00:01:30 -!- Unexpected has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625223402]] 00:02:59 i'm waiting for online tiles :D 00:10:31 -!- Pseudonut has joined ##crawl-dev 00:16:58 wow. I just found an awesome site: 00:16:59 http://itmanagement.earthweb.com/osrc/article.php/12068_3860721_1/65-Open-Source-Downloads-That-Could-Change-Your-Life.htm 00:17:09 So many I am interested in its overwhelming 00:39:19 -!- elliptic has quit [Ping timeout: 276 seconds] 00:42:18 -!- MarvinPA has quit [Ping timeout: 252 seconds] 00:59:57 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 01:15:57 -!- casmith789 has joined ##crawl-dev 01:23:02 -!- MarvinPA has joined ##crawl-dev 02:07:15 -!- due has quit [Ping timeout: 252 seconds] 02:14:55 -!- due has joined ##crawl-dev 02:25:37 -!- Zaba has quit [Ping timeout: 240 seconds] 02:26:12 -!- OG17_ has joined ##crawl-dev 02:26:38 -!- OG17_ has quit [Client Quit] 02:27:48 -!- OG17_ has joined ##crawl-dev 02:28:01 -!- OG17 has quit [Ping timeout: 265 seconds] 02:28:47 -!- OG17_ is now known as OG17 02:29:07 -!- OG17 has quit [Client Quit] 02:29:17 -!- OG17 has joined ##crawl-dev 02:32:08 -!- Zaba has joined ##crawl-dev 02:46:55 03j-p-e-g * r0159202fc548 10/crawl-ref/source/main.cc: Take gates into account in the open/close direction prompt. 02:47:04 03j-p-e-g * rd22027d7bc4b 10/crawl-ref/source/spl-book.cc: Add a toggle to the memorisation screen for the spell descriptions. 02:53:38 -!- Nexos has joined ##crawl-dev 03:15:34 -!- MarvinPA has quit [Ping timeout: 252 seconds] 03:55:55 -!- syllogism has joined ##crawl-dev 04:10:05 -!- flowsnake has joined ##crawl-dev 04:17:19 -!- Amonchakad has joined ##crawl-dev 04:21:25 Spider Nest portal description doesn't really fit (https://crawl.develz.org/mantis/view.php?id=2301) by jpeg 04:34:14 due, Napkin, Keskitalo: please update windows builds 04:34:52 -!- Iainuki has joined ##crawl-dev 04:34:55 i ran out of games to record for youtube, time for crawl :) 04:35:55 -!- Mu_ has joined ##crawl-dev 04:43:09 ortoslon: i'm waiting for napkin to fix something first, sorry 04:43:21 no pro 05:00:26 ortoslon: don't think there have been significant changes since last update 05:07:24 by: one important one is to consider apporting the orb the same as picking it up. 05:07:32 someone was ponedring apporting the orb all the way across the sprint map. 05:08:20 which would be amusing for the fun of it but shouldbe disallowed for points. 05:51:57 New portal vaults should have clearer descriptions, spice up old ones (https://crawl.develz.org/mantis/view.php?id=2302) by OG17 05:52:40 -!- Moriasc has joined ##crawl-dev 05:54:46 -!- Pseudonut has quit [Remote host closed the connection] 05:54:58 Seriously, did somebody wipe my .lst file as a joke or something? This is actually appalling. And genuinely disappointing. 05:57:56 -!- eith has joined ##crawl-dev 05:58:07 you know what's funny? there are so-called "modern roguelikes" that don't have twitter bots of their public servers, even though the chief designer highly favorites public server games to the point where he disregards sourceforge downloads of nethack just to look better in comparison :) 05:58:58 Moriasc: are you serious 05:59:39 syllogism: Yes :8 06:00:15 syllogism: I have to reexplore every level of D, Elf, Swamp and Shoals 06:01:12 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 06:04:28 Moriasc: CDO? 06:05:40 -!- GrimmSleeper is now known as GrimmGone 06:06:04 cao 06:07:08 due: CAO 06:07:18 Oh, I'm down as Morri 06:08:26 Hm. 06:08:38 I'm sorry, I've calmed down about it now. I still love this game. 06:11:19 Moriasc: sometimes bugs happen; i have one highscore that shows up on the list, but has no associated morgue 06:16:02 cloud computing strikes again :P 06:16:19 when you say your .lst i presume you don't mean http://crawl.akrasiac.org/rawdata/Morri/Morri.lst 06:16:56 there's a bug report: game crashed strangely and the stash tracker was wiped 06:17:21 someone with access to cao needs to attach the save to the mantis issue 06:17:51 but it's unlikely the stashes will be salvagable 06:18:05 RjY: why not 06:18:16 did you actually look at it 06:19:04 by: No earlier copies of this document accessible, then? 06:20:07 no 06:20:19 the .lst file is just a dump of the stash tracker contents 06:21:42 Okay, that's fine. Just wanted to know. 06:22:10 I'm already halfway through my recovery mission, anyway. I think I've suffered far greater gaming toils in my time. 06:22:49 I could just take it a little more easily without the tourney angst :3 06:23:43 on another tourney bug issue, no clan data on http://crawl.akrasiac.org/tourney10/overview.html 06:23:52 * casmith789 pings greensnark 06:27:14 RjY: what does that have to do with cloud computing? 06:31:45 -!- mspang has quit [Ping timeout: 258 seconds] 06:31:46 -!- jmsaunde has quit [Ping timeout: 245 seconds] 06:31:54 !tell greensnark clan data on tourney homepage is down 06:32:09 The worst part is that you can't see stashes on staircases, honestly... 06:32:13 casmith789: OK, I'll let greensnark know. 06:33:45 -!- jmsaunde has joined ##crawl-dev 06:33:48 -!