00:04:40 abyss is never regenerated in sprint (https://crawl.develz.org/mantis/view.php?id=1963) by reid 00:07:37 Always the Sprint bugs 00:39:28 03greensnark * r87e4b11c5908 10/crawl-ref/source/ (main.cc spells3.cc): [1963] Fix abyss not generating new areas in Sprint (reid). 00:42:04 -!- ogaz has joined ##crawl-dev 00:44:22 03kilobyte 07stone_soup-0.7 * r9d23b05e183a 10/crawl-ref/source/effects.cc: Disable quads from acquirement as well. 00:44:33 03greensnark 07stone_soup-0.7 * re215696110d5 10/crawl-ref/source/ (main.cc spells3.cc): [1963] Fix abyss not generating new areas in Sprint (reid). 00:44:53 Kenku Sprite (https://crawl.develz.org/mantis/view.php?id=1964) by Totaku 00:55:41 -!- EroN1 has quit [Quit: Bye] 00:57:05 -!- Vandal has quit [Ping timeout: 264 seconds] 01:48:48 :( any chance of changing the kiku banner? 01:48:53 it doesn't make any sense 01:58:37 -!- Zaba has quit [Ping timeout: 252 seconds] 02:05:06 -!- Zaba has joined ##crawl-dev 02:45:57 due: You around? 02:46:03 casmith789: It's being changed 02:46:09 oh cool 02:46:12 Kiku banner is going to be for win without doing Lair 02:46:18 I need a name for the banner though 02:46:19 huh, okay 02:46:30 yay 02:47:10 something about reducing the time spent among the living? 02:47:33 I need to get rax to write the banner flavour text :P 02:48:09 Jiyva is going to give the royal jelly banner to anyone who destroys the Orb 02:48:25 +20 points as a consolation prize 02:50:28 destroys the orb!? 02:50:32 ouch that's mean 02:50:45 -!- ortoslon has quit [Ping timeout: 258 seconds] 02:50:49 dpeg's idea, of cours 02:50:56 Goes without saying P 02:54:46 -!- Cryp71c has quit [Ping timeout: 265 seconds] 03:00:43 uhm, can you even do that? 03:00:55 not sure if even lava will destroy the Orb 03:01:56 Abyss won't store the orb, though, like it does with artefacts, right? 03:02:28 does sacrificing it "destroy" it? 03:02:49 Nemelex won't accept it 03:06:39 Oh right, we changed item destruction 03:06:48 Anyway, better ideas welcome 03:07:06 We'll need to make Crawl changes anyway to add milestones and logfile info for the new conducts 03:07:10 Fedhas' in particular :( 03:07:51 I need the rules settled by this weekend, which is when I start updating the scripts 03:12:44 Rules updated: http://crawl.akrasiac.org/tourney10/index.html 03:13:29 How many points should we award for win-with-last-start-time? 03:18:46 like for the first? 03:21:34 200/100/50? 03:21:41 Oh that's evil. 03:21:54 I' 03:22:19 Is 200/100/50 too much? 03:22:46 I'd prefer to give points only to one player 03:23:27 then 100? 03:23:40 Ok, done 03:23:51 this doesn't seem to be really fitting for a banner, though 03:24:07 apart from Beogh, any player can get any banner 03:24:15 That's true 03:24:54 next tournament 03:26:15 out of interest, why was the highest overall score thing removed? 03:26:27 It's back 03:27:00 ah, hadn't reloaded 03:27:28 The idea was that we already rewarded speedruns, and 15-rune wins, but we hadn't considered 15-rune speedruns 03:30:08 tournament sprinting will be restricted to the sprint map, right? 03:30:22 The new sprint map, yes 03:30:26 -!- st_ has quit [] 03:30:40 I'm still a little concerned at all the moving parts involved in unleashing Sprint in the middle of the tourney 03:31:17 It's quite likely there'll be screwups with Sprint 03:32:40 greensnark: Regarding the Ziggurat clan points.. how about changing that from reaching the deepest level in one Ziggurat (which caps at 27), to completing the most zig levels in a single game? That way you'll need to play several. 03:33:07 I guess you could scum that though by only playing a few levels of each Ziggurat. 03:33:07 Well, Pan provides infinite ziggurats, and the early levels are easy 03:33:12 Yes 03:33:41 But now the prize is basically "fastest Ziggurat completion in the tourney" 03:34:49 perhaps it could be sum of all zig level numbers... that would give O(n^2) for a Zig with n levels completed 03:35:21 or perhaps even O(n^3) could be better 03:36:32 if you want simplicity of rules rather than simplicity of formulas, it might be "number of Zigs completed, max level of a non-completed Zig". 03:37:22 I'm not really keen on making zig rules changes :P 03:37:38 I'm really short on time this year, and the fewer changes I have to test, the better for me 03:38:14 I'm not particularly happy with having to babysit 0.7 in the first place :P 03:38:53 I'd appreciate it if anyone wants to take up 0.7 manager role so I don't have to spend time there 03:40:32 -!- st_ has joined ##crawl-dev 03:40:50 Yeah, I can see the point of already having the code in place. (and it was a nitpick too) 03:46:20 -!- syllogism has joined ##crawl-dev 03:47:18 03kilobyte * rb04ef364c009 10/crawl-ref/source/ (rltiles/dc-mon.txt rltiles/dc-mon/kenku.png tilepick.cc): Add Totaku's tile for kenku (monster). 03:47:19 03kilobyte * r6b52ec5567bd 10/crawl-ref/source/dat/des/variable/entry.des: Remove a doubled elf from kb_entry_jail. 03:48:42 Btw, I'm quite serious about offloading 0.7; KiloByte, by, if you have time, can you do the release manager thing 03:49:24 We need a release out by 21st, and I really don't have time to spend on it 03:49:35 Keskitalo: could you take a glance at the kenku tile -- it may look better with no wings (and more true to the game), but I committed the original version (fixing the bg and rim) so it's at least on the record 03:50:42 greensnark: cherry-picking and testing builds, perhaps, but I don't have the slightest clue about the tourney 03:51:04 KiloByte: The cherry-picking and testing is what I need to offload anyway 03:51:27 I will need to make changes to logfiles and milestones for tourney, but those I'll patch into master 03:51:41 Keskitalo: having that tile used for player as well could be nice, but that's something for you or Enne rather than me... 03:51:47 I'm just finding it hard to spend time on both; this is a busy couple of months for me 03:52:24 All that's needed for release is to mark a release candidate soonish and be selective about cherry-picks 03:52:31 Enne is already taking care of the tiles end of tings 03:53:31 -!- dpeg has joined ##crawl-dev 03:56:25 greensnark: sorry I'm not more help, but I really can't do 0.7 03:57:02 It's ok, just checking if one of you has the time 03:58:11 What's up? 03:58:24 dpeg: hi! 03:58:29 Hi! 03:58:46 greensnark: we need to hire professional support! 03:59:21 uh, rather hire good support 03:59:38 We could pay those NH guys to help with our release. 03:59:51 greensnark: my workplace is at its last legs, there's almost no work right now but it's likely I'll be busy looking for a replacement in a not so distant future 03:59:52 I've had bad experience with so-called professionals 04:00:12 KiloByte: Ok 04:00:14 greensnark: but I have trouble with the concept of "no last minute big changes", to be honest 04:00:17 dpeg: the NH guys are neither good nor professional! 04:00:21 :) 04:01:07 Did everyone see Mu's awesome proposal for a new Tloc spell? 04:01:45 maybe the codebase is cursed? my last release of nethack-de has been jan last year and unnethack is already past it's due release date :) 04:03:10 it looks strongly like Summ to me, but yeah, it's not a bad idea 04:04:39 does any of you have Vista/7? or any Windows 64 bit? 04:06:36 I think syllogism is running Win 7 64-bit 04:06:43 I spent several hours fighting UAC last night, and it _appears_ to work, so some testing would be nice 04:06:56 I have a 32-bit Win 7 VM, and I can dual-boot to Win 7, but I'd prefer not to right now :) 04:07:32 I tested it in such a VM myself, although not in the full UAC mode yet 04:08:25 running Win 7 on a very slow machine takes ages, and I wimpied out at 2:30am, after testing just limited user and admin accounts 04:11:26 -!- ortoslon has joined ##crawl-dev 04:12:53 ? 