00:00:18 seems to be a lot more than half to me 00:22:20 is there a utility to choose a monster randomly from the monsters of the dungeon level you're on? 00:22:33 **choose a monster_type 00:22:34 in a map? 00:22:39 due, no, 00:22:40 check out mon-place.h 00:22:44 due, in it_use3.cc 00:22:56 check out the mon-place header 00:23:31 due, I tried copying the code in get_vault_mon_list , but I dont have it right 00:23:45 header? okay 00:25:36 !lg * when=t ktyp=winning s=char 00:25:36 221 games for * (when=t ktyp=winning): 34x SpEn, 18x DDNe, 18x GhFE, 12x HaTm, 12x MfCr, 7x MfIE, 5x HaBe, 5x HEWz, 5x SEAs, 5x HECr, 4x SpVM, 3x KoCr, 3x DSVM, 3x HEIE, 3x DSNe, 3x SEIE, 3x DDCK, 3x DEWz, 2x DEFE, 2x DSBe, 2x KoBe, 2x DSAs, 2x MfFE, 2x DSWz, 2x NaIE, 2x DECj, 2x MfTm, 2x HEFE, 1x HECj, 1x MuSu, 1x DSFi, 1x MfMo, 1x CeAM, 1x DDBe, 1x OgCr, 1x SETm, 1x DGEn, 1x KeFE, 1x TrCr, 1x DS... 00:26:07 ^^ this is somewhat ridiculous, we should really do something about spriggans at some point 00:34:24 !lg * won cv=0.6 s=char 00:34:25 314 games for * (won cv=0.6): 22x SpEn, 10x MfCr, 5x MfIE, 5x DEWz, 5x HaAs, 5x MfGl, 5x MfTm, 5x HaHu, 4x DSFE, 4x NaWz, 4x DEFE, 4x MiBe, 4x DSWz, 4x HEWz, 4x HaEn, 4x DDNe, 3x DSCj, 3x DGVM, 3x NaIE, 3x HEIE, 3x SpAs, 3x DGTm, 3x HaSt, 3x SETm, 3x SpSt, 2x MuNe, 2x SpVM, 2x SENe, 2x MiWr, 2x DSNe, 2x DDEE, 2x DSCr, 2x HuWn, 2x SEEE, 2x HOCK, 2x VpTm, 2x HEAM, 2x DGRe, 2x NaFE, 2x DrFE, 2x MuDK,... 00:34:45 !lg * won cv=0.5 s=char 00:34:46 838 games for * (won cv=0.5): 52x MDFi, 22x MDBe, 19x MiBe, 19x MfCr, 18x DSBe, 16x HOPr, 15x DDNe, 15x SpEn, 15x MDPa, 12x DSCK, 11x OgFE, 11x MfTh, 11x DDHe, 10x DDBe, 10x MDCK, 10x MiPa, 10x MiFi, 10x DDCK, 9x HOFi, 8x TrIE, 8x DSFi, 7x HaNe, 7x DDDK, 6x SpVM, 6x HEWz, 6x KoBe, 6x DEWz, 6x DECj, 5x NaVM, 5x SETm, 5x DrIE, 4x MDDK, 4x HOPa, 4x DSFE, 4x MfCK, 4x MDAr, 4x MfIE, 4x TrBe, 4x HuPa, 4... 00:35:18 AC nerf. 00:35:39 -!- valrus has joined ##crawl-dev 00:36:01 also MfCr got nerfed in 0.6 00:36:09 because of polearm nerf and berserk nerf 00:36:48 I don't think SpEn is stronger really than in 0.5, just everything else got nerfed :) 00:37:00 polearm nerf? 00:37:12 doy: no more near-guaranteed glaive of speed 00:37:44 well, on the other hand, now there are trishulas 00:38:28 they don't fill the same role at all 00:38:33 i suppose 00:39:42 mfcr got nerfed again in 0.7 too, since enchantment skill no longer adds to mr 00:39:49 and mf have pretty terrible base mr 00:42:38 yeah, spriggan is one of the few races with enough racial MR to ignore that 00:46:58 melee is pretty bad in general now 00:47:17 casket of three fates (with patch!) (https://crawl.develz.org/mantis/view.php?id=2324) by blue_anna 00:48:55 spriggans are good spellcasters because they can move out of melee without any buffs 00:48:59 also the food thing 00:49:41 melee is fine 00:49:53 -!- valrus has quit [Remote host closed the connection] 00:50:00 heavy armour is weak, but hitting things with weapons is still good 00:50:12 and spriggans are just good in general :) 00:51:12 yeah, light armour melee is still fine 00:52:20 pure heavy armour melee doesn't work anymore 00:52:31 the closest we have for sprint is a crusader win 00:52:58 !lg * skill=armour 00:53:00 34552. BrockL the Covered (L4 MDFi), blasted by an orc priest (divine providence) on D:3 on 2010-08-20, with 204 points after 2080 turns and 0:07:09. 00:53:04 !lg * skill=armour ktyp=winning 00:53:05 8. hyperbolic the Invulnerable (L27 MDFi), worshipper of Okawaru, escaped with the Orb and 3 runes on 2010-04-23, with 1352422 points after 116441 turns and 7:03:39. 