- mspang has joined ##crawl-dev 07:07:30 due: having your valuable data (in this case, a saved game state) on a server you have no control over, having no way to export the valuable data for backup purposes, having the server hiccup and eat your valuable data... to me the analogy with a failing cloud computing service was obvious. anyway it was just a joke and i am sorry if you took offence at it. 07:08:36 don't play on the server, then? 07:08:46 i didn't take offense, i just didn't understand the correlation. 07:09:26 -!- Ekaterin has joined ##crawl-dev 07:16:19 I don't think I agree with vaults recolouring deep water as light blue 07:17:10 portal vault or vault, also, which? 07:18:06 tgw_good 07:18:33 though that controlled blink BR on mantis mentions there's inconsistently coloured water in some sewer, too 07:20:32 "are you sure you wish to blink into deep water?" 07:21:17 still, I think dark == deep, light == shallow should not be messed with 07:21:30 what if you're levitating? 07:21:55 easily coded for? 07:22:35 c.blink should be level 8 or 9 07:22:55 due: what's easily coded for? 07:23:13 checking if you're levitated before displaying the message. 07:23:39 no, if levitation runs out I head towards shallow water to let it end 07:24:03 I don't want that tile of shallow water to end up being deep water 07:24:22 true 07:24:45 remember when c.blink used to be level4 ? :P 07:24:59 We should nerf Haste for 0.8 :P 07:25:31 greensnark: doooo iiiiiitt 07:25:36 -!- eith_ has joined ##crawl-dev 07:25:39 make it level 8? 07:25:49 by: I'd say don't make it double action speed 07:25:53 For both players and monsters 07:26:19 by: bad idea, there are so many other sources of haste. greensnark: sounds good! 07:26:34 Berserk should retain the existing 2x speed boost, other forms of haste should be lower boost 07:26:35 including berserk? 07:26:46 And we may need to tweak things like orbs of fire to compensate 07:27:01 many monsters do have their hasted stats just built in into their base speed 07:27:08 like orbs of fire, yeah 07:27:29 you're doing it wrong. you should NOW sneak in things dpeg doesn't approve of 07:27:42 Like a cat race? 07:27:49 is there a brand that prevents regen ? 07:27:55 -!- eith has quit [Ping timeout: 246 seconds] 07:27:55 no 07:28:09 or, rather, define "prevents regenn". 07:28:18 or an unbeatable ueber cat monster 07:28:24 the spell is far more a problem than other sources of haste -- raising the level would certainly help 07:28:33 -!- eith_ is now known as eith 07:28:50 I was entertaining the idea of forging deep dwarfs directly in my des file by equipping them with the item and just renaming them in the des 07:28:55 Too much of the game is balanced around the assumption that the player has haste 07:28:57 it would also make for more diverse caster play if not every character could realistically get haste castable 07:29:17 The 2x action multiplier compounds the problem by exaggerating the difference between hasted and unhasted players and monsters 07:30:16 Increasing the level would make Haste less OP for players, but most of the endgame is tilted towards players who have haste 07:30:31 I really think we should fix the fundamental 2x everything that Haste gives 07:30:40 For both players and monsters 07:31:06 sure -- would you want to do that based on the current 10-tick time granularity stuff? 07:31:09 Makes it really hard to give a decent fight to both hasted and unhasted characters because the power difference between them is so large 07:31:24 Well, that's the main sticking point for implementation :) 07:31:28 Tick granularity is not enough 07:31:47 we could do a div_rand_round(time_taken*2, 3) or similar 07:31:58 A base move tick of 100 would be much nicer 07:32:18 It would reduce the heat death time to 20M turns I think, which is ok 07:32:22 But it is a biggish change 07:32:39 it would be neat if extra actions from haste depended on spell power 07:33:03 up to 2x at some very high power 07:33:20 since 2x clearly doesn't totally ruin the game, since you can still lose with haste 07:33:43 What if there was a range of "speeds" and haste bumped you up one level, or more if it's a powerful source of haste or whatever? 07:34:14 there is already the concept that some races are slower than others and some even faster, so there's already a concept of a range of speeds 07:34:23 rather than outright "twice as fast" 07:34:33 You can do a percentage boost to speed 07:34:47 Doesn't have to be 50% action cost 07:35:05 Could be 70% action cost, or some such better number 07:37:35 wrong terrain tile displayed in search result (https://crawl.develz.org/mantis/view.php?id=2303) by galehar 07:40:18 anyone know how to manipulate monsters well in des files? 07:40:28 can you look at this line? 07:40:29 MONS: w:20 dwarf name:dwarf soldier name_replace name_descriptor ; dwarven war axe | dwarven spear | dwarven crossbow . bolts:10 . dwarven chain mail | dwarven banded mail / \ 07:40:49 how do I get the bolts correctly -- so the crossbow will have ammo :) 07:41:16 I'd suggest testing your MONS lines in wizmode 07:41:17 With &M 07:41:25 There are a whole bunch of things wrong with that line 07:41:45 really? I mostly copied and pasted it directly from the documentation 07:42:07 I'd say start with generating a dwarf with the name you want 07:42:15 You can feed a monster spec to &M to generate it immediately in game 07:42:30 Once you have the monster, try giving it a dwarf axe 07:42:33 And go forward from there 07:42:37 ok thanks 07:42:47 Ill compile a wizmode version I guess :) 07:42:56 @??dwarf 07:42:57 dwarf (07@) | Speed: 10 | HD: 5 | Health: 17-39 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 130. 