00:31:39 -!- Totaku has quit [Quit: Totaku] 00:42:31 -!- MarvinPA_ has joined ##crawl-dev 00:46:10 -!- MarvinPA has quit [Ping timeout: 265 seconds] 00:46:10 -!- MarvinPA_ is now known as MarvinPA 00:50:38 -!- purge has quit [Ping timeout: 240 seconds] 01:08:23 -!- ortoslon has joined ##crawl-dev 01:12:38 -!- ogaz has joined ##crawl-dev 01:16:33 -!- eith has quit [Ping timeout: 240 seconds] 01:45:02 03by * r249977303bc4 10/crawl-ref/source/godconduct.cc: Fix negative piety gain for some low-level kills (#2005). 01:58:57 -!- Zaba has quit [Ping timeout: 252 seconds] 02:03:11 -!- Spads has quit [Ping timeout: 260 seconds] 02:04:02 -!- ogaz has quit [Ping timeout: 245 seconds] 02:04:55 -!- Spads has joined ##crawl-dev 02:05:10 -!- Zaba has joined ##crawl-dev 02:10:38 greensnark: release soon soon? 02:20:37 03by 07stone_soup-0.7 * r5aa804293762 10/crawl-ref/source/godconduct.cc: Fix negative piety gain for some low-level kills (#2005). 02:21:23 Release will be no earlier than 24th 02:31:52 -!- purge has joined ##crawl-dev 02:34:50 greensnark: are you happy with the circular range stuff by the way? I wouldn't be opposed to reverting that for 0.7, though that in itself might cause bugs 02:35:21 I'd prefer to avoid a big rollback now, yes 02:35:25 Any serious bugs there? 02:35:45 I haven't been playing much 02:36:17 bug: disallows reaching along diagonals 02:36:35 only just found that, I'm sure somebody must have noticed 02:36:59 i thought this wasn't a bug 02:37:07 also it's unclear to me it's a good change at low ranges (e.g. sandblast with stones along diagonals) 02:37:25 ortoslon: in my eyes it is; reaching is not a beam after all 02:37:50 also i think reaching on monsters still works the old way 02:38:04 it's just that targeting doesn't differentiate at the moment 02:39:21 I'll try to fix the reaching thing 02:39:38 That would be great 02:40:18 If it's fairly non-intrusive to revert circular range, that also works, but if it involves tearing up a lot of code let's skip it 02:57:34 it's not non-intrusive to revert, but fixing the reaching thing isn't any less intrusive 02:57:47 guess we'll just leave it as is then 02:59:45 what's wrong with reaching? 03:00:05 Both ranges of sqrt(8) and sqrt(5) are valid. 03:00:12 it's just a matter of picking one 03:00:25 and both are correct within circular range 03:06:56 03by * r5a20d562f50f 10/crawl-ref/source/ (dat/descript/items.txt player.cc): Move enchantment skill MR bonus to staff of enchantment (#2030). 03:06:57 03by * r122380c96f4f 10/crawl-ref/source/makeitem.cc: Disable generation of missiles and bows of reaping. (#1247) 03:07:03 that would require using presquared range values everywhere, which is also invasive 03:07:33 greensnark: these aren't intended for 0.7, though you're free to take them of course 03:09:46 I don't understand... neither sqrt(5) nor sqrt(8) are integers, so neither are expressible as a non-presquared number... and we have sqrt(5) currently 03:10:31 5 = 2*2 + 1 03:11:05 is it hacked to always add 1? 03:11:43 sure, as is LOS radius and a lot of other things 03:14:48 ah, indeed... it has 3 squares at the edge. 03:16:25 well, in general, circular range is an important improvement for larger distances, so I'd certainly keep it, even for now. Reaching can be changed since it already uses its own special code, but sandblast may be a bit more trickier, indeed. 