00:53:10 heh 00:53:14 april 00:53:24 heavy armour melee works but isn't that great 00:53:30 !lg . 00:53:30 658. elliptic the Executioner (L24 DDCK), worshipper of Makhleb, escaped with the Orb and 3 runes on 2010-08-19, with 1572017 points after 66323 turns and 7:10:04. 00:53:33 i guess armour was always hard to max though 00:53:38 that was in plate mail all game 00:54:22 my last decent attempt at an armour character ended up just swapping into a robe at zot and using the exp there to get haste castable 00:54:22 !lg * won t s=cls 00:54:22 221 games for * (won t): 35x Enchanter, 25x Crusader, 25x Fire Elementalist, 22x Necromancer, 19x Ice Elementalist, 15x Transmuter, 12x Berserker, 12x Wizard, 9x Assassin, 8x Venom Mage, 6x Conjurer, 5x Chaos Knight, 5x Monk, 3x Stalker, 3x Summoner, 3x Arcane Marksman, 2x Hunter, 2x Fighter, 2x Paladin, 2x Air Elementalist, 2x Wanderer, 2x Reaver, 2x Warper 00:54:44 !lg * won sprint t map=~mu s=cls 00:54:44 9 games for * (won t map=~mu): 4x Enchanter, 3x Fire Elementalist, 1x Wizard, 1x Crusader 00:55:18 and i may be giving up on getting an spck through sprint 00:56:39 !lg * cv=0.7 ktyp=winning s=god 00:56:40 246 games for * (cv=0.7 ktyp=winning): 40x Okawaru, 36x Makhleb, 29x Vehumet, 24x Kikubaaqudgha, 19x Sif Muna, 19x The Shining One, 16x Jiyva, 15x Trog, 14x Nemelex Xobeh, 13x , 5x Zin, 4x Lugonu, 4x Yredelemnul, 3x Fedhas, 2x Cheibriados, 2x Elyvilon, 1x Xom 00:57:15 still no beogh 00:57:57 the spread looks a lot better than it has in the past though, i think 00:58:09 !lg * cv=0.6 ktyp=winning s=god 00:58:09 314 games for * (cv=0.6 ktyp=winning): 47x Okawaru, 35x Kikubaaqudgha, 34x Vehumet, 32x Nemelex Xobeh, 31x Sif Muna, 26x Makhleb, 23x The Shining One, 19x , 15x Cheibriados, 15x Trog, 10x Fedhas, 10x Jiyva, 5x Lugonu, 4x Yredelemnul, 3x Xom, 2x Zin, 2x Elyvilon, 1x Beogh 00:58:44 !lg * cv=0.5 ktyp=winning s=god 00:58:45 838 games for * (cv=0.5 ktyp=winning): 152x Okawaru, 126x Sif Muna, 115x Trog, 108x Makhleb, 78x The Shining One, 61x Nemelex Xobeh, 37x Vehumet, 30x Lugonu, 30x , 29x Yredelemnul, 23x Elyvilon, 14x Kikubaaqudgha, 13x Beogh, 11x Zin, 11x Xom 01:02:34 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 01:06:48 -!- elliptic has quit [Ping timeout: 240 seconds] 01:18:52 -!- ortoslon has quit [Ping timeout: 258 seconds] 01:19:20 -!- Nexos has joined ##crawl-dev 01:19:43 -!- ortoslon has joined ##crawl-dev 01:21:52 -!- Nexos has quit [Client Quit] 02:23:54 -!- Zaba has quit [Ping timeout: 240 seconds] 02:25:25 -!- casmith789 has joined ##crawl-dev 02:27:49 -!- Zaba has joined ##crawl-dev 02:33:02 -!- purge has quit [Ping timeout: 264 seconds] 03:32:02 -!- syllogism has joined ##crawl-dev 03:40:21 -!- MarvinPA_ has joined ##crawl-dev 03:42:10 -!- MarvinPA has quit [Ping timeout: 265 seconds] 03:42:16 -!- MarvinPA_ is now known as MarvinPA 04:20:24 -!- [1]GrimmSweeper has joined ##crawl-dev 04:20:24 -!- GrimmSweeper has quit [Disconnected by services] 04:20:26 -!- [1]GrimmSweeper is now known as GrimmSweeper 04:32:07 -!- Pseudonut has quit [Remote host closed the connection] 04:44:35 -!- Mu_ has joined ##crawl-dev 04:50:35 -!- Pseudonut has joined ##crawl-dev 05:16:07 -!- Pseudonut has quit [Remote host closed the connection] 05:18:14 -!- flowsnake has joined ##crawl-dev 06:11:44 -!- Adeon has quit [Quit: heissulivei] 06:14:31 greensnark: I haven't felt the Tourney love this year. Sprint's great, though. 06:14:38 Loving Mu's map. 06:15:13 I haven't had time to play either, but the weekend's almost here 06:15:35 I really need a break from appengine and ext.js :P 06:15:44 -!