00:13:43 -!- Niccus has quit [Quit: out] 00:20:00 -!- Niccus has joined ##crawl-dev 02:23:29 -!- jld has quit [Ping timeout: 240 seconds] 02:51:59 -!- Niccus has quit [Quit: out] 02:56:42 -!- jld has joined ##crawl-dev 03:13:49 -!- Zaba has quit [Ping timeout: 240 seconds] 03:22:56 -!- Zaba has joined ##crawl-dev 03:24:24 -!- dpeg has joined ##crawl-dev 03:24:29 !seen bhaak 03:24:29 I last saw bhaak at Tue Jun 22 20:21:44 2010 UTC (12h 2m 45s ago) saying and you are busy! on ##crawl-dev. 03:24:38 bhaak: we need to talk! 03:24:54 dpeg: what have I done? 03:25:19 bhaak: did you see Pat Rankin's reply to the vampires? 03:25:52 He seems to have a feeling for balance and for spoiler(ness) -- just not for his own game. I am quite non-plussed. 03:25:55 dpeg: yeah, second non-technical reply by him. the world really comes to an end. 03:26:29 I am a bit surprised that he spoke out against vampires so hard 03:26:44 This is your take... I find his answer to be extremely interesting, it is almost contradictory (not within the posting, but with Nethack). 03:27:07 you could say that they are food-wise worse than monks, but without the advantages of bare-handed fighting 03:27:41 Nethack is full of spoiler needs, yet he accuses techniques of needing spoilers. Nethack is full of imbalancies, yet he accuses Slashem roles of being unbalanced. 03:28:00 well, compared to nethack, slashem is :) 03:28:06 just a relative pov 03:28:22 bhaak: I like Vampires, we added them to DCSS :) I believe they make a fine component for any serious fork! 03:29:14 if he thinks that nethack is fine as it is balance- and spoiler-wise, slashem is of course worse. not as worse as someone with crawl's pov would claim, but still worse 03:29:23 sure 03:30:09 I'm surprised that he favors the amulet of flying. that opens up so many slots for overpowering the player 03:30:20 To him, NH is the universal benchmark -- he simply might not know other games of the type. 03:30:22 hey, in NetHack you can wear an amulet of unchanging, I did just 10 or so ascensions, but a vampire lord was among them 03:30:31 -!- syllogism- has joined ##crawl-dev 03:31:01 (although I just thought about adding the amulet or something similar to be able to give it to non-flying monster, as the newly added scroll of flood is an easy method to drown monsters now) 03:31:05 hi david 03:31:25 Hi due! 03:31:27 hi due 03:31:52 hi adam :) 03:32:27 KiloByte: although the vampires in slashem are a bit different than in vanilla, and pat spoke against slashem's kind of vampire 03:33:24 but I also agree with him that slashem's medical kits are awful. breaking the standard ui AND the game play 03:34:13 slashem is just a pile of random patches added without the slightest regard for balance 03:35:00 so pointing out certain changes that break game play is like shooting fish in a barrel 03:35:26 yes, but they admit that it is. the most you got from vanilla's devteam to game balance problems is that they won't add new roles as the old ones aren't really differentiated enough :) 03:36:35 bhaak: just show the world how a well-balanced Vampire in NH could look like. 03:37:34 dpeg: I don't do impossible things before breakfeast! (and as I almost never eat breakfast ;-) 03:38:49 !send bhaak apple & egg 03:38:49 Sending apple & egg to bhaak. 03:39:00 dpeg: I added the playable vampire race as a "hard" option. We already got 2 vanilla players because of them \o/ but at the moment I don't know yet what or how they need to be changed. time will tell 03:39:57 the only thing I really don't like is that they are able to pray. that feels so un-vampiric. but without praying they would starve even more than they already do 03:41:01 bhaak: what about a tradeoff: no prayer, but you relax the nutrition woes? Crawl Vampires cannot starve, btw, but they won't regenerate if bloodless (=0 satiation). 03:42:21 talking physics here, back later 03:45:07 physicspeg! 03:46:22 dpeg: have to think about that. I don't want to make unnethack into a crawl-clone :) but something like that might work 03:46:39 why not?crawl is great. ;) 03:49:15 if I would want to do a crawl-clone, I would fork crawl and as a first commit remove the "don't let nethack developers win" code :-) 04:00:26 -!- ogaz has quit [Remote host closed the connection] 04:05:49 * due in ur crawl, clonin' it. 04:05:56 :o 04:57:33 -!- Luca__ has quit [Remote host closed the connection] 04:57:50 -!- Luca__ has joined ##crawl-dev 05:00:27 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:18:18 -!- ais523 has joined ##crawl-dev 05:31:50 -!- bmh has joined ##crawl-dev 05:32:19 mornin' 05:39:53 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:40:41 -!- Ashenzari has joined ##crawl-dev 05:40:43 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 05:49:24 -!- ais523 has quit [Read error: Connection reset by peer] 05:49:51 -!- Zaba has quit [Ping timeout: 260 seconds] 05:49:56 -!- ais523 has joined ##crawl-dev 05:58:39 -!- Zaba has joined ##crawl-dev 06:09:52 ??cyclops 06:09:52 cyclops[1/1]: They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a mage. Slow. 06:11:44 -!- Mu_ has joined ##crawl-dev 06:18:23 hey mu 06:23:39 -!- bmh has quit [Quit: bmh] 06:40:04 Trap under fungus (https://crawl.develz.org/mantis/view.php?id=1814) by Core Xii 06:42:20 -!- bmh has joined ##crawl-dev 06:47:51 -!- Zaba has quit [Ping timeout: 260 seconds] 06:53:52 -!- Zaba has joined ##crawl-dev 06:54:27 -!- bmh has left ##crawl-dev 06:55:11 hey 06:59:59 !fight Grinder v Sigmund 07:00:00 greensnark: You have 2 messages. Use !messages to read them. 07:00:57 Coo 07:01:04 !tell dpeg snarktest volcano is WEIGHT: 0 since it was just a demo. Should be safe to remove now. 07:01:05 greensnark: OK, I'll let dpeg know. 07:01:08 !fight grinder v sigmund 07:01:24 @?? grinder 07:01:24 Grinder (025) | Speed: 10 | HD: 6 | Health: 40 | AC/EV: 3/11 | Damage: 11 | Flags: 05demonic, evil, see invisible | Res: 06magic(24), 02cold++, 03poison | XP: 281 | Sp: pain (d10), paralyse, blink, brain feed. 07:01:29 !fight grinder v sigmund t:10 delay:0 07:01:35 @?? jessica 07:01:35 Jessica (15@) | Speed: 10 | HD: 1 | Health: 10 | AC/EV: 0/10 | Damage: 5 | Flags: evil, spellcaster | Res: 06magic(4) | Chunks: 07contaminated | XP: 25 | Sp: pain (d7), slow, haste, blink. 07:01:39 relatively evenly matched. 07:01:44 !fight grinder v grum 07:01:50 !fight grinder v Sigmund t:49 delay:0 07:02:18 greensnark: Unsurprisingly, the first complaint was "not enuff exp". 07:02:28 :) 07:02:38 !lm * uniq=Grinder 07:02:39 No milestones for * (uniq=Grinder). 07:02:40 stupid ##crawl exp whores :( 07:02:43 KiloByte: nobody yet 07:02:44 what about phat loot 07:02:46 !lg * killer=grinder 07:02:46 No games for * (killer=grinder). 07:03:00 Is grinder up on cdo? 07:03:06 I think I met grinder last night. 07:03:07 !lm * uniq=griner 07:03:08 No milestones for * (uniq=griner). 07:03:09 !lm * uniq=grinder 07:03:09 No milestones for * (uniq=grinder). 