00:06:55 -!- ogaz has joined ##crawl-dev 00:12:35 -!- Fangorn has quit [Quit: Fangorn] 00:18:35 earth magic titles (https://crawl.develz.org/mantis/view.php?id=1924) by daftfad 00:47:34 Moin! 00:48:10 -!- ortoslon has joined ##crawl-dev 00:50:26 Napkin: Germany :( 00:50:46 Now I want the Netherlands to win the cup :) 00:50:58 ah well, it was nice while it lasted :D 00:51:11 Are they out? 00:51:19 KOed by Spain 00:51:23 yeah, lost against spain yesterday 00:51:24 Oooh cool. 00:52:49 at least no beer from me ;-P 00:53:16 Is that supposed to make me feel better :P 00:53:33 hehe 00:53:35 No drownning your sorrows? 00:54:10 You have keyboard repeatitis 00:54:44 Ddo I? 00:55:10 No 00:55:19 Wait, what am I saying. Yyesss yooouu dooo 00:55:38 Awwkward! 01:02:08 so, what did you guys think of the gource video? 01:03:38 It was pretty cool 01:03:50 Need more lightsaber duels though 01:03:56 haha 01:04:26 :) 01:04:44 doy and brendan complained about the size 01:06:19 It is rather big given there's no audio and minimal video, but it's not like I was using my connection for anything else at the time :) 01:06:32 how does youtube provide different sizes of a video? people don't upload multiple times, do they? 01:06:49 YouTube transcodes whatever they upload 01:06:55 nice 01:07:08 Yes, you could just upload this to YouTube :) 01:07:16 let's see what they make of it ;) 01:27:26 -!- ivan has quit [Read error: Connection reset by peer] 01:27:31 -!- ivan has joined ##crawl-dev 01:32:52 -!- ortoslon has quit [Quit: bye] 02:28:16 -!- ogaz has quit [Remote host closed the connection] 03:12:26 Napkin: Done already, or want musix? 03:12:27 Keskitalo: You have 1 message. Use !messages to read it. 03:12:33 !messages 03:12:34 (1/1) due said (7h 44m 55s ago): Great! I'm glad it turned out well for you. It's apparently quite difficult, which I am glad for! 03:12:54 due: Nice thing about worshipping Yrdy is that dire elephants turn into dire elephant zombie slaves! 03:14:12 :) 03:14:41 <3 dire elephants 03:14:48 crawl needs more of the absurd 03:15:17 after losing our anachonistic nanotech quokkas and guardian robots, dire elephants are *wonderful* 03:15:24 sorear: <3 03:15:37 I agree <3. 03:15:48 I love the fact that we have blessed toes coming. Now, how about them curse tongues? 03:15:48 Though I was torn when greensnark mentioned Dire Camels were in bad_ideas. 03:15:58 Keskitalo: Blessed toes! :D 03:16:04 "You hear a slurping sound!" 03:16:35 Dire penguins are also in bad_ideas 03:16:36 That's the curse tongue licking the orb of fire, healing it. 03:16:57 bad_ideas is a motherlode of awesome ideas 03:17:22 I wonder if "No derivative works" in a CC licence for a piece of music means "don't use it in youtube videos" 03:17:59 It depends on how much music you use and where you do it 03:18:29 usually "derivative" means changing the work, but if you just add it to a video, this is not really changing 03:18:34 Keskitalo: If you don't modify the music, then I don't think you're changing it. 03:18:37 Buuut. 03:18:42 You're still creating a derivative work. 03:18:43 Ask? 03:18:46 in the US, there is (or was?) an interesting loophole where if you remove all of the words from a song, everything else is fair game for reuse 03:19:04 Check Magnatune.com, I think most of their stuff is CC-licensed. 03:19:08 Not sure what, I think CC-BY-SA? 03:19:36 sorear: really? I don't think so. if you parody OTOH it is fair game in the usa 03:19:39 Or... not. 03:19:51 Ah, CC-BY-NC-SA. 03:20:47 strange my arts sense says it's no derivative work, but my law sense says it is most probably derivative work :) 03:20:52 ??bad ideas[236] 03:20:52 bad ideas[236/2034]: Wishing! Pleeeease 03:21:10 Yeah, it's still derivative. I'm listening to this right now and was going to suggest it as the gource background music: http://ubiktune.org/releases/ubi014/ 03:21:59 ??bad ideas[176] 03:21:59 bad ideas[176/2034]: Armoured Llama: wears llama barding, travels with Y packs, goes berserk when it sees a Y die 03:22:01 http://en.wikipedia.org/wiki/Derivative_work#United_States_law A .derivative work. is a work based upon one or more pre-existing works, such as ... musical arrangement, ..., motion picture version, ... 03:22:02 Could likely the get permission by e-mail, but that gets a bit complicated already (unless Napkin falls in love with the music :)) 03:22:03 due: ^^ 03:22:24 http://en.wikipedia.org/wiki/Contrafact This is what I was thinking of 03:22:27 so my law sense was right. scary 03:23:16 ??bad ideas[128] 03:23:16 bad ideas[128/2034]: The orb of zot functions as a portable pocket dungeon. Evoke it at any time to go inside a small circular room. Everything within your line of sight enters as well. 03:23:27 I don't know why they're labeled bad_ideas, most of them are awesome 03:24:06 ??bad ideas[126] 03:24:06 bad ideas[126/2034]: Exploding jackals. 03:24:10 * greensnark rests his case. 03:24:18 That's in, just zap with disintegration. 03:24:32 * greensnark zaps Keskitalo with disintegration. 03:24:59 sorear: ah. if it is not parody this should be a copyright infringement nowadays (as the music itself is also under copyright). But it might have been different in earlier versions of the us copyright law 03:25:16 My personal favourite is 03:25:17 greensnark: you know that your arguments don't work so well if one has ignored Henzell? 03:25:23 ??bad ideas[82] 03:25:23 bad ideas[82/2034]: Yaktaur Commando with gattling crossbow. 03:25:26 * Keskitalo explodes into gore and chunks 03:25:38 bhaak: Only one person has ignored Henzell that I know of :) 03:26:03 he's a spambot :) 03:26:09 It should be a yaktaur bionic commando, we don't want to give a gatling crossbow to players? 