07:42:59 pretty sure the official builds are wizmode enabled 07:43:58 blue_anna: screw coding wildly different monsters via MONS lines, that's still a pretty limited tool 07:44:04 blue_anna: expecially for deep dwarf ones 07:44:54 kilobyte, yea I'm not going to do the deep dwarfs that way -- but Id like to ensure my guards are equipped 07:45:12 kilobyte: joosa said he had issues with termrec not getting term size right :) 07:45:16 blue_anna: if you want something else than just different name, gear, spells, tile or color, say it... it's a small change to add new monsters 07:45:21 you have to use race:dwarven to specify racial items i think 07:45:46 well, orcs and elfs get racial items automatically but dwarfs are new and don't :P 07:46:04 kilobyte, how can I add monsters? 07:46:06 :) 07:46:07 greensnark: possible, I remember it doesn't handle detection as well as it should 07:46:23 like suppose I want a generic deep dwarf -- thats a good one to do that way 07:47:52 kilobyte: joosa uses termrec for rhf, he said if he narrowed down the bug he's report it :) 07:47:59 blue_anna: you'd need to add them in a few places, then code their non-regeneration 07:48:08 *he'd 07:49:29 blue_anna: what DDs would you want? Just the base, or some more types? 07:50:47 kilobyte, necromancer. and I was thinking aobut doing an artificer with a rod tuned to necromancy spells .. its just an idea though 07:51:12 do monsters use rods? 07:51:28 due: not yet 07:51:52 kilobyte, I'm playing with the theme of scandinavian folklore for vaults/maybe a branch for dwarfs 07:52:12 a runed rune! 07:52:25 greensnark: would you attach the cao save to https://crawl.develz.org/mantis/view.php?id=2298 on occasion, or tell me how to get it? 07:52:40 some vaults mess with deep and shallow water distinction (https://crawl.develz.org/mantis/view.php?id=2304) by rob 07:52:57 I'll attach the save 07:53:08 I should set up authenticated access to the copy-saved dir 07:53:16 Not sure what to use for auth though :) 07:54:08 oh, actually M_NO_REGEN is already coded 07:54:42 greensnark: you already have separate mantis and wordpress logins 07:55:25 Not on cao 07:55:27 greensnark: let's have a different list of accounts for every dir and every nook and cranny of CDO! 07:55:41 ah, but the concept goes there too :p 07:56:38 blue_anna: there's an issue... the '@' glyph is pretty stuffed with all those silly humans... 07:58:03 kilobyte, ooh, -- there's only one type of dwarf right now -- is it too much to move it to d ? 07:59:13 well, that's the very only other glyph stuffed enough to re-use colors :p Draconians. 07:59:44 oop :D 07:59:51 'D' is stretched at the seams but not re-using stuff yet, I think 07:59:53 'v' for dwarves 08:00:05 vortices 08:00:17 we always get int othese sorts of arguments :) 08:00:54 just use unicode 08:00:58 fire vortex, spatial vortex... what else is on it? 08:01:00 bhaak: not an option. 08:01:04 Im not caring what letter they get really -- I'm just happy if I get a deep dwarf base type :) 08:02:01 what should be the color? 08:02:40 wisps 08:04:16 fire vortex, spatial vortex, vapour, substantial wisp 08:04:51 q and Q are untaken, but don't mnemonic well 08:05:49 greensnark: thanks for the save 08:05:59 bright coloured g? 08:06:03 Vćttir is the name of a similar creature to a dwarf, 08:06:12 and Dverger is the scandinavian one 08:06:49 deep dwarves and vampires have a lot in common 08:06:54 !seen Napkin 08:06:55 I last saw Napkin at Sun Aug 15 08:46:36 2010 UTC (3d 4h 20m 19s ago) saying greensnark: did everything work with CDO and the Sprint map? on ##crawl-dev. 08:07:07 go with capital V then ? 08:08:08 the other words for dwarfs in folklore are actually elves.. svartálfar and dokkálfar 08:10:16 kilobyte, the dwarfs I guess I need are - dwarf ( the regular one) , dwarf soldier (armour and weapon or crossbow), dwarf priest, deep dwarf necromancer, and deep dwarf artificer 08:10:49 dwarves!!! :D 08:10:58 I was going to use another monster.. goblin or halfling, for Nisse 08:11:10 and the other major monster I need are just trolls so I'm pretty well good 08:11:34 v for dwarves, move vortexes elsewhere 08:11:37 is what we decided last time 08:11:38 03kilobyte * r97c298e9a1b9 10/crawl-ref/source/ (branch.cc dungeon.cc): Fix no-ctele announcements being affected by Tloc skills. 08:11:39 03kilobyte * r753504945b5a 10/crawl-ref/source/ (enum.h mon-data.h): Base monster for DD... not really statted. 08:12:02 to # or * or etc. 08:12:25 # is totally out of question 08:12:49 clouds need to be moved out of # badly, already 08:13:07 there's an issue where we discuss this 08:13:13 from the last time we changed glyphs 08:15:28 what's sqlite ? I cant build trunk right now 08:16:22 http://nopaste.dk/p2266 08:16:27 -!- elliptic has joined ##crawl-dev 08:21:56 sqlite3 is the file-database library that crawl uses. 08:22:12 Did you do the submodule init stuff the trunk guide said? 08:22:51 Zao, no I didnt .. I just read install.txt :P 08:23:14 where is the trunk guide? 08:24:20 its says it in install.txt aswell 08:25:58 I guess I skipped too far ahead .. hteres a section that says 'you can just run make' ... 