07:03:23 oh 07:03:46 Yes, he's been up since last night 07:03:52 * due just impatient. 07:04:25 @?? shadow imp 07:04:26 shadow imp (065) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 3/11 | Damage: 6 | Flags: 05demonic, evil, see invisible | Res: 06magic(8), 02cold++, 03poison | XP: 11 | Sp: pain (d8), animate dead. 07:04:40 exceedingly buff shadow imp 07:07:11 @?? imp 07:07:12 imp (055) | Speed: 10 | HD: 3 | Health: 9-18 | AC/EV: 3/14 | Damage: 4 | Flags: 05demonic, fly | Res: 06magic(36), 05hellfire, 03poison | Vul: 12cold | XP: 48 | Sp: blink. 07:07:25 do shadow imps regenerate like imps? I'm guessing no 07:07:36 no, :) 07:07:43 aww 07:09:00 I can just imagine the wailing and gnashing of teeth if Grinder had regen :P 07:09:06 Almost worth doing it for that alone 07:09:08 regeneration should be a flag 07:09:25 Well, @?? can report it either way 07:09:39 @?? is a fully-paid up Crawl variant :P 07:09:39 unknown monster: "is a fully-paid up Crawl variant P" 07:11:16 there should be a hd 30, speed 30 imp with no attacks that just tags along 07:11:59 though it would still be too trivial to just leave him behind 07:13:11 homingimp 07:13:21 it follows you wheneveryou take stairs! 07:13:31 Impic Guardian 07:13:35 syllogism-: you could kill it with immolation! 07:13:35 dpeg: You have 1 message. Use !messages to read it. 07:13:38 it could be a mutation 07:13:39 !messages 07:13:39 (1/1) greensnark said (12m 35s ago): snarktest volcano is WEIGHT: 0 since it was just a demo. Should be safe to remove now. 07:13:54 greensnark: thanks, I'll remove the WEIGHT line. 07:14:03 greensnark: did you see my commit comments? 07:16:29 dpeg: I mean you can remove the map 07:16:47 It's not intended for real use, just a marker demo 07:17:17 What commit comments? 07:17:31 Oh bazaars? 07:18:06 We could make bazaars independent of shop gen? 07:18:25 Or if they're fine as they are now, could just let it be 07:19:27 how do these tension changes affect Xom 07:20:21 were the changes made only with Demonic Guardian in mind 07:20:58 greensnark: yes, bazaars 07:21:14 syllogism-: no, all tension should use LOS 07:21:20 also for Xom and later applications 07:21:31 due: finished D:13, no Grinder for me :( 07:21:56 :( 07:21:57 dpeg: sure, but Xom might now not act frequently enough 07:21:59 no fair 07:22:01 tension could be high if you're running away with a high-level monster just behind a corner 07:22:11 that too 07:22:23 or if you use a scroll of fog 07:22:32 it is clearer this way 07:22:42 tension is the monster list, so to speak 07:22:45 more abuse the other way 07:22:53 At least for DG players were getting advance warning of monsters by standing next to walls 07:22:56 I like LOS. 07:23:07 greensnark: I was about to say something like that. 07:23:20 greensnark: I thought they're reasonable common now. I slightly dislike the fact that they're connected to actual shop generation (instead of just chances for shop generation per level), but it's not too bad. 07:23:50 greensnark: yes, these warnings were what caused me to ask about the tension mechanic yesterday 07:24:46 tension sounds like a thing you won't ever be able to make non-gameable 07:25:09 @??imp 07:25:09 imp (055) | Speed: 10 | HD: 3 | Health: 9-18 | AC/EV: 3/14 | Damage: 4 | Flags: 05demonic, fly, regen | Res: 06magic(36), 05hellfire, 03poison | Vul: 12cold | XP: 48 | Sp: blink. 07:25:19 @??hydra 07:25:19 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 39-104 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: 09poisonous | XP: 1216. 07:25:21 by: sure, but we can still try 07:25:43 We will never get rid of startscumming, but we try. 07:26:00 Fixed stats made me sad 07:26:12 I'm being punished for Sebi's idiocy :P 07:26:16 or not use it for things that have immediaet gameplay effects 07:26:56 !lm * type=crash 07:26:58 46. [2010-06-20] Voker57 the Necromancer (L14 DSGl) ASSERT(smc) in 'mon-util.cc' at line 754 failed on turn 35764. (Shoals:3) 07:26:59 ("immediate gameplay effects" isn't quite what I mean) 07:27:16 should use a a point system for stats :P 07:27:23 * greensnark shoots syllogism- 07:27:42 stats are one of the more pointless things to startscum, surely? 07:27:46 I like fixed stats. 07:27:49 ais523: no 07:27:54 ammo on dlvl1 is the only thing I've seen that's really worth startscumming, and then only for archer builds 07:27:57 ais523: People whiiiine about starting Wz types with low int :) 07:28:00 ais523: for a caster, roll for high Int, not pointless. 07:28:06 hmm, ok 07:28:07 could go along well with the demonspawn mutation picking system 07:28:14 * dpeg shoots syllogism- 07:28:14 I think it makes the game a lot more varied to have varied starting stats 07:28:16 But 07:28:19 -!- Zaba has quit [Ping timeout: 260 seconds] 07:28:19 That ship has sailed, so whatever 07:28:22 you don't find out what your stats are until level 6? 07:28:34 or am I misinterpreting you? 07:28:46 ais523: No, playres want to be able to select their DS mutations :P 07:28:49 fixed stats are working and absolutely okay, we won't change that short-term 07:28:49 At start of game 07:29:05 Yeah, well, nobody explained how the old stats were broken :P 07:29:23 But ok, I can live with it 07:29:28 I just don't have to like it :) 07:29:39 greensnark: yes, sometimes one has to make sacrifices 07:29:58 (in Pokémon XD, you literally don't find out what your stats are until you've played for a while; some people try to figure it out by experiment) 07:30:05 It is a far better thing that I do today than... I can never remember that line :P 07:30:31 I had to read Dickens for English classes in school. For some reason I never liked Dickens :P 07:30:34 you'd have to hide carry weight, spell success and ev for that to work in crawl :P 07:30:54 Dickens sucks. Talk about bleak. 07:30:56 We could do an iCrawl that hides all stats 07:31:04 Suitable for Apple users 07:31:29 You get a graphical @ and you figure out how wounded it is by inspecting it for damage 07:31:29 Aka wankers? 07:31:33 by: I think that the tension system works okay, and can be made more robust easily enough (essentially more randomisation). 07:32:02 I thought tension was designed to remove randomness, in a way? 07:32:05 due: I use apple too :( 07:32:56 :o 07:32:59 :9 07:33:04 due: for Xom, tension is needed to make Xom act more sensibly. This doesn't conflict with the actual tension formula having randomness in it. 07:33:12 I eat apples every day. 07:33:18 I'm sorry greensnark, our love cannot be. 07:33:30 :P 07:33:40 due: Did you know dpeg is allergic to cats? :P 07:33:40 cmvccmmccbcvvcvbnmcccmccbvvvvvvvvvvvvvcnnnnnnnnnnnnnnnnnnnnnnnnnncxvvvvvvc/ 07:33:50 mmI am as well 07:34:02 Sorry, trying to fix keyboard. 07:34:05 Are you trying to clean your spacebar :P 07:34:13 Yes. 07:34:18 It's_driving_me_crazy. 07:34:22 I believe that "wanker" is negatively connotated for wrong reasons, cf. organised religion. 