00:28:02 -!- Unexpected has quit [Quit: stuff] 00:54:58 -!- June3 has quit [Quit: Page closed] 01:41:30 Morning! 01:42:56 -!- Chapayev has quit [Remote host closed the connection] 01:58:41 -!- Twinge has quit [Read error: Connection reset by peer] 01:59:07 -!- Twinge has joined ##crawl-dev 02:00:52 morning keskitalo 02:01:05 -!- syllogism has joined ##crawl-dev 02:07:26 whew 02:07:34 i am actually still capable of winning 02:07:45 by: Congrats on the allruner! 02:07:45 i was starting to get concerned about that 02:07:58 thanks 02:08:02 congrats doy 02:08:08 !log doy 02:08:08 813. doy, XL27 DSVM, T:170673: http://crawl.akrasiac.org/rawdata/doy/morgue-doy-20100806-070539.txt 02:08:21 doy: Hey, well done. How did you finally handle Zot:5? 02:09:24 Keskitalo: went back and did a couple more branches to replace some of my consumables and just went back and did the same thing again 02:09:30 this time was able to make it to the orb 02:09:50 i'd killed a decent amount on the first run, so that helped 02:10:14 did IOOD work against orbs of fire for you? 02:10:39 never really tried it, they're too good at getting right up next to you 02:10:40 they kept somehow dodging it in my game (probably double-moving past it) 02:10:52 so it wouldn't have been incredibly worth it 02:11:00 poison arrow is pretty worthless against them though 02:11:08 ended up using isky a bunch 02:12:49 sounds painful, but good re poison arrow balance 02:13:15 I've seen IOOD pass right through orbs of fire on multiple occasions 02:13:23 I assumed it was because both move so quickly 02:13:50 by: yeah, i think poison arrow is quite reasonable as a spell now 02:14:37 rwbarton: in corridors, too? I assumed the orb of fire side-stepped 02:14:48 it probably wasn't in a corridor... 02:15:11 but I imagine I was hasted + flying + swift and moving away (how else would you fight orbs of fire) so it shouldn't have double-moved me 02:15:18 orbs of fire will get to move first because they're earlier in the monster array 02:15:38 yes, maybe, not sure 02:15:42 should do some wizard mode testing 02:15:56 I can't swear that it really happened, but I think it did 02:16:03 damn jelly... 02:16:11 i guess it's about time for me to try out an all-runer 02:16:14 _nothing_ to fight it in d5? *sigh* 02:16:19 if we're going to catch up to team kiku 02:16:21 d: 02:16:34 Napkin: yeah, early jellies are pretty terrible 02:26:37 -!- Pseudonut has quit [Ping timeout: 276 seconds] 02:35:48 -!- Xiberia has joined ##crawl-dev 02:49:45 -!- Pseudonut has joined ##crawl-dev 02:55:09 how do I calculate how much strength is needed to wear a heavy armour "properly"? 02:58:49 3x ev 02:58:51 evp 02:59:15 evp = evasion modifier? 02:59:19 yes 02:59:27 roger, thank you :) 03:02:33 !log eli place=ossuary 03:02:34 1. Eli, XL7 NaMo, T:6665: http://crawl.akrasiac.org/rawdata/Eli/morgue-Eli-20100806-060525.txt 03:10:01 -!- eith has joined ##crawl-dev 03:24:07 hmmm, i just attacked a sleeping monster as tso, and it let me do that, and tso was fine with it 03:24:22 or is the restriction just on humanoids now 03:24:39 i think it's just intelligent creatures 03:24:49 ah, okay 03:47:06 so.. now i have this paladin with the default equipment (dwarven falchion & dwarven shield) - and even though I switched to a robe, long blade & shield skill at 6 - my attack speed is still below average? 03:47:23 is that intended? 03:48:18 doy: i just had a charmed slave fight with Pikel - and TSO did not allow me to join the fight. 03:49:43 Napkin: attack delay is reduced by 1 for every two levels of weapon skill, so if you weren't wearing the shield, you'd be at a delay of 10 03:50:07 the shield might give a penalty? 03:50:19 it does 03:50:28 so.. how is shield penalty lowered? 03:50:35 shield skill 03:50:49 it's a small penalty 03:51:00 probably be easier to just raise weapon skill a couple more levels 03:51:01 heh.. there i thought it was evocation skill, syllogism :-P 03:53:50 well, considering i am using the smallest long blade available, racially fitting shield, both skills at 6, I am still surprised to have "below than average" attack speed 03:54:20 *surprised to still have 03:54:22 pretty standard 03:55:06 "below average" is misleading 04:06:58 Napkin: Was Pikel distracted? TSO's not considering him to be evil it seems.. :) 04:07:17 he was fighting with the slave 04:07:34 and had background color - nothing right of his name though 04:07:50 That sounds like distracted, yeah. 04:10:19 kinda sad.. had to watch and wait until my friendly fellow died 04:12:24 -!- syllogism has quit [Ping timeout: 246 seconds] 04:16:17 -!- syllogism has joined ##crawl-dev 04:21:17 -!- kilobyte has joined ##crawl-dev 04:23:45 -!- kilobyte has quit [Client Quit] 04:24:00 -!- kilobyte has joined ##crawl-dev 04:28:36 03kilobyte 07debian * r117a5c81b43c 10/crawl-ref/debian/crawl-common.postinst: Don't check the score file presence in $PWD either. 04:28:38 03kilobyte 07debian * ree8c1a6dc491 10/crawl-ref/debian/changelog: Debian's 0.7.1-3 04:32:21 -!- Mu_ has joined ##crawl-dev 04:33:13 -!- Pseudonut has quit [Remote host closed the connection] 04:51:37 -!- Ekaterin has joined ##crawl-dev 05:01:36 -!- dpeg has joined ##crawl-dev 05:01:49 !seen keskitalo 05:01:49 I last saw Keskitalo at Fri Aug 6 09:07:50 2010 UTC (53m 59s ago) saying That sounds like distracted, yeah. on ##crawl-dev. 05:05:01 -!- Moriasc has joined ##crawl-dev 05:10:49 long blades on 8 and shield on 7 to have average attack speed with dwarven paladin starting equipment 05:11:04 moin dpeg 05:13:19 yay, the powerpc official build finally succeeded (after I changed -O2 to -O0 there) 05:13:23 damn compiler bugs 05:18:01 -O0fixed it? that's weird 05:19:51 it's an internal compiler bug 05:20:04 for one of such failed builds, https://buildd.debian.org/fetch.cgi?pkg=crawl;ver=2%3A0.7.1-2;arch=powerpc;stamp=1280994549 05:21:16 I'll check if it happens on gcc-4.5 as well, but even on my fast machine, an emulated powerpc build takes ~8 hours 05:22:24 it may be faster to make a cross-compiler, but that would be more work for human (me) while CPU work is cheap 05:22:35 at least it tells you that it is an internal compiler error 05:23:28 I've wasted hours bug hunting because of the error message was misleading :/ 05:23:41 and I don't really give a damn about powerpc, other that a missing build there would block Crawl from getting into Debian stable, which is not what we want :p 05:24:22 oh well, but at least compiler errors on GCC are rare as long as you don't touch -flto, unlike, say, clang 05:25:18 clang is bleeding edge :) 05:25:29 you are expected to get hurt 05:26:06 yeah, I'm not saying "clang sucks", just that it's not ready yet 05:26:46 and it's better than gcc-4.5 -flto which is supposed to be stable 05:30:38 -!- Xiberia has quit [Ping timeout: 260 seconds] 05:32:24 -!- ortoslon has joined ##crawl-dev 05:35:39 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 05:40:32 -!- rax has quit [Read error: Operation timed out] 05:44:10 -!- rax has joined ##crawl-dev 06:21:51 -!- flowsnake has joined ##crawl-dev 06:21:52 -!- flowsnake has quit [Read error: Connection reset by peer] 06:21:56 -!- upsi has joined ##crawl-dev 06:28:47 Do we really want altars to Kikubaaqudgha in Slime:2? 06:30:47 No. 06:30:49 death oozes, but not sure about that 06:33:24 need more death oozes 06:38:17 dpeg: what's a good armour skill to switch to plate at? 06:38:57 my DDHu of Trog is having a really hard time 06:40:17 by: don't know, I bypassed plate and went with CPM :) (Now I am using a plate for rF) 06:40:59 There's a sword-in-stone vault in Slime 06:43:07 Slime does feel different than before. I like it. 06:46:03 Can the royal jelly be killed with injury mirror? 06:47:39 -!- upsi has quit [Quit: Leaving] 06:47:59 -!- flowsnake has joined ##crawl-dev 06:48:42 dpeg: everything can, I think. Clouds and IOOD won't probably work, but all instant damage should. 06:50:37 yes, worked nicely =) 06:54:09 that looks kind of daring :P 06:54:25 !lm . -tv:>$ 06:54:26 8485. rob, XL13 DDHu, T:32356 (milestone) requested for FooTV. 06:54:31 funny, and seems really buggy 06:54:56 Quasit tile is misleading (quasits can't fly) (https://crawl.develz.org/mantis/view.php?id=2202) by coolio 06:57:56 by: what went wrong? 06:59:08 quaffed invis behind a line of monsters (hill giant, centaur warrior, centaurs) 06:59:25 then the centaurs started shooting arrows at me through the hill giant 06:59:33 first killed the giant, then the centaur warrior 06:59:36 ah 06:59:46 I watched, but I didn't notice this 07:00:14 now down to two mp 07:03:21 now up to four runes 07:03:30 I wonder if I should switch to Zin for the endgame :O 07:03:54 by: doesn't Trog's Regen work on you? 07:04:04 it does, but it's expensive 07:04:15 as it should :) 07:04:17 what are your mutations? 07:04:30 kilobyte: no mutations 07:04:44 I just don't think I can battle Zot:5 with my +8 broad axe and Yrdy. 07:04:57 lack of resists doesn't help 07:05:07 non-necro non-makhleb deep dwarves are definitely a real challenge with the current heavy armour 07:05:34 by: why is your AC so low? 07:05:44 16 AC is low? 07:05:48 no? 07:06:02 ah, found not much gear yet 07:06:05 @whereis by 07:06:05 No where information for by. 07:06:09 !whereis by 07:06:13 @whereis rob 07:06:14 rob the Cleaver (L13 DDHu), a worshipper of Trog, is currently on D:13 after 32722 turns. 07:06:49 as an xl13 DD, 32 AC would be lowish 07:06:50 rob the Bringer of Life (L11 DDHe), a worshipper of Elyvilon, dead on D:1 on 2010-07-24 after 1369 turns. 07:07:03 so 16 does count as low, obviously 07:07:23 dpeg: Just remember pain mirror and you'll be fine. :P (well, not really, but I'm still weeping over that near-orb death) 07:07:30 32 AC can hardly be lowish if I'm wearing splint with decent armour skill 07:07:43 dpeg: We should make Enslave Soul better! 07:07:55 Keskitalo: I did! Was surprised when the RJ fled and ignominously hid inside the spawns. But /lightning took care of that. 07:08:01 Keskitalo: I used it twice. 07:08:02 enslaved souls are horrible at melee but good spellcasters 07:08:29 So good that it's worth it to use it on draconians - that gives it the god endgame credibility. 07:08:33 trog's hand gives ~10 mp for a big chunk of piety, it's hardly worth it 07:08:33 by: you just have two additional +0 armour items 07:08:43 their base damage is apparently 1 or something silly like that 07:08:49 Of course, you might get a bone dragon but that's random. (And graarrggh the herding.) 07:09:16 could it be that trog's hand works better at top piety? 07:09:23 that would be a bug in my opinion 07:09:30 dpeg: I had a spectral Roka in the Vaults though, he was great because he was smiting. Lost him somewhere though. 07:11:36 Enslaved souls could have pain mirror. :P 07:12:15 syllogism: Ouch, that's bad.. 07:12:39 syllogism, Keskitalo: FRs for better souls are cool. 07:13:02 I liked the flavour in my game ("The soul is ripe for taking.") but the performance was a bit underwhelming indeed. 07:13:22 I agree that soulful draconians sound like a very nice target. 07:13:57 by: Trog only has piety as a measure of quality... so you also get better brothers at higher piety. 07:14:19 Keskitalo: ? 07:14:20 this is not about brothers 07:14:26 yes, just saying 07:15:15 I asked whether trog's hand's duration was based on piety, and that it shouldn't be 07:15:40 I think I agree. 07:16:10 but it's not that clearcut... 07:17:46 so acquire armour, I guess 07:17:56 will it be good? 07:18:00 yes, I would do that 07:18:06 by: who knows? 07:18:11 urghs 07:18:29 rpois is nice for food, at least, though the worst food pressure is gone 07:18:37 (I entered lair with 0 permafood) 07:18:41 oh 07:18:49 acquire food :) 07:19:11 the gloves are also okay to do Hive 07:22:32 -!- Cryp71c has joined ##crawl-dev 07:32:05 -!- M-Kaibigan has joined ##crawl-dev 07:32:09 Nyaaa~ 07:33:02 -!