00:32:25 -!- CIA-39 has quit [Ping timeout: 265 seconds] 00:33:30 -!- Fangorn has quit [Quit: Fangorn] 00:34:04 juuuuuuuhhhg 00:53:06 -!- CIA-39 has joined ##crawl-dev 01:20:45 juuuuuuuuuuuhhhg 01:27:03 -!- Luca__ has quit [Remote host closed the connection] 01:27:26 -!- Luca__ has joined ##crawl-dev 01:38:31 -!- Zaba has quit [Ping timeout: 272 seconds] 01:46:23 -!- Zaba has joined ##crawl-dev 01:59:28 -!- eith has joined ##crawl-dev 02:31:55 -!- eith has quit [Ping timeout: 248 seconds] 03:03:58 This is quite odd. I can run trunk tiles just fine on my Linux install, but on Windows on the same box, it just shows a window with no painting. 03:04:12 I'd debug it, but gdb conveniently terminates the debugger if I hit Ctrl-C :D 03:05:45 Solution: fuck windows? ;) 03:06:47 It'd be nice to not have to reboob every time I need to satisfy my DCSS craving. 03:07:34 * KiloByte justs sshs to play... 03:07:35 I'll poke around at it after work again, just thought I'd fish for opinions on what might be wrong. 03:07:44 I guess I should check what my GL capabilities are. 03:08:12 Download the drunk builds? 03:08:39 drunk? 03:09:10 I've tested both a fresh trunk and a known good trunk from a few weeks ago, both exhibit the same non-workingness. 03:09:45 (known good as "it runs on my desktop") 03:10:14 is that the same machine? 03:11:49 The machine that gets stuck in Windows but works in Linux is my netbook, with an integrated GMA. 03:12:04 The machine that works in Windows is my desktop, with some powerful NV. 03:12:13 SDL drivers? 03:12:55 I've got intel drivers installed. 03:13:14 I don't run Windows outside of virtualbox, but without the experimental vbox 3D drivers, I get the terrain rendered as white and gray squares 03:13:41 KiloByte: This doesn't even show the loading screen. 03:13:49 It sets the window title, and that's about it. 03:18:52 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 03:26:00 I can't confirm that, Zao 03:27:13 I have a GMA 945 on my netbook and the tiles work fine. On this desktop at work i've got even worse (intel Q35) and it also works fine. 03:28:38 -!- syllogism has joined ##crawl-dev 03:31:58 GMA 3150 here, which should be roughly similiar. 03:48:00 wizlab_doroklohe crashes with ASSERT(_zombie_class_size(cs) == Z_NOZOMBIE || _zombie_class_size(cs) == mons_zombie_size(base)) in 'mon-place.cc' at line 1797 failed. 03:51:43 really? 03:53:39 Sounds like zombie issues 03:54:11 KMONS: % = place:D:15 zombie / guardian mummy w:2 03:54:11 KMONS: * = place:D:27 zombie / greater mummy w:5 03:54:43 D:27 kills it ded. 03:54:49 _zombie_class_size(cs) is Z_SMALL (1), mons_zombie_size(base) is 2 03:55:05 #5 0x08598921 in _define_zombie (mon=0x8accf98, ztype=MONS_FIRE_GIANT, cs=MONS_ZOMBIE_SMALL, power=0, pos={x = 20, y = 34}) at mon-place.cc:1812 03:55:11 in my backtrace ztype=MONS_GIANT_FROG, cs=MONS_ZOMBIE_SMALL 03:55:43 Strange, this must be something new, because it worked fine before. 03:57:55 heh, the comment in mon-data.h for frogs is: // XXX: Will be Z_SMALL, but is Z_BIG until code for zombie spawns is no longer based on zombie size 04:00:07 Zao, try updating your drivers then? what windows? maybe you really need to run some compatibility mode? the windows i was talking about are both xp-sp3 04:01:20 Bad item class: 'jewelry' (https://crawl.develz.org/mantis/view.php?id=1761) by Core Xii 04:06:13 Seven. 04:06:24 Drivers are afaik whatever latest there is on the Intel site. 04:07:09 I should probably grab some cap viewer, but I have a feeling that crawl should require very little, capability-wise. 04:07:13 Oh well, lunch \o/ 04:10:43 what is going on!!!! 04:13:42 Helsbecter (L26 DDNe) ASSERT(!(monster->flags & MF_TAKING_STAIRS)) in 'mon-stuff.cc' at line 2194 failed. (Zot:5) 04:14:52 Wow. 04:15:03 That shouldn't happen. 04:25:38 03kilobyte * radde3241bcd1 10/crawl-ref/source/ (dungeon.cc mon-place.cc mon-util.cc mon-util.h): Fix zombie generation crash. 04:25:56 too bad, in the game, I have just an empty arch :( 04:26:03 :( 04:49:14 -!- ortoslon has joined ##crawl-dev 04:53:08 -!- Vandal| has quit [Ping timeout: 260 seconds] 04:55:20 -!- Niccus has quit [Quit: out] 05:03:42 -!- Vandal has joined ##crawl-dev 05:09:18 -!- dpeg has joined ##crawl-dev 05:10:12 -!- Mu_ has joined ##crawl-dev 05:15:03 -!- ais523 has joined ##crawl-dev 05:16:35 hey david, neil 05:16:40 Mu_, got your mail, haven't had time to reply yet. 05:18:34 okay 05:21:02 i'm unable to make crawl locally, it errors out at sqldbm.o 05:21:06 :( 05:21:12 Hallo! 05:23:35 -!- ortoslon has quit [Read error: Connection reset by peer] 05:28:03 !seen by 05:28:04 I last saw by at Mon Jun 14 21:49:24 2010 UTC (12h 38m 39s ago) saying the rune wont help if youre dead on ##crawl. 05:30:41 ??git 05:30:41 git[1/2]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 05:36:05 which keys do I need to use for the "cursored mode" in pickup/drop menu to work? 05:36:12 cursor keys are scroll the whole inventory, not the new cursor [-] 05:37:17 *are scrolling the whole inventory, not moving the new cursor 05:43:47 dpeg: what's up? 05:43:47 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:44:38 -!- Ashenzari has joined ##crawl-dev 05:49:32 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 05:49:36 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:50:16 -!