00:10:26 anyone with commit access awake right now? 00:17:39 yes 00:17:59 but I'm in no state for patch review 00:19:02 Actually, I just wanted to take you up on your offer earlier :) 00:19:20 just noticed it 00:19:30 I want to delete attachments off of two of my reports 00:19:49 https://crawl.develz.org/mantis/view.php?id=1624 00:20:02 and https://crawl.develz.org/mantis/view.php?id=1625 00:20:19 all the attachments except for the ones ending in "detail" 00:20:53 long story, but basically the ones without 32 weren't 32x32, so I uploaded the new files, but I figure they should be named properly for the build. 00:21:09 I'd rather delete _detail 00:21:15 why delete _32? 00:21:21 _detail is not in a usable format 00:22:41 well, i mean, detail was just to show people who looked at the report what the files look like a bit zoomed in. You can axe those too I suppose, what I meant was, was that the _32 files are the proper ones for the build, but the ones with 32 and not detail are named properly for it. 00:23:12 the 32 ones are the right ones for the game itself, but they shouldn't have _32 at the end of their names. 00:23:43 So i'll just reupload them properly named once the attachments are deleted 00:24:27 ah 00:26:30 Thank you 01:35:50 -!- Poor_Yurik has quit [] 01:57:40 morning 01:59:45 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 02:26:09 -!- syllogism has joined ##crawl-dev 02:36:43 Afternoons! 02:36:44 Keskitalo: You have 1 message. Use !messages to read it. 02:36:51 !messages 02:36:52 (1/1) by said (1w 20h 33m 40s ago): My first spider's nest, yay! Quite a challenge -- had to use everything I had to make it, got some nice loot. 02:37:15 Hi Eino! 02:38:00 Lucky to get good loot! There's fairly little. It seems that the Nest map is challenging, but enjoyable, should keep it (and the eventual branch) that way. 02:38:06 Hi due! 02:38:14 !tell dpeg Good work on the Enchantment split wiki page! 02:38:14 Keskitalo: OK, I'll let dpeg know. 03:09:06 Got a comment from a Warwalrus team member, that in a few months the usability stuff has evolved quite nicely. 03:39:43 -!- ortoslon has joined ##crawl-dev 03:42:08 Keskitalo: what's up for testing in the latest windows builds? 03:46:15 -!- ogaz has quit [Remote host closed the connection] 04:05:28 Keskitalo: I made moer changes to the tutorial. 04:26:32 what kind of an ending should we do for the tutorial? 04:28:54 Kill the character. :) 04:29:04 Sigmund failed at that :( 04:29:17 monster_dies triggerable that callls you.die() if you kill Sigmund. 04:30:01 oo nice, the elf only has his robe on 04:31:25 :o 04:31:28 Naughty! 04:31:32 Not even a wizard hat? 04:31:40 it's a reaver type char! 04:31:55 :( 04:33:59 does good_item item tag imply not cursed? 04:36:35 I... think so. Not sure. 04:36:48 not_cursed ensures it. 04:37:27 I think I've gotten cursed slaying ring in some ofthe tutorial test runs with good_item no_uniq 04:38:00 Hm, that's possible, I suppose. 04:38:14 good_item doesn't ensure uncursed, I guess. 04:40:13 nor positive plusses, and not even being any good. It just sets the generation level high. 04:40:30 Yeah 04:47:47 nice, this run sigmund went straight away invisible 04:48:01 and now he confused me ;D 04:50:21 -!- Mu_ has joined ##crawl-dev 04:51:17 muuu <3 04:51:53 the needle trap failed to poison me 04:52:03 Really? 04:52:07 yep 04:52:08 that should not happen 04:52:12 had to restep to it to get pois 04:52:15 I utterly hacked the poisoning in 04:52:20 ah 04:52:21 I dodged it 04:52:27 "you avoid triggering a needle trap" 04:52:30 hm 04:52:40 Need to add a "no_dodge" tag then :) 04:52:53 Or addjust the current always_hit. 04:54:05 -!