00:10:12 -!- Fangorn has joined ##crawl-dev 00:50:18 -!- ortoslon has joined ##crawl-dev 01:01:18 -!- ortoslon has quit [Quit: Leaving.] 01:04:09 -!- by has joined ##crawl-dev 01:04:09 -!- by has quit [Client Quit] 01:22:06 -!- syllogism has joined ##crawl-dev 01:37:08 !tell kilobyte Sickness has an effect on DD, since they don't recuperate lost stat points. 01:37:08 Keskitalo: OK, I'll let kilobyte know. 01:38:51 !tell sorear I think sickness blocking Regeneration is a good mechanic, komodo dragons and the Haunt sickness matter a little more for a subset of characters. (Not sure what you had in mind for changing) 01:38:51 Keskitalo: OK, I'll let sorear know. 01:39:37 actually what I had in mind was regeneration cancelling sickness much faster 01:39:37 sorear: You have 3 messages. Use !messages to read them. 01:39:42 !messages 01:39:42 (1/3) Cryp71c said (4w 3d 10h 24m 51s ago): Thanks for pushing my patches, I know you're busy. 01:39:48 !messages 01:39:48 (1/2) due said (3w 6d 6h 41m 14s ago): The mac release one, for 0.6. 01:39:52 !messages 01:39:52 (1/1) Keskitalo said (1m 1s ago): I think sickness blocking Regeneration is a good mechanic, komodo dragons and the Haunt sickness matter a little more for a subset of characters. (Not sure what you had in mind for changing) 01:39:56 what 01:40:07 why did Henzell only tell me NOW 01:43:37 Keskitalo! 01:43:47 Keskitalo: What did you think of my tutorial changes? 01:44:03 -!- by has joined ##crawl-dev 01:44:07 hey rob! 01:44:14 hi 01:44:14 by: You have 1 message. Use !messages to read it. 01:44:18 !messages 01:44:18 (1/1) due said (3h 8m 16s ago): For some reason the startup menu in console now blacks out my selected option instead of making it green or whatever. 01:44:39 Did you do any changes to it? 01:44:43 I couldn't remember and I was half asleep. 01:44:47 so I sent thhe message to you and felix. 01:45:24 probably some text_color(LIGHT_GRAY) in seemingly unrelated code went missing 01:54:54 -!- ortoslon has joined ##crawl-dev 01:57:04 03by * r324b8816c979 10/crawl-ref/settings/runrest_messages.txt: Make tutorial messages interrupt travel. 01:57:18 Thanks. 01:57:25 note that I don't agree with putting in hacks just because you can't be bothered to do it right... 01:57:58 not sure about the menu colour thing 01:58:08 resetting textcolor(LIGHT_GRAY) before the menu doesn't help 01:58:17 Hm, strange. 01:58:58 There was a reason why I decided to stick with the hack, but now I can't remember 02:00:27 Damn it, what was the reason 02:01:36 "porperty_at" :)) 02:02:52 Your changes to runrest_messages didn't do anything for me. 02:03:33 Aah, don't have a .crawlrc. 02:05:48 the vi key messages are nice and all, but they're not on screen when you need to move 02:06:11 Not sure what to do about that, to be honest. 02:06:16 I think not clearing messages and having a concise line (vi-keys hjklyubn) would work better 02:06:34 or you could refer to ctrl-P, but that's still not nice 02:06:37 (Press "^P" to view any previous tutorial messages, "?" for a list of vi-keys.) 02:06:49 I don't think a concise line of vikeys is helpful without a reference. 02:07:18 probably best a concise three lines 02:07:21 123 yku 02:07:24 4 6 h l 02:07:28 789 bjn 02:07:50 I could combine the numpad/vikeys lines together. 02:09:08 -!- stabwound has quit [Remote host closed the connection] 02:09:11 You can safely "run" with Shift-Right. 02:09:28 Needs to be clarified. 02:09:31 the (right) is just confusing 02:09:34 But that's the output of CMD_RUN_RIGHT. 02:09:34 -!- stabwound has joined ##crawl-dev 02:09:57 but the tutorial currently says Shift-Left 02:11:14 Does it? 02:11:20 it does here 02:11:21 Oops. 02:11:37 For some reason I've got CMD_RUN_LEFT ini there. 02:12:59 Okay, I've got vikeys and numpad onto the same line. 02:14:28 How do I mute the diagnostics channel? I can't remember. 02:17:02 use the 'mute' color 02:19:52 why do you teach crawl newbs vi-keys 02:20:41 ortoslon: what else would they use, wasd ? 02:20:58 numpad presumably 02:21:36 i'm using uiojklm,. (much more intuitive) 02:21:39 www.notebookreview.com/assets/24069.jpg not on any laptop i'm aware of 02:22:30 ortoslon: Because this is the default of roguelikes. 02:22:31 ah, now that you mention it i don't know why the extended roguelike movement keys are hjklyubn and not hjkluinm 02:22:38 function keys work for me 02:22:47 ortoslon: And we're teaching them numpad as well as vikeys. 02:23:01 sorear: message_colour = mute:diagnostic:* 02:23:03 doesn't work 02:23:26 as one of the most popular roguelikes, you have the power to change the default! 02:23:27 grep mute ~/.crawlrc 02:23:33 # channel.multiturn = mute 02:24:19 apparently I am too braindead to comprehend 02:25:05 so: channel.diagnostic = mute 02:25:12 oh 02:25:18 I'm not sure why message_colour = mute:diagnostic: doesn't work 02:25:37 I could see the :* not working because * by itself isn't a valid regular expression 02:25:42 Excellent 02:25:57 I've got the keys and the "move to the blue dot" on the screen at the same time by default. 