00:51:17 -!- SlyShy has quit [Ping timeout: 240 seconds] 00:53:12 -!- Fangorn_ has quit [Quit: Fangorn_] 01:00:10 -!- Fangorn_ has joined ##crawl-dev 01:06:39 -!- Cryp71c has quit [Ping timeout: 265 seconds] 01:12:20 -!- ogaz has joined ##crawl-dev 01:56:32 -!- Pseudonut has joined ##crawl-dev 02:07:38 -!- Pseudonut has quit [Ping timeout: 260 seconds] 02:16:15 -!- ogaz has quit [Read error: Connection reset by peer] 02:17:02 -!- elliptic has quit [Ping timeout: 276 seconds] 02:17:10 -!- ogaz has joined ##crawl-dev 03:02:58 -!- rwbarton has quit [Ping timeout: 260 seconds] 03:03:48 -!- ogaz has quit [Ping timeout: 248 seconds] 03:51:00 I have a rock worm zombie. 03:51:15 @??rock worm zombie 03:51:15 rock worm zombie (07Z) | Speed: 10 | HD: 5 | Health: 31-54 | AC/EV: 1/7 | Damage: 18 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 123. 03:51:42 !tell dpeg is the hole in the wall of dpeg_entry_water_temple_mockup intentional? 03:51:43 by: OK, I'll let dpeg know. 03:52:29 I keep getting that entry vault, or lemuel_entry_funnel 03:56:30 I keep getting high-level bookis 04:17:25 I's got shoals! 04:28:12 -!- Mu_ has joined ##crawl-dev 04:29:32 -!- JamezQ has left ##crawl-dev 04:41:45 -!- Niccus has quit [Quit: out] 04:50:39 !lm * type=crash 04:50:40 87. [2010-07-24] test the Covered (L1 HuFi) ? (D:1) 04:50:42 !lm * type=crash sprint 04:50:43 9. [2010-07-24] snoopy the Conjurer (L9 DEWz) ASSERT(thrown.defined()) in 'item use.cc' at line 2283 failed on turn 2491. (Sprint) 04:56:58 greensnark, my favourite snark! 04:57:22 Hey due! 04:57:28 No fresh cataclysms yet, I see 04:57:39 Meow 04:58:44 I think we should choose one decent "Go forth and fetch the orb" message and toss the rest 04:59:05 Starting each game with these messages is like being kicked in the shins right at the beginning of the game :P 05:00:02 Ideas: "FYI, The Macguffin in this dungeon is called the Orb of Zot" 05:00:09 HAH. 05:01:11 I think it's somewhat nice 05:01:33 "You lost a drinking bet and must now fetch the Orb of Zot!" 05:01:37 ARGH 05:01:39 Heh 05:01:39 NOOO 05:01:43 This map is uneveN!?!?!?! 05:02:00 * greensnark shoots due with tranquilisers. 05:02:15 bhaak: Un updated on the server yet? :) 05:04:35 greensnark: no. I think octe has hard case of real life :-) 05:04:41 :( 05:08:44 -!- syllogism has joined ##crawl-dev 05:13:03 i like the welcome messages except that they're written in such grandiose flowery language that i can't help but sneer a bit 05:14:05 i wish they were more dry, like the rest of the game ("now all you have to do is get it back out of the dungeon","with the way you've been playing i'm surprised you got this far","you think you're getting the hang of this magic stuff",etc.) 05:14:47 I agree, except for liking them 05:16:07 RjY: Write up a message or two and if it's good I'll replace the existing set 05:16:24 I like the old Linley style messages much better than the current welcome messages 05:16:56 It's not dpeg's fault, but his German English comes through too strongly :) 05:17:11 bhaak will be along in a minute to talk about the "bosom of the dungeon" :P 05:20:55 you should rewrite crawl in German 05:21:14 that "English" thing is over 05:21:40 http://www.youtube.com/watch?v=HevM-35hJUE#t=01m08s 05:21:41 it was hot and cool when shakespeare did it, but nowadays ... :-) 05:25:05 eino made a wiki page for collecting welcome messages, though it may still be empty 05:26:01 try the language Beowulf was written in 05:26:06 that is, Icelandic :p 05:32:02 -!- Zaba has quit [Ping timeout: 260 seconds] 05:37:52 -!- Zaba has joined ##crawl-dev 05:38:13 g'morning 05:39:04 good morning Napkin 05:39:23 moin rob :) 05:39:24 thanks for upgrading cdo 05:39:46 oh, no problem. headaches were killing me - took a while this time 05:43:44 heya Napking 05:43:45 * kilobyte meows at Napking. 05:43:47 all hail the napkinig! 05:44:19 hey due :) 05:44:31 03kilobyte * r111a8a234c4f 10/crawl-ref/source/spells2.cc: Stop the player from vamp draining known demons and undead. 05:44:33 03kilobyte * rec94c99ead3c 10/crawl-ref/source/dat/clua/lm_trig.lua: A typo. 05:44:34 03kilobyte * r4f792b057ef9 10/crawl-ref/source/ (3 files in 3 dirs): Whitespace fixes. 05:44:39 03kilobyte * r8ed0f54fc2e0 10/crawl-ref/source/python/ (binfile.py crawl/__init__.py crawl/tags.py): Drop the python save reader, it never worked and is a lost concept. 05:46:50 -!- Sequell has quit [Remote host closed the connection] 05:47:35 -!- Henzell has quit [Remote host closed the connection] 05:47:51 -!- Henzell has joined ##crawl-dev 05:49:05 We had a python save reader? 05:53:42 well, an incomplete one 05:54:58 Interesting 05:56:01 When I get around to redoing our save code using JSON or similar, we'll have a working python save reader 05:57:00 -!- Gretell has quit [Remote host closed the connection] 05:57:06 -!- Gretell has joined ##crawl-dev 05:57:46 JSON? 05:57:51 I thought it was going to be sqlite? 05:58:01 Just proposals 05:58:19 Ok, Henzell and Gretell ought to spam a little less now 05:58:19 -!- MarvinPA has joined ##crawl-dev 05:58:57 -!- Gretell has quit [Remote host closed the connection] 05:59:00 due: orthogonal proposals 05:59:03 -!- Gretell has joined ##crawl-dev 05:59:18 SQLite seeks to replace our current .zip/tar save packager 05:59:29 JSON seeks to replace our tag/versioning system 05:59:34 Ahhh. 06:00:11 I think replacing the zip/tar packaging is a long overdue thing, but using JSON would give us no benefits and just introduce waste 06:00:38 since you need to handle every field already 06:01:12 -!- Henzell has quit [Remote host closed the connection] 06:01:17 well, it'd make (decomposed) save files readable in a text editor, for debugging 06:01:21 -!- Henzell has joined ##crawl-dev 06:01:42 Ookay, I hope I've caught the last of the spamtacular milestones 06:02:07 What was causing spam? 06:02:26 "Foo became a worshipper of Dogbert" "Foo brushed their teeth" "Foo entered the Lair" 06:02:49 i'm waiting for one of these 06:02:51 !lm * type=orb.destroy 06:02:57 oh, no sequell 06:03:14 Doing a db rebuild 06:03:53 Any references to game ids will break again, but people shouldn't be putting game id references in the learndb anyway :P 06:04:20 RjY: in a good number of bugs debugged, I can't think of any case when it would save me any time. Almost always, you want to access the save fields from within gdb, instead of some outside program. 06:05:05 doesn't look like there are any 06:05:17 JSON would make it easier for external tools to access saves, which is a point in its favour 06:05:17 RjY: also, it would blow up our already huge saves by a factor of 4+ 06:05:34 I'm not strongly in favour of JSON, but something like protocol buffers, maybe 06:05:41 kilobyte: +zlib 06:06:30 greensnark: zlib would save a bit, but binary numbers still produce a lot smaller files than decimals when both are compressed 06:06:36 Anyway, a new implementation would have to address things like save size to have a chance to go into master 06:06:43 kilobyte: True 06:07:44 the bulk of save data is well-compressible 06:08:06 DS monk should be a recommended combo 06:08:12 but adding zlib is a part of the "save packager" thing 06:08:23 syllogism: yeah, with all that unarmed mutations 06:11:56 I'm not sure if the advantages of having a human-readable save format outweigh the hassle of implementing it in a language that doesn't have builtin serialisation and abandoning a sane binary format 06:14:52 JSON doesn't name specific fields, too. 06:15:12 so you'd have a long string of numbers with no marks 06:15:35 SA says labs have rock -> metal with no stone? 06:15:45 Are these guys just playing tiles and not able to distinguish rock and stone? :P 06:16:09 rock -> metal is possible if it's unnaturally hard rock 06:16:18 "Shit, they made Labyrinths even more tediuous... now it goes straight from rock to metal, so you can wander for a long damn time without having a clue whether you're going in the right direction. I have no idea what idiot thought this would be a good idea" 06:16:34 Charming as ever :) 06:17:14 let's look for Crawl feedback on /b/ 06:17:31 Haha 06:19:54 no 06:20:07 let's not :) 06:22:42 "they" is a red flag that someone is not worth listening to 06:22:50 luckily, it tends to come early in comments 06:24:25 greensnark: "JSON or similar" was meant specifically to include protocol-buffers 06:33:32 Ooh, new wizlab? 