00:10:23 is there documentation on the language of .des files? 00:10:33 -!- Enne has quit [Quit: zzz] 00:12:41 Niccus: yes. 00:12:49 Niccus: docs/design/levels/syntax 00:12:58 ah, thanks 00:19:58 -!- neunon has joined ##crawl-dev 01:12:30 -!- ortoslon has quit [Quit: bye] 01:13:11 @??iljyb 01:13:11 unknown monster: "iljyb" 01:13:22 @??ijyb 01:13:22 Ijyb (02g) | Speed: 10 | HD: 3 | Health: 28 | AC/EV: 2/12 | Damage: 4 | Res: 06magic(12) | Chunks: 07contaminated | XP: 25. 01:14:30 Ijyb is cute and adorkable <3 01:14:40 Poor_Yurik: I'm sure you can do elephantstatues as well ;) 01:15:02 Any way I can find out what a monster's attacks are? 01:15:14 and types of weapons they carry? 01:15:36 Yeah, I'll probably do statues, but I have a ton of other tiles to do right now 01:15:37 mon-gear.cch has equipment 01:15:44 ty 01:15:46 mon-data.h has attacks 01:18:26 hm 01:18:33 ijyb was just hitting me with ranged attacks 01:18:39 but I forgot to look at what 01:18:42 and I don't see it in his file 01:18:48 probably a wand 01:18:49 or portion of the code about him rather 01:19:07 ah ok, thanks. wanted to make sure he wasn't a regular dart thrower 01:19:32 if he had a ranged attack that he used, I'd draw him to fit that 01:19:58 right now, he just looks like an even more ugly gobbo 01:20:37 definitely a wand 01:20:58 does he use wands a lot? 01:21:02 no 01:21:07 k 01:22:42 generally, he either has a ridiculously highly enchanted club or some sort of dagger 01:23:54 @??goblin 01:23:54 goblin (15g) | Speed: 10 | HD: 1 | Health: 2-6 | AC/EV: 0/12 | Damage: 4 | Res: 06magic(1) | Chunks: 07contaminated | XP: 1. 01:26:37 -!- Niccus has quit [Ping timeout: 276 seconds] 01:39:35 -!- Zaba has quit [Ping timeout: 258 seconds] 01:50:25 -!- Zaba has joined ##crawl-dev 02:32:43 -!- ais523 has quit [Remote host closed the connection] 02:57:47 -!- sorear has joined ##crawl-dev 03:08:27 -!- Niccus has joined ##crawl-dev 03:30:39 !seen by 03:30:40 I last saw by at Fri Jun 18 12:32:28 2010 UTC (19h 58m 12s ago) saying !learn add hellephant Similar to Nessos, except that it hits harder in melee and doesnt haste. (And no poison breath.) on ##crawl-dev. 03:35:12 -!- Niccus has quit [Read error: Connection reset by peer] 03:35:41 -!- Niccus has joined ##crawl-dev 03:36:42 Okawaru is broken in 0.6.1 03:37:00 first gift, +2 RoR 03:40:18 That's crazy stuff 03:40:30 I want my +0 handmade animal skins 03:40:36 Or rather, I want them for other people 03:41:36 greensnark: need new unrand called okawaru's animal skin 03:50:58 -!- casmith789 has joined ##crawl-dev 04:17:36 -!- ortoslon has joined ##crawl-dev 04:22:55 -!- Mu_ has joined ##crawl-dev 04:26:56 night all 04:27:14 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 04:30:13 -!- ogaz has quit [Remote host closed the connection] 04:30:27 -!- ortoslon has quit [Quit: bye] 04:35:01 -!- ortoslon has joined ##crawl-dev 04:44:11 03greensnark * r9d2d31534bf4 10/crawl-ref/source/menu.cc: Accept ^K/^P and ^J/^N as aliases for up and down arrows in newgame menus. 04:44:12 03greensnark * rbdc215203d00 10/crawl-ref/source/ (12 files): Move Sprint saves into $SAVEDIR/sprint. 04:44:17 03greensnark * r4d41c30e93a3 10/crawl-ref/.gitignore: Ignore tmp directories in tree. 04:49:06 !tell by Can you review bdc215203d00. I may have made mistakes in the newgame code. 04:49:06 greensnark: OK, I'll let by know. 04:50:28 -!- ortoslon has quit [Quit: bye] 04:51:31 -!- syllogism- has joined ##crawl-dev 04:54:56 You... you... made a *mistake*??? 04:55:10 greensnark: Do you like the hellephants? 05:00:47 due: They look good :) 05:00:54 Where are they used? 05:02:13 presumably some Hell :P 05:02:20 though there's a zot vault too 05:12:12 Lair:8! 05:26:15 03greensnark * rff1e497c19dc 10/crawl-ref/source/ (abyss.cc dat/des/branches/abyss.des): Reduce chances of abyss vaults, fix the abyss builder sometimes using multiple exit vaults for the same area. 05:28:42 -!- Amonchakad has joined ##crawl-dev 05:44:33 -!- Niccus has quit [Quit: out] 05:44:55 greensnark: Nowhere yet. Tryingto thinkup a dastardly use. 05:46:20 Helleporters that helleport you to a hell vault with hellephants 05:46:28 Helleporter<3 05:46:45 I was thinking an elephant-esque door vault. 05:46:56 Are they too difficult for a late vaults ubervault? 05:46:59 Or a late dungeon ubervault? 05:47:27 No, not too difficult 05:48:10 Ooh, excellent. 05:48:21 I think I'll call it "elephant crossing". 05:48:37 ever though about multi-square-monsters? 05:49:24 aka long worms done right? 05:49:28 greensnark? 05:49:34 Hm? 05:49:44 Actually, that's what charles is doing with tenties and kraken. 05:49:45 * greensnark is not fond of multisquare monsters. 05:49:52 Yes 05:51:37 they're tougher than titans 05:52:05 Hellephants? 05:52:08 yes 05:52:09 Yes 05:52:09 !fight hellephant v titan 05:52:13 True 05:52:13 Not that that matters 05:52:30 !fight hellephant v titan t:20 delay:0 05:52:34 well i wouldn't put many in a vaults vault 05:52:35 ;p 05:52:43 17 v 2. 05:52:49 Mu_: I was thinking one. 05:53:24 then again the actual doorvault is pretty unfair anyway so :3 05:53:25 Do we have special death messages for elephants 05:53:36 Doorvault is horriblynasty. 05:53:37 i.e. "Foo trampled by an elephant on Lair:1" 05:53:39 You can get mulltiple titans. 05:53:45 greensnark: I don't think so; we should. 05:53:47 Vaults are totally allowed to be nasty, people! 05:53:55 they should take additional damage from ankuses imo 05:53:57 Stop being so disgustingly concerned about players :P 05:54:44 The door vault is distilled awesomeness 05:54:57 Especially on D:13 05:55:07 Everybody should have a door vault on D:13 05:55:14 It's like a fundamental human right 05:55:16 it's one of my favourite vaults 05:58:00 would it be possible to make a door unopenable without having a certain item in your inventory 05:58:40 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 05:58:41 Yes. 05:59:05 i'm placing runes on my sprint map for fun but i figure i might as well put them to use 06:01:16 Hm 06:01:20 Would require a bit of tweaking 06:03:03 greensnark: You actually understand the chance magic? 