01:00:23 -!- Maarek has joined ##crawl-dev 01:00:40 -!- morik has quit [Quit: Leaving] 01:02:48 I just pulled the git repo from sourceforge and was wondering if crawl-ref/source/contrib/* directories are suppose to be empty. The xcode project is missing links to various items associated with the external libraries that are suppose to be connected. 01:15:35 -!- jedahan has quit [Ping timeout: 260 seconds] 01:23:23 Maarek: you forgot to initialize submodules; see the build instructions 01:27:40 Thanks 01:31:39 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 01:48:15 -!- Spads has quit [Ping timeout: 260 seconds] 02:05:47 -!- Maarek has quit [Quit: Java user signed off] 03:29:46 -!- rax has quit [Ping timeout: 264 seconds] 03:31:05 -!- rax has joined ##crawl-dev 03:31:13 -!- Adeon has quit [Ping timeout: 264 seconds] 03:31:50 -!- Adeon has joined ##crawl-dev 03:35:01 -!- jedahan has joined ##crawl-dev 03:35:41 -!- ogaz has quit [Remote host closed the connection] 04:17:42 greensnark: harpies just killed someone related to their food stealing attack 04:18:04 excellent 04:18:41 due: do you have a highlight on "greensnark"? 04:20:50 -!- Zaba has quit [Ping timeout: 240 seconds] 04:22:01 No? 04:29:40 -!- Zaba has joined ##crawl-dev 04:55:39 -!- Spads has joined ##crawl-dev 05:06:17 -!- Luca__ has quit [Remote host closed the connection] 05:06:30 -!- Luca__ has joined ##crawl-dev 05:10:32 -!- ais523 has quit [Remote host closed the connection] 05:26:04 -!- Mu_ has joined ##crawl-dev 05:26:05 -!- by has joined ##crawl-dev 05:44:19 should 'xv' on a heap of items over an interesting feature really describe the item? 05:52:08 heck, I didn't even know you can do that on an item on the ground... but I fail to see when it's that useful 05:54:30 in other news, autoexplore runs circles in the Shoals. Large circles, too, you'd notice a tight loop immediately. 05:54:45 I think that's been filed on mantis 05:54:46 it does announce the same items over and over, but doesn 05:55:31 it doesn't seem to return to them until some time has passed, but it's way faster than it would take for the tide to come and go 05:55:37 greensnark had an idea to fix it, iirc by making the tide changed terrain keep its seen flag 05:56:33 maybe it's cheating and noticing when the terrain changes somewhere outside LOS? 05:57:24 it's something different, since items are not supposed to lose their flags even if they move 06:03:12 !tell Keskitalo My first spider's nest, yay! Quite a challenge -- had to use everything I had to make it, got some nice loot. 06:03:12 by: OK, I'll let Keskitalo know. 06:04:35 -!- syllogism has joined ##crawl-dev 06:05:02 by: with rPois or not? 06:05:09 with 06:05:38 ah, xl 12... 06:06:12 unlike Snake which has only mild poison, everything in Spider seems to put you into red in 1-2 bites 06:07:11 Another boost to rPois :( 06:08:00 some of them should partially bypass rPois 06:08:52 I mean in the sense that rPois is probably the most game changing resist you need to get 06:10:01 shoals alleviated that nicely though 06:10:29 finding rPois didn't seem particularly helpful so far, though of course I couldn't have done the spiders' nest without 06:11:14 mostly poisonous lair levels without rPois is a pain for instance 06:13:41 being able to pacify hydras is nice 06:17:44 though chopping their heads off with an axe of flaming is even nicer 06:21:13 I just poke them with a trident :( 06:28:00 hmm, the cursor isn't focused on the player when you berserk anymore 06:28:03 is that a bug? 06:28:48 it might be a side-effect of use_fake_player_cursor now defaulting to true? haven't ever noticed it, though 06:28:59 could you try if the option makes a difference? 06:29:49 didn't help 06:34:53 Amulet of clarity + fedhas spore making is interesting 06:57:09 -!- Zaba has quit [Ping timeout: 268 seconds] 07:00:25 hmm, looks like I got map knowledge corruption again 07:02:11 this time I fell through the affected level by shaft -- has anything been done in that area? 07:05:17 -!- Zaba has joined ##crawl-dev 07:11:03 -!- sorear has quit [*.net *.split] 07:11:04 -!- Zao has quit [*.net *.split] 07:14:12 -!- sorear has joined ##crawl-dev 07:14:12 -!