- Adeon has joined ##crawl-dev 06:17:04 I've played once 06:17:08 in the tourney, that is 06:17:21 ..I think. 06:22:30 ext.js? 06:22:34 sounds evil 06:22:49 It's dreadful :P 06:32:32 @?wight 06:32:32 wight (15W) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 4/10 | Damage: 813(drain) | Flags: 07undead, evil | Res: 06magic(16), 02cold++, 03poison | XP: 58. 06:34:18 @?wraith 06:34:18 wraith (16W) | Speed: 10 | HD: 6 | Health: 21-47 | AC/EV: 10/10 | Damage: 1313(drain) | Flags: 07undead, evil, see invisible, lev | Res: 06magic(56), 02cold, 03poison | XP: 210. 06:39:17 @?shadow wraith 06:39:17 shadow wraith (06W) | Speed: 10 | HD: 10 | Health: 39-70 | AC/EV: 7/7 | Damage: 2013(drain) | Flags: 07undead, evil, see invisible, lev | Res: 06magic(106), 03poison | XP: 823. 06:54:14 -!- casmith789 has quit [Remote host closed the connection] 06:54:43 -!- flowsnake has quit [Quit: Leaving] 07:04:28 In dungeon map mode "X" examining higher level "[" doesnt work (https://crawl.develz.org/mantis/view.php?id=2325) by igg 07:04:50 @?wolf spider 07:04:50 wolf spider (16s) | Speed: 15 | HD: 8 | Health: 28-59 | AC/EV: 3/10 | Damage: 2004(medium poison) | Res: 06magic(32) | Vul: 09poison | Chunks: 09poisonous | XP: 457. 07:05:03 -!- Ekaterin has joined ##crawl-dev 07:05:03 @?redback 07:05:03 redback (05s) | Speed: 15 | HD: 6 | Health: 21-47 | AC/EV: 2/12 | Damage: 1805(strong poison) | Res: 06magic(24) | Vul: 09poison | Chunks: 09poisonous | XP: 302. 07:08:05 -!- ortoslon has quit [Ping timeout: 258 seconds] 07:10:19 @?rock worm 07:10:19 rock worm (07w) | Speed: 12 | HD: 5 | Health: 25-49 | AC/EV: 3/12 | Damage: 22 | Res: 06magic(20), 05fire, 02cold, 10elec++, 03poison | Chunks: 07contaminated | XP: 169. 07:11:23 -!- Vandal has joined ##crawl-dev 07:25:22 -!- eith has joined ##crawl-dev 07:36:54 greensnark, Napkin: what ways to manipulate the sub-files of a save are needed? 08:04:05 I think this deserves a honorary mention 08:04:07 http://forums.somethingawful.com/showthread.php?threadid=3332877&userid=0&perpage=40&pagenumber=22#post380564137 08:06:22 <333 08:20:46 kilobyte: Ability to nuke arbitrary contained files, and easily extract/replace them 08:21:51 -!- elliptic has joined ##crawl-dev 08:26:40 can you do associated array assignments atomically like chances{"giant centipede"} = "w:10" in lua ? 08:27:17 !lg kalma sprint 314 08:27:17 314. Kalma the Severer (L10 MDBe), worshipper of Trog, slain by in Sprint (Sprint III: "The Ten Rune Challenge") on 2010-08-20, with 6359 points after 2704 turns and 0:15:31. 08:27:36 ^^ He was actually killed by a wandering mushroom attack 08:28:09 why is there no report of the killing mosnter in the log ? 08:28:19 That would be the bug 08:29:38 its not reported? 08:30:56 If greensnark is asking the question, then it is reported in at least one sense 08:31:42 Why does my % screen include this line: d - +3 salamander hide armour {+Rage rF++} in the body armour slot, I'm asking about the weird broken markup-looking syntax at the end 08:32:32 to punish you for your megaterm 08:32:36 sorry 08:32:47 I have a normal terminal but I switched to the big one to see whether the line would get longer 08:33:13 hmm 08:33:30 Well, my original terminal wasn't quite normal, it was probably 88 columns wide 08:34:00 It happens in the 88 column terminal, not in the 80 column terminal 08:34:16 also, it's blue in the 88 column terminal and white in the 80 column terminal 08:35:20 should I make a savefile backup? it's not like I particularly care about this display issue 08:37:45 We should get a restraining order against the salamander hide armour and Morg and Leech and Vampire's Tooth 08:39:14 we should