06:03:13 due: Chance magic? 06:03:18 You mean vault chances? 06:03:22 Yes, I do 06:04:35 You... freak! 06:04:43 (I don't) 06:04:53 I wrote the code :P 06:05:06 ... I repeat. 06:05:09 ;) 06:05:33 :P 06:05:39 "It's quite simple!" 06:05:47 I think I'm finished my Lair:$ vault. 06:05:51 Ooh! 06:06:16 It has anacondas and pools and statues that come alive and dire elephants and yaks. 06:06:28 Do the anacondas ssssing 06:06:34 I'm not sure about the yaks. 06:06:35 Trusssst in me 06:07:10 We'll use normal elephants instead. 06:07:12 Apparently Kaa is a rock python 06:07:49 Just tiles now! 06:09:49 then do alchemist ;p 06:11:34 due: I can give a brief overview of CHANCE if you want :) 06:11:37 I'm still pondering how to do that one. 06:11:40 greensnark: That would be nice! 06:12:20 Ok, let's say the dungeon builder wants to place a map selected by a tag like "abyss" 06:12:28 It makes a list of all vaults with that tag 06:12:40 Then it checks that list for vaults with a CHANCE: 06:13:00 OK. 06:13:07 CHANCE: has a priority (the first number) and the actual probability (the second number) 06:13:23 The builder sorts the chances by priority and starts with the highest priority chance 06:13:58 So for a CHANCE: 10000 : 50%, that vault has a 50% chance of being used 06:14:12 Assuming that 10000 is the highest priority in the set 06:14:19 Okay. 06:14:28 he default chance priority bbeing 0? 06:14:28 If that vault is not used, the builder picks the next CHANCE and so on 06:14:47 Default is zero, but I think all CHANCE lines specify an explicit priority 06:15:12 If the builder doesn't pick any vaults with CHANCE:, it then picks one of the remaining vaults using WEIGHTs 06:15:18 I meant, if there is no chance line? 06:15:47 http://pastebin.ca/1886333 Jungle Book! 06:15:50 If there's no CHANCE line the builder doesn't apply the CHANCE logic at all, so the map will be picked by WEIGHT only, assuming no vault with CHANCE was picked ahead of it 06:16:15 So in the abyss.des file, there's currently a 90% chance of hitting the dummy vaults 06:16:26 And a 10% chance of using one of the real vaults 06:17:07 Ahhhh. 06:17:16 Excellent, that makes complete sense, actually. 06:17:25 (Scary.) 06:17:28 Hehe 06:17:45 I added CHANCE primarily so that the chance of not using vaults could be removed from dungeon.cc 06:18:08 Sensible. 06:18:11 is superb_item like | 06:18:15 (Does anyone have comments onmy vault?) 06:18:16 Yes. 06:18:57 looks cool :) 06:19:12 Apart from teh broken, whichI justed fixed (wrong numbers) 06:20:18 -!- sander_ has joined ##crawl-dev 06:20:24 That anaconda is going to claim a few victims :D 06:20:43 you have 4's on the map but i don't see them defined (i may be dumb) 06:20:56 -!- sander_ has quit [Quit: Leaving] 06:21:29 We need a pastebin that highlights vault syntax 06:21:42 Mu_: Yeah, that's what's broken. 06:21:45 greensnark: I hope so! 06:21:59 oh sorry :) 06:22:36 * due tweaks loot slightly. 06:23:48 the statues will do the dis thing and be shatterable but still spawn enemies after being shattered away :3 06:24:12 Yup :D 06:24:27 I could add veto-sthatter. 06:24:47 And in! 06:24:51 03due * r38d1f1773216 10/crawl-ref/source/dat/des/branches/lair.des: Elephants on parade! 06:24:57 \o/ 06:25:02 Oh, booboo, damn. 06:25:03 I think. 06:25:06 What about tiles? 06:25:21 For the stone walls and stuff 06:25:51 It'll just use defaults. 06:26:44 I want to do a weird, out of the blue Lair:$ vault. 06:26:53 03due * r71b8c8d4d03b 10/crawl-ref/source/dat/des/branches/lair.des: Fix mistake in jungle_book. 06:27:04 Maybe a corner forest that leads to a hut where a wizard has been opening portals to hell: demons and a hell portal. 06:27:15 (No hellephant). 06:27:17 undead lair:8, elephant graveyard! everybody loves undeadified branch ends!! 06:27:35 Nah. 06:31:18 due: A hellephant surrounded by demonic plants, pleeeeeease 06:31:35 You have time till it breaks itself loose to get the hell out of there! 06:31:47 (Don't give it blink) 06:32:09 (It already has blink) 06:32:18 You can remove it for this particular monster 06:32:22 03due * rbe945a57cbe5 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Hellephant zoo. 06:32:26 True.. 06:32:27 Since it's in the Lair and we want to be kiiind 06:32:31 "worn hellephant" 06:32:46 i was surprised that monsters with blink can blink through glass walls 06:32:48 !fight hellephant hd:50 v cerebov 06:32:54 Perhaps the process of being wrenched by the evil wizard from its favoured hell plane has affected its blink 06:33:03 Why are they asleep 06:33:07 Can you tune in? 06:33:12 They're not in LOS of each other 06:33:18 Fail. 06:33:27 The arena used to force them to charge each other, but that code's been removed 06:33:34 Poor hellephant :( 06:33:43 !fight 99 hellephant hd:50 v cerebov 06:33:46 The only thing that extra HD does for it is increase breath attack damage 06:33:51 Die cerebov die. 06:33:54 cerebov should ride a hellephant imo 06:34:00 He should. 06:34:09 99 hellephants win! 06:34:15 !fight 99 hellephant v cerebov 06:34:16 :P 06:34:52 Blinking fire-breathing elephants, come ooon. 06:55:07 can you change the description of a specific feature without changing all of them 06:55:14 so like without using dgn.set_feature_desc_ 06:55:43 Yes 06:55:45 See my map 06:56:06 i wasn't sure what the portal_desc thing was 06:56:07 Use portal_desc{desc="",desc_long=""} 06:56:26 ok 06:58:53 perfect, i now have a 14x16 room within the dungeon somehow surrounded by 'open sea' 06:59:05 Haha 06:59:22 How did you do that? :) 06:59:31 Awesome! 06:59:37 03greensnark * r9d2f4899e9df 10/crawl-ref/ (6 files in 2 dirs): Keep track of whether vaults have been seen by the player, and unregister unique abyss vaults if they're shifted away before the player has seen them. 06:59:58 redescribed the unnaturally hard rock :p 07:00:19 So unnaturally hard rock turns into open sea when redescribed <3 07:00:28 Excellent <3 07:02:47 it's for the shoals room in the sprint map ;p 07:06:00 Does it have DEMON TURTLES? 