- Zao has joined ##crawl-dev 07:34:30 has to be a pretty recent change if it's that frequent 07:44:29 only slightly relevant changes that I can think of are mine to the level map viewer, and maybe greensnark's lua marker reactivation fi 07:44:33 s/fi$/fix/ 07:46:57 were the corruptions present when you first entered the level? 07:50:15 I didn't notice them 07:50:23 but it's hard to tell 07:51:11 !lm robx place=d:2 07:51:12 7. [2010-05-19] robx the Sneak (L3 SpCj) killed Jessica on turn 1493. (D:2) 07:51:18 is that the character 07:51:58 no, both the same game 07:52:17 !lm robx place=d:2 -2 07:52:17 6. [2010-05-17] robx the Ruffian (L3 TrBe) killed Terence on turn 977. (D:2) 07:52:44 both with Ely, so it could well be an "apply all dungeons" thing 07:57:31 watched the ttyrec and it looks like it wasn't there 07:57:35 -!- eith has joined ##crawl-dev 07:58:03 yes, definitely wasn't 08:03:32 03by * r933500fe173d 10/crawl-ref/source/files.cc: Unconditionally invalidate LOS when loading level. 08:03:43 not sure if this was really at fault, but it can't hurt 08:06:58 I'm playing a MiFi in 0.7. I'm noticing that my armour skill is training quite nicely, I've kept my weapon skill on and it's equal with it (I've been holding 5 down a lot and that seems to really train it fast) 08:12:04 -!- Luca__ has quit [Remote host closed the connection] 08:12:21 -!- Luca__ has joined ##crawl-dev 08:12:30 I'm at 15 weapon v 12 armour without excessive resting 08:12:34 HuFi 08:13:02 17 pole 4 armor but wearing leather! 08:16:04 looks like misled still allows special messages for the monster type 08:16:08 "The mottled dragon twitches its whiskers." 08:18:14 Misled still prints special messages for real monster: "The mottled dragon twitches its whiskers." (https://crawl.develz.org/mantis/view.php?id=1590) by Luca 08:28:02 What's this. Fedhas worshipper, I try to swap places with my wandering mushroom 08:28:06 "Your wandering mushroom resists." 08:28:24 are you or it standing in water? 08:28:24 water? 08:28:33 I'm on water yes 08:28:49 apparently deep water :( 08:44:06 -!- eith has quit [Ping timeout: 276 seconds] 08:58:56 -!- by_ has joined ##crawl-dev 08:58:59 -!- by has quit [Disconnected by services] 08:59:01 -!- by_ is now known as by 08:59:40 -!- Enne has joined ##crawl-dev 09:00:36 How do I undo the change of the new disturbance glyph? 09:08:27 Napkin, like in options, or actually revert the changes? 09:24:31 XL14 MfCr to shoals ahoy! 09:26:15 autoexplore for a merfolk in shoals is... interesting 09:31:52 I'm looking for the options part, Cryp71c 09:31:55 playing on CDO 09:36:51 invis_exposed 09:42:34 "d," is supposed to select everything according to the help thing, I'm I mistaking this? it's not working (all it does is select rotten meat) 09:45:31 oh right, , selects everything when you're picking up stuff 09:45:34 -!- casmith789 has joined ##crawl-dev 09:58:38 smashing ,,, is funkeh 10:25:54 -!- Luca__ has quit [Remote host closed the connection] 10:26:13 -!- Luca__ has joined ##crawl-dev 10:33:59 ! while praying at a Zin altar causes crash (https://crawl.develz.org/mantis/view.php?id=1591) by st 10:38:04 shoals splat inc, XL15 merfolk to shloas 5 10:38:47 have merfolk died in shoals? 10:39:31 no clue 10:39:47 they don't have a right to die there, anyway 10:53:00 I killed one 10:53:37 oh well, Ilsuiw dead. No splat :( 11:05:51 !lg * Mf Shoals 11:05:52 21. VZ the Impaler (L16 MfRe), worshipper of Okawaru, hit from afar by a merfolk javelineer (runed javelin) on Shoals:5 on 2010-05-14, with 110748 points after 40689 turns and 3:53:22. 11:06:04 !lg * 0.6 Mf Shoals 11:06:05 10. VZ the Impaler (L16 MfRe), worshipper of Okawaru, hit from afar by a merfolk javelineer (runed javelin) on Shoals:5 on 2010-05-14, with 110748 points after 40689 turns and 3:53:22. 11:06:43 I think VZ was one of those people who use gigantoterms 11:07:01 They probably did not even notice the javelineer, which was presumably a couple of pixels high 11:07:15 I killed a merfolk to a kraken in shoals ;) 11:07:19 Beats me why players like those 1920x1080 terms 11:07:31 And I mean 1920 columns by 1080 rows, not pixel res :P 11:07:38 wow 11:07:49 Well, slightly exaggerated :P 11:08:29 I play at home at 1920x1080, but it's a large font 80x24 11:10:26 I've seen someone with a 180x94 term or something 11:10:32 which is ridiculous :( 11:10:42 XL16 shoals rune this time, several levels better than my DSWz! 11:11:45 felirx: Nice 11:12:00 xl16? why? 11:12:05 why not? 11:12:15 I have rmls, mephitic cloud and I'm a merfolk 11:12:16 fair point :) 11:12:20 -!