- M-Kaibigan has left ##crawl-dev 07:38:23 M-Kai = Mikan, wasn't he up to something? 07:40:11 Nutrition index (https://crawl.develz.org/mantis/view.php?id=2203) by Core Xii 07:41:41 by: Nice going, you and Mu are keeping the team afloat <3 07:41:54 And Eino has a win too! 07:41:54 !lg rob 07:41:55 2001. rob the Cleaver (L14 DDHu), worshipper of Trog, shot by a centaur warrior (arrow) on D:18 on 2010-08-06, with 47294 points after 34472 turns and 4:36:04. 07:42:02 It's just our captain who needs to do some work :P 07:42:03 Yay me! 07:42:14 dpeg has three runes already! :) 07:42:15 @whereis dpeg 07:42:15 dpeg the Axe Maniac (L25 MDFi), a worshipper of Yredelemnul, saved on Hive:1 on 2010-08-06 after 117155 turns. 07:42:24 scumming hive 07:42:24 Oh damn, I might have to win one to match him :P 07:42:38 He could splat in Hive 07:42:50 greensnark: gogogo 07:43:26 Keskitalo: Saturday :) 07:44:31 I'm destined to not streak this tournament :( 07:45:06 that was a great and terrible game just then 07:46:10 jarpiain: Hey, you should play a bit now and then 07:46:23 jarpiain: 15-runes wins needed for cabal 07:46:59 jarpiain has been doing two levels a day since the start of tourney :P 07:47:13 * dpeg has four runes =) 07:47:26 and you'll splat in Hive 07:47:42 I see doy is preparing to allrune 07:48:06 so don't postpone the inevitable, load the game and die to that wasp. Or a bee larva. 07:48:30 elliptic has already taken the first bee larva death :( 07:48:38 dpeg will just have to die in a wildly creative way 07:48:44 I have confidence in him 07:48:44 !lg * t killer=~larva 07:48:44 No games for * (t killer=~larva). 07:48:49 greensnark: drowning! 07:48:52 !lg * killer=~larva 07:48:53 3. heteroy the Charlatan (L3 TrAr), slain by Sigmund, the ant larva on D:2 on 2010-06-17, with 126 points after 933 turns and 0:02:56. 07:48:57 That's not wildly creative :( 07:48:57 greensnark: I'll just die honestly in Zot:5, okay? 07:49:03 !lg * killer=~larva -2 07:49:04 2. qwqw the Charm-Maker (L5 SpEn), slain by a killer bee larva on D:6 on 2010-03-23, with 242 points after 2001 turns and 0:04:15. 07:49:04 !lg * killer=~larva -3 07:49:06 1. polystyrus the Charlatan (L2 HaAr), slain by an ant larva on D:1 on 2010-02-20, with 42 points after 754 turns and 0:08:08. 07:49:44 dpeg: You manage to splat on Zot:5 without even trying :P 07:50:04 yes 07:50:34 greensnark: I contemplate acquiring gold and going Zin before entering Zot 07:50:47 well, but what for? 07:50:53 That's a lot of work just to use sanctuary before you die 07:50:54 sanctuary 07:51:04 greensnark: but that's a cool death! 07:51:10 True :) 07:51:33 could also try to imprison monsters on the way 07:52:52 while we wish you to die, your death should be a funny one, and Zin-caused ones are not 07:53:28 hey, my clan secretly hopes I make it, even if the numbers are against me -- then again, I play a challenge combo 07:56:02 winning it means points that other players aren't going to go for though! :) 07:56:30 I did gift 10 points of Axes to the clan at least =) 07:57:53 dpeg: Hurry up and win, we need to retake 5th spot :P 07:58:15 The crystal pig is just a few points ahead :) 07:58:20 greensnark: hurry up and die, you mean? 07:58:37 Well, if you insist on dying it should be fun to watch 07:58:43 Boring deaths are proscribed 07:59:02 Ooh, Mu won again? 07:59:03 Eschew your usual tactics of running up and hugging the first orb of fire you meet 07:59:20 Were doing good! 07:59:49 Mu is streakin' 07:59:51 greensnark: only have single rF :( 08:01:02 greensnark: Heavens! 08:01:04 Awesome :D 08:01:29 i cheated and did a DDNe :P 08:01:44 cheesy is good :) 08:02:11 Look at my char, just look at that ridiculous short sword of all the resistanced you could possibly need in the game. 08:02:30 @dump Keskitalo 08:02:31 Can't find character dump for Keskitalo. 08:02:46 http://crawl.develz.org/morgues/0.7/Keskitalo/morgue-Keskitalo-20100804-183434.txt 08:02:48 Keskitalo: could you defecate, please? 08:03:01 ah, dead, ok 08:05:05 I wanted to cheat and did DD and failed miserably 08:07:19 DDHu of trog doesn't exactly sound like cheating 08:07:42 nice sword :p 08:09:20 it was supposed to be easier 08:10:32 it seems like maybe the missile gifts make it really hard to reach high piety 08:13:18 by: DD + Trog? 08:14:15 makhleb is the easiest DD race, but trog is viable 08:14:31 *god 08:14:43 dpeg: that game was DD + Trog, or what was the question? 08:15:02 by: I asked what was "supposed to be easier". 08:17:02 when I chose DDHu, and when I took up Trog, I was expecting a far easier game 08:17:39 I see 08:19:34 where do you get the piety for healing from, though? 08:20:40 kilobyte: Trog piety is cheap, I always thought 08:21:11 cheap, but far below what you need to keep your hp up 08:21:41 well, it is just one more source of HP 08:21:56 it used to be easily enough with overpowered heavy armour 08:22:05 it's not nearly enough with heavy armour now 08:22:11 my DD[Trog] attempts all failed miserably unless I didn't use Trog's Hand at all and collected piety in hope to get a vamp weapon granted fast 08:22:52 and then, trying to do Crypt means you lose all piety in no time and then die 08:23:10 so don't do crypt 08:27:57 dd[trog] isn't bad at all 08:28:03 you just can't use bia 08:28:23 if you don't use bia, you have plenty of piety to keep your hp up with trog's hand 08:28:48 _if_ you scummed for a weapon of vamp, yeah 08:28:54 no 08:29:00 in general d: 08:30:22 !tell Enne glGetError() returns just 0, yet glGenTextures() return 0 as the handle 08:30:23 kilobyte: OK, I'll let Enne know. 08:32:03 -!- Cryp71c has quit [Ping timeout: 260 seconds] 08:59:43 !whereis syllogism 08:59:44 meneril the Covered (L1 HuFi) quit on D:1 on 2009-08-01 after 0 turns. 08:59:49 @whereis syllogism 08:59:49 syllogism the Blackguard (L11 SpEn), a worshipper of Jiyva, dead on Swamp:5 on 2010-08-06 after 5220 turns. 09:02:03 I didn't have the things I needed and I was 1+k turns behind the schedule. Not sure why I expected to be able to just waltz through a blob of hydras/swamp dragons though 09:05:53 syllogism: what took so long before? 09:06:00 You seemed to be really fast. 09:06:36 took a while to find lair and some other stairs 09:15:43 Firing with no target should work like casting with no target (https://crawl.develz.org/mantis/view.php?id=2204) by Lemuel 09:24:45 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:elf 09:25:41 yay 09:37:13 .... 09:43:03 !lg doy 09:43:03 814. doy the Poker (L3 MfCr), slain by a snake on D:2 on 2010-08-06, with 186 points after 2596 turns and 0:08:02. 09:43:11 !whereis 09:43:34 !lg doy -tv 09:43:34 814. doy, XL3 MfCr, T:2596 requested for FooTV. 09:43:42 doy the Impaler (L14 MfCr), a worshipper of The Shining One, is currently in Abyss after 27607 turns. 09:43:49 ah 09:44:00 !lm doy -tv 09:44:01 2647. doy, XL14 MfCr, T:27607 (milestone) requested for FooTV. 09:45:01 abyss should be ok at that level with haste, and TSO will be pleased 09:46:00 sure, if i had haste d: 09:47:06 teleported like 6 times now, it won't regenerate the level 09:47:08 pretty irritating 09:48:12 you can levitate out 09:48:33 yay 09:48:40 sure, if i had levitation d: 09:48:42 but whew 09:48:43 (: 09:57:39 backgrounds are still called jobs in the wiki 09:58:01 it's a wiki, fix it 09:58:02 (: 10:00:47 !whereis doy 10:00:47 doy the Impaler (L14 MfCr), a worshipper of The Shining One, is currently on D:12 after 30005 turns. 10:03:06 doy: i can't rename pages (i'm a reporter, not an admin) 10:03:27 ortoslon: oh, you didn't mention you meant in page titles(: 10:03:40 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:job:start 10:11:02 Yeah, noticed that the other day 10:13:51 Might be a good opportunity to do the background reform for 0.8. 10:15:41 !lg wasp when=t 1 10:15:41 No games for wasp (when=t). 10:15:45 !lm wasp when=t 1 10:15:48 1. [2010-08-01] wasp the Poker (L6 MfCr) killed Ijyb on turn 3904. (D:3) 10:16:27 hopefully MfCr is still overpowered 10:16:37 it is, don't worry 10:16:46 if you take fedhas, even more so 10:16:56 Hey jarpiain 10:17:06 So you do Clojure too, huh? :) 10:17:18 jarpiain: i'm doing one now, it's looking good so far 10:17:19 (: 10:17:22 i'm meaning to 10:17:48 it's just different enough from common lisp to be annoying 10:18:17 Well, I'll take (fn over (lambdatypesomemoreherekeepitcomingyou'llbedoneanymomentnow any day :) 10:19:23 that's what autocompletion is for 10:19:34 Nah, it still crowds the right margin too fast :P 10:21:21 the "Incoming Links" section of the wordpress should be made public :) 10:21:25 Fun to read them 10:21:35 Napkin: How do the wiki templates work? Do I need to create dcss:feedback:background:template ? 10:21:46 Napkin: Any good links? :) 10:21:50 what do you think of not placing items under plants in the lair? 10:21:54 windows builds haven't been updated in a week 10:21:57 hmm, good question, Eino - Eronarn did them for us 10:22:22 I have no idea, maybe check on the existing templates? they should be listed in the indices 10:22:33 Napkin: Looks like they need to be manually put into place, but then they work automatically 10:22:34 oh, all of them good, greensnark :) 10:22:44 Napkin: Where do I see them? :) 10:22:59 I have 10 minutes before my next call! 10:23:11 log in to the wordpress 10:23:16 ortoslon: Okay, jobs->backgrounds should be done :) 10:23:25 on the dashboard, below "recent comments" 10:23:39 by: i don't think it's a big deal 10:24:02 Napkin: Ah, I see it 10:25:01 Keskitalo: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:start -> @!PAGE@ -> https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:template 10:25:31 there should be more, but I couldn't find them - need to hurry to the barbecue now :D 10:25:34 Napkin: Thanks, I got those 10:25:44 did I mention...? Vacation! \o/ 10:25:53 !coffee Napkin 10:25:54 * Henzell hands Napkin a cup of café au lait, brewed by Crazy Yiuf. 10:25:59 Damn, I could use a vacation too 10:26:27 First dpeg and now Napkin. Germans seem to be vacationing aalll the time :P 10:26:28 !grilllappen Napkin 10:26:29 :D 10:26:37 rofl :-P 10:26:48 laters! o/ 10:27:07 by: good idea (items + plants) 10:28:52 -!- Cryp71c has joined ##crawl-dev 10:30:43 doy: not a big deal, but it would make lair a bit more pleasant 10:31:17 yes 10:34:52 heh... just got river_lethe on d:16 10:34:54 that's fun 10:39:16 -!- Zao has quit [Quit: Changing hosts] 10:40:15 greensnark: leaving for a conference tomorrow, you have a week to catch up :P 10:40:31 Is that what Germans call "vacation" these days :P 10:40:50 conference != vacation, I am giving a talk =) 10:41:05 Nice 10:41:08 Have fun :) 10:41:17 math talk? 10:41:33 No, they will be discussing ponies 10:41:37 <3 10:42:24 dpeg: Victory! \o/ 10:42:34 Napkin: Lots of praise for Crawl in the linkeroos :) 10:42:47 The Kharne person seems to like Crawl 10:42:57 Yeah 10:44:44 dpeg: did you win? 10:44:50 yes 10:44:52 yay 10:44:56 !log pdeg 10:44:56 -!- Zao has joined ##crawl-dev 10:44:57 No games for pdeg. 10:44:59 !log dpeg 10:44:59 1095. dpeg, XL25 MDFi, T:123030: http://crawl.develz.org/morgues/0.7/dpeg/morgue-dpeg-20100806-153942.txt 10:45:04 by: you can watch it, 'twas hair rising 10:45:19 the first orb gave me teleportitis, which immediately kicked in 10:45:33 therefore, I had to resort to tele-jumping 10:45:47 blurry vision made me lose turns reading fog 10:46:03 I had no more blink scrolls, so put on a ring a Blink, rF- 10:46:10 wow 10:46:26 when trying to activate that ring, I quaffed !Magic, but stupid "GS, the MP were all gone right away :) 10:46:39 should've died thrice there 10:46:48 Hey, you used GS with Yred too. :) 10:47:30 bhaak: Who is rossy? :) 10:48:16 -!- paxed has joined ##crawl-dev 10:48:17 why do we hide distracted status for immobile monsters? 