07:06:25 oh man i forgot about turtles 07:15:12 demon turtles<3. 07:16:21 03greensnark * rfaa7f278fbe6 10/crawl-ref/source/hiscores.cc: [1778] Don't kill crawl if a scorefile line is corrupted. 07:21:06 !lm reid type=crash 07:21:06 No milestones for reid (type=crash). 07:21:12 Oh, 0.6 07:24:38 !lm * type=crash 07:24:39 35. [2010-06-17] BirdoPrey the Sneak (L7 VpAs) ASSERT(item.base type == OBJ CORPSES && item.sub type == CORPSE BODY) in 'misc.cc' at line 156 failed on turn 5549. (D:5) 07:24:43 ... wow 07:43:06 "-CFWARN_L += -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -D_FORTIFY_SOURCE=0" in makefile is still causing w7 cmd.exe to crash, should I br this or does anyone know offhand what the issue is 07:46:09 syllogism-: I just built on Win7 without trouble? 07:46:20 I thought -pedantic was removed from the makefile 07:46:38 sorry I copied the wrong line, was looking at the diff 07:46:45 but it's still crashing here 07:47:30 I think it compiles if I revert that -pedantic change 07:48:17 oh sorry, that's not the line that's causing the crashes 07:48:29 CFWARN_L += $(shell w=-Wno-array-bounds;echo|$(GCC) -E - -Werror $$w >/dev/null 2>&1 && echo $$w) 07:49:07 What arguments are you giving to make 07:49:07 /dev/null on windows? 07:49:12 due: msys 07:49:18 make debug 07:50:36 just deleting that fixes the compile issues, by figured it out remotely but nothing was done about it at the time 07:50:40 And it crashes immediately? 07:50:44 yes 07:50:52 Weird, no crash here 07:50:58 Might be a newer msys bug 07:51:06 They've had some weird bugs lately 07:51:17 Ahhh. 07:54:33 syllogism-: What happens if you enter 'w=-Wno-array-bounds;echo|gcc -E - -Werror $w >/dev/null 2>&1 && echo $w' at the msys prompt? 07:54:42 Without the outer single quotes 08:04:34 My computer self-destruted when I did that. 08:04:38 :( 08:06:49 What? :P 08:07:01 You must be kidding :P 08:07:03 back, nothing happens 08:07:15 No crash? 08:07:18 no 08:07:25 That's essentially what that line does so that's puzzling 08:07:29 note that I'm using cmd.exe to compile, not git bash 08:08:26 You just start a new cmd.exe and run make? 08:08:44 i've a batch file but yes 08:09:17 You have msys bin in path, I guess? 08:09:34 Let me try to repro this 08:09:42 greensnark: Hey, does using PLACE: Lair$ mean that it'll always show up? 08:09:49 If there arenoother PLACE Lair:$ maps? 08:10:58 There's a possibility it might not :) 08:11:04 Are you seeing it missing? 08:11:25 No, just wondering :) 08:11:33 I'm not sure that's the route dpeg wanted to go for Lair endingmaps. 08:12:02 Let me check what happens with PLACE for Lair 08:12:08 PLACE should work for non-minivaults, actuall 08:12:46 Soadreqm (L8 DSSt) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p))) in 'player.cc' at line 347 failed. (D:7) 08:13:16 Nice. 08:13:26 Yes, PLACE should be guaranteed 08:13:32 Seeing a lot of crazy crashes and no bug reports for them. 08:13:40 Most players don't file BRs 08:13:48 !lm Soadreqm -log 08:13:50 611. Soadreqm, XL8 DSSt, T:10339 (milestone): http://crawl.develz.org/morgues/trunk/Soadreqm/crash-Soadreqm-20100619-131245.txt 08:13:50 should have added the milestones long ago :P 08:14:01 Yes, crash milestones were a really good idea 08:15:31 Okay,the outline of my evil forest done. 08:16:06 syllogism-: What exactly do you do in your batch file :P 08:16:13 just make debug :P 08:16:35 It crashes when I do it manually too :P 08:16:44 What does your path look like 08:16:50 It's a mess :P 08:16:57 That's a given :P 08:17:01 My Lair;8 takes forever to gen. 08:17:16 why? 08:17:23 due: Is your code committed? 08:17:36 If i build latest code will I see the forever-gen 08:17:45 Yes 08:17:55 Ok, I can see what's causing the holdup 08:17:58 Start a new wizard game, &~L8 08:18:00 what should I have in it, I'm pretty sure I've duplicates 08:18:01 It just haaaaaangs. 08:18:06 what's supposed to be so special about l:8 ? 08:18:15 syllogism-: No idea, I just want to duplicate your setup to test :P 08:18:35 How I usually build is to run \msysgit\msys.bat 08:18:39 And then make 08:18:46 Both from the Crawl source dir 08:18:57 make debug, rather 08:19:04 Does that crash for you? 08:19:22 Of course, my Path is clean because this is a VM that I use for nothing else 08:19:34 It takes at least 5 to 8 seconds to build Lair:8. 08:20:02 due: No delay here 08:20:08 Let me try again 08:20:14 This is with the jungle book vault 08:20:25 If you have other vaults, give me a patch 08:20:37 http://sprunge.us/giTB 08:21:34 Can we increase the generation rates of the rubicon vaults? 08:21:46 VETO: Lair:8 has isolated areas with no stairs. 08:21:56 Hm. 08:22:01 If it picks the evil jungle 08:22:03 It must split the map pretty regularly. 08:22:23 Are you seeing any slowdown in generation, though? 08:22:28 No, I think the subst within the jungle is causing it 08:22:31 greensnark: How do I use it :P 08:22:33 SUBST: T = ttt. 08:22:51 huh, why? 08:22:54 What feature is 't'? Trees? 08:22:58 Trees, yeah. 08:23:05 I've used that sort of subst a lot of times, though. 08:23:40 Yeah, actually the isolated area check should not apply in vaults 08:23:59 But the VETO is what's causing the slowdown 08:24:11 Makes sense. 08:24:18 Hm, it's actuallly possible that stairs aren't being placed :P 08:24:25 I have to check 08:24:31 niiice 08:24:43 syllogism-: Start a cmd.exe, go to crawl source dir, then run \msysgit\msys.bat and make debug 08:25:15 I should dump the map when a veto happens 08:25:18 oh 08:25:28 not crashing now 08:26:22 greensnark: Good idea. 08:26:48 I love maap carving. 08:30:55 due: Looks like it doesn't like the floor on the right edge of the map 08:30:56 http://sprunge.us/VDGM 08:31:01 Any comments on the shape? 08:31:04 Oh, really? 08:31:12 If I don't do that, I getnoedge to the map. 08:31:38 Looks fine to me 08:31:42 As in, I just get floor, then emppty space. 