00:00:35 03due * r05d4d014e491 10/crawl-ref/source/ (12 files in 3 dirs): Mu's Sprint-map uniques. 00:09:47 -!- Niccus has joined ##crawl-dev 00:14:07 * due growls at ##crawl. 00:14:34 sup, due? 00:23:28 @??chuck 00:23:29 Chuck (16C) | Speed: 10 | HD: 18 | Health: 120 | AC/EV: 14/2 | Damage: 45 | Res: 06magic(96) | Chunks: 07contaminated | XP: 3023. 00:23:30 <3. 00:23:37 @??stone giant 00:23:37 stone giant (15C) | Speed: 10 | HD: 16 | Health: 48-128 | AC/EV: 12/2 | Damage: 45 | Res: 06magic(85) | Chunks: 07contaminated | XP: 2044. 00:28:07 ??bad ideas[1908] 00:28:07 bad ideas[1908/1909]: A monster denoted by a yellow 'V', which turns corpses back into the monsters they came from. 00:28:13 due: that should be a unique 00:28:13 Very bad. 00:28:19 No archviles. 00:28:29 :( 00:28:56 due: Tracvelled? 00:31:41 Tracveled? 00:31:50 Oh. 00:31:53 Bugger. 00:32:59 03due * r7042f9994b35 10/crawl-ref/source/dat/descript/monsters.txt: Fix typo in Nellie's description. 00:33:25 Danke. 00:37:21 * due heading out. 02:09:13 !tell dpeg unbelievable things happening: http://groups.google.de/group/rec.games.roguelike.nethack/msg/2482bc03d40af130 02:09:13 bhaak: OK, I'll let dpeg know. 02:45:09 * due clicks. 02:46:00 bhaak: define unbelievable? 02:46:07 someone's wafflingaboutnethack ;) 02:48:59 due: but that someone is a nh devteam member AND the answer is non-technical AND he's answering to another answer to his posting (I can't remember when that happened the last time) AND there's even a hint of information why $NEXTVERSION is delayed 02:50:20 I don't see much of that hint there. 02:51:44 due: and as your chief designer is deep down still a recovering nh addict, he will be interested :) 02:52:37 Zaba: he says, it's not his fault that $NEXTVERSION is delayed. sadly, that's more information than has ever been released since the last release 02:52:46 ah. 03:00:59 also, it's not the failure of that hard drive 03:01:17 and he says he develops NH remotely 03:01:39 which drops the "Rankin's hard drive died and he gave up" theory on the floor 03:01:49 (it could still be the file server, though) 03:04:56 03due * r6473161db0bd 10/crawl-ref/source/rltiles/dc-mon/griffon.png: Use coolio's edited griffon tile (Mantis #1819). 03:08:54 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:14:51 Poor_Yurik: Now need tiles for a unique hellephant (a coloured bow should suffice, maybe less crazy eyes); a unique stone giant... and an iron giant (stone giant in iron). 03:15:14 Poor_Yurik: Oh, and an iron elemental. :0 03:32:03 iron elemental? 03:33:01 @??iron giant 03:33:01 the iron giant (10C) | Speed: 10 | HD: 22 | Health: 220 | AC/EV: 18/2 | Damage: 60 | Res: 06magic(117), 05fire, 02cold, 03poison | Chunks: 07contaminated | XP: 7793 | Sp: iron shot (3d37), iron elementals. 03:34:25 -!- Mu_ has joined ##crawl-dev 03:35:05 mu <3 03:35:25 @??chuck 03:35:26 Chuck (16C) | Speed: 10 | HD: 18 | Health: 120 | AC/EV: 14/2 | Damage: 45 | Res: 06magic(96) | Chunks: 07contaminated | XP: 3023. 03:35:50 haha :D 03:35:50 Mu_: You have 1 message. Use !messages to read it. 03:35:54 !messages 03:35:55 (1/1) due said (7h 32m 21s ago): You do not know how much love I have for you. It is uncountable, unfathomable. 03:35:59 @??ellie 03:35:59 unknown monster: "ellie" 03:36:00 \o/ 03:36:03 @??nellie 03:36:03 Nellie (13Y) | Speed: 10 | HD: 20 | Health: 240 | AC/EV: 13/10 | Damage: 45, 20, 15 | Flags: 05demonic | Res: 06magic(133) | XP: 4813 | Sp: fire breath (3d40), blink. 03:36:06 @??the iron giant 03:36:07 the iron giant (10C) | Speed: 10 | HD: 22 | Health: 220 | AC/EV: 18/2 | Damage: 60 | Res: 06magic(117), 05fire, 02cold, 03poison | Chunks: 07contaminated | XP: 7793 | Sp: iron shot (3d37), iron elementals. 03:36:10 @??iron elemental 03:36:10 iron elemental (10E) | Speed: 6 | HD: 12 | Health: 72-144 | AC/EV: 20/2 | Damage: 40 | Flags: 11non-living | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 1087 | Sp: iron shot (3d24), slow, metal splinters (3d27). 