10:48:53 by: it was confusing, I think 10:49:50 because I'd really like to know if roxanne notices me right now 10:50:01 Keskitalo: good work on the wiki organisation 10:50:53 by: are you going for death's door? 10:51:01 MDFi high score, haha 10:51:17 !lg * when=t s=char 10:51:17 12802 games for * (when=t): 1055x DSWn, 750x GhFE, 681x SpEn, 328x MfCr, 291x TrBe, 247x DSCK, 218x MDFi, 210x DSFi, 174x SETm, 171x HOPr, 150x DEWz, 145x SpAr, 132x DDNe, 125x MDBe, 120x DEFE, 120x KeIE, 115x DGWn, 115x DSBe, 111x DSNe, 108x DSCr, 107x HOFi, 106x HEWz, 102x DSWz, 97x VpNe, 85x HuFi, 83x SpCK, 82x DERe, 81x TrMo, 80x MfIE, 78x SpWr, 77x MiFi, 75x MiBe, 74x KeFE, 73x DSFE, 72x HEAE... 10:51:22 Nerfkele on 5 10:51:29 dpeg: did "wiki for ideas, tracker for complete proposals" split work as intended? 10:51:31 syllogism: yes, I wanted to try abusing that 10:51:35 !lg dpeg 10:51:35 !lg * when=t s=char s=win 10:51:35 1095. dpeg the Axe Maniac (L25 MDFi), worshipper of Yredelemnul, escaped with the Orb and 4 runes on 2010-08-06, with 1625528 points after 123030 turns and 10:01:33. 10:51:36 Unknown selector: s 10:51:40 dpeg: Congrats :) 10:51:41 ortoslon: no, not really 10:51:43 !lg * when=t s=char ktyp=winning 10:51:44 69 games for * (when=t ktyp=winning): 12x SpEn, 7x DDNe, 7x GhFE, 4x MfCr, 4x HECr, 3x MfIE, 2x DSVM, 2x SpVM, 2x NaIE, 1x OgRe, 1x HOPa, 1x MfFE, 1x HEIE, 1x MDFi, 1x DGCr, 1x HEFE, 1x DDCK, 1x DrSt, 1x OgSu, 1x MiPa, 1x HaAM, 1x DSNe, 1x DSWn, 1x DrWz, 1x HaBe, 1x DEWz, 1x KoCr, 1x MfCK, 1x HEAM, 1x OgCr, 1x DSBe, 1x KeMo, 1x MuSu, 1x HEWz, 1x KoBe 10:51:46 !lg . spen 10:51:47 66. rob the Bewitcher (L16 SpEn), worshipper of Kikubaaqudgha, mangled by a two-headed ogre (a +0,+0 giant club) (led by an ogre mage) on Vault:5 on 2010-08-03, with 105494 points after 14018 turns and 3:09:58. 10:51:48 :D 10:51:49 but it's much better than the old system 10:52:03 that one had it memorized, but not quite castable 10:52:56 Thanks! I would like to say that MDFi is as viable as ever, but that was only true until Zot. Lack of rF hurt, and one-hander may be too weak. 10:53:56 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 10:54:10 Would've been easier with Okawaru, of course, but who takes on such a lousy god? 10:54:27 -!- Textmode has joined ##crawl-dev 10:55:23 You would think that in TeamKiku, there is only one god. But no... 10:56:29 we're open minded! 10:56:33 :P 10:57:18 but all agree that the correct answer to "what god should i pick" is always "go kiku" :D 10:58:19 MarvinPA: did you choose the clan name because Kiku is cool now, or for mockery? 10:59:12 because he's cool :) 10:59:19 great 10:59:22 well, i didn't make the clan 10:59:31 I should play smoething of Kiku, too. 10:59:42 also i wasn't around much in 0.5 so i don't have any experience of when he was supposedly terrible 10:59:45 DDNe^K, should be strong? 10:59:49 but he's a very fun god, yeah 10:59:57 i'd say don't start as Ne if you plan on going kiku 11:00:04 MarvinPA: he was supposedly terrible all the time, since 4b26 11:00:06 since he gifts you the book of necromancy very quickly 11:00:33 ah, well i started playing crawl a very little in 0.5 and then came online and played trunk 11:00:35 -!- Cryp71c has quit [Quit: Leaving] 11:00:46 -!- Ekaterin has quit [Quit: Leaving] 11:00:50 MarvinPA: started with tiles? 11:00:53 yeaeh 11:00:55 yeah* 11:01:08 MarvinPA: that affliction has passed? 11:01:16 then i found there was an IRC channel, and joined it and felt all left out :P 11:01:19 heh, yeah 11:01:19 Or would you play tiles on the server, were that possible? 11:01:36 i might do, i like the tiles interface a lot 11:02:05 i've not gone back to tiles in a long time though, i wonder how i'd find it now 11:03:13 -!- Moriasc has joined ##crawl-dev 11:07:22 tso dislikes cannibalism now too? 11:07:37 or did he always, and i just always played md 11:08:00 all good gods dislike cannibalism 11:08:14 It is the lowest common denominator of their ethics. 11:29:33 -!- dpeg has quit [Quit: leaving] 12:01:06 -!- ortoslon1 has joined ##crawl-dev 12:01:06 -!- ortoslon has quit [Disconnected by services] 12:01:16 -!- ortoslon1 has quit [Read error: Connection reset by peer] 12:18:11 -!- purge has joined ##crawl-dev 12:18:45 !gamesby @78291 t 12:18:46 78291 (t) has played 13 games, between 20100801 and 20100805, won 3 (23.1%), high score 33336361, total score 35955798, total turns 408674, total time 23:55:58. 12:18:59 !gamesby @78291 t9 end<20090807 12:19:00 78291 (t9 end<20090807) has played 7 games, between 20090801 and 20090806, won 5 (71.4%), high score 7330543, total score 14816979, total turns 610617, total time 34:38:06. 12:20:07 !gamesby stabwound t8 end<20080807 12:20:08 stabwound (t8 end<20080807) has played 4 games, between 20080801 and 20080805, won 4 (100.0%), high score 1516298, total score 4485812, total turns 306193, total time 21:38:16. 12:20:30 t8? 12:20:42 The 2008 tourney 12:20:47 ah 12:21:16 !gamesby MarvinPA t 12:21:17 MarvinPA (t) has played 33 games, between 20100801 and 20100806, won 4 (12.1%), high score 9837158, total score 14293561, total turns 721584, total time 58:08:57. 12:21:26 MarvinPA is giving 78291 a good run for his money :) 12:22:32 greensnark when the sprint map goes live can you make it so people can't use !vault to spoil the map :3 12:22:49 Mu_: They can't, it's not going to be added to the source tree 12:23:00 ow ok, i dunno how it works :p 12:23:19 greensnark: 78291 paid money to play in the tourney? :S 12:23:45 casmith789: http://en.wikipedia.org/wiki/Metaphor 12:23:48 :P 12:23:50 :D 12:24:10 if I hadn't messed up my GhFE I'd be up there too :( 12:24:28 You still haven't done GhFE? Free 100 points waiting for you! 12:24:30 hmm, i would have called it an idiom, rather than a metaphor, but no matter 12:24:53 RjY: Ok, ok, you're right :P 12:25:05 * greensnark brings out his shotgun. 12:27:21 greensnark: FR: 200 points for the person who throws the orb into lava on a nemelex choice :P 12:27:34 !lg * GhFE win t s=name 12:27:35 7 games for * (GhFE win t): 1x 78291, 1x trucutru, 1x rob, 1x itsmu, 1x Pseudonut, 1x valrus, 1x clouded 12:27:47 MarvinPA's doing one now as well 12:28:02 idk if i can bear to do the royal jelly banner 12:28:08 The only problem for MarvinPA is that elliptic is aiming to take away his streak points :P 12:28:14 huh? 12:28:26 MarvinPA is current holder of 200 points for best streak 12:28:29 ah 12:28:37 yeah, n7 or elliptic will get that 12:28:38 yeah, i'll drop a lot when i lose that :( 12:28:47 I didn't realise that one had points 12:28:51 but hopefully 100 more if i win this ghfe 12:28:55 you get *a lot* for streaking :) 12:29:03 also i wasted some time getting banners yesterday :P 12:29:04 which is how it should be, of course 12:41:05 incidentally, http://crawl.akrasiac.org/learndb.html appears to be a blank page, as if the script generated it failed to produce output 12:42:51 Oh 12:43:07 That script runs at idle priority :P 12:45:19 Hit by a silver javelin thrown by a merfolk javelineer (75 damage) 12:45:59 ouch 12:46:38 !lg * Shoals 12:46:39 412. m1nced the Black Belt (L16 MfTm), worshipper of Nemelex Xobeh, hit from afar by a merfolk javelineer (silver javelin) on Shoals:5 on 2010-08-06, with 109258 points after 32838 turns and 2:24:12. 12:46:55 -!- Zv_oDD has quit [Ping timeout: 248 seconds] 12:47:11 Was that silver bonus damage? 12:47:18 !lg * SHoals -tv 12:47:19 412. m1nced, XL16 MfTm, T:32838 requested for FooTV. 12:47:21 75? thats a little insane 12:48:02 On the other hand, he did use an overlarge term :P 12:48:13 @??merfolk javelineer 12:48:14 merfolk javelineer (15m) | Speed: 10 (swim: 60%) | HD: 13 | Health: 68-89 | AC/EV: 0/14 | Damage: 16, 17 | Flags: amphibious | Res: 06magic(69) | Chunks: 07contaminated | XP: 1204. 12:48:19 greensnark: swamp is ahead of shoals now :P 12:48:28 syllogism: Yeah, I saw :( 12:48:32 It's a prey migration thing :P 12:49:18 75 isn't really too unreasonable considering snake has hasting greater nagas and hydras can easily do that as well 12:49:46 too bad you couldn't put in a quick change that looks like a nerf to shoals, but then add something not obvious that makes it just as hard :D 12:49:49 yes it is 12:50:13 you can fight greater nagas one-on-one 12:50:28 Why was the javelineer getting a silver bonus 12:50:31 ??silver 12:50:31 silver[1/1]: In 0.5, double damage vs shapechangers, undead and demons. In 0.6, +5% damage per mutation (up to *2), double vs shapechangers, corporeal undead, mutaters, ugly things, abominations, Tiamat, Killer Klowns, chaos spawns. No demons or ghostlies! 12:50:34 mutation 12:50:38 You know what 12:50:42 Silver is too bloody arbitrary 12:50:45 yes 12:51:07 oh he was using ice form 12:51:09 0.5 silver was easy to understand, 0.6 is essentially "Read this laundry list LOL" 12:51:11 the 0.5 method looks a lot simpler :P 12:51:25 silver affects things not in their natural shape 12:51:34 it could probably do 100+ then :P 12:51:36 and demons 12:51:37 (: 12:51:44 not sure why demons 12:51:51 oh, not demons 12:52:00 is it the same list Zin hates? 12:52:01 yeah, just mutated/shapechanged things 12:52:12 it's a subset i believe 12:52:31 killer klowns aren't in their natural state? 12:52:38 shape* 12:52:53 they don't have a natural state 12:52:59 Hehe 12:53:19 so transmuted players get double damage? 12:53:25 hmmm, i think it was trying to be things not in their natural state, and also naturally chaotic things 12:53:40 that second part could possibly be dropped 12:53:44 "naturally chaotic things" <-- laundry list :) 12:53:45 you should ask the ice man, he'd know 12:53:56 Ice man? 12:54:09 oh, you didn't see keskitalo's bailey entry? 12:54:18 No! 12:54:29 !lm keskitalo br.enter=bailey 12:54:29 3. [2010-08-05] Keskitalo the Summoner (L8 DSSu) entered a Bailey on turn 12711. (D:7) 12:54:34 !lm keskitalo br.enter=bailey -tv 12:54:34 3. Keskitalo, XL8 DSSu, T:12711 (milestone) requested for FooTV. 12:54:38 think that's it 12:55:40 !lm keskitalo br.enter=bailey -tv:cancel 12:55:40 3. Keskitalo, XL8 DSSu, T:12711 (milestone) cancel requested for FooTV. 12:55:47 !lm keskitalo br.enter=bailey -tv:<0:>$ 12:55:47 3. Keskitalo, XL8 DSSu, T:12711 (milestone) requested for FooTV. 12:58:16 -!- MarvinPA has quit [Ping timeout: 240 seconds] 13:02:50 "Ahahaha, is it actually possible to survive in Hell without cheating? It's just a level to trick people into wandering in and dying horribly, right? I found the entrance so I decided to copy the game folder and blatantly cheat (hex edited a million health) just to see what was down there. Holy shit. Even immortal I can't actually kill anything in melee without leaning on the key for about 150 turns to whittle its health down" 13:04:23 -!- MarvinPA has joined ##crawl-dev 13:13:02 even just being able to walk through the plants in lair is really strong 13:13:21 yes 13:13:27 even better in shoals 13:14:12 you should acquire fruit if you get the chance 13:15:35 !lm keskitalo br.enter=bailey -tv:cancel 13:15:36 3. Keskitalo, XL8 DSSu, T:12711 (milestone) cancel requested for FooTV. 13:49:02 syllogism: where was that quote from? 13:49:32 -!- Pseudonut has joined ##crawl-dev 13:52:27 greensnark: you don't have vacation in india? :) 13:52:56 I do, but I hush it up so I can make fun of other people on vacation :P 13:53:15 bhaak: You should totally do an Un tourney :) 13:53:35 greensnark: rossy is one of the unfoog guys who wanted to join before there was an unfoog clan and who didn't leave fast enough before clan unfoog was full :) 13:53:57 Oh, I thought rossy was a fellow Un dev 13:54:05 Which surprised me since I thought you were working solo 13:54:21 greensnark: great idea! how do I get Napkin to put unnethack on CDO? 13:54:31 bhaak: Like this 13:54:39 !tell Napkin Could you put UnNethack on CDO? :) 13:54:40 greensnark: OK, I'll let Napkin know. 13:55:12 !tell Napkin greensnark wants you to hold an UnNetHack tournament on CDO 13:55:12 bhaak: OK, I'll let Napkin know. 13:55:23 Hey, wait, you have to be the tournament organiser :P 13:56:11 .!tell Napkin greensnark offered to do everything: like awards, points, banners etc so don't worry about it! 13:56:53 :D 13:57:26 can I also get a tea 13:57:59 No 13:58:02 !coffee Adeon 13:58:02 * Henzell hands Adeon a pot of cappuccino, brewed by the Serpent of Hell. 13:58:04 Drink up 13:58:19 yuck, coffee 13:58:30 There used to be a second NH tourney in the first half of the year, right? 