00:17:30 -!- casmith789 has joined ##crawl-dev 00:58:58 !tell greensnark It would be straightforward to make '!' in startup menu choose weapon, etc. 00:58:58 by: OK, I'll let greensnark know. 00:59:33 !tell greensnark I just wasn't sure that's wanted for general play, considering the "do you really want to be" prompt just mentions race/class. 00:59:33 by: OK, I'll let greensnark know. 02:10:46 -!- purge has quit [Ping timeout: 252 seconds] 03:28:47 -!- casmith789 has quit [Remote host closed the connection] 03:39:01 -!- syllogism has joined ##crawl-dev 03:46:34 done, greensnark 03:46:34 Napkin: You have 7 messages. Use !messages to read them. 03:52:27 napkin is popular :) 04:02:22 Napkin just reads his messages immediately and always forgets to tell Henzell ;) 04:16:47 -!- Mu_ has joined ##crawl-dev 04:24:13 it's mu! 04:28:57 -!- ortoslon has joined ##crawl-dev 04:42:04 Good day! 04:42:24 Mu_: I've got a bunch of new Spider monsters for your new Spider vaults, hint hint :] 04:42:34 And ambrosia too. 04:43:08 when will you start updating windows builds again? 04:44:47 03Keskitalo * r79e402ae70af 10/crawl-ref/docs/develop/levels/syntax.txt: Fix wrong section reference. [2109] 04:46:33 ortoslon: Let's see.. 04:53:17 Keskitalo: nice :p 04:54:01 Keskitalo: Did you redescribe tthe blink spider and dump the purple smoke? 04:55:03 due: Umm, it has Lemuel's description and just uses the blink spells plainly, without additional tweaking. 04:55:19 ah, so it's a blink spider? 04:55:31 Or do we need to tweak it so that it says "juumps" and leaves no smoke? 04:55:40 Yeah, and that's not optimal. I'd actually want it to have a line of fire to the spot it jumps, too. 04:55:42 just change the cast message for the first 04:55:54 ..not sure if that would make for better gameplay, actually.. 04:57:35 due: I'm looking at the trunk page update script, should I create a signifier for 0.8 windows installer builds? Will the scripts build 0.8 installers? (NaÃpking?) 04:57:38 Napkin I mean 04:58:00 I'm not sure 04:58:10 you'll need a signifier for 0.8 builds, but I thought they were already done 04:58:11 currently they won't 04:58:18 due: Jumps without smoke would probably be better, yes. And probably what Lemuel intended. 04:58:27 give me some time and i'll try to adjust it soon 04:58:40 Napkin: Ok,thanks. 04:58:56 Napkin: ,3 04:59:03 :)) 04:59:15 I'll adjust the page updater script. 04:59:27 sorry for the delay, just a lot in my head at the moment 04:59:39 Not a problem at all, sorry for bugging you :D 04:59:43 Napkin: It's fine, don't rush. 05:02:23 Ok, I updated the update-trunk-indices.py but didn't run it yet. 05:02:56 remove the "0.7 IS CLOSE" line at least 05:02:56 :) 05:03:08 ortoslon: Did that already! :) 05:03:22 0.7? Who cares about 07, 0.8 is where it's at! 05:03:38 I added the 0.8setup for windows signifier, and made the index signifiers be the 0.8 versions (including the installer, but that can be taken out) 05:15:33 ??dwarven 05:15:33 dwarven items[1/2]: Dwarven items are more resistant to corrosion than non-dwarven items. Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf), but also improves your effective Armour skill (it improves it more if you're a dwarf). Dwarves do slightly more damage with dwarven weapons. 05:15:41 ??dwarven[2] 05:15:42 I don't have a page labeled dwarven[2] in my learndb. 05:15:47 ??dwarven items[2] 05:15:47 dwarven items[2/2]: A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip. 05:15:56 ??orcish items[2] 05:15:57 orcish items[2/2]: A randomly generated orcish weapon will be -1 to hit, on a coinflip, and +1 to damage, on another coinflip. 05:15:57 -!- Vandal has joined ##crawl-dev 05:15:59 ??orcish items[1] 05:15:59 orcish items[1/2]: If you are an orc, orcish armour impedes spellcasting less than other armours and improves your effective Armour skill. Orcs do slightly more damage with orcish weapons. The Armour and damage bonuses are larger if you are also a follower of Beogh, growing with piety. 05:16:13 ??elven items[1] 05:16:13 elven items[1/2]: Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves and helmets merely weigh less. 05:16:17 ??elven items[2] 05:16:17 elven items[2/2]: Elven weapons give a small to-hit bonus to elves. A randomly generated elven weapon will get +0 to +2 to hit. 05:18:51 ??racial ammo 05:18:51 I don't have a page labeled racial_ammo in my learndb. 05:19:11 Racial ammo should be axed. :P 05:19:24 "ordinary racial ammo of equal enchantment will clutter your inventory if you are a ranger" 05:19:44 can i add this? 05:19:58 Well it's certainly correct. 05:20:04 yay someone agrees with me 05:21:15 Racial ammo should go, it's pointless. 05:21:22 +1 05:21:49 Ok, I'll see if it easy to drop. 05:23:27 if you just axe it, it'll be a buff to rangers because EW targets a stack 05:24:11 err, if you just remove all racial modifiers from generated ammo 05:24:31 Good point.. launchers probably need a nerf anyway.. 05:28:46 kilobyte: what do you think of zero int due to cursed item -> delayed death in absence of brilliance or +int items? 05:29:25 Or remove curse scrolls? 05:29:34 you can't read at zero int 05:29:35 Keskitalo: you can't read scrolls 05:29:46 it's not any harsher than the 0.6 state 05:30:16 how many turns do you generally get 05:30:44 something like 50 05:31:07 but that number could easily be changed 05:31:13 well, they can drink restore ability or eat royal jelly... and if their base int is 6 or less, they asked for it 05:31:23 03kilobyte 07stone_soup-0.7 * re158c5d6c107 10/crawl-ref/source/spells1.cc: Don't print a debug message for extension in non-debug builds. 05:31:25 yes, seems fine to me 05:31:26 03by 07stone_soup-0.7 * rfb2bd23dcdd6 10/crawl-ref/source/makeitem.cc: Fix generated potion quantities. 05:31:27 03kilobyte 07stone_soup-0.7 * rcc7a85bfcbf7 10/crawl-ref/source/makeitem.cc: Fix non-random potions and compilation. 05:31:29 03kilobyte 07stone_soup-0.7 * rea82f3b48110 10/crawl-ref/source/dat/descript/items.txt: Remove the word "polearm" from javelin's description. [2101] 05:31:32 03kilobyte 07stone_soup-0.7 * r53eda0038584 10/crawl-ref/source/dat/des/branches/temple.des: Don't trap teleporting merfolk in a couple of temples. 05:31:35 03dpeg 07stone_soup-0.7 * r679c225323f5 10/crawl-ref/source/dat/des/variable/entry.des: Repair dpeg_entry_water_temple_mockup intentional (by). 05:31:37 restore ability doesn't help though 05:31:40 or does it? 05:31:48 a slight detect curse scroll buff too :P 05:32:01 it does if you lost some int from another source 05:32:32 ok, let's leave it then 05:32:39 and that's the only way to get to zero unless you're suicidal 05:32:50 greensnark's on his cherrypicker! 05:33:53 03kilobyte * r40db018114f1 10/crawl-ref/source/util/crawl.nsi: Rename the windows installer output the true King of Naps' way. 05:33:54 03kilobyte * r04c280ad8fb6 10/crawl-ref/source/tags.cc: Protect save compat when NUM_{WEAPONS,ARMOURS,SPELLS,FIXEDBOOKS} changes. 05:34:52 Evenin due on the grsas 05:34:52 greensnark: You have 3 messages. Use !messages to read them. 05:35:54 -!- ortoslon has quit [Quit: bye] 05:36:09 kilobyte: Oh, duh. 05:38:07 03Keskitalo * r6f90c85f0a9f 10/crawl-ref/source/describe.cc: Explicitly mention that dwarven items are resistant to corrosion, that dwarves and orcs deal more damage with their racial weapons, and that elves are more accurate. [2063] 05:41:04 -!