06:33:41 Surr (L18 NaIE) entered The Hall of Maofiumi the Hellbinder. (WizLab) 06:35:20 I like the glyphs on the floor :P 06:36:04 "A hot floor" :) 06:36:41 Who designed this wizlab, it looks pretty cool 06:37:13 Although the Hellbinder is pretty weak :P 06:37:17 entering lab from within a lab (with trowel) asserts 06:37:25 Nice 06:37:32 Can we remove trowel already 06:37:35 never :P 06:37:40 Noooooo 06:37:49 Farmers' card that :P 06:38:12 Ok, I'll force level type = dungeon for the trowel portal effect 06:38:21 I still think the trowel portal is a grossly broken idea 06:38:37 Wait, I think most "good" Nemelex cards are grossly broken :P 06:39:22 greensnark: uhm, that makes no sense 06:39:34 greensnark: there are two problems with Trowel: 1. bugs, 2. balance 06:40:20 bugs are just that, they should be fixed and not papered over. Especially since no Trowel bugs exist that don't manifest for non-Trowel cases as well. 06:40:25 Trowel balance is not so hot either 06:40:42 Calling up portal vaults on demand is just broken 06:41:15 For 0.7 I'll just force it to dungeon 06:41:28 Allowing stacked level-area-types is not a 0.7 thing 06:41:41 Zigs from Pan, Abyss from Zigs/portals, etc are all broken 06:41:53 Yes 06:42:01 But they don't crash :P 06:42:26 That's a general stacked level-type thing 06:42:49 Once we have a real stack of level-area-types we can fix these 06:42:57 Obviously not going to happen for 0.7 06:48:05 folks, especially sorear: would you care to look at the spriggan assassin technical proposal at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:spriggans ? 06:48:25 this plan includes some weird behaviour, I wonder if that's acceptable 06:49:11 note that the player isn't supposed to see the stealthed monsters, so we can get away with lots of weirdness 06:50:01 (sorear because we already talked about mgrid issues) 07:05:43 03greensnark * r8b45c28bcc81 10/crawl-ref/source/ (dat/descript/cards.txt decks.cc): [960] Disable Trowel card outside LEVEL_DUNGEON areas to avoid triggering Crawl's level-area-type handling bugs. 07:08:48 03greensnark 07stone_soup-0.7 * r0b16fb3c8040 10/crawl-ref/source/ (dat/descript/cards.txt decks.cc): [960] Disable Trowel card outside LEVEL_DUNGEON areas to avoid triggering Crawl's level-area-type handling bugs. 07:09:26 what about entering zigs in pan? they still won't return you to the level you came from? 07:09:32 due: 07:09:33 Your dire elephant skeleton tramples Donald! 07:09:33 Donald dies! 07:09:45 :( 07:09:49 MarvinPA: Right, #960 is not fixed yet 07:10:05 st_: You bastard 07:10:10 righto 07:10:15 due: Dire elephants are your baby too! 07:11:15 -!- Kil2 has quit [Read error: Connection reset by peer] 07:12:02 due: while looking for a tile for felids, I found one for black panthers in some random custom NetHack tileset. Just in case you need one for jungle_book 07:13:33 CAO updated to 0.7.1-3-g0b16fb3 07:13:35 True. 07:13:39 kilobyte: :p 07:14:04 -!- flowsnake has joined ##crawl-dev 07:15:45 Stable branch on CDO updated to: 0.7.1-3-g0b16fb3 (27.5) 07:16:08 Are we updatting CAO to follow stable regularly? 07:16:18 For important bugfixes, yep 07:17:33 Ah, cool. 07:17:43 How's Spprint going to be accessible from the 15th? 07:17:44 Dumping ZD? 07:17:56 No, I'll force the existing Sprint item to load only Mu's map 07:18:15 I need to test that in a non-intrusive way, meh 07:18:23 * due nod. 07:18:26 But first, I need to sort out the bugs in Nemelex Choice handling :P 07:19:34 aw 07:21:34 mmm, how good is to mess with trunk and trunk alone :p 07:21:55 except for Debian, but I haven't heard from Guus Sliepen yet 07:22:12 Someone on rgrmisc wanted .debs :) 07:23:45 ah. http://angband.pl/tmp/0.7.0/ for prebuilt ones (i386, amd64, armel) for lenny/most Ubuntus -- there's a 0.7.1 dir but it has only source and debs built against unstable 07:24:38 I started lenny builds for 0.7.1; not for armel though. 07:25:21 "Any idea on when .deb(s) will appear on angband.pl or in Debian Unstable?" 07:25:55 oh, I should have put them into my repository, not just a random dir for Guus Sliepen 07:26:07 since it's him who can upload them to Debian 07:26:53 The person asking was ok with unstable, so can I point him at your 0.7.1 dir? 07:27:27 sure, but I'll update the repository once the builds finish 07:27:41 Oh, you maintain a deb repo too? 07:27:58 * greensnark never knew. 07:28:16 due: Your cunning elephant lair secret doored room continues to mystify players 07:28:33 Aladar> this foresty area had 4 dire elephants in it, and a room with two bloody statues at the end 07:28:39 Aladar> but nothing in the room 07:28:41 :) 07:29:49 what exactly has been the reason why elephants were added? 07:30:00 due wanted them 07:30:04 why? 07:30:11 Because elephants are cool 07:30:16 :) 07:30:19 that's silly 07:30:28 Not really :) 07:30:35 Everything is silly to someone or the other 07:31:11 they're basically beefier death yaks, aren't they? Well, those've been annoying enough in lair entry vaults. 07:31:28 So you're worried about Lair entry vaults? :) 07:31:32 it's silly when a monster is added without adding anything to the game. 07:31:41 uhuh 07:31:42 Shrug! 07:31:57 You really cannot make changes to a game like Crawl without annoying someone :) 07:32:21 dpeg gets veto rights, or if a large number of the team dislikes the change 07:32:25 I suppose you hate the vast majority of monsters 07:32:31 Otherwise, well, can't make everyone happy 07:32:50 syllogism, I wouldn't say 'hate' :P 07:33:05 I suspect the reason NH development stalled is because everyone in the team has a veto :P 07:33:18 I don't especially like them, and I also dislike the process of adding more of the same stuff. 07:33:41 more variety is good 07:34:01 not when the variety is just in their names. 07:34:22 @??elephant 07:34:23 elephant (03Y) | Speed: 10 | HD: 9 | Health: 53-84 | AC/EV: 8/2 | Damage: 20, 5 | Res: 06magic(60) | XP: 430. 07:34:28 You mean "not when the variety is just in their names, HD, hp, etc." 07:34:41 Which means you'd have to cull most monsters from Crawl to fit your minimalist definition :) 07:35:01 @?? dire elephant 07:35:01 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 92-133 | AC/EV: 13/2 | Damage: 40, 15 | Res: 06magic(100) | XP: 1613. 07:35:02 "rat" "rat++" "rat+++" "rat++++" etc.? :) 07:35:16 Well, fine, a difference in HP makes it a bit harder to kill and makes it more likely to kill you. 07:35:44 sounds good 07:36:07 @??death yak 07:36:07 death yak (08Y) | Speed: 10 | HD: 14 | Health: 59-94 | AC/EV: 9/5 | Damage: 30 | Res: 06magic(93) | Chunks: 09poisonous | XP: 1058. 07:36:42 okay, it's beefier and deals more damage. Very interesting and most of all very different. 07:36:51 !coffee Zaba 07:36:52 * Henzell hands Zaba a mug of irish coffee, brewed by Cerebov. 07:36:53 you are rather obnoxious 07:37:10 No, Zaba is just moody today :) 07:37:24 one can do a lot of 'variety' that way, but the result is rather boring. 07:37:43 Adding variety this way doesn't prevent you from adding variety in other ways 07:37:55 And now, you really should pick up a nice bottle of Scotch or something and chill out 07:38:00 i thought elephants were distinguished by having some kind of reaching attack with their trunks. or did that not get implemented 07:38:10 I don't think they reach 07:38:22 elephants attacks should be able to push you backwards 07:38:25 they should be a lot louder then yaks when the noise stuff gets changed (?) 07:38:55 -!- jld has quit [Ping timeout: 240 seconds] 07:39:13 Elephants should be able to displace smaller animals :) 07:39:31 And have really long foe memories :P 07:39:53 -!- pointless_ has joined ##crawl-dev 07:39:54 always proper pathfinding? :P 07:40:04 We have proper pathfinding? :P 07:40:14 Well, they're very good at picking up smells and sounds, so yeah! 07:40:36 imo they should take additional damage from ankuses 07:40:42 -!- jld has joined ##crawl-dev 07:40:48 ankus of elephant slaying 07:41:22 I leave the test pages up for 10 minutes and people think the tourney has already started :P 07:48:55 Warak the Covered (L5 MDPa) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 3735. (D:3) 07:49:51 They could trample plants, doors... 07:50:56 !lm warak -log 07:51:02 aw 07:51:30 !seen Sequell 07:51:30 I last saw Sequell at Sun Jul 25 10:46:50 2010 UTC (2h 4m 40s ago) quitting with message Remote host closed the connection. 07:54:32 http://crawl.akrasiac.org/rawdata/Warak/ 07:54:40 greensnark: the repo at angband.pl is updated 07:54:51 14 crashes? 07:55:09 or does it always do that 07:55:20 I suppose it does 07:55:39 -!- Sequell has joined ##crawl-dev 07:56:00 !lm warak crash -log 07:56:02 1. Warak, XL5 MDPa, T:3735 (milestone): http://crawl.akrasiac.org/rawdata/Warak/crash-Warak-20100725-124855.txt 07:56:15 Stupid timestamps 07:57:41 Looks like out of boundsishness 07:57:57 How does travel try to pathfind outside the map though 07:57:59 !lm warak crash -tv 07:58:00 1. Warak, XL5 MDPa, T:3735 (milestone) requested for FooTV. 07:58:59 Did he use ] ? 07:58:59 was his term smaller than 80x25 07:59:15 !lm warak crash -ttyrec 07:59:17 1. Warak, XL5 MDPa, T:3735 (milestone): http://crawl.akrasiac.org/rawdata/Warak/2010-07-25.12:37:10.ttyrec 08:00:13 His save is also corrupted, apparently 08:00:28 Good times :P 08:00:41 This is your assert, btw :P 08:00:48 Should have thrown it out :P 08:04:41 !whereis Warak 08:04:42 Warak the Chopper (L1 MiBe), a worshipper of Trog, is currently in D after 0 turns. 