00:03:20 :D 00:08:09 -!- Enne has quit [Quit: zzz] 00:15:32 ^-^ 00:15:38 * due goes out. 00:15:45 ekeekekeke 00:15:53 ^_^ 00:15:57 I R KOREA 00:24:23 -!- ortoslon has joined ##crawl-dev 00:33:16 ixtli: what about atashi/boku ? 00:33:53 if a guy says atashi, isn't that effeminate ? whereas a girl saying boku is tomboyish ? 00:42:05 so ok 00:42:10 i think that guys don't say atashi 00:42:27 and that it's a formal way for women to refer to themselves 00:43:01 HOWEVER, I've met japanese linguistic professors that say that they say atashi when being very polite. 00:43:10 Also boku for a girl is tomboyish. 00:46:07 How is that any worse than he/she 00:51:20 i guess because there's a perfectly usable pronoun (watashi) that doesn't have these connotations ? (i don't know, i'm pretty bad at japanese) 00:52:22 ixtli: 'atashi' != a short form of 'watakushi' right ? it's been like 10 years since I looked at this stuff 00:52:58 ah, http://en.wikipedia.org/wiki/Japanese_pronouns#List_of_Japanese_pronouns 00:55:32 -!- Fangorn has quit [Quit: Page closed] 00:57:06 -!- eith has joined ##crawl-dev 00:58:47 -!- Fangorn has joined ##crawl-dev 01:01:42 and, for that matter http://en.wikipedia.org/wiki/Gender_differences_in_spoken_Japanese but yeah way ot now 01:20:02 -!- Abuse has quit [Read error: Connection reset by peer] 01:24:47 philsnow: its 'feminine' 01:26:08 I always used "watashi" :) 01:26:13 or sometmies "ware". 01:27:23 kimi! 01:44:09 -!- ortoslon has quit [Quit: Leaving.] 02:09:10 -!- Fangorn has quit [Ping timeout: 252 seconds] 02:15:39 -!- Vandal has quit [] 02:31:37 -!- ahpla_ has joined ##crawl-dev 02:34:14 -!- ahpla has quit [Ping timeout: 240 seconds] 02:47:38 -!- ahpla_ is now known as ahpla 02:47:42 -!- ahpla has quit [Changing host] 02:47:42 -!- ahpla has joined ##crawl-dev 02:51:58 -!- neunon has quit [Remote host closed the connection] 03:37:25 -!- neunon has joined ##crawl-dev 03:45:47 -!- by has joined ##crawl-dev 03:46:25 hey rob 03:46:58 hi 03:48:17 Kenku and Merfolk always gets the maximum evasion bonus when flying/submerged (https://crawl.develz.org/mantis/view.php?id=1446) by ledtim 03:49:26 03by * r2adbf17e400f 10/crawl-ref/source/newgame.cc: Fix character choice resetting name/type when rerolling. 03:50:18 by: Need another CDO update? 03:50:32 don't think so 03:51:15 you can try: roll a random character with !, then answer no to reroll, accept and see what happens; probably it'll just abort 03:51:25 due: you'd say watashi if you didn't know the person/person was your superior. 03:51:30 otherwise you'd say boku 03:51:49 or if you were superior and you're not like 45, you'd say ore. 03:52:06 ware... you don't really hear. 03:52:18 Unless the person's old or giving a formal speech, afaict 03:56:21 Hm. 03:56:25 What's "whose is this"? 03:56:31 I thought it was ware wa nan desu ka 04:00:36 03by * r6b94e6ebe169 10/crawl-ref/source/player.cc: Fix merfolk and kenku evasions bonus (#1446). 04:00:59 -!- neunon has quit [Ping timeout: 248 seconds] 04:03:18 that's closer to "what is this" 04:04:13 dare wa nan desu ka? 04:14:43 Dore? Hm. 04:18:10 that means "who and what are you?" 04:18:31 it's probably also ungrammatical 04:18:36 True. 04:18:48 -!- neunon has joined ##crawl-dev 04:22:05 03by * r7eb7d9142d24 10/crawl-ref/source/ (player.cc spl-cast.cc): Don't let body armour spellcasting bonus even out shield penalty. 04:45:14 -!- by has quit [Ping timeout: 240 seconds] 04:48:19 -!- ortoslon has joined ##crawl-dev 05:17:07 -!- by has joined ##crawl-dev 05:17:22 -!