00:02:13 summoning through walls still hasn't been fixed yet? :| 00:03:10 -!- OG17 has quit [Ping timeout: 265 seconds] 00:13:28 -!- OG17 has joined ##crawl-dev 01:25:31 cyborgemu: "the mechanics are cool but the playing sucks"? ;) 01:31:01 !tell greensnark Looks like the points for skill mastery aren't showing up on the player page. 01:31:02 Keskitalo: OK, I'll let greensnark know. 01:31:59 Keskitalo: Maxing skill points shows up only on the clan page 01:31:59 greensnark: You have 2 messages. Use !messages to read them. 01:32:22 Because two players with the same skill maxed don't contribute 2x points for that skill 01:35:01 Ahhh, sorry. Didn't think of looking at the clan page. 01:35:31 Congrats on the win :) 01:36:01 I see Mu has Free Will :) 01:36:51 Also that's a nice battle for first place going 01:42:04 I'm sort of surprised that n78291 hasn't amassed a huge lead yet 01:43:42 greensnark: Thanks! It was pretty easy in retrospect, but I didn't dare to go for more runes. I only needed to Ice Storm one orb of fire (probably IOOD would've done) 01:43:57 Fun character, very powerful but also very fragile. 02:02:42 FR: cut down on the first boring hour of playing crawl 02:10:16 Before lair is the exciting part of the game. Once you reach lair, you sigh in relief and go into autopilot 02:10:30 and die carelessly 02:12:09 is it? maybe then the early game is too easy for TrBe? 02:26:42 bhaak: yes, TrBe is very easy: both Tr and Be have a quite easy early game 02:29:20 stabwound: if we fix summoning through walls, we break dpeg's liches in glass 02:29:36 (no, that's not really a reason) 02:36:25 -!- Pseudonut has joined ##crawl-dev 02:51:08 !lg * won class=hu s=god 02:51:08 54 games for * (won class=hu): 27x Okawaru, 7x Nemelex Xobeh, 3x Trog, 3x Vehumet, 2x The Shining One, 2x Cheibriados, 2x Jiyva, 2x Makhleb, 1x Lugonu, 1x Elyvilon, 1x Sif Muna, 1x Xom, 1x Fedhas, 1x 02:51:23 dah sorry again 02:51:54 -!- elliptic has quit [Ping timeout: 265 seconds] 03:02:47 -!- Xiberia has joined ##crawl-dev 03:06:34 -!- syllogism has joined ##crawl-dev 03:13:06 Look like Napkin and dpeg had more trouble going heavier armour, Napkin said it was hard to land a hit in splint, while I felt ok in my D:1 plate.. does Str affect it? Dunno if it's possible that my DS had more Str than MD.. 03:17:34 ??plate mail 03:17:35 plate mail[1/1]: +10 ac -6 ev. Weighs 65.0 aum. 03:17:42 needs 18 str I believe 03:19:03 armour description should state that 03:19:20 like in 4.1 03:28:03 -!- Anym has joined ##crawl-dev 03:34:59 -!- eith has joined ##crawl-dev 03:35:14 The jump from 1 spammal to 2 spammals is huge. 03:38:29 Use Call Imp until spammals summons 2. 03:38:39 And Call Imp is **good** at L2. 03:40:58 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:48:48 -!- Vandal has quit [Ping timeout: 245 seconds] 03:51:00 hmm, I guess I had like 20 str 03:52:51 -!- Vandal has joined ##crawl-dev 03:54:12 -!- ortoslon has joined ##crawl-dev 03:57:03 -!- JamezQ has quit [Quit: Leaving.] 04:11:12 -!- dpeg has joined ##crawl-dev 04:32:08 -!- Mu_ has joined ##crawl-dev 04:36:07 -!- flowsnake has joined ##crawl-dev 04:42:52 Mu_: Congrats on the win! Lots of Annihilations. :P 04:43:01 by also congrats on the second win. 04:43:34 yeah when i saw them all in my stash when i was collecting my runes i just had to pick them up :D 04:44:30 I have a DS Summoner/Necromancer/Transmuter of Kiku going, you should watch my Bailey run! 04:45:08 are you doing the bailey now? 04:46:46 !lm Keskitalo br.enter=bailey -tv:>$ 04:46:47 3. Keskitalo, XL8 DSSu, T:12711 (milestone) requested for FooTV. 04:46:51 Nope, I had one earlier. 04:47:01 thanks by 04:48:10 Cryp71c_: The demonic guardian is so. cool. now. 04:50:40 Keskitalo: congratulations! 04:51:17 !lm Keskitalo br.enter=bailey -tv:>$ 04:51:17 3. Keskitalo, XL8 DSSu, T:12711 (milestone) requested for FooTV. 04:51:29 it's still on 04:52:03 I saw :) 04:52:29 Reruns! 04:54:24 :) 04:54:30 nice :p 04:54:37 the iceman cometh 04:54:54 That was the best moment ever. 05:04:57 I like my MDFi: 38 AC is still good for something. 05:07:34 I had 41 on my DSWz : 05:08:15 did you cast? 05:08:21 ah, lucky mutations? 05:09:56 +9 ac mutation + ozo's is probably enough already to get that high 05:11:00 felirx: hi! 05:12:10 mmm, now I revealed myself :C 05:12:40 huh? 05:17:35 ***** 5 orbs of fire 05:21:07 syllogism: why didn't you heal? You had a turn... 05:21:30 10384 turns, what a pity 05:22:02 I forgot I had it 05:22:08 should I have mailed? 05:22:11 blammo :( 05:22:12 yes 05:22:29 sorry, you're much better than me, I'd never expected you could forget such an option 05:22:41 next time I will 05:23:09 syllogism: what are the other runes apart from slimy? 05:23:15 Vaults b/c of cTele? 05:23:18 snake/shoals 05:23:24 ok 05:23:42 Which of Snake/Swamp/Shoals is worst for speedrunning? 05:24:08 easy swamp is the best, you can ninja snake & shoals decently as well too though 05:24:16 depends on the swamp ending 05:24:20 the undead one is trickier 05:24:28 yes, I can imagine 05:24:59 Do speedrunners startscum until they find an early J altar? 05:25:13 no 05:25:14 they join just outside slime normally 05:26:01 ok 05:37:05 unfair or not, I'm incredibly annoyed by the fact no one reminded me of the wand despite it being obvious I didn't remember I had it 05:39:15 syllogism: I'm sorry, I didn't realize you didn't remember 05:40:13 should have, obviously, but watching was quite exciting 05:40:21 I was even quaffing regular potions of healing 05:40:30 I know 05:41:33 it was probably what dpeg said, I thought you knew what you were doing 05:42:42 it was certainly not "should I tell him? nah" for me, and I imagine most others 05:43:31 -!- Moriasc has quit [Ping timeout: 276 seconds] 05:45:04 -!- mruuuu has quit [Ping timeout: 245 seconds] 06:04:07 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 06:04:46 -!- mruuuu has joined ##crawl-dev 06:07:07 -!- Pseudonut has quit [Remote host closed the connection] 06:25:08 -!- purge_ has quit [Ping timeout: 252 seconds] 06:26:30 -!- purge has quit [Ping timeout: 265 seconds] 06:46:16 syllogism: hey, I suggested to identify those wands =) 06:46:22 (just back from lunch) 06:55:01 dpeg: MarvinPA suggested that spriggan assassin, instead of walking in and stabbing, could stalk the player for a long time, waiting for them to get low and only then revealing themselves (fighting normally, without a stab) 06:55:38 oh, nice 06:55:46 that would avoid the randomness of suddenly suffering a massive HP hit, but would force us to make their stealth inconsistent with those of players 06:55:47 are they invisible or would they get special treatment 06:55:56 ==> special treatment 06:57:12 in my original plan, they would walk through monsters friendly to you, and every turn you have them in LOS, you'd get an awareness roll to drop their stealth 06:58:26 kilobyte: if they're rare enough, we could have them flee if wounded or discovered, so they come back (and start the stealth game again). 06:58:42 perhaps with a lowered starting value, because you know they're there, somewhere 06:59:08 with invisibility, everyone at that time of game would be able to just wear a helmet of SI, a ring or a randart and make them harmless 06:59:17 yes 06:59:36 yeah, restealthing outside of LOS is a part of the plan 06:59:56 I didn't include that easier to spot again thingy, but it's not a bad idea 07:01:39 I wonder if MarvinPA's version isn't better, but I have troubles coming up with a good model of stealth for it -- repeated awareness rolls wouldn't work since most likely you'll spend most of the time at near-full hp 07:02:24 yes 07:03:32 -!- Ekaterin has joined ##crawl-dev 07:07:24 awareness "skill" I had on mind would be: xl * racial factor + T&D; squishy chars tend to be good at that 07:07:57 yes 07:07:58 but still, we don't want an elf conjurer to insta-die just because he was unlucky with a random roll 07:09:10 needs some thought, but there should be a nice solution 07:10:23 that's why I'm pondering what MarvinPA proposed -- but how would you be able to spot assassins then? 07:11:02 a roll every turn is obviously bad, a roll every move would encourage dancing in a circle 07:14:00 -!- Spads has joined ##crawl-dev 07:14:09 -!- Spads has quit [Changing host] 07:14:09 -!