- casmith789 has joined ##crawl-dev 05:43:52 -!- OG17 has quit [Ping timeout: 265 seconds] 05:50:14 Keskitalo: are you going to delete racial items? 05:50:32 or should I? 05:50:56 er, racial missiles 05:51:52 kilobyte: I'm going away now, so if you feel like doing it go ahead! 05:52:08 I can look at it in the evening, but I'm not calling dibs. 05:53:26 03kilobyte * rfb9fa7b3e9c6 10/crawl-ref/source/makeitem.cc: Stop the generation of racial missiles. 05:53:55 hey greensnark? 05:54:05 mon-gear.cc has still some code left, but since it has to handle throwing axes and such, I didn't touch it 05:54:06 Miaow? 05:54:07 will you switch the macosx builds to 0.8 now? 05:54:15 Oh, sure 05:54:18 i'm working on the mingw stuff 05:54:29 I just have to run the script on the 0.8 branch 05:54:35 Er, master 05:54:43 yes, ma'am :)) 05:54:56 Oh wait, master Mac build is broken ;) 05:55:03 SURPRISE. 05:55:20 but we should have at least 1 0.8 build 05:55:29 no need for the automated process to work yet 05:55:39 Well, the Xcode project is broken :) 05:55:49 And the script just runs the xcode command-line build :) 05:55:54 * Napkin lights the torches * 05:56:11 greensnark: Sofixit! 05:56:19 Down with xcode! Down with MSVC projects! 05:56:21 pretty please :)) 05:56:22 One of these weekends 05:56:43 sounds like an axe is in need instead of torches :> 05:57:28 no, the torches are needed for tradition. An agry mob is no good without those. 05:57:39 kilobyte, could you hold off on commiting for a minute or two? i'd like the builds to have same version 05:58:13 Napkin: you don't have to pull, I don't have to push 05:58:15 arg, eino broke the py script 05:58:24 Napkin: want me to look? 05:58:39 scripts stuff - can't prevent the pull without hax0ring 05:58:58 let me build all 3 balls first 05:59:13 sure, I was looking at a large project anyway 05:59:30 greensnark: do you think there are any Unix platforms where requiring ncursesw would be detrimental? 05:59:37 Napkin: which script is broken? 06:00:09 update-trunk-indices.py 06:00:17 Ah, yeah 06:00:23 That won't work until the setup builds have been made 06:00:38 greensnark: while trying to Unicodify win32 console, I ran into this tangle of hacks. If we ripped away all _internal_ handling of non-Unicode, it would be so much simpler -- and ncurses handle non-Unicode external charsets just fine. 06:00:49 Napkin: can't have an empty default signifier, basically 06:01:03 ok 06:01:51 I can't think of any supported Unixy platform without ncursesw 06:02:51 Ok, have to go 06:02:59 bie! 06:04:28 ciao greensnark :) 06:04:48 the thing is, due - that the error code ends the automated scripts premature 06:04:57 Ahh bugger. 06:05:05 anyways, will build everything first and then try again 06:05:19 The key for the locked box is inside the box? 06:08:51 shit... 06:09:19 Just revert the change t othe default setup signifier 06:09:21 That should fixit 06:11:49 nah, wait, something else bothering me 06:22:34 arg.. someone changed the name of the resulting installer exe 06:22:38 *sigh* 06:24:07 there's a reason why the git command is called 'blame' :) 06:24:32 no need to blame, i just want it working now ;) 06:24:34 LOL 06:25:46 git: 'just_work' is not a git command. See 'git --help'. 06:26:11 git: "fuck_you" is not a git command. See 'git --yourmom'. 06:26:34 quiet, please :-P 06:58:32 ok, trunk website should be done now, please someone double check? 06:59:06 -!- whig has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 07:19:44 -!- hackum has joined ##crawl-dev 07:20:14 -!- hackum is now known as the_royal_jelly 07:21:17 I am playing rc3 of 0.7, last level of the slime pits, killed the royal jelly, but the vault walls don't change 07:21:29 is this a bug? how do you access the vaults 07:23:04 they are still stone? 07:24:01 yes 07:24:30 and you cannot control teleport inside 07:25:58 maybe it's the marker issue that's fixed in 0.7.1 07:26:02 did you save/reload on the level 07:26:51 i think I did, yes 07:27:14 probably that then 07:27:23 i see, thanks 07:27:35 i will post the savefile on mantis 07:27:37 just in case 07:27:40 you should get 0.7.1 07:28:33 yes, thanks, i just realized there was a 0.7.1 07:28:38 will do 07:28:41 cheers!!! 07:28:49 -!- the_royal_jelly has quit [Quit: Do what comes naturally. Seethe and fume and throw a tantrum.] 07:30:38 weapons of reaching don't work diagonally... 07:31:57 Remove Reavers (https://crawl.develz.org/mantis/view.php?id=2111) by xyblor 07:39:10 diagonally only one space, yes 07:39:17 i thought that's intended 07:40:21 it's "intended", but not really ideal 07:43:41 why were the spell ranges changed 07:44:27 i didn't even notice 07:46:16 because LOS was circular but ranges were not 07:46:30 so diagonally spells could reach targets outside your LOS 07:48:26 why not just nerf it to not allow spells to reach targets outside your los 07:54:46 reaching isn't intended, actually, it's a bug 07:58:21 * greensnark returns. 07:58:45 We should make Boris more like the Wizard of Yendor :P 07:59:07 at least he should come back stronger 07:59:14 That too 08:00:02 "clone self" with a maximum of (boris deaths) clones? 08:00:05 you mean comes back during the orb run and steals the orb? 08:00:49 has a touch of death? 08:01:11 wb greensnark :) 08:01:22 the wizard of yendor could appear on the orb run and try to sell you his amulet 08:01:29 Hehe 08:01:30 all mentioning of 0.7 removed from development builds page :-P 08:01:36 Napkin: Yay! 08:01:56 Can we use git describe to set the version number on the devel builds page 08:02:01 Manual editing is such a pain :) 08:02:01 s/his amulet/a cheap plastic imitation of the Amulet of Yendor 08:02:19 you mean in the text above? :D 08:02:20 Editing the download page involved a lot of search and replace :P 08:02:24 if you buy it though when you go up from d:1 you get planes 08:02:37 You know what we need, we need a script to do all the release steps 08:02:42 Because it is such a pain 08:02:43 hehehe 08:02:55 get a script to write 0.8 08:02:56 casmith789: better, it starts a game of nethack :-) 08:03:04 oh, you modified the wordpress download page? good job! 08:03:06 And whoever wrote the SF file upload interface is an asshat 08:03:30 Only thing I can say for it is that it is marginally less craptacular than back in the 0.1 days 08:03:56 At that time SF file upload was really hilarious; you had to upload your files to a public ftp upload dir shared with every other SF project 08:04:07 And then scrobble through the directory listing and pick out the file in the web interface 08:04:20 The web interface also had a plea that you not attach some other project's files :P 08:04:30 rofl 08:04:39 -!- eith has quit [Ping timeout: 260 seconds] 08:05:28 -!- stabwound has quit [Ping timeout: 240 seconds] 08:06:13 ah, those were the days 08:06:16 -!- stabwound has joined ##crawl-dev 08:08:21 -!