- Ashenzari has joined ##crawl-dev 05:50:16 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 06:02:55 Mu_: How does it fail, and on what OS? 06:03:21 Mu_: did you updat your contribs? 06:04:03 how do i do that? 06:04:32 http://pastebin.com/v8yA3Nts 06:04:35 that's what it says 06:04:39 i'm on vista 06:05:20 git submodules update? 06:05:54 they're up to date i think 06:07:00 hm 06:10:55 I'd guess it's caused by greensnark's 0686a9b9f 06:14:13 source/makefile is broken on OS X PPC by the way. 06:14:47 uname -m gives "Power Macintosh", not "ppc" that it tests for. 06:15:28 changing that ppc to Power Macintosh fixes it? 06:16:32 or it should call "uname -p" instead? 06:16:58 Zao: best to file so neunon can decide what to do 06:17:12 Mu_: what are you building with? 06:17:28 There's more breakages, like trying gcc 4.0 instead of the (on my box) 4.0.1. 06:17:38 As well as not quoting $(ARCH) when passing as -arch to gcc. 06:17:42 Which I have no idea what's right. 06:17:52 I'll whip up something patch-like if I get it to build. 06:17:59 great 06:18:05 compiling still crashes cmd.exe 06:18:09 on w7 06:18:47 syllogism: what command crashes it? 06:18:53 by: we (due, you, I) should sort out the shallow shafts here. 06:18:57 by: what do you mean? 06:19:08 Mu_: msys, visual c++, etc? 06:19:18 dpeg: I don't think D:1 shafts should exist at all. 06:19:19 or mingw or whatever they're called 06:19:19 even "make clean", which is weird 06:19:23 due: what made you make that change? An unlucky shaft incident in your game, or player complaints? 06:19:32 msys i think 06:19:39 due: well, pre-identified shafts are always useful. 06:19:43 dpeg: I dropped a shaft and went "Wtf, since when could you get shafts on D:1", read the code, read the comment, disagreed and dumped it. 06:19:53 ah, I see 06:19:54 I'm fine with pre-identified shafts. 06:20:03 But the levels of identificatin are... nowhere near high enough. 06:20:10 syllogism: does make -n clean also crash? 06:20:12 One bit I like about early shafts is that it makes starting T&D more useful. 06:20:28 yes 06:20:32 due: was your dump to D:2 deadly? 06:21:04 I died to terence before I could get up the stairs, but I wasn't playing seriously. 06:21:11 And the character would've died soon enough anyway. 06:22:04 syllogism: what about just "make -n" insid rltiles? 06:22:35 syllogism: Using msys.bat or git-cmd.bat? 06:22:43 Assuming you use msysgit, of course. 06:23:09 so far I haven't seen any argument against the D:1 shafts except an inaccurate comment 06:23:37 by: that doesn't crash but it doesnt seem to do much either 06:23:54 ok, but that means it's at least somehow related to the makefile 06:24:06 well, you guys make the decision 06:25:11 syllogism: make -d -n clean ? 06:25:54 crashes at makefile.obj (search path) (no ~ expansion) 06:27:46 hmm; does "make -f makefile.obj" do anything? 06:28:06 no targets 06:29:01 by: Wouldn't that use makefile.obj as a makefile? 06:29:11 could you revert the makefile to an old version and see if it works? 06:29:19 Oh. it is a makefile :D 06:29:45 Misread from makeitem.cc. 06:30:38 syllogism: say revert a7e9368205, 30ac188b9, fc187f58934 06:31:26 (git revert a7e9368205; make clean; git revert 30ac188b9; ...) 06:31:27 went back 3 weeks and make clean worked 06:31:37 err 06:31:42 or at least it didn't crash :P 06:32:07 make debug not crashing either and it's compiling 06:32:14 you can "git bisect" if you're feeling fancy 06:34:42 or try removing the line after the '# On clang, ...' comment? 06:35:40 removing that seems to work 06:36:40 though I'm getting a lot of errors about comma at the end of enumerator list 06:37:12 that's ok 06:40:28 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 06:40:31 still getting the same error as Mu 06:42:13 -!- Vandal has quit [Ping timeout: 276 seconds] 06:43:39 -!- Zaba has quit [Ping timeout: 248 seconds] 06:44:15 syllogism: for the O_RDONLY, copying some #include statements from database.cc to sqldbm.cc might help 06:44:29 Bah, yacc blows up good \o/ 06:44:34 also defining NEED_USLEEP 06:45:05 and including libutil.h 06:45:36 -!- Vandal has joined ##crawl-dev 06:45:50 !tell KiloByte The -Wno-array-bounds check seems to blow up with msys. 06:45:51 by: OK, I'll let KiloByte know. 06:46:11 -!- ortoslon has joined ##crawl-dev 06:46:13 !tell greensnark O_RDONLY and usleep in sqldbm.cc cause msys compile problems 06:46:13 by: OK, I'll let greensnark know. 06:46:48 levcomp.ypp:426: type clash (`' `i') on default action 06:46:55 I wonder what kind of archaic yacc there's on this system. 06:47:01 by: yes, compiles after those changes 06:48:18 I'm not sure how to handle those correctly, so don't want to commit 06:48:26 by: the check, or gcc after getting the option? 06:48:26 KiloByte: You have 1 message. Use !messages to read it. 06:48:42 KiloByte: no idea, just remote debugging via syllogism 06:49:08 it appears to crash cmd.exe 06:49:28 it's all in the last half hour's backlog 06:50:22 GNU Bison version 1.28... that sounds a bit old. 06:52:14 -!- Zaba has joined ##crawl-dev 07:04:59 Heh, looks like it kind of compiled. 07:05:21 I got some scary shift/reduce warnings from yacc though, hopefully they're benign. 07:12:51 by: Eek 07:12:53 greensnark: You have 1 message. Use !messages to read it. 07:12:58 I'll have to catch up to that later this evening 07:13:02 !messages 07:13:03 (1/1) by said (26m 50s ago): O_RDONLY and usleep in sqldbm.cc cause msys compile problems 07:13:18 Zao: Sounds like you're on 10.4 07:13:26 That bison is disastrously old 07:24:00 -!