- ogaz has joined ##crawl-dev 11:12:22 and castable haste 11:12:33 I don't like doing any lair branch:5 until later 11:12:42 cause there is no loot and just an inherent risk 11:12:53 there's loot in shoals at least 11:13:05 not in the tomb scale but 11:17:10 "there is something under here" on a tile with rock wall 11:18:09 do items get pushed by the tide currently? 11:19:48 felirx: file an issue? 11:20:20 sure 11:20:24 let me find the tile 11:21:12 you can see it in my game right now 11:21:29 I did see it 11:21:34 -!- jedahan has quit [Ping timeout: 265 seconds] 11:22:37 can I get cdo current version hash out somehow? 11:23:22 ?V 11:23:39 you can get saves from the cdo menu under advanced options 11:24:05 should I take a save backup for it too? 11:30:07 -!- Enne_ has joined ##crawl-dev 11:31:05 very wague bug report but oh well :( 11:33:46 03dolorous * rf57374bc2446 10/crawl-ref/source/ (mon-act.cc mon-behv.cc mon-util.cc): Add minor cosmetic fixes. 11:33:48 03dolorous * r15db765914c7 10/crawl-ref/source/ (mon-act.cc mon-util.cc): Fix part of Mantis 1502. 11:33:50 03dolorous * r1111ac0e7799 10/crawl-ref/source/spells1.cc: Fix part of Mantis 1501. 11:34:13 -!- jedahan has joined ##crawl-dev 11:34:19 Items can get pushed under walls in Shoals (https://crawl.develz.org/mantis/view.php?id=1592) by felirx 11:34:43 -!- Enne has quit [Ping timeout: 276 seconds] 11:34:43 -!- Enne_ is now known as Enne 11:51:03 -!- blabber has joined ##crawl-dev 11:54:06 greensnark: you can see the whole level at once on an hd terminal 11:54:26 well, you could if crawl did not insist on centering the view so that half of the viewport is black 11:57:27 hmm, did DS apts get buffed? 11:57:36 spellcasting/conj/poison are at 100 11:57:55 -1 is worse than 110, though. Some are up some are down IIRC 11:57:59 twinge_, it sais 0 11:58:11 and 0 sais 00 11:58:13 100 11:58:15 according to ?% 11:58:43 and it doesn't say anything about the values not being exact 11:58:50 so they "should be 100" 11:59:47 I'm talking about their Armor, Weapon skills, etc. though 11:59:57 Those went from 110 to 119 12:00:41 And their Poison/Conj was 100 before, and spellcasting as default as well (130) 12:00:53 So yeah, their apts are worse now 12:00:55 -!- Twinge_ is now known as Twinge 12:00:58 Slightly 12:01:12 I thought their spellcasting was 110 as everything else 12:01:15 (exceyt fighting and necro) 12:01:40 -!- Daemmerung has joined ##crawl-dev 12:02:05 No; it was 130, which is the same as 100 when comapred to other apts. 12:02:52 I've just encountered the "buggy bonesfile" bug, issue 1376, on CAO. /var/games/crawl06/saves/bones.04a this time. 12:03:00 They get a tiny boost in Necro and Invo, and a bit of a nerf almost everywhere else 12:06:24 (Hmm, maybe I should get back around to my apt tweaks sometime :P) 12:07:51 -!- Daemmerung has left ##crawl-dev 12:09:58 -!- Zaba has quit [Ping timeout: 260 seconds] 12:11:03 -!- Zaba has joined ##crawl-dev 12:34:39 Hi all. Just wanted to drop a note that DCSS 6.0 finally has been committed to the FreeBSD ports tree (games/stonesoup). 12:35:06 -!- nrook has joined ##crawl-dev 12:35:06 -!- Luca__ has quit [Remote host closed the connection] 12:35:23 -!- Luca__ has joined ##crawl-dev 12:37:13 -!- casmith789 has quit [Remote host closed the connection] 12:44:02 -!- Madtrixr has quit [Ping timeout: 240 seconds] 12:44:23 -!- rkd has joined ##crawl-dev 12:44:35 due: hello, are you here? 12:45:03 Napkin or greensnark: could one of you copy the bones file Daemmerung mentioned above, in case it's still there? 12:45:30 due usually sleeps at this time 12:46:47 this is issue #1376 12:48:26 I don't think I have access there - rax? 12:48:35 oh, it's not cdo? sorry 12:48:39 Hmm? 12:48:47 What do you need? 12:49:03 19:02 < Daemmerung> I've just encountered the "buggy bonesfile" bug, issue 1376, on CAO. /var/games/crawl06/saves/bones.04a this time. 12:49:33 not sure if crawl deletes these, but if not it'd be great to get it attached to mantis https://crawl.develz.org/mantis/view.php?id=1376 12:49:51 Got the file. 12:49:58 thanks! 