03:36:16 Didd you want IG to summon iron elementals? 03:36:25 I didn't make them quite as buff because of that. 03:36:36 sure that's ok 03:36:45 excellent :D 03:37:02 they just need tiles now basically 03:37:14 i liked chuck's speech 03:37:20 umm 03:37:32 @?? nellie 03:37:32 Nellie (13Y) | Speed: 10 | HD: 20 | Health: 240 | AC/EV: 13/10 | Damage: 45, 20, 15 | Flags: 05demonic | Res: 06magic(133) | XP: 4813 | Sp: fire breath (3d40), blink. 03:37:36 @?? xtahua 03:37:36 Xtahua (05D) | Speed: 10 | HD: 19 | Health: 133 | AC/EV: 15/7 | Damage: 35, 20, 17 | Flags: see invisible, fly | Res: 06magic(177), 05fire++, 03poison | Vul: 12cold | Chunks: 07contaminated | XP: 5449 | Sp: flame blast (3d38). 03:37:55 sorear: It's a Sprit-specific unique. 03:38:02 *Sprint 03:38:13 Should increase her EXP though. 03:38:30 well it'll be 27x higher ;p 03:38:42 or whatever the multiplier is 03:38:56 I like your map. It's difficult. 03:39:58 cool 03:40:21 you tweaked nellie's description!! now it doesn't sound like the song :3 03:40:41 Oh, it's based on a snog? 03:40:43 I didn't know :( 03:42:19 http://www.youtube.com/watch?v=eti21PVHXrg 03:42:20 ;D 03:42:32 ... 03:43:44 That's bonkers. 03:45:55 But awesome. 03:46:45 of course 03:47:56 anythig behind "Chuck"? 03:48:22 http://www.youtube.com/watch?v=P462DPTLed8 03:48:26 what was the original description? 03:48:35 -!- syllogism has joined ##crawl-dev 03:49:18 Nellie was a highly intelligent elephant, who travelled as part of a circus. One dark night she slipped her iron chain, and off she ran to Pandemonium and was never seen again. 03:49:56 Is the speech okay for them? 03:49:58 I improvised. 03:50:05 ye 03:50:16 chuck's speech rules :D 03:51:06 :) 03:51:08 I'm goodat speech. 03:53:44 re: logs, did you get chuck's rocks working 03:53:57 when he just had a big stack of regular rocks he chucked em ok 03:54:33 Yes 03:55:46 oki 03:56:06 They are returninig :) 03:56:14 how many does he get now? :p 03:56:47 two :) 03:56:51 Subject ot change. 03:57:09 haha :D give him some regular ones too imo 03:57:18 okay 04:02:33 i just noticed the door to the lair doesn't seem to be generating 04:03:03 i guess i can't use & 04:03:53 oh, i see, in sprint_mu_d1_horrors the character in the map is ' but i defined a &, whoops 04:03:59 * due laughs 04:04:47 i remember now, i couldn't use ' because i couldn't do : lua_marker(''', props_marker 04:04:48 :3 04:06:14 *laughs* 04:06:16 you use "'" 04:10:02 -!- Luca__ has left ##crawl-dev 04:17:34 where is the iron giant going to live? 04:17:42 Sleece (L10 DSVM) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos()))) in 'beam.cc' at line 1377 failed. (D:9) 04:17:46 what who's chuck? 04:17:57 they're for sprint 04:18:48 Sleece (L10 DSVM) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos()))) in 'beam.cc' at line 1377 failed. (D:9) 04:20:49 Zaba: Sprint map. 04:26:07 !lm sleece -log 04:26:07 17. Sleece, XL10 DSVM, T:12961 (milestone): http://crawl.develz.org/morgues/trunk/Sleece/crash-Sleece-20100624-091848.txt 04:27:02 !lm sleece -2 -log 04:27:02 16. Sleece, XL10 DSVM, T:12870 (milestone): http://crawl.develz.org/morgues/trunk/Sleece/crash-Sleece-20100624-091741.txt 04:34:53 03due * r78bdbfb08160 10/crawl-ref/source/dat/des/branches/lair.des: Another Lair:$ vault: bears. 04:35:01 I'm obsessed with Lair:$ vaults. 04:35:06 Zaba: Did you see the changes I made to wormcave? 04:55:34 -!- dpeg has joined ##crawl-dev 04:56:08 hey david 04:56:17 !seen bhaak 04:56:17 dpeg: You have 1 message. Use !messages to read it. 04:56:17 I last saw bhaak at Thu Jun 24 07:52:37 2010 UTC (2h 3m 40s ago) saying Zaba: he says, its not his fault that $NEXTVERSION is delayed. sadly, thats more information than has ever been released since the last release on ##crawl-dev. 04:56:44 bhaak: I believe that PR is deliberately undermining the mythos. 