03:16:45 and going to presquared values is the way to go IMO 03:17:19 I'm not so sure about presquared values, because that means committing to euclidean distance 03:18:00 something like the circle_def differentiation seems more sensible to me (pair of distance type, distance) 03:18:41 also, presquared distance is not additive 03:19:50 floats! 03:20:39 * due floats by. 03:20:41 maybe; but then we'll get rounding errors meaning beams don't quite reach edge of LOS or so 03:21:31 expressing ranges as floats will not cause rounding error 03:22:59 you mean, for each integer pick float ranges that correspond to nice-looking euclidian los? 03:23:09 got to go now, have fun, and feel free to do what you like with the ranges 03:23:09 running the beam propagation recurrences in floating point probably would 03:23:24 -!- syllogism has joined ##crawl-dev 03:23:24 but I'm just talking about x*x + y*y <= r*r 03:24:35 and that will always be error free, unless r is extremely close to an integer square root, and we can always avoid that 03:25:22 i wish we had a whiteboard here 03:25:29 floating point is evil 03:26:39 do we add to the range anywhere? I think Vehumet may be the only place to check. 03:26:48 I like watching programmers faint when they find out Lua has no ints. 03:27:52 ... 03:28:15 so Crawl 1.0 will require a 20Ghz CPU? 03:28:59 but if it uses rounding (as opposed to truncation), there are no errors for integer operations, just a tremendous loss of speed 03:29:23 unless you get into very large integers, that is 03:30:11 is comparing an integer to a float that slow? 03:30:18 it uses truncation. 03:30:36 this is provably error free up to well over INT_MAX 03:30:52 2^52 with IEEE doubles 03:31:16 and 'int' isn't close to correct with numbers that big 03:31:19 including, say, division? 03:31:42 well, if you want floored division, you have to say it 03:31:50 1 / 2 != 0 03:31:55 floor(1 / 2) == 0 03:32:51 if it stuffs 4 byte integers into 8 byte floats, that's possible 03:33:16 just wasteful 03:33:54 the fact that we're running an interpreter is in and of itself extremely wasteful 03:34:05 and leads to situations like layout_delve being unusable since an O(n) algorithm for n=80x70 takes several seconds 03:35:18 and when I said "let's do that in C", I was shouted at because of the drive to move everything to Lua 03:35:50 What's done in Lua? 03:36:16 due: a good part of dungeon layout code 03:36:23 Oh. 03:36:55 due: instead of being done in C with just Lua bindings (so subvaults may use them) 03:37:09 In general math-heavy stuff should stay in C++ 03:37:18 With Lua wrappers, yes 03:38:39 Shoals level gen would never work in pure Lua :P 03:39:19 Shoals level gen is demonic. 03:39:24 * due makes a sign of the cross to ward off evil. 03:39:33 x+1 and x-1 is still math 03:45:07 x+1 should be in C++ if you plan to do it 10^5 times 03:45:11 by the way, since tiles swamp looks with new tiles, shoals is the ugliest place in game now 03:45:26 *looks great 03:46:33 Shoals is not in fact, the ugliest place :) 03:46:39 Just for players using tiles for some reason :P 03:46:56 true :P 03:48:02 It's nice in tiles. 03:50:02 -!- flowsnake has joined ##crawl-dev 03:57:45 -!- Pseudonut has quit [Remote host closed the connection] 04:04:08 KiloByte: I think I got rid of most of the range arithmetic when converting to circular beam range 04:04:32 range used to be calculated by incrementing range_used every cell a beam travelled 04:04:53 now that kind of additive stuff goes into bolt::extra_range_used 04:07:05 also, please write layout stuff in whatever language you like :) 04:14:42 -!