- DaneiTWO has joined ##crawl-dev 07:27:27 -!- DrPraetor has quit [Ping timeout: 276 seconds] 07:28:43 -!- casmith789 has joined ##crawl-dev 07:30:29 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 07:32:07 greensnark: I replaced the invocation to bison -y with yacc and got two shift-reduce conflicts. 07:32:15 greensnark: The game seems to run at least. 07:32:22 Successful compile of non-tiles. 07:32:48 greensnark: It is 10.4 indeed. It's PPC, so it's not like there's much choice. 07:52:56 back 07:54:36 by: I have talked to Jude. It's okay to roll the shallow shafts back in. 08:03:01 !tell Cryp71c Something's odd with the PbD status. In my Snake:$ storming attempt (turn 45640), I got "PbD", only to lose it a few turns later (the corpse is still there). 08:03:01 dpeg: OK, I'll let Cryp71c know. 08:13:14 dpeg: ok, thanks 08:13:58 by: after you revert, I'll add a comment, okay? So you don't have to worry (and neither has due). 08:19:01 shield: SH 26, attack speed "below average"; large shield: SH 36, attack speed "quite slow". This is with broad axe, Axes 15, Shields 13. 08:37:20 03by * rec7d05413604 10/crawl-ref/source/traps.cc: Revert "Disable shaft traps on D:1 and D:2." 08:39:57 I got my box level... never ever seen that before. 08:47:06 03dpeg * r5f7d7f2fe037 10/crawl-ref/source/ (main.cc traps.cc): Add comments. 08:49:27 -!- ais523 has quit [Remote host closed the connection] 08:50:46 Why in hell did Trog send me a berserk boring beetle? 08:50:54 ah, Mara 08:52:09 <3 Mara (when she's killing others, not me, of course) 08:52:22 s/she/he/ 08:53:51 Mara, Xtahua, Boris, all on an encompassing vault :) 09:10:28 Zao: You could build yourself a new bison :) 09:11:01 In the early days I used to fix bison 1.28's complaints, but it was quite painful 09:11:07 The newer bisons are much more sensible 09:11:40 It should still more or less work because the grammar hasn't changed significantly in forever 09:11:56 well, you can simply uninstall bison, it's not needed unless you mess with the map compiler 09:12:00 dpeg: Splat plz 09:12:55 -!- Cryp71c has joined ##crawl-dev 09:12:57 greensnark: It's a reasonably vanilla 10.4 install, I haven't built anything myself at all. 09:15:15 dpeg: in regards to PbD, I thought that was intended behavior; you get the regen depending on how many corpses are in view when it activates, but then it happens irrespective of the corpses for the next few turns then stops. 09:16:08 greensnark: I saved, so splat later :) 09:16:51 casmith789: ah, I may have imagined it to be something different. The effect itself is very strong ... I was close to complaining about it being broken. 09:17:45 I haven't had a chance to test it properly, I've been stuck with demonic guardian recently :) so I couldn't comment on how balanced it is 09:17:54 casmith789: what's the new guardian like? 09:17:59 I didn't get one :) 09:18:34 I haven't actually played crawl since the new guardian :P but I have a game which I can transfer now, when I get back to playing 09:18:40 03kilobyte * r0f766b78bb86 10/crawl-ref/source/ (AppHdr.h libutil.cc sqldbm.cc): Windows has no usleep(), emulate. 09:18:42 Can I indicate that I want a build without this fancypants map compiler? 09:18:59 casmith789: the old guardian was clearly too strong. 09:19:13 Well there have been two changes to it 09:19:17 three, even 09:19:21 A good indicator was that it would kill you if you happened to look at it the wrong way. 09:19:31 there was the first one which was permanent 09:19:46 that one I hardly played, but was like a permanent makhleb summon 09:19:46 dpeg: From SA: "Demonspawn necromancers of kiku are super powerful, especially with that demonic guardian mutation which, despite a recent nerf, is still insanely powerful." 09:19:55 Zao: make xxx NO_YACC=y 09:19:59 greensnark, how long ago was that? 09:19:59 Cryp71c: You have 1 message. Use !messages to read it. 09:20:01 Dated Jun 12 09:20:02 !messages 09:20:02 (1/1) dpeg said (1h 17m 1s ago): Something's odd with the PbD status. In my Snake:$ storming attempt (turn 45640), I got "PbD", only to lose it a few turns later (the corpse is still there). 09:20:39 casmith789: yes, I disliked that for several reasons: (a) permanent allies are boring, (b) also broken, (c) the domain of Beogh and TSO, (d) not like a guardian, more like a dog on your leash. 09:20:45 yes 09:20:55 I have played the tension one much more 09:20:57 Cryp71c: Hi! I may have got it all wrong. How's PbD supposed to work? 09:20:59 and was much more fun 09:21:11 was definitely overpowered 09:21:36 dpeg, when you kill something which drops a corpse, player.duration[DUR_POWERED_BY_DEATH] is set to a number in accordance with: 09:21:38 ??powered by death 09:21:39 powered by death[1/3]: For each corpse in mutation_level * 3 radius when you kill an enemy (and get the PbD status), your regeneration rate is boosted by 100 (max of 700). 09:21:42 KiloByte: Excellent. Three minor changes needed to build non-tiles on my PPC 10.4 then. 09:21:44 ??powered by death[2] 09:21:44 powered by death[2/3]: Duration of the status is mutation_level * 8 + 2d8 (maximum of 40 turns) 09:21:48 that ^ 09:22:10 KiloByte: Thanks for fixing the sqldbm problem 09:22:26 dpeg, if you leave the radius mentioned in powered_by_death[1], the pbd effect (and pink status) is gone (but the duration remains there, continually counting down) unless you step back within radius. 