07:34:55 dpeg: Possible. 07:34:56 we could collect some extra spaces for due 07:35:03 I agree 07:35:09 due: " " 07:35:15 I hate you all :( 07:35:16 !send due space ship 07:35:16 Sending space ship to due. 07:35:35 due: but we love you back, with all our bases, spaces and apples. 07:35:36 it's surprisingly hard to type with extra spaces 07:35:52 <3 07:36:15 by's getting totally spaced out 07:36:45 Okay, hopefully that'll do it for another few days. 07:36:55 Otherwise I'm going to take the space bar key off, sharpen it, and slash my wrists with it. 07:37:03 Grim 07:37:16 Death by space bar! 07:37:23 that would show it 07:37:31 Death in a space bar: an Agatha Christie XII murder mystery. 07:38:32 Hastings, Hastings, always you part your hair on the side with deplorable asymmetry 07:39:15 -!- Zaba has joined ##crawl-dev 07:39:30 The only notable quote I can think of is unfortunately cliche regarding grey cells. 07:44:06 -!- Zaba has quit [Ping timeout: 260 seconds] 07:44:39 -!- Zaba has joined ##crawl-dev 07:47:37 by: The monster refcount thing was backed out? 07:47:41 Can we close 1350? 07:47:51 Or is that a tile cache thing 07:48:23 Ok, looks like a tile cache 07:49:03 238 bugs :( 07:51:53 :( 07:57:25 So 0.6.1 apparently generates three upstairs and three downstairs for the abyss :P 07:57:34 I wonder whether master also does this 07:58:04 that's cute 07:58:09 Don't think so 07:58:13 You can use any of the stairs to escape, too 07:58:18 Very handy stairs 07:58:20 I didn't seeitin Abyss when I was testing vaults 07:58:20 brilliant 07:58:26 is that actually a bad thing? 07:58:29 yes 07:58:38 That's six guaranteed exits. 07:58:44 The stairs appear only in the initial Abyss area immediately after being banished 07:58:45 As oppose to a chance of an exit perlevel. 07:58:46 Where do they lead? 07:58:49 how many exits are there normally? it feels like a lot more than six 07:58:56 Any stair in the abyss will take you back to dungeon 07:59:12 ais523: It's not actually guaranteed that an abyss area has an exit 07:59:20 hmm, ah 07:59:22 Something like 1/7500 chance per floor square of creating anexit 07:59:30 due: yay, hatched right into your worms vault -- into the worms room, to be exact 07:59:36 KiloByte: :D 07:59:38 KiloByte: hang on 07:59:40 KiloByte: Feeel the spiiiny looove! 07:59:42 Iwanna see 07:59:43 and how big is the abyss? code-wise, I mean, I know it's infinite from the player's point of view 07:59:49 ais523: 80*70 07:59:57 ohhai 08:00:04 lindwurm, dragon... and I have no time to switch from IDA to GDA 08:00:04 so 5600, so six exits really is a lot 08:00:09 somehow I thought it was a lot bigger 08:00:14 No dragon there, it's behind the doors. 08:00:23 78*68 usable area 08:00:32 drop a bIA? 08:00:37 It was actually a lot less in 0.6 08:00:45 I think 75*65 usable area 08:00:46 hey cool, two lindwurm 08:01:05 due: Too easy :P 08:01:10 greensnark: I know :( 08:01:16 Maybe I should make them all lindwurm. 08:01:24 due: The corridor is too narrow 08:01:29 Too many chokepoints 08:01:33 Yeah. 08:01:37 Zaba noted that. 08:01:47 KiloByte: You don't sac corpses? 08:01:49 ah 08:02:00 But it's acid which is nasty so :D 08:02:24 At least he had to use a heal wounds :P 08:02:40 :D 08:02:56 the entry corridor is more open 08:03:03 you'reright, it doesneed opened up 08:05:59 damn, how did you go? 08:06:02 KiloByte: did you get the dragon? 08:06:18 yes, and it went down in 1-2 hits 08:06:29 :( 08:06:31 but the spiny worm costed be 4 points of AC :( 08:07:14 :D 08:07:17 excellent 08:20:07 well, the hit count of a +7 gsc with 646474368% base delay is quite different from your sabre of speed. But once it connects... 08:20:43 for example, I failed to see any difference between one of orc slaying and one without. Everything in Orc dies in one blow either way :p 08:20:59 gsc usually die quickly 08:24:02 actually, my Orc was available for Grinder too, but he didn't appear 08:24:39 he's !Lair but in my game Elf:1-2 are eligible too 08:25:37 -!- ivan has quit [Quit: Coyote finally caught me] 08:25:39 -!- Enne has joined ##crawl-dev 08:25:45 Hi Enne! 08:25:49 Howdy! 08:32:00 -!- ivan has joined ##crawl-dev 08:32:29 03greensnark * rf2f237439994 10/crawl-ref/source/dungeon.cc: [1797] Fix overflow temples being placed in the abyss. 08:32:54 Can't say that's not a funny bug though :P 08:33:40 I'd find it very amusing to have all the altars being overflowed out due to Lug corruption in the Temple, and then find all kinds of altars but the Lug you want in Abyss. 08:33:46 Xom-like, almost. 08:36:39 03greensnark 07stone_soup-0.6 * r104f785238ff 10/crawl-ref/source/dungeon.cc: [1797] Fix overflow temples being placed in the abyss and generating 3x up and down stairs. 08:39:30 aww, levelling up removed by negative rottage :( 08:40:10 if you lose that +3 AC +3% hp mutation, you end up with hp like 119/119 (116) 08:40:31 Huh 08:40:45 You should file or fix that :) 08:41:16 yeah, but that doesn't mean I can't complain about losing that in the game :p 08:41:51 Of course, complaining is 50% of the fun of playing Crawl :) 08:46:28 03kilobyte * r7f716e51caff 10/crawl-ref/source/mutation.cc: Remove rotting/negative rottage on +hp scales. 08:46:53 Yay 08:47:24 greensnark: oh, I thought overflow temples in the abyss was deliberaet 08:47:30 otherwise I'd have reported it months ago 08:47:33 people need to not use the word due 08:47:35 :P 08:47:45 it does fit to have random altars there now and again 08:47:50 due to due's due dues 08:49:26 s/due/by ? 08:49:36 :)) 08:49:51 I believe by highlight only batches at start of line 08:49:56 er, matches 08:50:02 * greensnark kicks keyboard. 08:50:07 mine onlymatches start too ;) 08:50:14 you know, it's not only irritating to them, but also to those clients that highlight nicks :-) 08:50:38 those clients suck 08:50:52 The other possibility is that by likes the plausible deniability of being able to ignore stuff said to him, saying "Sorry, didn't notice" :) 08:50:57 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 08:51:15 due to a large flood of message, I see 08:51:20 >:| 08:51:29 Stupid highlight on 'snark' giving me false matches in #sporkhack :P 08:51:59 but you're not a generic snark, you're a greensnark! 08:52:04 This guy all snark y with me the other day 08:52:12 * greensnark dehilights snark 08:52:20 Oh oh oh, a poirotism! snark which is green! 08:52:27 amazingly, even I get highlighted by accident some time 08:52:43 *sometimes 08:52:45 why? 08:52:51 do people using ais523 as a conjunctio? 08:52:57 or an oft-used three-letter word? 08:53:02 (or six, as the case would be) 08:53:09 due: it's mostly mentions of me in channel topics 08:53:12 "I was just walking down the ais523 when I saw this amazing beard trimmer"? 