try to figure out whether their perceived increased frequency of appearance is just confirmation bias 08:39:24 it's definitely not confirmation bias 08:39:27 haven't ever found the first and third in any of my games 08:40:01 Missing killer field in logfile record for wandering mushroom kill (https://crawl.develz.org/mantis/view.php?id=2326) by greensnark 08:40:47 syllogism: you do find many times as many randarts than fixedarts, so it sounds ok 08:40:55 syllogism: are you sure? hard to judge such things 08:41:14 it's pretty unclear to me 08:41:42 how does fixedart generation work? is the base type generated first and then there's a chance to become a fixedart? 08:42:13 by "fixedart generation" I really mean "item generation" 08:42:31 and was fixedart generation changed in 0.7? 08:43:40 where by changed I mean touched at all 08:44:08 Fixedart generation was changed when unrands and fixedarts were merged 08:44:18 I don't know the details though 08:44:23 oh, they were merged in 0.7? 08:44:36 Not sure, I think it was 0.6? 08:45:14 people played 0.6 for several months without particular comment on fixedarts, so I think it would have to be a 0.7 change 08:45:20 salamander hide armour used to be incredibly rare at least until 0.6 08:45:51 I guess it could just be a delayed reaction caused by more people playing at tourney 08:46:09 we started talking about this just before the tourney, didn't we? 08:46:35 yeah, I think I started this by commenting on finding morg a lot in the week or two before the tourney 08:47:08 -!- MarvinPA has quit [Remote host closed the connection] 08:47:24 I shall investigate this later today 08:47:33 It should be simple to run level gen tests and check for fixedarts 08:49:01 the code looks sound to me -- weapons and armour have a fixed 2% chance for a randart giving a fixedart instead 08:49:23 Well, you find a lot more than 50 daggers in a game 08:49:31 if that's how it works 08:49:59 You don't find that many demon blades 08:50:01 you need to pass the randart roll first 08:50:17 the sub-type doesn't matter for fixedarts 08:50:23 i've had salamander armour, captain's cutlass and leech in virtually every game i've played in .7 08:51:30 the items aren't usually just lying around though, they're in shops and vaults 08:52:09 kilobyte: I don't know what subtype means, but does that mean that every randart short blade has a 2% chance of being a fixedart shortblade instead? 08:52:12 how can I specifically set the symbol for a marker? 08:53:04 elliptic: no, a randart short blade has a 2% chance of being a fixedart weapon 08:53:44 oh, and then probably all the fixedart weapons are equally probable? 08:53:57 elliptic: once you roll that 2% chance, the subtype is thrown away, unless specifically requested for the item -- and in that case, it's a specific weapon rather than a skill class 08:54:25 so any randart weapon could become leech 08:54:25 unless it's acquirement or a god gift and the stuff would be useless for you, yeah 08:54:42 is there supposed to be a notion of fixedart rarity? 08:54:55 not currently 08:55:07 Wights are on the wrong glyph (https://crawl.develz.org/mantis/view.php?id=2327) by OG17 08:55:25 if a vault says: a "hammer", you can get only fixedart hammers there 08:56:11 most of these fixedarts in question aren't coming from that kind of vault description though 08:56:31 i had both morg and vampire's tooth on slime6 08:59:48 it ~seems~ to be a particular set of fixedarts that show up a lot too 09:00:07 i can expect to see the mangy trident but not the glaive of the prune or something 09:00:48 it is true that some fixedarts still seem rare 09:01:56 but the set of "common" fixedarts does change based on who is talking, so I don't know 09:02:43 people might just talk more about the more memorable ones or the ones they are more likely to identify 09:03:10 everyone seems to play SpEn these days, so big two-handers are far less likely, too 09:03:54 in god gifts, that is, but these tend to be a good percentage of artefact rolls 09:04:01 is there a convenient list of fixedart weapons somewhere? 