08:04:52 He went off to Sprint? :) 08:06:04 Did I accidentally revert submodules to 0.7 submodules? :P 08:19:01 Ahh, all he did was try to travel offthe map 08:19:06 So dumb 08:22:10 In the level map in master I get a white ^ instead of @ on the player's location 08:24:41 shouldn't level borders be unnaturally hard rock walls 08:25:25 yeah... I was getting that, my vampire was / and my drac was 8 before the colour change and then @ after (I'm using show_player_species so it's d now) 08:26:40 unnaturally hard walls should have a different tile and glyph/colour 08:27:24 -!- Ekaterin has joined ##crawl-dev 08:27:28 in my config walls are #, perma walls ⣿ 08:27:56 Unicode showoff :P 08:28:05 i have a deep elf with ^ on the level map 08:28:31 i just figured his hat was glowing so much you could see it from space 08:28:43 :D 08:30:10 greensnark: the default Unicode glyphs suck halfling ass 08:30:28 but I seriously think we should have Unicode by default 08:30:32 What to do, they have to accommodate the brain damage fonts that ship with Windows :P 08:30:51 the default windows console font is so bad 08:30:59 well, you can still go quite a way while keeping withing WGL4 08:31:12 kilobyte: Fix it, then :) 08:31:16 i would also love unicode as the default 08:31:36 syllogism: Yeah, the default appearance of the Windows console is disastrous 08:31:44 I suspect most tiles players play tiles because of this one reason :P 08:31:56 syllogism: the best console font I know is Consolas, Microsoft bought that font from some company. It beats everything else by a mile. Too bad, it doesn't fulfill even Microsoft's own standards. 08:32:11 Tiles is getting prettier, but it cannot match a gorgeous font at a nice large point size :P 08:32:35 I use it as my font both on Debian and now even on maemo 08:32:41 Consolas? 08:32:51 Consolas is pretty decent, yeah 08:32:58 I will stick with Monaco, though :) 08:33:18 Consolas walls looks bad on my mediocre lcd :( 08:33:31 the fun thing is, its license allows you if you have a valid MSVC license. And the free download version counts :p 08:33:43 can just change the glyph of course 08:33:53 syllogism: it's beyond useless without subpixel hinting 08:35:02 syllogism: actually, freetype handles it well even on CRT with grayscale anti-aliasing, but ironically, Windows doesn't 08:35:42 so: freetype: no AA: useless. grayscale AA, subpixel AA: awesome. Windows: no AA: useless. ClearType: awesome. 08:36:05 really? 08:36:10 cleartype gives me a headache 08:36:12 can't stand it 08:36:36 freetype grayscale aa is quite nice though 08:36:45 doy: for Windows fonts other than the new C* stuff, I kind of agree 08:37:02 yeah, i haven't used windows since xp 08:37:06 so it might have gotten better 08:37:07 shrug 08:37:46 I don't use Windows either, but I admit that this font, currently owned by Microsoft, beats any competition if you have any kind of AA on. 08:37:48 You might want to qualify "windows" as GDI, as there's DirectWrite, WPF and other Fun Rendering Tech. 08:37:50 i prefer bitmap fonts with no aa for terminals though 08:38:14 since i tend to use pretty small fonts 08:38:27 another thing is, Consolas lacks a lot of glyphs you take for granted, so it's useless on any terminal that can't substitute 08:38:54 which, in another fit of irony, includes every single terminal on Windows :p 08:39:00 i use the standard x11 6x12 font for terminals on both windows and linux 08:39:22 Is there any way to actually experiment with subpixel stuff on Linux 08:39:41 you can stand a bitmap font? Do you use a 4 inch laptop with 4000x3000 resolution or such?? 08:40:00 the font rendering stuff all has FOO_RGBHORIZONAL enums but I haven't found anything about config files 08:40:17 kilobyte: antialiasing within a 6x12 pixel box is pretty unhelpful 08:40:33 sorear: not sure, but it'd be weird to not heed system settings 08:40:50 kilobyte: the thing is, there don't seem to *be* any system settings... 08:41:28 or maybe they're just very well hidden from everybody who doesn't use GNOME, and secret on the Internet 08:41:50 sorear: fontconfig configuration is a bunch of impossible to understand xml files under /etc/fonts 08:41:50 also: I use a bitmap display 08:42:15 all my fonts are converted to bitmaps before final rendering 08:42:27 doy: I hand-made a 4x5 font once, and without antialiasing it was kind of useless 08:42:37 it looks like you should just be able to link the subpixel config files from conf.avail to conf.d though 08:42:45 but not sure, i've never tried it 08:42:59 kilobyte: shrug, i don't particularly have any real justification i think 08:43:00 (: 08:43:02 doy: of course, antialiasing with hand is kind of different from the automated kind 08:45:35 03greensnark * r6e643e733df1 10/crawl-ref/source/travel.cc: Remove assert for trying to load non-LEVEL_DUNGEON levels in the travel cache. 08:45:37 03greensnark * r827174f63839 10/crawl-ref/source/travel.cc: Bounds checks for travel (Warak crash). 08:46:35 http://tozt.net/uploads/images/screenshots/terms.png 08:48:12 according to a magnifying glass, my display has RGBRGBRGB pixel order... I'm somewhat embarrased that I never noticed the critical video bandwidth failure 08:48:31 * sorear shelves the "try out subpixels" plan 08:50:42 03greensnark 07stone_soup-0.7 * rc8acba0dc58a 10/crawl-ref/source/travel.cc: Remove assert for trying to load non-LEVEL_DUNGEON levels in the travel cache. 08:50:47 03greensnark 07stone_soup-0.7 * r36a82adbd927 10/crawl-ref/source/travel.cc: Bounds checks for travel (Warak crash). 08:54:50 !lm * crash 08:54:51 88. [2010-07-25] Warak the Covered (L5 MDPa) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 3735. (D:3) 08:54:54 !lm * crash -2 08:54:54 87. [2010-07-24] test the Covered (L1 HuFi) ? (D:1) 08:54:57 !lm * crash sprint 08:54:57 9. [2010-07-24] snoopy the Conjurer (L9 DEWz) ASSERT(thrown.defined()) in 'item use.cc' at line 2283 failed on turn 2491. (Sprint) 08:55:50 !lm * monstrous sprint 08:55:50 45. [2010-07-22] doy the Skirmisher (L2 DSCr) is a monstrous demonspawn! (Sprint) 08:56:46 what does that mean 08:56:52 Wait, we didn't remove monstrous? 08:57:23 We did not 08:57:32 Doesn't matter, announcements should be suppressed 08:57:45 doy: It means the game thinks you look good :) 09:00:55 !won HENe 09:00:56 No games for HENe. 09:01:00 !won * HENe 09:01:00 * (HENe) has won once in 312 games (0.32%): 1xHENe 09:01:14 New Nemelex Choice rules are throwing up lots of good characters :P 09:03:26 it's hard to come up with difficult combos these days 09:03:32 -!- Ekaterin has quit [Quit: Leaving] 09:04:10 -!- rwbarton has joined ##crawl-dev 09:04:21 especially background/class pretty much only affects the first few dlevels 09:04:24 since 09:04:29 syllogism: anything ogre? 09:04:59 should enforce religion too :P 09:05:47 as in, *Be anything non-Trog? :p 09:08:19 enforcing religion would be nice 09:10:25 MuEE of trog 09:11:42 if you enforce religion letting some DDs pass might prove interesting, since people couldn't cheap out with Makhleb 09:12:24 -!- ortoslon has joined ##crawl-dev 09:15:43 Makhleb should refuse worship from DDs imo 09:16:19 Adding religion would be quite amusing if we deliberately picked bad religions 09:16:44 sorear: how does that even make sense 09:17:14 For simplicity of implementation I'm going to pass on the religion thing though 09:17:22 I have till EOD today to fix up Nemelx Choice :P 09:17:25 maybe next year 09:18:20 Yes 09:18:29 doy: It doesn't have to make sense, it's a balance decision 09:18:46 sorear: balance decisions still have to make sense 09:18:57 Why don't summons give experience to fight? 09:18:58 and i don't agree that it would be good for balance either 09:19:26 "because you don't learn as much by watching someone fight instead of doing it yourself" 09:19:35 that one seems pretty straightforward d: 09:19:45 I meant you killing summons 09:21:24 okay, there's that, but god decisions are pretty much all flavor-based at the moment (even if there are also gameplay aspects as well) 09:21:35 it just feels inconsistent 09:22:37 also, i'm not really convinced that that's the proper solution to the balance issue anyway 09:22:40 !lg * char=DDBe won cv>0.6 09:22:40 No games for * (char=DDBe won cv>0.6). 09:22:46 !lg * char=DDBe won 09:22:47 No games for * (char=DDBe won). 09:22:53 !lg * char=DDBe ktyp=winning 09:22:54 10. Tenaya the Severer (L19 DDBe), worshipper of Trog, escaped with the Orb and 3 runes on 2010-05-22, with 2283948 points after 32192 turns and 4:36:54. 09:34:29 -!- Ekaterin has joined ##crawl-dev 09:36:47 -!- purge has quit [Ping timeout: 264 seconds] 10:00:29 -!- purge has joined ##crawl-dev 10:00:31 @?? Nikola 10:00:32 Nikola (11@) | Speed: 9 | HD: 18 | Health: 190 | AC/EV: 1/9 | Damage: 20 | Flags: spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contaminated | XP: 3665 | Sp: shock (d18), chain lightning, blink, b.lightning (3d22). 10:01:14 got the bastard :D 10:06:16 speed 9 when he should be 11... 10:06:30 ok, make that 17 to catch spriggans 10:06:50 scratch that, 34 in case those bastards use haste 10:07:42 -!