03:26:11 greensnark: I love most of bad-ideas except for the bad ones. 03:26:37 Keskitalo: Gatling crossbow could mulch all ammo :P 03:26:56 !learn add bad_ideas Copyright and patent laws. 03:26:57 bad ideas[2035/2035]: Copyright and patent laws. 03:27:11 And not manage to fire all of it properly! 03:27:41 sheesh 03:27:51 !learn edit bad_ideas[82] s/gattling/Gatling/ 03:27:51 bad ideas[82/2035]: Yaktaur Commando with Gatling crossbow. 03:28:09 it's a proper name, stop trying to spell it as if it were a word 03:29:50 Henzell: ignore bhaak 03:29:58 !ignore bhaak 03:30:35 Henzell: insult sorear and due! 03:31:21 -!- Unrodney has joined ##crawl-dev 03:31:31 Unrodney: insult sorear 03:31:32 sorear is a milk-livered coagulation of rank snake assholes 03:31:35 Unrodney: insult due 03:31:35 due is a weedy tongueful of lewd-minded anal warts 03:31:43 -!- Unrodney has left ##crawl-dev 03:31:59 Harsh, man. 03:32:22 Harsh Man would be a great Mega Man robot master. 03:32:53 Hey, I got rid of the anal warts! 03:32:56 The drug fixed it :( 03:33:29 So now you're a weedy tongueful of lewd-minded nothing? :P 03:33:40 they are just below the surface. they will return! 03:34:51 bhaak knowledge of due's anal warts is disturbing 03:35:06 due: Beware of bhaak, I say 03:35:17 Apparently he is camped near your house with a high-powered telescope 03:35:47 I'm a member of the swiss stealth stalking squad 03:35:53 (important note: this doesn't work in real life) 03:37:15 Heh, b0rsuk is an exercise in self-parody 03:37:47 "Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles)." 03:37:55 ^^ priceless :P 03:38:54 greensnark: when are you gonna do the license posting? I'm fully stocked with popcorn so you may proceed 03:39:01 bhaak: Post-tournament 03:39:10 Aww 03:39:28 I still have not got final tournament rules :( 03:39:39 !tell rax Can I has final tournament rules? :) 03:39:39 greensnark: OK, I'll let rax know. 03:39:45 That grammar ought to stir her up :P 03:39:45 oi, hopefully my popcorn wont spoil til that :) 03:39:56 s/has/haz ? 03:40:02 That's too much even for me 03:40:33 you should get used to it. our feline overlord will soon prevail 03:44:04 yeah. If jpeg completely goes away, she's the only person who voiced anything against the cat race so far. 03:44:11 MIAAOOOOOW! 03:44:28 Let's do it 03:44:47 Unnatural dexterity and bonus reflex saving throws 03:44:51 i would play it! 03:45:25 pouncing! 03:45:45 We can call them Felids to avoid triggering cat-haters 03:45:56 the existing patch doesn't apply anymore, having nearly 100% conflicts with modern code 03:45:59 This will also permit FeCKs 03:46:00 taming attack by big, black eyes! 03:46:10 greensnark: heh 03:46:17 So we can accuse anyone who hasn't played FeCK of being feckless 03:46:25 my version named them WCs 03:46:26 Not Fulids? 03:46:37 I see our favourite badger has not yet commented on the issue of blessed toes. 03:46:40 Fulids would have great abbreviation hilarity, true 03:47:11 Precisely. 03:47:21 I'd like itjust so I can so "oh go do a FuCK already" 03:47:23 greensnark: only for someone who giggles at "bosom of the dungeon" :) 03:47:35 That makes two of us :P 03:47:51 This joke makes mor esense if we had an Ice Trainer class and Shadows as PC. 03:49:26 a fixedart: Fine Undulating Copper Katana 03:49:42 Warn when igniting poison when in poison cloud (https://crawl.develz.org/mantis/view.php?id=1925) by Someone-else 03:49:49 Copper katana! 03:49:56 "Once owned by a policeman..." 03:50:03 heh 03:54:18 -!- purge has joined ##crawl-dev 03:54:23 purge! <3 03:55:48 -!- dpeg has joined ##crawl-dev 03:56:05 everyone! hide! 03:56:25 !seen greensnark 03:56:25 I last saw greensnark at Thu Jul 8 08:47:35 2010 UTC (8m 50s ago) saying That makes two of us :P on ##crawl-dev. 03:56:38 Lobsterman! 03:56:48 The return of the were-lobster 03:56:57 greensnark: Is adding the new manuals to 0.7 a problem? 03:57:07 Not a problem 03:57:13 But they should go into master first, of course 03:57:31 yes 03:57:57 dpeg: I haven't checked them yet, but the reST stuff sounds like a great thing! 03:58:34 Keskitalo: http://crawl.develz.org/other/manual.html 03:58:58 Oh, thanks! 04:04:08 wants musix, yes :D 04:05:23 You guys are goin gto lose me in September/November. 04:05:36 Why? 04:05:44 due: hey, what's going on? 04:05:58 vacation finally, due? :) 04:06:38 he's become a member of the nethack devteam 04:06:50 kick! 04:06:55 Not our due. 04:06:56 :( 04:07:03 it's november, the devnull tournament is always in november 04:07:20 hahaha, no 04:07:50 NaNoWriMo and IfMo :) 04:08:29 casmith789: I don't think 3 months would suffice to get out the release of the next version of nethack 04:08:42 with due around it would be! 04:10:28 geez, speak english, due! :D 04:13:20 are you at least writing a novelization of crawl? as we all know crawl is in dire need of a plot 04:14:29 plots are overrated 04:15:01 we are talking about roguelikes, not current movie block busters! 04:17:17 bhaak: no :) 04:17:36 bhaak: I'm writing a steampunk version of the 39 steps. 04:18:34 dpeg: Manual looks really good. :) 04:19:03 dpeg: in my non-expert opinion, it also looks really good, although I didn't check all of it 04:19:12 Can't be arsed to herd my Yrdy gifts, so I lost track of a bone dragon. Oh well. 04:19:26 Keskitalo: Trawl the dungeon with recall? 04:19:39 I thought you couldn't take zombies up and down stairs? 04:19:46 Yeah, but then I still couldn't travel. 04:19:52 NaNoWriMo I know 04:20:01 casmith789: Yrdy gifts other undead. 04:20:07 ah okay 04:20:33 Keskitalo: This is why I am happy about zombies not using stairs. It removes some temptation. 04:20:47 dpeg: I like it a lot too. 04:20:57 dpeg: IfMo is like NaNoWriMo, only you write an interactive fiction. 04:20:57 due: I have some ideas for Crawl short stories, but I couldn't get jpeg interested :) 04:21:01 Ah! 04:21:28 But with the others, you lose travel or the gifts, which is painful. 