09:04:06 -!- ortoslon has joined ##crawl-dev 09:04:20 sadly, you don't get a log entry if you don't pick something up :( 09:04:22 kilobyte: I think people are finding them more in shops and branch ends 09:04:25 elliptic: art-data.txt 09:04:34 !source art-data.txt 09:04:40 Lines pasted to http://paste.scsys.co.uk/48689 09:05:01 not concise, but it's authoritative 09:05:30 although come to think of it i did find the salamander armour just lying on the ground in one of the zot:5 lungs 09:06:48 hmm, which part is the lung, and which is ovary? :p 09:08:25 those weapon fixedarts certainly don't feel like they are all of the same probability, even the spriggan-usable ones 09:09:25 wait, wait... there's a different code path for those with "special" set and those without it 09:10:13 display issue on % screen with wide terminal (https://crawl.develz.org/mantis/view.php?id=2328) by reid 09:10:31 most of them don't have special set 09:11:16 special seems to mean fixedart in the old terminology 09:12:45 is "ITEM: any good_item" supposed to produce things like beef jerkies? 09:14:04 yes, they're good beef jerkies. 09:14:08 is there a reason why some of the entries in art-data.txt start with an "ENUM: (something)" line but most do not? 09:14:43 -!- MarvinPA has joined ##crawl-dev 09:14:55 oh, that's explained at the top I guess 09:19:26 08:50 <+Mu_> i've had salamander armour, captain's cutlass and leech in virtually every game i've played in .7 09:19:30 ^^ me too 09:24:07 -!- Cryp71c has joined ##crawl-dev 09:39:38 -!- mruuuu has quit [Ping timeout: 276 seconds] 09:39:50 -!- elliptic has quit [Ping timeout: 276 seconds] 09:53:43 -!- mruuuu has joined ##crawl-dev 09:58:40 -!- nrook has joined ##crawl-dev 10:02:36 -!- eith_ has joined ##crawl-dev 10:04:01 how do a branch's main levels get generated? 10:05:42 -!- eith has quit [Ping timeout: 252 seconds] 10:05:46 -!- eith_ is now known as eith 10:29:32 -!- Ekaterin has quit [Quit: Leaving] 10:36:51 -!- valrus has joined ##crawl-dev 10:47:32 -!- MarvinPA_ has joined ##crawl-dev 10:47:51 -!- MarvinPA has quit [Ping timeout: 252 seconds] 10:51:53 -!- MarvinPA_ has quit [Ping timeout: 252 seconds] 11:12:02 just found salamander in a shop :P 11:31:23 -!- ortoslon1 has joined ##crawl-dev 11:31:23 -!- ortoslon has quit [Disconnected by services] 11:31:26 -!- ortoslon1 is now known as ortoslon 11:51:11 Gloves of +stat don't reduce stat on transform, yet still give message (https://crawl.develz.org/mantis/view.php?id=2329) by minmay 11:52:39 just found leech randomly lying on the ground 11:54:53 @?spectral warrior 11:54:54 spectral warrior (09W) | Speed: 10 | HD: 9 | Health: 33-65 | AC/EV: 12/10 | Damage: 1813(drain) | Flags: 07undead, evil, see invisible, lev | Res: 06magic(72), 02cold, 03poison | XP: 542. 11:55:08 yes, there's definitely something about those four unrands, i wonder what's special about them 12:30:07 cn you do somehting like KFEAT: ? = any shop 12:36:54 -!- elliptic has joined ##crawl-dev 12:57:30 -!