00:13:15 -!- Fangorn_ has joined ##crawl-dev 00:27:20 03neunon * re28c36ae0e8a 10/crawl-ref/source/ (makefile rltiles/Makefile): rltiles: fix build on Mac OS X x86_64 00:27:21 03neunon * rf137746e2c65 10/crawl-ref/source/contrib/zlib: zlib: drop 'gzio.c' from makefile 00:39:32 do rings of teleport control no longer give semi-controlled blink in sprint? 00:48:25 -!- Pedjt has joined ##crawl-dev 00:49:29 is it conceivable that followers of Beogh could be given a Resurrect ability to revive fallen orc allies, or would this have some kind of glaring balance/implementation problem ? 00:58:05 You lose the impact of grieving over Worag III's corpse if you can just bring him back to life! 01:00:28 Pedjt: it might be a little bit too unsubtle. 01:00:55 I don't see any significant technical problems 01:04:16 -!- purge has joined ##crawl-dev 01:07:18 -!- ogaz has quit [Ping timeout: 240 seconds] 01:33:52 -!- Zao has quit [Ping timeout: 265 seconds] 01:40:31 http://www.youtube.com/watch?v=7NbzO78b2g4 \o/ 01:40:40 this time displays release versions too 01:41:12 that was going to be one of my suggestions 01:41:12 (: 01:44:05 :) 01:44:22 svn is haxy though - lost history of <0.1.4 01:44:31 at least not in master/trunk branch 01:47:37 names also didn't get translated properly in the move to git 01:48:34 you can tell when the git transition happened because everyone starts using their real names all of a sudden 01:48:37 (: 01:48:40 can be, but we didn't think it necessary at that time 01:48:49 ja :) 01:48:54 yeah 01:49:31 anyways, i think that's kinda like the final version - musik fits better this time too 01:49:35 off to work o/ 01:49:42 \o 01:58:25 -!- ortoslon has quit [Ping timeout: 258 seconds] 01:59:48 -!- Zaba has quit [Ping timeout: 240 seconds] 02:03:26 -!- Zaba has joined ##crawl-dev 02:08:40 -!- Pedjt has quit [Ping timeout: 265 seconds] 02:14:59 -!- Danei has quit [Ping timeout: 265 seconds] 02:20:14 -!- Danei has joined ##crawl-dev 02:45:17 hi 02:45:41 Nobody wants to talk to me, alack. 02:46:08 hi due 02:46:13 * sorear hugs due. 02:46:26 hi :D 03:08:39 Moin guys 03:08:51 just a reminder - CDO will be offline in an hour - for about an hour 03:09:07 ok 03:09:11 wassup? 03:09:17 moving to another data center 03:09:22 oh, niice 03:09:33 what are the pros of the new center? 03:09:50 no clue 03:10:46 supposedly less costs for energy, air conditioners and USV 03:11:07 :) 03:11:15 *lower costs 03:11:22 let's hope for a clean changover! 03:11:29 do those ever happen? 03:11:41 oh, last time it was smooth too 03:13:34 -!- Napkin has quit [Quit: leaving] 03:19:01 "supposedly" less costs? 03:19:13 I thought you negotiated prices in advance 03:19:36 maybe they are based on consumption? 03:20:01 -!- Napkin has joined ##crawl-dev 03:20:11 if the usage of the server rockets to twice or thrice the current usage, it would cost more? 03:22:36 *** CDO will be down in 40 for about an hour to be transfered to another location *** 03:29:55 -!- Gretell has quit [Remote host closed the connection] 03:35:26 !tell greensnark greensnark? quite a few perl warnings by gretell. Could you have a look after the server is back? thanks! 03:35:26 Napkin: OK, I'll let greensnark know. 03:35:32 -!- syllogism has joined ##crawl-dev 03:36:06 -!- Pseudonut has joined ##crawl-dev 03:47:03 root@ipx14623:~> uptime 03:47:03 10:46:52 up 334 days, 19:28, 6 users, load average: 0.00, 0.03, 0.07 03:47:06 *sniffle* 03:47:58 :( 03:48:01 goodbye sweetserver 03:48:11 Oh, also 03:48:12 03:48:02 -!- Irssi: Uptime: 365d 18h 18m 2s 03:48:15 he's just out for a coffee ;) 03:48:28 as am I :D 03:48:34 see ya 03:48:41 -!- JamezQ has quit [Ping timeout: 264 seconds] 03:53:09 Nooooo Gretell :) 03:53:09 greensnark: You have 4 messages. Use !messages to read them. 03:53:46 Go go gadget gretell! 03:53:50 !tell greensnark Hi. 03:53:50 due: OK, I'll let greensnark know. 03:54:11 * greensnark spanks due. 03:54:37 What? 03:54:39 You do it to me. :p 03:54:41 due: Could you commit the gimp banner .xcf and the font so that we don't lose it? 03:54:48 Sure 03:55:22 !seen Enne 03:55:22 I last saw Enne at Wed Jul 14 04:56:58 2010 UTC (1d 3h 58m 24s ago) quitting with message Quit: zzz. 03:55:43 Ok, I shall slap the rc1 label on 0.7 now 03:55:54 Yay! 03:57:07 moin greensnark :) 04:00:23 Napking! 04:00:23 greensnark: done 04:00:23 due: Excellent, thanks 04:08:33 if nobody minds i'll do an embedded post with http://www.youtube.com/watch?v=7NbzO78b2g4&hd=1 today? :) 04:08:33 Napkin: Doooo it 04:08:33 Where's the server being moved to? 04:08:33 to another building near by, if I understood the email correctly 04:09:48 Oh, is that all 04:10:03 I thought it would be a dramatic cross-country expedition :) 04:11:27 nah :) 04:12:19 -!- Zaba has quit [*.net *.split] 04:12:21 -!- mspang has quit [*.net *.split] 04:12:21 -!- Adeon has quit [*.net *.split] 04:12:25 -!- elly has quit [*.net *.split] 04:16:43 Physically moved, or are they just cping image files around? 04:16:43 physically 04:16:43 it's not a virtual box 04:16:43 -!- mspang has joined ##crawl-dev 04:16:43 -!- dpeg has joined ##crawl-dev 04:16:43 !seen greensnark 04:16:43 I last saw greensnark at Thu Jul 15 09:10:03 2010 UTC (6m 16s ago) saying I thought it would be a dramatic cross-country expedition :) on ##crawl-dev. 04:16:43 !coffee dpeg 04:16:43 * Henzell hands dpeg a cup of irish coffee, brewed by the Serpent of Hell. 04:18:40 -!- Zaba has joined ##crawl-dev 04:18:40 -!- elly has joined ##crawl-dev 04:18:40 -!- Adeon has joined ##crawl-dev 04:19:07 03kilobyte 07stone_soup-0.7 * refec4cbc7780 10/crawl-ref/source/ (makefile util/crawl.nsi): Windows installer: fix the UAC not getting elevated on Vista/7. 04:19:11 03kilobyte 07stone_soup-0.7 * ra0ca5599cc53 10/crawl-ref/source/dat/descript/features.txt: Correct incorrect feature descriptions. [1968] 04:19:12 03neunon 07stone_soup-0.7 * rbf76098d5cc1 10/crawl-ref/source/ (makefile rltiles/Makefile): rltiles: fix build on Mac OS X x86_64 04:19:14 03greensnark 07stone_soup-0.7 * r75b1c73d5e9f 10/crawl-ref/source/initfile.cc: Fix warning in dgl builds. 04:24:54 greensnark: please let me build the new Windows installer once you tag rc1 (or perhaps try it yourself, but I'm not sure if CDO has everything needed installed) 04:24:54 rc1 is tagged 04:24:54 Will push in an instant 04:24:54 Just doing some checks on the other builds :) 04:24:54 so in the post you're probably going to make we can ask people to check if it works for them 04:24:54 Sounds good 04:24:54 if Napkin's setup is same as mine, the incantation is: make package-windows CROSSHOST=i586-mingw32msvc 04:24:54 it does take a while, though, since it has to make a non-debug build twice 04:24:54 Also needs nsis installed, right? 