- flowsnake has joined ##crawl-dev 08:11:29 Those naughty creatures in #unnethack have made me read bad_ideas again 08:11:39 ??bad_ideas[1969] 08:11:40 bad ideas[1969/2149]: Redback simulacrums give you BLUE POISON 08:11:44 I endorse this 08:12:28 bad_ideas is a timewaster of the order of TVTropes 08:12:39 only not that funny :-) 08:12:51 someone should do a fork with all the bad ideas implemented 08:13:36 like, 737? 08:13:58 ??bad_ideas[737] 08:13:59 bad ideas[737/2149]: When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!! [IMPLEMENTED] 08:14:13 I like 781 too 08:14:18 ??bad_ideas[781] 08:14:19 bad ideas[781/2149]: Jellies eat shops. 08:15:02 ??bad_ideas[784] 08:15:02 bad ideas[784/2149]: Yellow jackets. They're like killer bees but they latch on with their jaws and sting and sting and sting and sting. No paralyze or slow, just lots and lots of stinging! 08:15:08 A person after my own heart :) 08:15:43 -!- Vandal has quit [Read error: Connection reset by peer] 08:26:54 Heh, that Nexos shoals splat <3 08:28:47 ??bad ideas[1899] 08:28:47 bad ideas[1899/2149]: fire breathing, blinking, elephants from hell 08:30:24 !learn edit bad_ideas[1899] s/$/ [IMPLEMENTED]/ 08:30:24 bad ideas[1899/2149]: fire breathing, blinking, elephants from hell [IMPLEMENTED] 08:30:52 bad_ideas are so much more awesome than good_ideas :) 08:30:56 So true. 08:31:18 I believe due has a hilight on "elephant" 08:31:24 So true. 08:31:28 :D 08:31:31 Whoops, hit ^ instead of enter. 08:31:32 ;) 09:20:07 it seems that lair ruination may remove walls just inside the map border, and autoexplore won't try to expose the part of the map border behind these, saying it's finished when it clearly doesn't seem to be 09:20:24 who's at fault? 09:20:43 I am 09:20:51 in_bounds checks to travel added recently 09:20:57 Should be map_bounds instead 09:21:50 oh, I didn't mean coder, I meant part of code (travel vs. dungeon gen) :) 09:23:06 map_bounds should be the right thing to use in travel 09:23:21 I'll look at it later unless someone wants to fix it first :) 09:23:51 -!- Cryp71c has joined ##crawl-dev 09:32:32 if I want to merge a branch minus a commit or two, I might as well cherry-pick the good commits, right? 09:46:57 if there's not many of them, yeah 09:47:35 if not, you'd want to rebase -i that branch to delete the commits you don't want 09:48:18 of course, at that point you can rebase that branch onto master... which has exactly the same end result as cherry-picking everything 09:48:18 ok, yes 09:49:02 I'm looking to merge Luca's preparatory clientserver stuff -- doubt he'll be back 09:49:35 Yay! 09:52:07 great! 09:53:59 I still didn't manage to get tiles running on my N900 (outside of unholy hacks like running xvncserver locally and connecting via VNC to it), and getting rid of opengl where it doesn't belong is a good idea in general. 09:54:14 needing 3D drivers for a strictly 2D game is just wrong 09:54:45 even if they happen to draw things faster in some cases 09:54:55 weird.. the n900 has a opengles chip - no? 09:55:08 just no driver? 09:55:10 opengl_es_. Not opengl. 09:55:20 they're not compatible at all 09:55:58 SDL 1.3 has some experimental opengles support, but it's hard-coded for iPad only 09:56:54 but sdl 1.3 isn't stable yet? 09:58:09 not only not stable, but appears to be so full of random assumptions that were true on a single developer's system in various places that I don't see it stabilizing this century 09:59:33 but if that clientserver abstraction is done right, we may make a port in, say, SVG + http 10:00:32 or heck, all semi-advanced graphics processing is done when building tiles, not when actually displaying them -- so even html would be able to do everything just fine 10:01:11 it's just static tiles with at most some markers overlaid on them, usually in a tile's corner 10:01:32 kilobyte: I think there are compositing effects too, particularly for water 10:03:08 oh.. didn't expect opengles to be that complicated to support 10:04:37 they say there's an opengl-on-opengles wrapper that translates calls and simulates what's missing, but I didn't have any luck with it 10:07:55 http://www.rojtberg.net/312/opengl-on-the-n900/ 10:08:36 svg + http, that's not as cool as color cycling: http://blogs.webspiders.com/index.php/retro-color-cycling-with-html5 10:08:39 "attention crawl developers: if you disagree with dungeons and dragons 4th edition on an aspect of rpg design, you are probably being really stupid" 10:09:04 argh: http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 10:09:10 syllogism: <3 10:09:21 syllogism: Any specific aspect they were talking about? 10:09:35 I don't know why people keep thinking of Crawl as an RPG :) 10:09:53 FR: make crawl d20 compatible :-) 10:10:07 bhaak: You doing that for Un? :P 10:10:12 apparently something about circular ranges/los 10:10:50 greensnark: I'm not crazy enough. nethack itself is only sporadically d&d compatible. Also, I don't know enough of d&d to even attempt it 10:10:52 OG17 had an amusing rant about circular ranges 10:11:02 i have libsdl-13 and libsdl1.3 available on n900, kilobyte 10:11:14 but yeah.. probably far from fun 10:11:30 Napkin: and does it actually work? I mean, for GL stuff. 10:12:06 i wouldn't know.. also don't have an dev environment to test anything 10:12:40 just saying there seem to be 2 packages in the repositories 10:13:07 but probably missing sublibs (image & ttf) anyways 10:15:55 what's crawl needing from opengl (that isn't in sdl itself)? 10:19:11 st_: You wouldn't happen to be playing Unnethack, would you? 10:19:27 perhaps 10:19:50 Is that a "Yes, I'm playing Un"? :P 10:20:13 greensnark: rl.heh.fi now online, 0.7.1 logfile and milestones at http://rl.heh.fi/crawl-0.7 10:20:23 joosa: Nice! 10:20:32 joosa: All the old logs in the same places? 10:20:36 yeah 10:20:40 Ok, great 10:20:50 greensnark: is he the one screaming his pets name into the channel? 10:20:54 Although I don't plan to update master build 10:21:04 bhaak: No, but he plays Crawl as "clouded" 10:21:13 joosa: That's fine 10:21:34 I'll just point Sequell at rhf logs again 10:22:36 :) 10:22:59 joosa: 0.7 changed milestones name to just 'milestones'; is that milestones.txt a link to the right file? 10:23:06 oh right 10:23:14 Fixing :) 10:23:18 :) 10:24:00 Is 0.5 gone? 10:24:16 I seem to have lost the old logfile URLs :) 10:24:40 0.5 is not playable, but the logfiles are there 10:24:47 it's just /crawl/ 10:25:01 Ok, if it's not active any more I don't need to refetch the logs 10:26:38 greensnark: would a command make sense that shows the min/avg/max/lg real time you wasted on the games? 10:26:39 !lg * rhf 10:26:40 6535. mounteen the Shooter (L1 HEHu), quit the game on D:1 on 2010-06-24, with 20 points after 16 turns and 0:05:29. 10:27:00 bhaak: Not sure what you mean? 10:27:47 -!- Sequell has quit [Remote host closed the connection] 10:28:25 greensnark: hmm, now that I think of an example, I get a better idea. can one ask: what was the fastest realtime game for a user to reach a certain milestone? 10:28:44 -!- Sequell has joined ##crawl-dev 10:29:00 min=dur gives you fastest realtime for any given query 10:29:06 !lm * rune=serpentine min=dur 10:29:09 7138. [2009-03-31] SpeedRobin the Nimble (L11 SpCK) found a serpentine rune of Zot on turn 6571. (Snake:5) 10:29:15 !lm * rune=serpentine min=dur x=dur 10:29:15 7138. [2009-03-31] [dur=0:29:37 [1777]] SpeedRobin the Nimble (L11 SpCK) found a serpentine rune of Zot on turn 6571. (Snake:5) 10:31:16 !lg * rhf 10:31:17 6540. test the Covered (L1 HuFi), slain by a giant newt on D:1 on 2010-07-28, with 34 points after 188 turns and 0:02:00. 