09:22:30 Cryp71c: thanks. So killing a monster which leaves a corpse should always trigger PbD? It doesn't (but it does very often, so there's a bug). 09:22:56 Cryp71c: this works nicely: if you step around the corner, PbD goes away, but it will be back if you return. 09:23:30 dpeg, I've never had any issue with it..and the code which sets the pbd duration is in monster_die(), a function which is called on every monster death (then I make checks to see if the player or a player's pet actually killed the monster) 09:23:35 Cryp71c: is there a check that players can't increase the regeneration rate by dropping rat corpses? 09:24:08 I think you have to drop the rat corpses before combat, presumably 09:24:18 dpeg, actually, that's presently one of the advantages that pushes players towards kiku. You can kill a monster and get the pbd duration, then drop corpses from kiku and have full pbd effect for combat regeneration. 09:24:26 ah 09:24:46 but do we want players to carry corpses? 09:25:04 the divine corpses are okay 09:25:05 dpeg, well, they can either carry corpses, worship kiku, or kill weaker monsters first 09:25:24 the thing is that carrying corpses is the boring one of these 09:25:40 dpeg, yeah..I don't think many players will find that a wortwhile investment of aum. 09:25:48 Since rotting corpses do not benefit the pbd effect 09:25:58 but we can leave that for now... just be aware that at some point in the future you'll read "if you get PbD with your DS, make it a habit to carry rat/etc corpses for battle" 09:26:15 even rat corpses and such are 10aum+, yeah? 09:26:59 Cryp71c: you could do it like this: (1) see tough monster, (2) retreat, go somewhere to find a rat, (3) lure rat to level next to bad boy, (4) kill rat, (5) carry rat corpse to tough monster. 09:27:15 But we should see first. 09:28:05 dpeg, well, that still wouldn't reliably work since even if you had a max-duration pbd (40 turns), by the time you pickup the corpse, carry it to bad boy (who has moved since last you saw him), drop the corpse, and begin fighting, the pbd duration is already half over. 09:28:15 true 09:28:22 perhaps there's no problem 09:28:39 I havn't heard any mention of issues like this, or the potential of corpse-carrying abuse for pbd..but I will keep an ear to the ground. 09:29:20 Cryp71c: I am mortally afraid of scumming... and I have an easy time coming up with exploits :) 09:29:55 dpeg, re:scumming, I have heard word of people scumming dsmo and dstr just to play monstrous. I didn't know if you had issue with that. 09:30:20 Cryp71c: that's a different type of scumming. Of course I have issue with that, but it's less urgent. 09:30:56 Dr players may scum colours, DS players may scum mutations. There's not so much to do about it, if we want to keep the randomness which defines these species. 09:37:32 03kilobyte * r971354337a75 10/crawl-ref/source/ (dungeon.cc mapdef.cc): Add an item descriptor "useful" which weeds out items you can't use at all. 09:37:33 03kilobyte * r2a3c380b4913 10/crawl-ref/ (docs/develop/levels/syntax.txt source/dungeon.cc): Allow "useful" in monster spec as well. 09:37:33 03kilobyte * re476de5af4a4 10/crawl-ref/source/dat/des/portals/trove.des: Make most items in trovel guaranteed to be usable (Mantis 1692) 09:39:03 KiloByte: good stuff 09:40:51 -!- Mu_ has joined ##crawl-dev 09:51:55 -!- dpeg is now known as dpegtkd 09:57:28 Text in message area from inventory mouseover too persistent (https://crawl.develz.org/mantis/view.php?id=1762) by djnrempel 10:01:28 tkd? 10:07:32 Alternate key (or options) for autorest (https://crawl.develz.org/mantis/view.php?id=1763) by djnrempel 10:08:35 couldn't that guy just press '5'? 10:12:45 KiloByte: taekwondo 10:13:44 dpeg can literally kick most people's asses :P 10:14:08 It's a good thing he's geographically far removed from me so I can fearlessly poke fun at him 10:25:39 -!- ais523 has joined ##crawl-dev 10:32:36 lol 10:32:57 how do I target the next valid target with apportation spell? 10:35:12 ' or * 10:36:16 mmh, mmmmmh 10:37:15 ahh, cycle monster target and cycle object target is different 10:37:21 ok, hmm 10:38:31 Someone proposed making +- cycle item targets for apport 10:38:40 Maybe it was ogaz, can't recall 10:43:32 Napkin: Do you have a rough idea of how much space all the trunk saves occupy? 10:43:48 I suppose I can ssh in and check 10:43:48 currently? 10:43:59 Well, on average 10:44:15 I was wondering if I could borrow your nice scripts and get rax to host trunk on cao as well 10:44:17 average of? 10:44:23 ah 10:44:43 I mean, over say last few months, what is the average space used by all the trunkversions' saves 10:44:48 Or just the current total for now as well 10:45:45 hmm, difficult to say 10:46:00 spam in query ;) 10:46:12 I was just running du :) 10:47:45 quivered artefact dagger wraps around term (https://crawl.develz.org/mantis/view.php?id=1764) by st 10:48:13 It's a wrap-branded dagger! 10:48:57 it also seems to do it to my MP bar for some reason 10:49:08 sometimes anyway 10:54:35 greensnark: Maybe. :) 10:54:40 When did the 0.6.1 upgrad happen? 