- Zaba has joined ##crawl-dev 04:55:13 Zaba! <3 04:55:18 anybody knows why inventory weights do not work with menu icons in tiles? 04:56:12 03felirx * redb13198fed3 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Tutorial tweaks, Added doors and not_cursed on ring 04:56:29 hope I didn't break anything 04:56:39 felirx: omg u b0rk it :( 04:56:51 (I haven't even pulled yet, actually.) 04:57:06 The wand room was the worst 04:57:17 you would have to move some 4~5 squares while getting pelted with rocks 04:57:18 Yeah, that needs/needed fixing. 04:57:22 to get to the wand 04:57:25 fixed thaht 04:57:26 yup 04:57:28 yay 04:58:47 now to pick up my notebook from some ~6km away on a bike 05:00:43 League boots? 05:01:51 -!- casmith789 has joined ##crawl-dev 05:02:31 league boots? 05:04:20 Ten-league boots? 05:04:24 Seven! 05:17:53 -!- by has joined ##crawl-dev 05:18:26 I think demonic guardian needs some message when a demon appears. 05:18:48 "sup" 05:24:58 by: I fixed the problem with mimics 05:24:59 by: http://sprunge.us/MOiG 05:32:37 thanks; do you not want to include author information (email)? 05:35:45 not really 05:36:01 ok 05:36:02 what you did before is ok 05:37:55 03by * rffa79933432d 10/crawl-ref/source/invent.cc: Use the appropriate position for items owned by mimics (xale). 05:37:56 oh, and you can also close #1518 and #1596 now! 05:40:17 done, thanks! 05:45:06 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 05:51:15 alright then, Tutorial ending 05:51:26 a nice room with some scereny, or impossible monster gibbage? 05:55:22 DEATH. 05:55:23 Or both. 05:58:58 i think the tutorial has to end with death 05:59:09 because death is part of the experience 05:59:35 which unique to give the pleasure or put a scary ood mobs there mm 06:00:11 maybe All favorite oklobs 06:00:53 which dlvl? 06:01:07 it *has* to end 06:01:16 d:4 ends in sigmund 06:01:28 if you win it, d5 starts the regular broken D:5 06:01:38 regular broken? 06:01:49 so you need something after siggy? 06:01:51 no temple, no branches, no uniques 06:02:00 and yes, i was about to suggest sigmund 06:02:01 D:5 needs an ending to tutorial 06:02:10 if you manage to kill sig 06:02:19 test spawner 06:02:31 can i ask why it's a broken d:5 ? 06:02:44 because game_mode == GAME_TUTORIAL 06:02:52 meaning? 06:02:56 which stops unique random spawns, vault gen etc 06:03:06 by: did you do anything about the xom miscast effect assertion failure? 06:03:27 felirx: so it's supposed to not be the full game? 06:03:36 have you done the 0.7 tutorial? 06:03:45 it's a minigame with fixed 4 levels 06:03:51 no... aaah, i see 06:03:55 (right now) 06:04:05 this makes more sense now 06:04:24 a test spawner would be appropriate! With a message, "And now, you die. Sooner or later. THat will happen often." 06:04:42 D:4 has sigmund in the last room, if you manage to kill/evade him you can go downstairs to D:5 06:04:56 that somehow seems wrong, surely people would want to continue playing after the tutorial? 06:05:04 rather than starting from the beginning 06:05:11 do the 0.7 tutorial 06:05:16 you'll see why it needs ot end 06:05:29 xale, that is not the point of the new tutorial 06:07:13 xale: no 06:07:28 is this on cdo? 06:07:46 technically it is, not sure you can launch it in any way 06:08:03 not from the menu? 06:09:58 xale: The whole point is that it is a not-game minigame. 