12:50:59 Uhh, now I have to figure out Mantis I guess. 12:51:09 if you make it accessible, I can attach it 12:51:24 I should arguably learn, let me at least try. :) 12:53:06 -!- Madtrixr has joined ##crawl-dev 12:53:54 Done! 12:54:42 thank you 12:55:39 03dolorous * ra331fe6c0611 10/crawl-ref/source/mon-util.cc: Fix another part of Mantis 1502. 13:11:30 -!- eith has joined ##crawl-dev 13:15:34 -!- nrook has quit [Quit: Lost terminal] 13:21:22 !lm casmith789 char=HEWz place=zig:13 -tv 13:21:22 4. casmith789, XL27 HEWz, T:164010 (milestone) requested for FooTV. 13:26:51 -!- Spads has quit [Ping timeout: 260 seconds] 13:26:58 -!- Luca__ has quit [Remote host closed the connection] 13:27:16 -!- Luca__ has joined ##crawl-dev 13:32:38 the buggy ghosts are due to characters that were wielding bows with non-melee brands 13:48:08 k, easy fix...tell everyone to not die while wielding bows :P 13:50:44 03by * rb36e086146e2 10/crawl-ref/source/ghost.cc: Fix buggy ghosts created from ranged weapon brands (#1376). 13:52:09 Cryp71c: but what about scythes of reaping? 13:52:58 03by 07stone_soup-0.6 * r4059d02b35d3 10/crawl-ref/source/ghost.cc: Fix buggy ghosts created from ranged weapon brands (#1376). 13:53:36 noooOoOoooo! :P 13:53:46 thankfully the fix works for scythes of reaping, despite my not thinking of them 14:03:14 Luca__: Crawl does not insist on centering the map; you have the option to center the map on :P 14:05:46 afaik there is no way to guarantee nothing is offscreen with a viewport as large as a level 14:06:06 e.g. I think if you map out level, go out and reenter it it centers on you 14:06:16 Oh that. Yes 14:06:19 (even if the stairs are on the edge) 14:06:22 Easily fixable though 14:06:30 and you can't set the viewport to twice the level size 14:07:05 would be nice 14:07:35 it should just center on the known area 14:07:42 yes 14:07:50 btw, greensnark, new monster placement in shoals is nice 14:08:08 by: Great 14:08:26 Oh, someone else died in Shoals 14:09:06 Pretty amusing after "* daftfad flies all over shoals insta-bolting everything" 14:09:11 I entered shoals before swamp this game, but unfortunately wasn't able to leave the starting island 14:09:26 Isolated by deep water? 14:09:36 well, maybe not careless enough :) 14:09:50 Oh, monsters around stairs? 14:10:03 I saw someone complaining about harpies on rgrmisc :P 14:10:14 Apparently they went down the stairs and took 70 damage in one turn 14:10:20 no, I cleared the island, but didn't try to explore through the water 14:10:33 Reading more closely suggests that they decided to charge into the level to take on the harpies :P 14:11:38 btw, imho it would be better to ramp up the difficulty more smoothly instead of Foo:5 way harder than Foo:4 14:12:39 That either involves having Foo:5 easier than it is currently, or increasing the amount of xp available in Foo 14:12:50 other than ilsuiw, shoals:5 isn't really harder than shoals:4 :/ 14:13:42 ogaz: I have plans to unnerf javelineers and add a new spell to aquamancers :P 14:13:47 May not be in 0.7 though 14:13:54 No time 14:14:01 greensnark: well, that would change things 14:14:14 But aquamancers will get a spell to rip a water elemental out of the player's body :P 14:14:20 I remember aquamancers and javelineers quite a danger on Shoals:5 and barely existing above 14:14:26 Spell being a noop on Mu 14:15:01 Luca__: greater naga are quite a danger on Snake:5 and barely exist above, but that's fine 14:15:03 same thing for greater nagas and deep elf annihilators/demonologists/blademasters/master archers 14:15:22 I don't think branches should be whipped up in a blender 14:15:28 End of branch being difficult is a given 14:15:32 With lame exceptions such as Lair 14:15:41 And D:27 14:15:45 and orc 14:15:52 Aye 14:16:04 Someone needs to make some Lair ends 14:16:08 takes people by surprise though, and makes avoiding the branch end initially standard practice 14:16:14 rax was going to, but I think real life has struck 14:16:30 speaking of which, lair and orc endings should be more unique I think 14:16:44 Luca__: takes people by surprise once, and if you're cautious, you can get away anyway 14:16:54 People avoiding branch endings is a problem, yes 14:17:00 But making the ending easier doesn't solve it 14:17:11 Yeah, Lair ends are still on my task list, but I would not count on me doing them anytime soon. 14:17:15 They won't avoid it, but the challenge will become one of not dying from boredom 14:17:15 Although I've finally moved. 