10:31:23 !lg * rhf -2 10:31:23 6539. Kalma the Swordmaster (L27 MiHe), worshipper of Elyvilon, escaped with the Orb and 4 runes on 2010-06-28, with 1416629 points after 197539 turns and 26:05:33. 10:32:42 -!- jld has quit [Read error: Operation timed out] 10:34:49 -!- jld has joined ##crawl-dev 10:35:06 -!- OG17 has joined ##crawl-dev 10:36:15 yafuckingay! libsdl-gles1.2-dev 10:36:33 someone hacked the gles stuff onto sdl1.2... now lemme check if it works 10:42:04 -!- ortoslon has joined ##crawl-dev 10:44:27 three corrections to http://crawl.develz.org/trunk/ : you don't serve release candidates of 0.8, last due's playtesting post was in march, first link in the Links section should point to the new site 10:45:24 also "current happenings" on https://crawl.develz.org/wiki/doku.php?id=start are outdated 10:46:17 "Starting with 0.7 there are be multiple game-modes" s/be // 10:47:45 -!- Siber2 has joined ##crawl-dev 10:48:01 Switch back from butchering tool gives no choice. (https://crawl.develz.org/mantis/view.php?id=2112) by lforlight 10:51:07 -!- Siber has quit [Ping timeout: 276 seconds] 11:13:10 Unannounced portal vault timers still need reworking (https://crawl.develz.org/mantis/view.php?id=2113) by minmay 11:15:28 yes 11:15:38 but does filing extra issues help? 11:31:02 Napkin: If you're not too busy, any important things I should consider for dgl upgrade? 11:31:08 For cao, I mean 11:45:36 -!- casmith789 has quit [Remote host closed the connection] 11:52:25 -!- ortoslon has quit [Ping timeout: 258 seconds] 11:59:28 -!- Siber2 is now known as Siber 12:15:49 -!- MarvinPA has joined ##crawl-dev 12:21:26 03greensnark * rf96f175a23bd 10/crawl-ref/source/dungeon.cc: Fix bad rock and floor colours when placing encompass maps with &L. 12:22:26 03luca * r758743c3294c 10/crawl-ref/source/ (tags.cc tags.h): Add support for (un)marshalling variable-sized integers 12:22:30 03luca * r8f49829c0752 10/crawl-ref/source/ (externs.h items.cc): Add function to clone an item_def with only observable information (v2) 12:22:31 03luca * r0d0c82d5f744 10/crawl-ref/source/ (20 files): Make monster_info store all the player's knowledge on a monster (v3) 12:22:32 03luca * r000de2017e1c 10/crawl-ref/source/ (15 files): Convert several functions to use monster_info 12:23:07 !aplayers 12:23:33 -!- whig has joined ##crawl-dev 12:23:41 27 active, <=80x24 players: highhope3 (L21 HEWz @ Blade, T:94719), FreeHugs (L16 MiFi @ Lair:5, T:50403), Miron (L16 MfCr @ D:17, T:48593), splat (L16 SpEn @ Tar:7, T:28467), Nexos (L15 TrBe @ Swamp:5, T:34608), Kalir (L13 MfCr @ Lair:2, T:22629), dtsund (L11 DEWz @ Hive:2, T:21624), jutes (L11 HEWz @ Lair:1, T:18653), alray (L10 MDFi @ Orc:1, T:11902), capslocke (L10 DSFi @ Lair:4, T:16312), nmf ... 12:24:20 With 27 active players cao load average is >3 :) 12:24:45 I think Aug 2009 first day had load averages >10 12:25:22 with how many players? 12:25:47 Around 40-50 active on the first day 12:26:41 how many cpus does cao have? 12:26:41 doy: You have 1 message. Use !messages to read it. 12:26:44 !messages 12:26:44 (1/1) GrimmSweeper said (15h 37m 51s ago): Hey, just letting you know I won't be able to be at the start of the tournament first win rush. I apparently have a life that weekend. Surprised even me. Will be playing hard Sunday though. 12:29:06 The VM sees one processor 12:29:46 Anybody who doesn't have a pressing reason to play on CAO should play on CDO during the tourney :) 12:33:36 Prompt when apporting items while over deep water (https://crawl.develz.org/mantis/view.php?id=2114) by MarvintheParanoidAndroid 12:35:04 Wow, there is some loud whining about circular spell range :) 12:35:49 We must have gotten it pretty close to right, then 12:35:51 :) 12:36:30 heh, the best way to gauge if something was a good idea :p 12:37:07 i'm still not understanding what the issues were with square los 12:37:17 but i also don't care incredibly much 12:37:20 I think square LOS is the most consistent option, yes 12:37:39 But I also think the people who are screaming about the end of the world are just giant idiots :) 12:38:16 I liked square LOS until kilobyte's comment on the relative value of orthogonal movement 12:38:46 people will complain about square LOS too I suspect, although that doesn't mean you shouldn't implement it 12:38:57 People will complain about any change, yes 12:39:04 tomb:3 will be an utter nightmare for instance 12:39:10 sorear: i think that's a lot less of an issue than the ones that circular spell range causes 12:39:12 but shrug 12:39:20 rwbarton: sounds good 12:40:17 fully implemented circular LOS has basically only one downside: aliasing errors where something can briefly get slightly out or in range 12:40:47 Yow, Putty default colours are ugly 12:41:35 well, putty totally, utterly beats all other terminals available on Windows 12:41:52 Well, of course 12:41:56 so even if it has several downsides, the alternatives are not even trying 12:42:05 Someone should do a nice set of Putty defaults for Crawl 12:42:12 The out-of-the-box look is hideous 12:42:24 http://molarity.mirror.waffleimages.com/sa/18/18d8d92420493a6fc07f68a521a022db74ebae74.png#via=salr 12:42:24 the biggest one IMO is that it can't substitute characters not present in a given font 12:42:48 so you can get random characters turn to black-on-black without warning 12:42:59 that font is bad 12:43:34 at least with that wall glyph 12:44:43 # beats the default we have in Unicode, that's sure 12:46:51 opengles port status update: the damn thing finally compiles, but now it dies on startup on an assert in tiletex.cc:78 12:47:38 -!- Giomancer has joined ##crawl-dev 12:47:58 the sdl-gles thing does a damn good thing otherwise, it has a helluva lot of translating to do 12:54:54 -!- Vandal has joined ##crawl-dev 13:09:31 sorry, greensnark 13:09:43 quite caught up at the moment 13:09:52 Napkin: Sorry about messing up the py script :) Big big thanks for updating the builds! 13:10:18 let me if you need to inspect CDO's setup closer and i'll give you root access 13:11:03 No sweat, Eino :) You didn't do much messing up - I just cleaned it a bit ;) 13:13:07 -!- jarpiain has quit [Quit: leaving] 13:13:49 stat deaths are all caused by unknown source (https://crawl.develz.org/mantis/view.php?id=2115) by reid 13:14:23 -!- jarpiain has joined ##crawl-dev 13:15:53 not sure if I like this "free rune with jiyva" mechanic 13:16:56 well, you do pay for that dearly 13:17:19 it's not just Zin who makes you lose some food and necromancy use 13:18:50 There currently seems to be no way to search for a trove entrance (https://crawl.develz.org/mantis/view.php?id=2116) by BirdoPrey 13:18:51 new Xom is mostly a minor hindrance, but Jiyva is a god for hardcore players who can play seriously crippled 13:18:57 maybe remove the slime rune once we get the spider nest in, put the rune in there 13:19:36 no one is going to go to Slime then, it's a very deadly branch 13:19:44 eh 13:19:45 not really 13:19:59 it's not that bad if you're prepared for it, and it gives a ton of xp 13:20:46 !lg . place=Slime|Pan s=place 13:20:46 8 games for kilobyte (place=Slime|Pan): 4x Slime:6, 2x Pan, 1x Slime:5, 1x Slime:2 13:21:05 So nettiles works well for 0.7? 