04:56:47 !messages 04:56:48 (1/1) bhaak said (2h 47m 35s ago): unbelievable things happening: http://groups.google.de/group/rec.games.roguelike.nethack/msg/2482bc03d40af130 04:56:52 yes :) 04:57:10 some kind of insubordination? 04:57:38 No idea why, but it feels like a conscious decision to me. 04:57:51 mythos of? 04:57:58 Nethack + devteam 04:58:01 due: Hi! 04:58:28 Ahhh 04:58:33 More new uniques! 04:59:07 syllogism: weapon of returning? 04:59:07 I went ahead and did the Sprint uniques.What's your opinion? 05:00:03 due: taht's good 05:04:04 looked like it 05:24:40 So many Mantis comments are "I like it.", "I don't like it.", with no further information. :/ 05:25:14 !tell greensnark Is https://crawl.develz.org/mantis/view.php?id=1816 obsolete by your commit? (Thanks, too!) 05:25:15 dpeg: OK, I'll let greensnark know. 05:30:03 FR: mantis needs a facebook "I like it" button ;-) 05:30:39 dpeg: At the moment, but I haven't decided if I'm entirely happy with my commit yet, so I'm not about to run and close that :) 05:30:39 greensnark: You have 1 message. Use !messages to read it. 05:30:58 greensnark: okay, so I won't close it either. 05:33:49 -!- ogaz has quit [Remote host closed the connection] 05:35:31 dpeg: I'm working on some more lighter Lair:$ vaults. 05:36:09 dpeg: maybe use mantis just for bug tracking and make people use the wiki for FRs? 05:37:48 I've been doing that for some things. 05:38:54 it would be less work if things went to the wiki directly instead of moving them over after they've rotted for months 05:43:52 -!- Niccus has left ##crawl-dev 05:50:02 dpeg did you get my mail 05:54:57 This map needs loot, I think. 05:56:01 -!- casmith789 has joined ##crawl-dev 06:01:52 03due * rd07206601061 10/crawl-ref/source/dat/des/branches/lair.des: Added rock worms to wormcave. 06:01:54 03due * r8b044851a790 10/crawl-ref/source/dat/des/branches/lair.des: Another new Lair:8 vault: doggies. Lots of them. 06:02:08 that one's just going to be anoying. 06:02:10 * due cackles. 06:02:13 @??war dog 06:02:13 war dog (10h) | Speed: 17 | HD: 4 | Health: 12-32 | AC/EV: 4/15 | Damage: 12 | Flags: sense invisible | Res: 06magic(16) | Chunks: 07contaminated | XP: 170. 06:08:42 @whereis arturs 06:08:42 Arturs the Ruinous (L3 DECj) saved on D:3 on 2009-11-11 after 2098 turns. 06:10:58 -!- Zaba has quit [Ping timeout: 245 seconds] 06:20:46 due: Nice looking vaults :) 06:20:55 I should play a bit 06:22:13 -!- Zaba has joined ##crawl-dev 06:22:46 greensnark: Thank you :) 06:23:32 Although none of the doggies will be particularly dangerous at Lair:8 06:24:46 Mu_: yes! I immediately played a bunch of Sprints, even though I should've gone to bed :) 06:24:57 :) 06:25:06 Mu_: I got to the Lair, with SpAs. 06:25:06 dpeg: How many wins? :P 06:25:12 nice 06:25:12 greensnark: Yeah,I think I need to make a super-doggy. 06:25:16 greensnark: Mu's map is large :) 06:25:19 @??hell hound 06:25:20 hell hound (11h) | Speed: 15 | HD: 5 | Health: 15-40 | AC/EV: 6/13 | Damage: 13 | Flags: 05demonic, sense invisible | Res: 06magic(20), 05hellfire, 03poison | Vul: 12cold | XP: 146 | Sp: flame blast (3d10). 06:25:21 dpeg: So no wins? :P 06:25:33 Can I makesome high-tier doggies? 06:25:41 Eh, maybe ot for 0.7. 06:26:16 dpeg: We should commit mu's map. 06:26:24 How does the player decide which map to play, though? 06:26:27 Another menuoption? 06:26:33 dpeg: i made an error in sprint_mu_d1_horrors subvault so it doesn't correctly place the door to the lair, have to change the ' in the map to a & 06:27:01 oh oh, vetoable door openings 06:27:32 Whoops, almost quit my CAO game. "Haha". 06:27:52 greensnark: I widened the corridors onthe worm cave andadded rock worms. 06:28:07 Ooh, rock worms are really annoying :) 06:28:16 I knooow. 06:28:20 Especially in a small area. 06:28:23 Wider corridors are good 06:28:29 It looks much nicer now. 06:28:54 Apart from the elephants, the other Lair:$ vault things are usually easy enough for the player to beat, so allowing them to swarm the player is good 06:29:08 yeah 06:29:18 due: not commit, please 06:30:14 dpeg: Okay, I'm going to work on locking the Zot area without runes. 