00:45:17 Let's buff mnoleg. 01:05:41 We did. 01:05:42 Twice. 01:08:13 How recently? 01:20:49 0.4 and 0.5 01:49:15 -!- pineapple has quit [Ping timeout: 240 seconds] 02:20:51 -!- jld has quit [Ping timeout: 240 seconds] 02:21:56 -!- Textmode has joined ##crawl-dev 02:24:31 -!- ogaz has quit [Ping timeout: 240 seconds] 02:27:46 -!- jld has joined ##crawl-dev 03:54:00 -!- ortoslon has joined ##crawl-dev 04:00:34 -!- ixtli has quit [Quit: ixtli] 04:06:29 -!- ixtli has joined ##crawl-dev 04:31:35 -!- syllogism has joined ##crawl-dev 05:13:13 -!- Mu_ has joined ##crawl-dev 05:46:50 -!- Ashenzari has quit [Ping timeout: 252 seconds] 05:47:28 -!- Ashenzari has joined ##crawl-dev 05:47:28 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 05:50:27 -!- dpeg has joined ##crawl-dev 05:50:31 Hark! 05:51:49 The dogs do bark? 05:53:33 What does Manannan mac Lir recommend 05:53:34 <3 05:53:34 Ptah recommends Motörhead! 05:53:34 Hark mortal! To enter the castle, you must play the right tune! 05:53:36 That's my favourite god name 05:54:36 Have you read the Broken Sword by Poul Anderson? :P 05:54:39 He recommends an Ale :) 05:54:40 Wait, what am I saying, you won't even read Lord of Light :P 05:55:08 no :) 05:55:17 * dpeg is busy frying cats, no time for non-canine literure. 05:57:05 greensnark: I have won both new Sprint maps... regardless of which one we'll choose for the tournament (the other one will go into public trunk right away), two things can be seen: 05:57:42 You've already won them both? They must be too easy as syllogism says :) 05:57:42 * dpeg mopes in the far corner. 05:57:43 You remember jarpiain used to play those ironwasp games sending the same set of keystrokes to cao and cdo 05:57:43 We need an ironsprint variation where you control two sprint characters in diffferent maps with the same keystrokes :P 05:57:43 (1) It would be good if Sprint maps had a way to define their title, for starting screen purposes. Would something like: TITLE: "The return of the evil overlord" work? 05:57:43 haha <3 05:57:43 Starting screen meaning the menu where you choose the Sprint map? 05:57:43 yes 05:57:43 We could use DESC: and make the menu show the description 05:57:43 currently, the map's name is chosen, making for a slightly ugly looking title :) 05:57:43 yes! 05:57:44 (2) Ideally, we should have different files for different sprint maps -- those files are huge. Is that possibleß 05:57:45 ß=? 05:59:27 (3) Chapayev pointed out that scoring for Sprint maps without runes is broken: all wins have essentially the same score, because turncount is not used. Could we have a tag which tell the game to use the orb as a rune? 05:59:27 Crawl doesn't really care what file maps come from, so yes 05:59:54 great 06:00:25 !tell Chapayev You had a small list of rules (or hints) for Sprint map makers. Would you send that to me? Thanks! 06:00:26 dpeg: OK, I'll let Chapayev know. 06:00:59 shouldn't turn count be used always when you have the orb? 06:01:40 by: chapayev indicated it isn't 06:02:02 maybe he's wrong and the small differences in score come from turncounts being so close 06:02:03 but that would be a bug in the scoring formula regardless of sprint, it would seem 06:02:05 Also hi! 06:02:07 !lm * min=score ktyp=winning 06:02:18 syllogism: Hi too! I am missing your report =) 06:02:20 hi 06:02:20 168045. [2010-01-28] syllogism the Farming Englaciator (L27 HEIE) entered the Abyss! (Pan) 06:02:29 syllogism: did you play the Chapayev Sprint2 map? 06:02:35 !lg * min=score ktyp=winning 06:02:35 2724. syllogism the Farming Englaciator (L1 HEIE), worshipper of Nemelex Xobeh, escaped with the Orb!. on 2010-01-28, with 250008 points after 209486 turns and 21:26:39. 06:02:49 21 hours :) 06:03:16 dpeg: I did not, was considering waiting until it's on cdo but apparently that might take a while :P 06:04:38 syllogism: we might choose that map for the tournament. As with Mu's map, your insight is very much welcome. 06:06:12 Mu's map is great but it would be even better with a few more puzzle type of encounters 06:06:25 and less item variance and more guaranteed items as you said 06:06:51 fleshy portal vault looks great in tiles 06:07:37 it creeped me out a little because i was playing fitting music in background, by accident 06:07:46 syllogism: yes, it can certainly be improved. Do you have the time to (a) send your comments (the two above, for example) to the Sprint list, and (b) to test Chapayev's map? The crucial point is which map will need fewer tweaks -- they're very different and both great. 06:07:57 ortoslon: fleshy music? :) 06:08:04 ya 06:08:34 dpeg: Doublesprint game mode, where you must beat one map to enter the other at XL 1 with all your skills reset :P 06:09:59 Once we have enough maps we can do a Sprint decathlon :P 06:10:12 Stride 06:10:12 Even syllogism ought to have trouble with those 06:10:19 <3 06:14:51 -!- jld has quit [Ping timeout: 240 seconds] 06:16:39 -!- jld has joined ##crawl-dev 06:23:13 rax: Would be nice to have a final set of tournament rules soon :) 06:27:34 !seen Cryp71c 06:27:35 I last saw Cryp71c at Tue Jun 29 21:39:12 2010 UTC (2d 13h 48m 22s ago) quitting with message Quit: Leaving. 06:35:05 03by 07stone_soup-0.7 * rb0c8f743db35 10/crawl-ref/source/dungeon.cc: Fix LOS not being updated properly on Slime:6. 06:35:08 03kilobyte 07stone_soup-0.7 * re70d61c830f6 10/crawl-ref/source/test/los_symm.lua: Fix an invalid test failure for los_symm. 06:35:10 03dolorous 07stone_soup-0.7 * r67949c98155f 10/crawl-ref/source/abl-show.cc: Fix Mantis 1875: Zin's Imprison has its error messages swapped. 06:35:40 greensnark: do we want the new vaults (by minmay) for 0.7? I could test and commit them today. 06:36:44 dpeg: I haven't looked at them, but when you review them you'll probably have a fair picture 06:36:58 okay 06:37:03 If you think they look reasonably sane we can take them for 0.7 06:37:18 If they need lots of fixing and stuff, let's push them to 0.8 06:38:32 alright, you'll hear from me in an hour or so -- he has a lots of maps :) 06:38:43 This is the second set of maps from minmay, right? 06:38:52 Did we add the appropriate name to credits? 06:42:04 Heck if I know. 06:46:41 is wtanksleyjr Chapayev 06:46:53 syllogism: No 06:47:00 who is 06:47:22 though I suppose I don't have to send my impressions to him 06:47:22 I don't actually know Chapayev's real name 06:47:49 dpeg might know, they regularly get together to discuss n-dimensional manifolds 06:48:13 dpeg: Oh yes, Chapayev should be in credits if he isn't already 06:50:27 I'll just send to mu and dpeg 06:52:35 syllogism: please send to all folks in the sprint mail, okay? 06:52:46 wtanksleyjr is the man behind Omega 06:52:58 Haran and Darshan give him very high credits for that :) 06:53:10 * greensnark denies this. 06:53:15 I hardly know the man :P 06:53:20 Okay, Haran does :) 06:53:43 oh right, i remember now 06:53:51 Haran told me that he'll accept wtanksley's slightly erratic behaviour anytime because of the Omega legacy. 06:54:23 I'm quite indifferent to wtanksley, I haven't seen anything special from him :) 06:54:32 syllogism: if you reply to all on the list, you encourage the others to look into the Sprints too. 06:54:50 Looks like Linley had contact with wtanksley, because the Crawl source used to have references to him 06:56:51 what's omega 06:57:01 Mu_: hi! 06:57:11 Hail and well met 06:57:13 syllogism pulled a full runer for your map :) 06:57:18 ye i saw 06:57:47 I am trying to push syllogism into jotting down his ideas, but it ain't easy with the Finns :) 06:58:09 I'd need a tool that rotates ASCII for me. 07:01:43 email sent 07:02:02 yay! 07:02:10 Now it's time for Sprint2 :) 07:02:23 You can beat it with an additional challenge. 07:02:33 03greensnark * r92418ba63aa0 10/crawl-ref/source/mon-act.cc: [1873] Fix monsters no longer cutting down plants to reach player. 07:02:35 03greensnark * r4652434d17d1 10/crawl-ref/source/delay.cc: Fix confusion preventing long-rest. 07:02:49 yay 07:04:52 syllogism: good stuff! 07:08:52 -!- Henzell has quit [Remote host closed the connection] 07:12:59 by: can I get back the menu cursor. I cannot play without . anymore :/ 07:13:17 Also, jpeg coded this for as my birthday present. 07:15:08 I can adapt the documentation, I was a bit hasty there. 07:16:18 -!- Henzell has joined ##crawl-dev 07:16:34 -!- Henzell has quit [Remote host closed the connection] 07:18:48 dpeg: there's an option 07:19:45 -!- Henzell has joined ##crawl-dev 07:19:52 !lg 07:19:55 !whereis 07:19:55 greensnark the Shatterer (L22 HuFi), a worshipper of Makhleb, last saved on Vault:3 on 2010-06-26 after 89057 turns. 