04:24:54 I'll check once cdo comes back up 04:24:54 It will probably need Napkin's help 04:24:54 Napkin installed nsis the day before yesterday 04:25:04 Ok, cool 04:26:25 the ironic thing is, the current makefile will not work on Windows unless you manually add C:\Program Files\NSIS\blah blah\ into $PATH 04:27:24 but it'd be a bit tricky to automate this, since there's no obvious way to check where you installed NSIS, and newer versions of Windows have renamed "Program Files" to something else 04:29:00 should increase the duration of god wrath summons to something much higher so abjuring them isn't trivial 04:29:18 most of them aren't temporary though 04:29:40 syllogism: File a bug, or we'll lose track :) 04:29:43 permanent summons can't be avoided so easily 04:30:10 maybe better to flag them no_xp and keep them permanent? If that's feasible 04:30:15 * due goes out. 04:30:21 Yeah, that's probably best 04:30:27 KiloByte: Can you explain the "FCC approved" joke? I ... don't get it at all 04:30:40 That's my tag 04:35:26 hmm but if they are permanent, they'd leave corpses and items 04:36:22 oh, it's back already 04:36:28 29 minutes, not that bad 04:36:29 brb 04:36:32 if you can kill several of them at once, you don't really need items you could possibly get from them 04:36:32 -!- Napkin has quit [Quit: leaving] 04:36:45 corpses at most 04:37:35 at least okawaru doesn't immediately send his punishers and trog is kind of risky 04:37:50 with trog you can join, abandon, join, abandon 04:37:50 Bah, I should have tested the Xcode build 04:38:14 -!- Napkin has joined ##crawl-dev 04:38:44 -!- ortoslon has joined ##crawl-dev 04:39:45 syllogism: re god wrath summons --> FR, please. 04:40:09 -!- Gretell has joined ##crawl-dev 04:40:27 @? rat 04:40:27 rat (07r) | Speed: 10 | HD: 1 | Health: 1-4 | AC/EV: 1/10 | Damage: 3 | Res: 06magic(1) | XP: 1. 04:41:46 *** CDO is back up and running *** 04:41:47 joining does NOT make punishers peaceful 04:41:52 WOO 04:42:04 mantis works, including it's mta 04:42:08 How naughty of the Xcode build to not define ASSERTS 04:46:26 -!- itsmu has joined ##crawl-dev 04:46:29 Mm, neunon didn't update the xcode project for the submodule changes 04:46:45 We should just throw out the Xcode project one of these days 04:47:04 you didn't pick them up for 0.7 anyway 04:47:24 -!- itsmu is now known as Mu_ 04:47:29 Yeah, but I wanted to fix the Xcode build failure in 0.7 on master as well 04:47:45 The Xcode project is a real pain to keep in sync, we should nuke it 04:47:51 what is the Xcode project good for? I guess even those in Mac use normal tools rather than its IDE 04:48:07 s/in/on/ 04:48:42 Everything it doe could be done in a makefile, yeah 04:48:51 Just need to take the time to do that 04:48:57 And then we can dump it 04:49:19 It builds frameworks for the submodules and bundles them in an .app without external dependencies, essentially 04:50:01 Make god wrath minions permanent and worth no xp (https://crawl.develz.org/mantis/view.php?id=1969) by syllogism 04:50:27 like the msvc project, it's not portable among MSVC versions and can't even be converted without lots of manual work 04:51:16 Yeah, IDE projects are usually just a waste of time unless everyone in the team is using the project 04:51:37 Or if someone at least uses it regularly 05:00:22 -!- June has quit [Quit: Page closed] 05:02:12 ooookey... anything missing? I think everything's started 05:03:05 uhm, testing the tiles version, I get blue tutorial markers on random walls in the game 05:03:17 Awesome 05:03:40 I'll let Enne catch up to that 05:04:42 I started a new game, and can't reproduce this any more 05:05:13 looks like a save incompatibility about the way it stores wall appearances 05:05:35 probably is 05:08:37 -!- ortoslon has quit [Ping timeout: 258 seconds] 05:09:09 -!- joosa has quit [Ping timeout: 246 seconds] 05:13:44 about win95/98fe compatibility: zip builds work since they use only local paths, and SHGetFolderPath() calls are not even compiled in 05:14:18 console works, that is -- even on win98se, it hard-crashes the whole VM for me, but this looks like some driver issue 05:14:29 s/it/tiles/ 05:15:05 but hey, at least it's consistent with the rest of windows :p 05:15:29 -!- ortoslon has joined ##crawl-dev 05:16:28 03greensnark * r9cacee8f2733 10/crawl-ref/source/dbg-asrt.cc: Fix build failure when ASSERTS is not defined. 05:16:34 03greensnark * r738592de32b4 10/crawl-ref/source/Crawl.xcodeproj/project.pbxproj: Add -DASSERTS to Xcode build. 05:16:47 but enough with coprophilia, let's care about packaging for sane systems instead. 05:16:57 and I don't mean Mac, of course 05:17:00 03greensnark 07stone_soup-0.7 * rd09e3912bf22 10/crawl-ref/source/dbg-asrt.cc: Fix build failure when ASSERTS is not defined. 05:17:02 03greensnark 07stone_soup-0.7 * r9637376ed055 10/crawl-ref/source/Crawl.xcodeproj/project.pbxproj: Add -DASSERTS to Xcode build. 05:18:16 it appears there is no way to have bones and the score file outside of the saves dir in normal builds 05:18:43 but AFAIK dgl does that 05:18:56 dgl does not 05:19:03 Everything is in the saves dir 05:19:18 Although the logfile and milestones may be symlinked elsewhere 05:19:27 woo xcode love. 05:19:31 Interesting. 05:19:37 Also, hi! 05:19:46 It's ixtli in purple pantaloons 05:19:52 :o 05:20:13 Just reading blog posts! .7 looks awesome! 05:20:30 !killsby grinder 05:20:30 No games for * (ckiller=grinder) 05:20:39 No, it'll be shit just because of --^ 05:21:02 ? 05:21:30 Grinder's depth is way out. 05:21:32 !lg * killer=grinder 05:21:33 1. noom the Conjurer (L8 MDWz), worshipper of Okawaru, blasted by Grinder (wand of lightning {zapped: 3}) on D:7 on 2010-07-05, with 1652 points after 8455 turns and 0:44:06. 05:21:40 oooh 05:21:49 i see. 05:21:55 I didn't realise therewas a difference. 05:22:05 Well, it's not intentional 05:22:14 !lg * killer=grinder s=ckiller 05:22:14 One game for * (killer=grinder): 1x a pandemonium lord 05:22:15 But the bots will flag any uniques they don';t know as pan lords 05:22:17 Ohhhh. 05:22:19 Duh. 05:22:20 -!