08:31:56 The debug map dump showed me floor on GXM-1 08:32:06 Which was causing the validator to go crazy 08:32:19 Hm, there'sa weird problem here 08:32:26 That is floor right on the edge of the map without a 1-square border 08:32:28 Because thismaphasgot walls at 79, 3 08:32:46 Am I doing something wrong? http://sprunge.us/hEMX 08:32:54 Or is it deliberately placing it right on the edge with no border? 08:33:18 You have to supply the 1-thick border for NSEW orients 08:33:24 Ahhh. 08:33:31 Whichiswhat I did, strange. 08:33:34 Your vault gets attached right to the edge of the level 08:34:02 I'd suggest adding 1-thick wall on the SE edges 08:35:12 That's better :0 08:37:59 against antaeus demonic guardian 3 spawns new 1s as fast as Antaeus can kill them 08:38:33 0.7 DS :( 08:38:59 They seem to be in rather sorry shape 08:39:17 though now I stopped getting new ones for some reason 08:39:31 MAX_MONSTERS reached on level? :P 08:39:39 no, I never had more than 2 :P 08:39:57 Antaeus must have called head office 08:40:37 greensnark: Not allowed negative comments on DS! 08:44:21 Not being politically correct here? 08:44:27 Too bad, some things have to be said 08:45:07 I don't think DS changes can make it into 0.7 at this rate 08:45:12 bugger 08:45:25 http://sprunge.us/VSCM 08:45:28 It crashes when building that. 08:46:04 In a fixed vector assert, wtf? 08:46:09 One second, I'm rewiring dungeon.cc to tell me exactly what portion of map it is crying about 08:46:22 due: The validation routines are walking off the map because there's floor at the edge 08:46:27 Hm. 08:46:46 Can we not count lava as floor? I want it to just end with lava, as though the map sort of trails offinto hell. 08:47:00 Like Swamp and trees, and Shoals with open sea. 08:48:34 Hmm, I found the thing that's causing the VETO madness 08:48:43 Excellent! <3. 08:49:41 greensnark: It works fine &Ptrove>treasure_island 08:49:50 Which is endless water. 08:50:17 due: The Lair ruin code is interacting with the edges of the vault 08:50:22 Ahhhhh. 08:50:40 I'm referring to the veto spam here, I'll check the out-of-bounds shortly 08:55:52 Ahaha, this is a very old bug 08:55:59 Dating back to practically 0.1 08:56:14 Primary vaults should not be marked MMT_OPAQUE 08:59:40 Why did the Hell portal in Lair take me back out to D:20? 09:03:28 Sounds like a bug 09:03:36 Agree. 09:03:46 Hell portals are supposed to remember the level they were entered in 09:03:49 Yeah. 09:03:52 That's what I thought. 09:03:53 Presumably they're saving only the depth, not the branch 09:04:04 Ah. 09:04:14 Yeah. 09:04:47 This disconnected zone check is problematic for Lair + vaults 09:04:58 * greensnark ponders. 09:05:05 there are hell portals outside of dungeons?? 09:05:06 if (player_in_branch( BRANCH_VESTIBULE_OF_HELL )) 09:05:06 { 09:05:06 you.where_are_you = BRANCH_MAIN_DUNGEON; 09:05:06 you.absdepth0 = you.hell_exit; 09:05:06 } 09:05:11 casmith789: There will be. 09:05:14 ah okay 09:05:18 Probably best to fill up disconnected zones at end of Lair gen 09:05:21 So, we just need to store branchaswellashell exit. 09:07:45 I wonder if I can split ruin_level and add_plant_clumps into different phases 09:07:46 due: will be? putting a branch to hell in l:8 ? 09:08:10 God stairscode is terrifying. 09:10:02 Yes it is 09:10:25 It's one of the last unspoiled wilderness areas of vintage 3.0 code 09:10:34 Well, not completely unspoiled, but mostly 09:10:39 It's horrible. 09:14:30 Is it enough just to store the branch? I think so. 09:15:54 Bah, greensnark, how do I add compatabilty for saves with a newmarshall/unmarshalll? 09:16:07 Have a minor version check for loading? 09:17:42 Yes 09:17:53 Add new minor version enum in tag-version.h 09:18:12 Add your save code to marshall, add tag-version-protecte load code to unmarshall 09:19:23 if (_tag_minor_version >= TAG_MINOR_HELL_BRANCH) 09:19:24 you.hell_branch = static_cast( unmarshallByte(th) ); 09:19:24 else 09:19:24 you.hell_branch = BRANCH_MAIN_DUNGEON; 09:19:28 Should that work? 09:19:58 Yes 09:20:06 Yay, I did it right for a change! 09:35:53 -!- CIA-92 has quit [Ping timeout: 260 seconds] 09:36:15 greensnark: Did you just push something? 09:37:30 Oh,I forgot to pull. 09:37:31 Stupid me. 09:38:26 Can someone check my latest commit? I'm pretty sure it's correct, but it's stair code so... 09:38:33 * due makes puppy eyes at greensnark. 09:45:24 -!- nrook has joined ##crawl-dev 09:52:21 Sorry, was afk 09:52:26 That's okay. 09:54:49 -!- ortoslon has joined ##crawl-dev 09:55:14 due: The branch.cc and travel.cc depths won't be right outside the main dungeon 09:55:28 Hm. 09:55:52 Because level_id's depth is the branch depth 09:55:58 Whereas you.hell_exit is absolute depth 09:56:07 Hm. 09:56:15 In such cases you have to use subdungeon_depth to convert 09:56:19 Let me fix that for you? 09:56:24 Please do. 09:56:29 I'm just staring at the screen going"Er". 09:56:44 (Indicative of a need to sleep.) 09:59:09 -!- CIA-41 has joined ##crawl-dev 09:59:23 WB,CIA. 10:03:26 03greensnark * rb70fed538c41 10/crawl-ref/source/ (branch.cc travel.cc): Use subdungeon_depth to get the hell exit depth in the branch from which the player entered hell. 10:03:37 03greensnark * r6f64354a69a1 10/crawl-ref/source/dungeon.cc: Fix isolated area check failing on ruined levels with vaults. 10:04:19 Excellent, thanks:) 10:04:22 I'm not entirely happy with that ruined area fix, because it's now theoretically possible for vaults to break connectivity between stairs and not trigger a veto 10:04:47 But without that primary vaults and ruined levels don't work very well together 10:04:49 I really want to up the weight of the rubiconvaults. 10:05:00 I haven't seen a *single* one since... hell, 0.4.5. 10:05:03 Rubicons? Those things with rivers in the middle? 10:05:06 Please don't! 10:05:08 They're dreadful 10:05:21 One rubicon can destroy interlevel travel :) 10:05:33 :( 10:05:35 They're beautiful. 10:05:46 If you have one on D:15, every time you try to go from D:16 to the Lair, ^G will abort on the rubicon 10:05:56 And you have to clench your teeth and levitate across and resume travel :P 10:05:56 Why? 10:05:59 -!- eith has joined ##crawl-dev 10:06:15 I miss them :( 10:06:17 You're referring to the levels with the river separating up and down stairs, right? 