- Spads has joined ##crawl-dev 07:15:03 would rolling just once work? 07:16:33 as in, the moment the assassin comes into your LOS the very first time? 07:17:19 you could roll a distance at which it reveals itself 07:17:25 that's good 07:17:30 if you' 07:17:38 re stupid, you only see the assassin materialise when next to you 07:17:48 if you're good at it, you see it three steps away 07:18:44 so they won't stab? 07:18:57 phew 07:20:02 this would mean they should prefer to keep their distance if they see you're not in peril 07:20:09 can be tricky around corners 07:21:20 if they're not on the grid, they don't really even have to move 07:21:31 they could just materialize at a random square 07:24:22 so, once they see you, they'd stalk you (spending most of the time at your position), then once they decide to reveal, they'd pick a random square at a distance dependant on your awareness roll 07:26:24 ortoslon: stabbing meaning instant kills? No. 07:26:29 for best effects, that should be bell-curved so most distances would be pretty close to you 07:27:02 and if they fail their roll really badly, you can just see them outright (perhaps stabbing THEM) 07:27:38 this distance proposal would mean no stabbing at all, though 07:27:38 will they have curare needles? 07:28:07 they could use blowguns if they are noticed at long range 07:28:10 curare makes little point if they start just next to you 07:28:58 Hello. 07:29:46 kilobyte: yes, I was thinking quite often they'd show up right next to you (and maybe get a stab) 07:30:03 due: Hi! 07:30:06 due: meow! 07:30:16 hi due 07:30:32 kilobyte: but this is just random ideas, I haven't thought about this at all -- do what you think would work 07:30:34 * due tired, wow. 07:31:23 by: so if you roll a distance = 1, this means a stab, then? It should be probably a crippled one compared to player ones, since they won't appear unless you're in grave straits already. 07:32:07 ensorcelled hibernation stabs are currently *2.5 damage 07:32:47 *2.5? In wizmode, I see 400-800 damage most of the time, even with a +0 dagger. 07:32:57 kilobyte: I think monster-stab-player. 07:32:57 monster stabs 07:33:07 ah 07:33:36 !log . killer=~ghost race=ha 07:33:38 1. rob, XL4 HaCj, T:3586: http://crawl.develz.org/morgues/trunk/rob/morgue-rob-20091227-095550.txt 07:33:51 What player-controlled variable is used to determine when you detect them? 07:33:53 Int? 07:34:09 T&D should also matter 07:34:22 that was a great death, stabbed by crepe's ghost 07:34:53 due: the formula I have so far is: xl*racial factor + T&D (to make it similar to stealth) 07:35:46 kilobyte: I am not sure if we need XL here 07:35:50 with races with see invis (Vp, Sp, Na) having the best factor, elves, halflings and the like good, and MDs and trolls abysmal 07:35:54 why not Int + T&D ? 07:36:06 I see. 07:36:21 heck, stealth does use Dex :p 07:36:35 so right, Int may be used there 07:37:13 it would give an insane bonus to conjurers though 07:37:53 -!- Spads has left ##crawl-dev 07:37:54 but then, while it's unthematic (those who are sneak-masters themselves would be most aware), they happen to need it the most 07:38:39 on the other hand, conjurers nuke everything from distance, they could use some close-up danger 07:39:54 exactly 07:40:38 I think the traits of hiding in the shadows and detecting something hidden are very different, so using Dex vs Int seems good, even from a flavour point of view. 07:43:16 D&D has our Int split into two stats: Int (logical thinking) and Wis (common sense), and that makes more sense, since those with great Int low Wis have trouble noticing things in RL 07:43:53 kilobyte: but Linley thankfully cut down that mess to three stats :) 07:44:25 yeah, that split is helpful in very few places, and causes a mess elsewhere 07:50:06 dpeg: I had +15 AC from rings, and +9-10 from Ozocubu's Armour. 07:51:27 dpeg: Ack, I meant DEWz, not DSWz. 07:51:41 if dodgers get better AC than heavy armourers _and_ spells _and_ dodging, things are just wrong 07:53:11 the choice should be roughly: spells+stealth vs protection from damage 07:54:03 kilobyte: you have to take out the rings 07:54:45 and Ozocubu's, and icemail 07:55:39 Could get rid of Ozocubu's :) 07:55:53 It just allows an EV character to have AC, what's the point. 07:56:28 let's nerf non-armour sources of AC, and improve armour AC, by a lot 07:56:45 I have good armour AC, not sure I need more. 07:58:13 if 38 on an late midgame MD counts as "good" these days, we nerfed things by a huge margin 07:58:15 Stoneskin is also nearly the same spell. Ozocubu's Armour melting off with fire attacks was cool though. 07:58:21 !gkills when=tt 07:58:22 Bad selector when (when=t for tourney games) 07:58:22 !gkills when=t 07:58:23 2 games for * (killer~~^(due|bookofjude)'.*ghost when=t): 2x Fetish 07:58:26 Woohoo. 07:58:31 !lg * killer=~bookofjude 07:58:32 43. Fetish the Insei (L4 NaTm), slain by bookofjude's ghost on D:3 on 2010-08-04, with 195 points after 3551 turns and 0:06:50. 07:58:41 Oh, boring. 07:58:42 Stoneskin could be made a EV->AC tradeoff spell or something. 07:59:20 Ozocubu's could give rF- 08:00:04 It could take that. 08:00:07 it should enhance ice if it gives rF- 08:00:18 st_: It can take the nerf. :P 08:01:01 Keskitalo: good idea! 08:01:08 idea: let's make rings of protection add to your Armour skill rather than AC. Thus, they would be of little use for EV chars. 08:01:20 kilobyte: Ooh, quite nice! 08:01:49 With Shaolin being special in that it does AC+8, as now? 08:01:58 This is a bit like +EV vs +Dex... 08:02:00 Robustness is AC+8 08:02:02 Robustness 08:02:08 I had that. :) 08:02:20 what about other randarts? 08:02:34 these days, a good part of your AC tends to come from them 08:02:46 my DsWz and the ubernagas are the absolute example of the ridicolous amount of AC you can get from items/spells/muts 08:03:44 on the other hand races like drac kinda need that stuff 08:04:17 st_: dracs need a very, very thorough boost, they suck at an epic scale right now 08:04:40 Fix general issue first, look at specific cases later (yeah, Dracs need the boost and will be getting it) 08:05:24 yes 08:05:42 dpeg: is your shield reflection? 08:08:32 in my game, I had a choice between 48 SH large shield and a 34 SH shield {refl}... Probably wearing the former most of the time would have been a better idea, but then, the fun of doing Iskenderun's wizlab with reflection was priceless. 08:11:35 no 08:11:43 :) 08:13:09 it was fun vs Boris and other IOOD-happy liches too 08:14:29 need moar IOOD! 08:14:55 This troves asks for /cold (15), me likes. 08:15:03 it's fun having those squishy spriggans need to dodge it for their lives 08:15:22 dpeg: hrm, and mine wanted a +3 GDA 08:16:06 it's silly that if troves want armour, they request only RoR/GDA, never anything else 08:16:27 kilobyte: would it have been satisfied with a +4 GDA? 08:16:48 ortoslon: yes 08:17:13 kilobyte: can easily expand the list of trove wishes 08:17:29 with a charmed golden dragon? :P 08:17:32 that's what I have on mind 08:18:03 let's make it ask for bone or shadow dragon armour :p 08:18:14 "the trove entrance consumes the sacrifice. you hear a quiet burp" 08:18:16 kilobyte: oh, I like it 08:18:26 it could also ask for a +4 troll armour 08:18:48 Absolutely love the idea of hunting down a troll and spending the ?EA to come up with that item. 08:19:37 it's definitely easier than the alternatives, but indeed, the cost is 5 ?EA, not killing some mook troll 08:20:24 how about troves that ask to convert to a certain god? 08:21:11 that's just annoying 08:21:32 and requires spoiler knowledge about the wraths 08:22:01 !learn add bad_ideas troves that ask to convert to a certain god 08:22:02 bad ideas[2244/2244]: troves that ask to convert to a certain god 08:23:53 ortoslon: no 08:26:03 due: will the trove accept a wand of cold (15), even if it is unidentified? 08:30:43 due: I used a fresh (unidentified) wand of cold, recharged it twice but the trove refuses to take it. Should I recharge some more or is that futile? 08:31:36 -!- elliptic has joined ##crawl-dev 08:32:34 minmay_crystal_box was a nice challenge 08:32:55 !lg * map=minmay_crystal_box 08:32:56 No games for * (map=minmay crystal box). 08:33:17 aww 08:39:22 -!- MarvinPA_ has joined ##crawl-dev 08:40:07 -!- MarvinPA has quit [Ping timeout: 252 seconds] 08:40:35 It's quite new. 08:41:08 minmay's maps are indeed cool, can't wait - s/he promised branch ends. 08:42:03 by: Mind if I put the "EV chars with insane AC" ideas into brainstorm:misc:defense? 08:43:56 go ahead! 08:44:03 always good when this happens 08:44:04 -!- MarvinPA_ is now known as MarvinPA 08:46:50 ev chars with insane ac? 08:47:48 Okay, added. 08:50:45 doy: 41! 08:50:52 ? 08:51:07 I had 41 with Ozocubu's on my DEWz win. 08:51:45 Okay, so the wand was at 15 but the trove would only let me enter once it was identified. 08:55:45 ozo's isn't that useful now though 08:55:57 Can we get a Dispel Magic spell for monsters to wipe out Haste and Deflect Missiles? :] 08:56:32 that has basically been on the to-do forever 08:56:37 Keskitalo: definitely a good idea 08:56:48 it's one of the things I think should be addressed 08:56:52 Also, could just lose those spells (and bump repel missiles to 4) 08:56:58 also feel free to entirely reformat the page 08:57:22 (I was replying to the wiki thing, but dispel magic also sounds good) 08:57:30 The page is good, I just added to the end, since it's a separate issue 08:57:37 making glow more variable would help a bit 08:57:50 so you could get yellow glow just by hasting yourself once 08:58:35 Yes, I agree. I watched out for Glow, but in the end I could pretty much DMsl+Haste+Regen+Ozocubu's+... myself quite freely.. I think I lost one good mutation and got -1 str from the glow all in all. 08:59:11 And as even DMSl or Haste **alone** are extremely good, being able to have both all the time is a lot. 08:59:48 currently basically the only way to get enough glow for magical explosions to occur is by being a mummy or getting red glow from a zot trap 08:59:48 monster ranged to-hit is insane, though, so RMsl/DMsl are currently vital 09:00:12 What happens to mummies? 