04:13:12 I tried your installer yesterday, but that was on an admin account 04:26:06 -!- MarvinPA_ has joined ##crawl-dev 04:29:04 syllogism: that version had no support for UAC, so it worked only with full admin rights 04:29:22 but you say that it worked on 64 bit, right? 04:29:26 yes 04:29:59 -!- MarvinPA has quit [Ping timeout: 265 seconds] 04:30:01 -!- MarvinPA_ is now known as MarvinPA 04:32:46 oh right, cat claws aren't all that good for hydra killing :P 04:33:01 greensnark: Ack, hi 04:33:26 greensnark: I haven't had a chance to whack anyone yet, v. busy day 04:33:26 syllogism: zap the hydra to death with a wand! 04:34:00 syllogism: oh, wait... pelt it with darts/arrows then :p 04:34:15 I made an oklob :P 04:38:27 -!- MarvinPA has quit [Remote host closed the connection] 04:42:32 syllogism: Sprint? 04:42:41 no 04:57:44 greensnark: Will reply to your email. 05:05:27 -!- Madtrixr has joined ##crawl-dev 05:05:55 -!- Mu_ has joined ##crawl-dev 05:11:18 mu! 05:11:41 due 05:12:58 -!- ogaz has quit [Remote host closed the connection] 05:22:06 -!- dpeg has quit [Quit: later] 05:24:36 -!- Vandal has joined ##crawl-dev 05:37:13 03kilobyte * r0a08345ef355 10/crawl-ref/ (.gitignore source/makefile source/util/crawl.nsi): An unified installer for Windows, using NSIS. 05:40:16 KiloByte: Is NSIS on CDO? 05:42:15 no, but it's packaged in Debian, so it's a matter of "apt-get install nsis". 05:42:24 * due prods Napkin. 05:43:14 what's ip? 05:43:18 *up 05:43:23 Napkin runs stable which has nsis 2.37, I tested it just wih 2.46 05:50:21 I'm not sure if it makes sense to jump to my new installer before anyone else tests it 05:52:56 I have VMs with 98, 7 and Vista at home too, so I can't test the cross-hosted build outside of XP right now, as I have no working VMs for other Windowses right now 05:53:55 this last irc message was sponsored by "dark secrets finally revealed" 05:54:50 Whose dark secrets? 05:55:06 KiloByte is a windows hugger! 05:55:59 Oh. :) 05:56:52 bhaak: no, it's just that every single customer uses Windows, so I can't avoid that crap. I'm not suicidal enough to run it outside a VM, though. 05:58:14 KiloByte: I would believe you if it weren't for 98. Only a real lover of windows runs that ;-) 05:59:00 add a serious deal of coprophilia... 05:59:23 fortunately, the last bastards I have to deal with dropped it a few years ago 06:00:13 nobody said windows user weren't strange and perverse 06:01:44 hrm, a win95 install CD I have here is corrupted :( So I can't shock you even more... 06:02:02 I have win 3.11 floppies 06:03:06 I have win 1.01 floppies. Actual 8-inchers. Nailed to the wall. 06:04:23 (not that I've ever seen an 8-inch drive my entire life, and the floppies someone dumped my way were already pre-nailed before I got them. Through the actual disk and not just the cover, too.) 06:06:08 KiloByte: Setting up nsis (2.46-2) ... 06:07:32 http://angband.pl/win1.html 06:07:54 the real blue screen 06:08:03 KiloByte: I've a crashing save, but since I'm playing a cat, do you want to take a look at it first? 06:08:13 it's probably not related to cats 06:08:53 syllogism: sure 06:09:08 syllogism: what's the crash dump assert message? 06:10:11 I can't see all of it, but it's "..ry( gdr(pos)) )) in 'monster.cc' at line 4971 failed 06:10:20 when I attack a merfolk 06:10:33 hihi http://www.computermuseum.li/Testpage/FloppyDisks.htm 06:11:41 i'll have to use some filehosting service if I don't post it on bugtracker first though 06:11:46 might work not bad as a frisbee? 06:12:43 http://www.mediafire.com/?ttejiz2ymjem5i0 06:13:08 there's some fish on land in your save 06:13:38 messy cats... 06:20:12 there's a shark in shallow water that thinks it's on land 06:20:40 evolution in progress 06:22:30 Looks like we have both wingful and wingless player kenku tiles. 06:37:57 got it, your landshark was affected by a tide 06:38:36 it's way to the east from you, at (65,19) mindex=75 06:40:12 More bugs? Yay 06:40:56 Can we just delete the ench if the monster is back in water instead of going argh and dying? :) 06:42:11 hmm, indeed. I was thinking of making sure no fish get stranded on land, but in RL, they sometimes do on low tide. 06:42:44 here, the shark got stranded but the tide turned before it died 06:43:18 greensnark: did you want me to try having a stab at making banners? 06:43:26 due: If you want to :) 06:43:38 Or you can coordinate with Poor_Yurik or purge or anyone interested :) 06:43:43 greensnark: they're relatively simple... 06:43:48 due: Go for it <3 06:43:54 r for Chei 06:44:00 % for Fedhas 06:44:08 Just work off the full size, not the tiny images we actually show currently 06:44:09 and royal-jelly coloured J for jiyva 06:44:12 yeah, definitely 06:44:16 Ok, great 06:44:23 Demon prince sounds a bit wanky too. 06:44:27 Yeah 06:44:42 You have carte blanche to change wording and titles 06:45:02 For all of them or just the new ones? 06:45:06 For all of them 06:45:10 I want "lairless loiterer" :) 06:45:16 All the banner images say "2009", which was rather naughty of Onia :P 06:46:10 When you're done with the changes to the wording, just email me the html block 06:46:19 Okay 06:46:30 I can donate 45m to it now, sso I'll get started 06:47:02 03kilobyte 07cats * r6560e4645673 10/crawl-ref/source/monster.cc: Fix crash causes by the tide returning to a stranded fish. 06:48:15 KiloByte: wrong branch? :) 06:49:09 due: syllogism's game is a cat, I'm cherry-picking it to master 06:50:09 03kilobyte * r96a6a5c628b6 10/crawl-ref/source/monster.cc: Fix crash caused by the tide returning to a stranded fish. 06:51:04 -!- Totaku has quit [Quit: Totaku] 06:52:06 but hey, it's kind of related. An uncle of mine has a small pool with carps, and claims that his cat emptied it. 06:52:59 I quite can't imagine how that could be done -- he says the bastard sat on the bank and reached out with a paw... but that explanation seems fishy to me 06:53:08 due: You can also clone http://github.com/greensnark/dcss_tourney and edit templates/index.mako directly 06:54:47 I guess it was a neighbour with a net or something, and that the uncle is simply seeing things 06:55:24 Cats and carp sounds like your uncle is playing too much DF 06:56:50 03Keskitalo * re20b67a3034c 10/crawl-ref/source/rltiles/ (UNUSED/monsters/kenku_winged.png dc-mon/kenku.png): Remove wings from the new kenku tile, also add a shadow. Keep the winged one in UNUSED. 06:56:52 03Keskitalo * r27501e37c901 10/crawl-ref/source/rltiles/dc-player.txt: Make the wingless player tile the default for kenku, as per description in the manual. 06:57:17 Keskitalo's name starts with Ke. Coincidence? I THINK NOT 06:57:51 Kenkuhouse! 06:58:08 The name "kenku" is such a D&D:ism. Something ought to be done! 06:59:04 We need to do an abomination along the lines of "hurthling" to some species 06:59:14 kranku? 06:59:26 unkenku maybe :P 06:59:34 bhaak is such an inspiration to us all 06:59:58 graifans 06:59:59 birdo 07:00:19 BirdO?! 07:00:23 Is that the best you can do? :P 07:00:41 it's the best Nintendo can do :P 07:00:51 Well, they named something Wii 07:01:04 Initialized empty Git repository in /home/persson/dcss_tourney/.git/ 07:01:04 error: git was compiled without libcurl support. 07:01:05 hulp 07:01:33 Do I have to recompile git... again? 07:01:38 You compiled git yourself? 07:01:41 Yeah. 07:01:50 Yeah, there's a config script option to enable libcurl buildin 07:01:57 Hm, that's strange. 07:01:59 It should do that automatically if you have libcurl devel stuff installed 07:02:09 It defaults as on, and I didn't turn it off. 07:02:16 You probably don't have headers 07:02:24 Ah, true 07:02:34 * due goes to install 07:03:11 "graifan" is almost google-unique 07:03:26 Hm, I seem to have them. 07:03:49 I'd like "tengu", actually! 07:04:05 Isn't tengu D&D? 07:04:07 Or NetHack? 