10:06:38 The river blocks interlevel travel 10:06:40 Yup. 10:06:44 How can it? 10:06:53 There's a down stair, so you should be able to just go down another... 10:06:58 !vault erik_rubicon_a 10:07:02 Lines pasted to http://paste.scsys.co.uk/45008 10:07:15 Oh, there's a downstair on the same side as the upstairs? 10:07:17 except submerging things stop travel too 10:07:29 Yeah. 10:07:38 In both of them! 10:08:08 st_: True. 10:08:47 Ok, I wasn't aware of the downstair :) 10:08:59 I don't think it was there in the early versions 10:09:11 :) 10:09:16 Because these were originally entry vaults, and they caused considerable angst :P 10:09:17 I'd hate them without downstairs. 10:09:28 I can imagine. 10:11:09 Hmm, tests are crashing rather often :P 10:11:21 Excellent! 10:11:23 Mimic item gen 10:11:25 * due crashes, also. 10:11:33 Night 10:11:43 Ciao all, nightsnark :) 10:18:49 03due * r8e66828e9c93 10/crawl-ref/source/ (branch.cc player.h stairs.cc tag-version.h tags.cc travel.cc): Save Hell entry branch as well as level. 10:26:26 03greensnark * r181d1b0394bf 10/crawl-ref/source/ (mon-stuff.cc test/monplace.lua test/snake-rune.lua): Fix crash generating mimics, Snake visit test failure. 10:33:22 -!- Zaba has quit [Ping timeout: 264 seconds] 10:36:35 -!- Zaba has joined ##crawl-dev 11:28:21 -!- dpeg has joined ##crawl-dev 11:28:31 Hi, little bit of time over here 11:29:34 hi dpeg! 11:34:49 !coffee dpeg 11:34:49 * Henzell hands dpeg a pot of black coffee, brewed by Cerebov. 11:35:05 Cerebov will feel hurt if you don't drink up 11:35:17 You don't want Cerebov to feel hurt 11:36:15 * dpeg gulps down the coffee. 11:36:36 Excellent stuff, Cerebov, brand "Black Breat". 11:36:44 :P 11:36:47 breath 11:37:05 greensnark: I think I didn't get an answer to my crawl-development-optimization proposal? 11:37:09 Did you get jpeg's c-r-devel mail? 11:37:23 bhaak: ? 11:37:33 Oh, you were talking to dpeg? 11:37:51 dpeg: I don't do c-r-devel :) 11:38:17 greensnark: no. drop the windows builds! no more win32 problems! you lose only 0% of your paying customer base! that's what I call win-win! 11:38:19 But she emailed me directly and I told her to have fun with NLarn :) 11:38:33 dpeg: with "you" you mean c-r-devel? 11:38:48 bhaak: I would, but dpeg is very fond of Windows, uses nothing else, unless he happens to be using DOS at the time 11:39:03 * bhaak blaaargs 11:39:04 greensnark: okay 11:39:14 sorry, I'll clean that instantly 11:39:19 bhaak: dpeg is also allergic to cats :P 11:39:36 greensnark: that, I know! :) 11:39:39 I've been known to throw cats through windows. 11:41:03 you could do such an atrocity do to someone like this? http://bhaak.dyndns.org/tmp/img_0769.jpg 11:41:54 Only when I am not hungry. In that case I'd go for cat bbq. 11:42:50 now that @ screen reads "you're resistant to hostile enchantments" instead of "you're resistant to magic", shouldn't you change the DS mutation description too 11:43:34 ortoslon: yes. FR please! 11:44:13 bhaak: see? by dropping windows builds, you'd lose me :) 11:44:34 ortoslon: you could come over to unnethack 11:44:35 ortoslon: Are you arguing for or against bhaak's proposal? :P 11:44:40 hahaha 11:44:42 out of protest against the imperialist attitude of Apple, we should drop Mac support 11:45:01 you should drop iphone support! 11:45:09 Yes! 11:45:33 Dropping iPhone support is an excellent idea, I endorse this 11:45:45 wait, you had iphone support? 11:45:49 First we'll have to add iphone support, of course 11:45:52 ah 11:45:54 Can't drop it until we do that 11:46:33 Apple is evil, but the 4G looks so promising 11:46:41 dpeg: no jpeg farewell posting on c-r-d in my inbox 11:46:48 It should have more than enough RAM to run Crawl, too :P 11:46:58 greensnark: it's only 4 not 4G :) 11:47:04 bhaak: it is c-r-devel not c-r-discuss 11:47:34 bhaak: Yeah, people use both :) 11:48:02 bhaak: You buying one? :P 11:48:25 dpeg: hm? you have more than the 3 mailing lists on sf? 11:48:43 due 11:48:57 what is your reason for the hellephant statue? is it a statue that comes to life? or just decoration? 11:48:57 greensnark: I don't like smartphones, but I have an ipod touch that can do IOS 4 11:49:15 Poor_Yurik: due's gone off to bed on account of perversely living in a weird timezone 11:49:32 haha ok 11:49:48 trying to get so much done right now for .7 and still have a life outside of tiles 11:49:56 But I understand his lair vault with elephant statues do involve the statues coming to life 11:50:47 k 11:51:21 Statues coming to life is so common in fantasy games that the few statues that do not come to life become famous tourist attraction 11:52:41 "crawl-ref-devel is a closed list" iiiih. I though "closed" is a swear word with crawl people ;-) 11:53:34 Offer warning before "resist poison" expires (https://crawl.develz.org/mantis/view.php?id=1793) by pixnaps 11:53:34 change DS MR mutation desc (https://crawl.develz.org/mantis/view.php?id=1792) by ortoslon 11:55:30 bhaak: the bad thing about the closed list is that it doesn't work 11:55:53 * bhaak blinks suprised 11:56:00 sometimes, you really want, e.g. for a quick poll on some trivial topic (e.g. "let's kick out the fucking pizza (yes/yes)") 11:56:13 want one 11:56:24 press Y or Y 11:56:39 to this question, people surprisingly often reply No, I don't get it either 11:58:47 ok, Johanna reply sent to a handmade list 11:59:03 Took me quite some pushing to get her to send that mail =) 12:00:28 dpeg: It actually wasn't necessary for her to officially retire, it's not as if we don't have a liberal vacation policy :) 12:01:08 that's just human-friendly software. people always want more choices than you give them :) 12:01:21 hmmm, paid vacation ... 12:03:39 just got antennae+stealthitis and thought: shouldn't autoexplore stop when the next turn would enter the LOS of a detected monster? 