04:21:38 yes 04:21:45 But I guess I'll do what due suggested when I need the bone dragon.. 04:21:51 Keskitalo: do you have an idea what to do? 04:21:54 It's probably on Hive:2 04:22:06 I have an idea: cross-llevel high-piety recall. 04:22:13 due: too strong! 04:22:27 You'd store up minions all over the place, then call for 100000 of them in Zot. 04:22:37 limit it to 1 per use? 04:23:55 Of course, we're free to tone it down. Here are the ideas I have: (a) mention that there are unseen allies on a level when you enter it (telepathic bond, if you like). (b) Make interlevel-autotravel Recall on stairs. (c) Interlevel recall, as due, with an uncertainty of when they come, and how many. 04:24:00 due: yes 04:24:13 you could "mark" a small number of perm allies so that they could be recalled across floors 04:24:32 st_: That's also what I was thinking 04:25:51 But this goes into micromanagement... 04:26:18 True. 04:26:18 I think it's crucial that they don't appear instantly, so you cannot use them as a sudden meat shield. 04:26:34 Delayed interlevel recall would work. 04:26:39 Apart from that, the interlevel recall should try to pick the best allies for you. 04:26:50 Highest HD/HP combination? 04:26:55 yes, something like that 04:27:16 I think I'd like automatic recall during travel the best.. 04:27:22 There is also always the question whether recall shouldn't be an ability everyone has (not a spell or god power). 04:27:42 Enough content for a wiki page, I guess. But no time right now :( 04:27:47 -!- casmith789 has quit [Remote host closed the connection] 04:27:54 I'll need to find some time for Sprint testing over the weekend. 04:28:02 Recall as a level-wide summon that tells all the monsters to walk to you, good. 04:28:07 Recall as it is, bad. 04:28:36 yes, that too 04:28:50 Even with the automatic recall, there's probably still a chance that travel takes you through some narrow passages where you lose some of the allies. :P 04:28:58 Keskitalo: would you have to time to make a wiki extract out of this discussion? You play the Yrdy guy right now, ater all :P 04:30:27 dpeg: Okay, I'll do. 04:30:54 -!- casmith789 has joined ##crawl-dev 04:32:27 Keskitalo: thank you! 04:41:59 -!- Mu_ has joined ##crawl-dev 04:43:39 Hi Mu! 04:45:53 -!- syllogism has joined ##crawl-dev 04:46:43 hello 04:48:06 Mu_: will be replaying your map on the weekend, many thanks for the changes! 04:48:47 i'm prolly gonna redo the D3 and Lair subvaults too at some point they suck 04:49:17 D3? 04:49:31 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:ally_management 04:49:37 there are 3 dungeon subvaults, the one before zot 04:49:59 ah 04:50:11 Keskitalo: cool 04:52:24 There's the "friendly skeletal warrior raising my corpses" issue too.. 04:52:37 I think there's a wiki page that has it, but I can't find it 04:54:58 Napkin: 13 minutes is a little long for youtube, but you can use vimeo or something too 04:56:29 Napkin: Would this be appropriate? http://www.jamendo.com/en/track/236703 04:56:51 It's BY-NC-SA 04:57:06 and 13+ minutes! ..of acoustic improvisational noodling.. 04:59:16 Keskitalo: I thought I fixed that. 05:01:25 due: How? 05:02:37 (there's a lot of cases - in mine I was waiting for PbD to fill my HP from a corpse, when the sw raised it) 05:04:02 Keskitalo: Friendlies won't cast animate dead if you're hungry or butchering. 05:04:08 We could include PBD there if you want. 05:04:30 probably a good idea 05:05:07 "knows Twisted Resurrection" might also be good.. although, an Yrdite who knows Necromancy is probably rare? 05:05:27 due: Sounds good (the change, and probably PbD too) 05:05:49 Anyone has a good idea for a Cheibriados banner (for the tournament)? 05:05:55 Ok, I'm off. Cheers! 05:06:06 (For comparison: I will suggest "Fruit Basket" for Fedhas: collect all fruit types.) 05:06:09 Keskitalo: bye! 05:06:14 Byee! 05:06:23 dpeg: That's a bit fruity! 05:06:46 :P 05:07:06 You can come up with better ideas, but I have nothing for Che right now. 05:07:23 "Slowpoke". 05:07:31 Kill every unique while slowed? 05:07:47 First win closest to the non-farming title? 05:07:53 Alternately, last win of the tournament? 05:08:18 can't you just wait for last win? 05:08:54 casmith789: no: win with last starting time 05:09:00 ah okay 05:09:28 yeah 05:09:39 I like that idea a lot. 05:09:46 where is rax! get me to the rax mobile! 05:09:47 ok, sent 05:10:18 oh, you were emailing them? 05:10:21 yes :) 05:10:27 win with the last starting time will most probably be a speedrun 05:11:43 of course 05:11:47 but it's still fun 05:12:56 oh you really added that hd 1 orb of fire :P 05:13:40 well like i said that subvault's prolly going :p 05:26:29 -!- Ekaterin has joined ##crawl-dev 05:28:29 hd:1 orb of fire? <333. 05:28:32 @??orb of fire hd:1 05:28:32 orb of fire (05*) | Speed: 20 | HD: 1 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 32 | Sp: b.fire (3d9), polymorph other, fireball (3d8). 05:43:04 dpeg: Ooh I just realized: the slow XL leveling of DS is probably affecting me quite a bit in this game (Yred->allies probably affects as well) 05:55:47 Mu_: is this teleportation trap in temple intentional? 05:56:02 ya i'll prolly increase the loot on it 05:56:20 i figure you can try an grab the stuff on it for an early boost and hope you don't get up somewhere awful 05:56:36 end up 05:57:52 oh wait you wouldn't have time to pick it up would you :p 05:57:58 i've come undone 05:57:59 no :P 05:58:37 maybe put it more central and make it an alarm trap 05:58:53 or maybe get rid of it :3 06:02:39 can the chaos brand open a shaft under your feet in sprint 06:02:59 at least the clouds don't 06:04:22 No in theory 06:06:24 even with &Tshaft you don't get one 06:06:50 hah ok cool 06:06:52 oh hey it's Ekaterin ! 