09:00:14 it would be good if lots of things gave a bit of glow, yes 09:00:33 eh, is there anything that gives extra glow to mummies? 09:00:33 Those lower level self-enchantments could clearly give more. 09:00:39 well I suppose mummies aren't any more likely to glow 09:00:58 but they might not care about glow all that much since it mostly just rots them 09:01:00 ghouls can ignore glow totally 09:01:02 they do take more damage from the explosions 09:01:30 by the way, magical explosions look really play on tiles 09:01:35 just plain white clouds 09:01:52 while ascii explosions are colorful and pretty 09:01:57 plain* 09:02:48 pseudonut's GhFE all-runer that mollified ten gods was ridiculously powerful partly because he could haste and controlled teleport around without any glow worries 09:07:32 syllogism: I put the explosion/cloud thing on the tiles improvement page, thanks 09:25:19 -!- Cryp71c_ is now known as Cryp71c 09:25:39 Morning 09:28:09 Morning! I have Demonic Guardian in my current game, and it's swee-et. 09:28:27 (the way it appears with tension) 09:34:01 marvinpa has lair entrance inside the orc castle vault, is that intended? 09:39:20 Cryp71c: ^ :) 09:45:45 Keskitalo, thanks, good to hear. 09:47:37 Keskitalo: still, if you think it could be improved, tell us. (Too many DGs, or too strong, etc.) 09:51:58 DG 3 is clearly overpowered when you get it in lair 09:52:08 elliptic: aha 09:52:24 elliptic: would simply getting later do it? Is it still overpowered in the endgame? 09:54:01 n78 was saying he had demonic guardian 1 until level 21, so it was pretty useless most of the game 09:54:12 it is certainly less overpowered later on but DG 3 still trivializes nearly all uniques 09:54:19 frederick and such 09:54:28 so it would make sense for muts like that to scale more sensibly instead of being entirely random 09:54:50 it was mostly useless in extended endgame when I had it but that may partly be because I was spamming refrigeration 09:55:00 so I usually killed my own guardian 09:56:06 one issue with DG is that there is a huge jump in power between the various levels 09:57:42 really, it would make sense for all muts to scale like that 09:57:46 yes 09:57:58 you shouldn't be getting level 3 of anything by lair 09:58:34 for most midgame chars, I'd say DG 1 is useless, DG 2 is okay, and DG 3 is ridiculously good 10:03:38 elliptic: but DG 1 is useful early on? 10:03:47 so we need to make level ups less random 10:03:57 yes, definitely 10:03:58 btw, the Ctrl-O screen would befit from reordering 10:04:04 Cryp71c: ^ what do you think? 10:04:10 !seen sorear 10:04:10 I last saw sorear at Wed Aug 4 02:29:48 2010 UTC (1d 12h 34m 22s ago) parting ##crawl with message chanpart. 10:04:18 dpeg: how so? 10:05:23 dpeg, mutation scheduling is my next big project, it needs to be redone. I'm also thinking of bumping DG up to 5 levels and using some 2's and 4's to smooth out the power jumps. 10:05:37 doy: branches first is okay, but in general, annotations are more important than gods 10:05:50 Cryp71c: fiiiiive levels? 10:05:51 :) 10:06:30 it could be gained later and go 4->3->1 or something 10:06:36 annotations are the only variable length part though 10:10:03 dpeg: Yeah, will give feedback. 10:10:32 MarvinPA, well, 5's are still plenty useful early on, no point in needlessly strengthening that. 10:10:52 Agreed on the 5s. 10:10:55 dpeg, :) and yeah, why not? I'd like to get into that, since its an exciting part of being a DS, it wouldn't be more powerful, just more smooth. 10:11:05 yeah, i meant have it so you don't initially get the first level of DG until a higher level 10:11:19 MarvinPA, yeah, I'm planning on redoing scheduling. 10:11:27 MarvinPA: yes, that's we all think, I think 10:11:39 you could also base the class of demon on tension, i.e. DG 1: 5, DG 2: 4, 3, DG 3: 2, 1 10:11:42 currently, the mutations are ordered, but the level ups are very random 10:11:52 by: yes 10:17:52 yeah, having more variety in what demons you get would be good 10:18:09 DG 3 is so strong because you only get balrugs and executioners 10:18:35 both of which are very good at killing individual monsters very quickly 10:19:24 elliptic: we once considered that you could also get middling, but really many demons with DG 3 at high tension. But it's some work to set it all up :) 10:19:44 getting more demons is bad because it makes DG + okawaru even worse 10:19:52 unless that gets changed also, of course 10:19:59 (when is okawaru getting redone?) 10:20:22 elliptic: need more coders :) 10:20:36 and, to be honest, there isn't a clear path to Okawaru yet 10:21:02 But I believe that I could come up with a good concept quickly, if pressed, given that there's a bunch of cool ideas already. 10:22:09 ctrl-dpeg :P 10:22:25 -!- MarvinPA has quit [Ping timeout: 252 seconds] 10:29:21 -!- MarvinPA has joined ##crawl-dev 10:31:28 -!- ortoslon has quit [Quit: bye] 10:34:36 if someone else comes up with that plan, I wouldn't plan 10:38:29 *complain 10:57:13 Ferret the Grappler (L12 TrHe) ASSERT(smc) in 'mon-util.cc' at line 884 failed on turn 19471. (Lair:7) 11:05:14 -!- Ekaterin has quit [Quit: Leaving] 11:10:56 Hah, caught bazaar and ice cave on the same level =) 11:18:37 !tell Keskitalo Just conquered an icelab (the one with one statue, (death) yaks and bears, where you need to levitate or dig). Was at Elf:6 and too easy for my XL 19 MDFi^Y. 11:18:39 dpeg: OK, I'll let Keskitalo know. 11:22:23 -!- elliptic has quit [Quit: Leaving] 11:23:21 man, i'm getting some great artifacts this game 11:23:43 leech, captain's cutlass, salamander hide armour, the spear of Termination (weapon) {pain, rElec MR EV+6} 11:24:05 I was about to ask whether they were morg, vampire's tooth, captain's cutlass, leech, and salamander hide armour 11:24:30 (: 11:24:32 -!- purge has joined ##crawl-dev 11:50:06 -!- blabber has joined ##crawl-dev 11:50:51 Oh, my game is so full of portal vaults :) 11:52:26 hey, my one even 11:58:08 does powered by death affect mp regen? 11:59:26 no 12:00:50 hi - i'm testing the freebsd port of 7.1 and have to say: i love the new tiles! thanks for your work! 12:07:50 blabber: thanks, but mostly console players here :) Glad you like! 12:10:32 Does *TELE actually work? I am wearing an amulet with *Tele for ages and nothing happens. (I also have a ring with *TELE btw, so something seems fishy.) 12:12:36 a standard ring of tele definitely works 12:14:32 yes 12:14:50 ah, it is my fault 12:16:18 !lm dpeg br.enter=icecv -tv:>$ 12:16:18 Keskitalo: You have 1 message. Use !messages to read it. 12:16:18 2. dpeg, XL19 MDFi, T:72641 (milestone) requested for FooTV. 12:25:23 phew, this game can kill you any moment... 12:27:21 -!- Chapayev has joined ##crawl-dev 12:27:39 you used to be able to do you.your_level to get the player's depth in the dungeon, what happened to that function? 12:27:47 it worked in 0.5.1 but it doesn't in master 12:27:58 Chapayev: Hi! No idea. 12:28:01 !seen greensnark 12:28:03 !seen by 12:28:03 dpeg: hello! 12:28:14 I last saw greensnark at Thu Aug 5 06:36:51 2010 UTC (10h 51m 22s ago) saying Also thats a nice battle for first place going on ##crawl-dev. 12:28:14 I last saw by at Thu Aug 5 15:11:39 2010 UTC (2h 16m 35s ago) saying you could also base the class of demon on tension, i.e. DG 1: 5, DG 2: 4, 3, DG 3: 2, 1 on ##crawl-dev. 12:30:41 Chapayev: it might be named absdepth0 now, cf. bbe824de9 12:30:57 RjY: i just came to the same guess :) testing it now 12:32:01 i dug up the patches i made for 0.5.1 to do really insane level generation, i'm porting them to master now :) 12:34:06 Chapayev: Level generation? Sounds excellent already. 12:34:26 dpeg: The dead end was unintentional, fixing it.. 12:34:36 dpeg: Yeah, far too easy. 12:35:09 My plan is that the frost giant maps will only appear in via earlier portals. 12:35:38 I'm here 12:35:58 03Keskitalo * r58983fa05602 10/crawl-ref/source/dat/des/portals/icecave.des: Fix a dead end in an ice cave. (dpeg) 12:37:53 Keskitalo: yeah, i wrote some patches that do level generation by trying to fill the entire level with vaults, rivers, lakes, etc. 12:40:17 Sounds nice! 12:44:58 by: seems the issue is already solved. Sorry! 12:48:17 -!- blabber has quit [Quit: leaving] 12:48:45 TILES: Animated altar of Xom (https://crawl.develz.org/mantis/view.php?id=2196) by coolio 12:50:42 -!