08:26:07 thanks 08:37:56 vanilla make of trunk throws this (https://crawl.develz.org/mantis/view.php?id=2305) by blue_anna 08:45:35 !lm Morri br=vaults 08:45:36 No milestones for Morri (br=vaults). 08:45:38 !lm Morri br=vault 08:45:39 50. [2010-08-17] Morri the Acrobat (L25 MfCr) entered a treasure trove on turn 83526. (Vault:3) 08:45:51 !lm Morri br=vault -2 08:45:52 49. [2010-08-17] Morri the Acrobat (L24 MfCr) found a silver rune of Zot on turn 79756. (Vault:8) 08:45:55 !lm Morri br=vault -3 08:45:55 48. [2010-08-17] Morri the Acrobat (L23 MfCr) reached level 8 of the Vaults on turn 77844. (Vault:8) 08:45:58 !lm Morri br=vault -4 08:45:58 47. [2010-08-17] Morri the Acrobat (L22 MfCr) entered a Bazaar on turn 75185. (Vault:7) 08:46:02 !lm Morri br=vault -5 08:46:02 46. [2010-08-17] Morri the Acrobat (L22 MfCr) escaped from the Abyss! 08:46:06 !lm Morri br=vault -6 08:46:06 45. [2010-08-17] Morri the Acrobat (L22 MfCr) is cast into the Abyss! (miscasting Phase Shift) (Vault:6) 08:46:10 !lm Morri br=vault -7 08:46:11 44. [2010-08-17] Morri the Acrobat (L21 MfCr) killed Boris on turn 72570. (Vault:1) 08:46:18 !lm Morri br=vault -6 08:46:19 45. [2010-08-17] Morri the Acrobat (L22 MfCr) is cast into the Abyss! (miscasting Phase Shift) (Vault:6) 08:46:24 !lm Morri br=vault -8 08:46:25 43. [2010-08-17] Morri the Acrobat (L21 MfCr) killed Frederick on turn 71958. (Vault:5) 08:46:35 !lm Morri br=vault -9 08:46:36 42. [2010-08-16] Morri the Acrobat (L21 MfCr) entered a Labyrinth on turn 71016. (Lab) 08:46:45 !lm Morri br=vault -9 -tv:>$ 08:46:45 42. Morri, XL21 MfCr, T:71016 (milestone) requested for FooTV. 08:56:04 !lm Morri uniq=frederick -tv:<3 08:56:05 4. Morri, XL21 MfCr, T:71958 (milestone) requested for FooTV. 08:58:41 Moriasc: do you remember if you when those duplicate encounters were first played? before or after the labyrinth? 08:59:07 !lm Morri uniq=frederick -tv:cancel 08:59:08 4. Morri, XL21 MfCr, T:71958 (milestone) cancel requested for FooTV. 08:59:23 !lm Morri br=vault br.enter=labyrinth 08:59:24 No milestones for Morri (br=vault br.enter=labyrinth). 08:59:25 mmmm. 08:59:31 !lm Morri br=vault lab.enter 08:59:32 No milestones for Morri (br=vault lab.enter). 08:59:39 Was it turn 70701, did I say? 08:59:42 Not sure, but I can check. 09:00:08 !lm Morri br=vault -9 -tv:<2:>0 09:00:09 42. Morri, XL21 MfCr, T:71016 (milestone) requested for FooTV. 09:01:39 71701, seemingly. 09:02:04 I took the time to show off my psychic powers in the game client :) 09:03:31 also, did you save in between the labyrinth, or was there just some disconnect or crash? 09:04:40 Disconnect, I think. 09:05:09 !lm Morri uniq=frederick x=time 09:05:09 4. [2010-08-17] [time=2010-08-17 [20100717014953S]] Morri the Acrobat (L21 MfCr) killed Frederick on turn 71958. (Vault:5) 09:08:56 blue_anna: do yuo happen to use powerpc? 09:09:29 by: Some bug in the stash tracker that causes a corrupted stash file? 09:09:52 blue_anna: that's the only architecture that failed, from all of Debian's architectures, and it was the very same ICE. It happens on -O1 and higher. 09:09:59 Was it only the stash file that was affected? 09:10:18 no, the game crashed badly so that the level save was not up-to-date 09:10:44 Hm, no crash dumps either, right? 09:10:47 no 09:10:55 I wonder what happens to the core 09:12:55 -!- Ekaterin has quit [Quit: Leaving] 09:12:59 !lm Blackmore 09:13:00 2343. [2010-08-18] Blackmore the Cleaver (L11 MDBe) killed the ghost of RevGraag the Necromancer, a powerful DDNe of Kikubaaqudgha on turn 11561. (D:11) 09:13:11 I have a core from a crash from Blackmore's games 09:13:13 No other cores though 09:13:41 http://sprunge.us/PhcF 09:13:59 Weird crash that, loading messages 09:14:18 !copysave Blackmore Message load crash 09:14:24 Successfully backed up Blackmore's save as Blackmore-20100818101419-Message_load_crash.tar.bz2. 09:22:51 greensnark: my guess re morri's game is that the sighup-induced save failed 09:23:36 the ttyrec ends with him just wielding a harmless weapon, doesn't look like there was a crash 09:24:53 So the sighup save trashed the stash tracker save? 09:26:29 apparently -- if it crashed before saving the stash I assume the old stash save would still be there, right? 09:29:01 -!- elliptic has quit [Ping timeout: 265 seconds] 09:29:38 kilobyte, I have a powerpc yes :s 09:29:40 :P 09:29:50 it's not entirely impossible that the labyrinth before was involved 09:29:55 funny thing, that 09:32:46 blue_anna: gcc 4.5 has that bug too. I reported it to Debian, but not to the upstream yet, since gcc's upstream rejects all reports from modified versions, so I'd have to build from their sources first. And I didn't bother that much, since I don't have a powerpc machine and qemu is damn slow :( 09:32:56 not sure about earlier versions 09:36:07 hmm, actually, I may try it with build=amd64,host=amd64,target=powerpc, since the bug is in code generation, it would show up for cross builds too and I'd be able to test it out this century 09:36:58 not sooner than after dinner, though. Bye for now! 09:37:41 kilobyte, can I just peg it on the commandline? like "CFOPTIMIZE=-O0; make" 09:39:28 no I see 09:39:36 I had to add it to the makefile 09:40:03 blue_anna: make CFOPTIMIZE=-O0 would be the thing to say, not CFOPTIMIZE=-O0 ;make 09:40:11 -!- Zannick has quit [Ping timeout: 260 seconds] 09:40:34 -!