to butcher a corpse leaks information about vampiric weapon (https://crawl.develz.org/mantis/view.php?id=2341) by minmay 12:23:23 wait -- i have a map that was working from trunk a week ago and it is erroring out in the lua now 12:23:35 I might have changed somehting but I didnt change any lua parsing 12:24:31 oo its not ... 12:25:13 why does code in dat/des/portals/ work but the same code in /dat/des/branches errors out? 12:25:32 gah! 12:59:19 -!- Anym has joined ##crawl-dev 13:01:52 -!- Vandal has quit [Read error: No route to host] 13:05:14 -!- Siber has joined ##crawl-dev 13:06:38 -!- flowsnake has joined ##crawl-dev 13:08:54 Ring of wizardry should identify staff-style (https://crawl.develz.org/mantis/view.php?id=2342) by minmay 13:09:04 -!- Vandal has joined ##crawl-dev 13:18:57 Stairs hidden (removed maybe) on ^x map when using rod of discovery 'detect items' (https://crawl.develz.org/mantis/view.php?id=2343) by Porkchop 13:32:18 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 13:34:03 [Tiles] tgw_good messes up water blending (https://crawl.develz.org/mantis/view.php?id=2344) by minmay 14:00:09 Jesus 14:00:11 Beogh 14:01:08 !hs * t god=beogh 14:01:09 596. henryci the Warrior (L22 HOPr), worshipper of Beogh, slain by a deep troll on D:27 on 2010-08-04, with 273090 points after 78213 turns and 7:14:10. 14:01:47 someone reopen 2341 14:04:41 What was 2341? 14:05:08 butchering prompt ignores unidentified vampiric weapons and does not identify or give a message about it 14:05:47 okay 14:06:10 if that's your only available butchering weapon, it says there's none available 14:06:55 ah, that could be better indeed 14:07:10 -!- Ekaterin has joined ##crawl-dev 14:07:22 I am still slightly annoyed by this on-going kerfuffle about D:1 hobgoblin deaths. 14:07:30 it's just tgw 14:07:35 there's not much support for it 14:08:06 i've died to worse things on d:1...in sprint 14:10:04 :) 14:14:30 !seen by 14:14:31 I last saw by at Thu Aug 19 21:59:10 2010 UTC (2d 21h 15m 21s ago) saying jlewis: no on ##crawl. 14:19:50 sigh, everyone has draining in Sprint now 14:20:08 yes, it's a bit too much 14:20:37 to be fair those spriggan defenders have distortion weapons by default, I think :P 14:20:43 I didn't know. 14:21:05 i think it's 50/50% but they always have draining in sprint 14:21:20 at least one of the spriggans has a dagger of draining, i believe 14:21:37 they are also very tough so you can't really rush for shops anymore unless you have a lot of brothers or happen to be stealthy 14:22:04 stealthy is not hard, and if the door doesn't open it tends to be fine for me 14:22:18 Zannick: as a trbe it's harder 14:22:21 but i keep playing sp of makhleb, so... 14:22:25 syllogism: naturally, they have distortion 10% of the time. In sprint, Mu redefined them to always have a dagger of draining. 14:22:26 though you rest less so it's less likely things have woken up on their own 14:22:32 kilobyte: oh 14:22:44 thought you said 50/50 14:23:21 MONS: spriggan defender hd:5 hp:75 ; dagger ego:draining 14:23:26 @??spriggan defender 14:23:26 spriggan defender (08i) | Speed: 16 | HD: 15 | Health: 35-54 | AC/EV: 3/30 | Damage: 30 | Flags: see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1578. 14:23:35 oh he buffed them too 14:23:44 but that hd helps 14:23:44 took away hd but gave them hp 14:23:56 cutting the HD by a factor of 3 makes them much easier 14:24:00 no wonder enslaving worked so well 14:24:16 @?? spriggan defender hd:5 14:24:17 spriggan defender (08i) | Speed: 16 | HD: 5 | Health: 10-20 | AC/EV: 3/30 | Damage: 30 | Flags: see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 144. 14:24:26 doesn't display mr properly, alas 14:24:41 they use proportional MR, so yeah 14:24:52 @? spriggan defender hd:5 hp:75 14:24:53 spriggan defender (08i) | Speed: 16 | HD: 5 | Health: 75 | AC/EV: 3/30 | Damage: 30 | Flags: see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 379. 