07:04:26 Tengu is Buddhist 07:04:34 dunno and yes and real mythology, too :) 07:05:25 Also, I'm thinking of a Hell with kenk... tengu, them not being demonic (for gameplay) but originating from some sort of demonic origin, hence hanging around in a Hell. 07:05:42 -!- stabwound has quit [Ping timeout: 245 seconds] 07:05:54 -!- stabwound has joined ##crawl-dev 07:14:12 Anyone know what font Onia used? 07:16:44 rax might know, but I doubt it 07:17:05 Or Giomancer if he's around 07:18:37 due: You can just wipe and use your preferred font if you don't mind updating the whole bunch :) 07:20:47 -!- Totaku has joined ##crawl-dev 07:21:25 I think I'll just use the default seriif Italic. 07:21:30 DejaVu Serif, I guess? 07:21:48 It's very, very close. 07:22:06 I don't know the font unfortunately. 07:22:10 I could chek my email. 07:22:31 If we want the Cheirwhatever badge to be attainable by everyone, it could just be "game over 200k turns" 07:22:46 Oh hey I have the font. 07:22:47 Cheirwhatever :) 07:22:48 Like, the font file. 07:22:56 Ooh 07:22:57 Due, what email address should I forward it to? 07:23:02 due: You're in luck! 07:23:04 "It's almost like I'm useful" 07:23:15 That should make it a lot easier to do the text without torching all the old banners, yes 07:23:36 I also have the base GIMP file for the ribbons. 07:23:40 <3 07:24:10 due seems to be overwhelmed by the good news :) 07:25:00 -!- jld has quit [Ping timeout: 240 seconds] 07:25:04 -!- jld has joined ##crawl-dev 07:25:31 rax: Game over 200k turns would encourage farming :( 07:26:00 -!- Pseudonut has quit [Remote host closed the connection] 07:26:16 greensnark: True. :/ 07:26:19 rax: bookofjude@gmail.com 07:26:20 <3 07:26:25 rax: Latest rules here http://crawl.akrasiac.org/tourney10/index.html . due is looking into better wording for the banners, particularly the Kiku banner, but if you have time could you also check? 07:26:39 due suggested "Lairless Loiterer" I think :P 07:26:54 "Lairless Loiterer" is excellent. <3 07:26:55 The current placeholder is unsuitable because it is gendered 07:26:57 Oh wait, I suggested it. 07:27:02 :P 07:27:29 I find all of these problematic as most of them rely on "winning". What is this winning they speak of? 07:27:34 fatal: http://github.com/greensnark/dcss_tourney/info/refs not found: did you run git update-server-info on the server? 07:27:39 :/ 07:27:48 Wait, what URL are you using to clone? 07:27:56 http://github.com/greensnark/dcss_tourney 07:28:16 http://github.com/greensnark/dcss_tourney.git 07:28:19 Ahh. 07:28:23 Duh :) 07:28:28 Ooh, I like the improved Kiku banner. 07:28:55 rax: Got the template and the font, thanks! 07:30:13 due: If you email me your ssh key, I can give you direct push access to the github repo 07:30:26 Or if you want to fork the repo, that also works for me 07:30:35 HAHA, that reminds me of the WIkimedia toolserver. 07:30:37 did you implement a solution for the all-fruit issue? 07:30:45 All-fruit issue? 07:30:50 Fedhas banner, you mean? 07:30:55 yeah 07:31:00 Their sign-up page has "pleease send us your SSH key. NOTE: THIS IS THE PUBLIC KEY, NOT THE PRIVATE KEY. If yousend us the private key, we will laugh at you." 07:31:03 I'll have to patch Crawl to track fruit found and write it in the logfile entry, yes 07:31:13 fruity! 07:31:37 I'm not particularly thrilled with having to log fruit, but no way around it :P 07:31:52 perhaps just write a single bit field? 07:31:57 Yes 07:32:00 But still 07:32:44 And the bitfield will be prone to rot if stuff gets rearranged 07:32:59 Not my favourite banner for implementation reasons :) 07:34:40 You're insane :0 07:35:04 I may be insane, but I'm not crazy :P 07:35:17 Can you substantiate your charges? :P 07:35:48 Glad to hear you all appriciate the Kenku sprite 07:35:58 * greensnark hugs Totaku. 07:36:13 Totaku: It is tres awesome! I didn't comment 'cos I'm lazy. 07:36:15 I think I'm hypercaffeinated 07:36:45 greensnark: Leave me a !message about Lairless Loiterer? We could also use Lairless Lar(r?)ikin. 07:37:02 :D 07:37:03 Lairless Leaver? 07:37:12 Lairless Leaver <3 07:37:20 That works! 07:37:39 due: Your call, choose what you like best :) 07:37:44 Okay, I'll go for Leaver. 07:37:51 If you want to change rules, then give me a kick 07:37:58 I've sent you my pubkey 07:38:02 Wording/banner names/banner images --> all yours 07:38:41 I don't see your email 07:38:59 Hm 07:39:32 Oh, I didn't actually send it. 07:39:40 Got it now 07:39:42 Now ihave! 07:40:13 One of these days I'll sign up for a github account. 07:40:20 -!- jld has quit [Ping timeout: 240 seconds] 07:40:31 due: Ok, change your remote to git@github.com:greensnark/dcss_tourney.git 07:40:35 And you can push your changes 07:40:50 due: It takes <2m to set up and push your first repo 07:40:52 Hooray! 07:41:04 I know because I created this account just now :P 07:41:19 -!- ortoslon has quit [Ping timeout: 258 seconds] 07:41:23 HAHA. 07:42:26 http://img.waffleimages.com/09f2d7c0d1a5a5ead178cd5e8a47fee36b750eb2/goat.jpg 07:43:13 Oh that is brilliant 07:43:17 <3 DF 07:43:29 Okay, now I actually go 07:43:33 How do you get a dwarven goat, out of curiosity? 07:43:43 I've no idea 07:43:49 You give it an axe and a beard. 07:45:08 That goat has a somewhat oriental name 07:46:21 Oriental or ornamental? 07:48:36 -!- jld has joined ##crawl-dev 08:09:05 !tell Enne due to conflicts, I've put two tile commits on entry_jail_0.7 -- could you either pick them, or, alternatively, delete the kb_entry_jail vault and take just the dwarf one (since dwarves can appear due to polymorph)? 08:09:06 KiloByte: OK, I'll let Enne know. 08:42:58 03greensnark * r5825bbfabf94 10/crawl-ref/source/terrain.cc: Reinstate full item destruction when dropping stuff into lava, don't destroy abyssal runes in water. 08:43:04 03greensnark * r08b10a2aef29 10/crawl-ref/source/items.cc: Add a milestone for destruction of the Orb. 08:43:18 03greensnark * r1b48fd3810b5 10/crawl-ref/source/ (20 files): Rename is_rune* to item_is_rune*, make mark_milestone usable without dgl check at every point of use. 09:09:31 not that this has any chance of actually happening, but if you draw a tomb card while flying over lava, the adjacent Orb is pushed onto your tile, but is not destroyed 09:11:03 Surface tension 09:11:16 Yeah, not going to fix that :P 09:11:27 but it's not on the surface :P 09:11:32 -!- Cryp71c has joined ##crawl-dev 09:11:38 it's not possible to retrieve it outside wizmode 09:11:47 Still not going to fix it :) 09:11:53 But you can file a bug, we may get to it later 09:11:54 I wouldn't either :P 09:12:10 The list of minor warts is ever-increasing :( 09:12:37 Particularly the number of places where we have fractured grammar 09:13:21 The line for Nemelex refusing to accept sacrificed runes made me groan :P 09:14:36 Sigh 09:14:38 haha 09:14:56 Nemelex Xobeh wants the Orb's power used on the surface! 09:14:58 Some commit over the past 2 days on CDO 0.7 has destroyed my stats, somehow. 09:15:12 well, not destroyed, but completely re-allocated them. 09:15:20 one day we'll find out what the damn thing is good for 09:15:48 0.9 should focus on the plot 09:16:08 greensnark, know of any commits that address stats in any way that have gone in recently? 09:16:22 That's pretty vague 09:16:24 destroyed? 09:16:27 Not that I know of anyway 09:16:32 syllogism, perhaps a bit overdramatic. 09:16:53 My EV build DS has had Dex pumped for all stat-choices (with the exception of 1, I think, which went to int). 09:17:11 At some point (without me noticing) between yesterday and now, I've transfered to new versions twice 09:17:31 and now my base str is 20 and my base dex is 10, no where near the values they were. 09:17:40 Perhaps you got shuffled 09:17:43 Is your game active 09:17:50 @whereis Cryptic 09:17:50 Cryptic the Backstabber (L23 DSEn), a worshipper of Okawaru, is currently on Vault:7 after 118632 turns. 09:17:50 greensnark, how do you mean, active? 