- elliptic has joined ##crawl-dev 12:51:27 I see n78291 reclaimed the lead 12:53:18 the 4 streak of MarvinPA broke :( 12:53:23 :( 12:53:47 it's whoever is responsible for rupert's fault :P 12:53:49 MarvinPA: evil Rupert 12:54:04 also my fault for not immediately running as far away as possible, but ah well :) 12:54:18 rupert is truly evil 12:54:21 !lg hyperbolic 12:54:22 579. hyperbolic the Reanimator (L12 KeWn), worshipper of Kikubaaqudgha, slain by Rupert (a +4,+4 dwarven great mace of holy wrath) on Lair:6 on 2010-07-17, with 22677 points after 16857 turns and 1:16:16. 12:54:22 MarvinPA: I am thrilled to see all the streaks materialise. This means we can happily nerf ahead :) 12:54:29 i'm pretty proud of 4, my best was a streak of 2 in the past 12:54:30 haha 12:54:59 Many of those later uniques have so funny names, I never recall which are the outright evil ones. But lately, they've become all pretty evil, it seems. 12:55:20 !lg * t killer=uniq s=ckiller 12:55:20 1185 games for * (t killer=uniq): 258x Sigmund, 111x Terence, 109x Ijyb, 86x Crazy Yiuf, 72x Jessica, 66x Duvessa, 63x Blork, 58x Prince Ribbit, 36x Menkaure, 34x Dowan, 30x Edmund, 25x Pikel, 17x Erolcha, 16x Rupert, 15x Gastronok, 14x poisonous meat, 13x giant spore, 12x Nessos, 12x Agnes, 11x Joseph, 11x Grinder, 9x Nikola, 9x Purgy, 9x Aizul, 7x Psyche, 7x Jozef, 7x Maurice, 5x Harold, 5x Norb... 12:55:30 there's a few unremarkable ones still imo 12:55:34 MarvinPA: sure 12:55:44 but it is much better than it used to be 12:55:45 but yeah, lots more very interesting and dangerous ones now 12:55:52 cool, poisonous meat unique has been getting more kills 12:56:04 !lg * t killer=uniq s=-ckiller 12:56:04 1186 games for * (t killer=uniq): 1x miscasting Mephitic Cloud, 1x Dowan, the water moccasin, 1x Francis, 1x Sonja, 1x Roxanne, 1x Kirke, 1x Mara, 1x Ilsuiw, 1x Boris, 1x Frederick, 1x a pandemonium lord, 1x Edmund, the water moccasin, 1x Xtahua, 1x Urug, 1x Sigmund, the wolf, 2x Snorg, 2x Norris, 2x Nergalle, 2x Saint Roka, 3x Margery, 3x Josephine, 3x Azrael, 4x Erica, 4x Maud, 4x Donald, 4x Gru... 12:56:16 Also, feels easier now to move uniques lower or trash them. 12:59:26 @??giant lizard 12:59:26 unknown monster: "giant lizard" 12:59:33 what did these guys get renamed to? 12:59:49 crocodiles i think? 13:01:01 I wonder if the usage statistics will reflect the Aug 14 Sprint start. 13:03:19 Chapayev, gila monsters 13:03:20 I think 13:03:46 /home/asalch/crawl/crawl-ref/crawl-ref/source/dat/des/variable/large.des:142: unknown monster: "giant spore demonologist" 13:03:47 heh heh 13:03:58 no, gila monsters are old 13:05:52 dpeg, is it normal for ooze family creatures to spawn inside the loot area when you stab the royal jelly? 13:06:30 Cryp71c: are you sure that happened? Normal spawning sometimes adds monsters in the chambers. 13:06:37 Chapayev: wandering ballistomycete 13:06:59 rwbarton: the "giant spore demonologist" was something i had in a custom mon-data.h, at one point 13:07:04 dpeg, not certain, since I couldn't see inside the loot vault. 13:07:13 rwbarton: i made some whimsical additions :P 13:07:25 is it a spore, or does it summon spores? 13:08:13 rwbarton: it's a spore that summons demons :P 13:08:47 FR: Unique Giant Spore, duplicate self and blink 13:17:31 Spammals still take down hydras easy. 13:18:05 FR: Summon Small Mammals -> Summon Small Mammal 13:19:50 Do you folks read rgrm? b0rsuk incited an interesting discussion about summons, you might be interested (I replied also). 13:20:09 Certainly interested, thanks for the heads-up. 13:21:27 -!- elliptic has quit [Quit: Leaving] 13:22:17 love the new hell ends, by the way 13:22:31 by: thank Mu, eh? 13:22:34 Invisibility does work btw, you just need Stealth. So I gather from reading the SA thread. 13:24:10 We should let large monsters trample small enemies, i.e. if they kill it, they get a free move if they were going to the same direction. 13:24:37 invisibility works well when attacking (with stealth) and sometimes defensively (e.g. when you face shooters) -- it does not work when you have someone on your heels 13:24:55 Keskitalo: nice 13:25:12 the good thing about this is that shielding behind rats won't do it anymore in Vaults 13:25:20 I like the idea of allowing summon + Polymorph Other, I had a similar idea though I don't recall the specifics.. 13:25:22 maybe large player species could get this, too 13:25:38 by: Dragon Form certainly :] 13:25:48 It should depend on the difference, so that player trolls and centaurs can only do this against very small monsters. 13:26:01 Whereas giants and dragons can trample more. 13:26:32 ---> wiki =) 13:26:33 Yeah, should be good. Interface? 13:26:46 @whereis dpeg 13:26:46 dpeg the Executioner (L22 MDFi), a worshipper of Yredelemnul, saved on Hive:1 on 2010-08-05 after 91756 turns. 13:26:49 Y/N prompt ;) 13:26:50 no interface needed -- it can never be bad to get another turn 13:26:58 still alive I see, good! 13:27:02 by: time to get a rune, but it ain't trivial 13:27:22 also, I am feeling how my +5 broad axe peters out -- a bit afraid of Zot now 13:27:32 dpeg: That move needs to go to the opened spot. Trample a rat and flee to the other directionwould be strange. 13:27:41 Keskitalo: yes 13:27:58 Simply a message and strong highlighting of the now free square suffice. 13:28:14 There should be a god who does not like trampling :) 13:28:24 And pressing the direction will take advantage, any other button will forfeit. 13:28:28 Keskitalo: yes 13:28:41 could also have SPace = yes, if we want (in addition) 13:28:44 What' 13:29:11 s the largest thing we want to allow being trampled upon? 13:32:26 What's the size scale? I suppose elephants and dragons should trample humanoids at least. 13:32:46 Orc-size humanoids, not sure about trolls, or say hippogriffs. 13:34:56 not sure how fine our scale is 13:35:48 TINY, LITTLE, SMALL, MEDIUM, LARGE, BIG, GIANT, HUGE - it's in enum.h 13:36:30 rats/bats, spriggans, halflings/kobolds, humans/elves/dwarves, trolls/ogres/centaurs/naga, large quadrupeds, giants, dragons 13:37:18 -!- blabber has joined ##crawl-dev 13:37:31 looks like you should be able to trample things 2 size classes down from you 13:37:34 -!- Zao has quit [Ping timeout: 245 seconds] 13:38:13 Elephants are SIZE_GIANT, hydra are SIZE_BIG (but the Learnean Hydra is GIANT) 13:38:38 -!- Zao has joined ##crawl-dev 13:38:58 I think 3 sizes down is good, dragons can trample trolls but not hydras. 13:39:09 Giants and elephants get to trample orcs 13:39:16 Keskitalo: cool! Now we have an FR :) 13:39:20 :) 13:39:25 humans tramps rats 13:39:44 well, most humans I know screan and run in terror, but that just shows how degenerated this society is :) 13:39:50 hehe 13:41:12 SIZE_SMALL list is interesting, slime creatures, acid blobs, blink frogs.. 13:41:57 Keskitalo: are the combined slime creatures larger? 13:42:03 Ach, I needed to check SIZE_LITTLE 13:42:30 acid blobs seem kind of cute, knowing that 13:42:46 Orbs of fire are SIZE_LITTLE =) 13:43:20 SIZE_LITTLE is a small group, the larger player species aren't going to feel like better tramplers. Maybe we should not let SIZE_MEDIUM trample at all. 13:45:04 dpeg: Yes. 13:45:20 (special code in monsters::body_size 13:45:38 dpeg: Will you write up? I only have 15 minutes. 13:45:55 are there any restrictions or disadvantages if a dwarf uses elven stuff (and vice versa)? 13:46:20 bhaak: dpeg has a plan that dwarven items are for SIZE_SMALL (and Dwarves become that too) 13:46:26 Which I like a lot 13:47:04 racism against midgets 13:47:07 I like it :) 13:47:22 Keskitalo: okay 13:47:28 bhaak: no 13:48:02 more monsters to trample on the deep dwarf! 13:50:23 -!- blabber has quit [Quit: leaving] 13:50:43 Ooh, giving monster casters Cause Fear sounds superb. 13:51:04 not all dwarves are small! they are just sturdy 13:51:13 bhaak: yes, some are fat 13:52:04 what's the reasoning behind greater nagas being magic immune 13:52:14 in all other cases, that's reserved for magical constructs 13:54:06 Are swamp drakes effective against summons? 13:54:17 Hey I have Swamp, will check. 13:54:23 mummy priests + greater mummies are also magic immune 13:54:37 I don't know whether they count as constructs, but the lower mummies aren't magic immune 13:56:40 Summons ceasing to functino when out of LOS (or going hostile) would probably be good. 13:57:51 Heh, I wonder how the game would play if you wouldn't regenerate MP/HP while moving (still reading the rgrm thread) 13:58:21 Keskitalo: often proposed as a tool against pillar dancing but a lot more tedious, too 13:59:11 yeah, i don't like that 13:59:25 forcing resting would just be really annoying for normal gameplay 13:59:27 that would make hell very hard 13:59:34 just remove pillars 13:59:40 st_: tgat's not a big problem 13:59:45 "If you don't like pillar dancing, play a deep dwarf." 