14:26:40 so can someone reopen 2341, just making sure it's not forgotten 14:28:00 done 14:28:09 thanks 14:28:18 just polymorphed an unseen horror, got a draconian :) 14:29:02 the draconian is probably worth more xp too 14:29:11 yes 14:30:47 you can poly the spriggans too 14:31:06 I don't think I am going to play Sprint much... 14:31:14 It is too hard for me to try to win. 14:31:25 melee characters are very difficult 14:31:43 Yes, I don't like that. The first Sprint wins were all Sp :/ 14:32:00 personally i find spellcasters more interesting 14:32:03 in sprint 14:32:09 !tell Mu Could it be that the map is slightly overnerfed? I only played berserkers. 14:32:10 dpeg: OK, I'll let Mu know. 14:32:18 syllogism: but still, it should be viable for melee builds too. 14:35:18 melee builds just have it rough in general, i think 14:35:35 Zannick: in Sprint, they face one drainer after the other 14:35:51 yeah 14:35:59 melee, at least with weapons, is just intrinsically worse in sprint 14:36:06 much harder to find a decent weapon unless you go trog 14:36:16 and if you go trog, you have no spells at all 14:37:23 it's difficult to balance it for all character types. Getting rid of all the draining weapons would be fine though 14:37:37 we need an anti-magic brand that drains mp :P 14:37:44 aye 14:40:17 syllogism: how would it work? Draining mp from players, a mon_ench that interferes with spellcasting for monsters, that's obvious. But what else? Should it interfere with casting and/or mana regen of the wielder as well? 14:40:42 the silencing spectre is overdue 14:40:43 I suppose it could have a chance of dispelling enchantments 14:43:25 syllogism: good idea 14:43:30 dpeg: good idea 14:44:50 it should also be undesirable to wield as a spellcaster 14:44:54 let's code both, let's say... today 14:45:10 kilobyte: <3 14:45:41 dpeg: the save format is a slog, anything to get a distraction :p 14:46:00 syllogism: what penalty would you prefer? 14:46:14 -cast is a bit mundane and it could still easily be switched out 14:46:22 maybe just drain mp every turn? 14:47:40 acting as a negative spell enchanter when in inventory/the square you are standing on? 14:48:00 that might encourage tedious gameplay though 14:48:20 syllogism: that would work, although making people unwield it to use evokables would be a bit tedious 14:48:35 oh right 14:48:36 also god abilities 14:48:58 but do you want something undesirable or just preventing spellcasting and making it useless even to hybrids? 14:49:05 what about greatly reducing maxmp? 14:49:16 but not to 0 14:49:24 that might work 14:49:46 herself: I think it would be preferable if the brand would make heavy armour characters more desirable 14:50:09 made 14:50:38 -!- ortoslon has quit [Quit: bye] 14:50:47 heavy armour is still strongly overnerfed, the buff in 0.7 was pretty slight 14:50:52 yes 14:51:00 though it's still not clear to me why it's overnerfed 14:51:20 that is, I'm not sure if it's the combat penalties, ac or even gdr 14:51:44 or gda nerf 14:51:49 no, that's fine :P 14:52:04 no one uses it anymore 14:52:11 my theory is that EV chars get almost as good AC through all boosters -- mostly randarts 14:52:38 and then you can cast spells 14:52:43 easily 14:53:18 high ev grants better protection than high ac 14:53:26 dpeg: I had a char with 28 natural EV, 65 after adding randarts. And that's with choosing best ones, not those with best EV. 14:53:43 -!