08:53:24 or ChanServ nickpinging me for spurious reasons 08:53:54 I get "to" as a /msg occasionally from badly written Mafia bots. 08:54:04 I'm assuming it's some part of /msg due to 08:54:13 by the way... 08:54:14 :D 08:54:19 by: sorry :) 08:54:39 due: I think he looks for ^by: or ^by, so you got him with that second one :P 08:54:59 by: by the by, we were wondering about your nick 08:56:34 :D 08:58:48 it looks like you couldn't afford enough characters :) 08:59:53 actually, a short nickname is a sign of prosperity on a large chat network 09:00:51 prosperity? 09:00:57 sign of thinking of it first 09:01:09 hmm, I wonder if Wikipedia's Single Letter Group still exists? 09:01:24 there was a huge controversy about people valuing single-letter usernames over actually doing something useful 09:03:18 bhaak: usually a "been here longenough to havebeen able togt a nick before everyone else" 09:04:12 ah. "and have a client that knows regex" 09:04:22 heh 09:04:34 due's keyboard gets worse. Now he's starting to miss e's 09:04:49 -!- Cryp71c has joined ##crawl-dev 09:05:58 Yeah. 09:10:32 -!- ais523 is now known as tab-complete 09:10:55 !lg * place=Lair:8 src=cdo 09:10:55 95. ves the Grappler (L12 TrFi), worshipper of Okawaru, demolished by a dire elephant on Lair:8 on 2010-06-22, with 26602 points after 17739 turns and 1:35:58. 09:10:58 dpeg: ---^ 09:14:00 yay! 09:14:24 why /do/ the devteam cheer deaths? 09:14:36 A job done well. 09:14:49 sadistic bastards 09:15:17 hmm, I can imagine making a roguelike in which it's theoretically impossible to die, but which is still fun 09:15:25 although it would be rather unlike Crawl 09:15:25 -!- Adeon is now known as MaryPoppins 09:16:33 easy, make a secondlife RL 09:17:19 ... gross 09:17:32 -!- Mu_ has joined ##crawl-dev 09:18:14 Mu_, someone died to a dire elephant :) 09:18:34 nice 09:18:59 03kilobyte * rf6480f4c6061 10/crawl-ref/source/dat/des/branches/abyss.des: Compensate for the removal of overflow temples from the Abyss. 09:19:03 !lg * killer=~lephant 09:19:21 77. ves the Grappler (L12 TrFi), worshipper of Okawaru, demolished by a dire elephant on Lair:8 on 2010-06-22, with 26602 points after 17739 turns and 1:35:58. 09:19:59 77? 09:20:06 !lg * killer=~lephant s=killer 09:20:07 77 games for * (killer=~lephant): 75x an elephant slug, 1x a dire elephant, 1x an elephant slug zombie 09:20:09 ah 09:24:47 !fight 30 quokka n_adj name:dire v dire elephant n_adj name:very 09:25:33 :D 09:26:19 03due * rce3f7f8dbb65 10/crawl-ref/source/dat/des/branches/lair.des: Make wormcave harder. 09:26:21 03due * r3c1e9727872b 10/crawl-ref/source/mon-data.h: Fix hellephants (Poor_Yurik) 09:26:42 hmm... the side bar showed them as "30 quokkas". I'm afraid that on ancient_champions we'll get "4 skeleton warriors". 09:26:52 lol! wormcave 09:26:53 <3 09:27:28 KiloByte: we do 09:27:31 unfortunately 09:31:01 New monster tile for ghoul (https://crawl.develz.org/mantis/view.php?id=1815) by coolio 09:32:17 greensnark: You broke jungle_book, no dire elephant statues :( 09:40:21 !tell greensnark jungle_book no longer works at all. Can you check your code? None of my crawl.mpr debugging statements in l_monst triger, so I thinkthere might be a error with something. 09:40:21 due: OK, I'll let greensnark know. 09:40:25 * due sleep. 09:41:23 -!- ortoslon has joined ##crawl-dev 09:41:43 due: nights! 09:45:43 03dolorous * r2ef70ce88e41 10/crawl-ref/source/mon-data.h: Add formatting fix. 09:54:24 I want an option that makes my draconian a d instead of a @ etc 09:59:04 is there a way to redefine the player's glyph? 10:00:02 -!- tab-complete is now known as ais523 10:00:44 hmm no, it is hard-coded as @, except for transformations 10:00:45 KiloByte: I think you can re-set any glyph. 10:01:02 alright then 10:01:24 indeed, you can re-set _almost_ any glyph 10:01:40 I want to be 'SNOWMAN' (U+2603)! 10:01:45 features, monsters, item classes (but not individual items) 10:02:00 Ice elementalists rejoice. 10:02:16 unoverridable: beam animations, player 10:03:14 it would be nice to be able to set skeletons to something different than corpses, that often confuses me 10:05:09 Zao: at least in my font, it's useless and ugly :( ☃ 11:08:32 -!- casmith789 has joined ##crawl-dev 11:18:51 -!- Niccus has joined ##crawl-dev 11:35:21 -!- ogaz has joined ##crawl-dev 11:49:52 03greensnark * r3fda858f9bea 10/crawl-ref/source/dat/ (clua/lm_monst.lua des/branches/lair.des): Fix elephant statue markers for jungle_book (due). 11:52:40 "'cuz the fun haters removed overflow temples from the Abyss" :P 11:52:40 greensnark: You have 1 message. Use !messages to read it. 11:52:49 * greensnark slaps KiloByte with a nuclear trout. 11:52:50 -!- stabwound has quit [Read error: Connection reset by peer] 11:53:44 -!- itsmu has joined ##crawl-dev 11:55:02 -!- Mu_ has quit [Ping timeout: 276 seconds] 11:55:09 itsmu in alltrope B as opposed to Mu_ in allotrope C and Mu in allotrope A 11:57:05 -!- stabwound has joined ##crawl-dev 11:59:48 this wimbledon match has been going on for 6h 50minutes 12:00:01 34-34 in fifth set 12:00:06 Players? 12:00:20 Mahut vs Isner (france - usa) 12:01:13 -!- eith has joined ##crawl-dev 12:05:10 syllogism-, greensnark: being discussed in ##crawl-offtopic 12:40:37 -!- ortoslon has quit [Ping timeout: 265 seconds] 12:57:14 fsim seems to be an order of magnitude slower on 0.7 than 0.5 12:57:24 Also it gives me weeeird numbers :) 12:57:56 As if it's adding stab damage :P 12:58:10 Need to wake up the fsim victim :P 13:05:40 Who wouldn't want to simulate stabs? 13:10:07 -!- ortoslon has joined ##crawl-dev 13:11:44 I propose to nuke the extra weapon delay from armour 13:11:51 Any dissenters would do well to speak up now :) 13:14:46 +1 13:27:12 Why? :( 13:32:54 It kills heavy armour dead 13:34:40 there was an extra weapon delay? :P 13:43:16 With +2 plate, 16 Str, 8 Dex, and all skills at 27, I have 23 AC and 22 EV :P 13:43:29 That does't seem right at all 13:45:04 what happens at 18 str? 13:45:20 23/23 13:45:43 yeah, uh, what? 13:45:45 Plate is the canonical heavy armour, so I'd expect a little more AC than EV 13:49:19 for what it's worth, same set of conditions got you 30 AC/9 EV in 0.5 13:49:43 Yeah, that sounds more like what I'd expect :) 14:01:15 -!- itsmu is now known as Mu_ 14:02:49 I see Mu_ shifts to allotrope C 14:03:35 don't you have to bury him or her underground, apply huge pressure, and heat, to manage that? 14:03:39 or have I confused it with carbon? 14:04:07 I think the bury + apply huge pressure is needed for the primary "Mu" form 14:04:25 The tertiary underscored allotrope forms spontaneously at room temperature 14:04:44 Seeing a specimen of "itsmu" was quite unusual though 14:09:29 my head be boom 14:11:46 i'll allotrope your face 14:12:35 At high levels and strength, Armour shouldn't have a penalty on attack speed (https://crawl.develz.org/mantis/view.php?id=1816) by angrykoopa 14:14:26 greensnark: +1 for nuking extra weapon delay 14:14:44 greensnark: and 30 AC/9 EV is worlds better than 23 AC/22 EV 14:16:00 better ingame or better balance? 