00:11:24 @??dire elephant 00:11:25 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 00:11:39 @??dire elephant 00:11:39 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 00:12:01 -!- eith has quit [Ping timeout: 265 seconds] 00:12:50 @??dire elephant 00:12:50 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 00:12:53 Huh. 00:13:26 @?dire elephant 00:13:26 unknown monster: "dire elephant" 00:13:33 greensnark: Ping! 00:14:59 Huh. 00:16:19 Napkin! napking! <3 00:33:53 due! 00:34:00 what's up? :) 00:34:25 @??dire elephant 00:34:25 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 00:34:31 I updated @?? but it still shows HD 18 00:34:43 I even checked the mon-data in the monster's git subdirectory and that has a HD of 15. 00:35:15 timestamp of ~/bin/monster* ? 00:35:35 lemme check 00:35:42 but even running ./monster-trunk dire elephant spits out the wrong info 00:36:04 * Napkin holds on tightly to his first coffee of the day * 00:36:46 i could you imagine you didn't run the proper install target..? 00:36:50 hm 00:36:55 make install-trunk was what I used 00:38:53 the binary is not stripped 00:38:59 that's not normal ;) 00:40:23 it's not stripping automatically :-O 00:40:29 hm 00:40:45 run "make clean install-trunk" again 00:41:04 and then please use strip -s on the binary 00:41:45 maybe the clean is needed 00:44:44 :) 00:44:56 argh 00:45:28 * due running 00:45:43 :D 00:47:09 @??dire elephant 00:47:09 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 75-150 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(100) | XP: 1574. 00:47:12 Yaaay 00:47:17 excellent :) 00:47:23 @??death yak 00:47:23 death yak (08Y) | Speed: 10 | HD: 14 | Health: 42-112 | AC/EV: 9/5 | Damage: 30 | Res: 06magic(93) | Chunks: 09poisonous | XP: 1059. 00:50:10 i stripped the binary 00:50:28 thanks 00:50:29 54mb -> 7.9mb 00:50:34 * due in ur binary, strippin it 00:51:24 I added that to the install procedure once - but I guess someone needed to debug it and removed that line 00:51:29 due: kinky 01:00:55 Huh 01:01:04 ments/packages/crawl-ref/crawl-ref/source/dat/des/branches/lair.des:678: Map too large - 56x16 (max 53x46) 01:01:07 Since when? 01:06:11 Hm. 01:06:17 Vault issues with lair: ruination should not be done to them. 01:35:32 -!- Spads has joined ##crawl-dev 01:36:09 so how many chunks do dire elephants give 01:38:14 due: That map-too-large message sounds like you're trying to use a north/south type orient 01:38:43 Or east/west here 01:39:16 NSEW orientations impose a max size of GXM*2/3 and GYM*2/3 01:39:31 Napkin: I removed the strip and forgot to put it back in 02:10:37 -!- Madtrixr has quit [Ping timeout: 245 seconds] 02:21:13 -!- Spads has quit [Ping timeout: 260 seconds] 02:25:05 thought so, greensnark :) 02:26:37 Ahhh. 02:27:13 Makes sense, I guess. 02:28:46 greensnark: Still around? 02:49:05 03due * r9e39fb4d790d 10/crawl-ref/source/dungeon.cc: Don't ruin vaults when building the Lair. 02:54:00 greensnark: Can you check that for me? I think I did it right. 03:01:21 I remember doy doing something about vaults when he added the ruination 03:02:46 Hm, doesn't seem to work on PLACE: vaults,then. 03:03:14 maybe I misremeber: there's a commit to save special rooms only 03:03:40 not sure how say the slime entry vaults survive 03:04:56 yeah, hm. 03:05:38 your change does sound sensible 03:06:26 also, the minivaults with a necromancer and simulacri still seem to work in lair 03:06:34 -!- Zaba has quit [Ping timeout: 276 seconds] 03:08:38 doy: if you happen to be around, do you remember how _ruin_level interacts (is meant to interact) with vaults? 03:12:59 -!- Zaba has joined ##crawl-dev 03:18:17 ogaz: yeah, which is odd that it ruind my thingy 03:18:40 due: yeah 03:23:35 -!- Madtrixr has joined ##crawl-dev 03:27:14 ruin? 03:28:56 maybe different types of vaults are placed before or after ruination? 03:29:01 Yeah, likely. 03:32:02 Zaba: Around? 03:32:07 sort of 03:32:09 I'm relatively happy with most of this map, except for one p0art. 03:32:42 which map/ 03:32:45 Zaba: http://pastebin.ca/1884920 03:34:16 I don't like the top 03:34:24 I'm happy with ever6ything else 03:34:38 hm, I think I can see why you don't like it 03:34:50 It's just this long empty annoying bit. 03:35:03 due: some natural traps might be nice in it, if you're willing to make new ones 03:35:20 ogaz: definitely, though I want to get the basic map done first 03:36:11 duuuuuuuuuuuuuuuuuuuuuuuuuuuuue 03:36:15 due, you could make some chambers accessible through doors in that long corridor, I guess. 03:36:31 I suppose so 03:36:33 rather than through doors on that corridor's ends 03:37:42 what do you think of... 03:37:56 http://pastebin.ca/1884923 03:39:29 looks better, but I would remove that northwest chamber, the one with trees in it, for the sake of symmetry, and move the trees and the enclosed | a little lower.. 03:39:52 hm, well, i'm trying to get across the idea that it's ruined: it used to be symmetrical, but the whole thing has collapsed 03:40:01 which is why there's hhalf of the doorway (with the single statue) on the northeast side. 03:40:29 ah, well, for that effect I would (randomly) mix some trees and perhaps rock walls into the stone walls. But not too much. 03:40:36 03by * r1babb482820f 10/crawl-ref/source/ (20 files): Clean up brace placement. 03:40:52 and probably not on the inside 03:41:24 then, you would be able to retain the symmetry, and then let the dungeon builder mess it up for you instead :P 03:42:24 :) 03:42:32 Well, I've done 03:43:00 * due pastebinning 03:43:11 http://pastebin.ca/1884924 03:43:39 It has a nice effect 03:55:24 -!- ogaz has quit [Remote host closed the connection] 04:17:11 -!- Mu_ has joined ##crawl-dev 04:18:01 -!- syllogism has joined ##crawl-dev 04:25:03 03kilobyte * r7d372e36bdbc 10/crawl-ref/source/output.cc: Show Death's Door and Death Channel on the status bar [1774]. 04:31:15 can you think of a way to kill a monster not caused by hp loss? 04:31:30 hydra + flaming sword 04:31:53 drowning 04:31:59 burnt to cinders, possibly? 04:32:03 asphyxiation, maybe not 04:32:04 lava 04:32:51 abjuration and summoning timeout almost count 04:33:29 hydras call hurt(hit_points) 04:34:19 I mean "kill" as in "something that produces a corpse and perhaps xp" 04:34:59 it's about firefly riders, so drowning/lava is out (at least until the actual split) 04:35:32 hm 04:35:37 fedhas's ability? 