10:54:57 I didn't even see it get released, and then all of the sudden it was installed on CAO. 10:55:27 rax: It's a minor bugfix release, so I didn't want to bother you 10:55:46 It was tagged last week, I think 10:55:53 Not much announcement noise though 10:56:16 I mean, I certainly appreciate it, but I really need to learn git and get things set up so that I understand them. Unless you want to take primary responsibility for updating CAO? :P 10:56:34 I will happily cede this, but if not, I should get back up to speed now that I am less crazy. 10:56:58 I don't mind, but I'd feel better if you also were up to speed 10:57:09 In case I'm not around when lightning strikes, etc. 10:58:24 Can we walk through the next one together over termcast? 10:58:29 Sure 10:58:32 Awesome. 10:58:58 I also want to write things up so that violetj can do updates as well, maybe Iainuki. Four-person scheduling is hard though. 10:59:34 Yes, the more people around who can fix things the better 10:59:52 I'm not sure I did 0.6 right anyway, I just tried to put things in the same places as 0.5 did 11:00:29 Well, with appropriate directory name changes for the new version 11:01:06 -!- ogaz has joined ##crawl-dev 11:02:25 -!- Zaba has quit [Ping timeout: 264 seconds] 11:02:27 -!- ixtli has quit [*.net *.split] 11:02:32 !coffee ogaz 11:02:32 * Henzell hands ogaz a pot of black coffee, brewed by the Serpent of Hell. 11:02:47 The perfect way to start your day 11:03:05 yes, the Serpent's legendary hellfire brew 11:04:03 greensnark: Looking at it briefly it's seemed OK. 11:04:08 -!- ixtli has joined ##crawl-dev 11:04:12 I should dig in more though. :) 11:04:28 Ok, great :) 11:05:01 Napkin's also offered to give expert advice on a dgl upgrade if you're interested :) 11:08:00 -!- Zaba has joined ##crawl-dev 11:12:53 Mmm. I should really do that. 11:15:21 I can also do the dgl upgrade with Napkin's help if you're busy :) 11:18:52 03Cryp71c * ra6adc0a40c21 10/crawl-ref/source/mon-stuff.cc: Adjust PBD duration setting 11:22:05 dpegtkd, your /nicks are always wierd....if you want to see new guardian, I have it in my current CDO game. 11:22:12 dpegtkd, I heard you talking about it earlier. 11:47:58 -!- eith has joined ##crawl-dev 11:48:05 crash when deleting a book of Annihilations from shopping list (https://crawl.develz.org/mantis/view.php?id=1765) by olo 11:49:05 -!- dpegtkd is now known as dpeg 11:49:56 03dolorous * rf769d2da702a 10/crawl-ref/source/ (mon-stuff.cc mutation.cc): Fix missing punctuation in monster disappearance message. 11:50:50 Cryp71c: still around, char still alive? 11:52:45 dpeg, nope, it died -_- but I have another with guardian. 11:55:09 hehe 11:55:13 Cryp71c: how does it play? 11:56:13 dpeg, actually, much more weakly..I was running around terrence with 1 hp and couldn't get one to spawn. 11:56:26 ohwait, that char died too 11:56:33 so now Idk if I have it or not. 11:57:52 Cryp71c: You could add a milestone for every DS mutation, you know 11:57:55 First level of it 11:58:08 In case you want to look up cdo games 11:58:17 We can remove the milestone once DS is done 11:58:42 that would be useful, but sorear seemed to object at the concept of having a milestone for monstrous...if his sentiments are shared by other devs, I don't see adding more milestones for mutations being very popular. 11:58:49 -!- ogaz has quit [Ping timeout: 264 seconds] 11:59:16 If it's useful, do it 11:59:26 We can filter out milestones on Henzell 11:59:30 Henzell/Gretell 11:59:39 Of course, if it's not useful don't bother 12:00:00 greensnark: it is useful 12:00:10 just don't announce them here 12:00:24 Oh only crashes are announced in here 12:00:28 You mean ##crawl? 12:00:37 both ##crawl and ##crawl-dev 12:00:47 Yeah, we can adjust the bots 12:00:47 I think that sorear understood it as every monstrous DS being reported by Henzell 12:01:04 So the DS milestones would be suppressed but you could still search for them 12:01:10 Aye 12:01:32 They still go into the db, so as long as they're not too spammy 12:01:44 i.e. only for the first level of mutation, not for each level 12:02:00 Or only for the third level, if you prefer, or however :) 12:02:17 first, probably. would be facet milestones 12:02:27 I should really get rid of the damn 20000 milestones from wya's ziggurat visit 12:02:42 !lm wya type=zig.enter 12:02:45 35008. [2010-02-20] wya the Shapeless Elf (L27 SETm) entered a Ziggurat on turn 166523. (Zig:1) 12:02:51 Ok, 35000 12:03:27 Aaah, and meeting #2 12:03:45 greensnark: I'm not actually that busy for once, I should work with Napkin on it sometime. :) 12:08:00 -!- DrPraetor has joined ##crawl-dev 12:08:13 k i'll get milestones added in for new facets. 12:11:24 Do monster stealth checks occur on the monsters turn, or players turn? 12:11:55 eg, if hasted, sleeping monsters were possible, do they get more stealth checks than if they weren't hasted? 12:12:43 -!- Eronarn has joined ##crawl-dev 12:16:00 Cryp71c: an ugly thing corpse did not trigger PbD just now 12:17:40 -!- ogaz has joined ##crawl-dev 12:18:15 Small inconsistency in item description (https://crawl.develz.org/mantis/view.php?id=1766) by Core Xii 12:18:19 -!- ogaz has quit [Remote host closed the connection] 12:21:58 -!- Zaba has quit [Ping timeout: 240 seconds] 12:22:18 -!- ogaz has joined ##crawl-dev 12:23:57 -!- Zaba has joined ##crawl-dev 12:32:07 -!- DrPraetor has quit [Ping timeout: 252 seconds] 12:57:18 more shafts business :) 13:11:28 dpeg: what does having shafts on d:1 actually achieve? 