14:00:11 Fun idea: for 0.8, we rename all species to "deep [species]" are take away their innate regeneration :) 14:00:36 deeper elf 14:00:54 yes, and deep ogre etc. 14:01:10 deep high elf 14:01:12 omg.. ouch 14:01:28 sounds like a perfect april fools' day gimmick :) 14:03:06 how much movement points does casting a spell cost? 14:03:23 it's a speed 10 action 14:03:49 feels different.. 14:05:19 battleaxe of venom and bolt of fire of 2 maras cost me 70hp 14:05:22 harsh! 14:05:31 Napkin: dead? 14:05:46 yeah 14:05:49 :/ 14:05:51 44 -> -26 14:06:02 you were pretty deep 14:06:34 DDNe with vampiric demon whip & makhleb 14:06:57 everything was quite underpowered.. until I met mara 14:10:43 yeah, i don't think mara is even worth fighting as a melee character 14:10:58 you don't really have a chance 14:11:35 I just did it, but I hasted right away. 14:11:47 what xl? 14:12:23 let me check 14:12:36 The white colours in ?: are gone :/ 14:13:37 it just feels like regardless of how powerful you are, you're always just one lucky blink away from death 14:13:54 Crypt:1, XL 21 14:14:08 how many summons? 14:17:07 hmmm, something that might be useful for ^O would be to dim the branch name if you've visited the final level 14:17:13 brown instead of yellow or something 14:17:24 doy: zero summons, I was very quick to kill her 14:17:50 ah, yeah 14:17:54 so i'd call that "lucky" 14:17:55 (: 14:18:07 (also, strangely enough, mara is intended to be a him) 14:18:31 it's quite reasonable to kill mara in around 3 normal-speed rounds for a very strong melee character 14:18:37 but i also made the mistake of using dispell undead against my ghost illusion 14:22:16 hmm... is there a way to see the played games in the tourney of a player sorted by most points? (website, I mean) 14:23:42 i don't think that's available on the tourney website 14:23:49 pretty easy to find it out from sequell though 14:23:52 pity 14:24:08 yeah, but website is more comfortable 14:27:50 greensnark, how about adding "best games" beside "recent games" in a player's tourney score page? Since I'm chance-less for a win anyways, I'd love to at least beat my or Eifel's previous score :D 14:29:19 Napkin: Sure, Saturday :) 14:29:30 excellent :) thanks! 14:35:04 -!- Pseudonut has joined ##crawl-dev 14:38:40 -!- Zaba has quit [Ping timeout: 240 seconds] 14:40:47 aaargh, a kraken 14:41:01 dpeg: be happy it's not 0.8 14:41:06 greensnark: trying to splat in shoals! 14:41:08 by: why? 14:41:24 0.8 kraken are a lot more dangerous 14:41:40 RjY has an awesome banner idea. 14:41:42 I <3 it. 14:41:46 * dpeg is happy it's not 0.8. 14:41:47 (its # 15 in the learndb) 14:41:49 Cryp71c: tell us! 14:41:57 ?? banner_ideas[15] 14:41:57 banner ideas[15/15]: Bring A Friend: ascend with standing next to you. (we assume xie follows you, and the orb, up the stairs, to a better life.) 14:41:57 ??banner ideas[15] 14:41:57 banner ideas[15/15]: Bring A Friend: ascend with standing next to you. (we assume xie follows you, and the orb, up the stairs, to a better life.) 14:41:58 ??banner_ideas[15] 14:41:58 banner ideas[15/15]: Bring A Friend: ascend with standing next to you. (we assume xie follows you, and the orb, up the stairs, to a better life.) 14:42:01 rofl 14:42:15 mastered Axes -- for the clan! 14:42:30 could also be done without the win requirement 14:42:43 yes 14:42:44 !lg . x=sk 14:42:45 2066. [sk=Axes] rob the Executioner (L27 DGCr), escaped with the Orb and 15 runes on 2010-08-05, with 11565237 points after 136720 turns and 12:53:50. 14:42:58 !lg . x=sklev 14:42:58 2066. [sklev=24] rob the Executioner (L27 DGCr), escaped with the Orb and 15 runes on 2010-08-05, with 11565237 points after 136720 turns and 12:53:50. 14:43:09 didn't get close to maxing a skill 14:43:12 by, lol, you don't know what skill it was, but it was 24! 14:43:39 I also only just reached XL 27 14:46:59 -!- Pseudonut has quit [Quit: Computer went to sleep] 14:47:24 two runes, more to go 14:47:29 -!- Zaba has joined ##crawl-dev 14:47:30 nerfkele is top 5 for the moment! 14:47:57 no pressure please, my emotional system is very fragile 14:48:39 by: congrats on the win! Was it trivial? 14:48:39 !lm dpeg t s=rune 14:48:40 2 milestones for dpeg (t): 1x barnacled, 1x serpentine 14:48:48 no, not trivial at all 14:48:55 good :) 14:49:20 but really the hells were the only scary place 14:49:31 need to work on that 14:50:17 there were situations I could have died earlier for carelessness, of course 14:50:31 Aim: A green ugly thing (resting, chaotic) 14:50:39 didn't we get rid of things like that? 14:50:52 btw, borgnjor's revivification needs some balancing 14:50:53 the aiming interface shouldn't include permanent properties 14:51:30 the other thing I noticed is that sticky flame status is not listed 14:54:11 by: what needs balancing abbout borgnjor's revvivifcation? 14:55:23 it's too cheap IMO 14:55:53 it's better than a blink scroll in most situations 14:57:19 by: just curious if you thought it was too good or not good enough 14:57:28 it's definitely too good 14:57:38 the last two games were the first I ever used it 14:57:48 i've memorized it many times but i don't think i ever cast it 14:58:26 -!- Cryp71c has quit [Quit: Leaving] 14:58:29 maybe it should be necro level 9 14:58:36 without extra cost 14:59:07 swap its level with death channel :P 14:59:09 ??deaths door 14:59:11 deaths door[1/1]: Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be extended or recast until one turn after expiration. You get an end warning. Any healing effect stops the spell and paralyses you. This includes HP gain from level-up (watch out for draining). Duration is something like 16-27 turns. 14:59:18 maybe it shouldn't be a spell at all 14:59:30 i'm not a huge fan of spells with permanent effects in general 15:00:15 seems more suited for an item effect of some sort 15:02:01 what's wrong with permanent effects? 15:02:08 I think issues with those are mostly psychological 15:03:50 eveningstar of protection 15:05:06 or maybe it could be a god ability for kiku or something 15:05:21 doesn't kiku have lifesaving at the moment? 15:05:36 i think spells with permanent effects are awesome but i understand wanting to minimize their presence, to try to keep spells a thing that are relatively safe to try and very reusable 15:06:00 but i'm playing with the spells code now to implement more spells with permanent effects, material components (like sandblast), etc. 15:06:04 just for fun 15:06:46 kiku doesn't have lifesaving, no 15:06:51 yaktaurs sometimes shoot (diagonnaly) out of the dark, anyone else seen this? 15:07:01 at your allies? 15:07:09 ah! 15:07:49 one of the reasons permanent effects aren't great is because those then become the main limiting factor in using the spell 15:08:13 if a spell is going to decrease your max hp on casting, the mp cost of that spell becomes almo9st completely irrelevant 15:08:19 doy: depends... would you say that Sticks to Snakes is crippled? 15:08:31 dpeg: crippled how? 15:08:46 i'm talking about permanent effects for the player 15:08:55 spells with material components are fine 15:09:01 always more items laying around 15:09:03 casting it does require having enough mp available 15:09:52 doy: having permanent effects as the limiting factor, rather mp, is pretty interesting to me, but maybe not something suitable for crawl itself, so i'm writing the patches to try them, with no intention of them ever becoming part of crawl itself 15:09:56 maybe part of another variant though 15:10:10 oops, i mean "rather than mp" not "rather mp" 15:10:31 Chapayev: i think those effects are fine in and of themselves, just suited more for things like god abilities or misc items 15:11:23 doy: yes, I see what you mean. It is probably okay to have very few "flagship" spells of this type, but not more. 15:12:35 crawl tournament is mentioned in the top post of dwarf fortress front page 15:12:46 Adeon: your work? 15:12:53 no 15:13:57 dpeg: were you aware that the main dwarf fortress guy, tarn adams, was in the phd program in math at stanford at some point? not sure if he graduated or not 15:14:29 dpeg: it turns out someone i know knows him from being in the same program with him, at the same time 15:14:38 he's a doctor of something 15:14:53 Adeon: then he probably finished his phd in math 15:17:34 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 15:17:50 Chapayev: yes, I know. He did graduate, I saw his thesis. 15:18:20 functional analysis, I forgot which type of spaces he dealt with 15:32:21 -!- Chapayev has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 15:33:20 This StudioMK guy is ... vocal. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:school:summoning 15:38:04 -!- Moriasc has joined ##crawl-dev 15:38:55 I think he is M-Kaibigan on ##crawl 15:39:55 !hs m-kaibigan 15:39:55 13. Mikan the Aerator (L16 VpAE), worshipper of Vehumet, shot by an orc knight (poisoned orcish bolt) on D:17 on 2010-07-25, with 124933 points after 70726 turns and 6:50:10. 