00:00:52 -!- Zao has quit [Ping timeout: 276 seconds] 00:04:39 -!- Zao_ has quit [Changing host] 00:04:39 -!- Zao_ has joined ##crawl-dev 00:04:43 -!- Zao_ is now known as Zao 01:01:42 -!- Twinge has joined ##crawl-dev 01:37:48 -!- ogaz has quit [Remote host closed the connection] 01:57:06 -!- ortoslon has joined ##crawl-dev 02:32:35 -!- bhaak has quit [Quit: leaving] 02:33:08 -!- bhaak has joined ##crawl-dev 02:35:37 -!- eith has joined ##crawl-dev 03:14:02 KiloByte: cheers for doing show_player_species 03:25:47 -!- Cryp71c has quit [Ping timeout: 265 seconds] 03:30:47 -!- syllogism has joined ##crawl-dev 03:57:05 -!- eith has quit [Ping timeout: 240 seconds] 04:03:22 tiles autoexclusions could look a bit subtler 04:09:22 also &D should show the exact monster tile/glyph and shouldn't waken monsters 04:10:14 syllogism: Actually, exclusions could look subtler. 04:21:59 -!- dpeg has quit [Quit: leaving] 04:22:08 03kilobyte * r954f0f8e80a2 10/crawl-ref/source/ (rltiles/dc-mon.txt rltiles/dc-mon/dwarf.png tilepick.cc): Makeshift dwarf tiles for 0.7 (coolio, edited from NetHack) 04:28:52 due: yes 04:34:41 -!- dpeg has joined ##crawl-dev 04:36:37 Make exclusions on tiles look subtler (https://crawl.develz.org/mantis/view.php?id=1956) by syllogism 04:37:15 syllogism: you play tiles? 04:37:35 I always put you in the console-only drawer. 04:38:32 I don't, but compiled it to see the new tiles and noticed the exclusions looked pretty ugly on Mu's sprint 04:38:43 doesn't help like one quarter of it gets autoexcluded :P 04:38:49 :) 04:39:04 Yes, Mu is really fond of clouds... I like it. 04:39:29 the minimap is nice for sprint 04:39:44 * dpeg has never seen the minimap. 04:41:58 I'd post a screenshot, but it's a secret map ;( 04:42:07 haha :) 04:42:43 syllogism: did you play the most recent version a bit? It's better, I guess. Do you think it's good enough to used as is (in case we're not able to come up with more changes)? 04:43:06 Mu is still working on it, he is overhauling lair next 04:43:12 but yes, should be harder/better now 04:44:05 great 04:44:59 the statues don't have tiles though 04:50:17 it would be nice if the sprint piety gain rates could be fixed before the tourney, but that doesn't look likely 04:51:08 syllogism: it shouldn't be too hard... there must be a place where piety is globally modified. Would need a switch for the various gods at this place. 04:51:36 I doubt there is :P 04:52:30 !seen greensnark 04:52:30 I last saw greensnark at Mon Jul 12 16:33:33 2010 UTC (17h 18m 57s ago) saying TGWi: The page says so, doesnt it on ##crawl. 04:53:19 well, I suppose the sprint function 04:53:35 int sprint_modify_piety(int piety) 04:53:35 { 04:53:35 return piety * 9; 04:53:35 } 04:58:23 @?? black sheep 04:58:23 unknown monster: "black sheep" 04:59:50 Major sprint piety changes won't go into 0.7 04:59:50 greensnark: You have 3 messages. Use !messages to read them. 05:00:02 Also I'm still pretty busy, but I may have free time later in the evening 05:08:34 -!- ortoslon has quit [Ping timeout: 258 seconds] 05:32:08 -!- Poor_Yurik has quit [Ping timeout: 240 seconds] 05:41:06 -!- ortoslon has joined ##crawl-dev 05:49:48 -!- Mu_ has joined ##crawl-dev 06:03:21 -!- Ashenzari has quit [Ping timeout: 258 seconds] 06:03:58 -!- Ashenzari has joined ##crawl-dev 06:03:58 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 06:18:43 The green snark has spoken! 06:18:46 And I wasn't here. 06:18:52 * dpeg slaps himself with a trout. 06:19:39 h 06:19:54 Erm, hi. 06:20:19 ……···::: 06:20:27 Morse code? 06:20:33 «-.-» 06:20:42 Hi due! :) 06:21:27 !tell enne Red wine is acidic! 06:21:28 due: OK, I'll let enne know. 06:23:35 due: White wine is not? 06:25:36 Oh, it is not a debate as to whether or not it is acidic, just we were discussing acidic flavours. 06:51:44 * elly greensnarks dpeg absentmindedly 06:52:51 * due doyly raxes elly. 06:52:56 bugger 06:53:02 should've been duely raxes elly. 06:53:15 -!- due is now known as duely 06:53:34 * duely raxes elly 06:54:23 playful puppies :P 06:54:53 I'm not sure I want to keep this name. 06:56:33 http://digitalmancompetition.wordpress.com/ 06:56:40 any reason to advertise this on ##crawl? 06:57:19 Are we even in? 06:57:41 yes, I got a mail 06:57:50 Ah 06:58:03 everyone got: by Sam Costner to c-r-d, but it's some weeks ago 06:58:11 Ohh, right 06:58:15 "Rally your troops and I'll hope to see you there. 06:58:20 It doesn't look like we're even in the running, I think? 06:58:29 I do't care, I know we're the best :D 06:58:34 perhaps becyause no one replied? 07:04:39 it's also a bit strange. the selection looks more like an "open source video game development competition" 07:04:52 I think it is? 07:05:01 More "open source video game popularity contest" 07:05:03 a lot of the usual "would be found on any linux game distro" suspects 07:05:59 update windows builds 07:06:02 I haven't read the "This first iteration of the Digital Man focuses on determining the best open source games on the web" line last time I was on that site 07:07:18 does someone have a clue about a decent Windows installer that can be cross-built? Like NSIS? 07:07:32 I'd pull all my weight in a "best roguelike" competition, stupid as it is (the competition and my reaction). But I have no time to rally troops for random stuff :) 07:07:46 I've used InnoSetup before, it can be used for an automated build but only with Wine 07:08:43 KiloByte: what for? do you release dev-versions with installers? 07:09:29 our current packages are useless for most computer users of today 07:10:04 "unpack this zip file" is waaay above the skills of >90% of people... 07:10:26 isn't it just double-click? 07:10:27 of course, it's another question if we want players of that kind 07:10:56 dpeg wants to win the popularity contest, so you need also stupid and computer-unsavvy users :) 07:11:18 no, you need to drag the files to some place, recognize the place, and know how to enter that dir and that you need to click on .exe 07:11:30 * bhaak tries to simulate a stupid user and downloads crawl 07:11:48 and since Windows hides extensions, it's just a random icon so there is even no indication what to click on 07:12:57 okay, here on win xp, after klicking on the downloaded file, I get the zip content shown 07:13:32 but only a directory named "crawl_tiles-0.6.0-0" that's unusual for win32 07:13:54 stupid user then tries to enter the folder and run it from within the zip 07:14:00 klicking on it and starting the crawl.exe I get a warning popup that one might to have to extract everything 07:14:09 ortoslon: me stupid user mode 07:14:27 after klicking on "extract all" I get again a folder with "crawl_tiles-0.6.0-0" 07:14:40 and then open that folder and clicking crawl.exe it finally starts 07:15:42 so, if the user is persistent enough, it will work. 07:16:00 by "crawl.exe", you mean a random icon named "crawl", not looking any different from any other file nearby. By default, there's no ".exe" :( 07:16:23 any other game will just give them an icon to click 07:16:43 crawl's pot icon looks rather different 07:16:45 IMO: zip < installer < one_big_executable 07:16:54 heck, a vast majority of users won't even be able to find a Start menu entry... an icon has to be placed on the desktop 07:17:51 ortoslon: in the unextracted zip file, you only get the cmd/batch-like icon, in the extracted zip you have the pot-thingy 07:17:58 ah 07:19:38 also, a zip file is nearly twice as big as solid lzma (both InnoSetup and NSIS use that by default) 07:20:13 perhaps we could just ship both tiles and console exes in the installer and thus have only a single package 07:20:29 I think I refer again to my suggestion of a customized virtualbox executable :) 07:21:19 drop win support 07:21:22 that would be probably too slow, I guess :( 07:23:10 Have you guys heard of "NetTiles"? Supposely you can play crawl tiles online O_o 07:23:11 * ortoslon gasps every time dpeg says that 07:23:54 now that the mac version gets regularly built who needs windows? 