- casmith789 has joined ##crawl-dev 14:54:04 kilobyte: wow, I rarely seem to get ~40 14:54:06 herself: that's mostly because you can't get AC high without winning the randart lottery anymore 14:55:22 I'd like to suggest renaming Iguana to Giant Iguana or something 14:55:30 haha 14:55:34 I mean yea when they bite it hurts :) but not that bad :P 14:55:37 the +1,+10 mace of Killer Klown's Doom (weapon) {vamp, +Blink +Rage AC+4 EV+6 Stlth++}; the amulet "Thaoch" (around neck) {Spirit rC+ EV+5} 14:55:41 I hope the solution won't be to nerf ev 14:55:48 it used to be giant iguana 14:56:07 herself: EV has to be nerfed regardless of what happens to AC. 14:56:12 65? 14:56:16 numbers like that are very rare 14:56:17 the ring of Terra Nullius (left hand) {EV+7 Str+5 Acc+2 Stlth++}; the ring of Shaolin (right hand) {EV+8} 14:56:20 I mean they're only one or two feet long usually, hard to imagine one of those killing somebody 14:56:28 dpeg: was it buffed in any way since 0.4? 14:56:31 yes 14:56:36 65EV is like 65AC in previous versions 14:56:37 "green iguana grow to an average of three to six feet long" 14:56:40 except the enverending dex 14:56:48 neverending dex* 14:56:50 syllogism, I guess it depends on the continent 14:57:04 I believe that perhaps randarts should hand out smaller boni of AC and EV 14:57:29 dpeg: your BASE ev is what should matter -- and it's not only not overpowered, I'd say it could use a slight buff 14:57:30 I don't like the idea of nerfing EV in general just because you can possibly get it to an extreme high 14:57:37 if you have low-average EV it's pretty terrible 14:57:46 yeah I think this is too much based on a single experience 14:58:05 my last game I don't think I found any +EV gear aside from maybe a +2 ring 14:58:25 why can I ever get a char with extreme ev? 14:58:33 let's kill those wild randart boosts. And perhaps even ordinary rings of evasion. 14:58:33 can't* 14:58:46 ordinary rings of ev are fine 14:58:53 AC boosts are even worse 14:59:03 I do agree that randarts with a total of +12 to AC and EV are too good 14:59:11 and if you can get +20 from mutations and still be light... 14:59:31 makes robustness and shaolin look pretty bad by comparison 14:59:51 icemail gives +10, forgot what was the other big one 15:00:04 icemail melts 15:00:08 rugged brown scales or something 15:00:12 Ozocubu's also gives everything a plate would give sans GDR 15:00:15 why doesn't tile replacement work for uniques? 15:00:24 except for the melting 15:00:43 herself: it does melt, but how often do you meet fire-based enemies? 15:00:50 often 15:00:54 zot/pan/hells/abyss 15:01:06 mon_glpyh = Ijyb : lightred 5 -- Ijyb should be a 5 15:01:15 or if you're primarily using fire attacks then it's pointless 15:01:17 oo I misspelled it 15:01:19 everythere where AC would matter 15:01:47 i had an ogre with 43EV :P 15:01:49 that's why I liked coc on my icemail char 15:02:08 no lava or other bullshit 15:02:20 sorry about the draining dpeg :3 15:02:45 Mu_: how much of that was natural, and how much from randarts? 15:02:59 i had a ton of +dex and +ev 15:03:06 !log itsmu ogbe 15:03:06 2. itsmu, XL27 OgBe, T:74302: http://crawl.akrasiac.org/rawdata/itsmu/morgue-itsmu-20100726-214311.txt 15:03:40 i put every level up point into dex too :P 15:04:07 oh it looks like i died with agi potion, guess it wasn't quite that high usually 15:04:59 ~10 from randarts? 15:05:13 ye 15:06:13 well, the potion gave you a lot of that 43 15:06:26 Mu_: You made TrBe impossible (at least for me) and I don't have time/mood to explore something else. Oh well. 15:06:42 the potions are okay 15:06:53 those spriggans should be easy if you get a nice paralysis wand orso :3 15:09:32 dpeg: here's a plan: what if we simply made an accident happen to +EV on randarts, and made +AC give +Armour instead? 15:09:43 Mu_: this is spoiler knowledge -- I had no idea 15:10:00 you can examine them though 15:10:02 kilobyte: that's possible, but we should discuss it 15:10:04 syllogism: true 15:11:00 kilobyte: that would leave sp even better compared to other races who would try EV-ing 15:11:03 -!