06:30:57 due: I have a couple of ideas, will mention them in a mail to Mu, you and Chapayev. 06:31:02 sure 06:31:11 Chuck, Nellie, theiron giant and the iron elementals are all in trunk. 06:31:21 People seem to be slightly against the idea of Sprint-specific uniques, but I am all for it. 06:31:48 Sleece (L10 DSVM) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos()))) in 'beam.cc' at line 1377 failed. (D:9) 06:32:02 Looks like Sleece is really fond of that returning weapon 06:32:17 Can't go 5 minutes without throwing it into a wall :P 06:32:33 * due snorts. 06:32:36 yeah, that's amusing. 06:34:47 I can't believe I'm doing this 06:34:49 dpeg is going to kill me 06:34:53 dpeg: please don't kill me :( 06:34:58 !lm Sleece -tv 06:34:58 19. Sleece, XL10 DSVM, T:13074 (milestone) requested for FooTV. 06:35:13 due: what? 06:35:22 due: just don't commit the map :) 06:35:43 -!- purge has quit [Ping timeout: 260 seconds] 06:35:43 You can put in all your dirty Aussie jokes, as long as the map is secret. 06:36:06 due: :) 06:36:10 dpeg: I'm adding lockable doors. 06:36:13 !lm Sleece -2 -tv 06:36:13 18. Sleece, XL10 DSVM, T:12968 (milestone) requested for FooTV. 06:36:55 due: ah, that's okay. I also believe that the Zot room should be very close to the starting room, once the door is unopenable. 06:37:26 Yes,I'm for it 06:37:30 good luck rearranging it :P 06:37:33 It also means you can have doorrs you have to pay to get through. 06:37:43 Mu_: I wouldn't try. 06:37:44 Sleece has nightstalker it seems 06:41:33 !lm Sleece -log 06:41:34 19. Sleece, XL10 DSVM, T:13074 (milestone): http://crawl.develz.org/morgues/trunk/Sleece/crash-Sleece-20100624-113147.txt 06:43:57 Mu_: playing your map again 06:45:49 let me know how you get on 06:46:24 dead :) 06:46:42 great ;D 06:49:21 yay, reproduced that crash finally 06:53:37 by: <3 06:53:57 03dolorous * r8377dbe76bcc 10/crawl-ref/source/dat/descript/monsters.txt: Add wording and capitalization fixes. 06:55:06 due: Can we say "A very intelligent" or "An extremely intelligent" for Nellie 06:55:13 "highly X" always gives me the creeps 06:55:30 * greensnark regards "highly" with great disfavour. 06:55:55 You seem highly opinionated on it. 06:56:52 * greensnark slaps Zao with a trout. 06:57:13 why do we even draw weapons of returning flying back to the player if they can't hit anything on the way back? 06:57:47 Could just remove that 06:57:53 Was that causing the crash? 06:58:10 Most of the time I can't see any animations anyway :) 06:58:16 <-- 200 ms ping 06:58:28 in conjunction with asymmetry in rays: find_ray(source,target) need not touch exactly the same squares as findray(target, source) 06:58:38 Ah 06:58:49 So on the return trip it landed in a wall? 06:58:53 yes 06:59:05 I'm not sure why limited LOS comes in, though 06:59:24 Does it only happen with limited LOS? That sounds weirdish 06:59:41 I'll try without 07:04:37 by: we do it b/c it is (supposed to look) cool 07:05:07 but then they should hit on the way back, too 07:05:11 greensnark: Sure. 07:07:01 -!- Zaba has quit [Ping timeout: 265 seconds] 07:08:02 can I force monster evasion really high somehow? 07:08:11 or is there something better than a wisp? 07:09:34 the test spawner has extremely high ev 07:10:25 @??Test spawner 07:10:25 test spawner (16X) | Speed: 14 (swim: 60%) | HD: 1000 | Health: 1000000 | AC/EV: 127/127 | Flags: 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 02cold, 10elec, 03poison, 07acid | XP: 1 | Sp: shadow creatures. 07:10:36 @??wisp 07:10:36 unknown monster: "wisp" 07:10:40 @??insubstantial wisp 07:10:40 insubstantial wisp (15v) | Speed: 10 | HD: 6 | Health: 6-18 | AC/EV: 20/20 | Damage: 1206(blink) | Flags: 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++ | XP: 138 | Sp: blink. 