00:38:39 tile_map_pixels is now a maximum value instead of specific value (https://crawl.develz.org/mantis/view.php?id=2086) by garron 00:58:45 Might invocation does not recalculate encumberance (https://crawl.develz.org/mantis/view.php?id=2087) by scrubnub 01:09:10 -!- Zaba has quit [Ping timeout: 265 seconds] 01:10:11 -!- Siber2 has quit [Quit: Whoa! Partial hit!] 01:10:43 yo 01:10:54 -!- Kil2 has joined ##crawl-dev 01:11:37 elly: they are quite nice abiut ganding out these sorts of thibgs, ar least i have found. 01:12:00 I know 01:12:08 my method is /msg LoRez hey, can you +L ##crawl? 01:12:29 i misread as LeRoz. Odd. 01:12:40 brb! 01:13:11 Why LoRez? 01:17:36 -!- Zaba has joined ##crawl-dev 01:19:10 hmm, i did a !w on a sword of distortion and dropped it and now it is asking me if i want to unwield/wield my axe? 01:28:54 -!- Gretell has quit [Remote host closed the connection] 01:29:00 -!- Gretell has joined ##crawl-dev 01:29:04 -!- Henzell has quit [Remote host closed the connection] 01:29:15 -!- Henzell has joined ##crawl-dev 01:36:38 -!- whig has quit [Remote host closed the connection] 01:40:23 -!- purge has quit [Ping timeout: 264 seconds] 01:41:22 -!- Lizzard88 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100715214526]] 01:58:13 -!- elliptic has quit [Quit: Leaving] 02:04:49 -!- Pseudonut has joined ##crawl-dev 02:12:20 greensnark: the slashem iphone port has the better interface. although even with that after more than 15 minutes you get cramps in your fingers only from walking around. an autoexplore mode would really help :-) 02:22:44 Hi. 02:24:05 -!- Pseudonut has quit [Quit: Computer went to sleep] 02:24:08 Hi bhaak! 02:27:00 -!- ogaz has quit [Ping timeout: 245 seconds] 02:27:13 hi due! 02:33:35 -!- jld has quit [Read error: Operation timed out] 02:38:58 -!- jld has joined ##crawl-dev 02:45:04 -!- Pseudonut has joined ##crawl-dev 02:53:28 -!- Pseudonut has quit [Quit: Computer went to sleep] 03:01:03 on CDO, is it really a good idea to have sprint NOT in the normal list of games? 03:09:16 Morning! 03:09:46 good morning 03:10:07 bhaak: eventually, there'd be a sprint mode for each version 03:10:58 oh. that will be a cramped screen :) 03:16:59 !tell doy Crypt idea: walls reveal to be caskets, with the zombs/skels inside. They're immediately next to the PC. Preferably many walls->monsters simultaneously. 03:16:59 Keskitalo: OK, I'll let doy know. 03:17:27 Casket being a completely inappropriate word. 03:17:40 -!- MarvinPA has quit [Ping timeout: 252 seconds] 03:18:02 !tell doy s/casket/upright sacrophagi 03:18:02 Keskitalo: OK, I'll let doy know. 03:19:00 -!- MarvinPA has joined ##crawl-dev 03:23:32 -!- MarvinPA has quit [Ping timeout: 252 seconds] 03:44:23 -!- syllogism has joined ##crawl-dev 04:09:41 The UI becomes cursed and fails to update properly (https://crawl.develz.org/mantis/view.php?id=2088) by AStranger 04:25:25 -!- flowsnake has joined ##crawl-dev 04:42:17 I wonder, I wonder, should I discuss in the wiki what "a role-playing game" means. 04:43:35 Keskitalo: that wouldn't be a good idea for something hard-coded, but would make a great vault 04:47:16 -!- Kil2 has quit [Read error: Connection reset by peer] 04:49:24 !learn add sabre It's special-cased to have minimal delay of 50%, instead of 60% as in the normal formula. 04:49:24 sabre[2/2]: It's special-cased to have minimal delay of 50%, instead of 60% as in the normal formula. 04:55:16 kilobyte: Why not? Think of it as a multi-tile trap. 04:56:03 I think it could make the current monster selection more dangerous. I like doy's small rooms idea too, it'll make the monsters be closer to you too. 05:03:11 -!- Niccus has quit [Quit: out] 05:04:26 dcss:planning:wont_do ? 05:09:19 https://crawl.develz.org/wiki/doku.php?id=dcss:planning:wont_do 05:09:23 Feel free to add! 05:13:39 -!- Mu_ has joined ##crawl-dev 05:15:14 -!- Pseudonut has joined ##crawl-dev 05:15:15 -!- Pseudonut has quit [Client Quit] 05:15:33 muuu 05:16:36 duuue 05:25:04 Don't autopickup a "fixed" ring when 2 of them are already in inventory (https://crawl.develz.org/mantis/view.php?id=2089) by Nexos 05:26:05 -!- purge has joined ##crawl-dev 05:45:10 Minimap visible area is wrong (https://crawl.develz.org/mantis/view.php?id=2090) by lforlight 05:47:23 -!- Moriasc has joined ##crawl-dev 05:51:03 -!- Nexos has joined ##crawl-dev 05:52:08 Ahem... I try to pickup a net on the floor (in Shoals, ilsuiw just got killed and tide finished), and the game says "You cannot pick up the net that holds you!". Known problem? 05:52:43 are you held by the net 05:52:46 no 05:53:25 !lm nexos 05:53:26 9825. [2010-07-26] Nexos the Brawler (L17 TrBe) killed Ilsuiw on turn 57575. (Shoals:4) 05:53:29 think it was under a grown plant IIRC 05:53:30 !lm nexos -tv 05:53:30 9825. Nexos, XL17 TrBe, T:57575 (milestone) requested for FooTV. 05:54:06 not known as far as I know 05:57:12 I've been looking at storing nets that hold actors in the actors instead of floor.. it's a tad above my capabilities it looks (banging head on the wall), but nice to see some motivation. :P 05:57:27 by: Saw it? 05:57:31 yes 05:58:13 Should I create a bug report and attach my save? 05:58:20 Nexos: Yes please 05:58:21 that'd be great 05:58:32 ..of course, I'll just introduce bugs of my own if I get there =) 05:58:37 https://crawl.develz.org/mantis/view.php?id=781 similar 05:59:55 syllogism: OK i'll attach my save to this bug since it looks pretty similar 06:00:21 Excellent, thanks! 