07:24:31 0.8 changelog: "Removed Halfling. Removed Priest. Removed Windows." 07:24:37 <3 07:24:43 No removing halflings, though. 07:24:43 Just a little joke on the side :) 07:24:53 I've grown attached to them 07:24:58 KiloByte: do you know http://en.wikipedia.org/wiki/WiX ? although I don't think it is better suited for cross-building 07:26:13 not only Windows-only but also requires .NET 07:26:28 mono :) 07:26:29 so it's a 300MB+ download for anyone on a semi-sane version of Windows 07:27:04 (Vista and 7 include that already, but are beyond useless) 07:27:51 http://en.wikipedia.org/wiki/List_of_installation_software#Cross-platform 07:28:14 InstallJammer and lzPack would qualify, although lzPack needs java 07:29:05 NSIS looks the most promising, as it has good support for cross-building, but after spending half an hour reading its docs I see it lacks simplicity 07:29:24 java? For building or installation? 07:29:53 also for installation 07:30:22 starts at "$2799"? 07:30:31 Jesus, wow. 07:30:42 what the holy excrement...??? 07:30:44 which one of the devs is sourceforge support? 07:31:07 sf still server 0.6.0 files as default downloads 07:31:14 s/server/serves 07:31:45 (and this you can't blame on sf) 07:31:59 SF sucks anus 07:32:25 duely: maybe, but this is not sf's fault :) 07:34:13 !tell Enne Have you heard of "NetTiles"? According to the crawl wiki it allows tiles online play. Is this something that could be updated and used? Link is at the very bottom of this link in the news section http://crawl.chaosforge.org/index.php?title=CrawlWiki 07:34:14 purge: OK, I'll let Enne know. 07:36:04 purge: I've heard of it 07:36:09 I haven't seen its developer online recently though 07:36:23 I couldn't use it as it required a ridiculously massive screen size 07:37:01 the author is around here somewhere, forgot who 07:37:16 Begins with L? 07:41:19 duely: huh, you can just edit tile_options 07:42:52 minimap and inventory aren't working though 07:44:52 -!- Moriasc has joined ##crawl-dev 07:46:02 purge: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:clientserver&s[]=nettiles 07:46:43 -!- purge has quit [Ping timeout: 276 seconds] 07:46:53 syllogism: I asked, my screen is too small 07:47:05 syllogism: Developer reckoned it needed at leqast a thousand pixels width 07:47:06 Keskitalo: please update windows builds 07:47:15 duely: Please update windows builds 07:47:18 that's a really small screen then :P 07:47:35 duely: old netbook or old CRT? 07:47:54 bhaak: notepad :P 07:48:14 dpeg: sad but true. Reality bites! :) 07:48:49 !coffee 07:48:49 * Henzell hands greensnark a pot of cappuccino, brewed by Cerebov. 07:49:01 That should be hot. 07:49:35 Unix line endings in text files of windows version (https://crawl.develz.org/mantis/view.php?id=1957) by bhaak 07:51:05 If I were after usability points, I'd also report that the content of README.txt and README.pdf differs :) 07:51:23 * dpeg slaps bhaak with a rainbow trout. 07:51:57 "thousand pixels"? 07:52:22 whoever dares to require more than 800x480 will be slapped with a thoroughly rotten trout 07:53:25 (I bought a N900, it didn't arrive yet, but don't expect it to be crawl-free) 07:53:54 although, unlike iJunk, I heard it's just a matter of installing normal Debian arm packages without even recompiling or anything 07:54:17 but iJunk has the smoother user experience :) 07:54:18 seems to work with 800x480 07:56:21 except that you can't run any programs which didn't pay for the turtlenecked Führer's blessing 07:57:40 http://i40.tinypic.com/eve0jb.jpg 07:58:00 haha that line end stuff is really annoying if you're a shit windows idiot like me 07:58:07 i end up opening the files in wordpad, saving them, and then opening them again in notepad 07:58:22 Mu_: but it's easier to edit vaults in wordpad :) 07:58:25 at least you know the workaround 07:58:33 should have an ingame editor :P 07:58:39 export as .des 07:59:11 and how can you do subvaults, shuffles or lua that way? 07:59:15 FR: vim syntax highlighting for .des files 07:59:25 bhaak: "oh wait" ? 08:00:17 Keskitalo: ? 08:00:17 dpeg: i installed notepad++ anyway now that i am commiting things since it stopped me producing those weird trailing spaces :p 08:00:22 by which I mean there is one alreay :) 08:00:54 Keskitalo: oh 08:00:56 notepad++ at least has same support for newlines 08:01:01 Only wimps need colours when making maps =) 08:01:11 o/ 08:01:27 it's always the same with those open source projects. they never advertise their killer features properly 08:01:32 * Keskitalo bravely confesses wimpdom 08:01:36 Hey, who are you calling a wimp 08:01:41 * greensnark slaps dpeg with a trout. 08:01:56 A rainbow trout? 08:02:04 Any colour you wish 08:02:04 FR: ingame tiles-based map editor 08:02:04 I prefer a black/white trout. 08:02:14 I prefer red-black trouts 08:02:23 greensnark: is my Jiyva idea feasible? 08:02:28 dpeg: Sounds good 08:02:31 What about points? 08:02:32 cool 08:02:36 Seems to be worth giving points 08:02:44 Did we assign points for banners before? 08:02:58 Nemelex, and some of the rune banners like discovered language 08:03:22 elliptic suggested that Kiku banner be changed to win-without-entering-Lair 08:03:28 Ooh, nice. 08:03:33 Which has the advantage of being very easy to detect without new milestones 08:03:36 yes, I am not happy about the current Kiku banner 08:03:45 Also we need a new Beogh banner 08:03:55 You lose the win, so some points would be okay for the Jiyva banner. 08:04:00 Last year's Beogh banner was pretty weak 08:04:22 Beogh: You're in a clan with more than N points? 08:04:31 Sif's is damn artificial too 08:04:32 Banner for first place clan 08:04:43 greensnark: I know, I suggested a replacement :) 08:04:49 FR: rename your *.des files so the syntax highlighting doesn't interfere with the one from nethack's *.des files 08:05:04 bhaak: What is nethack? 08:05:06 * dpeg slaps bhaak with a vorpal trout. 08:05:23 hmm, vorpal trout 08:05:25 bhaak keeps talking about nethack, you would almost assume something with that name exists 08:05:45 vaporware 08:05:50 bhaak: As far as I know, Crawl .des syntax highlighting predates NetHack's 08:05:59 Well, truth to be told, there _is_ UnNethack, AntiNethack and -Nethack. But Nethack? Never heard of that. 08:06:17 I'm pretty sure paxed did the vim + emacs work for NH .des after Crawl's .des 08:06:33 Admittedly paxed's stuff is more professional, but hey, it was NH, he could take his time :) 08:06:34 have you played the recent Shoot First? it's a roguelike shmup 08:06:43 identify files by content instead of relying on DOSisms like file extensions :P 08:06:56 i saw it on tigsource 08:07:27 greensnark: got to go. So ^ for my Beogh banner idea. N=200 could be interesting 08:07:32 i played it for a little and enjoyed it but quit because i can't stand the scanline effect 08:07:46 200 points sounds awfully easy :P 08:07:55 Mu_: add some enemies with large shields of reflection :P 08:08:17 naga warriors in snake maybe 08:08:19 !tell due Can you help with the new tourney banner images? All you need to do is slave-drive one of our unlucky artists to update them for 2010 08:08:19 greensnark: OK, I'll let due know. 08:08:27 dancing shields of reflection *shudder* 08:08:40 @?? dancing weapon ; large shield ego:reflection 08:08:40 Unexpected failure generating monster for dancing weapon ; large shield ego:reflection 08:08:43 :( 08:08:47 Shoot First? I'll try it :3 08:08:51 greensnark: I'm not sure you are right. nhdes.vim 20061119 08:09:08 bhaak: Yeah, that postdates crawl afaik 08:09:19 I wrote the Crawl thing when writing the level compiler 08:09:21 greensnark: 1d0f57cbceb778139ca215cc4fcfd1584951f6dd is from 20061122 08:09:51 bhaak: That's a merge commit 08:10:03 The original work is earlier, I think on the stone_soup branch 08:10:28 I checked for NH .des highlighter that I could rip off when doing the Crawl .des format :P 08:10:32 greensnark: git blame also doesn't show anything earlier? 