13:21:15 (that with >30x as many fully explored levels of Pan than Slime) 13:21:22 !lg * place=Slime|Pan s=place 13:21:24 690 games for * (place=Slime|Pan): 242x Pan, 187x Slime:6, 74x Slime:1, 68x Slime:5, 43x Slime:3, 43x Slime:2, 33x Slime:4 13:21:34 -!- Pseudonut has joined ##crawl-dev 13:21:50 pan is a joke 13:21:59 also, you tend to go to pan later than slime, and pan being too easy is already pretty well known 13:22:37 448 deaths vs 242, even though there are many more levels in Pan, and some people tend to explore them fully 13:22:39 Hells would be great if it wasn't so trivial to escape 13:22:54 !lg place=slime|pan s=place 13:22:54 No games for doy (place=slime|pan) 13:23:17 No upstairs in Hell branches until you have the rune? :) 13:23:22 greensnark: i like it 13:23:35 you might get stuck 13:23:39 would have to change level gen then 13:23:52 or perhaps even normal up stairs instead of instant bail out 13:23:52 There's that 13:23:54 syllogism: yeah, something like the way it works for orc 13:24:02 where you can always get to the bottom 13:24:11 (although apparently that's still buggy) 13:24:59 Orc often generates bubbles like: A > B <> C 13:25:53 !lg * place=Hell s=place 13:25:54 67 games for * (place=Hell): 67x Hell 13:26:16 !lg * place=Dis|Tartarus|Cocytus|Gehenna s=place 13:26:19 112 games for * (place=Dis|Tartarus|Cocytus|Gehenna): 87x Dis:7, 7x Dis:2, 5x Dis:3, 4x Dis:1, 4x Dis:5, 4x Dis:4, 1x Dis:6 13:26:32 !lg * place=Dis|Tar|Coc|Geh s=place 13:26:34 354 games for * (place=Dis|Tar|Coc|Geh): 87x Dis:7, 85x Coc:7, 66x Geh:7, 43x Tar:7, 7x Dis:2, 5x Geh:2, 5x Dis:3, 5x Coc:2, 4x Coc:1, 4x Dis:5, 4x Dis:4, 4x Geh:3, 4x Tar:5, 4x Geh:4, 4x Tar:1, 4x Dis:1, 3x Tar:2, 2x Tar:3, 2x Geh:1, 2x Tar:6, 2x Coc:6, 2x Tar:4, 2x Coc:3, 1x Coc:4, 1x Geh:6, 1x Geh:5, 1x Dis:6 13:26:40 !lg * place=Dis|Tar|Coc|Geh s=br 13:26:43 354 games for * (place=Dis|Tar|Coc|Geh): 112x Dis, 99x Coc, 83x Geh, 60x Tar 13:27:06 more deaths in Slime than all hells together 13:27:23 !lm * rune=slimy 13:27:24 2870. [2010-07-28] capslocke the Fighter (L12 DSFi) found a slimy rune of Zot on turn 24325. (Slime:6) 13:27:45 !lm * rune=iron 13:27:46 1211. [2010-07-28] soul the Farming Swordmaster (L27 DSMo) found an iron rune of Zot on turn 280464. (Dis:7) 13:27:58 !lm * s=rune x=avg(xl) 13:27:59 34043 milestones for *: 7138x serpentine [17.98], 6973x decaying [17.67], 4860x silver [23.12], 2870x slimy [24.2], 2516x demonic [26.93], 1211x iron [26.38], 1033x golden [26.36], 1016x barnacled [19.61], 979x abyssal [24.2], 969x bone [26.65], 879x obsidian [26.73], 875x icy [26.73], 691x magical [26.73], 681x fiery [26.74], 679x glowing [26.66], 673x dark [26.71] 13:28:01 and that's before the major change with walls dealing up to 288 damage per turn 13:28:45 kilobyte: that was a bug d: 13:28:48 !lm s=rune god!=Jiyva x=avg(xl) 13:28:49 159 milestones for kilobyte (god!=Jiyva): 38x serpentine [17.32], 37x decaying [16.95], 17x silver [23.59], 13x abyssal [17.77], 9x barnacled [16.89], 6x demonic [27], 5x golden [26.4], 5x iron [27], 4x obsidian [27], 4x fiery [27], 4x glowing [27], 4x icy [27], 4x bone [26.5], 4x slimy [26.75], 3x dark [27], 2x magical [27] 13:29:05 !lm . s=rune god!=Jiyva x=avg(xl) 13:29:06 159 milestones for kilobyte (god!=Jiyva): 38x serpentine [17.32], 37x decaying [16.95], 17x silver [23.59], 13x abyssal [17.77], 9x barnacled [16.89], 6x demonic [27], 5x golden [26.4], 5x iron [27], 4x obsidian [27], 4x fiery [27], 4x glowing [27], 4x icy [27], 4x bone [26.5], 4x slimy [26.75], 3x dark [27], 2x magical [27] 13:29:11 !lm * s=rune god!=Jiyva x=avg(xl) 13:29:12 33871 milestones for * (god!=Jiyva): 7124x serpentine [17.98], 6963x decaying [17.67], 4847x silver [23.12], 2791x slimy [24.42], 2511x demonic [26.93], 1208x iron [26.38], 1030x golden [26.36], 999x barnacled [19.65], 973x abyssal [24.22], 967x bone [26.65], 876x obsidian [26.74], 873x icy [26.73], 688x magical [26.73], 677x fiery [26.74], 674x glowing [26.66], 670x dark [26.71] 13:29:56 doy: bug? They still do 6*depth*#adjacent. That's 6*6*8 for a tucked in place on S:6 13:30:42 nobody is going to be completely surrounded by slime walls wearing no equipment on s:6 13:30:48 that doesn't even make sense 13:31:11 !lg * br=Slime ltyp=D s=killer 13:31:14 448 games for * (br=Slime ltyp=D): 142x an acid blob, 101x an azure jelly, 46x the royal jelly, 46x , 37x a royal jelly, 21x a slime creature, 19x a death ooze, 5x a giant amoeba, 4x an Executioner, 4x a brown ooze, 4x an eye of devastation, 3x a great orb of eyes, 2x a stone giant, 2x a very large slime creature, 2x a Balrug, 1x an enormous slime creature, 1x Frederick, 1x Donald, 1x a titanic sl... 13:31:30 !lg * br=Slime ltyp=D killer= s=ckiller 13:31:32 46 games for * (br=Slime ltyp=D killer=): 36x acid, 5x stupidity, 2x starvation, 1x trap, 1x quitting, 1x spore 13:31:34 the damage is a bit absurd regardless 13:31:36 you're quite likely to not have 3 artifacts for all 3 of slots you have 13:31:47 !lg * br=Slime ltyp=D killer= ckiller=acid 13:31:47 36. syllogism the Sneak (L6 SpAs), splashed by acid on Slime:2 on 2010-07-28, with 421 points after 1907 turns and 0:16:10. 13:31:56 !lg * br=Slime ltyp=D killer= ckiller=acid -2 13:31:56 :P 13:31:56 35. 78291 the Acrobat (L25 DSWr), worshipper of Okawaru, splashed by acid on Slime:6 (slime pit) on 2010-07-19, with 513748 points after 134576 turns and 8:13:25. 13:32:14 Are these slime wall deaths? 13:32:19 no 13:32:21 yes 13:32:24 those two are 13:32:27 yeah 13:32:34 the 78291 death was due to a bug though 13:32:40 Should make it use a different message 13:32:42 it should have done ~40 damage 13:32:57 splashed by acid is also a possible death from acid blobs 13:32:59 at most 13:33:17 !lg * br=Slime ltyp=D killer= ckiller=acid -2 x=dam 13:33:18 35. [dam=277] 78291 the Acrobat (L25 DSWr), worshipper of Okawaru, splashed by acid on Slime:6 (slime pit) on 2010-07-19, with 513748 points after 134576 turns and 8:13:25. 13:33:28 !lg * br=Slime ltyp=D killer= ckiller=acid -2 x=dam -tv 13:33:28 35. 78291, XL25 DSWr, T:134576 requested for FooTV. 13:33:37 damage consistent with undodged crystal spears every round for merely walking down a corridor... 13:33:55 kilobyte: _avoidable_ damage 13:34:02 "don't do that then" 13:34:27 it's not like the walls are crawling out to attack you 13:34:33 do you have infinite means of digging? 13:34:45 you could get teleported or just go down and find yourself surrounded by 7 walls 13:34:46 You just need lots of food with you to rest. :) 13:36:05 !time 13:36:05 Time: Jul 28, 2010, 06:36:05 PM, UTC. The 2010 tournament starts in 3 days, 5 hours, 23 minutes and 54 seconds. 