06:00:46 But I'm not sure if bugs with the "Product Branch: 0.5" are still looked at 06:01:55 this is probably a different issue 06:02:10 raising the tide pushes the net out from under the entangled plant 06:05:26 it's the same issue insofar as both are due to the fragile implementation of nets 06:13:17 ttyrec attached and note added 06:13:37 thanks 06:23:03 -!- Nexos has quit [Ping timeout: 260 seconds] 06:24:46 DECr diving? 06:28:37 yes, it's stupid 06:29:24 !lg . char=decr s=xl 06:29:25 102 games for by (char=decr): 63x 1, 27x 2, 4x 4, 3x 3, 2x 8, 2x 6, 1x 7 06:29:43 working on my win rate :) 06:57:46 -!- Nexos has joined ##crawl-dev 07:05:12 -!- Nexos has left ##crawl-dev 07:06:47 !lg * 0.7 place=snake|swamp|shoals s=b 07:06:48 Bad arg 's=b' - cannot summarise by b 07:06:48 !lg * 0.7 place=snake|swamp|shoals s=br 07:06:49 6 games for * (0.7 place=snake|swamp|shoals): 4x Shoals, 2x Swamp 07:06:52 Woo 07:06:59 !lg * 0.7 shoals s=ckiller 07:07:00 4 games for * (0.7 shoals): 1x a snapping turtle, 1x a player illusion, 1x a merfolk javelineer, 1x a merfolk impaler 07:08:29 should go die in snake; unfortunately I'm not even reaching lair 07:09:38 I have high hopes for Shoals splats during the tourney 07:09:44 greensnark: in-game help claims Esc is interlevel travel, probably due to your Emacs commit? 07:09:53 My Emacs commit? 07:10:04 "Make ^G equivalent to Escape in all prompts for the Emacs users out there (yours truly included)" 07:10:09 Oh 07:10:22 greensnark: I went into shoals in my current game and went down to level 4 before evacuating. It seemed more dangerous than i remember :) 07:10:23 I'll check that later, at work :) 07:10:30 purge: No changes :P 07:10:56 There were alot of snapping turtles 07:11:11 no alligator though :) 07:11:29 shoals monsters being placed on land probably makes it a bit harder 07:13:52 syllogism: Can you file that Esc = travel bug 07:13:55 oh yes the thing that made me give up was polyphemus almost killing me with his death yaks 07:14:02 ok 07:14:43 I really think they should be death sheep. 07:18:23 I get "Invalid form security token. Did you submit the form twice by accident?" when I attempt to submit the br. Why is that 07:18:39 The token timed out 'cos you took ages to write the ticket. 07:18:45 it took like 10 seconds :P 07:19:28 you used the back button in your browser? 07:19:32 mantis hates that 07:19:42 possibly 07:20:40 In-game help claims Esc is interlevel travel (https://crawl.develz.org/mantis/view.php?id=2091) by syllogism 07:24:10 -!- Cryp71c has joined ##crawl-dev 08:15:45 -!- Cryp71c has quit [Ping timeout: 245 seconds] 08:31:01 < doesn't work in force message prompt (https://crawl.develz.org/mantis/view.php?id=2092) by casmith789 08:56:29 -!- Cryp71c has joined ##crawl-dev 09:03:57 03by * rf66ee95e5513 10/crawl-ref/source/it_use2.cc: Handle stat change after setting duration for might, agility, brilliance. (#2087) 09:19:56 -!- OG17 has joined ##crawl-dev 09:27:00 by, when do you think I should merge my unarmed_effects branch into trunk? 0.8 line? or wait for more internal testing on it? 10:08:00 Cryp71c: if it's meant to go in 0.8, the earlier the better; I assume the change is isolated enough it could easily be reverted if it upsets non-DS unarmed balance? 10:09:00 by, yeah, its pretty isolated 10:10:13 Though I do think its implementation may break saves, I had to add some stuff for the BLEED effects into enum, but I'd have to check to make sure. 10:11:11 if it's at enum end, it probably doesn't matter 10:41:07 -!- whig has joined ##crawl-dev 11:01:05 03Cryp71c * r64cfdbd7a17d 10/crawl-ref/source/mutation-data.h: Reword Magic Resist DS Mutation (1792) 11:01:41 by, who do I notify to add stuff to the 0.7 line, so that its added in if we do a 0.7.1 or something of that nature? 11:01:50 Pain doesn't break Enslavement (https://crawl.develz.org/mantis/view.php?id=2093) by Cryptic 11:01:53 and do they only add big things, only small things, or whatever is stable? 11:03:48 greensnark probably 11:04:51 I recall enslavement breakage is based on monster intelligence 11:05:48 it is 11:05:48 doy: You have 2 messages. Use !messages to read them. 11:06:12 !messages 11:06:12 (1/2) Keskitalo said (7h 49m 13s ago): Crypt idea: walls reveal to be caskets, with the zombs/skels inside. They're immediately next to the PC. Preferably many walls->monsters simultaneously. 11:06:15 !messages 11:06:15 (1/1) Keskitalo said (7h 48m 13s ago): s/casket/upright sacrophagi 11:06:27 only important bugfixes, maybe trivial bugfixes 11:14:26 syllogism, ah, thanks, I didn't know that, I'll take care of my BR. 11:25:45 -!- Zaba has quit [Ping timeout: 240 seconds] 11:37:22 -!- Zaba has joined ##crawl-dev 12:17:19 -!- Pseudonut has joined ##crawl-dev 12:21:44 -!- Siber has joined ##crawl-dev 12:21:50 !whereis Warak 12:21:51 Warak the Slasher (L8 MDPa), a worshipper of The Shining One, dead on D:7 on 2010-07-26 after 7578 turns. 12:21:58 !lg Warak D:7 12:21:59 7. Warak the Slasher (L8 MDPa), worshipper of The Shining One, mangled by an orc warrior (a cursed +3,+3 scimitar) on D:7 on 2010-07-26, with 1432 points after 7578 turns and 0:30:40. 