08:10:33 There was none :P 08:10:33 hmm... does current 0.7 build on Windows at all? I see the branch is missing quite a few win32 fixes, including even the rename() overwrite bug 08:10:56 i compiled it earlier 08:11:08 I have not taken the two-stage save at all for 0.7 08:11:21 greensnark: ah 08:11:22 bhaak: f141d733ebaa6d458bfc400a4b0b65991a8a7b75 08:11:32 That is the commit id for the level compiler 08:11:47 It's on the defunct stone_soup branch 08:12:49 greensnark: did you update the .vim when you added desc? 08:12:55 No 08:13:03 >:0 08:13:06 greensnark: ah, 2006-11-06. Is that normal that git blame doesn't show the correct dates or did you screw up? 08:13:09 And why are you skulking under an alt nick 08:13:16 greensnark: so I coulld 08:13:19 * duely raxes elly 08:13:26 bhaak: It's a svn merge which conveniently does not keep history 08:13:29 Use three nicknames to form a proper, aceptable sentence! 08:13:43 Duely is an adjective, rax is a verb, and elly is the object of the sentence. 08:13:45 Originally the crawl-ref project had a stone_soup branch where all work happened 08:13:47 greensnark: ic 08:14:03 Then when it looked like stone_soup was beginning to look good we merged into trunk and tossed the stone_soup branch 08:14:14 All this was back in the svn days, of course 08:14:18 git is pretty recent 08:14:19 while working on the nethack git archive I saw that git isn't as easy going with keeping history as it should 08:14:21 :o svn! EVIL! 08:15:14 although git blame usually worked fine, git log may fail horribly (even with proper options) if you rename/move files 08:16:50 duely: I thought the adjective form was "duly?" 08:16:59 rax! 08:17:03 Yo. 08:17:14 I like the Jiyva goal. It's awesome. 08:17:23 What is the Jiyva goal? 08:17:34 rax: This is true. 08:17:35 -!- duely is now known as due 08:17:42 rax, dpeg: elliptic wanted to keep the points for highest scoring game 08:17:50 Since it rewards all-rune speedruns 08:17:56 Which no other trophy covers if that's removed 08:18:00 I actually kinda like the highest scoring game too honestly. 08:18:07 Let's keep it? 08:18:15 It's already coded and all :) 08:19:08 OK! 08:20:13 greensnark: the emacs nethack .des file mode i did from scratch; for the vim mode i looked into the crawl vim mode... 08:20:29 paxed: Oh ok, it looked a lot classier than mine :P 08:20:48 greensnark: i said i looked into it, i didn't say i used it :P 08:21:18 i also looked how other vim modes did stuff, but i don't use vim myself, so ... :P 08:21:39 sometimes it's best to see an example of how not to do it 08:23:07 I think I just looked at the other vim modes and hacked something together 08:23:28 I was rather disappointed that NH didn't already have something I could rip off :P 08:23:34 greensnark: are the cao scoring scripts online somewhere? 08:29:43 Let me find the link 08:31:13 http://crawl.akrasiac.org/tourney09/code/ 08:31:24 It's the same code for this year as well 08:31:28 + changes 08:35:03 thanks 08:35:13 does that also generate the usual /scoring/*.html 08:35:16 ? 08:43:09 No, the scoring scripts are separate 08:43:42 http://crawl.akrasiac.org/scoring/code/ 08:44:08 Common ancestry though, the scoring scripts are just modified versions of the tourney scoring code 08:44:19 Quite different now, however 08:52:50 !lm * place=Ossuary s=oplace 08:52:50 1938 milestones for * (place=Ossuary): 1553x Ossuary, 118x D:4, 103x D:5, 87x D:6, 48x D:7, 29x D:8 08:52:59 !lm * place=bailey s=oplace 08:53:00 1406 milestones for * (place=bailey): 1104x Bailey, 61x D:7, 50x D:8, 34x D:9, 21x D:10, 19x D:11, 15x Orc:3, 13x Orc:4, 12x D:12, 12x Orc:2, 12x D:14, 11x Orc:1, 9x D:13, 8x D:16, 6x D:15, 3x Lair:5, 3x Tomb:2, 2x Elf:5, 1x Zot:2, 1x D:25, 1x Zot:3, 1x Lair:3, 1x Vault:6, 1x Snake:1, 1x D:23, 1x D:17, 1x D:22, 1x Hell, 1x D:20 08:57:45 -!- Enne has joined ##crawl-dev 08:58:11 Enne: Great post on tiles :) 08:58:29 Thanks for the suggestion to write one, greensnark. :) 08:58:30 Enne: You have 2 messages. Use !messages to read them. 08:58:36 !messages 08:58:36 Morning Enne! 08:58:36 (1/2) due said (2h 37m 8s ago): Red wine is acidic! 08:58:36 due: You have 1 message. Use !messages to read it. 08:58:40 I was wondering who these "one of those backwards, curmudgeonly console players" are though :) 08:58:40 !messages 08:58:40 (1/1) greensnark said (50m 21s ago): Can you help with the new tourney banner images? All you need to do is slave-drive one of our unlucky artists to update them for 2010 08:58:51 !messages 08:58:51 (1/1) purge said (1h 24m 37s ago): Have you heard of "NetTiles"? According to the crawl wiki it allows tiles online play. Is this something that could be updated and used? Link is at the very bottom of this link in the news section http://crawl.chaosforge.org/index.php?title=CrawlWiki 08:59:05 greensnark: Sure. 08:59:09 <3 08:59:13 None are present at the minute. 08:59:30 Can you email me something? I'm off to bed soon and tomorrow is a busy day. 08:59:39 Ok, will do 08:59:47 Thanks! 09:00:29 -!- ortoslon has quit [Ping timeout: 258 seconds] 09:04:07 what's the berserk needle ego named for placing in a vault 09:04:11 frenzy 09:04:17 sprint_mu.des:464: No such ego as: frenzy 09:04:21 hm 09:04:34 bugger, I may have messed up with the ego parser 09:05:06 It's called wrath, I think 09:05:13 really? 09:05:13 Oh, that's holy wrath? 09:05:19 I honestly don't remember 09:05:20 and I coded it 09:05:32 "wrath" corresponds to SPSML_RAGE 09:05:43 ye it's wrath 09:05:43 ty 09:05:55 eh 09:06:06 ??frency 09:06:06 I don't have a page labeled frency in my learndb. 09:06:08 ??frenzy 09:06:08 I don't have a page labeled frenzy in my learndb. 09:06:14 I give up on my sanity :) 09:06:28 they are frenzy ingame, sure 09:06:36 go me for game/code disparity 09:06:37 The item name is frenzy, yep 09:06:46 Naughty due 09:07:02 * due runs away before ccan be held accountable for crimes. 09:07:11 * greensnark staples due to the channel. 09:07:47 The hill giant reflects the +0 needle of frenzy off its runed large shield! 09:07:47 The +0 needle of frenzy hits you! 09:07:49 <3 09:09:25 ok pushed new lair subvault 09:09:29 might do snake later 09:09:53 sprint not actual lair 09:10:34 I like how players don't get to resist the new needle brands 09:16:38 is monster HD used for the reflection check? 09:17:14 appears to be 09:17:22 @?? naga warrior 09:17:22 naga warrior (02N) | Speed: 8 (act: 80%) | HD: 10 | Health: 92-108 | AC/EV: 6/10 | Damage: 28 | Flags: see invisible, !sil | Res: 06magic(80), 03poison | Chunks: 09poisonous | XP: 748 | Sp: poison splash (d16). 09:20:00 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 09:20:46 A dancing weapon, wearing a crystal plate mail 09:23:41 -!- ortoslon has joined ##crawl-dev 09:25:20 hey, dancing weapon ; knife unrand:spriggans_knife works 09:27:13 dancing weapon spells:crystal_spear ; spear unrand:crystal_spear 09:33:24 -!