04:35:42 er, decomposition ability, rather. 04:36:38 not zombifiable (would be too much trouble) 04:37:40 actually, I've written the split-on-death code first, but with split-on-hurt(), it's redundant and I wonder if it can be removed 04:38:00 since react_to_damage() is always called even for lethal damage 04:45:28 yeah 04:45:37 Explosion is still damage, yeah? 04:47:32 yeah 04:48:05 another question: I wonder how gods should react to such a double kill 04:49:22 double kill? 04:49:47 spriggan rider + firefly 04:52:03 er. 04:52:38 new monster in the works 04:52:41 -!- Spads has joined ##crawl-dev 04:52:44 ah 04:52:47 the firefly looks extra-cute. 04:55:45 should the gods consider each kill separately, or get any reward/penalty only when you get the second one? 04:56:43 (it's likely you'll kill either the mount or the rider first) 04:58:04 I thinkthey should consider both separately. 05:00:28 ok, thanks 05:02:54 -!- Niccus has quit [Quit: out] 05:15:13 Huh,my Lair:8 takes fofrever to build. 05:25:07 can an abyss vault have a chance for both an exit and a rune? 05:29:58 sure? 05:29:59 I'm not surehow that would function 05:30:09 well i was wondering how the two tags would interact 05:30:21 btw due your kobold vault defines P as both enter_abyss and exit_abyss 05:30:55 Oop. 05:30:59 I should fix that. 05:46:31 are they damaged after being placed? i just tried to test one by letting it gen normally and the walls were full of holes 05:49:40 03kilobyte * r1591c267c9d7 10/crawl-ref/source/ (6 files): Poor_Yurik's spriggan firefly riders. 05:49:49 -!- Vandal has joined ##crawl-dev 05:50:28 <333333 05:50:32 Firefly riders zomg. 05:50:46 Mu_: greensnark was talking about explicit tags to allow corruption 05:50:57 so that sounds like a bug? 05:51:21 KiloByte: how hard would it be to do kraken riding sirens now? 05:51:53 Firefly riders? O_o 05:53:02 kraken riding sirens... I thought only NetHack allows sexual references. 05:53:28 :D 05:53:36 siren/krakenftw 06:03:23 03kilobyte * r75ab1bf1d2ee 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Add riders to a vault. 06:05:13 I wonder abour colours. Druids being dark green is obvious. But what with vanillas, riders, defenders, the Enchantress and perhaps others? 06:14:13 Vanillas should be lightgrey... 06:14:32 Defenders should blue, because...blue. Riders as yellow or brown. 06:14:39 The Enchantress should be magenta or lightblue. 06:15:26 it should be at least somehow consistent with other monsters' colors, I guess. 06:15:38 Tier-colouring? I guess. 06:18:39 I'd prefer defenders being highly visible, since they're rare bosses (like javelineers). 06:19:23 Ahhh, okay. 06:19:38 So it goes vanilla -> something -> defender -> rider -> enchantress? 06:20:08 @??spriggandruid 06:20:08 unknown monster: "spriggandruid" 06:20:12 @??spriggan druid 06:20:12 spriggan druid (03i) | Speed: 16 | HD: 12 | Health: 24-48 | AC/EV: 1/25 | Damage: 10 | Flags: spellcaster, see invisible | Res: 06magic(112) | Chunks: 07contaminated | XP: 1096 | Sp: sunray (3d19), awaken forest, caniforms, minor healing. 06:22:07 riders are not intended to be particularly hard 06:22:20 but the stats for all of them are totally random 06:22:43 -!- dpeg has joined ##crawl-dev 06:22:58 dpeg!<3 06:23:25 Hi! 06:28:33 -!- Spads has left ##crawl-dev 06:28:36 -!- ortoslon has joined ##crawl-dev 06:28:43 * KiloByte meows at peg 'D'. 06:31:37 KiloByte: cool action at the Spriggan front! 06:31:53 I have elephant statues! 06:31:59 due: woo! 06:32:13 * KiloByte ponders ogre riders. 06:32:18 That turn into elephants when Kaa^W the anaconda dies. 06:32:20 due: new player species: elephant man? :) 06:32:30 dpeg: Wellllll.. 06:32:36 I considered elephant-people. 06:32:44 But I wantto do ant-peoplefirst. 06:33:03 I should also code Grinder. 06:38:28 for the Enchantress, is 40 EV and DMsl enough? 06:38:35 does hitting an elephant with an ankus have a special effect 06:39:07 Mu_: yes, it reaches out and smacks you with its trunk 06:40:31 ;p 06:50:39 KiloByte: Ithinkso. 06:51:47 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 06:56:59 -!- Zaba has quit [Ping timeout: 258 seconds] 06:58:40 -!- Zaba has joined ##crawl-dev 07:07:22 Mu_: abyss vaults should not be damaged, can you put up a screenshot of what happened? 07:07:44 I want to reuse doy's ruin_level code for abyss vaults, but only for vaults that ask for it 07:09:21 Oh, the reason that minivaults were not being ruined in the Lair is that ruin_level runs before minivaults are placed, but after the layout skeleton is built 07:09:35 So primary vaults will get hit by ruin_level without due's change 07:10:41 Thought that might be the case 07:19:59 -!- DrPraetor has quit [Ping timeout: 258 seconds] 07:21:05 After having listened to Lady Gaga's Bad Romance for six hours non-stop (as forced to do by Mr. Shaligram), I can now officially declare that this is a great song. However, I do suspect that its really a 40 AD protest song from Palestine: "I slam bad Romans." 07:21:21 ... 07:21:27 ! 07:21:57 crawl needs an official soundtrack 07:21:58 wra-wra-wrahahaha :) 07:22:18 bhaak: there's a song "Crawl Stagger Fall" by Benümb. 07:22:49 greensnark: http://pastebin.com/SM8gRGjV that shows what the vault looks like, then two abyss levels that had a badly destroyed version (it might be difficult to tell where the vault is in those map dumps but look for the fountains and work out from there) 07:23:33 Mu_: wizmode corruption testing? 07:24:28 i'm just using wizmode to generate new abyss levels 07:24:50 sometimes the vault gens fine and without damage, usually on the more open abyss levels 07:26:45 dpeg: grindcore? I never was hip or angry enough to like such stuff :) 07:27:18 bhaak: what can I say? It's what I listen to whenever I am not on Lady Gaga duties. 07:28:33 dpeg: show national pride! listen to rammstein and tokio hotel! ;-) 07:29:56 bhaak: There are so many good German bands: Mörser, Slaughter of the Innocent, Pink Flamingos, or even the classics, Sodom, Destruction... no need for RS and TH :) 07:29:57 tokio hotel is pride? 07:30:01 No! 07:30:21 Mu_: How are you placing the vault again? 07:30:22 My response would be moreoneof disgust. 