06:12:29 tutorial mode that lets you continue the game normally does not really fit crawl 06:12:42 it fits games like rpgs, mmos etc a lot better 06:13:50 maybe a pandemonium lord with firestorm could be a cool ending? 06:15:04 can shaft traps be designated where they put you? 06:15:48 No :) 06:16:21 might be cool to fall down a saft, right next to a pandalord ambush :D 06:17:15 centaur 06:18:43 is the player lmited in character choice for the tutorial, like in earlier versions of it? 06:19:22 customized version of HEFi 06:19:22 There is one choice. 06:19:29 sorta reaver but not 06:19:51 HEFi cool 06:19:57 so unlikely to take a centaur out easily 06:20:07 he has minor destruction and a wand of fireball 06:20:22 by that point 06:20:33 aaaaah 06:20:40 I still reckon killing Sigmund = death is an excellent idea. 06:20:42 fire immune? 06:21:34 ??minor destruction 06:21:34 minor destruction[1/1]: Power is based on invocations. Randomly fires one of: puff of flame, pain, stone arrow, shock (zap), acid. There is no piety cost, so it's an excellent way to train invocations. Costs 1mp and hunger of between 4 and 31, somewhere between 'Minor' and 'Moderate' hunger on the spell hunger scale. 06:21:42 hmm... 06:25:14 Angel 06:27:48 is that great sword supposed to be bad? 06:28:11 read the blue text tiles 06:28:45 I got slain by a rat :P 06:28:52 how :( 06:29:09 I didn't notice I've got 50 rations and am overloaded I guess that contributed to it 06:29:24 you should have read the tutorial texts :( 06:29:36 I'm sorry. 06:30:28 I can't figure out how to get onto the tutorial 06:30:41 probably needs a local game 06:30:45 oh right 06:32:34 for some reason, I want to name this pandelord Dpeg 06:32:58 D'Peg 06:33:17 well you could use plog 06:47:30 Use plog! 07:01:13 03felirx * r881c5e779200 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Preliminary Congratulations map for Tutorial 07:01:28 the scenery has lots of room for improvement on that I think 07:02:05 and I made a typo :( 07:02:42 oh noes, the sky will fall upon our heads because of that 07:04:02 due: I just added non-hacky support for fixedarts that shouldn't be generated. Should things like the robe of clouds (the Cloud Mage wizlab) be restricted? 07:04:57 hmm, the tutorial mentions keys which are not available in the version you use 07:05:06 like, clicking things, or shift-dir 07:05:34 most of the messages should be tiles/console sensitive 07:06:44 it tells you to rest twice even when on full hp, too -- and it's unlikely you'll lose any 07:10:01 "Death in Crawl is inevitable, sometimes you will get yourself way over your head and you will die. Often" -- often what? 07:11:50 die, often 07:12:29 at the very least, there should be a full stop 07:13:45 Death in Crawl is inevitable. Sometimes you wil get yourself way over your head; offten, you will die. 07:14:16 * due sleep. 07:14:16 isn't it get yournelf in way over your head? 07:14:37 Well, yeah. 07:14:40 Something like that. 07:14:52 KiloByte: Robe of clouds was coded well before the map, actually. 07:14:59 KiloByte: It's not a cloud-mage-wizlab-only fixedart. 07:21:42 03felirx * rd6068afbc863 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Correct typos and grammar in tutorial 07:47:00 -!- eith has joined ##crawl-dev 08:22:28 -!- xale has quit [Quit: xale] 08:28:41 -!- Luca__ has quit [Remote host closed the connection] 08:29:00 -!- Luca__ has joined ##crawl-dev 08:35:35 -!- xale has joined ##crawl-dev 08:43:41 by: I've reproduced your miscast crash. 08:48:39 -!- ogaz has joined ##crawl-dev 09:03:06 -!