09:17:56 Yeah, its ongoing 09:18:04 Hit # and let's look at the dump 09:18:19 @dump Cryptic 09:18:19 http://crawl.develz.org/morgues/trunk/Cryptic/Cryptic.txt 09:18:33 Took off all my gear to test 09:19:23 !lm Cryptic DSEn x=start 09:19:23 78. [2010-07-14] [start=-01- []] Cryptic the Backstabber (L24 DSEn) found a silver rune of Zot on turn 117092. (Vault:8) 09:19:28 !lm Cryptic DSEn x=rstart 09:19:28 78. [2010-07-14] [rstart=2010-07-13 [20100613021249S]] Cryptic the Backstabber (L24 DSEn) found a silver rune of Zot on turn 117092. (Vault:8) 09:19:40 !lm Cryptic DSEn rstart=20100613021249S 1 09:19:41 1. [2010-07-13] Cryptic the Miscreant (L7 DSEn) killed the ghost of reid the Infuser, an experienced SpEn of Okawaru on turn 9451. (D:8) 09:19:47 !lm Cryptic DSEn rstart=20100613021249S 1 -tv 09:19:47 1. Cryptic, XL7 DSEn, T:9451 (milestone) requested for FooTV. 09:19:52 !lm cryptic -5 x=dex 09:19:53 2832. [2010-07-14] [dex=23] Cryptic the Backstabber (L23 DSEn) reached level 6 of the Pits of Slime on turn 111851. (Slime:6) 09:20:10 Yeah, looks suspicious 09:20:18 !lm cryptic -4 x=dex 09:20:18 2833. [2010-07-14] [dex=23] Cryptic the Backstabber (L24 DSEn) killed the royal jelly on turn 112479. (Slime:6) 09:20:21 !lm cryptic -3 x=dex 09:20:21 2834. [2010-07-14] [dex=19] Cryptic the Backstabber (L24 DSEn) found a slimy rune of Zot on turn 113444. (Slime:6) 09:20:27 !lm cryptic -3 x=dex,str 09:20:27 2834. [2010-07-14] [dex=19;str=14] Cryptic the Backstabber (L24 DSEn) found a slimy rune of Zot on turn 113444. (Slime:6) 09:20:31 !lm cryptic -2 x=dex,str 09:20:31 2835. [2010-07-14] [dex=26;str=14] Cryptic the Backstabber (L24 DSEn) reached level 8 of the Vaults on turn 115755. (Vault:8) 09:20:41 !lm cryptic x=dex,str 09:20:41 2836. [2010-07-14] [dex=15;str=24] Cryptic the Backstabber (L24 DSEn) found a silver rune of Zot on turn 117092. (Vault:8) 09:20:46 Looks like a shuffle 09:20:59 !lm cryptic x=dex,str,int 09:20:59 2836. [2010-07-14] [dex=15;str=24;int=20] Cryptic the Backstabber (L24 DSEn) found a silver rune of Zot on turn 117092. (Vault:8) 09:21:00 !lm cryptic x=dex,str,int -2 09:21:00 2835. [2010-07-14] [dex=26;str=14;int=19] Cryptic the Backstabber (L24 DSEn) reached level 8 of the Vaults on turn 115755. (Vault:8) 09:21:03 Whew, thought I was going crazy there, thanks - at the very least, for the confirmation 09:21:20 but have you used any decks? 09:21:38 syllogism, in that time frame? maybe a plain one. 09:21:42 Whatever it was happened between the Vault:8 visit and the rune in those 2k turns 09:21:53 !lm cryptic -2 -tv:<0:>$ 09:21:53 2835. Cryptic, XL24 DSEn, T:115755 (milestone) requested for FooTV. 09:21:59 Probably a deck shuffle 09:22:02 ah, I definitely didn't use any decks in the V:8 that I recall. 09:24:47 ah, I did. I remember this 09:24:51 there's a deck in this room 09:25:25 yep, there it was. 09:25:26 Haha shuffle 09:25:26 sigh. 09:26:15 <3 1 card destroying my build :( 09:26:26 Why exactly were you drawing cards :P 09:26:30 From a legendary deck :P 09:26:36 keep drawing! maybe you'll get another one! 09:26:37 (: 09:26:49 greensnark, hoping for trowel or something else. I have 6k sitting around 09:26:53 not a single good shop 09:27:05 Well, 7k now..but 6k at the time 09:28:46 thats what you get for playing Crawl! 09:28:55 er, I mean... for gambliing 09:28:57 :p 09:29:32 Yeah, I guess I always think of decks (especially legendary) as being beneficial, not super-gambly. 09:31:14 I still get a giggle from the time 78291 left all his food outside the Shoals and then drew the famine card on Shoals:4 or such 09:34:26 hah 09:41:18 Cryp71c: don't worry, your int is the same 09:41:35 so you're fine :) 09:42:39 Mu_: Can you finish your map by, say 28th July 09:42:58 We'll activate it on Aug 15, but I want sufficient stable time before that 09:43:15 the bulk of it is done, anything i altar from this point on is just based on feedback from people testing it 09:43:18 alter 09:43:21 :P 09:43:31 I see you have altars on the brain 09:43:35 spent too much time looking at vault files 09:43:37 idd ;p 09:46:11 i might ask a few SA people to test it too 09:46:23 since a lot of them play tiles anyway and wont be doing the tournament 09:47:13 That's fine 09:47:25 Just tell them not to leak the map :P 09:47:32 :p 09:47:55 Or if they leak the map, that's fine too, because then I get to commit it and everyone gets to test it thoroughly :P 09:53:41 -!- felirx has joined ##crawl-dev 09:54:22 Poor_Yurik: the tutorial tile looks nic 09:54:22 e 09:54:57 Can I see a screenshot with this tile 09:55:04 * greensnark wants to sneak a peek. 09:57:30 the tutorial is pretty nice 09:57:49 -!- ogaz has joined ##crawl-dev 09:57:58 @?? training dummy 09:57:59 training dummy (158) | Speed: 10 | HD: 1 | Health: 6 | AC/EV: 0/0 | Damage: 1 | Flags: 11non-living | Res: 13magic(immune), 05fire, 02cold, 10elec++, 03poison | XP: 2. 09:59:02 Yes, it's pretty neat 09:59:13 http://www.student.oulu.fi/~jannelah/crawl/tutorial.png 09:59:35 Nice 09:59:46 Pan lords look pretty impressive in tiles 09:59:57 yep 10:00:03 one of the reasons I chose pan lord for that 10:00:30 Is that standard stone wall? 10:01:37 v 10:01:43 which corresponds to mmm 10:02:15 metal wall 10:02:41 Ah 10:03:41 http://www.student.oulu.fi/~jannelah/crawl/tutorial_yurik_rock.png 10:04:05 Yes, I've seen rock tiles 10:07:41 "How on earth did you manage to defeat or escape from that Pandemonium lord?" nice 10:09:59 Should be "You lousy wizmode user" 10:10:19 are tutorial games scored? 10:10:33 No idea, actually 10:10:45 I added the -tutorial to the log file thingy at least 10:10:47 you can keep playing if you manage to survive 10:10:52 like sprint has/had 10:11:02 felirx: Cool, that should be ok 10:11:35 ??makhleb wrath 10:11:35 makhleb wrath[1/1]: ABANDONMENT: Conj/summ miscast (can include banishment or type 1 demon), 25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a type 1 demon (hostile, no abjuration timeout); otherwise 1 + XL/7 type 3 demons. 10:11:51 so maaaybe you could survive by abandoning makhleb 10:12:09 But wouldn't you land back on the level after escaping 10:12:16 you could scum abyss for blinking scrolls 10:12:27 Is there a downstair to get past the boss? 10:12:36 yes, but there's a secret door you've to find as well 10:12:39 it§s a secret door 10:12:47 Ah 10:12:52 I suppose teleporation would suffice 10:12:54 with the message above in the corridor 10:12:57 teleportation 10:13:17 -!- ortoslon has joined ##crawl-dev 10:16:34 -!- Vandal has quit [Ping timeout: 258 seconds] 10:17:43 03greensnark * rb540edd89191 10/crawl-ref/source/ (9 files): Keep track of different fruit types the player has found for the 2010 tournament Fedhas banner. 10:17:44 03greensnark * r56b6e971d9c5 10/crawl-ref/source/ (tag-version.h tags.cc): Bump save version to 28.0 to avoid conflicts with 0.7 games. 10:18:51 looks like tutorial games can't be played on 0.7+ tty builds since there's no menu 10:19:00 at least on cdo 10:19:56 yep 10:20:04 it§s a dgl issuethingy 10:20:43 does 0.6 have this tutorial 10:22:31 Don't think so 10:23:09 !seen Enne 10:23:09 I last saw Enne at Wed Jul 14 04:56:58 2010 UTC (10h 26m 11s ago) quitting with message Quit: zzz. 10:30:25 -!- eith has joined ##crawl-dev 10:30:28 -!- eith has quit [Client Quit] 10:40:17 03kilobyte 07stone_soup-0.7 * r297b0d4d684d 10/crawl-ref/ (.gitignore source/makefile source/util/crawl.nsi): An unified installer for Windows, using NSIS. 10:40:17 03kilobyte 07stone_soup-0.7 * r9cdab1a56962 10/crawl-ref/source/monster.cc: Fix crash caused by the tide returning to a stranded fish. 10:40:21 03greensnark 07stone_soup-0.7 * r81feabbfc4e3 10/crawl-ref/source/terrain.cc: Reinstate full item destruction when dropping stuff into lava, don't destroy abyssal runes in water. 