- eith_ has joined ##crawl-dev 15:11:49 since they would be stuck with <30ev for most of the game 15:12:33 even that SpBe of mine had only 28ev 15:13:51 can we make things weigh more? a deep elf walking around 5 strength should be able to run out of inventory slots :P 15:14:00 I think 15:14:19 -!- eith has quit [Ping timeout: 272 seconds] 15:14:33 *shouldn't? 15:15:44 yea 15:15:50 if you pick up a piece of armor, you're screwed 15:16:02 but if you avoid those you can carry a ton of stuff 15:16:09 armour and piles weigh a lot 15:16:12 I run out of carry weight on characters with 10+ str. 15:16:44 I'm annoyed enough to have to micro stashes. 15:22:05 with the new ball of energy you will have to carry a ton of restore abilities 15:29:20 i run out of carry weight on characters with < 10 str 15:29:24 mostly because wands are heavy 15:29:57 If people wouldn't run out of carrying capacity, the thing would be useless. 15:30:17 indeed 15:30:33 my strong melee characters usually run out of slots first 15:31:15 -!- eith_ is now known as eith 15:32:03 woot!! 15:32:12 The elf picks up a rod of striking. 15:32:17 -!- Zaba has quit [Ping timeout: 240 seconds] 15:32:17 _The puff of flame misses the elf. The elf zaps a rod. The force bolt hits you! 15:33:07 blue_anna: nice 15:33:32 I hadnt tested that other creatures can now use rods too 15:33:40 just deep dwarf artificers :P 15:36:11 blue_anna: I looked at your patch, and I'd: 1. split it into a few parts, separating at least the rod support, 2. re-think DD necromancers. For one, regen is not supposed to work on DDs -- also, most player DDNe use Vampiric Draining massively, 3. discuss those nisses with dpeg and other folks first 15:36:25 -!- Zaba has joined ##crawl-dev 15:36:39 kilobyte, is there regen on the deep dwarf necromancers? 15:36:42 dpeg: blue_anna wants to add "nisse", a kobold in heavy armour that casts invis 15:36:50 kilobyte, I was going to give them the spell regeneration but I didnt code it 15:37:21 SPELL_NO_SPELL, // should be SPELL_REGENERATION 15:37:24 yeah 15:38:06 also, nisses somehow have their 6th spell slot undefined -- did you mean to make invis their escape spell? 15:38:35 kilobyte, yea thats just a comment, they dont actually have the spell 15:38:42 kilobyte, I did, in fact 15:38:48 but I like how it is working in slot 5 15:38:59 kilobyte: sure, why not? 15:39:23 does spell_regeneration not work for player deep dwarves? 15:39:34 is so I just wont impliment it :D 15:39:40 blue_anna: but yeah, a wiki page with your vision (e.g. monsters you want to add, now and later) would help a lot 15:40:04 dpeg: it's a monster type, not an unique, that's why I thought it's better to discuss them before committing 15:40:21 yes 15:41:06 sounds weird 15:41:42 Wikipedia doesn't have an article by that name, but look for "tomte" instead 15:42:03 oh ok so not actually a kobold 15:42:08 the overall plan I have is to make a dwarf hall , and give it a scandanavian folklore theme 15:42:23 so nisse are one of the main creatures, along with dwarves, wights, and trolls 15:42:55 nisse are guardian types, and were able to turn invisible or disappear before getting in trouble 15:43:03 so I gave them heavy armor and invis 15:43:12 and fire fire/frost giants, I guess 15:43:49 yea thats a good idea, I havent added them yet its its easy enough since they are in the game already 15:43:53 blue_anna: wiki page :) 15:44:15 ok, let me just polish up this patch so I have a proof of concept to post with it 15:44:22 what would be the intended difficulty level? 