- ortoslon has quit [Quit: bye] 04:18:49 -!- jld has quit [Read error: Operation timed out] 04:20:48 any ideas for a good message to go with paralysis while approaching stat death? 04:22:40 also, now that we have other stat_zero effects, should each stat at zero still cause slowing, or just one of them? 04:23:47 -!- jld has joined ##crawl-dev 04:27:47 not sure if that matters much 04:28:38 not messing with that for 0.7 would be a less invasive option, I think 04:28:46 ok 04:33:07 -!- MarvinPA_ has joined ##crawl-dev 04:34:56 -!- MarvinPA has quit [Ping timeout: 240 seconds] 04:34:58 -!- MarvinPA__ has joined ##crawl-dev 04:35:08 -!- MarvinPA__ is now known as MarvinPA 04:38:35 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 04:39:39 03by * r4c445b91cfa5 10/crawl-ref/source/player-stats.cc: Nearing stat death causes paralysis, with appropriate messages. 04:40:11 have players died of stat zero effects? 04:41:38 03by 07stone_soup-0.7 * rcce36a041ba3 10/crawl-ref/source/ (dat/descript/items.txt player.cc): Move enchantment skill MR bonus to staff of enchantment (#2030). 04:42:03 -!- Mu_ has joined ##crawl-dev 04:42:37 by: Getting rid of the MR bonus just for having levels of ench is a great idea <3 04:45:00 * due for it. 04:45:57 yeah, was quite happy with the idea :) 04:48:46 yay stealthy nerfs :p 04:48:59 Hehe, nobody's noticed it yet? 04:50:21 hrm, saving doesn't preserve delays. Paralyzed? SIGHUP it and restore. 04:54:18 heck, it's worse. Set force_more to any frequent pet (or enemy) action, SIGHUP, the rest of monsters don't get to move. 04:55:12 fighting Cerebov? Say, he summoned an executioner and a green death. Set force_more to "executioner" and "green death", skip most of Cerebov's moves. 04:57:33 SIGHUP milestones for tournament? 04:57:54 oh, force_more won't do that, lemme check if something else will 05:01:16 I was wrong, a mere SIGHUP won't do, you need something that triggers the emergency save 05:40:15 -!- MarvinPA has quit [Remote host closed the connection] 05:55:37 -!- Sequell has quit [Remote host closed the connection] 05:55:53 -!- Sequell has joined ##crawl-dev 06:01:18 -!- Sequell has quit [*.net *.split] 06:01:19 -!- joosa has quit [*.net *.split] 06:03:36 -!- joosa has joined ##crawl-dev 06:03:36 -!- Sequell has joined ##crawl-dev 06:07:46 -!- Spads has quit [Ping timeout: 276 seconds] 06:17:51 -!- ortoslon has joined ##crawl-dev 06:19:59 -!- Spads has joined ##crawl-dev 06:23:51 -!- MarvinPA has joined ##crawl-dev 06:33:38 -!- Totaku has joined ##crawl-dev 07:03:18 -!- Spads has quit [Ping timeout: 260 seconds] 07:12:04 -!- Totaku has quit [Quit: Totaku] 07:37:56 -!- stabwound has quit [Ping timeout: 248 seconds] 07:43:09 -!- Totaku has joined ##crawl-dev 07:43:23 -!- OG17 has quit [Ping timeout: 265 seconds] 07:50:51 -!- Spads has joined ##crawl-dev 07:53:08 03dolorous * r3fafd4aa7b40 10/crawl-ref/source/player-equip.cc: Fix punctuation inconsistency: "life-force" versus "life force". 07:57:27 Hmh, Pikel just lost track of me, I think I took a corner so I was out of sight, he stepped right on my heels back to my los but was wondering 07:57:44 I think there was one square of space between us.. no Stealth and in heavy armour too 07:59:37 -!- ortoslon has quit [Quit: bye] 08:06:55 -!- OG17 has joined ##crawl-dev 08:12:26 i think it happens if you succeed in a stealth check 08:14:48 It's a little generous IMHO.. 08:22:18 It is. 08:23:01 I think there is a bug cos that didn't previously happen. 