- Cryp71c has joined ##crawl-dev 09:33:43 A crystal spear (resting, mindless) 09:34:51 couldn't figure out what's the correct syntax for the spell though :P 09:38:34 @The_weapon@ goes "Da-da-da-dum". 09:38:52 spells:lehudib's_crystal_spear ? i think that's what worked for -arena 09:39:15 thought i tried that, but it does work 10:06:43 Hello hello 10:06:58 !tell dpeg Alright, I'll keep that in mind while cleaning house. 10:06:58 Cryp71c: OK, I'll let dpeg know. 10:15:56 I see the high scores are back in? So be it. 10:15:56 dpeg: You have 1 message. Use !messages to read it. 10:16:49 bhaak: "sometimes it's best to see an example of how not to do it" <-- This is how we design Crawl after having seen a bit of Nethack. 10:18:49 Cryp71c: hi! Just in. No time for taekwondo today :( 10:20:57 ??nethack[4] 10:20:57 nethack[4/4]: Design principle 1: If in doubt, do it unlike Nethack and D&D. 10:21:03 I know 11:13:08 -!- Vandal has quit [] 11:16:45 -!- Zaba has quit [Ping timeout: 240 seconds] 11:18:50 -!- Vandal has joined ##crawl-dev 11:24:01 -!- Enne has quit [Quit: Enne] 11:27:42 -!- Zaba has joined ##crawl-dev 11:45:42 -!- ortoslon has quit [Ping timeout: 258 seconds] 11:45:53 Boo! 11:47:05 !coffee dpeg` 11:47:05 * Henzell hands dpeg a mug of black coffee, brewed by Sigmund. 11:47:38 I'll take anything from Sigmund! 11:47:43 Even black coffee. 11:48:00 No cats were involved in making that coffee 11:48:28 Pity that 11:48:34 * syllogism drinking green lemon tea 11:48:53 * greensnark is done with work for today. 11:48:56 \o/ 11:48:58 yay 11:49:09 Sometimes, when I urgently need my cat fix, I'll go to the petting zoo. 11:49:23 dpeg: KiloByte wants to add felidae to Crawl 11:49:48 We thought rebranding them might help to avoid triggering your notorious cat allergy 11:50:18 * dpeg is itching already. 11:51:55 Ocelots? 11:52:04 Not even ocelots? 11:52:11 i am also allergic to cats + mammals in general 11:52:24 despite this i accidentally have a pet cat 11:52:26 What about caracal 11:52:43 Mu_: also to homo sapiens? 11:52:48 tiggers 11:53:19 maybe 11:56:32 dpeg: http://en.wikipedia.org/wiki/File:Caracal_kitten.jpg 11:56:58 They look... degenerated. 11:57:18 ! 11:58:10 Are they tasty? 11:58:10 it's a rakshasa 11:58:24 * dpeg could like a cat burger now. 11:58:32 dpeg: I wouldn't know :P 12:05:04 -!- Poor_Yurik has joined ##crawl-dev 12:05:26 KiloByte: That win32 %ld crash was why those MinGW builds were crashing? 12:05:34 yeah 12:05:49 somehow old versions of gcc don't trigger that, new do 12:05:57 Nice find 12:06:21 it's strange, we have %ld in other places where it works 12:06:30 it was the only %8ld, though 12:06:59 actually, it's the only %ld which had subsequent arguments after them, too 12:11:00 screw it, I pushed the cats branch to sf. Pussyfooting is of no use. 12:11:25 "felids" or not, it's easier to discuss with some real code; even if it ends getting thrown away 12:11:25 You could have pushed it right away 12:11:33 As long as it's not on master nobody screams 12:11:51 just be ware of bugs, I didn't test it well after the conflict-fest merge 12:12:34 03due 07stone_soup-0.7 * r621f8a5b2c91 10/crawl-ref/source/dat/descript/monsters.txt: Fix Mennas's description. 12:12:36 03due 07stone_soup-0.7 * rf6175ee9c429 10/crawl-ref/source/ (abl-show.cc itemname.cc player-equip.cc player.cc spells3.cc): Sprint tweaks: teleportation. 12:12:38 03kilobyte 07stone_soup-0.7 * r20c2efaad0b8 10/crawl-ref/source/stairs.cc: Remove some impossible to trigger code. 12:12:39 03kilobyte 07stone_soup-0.7 * ra84868be5586 10/crawl-ref/source/ (lev-pand.cc mon-place.cc): Don't force bands on Pan monsters other than normal spawns [1945] 12:12:43 03kilobyte 07stone_soup-0.7 * ra06a65750c42 10/crawl-ref/source/ (hiscores.cc hiscores.h): Fix a crash on win32 due to msvc libc screwing up sprintf("%ld", long). 12:12:44 03kilobyte 07stone_soup-0.7 * r4194e2ba9586 10/crawl-ref/source/makefile: Unbreak SAVEDIR=~/.crawl 12:12:45 03kilobyte 07stone_soup-0.7 * ra2a89c24a6a6 10/crawl-ref/source/wiz-item.cc: Fix ugly memory-trampling little-endian only pointer misuse. 12:12:46 03kilobyte 07stone_soup-0.7 * r70f726dd6e97 10/crawl-ref/source/ (files.cc initfile.cc): Allow SAVEDIR=~/crawl on Windows. Unbreak paths starting with C: or such. 12:12:47 03kilobyte 07stone_soup-0.7 * r1e4c68fcc80f 10/crawl-ref/source/itemname.cc: Mark bad rings of evasion as bad. 12:15:46 in other news, it looks like my unified Windows build works; even as a semi-multi-user install (no bones/scores/db sharing) 12:16:34 we want to still ship the zips, right? 12:17:40 Sounds like a good idea to keep the zips, yes 12:20:51 greensnark: win32 build fails currently, could you tack on b8248565? With or without the #define rename() line, I need the #include part. 12:21:49 Ok, if you can sanity check the win32 0.7 build now 12:25:36 after cherry-picking, it works in my environment 12:25:46 03kilobyte 07stone_soup-0.7 * r2c674ad36a42 10/crawl-ref/source/files.cc: Fix a crash on win32 due to insane rename() semantics there. 12:25:49 Done 12:26:47 I didn't check more than start/save/load/death, which was what broken with my compiler before, though. 12:27:18 Should be enough 12:27:28 (insert the needed words in the previous sentence :p) 12:31:21 Heh, cats actually have nine lives? :P 12:31:57 I like the messages 12:32:11 You pounce on foo from behind <3 12:33:37 KiloByte: Won any cat games yet? :P 12:33:54 what, player race? :P 12:33:59 Aye 12:34:49 For some reason they're not very good at fire magic :P 12:35:05 oh, i thought this was about cat monsters 12:35:07 huh 12:38:16 jpeg doesn't like cats either apparently ;( 12:38:27 wait, she does 12:38:33 but just not in crawl :P 12:38:58 The Ploogs are a long illustrious line of cat-allergic people :P 12:39:20 Just look at dpeg, every time we mention cats to him he has to go have a cold shower 12:39:25 greensnark: not sure about magic apts, elemental magic is probably way too bad 12:39:27 Although that may not be an allergy per se 12:40:01 it shouldn't be trollish-bad just because "they are not great conjurers" 12:42:43 I need a great counterbalance to having multiple lives, but random bad apts are indeed a bad idea. I just never thought about that for long... 12:44:04 another issue: hp gains from Fighting are too big, they can make tiny base hp not painful enough 12:44:25 Yeah, Ke also benefit considerably from that 12:44:30 "unlucky" which modifies die rolls could be interesting 12:44:33 also massively complicated 12:44:36 but shrug 12:44:36 (: 12:45:01 CIA seems to have fallen asleep on the job 12:46:03 These Mac builds are just obnoxious 12:46:19 There are three compile passes for the x86, x86_64 and ppc 12:46:24 All on -O2 12:46:31 And then it goes again from scratch for tiles 12:46:38 we still support ppc? 12:46:45 Yes 12:46:49 hasn't osx dropped ppc support? 12:46:57 or was that just 10.6 12:47:01 From 10.6 only 12:47:08 We build for 10.4 and up 12:47:13 just 10.6, but you can still install rosetta(sp?) 12:47:52 You can install Rosetta and run ppc code on 10.6 Intel, but PPC users have been told to fork off unsubtly :) 12:48:31 you can't fork OSX, we don't have the source! 12:48:56 Can run Linux though :P 12:49:16 I used to run Arch on my MBP 12:49:29 Ran pretty well, and it freaked out the other Mac users in the office, which is always a bonus 12:49:51 lol, yeah, being blasphemous is always fun 12:50:05 03greensnark 07stone_soup-0.7 * r0665bbedcd62 10/crawl-ref/source/ (main.cc message-stream.cc): Fix message stream leak when playing multiple games without restarting Crawl. 