07:30:42 dpeg has always stated how fond he is of Rammstein :) 07:30:51 pffff :) 07:30:57 Rammstein amuse me. 07:31:23 greensnark, i'm not, i'm just generating abyss levels and letting it come up on its own. i just got an interesting one where the vault generated almost complete in the top right, but the front bit was fragmented throughout the level (the ! in the vault are chaos cloud generators so it's easy to tell). 07:31:56 Ah, can you pastebin your vault code so I can give it a spin 07:32:14 Why not use hightlighters? 07:32:19 We should add anfprop for thatin. 07:32:26 It's possible there's a bug in the abyss shift code, I'd like to check 07:32:33 It could just be a mapping glitch though 07:32:38 Did you physically jump into the vault to check? 07:32:46 Abyss mapping update can be weird 07:33:43 yes, the vault is as fragmented as mapping makes it appear 07:33:49 "The bosom of this dungeon contains the most powerful artefact, the Orb of Zot." 07:33:52 http://pastebin.com/PcXXmXkK 07:34:25 It should be fragile. If you drop it, it smashes. 07:34:58 Are you going to hav etime to finish that before the abyss shifts? 07:35:46 greensnark: not good? 07:36:02 Johanna was _very_ fond of giving the player some clue what he's supposed to do. 07:36:08 No Marduks, but still... 07:36:45 due: i hope not 07:37:00 And people thought my lichling vault was evil?Sheesh! 07:37:56 "bosom"? 07:38:08 Mu_: Aha, I just reproduced the problem 07:38:27 :) 07:38:45 dpeg: "bosom of this dungeon" will sound funny to native english speakers :) 07:39:12 lichlings are evil, this one is beyond words 07:39:13 it also sounds funny to non-native players 07:39:29 sometimes i get stray chunks of the vault all over the level, even though those same chunks also generated normally within a completed portion of the vault 07:39:46 several mut fog generators and nasty monsters just for a 16% chance for the rune 07:40:13 it's a ridiculous vault it wont stay like this :p 07:40:24 greensnark: the players might think that this game is not appropriate for children :) 07:40:25 i was @ the testing stage ;-) 07:40:41 "bosom of thisdungeon" sounds very old-fashioned. 07:41:09 03dolorous * r1971a6be4a7b 10/crawl-ref/source/ (17 files in 5 dirs): Revert renames: blessed blade -> holy blade, trishula -> holy trishula. 07:41:10 Mu_: It's a bug, abyss_exit vaults are not being correctly handled 07:41:11 it does steal the chances for both abyss_exit and abyss_rune, too 07:41:18 "Go down and get it" also slightly ambiguous 07:41:37 When generating a new area if an abyss_exit vault is placed, it will then promptly be smashed as the rest of the area is generated 07:41:39 bhaak: True, that could be talking about oral sex, for all we know. 07:41:57 due: it didn't want to spell it out :-) 07:43:12 oki 07:44:04 i suppose it should only be tagged as a rune vault anyway 07:44:35 greensnark: I'll remove the line. 07:45:05 dpeg: Or you could change it to something like "depths of this dungeon" or "dark heart of this dungeon" 07:45:36 At least in India people think of "bosom" as a quaint old-fashioned way of saying "breast" 07:46:12 I thought that "bosom" would be the womb. 07:46:17 ! 07:46:21 "Rock my soul in the bosom of Abraham..." 07:46:33 womb != brest, greensnark 07:46:42 bhaak: what's wrong with it. 07:47:02 dpeg: what due said 07:47:54 dpeg: that's a problem if you get your English only from roguelikes, heavy metal and mathematics journals! 07:48:19 03dolorous * rfe6c613cf061 10/crawl-ref/source/ghost.cc: Change the last of (very) ugly things' attack types to trunk-slap. 07:48:57 Do mathematicians talk about bosoms a lot? 07:49:11 I didn't know! 07:49:17 I am burned out. I wanted to do Johanna one favour before she left. 07:49:18 ever looked closely at those sinuses? 07:49:48 03greensnark * r7e69d9221025 10/crawl-ref/source/abyss.cc: Fix abyss area gen destroying abyss_exit vaults (Mu_). 07:49:56 Mu_: Thanks, should be fixed now 07:49:59 ty greensnark 07:59:23 * due hugs dpeg. 08:15:26 -!- stabwound has quit [Ping timeout: 272 seconds] 08:20:15 -!- stabwound has joined ##crawl-dev 08:20:23 morning everyone 08:20:34 will demonspawn get a "trunk" mutation? 08:21:12 Elephant demon! 08:21:20 It's Poor_Yurik! 08:21:39 Poor_Yurik: due was looking for you for some pachydermatous reasons :) 08:22:02 can dire elephants walk through deep water? 08:23:09 Don't know about walking, but RL elephants can swim quite well 08:23:24 *Real-life 08:23:47 Already starting work on the dire elephant 08:24:01 Poor_Yurik: <3 08:24:39 I actually made something else I am slowly showing people 08:27:30 greensnark, do you see DCC requests? 08:29:08 No idea how to dcc, actually :) 08:29:19 tell me if you see something pop up 08:29:24 I did 08:29:38 is there an accept button? 08:29:43 it's just a file transfer 08:29:49 irssi tells me DCC SEND from Poor_Yurik [67.87.140.7 port 4341]: dungeonrevamp_spec_lrg.png [464kB] 08:29:58 ah, I use mirc 08:32:10 irssi says it can't connect: DCC can't connect to 67.87.140.7 port 4341 08:33:04 Ok, exciting round of meetings coming up to kill my brain 08:34:33 did you do DCC GET [ []] ? 08:35:32 Yes 08:36:01 took me way too long to find that command in the irssi documentation 08:42:30 Wish I had some good webspace 08:42:46 photobucket and flickr do terrible things to image size and quality 08:47:13 -!- ortoslon has quit [Read error: Connection reset by peer] 08:47:54 how would you say "non-Euclidean" while fitting to our fantasy setting? 08:48:42 -!- ortoslon has joined ##crawl-dev 08:50:42 Poor_Yurik: I've pushed the spriggans forward quite a good deal 08:52:55 03kilobyte * rcdb2fd2e9f84 10/crawl-ref/source/ (beam.cc enum.h mon-data.h mon-gear.cc mon-spll.h mon-util.cc): Spriggans: defenders and the Enchantress. 08:52:59 03kilobyte * rfdbcd4162253 10/crawl-ref/source/ (beam.cc mon-data.h mon-enum.h): Make monster DMsl an actual flag. 08:53:02 03kilobyte * raa066d06814d 10/crawl-ref/source/ (dbg-util.cc mon-enum.h mon-util.cc mon-util.h monster.h): Make monster->flags 64 bit. 08:53:04 03kilobyte * r9669f0be51fa 10/crawl-ref/source/mon-gear.cc: Give some spriggan riders a blowgun. 08:53:04 do you have a separate tile for a firefly without its rider? 08:53:05 03kilobyte * r0b41f35df72d 10/crawl-ref/source/directn.cc: Show DMsl when looking at the monster. 08:53:07 03kilobyte * r5f542f492aa7 10/crawl-ref/source/dat/descript/monsters.txt: Descs for dwarves and spriggans. 