14:17:04 better balance and theme 14:17:19 how come you have any decent EV in plate? 14:17:44 heavy armour should nuke EV, but provide decent AC in return 14:18:30 it was too good in 0.5, but is pathethically bad in 0.6 14:19:15 and in-game, yeah, having either high AC or high EV is better than having both at an average level 14:19:22 Yes, heavy armour is quite bad in 0.6 14:25:33 -!- Textmode has joined ##crawl-dev 14:29:41 -!- Madtrixr has quit [Ping timeout: 240 seconds] 14:30:21 the portal into gehenna needs a description imo. you have the iron city of dis, the decaying netherworld of tartarus, the freezing wastes of cocytus, and gehenna :3 14:30:35 fiery pit of gehenna or something :p 14:32:31 -!- purge has quit [Ping timeout: 260 seconds] 14:35:04 and besides, hell levels look all alike 14:35:33 what about an encompass level in the middle of Gehenna based on Phlegeston? 14:35:38 there's not actually all that much fire in gehenna :| 14:35:52 sort of like that Rubicon vault that was nerfed into meaninglessness 14:36:25 and yeah, it's mostly hellfire rather than fire, and they share nothing but name 14:37:08 there's nothing wrong with an effect which ignores rF, but it shouldn't be named like that 14:51:18 back 14:51:32 me too! 14:52:32 The taekwondo lobster returns :) 14:52:50 Han dul :) 14:53:04 Can I add a martial arts specialist lobster to Shoals? :P 14:53:19 greensnark: you can get everything, if there's something in return :) 14:53:29 I've been accumulating credits 14:53:40 For instance, the removal of something which escapes my mind at the moment 14:53:54 dpeg: I think we should tweak AC before 0.7 14:54:10 greensnark: you have free reign. 14:54:23 I think we should remove the extra attack speed delay that particularly hurts starting characters 14:54:28 okay 14:54:50 Where would I go about designing a unique? 14:54:56 Also, when I wear plate mail and nothing else and have max skills, I get about 21 AC and 23 EV 14:55:16 I think plate should be more in favour of AC than EV, what do you think? 14:55:40 0.5 +0 plate with maxed skills gave 28 AC, 9 EV 14:55:40 is it possible to use cloudgen in vaults to make a solid area of cloud cover that doesn't fluctuate? i'm not good at tweaing the values 14:55:53 greensnark: free reign! 14:55:57 -!- Madtrixr has joined ##crawl-dev 14:55:59 Mu_: You mean which never decays? 14:56:02 ye 14:56:09 dpeg: Ok, but if you have suggestions, let me know :) 14:56:19 greensnark: if you want to, you can revert. Although I think the resistance nerf and the GDR change can stay. 14:56:27 it's for a gloom cloud which would make more sense if it remained constant 14:56:31 dpeg: Yes 14:56:47 I like the resistance nerf, but I think it's mostly orthogonal to AC :) 14:56:54 as syllogism- pointed out, GDR may be weaker now than it was, but I believe the approach is better, even if we need to change a number 14:57:09 greensnark: yes, I just said this in case you're going to revert commits :) 14:57:10 Yes, I'm not worried about GDR either 14:57:21 But heavy armour in early game is quite hard to get into 14:57:31 It's such a pity to see everyone playing boring EV characters now :P 14:57:40 There should be a -50 score for every MfCr in tournament :D 14:58:05 :) 14:58:13 dpeg, you've designed uniques, yeah? 14:58:14 Speaking of tourney, players were asking what banners for the new gods 14:58:26 Cryp71c: well, suggested some, yes. For example Khufu. 14:58:41 ah, anyone with experience actually designing some? I want to build one I've been plotting (for some time) 14:58:43 !tell rax ##crawl would like to know what banners the new gods: Fedhas, Che Guevara and Jiyva will award 14:58:43 greensnark: OK, I'll let rax know. 14:58:45 greensnark: ah, good point. Where's a list of the old banners? 14:59:01 Also I think the old Kiku banner is no longer appropriate 14:59:12 Old banners: http://crawl.akrasiac.org/tourney09/index.html 14:59:14 End of page 15:00:11 If I come up with other ideas, I'll just mention them, okay? 15:00:26 -!- purge has joined ##crawl-dev 15:00:27 In here or in email 15:00:35 Might be best to email rax as well 15:00:44 yes 15:03:19 ??banner ideas 15:03:19 banner ideas[1/13]: Winning without entering Lair. 15:03:27 Cryp71c: what type of unique you have in mind? 15:03:35 by: cool stuff 15:03:36 by: I'm guessing that's not a Jiyva banner idea :P 15:03:36 dpeg, an executioner with an executioner's axe (of speed?) 15:03:53 Maybe not of speed...since an executioner with an executioner's axe would be pretty dangerous as is. 15:04:04 ..I'm not even sure if they can wield weapons.. 15:04:07 Cryp71c: aha! And yes. Where? Would be tough even on Z:5 :) 15:04:17 I saw talk of heavy armour buffs, and I +1 that since i hate casters :X 15:04:25 there's a related vault, pan_surprise 15:04:35 dpeg, yeah, maybe keep it in someone's pocket for a new branch, or stick him in pan. 15:04:35 yeah 15:04:54 dpeg: Did you see paxed's reply to Pat Rankin on rgrn? :P 15:05:01 Pat is going to sulk for weeks now :P 15:05:03 lol 15:05:10 I think it would be a god unique for the abyss 15:05:15 good 15:05:21 greensnark: why don't you put it on crawl's devel blog? :) 15:05:38 bhaak: :D 15:06:10 now /that/ I'd like to see 15:06:18 is it publicly viewable? 15:06:22 or gotta subscribe? 15:06:37 google groups should find it 15:07:04 http://groups.google.de/group/rec.games.roguelike.nethack/browse_frm/thread/d0f9211c41b71593# 15:07:07 publicly viewable, I posted a link earlier 15:07:10 this thread 15:07:17 in #unnethack 15:07:27 I would have tried to dig it back out, but bhaak beat me 15:07:28 thanks :D 15:07:29 That's a great response. 15:07:31 greensnark: why sulk? 15:07:50 if I were Pat, I wouldn't have an answer to that 15:08:59 dpeg: The implication that there's no source control involved and that Pat doesn't know how to connect a hard disk to a different machine 15:09:30 Is that sulk-worthy? :P 15:09:37 greensnark: but NetHack has a publically-accessible CVS source repo 15:09:40 The second point should be :P 15:09:44 the issue is they only check tarballs of releases into it 15:09:54 ais523: What makes you think they use it for anything but checking in release source? :P 15:09:58 they don't 15:10:03 that was the joke 15:10:42 ais523: isn't that a "HAD"? I didn't find it last time I looked for it 15:10:52 it's on Sourceforge IIRC 15:11:47 Why don't we just send tarballs of code around to each other? That seems like a much more sane development process. 15:12:06 Wow, i guess i need to stop reading gaming forums. Insults on roguelike boards are very very subtle! :) 15:12:07 What are these starballs anyway? 15:12:07 hmm, http://sourceforge.net/projects/nethack/ 15:12:12 but the repo seems to have disappeared 15:12:13 hmmm, I need a name for my executioner. 15:12:28 Exeggcute! 15:12:38 rofl 15:12:42 dpeg: in case you're serious not joking, tarball = a compressed copy of a snapshot of the source, a common way to release source code on UNIXy systems 15:12:46 That's the name of a pokemon. 