07:10:41 yes, that sounds good 07:10:48 Yes, definitely better. :) 07:10:54 tried it before, but had throwing 27 there 07:11:03 the enchantress has 40 07:11:06 ev 07:13:34 Mu_: Please don't add test spawners to Sprint map 07:13:41 lol 07:18:01 there's a new sprint map? 07:18:30 Mu_: why is one dire elephant blue? 07:19:23 @??dire elephant 07:19:23 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 75-150 | AC/EV: 13/2 | Damage: 40, 15 | Res: 06magic(100) | XP: 1617. 07:19:24 dpeg: they are their normal colours, the blue ones are dire the green ones are regular elephants 07:19:35 You can complain to me about colours. 07:19:35 ah 07:20:22 -!- Zaba has joined ##crawl-dev 07:20:24 all elephants dead :) 07:20:30 :(( my elephants 07:20:34 too easy?? D: 07:21:06 Mu_: Should have used hellephants 07:21:16 when in doubt, use a hellephant. 07:22:01 I am starving :( 07:22:16 !send dpeg sugar-free chewing gum 07:22:16 Sending sugar-free chewing gum to dpeg. 07:22:51 ince when did &% ask for the item name? 07:23:05 you have to do &o for the old style 07:23:15 Ahhh 07:23:17 just found five strawberries :) 07:23:26 I thought everyone used &o so I took &% :P 07:23:47 I use &% always 07:23:50 but I forgive 07:23:51 same 07:23:54 Mu_: the lack of shops is irritating :) 07:24:10 Mu_: What, no shops? 07:24:15 dpeg: there's a bazaar in the dungeon :P 07:24:18 Mu_: I am shocked, shocked 07:24:21 Appalled 07:24:25 Shucking fops :p 07:24:31 * due shucks them. 07:24:41 YAY, my door locking works. 07:24:51 i took a bunch of shops out when i started hitting the limit and didn't bother adding new ones when the limit went up :s 07:24:59 :( 07:25:09 dpeg: locked doors :DDD 07:25:15 imagine the *8potential*! 07:25:25 i think someone wanted doors on the v:8 vaults 07:25:25 soon we can add door kicking, trapped doors... the list goes on and on! 07:25:35 phew, found the mall 07:25:43 due: yes 07:25:50 * due mimes retching. 07:25:52 -!- Zaba has quit [Ping timeout: 265 seconds] 07:26:06 wish i could watch you playin :3 07:26:14 dpeg: termcast! 07:26:19 dpeg: Likes to play in s3r3cy 07:26:23 Because he actually uses wizmode :P 07:26:37 Thank god for food shops :) 07:26:49 I don't play locally 'cos I only compile debug mode. 07:26:51 So I never die. 07:27:12 I don't play locally because I can't play without lag 07:27:31 If I don't have a 200ms ping the game doesn't feel real to me 07:27:55 :D 07:30:43 I am such a sucker for Sprint :) 07:31:36 got to save, testing more later 07:33:06 SEGFULTWHOOHO 07:33:29 Segmund likes to fault your code. 07:34:18 Apparentlyreferring to self.props.blah the line *after* yoou call dgn.removve_marker is abadidea. 07:35:57 -!- Zaba has joined ##crawl-dev 07:40:12 Mu_: Your doorlockkis done 07:40:20 Just pushing. Not perfect, but it works. 07:40:42 cool :) 07:40:56 03due * r0070559dfe96 10/crawl-ref/source/ (dat/clua/lm_door.lua main.cc): A start at allowing doors to be locked. 07:41:34 now sleep 07:42:10 03dolorous * r4a2b40dc72c0 10/crawl-ref/source/mon-data.h: Set Z_NOZOMBIE for Chuck, as you'll just get a stone giant zombie. 07:42:11 * due gone. 07:42:12 03dolorous * r498b6d9626ed 10/crawl-ref/source/mon-data.h: Remove redundant flag from iron elementals. 07:46:07 Nellie fails to defend itself. You open Nellie like a pillowcase!!! You kill Nellie! 07:46:10 _Okawaru accepts your kill. 07:46:23 remind me to generate her awake :P 07:47:11 That's a large pillowcase. 07:47:37 03dolorous * r0914d94250e0 10/crawl-ref/source/dat/descript/monsters.txt: Make the iron giant's description show up properly. 07:50:17 Someone needs to make Nellie gendered 07:59:11 She is 07:59:27 <@dpeg> Nellie fails to defend itself. You open Nellie like a pillowcase!!! You kill Nellie! 