10:40:23 03greensnark 07stone_soup-0.7 * rcc482c98ccaf 10/crawl-ref/source/ (20 files): Rename is_rune* to item_is_rune*, make mark_milestone usable without dgl check at every point of use. 10:40:29 03greensnark 07stone_soup-0.7 * r2c483fa26927 10/crawl-ref/source/items.cc: Add a milestone for destruction of the Orb. 10:40:30 03greensnark 07stone_soup-0.7 * re4cab46f69ad 10/crawl-ref/source/ (9 files): Keep track of different fruit types the player has found for the 2010 tournament Fedhas banner. 10:46:28 -!- ortoslon has quit [Ping timeout: 258 seconds] 10:53:18 -!- Vandal has joined ##crawl-dev 11:09:54 -!- jld has quit [Read error: Connection reset by peer] 11:10:33 -!- jld has joined ##crawl-dev 11:13:02 -!- flowsnake has joined ##crawl-dev 11:15:20 !tell Enne Can we call it 0.7 rc1 today? 11:15:20 greensnark: OK, I'll let Enne know. 11:23:26 -!- ortoslon has joined ##crawl-dev 11:34:01 should revise sprint tournameny rules to disallow trog and makhleb :P 11:35:09 !lg soul xl>25 s=killer 11:35:10 4 games for soul (xl>25): 4x 11:35:12 !lg soul xl>25 s=ktyp 11:35:12 4 games for soul (xl>25): 2x water, 1x pois, 1x winning 11:35:42 Who is soul? 11:35:52 someone scumming gehenna 11:35:54 some farmer who keeps dying after like 400k turns :P 11:36:14 !lg soul xl>24 11:36:14 4. soul the Farming Swordmaster (L27 HEPa), worshipper of The Shining One, drowned in the Abyss on 2010-07-02, with 1320109 points after 470953 turns and 38:10:59. 11:36:22 Wow 11:36:36 I take it that was not intentional? 11:36:41 he's scumming geh:7 for exp 11:36:45 don't think so 11:36:54 !lm soul 11:36:54 3123. [2010-07-14] soul the Farming Swordmaster (L27 HEPa) found a demonic rune of Zot on turn 726554. (Pan) 11:37:09 well if you get thrown in the abyss that often I guess you eventually slip up 11:38:38 !lg soul xl>24 ktyp=pois 11:38:39 1. soul the Farming Swordmaster (L27 HEPa), worshipper of The Shining One, succumbed to poison on Zot:3 on 2010-06-08, with 831233 points after 340028 turns and 36:44:21. 11:38:45 !log soul xl>24 ktyp=pois 11:38:45 1. soul, XL27 HEPa, T:340028: http://crawl.develz.org/morgues/0.6/soul/morgue-soul-20100608-232540.txt 11:44:42 -!- ortoslon1 has joined ##crawl-dev 11:44:42 -!- ortoslon has quit [Disconnected by services] 11:44:45 -!- ortoslon1 is now known as ortoslon 11:47:14 !lg soul xl>20 -4 11:47:15 2. soul the Farming Swordmaster (L27 HEPa), worshipper of The Shining One, drowned on Shoals:3 on 2010-06-14, with 831446 points after 351512 turns and 27:39:23. 11:47:20 greensnark: ^^ :P 11:48:00 Serves them right for going in at XL 27 :P 11:48:28 !lg soul ktyp=water 11:48:28 2. soul the Farming Swordmaster (L27 HEPa), worshipper of The Shining One, drowned in the Abyss on 2010-07-02, with 1320109 points after 470953 turns and 38:10:59. 11:48:32 oh only two 11:48:38 lava once though 11:49:45 he has done shoals 3 times at xl26 or higher 11:50:30 actually entered shoals at >26 11:50:51 !won soul 11:50:52 soul has won once in 1272 games (0.08%): 1xHEPa 11:51:00 Strange person :) 11:51:20 !lm soul type=rune s=rune 11:51:20 53 milestones for soul (type=rune): 6x serpentine, 5x demonic, 5x slimy, 5x golden, 4x bone, 4x decaying, 4x abyssal, 4x silver, 3x obsidian, 3x iron, 3x icy, 3x barnacled, 1x dark, 1x magical, 1x glowing, 1x fiery 11:51:51 So he has as many runes from Cocytus as from Shoals, what a weird person :) 11:52:16 I go shoals at xl14ish assuming I have a char that has any chances of living there 11:52:19 Maybe he's from the giantitp forums 11:52:23 or if I have swamp and rpois 11:52:40 The giantitp forums had one or two players claiming Shoals is harder than Zot and nobody contradicted them :P 11:57:03 -!- Vandal| has joined ##crawl-dev 11:57:07 -!- Vandal| has quit [Client Quit] 12:06:30 http://www.rpgcodex.net/phpBB/viewtopic.php?t=46658 12:09:26 wow. half that thread is pure vile 12:09:47 looks like most of them aren't serious about it but then again it's rpgcodex 12:10:21 evenif they're joking, it's not funy. 12:10:51 it's a terrible forum 12:15:47 stabwound: You playing in the tourney this year? 12:16:00 nope 12:16:09 I think I'm crawl'd out 12:16:22 Aw 12:19:30 I might play a game or two just because of 0.7 I guess 12:21:19 I see you are still busy playing Subspace :P 12:22:20 :O 12:22:38 -!- purge has joined ##crawl-dev 12:23:33 I mostly just idle in the chat like I do with irc 12:32:45 yay, I managed to break win95 and win98FE, unless the system has MSIE libs >= 4, like win98SE does. 12:33:15 Why are you worrying about Win9x :P 12:33:28 Microsoft just pulled the plug on Win2k, screw 9x 12:33:39 because we did support DOS since a few months ago 12:33:47 Past-tense :P 12:33:57 Also DOS is alive and well in DOSBox and other emulators 12:34:22 actually, you can install Win95 in DOSBox... 12:34:40 Finally: http://www.youtube.com/watch?v=lCx1b9EKqsM 12:34:53 you can also drill yourself a new hole into your knee 12:35:00 Napkin: Oooh :) 12:35:06 I don't see how that proves anything :) 12:35:19 heck, most of that-era programs run better in Win95+DOSBox on a N900 than in Win7 on a normal machine :p 12:35:52 but that's due to DOSBox :) 12:36:00 yeah 12:37:41 Napkin: Nice :) 12:37:49 It really needs lightsaber sound effects though :) 12:38:00 up to 1280x720 with credits at the end :) 12:38:08 hmm, those programs would probably run better on DOS+DOSBox than just on DOSBox :) 12:38:13 hehe, make some, i'll add them, greensnark :D 12:38:21 Napkin: No idea how to :) 12:38:25 it's possible to do some LoadLibrary hackery, but you may indeed be right :p 12:38:50 so 0.7 will require win98se then... 12:38:56 Napkin: nice, where did you find that san francisco police music? 12:39:31 drums of that funk aren't too bad either, even though i'd like cut it differently, but i'm kinda clueless how ;) 12:39:58 my harddisk, bhaak ;) 12:40:17 quite old band called "Spice" 12:40:23 :) 12:41:18 -!- jld has quit [Read error: Operation timed out] 12:41:32 are 0.6 saves compatible with 0.7? 12:41:46 I'm guessing probably not 12:42:14 definitely not 12:42:15 Totaku, nice work on the Kenku. 12:42:35 same for any upgrade between major versions 12:42:39 Ah thanks. 12:43:30 guess my poor DD will go into suspended animation :| 12:45:13 well, are you running a 150-rune farm with it? 12:45:29 no :P 12:45:45 just won't finish it in time 12:46:52 Actually this reminds me 12:47:11 !whereis stabwound 12:47:12 Stabwound the Champion of Chaos (L13 DDCK), a worshipper of Makhleb, last saved on Snake:1 on 2010-06-26 after 22380 turns. 12:47:15 -!- Pseudonut has joined ##crawl-dev 12:47:26 Did anyone ever get that thing I posted about the werid message you get from being killed by a spore? 12:47:52 Calling it "killed by an exploding ball lightning"? 12:48:12 does CAO immediately retire old versions? CDO still has 0.5 (and 4.1)... 12:48:39 no, it usually leaves the previous version around for a while 12:49:04 oh wow, 0.6 was released just 4 months ago 12:49:11 what's with the super fast release this time? :P 12:49:23 you mean, "what's with the super slow release last time" 12:49:24 d: 12:49:29 heh 12:49:44 this one was extra fast though to get it out in time for the tournament 12:49:52 ah 12:50:28 but we're trying to keep it somewhere around 6-9 months or so for future releases 12:51:09 KiloByte: I had to take 0.5 off cao because AuditDaFed had found a reliable way of orphaning 0.5 processes that pegged CPU indefinitely 12:51:23 -!- jld has joined ##crawl-dev 12:51:31 heh 12:51:44 There were 47 orphan 0.5 processes all killing CPU when I pulled the plug 12:51:55 All AuditDaFed 12:52:03 He was doing DDBe speedruns, seemed to be pretty successful too 12:52:15 Possibly he had a nice bug involving level resets, who knows :P 12:52:20 Did he ever manage to beat elliptic's time? 12:52:27 He found the orb faster 12:52:27 that was my first thought :B 12:52:34 !gamesby auditdafed 12:52:35 auditdafed has played 1392 games, between 20090618 and 20100712, won 5 (0.4%), high score 13730165, total score 36537401, total turns 4092828, total time 533:49:27. 