15:44:41 I was guesstimating the start depth is 3-6 but its looking like I made it too hard 15:44:45 invisibility is a problematic ability though 15:44:46 too binary 15:44:49 its at depth for a lvl 7 troll berserker 15:44:52 at the start 15:45:26 blue_anna: ook? Those DD necromancers have Dispel Undead, which tends to hit Elf:7-worthy chars in two casts. 15:45:53 (at Shadow Fiend HD) 15:45:57 @??shadow fiend 15:45:58 Shadow Fiend (061) | Speed: 10 | HD: 18 | Health: 72-120 | AC/EV: 15/6 | Damage: 2513(drain), 1513(drain), 1513(drain) | Flags: 05demonic, evil, see invisible, lev, !sil | Res: 06magic(312), 02cold++, 10elec++, 03poison | XP: 2773 | Sp: b.cold (3d27), b.draining (3d22), torment symbol, dispel undead (3d27), demon. 15:46:10 kilobyte, only if you are undead though, right? 15:46:31 yeah 15:46:34 because if not, I'm implimenting a different version of dispel undead in the mon-cast code ;) 15:48:22 you gave all DD monsters 5 HD with human hp... not sure if the power formula is linear 15:48:32 most likely sub-linear (stepped down) 15:48:41 @? shadow fiend hd:5 15:48:41 Shadow Fiend (061) | Speed: 10 | HD: 5 | Health: 17-39 | AC/EV: 15/6 | Damage: 2513(drain), 1513(drain), 1513(drain) | Flags: 05demonic, evil, see invisible, lev, !sil | Res: 06magic(312), 02cold++, 10elec++, 03poison | XP: 155 | Sp: b.cold (3d13), b.draining (3d10), torment symbol, dispel undead (3d12), demon. 15:48:58 I followed suit for dwarfs -- they were already implimented 15:49:00 are the damage calculations in @? accurate? 15:49:08 should be 15:50:37 there are no dwarves in the game yet, these are just dummy monsters to let Wayne have a corpse 15:51:20 they were later allowed as zombies, but no one cared to grant them gear or think up decent stats... so they use just human ones 15:52:36 oo 15:53:05 you can get them rarely via polymorph at least 15:53:20 yea dwarf should be beefed up a bit to match mountain dwarfs 15:53:33 missing something to equate to "plus one every other level" 15:54:04 the deep dwarves arctually have the damage reduction stollen from ouch.cc :) 15:54:25 but they should have even more health -- okay , the health is a little low 15:56:20 -!- Chapayev has joined ##crawl-dev 16:05:17 holy crap 16:05:18 the +6,+6 quarterstaff of Optimality {drain, +Lev rC++ Str+3 Stlth++} 16:07:29 i don't think that would make it into uber_randarts, although it'd be really really really nice in the early game 16:07:39 seems like there's been "randart inflation" 16:08:00 yeah, definitely not über 16:08:44 Chapayev: or rather, people have been adding their finds to the list for quite some time. It's natural that a far bigger sample has better gems. 16:09:05 kilobyte: i think i remember when that list got started--it was less than a year ago, wasn't it? 16:10:17 that quarterstaff is very very far from uber 16:10:22 it isn't even very good 16:10:42 depends when in the game you get it 16:10:52 Chapayev: b0rsuk's bardiche predates that list, and tops everything there 16:11:00 ??b0rsuk[6] 16:11:00 b0rsuk[6/7]: y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6} 16:11:04 early on it is just a +6 qstaff of draining, which is nice but not that exciting 16:11:08 it's a lousy endgame weapon but it would get a staff user to lair, probably through lair, with no problems 16:11:16 not through lair 16:11:35 kilobyte: yeah that bardiche is unbelievable 16:12:11 I thought draining was an end-game brand 16:12:18 no 16:12:19 blue_anna: no 16:12:29 +15 is the absolute maximum you can get, and getting that on a bardiche of speed... 16:12:31 oo you mean that bOrsuk thing 16:12:41 :P 16:12:49 blue_anna: a lot of stuff is resistant to it, in the endgame, and basically everything is resistant to it for 2/3 of an all-runer 16:12:54 added rElec and AC+6 are nice, too 16:13:16 and it degrades the xp you get 16:13:20 and draining isn't that much extra damage too 16:13:28 you don't fight to kill monsters, you fight to get xp 16:13:31 compares poorly with freezing or flaming 16:13:57 it's good only for pillar dancing 16:14:08 -!