08:23:31 previously when? 08:24:06 it's been happening for ages I think; that doesn't mean there's no bug obviously 08:24:10 0.5? 08:24:33 It seemed more noticeable. 08:24:35 -!- Spads has left ##crawl-dev 08:26:42 is there a variant of the oklob gauntlet vault without oklobs? 08:29:02 There's probably one with lots of hammers :P 08:29:10 scnr 08:38:13 -!- MarvinPA has quit [Ping timeout: 252 seconds] 08:38:50 -!- ortoslon has joined ##crawl-dev 08:41:51 Grammar mistake in new tutorial - "Remove curse scrolls uncurses all cursed items..." (https://crawl.develz.org/mantis/view.php?id=2031) by Mr K 08:44:28 -!- MarvinPA has joined ##crawl-dev 08:46:52 Missing space in god tutorial text - "... press ^or right-click..." (https://crawl.develz.org/mantis/view.php?id=2032) by Mr K 08:51:54 Incorrect capitalization in post-Sigmund message - "Congratulations, You have succeeded..." (https://crawl.develz.org/mantis/view.php?id=2033) by Mr K 08:55:14 -!- Cryp71c has joined ##crawl-dev 09:00:33 the monsters losing track of you thing is new to 0.6 i believe 09:00:44 it is pretty weird 09:02:10 -!- purge has quit [Read error: Connection reset by peer] 09:03:32 -!- purge has joined ##crawl-dev 09:09:38 is the slime wall damage fixed in the build on CDO? 09:12:47 -!- Cryp71c has quit [Remote host closed the connection] 09:15:44 -!- Cryp71c has joined ##crawl-dev 09:35:23 03Keskitalo * rf1c963006819 10/crawl-ref/source/items.cc: Fix typo in a comment. 09:35:42 03Keskitalo * r0b27c94de9a1 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Fix tutorial typos, grammar etc. [2031-2033] 09:37:55 -!- Vandal has quit [Ping timeout: 240 seconds] 10:22:53 03by * ref7bc03388e1 10/crawl-ref/source/ (actor-los.cc player.h): Reorganize arena LOS overrides slightly. 10:22:58 03by * r09226ac0c680 10/crawl-ref/source/ (8 files): Wizard mode xray vision (Ctrl-V). 10:25:34 -!- Vandal has joined ##crawl-dev 10:26:28 I had a wizlab portal on Vault:2 which I entered around 58000 turns, I didn't go into the portal (or see it; I recognized the vault) and went of elsewhere. came back around 68000 turns and the portal was still there 10:26:33 working as intended? 10:33:53 -!- ortoslon has quit [Ping timeout: 258 seconds] 10:35:09 st_: I think that's a bug 10:35:12 Can you attach your save 10:35:19 yeah, that's not intential. 10:36:47 making an issue 10:42:29 unannounced portal timers lasting extremely long (https://crawl.develz.org/mantis/view.php?id=2034) by st 10:51:37 How long are portals supposed to last, roughly? 10:51:48 I'm scared to do anything before entering them, fearing they'll evaporate. 10:55:20 -!- Lizzard88 has joined ##crawl-dev 10:57:16 I am having trouble compiling crawl-tiles 10:57:21 http://ubuntu.pastebin.com/0vjsdWvT 10:57:39 help would be much appreciated 10:58:50 Lizzard88: did you install the build-depends? 10:59:01 mmm 10:59:09 i think 10:59:24 are you speaking of the g++ package? 10:59:44 i might be missing some packages 10:59:56 debhelper libncursesw5-dev bison flex liblua5.1-0-dev pkg-config libsdl-image1.2-dev libsdl1.2-dev libsqlite3-dev libfreetype6-dev 11:00:06 ah 11:00:15 where did you find that list? 11:00:34 Lizzard88: KiloByte maintains the debian crawl package :P 11:00:40 You can also use apt-get depends 11:00:41 I see 11:01:03 actually, you don't need debhelper when not building the package 11:01:17 and bison/flex are not mandatory either 11:02:00 why are they recommended? 