- Cryp71c has joined ##crawl-dev 09:58:48 what's the feature name for a specifically food store? I think I can add a random store with enter_shop, and I see in the syntax guide you can specify "antique armor shop" even though that's not a feature name 09:59:02 armour 09:59:15 can I just do "food shop" ? 10:03:32 @?siren 10:03:32 siren (11m) | Speed: 10 (swim: 60%) | HD: 13 | Health: 72-96 | AC/EV: 4/12 | Damage: 10 | Flags: amphibious | Res: 06magic(121) | Chunks: 07contaminated | XP: 1340. 10:03:38 @?mermaid 10:03:38 mermaid (10m) | Speed: 10 (swim: 60%) | HD: 8 | Health: 25-46 | AC/EV: 4/12 | Damage: 10 | Flags: amphibious | Res: 06magic(53) | Chunks: 07contaminated | XP: 348. 10:12:10 can I change an occurrence of dprf to something that will only print in wizard mode? 10:12:21 to debug a specific situation 10:13:43 you can do a mprf inside #ifdef WIZARD 10:15:07 Also need to check you.wizard to check that wizard mode is active 10:16:24 thanks, I decided to just change it to mprf 11:01:03 greensnark: or export CFOPTIMIZE=-O2;make 11:08:51 Beogh in the Ecumenical Temple (https://crawl.develz.org/mantis/view.php?id=2306) by Akritas 11:11:11 can you use the name: tag of granite statues? 11:11:16 * on them 11:11:35 like this: 11:11:35 KFEAT: 8 = granite statue name:of_a_fallen_hero name_suffix 11:16:09 is beogh meant to be able to appear in corrupted temple 11:17:45 yes 11:18:42 by, where you aware of any changes to the damage factors of aux UC combat? 11:19:09 blue_anna: You have to use a Lua marker to override feature descriptions 11:19:30 Look for 'elephant-shaped statue' in lair.des for examples 11:20:02 greensnark, oo cool, thanks 11:20:21 "Explicitly say which inventory items are getting destroyed." 11:20:23 Very nice change 11:20:56 "Your scrolls of blinking scream in agony as they are consumed by living fire!" 11:21:39 ooh wow those statues wake up! 11:21:42 thats what I want to do :) 11:22:28 at least one of the Dis:7 maps also features such statues 11:23:46 -!- Chapayev has joined ##crawl-dev 11:23:57 "No Git, and util/release_ver doesn't exist." 11:25:13 Cryp71c: huh? 11:26:25 -!- Zannick has joined ##crawl-dev 11:26:56 cloned master to a hard drive, then copied that copy of crawl to a different machine 11:27:04 which doesn't have git--that might be the problem, i'm emerging git right now 11:27:32 by, Talon mutations add 1/2/3 to damage (instead of max of 8) ; Claws add roll_dice(mutlevel(claws), 3) 11:27:56 These are both significantly different than they've been, and are different than what the comments suggest they should be. 11:28:57 I didn't know if you were aware of those changes, or whatnot. 11:32:56 where did you get max 8 from? 11:33:43 777e44966 may be what you're looking for? 11:33:45 -!- Pseudonut has joined ##crawl-dev 11:45:12 aha, the problem i was having was just due to git being absent 11:49:07 by, yes, except if you look at talon damage for that commit, it was changed from talons_level * 2 + 2 to talons_level * 3 / 3 11:49:19 Also, the claw damage change wasn't done there. 11:49:51 -!- ortoslon has quit [Ping timeout: 240 seconds] 11:52:36 it was changed from talon_level*2+2 to 5+talon_level 11:53:22 I don't want to hunt down another change -- can you point at the offending commit please? 11:58:16 I'll find it 12:20:33 -!- eith_ has joined ##crawl-dev 12:23:55 -!- eith has quit [Ping timeout: 276 seconds] 12:31:14 what file are Dis maps in? 12:32:20 something like branches/hells.des 12:32:29 oo ty 12:32:46 -!- Anym has joined ##crawl-dev 12:44:24 stone walls are white, right? 12:44:27 Sprint morgues should be seperate from crawl's (https://crawl.develz.org/mantis/view.php?id=2307) by mageykun 12:45:16 Oh no, they shouldn't be separate :P 12:45:25 I'd have to tweak the bots if they are :P 12:45:46 wait, there *are* sprint morgues? :P 12:48:37 -!- mruuuu has quit [Ping timeout: 276 seconds] 12:50:33 -!- Siber has quit [Read error: Connection reset by peer] 12:53:49 I can't figure out how to make a triggerable for item pickup in any but the simplest conditions -- like with one, specific trigger item 12:54:33 I want to have a hall with many statues, and randomish gifts at their feet. picking up a gift triggers the statue beside it to come to life 12:55:11 i spent awhile trying to figure that out for a bug where it didn't work 12:55:11 http://nopaste.dk/p2268 - the last section here -- is the work Im doing 12:55:42 i looked at the runes at the bottom of the hells, as they block CTele until picked up 12:56:06 blue_anna: do each triggerable with a fixed specific trigger item 12:56:25 blue_anna: and for each item you want to be possible to show up, making a subvault with a statue and that item 12:56:40 blue_anna: then have your vault randomly place those subvaults in whatever arrangement you want 12:57:34 -!- elliptic has joined ##crawl-dev 12:59:05 Chapayev, I need to attach this to a subvault 12:59:21 can I have subvaults of subvaults? 12:59:24 blue_anna: yes! 12:59:43 :) let me see if I can figure that out -- thats a good first thing to understand 13:03:51 -!- mruuuu has joined ##crawl-dev 13:10:39 -!- Pseudonut has quit [Ping timeout: 240 seconds] 13:12:49 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 13:16:38 -!- purge has quit [Ping timeout: 252 seconds] 13:17:31 -!