- eith has quit [Read error: Connection reset by peer] 05:29:17 due: sorear: what, is are/sore/kore 05:29:27 sorear is right about dare wa nan desu ka 05:29:37 It's not ungrammatical, but I don't think it's what you mean. 05:29:59 Dude, you're the only one here who actually *knows Japanese* 05:30:07 don't ask us what are, sore, and kore are 05:30:16 er, heh sorry 05:30:30 I confused my english. 05:31:22 What I meant to say was the word you need to use for 'this' is kore. So you'd say something like 'kore ha dare no desho ka' for 'who's might this be? ' 05:32:00 Japan is doing wonders to me english :/ 05:32:05 s/me/my 05:32:07 Sigh. 05:35:16 Make Elyvilon's divine vigour gain power more smoothly (https://crawl.develz.org/mantis/view.php?id=1447) by ledtim 05:35:23 -!- by has quit [Ping timeout: 240 seconds] 05:35:23 -!- by has joined ##crawl-dev 05:44:28 03doy * r06936d2d2e97 10/crawl-ref/source/ (godabil.cc main.cc religion.cc religion.h wiz-you.cc): Revert "Experimentally use the piety pool for large piety gains (Jiyva, Ely)." 05:45:03 hmm, guess I should have signed it off 05:52:56 -!- by has quit [Quit: Lost terminal] 06:01:32 -!- MarvinPA has quit [Ping timeout: 265 seconds] 06:31:15 -!- syllogism has joined ##crawl-dev 06:33:16 -!- dpeg has joined ##crawl-dev 06:35:57 !seen doy 06:35:58 I last saw doy at Thu Apr 29 04:54:34 2010 UTC (6h 41m 24s ago) saying "that Ive asked" on ##crawl-dev. 06:36:33 -!- by has joined ##crawl-dev 06:41:31 -!- MarvinPA has joined ##crawl-dev 06:49:38 03j-p-e-g * r9a262a369349 10/crawl-ref/source/ (dungeon.cc items.cc ng-setup.cc ng-setup.h): Make sure tutorial characters start with a limited equipment. 06:49:39 03j-p-e-g * rb2d4953ce6bd 10/crawl-ref/source/ (files.cc ouch.cc): Don't save or load ghosts in the tutorial. 06:50:16 03universal.darts.champion * r2a9c3c1542a8 10/crawl-ref/source/ (makeitem.cc mutation.cc): Noise scrolls and teleport scrolls and mutations no longer happen in Sprint. 06:52:59 thank you 06:56:17 03dpeg * r0f21ef22b3ec 10/crawl-ref/source/dat/descript/backgrounds.txt: One more fix for background descriptions. 07:00:13 -!- Vandal has joined ##crawl-dev 07:06:47 -!- ortoslon has quit [Quit: Leaving.] 07:32:44 -!- Mu_ has joined ##crawl-dev 07:39:45 -!- MarvinPA-2 has joined ##crawl-dev 07:43:31 -!- MarvinPA has quit [Ping timeout: 265 seconds] 07:45:31 -!- Fangorn has joined ##crawl-dev 07:58:10 felirx: could set_active_item(int) be made to go by id instead of index? 07:58:36 probably 07:58:52 the index is pretty meaningless value 07:59:11 currently Instructions are selected if last game was Sprint 08:16:23 Merfolk with Talons keep them in water (https://crawl.develz.org/mantis/view.php?id=1448) by Kyrris 08:18:42 * due sleeps. 08:19:35 * dpeg weeps. 08:19:44 * cbus peeps 08:21:02 No full stop --> bad cbus! 08:22:49 :) 08:22:51 * cbus cuts 08:22:52 better? 08:25:52 * dpeg leaps on the cbus. 08:26:00 -!- ortoslon has joined ##crawl-dev 08:28:19 03j-p-e-g * r54cbe5ecbdee 10/crawl-ref/source/ (dat/des/tutorial/tutorial.des makeitem.cc): Some more tutorial tweaks. 09:02:20 what on earth is happening :( 09:02:37 I've done all the needed steps, the same as the species and bg menu 09:02:46 console renders the options fine, but tiles shows it empty ;( 09:03:32 03by * r4f676d67cc89 10/crawl-ref/source/ (7 files): Add a startup menu for sprint map choice. 09:03:35 03by * r0232e404d26a 10/crawl-ref/source/startup.cc: Implement Tab for startup menu. 09:04:54 -!- Cryp71c has joined ##crawl-dev 09:05:18 felirx: I'm sure it's some obvious mistake somewhere :) 09:07:14 Morning 09:07:26 Cryp71c: hi 09:08:24 I have attached it, I call draw_menu, I have set the items visible :( 09:14:29 03by * r476151044197 10/crawl-ref/source/newgame.cc: Implement Tab for sprint map menu. 09:16:48 can we get sprint 2 now, please? 