12:52:43 !lm auditdafed type=orb min=turn 12:52:43 6. [2010-07-09] AuditDaFed the Severer (L19 DDBe) found the Orb of Zot! (Zot:5) 12:52:46 !lm auditdafed type=orb min=turn x=turn 12:52:46 6. [2010-07-09] [turn=12464] AuditDaFed the Severer (L19 DDBe) found the Orb of Zot! (Zot:5) 12:52:47 !lg * ktyp=winning min=dur 12:52:49 2757. hyperbolic the Spry (L15 SpEn), worshipper of Jiyva, escaped with the Orb and 3 runes on 2010-03-23, with 3144664 points after 20429 turns and 1:19:26. 12:52:59 !lg * won min=turns 12:52:59 !lg * ktyp=winning min=dur -2 12:53:02 2756. splat the Spry (L15 SpCK), worshipper of Lugonu, escaped with the Orb and 3 runes on 2008-09-09, with 1888791 points after 30462 turns and 1:37:14. 12:53:02 2757. hyperbolic the Severer (L20 DDBe), worshipper of Trog, escaped with the Orb and 3 runes on 2009-09-20, with 4733437 points after 13435 turns and 3:03:41. 12:53:03 !lm * type=orb min=turn x=turn 12:53:09 I didn't mean time, sorry, I meant turncount 12:53:37 !lm * type=orb min=turn x=turn 12:53:52 2810. [2010-07-09] [turn=12464] AuditDaFed the Severer (L19 DDBe) found the Orb of Zot! (Zot:5) 12:53:52 2810. [2010-07-09] [turn=12464] AuditDaFed the Severer (L19 DDBe) found the Orb of Zot! (Zot:5) 12:54:02 !lm * type=orb min=turn -game 12:54:03 701762. AuditDaFed the Hacker (L17 DDBe), worshipper of Trog, blasted by an electric golem (bolt of lightning) on Zot:5 on 2010-07-09, with 163372 points after 12184 turns and 4:10:53. 12:54:20 L17? 12:54:41 wait 12:54:53 he died before he found the orb? 12:55:09 yeah, that certainly does look buggy d: 12:55:28 !lm * type=orb min=turn -log 12:55:29 AuditDaFed, XL17 DDBe, T:12184: http://crawl.akrasiac.org/rawdata/AuditDaFed/morgue-AuditDaFed-20100709-070256.txt 12:55:30 doy: Crash, resume 12:55:37 yeah 12:55:43 47 Crawl processes all spinning does point to a bug 12:55:48 An exploit, rather :) 12:57:22 (: 12:58:08 Also a few days before the 47 he complained about a bug that made Crawl "forget all his maps" on the way up with the orb 12:58:16 heh 12:58:26 And he said that "after this I won't mind abusing bugs I know about" because Crawl killed him with a bug :P 12:58:58 I like the title, very apt 13:01:20 -!- JamezQ has joined ##crawl-dev 13:07:01 -!- Pseudonut has quit [Remote host closed the connection] 13:09:40 !lg auditdafed 13:09:41 1392. AuditDaFed the Cleaver (L7 DDBe), worshipper of Trog, slain by an orc warrior (a -1,+1 orcish battleaxe) on Orc:1 on 2010-07-12, with 1479 points after 1597 turns and 0:23:54. 13:30:01 -!- Pseudonut has joined ##crawl-dev 13:39:49 Tukima's Vorpal Blade doesn't work on quick blade (https://crawl.develz.org/mantis/view.php?id=1965) by galehar 13:42:28 Mu_: What's the official name for the new Sprint map 13:42:34 The NAME: thing, not the DESC: 13:44:07 I really wish someone would work on zot defense :( 13:44:41 stabwound: You could :) 13:45:01 zot defense made me buy defense grid :P 13:45:19 You play Plants vs Zombies? :) 13:45:26 is it possible to win zot defense? 13:45:35 casmith789: If it doesn't crash 13:45:41 or is it a game that has no end 13:45:43 oh okay 13:45:57 how do you beat zot defense? 13:46:27 you just have to survive for a certain amount of time, I think 13:47:00 greensnark: yes, it's fun but a bit too simple 13:47:10 oh you need 15 runes 13:47:16 Yeah, PvZ is too easy 13:47:28 I loved all the touches like the zombies writing you notes and stuff :) 13:48:07 PvZ 2 is probably coming out this year, it's probably more of the same though 13:48:23 Well, Popcap makes a lot of money on more-of-same, so 13:50:15 was sprint ever added to CAO? 13:50:30 I know it's on CDO but my ping there is too high to play 13:50:36 Napkin: Hooray for youtubing! 13:50:58 already creating the next version, Keskitalo :D 13:51:20 Keskitalo: Napkin is adding lightsaber noises :) 13:51:57 greensnark, do you know when 0.8 branches off, by chance? 13:52:11 Cryp71c: Not for a few months yet 13:52:17 Like sixish months :) 13:52:23 name: is just dungeon_sprint_mu 13:52:31 Mu_: Ok, excellent 13:52:48 Napkin and I are going to use the map name in dgl conf, so don't change it 13:52:53 ok 13:52:57 Feel free to use a glamorous DESC though :) 13:53:12 named after a unique 13:53:16 lol, noooo, still searching for lightsaber noises 13:53:21 its DESC: Sprint III: "MiniCrawl: The Ten Rune Challenge" 13:53:25 bongos is as good as it get's so far ;) 13:53:31 but i can give it a tournament name if you want 13:53:38 leave out "MiniCrawl:" ? 13:53:57 Napkin: Nice! 13:53:58 sure 13:54:15 Mu_: Description doesn't matter for our config twiddling, we're mainly after the name 13:54:49 will players even see the desc during the tournament 13:54:57 i assume it'll auto select the map? 13:54:59 stabwound: I think Sprint is getting added to CAO when 0.7 is released(on the 21st, I think?) 13:55:00 greensnark, ohwait, that's right. for some reason I was thinking it'd be branched after 0.7 came out, but I'm losing my mind. 13:55:00 In their death messages, yes 13:55:03 oh ok 13:55:05 :) 13:55:22 !lg * sprint x=mapdesc 13:55:23 30118. [mapdesc=Sprint II: "The Violet Keep of Menkaure"] smiley the Bewitcher (L8 SpEn), worshipper of Jiyva, mangled by a polar bear on Sprint (Sprint II: "The Violet Keep of Menkaure" : the violet keep of menkaure) on 2010-07-14, with 1647 points after 1564 turns and 0:31:44. 13:55:28 right 13:55:51 Tourney scoring will also check map=dungeon_sprint_mu 13:56:38 Also the idea is to leave the general Sprint menu item and add a Tournament Sprint item 13:56:49 Players hitting the general Sprint menu will have the usual map choice 13:57:02 We may have to remove it to reduce tourney confusion though 14:00:05 !lg * sprint s=src 14:00:05 30119 games for *: 30119x cdo 14:00:51 how do I open a casket? 14:01:07 it's an item you evoke 14:01:35 ah, pick up and evoke 14:01:46 No containers :) 14:01:54 :-( 14:02:14 stabwound: You tried Spork or Un yet? 14:02:27 nope, been thinking about it though 14:02:33 had a nethack urge recently 14:05:57 which is better? 14:06:18 No comment! 14:06:23 hah 14:06:24 spork obviously :P 14:07:44 stabwound: bhaak is the Un dev :) 14:08:41 bhaak: Why the nick "bhaak"? 14:09:18 Also what does "dingir" mean 14:09:33 I recall uru used dingir as an alt nick; some relation to you, perhaps? :) 14:16:25 Mu_: I've to say I love murray on chapayev's map, you should consider doing something similar; maybe cerebov by the stairs during the orb run? :P 14:18:45 Murray dropping in is hilarious to watch when the player isn't expecting it 14:19:16 syllogism: Also, you shouldn't be making suggestions like that out in the open for secret maps 14:19:39 Napkin: what's in the youtube? i can't watch it but i'm intrigued 14:20:28 greensnark: dpeg/mu have been talking quite openly about the map over here and that wasn't even a very serious suggestion 14:20:54 Yeah, but general talk is different from a Murray-style trap :) 14:21:19 On the plus side, everybody will be cringing in fear of Cerebov leaping out of them when the start on the new map on Aug 15 :P 14:22:07 lugonu is pretty cheap in sprint since you can just enter/depart abyss once you get the orb 14:22:12 Yes 14:22:19 yeah murray is funny 14:22:20 I wanted Lugonu return to place you on the original square 14:22:32 greensnark: dingir means "god" in sumerian and "bhaak" should be a sumerian-sounding, lose transformtion of the my everyday real-life nickname. 14:22:33 Sprint needs so many special cases :( 14:22:42 -!- ortoslon1 has joined ##crawl-dev 14:22:42 -!- ortoslon has quit [Disconnected by services] 14:22:44 -!