08:57:51 there's a spriggan branch in trunk now? 08:57:59 -!- purge has joined ##crawl-dev 08:58:54 Kilobyte, awesome 08:59:17 We should talk about unit types so I know what else to make tiles for. 08:59:27 I want to get all the spriggan tiles done within the next week or two 08:59:38 Greensnark, you still here? 09:00:40 wow, just got an add with unmuteable sound on a major website :( 09:03:22 Kilobyte, I was planning on making a seperate firefly 09:03:27 not done yet though 09:03:29 * KiloByte thanks all the gods for AdBlock 09:04:02 Might be hard for a rider to fire a blowgun while trying to hang on to the back of those things 09:04:30 -!- Cryp71c has joined ##crawl-dev 09:04:35 I was thinking today about like a blowgun dart that could slow the player, some poisons slow the muscles 09:04:56 like as an especially nasty blowgun darter ammo 09:05:03 might be too nasty though 09:05:44 needles of slowing and curare are already in the game 09:05:49 actually, it might be cool to have spriggan weapon poisons be especially nasty to seperate them from like snake or ant poison for instance 09:05:50 -!- Enne has joined ##crawl-dev 09:05:59 ah cool. how about poison that causes confusion? 09:06:12 that would be pretty f'd up :D 09:06:28 morning enne 09:06:32 Howdy! :) 09:07:52 needle brands: poison, curare, paralysis, slow, sleep, sickness, frenzy 09:08:03 03dolorous * r75c9a2f10412 10/crawl-ref/source/dat/descript/monsters.txt: Add wording and punctuation fixes. 09:08:19 frenzy is like confusion+berserk 09:08:40 03enne.walker * r24927105884e 10/crawl-ref/source/menu.cc: [1744] Fix describe view crash on neutral mon. 09:08:41 03enne.walker * r3c0f0fd49089 10/crawl-ref/source/menu.cc: Add good neutral tile to describe view menu. 09:08:48 03enne.walker * rdbce93e41e35 10/crawl-ref/source/menu.cc: Fix comment grammar in menu.cc. 09:09:41 by the way, what about giving curare the same check that the new needle effects have? 09:10:19 I think it's quite stupid that every character should be carrying curare and a blowgun 09:13:30 by: I agree 09:15:03 03kilobyte * r858f2f16a346 10/crawl-ref/source/ (beam.cc mon-data.h mon-enum.h): Phase Shift for monsters -- as an always-on flag, like monster DMsl. 09:15:04 the new needle brands are totally useless for a vast majority of characters 09:15:57 Is it ok if I put all my updated kobolds in one report? 09:17:24 Poor_Yurik: Please do. If they get committed, let's do them all at once. 09:17:27 KiloByte: this is okay, as long as they're useful for some characters (which they are, in my opinion). by's point is that curare is useful for any character. That's probably even worse. 09:18:21 we could make some of the weaker brands more likely to work 09:18:41 by: depending on skill? On curare less likely? 09:19:59 ??blowgun 09:19:59 blowgun[1/3]: Blowguns shoot {needles}. In 0.6, whether or not a needle affects a monster depends on a HD, skill and enchantment check. See {blowgun[2]}. Skill and enchantment also affects the duration of effects, see {blowgun[3]}. As of 0.6, blowgun use {throwing} skill instead of {darts} skill. 09:20:06 ??blowgun[2] 09:20:07 blowgun[2/3]: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD. 09:20:37 this is a flat formula for all brands besides poison and curare 09:20:45 by: I see. 09:20:53 All Kobolds redone (https://crawl.develz.org/mantis/view.php?id=1775) by Poor Yurik 09:21:14 we could make curare go through the same check, but vary the chance based on brand 09:21:15 it's like pain -- but pain, unlike the new needle brands, is useful even if you have just several skill points in Necromancy 09:21:45 Does missile enchantment do anything apart from anti-mulch? 09:22:00 -!- ortoslon has quit [Quit: bye] 09:22:13 it might cause damage, though I'm not sure 09:22:24 -!- ortoslon has joined ##crawl-dev 09:23:18 Ok, so I'd like to share with you guys my super secret project i've been working on the last 2 weeks :D 09:23:31 by: needles never cause damage, I thought? 09:23:34 Completely redone main dungeon branch tiles. 09:23:43 * dpeg bows to the Yurik. 09:23:51 http://www.filefront.com/16779771/dungeonrevamp_spec_lrg.png/ 09:24:15 KiloByte: how is it like pain? 09:24:38 ty dpeg. let me know what you think. 09:24:50 The torches are new? 09:24:58 yep, 4 frames of animation for them too. 09:25:00 (I am a console player :) 09:25:17 Poor_Yurik: is the new set exclusive, or can it be used together with the old tiles? 09:25:20 yeah, just something I thought would add flavor and be cool 09:25:23 exclusive 09:25:24 I'd suggest to take 2/3*HD for sleep, confusion, curare; 1/3*HD for slow, sickness, rage 09:25:30 damn, next talk 09:25:32 see you in an hour 09:25:33 for the main branch, anyway 09:25:37 though I'm not sure how powerful the brands actually are 09:25:50 k dpeg 09:26:19 pain relies on Necromancy for its damage 09:27:20 but if you hit a non-resistant monster, you always have a chance to do some damage, even with low skills 09:27:43 the needle brands are totally useless unless your throwing is very, very high 09:30:11 as in, for a random 15HD monster, you need 12 skill+ench to have a tiny non-zero chance 09:30:47 and even with 27 skill, you're near only 50% efficiency 09:31:55 yes, the formula looks funny 09:32:58 an x_chance_in_y(skill+ench, k*HD) to hit maybe? 09:33:49 sounds much better 09:38:04 03dolorous * r44f56af00583 10/crawl-ref/source/ (mon-stuff.cc ouch.cc): Add minor cosmetic fixes. 09:38:15 03dolorous * r2ddfa78ef915 10/crawl-ref/source/describe.cc: Mention Jiyva's corrosion protection on the "^" screen. 09:39:19 -!- ortoslon has quit [Quit: bye] 09:42:32 03kilobyte * rb3a47d57cf02 10/crawl-ref/source/ (9 files in 2 dirs): Make holy blades eudemon (without "blessed") again. Evil ones don't get "cacodemon", though. 09:44:40 03dolorous * raa4e31eebebe 10/crawl-ref/source/ (beam.cc fight.cc): Remove now-inaccurate comments. 09:46:22 oooo, anything special with this new "Scortch marked statue" fire cloud vault? 09:46:22 Cryp71c: You have 1 message. Use !messages to read it. 09:48:29 !messages 09:48:30 (1/1) greensnark said (13h 37m 19s ago): FooTV milestone seek fixed, thanks for reporting it. 09:51:03 Giant spore kills misreported as ball lightning kills (https://crawl.develz.org/mantis/view.php?id=1776) by simon 09:56:56 03dolorous * r29f9d8b3d0fb 10/crawl-ref/source/player.cc: Fix off-by-one errors in Jiyva piety checks. 