15:40:04 !hs * name=m-kaibigan 15:40:04 No games for * (name=m-kaibigan max=sc). 15:40:42 he plays as mikan 15:41:00 !hs mikan 15:41:01 13. Mikan the Aerator (L16 VpAE), worshipper of Vehumet, shot by an orc knight (poisoned orcish bolt) on D:17 on 2010-07-25, with 124933 points after 70726 turns and 6:50:10. 15:41:53 he has some really poorly informed opinions 15:42:06 and reasoned 15:43:06 -!- Pseudonut has joined ##crawl-dev 15:44:00 syllogism: I guess he is young and highly motivated 15:44:31 likely 15:45:20 -!- elliptic has joined ##crawl-dev 15:51:22 trampling is wikified 15:55:10 -!- Mu_ has joined ##crawl-dev 15:58:43 Mu_: Hi! by explicitly mentioned your new hell ends. In a very loving voice. 16:00:35 :)) 16:01:15 I got new gehenna and tartarus iirc 16:01:34 people speedrunning 15 runes hate my tar because of all the secret door messing :P 16:02:18 I can imagine 16:02:25 that tar ending is ridiculously annoying even if you aren't speedrunning 16:02:49 I once used LRD just so that I wouldn't have to find the secret doors there 16:03:22 i've never had a problem :P just move, wait wait, move, wait wait 16:03:31 -!- Zv_oDD has joined ##crawl-dev 16:03:39 you could train some t&d :P 16:04:18 that tar ending is really really annoying 16:04:31 it's just pointlessly annoying 16:05:47 like that boring beetle d:1 vault 16:06:31 it's trivial with like 8 traps skill there aren't even monsters in it 16:06:47 trivial does not make it non boring 16:07:36 and I remember having like 10 t&d and taking about 20 mins just to get in 16:07:38 it's also somewhat dangerous with low traps skill 16:08:14 Mu_: I once made a series of ten Elf:$ vaults (rogue themed) and they were in the game, but I finally threw them away. Too many players not being able to sort it out. 16:08:32 shouldn't listen to these players 16:08:48 hard to do 16:09:20 hard vaults are fine, sometimes, annoying vaults are just :( 16:10:30 casmith789: "annoying" is not clearcut, that's the problem 16:10:50 one man will keep searching for hours if he thinks there's a secret, another one will move on 16:11:00 what about that boulder beetle d:1 vault that just stops you from using 5 16:11:25 It is my one and I still like it. 16:11:35 it increases serverload. 16:12:10 I can make the cross smaller, so that there's fewer grind messages. 16:12:27 There is a similar jelly vault, which never causes protests. 16:12:52 hm? 16:13:05 well I don't remember that one 16:13:31 Well, you get a bunch of slurps, that's all. Perhaps five. 16:13:38 ah 16:14:08 don't worry anyway, it's not my game to change, do what you want :) one vault in fifty isn't going to turn players away 16:14:35 I'll make it smaller in a moment. 16:14:55 the grinding sounds could just be ignored when resting 16:15:10 that would also do 16:15:47 i feel bad that you hate my tar :3 16:16:42 Mu_: this is why I mentioned by's report: much much easier to draw negative comments, it is always like this 16:17:01 Mu_: I am sorry :( It isn't that bad 16:17:06 or at least, the negative ones are louder 16:17:10 it's quite easy, after all :) 16:17:14 :) 16:17:33 I got so many LOUD complaints about the new labyrinths couldn't be solved... 16:17:38 :D 16:17:40 +how 16:17:55 I am sorry about that too 16:17:58 whenever I get one, it takes less than five minutes 16:18:11 I have spent more than 10 minutes on some 16:18:13 casmith789: it's a normal reaction, we just have to put everything in perspective 16:18:20 but I expect that is because I am rubbish :) 16:18:39 casmith789: of course it can happen ... in theory, a lab could make you run around forever, if you're unlucky with the map changes 16:18:47 yeah 16:18:57 but that won 16:18:58 sometimes I use tele scrolls just to approach it from a new angle 16:19:01 t happen, of course 16:19:14 casmith789: when I feel slightly bored, I use dig/disint 16:19:39 i found a wandering mushroom in a lab the other day 16:20:08 I found a trapdoor spider 16:20:15 I assume these are deliberate :) 16:20:20 someone died in tar_mu today, not because of the doors 16:20:26 trying to kill ereshkigal with airstrike 16:20:34 casmith789: yes. My last lab had a hungry ghost. 16:20:37 haha footv it 16:20:40 lmao 16:20:45 !lg * place=tar:7 -tv 16:20:45 44. ribbit, XL27 DEIE, T:114086 requested for FooTV. 16:23:34 that's what he gets 16:23:34 heh 16:23:47 shame Eresh didn't get an ikill 16:23:58 that strategy seemed to be working before the shadow fiends came 16:24:09 I also almost died there on my lichdrac yesterday 16:24:47 Dracolich, it's a genuine D&D monster =D. 16:24:59 Some floor features to disappear over time (https://crawl.develz.org/mantis/view.php?id=2197) by dpeg 16:25:36 should probably make those walls drop when she takes damage 16:26:44 mu_: I've also seen people go to tar:7 and then realize they have no digging source with them 16:26:51 this is sort of sad 16:26:52 ha 16:27:05 is apportation less powerful than it used to be? 16:27:13 who doesn't bring digging to tar gosh :P 16:27:15 I don't think apportation was changed 16:27:25 it took like 5-6 tries to apport the orb 16:27:34 you probably happened to have low power 16:27:35 it's power vs. weight 16:27:35 you must have had borderline power 16:27:36 did you have bad spellpower? 16:27:43 probably 16:27:56 # 16:28:01 !whereis stabwound 16:28:02 Stabwound the Merfolkian Porcupine (L24 MfCK), a worshipper of Makhleb, won on D:$ on 2010-08-05 after 75861 turns. 16:28:03 never had it fail that many times 16:28:10 nice 16:28:17 stabwound: yeah, you had 0 tloc 16:28:19 d: 16:28:21 but teleport delay has changed: it's now duration instead of turn-based 16:28:23 ah, you failed three times and then gained tloc 16:28:26 and then succeeded 16:28:31 haha 16:28:41 i think usually you have at least a couple levels in tloc just from blink 16:28:47 which is enough 16:28:55 it should require much higher power than it does 16:29:12 syllogism: yes 16:29:25 with really high power you should be able to apport things other than items :P 16:29:31 at lower power, it should sometimes move the item only one or two squares 16:29:36 why, in any given game you probably have like 2 times when you'd actually use it 16:29:37 To show you how much you suck :) 16:29:43 it's not like it's a major spell 16:29:52 it's a major spell on zot 5 and branch ends 16:29:58 blink? or apport? 16:30:02 apport 16:30:05 some games I apport every rune 16:30:14 and any non-trog character can get it 16:30:16 apport is useful in abyss etc 16:31:18 yeah, i've used it in abyss 16:31:28 there are also those tele-trap minivaults 16:31:43 but still, pretty specific uses 16:32:10 the whole nature of transloc is that you don't use it all the time though 16:32:28 it used to be the case that you used semi-controlled blink all the time 16:32:37 there was little reason not to when it didn't give glow 16:32:39 yeah, i certainly did 16:32:46 that was wildly unbalanced 16:34:14 it had the virtue of making old swamp much less annoying though 16:36:49 elliptic: but new Swamp is even better! 16:37:00 tloc is cool school thematically 16:37:06 Mu_: I just have your ancient champion vault 16:37:14 is there an entry apart from porting in? 16:37:23 yep 16:37:32 staircase from the level below 16:37:46 I tried them all... 16:37:58 hm 16:38:01 apparently not :P 16:38:20 if you ported in and killed a skele you might have broken it 16:39:25 no, it worked nonetheless! 16:39:27 you rock :) 16:39:39 well you aren't supposed to have multiple champs at once :P 16:40:40 ah, that's okay 16:40:43 that's another vault of mine :p 16:40:46 the player cheated, after all 16:40:52 yes, this is Mu central 16:40:57 haha 16:42:47 and another one :) 16:43:23 that one aint mine :P 16:43:40 okay 16:43:45 it's also pretty evil 16:43:58 i don't think they can mutate through glass can they 16:44:42 they can 16:44:58 I think 16:45:06 i thought it was a beam 16:45:16 they don't mutate through summons 16:45:24 yeah, it would make sense that they can't mutate through glass 16:45:36 but I've had that vault a few times and seem to remember that they can 16:46:03 huh, good to know 16:47:04 thanks for telling me 16:47:30 03dpeg * rc7f49419ec78 10/crawl-ref/source/dat/des/variable/entry.des: Fewer level sounds from the boring beetle entry vault. (casmith) 16:47:31 I could be wrong but I wouldn't risk it :) 16:48:26 elliptic: just teleported in 16:50:07 Mention in IOOD description that damage increases with range (https://crawl.develz.org/mantis/view.php?id=2198) by minmay 17:00:33 now that you get xp when an enslaved createru dies, it's a lot less useful for diving :( 17:04:48 i have found i think four randart weapons with relec so far this game 17:12:31 -!- cyborgemu has quit [Ping timeout: 252 seconds] 17:20:38 -!- elliptic has quit [Quit: Leaving] 17:25:19 Alligators getting ludicrous amount of actions in one turn (https://crawl.develz.org/mantis/view.php?id=2199) by minmay 17:26:38 that looks weird 17:26:43 -!