13:58:31 that's "thank you" 13:58:51 there were a couple set up in june by Eidolos but they weren't dev/null, so I hear 13:58:59 s/a couple/one/ 13:59:17 Are the June tourneys still on? 13:59:24 78291 got i believe 42 wins in that one 13:59:52 bhaak: You should do the Un tourney something like Feb or March :) 14:00:06 n7 is a sick bastard, pwning both games like that :p 14:00:32 greensnark: that won't work. if everything goes as planned I'll be on vacation in egypt at that time :) 14:00:41 the june ones are not on afaik 14:00:58 bhaak: and Egypt has too lousy connections, right? :p 14:01:06 Man, these Germans and Swiss are always on vacation 14:01:22 hey that's half a year into the future 14:01:35 there's another vacation in between now and then! 14:01:40 My mistake :P 14:02:08 bhaak: Anyway, pick your favourite month and it'll be game on :) 14:02:53 "10 people playing the game" != "game on" :) 14:03:08 No way 14:03:18 Once you announce tourney some #nethack types should show up 14:03:27 10 people still play nethack? 14:03:31 And you'll get players who try the game during the tourney and continue playing afterwards :) 14:04:13 doy: unnethack, and a few more than 10 play nethacj 14:04:17 *nethack 14:04:40 !gamesby * start>20080101 end<20080201 14:04:41 * (start>20080101 end<20080201) has played 7307 games, between 20080101 and 20080131, won 33 (0.5%), high score 3101700, total score 110840014, total turns 39295393, total time 4567:14:20. 14:04:49 !lg * start>20080101 end<20080201 x=cdist(name) 14:04:50 you're an optimist :) 14:04:50 7307 games for * (start>20080101 end<20080201): cdist(name)=193 14:05:11 cao did have a good number of players before the first tourney, that's there 14:05:22 But you have a lot of untapped players skulking around playing vanilla :P 14:05:40 You should wean them off vanilla with a tourney, save them brain damage 14:06:11 I'm glad you think of others' mental health when you suggest such things 14:06:16 !lg * end<20070101 x=cdist(name) 14:06:16 2793 games for * (end<20070101): cdist(name)=96 14:06:31 I'm glad you think unnethack heals brain damage :) 14:06:43 Well, I didn't say "heal" :) 14:15:39 -!- Pseudonut has quit [Ping timeout: 264 seconds] 14:17:16 greensnark! would it be possible to bring Sequell to our IRCnet channel #roguelike, now that the announcing functionality is split 14:17:30 -!- ogaz has joined ##crawl-dev 14:17:43 (although I have no working announcer bot, going to modify Gretell for our use soon) 14:18:18 joosa: Sure, if nobody throws eggs at me for adding the bot to the channel :) 14:18:27 Nobody will :P 14:18:30 !lg * rhf 14:18:30 6566. Kalma the Grasshopper (L1 NaWr), hit from afar by a kobold on D:1 on 2010-08-06, with 52 points after 152 turns and 0:01:20. 14:18:57 haha, he autoexplored and had no chance :) 14:19:12 Two exploding darts in the face 14:20:34 !lg rhf 14:20:34 No games for rhf. 14:20:40 !lg . rhf 14:20:40 323. joosa the Skirmisher (L4 DSCr), worshipper of Kikubaaqudgha, slain by an iguana on D:4 on 2010-08-02, with 370 points after 4612 turns and 0:25:59. 14:20:44 joosa: What happened to the bot you had announcing games on ##crawl? Can't you use that for IRCnet? 14:21:18 I upgraded my server and it broke the bot, can't be arsed to fix it :) 14:21:27 Ah 14:23:06 Some ruby inotify lib changes and stuff 14:30:43 -!- Zaba has quit [Ping timeout: 276 seconds] 14:36:32 -!- Zaba has joined ##crawl-dev 14:39:24 -!- Pseudonut has joined ##crawl-dev 14:39:34 -!- Xiberia has joined ##crawl-dev 14:40:48 -!- purge has quit [Ping timeout: 265 seconds] 15:06:32 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 15:17:46 Ghouls cannot use invocations or evoke items when starving (https://crawl.develz.org/mantis/view.php?id=2205) by MarvintheParanoidAndroid 15:31:06 magic resistance: actually important 15:31:23 did the enchantment skill not granting mr thing go into 0.7? 15:32:03 yes 15:32:17 that would be my issue 15:32:51 felt like my mr was lower than it should be, but wasn't sure why 15:35:12 merfolk just have terrible base mr 15:37:50 -!- GrimmSweeper is now known as GrimmKikubaaqudg 15:42:20 -!- Pseudonut is now known as Pseudonoodga 15:42:43 -!- Pseudonoodga is now known as Pseudoonudgha 15:43:16 -!- GrimmKikubaaqudg is now known as GrimmSweeper 15:55:42 -!- dpeg has joined ##crawl-dev 15:56:19 do swamp/snake/shoals all have an equal chance of being in the lair? 15:56:27 yes 15:56:36 i am terrified of literally anything that casts enchantments now 15:56:56 Mu_: i certainly am now! 15:57:20 what happened? :P 15:57:31 paralyzed by an ogre mage, down to 8hp 15:57:43 it's kind of funny to be agonizing over randarts because one has the MR property :P 15:57:47 ahh yeah 15:57:49 Mu_: yay! :) 15:57:51 yeah i've died twice to paralyse 15:57:52 I am super paranoid about ogre mages 15:58:01 especially now that they haste their buddies 15:58:04 MarvinPA is more paranoid :P 15:58:04 yeah 15:58:14 gotta <3 the OM 15:58:40 I almost bit it due to norris in my first tournament game 15:58:49 it's kinda nice that magic resistance is more important 15:58:50 he chain paralyzed me 15:59:01 finding a staff of enchantment in crypt was nice :P 15:59:55 halflings are overpowered btw :p 15:59:55 paralysis deaths are by far the most aggravating 16:00:03 that is true 16:00:30 yeah, sphinxes have claimed a lot of victims it seems 16:00:33 bhaak, use the same clear screen escape code as dcss, please? then there should be no problem :) 16:00:33 Napkin: You have 9 messages. Use !messages to read them. 16:00:44 there are a lot of ways to die to sphinxes that don't involve paralysis 16:00:55 I really think that you shouldn't be able to get paralyzed twice in a row without getting a chance to act 16:00:56 they're deadly in every conceivable way 16:01:47 stabwound: or at least diminishing effects 16:01:49 can you still get permanently locked in paralysis by two giant eyeballs? 16:01:54 probably, yes 16:02:18 yeah, i wouldn't have a problem with getting rid of chain paralysis 16:03:30 getting paralyzed just once is plenty dangerous enough 16:04:55 going to FR it 16:05:24 Napkin: on un.nethack.nu we added a workaround to dgl to look for \033[2J AND \033[H\033[J as you can't easily bring the curses version to output a specific clear screen code 16:07:39 I think crawl only uses [2J - not entirely sure though 16:07:50 talk to greensnark about that, he knows ;) 16:08:07 I thought you patched it to only use [2J :) 16:09:03 I thought we adjusted dgl, but can't find any evidence of it anymore: http://git.develz.org/?p=dgamelaunch.git;a=shortlog 16:09:05 bhaak: I don't get what's the point to look for screen clears, you often have long periods with no clears at all 16:10:10 -!- Xiberia has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 16:10:38 kilobyte: if you don't look for screen clears, the watching people would always get the WHOLE ttyrec replayed. so you only get the everything since the last level change 16:10:58 that's no longer happening on CDO 16:11:12 bhaak: It's easy to get curses to output a specific screen clear code, just write it to stdout yourself immediately after you tell curses to clear screen :P 16:11:41 clear()+refresh()+fprintf(stdout, "\033[2J")+fflush(stdout) :P 16:11:58 We do something similar for Crawl :) 16:12:08 greensnark: okay, then it was my aversion against horrible kludges :) 16:12:24 Curious aversion to have if you're a programmer :P 16:12:37 bhaak: just draw the current state of the screen, without writing anything that happened in the past 16:12:53 bhaak: since there is no bound on the amount of history 16:13:11 the screen's size is constant 16:13:14 uhm 16:13:25 greensnark: letting dgl look for 2 different clear codes that should work for 99% of the users is less horrible :-) http://bhaak.dyndns.org/nethack/dgamelaunch_clearscreen_and_cursesreplay.diff 16:13:25 !whereis greensnark 16:13:26 greensnark the Shatterer (L22 HuFi), a worshipper of Makhleb, quit on Vault:3 on 2010-07-24 after 89057 turns. 16:13:33 @whereis greensnark 16:13:34 greensnark the Grappler (L14 GhFE), a worshipper of Vehumet, saved on Shoals:3 on 2010-08-02 after 27525 turns. 16:13:44 greensnark: the clan demands progress! 16:13:51 bhaak: For Crawl we found curses sometimes didn't send any of the popular clear codes :P 16:14:20 kilobyte: I think you misunderstand the problem. how do you redraw just the screen, if all you have is the ttyrec? 16:14:21 kilobyte: "current state of the screen", riiiight 16:14:25 I don't remember which TERM it was, but it was easier to force the issue 16:14:56 I think kilobyte's termrec maintains screen state in a terminal emulator like ipbt does 16:15:19 but for that you have to parse the whole ttyrec first 16:15:20 He had a nice little libtty that I was considering hacking dgl into using for spectates 16:15:31 which would blow CDO to pieces? 16:15:54 dpeg: Tomorrow! 16:16:04 I knew dpeg would get out his slave-driving whip once he won :P 16:16:24 Last year he got a streak and the amount of slave driving he did was terrible :P 16:16:24 bhaak: but you have already shown the whole ttyrec to at least one player, the one who's actually playing 16:16:31 bhaak: ... you could keep an up-to-date term screen in the shared memory block, assuming the dgl uses the #-of-watchers feature... 16:17:06 paxed: hmm, let's feature request that to the dgamelaunch maintainer! 16:17:24 that's not really needed even, parsing a huge ttyrec can be done in a split second 16:18:39 it's only ipbt that takes several minutes to parse one... my libtty is C but not very optimized, that perl thingy is in a slow language, and both have no problems with biggest ttyrecs on CAO 16:18:41 kilobyte: the player isn't show the recorded ttyrec. (but you could implement an in-game ttyrec process instead of a separate process as it is now in dgl) 16:19:41 I looked at why ipbt is so tremendously slow... it makes a snapshot of the screen FOR EVERY SINGLE FRAME 16:20:02 that takes massive amounts of memory and CPU 16:20:07 is your libtty able to play a ttyrec backwards? 16:20:21 yeah 16:20:24 I think ipbt does it mainly for that 16:20:44 greensnark: I know that some mules in my clan need leadership! 16:21:35 kilobyte: where do I find this wonder-libtty? :) 16:22:52 it's not a wonder... while the library is rather solid, the user program is quite abysmal 16:23:08 Get rid of chain paralysis (https://crawl.develz.org/mantis/view.php?id=2206) by stabwound 16:23:08 http://angband.pl/termrec.html 16:23:26 i play nethack, do you think I can be shocked? 16:28:35 dpeg: All this pressure will make me splat :P 16:29:39 greensnark: if dpeg is too harsh to you, you can join my clan. I treat my servants with respect! 16:29:51 :) 16:29:58 -!- ixtli has quit [Ping timeout: 265 seconds] 16:30:50 -!- ixtli has joined ##crawl-dev 16:31:48 greensnark: you should look at the hundred turns before I pick up the orb. I am certainly in position to instruct drills :) 16:32:09 bhaak: off with your head, headhunter!!!1! :P 16:33:52 Hey, jpeg added a comment about the amulet of life. 16:34:12 Amulet of life? 16:34:31 Can we add the Amulet of Yendor 16:36:57 I thought about changing the appearance of the AoY to orb of zot, bizarro orgasmotron, eye of larn etc. when hallucinating 16:39:08 don't forget that diathronitis thingy from that silly loot/sell/loot/sell/loot/sell roguelike jpeg does 16:39:50 greensnark: should be an unrand 16:41:53 conjurators would hate it with passion 16:41:56 greensnark: rNeg + rRot 16:43:15 Pan has no ?