12:22:15 [Wizard Mode] Create portal with &P, next move will assert (https://crawl.develz.org/mantis/view.php?id=2094) by evktalo 12:22:57 Ghost moths are **brutal**.. 12:23:12 Add them! Add them! 12:23:26 We need more nasty monsters 12:23:42 my wizmode XL25 character can't take the following: invis + xp drain + regen by draining mana 12:23:54 Lemuel(TM) 12:24:06 I'll try how a stat drain feels instead. 12:24:40 Not sure if the healing from mana drain was intended, I just couldn't kill it. 12:24:50 i like healing from mana drain 12:24:59 we have plenty of stat draining monsters already 12:25:18 maybe just tone down the healing 12:25:19 ghost moth? 12:25:37 Mana drain is essential, I was going to replace xp drain with the stat drain. 12:25:54 hmmm, i suppose that works 12:26:03 syllogism: A new spider's nest monster, implementable without new code. :P 12:26:18 I already palette-swapped the moth of wrath sprite! 12:26:53 syllogism: slake moths from Mieville 12:27:00 Rebranded (TM) 12:27:17 FR: temporary XL drain 12:27:38 ah 12:27:55 Keskitalo: i'm against that, if only because then *everyone* is going to start whining about why various existing permanent xp drain things can't be temporary 12:28:16 skill drain 12:28:22 Quite possibly. I was thinking the temporary drain could afford to be really severe, several levels in one chop 12:28:39 "I'll just cast this bolt of fire..." *boom* 12:28:51 yeah, skill drain sounds more fun anyway 12:28:52 (: 12:28:58 Ah, that's true! 12:29:28 The miscast thing is what I was thinking it would do, but obviously it wouldn't.. yeah, I'm changing the FR to skill drain 12:29:54 still temporary, coz I'm so nice 12:30:30 ..of course, one could let the xl drain be and just decide rN is mandatory for spider. Which doesn't feel so good. 12:31:12 Yay, a full compile ahead. 12:31:58 -!- varmin has quit [Ping timeout: 260 seconds] 12:32:20 Skill drain <3 12:33:01 I think the stat drain is better for the moths anyway, it does influence casting. 12:34:04 greensnark: http://rjy.ath.cx/stuff/0001-viewmap.cc-fix-player-symbol-on-level-map.patch 12:34:11 that's a patch for the ^ on level map thing 12:35:55 Could be INT drain too, that might fit the source better? (although it's not crucial to pay a close homage of course) 12:36:05 -!- Pseudonut has quit [Remote host closed the connection] 12:36:51 i like skill drain because it could also end up affecting things like stealth or armour 12:37:13 -!- greensnark has quit [Ping timeout: 260 seconds] 12:38:37 -!- greensnark has joined ##crawl-dev 12:39:08 Well, I'm not coding up anything new. :) 12:39:38 If anyone's up for it, it would be awesome to habe. 12:41:34 -!- varmin has joined ##crawl-dev 12:44:17 -!- MarvinPA has joined ##crawl-dev 12:46:48 -!- casmith789 has quit [Ping timeout: 265 seconds] 12:55:39 Right, it's AF_POISON_STAT, not AF_DRAIN_STAT 12:55:57 That'll probably make rP too good against it. 12:57:46 -!- ogaz has joined ##crawl-dev 13:07:31 more helpful messages for sacrifice piety (https://crawl.develz.org/mantis/view.php?id=2095) by TGW 13:08:00 af_poison_stat sounds like jellyfish (and orange demons?); do what shadows and quasits do? 13:36:42 -!- Pseudonut has joined ##crawl-dev 13:40:57 . 13:42:23 -!- Pseudonut has quit [Quit: Computer went to sleep] 13:51:16 03rjy * r40e5a56bf8c9 10/crawl-ref/source/viewmap.cc: viewmap.cc: fix player symbol on level map 14:07:21 -!- ogaz has quit [Ping timeout: 276 seconds] 14:07:42 af_poison_stat also seemed to land too rarely.. 14:07:52 once per a loong fight 14:09:15 Shadows and quasits have af_drain_str and af_drain_dex respectively.. there's no af_drain_stat or af_drain_int even. 14:09:28 Probably would be trivial to implement of course. 14:12:30 Well, got four stat drains now, but I really think it should be more often. 14:12:59 Plus I couldn't take it down without rP with a 20XL, 16 skills + acquired gear.. 14:15:33 -!- Siber has quit [Ping timeout: 240 seconds] 14:22:09 -!- Giomancer has joined ##crawl-dev 14:22:25 Will changing the order of enum mon_attack_flavour break saves? 14:22:37 not really 14:23:01 people with existing ghosts, pan lords, or ugly things in the dungeon will see a change 14:23:45 so, "yes" 14:33:43 I have no clue how to handle save compat.. 14:34:44 You can use the alchemical method 14:34:55 run and see if it explodes 14:34:58 xD 14:35:10 prolly not too useful, tho. >.< 14:36:01 Theoretially people are playing 0.7, so messing up trunk does not do as much damage, but it would be nasty to mess up a game. I figure bumping the major version would be easy, but it seems drastic. 14:36:46 wait 14:36:54 Crawl is at .7? 14:37:02 yeah :) 14:37:14 dear god I've been in a coma too long 14:37:27 ... what happened? 14:37:40 My computer died 14:37:52 So I was using a borrowed laptop 14:38:07 ..it's -like- a coma 14:39:33 Keskitalo: adding it at the end has more problems than being a bit messy? 14:39:41 Geez. I still only have .5 on here 14:40:08 by: Ah, no. 14:40:14 Giomancer: You missed overnerfed armour! 14:41:15 I might do the AF_REACHING_POISON_STRONG as well.. 14:41:15 lol 14:41:36 What happened? 14:41:36 -!