- eith has quit [Ping timeout: 260 seconds] 17:32:55 dpeg: No, you'll need to identify it. 17:35:55 dpeg: cheers :) 17:38:06 due: Did so! 17:39:27 -!- pointless_ has joined ##crawl-dev 17:45:09 dpeg: Themechanism is specifically designed not to work as an identifying tool :) 17:48:31 due: very good thinking that! :) 17:50:03 !coffee due 17:50:04 * Henzell hands due a mug of irish coffee, brewed by Sigmund. 17:50:33 Hey dpeg 17:50:37 !won dpeg t 17:50:37 dpeg (t) has not won in 14 games. 17:50:40 :( 17:51:10 due: it would be cool if the Iskenderun's wizlab had rock instead of stone walls, with the amount of IOODs flying around 17:51:59 Hi snark whichis green. 17:52:10 !won greensnark t 17:52:10 greensnark (t) has not won in 4 games. 17:52:14 !won t 17:52:14 due (t) has not won in 27 games. 17:52:16 and being there as a 69478769469347634 shields skill dwarf with a shield of reflection is cool (even if like 2/3 of orbs still hit you) 17:52:39 greensnark: three runes, too weak for Zot 17:52:53 dpeg: Get more runes, the runes carry the big points :) 17:52:59 you can teleroulette zot easily 17:53:29 or splat in a random place like V:8 like I did, after four runes 17:56:28 greensnark: my guy is pure melee, cannot fetch slimy so very easily 17:56:49 Tomb? :) 17:57:04 You know you want to :P 17:57:11 -!- Xiberia has quit [Ping timeout: 265 seconds] 17:57:23 I hope to resume my GhFE on the weekend if I can wrap up my work for this week 17:57:37 Tomb with Yred... 17:57:40 Otherwise you'll just have to go on and do a streak for the team :) 17:58:22 there is an obvious god to switch from Yred to, but for most style points, you'd have to be a DK :p 17:59:46 greensnark: you sound as if you count on my win :) 18:00:17 Of course. You did a streak last year, have to improve on that this year 18:00:27 !streak dpeg t9 18:00:27 dpeg has 2 consecutive wins (DEIE, DDHe). 18:00:36 At least a streak of 3 18:01:22 * kilobyte is not that likely to get a streak of 1, with the way I've been playing recently. 18:01:54 but hey, we can at least watch people die! And that's more fun than actually playing. 18:03:26 kilobyte: and a lot more people die than last year 18:03:35 !gamesby * t 18:03:35 * (t) has played 11461 games, between 20100801 and 20100805, won 58 (0.5%), high score 33336361, total score 294851243, total turns 46925436, total time 3883:47:37. 18:03:36 greensnark: are Sprint games counted normally? 18:03:39 !gamesby * t9 18:03:40 * (t9) has played 33869 games, between 20090801 and 20090831, won 286 (0.8%), high score 28587140, total score 967504197, total turns 189192985, total time 15257:08:45. 18:03:47 Normally = ? 18:03:56 greensnark: sprint death = crawl death 18:04:04 for the statistics 18:04:11 not at all for normal queries, so I guess the tourney is no different 18:04:13 The main scoring page, you mean? 18:04:20 The main scoring page ignores Sprint games entirely 18:04:23 usage statistics 18:04:26 Doesn't screw with streaks. 18:04:43 The tourney scoring will consider Sprint games separately 18:04:50 No, they won't show up on usage stats 18:04:53 good 18:05:00 because there will be a billion Sprint games :) 18:05:21 Sequell will know about them if we want stats 18:06:02 !gamesby * t9 end<20090806 18:06:03 * (t9 end<20090806) has played 6639 games, between 20090801 and 20090805, won 59 (0.9%), high score 16242207, total score 237026928, total turns 32145583, total time 2681:20:59. 18:07:24 substantial growth 18:12:12 Not quite 100% though :) 18:12:38 !gamesby * t8 end<20080806 18:12:39 * (t8 end<20080806) has played 3286 games, between 20080801 and 20080805, won 29 (0.9%), high score 12813270, total score 93856734, total turns 16373397, total time 1766:36:08. 18:13:10 Number of players would be a more robust statistic possibly 18:13:23 I just had a hill giant move 2 spaces and hit me 18:13:27 rwbarton: this looks also very good 18:13:27 I thought that wasn't possible 18:13:33 !lg * t x=cdist(name) 18:13:34 11475 games for * (t): cdist(name)=548 18:13:44 !lg * t9 end<20090806 x=cdist(name) 18:13:46 6639 games for * (t9 end<20090806): cdist(name)=351 18:13:54 !lg * t8 end<20080806 x=cdist(name) 18:13:55 3286 games for * (t8 end<20080806): cdist(name)=195 18:13:59 Nice. 18:15:42 how many ds mutations are you supposed to get 18:15:59 5 or 6, I forget 18:16:08 Plus horns if you happen to have a nice helmet 18:16:36 i'm xl22 and i have antennae 2, breathe flames 3, fire res 1, sense surroundings 3, powered by death 2, throw flames of gehenna, and green scales 3 18:17:07 :O 18:17:28 !send doy horns 18:17:30 Sending horns to doy. 18:17:33 (: 18:17:49 bug! 18:18:00 Lack of horns is pretty serious, yeah 18:18:02 ah wait, could the three fire mutations be linked? 18:18:06 Oh, you meant the number of mutations? :p 18:18:21 dpeg: it's possible that fire res is the second level of gehenna 18:18:29 that would make a bit more sense 18:18:42 would be good to show that though, if that's the case 18:18:52 doy: yes 18:22:43 -!- Textmode has joined ##crawl-dev 18:23:14 -!- Textmode has quit [Read error: Connection reset by peer] 18:24:16 -!- Textmode has joined ##crawl-dev 18:29:49 -!- dpeg has quit [Quit: leaving] 18:32:23 -!- syllogism has quit [] 18:34:34 hmmm 18:34:47 i wonder if there is anything we can do to make crypt more enticing in general 18:35:26 i mean, even if we made it more interesting, by the time you reach crypt there's really not much point in doing it, other than to find tomb or build up tso piety 18:35:47 I really wish it at least had food 18:35:51 hm? all my chars do crypt 18:35:59 most of the time I can't be bothered because I hate how there is no corpses 18:36:23 i haven't done crypt in i can't remember how long 18:36:39 hive either, although that at least has ideas for a revamp 18:36:44 I did the first 4 levels of crypt just now to grind some experience 18:36:51 I do the hive every time 18:36:56 I like it even though there's nothing to it 18:37:07 i only do hive if i need piety or food 18:37:23 and food has basically never been an issue in any game i've played in the past like year 18:51:21 crypt = free exp and loot; only the liches at the end provide an opportunity for splatting 18:51:52 not really that much exp though 18:51:57 i mean it's easy to get i guess 18:52:12 but zombies take a pretty significant xp penalty 18:55:41 I was getting like 1000 for hydra zombies 19:00:00 @??hydra 19:00:00 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 53-89 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: 09poisonous | XP: 1213. 19:00:02 @??hydra zombie 19:00:02 large zombie (07Z) | Speed: 8 | HD: 13 | Health: 90-129 | AC/EV: 0/0 | Damage: 14 per head | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 600. 19:00:12 @??titan 19:00:13 titan (06C) | Speed: 10 | HD: 20 | Health: 83-135 | AC/EV: 10/3 | Damage: 55 | Flags: sense invisible, !sil | Res: 06magic(186), 10elec++ | XP: 3615 | Sp: b.lightning (3d24), minor healing, airstrike (0-50). 19:00:15 @??titan zombie 19:00:15 titan zombie (07Z) | Speed: 8 | HD: 20 | Health: 143-195 | AC/EV: 8/0 | Damage: 51 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 1516. 19:01:09 half the exp in both cases, and way below half as deadly 19:01:13 well maybe it was more like 600, I don't know 19:02:02 of course, there can be numbers, but our current levels don't use that, except for Crypt:5 19:02:04 @? skeletal warrior 19:02:04 skeletal warrior (10z) | Speed: 10 | HD: 10 | Health: 55-75 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, !sil | Res: 06magic(93), 02cold, 03poison | XP: 813 | Sp: animate dead. 19:02:27 -!- Vandal has quit [Read error: No route to host] 19:02:30 so it's skel warrior packs, bone dragons and curse skulls who put up most of the fight 19:02:38 -!- Vandal has joined ##crawl-dev 19:03:37 and there's 634347694369 skeletal warriors, who tend to do nasty damage if you can't pick them one by one 19:05:27 yeah, i think that's the other half of it 19:05:39 the zombies are boring and don't give that much xp 19:05:53 and the skeletal warriors can just jump on you and kill you 19:05:59 if you're not paying attention 19:06:08 which you tend to not be, because zombies are so boring 19:07:58 that casket trap idea could be nice, except it would be bad implemented as traps -- vaults+lua can do that better 19:08:07 yes 19:08:16 so you can get surrounded by zombies out of a sudden 19:08:25 case in point that lua doesn't always work: glassed in liches. 19:09:38 due: lua not working for glassed liches means lua not working for more vital parts. Bugs are bugs and need to die. 19:10:23 having code that works only semi-reliable is no good. Anything of that kind needs to be either fixed or ripped away. 19:10:36 kilobyte: yes 19:10:43 kilobyte: I haven't had the time or inclination to fix it 19:13:47 -!