12:50:05 03greensnark 07stone_soup-0.7 * r6ca4764ab0a0 10/crawl-ref/ (19 files in 3 dirs): Add option restart_after_game to make Crawl return to the main menu after the game ends, enabled by default for tiles builds. 12:50:14 03greensnark 07stone_soup-0.7 * rc538dc039822 10/crawl-ref/source/main.cc: [1917] Clear stash tracker and travel cache when restarting game. 12:53:43 * syllogism starts a Witch's Cat Stalker 12:54:38 Should win one in Sprint :P 12:54:50 -!- Vandal has quit [] 12:55:00 scratched the hell out of this kobold 12:55:24 Try shouting :P 12:55:40 looks normal 12:55:53 What, no special cat shout? :( 12:56:04 * greensnark stabs KiloByte 12:56:27 Dragon form allows you to roar, right 12:56:34 Cats should have something suitably hilarious 12:56:39 I think I'll go with WcEn :P 12:56:49 Cheap :P 12:57:04 cats are carnivores :( 12:57:27 Well, what did you expect :P 12:57:38 but but a yummy pear 12:57:45 -!- ogaz has joined ##crawl-dev 12:58:12 You pounce on the unaware giant newt! You scratch the giant newt 12:58:33 oh wait, I take it cats can't wield daggers :P 12:58:38 Haha 12:58:45 maybe I should go with WcTm :P 12:58:47 cats should be omnivorous 12:58:53 Blade paws? :P 12:58:59 I have living proof of one that eats cucumber 12:59:19 Can it survive on cucumber :P 12:59:31 no, not cucumber. that's the one thing he doesn't eat. but e.g. olives 12:59:50 Humans drink Diet Coke too, doesn't mean they derive sustenance from it :) 12:59:51 we never tried to feed him vegan :) 13:00:42 AFAIK cats do digest vegetables but they need taurine and that is only in meat 13:01:21 oh the extra lives haven't been implemented yet :( 13:01:37 syllogism: you get the first life at XL 3 13:01:41 ah 13:02:31 -!- ortoslon has joined ##crawl-dev 13:02:41 syllogism: Splatted already, did you :P 13:02:54 I tried a sprint speedrun :P 13:04:17 so, first things to change: 1. elemental magic apts, 2. shout. 13:04:38 A good shout is critical :) 13:04:55 wtf? there really exist carnivorous fungi? 13:05:23 hmm nemelex altar on d2 :P 13:05:53 Bloody new Xcode is failing trying to compile Crawl :P 13:05:59 in my case early nemelex altar = clean dungeon 13:06:56 ortoslon: I'm a cat so I can't use anything anyway :P 13:07:36 are cats in 0.8 alphas? 13:07:42 there's a cat branch 13:08:38 syllogism: you can put decks into your mouth 13:08:42 if the branch is high enough, a fireman will come to rescue you 13:08:50 k - a plain deck of cards (in hand) 13:09:06 uhm, that shouldn't read (in hand), right 13:09:32 are cats really going in 13:09:35 that's hilarious 13:09:51 this d2 has 3 altars 13:09:57 what would be the best verb for shout? Just "meow", or...? 13:10:18 caterwaul 13:10:20 You yowl for attention 13:10:25 cats should have the choice to purr :P 13:10:40 taming attack :) 13:10:50 I got teleported after dying and using an extra life, how kind 13:12:42 yeah, it's not lifesaving, you get a complete new body. Full hp, no ailments, no rotting; all that's left are mutations and gear. And for gear, it's still undecided if it shouldn't be left at the corpse. 13:14:05 there was a d1 giant ant, nothing a cat can't handle :P 13:14:41 butterflies in sight should make cats berserk 13:14:47 no cat can resist chasing butterflies 13:16:44 wait. chasing would be berserk+mesmerized 13:19:19 03kilobyte 07cats * r3fea210a1ec7 10/crawl-ref/source/skills2.cc: Cats: improve elemental magic apts to -1, degrade Evoc to -1. 13:19:22 03kilobyte 07cats * rc78ba696d989 10/crawl-ref/source/player.cc: Cats: meow or yowl instead of shouting. 13:19:23 03kilobyte 07cats * redbdabfcad69 10/crawl-ref/source/ (item_use.cc itemname.cc stuff.cc): Cats: describe "wielded" items as "in mouth". 13:20:05 cats should be awesome at tloc 13:20:12 it's amazing the places you can find a cat 13:24:01 Master branch on CDO updated to: 0.7.0-a1-189-gc538dc0 (27.4) 13:25:44 Mu_: right. They don't cheat by using magic, but in RL, they simply don't have that option, so that doesn't mean anything. I've put it as "decent" (+1), but having it better isn't a bet idea. 13:26:38 -!- casmith789 has joined ##crawl-dev 13:26:48 You meow for attention! 13:27:11 a - a meat ration (in mouth) 13:27:18 aww 13:28:09 of course, you fight like shit with your maw full, but that's expected 13:32:33 I cant evoke wands even while it's in my mouth? :( 13:33:37 how are you going to point them? 13:33:47 already drawing a card is a stretch 13:34:15 need to gray it out then 13:35:02 it may be better to allow only Nemelex' power which does that by magic, but I've chosen to bend it the player's way a bit 13:35:12 syllogism: How do you know jpeg doesn't like it? 13:35:36 sorear: comment near bottom https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:cat&s[]=cats 13:36:05 the problem with wands is that humanoid monsters will use them to inflict major damage on you 13:36:26 mons descriptions should distinguish between move and act speeds (https://crawl.develz.org/mantis/view.php?id=1958) by daftfad 13:36:40 marking wands as useless disables autopickup. Yeah, it's a difficult question how to handle this. 13:39:24 -!- eith has joined ##crawl-dev 13:42:50 back 13:44:21 dpeg: There's been some felid activity 13:46:18 cats :-D 13:46:40 Hm, I guess I need a new game. 13:47:01 Gotta ask those NLarn guys if they need some help. 13:48:02 dpeg: no one says about merging them... 13:48:04 (yet) 13:48:38 I know. 13:48:47 If the species turns out playable, we can take it, sure. 13:50:16 and stark limits on gear available puts that in doubt 13:50:53 yes, that 13:50:55 of course, we'll at least know if the concept of lives can be used in a viable way 13:50:58 is the problem 13:51:28 So I guess jpeg and I have been skeptical all the time because there's the danger energy and code is spent on a feline fata morgana. 13:51:43 so this is about cat player race? no feline monsters? 13:53:10 I spent less time coding this than my two last splats, and unlike them, there's at least something to show other than an entry in Henzell's death database. 13:54:15 Balancing a new species is a lot of pain, but as long as it's not in master there's no real pressure 13:55:24 greensnark: absolutely. It is just not clear to me if felines can be get somewhere, in principle. No item usage is so harsh... 13:55:44 I'm not at all sure they'll go in either :P 13:56:32 But if Napkin wants to host it on CDO, say, I wouldn't be quarrelling either 13:56:35 I have to admit that none of the proposed species really struck me a must-go-in. 13:56:39 greensnark: yes 13:56:59 * Napkin blinks one sleepy eye * 13:57:07 Poor Napkin is probably going to hide under his bed :) 13:57:20 !coffee Napkin 13:57:20 * Henzell hands Napkin a cup of cappuccino, brewed by Sigmund. 13:57:34 mmmmmrmrrrrmrr 13:57:46 actually, let's skip that at least for a few days 13:58:03 there's, you know, 0.7 to release 13:58:05 Napkin lost speech! 13:58:31 host what? :D 13:58:35 Napkin has not been his old self since the world cup semifinal 13:58:50 (just kidding) 13:58:51 hehe 13:59:12 another... four... years... buuuhuuhuuu 13:59:31 Napkin: We should kick those Spanish asses in two years already, won't you think? 13:59:52 you should have played like the Swiss 14:00:10 hehe 14:00:57 me just found openshot to hax the gource video :-P 14:00:58 bhaak: that's the worst part of the Spanish win 14:01:41 switzerland > spain > germany :-) 14:01:53 Napkin: what's openshot? 14:02:07 a video editor 14:02:21 bhaak: winning is not a transitive relation 14:02:44 KiloByte: z - a +4 ring of protection (right hand) 14:03:02 dpeg: who cares, it looks good :-D 14:08:21 \ is the new staff glyph? 14:08:24 -!