- Ekaterin has quit [Quit: Leaving] 10:08:13 Ok, scripts are aliive 10:08:17 First Nemelex Choice is up 10:08:22 AAAGH 10:08:28 what is it 10:08:34 I don't want to hear that the scripts are ALIVE 10:08:36 I just need to sort out the Sprint logistics 10:09:21 Oh, and linkize the rules page 10:14:08 syllogism: GhFE 10:14:56 !apt gh 10:14:56 Gh: Air: -2, Armour: -1, Axes: -1, Bows: -1, Conj: -2, Xbows: -1, Dodge: -1, Earth: 1, Ench: -2, Evo: -1, Exp: 120, Fighting: 1, Fire: -2, Ice: 1, Inv: 0, Long: -1, Maces: -1, Nec: 0, Poison: 0, Polearms: -1, Shields: -1, Short: -1, Slings: -1, Splcast: -1, Stab: 0, Staves: -1, Stealth: 1, Summ: -1, Throw: -1, Tloc: -1, Tmut: -1, Traps: -1, Unarmed: 1! 10:15:07 Should be pretty esay 10:15:09 *easy 10:15:17 There's a TameTeamMetaMeatMate clan :P 10:15:22 it's MuFE except you can melee better :P 10:15:47 It's quite likely that the Nemelex Choice will pick a good combo this year 10:19:46 !lg * char=trie s=god 10:19:46 435 games for * (char=trie): 306x , 35x Okawaru, 23x Trog, 19x Makhleb, 13x Nemelex Xobeh, 12x Vehumet, 8x Sif Muna, 7x Yredelemnul, 5x Xom, 4x The Shining One, 3x Elyvilon 10:19:53 !lg * char=trie s=god ktyp=winning 10:19:53 8 games for * (char=trie ktyp=winning): 3x Trog, 2x Yredelemnul, 1x Makhleb, 1x Nemelex Xobeh, 1x Sif Muna 10:30:12 -!- ortoslon has quit [Quit: bye] 10:54:50 kilobyte: Awaken forest is pretty cool :) 10:55:02 !lg * killer=~spriggan -2 10:55:02 2. clouded the Severer (L14 HOCK), worshipper of Makhleb, mangled by a spriggan druid (a +5,+0 quarterstaff of protection) on D:14 (kilobyte rumbling trees) on 2010-07-18, with 37161 points after 22232 turns and 1:20:14. 10:55:06 !lg * killer=~spriggan -2 -tv 10:55:06 2. clouded, XL14 HOCK, T:22232 requested for FooTV. 10:55:24 there wasmuch keymashing to be had in this death 10:56:22 Oh, you went back into the trees :) 10:56:24 have the trees got a kill yet? 10:56:27 two 10:56:36 I figured a balrug could own a spriggan 10:56:40 cool 10:56:41 I can't believe people are complaining about lack of MR 10:57:12 by: We're, ahhh, discussing it. So far I'm fine with MR, never noticed a difference. 10:57:52 !lg * killer=~spriggan -3 10:57:54 1. barkalot the Necromancer (L11 DDNe), worshipper of Makhleb, blasted by a spriggan druid (ray of light) on Lair:3 (kilobyte rumbling trees) on 2010-07-15, with 10784 points after 18130 turns and 1:27:05. 10:57:58 !lg * killer=~spriggan -3 -tv 10:57:58 1. barkalot, XL11 DDNe, T:18130 requested for FooTV. 10:58:22 Do these spriggans just show up anywhere, then? Or maybe you devs have some special plans for them? 10:59:05 Spriggan druids seem pretty hot :) 10:59:43 it's really nasty in lair 10:59:52 Isn't it awesome :) 10:59:56 yes 11:03:04 !lg * 0.7 splat s=place 11:03:05 5 games for * (0.7 splat): 1x Swamp:5, 1x Elf:1, 1x Vault:5, 1x Vault:7, 1x Vault:8 11:03:16 !lg * 0.7 place=snake|swamp|shoals s=br 11:03:16 3 games for * (0.7 place=snake|swamp|shoals): 2x Shoals, 1x Swamp 11:03:20 Woo 11:03:25 Look at Shoals go :P 11:03:37 I think those are stolen kills though :P 11:03:39 !lm * 0.7 br.enter shoals|swamp 11:03:39 Malformed argument: shoals|swamp 11:03:44 !lm * 0.7 br.enter=shoals|swamp 11:03:44 23. [2010-07-25] Brysos the Impaler (L14 DSCK) entered the Swamp on turn 27324. (Lair:2) 11:03:48 !lm * 0.7 br.enter=shoals|swamp x=noun 11:03:48 23. [2010-07-25] [noun=Swamp] Brysos the Impaler (L14 DSCK) entered the Swamp on turn 27324. (Lair:2) 11:03:51 !lm * 0.7 br.enter=shoals|swamp s=noun 11:03:52 23 milestones for * (0.7 br.enter=shoals|swamp): 15x Swamp, 8x Shoals 11:03:57 \o/ 11:04:19 Despite having almost 50% of the entrances, Shoals has 2x the kills! 11:04:22 I love stats on small numbers :P 11:04:39 !lm * 0.7 br.enter=shoals|swamp|snake s=noun 11:04:40 38 milestones for * (0.7 br.enter=shoals|swamp|snake): 15x Snake, 15x Swamp, 8x Shoals 11:04:47 People are still afraid :P 11:04:47 !lg * 0.7 place=shoals s=killer 11:04:47 2 games for * (0.7 place=shoals): 1x a snapping turtle, 1x Jaeger's illusion 11:04:51 With good reason :P 11:05:33 !lg * xl>4 s=map 11:05:34 159923 games for * (xl>4): 159598x , 17x minmay sewer w, 8x lemuel castle, 8x vaults vault, 8x bailey polearm 2, 8x hall of Zot, 6x minmay sewer treatment, 6x ossuary tomb 3, 5x sewer frog island 02, 5x ice spiral 2, 5x uniq crazy yiuf cottage, 4x bailey polearm 4, 4x wormcave, 4x ossuary due small catacomb, 4x RatsNest Dungeon, 4x ossuary tomb 1, 4x minmay bailey axe hex keep, 4x kilobyte rumblin... 11:06:02 !lg * map=wormcave s=killer 11:06:02 4 games for * (map=wormcave): 2x a spiny worm, 1x a death yak, 1x a giant leech 11:07:18 Wormcave is the due thing, right? 11:07:23 !lg * map=wormcave -tv 11:07:23 4. myuzinn, XL13 MiAr, T:19831 requested for FooTV. 11:07:46 VZ is another person with a term size made of damnation 11:09:04 kilobyte: Spriggan druid description should be s/Revelling nature/Revering nature/ 11:10:20 Wormcave looks pretty tricky if you're careless :P 11:10:50 awaken forest should either show up as a status effect or the trees should change appearance 11:11:03 hmm, perhaps 11:11:21 Changing appearance sounds like the ticket 11:12:28 awakened trees are nowhere as deadly as slime walls (especially deeper in slime), but indeed they alter a normally harmless wall 11:13:32 How deadly are slime walls now 11:13:36 Not still 1d6 I take it 11:14:58 IIRC 1d6 times the number of adjacent walls times the depth in Slime 11:15:05 -!- elliptic has joined ##crawl-dev 11:15:39 awakened trees do constant damage no matter if you stand next to a single tree or a bunch of them 11:16:26 it's questionable whether that behaviour makes sense, but no one complained before 11:16:37 -!- Moriasc_ has joined ##crawl-dev 11:17:32 it's ok, at most one tree can wrap its branches/roots/whatever around you at a time 11:18:09 -!- Moriasc has quit [Ping timeout: 240 seconds] 11:18:18 -!- Moriasc_ is now known as Moriasc 11:18:28 "I play games of medieval adventure and heroism to slay princesses and rescue dragons" 11:19:52 greensnark: :p 11:20:15 There was a Zelazny story along those lines :) 11:31:42 kilobyte: Can you set ##crawl topic to link to tourney page http://crawl.akrasiac.org/tourney10/ and ask people to report tourney page issues to me? 11:34:42 Kenku should be able to butcher w/o butchering tools (https://crawl.develz.org/mantis/view.php?id=2079) by coolio 11:41:29 are traps supposed to be randomly generated in vaults 11:49:47 Can't boot game (https://crawl.develz.org/mantis/view.php?id=2080) by lforlight 11:55:18 windows users who actually need the installer are going to be lost once 0.8 comes out, their old saves don't work and they've no idea where they are stored 11:57:16 hmm, even with it naming the file, they may be unable to delete it 11:57:38 NetHack asks whether to delete the old incompatible save, IIRC 11:59:44 syllogism: i think you are bashing windows user unnecessary. with ubuntu, we've got now linux user who are as clueless as windows user! 12:00:41 syllogism: ???? is a strong clue that our user does not speak english 12:00:43 bhaak: the presumption is these users exist as that's why there's an installer :P 12:01:15 my impression was that the user deleted his name 12:01:45 but if indeed the path includes some non-ASCII characters, the breakage makes sense 12:02:11 kilobyte: NetHack doesn't ask to delete an incompatible save, it just deletes it. It only asks in Explore or Wizard mode 12:02:19 I _think_ characters in the default Windows code page in the system would work, but I won't bet on that 12:02:33 bhaak: heh, that's a data loss bug 12:02:36 I guess nethack users are supposed to RTFM 12:02:55 kilobyte: Why is the game trying to use the roaming profile? 12:03:02 Is that normal? 12:04:02 No idea if that's actually the roaming profile, but there's an AppData/Roaming in there :) 12:04:06 the code asks Windows "please give me the place where programs are expected to store their per-used data" and uses whatever the system's answer is 12:04:17 per-user 12:04:25 Does Windows handle doubled slashes correctly? 12:05:04 The installer seemed to work fine when I tested in Win7, so maybe this is a non-English problem, shrug 12:05:40 I'll make an user with a non-English name, lemme check 12:05:48 er, non-ASCII 12:06:22 -!- Zaba has quit [Ping timeout: 260 seconds] 12:08:56 -!- Cryp71c has joined ##crawl-dev 12:10:15 -!- Zaba has joined ##crawl-dev 12:16:52 heh, somehow trying to make such an user first made Windows lock up, and ten minutes later, mysteriously reboot 12:21:10 kilobyte: You still have ops on ##crawl? We have a spammer :P 12:21:17 Ah, elly's here :) 12:22:41 sigh 12:22:51 the same as yesterday 12:22:58 yep 12:22:58 Yeah, same idiot 12:28:35 does the installer create start menu/desktop shortcuts 12:29:36 otherwise the user has to know to look in that roaming folder if he/she installs it "only for this user" 12:30:37 i suppose it does say it 12:32:29 -!- Lizzard88 has joined ##crawl-dev 12:33:13 Q: with this new release, is there a way to update tiles on linux? 