- joosa has joined ##crawl-dev 05:23:05 * KiloByte chucks Chuck into Pan. 05:23:21 :( Poor Chuck. 05:24:23 lmao 05:25:41 !lg ckiller=a pandemonium lord 05:25:41 2. sorear the Cleaver (L8 HOPr), worshipper of Beogh, slain by Hawl (a +1,+0 scythe) on D:6 on 2008-07-15, with 1110 points after 5218 turns and 0:39:50. 05:26:07 Beogh orcs are just undercover pan lords 05:26:19 The bots penetrate their disguise with no trouble 05:27:09 An additional logfile field describing the killer base monster type would allow disambiguating these 05:27:14 * greensnark lazy. 05:27:57 !lg * ckiller=~mimic 05:27:57 31. doy the Aerator (L12 KeAE), worshipper of Vehumet, slain by a mimic on D:13 on 2010-07-05, with 23293 points after 32259 turns and 4:09:23. 05:29:15 !lg * ckiller=a pandemonium lord s=name 05:29:16 75 games for * (ckiller=a pandemonium lord): 4x 78291, 3x splat, 3x polystyrus, 2x Nexos, 2x DrPraetor, 2x Grimm, 2x moq, 2x Tenaya, 2x Atomjack, 2x Cyrus, 2x sorear, 1x bmoore, 1x hayenne, 1x zyrkx, 1x uru, 1x mafalda, 1x Barefoot, 1x soldroz, 1x jdev, 1x Ret, 1x Leibowitz, 1x tapicell, 1x BirdoPrey, 1x Sastopher, 1x Temoid, 1x firewater, 1x BadBadger, 1x Cruella, 1x ves, 1x VZ, 1x Veor, 1x Bored... 05:29:20 Oh. 05:29:38 I guess I give up. 05:29:54 !lg * ikiller=mara s=killer 05:29:54 55 games for * (ikiller=mara): 17x an illusion of Mara, 15x Mara, 3x Sealer's illusion, 1x syban's illusion, 1x thack's illusion, 1x Moose's illusion, 1x pingpong's illusion, 1x Gernony's illusion, 1x clouded's illusion, 1x Gogmagog's illusion, 1x soul's illusion, 1x valrus' illusion, 1x N78291's illusion, 1x bmoore's illusion, 1x 78291's illusion, 1x IamThem's illusion, 1x MUMMY's illusion, 1x Ju... 05:30:17 :D Go Mara! 05:30:37 !lg * ckiller=a pandemonium lord s=killer 05:30:37 75 games for * (ckiller=a pandemonium lord): 1x Ceocaut, 1x Zeqocer, 1x Froag, 1x Gruhaun, 1x Garbold, 1x Iczium, 1x Psunoag, 1x Struk, 1x Neromav, 1x Olfik, 1x Morun, 1x Threnwoh, 1x Duhil, 1x Tiyj, 1x Ojyeqin, 1x Twoin, 1x Azaihuj, 1x Zaashraut, 1x Pniu, 1x Ghitse, 1x Boldo, 1x Pliuclaz, 1x Xedoivvy, 1x Bogdan, 1x Ahiruot, 1x Ploucs, 1x Oliatoat, 1x Rocco, 1x Geid, 1x Ethriebarr, 1x Schashral, 1... 05:30:47 greensnark: would? I think you mean already has 05:31:00 greensnark: that death of mine was from '08 05:31:34 Oh, orcs are now identified as such? 05:32:00 monster base type would still be nice to have to identify uniques 05:32:10 base type would be "pandemonium lord" for pan lords 05:32:14 And the unique name for uniques 05:32:42 !lg * ckiller=pandemonium lord 05:32:42 75. noom the Conjurer (L8 MDWz), worshipper of Okawaru, blasted by Grinder (wand of lightning {zapped: 3}) on D:7 on 2010-07-05, with 1652 points after 8455 turns and 0:44:06. 05:32:44 !lg * ckiller=pandemonium lord -2 05:32:44 74. BirdoPrey the Annihilator (L27 HEFE), worshipper of The Shining One, blasted by Ehochey (great blast of cold) in Pandemonium on 2010-07-04, with 551511 points after 134405 turns and 9:07:09. 05:33:02 -!- Pseudonut has quit [Remote host closed the connection] 05:33:04 oh hmm I thought we already did ".. the pandemonium lord" 05:33:05 We could also detect Pan lord names using statistical methods :) 05:33:12 Should be pretty accurate 05:33:22 -!- Pseudonut has joined ##crawl-dev 05:36:05 Fix tracer logic for monster vs. monster combat (https://crawl.develz.org/mantis/view.php?id=1970) by syllogism 05:41:01 due: How are the banners doing? :) 05:41:42 greensnark: I have two done! 05:41:58 I'll commit them if you like. 05:42:17 I need to make anew one for Kiku and do one for Jiyva, and then get rid of 2009 out of all the old ones. 05:42:46 Ok, just wanted to check if they looked easily doable 05:42:50 Pushed 05:42:57 Great, thanks 05:42:58 Getting rid of 2009 is easy enough 05:43:11 Yes, let's just remove the date 05:43:17 I agree 05:43:30 -!- ortoslon has quit [Ping timeout: 258 seconds] 05:44:38 Looks good 05:45:10 Thanks! 05:45:17 I'm sure any hares would be implemented as 'r' :) 05:46:32 !fight March Hare v vorpal bunny of Caerbannog 05:46:43 March Hare! 05:46:47 Why is this familiar? 05:55:42 We really need the Holy Hand Grenade 05:55:55 Three shall be the number of the counting 05:57:36 would it auto-arm on throw? Or would you rather have evoke and throw as separate actions? 05:58:21 "You pull the holy plug." 05:58:25 evoke, wait three turns, throw. if thrown on turns 2 or 4 it would blow up in your face 05:59:37 why would it blow up on turn 2? 06:00:38 because you didn't follow the rules! 06:01:30 it's a single-shot nuke it's got to have some drawback like effectively paralysing the player for 3 turns 06:03:43 And five is right out 06:04:39 Napkin or snark: could you post the Windows installer on CDO? Either by building it yourself or from http://angband.pl/tmp/crawl-0.7.0-rc1.setup.exe 06:04:58 but Arthur did count to five and it didn't blow up :( 06:05:07 one, two, five 06:09:04 -!- Zao has joined ##crawl-dev 06:09:23 KiloByte: it's tiles and non-tiles? 06:11:46 Napkin: Both, I think 06:12:26 Looks like the trunk page script doesn't like -rc1 builds? 06:12:35 yes, adjusting it right now 06:12:46 Ok, great, I was just about to do that :) 06:13:16 I suppose I need to write a post for 0.7 06:13:31 it's a bit problematic for the script, that development was marked 0.7.0-a0 06:13:53 and that first pre-release was named a1 06:13:58 but now it should be easier 06:14:51 Napkin: it should accept -a\d and -rc\d 06:15:11 of course 06:15:16 Ok, cool 06:15:27 and -b\d I guess 06:15:27 * greensnark tries to think of something intelligent to say about the rc 06:15:34 but how to distinguish former dev-version (a0) from all pre-releases (a1, rc*) 06:15:37 "Yay tiles" covers 0.7 as far as I know :) 06:15:45 yay sprint :P 06:15:55 Let's look at the changes 06:16:05 hmm no, we never tagged anything as -b, "beta" was merely a designation in the blog posts 06:16:27 Yeah, we don't really do the alpha-beta thing 06:17:01 the changelog hasn't been updated 06:17:09 is 0.7 out yet? 06:17:39 oh it has 06:17:49 oh, and if anybody wondered, I'm on a vacation, on a shaky wifi; going to be home on 22nd 06:17:53 it was just weird to see 0.6 on top :P 06:18:26 Yeah, we need to add a 0.7 heading to the changelog 06:18:43 I shall add the heading, but no bloody new builds :P 06:19:44 ok, trunk page fixed 06:19:50 soo... how to add the installer? 