- Totaku has joined ##crawl-dev 14:10:54 Quick question 14:11:17 (wait for it) 14:11:22 :P 14:11:29 Now that's a quick answer :) 14:11:36 For the starting area that has all the charater classes behind the iron gates 14:12:08 Are there sprite in production for the halfling, demonspawn and kenku? 14:12:24 Hm, not sure if anyone's working on those 14:12:37 Poor_Yurik was doing a bunch of tiles, perhaps those are on his list 14:12:45 thought there's one already for demonspawn 14:12:47 Should ask him or Enne 14:13:20 Seems really out of place to have a demon spwan and halfling be a white humannoid shape. 14:13:28 Anyone got a good idea when he comes on then? 14:13:57 Enne is here only briefly every day, but you can !tell Enne 14:14:13 Poor_Yurik might be around now, dunno 14:14:26 Totaku: are they wrong? Halfling and demonspawn should show up, dwarf if greensnark picked coolio's tile up, only kenku is missing. 14:14:49 Hm, I was supposed to pick that? :P 14:14:56 I'll take a pictue 14:15:01 "Now they tell me" 14:15:26 And the Kenku is a human sprite 14:15:29 Anyway, I prefer to leave the tiles cherry-picks to Enne 14:15:31 greensnark: my bad, I just mentioned 0.7 in the message and didn't bother you 14:15:43 KiloByte: No problem, I was just being flippant :) 14:16:52 greensnark: good idea, especially since that tile was just resized from NetHack; we forgotten that dolorous enabled dwarves for polymorph so it's a last minute "oops, missing tile" 14:16:55 Case one: Kenku http://img696.imageshack.us/img696/2356/picture38f.png 14:17:24 http://img338.imageshack.us/img338/6337/picture39s.png Case Two: Halfling and demonspawn 14:18:32 Version 0.7.0-a1-189-gc538dc0 14:19:41 Personally I'm surprised it hasn't been brought up before. 14:19:53 Since I spotted it a few versions earlier 14:21:03 if there are issues, it may be better to just delete that vault for 0.7 14:21:32 but these tiles are no different from any other redefined monster, and those work 14:24:59 yay, Windows Tiles just managed to crash XP 14:25:38 What, bluescreen? 14:25:43 but since an user-mode program should never be able to do that, it's not our fault, I guess 14:26:37 there was a long pause when it didn't respond, then a message popped out claiming that "the display driver stopped working" and telling me to reboot immediately, promising more info after reboot 14:27:10 rebooted, but no further messages 14:27:41 Totaku, I already did an updated demonspawn tile 14:28:58 Ah I see, guess it just hasn't been added yet. 14:29:07 I just looked at the pics you linked to 14:29:26 whatever is causing that, it isn't a lack of tiles 14:29:54 not sure what is going on there 14:30:28 Poor_Yurik: even trunk has mine 14:32:24 I tried drawing a kenku, but after ~2 hours of drawing I gave up. 14:33:10 Mmmmm I see 14:33:44 but that's not a pressing issue; since it's not worth the rush to beautify a single entry vault it's better to just get rid of it for now 14:33:55 Well, I don't have any issue with the vault 14:34:21 xl 12 kitty of fedhas 14:34:58 in trunk, however, I made the kenku dummy not really a dummy at all (polymorphable into), but that's 0.8 matter which can be reverted by flipping a single bit flag 14:35:01 I just wanted to see if there were everyone had plans for the sprites 14:35:39 Cause I suppose if anything maybe I can take a shot at the Kenku 14:35:51 does anyone here have Vista or 7 at hand? 14:35:55 sure 14:36:04 And halfling 14:36:23 for those suicidal: http://angband.pl/tmp/crawl-0.7.0-a1-186-g1e5d9be.setup.exe 14:36:44 Monsters aren't slowed by shallow water (https://crawl.develz.org/mantis/view.php?id=1959) by OG17 14:37:04 yeah, like that's a bug :P 14:37:05 Since I already know there's a demon spawn sprite 14:37:06 I'd especially like to know if it works in a non-admin account 14:37:27 That just hasn't been implimented 14:37:46 Totaku: demonspawn and halflings have tiles already, they suck but should work. That they don't is another issue. 14:39:00 works fine, but I'm on an admin account 14:39:01 Ok I see the halfling 14:39:51 KB, demonspawn tile is updated 14:39:53 DS looks like a black Rambo with horns, but is not utterly ugly. Halfling, though, looks like a good example of my quality of drawing. 14:40:33 http://crawl.develz.org/wordpress/wp-content/uploads/2010/07/monsters.png 14:40:43 bottom right 14:40:52 but outside of the _code_ bug, if you want to take a shot, it should be kenku 14:42:25 Syllogism, thank you for posting the updated screenshot in that SA thread. 14:44:35 03kilobyte 07cats * r5bcc0ee1ea54 10/crawl-ref/source/skills2.cc: Cats: improve Tloc apt by a bit (Mu_) 14:44:36 03kilobyte 07cats * r38ec06aa3bb7 10/crawl-ref/source/itemname.cc: Cats: wear rings on paws rather than hands. 14:44:45 goodamn SF was sitting on a broken push 14:45:07 Now does it matter what kind bird species of Kenku your looking for in terms of sprite 14:45:17 like crow, falcon, ect? 14:45:42 i don't think you should worry about making it realistic, make it stand out 14:45:45 from the other races 14:46:02 Ah ok! 14:46:28 not sure what armor they can't wear 14:47:01 but if they can't wear helmets, you might have a little bit more leeway on head shape than normal, i don't know too much about the kenku gear-wise 14:48:03 google has some images 14:48:33 but they all look ugly when rescaled, so they would have to be drawn from scratch 14:50:02 -!- JamezQ has joined ##crawl-dev 14:50:39 that first image result is cool as heck 14:51:14 Poor_Yurik: no boots or helmets 14:51:22 because they have a beak and talons 14:51:30 well 14:51:55 -!- Pseudonut has joined ##crawl-dev 14:52:14 Yeah I remember that much 14:52:38 hahahah right now they look like chickens 14:53:47 I'll work on at least two versions and probably put them up on the bug tracker later tonight or in the morning 14:54:11 Since we need an enemy kenku sprite. 15:00:04 greensnark: CDO puts the db and scores in a different place than saves, right? 15:00:18 -!- TGWi has joined ##crawl-dev 15:00:34 greensnark: yet there is no makefile setting for that. Do you recall how is that configured? 15:05:56 yo 15:06:07 oy 15:07:14 -!- Vandal has joined ##crawl-dev 15:07:18 syllogism, i gave those statue cantrip :3 15:07:47 aww :P 15:08:04 you said they were too tough!! :p 15:08:08 yes 15:08:25 i also dropped their health a little 15:09:00 Mu_: I just played Sprint and got an Orc with no big $ stack! 15:09:10 Is my version dated, or is that still possible? 15:09:20 beware the most powerful cantrip spells! 15:09:22 ??gold acquirement 15:09:22 gold acquirement[1/1]: Gives 10*(20+1d20+1d8*1d8*1d8) gold. (Min=220, Max=5520, Mean=1218, Std=911) 15:10:00 dpeg: two of the accessible squares are guaranteed to be acquire gold 15:10:06 Mu_: hm, okay 15:10:14 I got out of Orc with 371 gold :) 15:10:20 odd 15:10:24 it usually gives too much :p 15:10:49 dpeg: earlier today i pushed a new lair vault to sprintgit also 15:11:02 -!- TGWi has left ##crawl-dev 15:11:10 Mu_: cool! 15:11:14 didnt email it because i felt weird emailing changes all the time 15:11:34 well, lair ones might be overlooked, you may want to put that as a different branch 15:12:09 since no code from the sprint branch will be used, it all has to go through trunk -> greensnark -> 0.7 15:12:26 Yes, but only the final version. 15:12:30 On Aug 14. 15:12:37 it isn't going to 0.7 anyway 15:12:52 0.7.0 15:13:31 is there stuff in sprintgit not in 0.7? 15:14:02 syllogism: the plan is to have the Tournament use official 0.7.0 with just sprint maps copied in 15:14:08 yes 15:15:06 Cats wield weapons with their mouths? 15:15:08 Interesting. 