13:12:54 players dropping from d:1 to deeper levels, obviously 13:13:53 Escape possibilities. 13:14:41 Is sticky flame supposed to fall off a shapeshifter when it changes? 13:16:06 pineapple: it's fun. It helps characters with T&D. It's not a death sentence. It makes stair dipping more attractive. 13:16:16 ogaz: that's a rule question. I don't know. 13:19:15 does falling through shafts train t&d? 13:21:58 pineapple: no 13:22:18 then why does it help them? 13:22:34 but characters with T&D have better chances to spot those shafts before they fall in. After that, not only did they avoid being shafted, they can also use the shaft as a tool now. 13:22:59 how much is the fall damage? 13:23:26 tilesdl.cc:592-593 seem a bit fishy. abs (which is ambigiously overloaded) is invoked on unsigneds. 13:23:49 is there fall damage? 13:24:05 is there? 13:26:00 dpeg: do you mean stairs? 13:26:07 oh, shafts 13:28:38 there was stair damage for encumbrance, iirc 13:28:56 you can trip and fall down stairs if you try to take them when confused 13:28:56 I hope we removed that, and I don't recall that we have shaft fall damage. 13:29:11 !lg * ktyp=falling down stairs 13:29:12 302. slickrick the Chopper (L2 MDBe), worshipper of Trog, fell down a flight of stairs on D:2 on 2010-06-02, with 71 points after 1390 turns and 0:01:53. 13:29:47 -!- Niccus has joined ##crawl-dev 13:33:03 -!- Luca__ has quit [Remote host closed the connection] 13:33:29 -!- Luca__ has joined ##crawl-dev 13:33:44 ogaz: so we still have that :( 13:53:12 I like stair damage just fine 13:53:24 It makes it harder to cheap your way out of a fight that's going badly 13:53:43 greensnark: okay 13:53:53 meeting's over? 13:53:56 I'm talking about the confused stairhop 13:54:01 yes 13:54:06 Meeting's over, but I have another coming up :( 13:54:09 greensnark: but I presume that you also like D:1 shafts just fine :) 13:54:15 dpeg: Yes! 13:54:19 Shafts are fun 13:54:21 new Desktop Dungeons version, with a religion system similar to crawl's http://www.qcfdesign.com/?cat=20 13:54:40 "What is the sound of five meetings in a row"? 13:54:50 yawn? 13:56:23 ortoslon: do they mention Crawl somewhere? 13:56:40 i haven't played much 13:56:43 This also reminds me: we cannot loosen up on the gods front... have to improve them all the time. 13:58:04 how soon til 0.7? 13:58:07 it's closer to DRoD than Crawl 13:58:22 or even DRoD RPG/Tower of the Sorcerer 13:58:54 Niccus: sure, but it was inspired by crawl in the first place http://www.nag.co.za/forums/showthread.php?t=13014 13:59:18 nice 14:00:29 Poor_Yurik: we should release early July. Later is dangerous. 14:02:22 Ok, sounds good. 14:03:14 Is the Spriggan area slated for a 0.7 release? 14:04:38 I think so, yes. 14:05:04 spriggan area? 14:05:48 ortoslon: KiloByte has good ideas for a spriggan monster. 14:05:52 Ok, thank you dpeg. I have my tile work cut out for me. 14:06:12 dpeg, did you see my spriggan art so far>? 14:08:12 Poor_Yurik: I never see any art :) 14:08:16 * dpeg lives in a console. 14:09:09 I'm working on a full tileset for the Spriggan area, among other things. 14:09:21 nice 14:10:00 bbiab. 14:12:02 Poor_Yurik: thank you! 14:15:36 You finish putting on the +0 pair of boots "Naazyoll" {+Blink +Inv +Lev Dam+2}. 14:15:41 Long live acquirement! 14:17:09 syllogism will be along in a minute to sneer at those boots :P 14:17:36 pfft :P 14:22:18 Well, the other acquirement gave measly +1 gloves of strength. 14:23:01 People have died to Nessos, right? 14:24:03 But not I. 14:24:11 Not yet 14:24:16 He'll get you eventually 14:24:42 * greensnark always thinks positively. 14:25:42 !killsby nessos 14:25:44 104 games for * (ckiller=nessos): 3x soul, 3x Stathol, 3x ztfw, 3x mars, 2x IamThem, 2x Baraton, 2x MarvinPA, 2x chrs, 2x clouded, 2x Solvent, 2x murphyslaw, 2x yogidabear, 2x Poobslag, 2x mafalda, 2x rlbond86, 2x Cryptic, 1x Karagy, 1x 78291, 1x bookofjude, 1x Burgundy, 1x Nikinyo, 1x Kalma, 1x Eifeltrampel, 1x morf, 1x Daemmerung, 1x RoundRobin, 1x Deathmic, 1x minced, 1x RedSun, 1x yap, 1x Joha... 14:26:14 Nessos is my bane :( 14:26:48 He almost took me out one of the last few times I met him 14:26:56 !lm . uniq=Nessos min=hp 14:26:57 3. [2009-12-25] greensnark the Reanimator (L12 KeNe) killed Nessos on turn 22652. (D:11) 14:27:01 !lm . uniq=Nessos min=hp x=hp 14:27:01 3. [2009-12-25] [hp=41] greensnark the Reanimator (L12 KeNe) killed Nessos on turn 22652. (D:11) 14:27:06 Huh 14:27:38 !lm * uniq=Nessos min=hp x=hp 14:27:49 2845. [2010-03-30] [hp=2] Snuis the Infuser (L11 DEWn) killed Nessos on turn 13838. (D:11) 14:27:56 There's a close Nessos fight :) 14:28:31 haha 14:28:49 pain Agnes 14:28:50 !lm * uniq=Nessos x=avg(hp) 14:28:50 2845 milestones for * (uniq=Nessos): avg(hp)=97 14:28:50 !lm * uniq=frederick min=hp x=hp 14:29:01 3488. [2009-08-28] [hp=1] rax the Severer (L20 MDAE) killed Frederick on turn 72769. (Crypt:1) 14:29:16 wow 14:29:21 Heh, I remember that kill 14:29:27 !lm * uniq=frederick min=hp x=hp -tv 14:29:28 3488. rax, XL20 MDAE, T:72769 (milestone) requested for FooTV. 