11:02:30 the rest, save for pkg-config can be taken from so-called contribs, but if you use the system libraries, you'll save a bit of disk space if something else on your system uses them as well 11:03:20 if you don't have bison or flex, Crawl uses pre-compiled versions; it doesn't matter which ones you use as long as you don't edit that part of Crawl's sources 11:04:39 man 11:04:44 i have a lot to learn 11:05:50 I'm not very familiar to linux, and it seems overwhelming sometimes 11:09:17 well, rebuilding software from upstream sources is not something most new users do 11:10:06 and unlike projects that use autoconf, rebuilding Crawl isn't very user friendly either 11:13:45 i see 11:14:39 is .7 going to be released soon? 11:14:44 looks promising 11:16:03 -!- whog has joined ##crawl-dev 11:36:29 Lizzard88: Yeah, in a few days it should be out. 11:48:46 -!- stabwound has joined ##crawl-dev 11:50:35 -!- OG17 has quit [Quit: OG17] 12:00:03 grea 12:00:05 t 12:00:12 -!- Lizzard88 has quit [Remote host closed the connection] 12:09:25 -!- MarvinPA has quit [Ping timeout: 252 seconds] 12:09:41 -!- OG17 has joined ##crawl-dev 12:11:47 -!- MarvinPA has joined ##crawl-dev 12:15:58 -!- Pseudonut has joined ##crawl-dev 12:22:15 -!- MarvinPA has quit [Ping timeout: 252 seconds] 12:46:57 -!- Madtrixr has joined ##crawl-dev 12:47:01 -!- Pseudonut has quit [Ping timeout: 265 seconds] 12:54:08 @?? orc warrior 12:54:09 orc warrior (08o) | Speed: 10 | HD: 4 | Health: 16-39 | AC/EV: 0/13 | Damage: 20 | Res: 06magic(16) | Chunks: 07contaminated | XP: 132. 12:54:11 @?? centaur 12:54:11 centaur (07c) | Speed: 15 | HD: 4 | Health: 13-32 | AC/EV: 3/7 | Damage: 10 | Res: 06magic(16) | XP: 112. 12:54:23 @?? centaur warrior 12:54:23 centaur warrior (08c) | Speed: 15 | HD: 9 | Health: 33-64 | AC/EV: 4/8 | Damage: 16 | Res: 06magic(36) | XP: 946. 12:54:28 @?? orc knight 12:54:29 orc knight (10o) | Speed: 10 | HD: 9 | Health: 46-92 | AC/EV: 2/13 | Damage: 25 | Res: 06magic(36) | Chunks: 07contaminated | XP: 681. 12:55:55 -!- ogaz has joined ##crawl-dev 12:56:23 -!- ogaz has quit [Remote host closed the connection] 13:01:02 -!- ogaz has joined ##crawl-dev 13:01:57 sorry to ask what i'm sure is a very frequently-asked question, but how long is it likely to take before 0.7 is up on CAO, after it comes out? 13:02:13 hours 13:02:15 -!- eith has joined ##crawl-dev 13:02:17 at most 13:02:20 awesome, thank you 13:06:22 unless the people who can update CAO happen to be away, but that's not likely 13:11:13 -!- Pseudonut has joined ##crawl-dev 13:18:17 Huge number of turns (https://crawl.develz.org/mantis/view.php?id=2035) by Talion 13:29:43 clearly, Talion actually just played for an extraordinarily long time and then suffered retrograde amnesia 13:50:48 -!- Moriasc has joined ##crawl-dev 14:04:52 Why would I want to use the Windows installer? Just so it will put it in program files? 14:05:33 start menu and shortcut nvm 14:05:44 (although thats nothing i want) 14:06:13 "If you don't know what to do with a zip" 14:06:34 ah true enough 14:06:54 forgot crawl has become so mainstream that those users exist :D 14:13:34 Crashes at game start (https://crawl.develz.org/mantis/view.php?id=2036) by Tiedyemike 14:18:30 purge: it's still not usable by mainstream users since 90% of those don't know how to start a program from the Start menu, they need an icon on the desktop 14:18:41 which I didn't provide :p 14:24:40 -!