- Vandal has quit [Ping timeout: 240 seconds] 19:16:32 well, the liches not getting released is not fatal 19:17:03 and people greedy for exp can nicely splat trying to LRD the glass stone :p 19:17:13 is that in crypt 5? 19:17:25 !lg kilobyte char=DGAr place=Crypt:5 19:17:25 1. KiloByte the Evocator (L23 DGAr), demolished by an Ice Fiend on Crypt:5 on 2009-07-07, with 408153 points after 121108 turns and 10:57:44. 19:17:41 I wondered what the liches were doing, I couldn't get them out so I left them alone :) 19:17:53 Awww. 19:18:02 -!- Vandal has joined ##crawl-dev 19:25:01 relec weapon number 5 19:25:29 -!- flowsnake has quit [Quit: Leaving] 19:34:38 -!- Pseudonut has quit [Remote host closed the connection] 19:45:57 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:49:22 -!- GrimmSweeper has quit [Disconnected by services] 19:49:22 -!- [1]GrimmSweeper has joined ##crawl-dev 19:49:24 -!- [1]GrimmSweeper is now known as GrimmSweeper 19:49:24 03kilobyte 07debian * ref1525cc3cd4 10/crawl-ref/debian/ (changelog control): Debian's 0.7.1-2 19:49:25 03kilobyte 07debian * r609e68216bbc 10/crawl-ref/debian/rules: Disable optimizations on powerpc to work around a g++-4.4 bug there. 19:49:27 03kilobyte 07debian * r6edbd748a0e7 10/crawl-ref/debian/crawl-common.postinst: Touch scores/logfile in the proper dir instead of $PWD. 19:49:30 03kilobyte 07debian * r42043210b8b2 10/crawl-ref/ (13 files in 5 dirs): Merge branch 'stone_soup-0.7' into debian 19:50:00 -!- Pseudonut has joined ##crawl-dev 19:50:30 -!- Chapayev has joined ##crawl-dev 20:06:33 -!- Eronarn has quit [Ping timeout: 260 seconds] 20:08:17 -!- Eronarn has joined ##crawl-dev 20:43:22 -!- Moriasc has quit [Ping timeout: 265 seconds] 20:57:38 if you have antennae, you can see invisible monsters if they're outside of your los 20:57:44 but not if they're inside 20:57:47 seems wrong 21:00:11 weren't antennae supposed to grant SInv? 21:00:27 i'm only at antennae 2, maybe they do at level 3 21:00:58 but they should at least display the monster location at lower levels 21:01:05 even if they don't display the glyph 21:10:11 hm, "destroyed the orb of zot" doesn't seem to show up as a milestone in the end-of-game log 21:10:13 should it do? 21:11:14 I guess gsnark tested only that the DGL milestone is correctly written 21:12:08 yeah 21:22:31 this zot entrance is pretty miserable 21:50:41 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 21:56:03 -!- Smee has joined ##crawl-dev 21:56:09 -!- Smee has left ##crawl-dev 21:59:00 -!- June has joined ##crawl-dev 22:01:12 so as it turns out, venom mages are pretty underpowered on zot:5 22:01:15 maybe i'll come back later 22:01:38 -!- June has quit [Client Quit] 22:02:02 -!- June3 has joined ##crawl-dev 22:02:47 -!- Smee has joined ##crawl-dev 22:03:02 -!- Smee has quit [Client Quit] 22:03:10 Hi all. I need guidance about when to report bugs in development versions. 22:03:17 anytime! 22:04:03 So if I compile the 'bleeding edge', it is already time to report bugs in it? 22:04:08 yup 22:04:15 OK, thanks 22:04:30 check the tracker to make sure it hasn't been reported yet 22:06:56 Crawl aborted after character selection (https://crawl.develz.org/mantis/view.php?id=2200) by June 22:19:38 -!- Unexpected has joined ##crawl-dev 22:21:09 To what degree are the items generated in the dungeon skewed by character race class and skills? 22:23:00 dungeon generation is not affected by your character at all 22:27:15 doy: aren't venom mages underpowered in the late game with the exception of the poison arrow spell? 22:27:41 i guess by "late game" i mean any branch where the majority of the monsters have rPois 22:28:31 Chapayev: shrug, poison arrow can still take care of most poison resistant monsters 22:28:44 just takes a bit longer 22:28:54 trouble is, you don't have "a bit longer" in zot:5 22:29:37 been using orb of destruction as backup, but can't really do that in corridors, which is where i keep ending up having to retreat to when i'm running away 22:30:24 but ~4 shots on an ancient lich and ~8 shots on an orb of fire is plenty of time for them to do some pretty dangerous things 22:30:47 especially being fairly fragile as a pure caster 22:31:02 doy: that's what i'm saying, aren't venom mages helpless in zot (or hell or pan) without poison arrow? 22:31:30 Chapayev: well, there's iskys and ood 22:31:36 but yeah 22:31:39 well they can always branch into other types of conjuration 22:31:42 poison arrow also got nerfed recently 22:31:49 was made more resistable 22:31:55 so that doesn't help much 22:32:51 and i did zot without much trouble on my SpVM who was pretty much a pure caster with PA, although obviously i wasn't fighting everything 22:33:07 it's just a bit of a harsh turn, since they're almost overpowered through the whole main dungeon, all of the lair branches other than slime, orc, elf, hive, etc 22:33:13 i think it's a really fun class 22:33:15 yeah, I assumed you were intended to branch into another element, my DGVM had fire storm castable 22:33:24 so getting three runes isn't very hard 22:33:37 then you get to zot and get stomped on 22:33:53 !lg * class=vm urune=15 s=skill 22:33:53 also IOOD is basically good enough 22:33:54 5 games for * (class=vm urune=15): 2x Long Blades, 1x Poison Magic, 1x Fighting, 1x Spellcasting 22:34:03 (but not really pleasant) 22:34:17 iood takes a bit of maneuvering to use properly 22:34:19 you can take orbs of fire with PA and ancient liches with PA or dispel undead 22:34:37 -!- purge has quit [Ping timeout: 265 seconds] 22:34:38 or if you have butterflies most of this is irrelevant 22:34:53 butterflies is still that good? 22:35:04 it renders orbs of fire mostly harmless 22:35:08 ancient liches not so much 22:35:13 yeah, i never found a book with butterflies, that was pretty annoying 22:35:31 might go back and pick up spammals, it's not great, but i need some way to escape 22:35:41 spammals + recall :) 22:35:47 Doy: are you saying that aquirement code is not even used for treasure type vaults and shops? (my question relates to formulating a feature request.) 22:36:15 treasure type shops? 22:36:34 June3: as far as i know, it's used in a way that ignores the players stats 22:36:56 I think it's used in (some) troves 22:37:15 due or sorear would know more 22:38:22 Chapayev: I meant vaults that contain treasure, and shops. 22:38:30 June3: oh i see 22:38:59 June3: you can write some lua code to check player stats and so on, in .des files 22:39:10 June3: but that's only very rarely done in the current .des files 22:39:23 yeah, in most cases it's not a great idea 22:39:30 but there have been interesting proposals that use it 22:40:13 it's one way to deal with imbalances in the game, but not the devs preferred way 22:40:45 I have found it can be hard to change 'jobs' when the right items, especially spellbooks are not found. 22:41:05 before the AC nerf, i wrote a patch for 0.5.x that added some new acquirement code to help light-armor players and large-bodied races get any specialized armor they need 22:41:21 but the AC nerf was a simpler way to achieve some balance there :P 22:41:37 when i say "i wrote a patch" i mean one that i was playing with locally and never distributed at all 22:42:14 doy: are those 'interesting proposals' on the wiki? 22:42:33 June3: don't remember 22:43:00 Chapayev: well, scrolls of acquirement and god acquirement take players stats into account 22:43:10 just not acquirement-type items in vaults and stuff 22:45:10 !lg * when=t urune=15 ktyp=winning s=race 22:45:11 16 games for * (when=t urune=15 ktyp=winning): 4x Merfolk, 4x High Elf, 1x Spriggan, 1x Demigod, 1x Ogre, 1x Halfling, 1x Naga, 1x Demonspawn, 1x Ghoul, 1x Black Draconian 22:52:11 erik_entry_cave_to_temple vault should get no_rtele_into flag (https://crawl.develz.org/mantis/view.php?id=2201) by reid 23:05:28 -!- Chapayev has quit [Ping timeout: 240 seconds] 23:06:35 -!- Chapayev has joined ##crawl-dev 23:09:11 I am here 23:09:26 June3: Acquirement code *can* be used in vaults. 23:09:42 June3: But it is not used by default, you have to specify; all of this information is available in the vault documentation, which you may like to read. 23:11:04 due: thanks. I have read the documentation for vault- making. 23:13:01 My question: the items my character finds *seem* to be different depending on my character build -- is this a mistaken perception? 23:13:09 yes 23:13:16 Yes. 23:13:21 wow, reality is interesting! 23:13:25 (: 23:13:28 Items are randomly generated. 23:13:38 There is no weighting towards character builds :) 23:13:56 Hmm. I like that approach philosophically! 23:14:31 It means that any build can become any other build because the generation rates are identical. 23:16:06 That is exactly what I was wondering about. 23:17:54 I have a DE En who reached experience level 13 with only 1 new spellbook, and it was almost a duplicate or the start book. 23:39:43 -!- kilobyte has quit [Ping timeout: 248 seconds]