- Textmode has joined ##crawl-dev 13:18:02 -!- purge has joined ##crawl-dev 13:22:23 are there any candles or religious items I could use? 13:22:36 they are supposed to be religious offerings in ancestor worship 13:23:45 blue_anna: you could make some, if you're willing to edit the c++ source and not just the .des files 13:24:02 yes I guess so :) 13:26:39 blue_anna: if you have in mind the idea that this stuff might make it into crawl itself, any new items will probably have to have some kind of unique function 13:26:58 blue_anna: since having differentiation between different item types has been sort of a priority for the developers 13:27:12 blue_anna: not having junk items, etc 13:29:44 newly created yred god gift hurt by arcing electricity (https://crawl.develz.org/mantis/view.php?id=2308) by rob 13:38:43 -!- eith_ is now known as eith 13:40:35 clouded (L27 NaWz) ASSERT(!(flags & SPFLAG_TARGETING_MASK) || in_bounds(pbolt.target)) in 'mon-cast.cc' at line 1735 failed. (Zot:5) 13:40:51 an orb of fire was acting very strangly then 13:41:16 that puts me back at square one :S 13:41:51 what I really need is a trigger to assign to an item like * .. 13:43:11 st_: how does an orb of fire act strangely? not as deadly as usual? :) 13:43:50 -!- Eronarn has quit [Quit: Reconnecting] 13:43:52 well it was completely ignoring me and seemed to be racing back towards the orb vault (I was just outside firestorming things) 13:44:08 -!- Eronarn has joined ##crawl-dev 13:44:15 ut it wasn't wandering or anything 13:44:55 -!- Moriasc has quit [Remote host closed the connection] 13:45:17 !lm * t crash -2 13:45:17 9. [2010-08-17] Ebonnov the Geomancer (L11 DSEE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 23552. (Volcano) 13:45:21 !lm * t crash -3 13:45:21 8. [2010-08-17] Ebonnov the Geomancer (L11 DSEE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 23813. (Volcano) 13:45:24 !lm * t crash -4 13:45:25 7. [2010-08-17] trucutru the Fencer (L27 SEAs) ASSERT(!(flags & SPFLAG TARGETING MASK) || in bounds(pbolt.target)) in 'mon-cast.cc' at line 1735 failed on turn 120463. (Zot:5) 13:45:37 that may be the same crash -- did you have pets? 13:45:44 I had fire vortices 13:45:56 !lm * crash -log 13:45:56 105. clouded, XL27 NaWz, T:166089 (milestone): http://crawl.develz.org/morgues/0.7/clouded/crash-clouded-20100818-184035.txt 13:46:00 should I still report? 13:46:12 please, we don't have an issue for trucutru's yet 13:47:11 this is also an orb of fire acting with foe but no target -- but here foe == player 13:54:53 crash while fighting an orb of fire (https://crawl.develz.org/mantis/view.php?id=2309) by st 13:57:09 does setup_mons_cast really actually do the monster polymorphing for porkalator? 13:59:42 that code looks really horrible -- why do people do these things? 14:07:19 by, yeah I saw that the other day, looked bad, but no worse than other occurences. It appears to happen with recent additions / effects like kraken and kirke. 14:15:00 Installation instructions will not install to OS. (https://crawl.develz.org/mantis/view.php?id=2310) by someone7070 14:36:22 ??hurd 14:36:23 I don't have a page labeled hurd in my learndb. 14:36:32 didn't someone once say that crawl runs in debian/hurd? 14:36:59 i wonder if there's a list somewhere of really funky systems that crawl is known to run on 14:37:06 don't really see why it wouldn't 14:37:19 it's not like we do anything weird at the os level 14:37:27 trog doesn't gift lajatangs 14:37:31 while acquirement does 14:38:28 the whole gifting/acquirement code is pretty gross 14:39:05 don't seem to be getting katanas either 14:39:36 i thought it was intentional he didn't gift exotic weapons 14:39:44 really 14:40:02 he gifts triple swords 14:40:07 i mean that's what i assumed 14:51:16 anyone know how to solve my des lemma? 14:51:25 https://crawl.develz.org/wiki/doku.php?id=user:blue_anna 14:56:51 blue_anna: probably make the *s into some other character (say, L), and do KITEM: L = star_item (and do the same with a different character for the other type of trigger), and then attach some lua triggerables to those characters 14:58:20 it should be pretty similar to how the elephant lair end vault works 15:00:12 the elephant vault triggers on the death of a monster, but changing that to trigger on item pickup or stepping on a specific tile should be doable 15:02:33 see for instance the Tomb:3 vault 15:02:49 which toggles the tele control flag on rune pickup 15:04:50 doy, the target for item_moved has to be the item name, not the symbol 15:04:53 I think 15:05:22 doy, it does for the elephant in Lair, and the triggers text file made me think it does too 15:05:52 that would mean, you have to know the actual item generated ... 15:06:01 use item_pickup then 15:06:11 I meant item_pickup 15:06:14 both do 15:06:25 greensnark: shoals splat for you... 15:06:43 "or which can be "auto", in which case it will pick the item placed by the vault" 15:06:57 a sea snake splat... 15:07:20 blue_anna: look at dat/des/tomb.des, tomb_3 15:07:31 dat/des/branches/tomb.des 15:07:46 why were you doing shoals at xl 15 on a streak :P 15:08:15 streak play is mind-numbingly boring 15:08:18 yes 15:09:43 doy, there's no lua in that - neat to know the MARKER can work that way though :) 15:13:59 blue_anna: well, use a MARKER i mean 15:14:30 or something 15:14:40 i'm not incredibly familiar with the marker/triggerable stuff 15:14:49 but it seems like it would be pretty straightforward 15:19:29 by: You actually hunted down a sea snake just so you could splat? :P 15:19:32 !lg * shoals -tv 15:19:33 462. rob, XL15 DSPr, T:48975 requested for FooTV. 