/ branch description and no go-to shortcut letter (https://crawl.develz.org/mantis/view.php?id=2207) by BirdoPrey 16:44:27 -!- Moriasc has quit [Ping timeout: 260 seconds] 16:45:00 kilobyte: the eye of larn should be that. diathronitis is the disease IIRC 16:49:01 -!- Chapayev has joined ##crawl-dev 16:49:02 the thingy you need to bring to the surface is a potion of cure diathronitis 16:53:12 yes, Larn has a background story 16:53:26 there's something recent on crawl-dev about adding a new monster or a new spell, which (unless you want to do something unusual) is pretty straightforward 16:53:41 but i learned from experience that adding a new spell school is more complicated :P 16:53:49 is there a recommended way to do this? 16:53:55 Chapayev: may I ask what you added? 16:54:40 dpeg: reorganizing the spell schools, for a variant i'm playing with locally (who knows if it will ever be finished, though) 16:54:49 wow, keep it up! 16:55:02 dpeg: added annihilations and demonology as spell schools 16:56:43 doing it turned out to be a hassle, though, it turns out you have to make a number of changes to several files to add a new spell school--just wondering if there's an officially endorsed way to add new spell schools 16:56:47 -!- pointless_ has joined ##crawl-dev 16:57:19 Chapayev: no spell schools added since I am around. We removed one, though. 16:57:33 dpeg: i remember the one getting removed :) 16:57:39 i think removing divinations turned out fine, by the way! 16:57:51 also i can't wait for the scroll of selective amnesia, by the way 16:57:53 I still wonder why there's no public outcry. 16:58:10 Remove pizza ==> turmoil and civil disorder 16:58:20 Remove Divinations ==> nothing happens 16:58:29 wow, i forgot that crawl used to have pizza! 16:58:37 did that disappear between 0.4.x and 0.5? 16:58:37 -!- pointless_ has quit [Client Quit] 16:58:38 Chapayev: still has, unfortunately 16:58:43 ^ civil unrest 16:58:43 oh :P 16:59:20 -!- pointless_ has joined ##crawl-dev 16:59:39 dpeg: i think it's a good sign that people love flavor more than they love useful but flavorless tools :) 17:00:00 yes, the good thing is that the important removal was accepted 17:00:33 back when we removed Hill Dwarf ==> death threats and sit-ins 17:00:56 dpeg: i am replacing mountain dwarf with hill dwarf in this variant :) 17:01:01 "BBBut HD is so unlike MD: look, it is 5 worse in axes!!!" 17:01:04 also replacing deep elf with grey elf 17:01:18 Chapayev: we kept MD instead of HD because there is _Hill_ Orc 17:01:41 dpeg: yeah i think keeping MD instead of HD was the right choice for crawl 17:01:50 dpeg: but for this variant i want to change things up :) 17:02:08 do you have Mountain Orcs then? 17:02:14 kilobyte: that's an extremely good idea 17:02:21 -!- Moriasc has joined ##crawl-dev 17:02:27 or deep orcs 17:02:50 cannot have too much deep foo 17:04:02 * kilobyte wants a deep friend halfling to feed to deep maggots. 17:04:10 .... fried 17:04:16 dammit 17:04:57 so, what about Ha: should we axe them, remove or just delete? 17:05:21 annihilate, eradicate, terminate! 17:05:34 wow, Ha is on the chopping block too, now? after Gn was taken out so recently? 17:05:43 What is Gn? 17:05:46 gnome 17:05:46 Gn was taken out like 2 or 3 years ago now 17:05:49 Anyone seens a Gn? 17:06:06 wow, it's been that long? it still feels recent to me :P 17:06:34 Chapayev: Ain't no release without axing something where it hurts. We did remove Div, but it did not hurt anyone, as we just discussed :) 17:06:37 is crawl cutting down to 13 races and 3 jobs? 17:06:48 actually, Mar 04 2009 17:07:45 wtf, don't remove halfing 17:08:43 casmith789: long term goal is 27 species, 27 backgrounds, 27 gods, of course. 17:08:58 aren't you going the wrong way then? 17:09:02 by cutting down 17:09:24 or have I got how many races there are wrong? 17:09:26 casmith789: 27 well differentiated species 17:09:52 ha are my favourite race but i only play easy combos so it should say something :P 17:09:53 casmith789: it's no good to have 27 species if there are five types of elves which overlap to a large extent. 17:09:54 casmith789: a lot of races have to be cut to fit all 24 races of elf 17:09:58 halfling are well differentiated 17:10:15 there are 5 types of elf? 17:10:20 there used to be! 17:10:31 high, grey, deep, sludge, ? 17:10:34 el 17:10:36 oh 17:10:49 The Gn -> DD move extended Ha's life light. Although making dwarves small will decrease it again. 17:11:04 MD and Ha are very, very different 17:11:27 because MD don't have hairy feet? 17:11:32 <3 17:11:48 because MD use armour, and Ha use dodging? 17:11:59 but armour is on the way out 17:12:07 what? 17:12:25 how is that even possible? 17:12:36 ha uses dodging, shields and hp and is invincible 17:13:47 also, does making dwarves small mean that MD can't wield battleaxes? 17:14:07 yes 17:14:07 if so, I think that flavour is wrong 17:14:24 poor MD 17:14:35 and the armour nerf was all MD needed to become balanced, so I'm not sure why they need another nerf 17:14:44 so they'll have awful MR, no good weapons, armour will still suck :P 17:14:53 they hit them awfully hard :p 17:15:15 remove md instead of ha then 17:15:18 ogaz: no, they are supposed to be unable to wield larger polearms, but battleaxes are the most typical dwarven stuff 17:16:02 kilobyte: but battleaxes are two-handed, and small races can't wield two-handed weapons. Would that be an MD special or something then? 17:16:27 should make battleaxes doublehanded like lajatangs :P 17:16:53 I thought the whole point of dwarves in fiction was their big axes 17:17:30 I'm surprised they're being made small, after all they're about human sized 17:18:57 If this goes through, I will get Bay12 17:19:03 to invade D:< 17:19:20 It's borderline, really; they're generally about halfway between human-sized and halfling size 17:20:33 they are of the same heigh as halflings, just of a stronger build 17:21:53 Gimli is, like, 5 feet tall 17:23:17 Moriasc: uhm, where? 17:23:42 Moriasc: do you mean abysmal movies of a dork who didn't read the books even once? 17:24:08 -!- Barak has joined ##crawl-dev 17:24:24 halflings are about 3 feet tall, dwarves about 4 and a half 17:24:56 so yeah, they're in the middle 17:25:11 Small dwarves will be more interesting. 17:25:24 And by was joking, of course. 17:25:27 how? 17:25:32 Good, as usual. 17:25:45 Now none of that's true, kilobyte. And they're good, by Hollywood standards. 17:26:16 We're not bound to the movies, to Tolkien or to D&D. 17:26:17 small doesn't make it more interesting, MD will be just nerfed further 17:26:34 *be 17:26:43 Nerfkele! 17:27:08 i suppose they could just turn into EV fighters with bad MR and casting apts :P 17:27:17 MarvinPA: FE and EE!!! 17:27:26 heh, true 17:27:30 I can see why you want to remove Ha if you're making MD small, but seriously you should just remove MD if they'll be like that 17:27:47 unless you want a second challenge race 17:27:50 dwarven armours would be one size smaller 17:28:02 casmith789: players have complained about lack of challenge species (no joke) 17:28:11 I can see why 17:28:14 heh 17:28:17 is interesting 17:28:30 turning the previously most overpowered species into a challenge species would be a good trick :P 17:28:56 MarvinPA: I won the challenge today! 17:28:58 !won . t 17:28:59 dpeg (t) has won once in 15 games (6.67%): 1xMDFi 17:29:01 i saw, yeah :) 17:29:03 well done :) 17:29:12 * dpeg wipes sweat. 17:29:19 !lg won dpeg x=god 17:29:19 Malformed argument: dpeg 17:29:24 the challenge is GhFE, by the way dpeg :) 17:29:26 !lg dpeg won x=god 17:29:26 12. [god=Yredelemnul] dpeg the Axe Maniac (L25 MDFi), worshipper of Yredelemnul, escaped with the Orb and 4 runes on 2010-08-06, with 1625528 points after 123030 turns and 10:01:33. 17:29:28 That's nothing more than a massive, neckbeardy, "Be careful what you wish for, my little PCs" 17:29:30 oh cool 17:29:32 casmith789: blammo! :P 17:29:36 Awesome, btw, do you get a banner for that? 17:30:52 (Needs to be one like "complete the game with a heavy armour wearer") 17:31:13 you can't really measure that, or people will stick GDA on on the d:1 < 17:31:14 I was even using CPM, but had to go with a plate of rF unfortunately 17:31:17 i don't think heavy armour's actually that bad at the moment 17:31:41 MarvinPA: no, I was testing. The AC route is okay, my damage output was a bit underwhelming in Zot. 17:32:01 of course, EV is overpowered, but that's another story 17:32:06 and now think what it would be like with no 2-handed weapon! 17:32:19 casmith789: I used a broadaxe =) 17:32:23 yeah, i got a DSBe to zot:5 a while back and he was doing fine up until then 17:32:26 with no shield then :D 17:32:31 -!- Cryp71c has joined ##crawl-dev 17:33:08 he couldn't handle the ancient liches or orbs of fire though 17:33:19 exactly 17:33:32 there you go, MD aren't overpowered 17:33:36 would probably have been okay with Okawaru, but only wimps take that god 17:33:45 well, generally with my EV chars I don't handle the orbs of fires or ancient liches anymore 17:33:46 and you're lacking so many options with no spells, dispel undead is a lifesaver 17:33:58 and things like scrolls of silence are super rare 17:34:11 I believe the central orb chamber should get the noteleinto flag 17:34:35 you could still teleport near and apport 17:34:47 heh, my last win landed 2 squares above the orb on his first teleport attempt, yeah 17:35:04 so, the orb chamber and both ovaries 17:35:13 casmith789: imo, that's okay; multiple ways to do zot:5 seems fine to me 17:35:23 kilobyte: no, chamber itself is enough for a start 17:35:27 (and this is speaking as someone who hates random tele and never uses it) 17:35:31 yeah, but I doubt the devs like me skipping the whole of zot :) 17:35:52 magic map, stairs, magic map, stairs... zot 5... tele, apport, tele, run 17:37:12 casmith789: it is not so hard to make sure (or at least probable) that you will have to fight a little bit on Zot:1-4. 17:37:34 well, I normally fight about one drac pack, a couple of storm dragons 17:37:46 isn't too bad for the whole of zot though 17:39:57 My way out was very, very cheesy, too. 17:40:01 -!- Pseudoonudgha is now known as Pseudonut 17:45:16 -!- Barak has quit [Quit: Leaving] 17:50:51 you could also put the orb in a little glass box with a door 17:51:24 it would make it impossible to apport which would make random teleporting a lot less effective 17:52:19 Actually you could have stopped your explanations at "glass" 17:52:38 glass owns. make all of zot glass. 17:53:04 i kind of like watching speedrunners do the teleport and pray stuff with vastly underleveled characters though tbh it would be kind of a shame to lose it :P 17:54:32 I am a bit worried that teleporting is now popular than doing Zot:5 in the proper way, and perhaps it is also better to do it like that? 17:54:54 well probably for all chars except maybe a DEIE or the like 17:54:58 The orb is just a glass ball. If you drop it, it shatters. No orb, and seven games of bad luck. 17:55:13 but what if you drop it into lava 17:55:23 i think i've only done the tele stuff twice 17:55:29 The teleport grab is the most efficient way of getting the orb, yes 17:55:33 i don't mind the zot fight 17:55:42 I've only tried the teleport method twice. The first time, it was easy(because I was really stealthy). The second time it didn't work and I slowly ground my way in instead 17:55:42 Takes several times longer if you fight your way to the orb 17:56:10 another option: give orb guardians two new spells: dispel magic and stasis :P 17:56:34 i usually try and fight my way through unless i'm something really fragile 17:56:43 there is a long wiki page about the orb, also has something to say about the guardians 17:56:52 fighting through zot:5 is one of the funnest parts of the game to me. everyone seems to tell new players "just apport it noob" and it's a shame 17:57:02 you should be indirectly punished for grabbing the orb with the guardians still alive 17:57:29 why? even doing it the normal way, you don't kill more than about half of them 17:58:38 indirect drawback to apporting, plus story/flavour 17:58:45 they're _orb_ _guardians_ 17:58:55 if the orb is stolen, they should do something about it, no? 17:59:02 berserk :P 17:59:06 -!