12:04:16 greensnark: it is extremely good to know who'll be around for the next few months :) 12:04:50 ortoslon: another good point. May I suggest to make Crawl Mantis the home web page in your browser? :) 12:05:23 i think you could reuse the travel exclusion code for that? 12:06:05 and maybe only activate auto-caution (TM) when stealth is above some threshold 12:08:03 is this vague enough that i should start a wiki page first? if yes, then where? 12:09:45 wiki page on what? 12:09:56 The DS page would be good enough for stealth+antenna- 12:10:23 -!- Enne has joined ##crawl-dev 12:11:32 dpeg: people STILL die constantly to floating eyes, even when colored green! 12:11:57 bhaak: of course. But perhaps fewer indicents? 12:12:00 that's not only for DS, but also for Dowsing users, future Ashenzari etc. also this should take into account detected walls 12:12:39 dpeg: too few players ATM to have reliable numbers for that :/ 12:12:41 ah, okay 12:13:11 ortoslon: but I think we can discuss this for DS and use the resulting decision somewhere else. Of course it's good to be aware of further future applications, so just mention them. 12:13:27 bhaak: this will get better with time. Release a new version :) 12:13:35 offtopic: i'm a bachelor of math now 12:13:44 bhaak: Ideally one day before "seven days without a NH release". 12:14:00 ortoslon: congrats! What a cool subject you chose =) 12:14:10 in regards to floating eyes, blue is better because I play black on white 12:14:26 also, in regards to black on white, crawl leaks badly 12:14:38 I should probably report that 12:15:37 on mantis, why do i need to choose a crawl variant (OS, tiles/console) when i file a FR? 12:15:39 Does it leak colours or memory 12:15:59 colours 12:16:58 ortoslon: yes, that's a bit odd 12:19:13 -!- nrook has quit [Quit: Lost terminal] 12:21:24 -!- zenna has quit [Ping timeout: 240 seconds] 12:24:21 do travel exclusions take magic-mapped tiles into account? 12:25:23 -!- ogaz has joined ##crawl-dev 12:38:24 ortoslon: thank you! 12:38:48 stop autoexplore before a monster could see player (https://crawl.develz.org/mantis/view.php?id=1794) by ortoslon 12:43:36 03kilobyte * r09f5a5c30bed 10/crawl-ref/source/rltiles/item/armour/headgear/ (helmet2_etched helmet2_etched.png): Fix missing extension on a PNG file. 12:43:41 btw i want to make another crawl video but i don't really know how to make a game without sound and animation look good on video 12:43:49 03kilobyte * r09f5a5c30bed 10/crawl-ref/source/rltiles/item/armour/headgear/ (helmet2_etched helmet2_etched.png): Fix missing extension on a PNG file. 12:43:51 03kilobyte * r87a1c5ac371e 10/crawl-ref/source/test/ (monplace.lua monster-plant-pathfind.lua): Fix missing newlines. 12:44:34 yay random failures when trying to pull/push to SF 12:46:22 it was strange to see a hour-long doomrl video get 8000 views in one day 12:46:57 dpeg: A bunch of minivaults don't have DEPTH lines and will never be picked 12:47:06 dpeg: For instance minivault_1 12:47:16 Looks like when the minivault file was split the depth lines got tossed? 12:54:44 Nice work on the new Yiuf vaults. Caught me by surprise :) 12:55:52 greensnark: there's no default-depth? 12:56:23 Neither mini_features nor mini_monsters has a default depth 12:56:53 I'm modifying the level compiler to fail the compile for maps without PLACE, DEPTH or a non-flag TAG to use for selection 12:56:56 -!- zenna has joined ##crawl-dev 12:57:12 But I don't know what the correct depths are for these maps. If you find the default-depth, can you add it? 12:57:19 I could look at the history 12:57:42 greensnark: I have no idea, sorry. 12:57:52 THere's also dinner any moment here. 12:57:58 I can look it up later. 12:58:55 there's very few vaults allowed on D:1 currently 12:58:58 No worries, I'll find it 12:59:02 thank you 12:59:02 that makes them repeat over and over 13:00:19 KiloByte: in the long run, I can make shallow vaults. Just not now. 13:00:24 KiloByte: you mean apart from entry vaults? 13:03:21 pineapple: of course 13:03:29 like, the geyser one 13:04:05 geyser has an explicit DEPTH: D, Lair, Geh 13:04:05 There are probably a bunch of vaults that are fine for D:1 use already? 13:04:12 We just have to mark them 13:05:20 mini_features should have a default depth that includes D:1 13:05:56 the vaults there inappropiate for that already have depths set 13:05:57 Sounds good 13:06:11 I'll make that change here 13:06:27 I'm changing the level compiler to reject vaults that cannot be placed 13:07:04 great! 13:07:39 don't forget about vaults places with a tag, though 13:07:46 Yes 13:07:47 s/places/placed/ 13:39:25 Is onia_entry_zoo_common supposed to be disabled 13:49:30 03greensnark * r9c2d32961c46 10/crawl-ref/source/ (14 files in 7 dirs): Make dungeon builder reject vaults that have no DEPTH, PLACE or TAGS that can be used to place the vault, add default-depths to .des file to pass these checks. 14:04:05 03kilobyte * r147dfd80558f 10/crawl-ref/source/ (dat/clua/init.lua dat/clua/mapinit.lua mapdef.h): Fix duplicated map_def:: inside a class. 14:04:06 03kilobyte * rf1602e796f2f 10/crawl-ref/source/prebuilt/ (levcomp.tab.cc levcomp.tab.h): Regenerate yaccage to fix validation in yacc-less environments. 14:04:26 shipping generated files sucks death yak balls... 14:07:19 -!- Niccus has joined ##crawl-dev 14:08:43 -!- mreynolds has joined ##crawl-dev 14:09:24 shipping them is fine, e.g. all software that uses autoconf ships generated files. it's keeping them in version control that sucks :) 14:11:18 yeah, that's a good point 14:18:02 KiloByte: Thanks for killing the map_def:: 14:35:34 -!- ortoslon has quit [Quit: bye] 14:35:56 03greensnark * r1d31c427aa04 10/crawl-ref/ (4 files in 3 dirs): Map builder will damage vaults tagged "ruin" or "ruin_" using the Lair ruin code; use ruined minivaults as abyss furniture (jarpiain). 14:38:02 aerie_lemuel in the abyss? :P 14:38:07 So tempting :P 14:38:32 Marking it as ruined will greatly increase the WTF factor of the ball lightning 14:40:50 -!- mreynolds has quit [Read error: Connection reset by peer] 14:41:01 -!- mreynolds has joined ##crawl-dev 14:44:27 "ring of the Mage" missing description (https://crawl.develz.org/mantis/view.php?id=1795) by Hybrid 14:51:18 03greensnark * ra9836f6cc086 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Make more minivaults eligible to be abyss ruins. 