06:20:40 argh, lag 06:20:54 I'm afraid I'll have to play crawl locally while here 06:21:06 Napkin: Can you put it in the same dir and give me a link? 06:21:14 I'll link to it in the post, since we want people to test it particularly 06:21:15 03greensnark * r8710a4bc71fa 10/crawl-ref/docs/changelog.txt: Add Stone Soup 0.7 heading to changelog, remove unnecessarily confusing mention of 0.6. 06:21:32 if we put it there, it'll interfere with the trunk page 06:21:44 Hm, why? 06:21:57 Doesn't the script check for zips only? 06:21:59 03greensnark 07stone_soup-0.7 * r954da0b875a1 10/crawl-ref/docs/changelog.txt: Add Stone Soup 0.7 heading to changelog, remove unnecessarily confusing mention of 0.6. 06:22:05 oh, right 06:22:26 but we have a releases folder already with 0.6.1 in it 06:22:39 Did we put rcs in a separate folder before? 06:22:40 -!- ortoslon has joined ##crawl-dev 06:22:50 This is just an alpha build with a little paint on it :P 06:23:05 not sure - maybe I created it last time I cleaned up 06:23:07 http://crawl.develz.org/release/ 06:23:14 http://crawl.develz.org/release/crawl-0.7.0-rc1.setup.exe to be precise 06:23:24 Can we put it in the trunk area? 06:23:28 It's not really a release yet 06:23:36 "Zin's Recite has been adjusted to be less harsh" is this still true 06:23:37 yeah, that would be better 06:23:42 syllogism: It is not 06:23:56 Can someone go over the changelog again 06:24:00 I have to go out in a minute 06:24:17 I just need to finish this rc1 post fastish 06:24:44 go 06:24:47 it's in trunk 06:25:08 http://crawl.develz.org/trunk/crawl-0.7.0-rc1.setup.exe 06:25:29 and i moved the releases from "trunk/" to "release/" 06:25:48 are there any spriggan vaults? 06:26:13 since the changelog mentions them as new monsters 06:26:33 Napkin: Thanks 06:29:10 syllogism: spriggans, sp druids and sp riders do appear in a couple of vaults 06:29:21 defenders and Da Boss do not, save for sprint 06:29:27 @?? spriggan druid 06:29:28 spriggan druid (03i) | Speed: 16 | HD: 12 | Health: 26-44 | AC/EV: 1/25 | Damage: 10 | Flags: spellcaster, see invisible | Res: 06magic(112) | Chunks: 07contaminated | XP: 1093 | Sp: sunray (3d19), awaken forest, caniforms, minor healing. 06:29:33 what does awaken forest do 06:30:01 make trees suck up to slime walls 06:30:25 in sight of the caster, for a while 06:33:13 -!- jld has quit [Read error: Operation timed out] 06:37:01 -!- jld has joined ##crawl-dev 06:37:08 Ok, post is up 06:37:35 I still have 10 mins, any obvious things I should drop from the changelog apart from the Zin Recite thang 06:41:51 03greensnark * r9600a61d2888 10/crawl-ref/docs/changelog.txt: Correct changelog (syllogism). 06:42:14 good post! 06:42:24 03greensnark 07stone_soup-0.7 * r2a64d97aae10 10/crawl-ref/docs/changelog.txt: Correct changelog (syllogism). 06:42:27 strange and terrible Chapayev :D 06:42:31 :P 06:42:39 Ok, back in a few hours 06:42:54 @??spriggan defender 06:42:54 spriggan defender (08i) | Speed: 16 | HD: 15 | Health: 35-55 | AC/EV: 3/30 | Damage: 10 | Flags: see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1579. 06:42:56 run, forest! 06:42:57 Ciao 06:42:58 :) 06:43:05 do they still have 10 damage? 06:45:03 Crap, I need to mention DS changes 06:45:13 hihi 06:45:19 Where the hell are they in the changelog :P 06:45:29 new demonspawn mutations :P 06:46:16 The DCSS devteam has a knack for understatement :) 06:47:22 Mu_: no 06:48:19 Ok, updated 06:48:22 k 06:49:28 @?? spriggan rider 06:49:28 spriggan rider (12i) | Speed: 16 | HD: 11 | Health: 35-53 | AC/EV: 1/16 | Damage: 10 | Flags: see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contaminated | XP: 1076. 07:03:47 what's changed about shop distribution between branches? 07:08:35 Pseudonut: some branches have more shops (Orc, Elf, Vaults), others less (e.g. none in Swamp). 07:08:44 Total shop number should be the same, on average. 07:14:12 no shops in swamp is nice 07:14:43 If people really want, there can be a shop vault for Swamp. 07:14:54 But I agree that shopless Swamp is a good default. 07:14:57 An orange crystal statue -> It cannot move. It is very slow. 07:15:08 not quite a paradox, but close 07:16:00 bhaak: not a paradox in the Crawl world. 07:16:14 for the record: 07:16:16 http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 07:16:21 http://crawl.develz.org/wordpress/source-in-gource 07:16:23 dpeg: slow doesn't refer only to movement, but also to attacks? 07:16:30 !coffee 07:16:30 * Henzell hands Napkin a cup of cappuccino, brewed by Nikola. 07:16:44 bhaak: yes 07:18:59 MarvinPA (L11 TrBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 746 failed. (D (Sprint)) 07:19:07 :( 07:20:30 !coffee 07:20:30 * Henzell hands joosa a cup of black coffee, brewed by Snorg. 07:22:23 hmm, there doesn't seem to be a crash dump for that for some reason 07:23:00 oh hang on, wrong folder 07:26:41 cancelling sunlight costs food & MP (https://crawl.develz.org/mantis/view.php?id=1971) by galehar 07:30:36 Napkin: Link for the gource music?<3 07:31:50 0.4.5 07:31:59 :) 07:38:37 I cannot read the names, it's so small :) 07:38:53 use one of the links :) 07:39:08 yes, but I can't read them even with 720p 07:39:16 :-O 07:39:55 fullscreen! :) 07:40:17 I did expand, fullscreen didn't work 07:40:41 hmmm - should be readable 07:40:49 he's just too old 07:40:56 move closer to the screen? ;) 07:41:03 I will try on another computer. 07:41:14 Looks awesomely psychedelic, of course :) 07:41:19 you are using this link? http://www.youtube.com/watch?v=7NbzO78b2g4&hd=1 07:42:13 One of these little figures could be me? 07:42:24 admitted, it's still a bit small - but in fullscreen it should be readable 07:42:41 one of those is you ;) 07:42:58 full screen does not work (plain Firefox here) 07:42:59 do you have gravatars? you could have added them :) 07:43:00 will try later 07:43:28 are the various clusters directories? 07:43:41 dpeg is the pinkie one :) 07:43:49 hehehe 07:44:01 dpeg: yes and the files are colored according to their extensions 07:44:03 yes, the clusters are the files of a directory 07:44:47 -!- felirx has joined ##crawl-dev 07:44:59 bhaak: yes, that's what I figured. The main cluster is full of cpp and h giles. 07:45:15 i read that upcoming release of gource should have more options to tweak the result 07:45:18 finally, irc! 07:45:23 maybe it'll allow bigger fonts 07:45:31 felirx! welcome :) 07:45:52 dpeg: i don't remember who said it but someone in here already suggested to tidy up source/ so it looks better in gource :) 07:45:58 haha 07:46:13 the PSU on my server box literally blew up 3 days ago 07:46:43 ouch 07:46:55 did anything else suffer? 