10:06:23 03enne.walker * reb69bcc88fc9 10/crawl-ref/source/exclude.cc: [1749] Update minimap when clearing exclusions. 10:07:07 -!- ogaz has joined ##crawl-dev 10:15:33 -!- Zaba has quit [Ping timeout: 240 seconds] 10:17:04 Wow 10:17:30 Just had a fan of my old game work find me online and ask me if he could get one of my old logo's tattooed on his body. 10:24:30 -!- Zaba has joined ##crawl-dev 10:26:54 -!- ortoslon has joined ##crawl-dev 10:29:32 78291 (L21 DSVM) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Trove) 10:30:08 !lm @78291 -tv 10:30:20 !lm @78291 -log 10:30:24 32863. 78291, XL21 DSVM, T:69392 (milestone) requested for FooTV. 10:30:24 32863. 78291, XL21 DSVM, T:69392 (milestone): http://crawl.develz.org/morgues/trunk/78291/crash-78291-20100617-152932.txt 10:32:56 Looks like a broken weapon or armour item 10:36:17 CAO crash when writing scores file (https://crawl.develz.org/mantis/view.php?id=1777) by greensnark 10:42:16 !lm @78291 type=crash 10:42:16 1. [2010-06-17] 78291 the Necromancer (L21 DSVM) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 69392. (Trove) 10:43:51 -!- eith has joined ##crawl-dev 10:46:20 Hiscores file corruption (https://crawl.develz.org/mantis/view.php?id=1778) by greensnark 10:59:52 so um 11:00:00 we are going to have dire elephants, but no regular elephants? 11:02:38 is this a known/fixed bug? - assertion when reaching map edge on Shoals:1 http://dl.dropbox.com/u/2781010/shoals1edge.PNG 11:04:07 ortoslon: You can search the tracker, you know 11:04:46 i know, i'm still likely to miss something cuz people use different words 11:05:25 78291 (L21 DSVM) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Trove) 11:07:53 78291 (L21 DSVM) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Trove) 11:11:48 greensnark: are you looking at this? else I'll check out the save 11:12:21 by: It'd be great if you could, I'm swamped with work 11:12:26 sure 11:12:31 I think it's an easy repro from the save, but I haven't had time 11:13:30 03kilobyte * rcd1cae65cae7 10/crawl-ref/source/ (fight.cc monster.cc): Monster Phase Shift in melee. 11:16:10 yes, sounds reliable 11:25:57 03dolorous * r8e5af65dd119 10/crawl-ref/source/fight.cc: Fix punctuation in vampires' blood-drawing message. 11:27:55 03kilobyte * r0fe7952336b1 10/crawl-ref/source/dungeon.cc: Don't create piles of useless items in troves. 11:28:26 it doesn't look like 78291's crash was caused by this, though 11:44:52 it's a DS crash... 11:59:00 by, I don't suppose you have a crash dump of that, if I need to take a look at it? 12:03:06 03kilobyte * rd51c1fd77efc 10/crawl-ref/source/mon-data.h: Mark blink frogs as phaseshifting. Give them -3 AC +4 EV to make it more plausible. 12:05:51 Cryp71c: I'll see if I can track it down 12:06:17 not sure if it's entirely ds specific, or just the claws -- just haven't been able to reproduce it with say a troll yet 12:07:56 03dolorous * r448be32d86e7 10/crawl-ref/source/makeitem.cc: Comment fix. 12:09:44 -!- DrPraetor has joined ##crawl-dev 12:12:28 -!- MarvinPA has joined ##crawl-dev 12:19:50 03enne.walker * r42ca54f5906a 10/crawl-ref/source/ (files.h viewmap.cc): [1748] Fix minimap issues with X[. 12:28:22 !tell Cryp71c First montrous milestone on Gretell 12:28:22 casmith789: OK, I'll let Cryp71c know. 12:34:50 casmith789, yay! 12:34:50 Cryp71c: You have 1 message. Use !messages to read it. 12:34:59 :) 12:35:34 !messages 12:35:35 (1/1) casmith789 said (7m 12s ago): First montrous milestone on Gretell 12:41:48 03enne.walker * rec5d9b949245 10/crawl-ref/source/tilereg-dgn.cc: [1758] Set OOB tile flavor to fix Shoals crash. 12:43:14 due, Keskitalo, Napkin: please update windows tiles 12:44:50 -!- MarvinPA has quit [Ping timeout: 252 seconds] 12:44:58 Cryp71c: There's a fair bit of DS feedback on SA, if you happen to read it 12:45:11 Several posts on demonic guardian 12:45:12 greensnark, I've never found myself on SA, do you have a link to it? 12:45:56 http://forums.somethingawful.com/showthread.php?threadid=3285755&userid=0&perpage=40&pagenumber=75 12:46:50 -!- MarvinPA has joined ##crawl-dev 12:46:58 When reading SA just keep in mind that their language often verges on the infantile and don't take criticism too literally 13:03:07 -!- ais523 has joined ##crawl-dev 13:06:55 -!- Eronarn has quit [Quit: Changing server] 13:08:26 -!- Eronarn has joined ##crawl-dev 13:08:47 -!- Eronarn has quit [Client Quit] 13:09:46 -!- Eronarn has joined ##crawl-dev 13:20:32 03by * r0b74ee5ed7cb 10/crawl-ref/source/ (6 files): Item generation asserts. 13:20:35 03by * rf1786fa2e908 10/crawl-ref/source/player.cc: Fix you_can_wear disregarding MUT_CLAWS (#1759). 13:22:56 that was unpleasant 13:29:42 is_really_valid()? :P 13:30:07 Maybe we can follow that up with is_really_really_valid_i_mean_it_this_time() 13:31:12 is_valid() is the cheap check that an item has been defined, while is_really_valid does sanity checks 13:31:22 which would you rename, and to what? 13:31:57 basetype_valid(), base_and_subtype_valid()? 13:33:36 -!- Niccus has joined ##crawl-dev 13:33:51 that kind of misses their point, though 13:34:15 maybe defined() for is_valid(), and is_valid() for is_really_valid()? 13:34:38 That seems reasonable. 13:36:52 Sorry to nitpick here--I'm mostly just teasing. 13:37:12 I was mostly just too lazy to rename is_valid 13:37:15 is_really_X() just reminded me of code I wrote a long time ago and I was amused. 13:38:56 (Now that I remember it, it was a set of is_dead, has_died, and is_really_dead functions. Oh, that was a terrible project...) 13:41:12 -!- Zaba has quit [Ping timeout: 240 seconds] 13:50:10 -!- Zaba has joined ##crawl-dev 13:51:32 -!- purge has quit [Ping timeout: 240 seconds] 13:54:18 03by * r08553b5d4153 10/crawl-ref/source/ (effects.cc externs.h items.cc makeitem.cc): Rename item_def::is_really_valid() to item_def::is_valid(). (Enne) 13:54:26 03by * r5b2a72dc51be 10/crawl-ref/source/ (49 files): Rename item_def::is_valid() to item_def::defined(). (Enne) 13:54:35 Thanks. :) 13:54:45 you're welcome 14:20:37 by, thanks for looking into the trove + claws. 14:26:21 03enne.walker * rf12157dd0e9b 10/crawl-ref/source/tilesdl.cc: [1713] Fix close button issue on Windows tiles. 