- Ekaterin has quit [Quit: Leaving] 16:14:39 there should be an anti-draining brand 16:14:45 rC++ can be nice in some situations, though 16:14:55 that buffs monsters but also boosts the xp modifier 16:14:56 Chapayev: it's called rN+ randarts 16:15:14 rC++ is only very rarely useful until extended endgame 16:15:16 ah, you meant that 16:15:20 and by then you will have a better source 16:15:39 I'd carry it around with a caster as a swap for ice dragons, but that's not very exciting 16:16:45 -!- Moriasc has joined ##crawl-dev 16:20:34 -!- Moriasc has quit [Client Quit] 16:21:37 the deep dwarf necromancers are underpowered 16:22:10 blue_anna: how is your dwarf branch going? i think i've got mine pretty much finished 16:23:39 heh 16:24:11 I just ran through Dwarf:5 on mine, but without any of the special rooms loaded, just a monster list 16:24:44 Chapayev: what's in it? And why there's none of the design visible anywhere, nor any of the code? 16:24:52 ??xcrawl 16:25:03 xcrawl[1/3]: Chapayev's new Crawl variant project. Until the first release, finished stuff will go in this learndb entry. 16:25:06 kilobyte: it's in this xcrawl thing i've been working on 16:25:54 ??xcrawl[2] 16:25:54 xcrawl[2/3]: Some of the new monsters implemented so far: giant spore demonologist, greater giant eyeball, orb of ice, unique deep elf master archer, unique ball lightning, unique titan, orb of distortion, Ozocubu, unique hairy demon, warp moth, radioactive moth, moth of starvation 16:26:00 Chapayev, did you you my deep dwraves in your portal? 16:26:02 ??xcrawl[3] 16:26:02 -!- Moriasc has joined ##crawl-dev 16:26:02 xcrawl[3/3]: Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors 16:26:16 -!- dpeg has quit [Quit: see ya] 16:26:18 !learn del xcrawl[3] 16:26:18 Deleted xcrawl[3/3]: Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors 16:26:24 hellfrost please 16:26:34 !learn add xcrawl Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors, Mines 16:26:35 xcrawl[3/3]: Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors, Mines 16:27:14 blue_anna: nope, i just gave starting equipment to the already-existing dwarves in mon-data.h 16:27:43 Chapayev, https://crawl.develz.org/mantis/view.php?id=2337 16:27:50 have some monsters with rods :) 16:28:36 blue_anna: looks good, especially deep dwarf artificer--i'll give it a closer look later 16:36:06 re! 16:36:06 Napkin: You have 10 messages. Use !messages to read them. 16:37:13 neat .. that gave me the idea of using "->foo" to send mail to someone, and "<-" to check your mail, through a chat bot 16:37:25 greensnark? 16:37:45 Napking! 16:37:50 hey man :) 16:37:54 what's up? 16:38:07 All good :) 16:38:20 greensnark said (5d 6h 20m 35s ago): Can you copy the new sprint .des to CDO 0.7.1 for 8257950 16:38:25 !won * t pa 16:38:26 * (t pa pa) has won twice in 745 games (0.27%): 1xHOPa 1xMiPa 16:38:30 still needs to be done? 16:38:36 Napkin: No, I fixed that 16:38:41 excellent :) 16:38:59 I edited the update-cdo-0.7 script to copy the .des in before installing the new build 16:39:06 who should i poke about a bot bug? 16:39:10 vacation was awesome! :D 16:39:19 Napkin: <3 16:39:19 hehe, you haxor :D 16:41:35 nice 16:41:47 and off to bed.. damn work tomorrow.. grr... 16:41:49 o/ 16:42:19 Good night :) 16:42:59 to you too :) 16:58:14 03j-p-e-g * r00e47ed0b550 10/crawl-ref/docs/changelog.txt: Insert 0.6.1 changes into changelog. 16:58:16 03j-p-e-g * r432084446b59 10/crawl-ref/source/ (9 files): Add new chunk type that is both poisonous and contaminated. 17:05:43 -!