- ortoslon1 is now known as ortoslon 14:22:45 Ah 14:23:07 greensnark: bhaak also has the property of being almost unique (it was google-unique when I choose it in the last century), so I don't have a lot of different login names 14:23:12 ortoslon: just do a few reloads, in case you get google erros too - it's a video of the crawl's source code with gource 14:23:20 bhaak: Nice :) 14:23:41 Napkin: reloads won't help with sluggish internets 14:23:59 args, true :) 14:34:44 Soul has a stash of 30+ demonic weapons in Temple 14:35:09 on TSO altar 14:35:42 roleplaying maybe :P 14:40:46 any idea why fsim won't accept simulcarums? 14:48:38 syllogism: It doesn't use the full monster name parser that maps and arena use 14:49:21 First iteration of fsim was back in 0.1.x when the monster name parser didn't exist 14:49:37 It hasn't changed much since :P 14:50:12 -!- stabwound has quit [Ping timeout: 260 seconds] 14:50:55 -!- stabwound has joined ##crawl-dev 14:51:21 ah 14:53:40 corruption can apparently create unnaturally hard walls 14:54:49 What, really? :( 14:55:01 reid has some on cdo 14:55:28 in sprint 14:55:48 I'm not sure how that's possible, really 14:55:52 it's pretty hilarious though because it will force him to take the gloorx route :P 14:56:03 he was almost at the orb 14:57:26 Maybe I should have followed my original plan of making Corruption punch holes in the map mask 14:57:46 As it is I don't really know whether new walls are from corruption or a misfire of the map :P 15:00:20 syllogism: He doesn't have to go via Gloorx :P 15:00:25 aw 15:00:37 he can burn the trees? 15:00:41 There's a line of secret doors and a dogleg around to the north 15:01:00 Probably intentional map design 15:01:16 isn't that where gloorx is 15:01:27 It's a very short dogleg 15:01:32 Let me paste a dump 15:03:04 http://sprunge.us/NZNg 15:03:09 doesn't look like corruption was the cause 15:03:24 Yeah 15:04:10 I wouldn't expect Corruption to produce permarock in any case, it can place only floor/rock/stone/metal and closed doors 15:05:15 when my summoned allies killed monsters, why does this give just the half xp (https://crawl.develz.org/mantis/view.php?id=1966) by rubyless 15:05:15 hahaha 15:05:15 haha 15:05:16 ha 15:05:22 what a bug report 15:05:41 The bug tracker is the perfect place to ask questions 15:05:48 "As far as i know, i've never seen games that summoned's killing gives the half xp. " 15:06:33 Well, you know, it could be worse 15:06:49 He could have just filed a bug saying "Summons give only 1/2 xp which is plainly wrong" 15:07:01 -!- stabwound has quit [Ping timeout: 265 seconds] 15:07:06 Oh wait, that's what he did :P 15:07:27 -!- stabwound has joined ##crawl-dev 15:07:53 syllogism: Should I spoil rwbarton? :P 15:08:09 greensnark: to be honest I'm still not seeing it :P 15:08:34 Maybe I forgot where Gloorx' hideout is, let me check :P 15:13:24 syllogism: Gloorx doesn't get involved unless you kick open his door, does he? 15:13:37 As long as you lure the other stuff out before it wakes up the house 15:14:13 -!- ortoslon has quit [Quit: bye] 15:14:28 isn't he in that room left of the orb 15:15:10 the one that isn't mapped in your pastebin 15:15:20 Yes, but in that screenshot I sent you don't have to knock on his door :) 15:15:37 The only problem is if the spore explodes or similar noisiness occurs 15:15:45 are you saying there are secret doors through his unnaturally hard walls? 15:16:13 I see those doors there, but in his game there are walls 15:16:16 You see that line of secret doors to the right of the @ 15:16:25 Yeah, those weren't walls, they were secret doors 15:16:44 but that's still buggy as there aren't supposed to be doors or walls 15:16:54 So if you go north and manage not to stir up Gloorx you can get through to the orb 15:17:06 Still have to get past the quicksilver dragon and stuff 15:17:11 yes 15:17:53 so how did those secret doors and walls get produced 15:18:04 Too late for me to be looking at subvaults :P 15:19:00 Oh, looks like a bug 15:19:21 He has SHUFFLE: ' = '........ 15:19:22 definitely, I mean that's just too odd for even chapyev :P 15:19:27 He probably meant it to be SUBST 15:19:51 = is the symbol for secret doors 15:21:32 there have been 20+ sprint 2 wins and that's the first time it has happened 15:22:18 It's an unlikely shuffle stacked on top of an unlikely nsubst 15:22:44 That column of secret doors is really bloody unlikely :) 15:23:02 With 27 $ to go around you'd expect one or two heaps in that column 15:23:25 Oh, there were just 3 doors in that column, not so unlikely 15:24:39 figures TGW agrees with the summoning guy :P 15:24:54 TGW worships on the altar of xp :P 15:25:04 He can't get sleep at night if he loses xp 15:26:19 do fixedarts have specific raritys, or are they all the same chance to be spawned? 15:27:15 syllogism: I rather like the subst bug, I don't think Chapayev should fix it :P 15:27:47 nipping that in the bud 15:28:16 it would be nice if that path was sometimes blocked or harder, yes 15:28:40 reid splatted to the quicksilver dragon anyway 15:29:52 what's the point in "TAG_MAJOR_START"? 15:30:00 local niceguy = spawn_zombie(pos.x, pos.y, "generate_awake Murray") 15:30:03 ^^ Heh 15:30:49 KiloByte: I think that was the smallest version that wouldn't collide with 4.0 saves 15:30:57 smallest major version 15:31:33 I like Chapayev's twisted sense of humour :P 15:32:43 so in other words, it is never used 15:33:18 Yep 15:34:43 can maurice steal orb/runes? :P 15:35:29 someone should script him/her to spawn after the orb, steal it and teleport :P 15:35:51 Complicated :P 15:36:01 There could be orb mimics 15:36:02 fun! it'd be just like i was playing nethack! 15:36:06 d: 15:36:11 doy: just on some sprint map :P 15:36:20 <3 NH nymphs 15:36:29 They're totally the best thing about NH 15:36:36 They produce such hilarious moments 15:36:45 Unless you're boring and careful :P 15:36:54 what about succubi, they're similar 15:37:04 and they normally get rid of your important stuff :p 15:37:09 Succubi are fun for leaving you undresed in the middle of a fight, yeah 15:37:26 But nymphs are great for walking off with your attack wands and things 15:38:03 Maurice is pretty good too 15:38:21 !lm . uniq=~blowfly 15:38:21 No milestones for greensnark (uniq=~blowfly). 15:38:25 Hm 15:38:31 !lm . uniq=~Maurice 15:38:32 5. [2010-03-20] greensnark the Nimble (L14 HaMo) killed Maurice on turn 30804. (D:10) 15:38:44 !lm greensnark uniq=~maurice s=uniq 15:38:44 5 milestones for greensnark (uniq=~maurice): 5x Maurice 15:38:54 I guess it doesn't mention their polymorphed form? 15:39:01 !lm * uniq=sigmund s=sigmund 15:39:01 Bad arg 's=sigmund' - cannot summarise by sigmund 15:39:06 !lm * uniq=sigmund s=name 15:39:07 40772 milestones for * (uniq=sigmund): 583x 78291, 403x heteroy, 386x Nexos, 364x KiloByte, 338x sorear, 295x Johan, 283x mafalda, 278x DashNine, 262x Ping, 261x Lemuel, 255x Archibald, 254x poop, 243x crawlie, 226x Tenaya, 225x coweater, 223x Leibowitz, 214x rob, 211x Chog, 206x NyaaKitty, 206x Grimm, 201x simul, 194x TGW, 192x LordSloth, 191x ekaterin, 190x chilliwack, 185x jenius, 172x Solvent,... 15:39:07 greensnark: you'll be pleased to hear that unnethack features a nymph level, with a nymph queen :) 15:39:09 err 15:39:11 !lm * uniq=sigmund s=uniq 15:39:11 40772 milestones for * (uniq=sigmund): 40772x Sigmund 15:39:17 I guess milestones dont yes 15:39:17 bhaak: Yes, I've seen it in Slash'EM :) 15:39:44 bhaak: You didn't add brownies, did you? 15:39:53 greensnark: no 15:39:58 Good, good :) 15:40:09 so, I shouldn't :) 15:40:47 The thing I remember best about Slash'EM was the Guild of Disgruntled Adventurers 15:41:04 It used to drive me mad because there's about 10x the loot you can possibly use in one game all on one level 15:41:15 And you have to prevent the idiot adventurers from wasting it all :P 15:41:30 And about half a dozen of them will have wands of digging 15:41:49 Which means the floor will look like Swiss cheese for the next dozen levels or so :P 15:43:44 Slash'EM had a lot of special levels with Nx the loot you'd need for the whole game :) 15:44:59 the Guild of Disgruntled Adventurers sounds cool in theory. I almost added it. But as you say, the real task is to get the loot that the level offers 15:46:46 Yes, it's a real loot overdose 15:55:20 -!