09:22:33 !seen chapayev 09:22:33 I last saw Chapayev at Fri Apr 23 02:51:47 2010 UTC (6d 11h 30m 46s ago) quitting with message Quit: leaving. 09:26:23 felirx: pretty random suggestions, but are you calling clrscr() and getch()? 09:28:42 I have clrscr() before crtregion attach, and use getch_ck() to poll input 09:29:17 clrscr() sets need_redraw -- you could also call set_need_redraw explicitly 09:29:31 but that appears not to be the issue, then 09:30:12 but try tiles.set_need_redraw() from/after draw_menu() 09:30:29 all the other menus don't need that :( 09:30:52 still useful to eliminate that as the reason for the problem, no? 09:31:02 true 09:31:29 I added debug messsages cprintf() to TextItem and it cprintf'd the render text fine 09:32:05 hmm, not a redrawing issue, apparently 09:32:18 for whatever the reason, the fontbuffer is just not being rendered 09:32:34 all the TextItem::render() calls are called :D 09:36:18 -!- ortoslon has quit [Read error: Connection reset by peer] 09:37:37 -!- ortoslon has joined ##crawl-dev 09:39:35 there's something different going on with this one and the others 09:40:01 If I add a debug spew to TextItem::render(), it spews it out if I wiggle my mouse around 09:40:11 but wiggliing mouse around does not redraw mm 09:41:38 -!- neunon has quit [Ping timeout: 240 seconds] 09:41:42 oh for fucks sake 09:41:56 _print_character_info calls clrscrn() which deattaches the menu... 10:03:26 -!- MarvinPA-2 is now known as MarvinPA 10:09:08 03felirx * r34b26ab17309 10/crawl-ref/source/newgame.cc: Convert _prompt_weapon to new Menu system 10:32:10 Demonic Guardian angered by Un-ID'd Immolation (https://crawl.develz.org/mantis/view.php?id=1449) by simon 10:40:42 -!- by has quit [Quit: Lost terminal] 10:44:17 And THIS is why I don't like using public enums and enum entries without scope 10:44:39 The wrapper defines a wm_event_type enum that has WM_KEYDOWN, WM_KEYUP 10:45:04 windows.h defines #define WM_KEYDOWN 0x100, #define WM_KEYUP 0xsomething 10:45:13 and that's why Windows tiles input does not work :D 10:45:35 yes, winapi sucks horribly 10:45:41 -!- bhaak is now known as Forkney` 10:45:46 #undef WM_KEYDOWN 10:45:47 #undef WM_KEYUP 10:45:50 does that feel like a dirty hax? 10:45:58 dirty, yes 10:45:59 in tilesdl.cc #ifdef target_os_windows 10:46:15 however it's quite preferable to most of the alternatives 10:46:36 -!- Forkney` is now known as bhaak 10:47:03 hm. 10:47:33 any other Ideas or will I just push that? 10:47:34 on background selection menu, if an entry that is normally darkgrey has been my previous choice, it appears black, i.e., not visible at all. 10:47:54 Zaba: known, works fine on windows, it's broken in Linux/Mac right now 10:47:58 ok 10:47:59 I'll look at it next 10:48:16 the linux textbackground implementation is completely insane 10:48:34 I tried to fix it once, but it broke on some really obscure platform I couldn't test 10:48:44 unfortunately, said platform hosts CDO 10:50:55 I'll just implement a textbackground () for windows and then use both textcolour and textbackground in the menus 10:58:01 "Look at the letters ZIN on a keyboard, then look at the letters to the very right of them. ZIN -> XOM. It must be true! " 10:58:04 whoa 10:58:35 should windows textcolor() call be able to set background at all? 10:58:44 It seems like it's not used for that on anywhere 11:00:30 -!- Zaba has quit [Ping timeout: 276 seconds] 11:00:33 03felirx * ree828f304577 10/crawl-ref/source/tilesdl.cc: Fix input in Windows SDL tiles builds 11:05:38 -!- Zaba has joined ##crawl-dev 11:22:52 -!- eith has joined ##crawl-dev 11:24:18 -!- felirx has quit [Ping timeout: 276 seconds] 11:45:38 -!- blabber has joined ##crawl-dev 11:46:27 -!