- ogaz has joined ##crawl-dev 14:41:39 If I can stomach another full compile.. 14:42:44 ..speaking of, I wonder if I can compile Crawl myself 14:43:07 Giomancer: Heavy armour got a much deserved nerf, evasion got boosted (uncapped effect of dex and stuff) 14:43:10 I remember before my compy died I was getting good at doing tricky stuff 14:43:34 Giomancer: The armour nerf was too much but it's better in 0.7 now. 14:43:39 uh oh, I see super-spiggans 14:44:06 EV might be a bit too good still - it wasn't nerfed in 0.7 yet right? 14:44:36 I'm no expert though. 14:44:50 Yeah, EV needs a nerf 14:44:51 -!- nrook has joined ##crawl-dev 14:46:40 Bay12 is fielding five teams <3 14:47:00 5 teams for? 14:47:06 The tournament! 14:47:10 O.o 14:47:15 none of them are full though 14:47:44 oh crap 14:47:45 I read from the forum that some people are participating if nettiles is updated for 0.7.. 14:47:51 It is almosyt august 14:48:01 I had no idea people actually played nettiles, which is cool. Haven't tried it myself. 14:48:07 I don't know how many of the teams are just holdovers from 2009 14:48:11 tiles are heresy 14:48:28 Giomancer: Lots of pretty tiles updates in 0.7 <3 14:48:37 aside from nerfing EV directly, it would be good to somehow get AC values down for non-heavy armour characters 14:49:03 Well, tiles are still heresy. :P 14:49:08 by: what do you mean? 14:49:09 pretty or no! 14:49:09 We still need Mu for Singularity 14:49:30 I thought Mu joined some SA team 14:49:33 No? 14:49:34 noooooooooo 14:49:48 Mu_: Did you already sign up with some other clan or are you still free? 14:49:50 !seen cbus 14:49:50 I last saw cbus at Mon Jul 26 13:10:58 2010 UTC (6h 38m 52s ago) quitting with message Read error: Connection reset by peer. 14:50:02 doy: e.g. some mage in robe should not get 20 AC to go with their 30 EV 14:50:02 is cbus planning on playing? 14:50:03 !seen due 14:50:03 I last saw due at Mon Jul 26 12:18:39 2010 UTC (7h 31m 24s ago) saying The token timed out cos you took ages to write the ticket. on ##crawl-dev. 14:50:10 Of course, dpeg won't be back till August 14:50:26 greensnark: Is there a deadline for team finalization? 14:50:32 Aug 16 14:50:40 by: i don't see that as necessarily a problem 14:50:46 it's going to be 20 ac with 0 gdr 14:51:26 alternatively, effect of non-gdr armour could be lowered, but that means moving away from the current simple formula 14:51:50 20 minutes to compile.. ;_; 14:52:42 "0.7 has managed to hide my save files from me completely. Also, bones files. For Christ sake, do the devs think the game is still not hard enough!?" 14:52:50 Heh 14:52:58 syllogism: Yeah, saw that. CHEATER! 14:53:02 shoals splats rolling in 14:53:15 \o/ 14:53:27 !lg * 0.7 place=snake|swamp|shoals s=br 14:53:28 12 games for * (0.7 place=snake|swamp|shoals): 8x Shoals, 2x Snake, 2x Swamp 14:53:31 Smokin' 14:53:59 !lg * 0.7 place=d:1 14:54:00 940. kaakat the Firebug (L1 DEFE), slain by a hobgoblin (a +0,+0 club) on D:1 on 2010-07-26, with 28 points after 698 turns and 0:01:14. 14:54:24 see? You can't hope to beat the deadliest place. 14:54:32 Hah 14:54:42 hahaha, the website still has my attempt at Sigmund. xD 14:55:02 Hey, it's a great photo! 14:55:18 i don't have a team no 14:55:21 It's a real oldschool Sigmund 14:55:32 Unlike the new pretender with the red weapons 14:55:42 Yeah, Siggy was uncharacteristically chritable during the shoot. :P 14:55:50 !tell dpeg Haran is not going to play, right? :) Lets add Mu! 14:55:51 Keskitalo: OK, I'll let dpeg know. 14:55:56 you can stick me in singularity if there's room yet 14:56:08 Giomancer: You had lense of see invisible? 14:56:12 Mu_: Ya! 14:56:22 Well, he forgot his scythe 14:57:51 !lg * 0.7 killer=Sigmund|Crazy Yiuf s=killer 14:57:51 115 games for * (0.7 killer=Sigmund|Crazy Yiuf): 86x Sigmund, 28x Crazy Yiuf, 1x Crazy Yiuf, the human 14:57:56 :( 14:58:11 !lg * 0.7 killer=Jessica|Sigmund 14:58:12 -!- Giomancer2 has joined ##crawl-dev 14:58:12 101. iekko the Charm-Maker (L3 DEEn), slain by Sigmund (a +0,+0 scythe) on D:3 on 2010-07-26, with 153 points after 2058 turns and 0:09:40. 14:58:16 !lg * 0.7 killer=Jessica|Sigmund s=killer 14:58:17 101 games for * (0.7 killer=Jessica|Sigmund): 86x Sigmund, 15x Jessica 14:58:20 !lg * 0.6 killer=Jessica|Sigmund s=killer 14:58:21 2940 games for * (0.6 killer=Jessica|Sigmund): 2281x Sigmund, 648x Jessica, 2x Sigmund, the iguana, 2x Sigmund, the centaur, 2x Sigmund, the warg, 1x Sigmund, the human, 1x Jessica, the green rat, 1x Sigmund, the wolf, 1x Sigmund, the ant larva, 1x Sigmund, the orange rat 14:58:30 !lg * 0.5 killer=Jessica|Sigmund s=killer 14:58:31 7716 games for * (0.5 killer=Jessica|Sigmund): 5604x Sigmund, 2095x Jessica, 5x Sigmund, the centaur, 2x Sigmund, the orange rat, 1x Sigmund, the warg, 1x Sigmund, the draconian, 1x Sigmund, the scorpion, 1x Sigmund, the firedrake, 1x Sigmund, the yellow wasp, 1x Sigmund, the unseen horror, 1x Sigmund, the great orb of eyes, 1x Sigmund, the killer bee, 1x Sigmund, the gnoll, 1x Sigmund, the giant ... 14:58:52 Un-nerf Jessica 14:58:57 Give her stone arrow 14:59:13 and stone storm 14:59:24 Geez, freenode decided I didn't need to live. =( 15:00:30 greensnark: Bolt of draining! 15:00:36 Oh! I'm still here 15:00:36 how about just magic dart? 15:00:45 needs to be Evil 15:00:51 why 15:01:03 -!