- JamezQ has quit [Ping timeout: 265 seconds] 15:55:31 New spriggan player doll tiles (https://crawl.develz.org/mantis/view.php?id=1967) by coolio 15:57:12 -!- purge has quit [Ping timeout: 276 seconds] 16:05:34 description of translucent rock wall includes the phrase "unnaturally hard" (https://crawl.develz.org/mantis/view.php?id=1968) by reid 16:37:08 -!- dpeg has joined ##crawl-dev 16:37:23 As far as i know, i've never seen games that summoned's killing gives the 16:37:25 half xp. 16:37:34 !seen doy 16:37:34 I last saw doy at Wed Jul 14 20:36:06 2010 UTC (1h 1m 28s ago) saying d: on ##crawl-dev. 16:37:53 yeah, what a ridiculous ticket 16:38:33 Would it be worth to have a wiki page of enumerated DON'Ts? 16:38:48 So we could just say: CLOSING, see DON'T 13. 16:39:00 you'll never get a comprehensive list! 16:39:12 But you cal always add new items as needed, I suppose 16:39:17 yeah 16:39:34 sounds like a decent idea to me 16:39:40 Some stuff comes up time and time again. 16:39:49 yeah, but I've seen a game where "help FSI" is >20 pages long. 16:39:55 KiloByte: which? 16:39:59 ("Frequently Shot Ideas") 16:40:38 <3 16:41:16 Keskitalo: thanks for replying to James. 16:42:43 03kilobyte * r97d9cb9753d3 10/crawl-ref/source/ (tag-version.h tags.cc travel.cc): Clean away TAG_MAJOR 27 #ifdefs. 16:42:44 03kilobyte * rc0cee7a30df2 10/crawl-ref/source/ (makefile util/crawl.nsi): Windows installer: fix the UAC not getting elevated on Vista/7. 16:42:45 03kilobyte * r93d9f858baaf 10/crawl-ref/source/dat/descript/features.txt: Correct incorrect feature descriptions. [1968] 16:49:11 -!- Maahes has joined ##crawl-dev 16:56:27 -!- MarvinPA has joined ##crawl-dev 17:05:09 -!- Maahes has quit [Ping timeout: 252 seconds] 17:12:04 -!- Cryp71c has quit [Quit: Leaving] 17:36:01 -!- Vandal has quit [Ping timeout: 276 seconds] 17:56:23 -!- JamezQ has joined ##crawl-dev 18:03:34 -!- Pseudonut has quit [Remote host closed the connection] 18:22:22 -!- pointless_ has joined ##crawl-dev 18:42:33 What is M sorted by these days? 18:43:07 pointless_: you mean ?/M ? 18:43:16 I mean the memorize screen 18:44:13 it is sorted by difficulty of learning, which is best 18:44:23 if you say so 18:45:05 Yes, this wasn't clear to me when we started... but now I believe that the other proposals (level, or schools) are inferior. 18:45:15 it could, in theory be sorted by book and then difficulty with clear headings 18:45:18 but probably redundant 18:45:34 since you d on§t really care what book it§s in 18:45:42 and too many spells are multischool to sort by that 18:46:21 yes 18:46:30 Also, you can drop books to restrict the selection 18:46:39 when i open the interface i already know what i'm looking for so it's not ideal for me 18:47:05 syllogism: you'd want alphabetical by spell? 18:47:58 probably level + alphabetically 18:48:43 but it doesn't matter much as I rarely haul more than a few books 18:48:52 I'd rather allow an option to have M use the old interface (is there such an option already?) rather than allowing customisation of the menu-M. 18:49:12 just have a key that cycles between sort modes 18:49:21 ease of memorization/level/alpha 18:49:28 that should be sufficient 18:49:33 doesn't need an option 18:50:48 doy: I am not sure it's worth the trouble in this case. 18:51:06 -!- Totaku has quit [Read error: Connection reset by peer] 18:51:08 well, i'm pretty sure it's not worth an option 18:51:14 that was my main point 18:51:51 -!- Totaku has joined ##crawl-dev 18:51:55 heh 18:51:57 it's no worse than looking for an item in the inventory 18:52:13 which is always unsorted save for cathegory 18:52:28 inventory has sorting 18:52:36 there doesn't seem to be many okawaru lovers these days 18:52:51 syllogism: even through there was no nerf for that god 18:52:56 syllogism: yeah, we've been buffing other gods all over the place 18:53:14 also, we nerfed heavy armour 18:53:24 that helped :P 18:53:25 so people are leaning toward casters these days anyway 18:55:06 casters get more beneficial gods, and with nerfed armour, BiA >>> armour gifts 18:55:13 yeah 18:55:30 (other invocations of Trog and Oka roughly balance each other) 18:56:37 this might be psychological: greensnark unnerfed AC substantially 18:56:46 possible 18:56:52 that too 18:57:04 i think there's likely a lot of things people are avoiding for psychological reasons 18:57:22 not sure what a good solution there is 18:58:24 time 19:00:46 Also, players can learn to appreciate EV for a bit :) 19:02:17 a storm is coming, see you later 19:02:19 -!- dpeg has quit [Quit: leaving] 19:18:02 -!- neunon has joined ##crawl-dev 19:18:36 Woo, first connection to IRC via IPv6. 19:18:42 Huzzha. 19:18:46 Indeed. 19:19:03 Time to update the Crawl contribs. 19:19:04 Proper v6 ISP or tunneled? 19:19:48 My ISP basically said "We don't give two shits about IPv6." 19:19:51 So I'm using 6to4. 19:20:19 My sixxs tunnel endpoint is offline in a closet, as it's too noisy. 19:20:40 6to4 works surprisingly well, I don't even need a tunnel broker. 19:21:04 Nice. Weren't horribly supported back when I got my subnet. 19:21:14 Well, it sort of has a broker. It's an anycast IP, so you typically get a very fast connection. 19:21:30 neunon: How do you set up 6to4? 19:22:09 * sorear hopes the US will get real IPv6 within his lifetime, assuming he doesn't leave this place first... 19:29:31 -!- neunon has quit [Read error: Operation timed out] 19:35:12 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 19:36:29 yo 19:43:11 -!- neunon has joined ##crawl-dev 19:43:33 Neat. My internet connection dropped silently. 19:44:13 Did my messages about 6to4 setup get dropped? 19:44:53 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:45:07 neunon: yes 19:45:33 Dang it. 19:45:56 sorear: 6to4 is cake to set up on Apple routers. You can do it on Linksys routers with a bit of effort. If you're directly connected to the 'net (i.e. with a public IP), then you have to do a bit of tinkering. So I guess the question is what do you want to set 6to4 up on? 19:46:59 -!- Vandal has joined ##crawl-dev 19:47:12 Are you talking about some kind of tunneling thing, or more of a NAT? 19:48:39 Well, for non-native IPv6 there are two widely-implemented options. Teredo (tunneled to one endpoint, usually slow) and 6to4 (tunneled, but to the NEAREST endpoint, usually very fast). 19:49:02 6to4 is very NAT-friendly though. If you set your router up with it, it'll assign IPv6 addresses to your LAN clients 19:52:46 I've got 6to4 working nicely on two Linux machines, a Linksys router, and an Apple router. The rest of the machines I have that use IPv6 are on the LAN side, so they don't need any special configuration. It just works automagically. 19:58:28 -!- Cryp71c has joined ##crawl-dev 20:05:37 -!- Danei has joined ##crawl-dev 20:25:33 -!- syllogism has quit [] 20:32:12 -!- Cryp71c has quit [Ping timeout: 246 seconds] 21:11:49 -!- ortoslon has joined ##crawl-dev 22:21:58 -!- neunon has quit [Remote host closed the connection] 23:00:22 -!- stabwound has quit [Ping timeout: 276 seconds] 23:01:23 -!- stabwound has joined ##crawl-dev 23:12:58 -!- ogaz has quit [Ping timeout: 240 seconds] 23:19:21 -!- ogaz has joined ##crawl-dev 23:21:34 -!- flowsnake has quit [Quit: Leaving] 23:25:01 -!- felirx has quit [Read error: Connection reset by peer] 23:39:52 03neunon * r098372b8bc6b 10/crawl-ref/source/contrib/ (freetype libpng pcre zlib): contribs: updated to latest upstream 23:45:27 -!- Fangorn_ has quit [Quit: Fangorn_] 23:54:37 -!- June has joined ##crawl-dev