07:46:57 felirx: PSU? 07:47:07 power supply unit 07:47:10 doesn't seem so 07:47:10 oh 07:47:18 the heat? 07:47:21 age 07:47:26 most likely 07:47:43 "The PSU died non-gracefully from old age." 07:47:45 "BOOM!" 07:47:47 I have very good cooling solutions on my boxes 07:48:07 this main box has as low as 25 degrees on my cores without load 07:48:36 25 freaking degrees? Do you use liquid hellium? 07:49:00 and here i was happy about the 38 degree my i5 has... 07:49:51 noctua http://www.topreviewshop.com/noctua_nh_u12p_cpu_cooler 07:50:22 tech freaks :) 07:50:31 cores are right now at 31 29 32 27 degrees 07:51:52 dpeg: the heat of your computer is an important selling point. if you have it on your lap! 07:52:02 you don't want your precious little pieces burnt! 07:53:02 bhaak: I have two children, no one cares for my testicles. 07:53:51 dpeg: not even you??? 07:57:42 not even me 07:58:18 hmm, so human kids and animal kids are different 07:58:47 The testicles have served their purpose, so they can go, like appendix and tonsils 07:59:21 I have a dog, 2 cats, tomorrow a 3rd cat and I still care when the run and fight around my pelvis 07:59:39 I still have all three of those :) 08:00:19 bhaak is the cat man! 08:01:09 @??giant leech 08:01:09 giant leech (05w) | Speed: 8 | HD: 6 | Health: 33-57 | AC/EV: 5/15 | Damage: 2005(vampiric) | Flags: amphibious, evil | Res: 06magic(24) | Chunks: 07contaminated | XP: 87. 08:01:57 I guess dpeg can't sleep over at bhaak's place :( 08:02:46 I have a room with a bed outside of the apartement, just under the roof 08:03:13 he can sleep there but he must close the windows, otherwise cats from other building might enter the room :) 08:03:41 lol they still just sit at the window and meow all night long 08:03:49 will* 08:04:03 So I see that greensnark was successful :) 08:06:33 -!- MarvinPA has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 08:13:09 -!- Pseudonut has quit [Remote host closed the connection] 08:16:46 -!- purge has quit [Ping timeout: 276 seconds] 08:16:57 critical stat value is too low (https://crawl.develz.org/mantis/view.php?id=1972) by Nexos 08:18:40 thought that was going to be about starting int being too low or some such :P 08:26:26 hmmm interesting 08:26:36 the save game menu has 1 visible char if you have 1-2 saves 08:26:43 but 3 visible chars if you have 3+ saves 08:30:34 @?? tentacle 08:30:35 tentacle (11w) | Speed: 18 | HD: 12 | Health: 39-58 | AC/EV: 5/7 | Damage: 29 | Flags: cold-blooded | Res: 13magic(immune), asphyx | XP: 0. 08:49:07 -!- Moriasc has joined ##crawl-dev 08:49:53 -!- stabwound has quit [Ping timeout: 260 seconds] 08:49:56 should I use all space available for the saves for tiles/console? 08:50:14 -!- stabwound has joined ##crawl-dev 08:52:39 hmm the code seems to want to do that already 08:52:43 it just doesn't 08:53:38 -!- Moriasc has quit [Client Quit] 08:59:17 I just died: "forgot to breathe caused by unknown source". Is "unknown source" a bug? 09:00:22 in sprint, if that matters 09:01:16 what was the source? 09:02:10 monsters at the edge of LOS leave a trail when moved away from (https://crawl.develz.org/mantis/view.php?id=1973) by galehar 09:02:24 I was at Int:-7 because of the orange crystal statue to the north 09:06:10 I don't think any stat death gets attributed correctly now that the death isn't immediate 09:06:59 even if you just quaff a potion of degen 09:07:49 "I installed 0.7-rc1 using the new Windows installer, and started a new game. Soon after starting the game, and very shortly after using a scroll of magic mapping, I noticed that the turn count displayed in the upper right was up somewhere in the 8 billion or so range!" 09:07:54 ouch 09:10:25 that is indeed the case :P 09:10:38 I started a new tiles game and the turncount is immediately 8.5b 09:10:54 that's an interesting bug :) 09:11:33 seems to be a tiles specific problem 09:12:03 and the turn count is shown correctly on % screen 09:12:14 + doesn't work on species selection screen (https://crawl.develz.org/mantis/view.php?id=1975) by Grue 09:12:14 Turn count is insanely high (https://crawl.develz.org/mantis/view.php?id=1974) by ekolis 09:14:39 ahha 09:14:50 save menu count works in console 09:15:19 but sometimes in tiles it does not show every one of them because of the tiled item takes more than one line of space 09:15:33 well, it's "tiles specific" because the turn count isn't there on console builds 09:22:47 -!- Cryp71c has joined ##crawl-dev 09:23:11 Morning 09:28:47 this feels like a dirty hax i'm making :( 09:41:43 hmm, linking (tiles) crawl.exe fails 09:42:05 a bunch of pcre errors 09:42:08 That hight turncount is probably a printf format issue 09:42:11 *high 09:42:23 !lm * type=crash 09:42:24 85. [2010-07-12] Aliza the Sneak (L1 MuAs) ASSERT((int)Buffer.size() == expanded keys left) in 'macro.cc' at line 526 failed on turn 290. (D:1) 09:42:29 !lm * type=crash -2 09:42:29 84. [2010-07-09] Cruella the Harbinger of Death (L15 DSAs) ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) || affects nothing) in 'beam.cc' at line 1381 failed on turn 31943. (Swamp:4) 09:42:51 !lm * type=crash sprint 09:42:52 8. [2010-07-15] MarvinPA the Brawler (L11 TrBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 746 failed on turn 2620. (Sprint) 09:42:56 !lm * type=crash sprint -log 09:42:56 8. MarvinPA, XL11 TrBe, T:2620 (milestone): http://crawl.develz.org/morgues/sprint/MarvinPA/crash-MarvinPA-20100715-121858.txt 09:44:42 now what would be the cleanest approach for this 09:45:10 I need to reserve more space for the saves in tiles because one line is around 21 pixels, but the items with tiles takes 32 pixels space 09:45:28 so it doesn't always show all the saves even if there's space to be spent 09:46:09 -!- ortoslon has quit [Ping timeout: 258 seconds] 09:47:24 tutorial tells you to increase stats to prevent stat death (https://crawl.develz.org/mantis/view.php?id=1976) by Gene 09:57:27 Windows installer issues (https://crawl.develz.org/mantis/view.php?id=1977) by pixnaps 10:11:44 console compile fails as well 10:12:33 blue rock walls (https://crawl.develz.org/mantis/view.php?id=1978) by pixnaps 10:13:04 hah, that looks funky ;D 10:13:26 of course no one bothered to report that earlier 10:13:53 -!