15:12:48 yeah I know 15:13:04 I play Pokémon competitively, and nobody uses exeggcute there 15:13:04 !seen due 15:13:04 I last saw due at Wed Jun 23 14:40:25 2010 UTC (5h 32m 39s ago) acting out due sleep. on ##crawl-dev. 15:13:07 ais523: I know little indeed, but here I was joking :) 15:13:23 ais523: that makes the name all the better for a Executioner unique. 15:14:07 newest member of the nethack project: "rankin" 15:14:11 !tell due Could you try to think up a unique monster for my "goblinoid" tile? I would hate for it to goto waste its my favorite since it was the first i made from scratch! :D https://crawl.develz.org/mantis/file_download.php?file_id=441&type=bug 15:14:11 purge: OK, I'll let due know. 15:14:26 hey, http://sourceforge.net/project/memberlist.php?group_id=196 is probably a complete listing of the devteam 15:14:33 now /that/ could be useful info 15:14:36 dpeg, '1' or 'E', you think? E is for elementals and an elemental-unique 15:14:42 greensnark: btw, one point of the AC change was to make Str more interesting, by being it linked strongly (but not as strong as 4.1) to heavy AC. 15:15:18 Cryp71c: I think some sort of backstory would be nice to have. 15:15:24 certainly 15:15:49 Huh, Jean Christophe is still active? 15:15:51 need not be much 15:16:23 dpeg: I'll keep that in mind 15:16:44 bhaak: Did you see that poor Jason Short was trying to interest the DevTeam in PatchHack? :P 15:17:03 ??Gloorx Vloq 15:17:03 gloorx vloq[1/2]: Guardian of the Dark Rune. Resists cold, elec, poison. Spells: poison arrow, miasma (as death drake), draining, torment, dispel undead, turn invisible. Note: speed 20 15:17:04 greensnark: no, when was that? 15:17:12 ??Gloorx Vloq[2] 15:17:12 gloorx vloq[2/2]: Prepare to meet lots of Executioners on his level! 15:17:14 bhaak: 2001 :D 15:17:20 hehe 15:17:35 http://sourceforge.net/tracker/?atid=300196&group_id=196&func=browse 15:17:58 dpeg, going to FR with the description / mons-data entry and all that. 15:18:03 I think it'll be simpler 15:18:32 Cryp71c: yes, that's good 15:19:02 greensnark: 15:19:03 @??gloorx vloq 15:19:03 Gloorx Vloq (15&) | Speed: 20 | HD: 16 | Health: 350 | AC/EV: 10/10 | Damage: 45 | Flags: 05demonic, evil, see invisible, lev | Res: 06magic(298), 02cold, 10elec++, 03poison | XP: 15000 | Sp: poison arrow (3d23), miasma (3d13), torment symbol, b.draining (3d20), dispel undead (3d25), invisibility. 15:19:38 bhaak: ? 15:19:40 greensnark: I don't think he wanted the devteam to release patchhack as vanilla :) 15:19:44 fat fingers 15:19:57 bhaak: Well no, but I guess he hoped they'd use something :) 15:21:05 greensnark: AFAIK, some things in patchhack made it into nethack, but I don't think they came directly from patchhack 15:21:18 Well, patchhack was just a bunch of patches from various authors 15:21:41 I think the flip-a-coin patch made it in :) 15:21:45 but they to get them to play nicely togeter 15:21:49 They probably had a few 8 hour meetings to discuss them :P 15:22:20 it IS a rather useless patch :) 15:22:59 Well, this is the NH devteam :P 15:23:10 A useful patch would be bound to annoy one of the 30 developers who have veto rights 15:25:19 :) 15:26:13 well, for switzerland this system works :) 15:31:36 03kilobyte * rcdcb7979c712 10/crawl-ref/source/dat/des/variable/altar.des: Lugonu shouldn't give special books. 15:38:04 Screen flicker under OSX (https://crawl.develz.org/mantis/view.php?id=1817) by starless 15:39:39 Wow, that screen flicky is quite ugly 15:39:48 *flicker 15:41:54 I have no idea what would cause that. :( 15:42:39 I saw some reports that 10.6.3 messed up OpenGL on some graphics cards and that 10.6.4 didn't fix it 15:42:47 Possibly 10.6.4 made it worse :) 15:42:55 Yuck. 15:43:19 Mainly on radeons though, and that's an nvidia 15:43:29 So no idea :) 15:43:40 Le sigh. Dear OpenGL, why must you be so inconsistent? 15:44:40 ooh: http://discussions.apple.com/thread.jspa?messageID=11739369 15:45:04 nvidia thread :P 15:48:08 Unique Executioner (Name Pending) (https://crawl.develz.org/mantis/view.php?id=1818) by Cryptic 15:52:52 placing a trap under a monster in a vault definition seems to crash crawl when the level generates 15:53:36 Mu_: KFEAT: xyz trap and KMONS ? 15:54:07 ye 15:54:36 i had kfeat: 1 = zot trap kmons: 1 = statue and it did it 15:54:44 same w/orb guardian + dart trap as a test 15:54:51 * greensnark tries. 15:56:24 Mu_: No crashes here 15:57:12 Mu_: Do you get the crash if you use that in a small vault with just those lines? 15:58:02 Mu_: http://sprunge.us/JMTT does not crash for me, can you try placing it 15:58:12 Oops, that's wrong :P 15:59:35 No crash with http://sprunge.us/PdEL either 15:59:46 Maybe you should pastebin your vault 16:01:49 ok one moment 16:02:18 -!- Anym has joined ##crawl-dev 16:02:43 oh actually it's defined with mons 16:02:46 not kmons 16:03:35 No crash with that either 16:04:01 i queried you 16:08:15 Edited griffon tile (https://crawl.develz.org/mantis/view.php?id=1819) by coolio 16:20:45 -!- ogaz has quit [Ping timeout: 240 seconds] 16:27:01 03greensnark * refe8738d62f9 10/crawl-ref/source/ (dungeon.cc mapmark.cc): Fix crash when activating a marker causes it to remove itself from marker list (Mu). 16:32:28 the best crash 16:37:38 -!- dpeg has quit [Quit: zzz] 16:45:00 got another crash while runnin around the map but idk what did this one 16:45:03 There is an open door here. or.h' at line 65 failed.'fixedvect 16:45:07 was all i got 16:45:43 Sounds exciting 16:45:56 If it's reproducible send me the save 16:46:31 ok will try 17:00:08 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.4/20100611143157]] 17:10:47 -!- Cryp71c has quit [Quit: Leaving] 17:35:27 -!- Madtrixr has quit [Ping timeout: 265 seconds] 18:25:45 -!- ogaz has joined ##crawl-dev 18:32:16 -!- casmith789 has quit [Remote host closed the connection] 18:39:06 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:56:31 -!- ais523 has quit [Remote host closed the connection] 18:57:17 -!- Siber3 has joined ##crawl-dev 19:05:12 -!- Madtrixr has joined ##crawl-dev 19:17:17 03dolorous * r0554787c7c42 10/crawl-ref/source/ (4 files in 2 dirs): Properly display corpses of elephant-type monsters in tiles. 19:33:39 -!- bmh has joined ##crawl-dev 19:35:34 03greensnark * r6296e8171631 10/crawl-ref/source/ (fight.cc player.cc wiz-fsim.cc): Armour fixes: remove AEVP weapon attack delay, add EVP-based EV penalty. 19:41:45 doesn't that slightly decrease AC numbers instead of increasing it? 19:42:15 oh wait misread the intention 19:42:33 Master branch on CDO updated to: 0.7.0-a0-2627-g6296e81 (27.0) 19:49:08 -!- bmh has left ##crawl-dev 19:49:27 !messages 19:49:27 (1/1) purge said (4h 35m 16s ago): Could you try to think up a unique monster for my "goblinoid" tile? I would hate for it to goto waste its my favorite since it was the first i made from scratch! :D https://crawl.develz.org/mantis/file_download.php?file_id=441&type=bug 19:49:37 Okay! 19:50:59 Gortluk the goblin assassin, camps out on a small lake in the Orcish Mines, has a small golden ring 19:51:14 Good idea. 19:51:15 I forgot to mention that he is a small assassin 19:51:25 I do not get the reference. 