14:29:31 rax was all "RAARRR I KEEEL YOU NOW!" 14:30:37 oh yeah, I remember seeing this 14:32:29 !lm * type=uniq hp=1 s=noun 14:32:36 945 milestones for * (type=uniq hp=1): 229x Ijyb, 192x Jessica, 191x Sigmund, 171x Terence, 38x Blork the orc, 23x Edmund, 20x Crazy Yiuf, 16x Prince Ribbit, 16x Menkaure, 11x Pikel, 7x Duvessa, 6x Psyche, 4x Erolcha, 4x Dowan, 3x Frederick, 2x Rupert, 2x Agnes, 2x Grum, 2x Joseph, 1x Saint Roka, 1x Gastronok, 1x Snorg, 1x Xtahua, 1x Josephine, 1x Aizul 14:33:01 !lm * uniq=Xtahua hp=1 14:33:01 1. [2007-08-04] MadDasher the Phalangite (L14 MfPr) killed Xtahua on turn 46362. (Snake:4) 14:33:10 Whaa? !lm * uniq=frederick min=hp x=hp -tv 14:33:12 !lm * uniq=frederick min=hp x=hp -tv 14:33:13 3488. rax, XL20 MDAE, T:72769 (milestone) requested for FooTV. 14:33:21 3 Frederick kills with 1 hp 14:33:22 !lm * type=uniq hp=1 max=xl 14:33:22 945. [2009-08-28] rax the Severer (L20 MDAE) killed Frederick on turn 72769. (Crypt:1) 14:33:34 I think Frederick has trouble finishing the kill 14:34:19 !lm * type=uniq hp=1 max=xl -2 14:34:19 944. [2008-05-11] abcde the Brawler (L19 CeMo) killed Rupert on turn 75504. (D:22) 14:34:23 !lm * type=uniq hp=1 max=xl -3 14:34:23 943. [2010-05-08] Ryak the Thanatomancer (L17 DENe) killed Frederick on turn 65515. (Crypt:1) 14:34:25 !lm * type=uniq hp=1 max=xl -4 14:34:26 942. [2009-10-27] newt the Severer (L16 MiBe) killed Frederick on turn 47056. (Vault:4) 14:34:28 !lm * type=uniq hp=1 max=xl -5 14:34:28 941. [2010-03-19] Gaara the Nimble (L15 DDEE) killed Agnes on turn 30896. (D:17) 14:34:33 !lm * type=uniq hp=1 max=xl -2 -tv 14:34:33 944. abcde, XL19 CeMo, T:75504 (milestone) requested for FooTV. 14:35:18 And that is why I don't deserve to be in !goodplayers. :) 14:36:16 rax: but there's so many players who never see Freddy. 14:36:57 rupert should be guaranteed a decent weapon(not necessarily hell knight quality, but better than a silly long sword) 14:37:13 ogaz: Thanks for the suggestion 14:37:20 lots to be done... ogaz: yes! ---> Mantis or wiki. 14:37:23 When I commit, I'll make sure to note whose suggestion it is :D 14:37:34 or code :) 14:38:32 Oh yes, that reminds me that hell knights are total weeds 14:38:44 they're stoned? 14:38:49 That explains a lot. 14:38:57 In particular, why Margery is so fond of their company. 14:39:14 Margery & the hell knights in red spandex 14:39:29 :) 14:39:34 gotta run, food! 14:39:37 -!- dpeg has quit [Quit: leaving] 14:40:34 !lg * kaux=~deterior 14:40:46 15. Blackmore the Cleaver (L9 MDBe), worshipper of Trog, forgot to breathe caused by deterioration mutation on D:7 on 2010-06-15, with 2793 points after 7454 turns and 1:12:12. 14:41:03 !lg * kaux=~deterior s=name 14:41:20 !lg * kaux=~deterior s=name x=max(xl) 14:41:32 15 games for * (kaux=~deterior): 3x Blackmore, 1x RacerX, 1x Kalma, 1x barnex, 1x Bellatrix, 1x VZ, 1x Dinah, 1x ytti, 1x Slurm, 1x Mong, 1x reid, 1x rax, 1x Fangorn 14:41:32 15 games for * (kaux=~deterior): 3x Blackmore [25], 1x RacerX [14], 1x Kalma [11], 1x barnex [18], 1x VZ [10], 1x Bellatrix [18], 1x Dinah [11], 1x ytti [12], 1x Mong [25], 1x Slurm [8], 1x reid [11], 1x rax [27], 1x Fangorn [10] 14:42:07 that mong death was amazing 14:42:20 !lg Mong kaux=~deterior 14:42:20 1. Mong the Slayer (L25 MDBe), worshipper of Trog, forgot to breathe caused by deterioration mutation on Zot:5 on 2009-09-27, with 464533 points after 100693 turns and 6:43:01. 14:42:26 Oh 14:42:29 !lg Mong kaux=~deterior -tv 14:42:29 1. Mong, XL25 MDBe, T:100693 requested for FooTV. 14:42:41 There was a Leissi statdeath in one of the Hells 14:43:09 Where he wasn't paying attention to his stats and when it got drained to 1 a spectator pointed it out, and he was running back to the upstairs when he got drained to 0 :P 14:52:40 Building crawl scares me. The libpng version in SDL_image subdirs is 1.12.18. The libpng version in contrib proper is 1.4.0. 14:52:56 They're mixed wildly and complains hard when running tilegen from the MSVC solution. 15:39:03 Poor_Yurik: I definitely like the idea of spriggan riders. There are problems with spears, but they can be worked around. 15:40:26 Poor_Yurik: the picture you've made is 404-compliant, and I failed to look at it carefully when it was still there :( -- it would be nice to know something about the creature they ride 16:17:11 -!- Enne has joined ##crawl-dev 16:22:43 Hi Kilobyte 16:24:24 I have it as a firefly-type creature. 16:24:55 Did you see my spriggan email I sent to the mailing list a few weeks ago? 16:25:53 here is the preview pic I posted back then: http://farm5.static.flickr.com/4008/4648729052_fde35e8cd4.jpg 16:28:19 Was seeing the Spriggans as slightly tribal/barbaric. Rather than the more fancy weapons like lajatangs, they'd have spears, poisonous blowguns, etc. 16:29:18 that's a scary firefly 16:30:32 They'd focus on speed, dodging (except in say the case of the firefly), and poisonous attacks or death by a a flurry of pinpricks type attacks. Defenders would use shields, Druids can summon forest animals and give strength to nearby spriggans and maybe cast limited spells. 16:32:53 !tell dpeg by the way, cloak of darkness is universally recognized for its uselessness...keep it but change its effect to a flat +stealth bonus? 16:32:54 Cryp71c: OK, I'll let dpeg know. 16:34:21 !tell dpeg nevermind, will mantis that idea for others' feedback. 16:34:21 Cryp71c: OK, I'll let dpeg know. 16:34:31 Enchantress could maybe cast a unique form of confuse that only lasted maybe a turn or two, like a random chance of making direct eye contact with her is nearly overwhelming, makes you forget what you were doing or makes you hesitate. 