07:59:28 The Nellie in neil's current map is just a name:job. 07:59:36 Unique corpse naming issues (https://crawl.develz.org/mantis/view.php?id=1821) by dolorous 07:59:36 Oh 07:59:41 Hellephant name:Nellie etc 08:01:29 greensnark: she already is 08:14:17 * due gone, actually 08:20:54 03by * r6686ecb04fde 10/crawl-ref/source/beam.cc: Regress any beam that doesn't affect the wall. (#1219) 08:20:56 03by * r95d586ab6365 10/crawl-ref/source/los.h: Make find_ray/exists_ray not track reduced LOS by default. (#1219) 08:20:57 03by * rca810a83cd5c 10/crawl-ref/source/beam.cc: Don't assert if a returning weapon touches a corner. (#1219) 08:21:09 triple fix! 08:21:17 :) 08:21:25 (I was considering removing the retracing code also for a quadruple fix) 08:22:14 kind of worried these will cause other issues with beams, but we'll see 08:28:27 so we won't be able to test the sprint map selection on cdo before the tournament? 08:29:22 That sounds like a problem waiting to happen 08:29:39 I'm not entirely happy with this secret stuff 08:29:48 We have code floating around outside version control 08:29:51 And we can't test 08:30:13 dpeg: We should check in the Sprint maps 08:33:01 if we don't get the tournament map, we can demand dpeg make a different one for testing :) 08:33:37 Well, keeping the tourney map outside source control is itself dangerous 08:33:41 things like rune-locked doors do sound like they should get a little wider testing 08:33:48 * greensnark is unhappy with fooling around without source control 08:34:15 sprint mapS? 08:34:18 they could be in a secret private git repository 08:35:01 well, it either gets widely tested both before and during the tournament, or only during it, right? 08:35:39 by: you can test the Sprint map if you promise not to play for the Sprint awards :) 08:35:54 I don't want players examining the map in detail before the tournament. 08:35:58 dpeg, why not? 08:36:06 Zaba: less fun! 08:36:18 dpeg, if it needs to be secret in order to be fun, something is wrong 08:36:27 Zaba: you don't like presents? 08:36:33 by: that's a good idea 08:36:41 by: if you can set that up, I'd be grateful. 08:37:16 or perhaps kilobyte can, on angband.pl 08:38:00 dpeg, presents are different 08:38:35 Zaba: I think the point is you'd have the fun now instead of during the tournament 08:38:37 couldn't the map be in a separate branch that doesn't get pushed to master? 08:39:02 by, if everything's fine, I'd have fun now, *and* during the tournament, and all the time after it 08:39:20 bhaak: You don't have to push the branch, but without a shared repo everyone has to pull from each other and it can get complicated 08:39:30 people are playing the first sprint map a lot less nowadays than when it was new -- are you saying it wasn't fun? 08:39:44 with the advantage of possible blatant bugs getting fixed in the map layout/whatever before the tournament, rather than during. 08:39:51 by, it's still fun 08:41:58 there will be points for Sprint 08:42:15 as long as we get enough people to playtest Sprint in advance, I don't see a problem 08:42:23 a repository would be awesome, no question about that 08:42:34 bhaak: a separate branch on a private server would be a good solution 08:42:36 if enough people playtest it, how is it secret? 08:42:56 I hope there will be points for "tried a 1000 times and still didn't win", otherwise I have no chance in sprint :) 08:43:17 if all of those people don't show it around, the secret would be kept 08:43:52 of course, they will get an advantage 08:44:02 KiloByte: would you set one up? 08:45:19 dpeg: it can be either secure -- that would need setting up authentication, or protected by just an obscure URL 08:45:43 KiloByte: the latter would do 08:46:32 dpeg: would you make us a Sprint 1 variant that uses the new technology for public testing? 08:46:52 by: what new technology? 08:46:54 i.e., a rune or two with the lernaean hydra or so 08:47:09 apparently, the new sprint needs runes? 