- Giomancer has quit [Disconnected by services] 15:01:11 Woot! 15:01:21 -!- Giomancer2 is now known as Giomancer 15:01:25 ogaz: It's her thing noq 15:01:26 now 15:01:29 bone shards 15:01:45 That would be something. 15:01:54 Keskitalo: why is that her thing now? 15:02:15 ogaz: She got (re)flavoured. 15:02:39 Bone shards is a great idea 15:02:50 She could have an inventory of some 10 quokka skeletons 15:03:05 Yes, exactly. It'll be awesome loot (flavour-wise) 15:03:06 Are potions of blood supposed to have a fireball effect with evaporate? I read that on bay12 i think 15:03:09 Let clarity prevent mesmerization (https://crawl.develz.org/mantis/view.php?id=2096) by BirdoPrey 15:03:24 greensnark: What do you think about that FR? 15:03:34 they were suggesting playing a vampire tm to exploit it 15:03:45 Keskitalo: Which FR? 15:03:45 I don't like it 15:03:49 purge: sometimes 15:03:55 clairty preventing mesmerize 15:04:01 ??evaporate[2] 15:04:11 evaporate[2/4]: * means duration boost, chances even unless noted as #x. - (Strong*) poison: poison. Degeneration(*): poison/miasma. Decay(*): miasma. Paralysis(*)/slowing/confusion: mephitic cloud. Water/porridge: steam. (Coagulated) blood: mephitic/flame/steam. Berserk: flame/steam. Mutation/gain X/exp/magic (why?!): flame/freezing/poison/miasma/random(2x). 15:04:23 Oh. Probably makes it too easy to beat mesmerise 15:04:30 just another reason to postpone shoals until you get clarity 15:04:48 Did he just die in Shoals or something? :P 15:04:51 !lg * Shoals 15:04:51 366. BirdoPrey the Severer (L18 MDBe), worshipper of Trog, hit from afar by a merfolk javelineer (steel javelin) on Shoals:4 on 2010-07-26, with 186812 points after 48391 turns and 3:08:42. 15:04:54 Ah :P 15:05:20 !lg * Shoals s=killer 15:05:22 366 games for * (Shoals): 52x a merfolk impaler, 38x , 37x a snapping turtle, 36x a merfolk javelineer, 30x a harpy, 29x a merfolk aquamancer, 22x a merfolk, 12x an alligator snapping turtle, 8x Ilsuiw, 8x Nikola, 8x Aizul, 7x a kraken, 6x a sea snake, 5x a yaktaur, 5x a water elemental, 4x Snorg, 4x a tentacle, 4x Frederick, 4x Saint Roka, 3x Margery, 3x a centaur warrior, 3x a stone giant, 3x a ... 15:05:22 greensnark: Yeah, possibly. It does make sense though, so much that you expect it to help. 15:05:25 a "steel" javelin... nasty 15:05:45 That's also there 15:05:54 I saw another guy post he got hit for 60 damage by a yaktaur with steel bolts 15:05:55 !lg * place=shoals cv=0.7 s=killer 15:05:55 8 games for * (place=shoals cv=0.7): 3x a merfolk impaler, 2x a snapping turtle, 1x a merfolk, 1x a merfolk javelineer, 1x Jaeger's illusion 15:06:17 !lg * shoals s=ckiller 15:06:18 366 games for * (shoals): 52x a merfolk impaler, 37x a snapping turtle, 36x a merfolk javelineer, 30x a harpy, 29x a merfolk aquamancer, 28x water, 22x a merfolk, 12x an alligator snapping turtle, 8x Nikola, 8x Ilsuiw, 8x Aizul, 7x a kraken, 6x a sea snake, 5x a water elemental, 5x a yaktaur, 4x a tentacle, 4x Saint Roka, 4x Frederick, 4x Snorg, 3x a centaur, 3x Margery, 3x a player illusion, 3x a... 15:06:24 !lg * ckaux=~steel max=dam x=dam 15:06:24 35. [dam=59] 78291 the Champion of Chaos (L17 DSCK), worshipper of Makhleb, shot by a yaktaur captain (steel bolt) on Vault:5 on 2010-03-28, with 166154 points after 47883 turns and 2:56:13. 15:07:01 !lg * killer=yaktaur captain max=dam x=dam 15:07:02 342. [dam=76] N78291 the Spry (L20 DSTh), worshipper of Okawaru, shot by a yaktaur captain (silver bolt) on D:27 on 2009-12-06, with 252327 points after 98688 turns and 5:53:33. 15:07:22 !lg * killer=yaktaur captain max=dam x=dam ckaux!~silver 15:07:23 338. [dam=64] Grimm the Convoker (L20 OgSu), worshipper of Vehumet, shot by a yaktaur captain (bolt of flame) on Vault:8 on 2009-10-23, with 217176 points after 67434 turns and 4:38:19. 15:07:59 !log * killer=yaktaur captain max=dam x=dam ckaux!~silver 15:07:59 338. Grimm, XL20 OgSu, T:67434: http://crawl.akrasiac.org/rawdata/Grimm/morgue-Grimm-20091023-190419.txt 15:09:23 !lg * dam>60 s=killer 15:09:23 652 games for * (dam>60): 71x an ancient lich, 57x , 45x Frederick, 44x Boris, 34x Margery, 32x Xtahua, 24x a deep elf annihilator, 23x a lich, 23x a program bug, 23x an enormous slime creature, 22x an orb of fire, 21x a dragon, 20x a titanic slime creature, 14x Roxanne, 13x an Ice Fiend, 9x Antaeus, 8x a frost giant, 7x Tiamat, 7x an ice dragon, 6x a Balrug, 6x a fire giant, 6x a very large slime... 15:09:45 gah 15:09:50 "23x an enormous slime creature" haha 15:10:01 The numbers, the numbers..! 15:10:57 !lg * dam>60 s=killer killer= 15:10:57 57 games for * (dam>60 killer=): 57x 15:11:05 !lg * dam>60 killer= 15:11:06 57. 78291 the Acrobat (L25 DSWr), worshipper of Okawaru, splashed by acid on Slime:6 (slime pit) on 2010-07-19, with 513748 points after 134576 turns and 8:13:25. 15:11:20 !lg * dam>60 killer= s=ikiller 15:11:20 57 games for * (dam>60 killer=): 57x 15:11:37 !lg * dam>60 killer= s=ckaux 15:11:38 57 games for * (dam>60 killer=): 37x , 5x blade, 4x blade, 4x the Shining One's cleansing flame, 3x by nerve-wracking pain, 3x orb of destruction, 1x Xom's lightning strike 15:11:54 !lg * dam>60 killer= s=ckiller 15:11:55 57 games for * (dam>60 killer=): 27x targeting, 9x trap, 8x wild magic, 4x petrification, 3x self aimed, 2x lava, 2x acid, 1x beogh smiting, 1x targetting 15:12:03 what's the difference between blade and blade? 