15:20:24 decapitated hydra is misnamed (https://crawl.develz.org/mantis/view.php?id=2311) by argonaut 15:22:13 Nice bug 15:22:28 ahaha 15:22:51 the basic mistake that game was wearing heavy armour 15:25:11 that shouldn't be a mistake 15:28:28 it shouldn't be, but it kind of is for 0.7 15:29:17 heavy armour is noticeably harder than dodging at the moment, we'll probably be tweaking it some more for 0.8 15:33:42 I'd suggest to a) make GDR independent of armour class b) maybe raise GDR values 15:35:07 heavy armour is currently only good on a few races, yes 15:35:40 DDCK or MDBe or something like that seem fine with it though 15:36:05 by: what does (a) mean? GDR currently only depends on the base AC of the armour you are wearing 15:36:19 not on your total AC 15:36:36 but the GDR percentage yes 15:37:00 s/but // 15:37:22 yeah, i did ddbe as heavy armour and that was fine 15:37:54 isn't the percentage a percentage of the max damage the attack could deal you? 15:38:10 I think that part is also limited by total AC 15:38:35 at least it was 15:38:36 yeah but that's irrelevant except in really strange situations 15:38:54 since you always have enough AC unless you are using weird randarts with negatives 15:39:19 -!- Siber has joined ##crawl-dev 15:48:38 I guess mostly the GDR values are too low 15:50:09 plate is 20%, that's not too terrible 15:50:22 it kind of is 15:50:36 considering your ac roll is most of the time better than that anyway 15:51:01 melee characters have a fairly tough time early on, in my post-0.6 experience 15:51:30 it doesn't reduce all attacks by 20% of max damage, but only limits all monster attacks to 80% of max damage 15:51:38 yes 15:51:43 syllogism: yeah, but it isn't much lower than in 0.5 until you got to mid/late game 15:51:52 Making GDR apply to ranged damage as well would be nice 15:52:02 I think we discussed that but it didn't happen 15:52:10 in 0.5 you usually didn't have enough AC to get huge GDR until pretty late 15:53:17 by: also, it does more than limit all monster attacks to 80% of max damage 15:53:41 if the monster attack rolls low, you are guaranteed 100% protection 15:54:01 because it is 20% of max damage, not of what the monster actually rolled 15:54:40 20% of 50 is still only 10 15:55:00 your ac roll would have to be lower than 10 for it to make a difference 15:55:02 -!- jooosa has joined ##crawl-dev 15:55:12 yes 15:55:38 GDR is actually more helpful if you have lower AC 15:56:11 and as it has been discussed, melee attacks aren't the problem after early game 15:56:51 for an AC 30 EV 10 character, going from 0 to 20% GDR lowers average orb guardian damage per hit from 12.9 to 11.5 15:57:13 I thought GDR was supposed to be less good later on 15:58:02 -!- joosa has quit [Read error: Operation timed out] 15:58:04 -!- purge has quit [Ping timeout: 252 seconds] 15:58:11 -!- jooosa is now known as joosa 15:58:14 -!- purge has joined ##crawl-dev 15:58:59 -!- casmith789 has quit [Read error: Connection reset by peer] 16:25:51 -!- purge has quit [Ping timeout: 252 seconds] 16:27:13 -!- purge has joined ##crawl-dev 16:41:35 -!- Pseudonut has joined ##crawl-dev 16:55:59 misleading message for merfolk with boots of running (https://crawl.develz.org/mantis/view.php?id=2312) by doy 17:07:56 -!- GrimmGone has quit [Quit: GRIMM] 17:08:46 -!- Pseudonut has quit [Remote host closed the connection] 17:22:13 -!- pointless_ has joined ##crawl-dev 17:40:15 -!- Pseudonut has joined ##crawl-dev 17:44:42 -!- MarvinPA has joined ##crawl-dev 17:45:52 !lg . sprint 17:45:53 1571. rob the Apostle (L12 HOPr), worshipper of Beogh, slain by an anaconda in Sprint (Sprint III: "The Ten Rune Challenge") on 2010-08-18, with 17569 points after 8055 turns and 0:43:40. 17:46:38 that was another example of heavy armour not really seeming to do what it should: at that armour skill I'd have expected no particular trouble one-on-one with a black mamba at least 17:51:33 !log by sprint 17:51:34 1571. rob, XL12 HOPr, T:8055: http://crawl.akrasiac.org/rawdata/rob/morgue-rob-20100818-224513.txt 17:53:36 black mambas are nasty, not sure why one should expect that 17:54:33 a well-equipped heavy armour character with poison resistance and good weapon skill? 17:54:37 xl12 with rpois and a battleaxe 17:54:58 I lost two one-on-one encounters with black mambas before -- the death was ok 17:55:36 -!- Pseudonut has quit [Remote host closed the connection] 17:56:13 well-equipped? 22/7 with a slow weapon of dubious accuracy isn't that great 17:59:32 22/7 is hardly untypical for a player around lair-end 18:00:13 sure, and at lair end I usually still have to be very careful around black mambas with any character 18:00:37 they are arguably the most dangerous single monster in there, you know 18:01:34 hydra 18:01:43 hydras are normal speed 18:03:01 from straight !lg stats, hydras have more kills 18:03:11 also death yaks, but they come in packs 18:03:29 sure, but that's because people don't know how to run away :) 18:03:44 yes >.> 18:04:29 -!