07:20:00 !whereis by 07:20:00 rob the Slinger (L11 HaAM), a worshipper of Fedhas, last saved on Lair:1 on 2010-06-01 after 13619 turns. 07:20:02 by: option means the new feature is deprecated from the start. 07:20:18 yes, it's not done 07:20:21 The command is really useful when dealing with many items. 07:20:32 heya 07:20:46 !nick by 07:20:49 do you want players to learn the current keys for 0.7, and then change the keys for 0.8? 07:21:23 also, it is really distracting in its current state 07:21:45 I would keep the keys and only add more keys with the same behaviour for later. 07:23:32 Can we change the way the menu is highlighted 07:23:39 which menu? 07:23:45 A subtle bar highlight would be better than the [-] thing 07:23:57 The item menus when using the select-next feature 07:24:07 by: the additional keys (cursor down and right) would only be useful for non-vi users, whereas . and ' should be useful for vi-users. At least, that was my plan.) 07:24:08 I also find [-] very visually distracting 07:24:25 I never notice it? 07:24:29 The newgame menus use a bar highlight; something similar would be good to show the current item 07:24:32 greensnark: I suggested an option to configure the cursor. But that's more work, of course. 07:24:53 dpeg: Wouldn't it be better to show the current item rather than the next item? 07:25:06 greensnark: wouldn't a bar highlight be much more massive than something like [-] or -. ? 07:25:08 When I select something to drop and the next item blinks, it makes me think I accidentally selected the wrong thing 07:25:19 greensnark: yes, possibly. 07:25:24 dpeg: No, no, my problem is that I select (x) and (x+1) flashes at me 07:25:48 So I think I screwed up and have to visually inspect it to see that no, it's the [-] 07:26:00 The highlight would be better on the just-selected-item, I think 07:26:18 my reasoning for the change was: it's currently broken, and 0.7 is close, so let's disable it for now 07:26:20 -!- ortoslon1 has joined ##crawl-dev 07:26:21 -!- ortoslon has quit [Disconnected by services] 07:26:22 ah, that's where you are coming from 07:26:37 by: broken how? It is only the documentation which is off. 07:26:49 what greensnark said 07:26:52 The . feature is very old and worked well. jpeg just added a new command key to move down without selection. 07:27:03 !nick by 07:27:04 Mapping by = rob by robx orb 07:27:09 hehe 07:28:02 dpeg: also, for example, the cursor should start on the first item and not magically appear once you select something 07:28:07 by: okay, so it may be okay for now to have an option for (not) showing the cursor (unless one of you volounteers to fix the cursor by highlighting the correct line). But couldn't work . and ' regardless? 07:28:13 by: yes 07:28:35 I wouldn't mind the cursor magically appearing if it appers on what I selected 07:28:40 Just not on the next item :P 07:30:06 -!- Sequell has joined ##crawl-dev 07:30:12 The terrible twins are here 07:30:15 Triplets 07:30:55 !nick by 07:30:56 Mapping by = rob by robx orb 07:30:56 Mapping by = rob by robx orb 07:31:01 !lg by 07:31:01 1719. rob the Bewitcher (L14 SpEn), worshipper of Jiyva, succumbed to a potion of strong poison on D:25 on 2010-07-02, with 65830 points after 17743 turns and 4:07:39. 07:31:16 !lm * cao 07:31:18 792639. [2010-07-02] Sbodd the Practitioner (L2 CeHe) killed Ijyb on turn 1221. (D:2) 07:31:18 hi 07:31:26 omega the rl or omega the tex engine? 07:31:29 greensnark: Triplets? 07:31:35 Okay, so there are two solutions I'd be very grateful for: (A) Make the cursor make more sense: appear on first item right away, use current item rather than next item. Or (B) hide the cursor for 0.7, but allow the . and ' keys. What dd you think? 07:31:38 bhaak: Omega RL maintainer 07:31:54 greensnark has been dabbling with particle physics too much. 07:31:57 dpeg: Aren't . and ' allowed already? 07:32:02 no! 07:32:02 Sequell: They killed Ijyb! Alas. 07:32:05 Poor Ijyb :( 07:32:08 They're gone :( 07:32:18 greensnark: small computer world 07:32:19 Well, there is an option but that means they're as good as gone. 07:32:29 Oh, I thought only the [-] highlight was gone 07:32:39 no, the feature along with the cursoer 07:33:57 If we can make the cursor not insanely distracting and the feature is not incomplete, we can keep it for 0.7 07:34:07 I thought there were a bunch of changes plannned for it 07:34:14 And the old state of the cursor was really irritating :P 07:34:35 So the only thing we need to do is fix the cursor and enable those hotkeys and the feature is done? 07:35:24 yes 07:35:36 You'd do me a great favour. 07:35:49 I know where by is coming from, and I did rely on jpeg too much. 07:37:46 I'll just disable the cursor 07:37:58 okay, minmay's elf maps are okay, including the new end 07:38:01 by: thank you 07:38:13 That helps me a lot, even if not the community :) 07:38:17 dpeg: I haven't had a chance to play thee Lair:$ vault. 07:38:36 due: me neither, only testing DS and Sprints here. 07:40:02 re-doing a command doesn't reuse the target properly (https://crawl.develz.org/mantis/view.php?id=1876) by galehar 07:40:30 !lg * place=Lair:8 src=cdo 07:40:31 100. KiloByte the Blackguard (L13 VpEn), worshipper of Okawaru, demolished by an azure jelly on Lair:8 on 2010-06-28, with 38177 points after 22882 turns and 2:13:14. 07:40:35 There must be some psychological reasons why most maps are higher than than wider. 07:40:38 !lg * place=Lair:8 src=cdo -2 -tv 07:40:38 99. Lemuel, XL13 DSCK, T:26512 requested for FooTV. 07:41:04 It's not playing? 07:41:24 Who is sequellß 07:41:53 The split from Henzell, I guess? 07:42:09 03by * r7eca21575b78 10/crawl-ref/source/ (invent.cc menu.cc): Make Options.menu_cursor not disable the corresponding keys. (dpeg) 07:42:11 greensnark: FootV doesn't work with sequell. 07:42:14 Thanks! 07:42:24 dpeg: perhaps because on-screen characters have an aspect ratio far from 1:1? 07:42:36 So Henzell : Sequell = ##crawl : ##crawl-dev ? 07:42:45 dpeg: people growing up with vertical scrollers? 07:42:52 KiloByte: sure, but in many cases the rotated map will have fewer lines! 07:43:28 dpeg: greensnark's splitting db requests from henzell to sequell 07:43:50 due: Not yet, I'm aware of it 07:44:06 FooTV still thinks CAO is broadcasting TV requests 07:44:14 Can we get JOINs? 07:44:27 We already have limited joins :P 07:44:30 I want to see how many people have after killing Sigmund! 07:44:31 No arbitrary sql, sorry :P 07:44:36 Bugger. 07:44:41 Can I get a copy of the DB, then? 07:44:42 :D 07:44:45 Sure 07:44:48 sqlite? 07:44:52 MySQL 07:44:55 Oh, gross. 07:45:07 Oh but hey, replication! ;) 07:45:18 Though with sqlite I guess you could just use rsync. 07:56:42 We need to rename Ashenzari so that its name is the same length as Henzell and ends with "ell". 07:56:48 Ashrell? ;) 07:57:15 greensnark, dpeg: minmay is in the CREDITS as Andrew Minton. 07:57:50 thank you! 07:58:02 Mmminty. 08:00:21 Enne: Thanks 08:00:52 !help 08:00:52 !help: Displays help on a command. For a list of commands, see !cmdinfo. 08:00:56 Hm 08:00:58 !load 08:00:58 Loaded 30 commands 08:00:58 Loaded 19 commands 08:01:00 !help 08:01:00 !help: Displays help on a command. For a list of commands, see !cmdinfo. 08:01:01 !help: Displays help on a command. For a list of commands, see !cmdinfo. 08:01:07 That could get a shade annoying :P 08:01:09 !cmdinfo 08:01:09 !aplayers !apt !cdefine !cmdinfo !coffee !copysave !dump !echo !eplayers !ftw !function !help !idle !learn !macro !messages !nick !players !rc !rng !screensize !seen !send !skill !source !tell !time !vault !whereis !wtf 08:01:10 !chars !cmdinfo !deathsby !deathsin !gamesby !gkills !help !hs !killsby !lg !listgame !lm !log !nick !streak !ttr !ttyrec !tv !won 08:01:17 hehe 08:01:29 !help chars 08:01:30 !chars: Lists the frequency of all character types a player started. 08:01:33 !help apt 08:01:33 !apt: Looks up aptitudes for specified race/skill combination. 08:01:55 !chars 08:01:55 it's only !help then 08:01:56 470 games for greensnark: 27x MuWn, 20x HuPa, 16x MuPr, 15x OgEE, 15x KeWn, 14x HaMo, 14x DEMo, 13x HaCr, 12x KoWn, 12x GhWn, 11x OMTm, 11x KoPr, 11x SpEn, 10x DrWn, 9x GnWn, 9x TrFi, 8x MuNe, 8x DrTm, 8x DGWn, 7x HuFi, 7x HaPr, 7x HaWn, 6x HDEE, 6x MuCr, 6x HDCj, 6x DrMo, 5x OgFi, 5x HaHu, 4x DEHe, 4x DrFi, 4x SETh, 4x MuTm, 4x MuMo, 4x KeMo, 3x KeNe, 3x KeAE, 3x MfWn, 3x MuFi, 3x DECK, 3x OgIE, ... 