- whog has quit [Remote host closed the connection] 14:34:10 wow. I put on the shield of ignorance with 6 int and now I can't read so i have no way to get it off :* 14:34:13 :*( 14:35:39 !brilliance? 14:35:41 =int? 14:35:49 OMG 14:35:52 brilliance lol 14:36:00 but i don't have it 14:38:55 switch to chei and make something ponderous? 14:39:38 and gain first piety level? probably hard before death 14:42:37 yeah death came pretty quickly 14:43:40 lol and that was the first game i was like.. "meh i don't need to raise my int to 8 anymore to be safe since there is no instadeath, i am pro" 14:45:25 And i saw the unique shield and I was so exicted I didn't bother to check what it was :( 14:51:11 purge: Leave the dungeon, plonk yourself down on a nice couch in front of a big TV (or Pool of Fey Visions) with a huge stack of rations and honeycombs beside you, and live blissfully for the rest of your life. Blissfully. 14:58:48 peaceful slave became hostile OR not all slaves become peaceful after Pikel's dead (https://crawl.develz.org/mantis/view.php?id=2037) by soul 14:59:12 03by * r63d2a911636e 10/crawl-ref/source/mon-behv.cc: Fix handle_behaviour::proxPlayer to use monster LOS instead of player LOS. 14:59:13 03by * r234ed0a73f8d 10/crawl-ref/source/mon-stuff.cc: Some improvements to can_go_straight. 15:00:05 greensnark: 234ed0a73f8d isn't particularly likely to break stuff, and might fix the wandering monsters 15:00:35 purge, no rings of intelligence 15:00:36 ? 15:02:29 ??wands 15:02:29 wands[1/2]: Yay for wands. Wands use and train {evocations}. Higher evocation skill allows you to identify remaining charges. See also {wand_identification}. 15:02:35 ??recharging 15:02:35 scroll of recharging[1/2]: When used on a wand, refills a varying number of charges. When used on a rod, will restore the rod's power and add 1 magic point to its limit , up to 17. When used on a weapon of electrocution, acts as a scroll of enchant weapon II. 15:02:39 ??recharging[2] 15:02:39 scroll of recharging[2/2]: Wand limits: invis, heal, haste, fireball, tele: 9; lightning, drain: 12; fire, cold: 15; other: 24. Note that these limits apply to recharging only, not starting values. 15:03:14 we should get rid of the recharging on electricution weapons thing 15:03:20 ??deck of wonders 15:03:20 deck of wonders[1/2]: Cards include: Potion, Focus (rare), Shuffle (rare), Experience, Wild Magic, Helix, Sage. Sacrifice potions, scrolls, wands and permafood. 15:03:47 ah christ, I'm sorry guys. 15:03:53 I didn't realize I was in dev. 15:04:23 doy: agree, it's a weird special case 15:10:00 yes, please 15:28:57 No missile delay and no travel delay option (https://crawl.develz.org/mantis/view.php?id=2038) by Timbermaw 15:34:22 03by * r6f66274f3741 10/crawl-ref/source/mon-behv.cc: Rewrite _guess_invis_foe_pos to not use monsters::mon_see_cell. 15:34:24 03by * racd87ca22729 10/crawl-ref/source/ (mon-act.cc mon-movetarget.cc): Remove other uses of monsters::mon_see_cell. 15:34:25 03by * rd2085d2dea28 10/crawl-ref/source/ (monster.cc monster.h): Remove monsters::mon_see_cell. 15:39:19 -!- Pseudonut has quit [Remote host closed the connection] 15:51:40 Is it intentional that you can nemelex-sacrifice randarts? 15:53:00 yes 16:31:00 -!- whog has joined ##crawl-dev 16:45:15 -!- Totaku has quit [Quit: Totaku] 16:57:54 -!- purge has quit [Ping timeout: 240 seconds] 17:02:45 -!- Cryp71c has quit [Quit: Leaving] 17:16:34 -!- GrimmSweeper has joined ##crawl-dev 17:27:21 -!- Totaku has joined ##crawl-dev 18:20:43 -!- syllogism has quit [] 18:34:09 -!