15:15:10 i mean the lair section of the sprintmap 15:15:17 due: they aren't weapons though 15:15:25 i think any special stuff the map needs has been put in 0.7 15:15:26 Oh, they don't use weapons? 15:15:29 no 15:15:41 Interesting 15:15:49 lemme update my rebased branch 15:16:04 of course, they are unarmed killing machines just like every other race 15:16:18 mennas got put in .7 right? 15:16:39 forgot to replace him with his real self 15:16:43 Mennas and teleport changes, yeah 15:22:05 -!- badp has joined ##crawl-dev 15:23:05 Hello. Is it by design that there is absolutely no way to multitask when running crawl with tiles at a 1366x768 resolution? 15:23:16 I'm running Linux 15:23:23 crawl even blocks attempts to ctrl-alt-f1 15:23:28 Run in non-window mode? 15:23:29 badp: You can adjust your config to not run in fullscreen. 15:23:53 I don't think it's configured to run in fullscreen -- when it runs on my external monitor at 1280x1024, it doesn't run in fullscreen 15:23:56 badp: If you think that's bad, try 1024x600 :D 15:24:06 badp: It picks fullscreen automagically based on the resolution. 15:24:07 (hence why I mentioned my resolution) 15:24:16 You can explicitly tell it to go windowed, I believe. 15:24:16 oh, okay. 15:24:18 -!- Vandal has quit [] 15:26:43 oh, cool, I can also change the font. 15:26:49 I guess it won't do any antialiasing, right? 15:27:37 fonts should be antialiased 15:28:35 they are indeed 15:29:08 thank you very much and sorry for bothering -- asking on ##crawl some time ago didn't get me any answers 15:29:21 btw I find the new tiles very usable, thank you 15:29:53 I was kinda afraid about shaft tiles being even harder to tell apart from the rest; they are instead more differentiated now. 15:30:20 there are however a few weird transitions with deep water in the sewer 15:30:52 I guess the problem is deep water fade to clear water, but the sewer uses green tiles instead. 15:30:59 +tiles 15:32:51 Oh, hm. 15:33:51 yeah dark green | strip of blue | light green 15:34:47 !tell enne Water transitions are strange for portal vaults, ie, sewer. Thoughts? 15:34:48 due: OK, I'll let enne know. 15:36:40 is a krakens tentacle supposed to pop out of water disconnected from the kraken's main body 15:36:59 I'm unsure, but I got that in Sprint 2. 15:37:08 ye me too 15:37:53 Mu_: me too 15:39:26 Mu_: that could always happen. 15:41:45 reminds me of an idea i had for a summ/tloc spell. the caster creates a stationary portal (cloud of tloc energy) to wherever tentacled monstrosities come from, out of which reaches one huge friendly tentacle. 15:42:15 Mu_: ... I love you. 15:42:41 Mu_: beautiful 15:43:08 This is seriously good stuff, please keep the idea in mind or add it to the page, best **bold** faced :) 15:43:37 -!- badp has quit [Read error: Operation timed out] 15:45:02 -!- badp has joined ##crawl-dev 15:47:31 * dpeg pushes Mu 15:47:46 i'm trying to figure out which edit button i push on that page 15:49:45 A delicate choice! 15:49:57 tried alt-sysreq-i? (don't press it) 15:50:05 I am not able to get OgEE off the ground in Sprint. 15:51:00 * ortoslon tries to imagine a sprinting ogre 15:54:59 -!- Vandal has joined ##crawl-dev 16:04:12 tiles of disturbance, otoh, are very subtle 16:08:13 -!- stabwound has quit [] 16:09:38 -!- stabwound has joined ##crawl-dev 16:12:51 ok i managed to edit the wiki!! i named the spell Malign Gateway but maybe you can come p with something cooler. it's on the dcss:brainstorm:magic:school:summoning page under new spells 16:13:33 * dpeg bows to the Mu. 16:19:36 !tell Enne Great dev blog entry. You rock! 16:19:37 dpeg: OK, I'll let Enne know. 16:39:11 -!- ogaz has quit [Ping timeout: 252 seconds] 16:42:17 you can acquire quad damage 16:43:39 dpeg: thanks for closing; "anecdotal evidence" haha 16:46:30 syllogism: back in 0.3 you could acquire decks of punishment 16:47:36 by: I told you this can go out of hand quickly. 16:48:00 can't we get a "this item should never ever be generated anywhere ever" item flag or something 16:48:08 I am not adverse to discussing Flame Tongue, but they should come up with something better than "I missed ten times in a row and died". Especially after you indicated that you ran a test. 16:48:25 ^ to by, obviously 16:48:28 doy: we would need an item table first for that 16:48:35 by: btw, I'll be at the FU tomorrow :) 16:48:45 yes; I think the original poster was reasonable enough to warrant a reply 16:48:51 yes, that was okay 16:49:01 should bring the book then I guess 16:50:01 03kilobyte * rf780cc8fec3d 10/crawl-ref/source/effects.cc: Disable quads from acquirement as well. 16:50:37 I assume xom can't gift them either with that change? 16:50:46 KiloByte: if quads are only for a Sprint map, shouldn't there be a less code-heavy way to get them into the game? 16:51:02 dpeg: not really 16:51:02 (I still prefer making them an ordinary item.) 16:51:14 well, i haven't seen the implementation 16:51:31 but there would need to be a reasonable chunk of code to make it work 16:51:53 The basic idea of Sprint was that you play a speeded up version of the same game, i.e. almost no rule changes. Every time we add/change code specifically for Sprint, we deviate from that ideal. 16:52:05 i do agree there 16:52:26 and that was kinda the assumption i was making when i merged it in 16:52:58 I guess KiloByte will prove that Doom fits right into the Crawl system :) 17:08:28 I killed discussion :/ 17:10:16 so, uhm, let's play DoomRL? :p 17:11:35 quads are probably way too powerful, but then, it's an one-use item 17:12:01 doomrl > crawl 17:12:18 doomrl has the muuuuuuucccccchhhhhh better sound effects! 17:12:47 bhaak: since they are stolen from Doom itself, yeah 17:13:16 criminal energy, that's what's missing with the crawl devs! 17:13:22 -!- Cryp71c has quit [Quit: Leaving] 17:13:51 and you're at a serious disadvantage if you play without headphones or a properly placed pair of speakers 17:15:13 roguelike with surround sound <3 17:15:57 KiloByte: in my experience, single use items are much easier to balance than all the rest in a game. 17:16:23 I don't see why quad damage is necessarily overpowered... It has to be rare, sure, and use should be risky in some way (I could come up with some :) 17:17:44 the use is risky if you do something that can hit you as well 17:18:00 like, say, fire a rocket launcher :p 17:18:40 sadly, in Crawl very few spells are dangerous for the caster 17:19:13 KiloByte: I don't know what you're up to, but one idea would be that you have to absorb some damage (say 1d(X)) if you're about to do 4*X damage. 17:24:34 You could also simply build up that damage: for example, let's say that using the quad is not instanteous (which is probably a good idea anyway); e.g. you might hold it in your hand for a few turns. You take damage during those turns. When the thing is gone, you get the quad damage. 17:24:42 Seriously, it is possible and fun to balance this. 17:25:55 actually, it isn't that much better than, say, a few draws from a legendary deck of summonings 17:26:14 "You wield the [item]. This hurts. You quaff a potion of heal wounds. You quaff a potion of heal wounds. You quaff a potion of heal wounds. The [item] is gone. You cast Fireball. You are severely wounded." 17:27:21 KiloByte: I am just saying that (a) I like the prospect of such an item in Crawl, (b) I'd like it much better if it was a mainline Crawl item (which can then also feature prominently in a (Sprint) map, of course), (c) it can be balanced in a number of ways. 17:31:11 Mu_: preparing a loooong reply :) 17:31:39 yay 17:32:28 we can have a new kind of consumables, similar to scrolls and potions, except for being exceptionally rare, pretty powerful and not affected by fire/cold 17:32:41 "misc items" 17:32:54 too rare to have a separate item cathegory, misc are fine 17:33:37 a possible name: "charm". You break them (evoke) to start the effect. 