- purge has joined ##crawl-dev 17:10:18 nonaquatic monsters shouldn't swim at full speed (https://crawl.develz.org/mantis/view.php?id=2345) by TGW 17:30:25 Vaults without ruin tags are getting ruined (https://crawl.develz.org/mantis/view.php?id=2346) by minmay 17:32:46 aww, that ruins everything 17:51:33 -!- valrus has joined ##crawl-dev 17:51:36 -!- galehar has joined ##crawl-dev 17:55:34 Falling through multiple levels via shafts should reveal parts of levels (https://crawl.develz.org/mantis/view.php?id=2347) by Voker57 18:00:14 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 18:05:57 -!- mruuuu has quit [Ping timeout: 272 seconds] 18:10:39 unexpected item "gauntlets of archery" (https://crawl.develz.org/mantis/view.php?id=2348) by reid 18:18:41 -!- eith has quit [Ping timeout: 276 seconds] 18:20:48 -!- mruuuu has joined ##crawl-dev 18:27:40 -!- mruuuu has quit [Ping timeout: 246 seconds] 18:28:34 -!- mruuuu has joined ##crawl-dev 18:31:40 yawn 18:36:27 -!- kilobyte has quit [Ping timeout: 246 seconds] 18:37:25 -!- kilobyte has joined ##crawl-dev 18:50:01 -!- blue_anna has quit [Read error: Operation timed out] 18:59:56 -!- CIA-81 has joined ##crawl-dev 19:00:44 -!- CIA-42 has quit [Ping timeout: 246 seconds] 19:04:56 -!- valrus has quit [Remote host closed the connection] 19:08:56 wonder what bubb rubb's up to these days 19:14:07 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:21:08 yred bone dragons are fun times 19:21:12 got 2 of them in the lair 19:21:20 pretty much nothing can kill them at that point 19:21:43 pretty much nothing can kill them until like v8 19:22:41 heh yeah 19:26:37 -!- Vandal has quit [Read error: No route to host] 19:28:44 in my one serious yred game ever I only got one skel dragon, and it died within a level or two 19:28:53 in the late D 19:29:19 I didn't see it happen, but there was a huge mob of two yaktaur packs and some other junk 19:36:06 Improve Orcish Mines vault placement (https://crawl.develz.org/mantis/view.php?id=2349) by minmay 19:53:07 -!- Pseudonut has joined ##crawl-dev 20:13:35 greensnark: did you run those unrandart generation tests yet? 20:14:09 the only *major* change would be thehardened prng change 20:14:14 compliments Adeon 20:14:36 well, not the only majorchange, but the one that would have effect primarily on the servers 20:22:43 -!- flowsnake has quit [Quit: Leaving] 20:26:54 -!- mruuuu has quit [Read error: Operation timed out] 20:29:31 -!- Hehfiel has joined ##crawl-dev 20:30:13 -!- valrus has joined ##crawl-dev 20:55:05 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 21:05:13 -!- Pseudonut has quit [Ping timeout: 252 seconds] 21:08:04 -!- Moriasc has quit [Remote host closed the connection] 21:10:56 -!- nrook has quit [Quit: Lost terminal] 22:13:51 syllogism: greensnark: you may be interested in the script i just wrote for that 22:14:15 hm, i should post this somewhere 22:17:34 http://pastebin.ca/1923084 22:17:41 requires python 2.6 22:18:27 if i run this on my last win, I get: 7 fixed artefacts found: 22:18:29 salamander hide armour, Glaive of Prune, ring of Shadows, ring of the Mage, Staff of Dispater, Sword of Cerebov, gauntlets of War 22:21:11 -!- MarvinPA has joined ##crawl-dev 22:24:02 -!- Pseudonut has joined ##crawl-dev 22:24:55 -!- MarvinPA_ has joined ##crawl-dev 22:25:54 -!- MarvinPA has quit [Ping timeout: 240 seconds] 22:26:05 -!- blue_anna has joined ##crawl-dev 22:26:08 -!- MarvinPA_ is now known as MarvinPA 22:26:43 -!- Chapayev is now known as vi 22:26:58 -!- vi has left ##crawl-dev 22:36:15 -!- syllogism has quit [] 22:41:10 Dispater's staff and Cerebov's sword are guaranteed 22:41:45 i could take those out 22:42:01 everything only shows up in one of these files if they're on the ground, anyway 22:42:24 eg. i didn't kill asmodeus that game, so he was still carrying his scepter 22:44:48 remarked out those three http://pastebin.ca/1923091 22:46:11 salamander hide armour, captain's cutlass, octopus king trident, and leech are the ones that are suspiciously common 22:47:05 -!