14:53:45 !tell Napkin Let me know when you're free, we need to coordinate a milestones file name change 14:53:46 greensnark: OK, I'll let Napkin know. 14:54:06 tomorrow? 14:54:06 Napkin: You have 1 message. Use !messages to read it. 14:54:12 Sure 14:54:21 bit exhausted :) 14:54:32 I think now would be a good time to rename milestones.txt to milestones in the Crawl repo :) 14:54:40 Sonja and Ijyb done and uploaded. bbiab. 14:55:22 Poor_Yurik: Got a link we can look at? :) 14:55:30 * greensnark wants to sneak a peek at Ijyb 14:55:34 https://crawl.develz.org/mantis/view.php?id=1657 14:55:47 https://crawl.develz.org/mantis/view.php?id=1775 14:55:49 i already have it named without txt :-O 14:56:06 Hehe, Ijyb is cuute 14:56:21 Napkin: I know, I made a change to milestones file name for Sprint 14:56:31 ty. check out sonja too, no longer a ballerina 14:56:39 I'll rename milestones.txt -> milestones as well, but there'll be a nice conflict for you tomorrow :) 14:56:43 sonja, the sprint murderess 14:56:44 crawl@ipx14623:~/source/crawl-git> git branch -a 14:56:44 * (no branch) 14:56:47 :-O 14:56:55 Napkin: I just tried to build :) 14:57:11 Napkin: We can do this tomorrow if you're tired :) 14:57:14 oh? some error? 14:57:20 ok 14:57:45 i just wanted to check the cdo specific patches - and i think there is a milestones.txt -> milestone patch in there already 14:58:01 yeah, tomorrow is good :) 14:58:02 o/ 14:58:32 Ciao :) 14:58:36 -!- mreynolds has quit [Quit: mreynolds] 14:58:58 03greensnark * red7d23949e12 10/crawl-ref/source/hiscores.cc: Remove ".txt" from milestones filename for consistency with scores and logfile (Napkin). 15:00:14 KiloByte: The makefile has a touch for logfile and scores but not for milestone. I guess we should add it eventually, right? 15:01:00 Also, I think my handling of tutorial and hints mode for logfiles is a mess, but that shouldn't be a problem for public servers 15:10:53 any idea what i need to call a blazing lamp to place it in a vault? 15:14:25 i see now, it's lamp of fire 15:14:31 -!- Luca__ has quit [Remote host closed the connection] 15:46:06 -!- ortoslon has joined ##crawl-dev 15:48:06 greensnark: are milestones even generated outside of DGL? 15:48:36 Oh right, they're not 15:48:37 How did the big shaft discussion end. Are there supposed to be shafts from D:1 to D:2? 15:48:47 the touching is there to set the owner right for multiuser installs, which DGL is not 15:48:58 Yes, should be fine 15:49:35 I've made a tentative change to use a different logfile for sprint 15:49:42 I just realised I forgot to use a different scores file :P 15:50:26 Oh wait, I did 15:50:35 Nevermind 15:50:58 I guess that needs touch logfile-sprint and scores-sprint, but I'll wait for by to review that Sprint commit 15:51:33 KiloByte: When you get time, could you take a look at bdc215203d00 and let me know if there's anything broken? 15:51:41 Anything obviously broken 15:51:53 * greensnark going off to bed. 16:00:03 sure; ssh is a bitch over 60% packet loss though, and my home desktop is slower than modern phones 16:00:57 by the way, I'm about to eradicate every single use of "long" -- it means nothing and introduces architecture-dependant bugs 16:01:40 leaving int for normal use, and uint64_t where there's actual need 16:01:55 can you think of any reasons not to? 16:12:25 -!- Luca__ has joined ##crawl-dev 16:12:34 This looks fun. I found the temple and 7/9 altars are corrupted Lug. 16:12:44 yeah, I agree, any use of long in Crawl is senseless optimization 16:12:55 I almost think the same about int 16:13:11 -!- Iainuki_ has joined ##crawl-dev 16:13:36 Zao: shallow shafts will stay 16:14:42 are there any architectures where long is faster than int? 16:14:47 Has the RNG abandoned me or are most of the shrines in this temple supposed to be corrupted? 16:15:07 Zao: you will find a surprising amount of overflow altars. 16:15:21 dpeg: Yeah, found two as early as D:2. 16:15:46 Zao: works as designed; whether that design is a good idea that's another story 16:16:03 KiloByte: you don't like it? 16:18:02 Considering that I got a NaVM into the abyss at turn 26 before, it's probably a sign :D 16:19:22 dpeg: no, why? It was my idea in the first place... I'm just not sure if startling players is worth it. 16:20:02 Zao: distortion is the only possible way to do that, right? 16:20:27 KiloByte: ah, you sounded a bit skeptical and I value your opinion highly :) Personally, I love the idea of corrupted altars, although I feel that the idea could be a bit more improved... but that's for later. 16:20:51 s/altars/temples/ 16:21:11 dpeg: uhm, why is my opinion more valuable than those of other folks here? 16:21:13 KiloByte: Yeah. 16:21:35 improvements: sure! Just tell me what's wrong the most. 16:22:19 I have just a vague feeling that something is amiss (like, making players suspect a bug), but I can't pinpoint any particular issue. 16:22:26 KiloByte: next time I am here my thoughts will come back. 16:23:12 Do you happen to know where Darshan's vault generation test is? The one that creates a gazillion of dungeons and counts all vaults. 16:23:44 I just looked for it, but it seems not to be in source/test. 16:27:13 -!- Iainuki_ has quit [Read error: Connection reset by peer] 16:27:56 The output is "mapgen.log" but where it is created? 16:28:34 -!- Iainuki_ has joined ##crawl-dev 16:28:54 hah, dbg-maps.cc 16:29:02 -!- eith has quit [Ping timeout: 276 seconds] 16:30:24 Fight club has crashed 16:31:07 ./crawl -mapstat, but that's not mentioned anywhere 16:36:25 It is mentioned in advanced.txt. 16:41:27 ok, replied to the portal vaults lacking FR 16:44:06 back to work 16:44:07 -!- dpeg has quit [Quit: leaving] 16:44:41 03kilobyte * r69a734c0db72 10/crawl-ref/source/mon-pick.cc: Allow hellephants in the Abyss, for a major ouch. Extremely rare, though. 16:44:42 03kilobyte * r74a392d8401e 10/crawl-ref/source/output.cc: Show stasis on '%'. 