- by has quit [Disconnected by services] 09:03:07 -!- by_ has joined ##crawl-dev 09:03:30 -!- Cryp71c has joined ##crawl-dev 09:04:16 -!- by_ is now known as by 09:13:54 -!- Mu_ has joined ##crawl-dev 09:24:12 mummy death curse causes broken death message (https://crawl.develz.org/mantis/view.php?id=1628) by rob 09:24:12 orb of destruction has broken death message (https://crawl.develz.org/mantis/view.php?id=1627) by rob 09:34:16 blowing self up with disintegration has questionable death message (https://crawl.develz.org/mantis/view.php?id=1629) by rob 09:35:01 -!- Enne has joined ##crawl-dev 09:36:20 xale: reproduced as in it eventually happens when doing lots of xom effects, or something easier? 09:37:07 I've changed xom.cc to only give necromancy miscasts, so not lots 09:37:11 but yeah. 09:37:26 I just wanted to know whether you've done anything about it. 09:38:39 no, not at all -- are you working on it, or should I have a look? 09:39:13 no, I'll fix it. 09:58:24 -!- ais523 has joined ##crawl-dev 10:13:35 it'd be nice if the mantis graph page could be restriced to category Bug Report 10:15:22 the "By Reporter" graph is great 10:22:11 03kilobyte * r180e33d1420d 10/crawl-ref/source/ (art-data.txt artefact.cc artefact.h util/art-data.pl): Make "disallowed for generation" a proper fixedart flag. 10:24:53 -!- xale has quit [Quit: xale] 10:43:35 -!- by has quit [Quit: leaving] 10:51:50 -!- ortoslon has quit [Read error: Connection reset by peer] 11:06:09 -!- Poor_Yurik has joined ##crawl-dev 11:07:27 Rar, I'm here. 11:15:28 03dolorous * r9051e0b3487a 10/crawl-ref/source/artefact.h: Fix wording. 11:17:03 o/ 12:16:49 -!- by has joined ##crawl-dev 12:45:27 -!- Poor_Yurik2 has joined ##crawl-dev 13:12:03 Enne, you around? 13:18:31 03Cryp71c 07unarmed_effects * rf80f3c6a0fe4 10/crawl-ref/source/fight.cc: Implement Hooves aux effect 13:19:13 03Cryp71c 07unarmed_effects * r76712fca1ed9 10/crawl-ref/source/fight.cc: Fix typo in headbutt aux effect 13:22:40 Wierd, havn't seen dpeg today... 13:23:23 by, what's your take on DS obligate atheism? I hadn't seen you comment on the FR. 13:26:38 -!- by has quit [Ping timeout: 260 seconds] 13:35:59 -!- ogaz has quit [Ping timeout: 260 seconds] 13:39:50 -!- by has joined ##crawl-dev 13:46:48 I'm around now, Poor_Yurik, why? 13:49:17 -!- Enne_ has joined ##crawl-dev 13:49:17 -!- Enne has quit [Read error: Connection reset by peer] 13:49:19 -!- Enne_ is now known as Enne 14:01:33 -!- Enne_ has joined ##crawl-dev 14:01:34 -!- Enne has quit [Read error: Connection reset by peer] 14:01:35 -!- Enne_ is now known as Enne 14:15:01 I want to show you what i have for the spriggan area so far 15:18:21 Anybody want to talk Spriggans right now? 15:21:04 Links? 15:21:10 http://farm5.static.flickr.com/4013/4647838197_9823994d70_o.png 15:21:20 I'll certainly look, but I have no idea what's intended for a spriggan area. :P 15:22:22 Enne 15:22:25 did you look at that pic? 15:23:08 -!- Enne has quit [Read error: Connection reset by peer] 15:24:29 -!- Enne has joined ##crawl-dev 15:25:02 Enne, did you get that link? 15:25:26 Yes, although I'm sorting out why my browser seems hosed. :P 15:25:47 k, let me know if you check it out 15:27:07 I don't know who else is interested in talking tiles, I read on the dev page that you are the main tile guy. 15:28:12 Er, s/main tile guy/person who wishes they had more time to write tiles-related code/ 15:28:49 It's unfortunate that jpeg avoid IRC, because she has a lot of good stuff to say too. 15:28:54 s/avoid/avoids/ 15:29:08 I thought I saw her on here before, maybe not 15:29:12 how is she best contacted? 