14:17:23 not necessarily, given they are no-ctele and e.g. in Elf:7 you can suddenly get everyone in LOS 14:17:36 also, get rid of liches_glass in crypt, please; it's horribly outclassed in coolness by the rest of the crypt endings 14:17:52 Luca__: Don't obsess over low-probability events that players will learn from and avoid next time anyway 14:18:06 ogaz: But there has to be one that makes you just give up in frustration and not do Crypt:5! :) 14:18:28 -!- Poor_Yurik has joined ##crawl-dev 14:19:01 rax: But I still do crypt:5 with that ending, I'm just react with "ugh, this ending is lame". 14:19:13 ogaz: You could do some vaults for us :) 14:19:37 Orc:$ vaults for instance 14:20:29 Lemuel had some nice Orc vaults, but I think they're too rare 14:20:38 never done any vaults, but with school out, I might actually have time to do some 14:20:49 Hi all. Just curious, is tiles development ongoing, or is the current tileset finalized? 14:21:07 regarding xp, I think you could move xp from Branch:1/2 to Branch:3/4 14:21:09 Poor_Yurik: Development is always ongoing 14:21:21 Alas, Poor_Yurik, it will never be done. ;) 14:21:22 or just apply a multiplier to all monsters in the branch so they all sum to the same value 14:21:31 the crypt ending with the different monster sets is also kind of disappointing now with all the half-empty loot chambers 14:21:34 Hey, Enne is here :) 14:21:42 Shhh. 14:21:43 Poor_Yurik: Enne is the Tiles Taipan :) 14:22:17 Luca__: I would suggest to cut Snake/Swamp/Shoals:1, Orc:1, Elf:1-2 14:22:19 (I do not mean the snake) 14:22:25 that too 14:22:32 Ah cool 14:22:57 how the hell strong are those merfolk javelineers anyway, i killed one and it was carrying 50 steel javelins 14:23:05 50? 14:23:10 That's unusual :P 14:23:18 i suppose it's possible that multiple javelineers died on the same square but it was kind of off in the boonies 14:23:31 so, trouble when meeting three plain merfolk and two H on Shoals:2 probably means I should return later? 14:23:41 Max a javelineer can get is 23 14:23:51 by: Probably 14:24:11 they were making good use of their nets 14:24:27 Enne, you've created most of the tiles? 14:24:58 Poor_Yurik: Not really? 14:25:17 Art-wise, it's been mostly other people. 14:25:22 Ah ok, misunderstood what greensnark was saying. 14:25:27 Horns and antennae simultainiously on kobold (https://crawl.develz.org/mantis/view.php?id=1593) by Seriyu 14:25:34 I've done a fair bit of the code? 14:26:48 Are you interested in making new tiles? 14:28:04 Well, I'm an artist, but I haven't worked on any projects in a while. Looking to knock some dust off myself. I'd be up to work on some tiles, but I guess my main question is: what actually is desired right now for art assets? 14:29:12 -!- blabber has quit [Quit: leaving] 14:29:28 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:tiles_improvement 14:29:42 I could go through the tiles and try and make some improvements, but if there was maybe like a pressing matter you guys needed help with, or maybe a new monster that is being coded but hasn't been drawn for yet... 14:30:22 awesome, thanks for the link Enne. 14:30:32 If there are any tiles that you think could be drawn better, feel free to submit new ones. 14:31:02 To submit, just attach them to a Mantis feature request: https://crawl.develz.org/mantis/bug_report_page.php 14:31:03 -!- Danei has quit [Ping timeout: 252 seconds] 14:32:47 Awesome, thank you. 14:35:45 I had the same feeling after getting the liches in glass ending after previous run was the guardian mummy one 14:40:11 the vault needs more liches in more glass 14:40:35 "You see here a superior lich standing behind a superior glass wall." 14:41:03 Hm, ultraliches? metaliches? megaliches? 14:41:11 of course the fact that I smite target firestormed them on their own glass containers had an affect 14:41:24 Canned liches 14:41:27 does airstrike work through glass? 