06:07:46 I got carried away playing on Big Sea Games for a while, but I am back now :-) 06:09:30 passwall is cool in sprint 06:09:46 * due tries sprint again. 06:09:46 * due dies. 06:09:51 I can go kill those wandering mushrooms early 06:12:35 ban tmut :3 06:13:00 TrBe is inordinantly easy for Sprint:1. 06:13:15 @?? dire elephant 06:13:16 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 89-131 | AC/EV: 13/2 | Damage: 40, 15 | Res: 06magic(100) | XP: 1613. 06:13:22 it oneshotted me :P 06:13:32 got greedy 06:14:43 nice 06:14:55 I HATE SPRINT SO MUCH ARGH 06:15:03 Mu_: I would play your map but I am too lazy to make a non-debug build. 06:15:12 I haven't even won the first one yet. 06:15:13 i remember you said the regular elephants are too easy when you get there so i made the dire ones way more likely 06:15:17 * Mu_ massages due. 06:15:23 <3 06:15:25 I'm in a bad mood :) 06:15:56 Mu_: well they still are if you've some real spells, but I went there before I had even cleared the temple area :P I forgot I had meph 06:16:13 lair needs redoin 06:17:48 you should guarantee at least one book in temple 06:18:39 oops, passwalled between two wandering mushrooms :P 06:18:41 dire elephants look too much like steel golems 06:21:12 Ekaterin: hi! 06:21:52 @?? water elemental 06:21:52 water elemental (02E) | Speed: 10 (swim: 60%) | HD: 6 | Health: 31-47 | AC/EV: 0/7 | Damage: 25 | Flags: 11non-living, amphibious, lev | Res: 13magic(immune), 10elec++, 03poison | Vul: 04fire | XP: 173. 06:26:39 sorear: why? 06:26:50 we don't have steel golems. 06:27:29 probably adom steel golems 06:35:27 !seen greensnark 06:35:27 I last saw greensnark at Thu Jul 8 08:57:13 2010 UTC (2h 38m 14s ago) saying But they should go into master first, of course on ##crawl-dev. 06:43:11 sif seems to be granting me more gifts than before the sprint piety changes 06:43:36 6 gifts and I'm level 7 :P 06:44:29 or maybe 5 06:46:53 syllogism: could you investigate? 06:48:35 syllogism: that's likely, since before if you had if (one_chance_in(18)) gain_piety(1), she would either give you 0 or rarely 9, now she gives you 1 50% of the time. 06:53:33 8 gifts now, xl 8 07:01:26 Hi dpeg - sorry I didn't reply earlier but I was eating lunch. 07:02:21 Ekaterin: welcome back :) 07:05:23 with proper names, what is the proper usage of "the"? "You pounce on unaware Sigmund" or "you pounce on the unaware Sigmund"? 07:07:24 the second one 07:07:39 -!- xardas-3 has joined ##crawl-dev 07:13:07 the unaware 07:13:37 unaware is an adjective, when applied to a prroper name it needs an article 07:13:50 specifically a definite article as opposed an indefinite article 07:13:53 What about when applied to proper names :P 07:14:03 greensnarkk: STFUU. 07:14:06 :D 07:14:20 greensnark: is it too late for F and C banners? 07:14:37 dpeg: I haven't started on tourney coding yet, I haven't got a final set of rules 07:14:43 ah :/ 07:14:54 It's not too late for banners assuming someone draws the banners and they're not too hard to code 07:14:57 What about J :P 07:14:59 greensnark: the Sprint map is taking good forn 07:15:01 true! 07:15:05 Will come up with one. 07:15:18 We also need a banner artist for new banners 07:15:29 Onia drew the banners for last year, but she's not around this year 07:15:34 Poor_yurik? 07:15:37 * dpeg points at Poor_Yurik 07:15:42 If he's interested :) 07:15:50 Let us assimilate Poor_yurik and turn him into our art slave. 07:19:44 syllogism when you're not passwallin' is the opening difficult enough :3 07:20:22 I've only tried EEs so far 07:20:26 o ok 07:20:38 Mu_: Use a timer to periodically convert the rock walls to brown stone walls and back :P 07:21:01 -!- xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.9/20100401213457]] 07:21:46 the necromancer can be pretty nasty 07:22:19 greensnark: given how many people i've seen lrd or, worse still, shatter my intricately designed vaults, and now people passwallin through my sprint map, i think you should delete transmutations :p 07:22:39 Mu_: Just Use Permarock (TM) 07:22:44 the map I'm working on is immune to passwall 07:23:04 sprint map? 07:23:08 although a single wand of fire will set it burning :p 07:23:20 FR: exploding sheep 07:23:21 Treemap? 07:23:27 mostly 07:23:41 are you doing the map with allied chuck? :p 07:24:11 I got 7.5k gold in orc :P 07:24:44 Mu_: yeah, and all enemies are redefined spriggans (ok, ok, and fireflies, and yaks for the shepherds' meadow) 07:25:00 haha :D 07:25:10 03kilobyte 07stone_soup-0.7 * rf653d92c3ced 10/crawl-ref/source/mon-data.h: Set the damage for non-base spriggans which was somehow lost. 07:25:13 03due 07stone_soup-0.7 * r4caab3b1aa04 10/crawl-ref/source/ (mon-place.cc mon-stuff.cc): Fix haloes while sleeping, haloes remaining after death. 07:25:14 03kilobyte 07stone_soup-0.7 * rfc8789ceddc7 10/crawl-ref/source/ (mon-stuff.cc monster.cc): Fix permament silence if the monster silencing dies. Fix messaging. 07:27:49 last moment for the decision: should we keep that Quad Damage thingy for sprints? Neither sprint_mu nor sprint2 use it currently. 07:28:13 quad damage thing? 07:28:16 KiloByte: what does it do? 07:28:16 if it's to be used in other sprint maps, it would have to be applied today 07:28:42 greensnark: will you apply cryptic's spiny nerf? 07:29:02 After review 07:29:24 dpeg: usable once, when evoked it makes you glow blue and puts all messages IN ALL CAPS. Oh, and there may be slight effects when you damage something. 07:29:42 Hehe 07:29:45 KiloByte: never heard of that :) 07:30:12 dpeg: it's rotting on the s3kr1t sprint repository 07:30:40 KiloByte: who pushed it? (I.e. who knows what it's good for?) 07:31:38 dpeg: KiloByte did, of course :) 07:31:41 @?? spriggan defender 07:31:41 spriggan defender (08i) | Speed: 16 | HD: 15 | Health: 35-55 | AC/EV: 3/30 | Damage: 10 | Flags: see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1579. 