- Chapayev has joined ##crawl-dev 12:58:59 is there a wizmode command that retrives the name of the vault the player is currently in 12:59:15 retrieves 12:59:44 x 12:59:51 any shop works, yeah 13:00:00 actually you need debug for that 13:03:16 Mu_, thank you 13:06:57 how are the main levels of branches defined? like Orc and Elf use different builder patterns -- where is Orc set to only 4 levels deep and set to use those patterns? 13:07:12 blue_anna: 4 levels deep is in branch.cc 13:07:33 blue_anna: the builder pattern is because it uses spotty_level to build levels in orc (and also slime), that happens in dungeon.cc 13:07:50 blue_anna: dungeon.cc is a little convoluted, but very fruitfully hackable 13:07:51 ooh, so branches have to be hard coded? 13:07:59 blue_anna: depends on what you mean by that 13:08:46 I have a small set of maps I want to float in a 4 level branch .. branch-like definition 13:09:14 blue_anna: oh, if you want to add a new branch, yeah you have to get into the c++ part of the source for that 13:09:25 with the branch short name set to, for example Dwarf:1 ... 13:09:30 ok 13:09:39 blue_anna: heh, i was thinking of making a dwarf branch too, for the thing i'm working on 13:09:51 yeah, adding a branch requires a decent amount of work on the c++ side 13:09:53 Chapayev, really? 13:10:07 I've got a lot of material 13:10:09 blue_anna: if you want to add dwarf monsters you'll have to at least add some stuff to mon-data.h and enum.h anyway 13:10:27 blue_anna: yeah i was thinking of making a deep dwarf branch, for this xcrawl thing i've been making 13:10:32 Chapayev, I think I'm ready for that 13:10:34 @?? dwarf 13:10:35 dwarf (07@) | Speed: 10 | HD: 5 | Health: 17-39 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 130. 13:11:04 Chapayev, https://crawl.develz.org/mantis/view.php?id=2323 https://crawl.develz.org/mantis/view.php?id=2324 13:12:05 blue_anna: yeah if you coded those two misc items you should have no problem creating new monsters, it's not real hard 13:12:34 Chapayev, what's involved? 13:13:25 blue_anna: depends on what you want...adding something simple means just adding a new entry to mon-data.h and adding MONS_WHATEVER to enum.h 13:13:25 I had to hunt around all night to find the different parts of those items in the source .. monsters looked even more diversified, but I hardly got into it 13:14:12 blue_anna: that suffices as long as you're okay with the monster having no spells or having the same spells as something else already in, and as long as it has no very unusual special abilities, and as long as you don't want to add special items they always carry 13:14:35 blue_anna: adding a new spellbook isn't hard but it's an extra step, you add the spellbook to mon-spll.h and MST_WHATEVER to enum.h 13:14:37 how do you determine experiense? 13:14:56 blue_anna: that's calculated from the monster's entry in mon-data.h, it's based on HD and an experience modifier 13:15:13 blue_anna: there's a comment toward the beginning of mon-data.h that explains how all the fields work 13:17:18 blue_anna: what were your ideas for a dwarf branch? 13:18:59 Chapayev, I was imagining it was 5 levels deep. I have a couple challenge rooms that spawn in the first 4 levels. On level 5 there's a barracks and a chance of a tomb 13:19:00 03j-p-e-g 07stone_soup-0.7 * r544d15bddd25 10/crawl-ref/docs/changelog.txt: Add Demonspawn mutations to the 0.7 highlights. 13:19:02 03j-p-e-g 07stone_soup-0.7 * r020bd71f0771 10/crawl-ref/source/ (main.cc place-info.cc player.h): Reinit global_info (PlaceInfo) when starting a new game. Fixes crashes. 13:19:05 03j-p-e-g 07stone_soup-0.7 * r5ead41820839 10/crawl-ref/source/place-info.cc: Comment out the levels_seen/PlaceInfo assert. 