17:34:11 KiloByte: yes 17:34:30 My proposal for misc items have them come with a permanent and a single use effect :) 17:34:37 Those single users can be very strong. 17:35:46 Sample charms: quad damage (all damage you inflict is *4 for 30 turns), charm of protection (DMsl+Phase Shift+etc for a short time), etc. 17:36:47 they can be balanced solely by rarity, since that would be no different than a game where you get an über randart vs one where you don't 17:36:50 KiloByte: read the wiki :) 17:36:58 One great and old idea is the teleport anchor. 17:37:10 I heard it first from zelgadis. 17:37:40 Mu_: comment is written, tell me what you thinkg. 17:38:03 imo, OG17 got it all wrong, but I tried to remedy that 17:38:35 -!- Totaku has quit [Quit: Totaku] 17:39:14 balance by rarity is pretty terrible as a general strategy 17:40:51 -!- badp has quit [Quit: Lost terminal] 17:41:14 haha i like the tentacle dragging things into the portal 17:47:36 dpeg: i think placing the portal on a random adjacent square is better than under the player 17:49:04 okay 17:50:31 i think it should stay summ/tloc too because hardly any summoning spells are dual school and it's really easy to get most summoning spells castable :p guess the schools don't really matter than much though 17:52:17 Could be done either way, as long as the Tloc is in there :) 17:52:24 ye 17:52:29 cool idea 17:52:42 i guess og is right about summ/tloc 9 being dumb :p 17:53:06 yes, but that's absolutely besides the point :) 17:54:06 sleeping time 17:54:08 -!- dpeg has quit [Quit: zzz] 18:12:48 -!- Totaku has joined ##crawl-dev 18:15:18 -!- MarvinPA has joined ##crawl-dev 18:19:53 -!- Cryp71c has joined ##crawl-dev 18:27:58 Single-square-excluded stairs on a corridor should still be traversable (https://crawl.develz.org/mantis/view.php?id=1960) by Nexos 18:28:24 -!- EroN1 has joined ##crawl-dev 18:37:17 -!- Ero has joined ##crawl-dev 18:37:17 -!- EroN1 has quit [Read error: Connection reset by peer] 18:39:39 -!- Cryp71c has quit [Quit: Leaving] 19:04:12 -!- syllogism has quit [] 19:04:56 -!- Pseudonut has quit [Remote host closed the connection] 19:18:50 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:20:31 -!- Pseudonut has joined ##crawl-dev 19:20:32 -!- ogaz has joined ##crawl-dev 20:01:36 -!- Totaku has quit [Quit: Totaku] 20:10:38 -!- EroN1 has joined ##crawl-dev 20:10:38 -!- Ero has quit [Read error: Connection reset by peer] 20:10:43 -!- EroN1 has quit [Remote host closed the connection] 20:11:16 -!- EroN1 has joined ##crawl-dev 20:19:11 -!- Totaku has joined ##crawl-dev 20:34:11 -!- Totaku has quit [Quit: Totaku] 20:53:42 Tutorial blue hint tile (https://crawl.develz.org/mantis/view.php?id=1961) by Poor Yurik 20:54:07 -!- EroN1 has quit [Read error: Connection reset by peer] 20:54:37 -!- EroN1 has joined ##crawl-dev 21:00:18 -!- Ero has joined ##crawl-dev 21:02:25 -!- EroN1 has quit [Ping timeout: 265 seconds] 21:12:34 -!- Ero has quit [Ping timeout: 265 seconds] 21:26:51 -!- Totaku has joined ##crawl-dev 21:27:41 -!- EroN1 has joined ##crawl-dev 21:28:08 -!- Enne has joined ##crawl-dev 21:32:21 Hi Enne! 21:32:27 EroN1: Your connection? IT *sucks*. 21:32:41 Hey, due. :) 21:32:41 Enne: You have 2 messages. Use !messages to read them. 21:32:44 !messages 21:32:44 (1/2) due said (5h 57m 56s ago): Water transitions are strange for portal vaults, ie, sewer. Thoughts? 21:32:52 !messages 21:32:53 (1/1) dpeg said (5h 13m 17s ago): Great dev blog entry. You rock! 21:32:54 It goes lightgreen->blue->green. 21:33:02 Hmm. Silly other colored water. 21:33:07 Should we disable transitions for recoloured water, perhaps? 21:33:13 Yeah, that makes sense. 21:33:18 Or, add green transition tiles. 21:33:48 Also possible. 21:33:58 Is it possible to just add transition tiles/recolour them for every recoloured water tile? 21:34:34 Hmm. Maybe your solution of disabling transitions for the sewer water is the best 0.7 solution. 21:35:03 What about transitions to recoloured floor tiles, as well? 21:35:13 Is the transition tile for these built off the actual floor, or is it just a shadow? I forget. 21:35:30 The transition tiles are separate partially transparent tiles. 21:35:33 They're in the tile page. 21:35:45 Thought so. 21:59:43 -!- Iainuki has quit [Read error: Operation timed out] 22:09:02 -!- JamezQ has left ##crawl-dev 22:10:28 -!- Iainuki has joined ##crawl-dev 22:34:55 03enne.walker * r1ba1ca444936 10/crawl-ref/source/ (3 files in 3 dirs): [1961] Add blue tutorial tile. (Poor Yurik) 22:49:18 Don't generate exclusions for clouds the character can fully resist (https://crawl.develz.org/mantis/view.php?id=1962) by pixnaps 22:51:03 I expect some fun horrible deaths to occur from that FR if implemented. 22:52:22 03enne.walker * rb13f35da2453 10/crawl-ref/source/tiledgnbuf.cc: Don't add wave transition tiles for sewer water. 22:52:23 03enne.walker * r00edf0c839ad 10/crawl-ref/source/player.cc: Fix view colour flash after game reset. 22:52:24 03enne.walker * r073c4f10a6ba 10/crawl-ref/source/main.cc: Properly clear screen after game reset. 22:53:33 yeah, that's a terrible idea 22:54:24 mostly because the case of nagas and poison clouds is basically the only case that it ever makes sense to do that 22:57:42 -!- ogaz has quit [Ping timeout: 240 seconds] 23:11:29 -!- Pedjt has quit [Ping timeout: 265 seconds] 23:44:14 -!- Cryp71c has joined ##crawl-dev 23:45:12 ??great orb of eyes 23:45:12 great orb of eyes[1/1]: Spell casting monster that leaves mutagenic corpses. will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments. 23:45:53 @??Angel 23:45:54 Angel (16A) | Speed: 15 | HD: 12 | Health: 84-120 | AC/EV: 10/20 | Damage: 25, 10 | Flags: 08holy, see invisible, fly, !sil | Res: 06magic(128), 10elec++, 03poison | XP: 2087 | Sp: minor healing. 23:45:55 ??Angel 23:45:55 angel[1/3]: If you see an Angel, you are either in the abyss (and you got quite lucky!), or you're facing a vault (either a small one with an altar, or a large one with the temple) in which the angel is harmlessly tucked away. If you happen to dig it out, it will attack you unless you worship a good god (or if you do, and you get in its way!). 23:46:09 ??Angel[2] 23:46:09 angel[2/3]: If you manage to kill one, you get its stuff. Holy scourge, eudemon blade anyone? Sometimes a Lemuel vault places it in lowlevel dungeons behind translucent walls just to scare the hell out of you. 23:46:18 ??Angel[3] 23:46:18 angel[3/3]: Note that killing one can provoke disproportionate retribution from TSO. It's unlikely to happen any single time, but can exceed 100HP when it does, or twice that if you're undead. The damage is proportional to your xl, though, so feel free to use a gang of Greater Servants or a deck of summonings to get that holy scourge even if you're low level. 23:49:08 03enne.walker 07stone_soup-0.7 * r3114ff34dd47 10/crawl-ref/source/ (3 files in 3 dirs): [1961] Add blue tutorial tile. (Poor Yurik) 23:49:12 03enne.walker 07stone_soup-0.7 * rf14b488dc4ea 10/crawl-ref/source/tiledgnbuf.cc: Don't add wave transition tiles for sewer water. 23:49:14 03enne.walker 07stone_soup-0.7 * r656ba68b558a 10/crawl-ref/source/player.cc: Fix view colour flash after game reset. 23:49:16 03enne.walker 07stone_soup-0.7 * rebdc1819ef7b 10/crawl-ref/source/main.cc: Properly clear screen after game reset. 23:56:58 -!- Enne has quit [Quit: zzz] 23:58:07 -!- eith has quit [Ping timeout: 276 seconds]