- valrus has joined ##crawl-dev 18:05:24 elliptic: lindwurms are tougher, if rarer 18:05:36 @?lindwurm 18:05:37 lindwurm (11l) | Speed: 10 | HD: 9 | Health: 33-65 | AC/EV: 8/6 | Damage: 20, 10, 10 | Flags: !sil | Res: 06magic(36) | XP: 645 | Sp: flame blast (3d18). 18:05:53 @?? redback 18:05:53 redback (05s) | Speed: 15 | HD: 6 | Health: 21-45 | AC/EV: 2/12 | Damage: 1805(strong poison) | Res: 06magic(24) | Vul: 09poison | Chunks: 09poisonous | XP: 302. 18:05:58 normal speed again, though I admit they are nasty 18:06:08 do redbacks appear in lair now? 18:06:17 @?black mamba 18:06:17 black mamba (02S) | Speed: 18 | HD: 7 | Health: 25-54 | AC/EV: 4/15 | Damage: 2004(medium poison) | Flags: cold-blooded | Res: 06magic(28), 03poison | Chunks: 09poisonous | XP: 457. 18:06:21 !lg * killer=black mamba br=lair s=place v>=0.6 18:06:21 198 games for * (killer=black mamba br=lair v>=0.6): 42x Lair:1, 41x Lair:2, 37x Lair:3, 27x Lair:4, 18x Lair:7, 12x Lair:6, 12x Lair:5, 9x Lair:8 18:06:24 !lg * killer=~hydra br=lair s=place v>=0.6 18:06:24 635 games for * (killer=~hydra br=lair v>=0.6): 120x Lair:1, 115x Lair:2, 94x Lair:4, 93x Lair:3, 66x Lair:5, 50x Lair:6, 49x Lair:8, 48x Lair:7 18:06:24 possible once every million games 18:06:27 possibly 18:06:37 and strong poison isn't enough to make up for the speed 18:06:38 probably 18:06:43 elliptic: maybe near spiders nests (crumbling entrance)? 18:06:45 black mambas are more dangerous anyway, yeah 18:07:02 @?? yellow wasp 18:07:03 yellow wasp (08y) | Speed: 15 | HD: 4 | Health: 12-32 | AC/EV: 5/14 | Damage: 1304(paralyse) | Flags: fly | Res: 06magic(16) | Vul: 09poison | Chunks: 09poisonous | XP: 126. 18:07:16 @? hydra 18:07:17 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 52-88 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: 09poisonous | XP: 1213. 18:07:27 speed 18 and EV 15 is just a tough combination 18:07:58 hydras are almost 3x the xp 18:07:59 high EV monsters have the potential to be extremely deadly because there is a lot more variance in doing damage to them 18:08:05 !lg * killer=yellow wasp place=lair 18:08:06 No games for * (killer=yellow wasp place=lair). 18:09:25 -!- Pseudonut has joined ##crawl-dev 18:14:46 ??silver hammer 18:14:47 maxwells silver hammer[1/1]: Temporarily vorpalizes a crushing weapon. Crushing weapons are quarterstaves, clubs, hammers, maces, flails, great maces, and giant clubs. Also a Beatles song. 18:20:02 -!- syllogism has quit [] 18:26:10 !lg * ktyp=winning cv=0.7 s=char 18:26:10 233 games for * (ktyp=winning cv=0.7): 36x SpEn, 20x DDNe, 17x GhFE, 11x HaTm, 9x MfCr, 7x MfIE, 6x HaBe, 6x HECr, 4x KoBe, 4x DSVM, 4x HEWz, 4x SEAs, 4x SpVM, 3x DSNe, 3x HEIE, 3x KoCr, 3x SEIE, 3x HaHu, 3x DSSt, 3x DEFE, 2x DSBe, 2x DECj, 2x MfTm, 2x HEFE, 2x DSAs, 2x DSWz, 2x DEWz, 2x DDCK, 2x NaIE, 2x KeMo, 2x MfFE, 1x HECj, 1x CeAM, 1x DDBe, 1x MuSu, 1x DSFi, 1x MfMo, 1x KeFE, 1x DGEn, 1x OgC... 18:32:53 morn 18:34:13 with 20 ac, 20% gdr, 5 ev, average black snake damage is about 5; roughly the same as 5 ac, 0%gdr, 20 ev; 5 ac, 0%, 15 ev is around 7 18:34:35 !lg * won cv=0.7 s=class 18:34:35 233 games for * (won cv=0.7): 37x Enchanter, 26x Fire Elementalist, 24x Necromancer, 23x Crusader, 19x Ice Elementalist, 16x Berserker, 14x Transmuter, 10x Wizard, 9x Venom Mage, 8x Assassin, 6x Stalker, 6x Monk, 6x Conjurer, 5x Chaos Knight, 4x Hunter, 3x Summoner, 3x Arcane Marksman, 3x Warper, 2x Reaver, 2x Air Elementalist, 2x Wanderer, 2x Fighter, 2x Paladin, 1x Artificer 18:34:59 the latter is something that HOPr could have attained with a similar skill investment 18:35:47 so even for a HOPr dodging seems to be barely worse, despite both god and aptitudes favouring heavy armour 18:36:05 and that's not even considering that heavy armour means not casting spells 18:36:44 and not considering the accuracy penalties -- I'm not sure how strongly their influence is 18:39:23 -!- Pseudonut has quit [Remote host closed the connection] 18:40:07 -!- elly has quit [Ping timeout: 260 seconds] 18:46:39 erik_entry_cave_to_temple kills players very easily (https://crawl.develz.org/mantis/view.php?id=2313) by minmay 19:33:38 -!- Nexos has quit [Ping timeout: 264 seconds] 19:35:31 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:40:26 -!- Cryp71c_ has joined ##crawl-dev 19:40:32 -!- Cryp71c has quit [Disconnected by services] 19:40:34 -!- Cryp71c_ is now known as Cryp71c 19:41:02 -!- Cryp71c_ has joined ##crawl-dev 19:41:10 -!- eith has quit [Ping timeout: 240 seconds] 19:41:49 -!- Chapayev has left ##crawl-dev 19:43:12 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 20:04:47 -!- Cryp71c has quit [Quit: Leaving] 20:09:57 -!- Cryp71c has joined ##crawl-dev 20:18:18 -!- elly_ has joined ##crawl-dev 20:19:21 -!- elly_ is now known as elly 20:37:10 -!- Cryp71c has quit [Ping timeout: 246 seconds] 20:40:03 -!- Enne has joined ##crawl-dev 20:48:09 -!- flowsnake has quit [Quit: Leaving] 21:10:32 -!- MarvinPA_ has joined ##crawl-dev 21:11:01 -!- MarvinPA has quit [Ping timeout: 252 seconds] 21:16:30 -!- Cryp71c has joined ##crawl-dev 21:17:51 -!- paxed has quit [Ping timeout: 240 seconds] 21:18:53 -!- MarvinPA_ has quit [Quit: Page closed] 21:19:13 -!- MarvinPA has joined ##crawl-dev 21:23:31 -!- paxed has joined ##crawl-dev 22:12:15 -!- Cryp71c has quit [Ping timeout: 240 seconds] 23:29:40 -!- ortoslon has joined ##crawl-dev