16:35:50 Last thing I'll mention, is the armor she drops could have some interesting properties because of the iridescent dragonscale. Like maybe it has a nice elemental resist, or does a small amount of damage reflection. 16:36:25 (attributes she would use too) 16:37:14 -!- ogaz has quit [Ping timeout: 272 seconds] 16:38:37 03Cryp71c * rd60db49b7107 10/crawl-ref/source/mutation-data.h: Change Jiyva mutations to not be bad 16:39:43 Cloak of Darkness and its uselessness (https://crawl.develz.org/mantis/view.php?id=1767) by Cryptic 17:02:55 -!- Cryp71c has quit [Quit: Leaving] 17:04:52 Updated Mummy Player Character Tiles (https://crawl.develz.org/mantis/view.php?id=1768) by Poor Yurik 17:20:12 Updated Goblin Tile, look at file "goblin_red.png" (https://crawl.develz.org/mantis/view.php?id=1657) 17:20:43 Updated Kobold Tile, look at file "kobold_updated.png" (https://crawl.develz.org/mantis/view.php?id=1660) 17:20:48 bbiab 17:34:28 Enne, you there? 17:35:19 Ah damn, something just came up. bbiab. 17:43:21 03kilobyte * r98c3545cf9bb 10/crawl-ref/source/dat/des/variable/mini_monsters.des: A statue vault with Awaken Forest. 18:13:29 -!- casmith789 has quit [Remote host closed the connection] 18:17:00 -!- ortoslon has quit [Quit: bye] 18:19:48 -!- ais523 has quit [Remote host closed the connection] 18:35:12 -!- MarvinPA has joined ##crawl-dev 18:44:09 -!- Textmode has joined ##crawl-dev 18:44:42 morning all 18:49:33 Poor_Yurik: A little? ;) 18:51:49 Ooh, updated mummy tiles. :) 18:54:26 Morning due on the grass 18:54:32 03kilobyte * rf55284a2963f 10/crawl-ref/source/ (enum.h main.cc mon-cast.cc mon-spll.h spl-data.h): Make druids summon wolves and bears, not mushrooms. 18:54:33 Morning Textmode! 18:55:16 morning greensnark 18:55:18 whats up? 18:56:07 Server migration <3 18:56:18 Best way to start your day 18:56:27 Not 18:57:13 !lg * splat -tv 18:57:28 * greensnark kicks Henzell. 18:57:30 5178. Shovelmint, XL27 KoSu, T:64166 requested for FooTV. 18:59:29 -!- DrPraetor has joined ##crawl-dev 19:00:02 -!- due has quit [Remote host closed the connection] 19:01:10 -!- due has joined ##crawl-dev 19:05:55 -!- due has quit [Ping timeout: 252 seconds] 19:09:22 -!- due has joined ##crawl-dev 19:10:08 -!- Luca__ has quit [Remote host closed the connection] 19:10:13 -!- ortoslon has joined ##crawl-dev 19:10:20 03enne.walker * r09520fc744ec 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-dgn.h view.cc viewgeom.h): Support flash_view() in tiles mode. 19:10:27 -!- Luca__ has joined ##crawl-dev 19:10:51 No polar bears? 19:23:14 -!- syllogism has quit [] 19:36:24 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:41:06 -!- greensnark has quit [Quit: Server switch] 19:42:15 -!- greensnark has joined ##crawl-dev 19:42:51 -!- pointless_ has joined ##crawl-dev 19:48:05 !tell Napkin Finally moved FooTV to the hetzner server <3 19:48:05 greensnark: OK, I'll let Napkin know. 19:55:50 -!- Luca__ has quit [Remote host closed the connection] 19:56:09 -!- Luca__ has joined ##crawl-dev 20:09:20 03pointless_ 07articulated_kraken * r8d2223afce4d 10/crawl-ref/source/mon-data.h: Rename connectors "tentacle segment"s 20:09:21 03pointless_ 07articulated_kraken * r26b18322453b 10/crawl-ref/source/mon-act.cc: Remove the kraken tentacle movement clamp since it is no longer used. 20:09:22 03pointless_ 07articulated_kraken * r1fdeea547ccf 10/crawl-ref/source/mon-abil.cc: Restrict tentacle movement to squares seen by the kraken 20:09:52 pointless_: That looks cool! 20:10:17 It is cool 20:12:13 Maybe we can get Poor_Yurik to draw us some tentacle segments. 20:14:35 basically it would need tile of lines from the center of the tile to the edges in all 8 directions, and a central blob thing, which we would composite to make connections (diagonal connections may look odd) 20:15:52 We could also just do entire tiles: 2 straight lines, 4 corners, 4 end pieces? 20:17:42 well does that account for diagonal connections, e.g. there is a tentacle connector and the main tentacle is diagonal from that 20:20:10 calling it an early night guys, exhausted and a little drunk. be back on tomorrow, i'll read whatever i missed when i get up. 20:20:37 I was thinking it would be cool if the Royal Jelly was 2x2 tiles 20:20:49 like a gigantic blob 20:21:01 i mean, killing him is kind of a big deal. deicide and all. 20:21:16 k sleepy time bbl 20:23:31 -!- ortoslon has quit [Read error: Connection reset by peer] 22:07:22 -!- ogaz has joined ##crawl-dev 22:08:05 -!- varmin has joined ##crawl-dev 22:10:35 -!- varmin has quit [Read error: Connection reset by peer] 22:10:47 -!- varmin has joined ##crawl-dev 22:12:27 helloo varmin! 22:13:06 varmin finally basicbotted 22:13:20 No more permadisconnectdeaths 22:14:29 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 22:17:21 03dolorous * r7d32442f2495 10/crawl-ref/source/beam.cc: Add minor cosmetic fixes. 22:17:25 03dolorous * r2124b5c755cb 10/crawl-ref/source/beam.cc: Make Invisibility not affect glowing monsters, as Corona doesn't. 22:35:25 -!- eith has quit [Ping timeout: 264 seconds] 23:09:25 * due basicbots greensnark. 23:09:46 animal bowling 23:10:09 Enne, yay for flash_view! <3 23:10:09 -!- Enne has quit [Quit: zzz] 23:10:31 :) 23:17:12 -!- Eronarn has quit [Remote host closed the connection] 23:24:10 03dolorous * rfe152b215c9a 10/crawl-ref/ (settings/060_monster_glyphs.txt source/mon-data.h): Implement Mantis 1757: Change Rupert's color to lightred.