- GrimmSweeper has quit [Quit: DISAPPEAR.] 17:59:23 st_: +1 17:59:58 one idea: the remaining orb guardians await you on D:1 18:00:10 seems a bit arbitrary 18:00:41 i do think the orb run could be a bit more interesting, but less random 18:01:04 right now sometimes it's completely unremarkable and you get absolutely nothing threatening at all 18:01:07 see wiki 18:01:13 and sometimes you get like 3 firestorming panlords :P 18:01:17 MarvinPA: well, players did on the way 18:01:18 I liked the idea of the levels being more and more messed up as you ascend 18:01:20 yeah, there's some nice stuff there 18:01:49 syllogism: don't think it's arbitrary: they fucked up on their job, but they know where they'll find you 18:02:13 greensnark: orb run pan lords shouldn't ever be <10 speed 18:02:24 what were you thinking :P 18:04:06 they get a speed bonus of 27-dungeon level 18:06:55 -!- Cryp71c has quit [Ping timeout: 248 seconds] 18:07:10 -!- elliptic has joined ##crawl-dev 18:13:52 dpeg: but how do they beat you to the top 18:14:01 does the dungeon have an elevator or something? 18:14:51 hello 18:15:08 ogaz: yes 18:15:11 due: Hi! 18:16:03 FR: elevator 18:16:03 Hi! 18:16:12 elliptic: it's called portal 18:16:12 (I missed the context for the elevator) 18:17:03 orb guardians you haven't killed waiting for you on d:1 18:17:34 unfortunately they still wouldn't beat a controlled teleport onto the upstair :p 18:17:49 Mu_: they wait _on_ the stairs 18:18:03 oh :P 18:18:08 also, I believe that the orb should prevent (or hamper) with cTele 18:18:54 maybe only hamper, and with each level you go up, it hampers cTele more? 18:19:03 for example 18:19:10 --> wiki page :) 18:20:09 The orb should blink. 18:20:16 And honestly? 18:20:19 You shouldn't be able to apport it. 18:20:43 just make the orb heavier :P 18:20:49 or make apportation range depend on spell power 18:20:58 a blinking orb sounds really, really annoying 18:20:59 rwbarton: It already is, after a fashion. 18:21:19 oh, is the distance combined with the weight or something? 18:21:36 and I still like random tele=>apport being an option, even if it's one that I almost never use 18:21:51 ogaz: It's such a hideously dangerous option, too. 18:21:59 heavier orb, and with insufficient power you only apport it a few spaces 18:22:14 ogaz: oh sure 18:22:14 due: exactly 18:22:14 * rwbarton looks at the apportation code 18:23:11 random tele -> apport is ridiculously easy 18:23:55 elliptic: we are discussing ways how to make it harder without killing it off 18:24:13 yeah 18:24:31 0.6 was already a big nerf to it but it is still easy 18:24:47 In what way did it get nerfed in 0.6? 18:24:54 !lg . won x=cv 18:24:55 tele takes a ton longer 18:24:56 5. [cv=0.5] bookofjude the Grand Master (L27 MiMo), worshipper of Okawaru, escaped with the Orb and 3 runes on 2009-10-07, with 1262019 points after 153867 turns and 12:28:07. 18:24:58 also resistance nerf 18:25:00 Ah. 18:25:07 I haven't won since 0.5. 18:25:30 tele takes something like five times as long now as it used to with weapon swap 18:25:41 (when hasted) 18:25:47 how long does weapon swap action take? 18:25:58 4 iirc? 18:26:09 I think it's 5 18:26:35 okay, 4 times as long then I guess 18:26:39 is there a way in wizmode/debug mode to see the exact passage of time? 18:27:03 you can put an mprf on you.time_taken, not sure if there is debug output on it 18:27:31 one possibility is to always generate a moth of wrath sitting on the orb 18:27:40 Why? 18:27:49 that's just naaasty. 18:27:58 an oklob :P 18:27:59 this talk sounds like it's becoming more like the unnethack ascension run; restrict teleport, blinking win item 18:28:36 the blinking orb just sounds like busywork 18:28:42 ogaz: yes 18:28:48 well in unnethack it just blinks if you drop it 18:29:05 there are two separate issues: make teleapport strategy weaker, make orb run more interesting 18:29:14 but the orb making noises, glow, mutating and letting of clouds is not 18:29:15 *telapport 18:29:23 elliptic: indeed 18:29:32 they don't necessarily seem connected unless you make the orb forbid teleport altogether or something 18:29:49 which would be too mean imo 18:29:58 you could drop it first 18:30:03 I guess making cTele not work while carrying the orb would help 18:30:07 and come back later 18:30:28 syllogism: well, it would make ninjaing the orb impossible 18:30:35 why does the orb run have to be interesting? 18:30:56 is the game not reach the orb of zot and escape zot 5, effectively 18:31:06 casmith789: but it could be better 18:31:20 If it was only that, why not stop the moment you pick up the orb? 18:31:20 nethack style planes when you reach d:1 =) 18:31:29 I think the orb run shouldn't be annoying like in nethack 18:31:39 yeah, no mysterious forces please 18:31:44 but it also could be a bit more interesting 18:32:02 I found it very scary on my first win :) 18:32:13 casmith789: look at the wiki page yourself 18:32:14 I sort of like the idea of making d:1 harder in some way 18:32:20 and leaving the intermediate run the same 18:32:48 Replace D:1 with a corrupted, Abyss-esque level? 18:32:54 Full of nasty vaults? 18:33:01 d:1 converts to a sprint map, where you have to reach where the orb would be 18:33:02 it might make the entry vault layout too large a factor though, unless you replaced d:1 altogether 18:33:19 Replace D:1 entirely! 18:33:48 that would be really harsh for stashers on d:1 :) 18:33:58 12000 games, 600 players, 75 wins so far 18:34:37 dpeg: any idea how that compares with this point last year? 18:34:52 about 150% growth, I'd say 18:36:20 I never know what people mean when they say 150% growth, but I assume you mean 50% more than last year? 18:36:31 indeed :) 18:43:04 -!- Zv_oDD has joined ##crawl-dev 18:48:09 a lot more 3 rune wins rather than 4 rune wins now 18:48:28 it's because slime is annoying 18:48:42 i still am yet to brave the new slime :3 18:48:52 it's because slime is infuriating 18:48:55 well it's not hard, you just have to dig a lot 18:49:18 pointless_: I liked it 18:49:25 no digging 18:49:29 I myself do not like it. 18:49:33 Seriously 18:49:34 are you always clearing it? 18:49:44 pointless_: the layout should be adapted to the walls effect a bit 18:49:47 not completely 18:49:52 it really depends a lot on how it generates 18:49:55 but I don't see the huge problem 18:50:07 i've done if a few times and sometimes i can just dive and it's alright with just a couple of digging charges 18:50:28 and sometimes it takes forever to find all the staircases without getting all your equipment to like -3 :( 18:50:33 I find it very annoying, this is the huge problem to me. Maybe this can be addressed by changing layout generation 18:50:34 it wouldn't be nearly as bad without the corrosion 18:50:41 dpeg: at the very least, slimy walls shouldn't corrode armour 18:50:41 *level generation 18:52:29 elliptic: yes, I agree that the corrosion may be too much 18:52:42 we'll just wait and rethink this specific bit before 0.8 18:53:19 the only times I have done slime since the change have been with chars who already have 13 or 14 runes 18:53:25 and it was still really annoying 18:53:38 corosion = annoying 18:53:59 better adjectives (https://crawl.develz.org/mantis/view.php?id=2208) by TGW 18:53:59 corrosion that you can avoid only by dig spam = annoying 18:54:13 corrosion from acid blobs isn't annoying to me 18:54:31 even if the corrosion is infrequent and a minor effect, it is still optimal to dig everything out tediously 18:54:37 I don't think slime walls work particularly well as an environmental effect (for comparison I think hell effects work well). You can turn the damage off whenever you want by stepping away from the walls, the damage doesn't add a sense of tension it's just something to avoid 18:57:30 slime is annoying, because it's unconnected and you take wall damage 18:57:38 as well as corrosion 18:58:26 any branch that requires digging/tele shouldn't really punish both, it's a bit mean 18:59:01 Make monster enchantments (especially paralysis) not instakill (https://crawl.develz.org/mantis/view.php?id=2209) by casmith789 18:59:13 !lm * t type=rune s=noun 18:59:13 708 milestones for * (t type=rune): 110x serpentine, 106x decaying, 92x silver, 91x barnacled, 41x slimy, 41x abyssal, 26x demonic, 26x golden, 23x bone, 23x iron, 23x magical, 22x dark, 22x glowing, 22x fiery, 21x icy, 19x obsidian 18:59:19 that has been FRed like a dozen times 18:59:46 The main reason acidic walls were added is to prevent tunneling the RJ 18:59:59 dpeg: stone walls 19:00:06 casmith789: banish isn't an instakill 19:00:20 yeah, true that 19:00:26 it can cause the death of a character, but it is fair enough 19:00:29 also it seems to me there's one "instakill" enchantment 19:00:40 well, paralysis 19:00:41 yeah, paralyze is the only problem I see 19:01:09 and it's usually not instakill 19:02:04 not that I would be particularily sad to see it go since it's a pretty rare way to do die anyway 19:02:22 dpeg: actually I kind of like this FR: https://crawl.develz.org/mantis/view.php?id=2181 failing that, making level generation on slime 1-5 more open could address my issues 19:02:23 replace it with, for instance, a harder to resist petrify 19:03:05 paralysis is like giving bolt of fire a chance to do 300 damage occasionally 19:03:18 no 19:03:21 usually it doesn't kill you, but sometimes it does 19:03:29 maybe 150 19:03:31 pointless_: what is the FR? 19:03:35 I've never seen anyone go from 300 to 0 19:03:49 orb of fire is speed 20 and has a 3d44 fireball 19:03:49 dpeg: royal jelly makes walls around it corrosive 19:03:54 of course, most people have resistances 19:03:57 but you could also have a ring of mr 19:03:58 watch any zig run that died to a giant eyeball 19:04:08 anything is fair game in zig 19:04:11 ring of mr doesn't halve paralysis time though 19:04:24 it just takes the chance from 50% to 80% or whatever 19:04:31 or 100% 19:04:36 i went from 250hp to 0 :/ 19:04:36 tomb:1 is sort of a special case but people have certainly died there with tons of HP without getting a turn 19:04:41 yeah, but 100% is pretty impossible 19:04:48 oh no, wrong log 19:04:48 it's not 19:04:51 in some games 19:05:03 and there's no excuse in tomb 19:05:08 180, but yeah 19:05:10 you know they are there 19:05:11 pointless_: I like the idea (and also the actual play) of distinct slimy walls. For example, you'll prefer the open over the corners in Slime. This is good. I believe that modifying the Slime layout slightly will suffice (could run one cleaning pass after current generation, for example) 19:05:18 wear whatever junk artifact with +mr 19:05:31 syllogism: people shouldn't die unavoidably in tomb because they were unspoiled, but that's another issue 19:05:45 it's not unavoidably; just likely 19:05:46 you need ~200 mr to resist ancient liches 100% of the time 19:05:55 you can say the same about a lot of things 19:06:06 half orcs get 54 at xl27 19:06:17 hill orcs ? 19:06:18 half orcs don't exist 19:06:27 assuming they don't find the amulet of the four winds, they then need 5 mr boosts 19:06:28 sadly.... 19:06:31 and yes, hill orcs 19:07:28 What is the message for non-cTele levels? 