16:44:43 03kilobyte * r8e75f6f0e2df 10/crawl-ref/source/godabil.cc: Let Vehumet bless airstrike and a few others. 16:44:49 03kilobyte * rd9df87148de2 10/crawl-ref/source/dat/des/variable/altar.des: Set minimum depth on a couple of altar vaults with monsters. 17:29:10 -!- Iainuki_ has quit [Read error: Connection reset by peer] 17:30:06 -!- Iainuki_ has joined ##crawl-dev 17:30:54 noom (L14 DEIE) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 736 failed. (D:12) 17:33:14 -!- Iainuki_ has quit [Read error: Connection reset by peer] 17:34:06 -!- Iainuki_ has joined ##crawl-dev 17:35:51 !lm noom -log 17:35:53 2077. noom, XL14 DEIE, T:27500 (milestone): http://crawl.develz.org/morgues/trunk/noom/crash-noom-20100619-223053.txt 17:36:25 -!- Iainuki_ has quit [Read error: Connection reset by peer] 17:36:45 -!- Iainuki_ has joined ##crawl-dev 17:39:13 -!- casmith789 has quit [Remote host closed the connection] 17:56:53 -!- ortoslon has quit [Quit: bye] 17:57:23 -!- Textmode has joined ##crawl-dev 18:00:17 morning all 18:05:29 random crashes on D18 (https://crawl.develz.org/mantis/view.php?id=1796) by pixnaps 18:06:42 -!- pointless_ has joined ##crawl-dev 18:16:42 morning 18:17:00 Poor_Yurik: Yes, the elephant statues come alive as dire elephants. :) 18:17:00 afternoon 18:18:07 evening 18:30:36 * due pokes greensnark. 18:32:49 oh man, glad i asked 18:33:04 i spent like 15 minutes earlier making a front-view hellephant statue 18:33:08 glad i gave that up quick 18:36:49 :) 18:37:05 (Not that I wouldn't cream myself over a hellephant statue.) 18:37:37 well i mean there are two ways to do it 18:37:59 just make a greyscale, stone looking version of the existing sprites, or make a completely new one 18:38:19 The only prob with the latter is obviously way more work, and less direct visual identification 18:39:00 someone (Enne?) said all statues need to have a pedestal, or otherwise they are too easy to mistake for a live monster 18:40:31 ah ok. i drew a pedestal earlier, but the elephants need to be reworked slightly to use one because they vertically take up the whole tile in their normal form. 18:41:17 I would've tried it myself but I fail at art. 18:45:41 i always forget about tiles 18:47:28 do you think the wizlabs with wizards in them should have unique wizard tiles? 18:49:49 Not for .7, at least I won't have time. 18:50:22 It would be nice but we have biggerthingson thelist, I guuess? 18:52:11 prolly 18:52:54 i have a bunch of renamed things that i guess don't have proper tiles 18:53:02 ancient champions comes to mind 18:53:04 anyway nn 18:53:05 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:24:26 Due, where do the open sea tiles get used? 19:25:02 Shoals 19:28:52 -!- syllogism- has quit [] 19:30:55 -!- purge has joined ##crawl-dev 19:31:46 ah ok ty 19:36:28 purge! <3 19:53:05 due!! :) 19:53:10 I know what your gonna ask! 19:53:31 And unfortunately the answer is I don't know how to draw an elephant tile! 19:56:58 I see Yurik's new gobby tile, not bad. 19:57:15 my gobby tile got buried in the sands of mantis. https://crawl.develz.org/mantis/view.php?id=958 19:59:33 sands of mantis <3 20:04:45 -!- ORYLY has joined ##crawl-dev 20:09:36 i'll make a elephant statue, working on something pretty big right now 20:45:46 -!- neunon has left ##crawl-dev 20:47:44 due: Yo, what's up 20:50:34 03pointless_ 07articulated_kraken * r22493632b219 10/crawl-ref/source/mon-abil.cc: Remove an unnecessary special case function 20:50:37 03pointless_ 07articulated_kraken * rf4dd841a0ed2 10/crawl-ref/source/mon-abil.cc: Drop tentacles when the target is out of view 20:50:39 03pointless_ 07articulated_kraken * rfdf9fbe5b0a2 10/crawl-ref/ (173 files in 21 dirs): Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref into articulated_kraken 20:50:40 03pointless_ 07articulated_kraken * r74f6b80b4828 10/crawl-ref/source/ (mon-abil.cc mon-act.cc mon-stuff.cc): Improve support for kraken zombies 20:50:40 03pointless_ 07articulated_kraken * r9232708823cc 10/crawl-ref/source/ (mon-abil.cc mon-act.cc): Let tentacles path towards non-foe targets in range 20:51:06 greensnark: I had something interesting to say but now I forget. 20:51:56 :) 21:04:50 -!- ORYLY has left ##crawl-dev 21:09:03 Tutorial also needs a tile for the magical blue square 21:09:18 felirx: Tutorial is really good, btw 21:09:21 Cool stuff 21:09:32 I hadn't looked at the new one in action until yesterday 21:09:52 Minor thing though, is that it encourages you to use 'o', and using 'o' often zips you around the blue squares :) 21:10:20 Maybe you should hook autoexplore to go to blue squares and stop? 21:10:29 they have travelstop 21:10:35 at leas should have 21:10:52 Some three-wide corridors autoexplore never stepped on the square and just went around 21:11:15 And in some places it walked over it but didn't stop, iirc 21:11:28 -!- pointless_ has quit [Quit: Reconnecting…] 21:11:50 -!- pointless_ has joined ##crawl-dev 21:34:36 What happens when you step on a blue square? 21:35:36 03enne.walker * rc2e23f0530fe 10/crawl-ref/source/ (6 files in 3 dirs): [1775] Add Poor_Yurik's new kobold tiles. 21:35:46 03enne.walker * rf6311f6ed5d8 10/crawl-ref/source/ (3 files in 3 dirs): [1657] Add Poor_Yurik's new goblin tiles. 21:36:31 Stairs showing up in the abyss (https://crawl.develz.org/mantis/view.php?id=1797) by ebarrett 21:38:00 !lg * ktyp=~stairs place=Abyss 21:38:06 2. redrum the Chiller (L5 DrIE), fell down a flight of stairs in the Abyss on 2008-06-06, with 474 points after 3983 turns and 0:26:39. 21:44:04 -!- Enne has quit [Quit: zzz] 21:48:38 -!- Niccus has quit [Remote host closed the connection] 21:50:44 due, you here? 22:05:06 -!- Niccus has joined ##crawl-dev 22:11:58 night guys o/ 22:40:22 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 22:43:43 sorear: it gives you the relevant tutorial text 22:56:30 ah. like the powder signposts 23:17:35 -!- bmh has joined ##crawl-dev 23:26:13 -!- bmh has quit [Quit: bmh] 23:28:07 -!- Iainuki_ has quit [Read error: Connection reset by peer] 23:35:26 -!- Niccus has quit [Remote host closed the connection]