08:02:04 There's also !nick 08:02:07 !nick goodplayers 08:02:07 Mapping goodplayers = 78291 Stabwound MadDasher cbus mikee xyblor Iaido Jeff pointless modargo rob heteroy daftfad Grimm aurelian rax Cyrus jarmok Mayhem sorear ekaterin doy b0rsuk uru wasp eternal greensnark jilles Pacra rgould solitas ekiM elliptic bobbens Butch Radicchio splat Ivo Dingir Kjoery aquila dpeg Grivan meneril ronf Temoid senche Nosferax Jovan eyhung itsmu syllogism herself hayenne h... 08:02:07 Mapping goodplayers = 78291 Stabwound MadDasher cbus mikee xyblor Iaido Jeff pointless modargo rob heteroy daftfad Grimm aurelian rax Cyrus jarmok Mayhem sorear ekaterin doy b0rsuk uru wasp eternal greensnark jilles Pacra rgould solitas ekiM elliptic bobbens Butch Radicchio splat Ivo Dingir Kjoery aquila dpeg Grivan meneril ronf Temoid senche Nosferax Jovan eyhung itsmu syllogism herself hayenne h... 08:02:13 Spammeriffic 08:02:16 ah okay 08:02:24 I could get rid of !nick on Henzell, but then !whereis would ignore nicks 08:02:27 just remove !help and !nick from Sequell 08:02:38 Sequell needs nicks for queries :P 08:02:45 oh right 08:03:18 put !whereis on Sequell? 08:03:31 !whereis needs to be on CAO. 08:03:32 No games for needs. 08:03:33 !whereis needs access to CAO's local filesystem 08:03:33 No games for needs. 08:03:38 oh okay 08:04:03 For that matter !ttyrec is pretty hard to do when not on the box 08:04:09 !lg n78291 -ttyrec 08:04:10 6443. 78291, XL27 SpBe, T:118206: http://crawl.develz.org/ttyrecs/78291/ 2010-06-27.16:17:45.ttyrec.bz2 2010-06-27.17:37:23.ttyrec.bz2 2010-06-27.17:38:59.ttyrec.bz2 2010-06-27.17:40:13.ttyrec.bz2 2010-06-27.17:41:28.ttyrec.bz2 2010-06-27.17:44:28.ttyrec.bz2 2010-06-27.17:47:13.ttyrec.bz2 2010-06-27.17:54:59.ttyrec.bz2 2010-06-27.17:58:20.ttyrec.bz2 2010-06-27.18:13:09.ttyrec.bz2 2010-06-27.18:22:... 08:04:14 ^^ can be slow 08:04:21 !lg casmith789 win -ttyrec 08:04:22 15. casmith789, XL27 DSMo, T:144396: http://crawl.develz.org/ttyrecs/casmith789/ 2010-06-11.21:13:33.ttyrec.bz2 2010-06-12.09:09:21.ttyrec.bz2 2010-06-12.11:35:45.ttyrec.bz2 2010-06-12.11:35:51.ttyrec.bz2 2010-06-12.21:30:17.ttyrec.bz2 2010-06-16.13:23:19.ttyrec.bz2 2010-06-17.07:25:45.ttyrec.bz2 2010-06-17.07:27:39.ttyrec.bz2 2010-06-17.08:02:43.ttyrec.bz2 2010-06-17.08:05:21.ttyrec.bz2 2010-06-1... 08:04:32 !lg * s=map 08:04:33 693121 games for *: 691047x , 38x erik entry cave to civilisation, 37x dpeg entry thieves, 33x dpeg entry pits, 28x elethiomel entry 005 b, 27x dpeg entry snail, 25x kilobyte entry exit the forest, 24x dpeg entry orchard, 23x kb entry jail, 22x dpeg entry shelter, 22x dpeg entry water temple mockup, 22x zelgadis glass entry small, 21x dpeg entry simpleton b, 21x lemuel entry muddy, 21x onia entry ... 08:04:41 !lg * !D:1 s=map 08:04:42 434973 games for * (!D:1): 432948x , 36x dpeg entry thieves, 35x erik entry cave to civilisation, 33x dpeg entry pits, 28x elethiomel entry 005 b, 27x dpeg entry snail, 25x kilobyte entry exit the forest, 24x dpeg entry orchard, 23x kb entry jail, 22x zelgadis glass entry small, 22x dpeg entry water temple mockup, 21x onia entry pyramid, 21x dpeg entry simpleton b, 20x lemuel entry muddy, 20x erik... 08:04:43 oh niice 08:04:51 !lg * map=~due 08:04:52 No games for * (map=~due). 08:04:54 :( 08:05:02 greensnark: list of how often maps came up? 08:05:03 Hm, !D:1 isn't doing what I wanted 08:05:10 dpeg: Maps that players have died in 08:05:14 Or quit in 08:05:18 Which is by far the most common case :P 08:05:23 Someone's been scumming sttill? 08:05:23 bastards! 08:05:32 !lg * ktyp!=quitting|leaving s=map 08:05:36 464153 games for * (ktyp!=quitting|leaving): 464104x , 4x uniq crazy yiuf cottage, 3x tgw sif, 3x erik entry cave to civilisation, 3x sewer frog island 02, 2x sewer kobolds, 2x dpeg entry morbid curiosity, 1x dpeg entry central, 1x dpeg entry orchard, 1x lemuel entry muddy, 1x beehive2, 1x dpeg entry arbitrary b, 1x dpeg entry brainrot, 1x enne entry octagon isle, 1x dpeg entry chase, 1x elethiome... 08:05:45 :D 08:06:02 !lg 08:06:03 1332. bookofjude the Covered (L3 HOFi), slain by a snake on D:2 on 2010-07-02, with 77 points after 1484 turns and 0:03:02. 08:06:44 Ok, please let me know if there are any glitches in Henzell/Sequell 08:06:51 Ok, FooTV next 08:07:56 FooTV <3. 08:08:07 !ttyrec * cdo 08:08:07 144160. Grendel, XL1 DSCr, T:57: Can't find ttyrec! 08:08:11 :( 08:08:21 !lg * cdo 08:08:22 144160. Grendel the Skirmisher (L1 DSCr), slain by a hobgoblin on D:1 on 2010-07-02, with 49 points after 57 turns and 0:00:11. 08:08:24 !lg * cdo -ttyrec 08:08:25 144160. Grendel, XL1 DSCr, T:57: Can't find ttyrec! 08:08:30 * greensnark kicks Sequell. 08:08:44 What's the easiest way to get a list of colours usable in vaults? 08:08:49 !lg * Grendel -ttyrec 08:08:49 Malformed argument: Grendel 08:08:54 !lg Grendel -ttyrec 08:08:55 130. Grendel, XL1 DSCr, T:57: Can't find ttyrec! 08:08:57 The list must be somewhere :O 08:09:10 does it delete really small ttyrecs or something 08:09:27 No, -ttyrec is just buggy 08:09:39 It's new 08:09:45 dpeg: There's a list on docs/devel/level/design/syntax.txt 08:09:47 or somtehing like that 08:09:51 The old !ttyrec just peeked at CAO's fileesystem 08:10:28 due: I am there :) 08:10:31 !lg * splat 08:10:32 5291. sym the Executioner (L17 MiBe), worshipper of Trog, slain by a white ugly thing on Vault:5 on 2010-07-02, with 177071 points after 53170 turns and 5:10:23. 08:10:33 !lg * splat -tv 08:10:34 5291. sym, XL17 MiBe, T:53170 requested for FooTV. 08:10:53 !lg due splat 08:10:54 20. bookofjude the Halfling Catapult (L27 HaHu), worshipper of Trog, slain by a soul eater on Tar:7 on 2010-04-11, with 565571 points after 128411 turns and 20:28:52. 08:11:00 That counts as a splat? Feh. 08:11:36 Tar:7 08:11:43 True. 08:11:43 !lg * Grendel x=src,v 08:11:44 Malformed argument: Grendel 08:11:47 !lg Grendel x=src,v 08:11:47 131. [src=cdo;v=0.7.0-a1] Grendel the Skirmisher (L2 DSCr), blasted by Jessica (nerve-wracking pain) on D:2 on 2010-07-02, with 67 points after 1450 turns and 0:05:25. 08:11:53 !lg Grendel x=src,v,file 08:11:53 131. [src=cdo;v=0.7.0-a1;file=remote.cdo-logfile-svn] Grendel the Skirmisher (L2 DSCr), blasted by Jessica (nerve-wracking pain) on D:2 on 2010-07-02, with 67 points after 1450 turns and 0:05:25. 08:12:50 !lg Grendel x=src,v,file,end 08:12:50 131. [src=cdo;v=0.7.0-a1;file=remote.cdo-logfile-svn;end=2010-07-02 [20100602131050S]] Grendel the Skirmisher (L2 DSCr), blasted by Jessica (nerve-wracking pain) on D:2 on 2010-07-02, with 67 points after 1450 turns and 0:05:25. 08:12:57 -!- kofrad has quit [Quit: Leaving.] 08:14:39 in sprint, 12% time is spent in find_trap() which mindlessly iterates through the list of traps trying to find the one for a given pos 08:14:55 -!- kofrad has joined ##crawl-dev 08:15:03 it could be trivially reduced to near-zero with a trapgrid 08:15:13 KiloByte: Do it 08:16:52 I'm a bit afraid about breaking something for 0.7, I'll do it in a very cowardly way for 0.7 and then in a proper way for 0.8 08:17:35 unless there's very few places that can make/move a trap 08:17:36 KiloByte: awesome! 08:18:21 03enne.walker * r8d67fa0c042f 10/crawl-ref/CREDITS.txt: Add Risto Saarelma (rsaarelm) to the CREDITS. 08:18:22 uhm, what's awesome? Doing things cowardly for now, or...? 08:19:30 doing it! 08:19:40 03enne.walker 07stone_soup-0.7 * r757889f5dd99 10/crawl-ref/CREDITS.txt: Add Risto Saarelma (rsaarelm) to the CREDITS. 08:20:15 unable to assign macros to some keys on foreign keyboard (https://crawl.develz.org/mantis/view.php?id=1877) by galehar 08:21:49 I noticed I, once again, can't macro &~. By fixed it for a bit but then apparently changed something. 08:21:57 err I noticed that 08:23:19 I get &?~ instead 08:23:25 Is there a way to place known shafts? 08:23:34 err &||~ 08:23:41 (close enough) 08:24:31 or &\{-70}~ 08:25:23 KFEAT: a = shaft won't work 08:25:45 -!- ortoslon1 has quit [Ping timeout: 240 seconds] 08:26:39 a = shaft trap does 08:26:45 'know shaft trap' 08:26:48 known 08:26:49 even 08:27:28 thanks 08:28:18 -!- eith has joined ##crawl-dev 08:38:59 nigh tfolk 08:40:15 bye due! 08:44:27 -!- KiloByte has quit [Ping timeout: 265 seconds] 08:45:01 -!- dpeg has quit [Ping timeout: 264 seconds] 08:46:26 -!- dpeg has joined ##crawl-dev 08:51:39 -!- purge has quit [Ping timeout: 260 seconds] 08:57:11 -!- dpeg has quit [Quit: Lost terminal] 08:58:43 -!- Zaba has quit [Ping timeout: 252 seconds] 09:05:30 submerged monsters don't fight back when attacked with a weapon of reaching (https://crawl.develz.org/mantis/view.php?id=1878) by galehar 09:09:18 -!- Zaba has joined ##crawl-dev 09:24:33 -!- ortoslon has joined ##crawl-dev 09:59:09 -!- KiloByte has joined ##crawl-dev 10:00:49 Broken subvault lua markers (Chapayev) (https://crawl.develz.org/mantis/view.php?id=1879) by enne 10:30:58 misleading spell description on rod (https://crawl.develz.org/mantis/view.php?id=1880) by galehar 11:10:26 -!