19:07:50 something about distorting translocations 19:07:59 You feel a force warping space or something 19:07:59 something like "You feel a powerful force warping space" 19:08:23 thanks 19:08:26 you only need 170ish to get 100% protection from ancient liches 19:08:36 okay, you need 4 mr items 19:09:05 randart MR is randomized 19:09:06 this is not feasible in all games, far from it 19:09:20 HO and MD MR should be buffed to normal levels, btw; neither of them is overpowered anymore 19:09:28 it doesn't matter if you can't get 100% 19:09:32 ogaz: +1 19:09:50 it does, because then you hit the 5% or whatever and get instakilled, and get really annoyed 19:09:52 syllogism: well, you can get 100% protection from being instakilled by orb of fire 19:09:58 solution: don't wear rF- 19:10:02 it's not 5% to get instakilled 19:10:08 elliptic: speed 20 19:10:09 it is, though 19:10:16 This game is not about achieving 100% winrates, folks. 19:10:17 okay, wear rF+ 19:10:24 melee characters can't afford to wield a staff of ench to get some MR, either 19:10:31 dpeg: is the game about annoying instakills, though? 19:10:37 elliptic: ancient lich is speed 12 and has an unnresistable spell that does 3d48 19:10:44 dpeg: but annoying instakills that take you out of the blue :( 19:11:04 paralysis; summon 1s; fire attacks while 1s pound on you = instakill 19:11:04 I'd rather be crystal speared by ancient lich than paralyzed by it 19:11:11 plus you can't always be at full health when you encounter them 19:11:13 -> instakill 19:11:34 some builds have <130 health 19:11:56 paralysis may be a bigger issue, but it's not unique 19:12:05 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:12:19 if you build yourself a glass cannon, then it gets oneshotted, you can't complain too loudly 19:12:19 okay 19:12:25 LCS has a very short range and misses a lot though, so that makes the situation much more controllable 19:12:50 if you dont wear that ring of mr and then get paralysed, you can't complain too loudly 19:12:55 yup 19:13:01 *three rings 19:13:03 the ring of mr wouldn't help usually though 19:13:04 but what if you do 19:13:08 yes it would 19:13:09 a single ring doesn't do that much 19:13:10 paralysis has the potential for instakills, but do you really want the angband check list? 19:13:12 yes it does 19:13:16 +40 mr is huge 19:13:22 dpeg: no, which is why I don't like paralysis 19:13:30 having 170 MR sounds like an angband checklist 19:13:40 elliptic: that's only against ancient liches 19:13:44 sphinxes are hd 16 19:13:57 sphinxes are not really the issue, you can always not go to tom 19:13:59 *tomb 19:14:17 few ancient liches have the spell and even fewer succesfully use it 19:14:35 Ineed, I don't remember ever being paralyzed by one 19:14:37 indeed 19:14:46 I don't play all that much though 19:14:51 there are lots of paralyzers earlier in the game 19:14:57 I'm sure that's consoling to people who have been instakilled by paralysis twice in the past month 19:15:03 by ancient liches 19:15:10 and earlier in the game you usually don't have much MR 19:15:16 you may not have found any 19:15:19 rwbarton: sorry if I'm not impressed by that sample size 19:15:23 MR is often a bigger issue early, yes 19:15:24 feel free to do something about rupert 19:15:31 anyways this is not really about frequency 19:15:46 give him slow instead 19:15:56 @?? grinder 19:15:57 Grinder (025) | Speed: 10 | HD: 6 | Health: 40 | AC/EV: 3/11 | Damage: 11 | Flags: 05demonic, evil, see invisible, !sil | Res: 06magic(24), 02cold++, 03poison | XP: 281 | Sp: pain (d10), paralyse, blink, brain feed. 19:16:03 hd 6 though, let's see 19:16:07 lair rupert, orc sorcerers, crazy yiuf... all are dangerous primarily because they can instakill you out of the blue with paralysis 19:16:16 crazy yiuf? seriously? 19:16:34 many crazy yiuf deaths are because he paralyzes people 19:16:35 crazy yiuf can oneshot you in about 5 different ways :P 19:16:35 crazy yiuf can also one-shot lots of characters with a branded attack anyways 19:16:41 I refuse to enter melee with him 19:16:44 not to mention uniques often carry wands 19:16:45 lol early electrocution 19:16:47 with any number of HP 19:16:49 you've to go hug him on purpose 19:16:54 yeah 19:16:59 people are just greedy and want his staff 19:17:00 the main issue is lair rupert, really 19:17:14 crazy yiuf is fine, he's early, people learn their lesson, he's easily avoided in his house 19:17:27 I've died unavoidably to orc sorcerer paralysis 19:18:18 i've died unavoidably walking around a corner into an ogre 19:18:30 a lot of things have to go wrong for an orc sorcerer to instakill you with paralysis 19:18:36 dying unavoidably to not having enough HP is fine 19:19:03 dying unavoidably to not having huge MR just seems aggravating to most people 19:19:08 Hill Orcs and Mountain Dwarves should have their racial MR buffed to normal levels (https://crawl.develz.org/mantis/view.php?id=2210) by ogaz 19:19:17 you can also have resistances against their other spells 19:19:32 syllogism: paralysis, summon demons, paralysis, ... 19:19:41 removing chain paralysis would help 19:19:42 they can't chain paralysis as far as I can tell 19:19:48 they can! 19:19:52 and they do 19:20:08 one paralyse is enough anyway 19:22:52 they can but it's extremly unlikely 19:26:41 -!- ogaz_ has joined ##crawl-dev 19:26:56 -!- ogaz has quit [Disconnected by services] 19:26:58 -!- ogaz_ is now known as ogaz 19:27:01 there is no way you can remove all instadeaths from this game 19:27:07 there are too many, and the chances are very small 19:27:39 rupert shouldn't paralyse though 19:27:55 why not remove infuriating instadeaths? 19:27:58 he would be fine with, say, slow + berserk 19:28:34 dpeg: too many? I can't think of many at all compared with other roguelikes 19:28:50 casmith789: in one game, I was happily cruising along when something (a naga?) opened a door -- behind this door, there was doy's ghost who killed me in one go 19:28:56 probably referring to early game instadeaths 19:29:03 gkills are annoying 19:29:16 but at least you can blame it on the other person not the devteam :) 19:29:22 early game instadeaths are plentiful, yeah 19:29:30 this was not early =) 19:29:31 because people might not have any HP 19:29:33 you can blame paralyse on linley :P 19:29:36 early game are less infuriating, because you can just restart 19:29:51 dpeg: well, how did the ghost kill you then? 19:29:56 and you haven't lost 7h of your life 19:30:16 I was a spriggan 19:30:29 ah, yes, no HP :) 19:30:31 just a load of damage? 19:31:18 yes 19:31:37 the same as running around a corner, into an ogre, just more stylish 19:31:48 I come from angband, where almost every attack is potentially an instakill unless you have the appropriate resist... crawl is far better in this regard even if such things still can happen :) 19:32:58 elliptic: no NH background? I am amazed about how sane you seem to act =) 19:33:06 an ancient lich once did 191, I think, damage to me immediately after I entered its LOS 19:33:23 oh, I have some NH background too :) 19:33:26 there is also the bit of an orc priest smiting three times in a row 19:33:33 also adom 19:33:41 but more of angband than either of those 19:33:41 it's a roguelike, driven by randomness, and we know the law of large numbers 19:34:16 -!- ixtli has quit [Read error: No route to host] 19:34:19 -!- ixtli has joined ##crawl-dev 19:34:25 -!- syllogism has quit [] 19:34:27 you can almost always escape from an orc priest if you have a scroll of blinking 19:36:48 which is often not the case 19:36:51 anyway, sleep 19:36:54 -!- dpeg has quit [Quit: zzz] 19:37:12 well, early deaths due to a lack of necessary consumables are less annoying 19:37:20 I'm not sure I've ever had an unavoidable death to an orc priest anyway 19:37:25 you can usually just run 19:40:54 elliptic: running into an orc priest at the end of a long corridor 19:41:23 certainly possible, just unlikely, and you also usually have consumables to help 19:41:56 besides this is an anticipated danger with going down long corridors 19:42:38 -!- purge has joined ##crawl-dev 19:52:39 -!- Pseudonut has quit [Ping timeout: 240 seconds] 19:52:41 what are the practical gameplay effects of a spell having more spell schools versus having fewer spell schools? 19:53:57 a spell with more spell schools is harder to train for 19:56:09 elliptic: is that true? your skills in the relevant spell schools are averaged, for calculating spell power and success rate 19:56:34 yes, so it is harder to train for 19:56:37 and, assuming all aptitudes are equal, it takes less XP to get two skills both to level 4 than to get a single skill to level 8 19:56:50 average 19:56:51 not sum 19:57:00 ah, thanks :P 19:57:02 stupid mistake 19:57:23 elliptic: by the way, are you gravitating toward a particular area of study yet? 19:57:46 algebraic geometry 19:57:54 elliptic: what kind? 19:58:24 to dpeg and others, it's only algebraic geometry if you do it over Spec C :P 19:58:25 not really sure yet, but the more enumerative sort 19:58:42 but i work over Spf of p-adic number rings a lot 19:59:02 my stuff is mainly over Spec C :) 19:59:26 elliptic: then you'll have better conversations with dpeg than with me, probably :) 19:59:38 p-adic stuff is nice though, I just don't know much about it 19:59:39 math-heads! quick, hide. 19:59:49 his name is elliptic 19:59:56 that should say something 20:00:51 elliptic: you know the period map on the moduli space of elliptic curves, from nick katz's thesis (they still talk about that stuff at princeton, right?)? 20:01:01 elliptic: there's a p-adic (actually "crystalline") version of that 20:01:29 elliptic: which turns out to encode something that you have to understand, to compute homotopy groups of spheres :O 20:01:50 elliptic: that's part of how i got into p-adic algebraic geometry, despite basically only ever wanting to compute homotopy groups of spheres :) 20:01:55 that sounds rather cool... I'm only familiar with the classical period map 20:02:14 -!- Pseudoonudgha has joined ##crawl-dev 20:03:19 elliptic: there's a crystalline/p-adic period map defined on the deformation space of any p-divisible group (or p-divisible group with level structure, with polarization, with extra endomorphisms, etc., it works in huge generality) 20:04:02 * rwbarton goes to look up Chapayev's real name 20:04:10 Mike Hopkins is my advisor 20:04:13 elliptic: and it turns out that the deformation space E of a particular p-divisible group has the property that the global sections on E is the homotopy groups of a certain very important ring spectrum, from stable homotopy theory 20:04:50 surprise mathematics 20:04:50 elly: You have 1 message. Use !messages to read it. 20:04:58 rwbarton: you're reid barton? we have met in real life :P 20:04:58 !messages 20:04:59 (1/1) mikee_ said (1d 19h 33m 52s ago): hi, i was wondering if you could give me posting access in ##crawl. i've heard you are the person to speak to... 20:05:05 I was starting to wonder that :P 20:05:10 it seemed likely 20:05:21 rwbarton: i was the sort of punk rock looking guy who was visiting harvard a few years ago, i was coming to some of mike's kan seminars 20:05:25 since not many people utter sentences like that 20:05:41 wait 20:05:47 rwbarton, are you anywhere near harvard? 20:05:50 yes 20:06:03 rwbarton: are you working on a thesis problem yet? 20:06:04 chapayev: interesting, what p-divisible group is this? 20:06:05 * elly lives one block from the edge of harvard campus. 20:06:22 Chapayev: I see, and we ran into each other at the joint math meetings once I think? 20:06:35 Yeah, in fact I should be writing my thesis now :P 20:06:48 elliptic: it's just a formal group--the one-dimensional formal group over Spf F_{p^n} of p-height n 20:06:54 It's on comparing different models for (infinity, n)-categories 20:07:00 rwbarton: i don't remember 20:07:03 rwbarton: what's your problem? 