07:32:09 what's the new damage, 30? 07:32:19 they are going to murder me :P 07:32:58 :p 07:33:07 too tough? 07:33:20 probably not 07:33:23 Don't waste your sympathy on the filthy passwaller 07:33:28 lol 07:34:30 that ev is pretty annoying though :P 07:35:14 have you ever been to the cave in the lava 07:35:21 yes 07:35:30 i cleared the whole map as muvm 07:35:34 oh ok :p 07:35:34 @??the enchantress 07:35:44 the Enchantress (13i) | Speed: 16 | HD: 15 | Health: 34-56 | AC/EV: 1/40 | Damage: 16 | Flags: spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1950 | Sp: paralyse, sleep, haste, banishment, invisibility, teleport self. 07:36:00 beh, only 40. 07:36:08 people will manage to hit her from time to time :( 07:36:17 DMsg will help a lot, though 07:36:28 it will have Dmsl too? 07:36:46 the enchantress, not defenders 07:37:10 that set of spells + ev is going to make her very popular 07:37:31 I'm basing almost any monsters in my map on bases and defenders, though, since redefining uniques isn't that hot :( 07:37:57 Pity the Enchantress can't actually kill anything 07:38:10 She's surrounded by fighter types? 07:38:17 yeah 07:38:30 but I'm afraid you'll isolate her 07:38:43 she'll still banish 07:38:56 She ought to be hilarious in Sprint with lower character XLs, yes 07:39:04 I can't kill these spriggan defenders by the way :P 07:39:15 a guard marker would be cool 07:39:25 FR: Sprint banishees should reappear on the square they were banished from when they escape 07:43:26 can we turn off random spawns in Sprint? 07:43:32 A kobold randomly spawned and started opening doors. 07:43:55 even unintelligent monsters should attempt to go around obstacles; this hydra is stuck behind a tree despite there being a passage a few squares from it 07:44:14 the lernaean hydra smashes trees. 07:44:34 oh now it did, weird 07:45:20 this sif book has all level 8 spells, pretty cool 07:48:05 greensnark: We need to turn random spawns off in Sprint. is this possible? 07:48:22 It's possible, but I'm not sure we should 07:48:29 It's still useful to keep mummies moving 07:48:42 It's not useful 07:48:46 kobolds appear 07:48:49 and wander around opening doors. 07:48:56 Which wakes up *everything*;. 07:49:11 Kobolds opening doors shouldn't really make much noise that I know 07:49:46 It doesn't 07:49:51 but your moving around outside the doors does 07:50:00 And then appears two centaur warriors and sonja and a rock troll! 07:50:38 due: I always liked that :) 07:51:18 Stupid SF keeps asking me for password 07:51:36 03kilobyte 07stone_soup-0.7 * r76e13048e1c4 10/crawl-ref/source/ (godconduct.cc main.cc religion.cc religion.h wiz-you.cc): Smoother piety gain in sprint. 07:51:38 03kilobyte 07stone_soup-0.7 * r007c703fa93d 10/crawl-ref/source/ (abl-show.cc godprayer.cc mon-death.cc spells1.cc): Smooth the remaining piety gains. Decouple the messages from actual piety gains. 07:57:35 03kilobyte * r193bc8cdb4ac 10/crawl-ref/source/items.cc: Don't check the base type of undefined items. 07:57:41 03kilobyte * r5eb382805e16 10/crawl-ref/source/ (15 files in 2 dirs): An otherwise inappropiate toy for Sprint. 07:57:43 Why does spines dodge check look at player evasion? 07:57:52 greensnark: syllogism just noticed that there's a side effect of more god gifts since they get triggered by the number of piety gains, not their size 07:58:49 That's a good point 08:00:03 That should only affect Sprint, right 08:00:15 I guess Faith too 08:00:27 Most other piety gains are one point at a time 08:00:29 Faith slightly, Sprint by a lot 08:00:48 So gift check before the Sprint scaling? 08:01:51 const bool check_gift = div_rand_round(pgn, denominator) before the Sprint scaling, I mean 08:02:19 makes sense 08:02:31 how often do we want to grant gifts in sprint? 08:03:46 Maybe we do want a lot more gifts in Sprint? :) 08:03:58 dpeg! 08:04:01 dpeg dpeg dpeg 08:04:32 dpeg: they say you're allergic to cats! 08:04:50 dpeg: let's add a pirate-based branch! 08:05:26 dpeg: Is this spines change supposed to make spines stronger? 08:06:38 sif probably gets too many gifts, but it might be appropriate for other gods 08:06:53 hihi - 1280x720 with h264 hq-profile and mp3 merged -> 762mb :D 08:07:05 let's see what youtube will do with that 08:08:03 YouTube will call your ISP and request them to stop your DoS attack :P 08:08:56 lol 08:09:17 well, transcoding it down shouldn't cause much trouble 08:09:39 hmm for some reason when I cast sticky flame at this petrifying orc sorcerer that's supposedly within my range, nothing happens besides MP reduction 08:10:03 i'm curious if at least the quality is better now.. around 7mbit/s bitrate :> 08:10:22 greensnark: really busy here :) 08:10:32 The spines change is supposed to be a nerf, iiuc. 08:10:32 dpeg: That's what they all say :P 08:10:41 dpeg: There was a question about Sprint gifts 08:10:50 The piety change makes Sprint gifts more common 08:10:52 yes 08:10:54 Fix or leave as is 08:11:09 just reduce the Sprint piety boost somewhat? 