- casmith789 has quit [Ping timeout: 240 seconds] 19:23:24 -!- Pseudonut has joined ##crawl-dev 19:26:10 -!- flowsnake has quit [Ping timeout: 245 seconds] 19:29:59 -!- pointless_ has joined ##crawl-dev 19:34:55 -!- Pseudonut has quit [Remote host closed the connection] 19:36:34 -!- Cryp71c has joined ##crawl-dev 19:40:21 -!- Zarkon has joined ##crawl-dev 19:42:32 Hello anyone on with commit access? 19:44:07 -!- flowsnake has joined ##crawl-dev 19:45:47 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:47:02 I found a weird bug so far the game still works but I dunno if it can create problems on the OS 19:49:25 Zarkon: I recommend writing a br for that 19:49:44 I don't want to register damn registrations :| 19:50:55 well, there are several people with commit access on, but none seem to be here right now 19:51:38 kk 19:54:25 do you have a terrible past with registrations? 19:54:27 Zarkon: rule #1 of IRC: Don't ask to ask. Just say your actual question, because other users systemically underestimate their own competence 19:54:58 Zarkon: Kill all the spammers, and I'll turn off the registration requirement for you. 19:59:32 yeah damn spammers it's like asking the permit everytime you have to pee btw the bug is that you can create a char with no name at all and when you save there are files with only the extension (.chr,.kil,etc..). Using crawl_tiles-0.7.0-rc2-15-g5aa8042 on WinXP. 20:00:33 i thought greensnark fixed that 20:01:02 It's enough to pree enter at the selection screen 20:01:05 *press 20:04:27 Solution: dump windows support. 20:04:30 Who's with me? ;) 20:04:50 hey, asking to ask is the best idea ever 20:05:36 * due shoots felirx. 20:05:50 hmmm, greensnark mentioned it three days ago, not sure if he actually fixed it 20:06:07 Can anyone tell me if it would be okay to ask if I could ask a question? 20:06:07 * due smacks greensnark. 20:06:16 ogaz: Can I kick you in the face? 20:06:32 I probably deserve it so sure 20:06:47 Yay! 20:06:49 This is a no question zone. 20:06:56 Ask no questions. 20:07:22 This is a question. 20:07:55 Even if it is a question I don't think you asked it. 20:08:49 If I left off the punctuation it would have been better. But yeah. 20:14:57 -!- Cryp71c has quit [Ping timeout: 265 seconds] 20:21:12 -!- ogaz has quit [Ping timeout: 252 seconds] 20:22:40 -!- ogaz has joined ##crawl-dev 20:37:37 -!- Cryp71c has joined ##crawl-dev 20:39:49 Zarkon: Us requiring permits does not give you the right to pee in the middle of the shop kthx 20:57:44 -!- Zarkon_ has joined ##crawl-dev 20:58:48 -!- Zarkon has quit [Ping timeout: 240 seconds] 20:58:56 -!- Zarkon_ is now known as Zarkon 21:02:35 -!- purge has joined ##crawl-dev 21:10:53 -!- jld has quit [Ping timeout: 240 seconds] 21:14:36 -!- ogaz has quit [Ping timeout: 276 seconds] 21:17:52 -!- jld has joined ##crawl-dev 21:22:47 -!- Pseudonut has joined ##crawl-dev 21:29:58 -!- Zarkon has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 21:42:55 -!- Cryp71c has quit [Quit: Leaving] 21:43:46 -!- Cryp71c has joined ##crawl-dev 22:14:49 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 22:24:28 03dolorous * rd304fd6b82f5 10/crawl-ref/source/spells4.cc: Fix typo in Phase Shift spellcasting message. 22:26:46 -!- flowsnake has quit [Quit: Leaving] 22:38:26 -!- Totaku has quit [Quit: Totaku] 22:41:29 -!- Totaku has joined ##crawl-dev 23:23:19 -!- ogaz has joined ##crawl-dev 23:25:50 -!- casmith789 has joined ##crawl-dev 23:52:42 -!- Totaku has quit [Quit: Totaku]