13:36:41 hey that's an idea, what if the very walls crawled out to attack you..? 13:36:53 What was the nature of 78291's bug? 13:36:53 +1 13:37:18 inverted damage formula 13:37:36 sorear: the wall damage is adjusted by time taken, but it was doing "10 / delay" instead of "delay / 10" 13:37:48 and there's something weird with delays for escape hatches or something 13:37:56 Slime has lots of narrow passages and disconnected bubbles, it's not realistic to be able to keep out of walls all the time 13:38:16 do races with limited item slots take extra damage 13:38:23 syllogism: yeah 13:38:55 I went to slime with melee ogre and troll recently and very limited digging, it wasn't even nearly problematic 13:39:16 it won't usually be problematic 13:39:38 then what's the problem 13:39:50 Why doesn't the floor burn you 13:40:27 yeah, that too :p 13:40:37 because we're nice, obviously 13:41:20 well, there's that thing called "balance" 13:42:07 it's ridiculously easy runes (Snake, Swamp) which should be made harder, not one of already hardest 13:42:49 an unlucky spriggan wearing r.corr and hat+robe can still take 70 damage 13:42:53 -!- Giomancer has quit [Quit: It's a dud! It's a dud! It's a du...] 13:43:32 70 damage in _one round_. Then another 70 in the next one... 13:43:45 kilobyte: that's a ridiculous edge case 13:44:05 "an unlucky mountain dwarf could take 200 damage in one round when moving into range of an ancient lich" 13:44:07 resist corrosion is an edge case? 13:44:22 it's a prepared character 13:44:39 Providing space around stairs would be nice, but in general <3 the slime walls 13:45:00 prepared characters shouldn't be immune to danger 13:45:31 +1 to ensuring no slime walls next to stairs 13:45:39 i'd be fine with that 13:45:43 being paralyzed for 4 turns next to >1 slime wall is bad 13:46:16 the MD will have AC up the wazoo, so 200 damage is unlikely. That spriggan loses his maxhp every round in the usual case, after disregarding other risks (rMut being considered mandatory in the old days, Stasis important in 0.6+) 13:46:39 AC doesn't work like that 13:46:40 kilobyte: did you miss the "unlucky" and "can" 13:46:49 the typical case isn't going to be anywhere near 70 damage 13:47:00 that was with 6 walls, which is obviously going to happen very rarely 13:47:14 a typical corridor has exactly 6 walls 13:47:22 not in slime 13:47:27 Slime doesn't *have* corridors 13:48:00 5 walls is pretty common though 13:48:13 kilobyte: "AC up the wazoo" doesn't really help against single 200 damage hits. Perhaps you have DCSS confused with 4.1, where crystal spears were subject to GDR? 13:48:20 it has narrow passages, and often you have to dig, and I had games where I found two wands of digging total by that time 13:48:22 but you'd only end up surrounded by 5 if you get teleported or the stairs happen to be next to them 13:48:50 kilobyte: and how many scrolls of charging? 13:48:54 sorear: all spell damage is affected by AC, save for hellfire 13:49:16 kilobyte: how much AC does it take to lower 200 damage by half? 13:49:26 of course, without r.corr slime is a deathtrap for spriggans :P 13:49:35 syllogism: and that's always been true 13:49:39 or even, with 13:49:52 spriggan have the advantage of time_taken <= 6 when moving 13:50:13 doy: unless you're fighting multiple acid blobs, you typically wore rMut instead 13:50:21 I wouldn't 13:50:25 @?? acid blob 13:50:26 acid blob (11J) | Speed: 14 | HD: 18 | Health: 72-120 | AC/EV: 1/3 | Damage: 4208(acid:7d3) | Flags: sense invisible, !sil | Res: 06magic(168), 03poison, 08acid+++, asphyx | XP: 3841 | Sp: acid splash (3d7+7d5). 13:50:31 Hey, if Spriggans have difficulties in a particular branch, that's just good right? :) 13:50:36 Poor Trolls and Ogres, though. 13:51:00 big sources of damage are azure jellies, giant eyeballs + anything, RJ 13:51:15 -!- Pseudonut has quit [Quit: Computer went to sleep] 13:51:20 acid blobs only if you don't have DMsl 13:51:52 RMsl makes them not hard, DMsl easy 13:52:25 of course, troggies don't count here, but SpBe isn't going to do a 15-runer anyway 13:52:52 !lg * ktyp=winning urune=15 race=sp 13:52:53 13. Delphic the Intangible Farmer (L27 SpEn), worshipper of Okawaru, escaped with the Orb and 16 runes on 2010-07-25, with 7839779 points after 220112 turns and 17:58:54. 13:53:04 sp* isn't going to do a 15-runer anyway d: 13:53:23 what's wrong with 15-runers as Sp 13:54:02 heck, my first noob win was a 14-runer as a spriggan (and I fully explored 83 levels of Pan looking for the missing rune) 13:55:22 -!- purge has joined ##crawl-dev 13:55:24 sorry to interrupt, but there's an xl13 guy doing shoals:5 for those who love shoals splats. 13:56:02 Mu_: who? 13:56:08 !lm * place=Shoals:5 13:56:08 kalir on cao 13:56:09 3224. [2010-07-28] Kalir the Impaler (L13 MfCr) reached level 5 of the Shoals on turn 25064. (Shoals:5) 13:56:46 well, he's a Mf 13:57:46 It's not particularly hard to do the Shoals at XL 13 if you're careful 13:58:12 !lm greensnark place=shoals xl=13 13:58:13 9. [2010-03-20] greensnark the Thrower (L13 HaMo) killed Nessos on turn 27276. (Shoals:1) 13:59:22 kalir talks too much 14:00:50 + lives too long :p 14:02:48 I don't get why he keeps positioning himself so that he is on land and his enemies in water 14:03:20 doy: Haha 14:03:20 haha doy 14:03:25 doy: <3 14:03:43 what did doy do? 14:04:00 "LESS CHAT MORE SPLAT" to Kalir 14:04:40 -!- MarvinPA_ has joined ##crawl-dev 14:04:55 -!- MarvinPA has quit [Ping timeout: 260 seconds] 14:05:01 where are all the impalers and aquamancers 14:05:05 -!- MarvinPA_ is now known as MarvinPA 14:05:11 around the rune hopefully 14:05:21 all he's running into are merfolk and manticores and snapping turtles 14:05:23 pretty boring 14:06:38 14:02 <+kilobyte> I don't get why he keeps positioning himself so that he is on land and his enemies in water <--- boots of running, i suppose 14:06:42 03kilobyte * rc5ef8a7d05ab 10/crawl-ref/source/ (glwrapper-ogl.cc makefile windowmanager-sdl.cc): OpenGLES porting, part 1. 14:07:17 doy: boots of running = delay 8. Water = delay 6 _and_ +6 EV. 14:07:39 ah, forgot about the speed boost 14:07:43 Maybe he doesn't know about the water boost 14:07:48 ... 14:07:50 awww 14:08:14 did everyone else wander off 14:08:33 Looks like it 14:08:36 the messages are pretty misleading 14:08:47 he's getting "you speed up" when leaving the water 14:08:51 buff shoals imo 14:08:57 +1 14:09:22 did he decide he cant kill that impaler? :P 14:09:26 He's just playing too cautiously :) 14:09:37 with that kind of audience 14:10:18 He seems to be afraid of the impaler for some reason :P 14:10:49 he is a merfolk impaler as well, maybe it's professional courtesy 14:11:11 lame 14:11:46 Should set patrolling flag on the rune guards 14:11:58 yes 14:14:34 But let's face it, when they play that cautiously, they're not going to die :P 14:15:25 polystyrus had a great splat 14:15:32 !lg polystyrus Shoals -tv 14:15:32 3. polystyrus, XL19 SpEn, T:43525 requested for FooTV. 14:15:38 Apart from his fiendish term size 14:15:56 why was the first frame black & white 14:16:18 FooTV bug 14:32:03 -!- Zaba has quit [Ping timeout: 260 seconds] 14:37:23 -!- whig has quit [Remote host closed the connection] 14:38:20 42 on cao 14:40:25 -!- Zaba has joined ##crawl-dev 14:41:32 I think I'll abstain from further playing until tournament; I couldn't finish a game in this time anyway. I'll also be at work when the tourney starts.. 