14:41:30 yes 14:41:36 and ozo's refrigeration 14:41:48 we need a unique titan that has a glassy entomb spell 14:41:52 that's how I killed some ziggurat angel/lich entrance areas 14:42:10 or just levitate other 14:43:07 by, how's that unique exec coming? :) 14:43:11 <3 14:43:47 We need that dispel magic spell 14:44:00 Lemuel would promptly use it on one of those statues hidden behind a bend of water 14:44:11 To surprise players levitating around the corner 14:44:48 there is antimagic() 14:46:15 re liches: demiliches 14:47:33 put kangaxx there 14:47:44 to spam nothing but imprison and if you get hit, you lose the game 14:47:47 go balance! 14:53:21 Zomg, git stash is so full of epic win. 14:54:59 -!- Spads has joined ##crawl-dev 14:56:10 greensnark: ban lemuel from ever making vaults please :P 14:57:19 Everyone loves Lemuel's vaults :P 14:57:39 I remember how ecstatic Jeff_ was when he got that vault stuffed with oklobs and yellow dracs in Zot 14:57:44 With all three downstairs in the vault 14:57:50 oh god, that was classic 14:58:31 acid blobs, too 14:58:46 it should get slimy walls for 0.7 14:59:01 -!- sorear has quit [Read error: Connection reset by peer] 14:59:06 -!- jedahan has quit [Read error: Connection reset by peer] 14:59:15 by: Good idea :) 14:59:16 -!- jedahan has joined ##crawl-dev 14:59:31 -!- sorear has joined ##crawl-dev 15:02:32 there should be a chance for lab to have slimy walls 15:02:40 I hate you people :| 15:04:08 at least labyrinths that you find in Slime 15:04:08 perhaps randarts shouldn't be exempt from corrosion 15:05:05 again promoting evilness I see 15:06:07 and also, remove the Dig spell (or make it at least wake up the whole level or similar) 15:06:29 why? 15:06:44 otherwise people will just learn Dig and get rid of the slime walls 15:06:57 unless you make them stone maybe 15:07:14 it would be easy to make them undiggable 15:07:35 but you then lose the ability to occasionally use limited wand of digging charges 15:08:06 perhaps make them diggable only one square at a time? 15:08:19 that would just make it more tedious 15:08:48 would you have enough wands/?oRecharging to dig a significant part of slime one square at a time? 15:09:00 oh you mean in addition to removing the spell 15:09:13 ah yes :) 15:09:27 or keep the spell but make it ineffective against slime walls 15:10:41 I showed in my game what happens with slime walls and dig the other day 15:10:44 I could live with making it noisy if stealth skill negated the noise 15:10:52 (there may be enough wands of digging + recharging to dig all thin corridors if not one-at-a-time) 15:11:03 03Cryp71c * r381568626937 10/crawl-ref/source/mutation.cc: Fix mantis 1593 15:11:15 no one is going to waste recharging scrolls on that 15:11:17 it also seems realistic to make digging noisy, also like shatter 15:11:21 It takes a LOT of digging to explore slime without getting a single corrosion 15:11:24 A LOT 15:12:45 especially if you need to make a corridor longer than a single dig length 15:13:23 felirx, I tend to find an open area, shout until I kill everything and then toss on waste-gear and explore until I either get low or find a staircase. 15:13:30 Don't see much use in dig. 15:13:32 maybe we should make Spellcasting skill not help with spell success 15:13:46 why not? 15:13:49 by, interesting concept, what to use, then? racial modifiers / int? 15:13:58 oh, so you can't cast spells with no skill in their schools? 15:14:02 and only use the spell schools instead? 15:14:04 exactly 15:14:17 ahh, so how do you learn new schools? 15:14:25 cast level 1 spells 15:14:32 I am not seeing why this is a good thing, though 15:14:38 interesting; a lot of powerful spells are low level and are currently "free" 15:14:45 meh, when have you EVER found books with all the level 1/2 school spells. 15:15:06 by: You stopped playing :P 15:15:29 sorry, I must be terrible to watch 15:16:01 mostly due to your screen being upside down :P 15:16:09 ogaz: the advantage here would be that characters that have no earth or transmutations skill wouldn't just memorize dig for the slime pits 15:16:11 Also whenever I try to watch he's idle :P 15:16:35 then I scroll the map for a bit and look at inventory, and idle again :) 15:18:19 by: Almost looks as if you don't want to meet Nikola :P 15:18:19 kill nikola 15:18:48 you've infinite healing 15:19:10 @?? nikola 15:19:10 Nikola (11@) | Speed: 9 | HD: 18 | Health: 190 | AC/EV: 1/9 | Damage: 20 | Flags: spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contaminated | XP: 3665 | Sp: shock (d18), chain lightning, blink, b.lightning (3d22). 