12:33:55 by downloading the source code 12:34:21 Lizzard88: what do you mean 12:35:53 I have 6.1 12:36:11 But I want to know if there is a way to update it to 7.1 12:36:28 or do i need to just remove 6.1 12:36:36 and compile 7.1 12:39:51 -!- Fangorn_ has quit [Quit: Fangorn_] 12:40:04 syllogism: Nothing is done to stop random traps from being generated in vaults 12:40:11 To answer the earlier question 12:40:38 Lizzard88: How did you install 0.6.1? 12:41:40 -!- Cryp71c has quit [Ping timeout: 265 seconds] 12:46:50 or shops 12:47:00 recently had a shop under the snake rune 12:47:04 Heh 12:47:33 "Would you like some fries with that rune" 12:48:09 the trap question was due to this http://scuttle.mirror.waffleimages.com/data/files/c8/c84084a2f6df27793eb1d7b483408cef0087ab9f.png 12:50:01 !lm daemmerung 12:50:01 1600. [2010-07-25] Daemmerung the Swashbuckler (L13 SpWr) reached level 6 of the Pits of Slime on turn 27655. (Slime:6) 12:50:05 !lg daemmerung 1 12:50:05 1. Daemmerung the Grave Robber (L2 KeDK), slain by a hobgoblin (a -1,+0 orcish club) on D:2 on 2009-06-14, with 53 points after 923 turns and 0:05:43. 12:50:17 Daemmerung? 12:50:30 The first time I got the 1/13 chance for non-rune V8 squares to have shops instead, I thought I had run into some insane map gen bug (and lost the rune) 12:50:31 oh, jiyva 12:50:31 Is that a teleport trap 12:50:34 yes 12:50:53 Cool, they just play atheist until they get stasis :P 12:51:00 or brute force it :P 12:51:11 or find an altar elsewhere 12:51:14 or dig 12:51:19 Brute forcing it sounds awfully attractive 12:51:20 transparent stone walls 12:51:21 or blink 12:51:40 I think random teleport can land you over deep water if you're merfolk, so that vault probably needs to be fixed 12:51:46 It should not have sealed water areas 12:51:48 I actually had a similar situation once, but I already had a god so it didn't matter 12:52:26 Or is there an entrance at the back 12:52:40 wouldn't be surprised if there were other sealed water vaults since they look quite pretty with transparent walls 12:52:43 Can't make out from the minimap 12:52:54 Yeah, I wouldn't be surprised either, but those are bugs 12:53:03 There's a no_tele flag that can be applied to individual squares 12:53:08 I think 12:53:18 So no reason to allow players to teleport in and rot :) 12:53:38 KPROP: w = no_rtele_into 12:53:46 There we go :) 12:53:53 Oh, the map has that already? 12:54:08 I don't think so 12:54:16 idk was just saying waht the thingy was 12:54:56 the only flag is no_pool_fixup 12:55:12 !vault minmay_temple_entry_poolview 12:55:15 Lines pasted to http://paste.scsys.co.uk/47080 12:55:57 Yeah, that vault should disallow teleport into the sealed area 12:56:31 but for tele traps... even if we edit every single Temple entry vault to disallow traps, you can get one on the corridor leading to the temple 12:56:43 Oh, I'm not worried about the trap :) 12:56:46 The trap is fine! 12:57:36 there's the cross level layout too 12:57:45 which can have water and glass walls sometimes 12:58:24 doy: aren't there breaks in the walls at the ends of the cross? 12:58:42 hmmm, i don't remember 12:58:54 are lava cross levels in lair with gaps in the walls and lava snakes intentional? 12:58:57 been a while since i've seen it 12:59:06 rwbarton: vaguely 12:59:16 rwbarton: that sounds rather evil 12:59:16 lair layouts can be any main dungeon layout 12:59:22 it was on Lair:1 too 12:59:28 that one in particular could probably stand to be banned though 13:05:47 -!- casmith789 has joined ##crawl-dev 13:07:43 03kilobyte * rd4a2140bef9f 10/crawl-ref/source/dat/des/branches/temple.des: Don't trap teleporting merfolk in a couple of temples. 13:11:40 greensnark: Compiling the source 13:12:25 kilobyte: The ? is substituted away, and KPROP is always applied at the very end, so KPROP won't work right there 13:12:36 Or will it? 13:12:41 I may be confusing it with KFEAT :P 13:12:46 * greensnark checks 13:12:58 Lizzard88: Then you should just be able to compile and install 0.7 as before 13:13:43 kilobyte: Ok, you're correct, kprop is applied in the mask 13:15:13 using the word "and" or the symbol "&" in Arena mode causes crash (https://crawl.develz.org/mantis/view.php?id=2081) by 256 13:15:46 heh 13:18:31 -!- Siber has joined ##crawl-dev 13:28:55 for the bug with ???? as the name: indeed, non-ASCII characters cause Crawl to fail. And mysteriously, this is even the case for ones in the system's default code page. 13:29:24 "mysteriously" for tiles, for console builds we force the code page to 437, so that's expected. 13:29:58 i don't think those ??? are supposed to be literal, i think the person was just removing their name from the error message 13:30:43 that was my interpretation 13:30:44 doy: I thought that too, but then I managed to reproduce the bug with creating an user named "miaÅ‚" 13:31:00 Damn, if they think their name is worth hiding I want to hear it :P 13:31:13 and, the error message included "mia│" 13:31:40 echo 'miaÅ‚'|iconv -t cp1250|iconv -f cp437 gives "mia│", so that's not an accident 13:32:33 kilobyte: shouldn't you force unicode with SHGetFolderPathW ? 13:32:46 Obviously you then have to deal with unicode :P 13:32:55 messing with code pages may paper over the bug... but only if it's a single-byte charset. For Chinese, Japanese and Korean, it would be hell. 13:33:07 greensnark: yeah, that's the good solution 13:33:41 greensnark: actually, I was going to propose that for internal storage of all strings to make translations possible 13:34:01 but it looks like it's a requirement for this bug too 13:34:29 too bad, I'm not sure what to do with stable 13:34:43 Stable can get used to a life of suffering :) 13:34:56 it's an old bug, but before it didn't show up unless the user unpacked Crawl to a directory on their desktop or some such 13:35:14 Does the zipped Crawl use absolute paths 13:35:45 If it doesn't we can tell this person to use the zipped distribution 13:35:46 it still resolves them 13:36:01 Resolves paths to absolute? :( 13:36:18 they would have to use the zipped distribution _and_ unpack Crawl to a dir like c:\crawl 13:36:36 which makes UAC mad 13:36:44 heck, will it even work with UAC at all? 13:37:16 No wait, where do the absolute paths come into the picture in the zipped crawl? 13:37:34 I thought it used relative paths everywhere, and should therefore work 13:37:55 i.e compiled without SAVE_DIR_PATH 13:38:08 -!- Niccus has joined ##crawl-dev 13:40:20 Arena examples are lacking (https://crawl.develz.org/mantis/view.php?id=2082) by OG17 13:40:56 I don't know where, but zipped crawls don't work (or didn't work) from directories not representible in pure ASCII 13:41:45 Well, this person said they had a working 0.6, no 13:42:06 So whatever they did with it they should be able to do with 0.7 unless we do something different 13:42:47 yeah 13:55:48 -!- nrook has joined ##crawl-dev 14:26:21 -!- Fangorn_ has joined ##crawl-dev 14:36:24 -!- dpeg has joined ##crawl-dev 14:36:32 Cheers 14:36:32 dpeg: You have 3 messages. Use !messages to read them. 14:36:37 !messages 14:36:38 (1/3) Enne said (1w 23h 12m 53s ago): This? http://groups.google.com/group/rec.games.roguelike.misc/msg/641d5b67e8433344 14:36:56 deeeeeeepeg 14:37:00 why am I so bad at crawl :( 14:37:08 elly: too much Angband :P 14:37:22 !messages 14:37:23 (1/2) Keskitalo said (1w 19h 5m 58s ago): Could be good, the difficulty is very different when you compare the frost giant maps with the ice fiend maps. 14:37:28 must be 14:37:30 !messages 14:37:30 (1/1) by said (10h 45m 47s ago): is the hole in the wall of dpeg_entry_water_temple_mockup intentional? 14:37:39 !seen by 14:37:39 I last saw by at Sun Jul 25 19:35:27 2010 UTC (2m 12s ago) saying and you get piety up that fast with stashed weapons? on ##crawl. 14:37:52 !seen Keskitalo 14:37:53 I last saw Keskitalo at Sat Jul 24 17:52:01 2010 UTC (1d 1h 45m 52s ago) saying !coffee greensnark on ##crawl-dev. 14:37:57 !coffee dpeg 14:37:57 * Henzell hands dpeg a mug of café au lait, brewed by the Serpent of Hell. 14:38:08 Aren't you on vacation? :) 14:38:10 coffee, at this time of day? 14:38:12 * dpeg gulps down cafe au lait. 14:38:15 No better time 14:38:27 greensnark: arrived today from first vacation, next one starts tomorrow 14:38:42 Wow, what a hard life you lead :) 14:38:42 by: those Indians are breast-fed on coffee 14:38:52 greensnark: yes, it hurts :) 14:39:22 Congrats and thanks for release. You rock! 14:39:43 It's a little buggy :P 14:39:57 The offline players will just have to suffer until the tourney is done :P 14:39:58 greensnark: still major bugs out there? 14:40:18 Not that I'm aware of, but we have a few nice bugs waiting for 0.7.2 14:40:18 I had 300 mails from Mantis. 14:40:22 Haha 14:40:39 Turning off all Mantis email was my wisest move :P 14:41:06 greensnark: someone has to glance over them 14:42:04 Yes, good thing some folks are responsible :) 14:44:17 dpeg: We need at least 5 wins from you this tournament :P 14:44:32 03dpeg * r43fe90d9f9da 10/crawl-ref/source/dat/des/variable/entry.des: Repair dpeg_entry_water_temple_mockup intentional (by). 