14:29:23 -!- DrPraetorious has joined ##crawl-dev 14:29:29 -!- DrPraetorious has quit [Client Quit] 14:32:18 -!- DrPraetor has quit [Ping timeout: 260 seconds] 14:56:37 03greensnark * r903b73083024 10/crawl-ref/source/abyss.cc: Fix abyss items being generated in walls of abyss rune vaults. 15:02:09 03greensnark * r3d22f182c742 10/crawl-ref/source/abyss.cc: Allow Lugonu corruption to affect crystal walls, make metal walls more susceptible to corruption. 15:35:46 03greensnark * r213eec4e255f 10/crawl-ref/source/abyss.cc: Fix Corruption not affecting vaults, make it less likely to block previously accessible terrain. 15:42:38 -!- Spads has joined ##crawl-dev 15:45:38 -!- eith has quit [Ping timeout: 260 seconds] 15:47:06 Just completed and uploaded the elephant tiles. https://crawl.develz.org/mantis/view.php?id=1779 15:47:18 bbs 15:47:35 Ahahaha, demonic elephant. 15:47:53 Elephants (https://crawl.develz.org/mantis/view.php?id=1779) by Poor Yurik 15:48:34 Damn, those are some attractive elephants 15:49:03 due will have to add a demonic elephant just so we can use that tile. 15:50:44 very nice 15:50:54 Actually, maybe we can use that for an additional abomination tile. 15:58:30 we definitely should add demonic elephants 15:59:51 ...corrupted by the abyss? 16:03:19 Hellephants. 16:08:18 like hellhounds but with a fire hose 16:14:26 we still need helllions, btw 16:22:40 I'll use plain elephants in lair entry vaults 16:38:45 greensnark, can you !lg for games that have a particular milestone? 16:44:53 !lm * type=monstrous 1 -game 16:44:53 752840. heteroy the Gusty (L7 DSAE), blasted by an electric eel (bolt of electricity) on D:5 on 2010-06-17, with 950 points after 4885 turns and 0:17:39. 16:49:26 -!- Cryp71c has quit [Quit: Leaving] 16:53:04 -!- MarvinPA has quit [Ping timeout: 252 seconds] 16:55:27 -!- sbluen has joined ##crawl-dev 16:55:44 Alright, I'm going to submit a feature request to have torment deal damage to the monster that casts it, since the player is being nerfed too. are you ok with it? 16:56:21 torment already does 16:56:23 so no need to do that 16:56:28 how much? 16:56:36 the same 16:56:37 50% 16:56:47 ofc, most things that cast it have torment res 16:56:56 even to monsters that resist life draining? 16:57:02 s/most/all/ 16:57:19 well exactly :) 16:57:23 but it is symmetrical 16:57:25 there should be a monster that torments itself to death 16:57:34 I don't think most monsters should have both torment resistance and torment ability, because that's unfair 16:57:37 so the player would have a choice of killing it quickly or ignoring it and hoping it suicides 16:57:52 sbluen: by almeans play a vampire of kiku and do it yourself 16:57:54 suicide bomb squaad! 16:58:05 can vampires torment? 16:58:40 you can torment by praying with kiku over a corpse, at least 16:59:58 does that help much in the realms of zot? 17:00:21 probably could, I've never used it 17:00:53 if I remember right vampires get complete torment resistance when they're completely undead, but I don't think you can torment at that point 17:02:00 so they don't have torment+torment resistance, just as I thought 17:02:30 in general if you're immune to torment, you can't torment 17:02:31 -!- MarvinPA has joined ##crawl-dev 17:02:50 nuccus: unlike fiends? 17:03:12 monsters roll by strange, strange rules I guess 17:04:44 that makes no sense why monsters have an ability that the player cannot have, expecially since the player is treated like a monster when he dies 17:07:55 ?? torment[2] 17:07:56 torment[2/5]: Note that you are a Lesser Being, so cannot cast Symbol of Torment if you have torment resistance. 17:08:44 * KiloByte ponders lowly demons and mummies being Higher Beings while demigods and player mummies are Lesser. 17:09:45 game balance trumps consistency, torment is one of the few things that keep extended endgame interesting 17:11:41 Niccus: you can, by praying with kiku over a corpse 17:12:21 ah right 17:13:00 well, now that pillar dancing and dwarven armor bonuses are being nerfed, it's a good time to nerf this too 17:14:12 or perhaps make a way for the player to become a higher being 17:16:41 I'm thinking of maybe letting the player have a torment-only-monsters spell, as a level 9 spell 17:17:05 that would be rubbish 17:17:44 can DS who get the torment resistance mutation cast symbol of torment? 17:17:56 yeah, but it would be consistant at least 17:18:02 don't see why not 17:18:05 torment res isn't 100% 17:18:14 also, players that are immune to torment can use the sceptre of torment or whatever it's called, can't they? 17:19:16 so there's your consistency, just farm pan until you find it :P 17:20:05 good luck finding it when playing a proper species 17:20:24 a proper species? 17:20:39 mummy/ghoul/hungry vampire 17:20:45 ah, heh 17:21:16 or necromutation 17:21:26 still, it is theoretically possible to use torment while being torment-immune! 17:21:26 you can also use death's door + torment 17:21:44 and even then you'll likely have 27 UC or 27 Twisted Medium-Length Blades but 0 M&F 17:22:54 farm pan until you have 27 in every stat 17:23:09 well, death's door does exactly the same thing as the worst outcome of torment already 17:28:34 ok, so death's door is used for letting the player torment without taking it damage 17:28:52 ??death's door 17:28:52 deaths door[1/1]: Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be extended or recast until one turn after expiration. You get an end warning. Any healing effect stops the spell and paralyses you. This includes HP gain from level-up (watch out for draining). Duration is something like 16-27 turns. 17:29:24 includes HP gain from level up? is that deliberate? 17:29:32 oh, I see 17:30:45 i saw someone die in zot by being berserked by a moth of wrath while under death's door, the healing from that ended it too 17:31:28 ending it by levelling up does seem a little unfair though 17:32:26 it doesn't seem to make much balance sense, or any flavour sense at all 17:33:06 use TSO for rN+++! oh wait 17:37:17 same for Makhleb, he's not someone who should break death's door 17:38:48 I was actually talking about the massive use of necro under TSO 17:38:55 but yes, healing wouldn't be smart either 17:39:35 so let's make a list of stuff that should NOT heal you with DDoor 17:40:45 Makhleb, PbD, regen, levelling up, increasing Fighting, ... 