- felirx has joined ##crawl-dev 11:56:39 03felirx * r9de4bc955ad7 10/crawl-ref/source/libw32c.cc: Implement textbackground() for Win console builds 11:56:40 03felirx * r5bfebdbc4019 10/crawl-ref/source/menu.cc: Fix black highlights in non-Windows console builds 12:32:16 dpeg: everything should look nice now on nonwin builds 12:35:23 thank you so much! 12:35:29 Gotta run to catch a train now. 12:35:31 !seen pointless 12:35:33 I last saw pointless at Wed Nov 26 04:55:29 2008 UTC (about 1y 22w 1d 12h 40m 3s ago) saying But the user was not online. 12:35:36 !seen pointless_ 12:35:36 I last saw pointless_ at Tue Apr 20 00:52:19 2010 UTC (1w 2d 16h 43m 17s ago) quitting with message Remote host closed the connection. 12:35:39 grrr 12:35:42 -!- dpeg has quit [Quit: cheers] 12:44:10 -!- Adeon is now known as MaryPoppins 12:46:00 !tell dpeg I'm joining the ranks of those crawl-ers who think instant drowning/melting deaths in water/lava are grossly unfair. Expect to hear me occasionally complain about it to you :) 12:46:00 Cryp71c: OK, I'll let dpeg know. 12:50:51 Cryp71c: welcome to the "... drowned" club 12:51:04 !tv Cryp71c 12:51:07 1553. Cryptic, XL27 DSAs, T:125271 requested for FooTV. 12:52:26 it was especially rediculous....was an easy 15-rune win and my ctrl key slipping off at the precise turn that the fiend died and levitation wore off. 12:52:34 http://www.student.oulu.fi/~jannelah/crawl/morgue-Keyara-20100318-001332.txt 12:52:37 resulted in my death. 12:52:42 probably the craziest Demonspawn I've ever had 12:52:46 .. drowned on shoals 12:53:20 yeah I refuse to levitate in shoals since drowning there is fairly easy... 12:53:21 -!- MaryPoppins has quit [Ping timeout: 276 seconds] 12:53:24 doesn't seem unfair, you could have prevented it easily by playing more slowly when you know lev is about to run out 12:53:42 I extend the same turn, or at most the turn after the message 12:54:06 and after the last death I had to drowning, I added the option to force a --more-- prompt 12:54:31 st_, I wasn't playing particularly fast 12:54:44 st_, particularly because I was waiting for lev to end. 12:54:52 -!- ortoslon has quit [Quit: Leaving.] 12:55:11 -!- ortoslon has joined ##crawl-dev 12:56:09 st_, I had ctrl down and double-tapped left arrow and - apparently - the ctrl key either wasn't registered or else came up enough to move me left on the precise turn the fiend died and levi ended 12:56:43 -!- MaryPoppins has joined ##crawl-dev 12:57:07 !tv 12:57:08 1553. Cryptic, XL27 DSAs, T:125271 requested for FooTV. 12:57:59 -!- rkd has joined ##crawl-dev 13:02:11 -!- MaryPoppins has quit [Ping timeout: 245 seconds] 13:03:06 -!- MaryPoppins has joined ##crawl-dev 13:12:40 -!- ais523 has joined ##crawl-dev 13:13:09 -!- ahpla has quit [Read error: Connection reset by peer] 13:13:29 -!- ahpla has joined ##crawl-dev 13:35:33 drowning deaths definately arent unfair, they are easy to prevent and the game pretty much helps you as much as possible, and if you land next to land you even have a good chance to get out 13:35:46 err what, pressing page down wastes turns? 13:41:40 eith, its a max of 50% chance, reduced by weight carried, and I've only ever seen someone scramble out of water, I've never seen it be done with lava. 13:42:03 Thus, it leads me to believe there isn't a scramble chance with lava. 14:00:24 well lava does hilarious damage is the main problem :p 14:01:53 if you are able to scramble out of the lava your character should get "darth" infront of his name xD 14:03:11 03Cryp71c * rd7fed6a7e17f 10/crawl-ref/source/mutation.cc: Remove slow metabolism as ds mutation 14:04:05 is there a list somewhere to read all the ds muts in