- Pseudonut has quit [Remote host closed the connection] 22:47:24 i could write a script to grab some tournament wins off the server but i don't want to hammer cao needlessly 22:52:20 morg and vampire's tooth as well 22:59:41 i can't recall seeing those two at all lately 22:59:58 the other four have shown up in basically every game i've played 23:01:15 i've found those two in almost all my games but never salamander hide or captain's cutlass, recently :P 23:01:59 it definitely seems like it varies slightly depending who you ask which ones they've found suspiciously often 23:02:46 could just be sampling size, i've only had ~5 games that would be relevant 23:06:31 people are just saying subsets of those six though 23:06:51 yeah 23:07:27 there's plenty of unrandart jewellery that i've been finding too, but those don't seem to get mentioned as much 23:07:44 not sure if that's because people aren't finding them or they just don't seem as significant 23:09:07 i think i might have found shaolin twice 23:09:40 i would think that people would notice unrand jewellery more 23:09:50 since people tend to id all jewellery they find 23:09:59 as opposed to weapons 23:10:27 I thought fixedart jewelry was generated differently though 23:10:43 also possible 23:10:47 that is, all fixedart weapons should be the same probability, but not necessarily the same as all the jewels 23:10:51 i know very little about the item generation code 23:11:11 neither do I, but kilobyte was explaining it here the other day 23:27:39 o_O 23:27:46 one of these has leech twice 23:28:02 probably some monster picked it up 23:28:07 i guess someone moved it and he never saw it 23:28:08 and dropped it elsewhere 23:28:09 yeah 23:28:28 funny cause they're only 11,3 apart 23:30:05 okay, so i ran the script on the tourney's top 15 games 23:30:06 it used to be the case that fixedarts could be generated multiple times in a game 23:30:15 each of which is 15 runes 23:30:18 was this actually fixed? 23:30:30 78291's win has none 23:30:31 zannick: more interesting for 3-runers because less leaving stuff behind 23:30:51 15-runers are more likely to do zigs and leave behind what they don't want there, which can skew things 23:30:55 elliptic: i just wanted a quick list of similar games to grab 23:31:11 okay, fair enough... I'm still interested in the results :) 23:31:18 there were 2 cdo games in that list 23:31:34 every cao game other than 78291's has salamander armour 23:31:59 wow 23:32:33 hm 23:32:33 leech 8 times 23:32:40 thismay callfo generation statistics 23:34:32 I see spells got reorganised, nice. 23:34:34 there may be a difference between cao and cdo in this 23:34:41 but it's hard to really say 23:36:25 zannick: can you pastebin the total results for the 15? 23:36:51 i have them right now as line-by-line what they were per game 23:36:58 let me get totals real quick 23:45:18 http://pastebin.ca/1923118 23:45:36 highlights: 12 salamander, 8 leech, 6 octopus 23:51:00 -!- valrus has quit [Remote host closed the connection] 23:52:30 Excessive "you feel yourself slow down" messages when accidentally berserking under Chei (https://crawl.develz.org/mantis/view.php?id=2350) by MarvintheParanoidAndroid 23:53:52 zannick: thanks 23:54:59 is that including what people were carrying, or just the .lst? 23:55:08 including what they were carrying, yes 23:55:31 Should I coed up some test suites for unrand generation? 23:55:51 what they were carrying occurs last, but i can't say off that list alone which ones 23:56:00 s/occurs/is listed/ 23:57:32 Chei worshippers can wield weapons of *Rage with no punishment on berserk (https://crawl.develz.org/mantis/view.php?id=2351) by MarvintheParanoidAndroid