14:44:39 greensnark: I told you that I'll only have one week :) 14:44:48 Last week I was lucky to start off with a 2-streak. 14:44:56 s/week/year/ 14:45:40 Put on ring of magical power (increase mp) and GUI said 23/32 and graphic bar was full (https://crawl.develz.org/mantis/view.php?id=2083) by PaceMaker 14:47:01 1 week should be enough for a few wins :P 14:47:39 greensnark: for somewhat competent players, sure thing :) 14:47:43 dpeg is alive?????????!?? 14:47:48 greensnark: henzell/gretell don't seem to be announcing some milestone types now, is this intentional? 14:47:55 elliptic: Yes 14:48:00 kilobyte: only temporarily 14:48:02 br.enter and god.worship 14:48:09 Also renounce and mollify 14:48:22 god.worship is so important... 14:48:38 ah, any reason why? those were some of the milestones I liked seeing... 14:48:47 Which ones? 14:49:03 br.enter and the god ones 14:49:13 All the god ones? 14:49:28 br.enter are interesting when noun=Tartarus or noun=Tomb... 14:49:28 yes, it is interesting to see what gods people pick 14:49:32 does it not announce any br.enter ones? 14:49:41 "pick", not really. 14:49:52 also, when people ask for god advice it is nice to see when they decide on one 14:50:09 br.enter=zot, tomb and hells are probably worth announcing 14:50:10 it might make sense when the character is above level say, 12 14:50:21 http://sprunge.us/eWZF has the suppressions 14:50:37 oh that looks fine 14:50:37 it isn't like these are particularly spammy compared with killing low-level uniques 14:50:47 yeah 14:50:50 True 14:51:14 and when a bad player like me plays lousy chars, it's like six deaths per minute... 14:51:17 But I'd like to make a start somewhere :P 14:51:47 ignoring XL 1 deaths might also help 14:52:03 there can be interesting xl1 deaths though :P 14:52:16 should ignore XL 1 wins also :P 14:52:31 I'm open to reintroducing some god milestones, but I'd like to keep the br.enter spam down 14:53:07 yeah, no one cares for br.enter for the Lair or Orc 14:53:31 I also plan to reintroduce unique filters for Jessica and co, but not today 14:53:54 uniques are the single biggest spammy element 14:53:54 as long as ijyb stays :P 14:54:05 Gretell will keep announcing Ijyb :P 14:54:10 Because Napkin <3 Ijyb 14:54:18 I think just getting rid of temple lair orc would be enough 14:54:33 I took down the unique filter after all the unique changes, but I meant to put in an updated list and never got around to it 14:54:33 we want to hear successes not failures. "killed by Crazy Yiuf" is another notch for us, "killed Crazy Yiuf" is boring. 14:54:39 Yes 14:54:41 Exactly :) 14:55:02 Any particular god milestones we want back? 14:55:11 and if it was a fight worth watching, players will be loud enough anyway 14:55:22 greensnark: abandonment, switching? 14:55:33 kilobyte: yes! 14:55:37 Switching is particularly obnoxious because there are two milestones :( 14:55:39 dpeg: abandonment at xl1 is spam 14:55:43 Renounce + Worship 14:55:44 kilobyte: yes 14:55:57 it doesn't happen very often though 14:56:02 you could filter out ely and such 14:56:06 syllogism: There's a banner encouraging it :( 14:56:24 Not that I have a problem with the banner :P 14:56:35 Ok, I'll put the god milestones back in 14:56:41 even so, it would probably be high level ones doing it 14:56:51 shouldn't be too frequent 14:57:11 not that I'm interested in seeing these announced 14:57:21 you could filter out L1 god renouncing 14:57:24 Ok, reduced filter list: Temple Lair Hive D Orc Crypt 14:58:00 why crypt? 14:58:08 Not very interesting place :) 14:58:09 yeah, crypt seems unnecessary to filter out 14:58:11 Until you get to 5 14:58:19 it is nice to see really high level chars enter it 14:58:27 why 14:58:29 Really? Do you tune in? 14:58:41 Crypt:5 will still be announced 14:58:42 i was going to rewrite the crypt layout algorithm at one point 14:59:02 no, but it gives me an idea of what they are doing (usually getting TSO piety) 14:59:06 should look into that again 14:59:14 more simulacrums in crypt could help, though unfortunately rc will be common by that point 14:59:41 Anybody who really loves unique milestones? :P 14:59:50 I'm planning to keep Sigmund in the early uniques list and that's about it :P 15:00:09 yeah, most unique milestones are just spam 15:00:17 my thought was to make the general crypt layout look vaguely like a randomized version of sprint 1 15:00:32 although i've been tossing the idea around since before then 15:00:36 yeah, more layouts = good 15:00:48 but small rooms + corridors, basically 15:00:55 most branches look the same 15:01:00 mmm catacombs 15:01:15 small rooms is a tactical concept that isn't really explored pretty much at all with our current set of layouts 15:01:42 you basically always have full los to approach monsters from if you play intelligently 15:02:04 the branch is too easy for that 15:02:12 right, well, there would have to be other changes 15:02:13 (: 15:02:23 but that would be a decent change even on its own though 15:02:27 can always tweak from there 15:03:11 another concept that might be interesting with that would be linked doors 15:03:17 like gates, except they don't have to be adjacent 15:04:04 it needs more vampire-like monsters though 15:04:17 basically, almost all undead are boring at the moment 15:04:26 _more_ monsters with spammals? 15:04:27 greater vampire knights 15:04:30 greensnark: kills by uniques are still okay? 15:04:44 This is just for milestones, not game ending 15:04:51 other than mummies, which aren't in crypt because they're in tomb 15:05:05 pointless_: i mean, more undead with actual abilities 15:05:05 greensnark: ok 15:05:11 not spammals in particular d: 15:05:20 -!- whig has quit [Read error: Connection reset by peer] 15:05:24 but zombies and skeletons are pretty universally boring 15:05:53 just weaker versions of things you've already encountered 15:05:58 right 15:06:06 maybe demi-liches could be fun 15:06:08 -!- whig has joined ##crawl-dev 15:06:26 as pack monsters or something 15:06:27 (: 15:06:28 doy: need special effects, like zombie hands coming from the ground and grappling the player's feet 15:06:48 dpeh: ooh, sounds nice 15:06:54 hands that grab you and take you back to the crypt:1 upstair! 15:06:56 (: 15:07:17 -!- pointless_ has quit [Quit: Reconnecting…] 15:07:32 hands that trip and harass you like those in Army of Darkness :p 15:07:35 -!- pointless_ has joined ##crawl-dev 15:08:30 would be more interesting if there was usually some necromancer leading the undead 15:08:49 a real one, the current ones are a joke 15:08:59 syllogism: I would assume that the hands grab you when there is some tension :) 15:09:01 there should be more varieties of necromancers too 15:09:06 like there are of wizards 15:09:08 -!- Gretell has quit [Remote host closed the connection] 15:09:09 -!- MDesigner has joined ##crawl-dev 15:09:14 -!- Gretell has joined ##crawl-dev 15:09:37 -!- Henzell has quit [Remote host closed the connection] 15:09:42 yyyo. maybe it's just me, but man.. what's with putting insanely difficult foes on dungeon level 2? 15:09:50 -!- Henzell has joined ##crawl-dev 15:10:01 MDesigner: like? 15:10:03 MDesigner: Head over to ##crawl where there are gameplay tips :P 15:10:15 the unique monsters. like "Jessica".. totally wiped me out. 15:10:15 it's a new 0.7 feature 15:10:21 heh 15:10:28 jessica has been a d:2 unique forever 15:10:28 Ok, the bots have new filtering rules 15:10:30 it feels like the game needs difficulty scaling based on dungeon level or something.. 15:10:32 like literally 15:10:38 well, I just started playing DCSS 15:10:38 elliptic: Let me know if you want changes 15:10:51 MDesigner: you are supposed to die if you are new to the game 15:11:04 MDesigner: crawl is *hard* 15:11:06 that is intentional 15:11:07 (: 15:11:15 greensnark: mind pasting the new rules, or do I have to figure them out myself? :) 15:11:20 MDesigner: be aware that there are players who win reliably. 15:11:25 Sure, one sec 15:11:30 dpeg: so what's their secret? :) 15:11:50 MDesigner: all games are available for public viewing for a reason 15:11:51 (: 15:12:06 public viewing? 15:12:06 New filters: http://sprunge.us/fgUD 15:12:40 Arbitrary boring uniques list: http://sprunge.us/WdjY 15:13:02 MDesigner: Crawl is designed so that you can have a lot of fun with it. As a new player, concentrate on getting to D:5 :) 15:13:05 I know the list of boring uniques is subjective, so I'm not really taking suggestions for names to remove, only names to add :P 15:13:13 I can view other people's games? how? 15:13:27 MDesigner: are you playing on the server? 15:13:33 nope 15:13:39 greensnark: I like your definition of "subjective" a lot! 15:13:40 offline. mostly cuz I want the tiles ;) 15:14:04 !lm * type=uniq s=name 15:14:05 494812 milestones for * (type=uniq): 13606x 78291, 4829x heteroy, 4384x Nexos, 4032x clouded, 3882x KiloByte, 3421x sorear, 3206x Grimm, 3140x rob, 3136x Johan, 3118x Tenaya, 3101x DashNine, 2961x mafalda, 2910x hyperbolic, 2889x Lemuel, 2582x NyaaKitty, 2543x polystyrus, 2419x MadDasher, 2388x Ping, 2356x daftfad, 2327x crawlie, 2287x henryci, 2279x poop, 2244x TGW, 2228x pointless, 2226x ekateri... 