trunk Cryp71c? 14:04:15 the scramble entry implies the chance can be better than 50% aswell 14:05:23 what happened to the floor levels where the map was divided in an upper and lower part, and water in the middle, and a/several orange crystal statues could be found 14:05:25 ? :D 14:11:44 rkd, mutation.cc line 1429 :) 14:15:42 eith, yeah the formula for scrambling is (max_carry / 2) + random2(max_carry / 2) <= you.burden 14:16:02 eith, so that starts at 50% and gets worse based on your current burden 14:33:29 0-repeated eating doesn't seem to prompt for what to eat (https://crawl.develz.org/mantis/view.php?id=1450) by nubinia 14:34:09 well - i see sigmund is still the same in 0.6 :) 14:46:27 -!- eith has quit [Ping timeout: 276 seconds] 14:47:19 -!- blabber has quit [Quit: zzz] 15:05:48 -!- Gernony has joined ##crawl-dev 15:06:26 -!- ortoslon has quit [Read error: Connection reset by peer] 15:16:58 -!- Smee has joined ##crawl-dev 15:29:47 03j-p-e-g * rcd62d9c813dc 10/crawl-ref/source/ (11 files in 2 dirs): Change some comments from tutorial -> hints mode. 15:29:48 03j-p-e-g * r3792061e687b 10/crawl-ref/source/ (hints.cc ng-setup.cc startup.cc): Scrap the old tutorial's highly verbose introduction screens. 15:29:49 03j-p-e-g * rb281ad6e8389 10/crawl-ref/source/ (20 files in 5 dirs): Add Denzi's superbly awesome skeleton monster tiles. Thank you! 15:29:51 03j-p-e-g * rf0264b95c729 10/crawl-ref/source/ (ng-setup.cc startup.cc): Fix a bug preventing the initialization for the hints mode. Ahem. 15:36:27 ok i'm probably doing something wrong, but.. with the scramble code (in 0.6), to maximize your chances of scrambling, shouldn't you carry carrying_capacity() ? 15:43:35 ah duh, no.. 15:46:55 Cryp71c: when 0 <= you.burden <= max_carry/2, the chance is zero, but when max_carry/2 <= you.burden <= max_carry, the chance goes from 0 to 100 (linearly? there's no comment in random2) 15:48:15 something broke my autoexplore 15:48:56 whenever I attempt to autoexplore it just says "Found stone" and stops, regardless of where I am on the level 15:49:03 i would have reversed the sense of either the function name (fail_to_scramble), which is gross in this case, or the comparison, like http://pastebin.com/hxYd4MJ6 15:50:17 then the expression that you're staring at becomes more or less synonymous with the function name.. as it's written in 0.6, the expression is the opposite 15:50:23 syllogism: walls are a travel stopper for you? 15:50:38 no, and it works now 15:50:57 philsnow, carrying 0 will always result in gauranteed no-drown, unless you're not next to a pathable tile that is unoccupied. 15:51:53 but that's impossible in crawl, since wielded weapons and worn objects still contribute to the your consumed carrying capacity. 15:52:46 how is that impossible 15:52:51 i'm sure some people crawl naked 15:53:07 and besides, that's not what you said: 12:16 < Cryp71c> eith, so that starts at 50% and gets worse based on your current burden 16:00:55 philsnow, I had misinterpretted the code on my initial glancing-over of it. In reality though, that statement isn't terribly far off since crawling with < 50% burden by mid game is uncommon and becomes almost impossible by your third rune. 16:01:21 The only exception is for character builds that pump str. 16:01:28 or are large species. 16:04:22 -!- Smee has quit [Quit: Leaving] 16:07:39 it's far off in that there are definitely characters who will have >50% chance of scrambling (those that have <=75% carrying capacity), ... what proportion of characters run around the dungeon like that, i have no idea 16:08:02 er, that have you.burden <= max_carry * 3 / 4 16:17:18 philsnow, that's the issue, there aren't that many characters who can run around at that kind of carrying capacity, its just unrealistic. 