19:51:40 Well, the lake and ring == Gollum 19:51:51 Don't make it a ring of invis to mess with people 19:51:57 I suggest a ring of hunger instead 19:51:57 * due laughs. 19:52:10 make him a halfling assassin 19:52:22 Ooh, that works too 19:52:25 In fact that's better 19:52:30 But then the tile won't work :( 19:52:45 Or I suppose the tile could fit old-halfling Gollum too? 19:52:51 * greensnark looks at tile. 19:52:54 I'm amused at this strange new world where art drives game design. Elephants! Goblinoids! What next? 19:53:15 don't forget fireflies! 19:53:36 * greensnark requests llamas. 19:54:48 would be nice to see every character race as a monster class eventually 19:55:35 Enne: Camels. 19:55:37 Dire camels. 19:56:10 Demonic camhells. 19:56:21 What is a camhell 19:56:28 What's a hellephant? 19:56:37 Is it a place where you are forced to take pictures with a classic iphone? 19:56:40 camhells leave smoke trails 19:56:45 I still can't believe I got away with hellephant. 19:56:50 due: Neither can I :P 19:56:56 I thought there'd be cries of "wtf"... 19:56:56 Camhells have a blinding flash attack. 19:57:03 But then, wehave death cobs, so... 19:57:10 put it in zot and it will fit right in 19:57:13 due: b0rsuk is probably receiving emergency medical treatment after seeing hellephants 19:57:25 Excellent. 19:58:04 He complained bitterly on rgrd about how death cobs were so unfunny and that the person who added them should just go die :P 19:58:15 I don't recall if it was death cobs or Killer Klowns, one of them 19:58:33 Hm, no neil. 19:58:48 No dpeg, either. 19:59:19 Yaay I have Neil's new sprint map. 19:59:30 http://groups.google.com/group/rec.games.roguelike.development/msg/b06f26df836c260f 19:59:39 Looks like b0rsuk's peeve there was curse toes :P 20:00:22 But they're not silly enemies. 20:00:25 They're fucking deadly. 20:00:42 -!- syllogism- has quit [] 20:00:59 He was objecting to the name :P 20:01:07 ... why? 20:01:13 Possibly he would have preferred "dire toe" :P 20:01:18 Who knows :P 20:01:39 I love mu <3. 20:01:42 But hey, he liked eveningstar, so he's not completely beyond redemption 20:01:57 <3 eveningstar 20:02:03 Well, eveingstar is awesome. 20:02:19 Eveningstar description is so totally Linley 20:02:45 I want the old quokkas back. 20:02:52 Quokka soccer? 20:03:10 Also, guardian robots 20:03:21 NELLIE THE HELLEPHANt 20:03:22 omfg. 20:03:34 !tell mu_ You do not know how much love I have for you. It is uncountable, unfathomable. 20:03:34 due: OK, I'll let mu_ know. 20:03:46 (which were eventually renamed electrical golems, and at some point they dropped the -al and became made of electricity instead of powered by it) 20:04:03 Guardian robots, really? 20:04:08 Were they ever called electrical golems? 20:04:12 I don't know 20:04:15 I remember Brent complaining that he'd forgotten to call them that 20:04:21 electrical eels, yes 20:04:24 What do we think of Sprint-specific uniques? 20:04:53 no reason for them to not carry over imo 20:05:00 Enne: Apparently there were also dorgi 20:05:05 Poor_Yurik! <3. 20:05:11 sup due 20:05:17 syllogism is very fond of dorgi 20:05:33 Dare I ask what a dorgi is? 20:05:48 Also, MI_EGGPLANT 20:05:54 !killsby Adolf 20:05:54 3 games for * (ckiller=Adolf): 1x jmr, 1x jarmok, 1x MadDasher 20:05:58 * due chokes. 20:06:02 Eggplant got removed, right? 20:06:21 Gifted by Chokowaru? 20:06:22 Actually I think eggplant was just an error case that accidentally got an enum for it 20:06:29 like yaks 20:06:42 "Though it exists in stark defiance of every conventional rule of physics and geometry you know to be true, there can be no denying that here, in this tiny room, is a vast andterrible sea of impossible size. Either that, or it's a blue wall." 20:07:01 due: That's good stuff :) 20:07:12 Can I have some weed too? :) 20:07:15 greensnark: Neil makes me squeal with excitement. 20:07:16 * sorear is still baffled by the people who complained about "program bugs being removed" 20:07:40 "They're invisible and show up in swarms and can really mess you up, they added a lot to tactics) 20:07:46 Haha 20:08:01 The abyss used to have a lot of de-licious program bugs 20:08:08 As an actual monster? 20:08:12 I think Enne added a tile for it too :P 20:08:13 I thought they were just a test-case fornon-monster? 20:08:20 * Enne looks around innocently. 20:08:22 due: You could have actual program bugs wandering around 20:08:26 <3333. 20:08:26 And you could kill them 20:08:30 That's awesome. 20:08:33 Did the game crash when you kill them? 20:08:36 No 20:08:46 Aw. 20:09:14 They would also show up in the kill lists :P 20:10:30 due: the game handled invalid monsters so gracefully that you could actually fight data structure corruption with sword and shield 20:10:40 takes metagaming to a whole new level 20:10:49 <3. 20:11:13 I think the program tile bug is now being used for the chaos spawn. That seems pretty appropriate. 20:11:46 I still love that new snorg tile. 20:12:20 This will be a good release for tile art. :) 20:12:32 Enne: Wall shadows looked pretty neat 20:13:47 Thanks, greensnark. For being just a few pixels, they add a lot of depth to the dungeon. 20:14:13 Yes, it looked markedly better than the screenshot without shadows 20:17:05 They look awesome. 20:17:13 The whole new tileset looks awesome. 20:17:18 * due tickles Poor_Yurik. 20:22:11 Going to try and improve the walls a bit. Not sure how yet, just going to play with them. 20:22:22 Enne compiled a lot of feedback for me about them 20:23:17 -!- Xiberia has quit [Read error: Connection reset by peer] 20:31:27 -!- Vandal| has quit [Ping timeout: 265 seconds] 20:35:21 -!- Vandal has joined ##crawl-dev 21:01:06 Apparently we've been nominated for something? 21:03:58 due: we were nominated for best dungeon crawler 21:04:04 http://digitalmancompetition.wordpress.com/nominees/rpg-and-dungeon-crawler-8/ 21:04:09 I think 21:04:15 Hah,I haven'theardof any of the other games 21:05:24 Not sure they could have picked a worse video to show off DCSS 21:05:51 They did a video? 21:06:08 on that page ogaz linked to 21:06:33 Hm, true. 21:07:10 0.5.2, how passe. 21:09:25 -!- Niccus has left ##crawl-dev 21:09:46 -!- Luca__ has quit [*.net *.split] 21:09:47 -!- CIA-39 has quit [*.net *.split] 21:09:47 -!- Gretell has quit [*.net *.split] 21:09:47 -!- joosa has quit [*.net *.split] 21:10:53 -!- Luca__ has joined ##crawl-dev 21:10:53 -!- CIA-39 has joined ##crawl-dev 21:10:53 -!- Gretell has joined ##crawl-dev 21:10:53 -!- joosa has joined ##crawl-dev 21:12:32 Huh, I also have no heard of anything else on that list. Weird. 21:14:20 I'm familiar with Egoboo, but that's it. 21:14:37 Well, I know freedroid. 