08:48:57 by: that's very new technology, due added it two hours ago. That's not in Mu's map yet. :) 08:49:07 btw SpAs^O XL 13, two runes =) 08:50:49 if Mu's map isn't made public, we should get a different map for testing 08:51:11 would evokable one-use quad damage item be too much? 08:51:17 by: there's two parts of testing: technology and balance/fun. 08:51:28 The first can be done with a second map, the second one not. 08:51:34 yes 08:51:34 KiloByte, would it make an announcer say "QUAD DAMAGE"? 08:51:48 KiloByte: single use of the item? You can go very far with that. 08:51:50 but the first also needs to be done 08:51:51 KiloByte, at least as a text message... 08:51:54 by: yes 08:52:37 a variant of sprint 1 that uses the new technology would allow testing that technology as well as the multiple map technology 08:54:14 there are a number of things that probably need checking: how do the servers select maps? how do the bots distinguish sprint games based on maps? etc 08:54:36 yes 08:54:44 unfortunately, seminar time here 08:57:35 think about sprint 1b if the seminar is boring 09:06:07 -!- Cryp71c has joined ##crawl-dev 09:08:06 Sleece (L10 DSVM) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos()))) in 'beam.cc' at line 1377 failed. (D:10) 09:08:19 03dolorous * r96209905343a 10/crawl-ref/source/mon-data.h: Fix species and genus for Chuck, Polyphemus, and Nellie. 09:08:21 03dolorous * rf602f14b0601 10/crawl-ref/source/dat/descript/monsters.txt: Remove misleading "demonic" from iron elementals' description. 09:12:31 -!- eith has joined ##crawl-dev 09:25:44 i just pulled and remade crawl and it wont run, complains about tomb.des 09:26:24 It would help if you told us what the complaint is :P 09:27:21 i was gathering data :3 i just opened tomb.des and looked at it, saved it and now crawl stats fine so i guess forget it!! 09:33:07 Morning! 09:33:08 Cryp71c: You have 3 messages. Use !messages to read them. 09:33:24 03dolorous * r0025b48238ba 10/crawl-ref/source/dat/clua/lm_door.lua: Typo fix. 09:34:06 !tell Sealer snag someone from ##crawl-dev I don't work on layouts so I wouldn't know a more appropriate layout design. 09:34:06 Cryp71c: OK, I'll let Sealer know. 09:34:24 -!- Enne has joined ##crawl-dev 09:38:00 crawl knows that when making maps periodically looking over tomb.des is a good idea 09:44:04 -!- ixtli has quit [Quit: ixtli] 09:46:43 -!- ixtli has joined ##crawl-dev 10:02:57 03greensnark * r0ac6e0e7e741 10/crawl-ref/source/dat/des/branches/lair.des: Fix missing ENDMAP in lair.des. 10:03:00 03greensnark * rc830e21c2e16 10/crawl-ref/ (11 files in 7 dirs): Redo CHANCE handling for vaults. 10:23:56 why don't elven fighters start with elven armour? 10:24:45 or does elven armour not go up to scale 10:24:53 probably that 10:26:33 I thought they used to 10:26:39 Can't recall exactly 10:26:55 they get an elven shield but just normal scale 10:27:07 well, DEFi at least 10:59:16 polystyrus (L27 VpNe) (Zig:17) 11:06:15 !lm * type=crash -log 11:06:39 51. polystyrus, XL27 VpNe, T:116468 (milestone): http://crawl.develz.org/morgues/trunk/polystyrus/crash-polystyrus-20100624-155916.txt 11:28:36 -!- ogaz has joined ##crawl-dev 11:35:11 -!- Zaba has quit [Ping timeout: 240 seconds] 11:39:15 -!- violetj has quit [Ping timeout: 240 seconds] 11:41:41 -!- Zaba has joined ##crawl-dev 11:42:23 -!- violetj has joined ##crawl-dev 11:43:26 -!- xale has joined ##crawl-dev 11:50:56 -!- Enne has quit [Quit: Enne] 12:12:57 -!- morik_ has quit [Quit: Leaving] 12:16:44 i can't get descriptions for any of the spriggans any more with the ?/m command, except for the enchantress 12:19:18 k, back. 12:23:08 -!- dpeg has quit [Quit: Lost terminal] 12:26:52 -!- Xiberia has joined ##crawl-dev 12:45:49 -!- xyblor has left ##crawl-dev 13:39:13 -!- Zaba has quit [Ping timeout: 276 seconds] 13:47:11 -!- Zaba has joined ##crawl-dev 14:20:06 -!- TGWi has joined ##crawl-dev 14:20:21 there needs to be a cap on the extent of a ballisto colony 14:20:52 why? 14:21:26 because this level is completely saturated, and I'll be forgetting and exploring it all day? 14:31:31 -!