- Poor_Yurik has quit [*.net *.split] 10:14:11 -!- Poor_Yurik has joined ##crawl-dev 10:15:16 -!- Enne has joined ##crawl-dev 10:22:58 03felirx * r6ee71c935cde 10/crawl-ref/source/startup.cc: Reserve extra space for tiles save game menu. Fixes mantis #1840 10:23:42 -!- jooosa has joined ##crawl-dev 10:24:06 that should probably go to .7 10:24:35 felirx: Will do. 10:24:35 Enne: You have 2 messages. Use !messages to read them. 10:24:41 !messages 10:24:41 (1/2) KiloByte said (1d 2h 15m 35s ago): due to conflicts, I've put two tile commits on entry_jail_0.7 -- could you either pick them, or, alternatively, delete the kb_entry_jail vault and take just the dwarf one (since dwarves can appear due to polymorph)? 10:25:00 !messages 10:25:00 (1/1) greensnark said (23h 9m 40s ago): Can we call it 0.7 rc1 today? 10:25:24 Sorry, I wasn't sure when you'd be back so I pulled the trigger :) 10:25:28 No problem. :) 10:25:38 I was out ogling giant redwood trees. 10:25:44 Ooh, nice 10:25:58 I visited Muir woods back in 2004 10:26:05 Pretty awesome 10:26:08 -!- joosa has quit [Ping timeout: 260 seconds] 10:26:08 -!- jooosa is now known as joosa 10:27:37 At any rate, I don't have anything else I'm waiting on for 0.7. If Poor_Yurik draws a bunch of banners, I might add them, but they're not at all necessary for RC or release. 10:27:44 So, just bugfixes as they come in, at this point. 10:27:52 Ok, great 10:28:00 see mantis 1978, the blue tutorial tile made an invasion :D 10:28:09 I commented on that. 10:28:41 Not sure it's a bug, other than the larger missing "tile ordering not robust across different versions of Crawl". 10:28:59 I had that one game too 10:29:14 http://www.student.oulu.fi/~jannelah/crawl/crawlerrwhat.jpg 10:29:18 quite a spectacular result 10:29:34 I assume it was a save game from a previous version? 10:29:38 yep 10:29:52 Does ^R fix that? 10:31:13 The floor and wall choices are saved into env.tile_flv, so when you reload and the ordering changes, it'll use the wrong walls and floors. 10:31:48 Ah 10:32:01 So no way to fix it short of going to a newly generated level? 10:32:06 Yeah. 10:32:17 They have to get saved because vaults can specify custom wall and floor tiles. 10:32:24 Yes 10:32:59 I'm not sure what to do about that, other than save an id->name mapping in the saves directory. 10:33:14 I guess we'd only need one per version, rather than per player. 10:33:42 It'd be far too painful to try to manually maintain an ordering. 10:34:30 As long as it only happens when reshuffling tiles during development I'm not sure it's worth fixing 10:34:34 Nice to have, though 10:35:01 There's always the chance that a change will get merged into a released branch that will reshuffle though. 10:35:06 new contribs broke both tiles and console build on windows :( 10:37:17 yes 10:37:27 New contrib also breaks the Xcode project, which is good because it might finally motivate me to move the .app creation into the makefile and torch the Xcode project 10:37:46 actually, it looks like it only broke debug builds? 10:38:03 felirx: where you building debug? 10:38:07 always 10:38:08 It's still amusing to watch the gource video and periodically see Nat or Peter B. pop in to fix the inevitably broken Xcode build. 10:38:10 were* 10:38:21 felirx: yeah, I just tried wizard ant it worked, while my previous debug builds failed 10:38:24 and* 10:41:14 wizard compiled in deed 10:43:01 is there a reason we don't compile cdo builds with -g? 10:43:01 Mantis 1975, should I leave that as is, or allow using + even with an empty species/job status? 10:52:45 Aptitudes not displayed (https://crawl.develz.org/mantis/view.php?id=1979) by Crawler 10:53:04 -!- flowsnake has joined ##crawl-dev 10:55:01 doy: Yeah, we should build with -g 10:55:14 Napkin: Can you add -g to cflags for cdo builds? :) 10:55:19 !coffee Napkin 10:55:19 * Henzell hands Napkin a pot of cappuccino, brewed by Ijyb. 10:55:26 it's surprising how many people wait for release candidates 10:55:33 syllogism: Yeah, I know :) 10:55:35 syllogism: not really 10:55:49 doy: well, not only that but they apparently refresh the blog a lot :P 10:55:54 (: 10:56:40 access roared? 10:57:47 * greensnark shoots bhaak with tranquilisers. 10:58:41 wat foar *drool* *drool* 10:59:38 03felirx * r8fd2f1edb5ff 10/crawl-ref/source/newgame.cc: In species/bg menu, '+' will now either pick viable or duplicate '*' behaviour if no previous choice has been done. 10:59:59 that should probably be considered for .7 too 11:04:07 "The most important thing about 0.7 for me however is that auto-explore is largely working the way I expect it to again. The subtly different behaviour in 0.6 made me skip that version entirely." <- what is this referring to? 11:04:46 who said that and where 11:05:08 anym, on an older blog post 11:07:07 probably referring to some item pickup setting 11:07:09 doy: 0.6 did not stop on unvisited item stacks 11:07:15 And there was no way to ask it to 11:07:24 oh, yeah 11:07:26 that was annoying 11:08:47 indeed it was 11:19:21 -!- Cryp71c has quit [Remote host closed the connection] 11:23:34 felirx: I'm iffy on 6ee71c935cde. I'm not sure why you changed the conditional and the 1.6f multiplier is kind of hacky. 11:23:43 Is there any reason not to just extend the menu to take the max lines? 11:23:52 max lines? 11:24:08 Or, get_number_of_lines() - 5 or whatever. 11:24:26 other than having the describer and the help text on the bottom fo the screen always, not really 11:24:59 1.6 comes from tile_height / char_height, which is hacky indeed 11:25:26 I kind of thought that the help text should go above the dungeon/tutorial/sprint selection anyway. 11:25:30 ...rather than on the bottom. 11:26:25 above or below enter name? 11:26:53 -!- Cryp71c has joined ##crawl-dev 11:27:47 the conditional was changed because it was hiding the second save when you had just two 11:28:38 because it reserved two lines worth of space to use, but the tiled icons take more than two lines of worth to show 2 items 11:29:30 Doesn't that change the console assumption, though? 11:30:56 I would say the help text should go below name. 11:31:30 That way it's directly adjacent to what it's trying to explain. 