16:18:43 I can play with as bare an equipement setup as I can and still usually sit at 60% of capacity, but I'm missing many wands that are useful, any spare equipment that might prove useful, spare potions, and wearing light armour (forget being <80% if you wear heavy armours). 16:19:15 And picking up anything (chunks, additional equipment, potions, food, etc.) only increases that number. 16:25:09 by later game, I only carry around digging, tele and disintegrate 16:25:11 on defe 16:26:33 -!- Gernony has quit [] 16:26:58 all i'm saying is that your characterization of that line of code / expression was misleading (enough that it maybe contributed to my initial misunderstanding of it) 16:28:14 03dolorous * rcc12b5e7949c 10/crawl-ref/source/mutation.cc: Fix warnings. 16:36:24 -!- syllogism has quit [] 17:09:54 philsnow, my initial characterization of that line of code was hasty in its generalization, regardless of that fact, drowning mechanics are still not very forgiving, to say the least. 17:15:39 -!- Cryp71c has quit [Quit: Leaving] 17:43:22 -!- rkd has quit [] 17:44:41 -!- dpeg has joined ##crawl-dev 17:58:01 Morning. 17:58:12 Hi! 17:58:12 dpeg: You have 1 message. Use !messages to read it. 17:58:16 !messages 17:58:16 (1/1) Cryp71c said (5h 12m 16s ago): I'm joining the ranks of those crawl-ers who think instant drowning/melting deaths in water/lava are grossly unfair. Expect to hear me occasionally complain about it to you :) 17:58:35 Feh. 17:58:48 I'm in the ranks of devs who think instant drowning is fine. 17:59:13 !tell Cryp71c I guess you died? I had a lava death very recently. was quite annoying. But I am not sure we should prevent it. 17:59:13 dpeg: OK, I'll let Cryp71c know. 17:59:26 We've already killed stat death, removing drowning would remove merfolk's interestingness, and would make water basically a non-interesting traversible terrain. 18:00:23 yes 18:00:51 it could be a slow death, but I don't like the idea of people carrying a levitation tool... 18:01:28 It also would raise questions about monsters and amphibiousness, too. 18:03:00 yes 18:03:40 But as I said, my death was also quite frustrating, so I can understand the sentiments. 18:03:57 A lot of deaths are frustrating. 18:06:38 the crawl interface does quite a lot more than other roguelikes to try to prevent you from drowning 18:09:08 philsnow: sure 18:09:21 due: I am not easily frustrated by deaths :) 18:09:29 dpeg: Me neither 18:12:07 i'm not either but that's because they're almost always either 1) unavoidable past some turn T (walk around a corner and you're face to face with sigmund) or 2) my own damn fault and i know it 18:12:29 1 aren't always necessarily unavoidable. 18:12:35 Escape techniques exists for a reason :) 18:16:55 yes, later on, there's surprisingly little of 1 18:17:19 and for good players (and viable combos), "later on" could mean XL 3 or so :) 18:18:47 The longer you play, the more chances of unavoidable deaths approach zero, and the more chances of stupid deaths approach infinity. 18:19:00 The soldier ant zombie rots away and dies. 18:19:00 Some toadstools grow from a nearby corpse. 18:19:00 That felt like a moral victory. 18:19:59 I <3 fedhas. 18:22:19 yes 18:22:34 Charles did a really good job with polish, I was never aware of that. 18:22:43 He seems to be around less often days. 18:24:03 dpeg! <3 18:25:44 elly!!! 18:26:17 I have to admit that this HaHu is surprisingly fun. 18:26:36 I KNOW. 18:26:45 HaHu is <3. 18:27:01 But that lessens the chance for Ha-- :O 18:28:11 :) 18:29:47 problems with apts (https://crawl.develz.org/mantis/view.php?id=1451) by TGW 18:30:36 -!