15:19:32 is chain lightning particularly dangerous around plants? 15:19:33 didn't nicola have conjure ball lightning for a while 15:19:37 nikola 15:20:21 he might've, but if he did it was only for a real short while 15:20:27 possibly even trunk only 15:20:43 crawl needs an in-game calendar that shows the moon's phases 15:20:59 We should do that seasons patch 15:21:06 Frozen Swamp in June 15:21:18 could the tide be different on the far ends of the shoals map? 15:21:18 Suntanned uniques in December 15:21:25 by: No 15:21:44 it was obviously trunk only 15:22:58 doesn't look like he ever did, guess I just read b.lightning as conjure ball lightning 15:24:19 just don't add modifiers depending on the real moon phase like that other game 15:27:56 03Cryp71c * raa43c347dd6c 10/crawl-ref/source/output.cc: Improve display of pbd status for DS 15:31:18 Cryp71c: as a caster, you don't really have the str to gear around junk gear :( 15:32:53 With high enough conjurations/spc/int, you can even cast stuff like LCS with very minimal earth skill 15:33:24 by: Epic Norris fight :P 15:33:30 that was insane 15:34:56 can anyone confirm if trunk monster hellfire still checks AC? 15:35:01 clearly harpies need to flee 15:35:19 felirx: It doesn't afaik 15:35:39 since on my dswz with ~70 ac, I was taking minimal damage on most of the hellfires 15:35:39 But hellfire damage was also reduced 15:35:42 very rarely it id 50 15:36:19 greensnark: I once suggested extra hunger cost for changing stairs. 15:36:20 dpeg: You have 2 messages. Use !messages to read them. 15:36:49 Heya dpeg :) 15:37:12 Hi! 15:37:16 Ju-on on tv, gone-> 15:37:19 Read Lord of Light yet? :) 15:37:30 greensnark: this would make stairscumming a bit more expensive and help with branch ends. 15:37:38 greensnark: didn't meet by yet! 15:38:20 I lean a lot on stair dancing in the early game, so I'm not sure what this proposal would do there :) 15:38:36 You should go get the book from by already :) 15:38:42 Does CDO already have Imprison? 15:38:49 oh quick question dpeg, I'm trying to make a monk god suggestion. Is a silence ability something I should just skip out? (affects the player aswell ofcourse) 15:39:42 rkd: it's not necessarily too strong, but I am not sure the unarmed fighter build deserves its own god. 15:39:47 imprison doesnt work 15:40:12 syllogism: it's broken? 15:40:25 seemed to be; it doesn't do anything most of the time and there's no message at all 15:40:27 well I am thinking more about something suited for heavy armour melee/ranged NON-casters mostly, but some abilities fit for monks, and flavorwise aswell 15:40:31 :( 15:40:48 expand trog? 15:40:49 rkd: Trog is already such a god. 15:40:52 !messages 15:40:53 (1/2) Keskitalo said (6d 11h 28m 5s ago): I wanted a comment on some of weapon perks additions, but I haven't had a chance to put them into wiki yet! I'll ping you once I do. 15:41:00 !messages 15:41:00 (1/1) Cryp71c said (2d 23h 45m 51s ago): I left messages on dpeg_ 15:41:19 !tell But now I am dpeg again! 15:41:19 dpeg: OK, I'll let But know. 15:41:23 grrr 15:41:29 !tell Cryp71c But now I am dpeg again! 15:41:30 dpeg: OK, I'll let Cryp71c know. 15:49:15 lol 15:49:15 Cryp71c: You have 1 message. Use !messages to read it. 15:49:18 !messages 15:49:19 (1/1) dpeg said (7m 48s ago): But now I am dpeg again! 15:49:34 dpeg, I left messages like 4 days ago :P 15:49:43 er, 3 days ago* 15:50:59 here 15:51:02 -!- Cryp71c is now known as dpeg_ 15:51:06 !messages 15:51:06 No messages for dpeg_. 15:51:14 -!- dpeg_ is now known as Cryp71c 15:51:18 wierd, you already read them? 15:51:24 dpeg: re flight, I think it would be good if enchantments didn't help with carrying capacity, and players had to turn to transmutations instead 15:52:24 by: I agree 15:52:39 the mantis issue is unfortunately getting a little long 15:52:46 yes, I was expecting this 15:53:13 Cryp71c: not sure I read them??! 15:54:38 dpeg, they were re flight, I think...no doubt they're outdated now anyways. 