15:29:50 Direct email? Alternatively, if you want to have a discussion, push it through crawl-ref-discuss? 15:30:45 is there an email list? 15:31:27 I mean, of people's emails 15:31:40 @users.sourceforge.net 15:31:47 ??devteam[2] 15:31:48 devteam[2/4]: Eino Keskitalo / evktalo / Keskitalo, Haran Pilpel / haranp / haranp, Johanna Ploog / j-p-e-g / -, Jude Brown / bookofjude / due, Steven Noonan / mozillagodzilla / neunon, Nat Lanza / nlanza / -, Paul Du Bois / pauldubois / -, Peter Berger / peterb12 / - 15:32:04 2nd column is the SF username / mail alias 15:33:05 Ah thank you sorear 15:34:13 Poor_Yurik: I love the trees and the campfire. <3 all the monsters. 15:34:33 The ground seems a little busy and maybe a little bright? 15:37:15 Also, transition tiles from ground to shallow water are a good idea, but I'm not quite sure how they'd function. 15:37:36 The shoals right now just overlay waves onto the sand tiles. 15:40:50 how do the shoals overlays work? 15:41:18 03by * rdc1bc6d75bce 10/crawl-ref/source/ (defines.h spl-mis.h): Change MHITNOT, MHITYOU and miscast defines to an enum. 15:41:20 03by * re215fac0556a 10/crawl-ref/source/wiz-mon.cc: Fix a misuse of NON_MONSTER vs MONS_NO_MONSTER. 15:41:21 I was thinking the transition tiles could be implemented via small prefabs/vaults sections for shorelines/lakes/etc 15:41:22 03by * r8eee4bb713b8 10/crawl-ref/source/spl-mis.cc: Set a valid bolt::beam_source for conjuration miscasts. 15:41:24 03by * r34e562be156b 10/crawl-ref/source/beam.cc: Use beam_source for miscast beam attribution. 15:42:14 Oh and those monsters are the Spriggans. Is that look for them cool? 15:42:34 the one with the animal skin on his head and the staff is the druid 15:42:38 http://crawl.develz.org/wordpress/a-tide-of-tiles might explain some of it. 15:43:01 You should probably ask whoever's working on spriggan stuff. I certainly think they look neat, though. :) 15:43:48 The other consideration for transition tiles is that you have to keep in mind the console version. If the transition tiles are ground, then you can't give away extra information to tiles players (there's water adjacent) that console players don't have. 15:43:49 Who is working on the Spriggan stuff? The people doing the open discussion in the wiki about it? 15:44:09 KiloByte is 15:44:25 but I'm not sure he cares about the tiles 15:45:29 Ah thank you 15:45:50 (Ack, I need to run off.) 15:45:59 Enne, the transition tiles were meant to be treated as shallow water 15:46:07 Ah ok Enne, ttyl 15:46:43 -!- ais523 has quit [Remote host closed the connection] 15:50:59 ??devteam[1] 15:50:59 devteam[1/4]: The Stone Soup Team: Name / SF / IRC: Adam Borowski / castamir / kilobyte, Charles Otto / caotto / pointless, David Lawrense Ramsey / dolorous / -, David Ploog / dploog / dpeg, Enne Walker / ennewalker / Enne 15:52:28 -!- Spads has joined ##crawl-dev 16:06:12 03dolorous * r6182bb0cbed0 10/crawl-ref/source/mutation-data.h: Fix punctuation for eyeballs, and document SInv for level 3 antennae. 16:07:44 -!- Spads has left ##crawl-dev 16:50:35 -!- by has quit [Ping timeout: 248 seconds] 17:16:19 -!- Cryp71c has quit [Quit: Leaving] 17:40:17 03dolorous * rbd163f904995 10/crawl-ref/source/ (defines.h wiz-mon.cc): Typo fixes. 18:00:44 morn 18:04:34 due: meow! 18:14:20 -!- Enne has quit [Quit: Enne] 18:33:07 03dolorous * r7a8f46dcca0b 10/crawl-ref/source/mon-pick.cc: Allow hell hogs to show up in the Abyss. 