08:11:31 As a Troggite, you have oodles of piety, I can vouch for that. 08:12:27 Multiplier is 9x now 08:12:34 getting piety up with a HOPr is hard enough in my recent experience 08:12:44 I'm not sure if we should be playing with this at this stage 08:13:03 Also, I am not taking the spines change, it does not look like a nerf 08:13:21 doesn't the commit message explain 08:13:38 no 08:13:39 It doesn't seem to do what the commit message says it does 08:13:46 heh 08:14:03 these are just decoy nerfs 08:14:12 I am also not sure why the spines to-hit checks player evasion instead of the attacking monster's 08:14:17 With an inverted check 08:14:23 looks like this issue is easily reproducible 08:14:31 greensnark: I remember that being discussed 08:14:49 if you can dodge well, you can move in such a way that the monster hits your spines 08:15:11 yet it has to hit you at all to be affected 08:24:42 Target that is shown to be within spell range actually is not (https://crawl.develz.org/mantis/view.php?id=1926) by syllogism 08:25:25 syllogism didn't attach a save :'( 08:25:53 easy to reproduce, especially if you've Mu's sprint map :P 08:26:16 you can juse x, m to move the target where you want 08:26:20 Don't tell me you're trying to keep the map secret :P 08:28:34 Hey, monsters should be able to use quad damage too :( 08:28:53 did someone really implement quad damage :P 08:28:58 * greensnark disapproves of this player centrism 08:29:04 syllogism: KiloByte did :P 08:29:11 But he made it player-only for some reason 08:29:22 greensnark: monsters currently never use misc items 08:29:23 Antaeus could start next to a quad-damage 08:29:36 is it a consumable misc item 08:29:44 Yes 08:29:51 that could be done just as well by increasing his base damage 08:29:59 sounds a bit too good :P 08:29:59 KiloByte: Monster misc item use has been faked before :P 08:30:03 Like Geryon and his horn 08:30:20 Actually I just want to see Antaeus with quad damage :P 08:30:57 syllogism: it lasts just 30 seconds^Wturns 08:31:11 "just"? Is it rarer than other misc items 08:31:27 I think it has to be placed explicitly in a vault 08:31:31 oh ok 08:31:36 "never spawns" counts as "rarer", yeah 08:31:58 and it's strictly sprint-only, unless you want the sillyness police against you 08:32:14 I'm not sure about the name. "Quad damage " would work better than a bare "quad damage" for name 08:32:26 I can't think of a good substitute for though 08:35:48 perhaps some synonym for "rune"? 08:37:35 Ok, just need Sprint gift solution, but I'm out for the evening 08:37:42 03kilobyte 07stone_soup-0.7 * r9d4221c7b070 10/crawl-ref/source/items.cc: Don't check the base type of undefined items. 08:37:46 03kilobyte 07stone_soup-0.7 * r61d01b24fa7e 10/crawl-ref/source/ (15 files in 2 dirs): An otherwise inappropiate toy for Sprint. 08:38:49 I think more recent Quakes reduced quad damage to 2.5x :( 08:39:00 not 3x? 08:39:03 Good we're using real Quad Damage 08:39:12 Status light for Quad should be all-caps :P 08:39:27 "charm" sounds wimpy, I guess 08:56:40 "quad damage device". 09:03:59 -!- Cryp71c_ has joined ##crawl-dev 09:04:03 03Cryp71c * r9aab249cb365 10/crawl-ref/source/fight.cc: Minor Adjustment to Spiny scale nerf 09:04:03 wouldn't that be too modern? 09:04:20 -!- Cryp71c_ is now known as Cryp71c 09:05:03 !tell greensnark Follow up change to my spiny nerf : 9aab249 09:05:03 Cryp71c: OK, I'll let greensnark know. 09:07:09 KiloByte: Device isn't particularly modern. 09:07:16 It could be a "quadrupling device", instead. 09:07:22 It's clockwork, of course. 09:11:15 see, I once coded a "clockworkdemon" on a MUD 09:11:43 the desc: 09:11:46 This humongous monster is a mix between a living creature and a 09:11:46 clockwork machine. His right leg is clad in wood and metal, gears sprout 09:11:46 from his arm, and he has a giant crossbow -- or a small ballista -- as the 09:11:46 left hand. Thrice the height of a grown man, he also sports a pair of 09:11:46 curved horns. Truly, this being is a living piece of doom. 09:12:48 <3. 09:13:05 -!- jld has quit [Ping timeout: 240 seconds] 09:13:17 (of course, it was only one of possible hallucinations you see as a side effect of eating a booster mushroom, as it wouldn't pass Theme) 09:14:03 <3 muds 09:14:06 <3 sleep, also. Night all! 09:14:15 Cryp71c: 08:13 <+greensnark> Also, I am not taking the spines change, it does not look like a nerf 09:20:13 -!- jld has joined ##crawl-dev 09:45:54 doy, thanks 09:47:59 !seen greensnark 09:48:00 I last saw greensnark at Thu Jul 8 13:39:12 2010 UTC (1h 8m 48s ago) saying Status light for Quad should be all-caps :P on ##crawl-dev. 09:48:08 greensnark, let me know when you get back 09:56:29 03by * r1d37fd6d0cad 10/crawl-ref/source/beam.cc: Fix beams not reaching some targets within range. (#1926) 10:07:08 Cryp71c: Powered by Death is really nice.. sometimes in combat it adds a nice level of decision making, will I keep a corpse around or animate it. Also in Abyss, I was really happy to run into a vault with kobolds (and the gate), knowing that I could regenerate by their corpses. :) 10:07:41 Even when there's no real choice involved, it's a nice element that the corpse in the ground will affect my character. 10:09:12 -!- Moriasc has joined ##crawl-dev 10:18:51 Keskitalo, thanks 10:20:08 The slower XL leveling is a good thing too, I think it's affecting my game nicely. I had a lucky strong start, and I feel the character is strong, yet every place I go at this point is challenging. 10:21:01 Yeah the apt change really hits you from 10 onward. 10:24:36 Ah, is the levelling different for one race, or in general? 10:24:54 just DS 10:25:02 PbD also alerts if there's corpses at the bottom of the deep water. :] 10:25:06 Handy in Shoals! 10:36:04 -!- ogaz has joined ##crawl-dev 10:40:19 -!- eith has joined ##crawl-dev 10:45:28 Wandering allies follow you through stairs (https://crawl.develz.org/mantis/view.php?id=1927) by OG17 10:46:53 !tell greensnark It is a nerf, it brings the average to-hit roll down as documented in the comment of the commit, if you don't think its significant enough, I can change it further. 10:46:53 Cryp71c: OK, I'll let greensnark know. 11:00:21 -!- MarvinPA has joined ##crawl-dev 11:13:22 -!- MarvinPA has quit [Ping timeout: 252 seconds] 11:16:07 -!- Moriasc has quit [Ping timeout: 245 seconds] 11:16:45 -!- Zaba has quit [Ping timeout: 240 seconds] 11:20:26 -!