15:58:02 by: that gives me a silly idea to have a high-level translocations spell 'juggle' that lets you hold some number of potions/scrolls or something like that with no weight cost 16:01:00 Sillier: there could be a misc item which, when carried, takes up ten item slots and increases CC by some fixed amount. 16:01:32 heyo dpeg 16:01:42 Hi 16:02:03 I was going to talk to you about some stuff (good stuff?), but now is a bad time :/ 16:02:09 Getting destroyed by Trig homework 16:02:33 dpeg: a (heavy) portable hole ? 16:03:03 * philsnow avoids mentioning the term "(oH" 16:03:26 -!- Luca__ has quit [Remote host closed the connection] 16:03:40 oh nh bags of holding, you sure can be fooled by seven+ layers of cloth 16:03:47 -!- Luca__ has joined ##crawl-dev 16:04:09 philsnow: it's obviously nothing like a BoH 16:04:24 Vandal: I don't have much time either... leaving soon, talk tomorrow. 16:07:04 see ya 16:07:49 heh 16:08:08 i like it much better than a BoH, it's true 16:08:29 ~10 item slots is a huge tradeoff for increased cc 16:12:44 -!- dpeg has quit [Quit: away] 16:29:44 -!- jedahan has quit [Quit: Leaving] 16:30:00 -!- Textmode has joined ##crawl-dev 16:31:43 morning all 16:32:24 -!- by has quit [Ping timeout: 258 seconds] 16:36:37 night 16:39:48 meep! 16:41:29 -!- casmith789 has joined ##crawl-dev 16:47:25 -!- Cryp71c has quit [Quit: Leaving] 16:52:33 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:03:23 -!- jooosa has joined ##crawl-dev 17:05:52 -!- jedahan has joined ##crawl-dev 17:07:22 -!- Spads_ has joined ##crawl-dev 17:07:28 -!- RjY_ has joined ##crawl-dev 17:08:12 -!- Spads has quit [*.net *.split] 17:08:12 -!- joosa has quit [*.net *.split] 17:08:12 -!- rkd has quit [*.net *.split] 17:08:13 -!- RjY has quit [*.net *.split] 17:08:13 -!- jooosa is now known as joosa 17:09:30 -!- syllogism has quit [] 17:09:59 -!- rkd has joined ##crawl-dev 17:25:35 -!- RjY_ has quit [Quit: Reconnecting] 17:25:37 -!- RjY has joined ##crawl-dev 17:27:09 -!- morik has joined ##crawl-dev 18:01:46 -!- rkd has quit [] 18:02:26 Morning. 18:18:18 -!- jedahan has quit [Remote host closed the connection] 18:18:43 -!- jedahan has joined ##crawl-dev 18:19:06 -!- jedahan has quit [Remote host closed the connection] 18:19:33 morning due 18:19:36 you know much about trig? 18:19:38 :D 18:21:14 -!- jedahan has joined ##crawl-dev 18:21:46 -!- jedahan has quit [Remote host closed the connection] 18:23:49 -!- jedahan has joined ##crawl-dev 18:25:00 -!- jedahan has quit [Remote host closed the connection] 18:25:54 -!- jedahan has joined ##crawl-dev 18:28:57 -!- jedahan has quit [Remote host closed the connection] 18:29:15 -!- jedahan has joined ##crawl-dev 18:30:34 -!- jedahan has quit [Remote host closed the connection] 18:30:51 -!- jedahan has joined ##crawl-dev 18:31:07 -!- jedahan has quit [Remote host closed the connection] 18:31:25 -!- jedahan has joined ##crawl-dev 18:31:44 -!- jedahan has quit [Remote host closed the connection] 18:32:04 -!- jedahan has joined ##crawl-dev 18:32:43 -!- jedahan has quit [Remote host closed the connection] 18:35:17 -!- jedahan has joined ##crawl-dev 18:41:15 -!- Luca__ has quit [Remote host closed the connection] 18:41:36 -!- Luca__ has joined ##crawl-dev 19:10:33 -!- casmith789 has quit [Remote host closed the connection] 20:36:54 -!- Luca__ has quit [Remote host closed the connection] 20:37:11 -!- Luca__ has joined ##crawl-dev 21:04:21 -!- [1]GrimmSweeper has joined ##crawl-dev 21:04:21 -!- GrimmSweeper has quit [Disconnected by services] 21:04:23 -!- [1]GrimmSweeper is now known as GrimmSweeper 21:17:47 Shadow Creature generating spore, generates active ballisto upon explosion (https://crawl.develz.org/mantis/view.php?id=1594) by GrimmSweeper 21:31:35 -!- GrimmSweeper has quit [Disconnected by services] 21:31:35 -!- [1]GrimmSweeper has joined ##crawl-dev 21:31:37 -!- [1]GrimmSweeper is now known as GrimmSweeper 21:34:41 -!- Enne has quit [Quit: zzz] 21:37:53 Randart robe labelled as robe of misfortune... wasn't (https://crawl.develz.org/mantis/view.php?id=1595) by GrimmSweeper 21:38:33 Yeah, Pariah in ##crawl had that about 10 minutes ago on his current game. 21:38:38 Under Ahrin. 21:57:06 -!- eith has quit [Ping timeout: 276 seconds] 22:51:43 -!- Poor_Yurik has quit [] 22:55:24 "dont forget holy wrath ruins stealth" 22:55:27 <3 ##crawl 23:02:26 * elly smites sorear