15:12:06 03Keskitalo * raf1b5cca4f00 10/crawl-ref/source/ (fight.cc mon-enum.h mon-util.cc): Add AF_DRAIN_STAT for draining a random stat, plus AF_DRAIN_INT for it. 15:12:12 ogaz: one of them has a leading space 15:12:12 (: 15:12:17 03Keskitalo * r803488611d55 10/crawl-ref/source/ (9 files in 5 dirs): Add ghost moths, plus a Spider's Nest map with one. Seems fairly deadly. 15:12:21 ogaz: One extra space that eluded the ckaux stripping :) 15:12:39 ah, okay 15:12:56 Ooh ghost moths 15:13:29 I managed to beat it three times in a row after the previous whining, so it might be ok :) 15:13:49 with the level 25 character? :P 15:14:17 I think this one was XL20! 15:16:18 Should maybe push the entry vault to appear later. 15:16:28 !lg * dam>80 s=killer 15:16:29 181 games for * (dam>80): 22x , 22x an ancient lich, 13x a program bug, 13x Frederick, 13x Boris, 12x a titanic slime creature, 11x Margery, 9x Xtahua, 8x an orb of fire, 7x an enormous slime creature, 6x a lich, 4x Antaeus, 4x an Ice Fiend, 3x a dragon, 3x a deep elf annihilator, 3x randart's ghost, 2x Roxanne, 2x Tiamat, 2x a stone giant simulacrum, 2x Lemuel's ghost, 1x a lindwurm, 1x an azure ... 15:16:30 no 15:16:47 !lg * dam>100 s=killer 15:16:48 41 games for * (dam>100): 11x , 6x an ancient lich, 5x a titanic slime creature, 4x an Ice Fiend, 3x randart's ghost, 2x Lemuel's ghost, 1x Chiq Fac, 1x a program bug, 1x a Killer Klown, 1x Stood, 1x Xtahua, 1x Boris, 1x hayenne's ghost, 1x Kipamn, 1x an orb of fire, 1x Fungee's ghost 15:16:56 it has to appear fairly early 15:17:13 !lg * dam>150 s=killer 15:17:13 16 games for * (dam>150): 9x , 3x randart's ghost, 2x Lemuel's ghost, 1x Xtahua, 1x hayenne's ghost 15:17:33 !lg * killer=Xtahua max=dam x=dam 15:17:34 110. [dam=151] Stathol the Backstabber (L18 SpEn), worshipper of Okawaru, blasted by Xtahua (blast of flame) on Vault:2 on 2010-05-26, with 199072 points after 77681 turns and 7:13:53. 15:17:39 or do you mean just a single entry vault? 15:17:42 !lg * killer=Xtahua max=dam x=dam,mhp,hp 15:17:42 110. [dam=151;mhp=87;hp=-64] Stathol the Backstabber (L18 SpEn), worshipper of Okawaru, blasted by Xtahua (blast of flame) on Vault:2 on 2010-05-26, with 199072 points after 77681 turns and 7:13:53. 15:17:57 impressive 15:18:01 !tv * killer=Xtahua max=dam 15:18:02 110. Stathol, XL18 SpEn, T:77681 requested for FooTV. 15:18:07 syllogism: The Spider's Nest portal can appear in Lair, any depth. 15:18:22 Now there's two maps, the old one + the moth map. 15:18:41 Xtahua makes a habit of waiting outside ice caves, probably 15:18:56 that ice cave had a crystal plate of cold resistance :) 15:19:00 ice crusted deep water? really? 15:19:03 !lg * dam>150 s=ckiller 15:19:04 16 games for * (dam>150): 6x wild magic, 6x a player ghost, 1x Xtahua, 1x acid, 1x petrification, 1x targeting 15:19:18 I thoight we decided never to implement ice bridges 15:19:39 it acts like regular deep water, I think 15:19:45 yeah, it's just renamed water 15:22:41 doroklohe's tomb 15:23:35 thi should be good 15:23:59 -!- Siber has joined ##crawl-dev 15:24:46 !lg * xl=27 dam=1 s=killer 15:24:46 7 games for * (xl=27 dam=1): 4x , 1x a Green Death, 1x an Executioner, 1x Azaihuj 15:29:23 ghost moth is nice 15:32:47 the layout that has it better have good loot though :P 15:34:24 four *, four | :] 15:34:36 but once ambrosia is done, it'll have it 15:34:42 probably easy to implement 15:34:44 what's wrong with vaults that are just dangerous for their own sake? 15:34:44 d: 15:34:58 doy: Portal vaults need an incentive to be entered :) 15:35:33 Of course, I put a silly xp modifier to the ghost moth 15:35:37 We need a portal vault that magically drags the player into it 15:35:43 greensnark: Yes! 15:35:57 portal shaft 15:36:01 syllogism: <3 15:36:02 Hehe 15:37:27 @?? ghost moth 15:37:27 unknown monster: "ghost moth" 15:37:54 invisible, fast, drains mp/stats, poisons 15:38:33 drains mp? 15:39:00 * sorear is looking at the mon-data entry 15:39:30 like the eye of draining 15:40:01 oh right 15:40:09 stupid special cases 15:42:55 yeah 15:43:11 aaaand a full compile for poisonous reaching for the giant scorpion 15:43:33 all these cool monsters better be used outside vaults :P 15:43:44 I didn't dare to mess with monster generation 15:44:01 we really need to make monster generation sane in general 15:44:05 so we can start messing with it more 15:44:10 hear hear 15:44:11 it really really needs work 15:44:25 the build system also needs work 15:44:26 can monsters be poly'd into ghost moths? 15:44:38 yeah, at least I didn't block it or anything 15:44:56 ghost moths aren't undead? 15:45:02 nope, they're natural 15:48:32 there's like a full page of complaints on SA about 'increased difficulty' in 0.7 15:48:42 Yeah, I loved those 15:48:47 "I've been trying .7 repeatedly all day and I just can't get past floor 2 or 3 on average anymore, it's way too common that I run into enemies that have no business being on the floor and in giant packs too. I just want to have fun with the game and I had fun on .6, .7 just isn't. So someone please help me out in reverting to .6. I don't care if you insult me while doing it, I'm just fed up with .7." 