11:32:04 Enne: I don't think it's obvious where to put it. 11:33:40 the condition works on console at any number of saves 11:34:09 Ok. It was just non-obvious to me that it wouldn't affect it. 11:34:18 it was a tiles issue to begin with 11:34:37 because console uses lines, tiles emulates the lines but one tiled item is taller than one emulated line 11:34:58 I understand that. The conditional change was just outside the #ifdef. That's why I asked. :) 11:35:04 ;) 11:35:26 Do only some games have a tile? 11:35:35 Oh right, console saves won't 11:35:39 all the saves have the player doll 11:35:57 If all saves have it, then why are the lines variable-height? 11:36:23 because the menu uses the console coordinates as the basis layer 11:38:34 -!- Vandal has quit [Ping timeout: 276 seconds] 11:38:37 if I wanted it to work neatly, it would need variable line height for tiles 11:38:59 depending on if the line contains a tiled item or an item without one 11:45:59 which is probably something I want to implement in any case later mm 11:46:01 for help etc 11:51:53 arg, greensnark 11:51:53 Napkin: You have 4 messages. Use !messages to read them. 11:51:57 do we have to? 11:52:04 Napkin: why? 11:52:17 because of size 11:52:25 unstripped -g is about 60mb 11:52:46 and because of cpu usage 11:52:57 -g needs more, doesn't it? 11:53:00 shouldn't 11:53:08 debug builds might 11:53:15 but -O2 -g should be fine 11:53:30 just do a normal build, except add -g to the cflags 11:53:54 -g with stripping actually helps? 11:54:01 no, without stripping 11:54:01 (: 11:54:13 the point is to get more useful backtraces from a crash 11:54:33 how many binaries do you usually keep laying around? 11:55:10 there are 17 binaries right now 11:55:21 17*9 or 17*60 is quite a difference 11:55:35 likewise with loading time 11:56:48 sorry, normal build is around 7mb 11:56:55 6.5 11:57:27 greensnark, are you in? 11:57:28 Oh, unstripped is 60M? 11:57:39 Yes 11:57:44 :) 11:58:04 unstripped install will require modification of install target 11:58:18 or.. well, I could override the variable 11:58:49 let's make sure 12:00:17 i take it all back 12:00:33 must have been a different project, when the unstripped was that huge 12:00:42 How big is crawl? 12:00:54 300kloc without contribs 12:00:54 tiny 7.2mb 12:01:11 !coffee sorear 12:01:11 * Henzell hands sorear a mug of black coffee, brewed by Snorg. 12:01:35 it shouldn't matter if the binary is 60MB, those pages are sharable 12:01:45 lol 12:02:03 sorear: Napkin is worried about disk space :) 12:02:04 sorear: not if they are 17 different versions of a 60mb file 12:02:12 ram doesn't really matter 12:02:50 Napkin: You still run that tremulous server? 12:02:58 sure 12:03:08 You play tremulous yourself? :) 12:03:27 two - a newbie server and the official european dev-version server 12:03:30 no :) 12:04:01 but i stopped playing before setting those up.. so you can guess how it came to that ;) 12:04:14 Nice 12:04:56 so - what's the best way to do it? give -g via EXTERNAL_FLAGS_L? 12:05:47 and override STRIP with /bin/true? 12:06:13 -rwxr-xr-x 1 doy users 102102429 Jul 15 12:05 crawl 12:06:14 hmmm 12:06:55 oh right, i just check pure unstripped -O2 12:07:04 let's see 12:23:12 "G" command offers Orcish Mines and Temple even though you haven't found it (https://crawl.develz.org/mantis/view.php?id=1980) by Gene 12:26:23 he really hasn't 12:26:55 Yeah, expected fallout from the restart-after-game change 12:27:07 Global state in a bunch of places 12:28:14 Tile for Iron Elementals (https://crawl.develz.org/mantis/view.php?id=1981) by coolio 12:34:58 -!- Vandal has joined ##crawl-dev 12:39:00 !lm * type=crash -log 12:39:00 85. Aliza, XL1 MuAs, T:290 (milestone): http://crawl.develz.org/morgues/trunk/Aliza/crash-Aliza-20100712-184740.txt 12:39:09 03greensnark * rec6614ff8b37 10/crawl-ref/source/ (dgn-overview.cc dgn-overview.h main.cc): [1980] Clear overview in _reset_game. 12:45:10 -!- blabber has joined ##crawl-dev 12:46:09 How is this README.pdf generated :P 12:46:45 if it's not generated by 'make README.pdf', someone should fix that 12:47:09 It's just there, I have no idea where it came from :P 12:47:22 03greensnark * r8716dbed7624 10/crawl-ref/README.txt: Remove mention of Ctrl-T as the key to start the tutorial. 12:47:58 looks like dpeg and jpeg are the ones that have been maintaining it 12:48:20 !tell dpeg Where are the source files for README.pdf 12:48:20 greensnark: OK, I'll let dpeg know. 12:48:35 source/util/docs/README.tex 12:48:37 it looks like 12:49:00 Oh, really 12:49:10 I was looking under docs/ :P 12:49:25 find | grep README 12:49:26 !tell dpeg Please ignore the previous message 12:49:26 (: 12:49:26 greensnark: OK, I'll let dpeg know. 12:49:43 !tell dpeg Do not ignore the previous message 12:49:43 greensnark: OK, I'll let dpeg know. 12:49:48 Just to annoy him :P 12:49:51 (: 12:56:05 Shouldn't that be please ignore the following message? 13:07:51 -!- eith has joined ##crawl-dev 13:25:20 03greensnark * rb5cadccb84e2 10/crawl-ref/ (README.pdf source/util/docs/README.tex): Remove mention of Ctrl-T for tutorial from README.pdf 13:25:41 should really remove the pdf from the repository 13:26:45 Yeah 13:27:25 Don't want to force a tetex dependency now though 13:28:17 !rc Aliza 13:28:17 http://crawl.akrasiac.org/rcfiles/Aliza.crawlrc 13:30:24 Aliza has a safe_explore macro that rests to recover hp and mp before exploring 13:30:56 isn't that part of the default config 13:30:57 somewhere 13:31:35 Oh, no idea 13:31:39 ah, yeah, it looks like a couple modifications to autofight.lua 13:32:48 !lg aliza 1 13:32:48 1. Aliza the Covered (L2 MDFi), slain by a worm on D:1 on 2010-07-10, with 38 points after 58 turns and 0:01:38. 13:32:51 -!- blabber has quit [Quit: leaving] 13:33:54 greensnark: naughty :) 13:33:54 dpeg: You have 4 messages. Use !messages to read them. 13:41:38 !lm * type=crash -ttyrec 13:41:39 85. Aliza, XL1 MuAs, T:290 (milestone): http://crawl.develz.org/ttyrecs/Aliza/2010-07-12.18:47:11.ttyrec.bz2 13:43:23 @whereis Aliza 13:43:24 Aliza the Sneak (L1 MuAs) is currently on D:1 after 0 turns. 13:47:14 56mb, greensnark 13:47:34 i would do it, if you think it would really help? 13:48:20 We'd get better crash dumps 13:48:22 Master branch on CDO updated to: 0.7.0-rc1-4-g2a64d97 (27.5) 13:48:30 If it's not cutting too deeply into disk space, it'd be nice 13:48:58 let's see 15:01:31 -!- Kil2 has joined ##crawl-dev 15:03:17 -!- Totaku has quit [Quit: Totaku] 15:13:14 -!- Pseudonut has joined ##crawl-dev 15:14:12 -!- Totaku_ has joined ##crawl-dev 15:23:24 -!- Totaku_ has quit [Quit: Totaku_] 15:25:56 -!- Totaku has joined ##crawl-dev 15:27:34 -!