18:33:10 03dolorous * red4ea66b2dfa 10/crawl-ref/source/mon-pick.cc: Allow demonic crawlers to show up in Pandemonium. 18:36:44 yay moar sticky flame for my scrolls 18:40:26 Kilobyte, if you didn't see earlier, here's what I have so far for the look of the Spriggan area: http://farm5.static.flickr.com/4008/4648729052_835e65aec9.jpg 18:45:29 totally not what I've imagined, but why not? 18:46:04 I'm not sure about weapon holding code, someone from the tiles folks will know more than me 18:46:39 (I use any tiles as long as they can be represented by a vt100 sequence :p) 18:52:34 :D 18:52:37 I posted some Spriggan gameplay ideas to crawl.ref.discuss, just waiting for the email to get approved. 18:57:53 One idea is the melee flying unit in the pic (a spriggan mounted on a giant firefly creature). It would have lower EV, but higher HP and movement speed, than a standard Spriggan. 18:58:29 Sprigan on a firefly fuck yeah. 18:58:58 hahaha precisely 18:59:08 Love the idea, personally. 18:59:32 Weapon holding code can be easily tweaked. 19:00:39 ty due, awesome. 19:03:36 wow, mounted spriggans, that sounds awesome 19:04:15 it also looks awesome from the pic :D 19:08:23 ty eith! I'll try and get some more art done soon. bbiab. 19:08:53 the concept is definitely cool... I wonder if we should have some interaction, though. It would be silly if both the mount and the rider always died together. 19:11:22 Yeah, definitely. Like the firefly might die, and the Sprig might convert to being a defender (starting with a variable amount of damage both from the combat that dismounted him and the fall), and a seperate Firefly, possibly neutral, that would remain if just the rider died. 19:12:24 gotta go for a bit, afk. 19:17:54 We could give the player a horse too! 19:18:08 -!- syllogism has quit [] 19:36:14 hmm, if a pet kills Dowan, Duvessa doesn't go berserk. Is that intentional? 19:39:58 -!- ogaz has joined ##crawl-dev 19:40:16 KiloByte: No, I need to fix it. 20:09:22 -!- Poor_Yurik2 has quit [Ping timeout: 264 seconds] 20:16:26 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:32:55 skill tile (https://crawl.develz.org/mantis/view.php?id=1630) by Denzi 20:33:23 Skill tiles <3333. 20:34:06 the evo and invo pictures look backwards to me 20:34:09 KiloByte: That's probably a side-effect of the changes I made for Dowan killing Duvessa, etc. 20:34:17 ogaz: Yeah. 20:53:01 Miscasts shouldn't summon permanent foes (https://crawl.develz.org/mantis/view.php?id=1631) by MrMisterMonkey 21:06:04 -!- Twinge has quit [] 21:29:03 -!- xale has joined ##crawl-dev 21:57:52 -!- Textmode has joined ##crawl-dev 21:59:39 morning all 22:29:41 night! 22:34:46 -!- eith has quit [Ping timeout: 265 seconds] 22:36:29 anybody knows why there is this strange recursion in miscasts code? 23:02:59 you'll need to be more specific 23:03:59 -!- ortoslon has joined ##crawl-dev 23:06:03 Keskitalo, Napkin: please update windows builds 23:06:18 sorear: it looks like it tries to avoid lethal miscasts sometimes and then runs the miscast code again. 23:06:39 sorear: and there are various things that protect it from recursing too much and so on 23:06:45 sorear: is that right? 23:10:27 well, the chance is less than 100% that the miscast will be lethal 23:10:35 so it's not going to recurse forever 23:11:44 I'm trying to understand why is it written that way 23:11:58 why does it need to recurse at all and have all these checks. 23:12:38 because it was easier that way 23:48:49 -!- Twinge has joined ##crawl-dev