15:48:49 the thread has been pretty mellow lately though 15:52:38 It's like the release placebo effect 15:55:30 since we increased OODs that much in 0.7... 15:55:48 all the OOD changes were in 0.6 15:56:19 exactly 15:56:55 I vaguely recall we _reduced_ them, but I can't seem to find the commit 15:58:28 I think that one made it into 0.6 16:18:40 great, the reaching stinger attacks twice or someting 16:19:05 I think the reaching leaks over to the scorpion's next attack 16:20:06 or I made a bug.. 16:20:19 * Giomancer points 16:20:28 YOu made a buuug! 16:20:41 * Giomancer points and mocks chanting 16:21:32 but then, I made an @ sign that I could move. 16:21:53 But that was an accomplishment for me. xD 16:22:43 "So it being a common practice to run into gnolls, centaurs, giant ants, worms, orc wizard/priest bands, named enemies, etc. on floor 2 is just something I'm imagining? " 16:22:46 ooh! "Let he who does not create bugs cast the first stone" 16:22:56 maybe he just never made it past D:1 in 0.6 16:23:14 uh 16:23:25 syllogism: That's my guess too 16:23:26 I've run into gnolls on D:1, geez 16:23:34 Pansy, I say 16:23:45 giant ants/worms/uniques have been on d:2 since 0.1 16:24:10 0.1 OODs were worse 16:24:23 sure, i'm just saying 16:24:43 centaurs/orc bands/gnolls have kinda shifted over the releases as we've tweaked ood generation 16:25:01 but there's no way he played any amount of games before this and didn't run into d:2 worms 16:25:07 D:2 OOD specifically was reduced a bit for 0.6 too 16:25:12 -!- Twinge_ is now known as Twinge 16:26:38 kilobyte: The 0.6 OOD changes were 1) OOD stuff doesn't come in packs anymore, just singles; and 2) D:2 specifically has a reduced chance of OOD stuff (like 80% of a normal level or something, I forget exactly) 16:27:08 So yes, reduced in 2 ways 16:27:29 and super OOD ramp up 16:30:26 Oh, right, that too 16:30:33 Maybe he's spending 10000 turns on D:2? 16:30:46 probably not and that was in 0.6 anyway 16:30:51 if he's spending 10000 turns on d:2, he's getting ugly things and orc knights 16:30:57 not worms and centaurs 16:31:00 and judging by the monsters he named... 16:31:17 -!- Siber has quit [Read error: Connection reset by peer] 16:31:58 !lg * ktyp=winning cv=0.7 16:31:59 5. NyaaKitty the Kobold Blade (L26 KoBe), worshipper of Trog, escaped with the Orb and 3 runes on 2010-07-25, with 1351425 points after 90270 turns and 4:42:39. 16:32:06 I recall once rax or sorear saying to me that OOD kinda doesn't exist in Crawl 16:32:37 not really sure what you mean by that 16:33:04 I'm trying to remember 16:33:36 I think it was because of the randomness of monster gen. And this was at least .5 16:33:45 (back in) 16:33:48 it would have been me 16:34:03 OODs didn't really exist back then, they do now 16:34:27 what do you mean they didn't really exist back then? 16:35:20 0.3 era Crawl didn't have a roll for out of depth monster generation; it had a single continuous monster distribution 16:35:27 ah, yeah 16:35:51 said distribution had a long tail but I wouldn't call it an OOD system per se 16:36:31 ood monsters still existed, they just weren't placed explicitly 16:37:50 I'll give snapping turtles a second attack, and if that fires reaching, I'll blame greensnark 16:38:04 why 16:38:20 coz its his bug then :) 16:38:26 I mean why are you giving them a second attack 16:38:30 testing 16:39:45 -!- Siber has joined ##crawl-dev 16:40:03 sniff 16:40:08 it's my bug 16:41:08 -!- casmith789 has joined ##crawl-dev 16:41:49 Glad my memory wasn't overly defective 16:42:53 aww, poor Kesk. =( 16:48:01 Oh wow 0.7 is already officially released. Have not had the time to follow very closely over the last few months 16:48:35 Twinge: there's not a lot of changes in 0.7, I believe it was mostly released so Sprint would be out for the tournament 16:50:04 Yeah I'm looking over the changelog, it's not the insane and amazing list 0.6 was ;) (but obviously didn't have that much time either) 16:50:09 The wiki doesn't know 16:50:11 4 months 16:50:37 well, 0.6 also took a ridiculous amount of time 16:50:46 Can't figure it out, sleep now.. 16:51:18 my guess is my AF_REACH_POISON is "hitting" with both REACH and POISON 16:51:48 weren't we going to convert attack flavors into flags instead of an enum? 16:52:13 not by me right now :) 16:55:16 http://crawl.pastebin.com/Rxvqurih in case anyone is interested checking it out 16:55:23 I'm off to sleep, cheers! 17:03:02 -!- Cryp71c has quit [Quit: Leaving] 17:10:39 -!- Moriasc_ has joined ##crawl-dev 17:14:09 -!- Moriasc has quit [Ping timeout: 240 seconds] 17:14:20 -!- Moriasc_ is now known as Moriasc 17:37:05 -!- pointless_ has joined ##crawl-dev 17:41:35 -!- purge has quit [Ping timeout: 264 seconds] 17:46:25 -!- nrook has quit [Quit: Lost terminal] 17:47:45 03dolorous * re2ab296cb667 10/crawl-ref/source/ (fight.cc mon-enum.h): On the next major version bump, group all AF_DRAIN_STAT types together. 17:47:46 03dolorous * r304040219c4a 10/crawl-ref/source/mon-abil.cc: Comment fix. 17:54:06 Can put on gloves while wielding a cursed weapon (https://crawl.develz.org/mantis/view.php?id=2097) by 256 18:44:22 Mummies shouldn't flee at low health (https://crawl.develz.org/mantis/view.php?id=2098) by OG17 18:46:01 -!