14:43:11 !aplayers 14:43:28 someone with 212x27 term... 14:43:31 19 active, <=80x24 players: highhope3 (L22 HEWz @ D:21, T:100555), Blyxx (L14 DSCK @ Hive:2, T:29364), capslocke (L14 DSFi @ Orc:1, T:32441), janderson (L13 MDFi @ Lair:7, T:21944), Ponce (L13 DEFE @ Lair:2, T:22419), alistair (L9 MDEE @ D:9, T:11198), fleugma (L8 DSCK @ D:7, T:6074), Nosferax (L8 DSFE @ D:1, T:1124), sqwishy (L7 MDBe @ Ossuary, T:4199), Solvent (L6 KoTm @ D:5, T:6997), Verily (L4... 14:45:48 Tiles build is failing, 14:46:05 tilereg-mon.cc: In member function 'const monsters* MonsterRegion::get_monster(unsigned int) const': 14:46:10 tilereg-mon.cc:155: error: 'const struct monster_info' has no member named 'm_mon' 14:49:10 -!- Pseudonut has joined ##crawl-dev 14:49:47 sprint is cool, but I wish it was a little bit "bigger" 14:50:06 in what way? multiple levels? 14:50:15 yeah, maybe 14:50:32 or just a bigger map for the level 14:50:35 the third map is bigger than the current ones, probably 14:50:48 yeah, sprint 1 is a pretty small map 14:50:54 why haven't variable sized maps been implemented yet 14:51:36 that '+' next to your name means "because you haven't implemented them yet" 14:51:37 d: 14:51:42 -!- ogaz has joined ##crawl-dev 14:51:59 it's also pretty luck based but I guess that can't be helped 14:52:03 yeah 14:56:24 03kilobyte * read9fca684df 10/crawl-ref/source/glwrapper-ogl.cc: Conditionalize glOrthox(), not all OpenGLs have it. 14:58:16 I like the idea of a short crawl though 14:58:23 something with like an hour average play time would be cool 14:58:35 I agree. 14:59:02 that's one of the reasons I really like doomRL 14:59:51 !lg * sprint ktyp=winning x=avg(dur) 14:59:52 112 games for * (ktyp=winning): avg(dur)=2690.76 15:00:42 44 mins? 15:00:46 i think so 15:01:01 figured it would be a lot shorter than that 15:01:40 yeah but most people who play sprint tend to crawl :) 15:01:43 If you're really fast you can finish it in less 15:01:46 since death is around every corner 15:01:54 !lg * sprint ktyp=winning race=de x=avg(dur) 15:01:55 5 games for * (ktyp=winning race=de): avg(dur)=6926.8 15:02:11 !lg * sprint map=~menkaure ktyp=winning x=avg(dur) 15:02:12 38 games for * (map=~menkaure ktyp=winning): avg(dur)=3011.74 15:02:22 !lg sprint killer=~lom x=dur 15:02:22 No games for sprint (killer=~lom). 15:02:29 !lg * sprint xl>9 x=avg(dur) 15:02:29 942 games for * (xl>9): avg(dur)=1573.37 15:02:31 !lg stabwound sprint killer=~lom x=dur 15:02:31 2. [dur=0:09:12 [552]] Stabwound the Wrestler (L12 TrBe), worshipper of Trog, blasted by Lom Lobon (great blast of cold) in Sprint (Sprint I: "Red Sonja") on 2010-07-27, with 23506 points after 5008 turns and 0:09:12. 15:02:33 !lg * sprint xl>10 x=avg(dur) 15:02:34 508 games for * (xl>10): avg(dur)=2050.54 15:02:39 !lg * sprint xl>11 x=avg(dur) 15:02:40 217 games for * (xl>11): avg(dur)=2750.85 15:02:52 !lg stabwound sprint killer=~lom -2 15:02:53 1. Stabwound the Brawler (L12 TrBe), worshipper of Trog, slain by Lom Lobon in Sprint (Sprint I: "Red Sonja") on 2010-07-27, with 25571 points after 3909 turns and 1:00:46. 15:02:54 -!- Vandal has quit [Ping timeout: 240 seconds] 15:02:59 !lg * sprint xl>12 x=avg(dur) 15:03:00 67 games for * (xl>12): avg(dur)=3645.3 15:03:59 !lg * sprint s=xl x=avg(dur) 15:04:00 35942 games for *: 14770x 1 [19.65], 6815x 2 [41.21], 3691x 5 [149.39], 3416x 4 [81.01], 2583x 7 [251.81], 1586x 8 [373.47], 1096x 6 [214.8], 692x 9 [606.49], 434x 10 [1014.84], 351x 3 [101.77], 291x 11 [1528.32], 150x 12 [2351.33], 45x 13 [2810.58], 9x 14 [4572.67], 5x 15 [3656.4], 3x 16 [7905.33], 2x 18 [6867.5], 1x 21 [3421], 1x 19 [11449], 1x 17 [6002] 15:04:04 !lg . sprint win x=avg(dur) 15:04:04 14 games for by (win): avg(dur)=2721.86 15:04:31 !lg * sprint ktyp=winning x=avg(xl) 15:04:32 112 games for * (ktyp=winning): avg(xl)=12.17 15:04:53 yeah, the thing is that getting to xl8 or so takes basically no time at all 15:05:00 and then progress after that is pretty slow 15:10:00 OT: +36C tomorrow here in snowy Finland 15:10:19 Eek, that's hot 15:10:41 probably not very snowy right now 15:11:17 So most places in South India are cooler than Finland atm, nice :P 15:11:38 greensnark: ^_^; 15:11:50 Tomorrow is my nephew's birthday, too. 15:14:22 Anyone, any clue about the tilereg-mon.cc build fail? I assume it's from the changes from Luca. 15:14:40 kilobyte: mm, are you moving us away from sdl finally? 15:15:19 Luca's changes sound awesome btw 15:15:25 sorear: no, just trying to get it to work with sdl+opengles rather than sdl+opengl 15:15:40 half-heartedly, though 15:15:57 or rather 1/100-heartedly, I don't know shit about opengl 15:16:31 tilereg.cc is trying to access a variable in monster_info that's not there, but I'm not sure what it wants, probably something simple butI don't quite have the brain cells 15:18:53 it looks like it is named ->mon() rather than ->m_mon now. 15:20:56 looks like changing it from blabla.m_mon to blabla.mon() did the trick, thanks. 15:26:02 03Keskitalo * r3fca651d9308 10/crawl-ref/source/tilereg-mon.cc: Fix tiles compilation (KiloByte) 15:29:56 -!- Niccus has joined ##crawl-dev 15:34:20 Hmm, what *is* new in 0.8? 15:35:08 everything in the world! 15:39:36 Movement keys aren't written correct in in-game help/aptitudes don't work. (https://crawl.develz.org/mantis/view.php?id=2117) by ajbRad 15:40:37 03Keskitalo * r698259e9db09 10/crawl-ref/source/dat/des/portals/spider.des: Up the chances of Spider's Nest appearing in master. 15:41:54 Articulate Krakens are in 0.8! 15:43:09 New unarmed effects.. 15:45:00 Articulate kraken would be awesome, but sadly our current kraken are merely articulated. 15:48:25 How can I open up a PM window with someone who isn't here (to check the history) 15:49:58 is the Vault overhaul still planned for 0.8 15:50:16 -!- Cryp71c is now known as elliptic 15:50:24 -!- elliptic is now known as Cryp71c 15:50:25 The hell? 15:50:30 that seems like a clumsy way to do it Cryp71c :P 15:51:04 syllogism, lol, yeah but it gets the job done 15:51:25 Now (on my left) my pm window says "Cryp71c" :P 15:51:38 ... 15:52:03 can't you just do /query elliptic 15:52:37 Mu_, indeed, I could've 15:53:34 Mu_: I hope, due was working on it 15:53:55 i'm lookin forward to that 15:55:34 How is vaults getting overhauled? 15:56:49 some stuff here https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:vaults 15:57:52 I think due is/was working on the "Use rooms" item. 16:03:18 I think it may be better to replace vaults instead of overhauling them 16:03:40 it's nothing but more of the same thing you have in D:1-27 and the Vestibule. 16:05:23 Could also change the late D monster set instead of Vaults' :> 16:06:41 a new monster set for vaults would be neat, but that sounds like a lot of work 16:06:57 yaktaurs and dragons are great in the Vaults because of all the open space 16:07:04 "vault yaktaurs" "vault giants" 16:07:06 "vault dragon" 16:07:08 easy 16:07:16 oh yeah, giants too 16:07:20 the vaults is a pretty boring branch but V:8 is one of my favorite levels 16:09:14 I too would hate to see V:8 go 16:09:24 V:8 is awesome. I hate it. 16:10:13 The subvaults have made me enjoy it more, though. 16:10:14 it could be moved to D:26 and then D:27 is a special "zot entrance" level 16:10:38 V:8 could be V:5 16:10:44 you could use all these new player-race monsters in vault 16:14:14 Keskitalo: or that! 16:26:40 yay another angry trees kill! 16:27:36 !lg * kaux=~trees -tv 16:27:37 3. Isvaffel, XL9 TrPr, T:6928 requested for FooTV. 