17:40:53 i guess the mahkleb healing mutation? 17:41:12 monsters casting healing spells on you to paralyze you? 17:41:16 or are they not smart enough to do that? 17:41:19 that too, but I think it was removed already 17:41:19 regen already just does nothing i think, but i'm not sure 17:41:43 berserk should be simply disallowed according to the spell's flavour 17:42:41 Makhleb should simply not heal you under DDoor. 17:43:15 Leveling up seems like a bug, at least somewhat meta. 17:43:34 Couldn't we rule that DDoor simply suppresses all these forms of healing? 17:44:01 it's not obvious why it doesn't make you immune to healing altogther, rather than parlyzing (and probably indirectly killing) you if you heal 17:44:11 dpeg: Suppressing makes sense to me - stop spell/paralyze you screws you over if you have no control over the healing, and only hits the unspoiled for deliberate healing. 17:45:36 I think it is okay that the spell is cancelled by deliberate healing (e.g. wand or potion). Also, that's not spoily at all -- every wannabe user of DDoor will read the spell's description carefully. 17:45:55 What we're talling about here are more edgy, less deliberate cases of healing than wand/potion. 17:46:01 BirdoPrey (L7 VpAs) ASSERT(item.base_type == OBJ_CORPSES && item.sub_type == CORPSE_BODY) in 'misc.cc' at line 156 failed. (D:5) 17:46:31 it does seem a bit odd why it lets you heal 17:46:35 dpeg: well, a lot of the time that'll be an instant death 17:46:55 if a potion or the like stopped the spell and paralyzed you, but did heal you, then it might make sense to keep the penalty 17:47:08 but if it's not going to work at all... why even have that feature? 17:47:09 "The healing potion had no effect." would make more sense 17:47:52 same as vampiric draining on demons, there's never any point to do it unless you mistype/don't read the spell 17:48:15 if it healed you and paralysed you as well, you could get out of it by casting borgnjor's or something, though 17:48:19 casmith789: b/c this gives the player an option? 17:48:46 an option to be on 26 health or 26 health and paralysed? 17:48:49 the option to paralyse yourself and die? :P 17:48:50 MarvinPA: i don't think this is a bad thing, necessarily 17:49:03 (borgnjor's + death's door) 17:49:23 hm, maybe not necessarily, i guess you're still paralysed in a risky situation for a few turns 17:49:25 it's flavorful enough; would presumably want to see if it breaks the game horribly 17:49:29 borgnjor's is the only healing effect that makes any sense there 17:50:09 KiloByte: I think the edgy healing need to be dealt with anyway. What's your opinion on the others? 17:50:14 since anything else is waaaay too little to be a sane choice 17:50:28 just plain disallowing would be the best, I'd say 17:50:44 yeah, heal wounds or a wand of healing from 26 health isn't going to save you 17:50:57 perhaps special-cased for Borgnjor's since that's necromancy 17:51:19 13 health for all non-Kikuites 17:52:30 in ancient versions healing-paralysis was the only way to end DDoor safely 17:52:36 letting the timer run out was instakill 17:52:46 why? 17:53:18 did it reset you to 0 health or something? 17:55:29 casting the spell set you to 0 and the usual check for death didn't apply while the spell was active 17:55:47 jarpiain: interesting idea. 17:55:47 (death's door was in crawl 1.0, way back in 1997) 17:55:53 KiloByte: fine by me 17:56:51 death's door is already pretty powerful though, if you could trigger a teleport then borgnjor up to full health you could escape almost anything, surely? 17:57:30 not zigs 17:57:40 except nasty zig levels maybe, yeah 17:57:40 hmm, that explains the recent bug where it was discovered that death's door prevented you winning 17:58:38 i wonder if it stops you quitting too :P 18:00:01 -!- dpeg has quit [Quit: sleep] 18:00:05 that would be hilarious 18:00:58 that was on cao for a couple of minutes/hours today 18:03:29 it does, or did, prevent you from quitting 18:03:42 brilliant 18:04:03 heh 18:04:29 saving too, or did that work as normal? 18:04:45 since saving isn't a ktyp, it should work 18:06:10 Hellephants is an epic name. 18:19:31 03kilobyte * r3cb362c2c2ba 10/crawl-ref/source/ (6 files in 4 dirs): Poor Yurik's tiles for dire elephant. Also, plant plain elephants in two lair entry vaults. 18:19:34 03kilobyte * re475c149ab71 10/crawl-ref/source/tilepick.cc: Fix dire elephant's enum -- it's somehow MONS_ELEPHANT. 18:19:35 03kilobyte * rfe193ee01a7c 10/crawl-ref/source/dat/des/branches/lair.des: Fix elephant's tile not loading. 18:19:39 03kilobyte * r32d7c0e6e62e 10/crawl-ref/ (9 files in 4 dirs): Corpse naming troubles: "human corpse of halfling", "the black sheep corpse". 18:29:19 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:32:00 -!- Textmode has joined ##crawl-dev 18:33:02 Morning all 18:36:29 -!- julian1 has joined ##crawl-dev 18:37:17 ... yes. 18:37:20 I will. 18:38:19 Oh maaan hellephant. 18:38:54 I am...just wow. 18:41:16 due, are you pondering what I'm pondering? 18:41:32 what else over name_replace do we need? 18:45:10 KiloByte: I'm not sure, brain! 18:49:32 -!- ais523 has quit [Remote host closed the connection] 18:50:26 Blinking fire breathing elephant <3. 18:50:49 Poor_Yurik: You are amazing, fyi. 18:53:01 clearly, ankuses should do more damage against all forms of elephant 18:53:45 No, it should make them go berserk. 19:00:33 Agreed on the berserk thing. From wikipedia: "The hook is inserted into the elephant's sensitive skin, either slightly or more deeply, to cause pain and induce the elephant to behave in a certain manner" 19:00:43 03kilobyte * r33512b4ce0bf 10/crawl-ref/source/player-act.cc: Disallow berserk while under Death Door's effect. 19:00:45 03kilobyte * r2d28cf730adf 10/crawl-ref/source/ (6 files in 2 dirs): Simply stop healing while under the Death's Door, instead of paralyzing the player. 19:00:52 i'm sure some scared feral elephant is going to freak out, not be induced 19:01:00 btw, thank you due :D 19:02:19 it won't cause more pain than a different weapon, though. The point of ankuses is to cause controlled pain and no damage. 19:12:01 MONS: dire elephant name:hellephant n_rpl n_spe n_des spells:fire_breath tile:mons_hellephant 19:12:12 :)) 19:12:37 I'd rather make an actual monster, to be honest. 