- Cryp71c has joined ##crawl-dev 19:21:30 -!- ogaz has quit [Ping timeout: 265 seconds] 19:21:46 -!- syllogism has quit [] 19:27:11 -!- casmith789 has quit [Remote host closed the connection] 19:27:40 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:31:42 -!- Siber has quit [Ping timeout: 276 seconds] 19:32:25 -!- Poor_Yurik has quit [] 19:39:40 IOOD and fire storm vortices can be recalled (https://crawl.develz.org/mantis/view.php?id=2099) by OG17 19:40:58 HAHA nice. 19:44:59 -!- Siber has joined ##crawl-dev 19:45:31 I imagine that's painful 19:46:01 And now, that's to due, I am teamless 19:46:07 thanks to 19:46:11 * Giomancer glares 19:46:19 Wow, I'm unsubscribing from the summoning wiki page 19:46:27 ? 19:46:52 15 or so edits in a row by StudioMK 19:46:55 -!- Siber2 has joined ##crawl-dev 19:47:07 Summoning wiki? 19:47:18 https://crawl.develz.org/wiki/doku.php?id=start 19:47:20 we have a wiki now 19:48:18 oh, you mean like rss sub? 19:48:40 Giomancer: :( 19:48:51 * Giomancer blames due 19:48:55 Giomancer: i'm sorry :( I can get out of it if you want? 19:49:02 pfft 19:49:06 right, so I got a lot of e-mail about StudioMK's genuine feelings about summonings etc. 19:49:15 don't be silly, I'm just giving you a hard time 19:49:19 pointless_: Like people's feelings about pain affecting the undead? 19:49:27 I close some ickets these days just to shut the fuckin thing up. 19:49:35 * Giomancer nods at pointless 19:49:45 I figured something like that 19:49:46 xD 19:49:54 -!- Siber has quit [Ping timeout: 276 seconds] 19:49:55 * Giomancer pats due 19:51:06 Has the start date been announced? 19:52:25 Yup 19:52:38 http://crawl.develz.org/wordpress/blog 19:52:50 I'm there 19:52:52 :P 19:53:00 * Giomancer races faster than a due! 19:53:35 I just thought of it after I asked, I was like, duh to myself. =/ 19:55:33 The last tourney is the first and only time I grabbed a rune 19:59:39 Onia's banners are still in use, at least most of them 20:46:45 03pointless_ 07malign_gateway * r374a07719842 10/crawl-ref/source/ (38 files in 12 dirs): Merge master into malign_gateway 20:46:46 03pointless_ 07malign_gateway * r6d80c724a735 10/crawl-ref/source/ (enum.h monster.cc spells3.cc): Add monster enchantments for use with malign gateway 20:46:48 03pointless_ 07malign_gateway * r47f53a76414f 10/crawl-ref/source/ (9 files): Add a malign gateway spell 20:46:48 03pointless_ 07malign_gateway * r39ff9feeef85 10/crawl-ref/source/ (6 files): Add a portal feature type for malign gateway, use said feature 20:46:51 03pointless_ 07malign_gateway * r7a73c40636a8 10/crawl-ref/source/ (mon-abil.cc monster.cc): Improve severed tentacle behavior 20:46:52 03pointless_ 07malign_gateway * rdc4dbc0eee32 10/crawl-ref/source/mon-stuff.cc: Clear the portal if a summoned tentacle dies (before severing) 20:50:48 Uhm 20:51:05 Henzell in ##crawl no longer has !lg built in? 20:51:28 Sequell does !lg now 20:51:51 aha! So I sopotted 20:51:57 ty, sir! 20:52:05 Makes sense. xD 20:53:08 I used to bug henzell in query mode for that rather than spam the channel as I nitpicked stuff 20:53:53 you can pm sequell 20:54:02 * Giomancer nods 20:54:27 I was just saying why I asked. =) 20:54:35 oh ok 20:54:39 :D 20:55:07 now you just have to remember which commands go to sequell and which go to henzell in PM 20:55:21 lol 20:55:24 yeah 20:55:39 I'll get used to it. =) 20:55:43 Hopefully. xD 20:55:44 we could have one bot that PMs the other bots for you, depending on command! And then rerouts the responses back to you! 20:55:55 O.o 20:56:14 Middlemanagement bots? 20:56:18 aieee 20:56:29 Yes! 20:56:33 :D 20:58:43 I would love to have a local bot like that 21:12:25 -!- Moriasc has quit [Ping timeout: 245 seconds] 21:14:14 !lg v=What was the difference between v=0.7 and v=~0.7? 21:14:14 No games for Giomancer (v=What was the difference between v=0.7 and v=~0.7?). 21:14:23 lol 21:15:01 !lg * v=~0.7 s=v 21:15:01 39957 games for * (v=~0.7): 23051x 0.7.0-a0, 9730x 0.7.0-a1, 2854x 0.7.1, 2169x 0.7.0-rc3-, 993x 0.7.0-rc2-, 727x 0.7.0-rc1-, 433x 0.7.0 21:15:24 Ah, wonderful 21:15:37 ty again 21:17:22 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 21:17:44 -!- Moriasc has joined ##crawl-dev 21:20:33 -!- Siber2 is now known as Siber 21:21:40 !lg * cv=0.7 s=v 21:21:41 3292 games for * (cv=0.7): 2859x 0.7.1, 433x 0.7.0 21:21:44 ^^ also useful 21:24:24 ah, yes 21:24:33 That's the command I used to use 21:24:49 * Giomancer nodnods 21:25:02 Thanks again. :D 21:26:35 -!- flowsnake has quit [Quit: Leaving] 21:41:03 -!- ais523 has joined ##crawl-dev 21:53:37 -!- whig has quit [Read error: Connection reset by peer] 21:59:29 -!- whig has joined ##crawl-dev 23:10:05 -!- mspang has quit [Write error: Broken pipe] 23:10:16 -!- jld has quit [*.net *.split] 23:10:16 -!- DocAquatic has quit [*.net *.split] 23:10:17 -!- bhaak has quit [*.net *.split] 23:10:21 -!- Ashenzari has quit [Quit: Ashenzari] 23:11:43 -!- Ashenzari has joined ##crawl-dev 23:11:43 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 23:11:43 -!- mspang has joined ##crawl-dev 23:11:46 -!- Keskitalo has quit [*.net *.split] 23:11:46 -!- ais523 has quit [*.net *.split] 23:11:46 -!- Giomancer has quit [*.net 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