- EroN1 has joined ##crawl-dev 11:23:54 -!- dpeg has joined ##crawl-dev 11:23:59 Hurk! 11:24:30 !tell felirx Do you want to convert the sprint choice menu to PrecisionMenu for 0.7? 11:24:31 by: OK, I'll let felirx know. 11:25:13 I lost my entry.des when angband.pl died :( 11:26:09 unsaved in editor? 11:26:23 -!- xyblor_ has joined ##crawl-dev 11:27:49 by: yes 11:27:53 sometimes emacs does better 11:28:05 it's not too bad, only mildly annoying 11:28:12 some editors autosave 11:28:24 tramp rules! 11:29:03 vim or emacs should make an autobackup file? 11:29:15 -!- xyblor has quit [Ping timeout: 240 seconds] 11:30:11 bhaak: I've seen that with emacs, yes. 11:30:17 probalby just the angband.pl defaults :) 11:30:23 or I didn't find it 11:31:13 but really, look at tramp for emacs: remote file editing. it's wonderful 11:31:35 I prefer to edit files locally and send them around using VCS :P 11:34:25 bhaak: what do I do? =) 11:34:37 by: I can do that tomorrow 11:34:37 felirx: You have 2 messages. Use !messages to read them. 11:34:40 (1/2) Poor_Yurik said (1d 22h 46m 57s ago): ok, I can look into the tutorial thing. 11:34:41 !messages 11:34:41 !messages 11:34:42 (1/1) by said (10m 11s ago): Do you want to convert the sprint choice menu to PrecisionMenu for 0.7? 11:35:09 dpeg: http://www.emacswiki.org/cgi-bin/wiki/TrampMode 11:35:15 thanks 11:36:27 -!- xyblor_ is now known as xyblor 11:47:13 WHat is the correct way to put down a very good item (|) with KITEM? 11:51:36 I used to know this, but syntax.txt does not help here. 11:51:50 Does KITEM: a = | not work 11:52:27 aha 11:52:41 Mathematicians overcomplicate everything :P 11:53:48 in my case, the line looks recursive: KITEM: | = | :) 12:01:08 ?!orc 12:01:13 @?orc 12:01:13 orc (04o) | Speed: 10 | HD: 1 | Health: 4-10 | AC/EV: 0/10 | Damage: 5 | Res: 06magic(4) | Chunks: 07contaminated | XP: 2. 12:01:16 @?leech 12:01:16 unknown monster: "leech" 12:01:19 @?giant leech 12:01:19 giant leech (05w) | Speed: 8 | HD: 6 | Health: 30-60 | AC/EV: 5/15 | Damage: 2005(vampiric) | Flags: amphibious, evil | Res: 06magic(24) | Chunks: 07contaminated | XP: 86. 12:28:29 -!- shockwave has joined ##crawl-dev 12:28:37 -!- shockwave has quit [Client Quit] 12:31:02 @?black bear 12:31:02 black bear (02U) | Speed: 10 | HD: 6 | Health: 18-36 | AC/EV: 2/8 | Damage: 4, 4, 4 | Res: 06magic(24) | XP: 128 | Sp: berserker rage. 12:31:05 @?bear 12:31:05 bear (07U) | Speed: 10 | HD: 7 | Health: 21-42 | AC/EV: 4/4 | Damage: 10, 6, 6 | Res: 06magic(28) | XP: 198 | Sp: berserker rage. 12:31:38 @?slightly less black people's front of judea 12:31:38 unknown monster: "slightly less black peoples front of judea" 12:31:47 I meant bear's front 12:32:00 * greensnark needs to watch Life of Brian again 12:37:35 Mu_: still here? 12:37:59 Is it possible to place a deck of cards? 12:38:11 I tried this once for some portal vault, but didn't manage. 12:38:11 dpeg: Apparently attacking wielding a nonweapon has a very low attack delay :P 12:38:33 greensnark: are we gonna see nyra's chest wielding ascension in Crawl? 12:38:42 19:33 < nht> so it seems that a kenku monk does significantly better if they wield the starting bread ration 12:39:05 With wielded ration apparnetly they get an attack delay of 3, which means you get nice free aux unarmed attacks 12:39:30 This is probably a bug in the handling of weapon items 12:39:37 *non-weapon items 12:40:00 awesome 12:40:10 we should allow kenku to start with bottles of beer 12:40:17 Do birds even drink beer? 12:40:24 turn 1: quaff bottle of beer 12:40:29 turn 2: wield bottle of beer 12:41:05 99 bottles of beer in the inventory 12:41:13 ^^ 12:41:17 decks anyone? 12:41:55 Nonweapons were pretty good even back in 0.4 12:42:16 I cleared Swamp:5 with a slice of pizza on a HODK then 12:42:38 !hs bashrobin 12:42:39 36. bashrobin the Warrior (L15 KoBe), worshipper of Trog, blasted by a dragon shaped shifter (shapeshifter) (blast of flame) on D:18 on 2010-06-12, with 68873 points after 43951 turns and 3:43:38. 12:43:13 jarpiain: Hi! 12:43:22 hi dpeg 12:44:33 It is called "a plain deck of escape" by the game, but KITEM: a = plain deck of escape won't work :( 12:51:22 03greensnark * rf5e221aefa7e 10/crawl-ref/source/fight.cc: Fix wielded non-weapons getting a base delay of 0 that is then clamped to 3 for very fast attacks (+ aux unarmed) (nht). 12:52:12 Bananazerkers just got a lot harder 12:52:17 Sorry jarpiain 12:53:04 that was quick greensnark 12:54:14 0 delay was absurd 12:54:21 I wonder if I was the one who broke it in the first place 12:57:30 03greensnark 07stone_soup-0.7 * r78d6ca3f7dd7 10/crawl-ref/source/mon-act.cc: [1873] Fix monsters no longer cutting down plants to reach player. 12:57:31 03greensnark 07stone_soup-0.7 * raa7022a9672f 10/crawl-ref/source/delay.cc: Fix confusion preventing long-rest. 12:57:32 03by 07stone_soup-0.7 * r7890276af592 10/crawl-ref/source/ (invent.cc menu.cc): Make Options.menu_cursor not disable the corresponding keys. (dpeg) 12:57:34 03greensnark 07stone_soup-0.7 * r3296f9d548e0 10/crawl-ref/source/fight.cc: Fix wielded non-weapons getting a base delay of 0 that is then clamped to 3 for very fast attacks (+ aux unarmed) (nht). 13:00:20 Master branch on CDO updated to: 0.7.0-a1-74-g3296f9d (27.4) 13:07:23 fsim can't handle bananas :( 13:08:04 but will you update windows builds??? 13:09:03 syllogism: Just comment out the prompt that asks if you really want to attack with it wielded 13:09:13 ah 13:09:20 But you'll also have to tell it to increase unarmed skill 13:09:27 too much effort 13:09:28 It won't do that automatically for a wielded non-weapon 13:10:00 ortoslon: You should check the site before you ask :) 13:11:30 i should add some Ctrl to my F5 13:12:17 dpeg: i've never been able to do it 13:12:46 Mu_: Do what :P 13:12:48 best you can do is any misc 13:12:51 Do you want us to guess 13:12:53 Oh 13:12:55 Damn 13:12:55 place a deck of cards in a vault 13:13:06 How boring 13:13:19 I was expecting a lot more amusing confession than that 13:16:57 # XXX: I had "legendary deck of Wonders" here but it does not work. Anybody can help? 13:16:59 :P 13:17:45 Map designers should file bugs more often :p 13:17:55 it was a bailey map, probably dpeg :P 13:18:03 Arcturus (L6 DSCK) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:5) 13:18:08 Ooooh! 13:18:14 First crash since yonkers 13:18:19 !lm * type=crash -log 13:18:20 66. Arcturus, XL6 DSCK, T:4936 (milestone): http://crawl.develz.org/morgues/trunk/Arcturus/crash-Arcturus-20100702-181803.txt 13:18:41 Mm, tension monster iterator 13:18:56 -!- Siber has quit [Quit: Whoa! Partial hit!] 13:18:59 -!- Siber has joined ##crawl-dev 13:19:48 (Also, what a great idea to announce crashes in the channel.) 13:20:33 !tell by Thanks for adding crash dumps. I owe you much beer. 13:20:34 greensnark: OK, I'll let by know. 13:20:39 Er, crash milestones 13:20:44 I think zelgadis did crash dumps 13:23:43 dpeg: Will you be around on the weekend 13:23:49 We should kick off the license fun 13:24:05 And let the waves of angst roll in 13:24:21 * bhaak is angsty 13:24:32 * bhaak has read too much ally mcbeal fanfic 13:24:39 What 13:24:42 Why would you do that 13:25:09 it was x-files crossover 13:25:18 ... 13:25:55 Well, I suppose it's better than the Twilight books 13:25:59 it was before my interest in copyright law blossomed 13:26:21 it needed to come out and it didn't know how to do it properly 13:26:33 buffy > twilight :) 13:30:31 27 | 96% | 19.01 | 19.67 | 47.54 | 72 | 2 <-- bananas with horns 3, claws 3, hooves 3 + zerk 13:33:25 -!- ohhjebus has joined ##crawl-dev 13:33:44 Arcturus (L8 DSCK) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:10) 13:33:55 Arcturus is in for a bumpy ride 13:33:56 greensnark: I think the breakage was fairly recent; I don't recall my hydra pizza escapades feeling like food of speed 13:34:35 !lm * type=crash -log 13:34:35 67. Arcturus, XL8 DSCK, T:8339 (milestone): http://crawl.develz.org/morgues/trunk/Arcturus/crash-Arcturus-20100702-183343.txt 13:35:12 Aww, why did it have to be 15 13:35:23 Couldn't you just have restored it to the 0.4 value of 10? :( 13:35:27 No 13:35:35 What 13:35:38 What's Sequell? 13:35:47 The third twin 13:36:38 I've moved db queries to Sequell, Henzell is announce + learndb + misc only 13:36:46 After Hehfiel? 13:36:47 Ah 13:36:53 Why, OOC? 13:37:16 sql queries can slug up cao quite a bit, especially if its loaded 13:37:26 Sequell is not on cao 13:38:47 Should also be quite a bit faster 13:41:14 ... 