16:27:45 lol what 16:30:06 lair 1 druid is a bit mean 16:30:36 speed 16 creature with 3d19 spell, 25ev, among other things :) 16:30:51 yeah, too early 16:31:29 !lg * ikiller=spriggan druid 16:31:30 8. Isvaffel the Ruffian (L9 TrPr), worshipper of Yredelemnul, blasted by a spriggan druid (angry trees) on Lair:1 (kilobyte rumbling trees) on 2010-07-28, with 2442 points after 6928 turns and 0:29:21. 16:31:41 !lg * ikiller=spriggan druid cv=0.7 16:31:41 5. Isvaffel the Ruffian (L9 TrPr), worshipper of Yredelemnul, blasted by a spriggan druid (angry trees) on Lair:1 (kilobyte rumbling trees) on 2010-07-28, with 2442 points after 6928 turns and 0:29:21. 16:31:51 !lg * place=Shoals cv=0.7 16:31:52 16. scrubnub the Impaler (L18 MfCr), worshipper of Okawaru, slain by an alligator snapping turtle on Shoals:4 on 2010-07-28, with 180388 points after 56183 turns and 7:02:19. 16:32:29 yay, a single vault gets me 1/3 the kills greensnark does for the entire Shoals :p 16:33:14 What, 16 victims already? 16:33:17 !lg * map=~dpeg 0.7 16:33:17 No games for * (map=~dpeg 0.7). 16:33:20 !lg * place=snake|swamp|shoals s=br 16:33:24 3667 games for * (place=snake|swamp|shoals): 2147x Snake, 1225x Swamp, 295x Shoals 16:33:26 !lg * 0.7 place=snake|swamp|shoals s=br 16:33:27 27 games for * (0.7 place=snake|swamp|shoals): 16x Shoals, 6x Snake, 5x Swamp 16:33:38 Nice 16:34:00 !lg * Shoals -tv 16:34:00 377. scrubnub, XL18 MfCr, T:56183 requested for FooTV. 16:34:33 angry trees is the best kaux ever 16:34:54 blown up themselves comes close i think 16:35:23 too bad, the trees message makes little sense, and I'm going to change it 16:35:57 but for 0.7, people will have to suffer it. Hah! 16:36:22 that mdfi has a pretty high ac 16:36:51 36 is high these days? 16:36:54 and ev 16:36:59 it is for a xl14 character 16:40:44 kilobyte: any particular reason why you are playing 0.6? 16:40:49 Wandering mushrooms might be nice for Swamp. 16:42:10 Oh, and ballistomycete! 16:49:39 syllogism: full heals on Vp+vamp stabs 16:49:56 syllogism: and no killer druids 16:51:13 but seriously, it's the last of 0.6, I'll try to finally win a VpEn and then move to 0.8 16:51:29 -!- Cryp71c has quit [Quit: Leaving] 17:03:37 -!- Vandal has joined ##crawl-dev 17:10:08 Naga barding fits dwarves well? (https://crawl.develz.org/mantis/view.php?id=2118) by olo 17:10:22 lol 17:10:59 FR: Interspecies hybrids 17:11:08 I want to play a Troggan 17:12:12 of course, if we're to stay true to our rules, you'd get spriggan hp and regen, and trollish EV, casting and speed 17:12:49 and well, in that hybrid, was the mom or the dad spriggan? 17:16:02 Technicalities 17:18:18 kilobyte: two gold dragon hides by d:3? 17:18:38 couldnt quite see due to your huge term :P 17:19:11 I love undead bugs 17:20:34 syllogism: right 17:35:16 Non-'Y' confirmation message should count as 'N' (https://crawl.develz.org/mantis/view.php?id=2119) by Nexos 17:44:51 03luca * r7184b88d886d 10/crawl-ref/source/ (33 files): Remove env.show in favor of using env.map_knowledge 17:44:51 03luca * raf76f809d3f1 10/crawl-ref/source/ (25 files): Make map_cell store feat+cloud+item+mons instead of only the topmost one (BREAKS SAVES) (v3) 17:44:55 03by * rae178448a601 10/crawl-ref/source/ (29 files): Fix spacing. 17:46:31 I expect this to break tiles again -- unfortunately can't test right now 17:46:47 luca's commit? 17:46:52 http://github.com/robx/crawl/commit/b295d47c71ba92e37273a0e6bbeceaca090a1989 has some misc fixes that may or may not help in case anyone's interested 17:47:01 yes 17:51:01 03dolorous * r00e1bed5e9e1 10/crawl-ref/source/mon-enum.h: Remove now-unneeded #ifdefs. 18:02:53 -!- whig has joined ##crawl-dev 18:25:33 In-game version information (?V) doesn't present 0.7 highlights (https://crawl.develz.org/mantis/view.php?id=2120) by Nexos 18:47:51 -!- Pseudonut has quit [Remote host closed the connection] 19:08:19 -!- purge has quit [Ping timeout: 252 seconds] 19:08:43 -!- syllogism has quit [] 19:15:25 -!- eith has joined ##crawl-dev 19:17:51 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:20:02 -!- Siber2 has joined ##crawl-dev 19:21:28 -!- rwbarton has quit [Ping timeout: 240 seconds] 19:21:45 -!- rwbarton has joined ##crawl-dev 19:23:18 -!- Siber has quit [Ping timeout: 246 seconds] 19:28:38 -!- Siber2 is now known as Siber 19:29:20 -!- pointless_ has joined ##crawl-dev 19:30:16 -!- Cryp71c has joined ##crawl-dev 19:36:35 -!- Textmode has joined ##crawl-dev 19:57:56 -!- Fangorn_ has quit [Quit: Fangorn_] 19:58:20 -!- Fangorn_ has joined ##crawl-dev 20:00:48 -!- Cryp71c has quit [Ping timeout: 265 seconds] 20:01:04 Zin seems to hate Maurice. There's no clear reason. (https://crawl.develz.org/mantis/view.php?id=2121) by Kyrris 20:22:03 Are tiles actually broken? 20:22:57 03pointless_ 07malign_gateway * re426f34e6c99 10/crawl-ref/ (103 files in 8 dirs): Merge master into malign_gateway 20:22:57 03pointless_ 07malign_gateway * rfb944a0862e1 10/crawl-ref/source/mon-stuff.cc: Propagate segment attitude changes to the entire tentacle 20:23:00 03pointless_ 07malign_gateway * ra6cd6a0fe684 10/crawl-ref/source/spells3.cc: Set base position immediately after creating a tentacle 20:23:02 03pointless_ 07malign_gateway * rabf98b111d05 10/crawl-ref/source/mon-stuff.cc: Make segment blinks/teleports kill demonic tentacles 20:23:10 Malign gateway 20:23:11 <3 20:26:25 It's so hot. 20:26:45 need to get someone to make tentacle segment tiles 20:27:11 I only got one tentacle 20:27:27 how many segments does it have? 20:27:34 Two or so? 20:27:39 I was XL1 though. 20:29:14 -!- Enne has joined ##crawl-dev 20:31:09 Hi Enne1 20:31:09 Someone broke tiles :) 20:32:57 Didn't I see a compilation fix get committed by Keskitalo, or do you mean something else? 20:32:57 Enne: You have 1 message. Use !messages to read it. 20:33:04 !messages 20:33:06 (1/1) Keskitalo said (1w 17h 26m 7s ago): 83703125ce70 and 818127336146 would be good for 0.7, check if you like cd233515f1a2. 20:34:17 Enne: env.show got removed :) 20:34:36 Oh, interesting. 20:34:40 which, in theory, breaks gloom. 20:41:52 -!- whig has quit [Ping timeout: 240 seconds] 20:52:35 -!- ogaz has quit [Read error: Connection reset by peer] 20:54:05 03pointless_ 07malign_gateway * r1405c0790ffb 10/crawl-ref/source/monster.cc: Don't apply bloody to inappropriate feature types. 20:55:33 -!- ogaz has joined ##crawl-dev 20:55:42 -!- flowsnake has quit [Quit: Leaving] 21:13:15 -!- ogaz has quit [Ping timeout: 264 seconds] 21:15:17 -!- Cryp71c has joined ##crawl-dev 21:36:30 -!- Cryp71c has quit [Ping timeout: 265 seconds] 21:44:18 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 22:14:15 -!- Cryp71c has joined ##crawl-dev 22:34:02 -!- eith has quit [Ping timeout: 260 seconds] 22:40:21 -!- ogaz has joined ##crawl-dev 22:56:29 -!- whig has joined ##crawl-dev 23:03:59 -!- Cryp71c has quit [Ping timeout: 265 seconds] 23:26:01 -!- Enne has quit [Quit: leaving] 23:29:18 -!- Enne has joined ##crawl-dev 23:33:53 -!- ogaz has quit [Ping timeout: 246 seconds] 23:52:15 -!- whig_ has joined ##crawl-dev 23:55:51 -!- whig has quit [Ping timeout: 264 seconds] 23:55:54 -!- whig_ is now known as whig