13:19:17 Chapayev, it's the Dwarf hall of fallen heros -- is the name 13:19:59 obviously, it needs a hall of .. you know, fallen heros :) right now I implimented it as the tomb but later it should always be in the map and the tomb should be seperate 13:20:06 Chapayev, http://nopaste.dk/p2296 13:22:15 Chapayev, its not been debugged :P 13:22:56 blue_anna: looks nice, esp. the lua at the beginning 13:23:47 8 space tabs! evil :p 13:24:07 eith, that's nopaste.dk, not me 13:24:11 ah right 13:24:40 hm, in debug mode, x lets you see the name of the vault any space is in, but not the name of any subvault the space is in 13:30:03 -!- Chapayev has quit [Remote host closed the connection] 13:30:47 -!- Chapayev has joined ##crawl-dev 13:38:13 Chapayev, can I put Nisse in "Œ" ? 13:38:18 umm 13:38:22 I mean in "K" 13:38:31 with kobolds 13:42:49 -!- rwbarton has quit [Quit: leaving] 13:44:44 -!- elliptic has quit [Ping timeout: 276 seconds] 13:46:46 blue_anna: sorry, I have adding full Unicode support to Crawl in my plans, but didn't get there yet :p 13:50:18 -!- Textmode has joined ##crawl-dev 13:50:51 it looks like all 255 monster enum slots are full 13:52:07 is there any place that limits them to 255? The enum values are not capped that way, for sure. 13:53:18 only the size of the type would limit that...but unless crawl actually uses byte in place of that enum, there should be plenty space 13:54:05 Zannick , thank you -- a lot of enums are on small ints .. I just assumed :P 13:54:08 since NO_MONSTER is 27000, that's not really the case 13:54:24 and actual monsters are just a few shy of 512 13:55:07 i think c++ defaults enum to int unless the compiler goes really gung-ho about saving space 13:55:30 or unsigned int 13:55:45 in either case, there's a lot more space available :) 13:56:16 the C standard explicitely says it's int 13:56:53 C++0x adds support for other types, but only if you request them -- and no compiler I tried gets that right 13:57:35 -!- Ekaterin has joined ##crawl-dev 14:04:31 the c standard says "an integer type large enough to hold the largest value", c++ explicitly says "int" 14:04:52 well then 14:05:03 we won't run out of enum space until we have 2^32 entries 14:08:28 doy: I checked, you're right. C does explicitely says only values representable by an int are allowed, but doesn't define the storage size. 14:09:46 -!- ortoslon has quit [Read error: Connection reset by peer] 14:11:01 it's one of the like three non-backwards-compatible changes from c to c++ 14:21:28 can I add spellis there a place where you give default gear for a monster? I guessed mon_gear.h but .. I was wrong :P 14:21:49 ** is there a place where you give default gear for a monster? 14:24:04 yes, there's a .cc file, i forget the name 14:24:41 it's not default gear, but rather just gear given on placement 14:26:38 blue_anna: probably somewhere in mon-place.cc, but i don't have time to check now 14:26:46 blue_anna: this is where you use grep :P 14:28:00 mon-gear.cc 14:42:18 -!- Chapayev has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 14:51:45 Is Ashenzari down? I just reported a bug and it hasn't been noted in this channel. 14:52:16 "You heal it" when Crazy Yiuf hits other monster (https://crawl.develz.org/mantis/view.php?id=2330) by ekaterin 14:52:38 Thank you to whoever fixed it! 14:52:45 it's just delayed :P 15:03:11 how can I download and replace just a single file from git? 15:03:30 I goofed up the mon_data.h -- apparently someone already added deep dwarfs :) 15:04:20 nvm .. I think I can repair it 15:05:07 git checkout file.cc 15:05:22 git checkout -p is useful too 15:06:24 checkout! thank you 15:19:42 -!