13:41:19 * Siber pun facepalm 13:42:17 the attack delay has been 0 for over 3 years 13:43:12 at least 13:45:18 -!- ais523 has joined ##crawl-dev 13:47:36 chapayev's sprint map has a timed portal? mean 13:48:26 or maybe the message signifies something else 13:48:48 -!- ohhjebus has quit [Quit: ohhjebus] 13:49:00 Seek not to ask for whome the bell tolls 13:49:01 03greensnark * r9b7ba2484e8e 10/crawl-ref/source/ (mon-iter.h mutation.cc religion.cc religion.h): Fix crash in get_monster_tension. 13:51:48 @?? brain worm 13:51:48 brain worm (13w) | Speed: 10 | HD: 5 | Health: 15-30 | AC/EV: 1/5 | Damage: 6 | Flags: evil, !sil | Res: 06magic(20) | Chunks: 09poisonous | XP: 95 | Sp: brain feed. 13:51:56 didn't know they can bite :P 13:57:30 03greensnark 07stone_soup-0.7 * r0485f20d6c56 10/crawl-ref/source/ (mon-iter.h mutation.cc religion.cc religion.h): Fix crash in get_monster_tension. 13:59:03 greensnark: yes, I will be around. 14:00:01 syllogism: yes, the timers are awesome 14:00:29 dpeg: <3 14:00:56 dpeg: You'll have to send the mail, but I can dig up some reasons for the change of license 14:01:17 Here: An archer statue, wielding a runed longbow 14:01:28 Modern vault making is quite advanced technology. 14:01:41 greensnark: send the mail to #rgrmisc? 14:01:43 Call me when they wield rocket launchers 14:02:01 rgrmisc + shortlist of contributors 14:02:08 Here: A thermonuclear warrior, stroking his tactic nuclear warhears. 14:02:24 Would AC reduce tactical nuke damage 14:02:26 rgrmisc is easy, but where do I get the shortlist? 14:02:28 I want my GDR 14:02:36 I come from the GDR :) 14:02:53 dpeg: KiloByte had a list of names, we'll see if we can find email ids to go with those 14:03:00 greensnark: to me it looks like closing your eyes before a bumpy road not knowing how big the bumps are :) but I wish you luck. may the OSS god be with you! 14:03:21 bhaak: Where's the harm in trying? :) 14:04:00 Admittedly the risk to people in "developed" countries is higher :) 14:04:04 greensnark: in trying there's no harm. But when somebody surfaces in a year and says "I didn't agree" you are screwed 14:04:16 bhaak: Not really, we rewrite then 14:04:26 They can ask us to stop distributing old builds, big deal 14:04:36 They can ask for statutory damages, good luck to them :P 14:04:58 they can also ask you to distributing new builds as they are based on old builds 14:05:04 No 14:05:12 Yes 14:05:16 I like greensnark's punk approach :) 14:05:22 the license for tiles is a bit different beast than the rest, at least two of contributors mentioned they'd prefer public domain, like rltiles 14:05:24 They can ask, but they'll have good luck enforcing that 14:05:33 I'm really not worried about this 14:05:39 Nobody will fucking care. 14:05:48 We're just too small. 14:05:52 Yeah 14:06:12 These license monsters should just all perish from this earth. 14:06:28 bhaak is worried about 1e-6 probability events :) 14:06:40 it's not a matter of size, if somebody wants to fuck, he can. You have to ask yourself if there's somebody in crawl history that would want to fuck you 14:06:46 yes, which indicates that he is not a physicist :) 14:07:07 bhaak: I have nothing to lose if someone wants to stop me distributing Crawl :) 14:07:10 -!- purge has joined ##crawl-dev 14:07:25 If we're forced into the underground, that's all the better! 14:07:32 Crawl - the renegade roguelike! 14:07:57 removing the code written by such a person would make it ok in almost any court's interpretation 14:08:18 Yeah, no point worrying about being struck by asteroids when crossing the street 14:08:31 That just keeps you hope shivering with fear :) 14:08:34 yes, but if that happens a while after the license change it could get a bit hairy. 14:08:35 *home 14:09:16 bhaak: As I said before, any of the ex contributors can claim they didn't really release their work under the Crawl license and ask for evidence that they agreed to their contributions going into Crawl 14:09:41 We don't exactly have a source control record, or an email records or anything at all to stop such blackmail :P 14:10:12 well, there is something like a tacit consent 14:10:33 Yes, yes, and how do we know that there was even tacit consent? 14:11:50 It's far more likely that I'll get killed in a car accident than that someone is going to go all SCO on Crawl :P 14:11:59 So screw the worrying, let's do it 14:12:12 surely, I'll be watching :) 14:12:12 yes 14:12:40 These Swiss just can never commit them to do something, which is derived from all the angst of not hitting the apply with the arrow. 14:13:25 and I'll be able to say afterwards to my grand-kids "I said it before, didn't I? and get off my lawn!" 14:13:31 The lack of ß cripples them greatly 14:16:06 -!- ortoslon has quit [Quit: bye] 14:16:34 I can prove that I can commit! I have over thousands of commits in my repositories! 14:18:06 minmay's contribution is awesome 14:18:25 bhaak: no one here denies your _technical_ competence :p 14:18:36 :-) 14:19:16 and you do raise a valid approach to licensing; in fact, most lawyers would declare anything else is foolish 14:20:28 except that we're already on shaky ground that isn't going to be substantially worsened :P 14:20:53 but since 1. there's a way out (removing code by such persons), 2. it would be non-commercial infrigement, and 3. GPL is very close to the Crawl's license intent, to the point that it was frequently confused by both Linley and Dan Brodale, 14:20:53 I don't think that you are on shaky ground. 14:21:26 bhaak: Really? Our defence in most cases is "Look, the person voluntarily contributed, but I have like zero evidence of that" :P 14:21:47 greensnark: if you have zero evidence how do you know it was that person? :) 14:21:56 greensnark: did you know that they teach law in Swiss primary school? 14:22:02 I say we can go in a just slightly safer way than greensnark suggests 14:22:15 KiloByte: well, if linley knew anything about licenses he wouldn't have choosen the nethack license :) 14:22:27 KiloByte: now is the time to speak up! I will prepare that rgrm mail after I am done with minmay. 14:22:35 bhaak: Presumably when that person files the lawsuit? :P 14:22:48 greensnark: but that person also need at least some evidence :) 14:23:02 Lawsuit: The United States of America vs Crawl Stone Soup. Sounds good to me! 14:23:45 dpeg: we don't have to hurry. I'd say, let's dual-license it NOW (requiring all further contributions to be under both Bison and GPL), and send the requests without a set date 14:24:01 dpeg: hehe, that would cut more than half of your players off the game and nethack would be again for years to come the number 1 RL out there. :-D 14:24:12 even greensnark's two week plan wouldn't make it for 0.7 14:24:26 Yes, 0.7 is not involved with the license plans 14:24:42 yes, dual-licensing would make much more sense 14:25:11 Except that people can't actually use it under the terms of the new license, ever :P 14:25:12 greensnark: I would still include in its documentation a note that "all contributions from now on must be dual-licensed" 14:25:28 KiloByte: We're going to start collecting agreements from each new contributor now? 14:25:31 how does dual licensing work? 14:25:51 You consent to abide by the current lisence, and the future one when the changeover eventually happens? 14:26:25 You can't exactly dual license without geting the agreement of every contributor anyway 14:26:53 Siber: you just say "it's under this and this license" and if somebody wants to take the crawl code and do something with it that person can agree to either license 14:27:07 greensnark: not really, it's just FSF who bothers with full paperwork. Most projects just assume that if a clear written policy is there, contributors know it -- and with the GPL, a contributor _not_ following it would be in a breach himself. 14:27:10 greensnark: you can't exactly change the license without geting the agreement of every contributor anyway :D 14:27:10 I'm fine with dual licensing, except that it doesn't solve any problem at all 14:27:24 bhaak: By that logic dual licensing is just as broken :P 14:27:49 greensnark: yes, but if somebody speaks up, you can fall back to the original license 14:28:04 Oh, is that all 14:28:12 Ok, cool we dual license 14:28:31 for angband this was more important than for crawl, because there were much more variants that would have been cut off by a license change without dual-licensing 14:29:32 but are there any forks/variants of crawl besides sprint (which is already in the main rep)? 