20:07:08 ah i see :) 20:07:16 you have some papers on THH-related stuff iirc 20:07:20 rwbarton: nope 20:07:21 oh 20:07:22 hmm 20:07:25 rwbarton: you must be thinking of someone else :) 20:07:32 I guess so 20:07:52 you guys are all making me feel bad about not having delved deeper into mathematics :P 20:07:58 * elly has a minor in it, with her major in CS 20:08:53 is Chapayev your last name? 20:08:58 elliptic: oops i meant Spec F_{p^n} not Spf F_{p^n}. anyway the automorphism group of that formal group acts on this ring spectrum E_n whose ring of homotopy groups is the global sections on that deformation space E 20:09:18 rwbarton: nope :P 20:09:59 rwbarton: what models are people thinking about for (\infty,n)-categories? i never think about that stuff for n>1 20:10:29 so one model is to take simplicial objects in your favorite model of (\infty,n-1)-categories 20:10:39 and impose localizations to make it model the right thing 20:10:59 elliptic: and the group cohomology of the automorphism group of that formal group, with coefficients in the global sections on that deformation space, is the E_2-term of a spectral sequence converging to the homotopy groups of a very nice localization of the sphere spectrum 20:11:17 elliptic: but computing that group cohomology is awful, and the idea is to use these p-adic/crystalline period maps to help in the computation :P 20:11:37 -!- Zannick has joined ##crawl-dev 20:11:49 elly: that just means you will never have as hard of a time finding jobs as any of us 20:11:59 I already have a job :P 20:12:06 elly: no leaving us! 20:12:08 chapayev: interesting... makes me want to learn more of it some day 20:12:08 :P 20:12:23 Zannick: I'm busy being a channel bot for dpeg 20:12:23 if you iterate this process you end up with basically presheaves on a product of n copies of delta 20:12:31 elly: i mean your job :P 20:12:34 (presheaves of spaces I mean) 20:12:37 Zannick: oh 20:13:27 rwbarton: oh i just remembered i gave a talk at mit this past year, not sure if you were there--it was titled "v_2 and v_4" or something like that 20:13:29 for example if n is 1 this is the complete segal space model 20:13:37 rwbarton: i was talking about computing cohomology of morava stabilizer groups 20:13:51 I probably wasn't there 20:14:23 yeah, I didn't go to the seminar much this spring 20:14:48 oh interesting 20:15:13 I was actually thinking of the right person, but I thought your last name was something else and was reading papers by that person :) 20:15:32 cool 20:18:25 rwbarton: didn't ross street eventually come up with some extension of the image of the nerve functor, in the category of simplicial sets, to some suitable thing that we're supposed to take as the category of (\infty,n)-categories? 20:18:35 Yes, supposedly 20:18:46 rwbarton: like some really wild horn-filling condition 20:18:50 I don't think anyone has verified that it gives the right thing in the weak case though 20:19:17 I'm so totally lost I've just given up on following this conversation. 20:19:18 it has some other bad categorical properties as well 20:19:29 for example, in simplicial sets the product is very nicely behaved 20:19:48 -!- ixtli_ has joined ##crawl-dev 20:19:52 but in this other model you can't take the categorical product as a model for the correct homotopy type 20:20:04 huh, i see 20:20:22 this is actually very normal, the case of simplicial sets is rather miraculous 20:21:03 -!- ogaz has quit [Ping timeout: 264 seconds] 20:21:03 this iterated simplicial model for (\infty, n)-categories has the same problem 20:21:42 so there's another model which avoids it using presheaves on a more complicated category than delta^n 20:21:57 and my thesis is about showing that the resulting model categories are quillen equivalent 20:22:02 ah i see 20:22:56 -!- ixtli has quit [Ping timeout: 265 seconds] 20:22:56 -!- ixtli_ is now known as ixtli 20:23:30 you know this old result of milnor and moore, that a hopf algebra A over a field of characteristic p is isomorphic to the restricted enveloping algebra of its restricted lie algebra of primitives iff A is primitively generated? 20:23:46 no 20:23:50 but ok 20:23:50 oh 20:23:57 well it's an old theorem and pretty useful 20:24:13 there's this dual version of it 20:24:30 which is totally stupid, you just write down what it means for a hopf algebra to have its dual hopf algebra be primitively generated 20:24:45 and i wonder if algebraic geometers know/care about it 20:25:16 because it tells you when you can compute the group cohomology of the isotropy group of a geometric point in an algebraic stack, as lie algebra cohomology 20:25:24 using lie algebra cohomology tools like the may spectral sequence, etc. 20:25:35 not sure if you ever do computations or talk to guys like mark behrens who think about computations a lot 20:25:38 I carefully stay away from all the technical algebrogeometric details 20:25:59 but yeah, I tried to read Mark's TAF paper a couple years ago and got the big picture at least 20:27:59 I also tried to understand the computation of \pi_*(tmf) at the prime 3 and got probably halfway through the AG half 20:28:16 is there new stuff in this area? 20:28:23 sort of 20:29:21 the aim is to see what's going on at height > 2? 20:29:31 if you actually want to compute something new using the tmf/taf direction, you have to compute the global sections of some shimura varieties 20:29:31 I sort of forget this stuff 20:29:33 right 20:29:48 half the devteam are into degree level maths? 20:29:56 I got as far as understanding what that meant, and realized I had no idea how to about it 20:30:18 and it doesn't necessarily do you a lot of good to approach those computations from that direction, since the tools homotopy theorists have for making those computations are much stronger than what the arithmetic geometers have 20:30:33 I see 20:30:42 so it's more plausible, at least for now, to make some hard computations using the traditional chromatic machinery, and apply what you learn to taf 20:30:57 anyway yeah the goal is to understand things at height > 2 20:31:07 i have some height 4 computations 20:31:20 which i have been in the process of writing up for a few years now :PPPPP 20:31:49 jacob gave a nice class on chromatic homotopy theory this spring at harvard, but I only went to the first half or so 20:32:03 I should read the notes some time 20:32:26 i showed some of these computations to kiran kedlaya a couple times, since we're computing the cohomology of some p-adic geometric objects that those guys in p-adic analytic geometry think about 20:32:27 due: are these elephant statues supposed to do something? 20:32:33 and he thinks we're insane for doing these hard computations :) 20:32:59 rwbarton: yeah i read some of the notes he put online, it's nice to see his perspective on things 20:33:07 yes 20:33:22 pointless_: Some of them come to life. 20:33:29 well I have been sort of raised on these very high level points of view, I'm missing out on the actual computations 20:33:30 pointless_: go kill an anaconda 20:33:33 he often has a really clean, concise way of saying results that can be hard to express 20:33:57 it's on a timer or something? 20:34:03 pointless_: when you kill the anaconda 20:34:09 where is this anaconda 20:34:17 rwbarton: yeah in this field there's too much stuff to learn to be able to learn it in before finishing your phd :P 20:34:40 rwbarton: are you looking for a job this fall? 20:35:03 I have a non-academic job mostly lined up for the next year, will probably look for jobs next year 20:35:10 academic jobs that is 20:35:21 um, so yes 20:35:35 rwbarton: nice, what's the non-academic job? 20:35:43 pointless_: hiding 20:35:50 pointless_: it's a symmetrical vaults to most intents and purposes 20:35:55 working at a startup run by some of my friends from my undergradute dorm 20:36:11 they provide a service that lets you apply linux kernel upgrades without rebooting 20:36:26 rwbarton: oh huh, you know those guys? i don't remember the name of the service, but i've heard of it 20:36:28 found the secret 20:36:31 ksplice 20:36:35 yeah 20:36:52 rwbarton: this is the advantage of being in boston, you wind up with these connections :P 20:39:42 rwbarton: not sure if you know tyler lawson, who did all the TAF stuff with mark--tyler was on my team in the crawl tournament last year 20:39:48 Yeah 20:39:50 oh! 20:40:02 small world eh 20:40:20 yeah :P 20:40:51 it's weird as hell that so many algebraic geometers and algebraic topologists get into crawl and other roguelikes 20:41:03 i don't think people in other areas of math are nearly so well-represented in roguelikes 20:41:54 I'm pretty sure I didn't discover crawl through math connections or anything 20:42:25 oh, in general 20:50:40 -!- June3 has joined ##crawl-dev 20:56:13 elly: P.S. congratulations on already having a job, i'd trade whatever i know about math for a decent job with long-term prospects :P 20:56:23 hehe, thanks :P 20:56:28 * elly works for the Rainbow Borg 20:56:37 elly: i have no idea what that means 20:56:46 elly: unless you mean you work for a gay version of microsoft 20:56:54 haha, no 20:56:55 google :) 20:57:03 our logo is rainbowish, and we are the Borg! 20:57:21 ah i see! 20:57:54 i have a friend who worked for google over a summer, they hired him based on his math credentials but he wound up basically just getting drinks for people 20:58:02 i hope your job at google is better than that :P 21:00:00 I am the linux-kernel person for this project: http://www.chromium.org/chromium-os 21:00:38 elly: wow, that's awesome! 21:00:53 it is a lot of fun ^^ 21:01:20 elly: so if i install chromium and it breaks on my (gentoo) laptop, i will file a crawl bug report and just write "attn: elly" on it 21:01:30 you can assign it to me if you want 21:01:38 except I won't listen 21:01:45 since chromiumos and chromium are separate projects :) 21:01:56 oh man, you're doing the OS? that is awesome 21:02:03 yes 21:02:40 playing around with OS stuff is great, i mean i'm running gentoo which is basically torture if you don't like screwing around with your OS 21:02:46 :P 21:02:57 chromiumos is based on gentoo, in fact 21:02:58 and the idea of being paid to do that AND not having to work for microsoft to do it, that is awesome 21:03:07 yes 21:03:14 all my work stuff is open-source, which is pretty hot 21:03:19 and I can talk about it in public :) 21:03:28 yeah that is excellent 21:04:04 someone told me to send a resume to microsoft, and gave me an idea of what the pay would be like, but seriously who wants to work for microsoft :(((( 21:04:13 Microsoft does pay quite a bit 21:04:30 they offered me a spot in their research department, working on microkernel stuff 21:04:47 elly: do you have degrees in CS beyond the bachelor's? 21:05:00 nope 21:06:03 wow, congratulations on doing so well in the job market without grad school 21:06:35 i know guys with phds in math who are pretty close to waiting tables 21:07:17 CS degrees from CMU are fairly hot 21:07:29 ah i see, cmu :) 21:08:13 yes :) 21:11:49 -!- Pseudoonudgha is now known as Pseudonut 21:44:30 -!- elliptic has quit [Ping timeout: 260 seconds] 21:46:54 -!- thermo has joined ##crawl-dev 22:00:01 Paralysis should start gradually (https://crawl.develz.org/mantis/view.php?id=2211) by OG17 22:12:14 -!- purge has quit [Ping timeout: 265 seconds] 22:20:23 -!- pointless_ has quit [Ping timeout: 265 seconds] 22:25:17 -!- Moriasc has quit [Ping timeout: 265 seconds] 22:41:39 -!- Zv_oDD has quit [Ping timeout: 265 seconds] 22:42:33 -!- flowsnake has quit [Quit: Leaving] 22:54:07 -!- Twinge has quit [Read error: No route to host] 22:55:53 -!- June3 has quit [Quit: Page closed] 23:14:55 -!- stabwound has quit [] 23:15:17 -!- stabwound has joined ##crawl-dev 23:30:44 -!- Chapayev has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 23:48:51 -!- stabwound_ has joined ##crawl-dev