21:15:16 I've heard of Lost Labyrinth but I don't know anything about it 21:17:22 Enne: I'm watching a let's play on YouTube... much, much prefer the new graphics. 21:30:14 Hey cool, Leibowitz does LPs. 21:30:25 * Siber3 ponders a lets play of youtube 21:30:27 -!- Siber3 is now known as Siber 21:30:44 Irony. 21:31:27 I think Rara Racer already covered that. 21:31:48 (http://www.increpare.com/2008/12/rara-racer/) 21:32:12 @??hellephant 21:32:13 hellephant (04Y) | Speed: 10 | HD: 20 | Health: 100-240 | AC/EV: 13/10 | Damage: 45, 20, 15 | Flags: 05demonic | Res: 06magic(133) | XP: 3654 | Sp: fire breath (3d40), blink. 21:38:18 03enne.walker 07yuriktiles * r2a9f852f1ed0 10/crawl-ref/source/tiledgnbuf.cc: Draw tile shadows on features, not just floors. 21:38:19 03enne.walker 07yuriktiles * rc3799b00129d 10/crawl-ref/source/rltiles/dc-misc/ (6 files): Desaturate blood tiles. 21:38:21 03enne.walker 07yuriktiles * r4efe2849b572 10/crawl-ref/source/rltiles/dc-mon/fungi_plants/plant.png: Desaturate plant tiles. 21:38:22 03enne.walker 07yuriktiles * rf04a20108dcc 10/crawl-ref/source/tiledgnbuf.cc: Fix shore tiles being underneath wave tiles. 21:38:24 -!- ortoslon has quit [Read error: Connection reset by peer] 21:38:25 03enne.walker 07yuriktiles * rf93f624ba83c 10/crawl-ref/source/dat/des/variable/entry.des: Touch up vaults using FTILE. 21:38:28 03enne.walker 07yuriktiles * rcc6187cef95b 10/crawl-ref/source/ (rltiles/dc-floor.txt rltiles/dc-wall.txt tileview.cc): Change new dungeon tiles to be floor/wall_normal. 21:38:34 FTILE <3. 21:39:01 Yeah, although it's kind of tricky because a lot of tiles now look garish compared to the new default dungeon set. 21:39:12 due: Did you do the elephant statue tiles? 21:39:20 greensnark: I can't draw :( 21:39:24 greensnark: Poor_Yurik mentioned doing them. 21:41:37 Oh, I thought he already finished them 21:41:48 I might've missed them 21:45:51 03due * ree226e87d518 10/crawl-ref/source/dat/des/builder/uniques.des: Tweak Grinder's depth. 21:46:53 CDO's vim starts findingas soon as you type /, what settingis that? 21:47:11 incremental search :set is 21:47:42 Excellent, thanks. 21:48:07 You'll probably also want :set hls to enable search highlighting 21:48:10 * due making new monsters for Neil's map. 21:48:21 The Sprint map? 21:48:26 Yeah. 21:48:39 Nellie the hellephant, Chuck the stsone giant, irongolems and iron elementals. 21:48:48 I'm voting for Spring-specific uniques, but we could always reuse them in the main game. 21:48:58 How can you resist a hellephant named Nellie? 21:49:13 With an executioner's axe of speed? :P 21:49:45 Yeah. 21:49:50 I've been kind of ignoring that thread. 21:51:53 -!- Enne has quit [Quit: zzz] 22:06:33 greensnark: How do you clear search highlights?Now they annow. 22:06:45 :noh 22:07:11 Danke. 22:08:19 @??earth elemmental 22:08:19 unknown monster: "earth elemmental" 22:08:22 @??earth elemental 22:08:22 earth elemental (07E) | Speed: 6 | HD: 6 | Health: 30-60 | AC/EV: 14/4 | Damage: 40 | Flags: 11non-living | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 84. 22:15:33 due: n78291 is having trouble finding that secret door :P 22:19:54 eeewI should paint it red. 22:20:10 He cheated and looked at the map 22:20:28 Because after a few seconds of searching in the red statue room he made a beeline for the outside corner :P 22:23:46 @??stone giant 22:23:46 stone giant (15C) | Speed: 10 | HD: 16 | Health: 48-128 | AC/EV: 12/2 | Damage: 45 | Res: 06magic(85) | Chunks: 07contaminated | XP: 2044. 22:23:53 @??hellephant 22:23:54 hellephant (04Y) | Speed: 10 | HD: 20 | Health: 100-240 | AC/EV: 13/10 | Damage: 45, 20, 15 | Flags: 05demonic | Res: 06magic(133) | XP: 3654 | Sp: fire breath (3d40), blink. 22:24:08 @??Xtahua 22:24:09 Xtahua (05D) | Speed: 10 | HD: 19 | Health: 133 | AC/EV: 15/7 | Damage: 35, 20, 17 | Flags: see invisible, fly | Res: 06magic(177), 05fire++, 03poison | Vul: 12cold | Chunks: 07contaminated | XP: 5449 | Sp: flame blast (3d38). 22:24:23 I was quite shocked nobody asked why hellephants are worth less xp than Xtahua :) 22:24:34 Shhh. 22:24:38 I can't wait for first hellephant kill 22:24:44 !lg * killer=~elephant 22:24:57 77. ves the Grappler (L12 TrFi), worshipper of Okawaru, demolished by a dire elephant on Lair:8 on 2010-06-22, with 26602 points after 17739 turns and 1:35:58. 22:25:29 !lg * killer=~elephant killer!~slug 22:25:29 1. ves the Grappler (L12 TrFi), worshipper of Okawaru, demolished by a dire elephant on Lair:8 on 2010-06-22, with 26602 points after 17739 turns and 1:35:58. 22:26:48 :D 22:26:57 I'm waiting for grinder to kill. 22:28:44 -!- Textmode is now known as charcoalmode 22:30:12 -!- charcoalmode is now known as Textmode 22:34:25 I'm having trouble with Chuck's large rock of returning. 22:35:13 due: Mu wanted large rocks of returning in his Sprint and he was having trouble with it too, I think he managed to fix it somehow 22:35:21 Level up message grayed out (https://crawl.develz.org/mantis/view.php?id=1820) by MrPerson 22:35:44 ogaz: I'm hackingitinto the code. 22:36:04 Monster Inventory: 2) 2 +0 large rocks of returning 22:36:51 greensnark: Around?I'vemanaged to give him large rocks of returning, buthewon't throw them. 22:40:25 how come every demon lord apart from antaeus is worst in melee than a hellephant 22:41:08 Becausehellephants are buff. 22:41:13 st_: are you accounting for cerebov's huge sword? 22:41:16 -!- eith has quit [Ping timeout: 252 seconds] 22:41:17 @??hellephant 22:41:18 hellephant (04Y) | Speed: 10 | HD: 20 | Health: 100-240 | AC/EV: 13/10 | Damage: 45, 20, 15 | Flags: 05demonic | Res: 06magic(133) | XP: 3654 | Sp: fire breath (3d40), blink. 22:41:27 ?? great sword 22:41:27 great sword[1/2]: A sword with a very long, heavy blade and a long handle. (two-handed Long Blade; Dam 16 Acc -3 Delay 17) 22:41:34 huge is an exaggeration, yeah 22:41:38 ??cerebov's sword 22:41:38 I don't have a page labeled cerebovs_sword in my learndb. 22:41:41 thought it was triple for some reason 22:41:47 ??sword of cerebov 22:41:47 sword of cerebov[1/1]: cursed +6,+6 flaming great serpentine sword. Fire resistance is reduced by 1 point for damage calculation with this blade. 22:42:15 but yeah, maybe hellephants should do a bit less melee damage 22:42:48 where do they appear anyway 22:42:57 geh? 22:43:10 Zot vaults, Abyss... 22:43:29 zot is really the only place a monster that silly makes sense, I think 22:43:56 He won't throw large rocks either. 22:44:28 Ah, fucked up. 22:51:51 * due pokes greensnark repeatedly. 22:54:02 Polyphemus willthrow, Chuck won't. 22:54:02 Why? 23:00:09 Ah. Duh. 23:09:01 I'm making three new uniques, and a new monster type. 23:10:37 due: looks like mikee is going to ascend wearing the robe of clouds 23:55:22 he did :) 23:55:22 -!- morik_ has joined ##crawl-dev 23:57:59 Drat. Rankin dodged the next version delay question. 23:58:27 -!- morik has quit [Ping timeout: 248 seconds]