- felirx has quit [Ping timeout: 248 seconds] 14:38:30 -!- felirx has joined ##crawl-dev 14:44:09 it doesn't help that autoexplore skips over ballistos 14:45:40 -!- shockwave has joined ##crawl-dev 14:45:54 -!- shockwave has left ##crawl-dev 14:51:53 !a is ineffective (https://crawl.develz.org/mantis/view.php?id=1822) by TGW 15:06:10 -!- TGWi has left ##crawl-dev 15:43:24 -!- purge has joined ##crawl-dev 15:57:55 -!- Zaba has quit [Ping timeout: 248 seconds] 16:02:38 -!- Zaba has joined ##crawl-dev 16:11:08 -!- Enne has joined ##crawl-dev 16:11:25 -!- ais523 has joined ##crawl-dev 16:55:26 -!- Cryp71c has quit [Quit: Leaving] 16:58:21 -!- Niccus has joined ##crawl-dev 17:35:12 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:13:11 -!- ais523 has quit [Remote host closed the connection] 18:18:50 -!- Niccus has quit [Read error: Connection reset by peer] 18:19:17 -!- Niccus has joined ##crawl-dev 19:03:41 -!- syllogism has quit [] 19:09:51 -!- Textmode has joined ##crawl-dev 19:11:37 -!- eith has quit [Ping timeout: 252 seconds] 19:22:29 Evening. 19:28:57 -!- stabwound has quit [Read error: Connection reset by peer] 19:29:19 -!- stabwound has joined ##crawl-dev 19:29:31 -!- ogaz has quit [Ping timeout: 240 seconds] 19:34:34 -!- felirx_ has joined ##crawl-dev 19:34:56 -!- felirx has quit [*.net *.split] 19:37:58 Yay fully broken space bar keyl 19:40:19 Okay. If that doesn't fix it I'll kill myself. 19:54:46 -!- ogaz has joined ##crawl-dev 20:20:34 greensnark: Any comments on the maps? Or haven't you had a chance to play them? :D 20:23:11 Not played them 20:23:45 :( 20:25:57 -!- murphy_slaw has joined ##crawl-dev 20:32:10 -!- pointless_ has joined ##crawl-dev 20:36:20 -!- Niccus has quit [Read error: Operation timed out] 20:48:30 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20:55:58 -!- ogaz has quit [Ping timeout: 245 seconds] 21:50:24 -!- felirx_ is now known as felirx 21:54:57 -!- ogaz has joined ##crawl-dev 22:02:03 -!- Eronarn has quit [Ping timeout: 260 seconds] 22:05:36 -!- Eronarn has joined ##crawl-dev 22:06:08 -!- Enne_ has joined ##crawl-dev 22:06:08 -!- Enne has quit [Read error: Connection reset by peer] 22:06:09 -!- Enne_ is now known as Enne 22:10:49 -!- Enne has quit [Client Quit] 22:38:26 -!- purge has quit [Ping timeout: 260 seconds] 22:43:17 -!- murphy_slaw has joined ##crawl-dev 22:53:27 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 23:00:29 -!- purge has joined ##crawl-dev 23:00:35 purge! <3. 23:00:40 duey! <3 23:00:41 :D 23:00:54 -!- eith has joined ##crawl-dev 23:01:19 The new tile artists sure are impressive :O 23:01:24 Out of my league :( 23:01:39 Your tiles ar estill awesome 23:01:55 Do not demean yourself in my sight. 23:13:18 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.4/20100611143157]] 23:15:31 -!- eith has quit [] 23:18:41 03greensnark * r446f8218b161 10/crawl-ref/source/tags.cc: Don't save dead monsters. 23:21:13 :(!!! 23:21:20 Nooo, save our dead monsters! 23:21:24 greensnark: Any ideas for more Lair:$ vaults? 23:22:32 * greensnark ponders. 23:22:51 I'd love to do an encompass forest level. 23:23:05 But I'm not sure encompass is the best idea. 23:23:07 With unique oklob 23:23:25 dpeg would go for that! 23:24:45 Not enough natural monsters to do many Lair vaults 23:24:54 You could do a batcave if you added new bats, I suppose 23:25:25 giant bats and vampire bats? 23:25:29 Yeah, I've got a patch for those somewhere. 23:25:36 I don't want to add too many ew monsters at the minute thoguh. 23:25:37 tiles, etc. 23:25:56 How many Lair vaults are there now? 23:26:04 Maybe we have enough for the nonce 23:26:18 Bears, dogs, worms, devils and elephants. 23:26:23 I've got an idea for slugs and snails. 23:26:55 A rat king minivault 23:27:07 Have you read the Amazing Maurice? :) 23:27:37 I have 23:27:57 a unique orange rat? interesting. 23:34:23 -!- eith has joined ##crawl-dev 23:40:09 -!- Niccus has joined ##crawl-dev