- elliptic has joined ##crawl-dev 15:28:24 @?deep dwarf 15:28:25 unknown monster: "deep dwarf" 15:31:56 -!- eith has quit [Ping timeout: 276 seconds] 15:35:29 -!- Pseudonut has joined ##crawl-dev 15:54:32 -!- stabwound has quit [Read error: Operation timed out] 15:54:36 -!- stabwound has joined ##crawl-dev 16:09:44 -!- Ekaterin has quit [Quit: Leaving] 16:24:43 in debug mode, can I inspect the stats a monster has? 16:26:08 x D 16:28:26 this nisse came at me like a ton of bricks :P 16:40:10 -!- Eronarn has quit [Quit: Reconnecting] 16:40:25 -!- Eronarn has joined ##crawl-dev 16:52:20 Hey everyone. Would it be possible to fix the OSX binaries for Crawl so that they include the aptitudes.txt file? This only requires that attitudes.txt be put in the correct place inside the archives. 17:00:17 -!- Cryp71c has quit [Quit: Leaving] 17:01:25 I remember seeing some bug report about that but I guess it wasn't dealt with 17:06:44 OSX build uses xcode instead of makefiles, so it gets out of whack all the time; auto-generated files would have to be reimplemented there by hand 17:10:47 anyone know where deep dwarf damage reduction is implimented? 17:19:09 ouch.cc probably 17:19:32 -!- casmith789 has joined ##crawl-dev 17:20:47 syllogism, thats it thank you .. 17:23:34 syllogism, you dont happen to know here health is tracked for monsters? 17:23:36 :) 17:25:27 uh, maybe mon-stuff 17:26:03 that might be part of the giant actor class 17:40:33 -!- purge has joined ##crawl-dev 18:39:07 -!- casmith789 has quit [Remote host closed the connection] 19:10:04 -!- Unexpected has joined ##crawl-dev 19:10:09 -!- syllogism has quit [] 19:13:51 Rods display stats for spells when casting them, not for the evoked version (https://crawl.develz.org/mantis/view.php?id=2331) by angrykoopa 19:15:14 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:16:21 Destroying +0 rod of striking (7/7) because deep dwarf artificer doesn't want it! 19:16:32 gah 19:42:29 -!- Unexpected has quit [Quit: stuff] 19:48:09 heh, i remember those messages when i was trying to make a monster 19:56:28 -!- blackpenguin has quit [Ping timeout: 240 seconds] 20:04:11 -!- blackpenguin has joined ##crawl-dev 20:12:45 I got the item on him now .. but he just swings it like a club :P 20:19:42 -!- GrimmSweeper has quit [Disconnected by services] 20:19:42 -!- [1]GrimmSweeper has joined ##crawl-dev 20:19:44 -!- [1]GrimmSweeper is now known as GrimmSweeper 20:27:50 -!- blackpenguin has quit [Ping timeout: 255 seconds] 20:34:24 -!- blackpenguin has joined ##crawl-dev 21:21:26 -!- blue_anna has quit [Ping timeout: 246 seconds] 21:34:26 -!- Cryp71c has joined ##crawl-dev 21:41:48 -!- Cryp71c has quit [Ping timeout: 245 seconds] 21:59:59 -!- Pseudonut has quit [Ping timeout: 276 seconds] 22:03:20 -!- tenach has joined ##crawl-dev 22:13:52 -!- Pseudonut has joined ##crawl-dev 22:27:43 -!- Pseudonut has quit [Remote host closed the connection] 23:02:39 -!- nrook has quit [Quit: Lost terminal] 23:30:08 -!- elliptic has quit [Ping timeout: 245 seconds] 23:30:32 Reduce number of Noticed/Defeated in Abyss (https://crawl.develz.org/mantis/view.php?id=2332) by angrykoopa 23:31:54 -!- Zannick has quit [Read error: Operation timed out] 23:33:03 -!- Enne has quit [Read error: Connection reset by peer] 23:34:37 -!- Enne has joined ##crawl-dev 23:35:38 -!- Zannick has joined ##crawl-dev 23:38:43 -!- Pseudonut has joined ##crawl-dev 23:42:15 -!- Enne has quit [Read error: Connection reset by peer] 23:42:49 -!- Enne has joined ##crawl-dev 23:44:21 -!- Enne has quit [Read error: Connection reset by peer] 23:47:29 -!- Enne has joined ##crawl-dev