19:14:04 I used plain elephants (redefined dires) in a couple of lair entry vaults, not sure if you want to modify them or to leave them as-is. 19:14:53 how strong are plain elephants? 19:15:58 They'll have the same attacks as dire, which are pretty nasty. 19:17:46 -!- syllogism has quit [] 19:18:51 hmm, let's better reduce them then 19:20:16 @??dire elephant 19:20:16 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 75-150 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(100) | XP: 1574. 19:20:33 KiloByte: You implemmented phase shift as a spell? 19:20:45 Or just a species flag? 19:20:49 flag 19:21:28 can be made a spell, too, if we want monsters to have to recast it 19:21:40 I don't think phase shift as a spell makes much sense; you could just give them 6-7 extra ev 19:23:42 it's there for flavour: you get messages but the actual behaviour is unchanged 19:28:00 ??sling bullet 19:28:01 sling bullets[1/1]: More effective than stones when launched from a sling. Roughly +5 accuracy over using a stone. 19:28:06 ??jelly 19:28:06 jelly[1/3]: This monster has laid many an adventurer to an early rest with its ability to corrode weapons and armor. The beginner uses darts, the experienced use resistant weapons, the wise use stones, and the cornered use wands. They are slightly slower than normal characters, use this to your advantage. 19:29:58 Flaavour is good. 19:35:51 -!- st_ has quit [] 19:44:51 -!- st_ has joined ##crawl-dev 19:46:17 hey, is torment an effect or a spell? 20:29:32 -!- Staren has joined ##crawl-dev 20:29:57 Hi! When I try to ssh to CDO, it times out, but I can telnet in fine. 20:30:57 Sorry for being a newb, but I'm sure I followed the instructions on the wiki right... 20:35:18 -!- Scottbert has joined ##crawl-dev 20:35:22 did you get the key? 20:35:31 this is more ##crawl material though perhaps 20:35:42 Yeah. Well, it's labeled CAO, but it's the one the wiki said to use. 20:35:51 that works 20:36:42 For some reason the connection just times out though. I can telnet in fine, though... just not SSH 20:40:37 That seems really bizarre. 20:40:45 ...Should I go ask in ##crawl instead? 20:41:37 -!- julian1 has quit [Quit: Leaving.] 20:55:29 They said I should ask Napkin 21:06:19 -!- ortoslon has quit [Quit: bye] 21:10:34 Huh. I just experienced a bug on CAO. 21:38:14 -!- Fangorn has joined ##crawl-dev 21:54:02 03enne.walker * r67cf5d08e1dd 10/crawl-ref/source/output.cc: [1380] Fix underflow on ridiculously long names. 21:54:04 03enne.walker * rb7e5ad2ba86d 10/crawl-ref/source/tilemcache.cc: [827] Show hill giant's equipped weapon tile. 22:06:30 -!- ogaz has quit [Remote host closed the connection] 22:07:08 Ah wow, forgot about Ijyb 22:07:12 I'll get on that Enne 22:07:14 and Sonja 22:07:26 The elephants took most of my day today 22:07:32 The elephants are *awesome*. 22:07:44 :D 22:08:10 Thanks Enne 22:08:20 I had a lot of fun making them 22:08:54 i saw you joke around about me having a dire elephant done by this morning, so I figured I'd take you up on it 22:09:06 HELLEPHANT <333 22:09:39 Note to self: make more jokes about tiles. :) 22:10:18 hahaha 22:10:30 Yes, excellent. 22:11:11 due said something about me doing an elephant too, so it was definitely a double dare 22:11:30 but yeah, I want to get the Spriggan stuff done too for .7 22:11:45 -!- Staren has quit [] 22:11:49 -!- Scottbert is now known as Staren 22:11:54 Also, Enne, about water...I like how the Shoals does the transitions between shallow and deep water 22:12:02 How does that work without revealing info? 22:12:28 If I can understand how it works, that would help a lot for my water tiles 22:12:32 Anyway, new koboldtiles = eeeeeeeeeee. 22:13:04 I want to redo Pikel's slaves 22:13:16 just have so much stuff to do, I have to prioritize 22:13:19 <3. 22:13:33 i'm thinking big collars on them 22:14:26 :D Sounds awesome. 22:14:28 k, i'll bbiab, but yeah, going to work on my water more tomorrow, then I'll upload some more tiles. 22:14:43 Oh, water works by havingthe little overflow tiles... 22:14:55 yeah, but how does it not give away info? 22:15:13 like, if you see shallow water with a deep water border on its side...you know there is deep water 1 tile out of LOS 22:15:15 I can't remember if it does or not. Does it just appear? 22:15:24 or does it not render the border unless you can see that tile? 22:15:30 Border might not appearuntil the deep water is in sight. 22:15:46 Yeah, it checks LOS. 22:16:06 ok, so the border doesn't show until it's trigger tile appears 22:16:10 er its 22:16:16 Yeah. 22:16:19 nice 22:16:31 ok, thanks guys. bbiab. 22:16:36 Bye:) 22:19:01 Which reminds me to ask Poor_Yurik for elephant statues. :) 22:19:22 No, no, you have to phrase it correctly: 22:19:31 I bet Poor_Yurik could draw elephant statues while he's asleep. 22:19:39 Actually, that's very true. 22:19:47 He probably could. 22:20:04 I might be able to hazard a stick figure, but Yurik? A Monet reproduction! 22:27:58 03enne.walker * r376b0a5d704a 10/crawl-ref/source/tiledgnbuf.h: Use tileidx_t in more places. 22:28:09 Enne's on fire today! 22:28:15 * due fetches a fire extinguisher. 22:28:46 Hm. 22:28:58 In file included from mon-util.cc:56: 22:28:58 mon-data.h:5522: warning: large integer implicitly truncated to unsigned type 22:29:20 That's unclear. 22:30:13 Ha. 22:30:21 I've no idea what it means or what it's referring to! 22:30:59 Well,Ihave a vague idea. 22:31:22 I need to switch to center of the space-bar for my space-bar needs. 22:31:24 I'm just amused that gcc's line number is the end of the giant array. 22:31:34 Yeah, that made me laugh too. Then cry. 22:31:58 Hm, perhaps... 22:32:06 M_UNIQUE | M_COLD_BLOOD | M_SPELLCASTER | M_ACTUAL_SPELLS | M_SPEAKS 22:32:07 | M_PHASE_SHIFT, 22:32:37 (For Prince Ribbit) 22:33:09 That seems to be the only relevant unsigned type. 22:34:40 M_DEFLECT_MISSILES = (uint64_t)1<<32,// has a deflection effect 22:34:40 M_PHASE_SHIFT = (uint64_t)1<<33,// phase shift (EV bonus not included) 22:34:50 * due pokes KiloByte. 23:25:10 Broken monster drowning messages (https://crawl.develz.org/mantis/view.php?id=1780) by dolorous 23:33:40 -!- Fangorn has left ##crawl-dev 23:34:59 -!- Fangorn has joined ##crawl-dev 23:36:38 -!- Fangorn has quit [Client Quit] 23:42:03 -!- Enne has quit [Quit: zzz]