14:29:39 then when 0.8 is close, we can look how many contributors haven't been contacted, and act accordingly. Either by your cavalier approach or by a cautious rewrite -- and even for the first, we risk it with just a single or a couple of contributors rather than most. 14:29:41 So if this discussion is aimed at getting us to screw the license change and proceed as before, it's succeeding 14:29:46 not that I am aware of, bhaak 14:30:02 We're already in Debian, so let's move on with life? :P 14:30:47 greensnark: I am fine with your radical proposal. I don't think that bhaak's cowardness should stop us, but kilobyte's appreach is a bit more sensible. 14:30:50 greensnark: we're there because Bison's license is good enough for that -- at least if all contribs are stripped 14:31:07 Of course all this ignores what happens when someone sues us for patent infringement 14:31:19 Seriously gentlemen 14:31:32 s/patent/copyright 14:31:41 No 14:31:43 I mean patents 14:31:55 If someone finds tht Crawl infringes their patents, which it almost certainly does 14:32:04 We're just as helpless :P 14:32:16 There's definitely a software patent somewhere we infringe, fear not 14:32:20 bhaak: among software patents, many are close to being patents on the wheel 14:32:36 which patents should that be? LOS? 14:32:54 "means of showing colored pixels on the screen" 14:33:09 "An apparatus and method for selecting opponents based on character's extent of advancement" 14:33:26 The reason these lawsuits won't happen is there's no fucking money involved 14:33:44 <3 14:34:00 bhaak: heck, I can think of at least one patent we do breach, one that covers basically all remote interaction with a server. Prior art being ssh, telnet and all the other shit... 14:34:20 greensnark: but that are patents that the whole software industry is liable. If someone starts suing for such thing, the whole industry will collapse (and then we will finally destroy the world as was our plan in Y2K muahahah) 14:34:51 So if someone sues us we stop distributing Crawl and go back to happy productive lives :P 14:35:04 They can come after us for statutory damages, but GOOD LUCK with that :P 14:35:18 KiloByte: but that patents are mostly used as defensive patents. if really somebody would sue because for money, they would be declared void. 14:35:34 bhaak: That's quite naive :) 14:35:49 Bleeding obvious patents have been held valid before, especially in the USA 14:36:31 greensnark: I know (e.g. 1-click-patent) but then we'll proceed with the world destruction plan. let's call it Plan B 14:42:07 greensnark: is there any reason to stop developing the game even if someone sues? 14:42:34 dpeg: They could get an injunction to stop you distributing it 14:42:42 Although it's staggeringly unlikely in any event :) 14:43:09 I mean, we're talking Large Hadron Collider causes black hole level of likelihood here 14:43:46 they avoid suing UNRELATED projects, since it would strongly diminish their ability to do that where it matters 14:44:07 And personally, anyone wanting to sue me in an Indian court for Crawl is welcome to try :D 14:44:37 but with the way software patents go, "hello world" infringes 14:45:00 lol, wikipedia has a "mostly harmless" entry for indian copyright: "Software is copyrightable in India, but enforcement is very difficult." 14:46:38 It's actually pretty easy now to get judgements against commercial infringers 14:46:53 And things like companies using proprietary software without paying for it 14:47:53 But frivolous lawsuits like this by nutso foreigners oppressing an Indian citizen who acted in good faith: good luck :) 14:48:12 The other contributors have far more to worry about if they're worried about license Judgement Day 14:48:37 "I wrote one line for Crawl and ended up in jail!" 14:48:57 $18500 statutory damages for each copy distributed 14:49:09 why are you worried about people suing crawl 14:49:09 Only they're unlikely to get that :) 14:49:17 casmith789: bhaak is very concerned :P 14:49:22 :P 14:49:28 I don't think it will happen :P 14:49:32 must be nuclear weapons 14:49:33 Nobody does 14:49:36 Not even bhaak 14:49:41 He's just being very Swiss 14:50:00 I mean very careful 14:52:41 So long as you don't start making money off crawl, thus nothing for someone to steal, noone is gonna sue 14:53:05 I might have accidentally sold off 300,000 copies for $5 each 14:53:06 GPL allows you to make money off Crawl... 14:54:02 IMO, there's nothing wrong with making money off it, as long as you provide the source 14:54:36 The Crawl license has some inconsistent wording there, so I wouldn't be queuing up to try making $$ on Crawl 14:54:37 if you do provide some convenience to, say, smartphone users, you are beneficial 14:55:06 But yeah, boy are we over-analysing this 14:56:00 right. So, I agree with your plan, but merely suggest making the time frame several months rather than two weeks, since hurry doesn't get us anything in terms of releases. 14:56:01 :) 14:56:50 and the total effort on our part is the same 14:56:53 Also, we need to hurry up on purging all of Brent's code from Crawl 14:57:06 Since he's as good as dead and I don't want to wait 75 years 14:57:13 how much is left 14:57:33 ? 14:57:51 That's a good question; dolorous the whitespace nazi has made this a bit harder for us 14:58:02 lol 14:58:08 Would you really bother the clean up Brent's code? I say not to bother. 14:58:27 please note that dolorous is NOT the white nazi from space! 14:58:29 yeah, let's not assume him to be evil 14:59:19 I'd be afraid of a random two-line contributor turning evil, but not really someone who proven to really care about Crawl's well-doing. 14:59:28 I think I print that on my business card "No whitespace nazi!" 14:59:54 and incidentally, that two-line contributor's code will be trivial to replace just in case, unlike Brent's code 15:02:44 sorear: do you think there are any real chances for a historic Crawl tarball turning up that is not already on ftp.dungeoncrawl.org? 15:03:58 KiloByte: thanks for reply 15:04:02 bhaak: I have a set of joke business cards with nothing but my name on it 15:04:15 You should see just how puzzled people get when they see it 15:04:22 They turn it over a couple of times and look for more :P 15:04:26 greensnark: your RL name, or "greensnark"? 15:04:26 KiloByte: ask rgrm, linley, and dlb 15:04:35 ais523: Real name 15:04:48 It was actually a screwed up order for real cards 15:04:52 ah 15:04:56 But they're priceless fun 15:05:01 I have a set of blank dice, which I roll occasionally for similar reasons 15:05:01 greensnark: pff, easy. Your real name is long enough that nothing else fits on the cards :) 15:05:26 I have a very short name by South Indian standards 15:05:40 One of my colleagues at my first job was called Balasubramniyan Krithivasan 15:05:48 Damn, I missed an 'a' too 15:06:34 one of my co-workers on my third year university project had something like six middle names, which were all really long 15:06:40 it was hilarious trying to write his name on forms 15:06:43 (Isn't Hindi one of those scripts that's about 3x more compact than any faithful transliteration? Or has the Indian business sector entirely switched to English?) 15:06:46 did they spell out an acronym? 15:06:56 not as far as I know 15:07:06 that's what I consider for my kids 15:08:43 bhaak: Acronyms? 15:08:49 Swiss are weird :P 15:09:25 greensnark: not, that's only me :) 15:10:39 sorear: vowels in devanagari being marks rather than proper letters mean it's just a matter of how you count 15:11:50 if we count the complexity of letters, it takes more effort to write something than using the Latin script 15:12:08 of course, that's nothing compared to Chinese... 15:12:19 -!- eith has quit [Ping timeout: 276 seconds] 15:22:31 03kilobyte * r09e1186b462f 10/crawl-ref/source/ (dungeon.cc env.h shopping.cc tags.cc traps.cc): Use a "tgrid" so we don't have to look up traps or shops linearly. 15:33:18 KiloByte: How do I add "useful"? 15:33:32 assuming that ITEM d is a long list of things? 15:33:46 should I add useful to every instance in that list? 15:33:54 ITEM: stone <-- "useful" 15:34:09 Just kidding! 15:36:40 okay, I added some of them, where they make sense 15:36:49 03dpeg * rfe73dc345181 10/crawl-ref/source/dat/des/branches/elf.des: Add minmay's Elf maps. 15:36:50 03dpeg * r169ad7772117 10/crawl-ref/source/dat/des/variable/entry.des: Add minmay's entry vaults. 15:36:53 03dpeg * rfcb9865274c2 10/crawl-ref/source/dat/des/branches/lair.des: minmay's Lair vaults, including one ending. 15:36:55 03dpeg * r960b1444bb0a 10/crawl-ref/source/dat/des/variable/ (altar.des large.des mini_features.des): More minmay vaults: overflow altars, three general vaults. 