- Pseudonut has quit [Remote host closed the connection] 16:09:48 -!- Pseudonut has joined ##crawl-dev 16:39:30 Sprint crash when killing a confused merfolk javelineer with fireball over deep water (https://crawl.develz.org/mantis/view.php?id=1982) by dpeg 16:45:44 !lm * type=crash 16:45:44 85. [2010-07-12] Aliza the Sneak (L1 MuAs) ASSERT((int)Buffer.size() == expanded keys left) in 'macro.cc' at line 526 failed on turn 290. (D:1) 16:45:47 !lm * type=crash -2 16:45:48 84. [2010-07-09] Cruella the Harbinger of Death (L15 DSAs) ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) || affects nothing) in 'beam.cc' at line 1381 failed on turn 31943. (Swamp:4) 16:46:19 same crash 16:46:23 -!- casmith789 has quit [Remote host closed the connection] 16:59:05 that's an oddly specific crash 16:59:52 !lm * type=crash noun=~ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) 16:59:52 11. [2010-07-09] Cruella the Harbinger of Death (L15 DSAs) ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) || affects nothing) in 'beam.cc' at line 1381 failed on turn 31943. (Swamp:4) 17:01:55 -!- stabwound has quit [Read error: Connection reset by peer] 17:02:03 -!- stabwound has joined ##crawl-dev 17:09:03 -!- Cryp71c has quit [Quit: Leaving] 17:34:31 -!- Pseudonut has quit [Ping timeout: 265 seconds] 17:37:40 -!- stabwound has quit [Read error: Connection reset by peer] 17:51:24 !tell KiloByte I'm just going to cut kb_entry_jail. Using name:halfling/demonspawn looks wrong in tiles, because they get those names above them as if they were uniques. 17:51:24 Enne: OK, I'll let KiloByte know. 17:51:56 there's a way to fix that, isn't there? 17:52:02 i mean, lots of other vaults do it 17:52:50 Is there? 17:52:59 due would know 17:58:38 I think the issue is that if you don't name them, then it'll just say human in the console monster list, but if you do then tiles thinks it's a unique. 18:00:20 MONS: col:red name:altered name_adjective rat spells:fire_breath 18:00:21 ? 18:01:08 so MONS: name:halfling name_replace human 18:01:12 or something like that 18:01:21 i think that's what that's for anyway 18:02:05 what with ancient champions, archer statues and the black sheep? 18:02:05 KiloByte: You have 2 messages. Use !messages to read them. 18:02:11 right 18:03:02 actually, the latter two use name_adjective not name_replace 18:06:47 I mean, maybe it's not that big of a deal. It just looked weird to have three monsters with a name among a bunch of others without. 18:08:27 -!- MarvinPA has joined ##crawl-dev 18:18:04 for dwarves though, you'd need to actually disable them... and they are a real monster, so there's no issue with the name 18:23:43 -!- stabwound has joined ##crawl-dev 18:33:44 -!- Totaku has quit [Quit: Totaku] 18:35:51 -!- pointless_ has joined ##crawl-dev 18:49:08 There isn't a way to stop names being displayed in tiiles at the minute. 18:49:19 It shouldbe doable though witha flag andsome code. 18:50:37 all problems can be solved with a flag and some code 18:50:39 fsvo 'some' 18:51:05 :) 19:01:21 -!- Cryp71c has joined ##crawl-dev 19:02:35 -!- Blitz82 has joined ##crawl-dev 19:05:06 -!- Madtrixr has quit [Ping timeout: 265 seconds] 19:05:06 -!- Blitz82 is now known as Madtrixr 19:10:54 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:10:54 -!- Madtrixr has quit [Read error: Connection reset by peer] 19:11:08 03enne.walker * re458e331527a 10/crawl-ref/source/ (3 files in 3 dirs): [1981] Add iron elemental tile. (coolio) 19:11:14 03enne.walker * r5bacebe3c68a 10/crawl-ref/source/ (5 files in 4 dirs): Add green hair and beard player tiles. 19:11:59 Evening Enne! 19:12:04 Hey, due. :) 19:12:16 -!- Madtrixr has joined ##crawl-dev 19:19:05 green hair! 19:19:37 -!- Madtrixr has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 19:21:11 -!- Totaku has joined ##crawl-dev 19:22:33 Violet hair! 19:22:54 if (!strcmp(name, "violetj")) { ... } 19:24:27 :D 19:25:07 I'm still not sure about this kb_entry_jail. The names above the not-really-a-monster monsters looks weird. The entry vault is still a neat idea though. 19:25:24 Maybe I'll just leave it and we can fix it later. It's not a big deal. 19:31:35 03pointless_ 07articulated_kraken * ra058b35e6daf 10/crawl-ref/ (202 files in 34 dirs): Merge master into articulated_kraken 19:33:36 03pointless_ * r623e2decd12b 10/crawl-ref/source/mon-abil.cc: [1951] Fix enchantment duration averaging during slime merges 19:36:20 -!- syllogism has quit [] 19:42:31 -!- JamezQ has joined ##crawl-dev 19:48:42 03kilobyte 07stone_soup-0.7 * r4304ad2432a4 10/crawl-ref/source/ (rltiles/dc-mon.txt rltiles/dc-mon/dwarf.png tilepick.cc): Makeshift dwarf tiles for 0.7 (coolio, edited from NetHack) 19:48:45 03kilobyte 07stone_soup-0.7 * r19e6034f954f 10/crawl-ref/source/ (3 files in 3 dirs): Add the wingless kenku tile (Totaku, Eino). Fix the references in kb_entry_jail. 19:48:46 03enne.walker 07stone_soup-0.7 * rd53ac71778bd 10/crawl-ref/source/ (3 files in 3 dirs): [1981] Add iron elemental tile. (coolio) 19:48:48 03enne.walker 07stone_soup-0.7 * r7f276bdcbc74 10/crawl-ref/source/rltiles/player/base/ (spriggan_f.png spriggan_m.png): [1967] Add spriggan player doll tiles. (coolio) 19:48:50 03enne.walker 07stone_soup-0.7 * r727329e05c39 10/crawl-ref/source/ (5 files in 4 dirs): Add green hair and beard player tiles. 19:50:41 03pointless_ * r459ffb469ae0 10/crawl-ref/source/ (abl-show.cc godabil.cc): [1971] Fix canceling sunlight at the prompt still costing 20:06:12 -!- ogaz has joined ##crawl-dev 20:18:17 03pointless_ * r795d6333a264 10/crawl-ref/source/ (beam.cc mon-stuff.cc): Actually fix death messages for giant spore/ball lightning kills 20:22:39 -!- Pseudonut has joined ##crawl-dev 20:25:38 cancelling "Renounce Religion" takes a turn (https://crawl.develz.org/mantis/view.php?id=1983) by reid 21:06:07 -!- Cryp71c has quit [Ping timeout: 245 seconds] 21:26:05 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 21:31:34 -!- flowsnake has quit [Quit: Leaving] 21:59:58 -!- dpeg has quit [Quit: Lost terminal] 22:00:35 -!- ogaz has quit [Read error: Connection reset by peer] 22:01:11 -!- ogaz has joined ##crawl-dev 22:32:22 -!- JamezQ has quit [Ping timeout: 245 seconds] 22:36:18 Rotting rotting hulk corpse (https://crawl.develz.org/mantis/view.php?id=1984) by Happylisk 22:58:21 -!- eith has quit [Ping timeout: 265 seconds] 23:03:54 -!- eith has joined ##crawl-dev 23:15:09 -!- JamezQ has joined ##crawl-dev