- rsod has joined ##crawl-dev 18:31:30 hi, i have some git patches that make crawl-ref/master build on os x 10.6, an sdl define and some tutorial->hints rename stuff. should i email the git diff somewhere? 18:33:38 ??mantis 18:33:39 mantis[1/2]: http://crawl.develz.org/mantis/ 18:33:45 Please upload all patches to our tracker! 18:34:27 rsod: cool! Do you have a Mantis account already? 18:34:37 tracker, thanks 18:34:49 i don't. 18:35:08 They're easy to com eby! A dime a dozen! 18:49:38 siiiiiigh 18:49:44 that lorddarko person, in ##crawl, again 18:52:13 elly: you're quick and good! :) 18:52:22 gotta sleep sometimes, though 18:52:41 oh, the dreaded side effects of belonging to homo sapiens 18:53:01 yeah :P 18:53:03 at least my last defe death at ~8 runes was sorta random and sorta my fault 18:53:15 Evoked crystal baff of energy with no enemies on screen 18:53:31 confuse, hell effect spawns executioner+other crap on top of me 18:53:40 on the same turn 18:53:52 felirx: but still not a cool death... we will turn at those misc items. If only we didn't have to look at spells, gods and everything else. 18:54:08 my distortion dagger was cursed 18:54:12 was mostly the cause of my death 18:54:25 03dolorous * re5a374c21835 10/crawl-ref/source/mutation.cc: Add minor cosmetic fixes. 18:56:32 how likely are you supposed to be able to get a level 2 spell of under confuse? 19:06:04 trunk wind tile builds should be updateable now too since input works now 19:06:29 felirx: yay 19:06:36 anybody here with windows? 19:08:20 gotta sleep 19:08:23 -!- dpeg has quit [Quit: zzz] 19:13:44 -!- rsod has quit [Quit: Page closed] 19:14:02 -!- ais523 has quit [Remote host closed the connection] 19:24:32 -!- MarvinPA has quit [Ping timeout: 276 seconds] 19:43:40 -!- Henzell has quit [Ping timeout: 258 seconds] 19:45:18 -!- Henzell has joined ##crawl-dev 19:45:31 -!- Henzell has quit [Remote host closed the connection] 20:00:30 -!- Cryp71c has joined ##crawl-dev 20:05:44 henzell is down 20:05:46 anyone :P 20:23:12 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:00:37 Monsters too dumb to use stairs should not be able to use doors (https://crawl.develz.org/mantis/view.php?id=1452) by MrMisterMonkey 22:08:57 -!- Lemuel has joined ##crawl-dev 22:21:37 elly: I can't, you need Iainuki, violetj, rax or greensnark. 22:21:39 Possibly sorear? 22:22:55 * elly prods all those people 22:23:06 no 22:23:09 not I 22:23:46 Napkin, maybe? 22:27:37 napkin and I can restart GRETELL 22:27:47 a CDO account is quite useless for this 22:27:49 honestly 22:28:04 you need to track down cbus or greensnark 22:29:08 -!- Lemuel_ has joined ##crawl-dev 22:29:56 -!- Lemuel has quit [Ping timeout: 265 seconds] 22:30:03 -!- Lemuel_ is now known as Lemuel 22:32:38 woah! it is lemuel! 22:34:34 Napkin has a CAO account, I thoguht 22:35:05 Oh. 22:35:11 What's wrong? 22:35:52 Iainuki! Henzell go bye bye. 22:35:55 Can you restart? 22:36:39 Let me check if I have permissions for that, one minute. 22:36:42 -!- Lemuel has quit [Ping timeout: 265 seconds] 22:37:25 Excellent, thanks. 22:40:45 (Argh, I need to right this stuff down at some point. 22:41:28 Moin :) 22:42:53 Napkin <3 22:44:57 Napkin: You may have to do this, I think I accidentally overwrote that public key :(. 22:45:19 your login key, you mean? 22:45:31 * Iainuki nods. 22:46:57 ooops 22:47:40 I can't either - only have login as "napkin" 22:47:57 !tell dpeg I have windows when i need to 22:48:02 aaah cock, lol 23:26:56 I love "oh cock". It's the best thing about Top Gear. 23:41:38 -!- stabwound has quit [] 23:43:23 -!- stabwound has joined ##crawl-dev 23:57:20 due: quiet you 23:58:14 :-)