15:36:57 03dpeg * r2e4090529088 10/crawl-ref/source/dat/des/variable/mini_monsters.des: More minmay vaults (this time minivaults with monsters). 15:36:58 03dpeg * r9b2de0ab0fd9 10/crawl-ref/source/dat/des/branches/temple.des: Minmay's temples and entries. 15:37:00 03dpeg * r0f3fcff549a4 10/crawl-ref/source/dat/des/portals/trove.des: Minmay's new troves. 15:37:01 03dpeg * re5f47bbd2d98 10/crawl-ref/source/dat/des/portals/trove.des: Add some "useful" to the new troves. (Kilobyte) 15:37:29 Two of his maps rejected, in case someone's curious. 15:37:43 But great stuff, I am very impressed. 15:39:02 Did he use too much glass in those vaults? :P 15:39:44 pfff 15:39:48 There was an entry vault with rows of net traps that looked pretty annoying, did you kill that? :) 15:39:53 the one entry vault I rejected used glass, actually 15:40:00 dpeg: do you have a specific reason for disallowing large non-portal vaults, or just a personal dislike? 15:40:03 dpeg: heh 15:40:06 no, the net traps are in, only they're just three now 15:40:09 greensnark: dude, free nets! 15:40:11 chapayev's sprint map has a lot of glass :P 15:40:21 KiloByte: presumably because large non-portal vaults = NetHack special levels 15:40:21 airstrike + broken ai works wonders :P 15:40:32 KiloByte: the great vault is nice, but it's form will mess with the layout of the level 15:40:48 Mu_: not if you have better STR than DEX -- or claws 15:40:56 ais523: find runes much? :( 15:41:07 KiloByte: I am fine with big vaults, but this one has a very peculiar form... look at it 15:41:20 sorear: only rune I've ever got is the Abyssal one, several times 15:41:35 I find the rest of Crawl too tedious to play nowadays 15:41:56 as if you ever played it 15:42:05 dpeg: narrow and placed along the side of the level, that's the issue, right? 15:42:05 -!- Moriasc has joined ##crawl-dev 15:42:06 Hey, let's not go into this again :) 15:42:11 yes 15:42:51 syllogism: I've reached Snake:$ before 15:43:12 I like smallish vaults (in general) better, but I also made larger ones, and size itself is not a reason for me to reject. Trust me on that one. minmay got quite some clunkers in today :) 15:43:20 ais523: play Sprint 15:43:31 Why are so many vault designers so mad for entry vaults? We alreayd have a million, and we're so short on vaults for other places :( 15:43:35 dpeg: I played that heavily for a few days, but then got bored 15:43:42 got past the oklob a few times 15:43:49 but not much further 15:43:57 greensnark: entry vaults are easy to test 15:43:59 greensnark: entry vaults are always good 15:44:10 greensnark: they're also a good point of entry for vault makers 15:44:21 Literally and metaphorically! 15:44:25 :) 15:44:33 also, they're the only vault that the average player ever comes across 15:44:39 because they die before they can see any of the others 15:44:42 so variety there is more important 15:44:42 ais523: there'll be more Sprint maps soon, for you people with an attention span of <3 minutes. 15:44:51 dpeg: you can't do Sprint in 3 minutes 15:44:56 !lg * sprint map!= s=map 15:44:57 1102 games for * (map!=): 1102x dungeon sprint 1 15:44:57 I wanted to make an entry vault where you start chased by a tough monster and have to lock it behind a door, but I couldn't think of a way to make it safe (door will be opened by goblins later) 15:44:57 and it's not really an attention span problem 15:45:01 Wow, I had no idea average players suck so much 15:45:18 it's death due to a typo after spending an hour doing the same thing repetitively 15:45:23 Crawl is a /very/ repetitive game 15:45:24 Moriasc: nice idea, just use a really slow monster like a snail 15:45:36 -!- ais523 was kicked from ##crawl-dev by dpeg [Go and watch soccer!] 15:45:40 elephant slug 15:45:51 cbus will love you when he splats to it :) 15:45:57 yes 15:46:00 dpeg: Yeah, I thought it would be a nice reason for your character to be stuck in the dungeon. 15:46:01 For some reason cbus finds slow monsters and rushes into their embrace routinely 15:46:05 hehe. 15:46:10 Moriasc: just make that map :) 15:46:11 I'll make it, then, if you don't mind? 15:46:15 repetitive in the sense that the setting and your goal is the same, and D1->temple is similar 15:46:30 Let me work out and then I'll have it done in a few hours. 15:46:37 felirx: yes. Not worth listening to ais's stupid ramblings. 15:46:38 Didn't somebody here once manage to die to a golden dragon simulacrum as a SPRIGGAN? 15:46:49 * greensnark clears throat. 15:46:53 Can't think who that would be 15:46:55 Moriasc: yes, and I will defend it, for that will be necessary. 15:47:08 I also died to a simulacrum once. 15:47:18 Thank you kindly. 15:47:23 !lg * killer=~dragon simulacrum xl<3 place!=Abyss 15:47:24 No games for * (killer=~dragon simulacrum xl<3 place!=Abyss). 15:47:28 giant snail in D1?, I smell XL5 DEFE's in D1 15:47:32 I died to a boring beetle once, but someone added a boring beetle vault and my name was swept off the kill list by all the eager victims 15:47:37 might take a few turns but! 15:47:48 I just need a vault with golden dragon simulacra in it and pretty soon nbody will remember that incident 15:48:00 Oh yes, the Demolished by a storm dragon simulacrum (95 damage) post on RGRM was priceless 15:48:06 felirx: the level will fill with evil monsters in the meantime :) 15:48:09 -!- EroN1 has quit [Ping timeout: 240 seconds] 15:48:21 shush, the mighty power of flametonque shall prevail 15:48:25 I think the rgrm simulacrum person was vulnerable to cold 15:48:33 Just to make it funnier 15:48:34 felirx: should make the elephant slug regenerating :) 15:48:50 @m elephant slug 15:48:53 @? elephant slug 15:48:53 elephant slug (15j) | Speed: 4 | HD: 20 | Health: 100-160 | AC/EV: 2/1 | Damage: 40 | Res: 06magic(80) | Vul: 09poison | Chunks: 09poisonous | XP: 464. 15:48:58 huh 15:49:03 I thought they had like 30 AC 15:49:09 that's only what, 200 magic darts at XL1! 15:49:14 haha 15:49:17 but no, they're even less armored than yaktaurs 15:49:41 I see a lot of forthcoming fun with elephant and the accompanying slugs. 15:49:42 prolly a single evaporated potion of poison at xl2 15:49:53 You know, snails can fire darts, in real life? That would be terrifying in Crawl. 15:50:08 could have fun sting kiting it also :3 15:50:15 well, slow monsters generally suck, so that's not a bad idea 15:50:43 snails could do weird stuff, like hiding in their shells if you go too far 15:50:48 dpeg: Have you considered slime trails, slime attacks, that sort of thing, also? 15:50:48 So gentlemen, should I still set up that email to rgrm? 15:51:08 Moriasc: yes, that will come but it helps those slow monsters only a little (but that will be done). 15:51:13 yeah, and slugs don't flee if you annoy them, they blob up and release a load of slime everywhere 15:51:14 ... you can send email to rgrm? 15:51:16 felirx: <3 15:51:22 Wow, sounds exciting. 15:51:22 sorear: sorear! 15:51:31 dpeg: Let's do it weekend? We should say why we want to change the license and outline our approach and post on CDO blog, etc. 15:51:56 greensnark: okay, reach me tomorrow? 15:52:02 Sure 15:52:36 Moriasc, felirx: feel free to set up a slug/snail brainstorming page... there's enough good content to turn it into a Mantis FR soon, imo. 15:53:18 !tell due I have added minmay's vault. These include some troves, please tell me your opinion. Also, tell me what you think of my comments at the top of trove.des. Cheers! 15:53:19 dpeg: OK, I'll let due know. 15:53:51 <3 I'll have a go at that, then. Apologies if I go overboard, I'm just a little bit mollusc-mad. 15:54:58 Moriasc: that's good. Insanity is a great starting point. I am happy we got the hellephants in without any distorting noise. Usually, it's much easier to get rid of funky pieces than to add them. 15:55:19 Moriasc: please try to create that wiki page - if you can't, I'll do it for you. 15:55:23 Hellephants? hehe, I am amused. 15:56:06 dpeg: As I say, I'm going to go exercise for an hour or so, but if you don't mind leaving to me until then so I can get used to the process, I'l be glad to. 16:21:32 KiloByte: good reply to minmay, thanks 16:21:44 also note how I encouraged minmay to make use of the layout 16:23:39 Moriasc: created 16:26:36 everybody left? 16:26:40 -!- kofrad has left ##crawl-dev 16:47:15 -!- Zaba has quit [Ping timeout: 240 seconds] 16:56:02 -!- Zaba has joined ##crawl-dev 16:58:18 Hey, the patrolling tag actually works :) 17:01:06 03dpeg * r78a3aa2579b6 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Added four guardian serpent vaults (nrook). 17:02:35 All vault debts dealt with, I hope. 17:05:45 -!