- Zaba has joined ##crawl-dev 11:29:52 heh, dpeg, my dad's 3rd win today :D 11:30:42 Transparent doors (https://crawl.develz.org/mantis/view.php?id=1928) by minmay 11:35:27 -!- Moriasc has joined ##crawl-dev 11:44:21 a frost giant with large shield is surprisingly annoying when your main attack is iron shot :P 11:54:30 -!- MarvinPA_ has joined ##crawl-dev 11:54:38 -!- MarvinPA_ is now known as MarvinPA 12:15:19 Napkin: Urgh, catching up with me, I believe I have 6.. 12:17:42 hehe :) 12:25:53 Damn should've gone with polearms this DSFi, a merfolk impaler dropped a demon trident of electrocution.. 12:29:10 -!- TGWi has joined ##crawl-dev 12:30:50 -!- ortoslon has joined ##crawl-dev 13:18:52 -!- purge has quit [Ping timeout: 260 seconds] 13:40:34 Due: What banners are you guys talking about? 13:40:54 -!- purge has joined ##crawl-dev 13:52:57 -!- TGWi has left ##crawl-dev 14:08:58 am i the first one to call hammers of distortion banhammers? 14:12:26 Got shatter+necromutation+lcs+c.blink+haste+death's door castable in Sprint :P 14:14:56 syllogism: scumming respawns involved at all? 14:15:01 no 14:15:10 Mu's sprint 14:16:14 !seen greensnark 14:16:43 I last saw greensnark at Thu Jul 8 13:39:12 2010 UTC (5h 37m 31s ago) saying Status light for Quad should be all-caps :P on ##crawl-dev. 14:19:15 you can shatter things on the other side of permawall/wax 14:20:03 do you think i'd be better off replacing all of the rock with permarock? 14:20:29 syllogism: that's how it should be I think 14:20:35 I'd make the level more boring 14:20:56 if the level is broken with shatter, that's not really a problem 14:21:11 by: perhaps, but you can for example abuse it on Zot 5 14:21:20 dig a path behind the orb chamber and shatter everything 14:21:24 enemies will even come for you 14:21:45 Mu_: I killed nellie with shatter without even freeing it :P 14:22:26 sucks :p 14:45:51 any idea why my HOPr was facing hostile orcs on the orb run (sprint)? 14:55:28 -!- purge has quit [Ping timeout: 260 seconds] 15:10:36 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:48:03 -!- Ekaterin has quit [Quit: Leaving] 16:10:51 angels are disappearing right 16:29:21 -!- ogaz has quit [Remote host closed the connection] 16:33:10 Mu_: that's a bad idea. dpeg wants them to be replaced by stupid cupids, but it's not set in stone yet. At least, they're not actually removed yet, although in due's branch TSO won't spawn them anymore. 16:33:39 yeah i really like angels 16:33:57 i ask because i was thinking of customizing one in this map, but to be safe i'll use a col:white daeva 16:34:47 daevas use massive smittage but are much slower, so that's quite a difference 16:35:16 and even if angels would get removed after all, that's certainly not for 0.7 16:35:21 ye i'll replace its spells unless its an ability 16:35:30 oh ok :p 16:37:51 BTW, quad damage is in :p 16:38:38 -!- felirx_ has joined ##crawl-dev 16:41:09 Are our angels going to take a turn toward Miltonic grotesquerie- flaming, cartwheeling discs of eyes, freaky four-headed cherubim, that sort of thing? 16:41:21 -!- felirx has quit [Ping timeout: 240 seconds] 16:45:54 due moved the angel tile to "cherub", forgetting that thing is supposed to have that and two pairs of wings 16:46:05 one face and three pairs in other sources 16:51:50 Ah :O 16:51:53 I'll watch the wiki. 17:01:40 -!- neunon has joined ##crawl-dev 17:01:42 -!- Cryp71c has quit [Quit: Leaving] 17:15:25 -!- purge has joined ##crawl-dev 17:21:55 !tell greensnark Could you have a look at the 2 new small videos at http://crawl.develz.org/other/ and tell me which of those you like better? thanks! :) 17:21:56 Napkin: OK, I'll let greensnark know. 17:22:50 i always liked this envisioning of cherubim http://reading.kingrat.biz/wp-content/uploads/2008/10/a-wind-in-the-door.jpg 17:23:12 doy: heh 17:33:43 -!- Eronarn has quit [Ping timeout: 260 seconds] 17:35:20 -!- Eronarn has joined ##crawl-dev 17:43:46 !messages 17:43:46 No messages for neunon. 17:44:08 -!- neunon has quit [Remote host closed the connection] 17:51:19 due? 17:51:26 !tell due what banners were you talking about? 17:51:26 Poor_Yurik: OK, I'll let due know. 17:54:45 -!- MarvinPA has joined ##crawl-dev 17:56:09 -!- casmith789 has quit [Remote host closed the connection] 18:18:24 bad shop type: 'potion' 18:18:28 what's the correct name? 18:19:30 of course, distillery shop, makes perfect sense 18:36:18 -!- MarvinPA has quit [Ping timeout: 252 seconds] 18:56:09 -!- ortoslon has quit [Ping timeout: 240 seconds] 18:56:40 btw Poor_Yurik i assume banners were tournament banners, you can see last years @ the bottom of http://crawl.akrasiac.org/tourney09/ 19:02:47 -!- MarvinPA has joined ##crawl-dev 19:08:00 -!- felirx_ has quit [Ping timeout: 260 seconds] 19:08:29 -!- felirx has joined ##crawl-dev 19:10:32 !tell Poor_Yurik For the tourney, see http://crawl.akrasiac.org/tourney09/ 19:10:33 due: You have 4 messages. Use !messages to read them. 19:10:33 due: OK, I'll let Poor_Yurik know. 19:10:36 !messages 19:10:38 (1/4) Keskitalo said (9h 23m 28s ago): Golden eyes are a real pain in the Abyss. :P 19:10:41 !messages 19:10:41 (1/3) Keskitalo said (9h 9m 49s ago): Escaped the Abyss via the distorted kobold vault after a hell of a run. :D 19:10:45 !messages 19:10:45 (1/2) purge said (5h 29m 48s ago): sorry i sometimes miss you saying "Hi", yesterday I was just throwing up IRC to get backlog and then turned off the monitor. My crappy client doesn't beep or in any way let me know if someone says my name. I'm being lazy not getting another one. 19:10:57 !messages 19:10:57 (1/1) Poor_Yurik said (1h 19m 31s ago): what banners were you talking about? 19:16:26 -!- Moriasc_ has joined ##crawl-dev 19:19:45 -!- Moriasc has quit [Ping timeout: 240 seconds] 19:19:52 -!