15:14:07 re necromancers, implementing monster versions of some spells would help 15:14:09 haunt, say 15:14:09 !lm * type=uniq s=noun 15:14:11 494812 milestones for * (type=uniq): 62773x Ijyb, 43849x Jessica, 43329x Terence, 41468x Sigmund, 29385x Blork the orc, 29364x Edmund, 12433x Psyche, 11915x Prince Ribbit, 11215x Erolcha, 8463x Urug, 7434x Erica, 7422x Harold, 7351x Jozef, 7097x Joseph, 6942x Crazy Yiuf, 6756x Norbert, 6669x Dowan, 6581x Josephine, 6479x Duvessa, 6267x Michael, 6105x Donald, 6061x Pikel, 5834x Francis, 5758x Franc... 15:14:13 by: yes 15:14:15 Oh damn, I missed Crazy Yiuf 15:14:35 MDesigner: well, you can watch server games, it's an option in the server menu 15:14:44 greensnark: that would make due smack your sorry butt 15:14:45 revivification might be a bit boring, death's door would have AI issues 15:14:50 interesting. thanks 15:15:02 due is only interested in Yiuf's victims, not his murderers :P 15:15:02 btw, I have a great way for the DCSS devs to make a big stack of $$ 15:15:03 skeletal warriors should come with a band of monsters to raise, not a band of other skeletal warriors 15:15:09 ah right 15:15:19 greensnark: urug? 15:15:27 yeah, Urug sucks 15:15:35 make DCSS for the iPhone.. sell it for $1 or $2.. it'll do really well :) 15:15:36 pointless_: crypt should just have corpses scattered around everywhere 15:15:46 dowan and duvessa are boring now? 15:15:50 for Maurice, fighting him is an interesting thing, killing not really 15:15:57 Wow, I missed Urug 15:16:09 prince ribbit is also possibly someone to exclude 15:16:19 s/interesting/really, really bringing lots of curses/ 15:16:24 elliptic: definitely 15:16:30 maurice is the worst unique 15:16:47 the best 15:16:53 or maybe crypt should just spawn corpses randomly 15:16:55 or something 15:16:56 best == most annoying 15:17:05 !lm * type=uniq cv=0.7 s=noun 15:17:06 1635 milestones for * (type=uniq cv=0.7): 161x Ijyb, 110x Sigmund, 107x Jessica, 97x Blork the orc, 96x Terence, 79x Edmund, 70x Pikel, 67x Duvessa, 67x Dowan, 61x Crazy Yiuf, 54x Menkaure, 41x Prince Ribbit, 41x Joseph, 40x Grinder, 31x Erica, 31x Maurice, 30x Erolcha, 28x Harold, 28x Norbert, 27x Eustachio, 27x Grum, 27x Sonja, 25x Urug, 24x Psyche, 22x Jozef, 19x Josephine, 17x Nessos, 15x Gast... 15:17:07 "the power of kiku" or whatever 15:17:15 eustachio? 15:17:17 doy: well if you have corpses lying around will they just rot away or will you special case them or something? 15:17:19 I've always found snorg boring 15:17:40 so what do you guys think? DCSS for iPhone? :) 15:17:48 Anyone else? :P 15:17:50 i wanna take this game with me 15:17:53 !lg * 0.7 killer=uniq s=killer 15:17:54 pointless_: shrug 15:17:54 188 games for * (0.7 killer=uniq): 46x Sigmund, 25x Terence, 14x Crazy Yiuf, 13x Ijyb, 11x Duvessa, 10x Jessica, 9x Blork the orc, 8x Menkaure, 7x Dowan, 6x Prince Ribbit, 5x Edmund, 5x Pikel, 4x Erolcha, 3x Agnes, 3x Purgy, 2x Erica, 2x Norbert, 2x Rupert, 2x giant spore, 1x Sonja, 1x Gastronok, 1x Margery, 1x Nessos, 1x Crazy Yiuf, the human, 1x Maurice, 1x Jaeger's illusion, 1x Saint Roka, 1x S... 15:18:01 pointless_: haven't really thought the idea out entirely(: 15:18:07 but it sounds cool though(: 15:18:08 maybe ipad but i don't think iphone could work 15:18:15 Oh, I also missed Eustachio 15:18:16 MDesigner: someone was working on an ipad port 15:18:16 MDesigner: upgrade to Maemo, at least the console version works out of the box 15:18:21 don't know what happened to that 15:18:22 hmm, true.. iPad would be good 15:18:45 Maemo? 15:18:46 crypt could preserve corpses at rotting status as an environmental effect--maybe they would have to turn to HCL chunks to not be a constant source of food 15:18:58 pointless_: that sounds like a good idea 15:19:02 someone is working on an ipad port 15:19:10 have a separate "decaying corpse" status or something 15:19:17 for corpses in the crypt 15:19:29 but why wouldn't the player be able to animate them 15:19:42 -!- Gretell has quit [Remote host closed the connection] 15:19:48 -!- Gretell has joined ##crawl-dev 15:19:48 -!- Henzell has quit [Remote host closed the connection] 15:19:51 MDesigner: a series of tablets from Nokia. Unlike Apple's stuff, they include physical keyboards. 15:19:59 maybe they could, then there would be something for necromancers to do in the crypt besides cast dispell a million times 15:20:02 -!- Henzell has joined ##crawl-dev 15:20:09 ahhh 15:20:35 iPhone port would involve a brand new UI for that form factor 15:20:45 yes indeed 15:20:49 iPad port should be a lot easier 15:21:00 nethack for the iPhone works.. but they use a gesture system for all commands. it's a bit of a pain 15:21:20 Yeah, NH for iPhone is quite exhausting :) 15:21:24 I believe bhaak plays it though :P 15:21:34 syllogism: maybe force all undead in crypt to hostile 15:21:40 i like Sword of Fargoal for iPhone.. it's my favorite dungeon crawler game on that platform 15:21:42 it works the best I think 15:21:46 Rogue Touch is pretty good too 15:21:55 except for kiku worshippers? 15:22:10 yred surely too 15:22:17 casmith789: meh 15:22:33 don't think that's necessary 15:22:47 fine, make yred worse :) 15:23:02 yred's fine 15:23:04 d: 15:23:24 !lg * won cv=0.6 s=god 15:23:25 308 games for * (won cv=0.6): 46x Okawaru, 35x Kikubaaqudgha, 32x Nemelex Xobeh, 32x Vehumet, 31x Sif Muna, 25x Makhleb, 23x The Shining One, 19x , 15x Cheibriados, 15x Trog, 10x Jiyva, 9x Fedhas, 5x Lugonu, 4x Yredelemnul, 3x Xom, 2x Zin, 1x Beogh, 1x Elyvilon 15:23:32 could be interesting to have kiku be in control of crypt, like jiyva for slime 15:23:39 I don't really see the player animating corpses themselves as much of an issue to begin with. Necromancers can already roll the crypt with dispel 15:23:39 wow, kiku hit second, nice 15:24:01 -!- MarvinPA has quit [Quit: Page closed] 15:24:07 !lg * 0.7 place=snake|swamp|shoals s=br 15:24:07 3 games for * (0.7 place=snake|swamp|shoals): 2x Shoals, 1x Swamp 15:24:19 well isn't yred all about zombies 15:24:26 !lm * 0.7 place=snake|swamp|shoals s=br x=avg(xl) 15:24:26 -!- ogaz has joined ##crawl-dev 15:24:26 193 milestones for * (0.7 place=snake|swamp|shoals): 90x Swamp [15.54], 71x Snake [16.15], 32x Shoals [17.72] 15:24:48 !lm * 0.7 rune=decaying|barnacled|serpentine s=noun 15:24:48 24 milestones for * (0.7 rune=decaying|barnacled|serpentine): 11x decaying, 9x serpentine, 4x barnacled 15:24:53 !lg * cv=0.8 place=shoals 15:24:53 No games for * (cv=0.8 place=shoals). 15:24:54 imo shoals is easier than snake, people are just scared of it 15:24:57 !lg * place=shoals 15:24:58 358. Arved the Thaumaturge (L12 SETm), worshipper of Fedhas, demolished by an alligator snapping turtle on Shoals:4 on 2010-07-25, with 25998 points after 22426 turns and 4:42:50. 15:25:06 no fear :P 15:25:12 fedhas helps though 15:25:19 well not every person :p 15:25:37 !lm * 0.6 place=snake|swamp|shoals s=br x=avg(xl) 15:25:38 12553 milestones for * (0.6 place=snake|swamp|shoals): 4464x Snake [16.3], 4351x Swamp [16.26], 3738x Shoals [18] 15:25:43 thanks for the tips, guys. later! 15:26:12 !won * 0.7 15:26:12 * (0.7) has won 5 times in 1628 games (0.31%): 2xKoBe 1xDSAr 1xDSSt 1xSpEn 15:26:24 !torment 15:26:25 time to nerf KoBe! 15:26:28 !lg * mdfi 15:26:29 28693. terril the Covered (L5 MDFi), blasted by an orc priest (divine providence) on D:4 on 2010-07-25, with 432 points after 3819 turns and 0:26:14. 15:26:35 !lg * mdfi ktyp=winning 15:26:36 143. coined the Farming Dwarven Barricade (L27 MDFi), worshipper of The Shining One, escaped with the Orb and 9 runes on 2010-07-22, with 3801336 points after 202886 turns and 27:08:43. 15:27:09 ??henzell 15:27:09 henzell[1/2]: Linley Henzell is the original creator of Crawl. He is also the ##crawl bot. If you want the source for *this bot*, go here: http://crawl.akrasiac.org/henzell/src/ or git clone http://crawl.akrasiac.org/henzell/src/henzell/.git 15:27:49 -!- MDesigner has left ##crawl-dev 15:27:57 !learn edit henzell[1] s!go here:.*!go here: http://github.com/greensnark/dcss_henzell! 15:27:57 henzell[1/2]: Linley Henzell is the original creator of Crawl. He is also the ##crawl bot. If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell 15:30:13 ??gretell 15:30:13 gretell[1/3]: The counterpart to Henzell, for crawl.develz.org. Only accepts @whereis and @? from IRC. The evil twin of Henzell. Now accepts inquiries on PM. 15:30:25 ??sequell 15:30:26 sequell[1/2]: is a bot 15:30:33 :P 15:31:00 Sequell is just Henzell with a different rc 15:31:10 And on a different server 15:31:14 Ok, I'm off 15:31:29 doy: I am very confident that we could come up with something good for Crypt. Mail or wiki, if you're interested :) 15:31:35 greensnark: cheers! 15:33:58 -!