- Zaba has quit [Ping timeout: 240 seconds] 17:11:59 -!- Zaba has joined ##crawl-dev 17:19:49 How do I change aptitudes? 17:30:22 Dang, dpeg, I already had the idea of slimy blood splatters! =D 17:30:23 dpeg: edit skills2.cc, the rest is done automatically 17:30:58 Moriasc: for snails? Slime sure, just please don't make this acid slime. We already have way too much of that. 17:31:05 -!- TGWi has joined ##crawl-dev 17:32:05 Moriasc: in the Slime Pits, sure -- you know what to expect there and have to adjust your gear anyway. But elsewhere, it's just frustrating for no good reason. 17:32:16 KiloByte: I was hoping to stress the very same thing. 17:33:25 I haven't playtested the new Slime Pits, btw. I'll to create some poor test dummy character to try out the new features. 17:33:31 does anyone log the main channel? 17:33:33 Do we already have rivers of slime? Because that would be great. 17:33:38 I think I do... 17:33:46 But I'm hardly ever here, oh well. 17:34:00 TGWi: do you mean ##crawl? 17:34:03 yeah 17:35:10 well, irssi does that by default and my log is way over 100MB... but there's no public one 17:35:48 how far back does that go? I'm looking for Tue Feb 17 19:58:35 2009 UTC 17:37:26 KiloByte: yeah, just found it. 17:38:17 TGWi: got that day 17:38:27 KiloByte: can you put it on pastebin somewhere? thanks a ton 17:38:38 -!- Mu_ has quit [*.net *.split] 17:38:39 -!- elly has quit [*.net *.split] 17:38:39 -!- mspang has quit [*.net *.split] 17:40:18 KiloByte: I changed skill2.cc and I've run the perlscripts, but git doesn't track aptitudes.txt. Is the perl script run when compiling, so I only need to commit skills2.cc changes? 17:40:33 TGWi: what are you looking for? 17:40:44 -!- Adeon has quit [*.net *.split] 17:40:47 vimpulse 17:40:52 ah 17:40:57 I met him in person last year :) 17:41:23 -!- mspang has joined ##crawl-dev 17:41:23 -!- elly has joined ##crawl-dev 17:41:23 -!- Mu_ has joined ##crawl-dev 17:41:23 -!- Adeon has joined ##crawl-dev 17:42:15 dpeg: commit just skills2.cc, the rest is built on the fly 17:42:51 TGWi: http://sprunge.us/NFHQ 17:42:53 :D 17:42:58 thanks 17:45:00 awesome 17:47:33 03dpeg * r2ec5c4e30f33 10/crawl-ref/source/skills2.cc: Change DS and DG aptitudes as per Mantis 1451 (TGW). 17:47:43 :D 17:47:52 better late than never :) 17:54:23 KiloByte: is my commit properly in? The dis.angband.pl console hangs at the push :) 18:07:22 dpeg: SF is totally unreliable, it for example likes to randomly drop requests, ask you for a password (even though it supports only pubkey authentication for git) or just fails with one of several reasons (the most frequent one mentions failing authentication) 18:07:34 but retrying tends to work 18:07:49 and this commit went through 18:07:51 -!- ogaz has joined ##crawl-dev 18:08:55 -!- TGWi has left ##crawl-dev 18:09:48 cool 18:09:52 so I can sleep 18:24:49 -!- TGWi has joined ##crawl-dev 19:01:57 Mu_: I fixed the acquirement problem in your sprint... and whether I managed to break something else, is another question 19:04:05 cool :) 19:04:08 thank you 19:07:24 KITEM and KFEAT clear any old feature assignments, setting a marker doesn't so I've put "KFEAT: % = floor" in a few places. This looks ugly, though. 19:22:13 -!- ogaz has quit [Ping timeout: 264 seconds] 19:42:44 -!- dpeg has quit [Quit: leaving] 19:43:05 -!- Moriasc has quit [Ping timeout: 265 seconds] 19:47:26 -!- Moriasc has joined ##crawl-dev 19:48:26 I've just tried 0.7 for the first time, and the new interfaces are brilliant. 19:48:40 -!- syllogism has quit [] 19:49:35 How happy are you all with the accompanying text, though? "Magic-affine" for example isn't as far as I know standard English. 20:02:17 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:09:04 upon death, crawl sometimes asks if you want to remove an item from the shopping list (https://crawl.develz.org/mantis/view.php?id=1881) by flowsnake 20:16:53 yo 20:16:54 due: You have 1 message. Use !messages to read it. 20:16:58 !messages 20:16:59 (1/1) dpeg said (4h 23m 40s ago): I have added minmay's vault. These include some troves, please tell me your opinion. Also, tell me what you think of my comments at the top of trove.des. Cheers! 20:17:36 Moriasc: Where does it say magic-affine? 20:18:23 -!- Eronarn has joined ##crawl-dev 20:23:34 Blame dpeg, it's a term common in mathematics. 20:32:55 hehe. As I've learnt, today. 20:33:12 I was just wondering if you wanted to throw some wit in there, make some embellishments. 20:33:42 I mean, "Trolls never think twice" is a missed chance for "Trolls never think twice, if at all." =D 20:34:43 ("magic-affine" is in the character-select deep elf description, btw) 20:35:39 KiloByte: You can remove flammability using a property for trees. 20:36:18 KiloByte: You can't currently had vulnerability to LRD, though, but that would be cool. 21:12:14 -!- TGWi has left ##crawl-dev 21:29:28 abolish summoning through walls (https://crawl.develz.org/mantis/view.php?id=1882) by TGW 21:34:55 Moriasc: I will thank you for patches that improve Crawl's grammar and general language 21:35:11 There's a lot of stilted and awkward construction 21:39:13 Oh, okay then- if you agree with me, I'll see what I can do. 21:44:30 !gamesby doy 0.6 21:44:30 doy (0.6) has played 16 games, between 20100327 and 20100416, won 0, high score 108322, total score 200536, total turns 140877, total time 11:56:00. 21:44:43 !lg doy 21:44:44 789. doy the Conjurer (L12 DEFE), worshipper of Vehumet, mangled by a black mamba on Lair:4 on 2010-04-16, with 22454 points after 22550 turns and 1:35:05. 21:45:03 figure i need to start getting warmed up for the tournament 21:45:06 it's almost august! 21:45:18 Is stabwound back? :) 21:47:20 have not seen him(: 21:47:48 gah, can't tiles be made to quit back to the main menu instead of quitting completely? its a pain to reload the game every time you die in sprint 21:48:18 purge: Yeah, lots of players ask for that 21:48:44 -!- MarvinPA has joined ##crawl-dev 21:48:53 so that's what you've been doing all this time on termcast 21:49:24 Everybody finds troves but me] 21:49:48 Maybe I should play a few games to increase my odds of meeting a trove in the wild 21:50:05 didn't think to clean out my pack before entering 21:50:08 that was pretty dumb 21:50:14 Haha 21:50:28 I did that once in a great labyrinth 21:50:35 I had to drop some nice wands :'( 21:51:06 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 22:03:53 -!- ogaz has joined ##crawl-dev 22:18:32 03greensnark * r29b59dfd9a3a 10/crawl-ref/source/hiscores.cc: mark_milestone suppresses milestones that are identical to the previous milestone on the same turn. 22:18:58 !lg * !leaving !winning !D:1 map!= s=map 22:18:58 24 games for * (!leaving !winning !D:1 map!=): 5x uniq crazy yiuf cottage, 3x sewer kobolds, 3x sewer frog island 02, 1x erik lair 3, 1x minivault 27, 1x sewer frog island 01, 1x minivault 22, 1x tgw trog, 1x hall of Zot, 1x beehive2, 1x ossuary due small catacomb, 1x minmay sewer w, 1x sewer fruit machine, 1x minmay sewer treatment, 1x five temple, 1x tgw fedhas 22:19:21 !lg * map=~yiuf cottage -tv 22:19:22 5. Kyrris, XL3 KePa, T:2043 requested for FooTV. 22:20:29 Yiuf <3 22:20:38 !lg * map=~yiuf cottage -tv -2 22:20:39 4. BirdoPrey, XL6 VpAs, T:4712 requested for FooTV. 22:20:40 Oh, someone died in one of my ossuaries! nice! 22:20:55 !lg * map=~yiuf -2 22:20:56 4. BirdoPrey the Sneak (L6 VpAs), worshipper of Cheibriados, mangled by Crazy Yiuf (a +2,+2 quarterstaff of chaos) on D:2 (uniq crazy yiuf cottage) on 2010-07-01, with 830 points after 4712 turns and 0:13:49. 22:21:01 Nice. 22:21:59 Crazy Yiuf in goblin mufti is pretty nasty :) 22:22:28 !lg * map=minivault_22 -tv -2 22:22:28 Index out of range: -2 22:22:31 !lg * map=minivault_22 -tv 22:22:31 1. YogMosha, XL4 HOPr, T:2881 requested for FooTV. 22:30:45 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:48:03 This is hilarious: 1881: upon death, crawl sometimes asks if you want to remove an item from the shopping list 22:48:23 Imagine someone removing items from their shopping cart in their death throes 22:49:18 "I was just decapitated, I don't need all this dental floss." 23:03:38 03greensnark * r74f18d0d78a9 10/crawl-ref/source/ (directn.cc directn.h item_use.cc): [1846] Fix wand targeting being unaffected by confusion (OG17). 23:10:18 -!- ogaz has quit [Remote host closed the connection] 23:45:14 Kobold Necromancer unable to chop rotten corpse using shift + left click. (https://crawl.develz.org/mantis/view.php?id=1883) by Totaku 23:51:31 -!- stabwound has quit [Ping timeout: 276 seconds] 23:51:46 -!- stabwound has joined ##crawl-dev