- Moriasc_ is now known as Moriasc 19:20:08 -!- Fangorn has joined ##crawl-dev 19:40:27 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:41:31 Hi Due 19:41:32 ! 19:41:34 :D 19:58:48 due, too busy working on world tiles. 19:58:48 Poor_Yurik: You have 1 message. Use !messages to read it. 19:58:53 they are taking up all my time right now 19:58:55 !messages 19:58:55 (1/1) due said (48m 22s ago): For the tourney, see http://crawl.akrasiac.org/tourney09/ 20:04:15 -!- Fangorn has quit [Ping timeout: 240 seconds] 20:12:11 -!- Twinge has joined ##crawl-dev 20:32:58 -!- syllogism has quit [] 20:38:08 okay :) 21:08:35 -!- Fangorn has joined ##crawl-dev 21:10:01 -!- Fangorn has quit [Client Quit] 21:28:40 -!- eith has quit [Ping timeout: 248 seconds] 21:56:23 -!- Twinge_ has joined ##crawl-dev 21:56:24 -!- Twinge has quit [Read error: Connection reset by peer] 22:01:59 -!- Enne has joined ##crawl-dev 22:13:44 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:22:44 -!- Twinge_ has quit [] 22:24:14 ...quad damage? :P 22:24:41 A sprint gimmick. 22:25:54 Also, ha at "// per client.qc" 22:26:04 Where's the "m-m-m-m-monster kill"? 22:40:18 Enne: shout should clearly do taunts 22:40:18 Eronarn: You have 1 message. Use !messages to read it. 22:40:21 !messages 22:40:21 (1/1) KiloByte said (5d 10h 6m 11s ago): a while ago, you turned a song by Bal-Sagoth into several messages for SHT's side effects. Could you provide some more? The current ones are too few and thus repetitive. Parametrizing them would be good, too. 22:40:35 that's not a request i expected to see 22:41:26 !msg KiloByte Sure wrt SHT side effects; just link me to the appropriate issue. 22:41:32 hm, what's the command for that 22:42:56 It's !tell 22:42:56 greensnark: You have 3 messages. Use !messages to read them. 22:44:14 that would be pretty cool, having a speech file for shouting 22:45:06 !tell Cryp71c The spines change makes it harder for monsters to dodge spines, and therefore makes it stronger. Let's discuss when we're both on IRC. 22:45:06 greensnark: OK, I'll let Cryp71c know. 22:46:01 Although the code apparently makes it easier for monsters to dodge spines the more levels of the mutation you have, which doesn't seem right either 22:46:19 when closing gates, it would be nice if no other doors were in the vicinity of the player, to not ask which door to close (because of a gate presently being considered 3 doors) 22:48:22 -!- MarvinPA has joined ##crawl-dev 23:12:32 03by 07stone_soup-0.7 * r1adfffae99e9 10/crawl-ref/source/beam.cc: Fix beams not reaching some targets within range. (#1926) 23:22:42 -!- Cryp71c has joined ##crawl-dev 23:22:45 greensnark, here? 23:23:03 Hello 23:23:17 Yo! I'm only on for about 20 minutes, discuss the spines change I commited? 23:23:34 -!- kofrad has left ##crawl-dev 23:23:42 Yes, the change seems to want to make spines hit monsters less 23:23:49 But it will make spines hit monsters more 23:24:37 Also, is it intended that monsters can dodge spines more easily the more levels of the mutation the player has? 23:26:00 greensnark, the first parameter passed into test_melee_hit is the to-hit value of the attack, the second parameter is defender's EV 23:26:11 Defender being the player 23:26:21 No, the monster is the defender. 23:26:32 Defender as in spiny is attacking, monster is defending the spines 23:26:50 Spines can trigger when the player attacks a monster? 23:27:14 No, before you enter do_spines, player is defender, monster is attacker. Once inside of spiny, player is attacker, monster is defender. 23:27:15 Looking at the code defender is definitely the player 23:27:40 hmmm 23:27:42 I see your point 23:28:28 The code does if (test_melee_hit) { monster_dodges } else { monster-takes-spines-damage } 23:28:39 So reducing the to-hit makes the monster less likely to dodge 23:28:56 And multiple levels of spines increase the to-hit, which makes monsters more likely to dodge, which doesn't seem right 23:29:08 Perhaps it should be if (!test_melee_hit) 23:30:29 greensnark, indeed, it should...but there is more than that, I think..since coming into the do_spines call, the monster is attacking, thus defender is the player. The way I have it coded, test_melee_hit is using the defender (player)'s ev to test the hit, when it should be using attacker's. 23:30:38 This is not my intention, but I see the obvious mistake now. 23:31:01 Oh, I asked about that and the impression was that that was intentional 23:31:12 I misunderstood you, it is not intentional. 23:31:13 It would definitely make more sense to use the monster's EV in that case 23:31:29 Though it is an interesting concept, I was not meaning to be so trail-blazing in my implementation 23:31:30 No, I think you weren't online when I asked that question 23:32:40 I'm moving it back to 6*mut as to-hit to get a better baseline 23:32:59 I'll do some on-spot testing tomorrow and make my final changes then and get you the hash. 23:33:08 Ok 23:33:30 Once I commit these changes, can you push them across to the 0.7 line, at the very least? I think I have a character right now with spiny. 23:33:47 And in any case, I can let the regular DS players to be on the lookout overnight and give me some quick feedback. 23:34:01 I'll take a look and merge if it looks ok 23:34:01 If its feasible, of course. 23:36:50 I'd suggest a to-hit ramp like 6, 10, 14 instead of going up to 18 23:36:57 Monster EV is quite a bit lower than player EV 23:37:00 In general 23:38:22 * due ramps greensnark's EV. 23:51:14 Well...there goes being able to test compile on my laptop...crashing on libunix. 23:51:34 Probably got a wierd compiler that's being used to make everything. 23:54:51 03Cryp71c * rd7c5559ff7ee 10/crawl-ref/source/fight.cc: Correct spine logic 23:55:06 greensnark, there, pushed. d7c5559