- MDesigner has joined ##crawl-dev 15:34:01 btw, quick bug report on the Mac 15:34:04 the 'esc' key does nothing 15:34:12 yet the help says it brings up a travel menu or something-rather 15:35:21 escape doesn't do anything 15:35:31 where do you see that it should 15:35:45 full command list (?,?) 15:36:04 Esc = interlevel travel 15:37:24 oh wow 15:37:30 no idea why it says that :P 15:37:55 yeah, that's never been true as far as i know 15:38:25 for reference auto-travel is G 15:38:31 yeah I use G all the time 15:38:33 interlevel travel is G 15:38:36 -!- Cryp71c has joined ##crawl-dev 15:38:52 bah, lag 15:39:59 What's the consensus on committing unused stuff? 15:40:10 ? 15:40:31 I implemented a monster for the gateway spell proposal 15:40:39 "Make ^G equivalent to Escape in all prompts for the Emacs users out there (yours truly included)." 15:40:39 commit/leave in a branch is the question 15:41:33 considering all of the issues we've had with quad damage, i'd say leave it in a branch 15:41:36 (: 15:42:15 commiting it might encourage someone to use it though 15:42:19 well it's not in any of the monster depth lists so I don't think it can generate randomly? 15:42:32 oh it's not meant to be used 15:42:47 pointless_: zombies, polymorph, etc 15:42:47 well I didn't write the spell, and don't really plan on writing the spell 15:42:53 it's demonic 15:43:13 unless someone plans to write the spell, I'd suggest to leave it in a branch 15:43:19 we had similar issues with merfolk, just decided to ignore them 15:43:21 ok 15:43:36 -!- MDesigner has left ##crawl-dev 16:10:28 -!- Eronarn has quit [Ping timeout: 260 seconds] 16:12:15 -!- Eronarn has joined ##crawl-dev 16:13:44 -!- Niccus has quit [Read error: Connection reset by peer] 16:14:22 -!- Niccus has joined ##crawl-dev 16:19:11 !tell greensnark Did you send the 0.7 posting to r.g.r.announce as well? 16:19:11 dpeg: OK, I'll let greensnark know. 16:28:13 03dolorous * r254d6ec7515a 10/crawl-ref/source/mon-util.h: Remove unused prototype. 16:28:17 03dolorous * r97de53f45e7b 10/crawl-ref/source/ (mon-pick.cc mon-util.cc mon-util.h): Rename mons_type_hit_dice() to mons_class_hit_dice(). 16:28:20 03dolorous * ra4760d54d940 10/crawl-ref/source/monster.cc: Fix calculation of zombified monsters' body weight. 16:28:21 03dolorous * rfd2d1a05f1fd 10/crawl-ref/source/monster.cc: Add tentative body weight for iron imps, since iron devils have it. 16:28:23 03dolorous * r35d78fe28b09 10/crawl-ref/source/mon-data.h: Mark electric golems as insubstantial and glowing with light. 16:28:27 03dolorous * r2a9d848f7c86 10/crawl-ref/source/monster.cc: Simplify body weight calculation for zombified monsters. 16:28:28 03dolorous * rc1e9703b6bae 10/crawl-ref/source/monster.cc: Shorten the list of hardcoded monster body weights. 16:28:29 03dolorous * r3cb4c0dc98a5 10/crawl-ref/source/misc.h: Reorder function prototypes to match their order in the source. 16:28:30 03dolorous * r4fc75378a347 10/crawl-ref/source/mon-util.cc: Simplify a few monsterentry access functions. 16:28:32 03dolorous * r801ed5f4eca8 10/crawl-ref/source/ (mon-util.cc mon-util.h sprint.cc): Properly use mons_class_hit_dice() in a few more places. 16:28:33 03dolorous * r043dc4ffc810 10/crawl-ref/source/mon-util.cc: Typo fixes. 16:28:36 03dolorous * rc329224f1633 10/crawl-ref/source/ (mon-place.cc mon-place.h mon-util.cc mon-util.h): Use mons_base_type() instead of manually checking (non)zombified status. 16:28:39 03dolorous * rd1156e5a2c6b 10/crawl-ref/source/mon-util.cc: Also use mons_base_type() to determine if zombified monsters fly. 16:28:41 03dolorous * rd4154087022e 10/crawl-ref/source/mon-pathfind.cc: Also use mons_base_type() to determine if zombified monsters are airborne. 16:28:42 03dolorous * r8288f0f4fb8b 10/crawl-ref/source/mon-util.cc: Add sanity check for mons_difficulty(). 16:28:42 03dolorous * r272b744de98a 10/crawl-ref/source/ (mon-place.cc mon-place.h mon-util.cc mon-util.h): Add minor cosmetic fixes. 16:29:26 -!- Niccus has quit [Read error: Connection reset by peer] 16:29:59 -!- Niccus has joined ##crawl-dev 16:35:44 03dolorous * r63a03589a92d 10/crawl-ref/source/ (mon-place.cc mon-util.cc): Fix compilation. 17:27:29 -!- Siber2 has joined ##crawl-dev 17:27:49 -!- MarvinPA has joined ##crawl-dev 17:30:10 -!- Siber has quit [Ping timeout: 246 seconds] 18:08:10 hello 18:16:44 Orc mines can -still- disconnect, trapping people. (https://crawl.develz.org/mantis/view.php?id=2084) by Kyrris 18:22:14 due: hi! 18:22:40 hi dpeg! 18:22:44 I thought you were away for a few weeks? 18:23:13 away for two weeks, and now is right in the middle 18:25:17 Ahhh ): 18:25:54 0.7 is well under way, I note :) 18:27:42 -!- Eronarn has quit [Remote host closed the connection] 18:31:22 !lg * killer=grinder -tv 18:31:23 3. Asema, XL8 SpVM, T:7659 requested for FooTV. 18:32:01 Please ask if someone devteam-affiliated (regular on this channel qualifies) is interested in playing for clan singularity. 18:32:12 I will be off for a week and it seems we have one open spot. 18:34:31 My team is gone :( 18:34:42 I have to fin da new one at some point in time. 18:39:02 due: take clan singularity! 18:42:25 ok? 18:42:33 "Clan Singularity WANTS YOU!" 18:44:02 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 19:01:18 -!- ogaz has quit [Remote host closed the connection] 19:02:58 dpeg: where do I sign? :0 19:03:12 due: what's your CAO name? 19:04:08 hurry up :) 19:04:37 bookofjude :) 19:04:49 ok 19:05:39 you're now in my rc file 19:05:49 due: you have to add something to the top of your file 19:05:54 :) 19:07:46 Yeah 19:16:44 -!- ogaz has joined ##crawl-dev 19:21:44 -!- ogaz has quit [Remote host closed the connection] 19:26:51 -!- Eronarn has joined ##crawl-dev 19:32:53 bah 19:33:05 cabal still needs someone to replace cbus (i think) 19:34:35 -!- dpeg has quit [Quit: Lost terminal] 19:36:10 -!- Vandal has joined ##crawl-dev 19:42:48 -!- TGWi has joined ##crawl-dev 19:42:55 is anyone an op in ##crawl? 19:44:21 elly 19:44:33 the troll has been pinging elly for the past half hour 19:48:14 doy: cabal can probably win with only 5 players easily enough ;) 19:48:24 !nick cabal 19:48:24 Mapping cabal = doy 78291 cbus wasp grimm stabwound 19:48:25 Mapping cabal = doy 78291 cbus wasp grimm stabwound 19:48:34 where's the "probably"? 19:48:57 elliptic: we didn't last year 19:49:13 doy: stabwound didn't play for nearly all of last year 19:49:26 and firstname seems pretty dead 19:49:34 well, like nobody except 78291 played for nearly all of last year, actually(: 19:49:41 and grimm 19:56:37 -!- syllogism has quit [] 19:56:39 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:57:15 some tiles for zombies are inappropriate (https://crawl.develz.org/mantis/view.php?id=2085) by Peter_H 20:00:32 -!- Eronarn has quit [Remote host closed the connection] 20:00:36 -!- elliptic has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20:04:56 -!- Eronarn has joined ##crawl-dev 20:11:04 -!- elliptic has joined ##crawl-dev 20:16:04 -!- TGWi has left ##crawl-dev 20:24:10 -!- Eronarn has quit [Remote host closed the connection] 20:37:21 -!- Eronarn has joined ##crawl-dev 20:39:40 -!- ogaz has joined ##crawl-dev 21:15:18 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 21:20:33 -!- Sequell has quit [Ping timeout: 265 seconds] 21:21:58 -!- Sequell has joined ##crawl-dev 21:27:25 -!- Sequell has quit [Ping timeout: 245 seconds] 21:28:35 -!- Sequell has joined ##crawl-dev 21:31:44 -!- Cryp71c has quit [Quit: Leaving] 21:32:08 -!- flowsnake has quit [Quit: Leaving] 21:39:28 -!- TGWi has joined ##crawl-dev 21:42:04 poor ##crawl 21:42:28 we need a bot that bans anyone who says "elly" more than two times 21:49:22 -!- nrook has quit [Quit: Lost terminal] 22:14:31 sup 22:14:34 oh, fail 22:23:20 I'm tempted to say that we have a problem in ##crawl's moderation that's been developing for awhile: most of the mods only pay attention when we're playing crawl, especially because Henzell spam means that not a whole lot of actual conversation happens. 22:23:53 i think as long as we have more mods in general, even if they don't hang out in ##crawl, they can be summoned easily enough 22:24:40 * Iainuki nods. 22:24:48 I hilight on some of the, er, choice bad words in ##crawl, and !ops / !help 22:24:52 and people know to say my name there 22:25:15 also, Iainuki, you know you have ops, right? 22:25:19 you can deal with the spammers yourself 22:25:20 but you're not online 24 hours a day, which is the problem 22:25:21 (: 22:26:02 I do have ops, but I don't know how to quiet webchat. By the time someone notified me, also, they'd logged out, otherwise I would have banned them. 22:27:41 Iainuki: quieting webchat: /mode ##crawl +q *!*@gateway/web/freenode/* 22:27:45 (and unquieting is -q) 22:28:03 Okay. 22:28:04 Thanks. 22:32:36 to give a webchat user an exception so they can talk: /mode ##crawl +e $a:theiraccount 22:33:43 does ##crawl have the long lists bit? 22:33:54 or are we limited to 20 (50?) +es 22:34:03 we are limited to 100 entries total 22:34:31 if we hit the limit I can ask someone for +L 23:47:07 -!- TGWi has left ##crawl-dev 23:51:47 -!- OG17 has quit [Quit: OG17]