02:26:06 good 02:26:30 I'll leave the stop running wrapper in, might still be useful. 02:26:56 "move to the red dot and you will quit the game immediately" 02:27:00 :) 02:27:10 due: .* != * 02:27:21 sorear: Ah. 02:27:33 This is also useful, thank you. 02:29:16 yes, message_colour = mute:diagnostic: does work 02:30:56 I tried that as well and it didn't seem to 02:30:59 must've misspelt something 02:32:45 03due * rf1285e67e5b5 10/crawl-ref/source/ (dat/des/tutorial/tutorial.des l_you.cc traps.cc): Further tutorial tweaks. 02:32:57 by: Does that look better? 02:36:11 -!- ortoslon has quit [Quit: Leaving.] 02:36:57 -!- ogaz has quit [Remote host closed the connection] 02:38:14 -!- ahpla has quit [Ping timeout: 240 seconds] 02:39:01 -!- ortoslon has joined ##crawl-dev 02:39:52 -!- ahpla has joined ##crawl-dev 03:00:47 due: yes, much better 03:01:33 excellent 03:01:54 You'll also always get poisoned by the needle trap. 03:02:06 the door message probably doesn't need a more() 03:02:25 No, probably not. 03:02:36 I'm thinking of adding a open/close hook, but I'm not sure if it's necessary. 03:02:45 It would just generate a message when you open it, and tell you how to close it again. 03:02:57 We could move the closing out of the opening message. 03:03:01 Less information in one go? 03:03:40 you could just move the closing message to the square behind the door if you like; or leave out the closing entirely 03:04:40 the "Wear the helmet" line is missing a closing parenthesis 03:05:39 the A training dummy comes into view. It is wielding a club. A training dummy is nearby! 03:05:52 but a few steps later, I can shift-run as I please 03:05:53 weird 03:06:36 Yeah. 03:06:39 It's an immobile monster. 03:06:55 I can move closing to be linked to actually opening the door. 03:06:58 Which you need to do anyway. 03:07:09 but why teach closing doors in the tutorial at all? 03:07:19 Why not? 03:07:26 because it's not important 03:07:32 Not really. 03:07:36 and because less information is better 03:07:53 closing doors is not at all required to reach the temple 03:08:14 information overload is the worst thing about the old tutorial 03:09:19 if you want to teach closing doors, do it in a situation where it's relevant: have the character open a door, see a hydra inside, and tell him to close it 03:10:29 if the player asks himself "I wonder if I can also close doors." they're probably interested enough to look it up in the help 03:11:21 * due nod. 03:16:40 -!- sorear has quit [Read error: Connection reset by peer] 03:16:54 -!- sorear has joined ##crawl-dev 03:17:38 -!- neunon has quit [Ping timeout: 265 seconds] 03:22:47 -!- neunon has joined ##crawl-dev 03:24:29 -!- by has quit [Ping timeout: 258 seconds] 03:33:35 -!- Spads has quit [Ping timeout: 276 seconds] 04:19:22 -!- stabwound has quit [Remote host closed the connection] 04:19:40 -!- stabwound has joined ##crawl-dev 04:27:34 -!- Mu_ has joined ##crawl-dev 05:09:16 -!- kilobyte is now known as KiloByte 05:23:15 -!- ortoslon has quit [Quit: Leaving.] 05:58:45 The vi-keys are there for players that, for instance play with laptops 05:58:45 felirx: You have 1 message. Use !messages to read it. 05:58:48 !messages 05:58:48 (1/1) due said (7h 22m 50s ago): For some reason the startup menu in console now blacks out my selected option instead of making it green or whatever. 06:30:06 -!- by has joined ##crawl-dev 06:35:43 ie.me 06:35:46 *ie. me 06:37:56 felirx: What do you think of my tutorial changes so far? 06:42:11 -!- Siber has quit [Ping timeout: 245 seconds] 06:55:57 due: you're running linux right? 06:59:37 felirx: I get the blacked out startup menu selections on mac (curses) 06:59:52 felirx: yup 07:00:01 linux curses 07:00:09 http://www.student.oulu.fi/~jannelah/crawl/win_ubuntu.png 07:00:22 there is definetely something fishy going on with the textcolor() calls 07:00:27 Those are fine 07:00:40 It's the main menu that I have problems with 07:00:41 look at my ubuntu species colours 07:01:23 my guess from looking at the code is it has to do with foreground and background colour handling 07:01:33 naturally 07:01:41 I get normal green colouring for the prompts 07:01:46 Is it supposed to be green? 07:01:53 the highlighter for console swaps the TextItems colours and asks the item to rerender 07:01:54 ("please select your species") 07:02:24 it seems the startup menu has text colour and highlight colour WHITE, and selecting something sets the background colour to highlight colour? 07:02:43 the blackandwhite highlighter does not use the highlight colour 07:02:59 it always sets foreground black, background lightgray 07:03:17 boxhighlighter uses the highlight colour. It sets the background to highlight colour 07:03:29 ok, and the startup menu uses blackandwhite? 07:03:29 but does not tough foreground 07:03:35 for console yes 07:03:41 then it appears to fail to set the background lightgray 07:06:04 http://www.student.oulu.fi/~jannelah/crawl/windows.png 07:06:09 this is how it's supposed to l ook for console 07:06:18 I don't get that 07:06:24 lemme try in another terminal 07:06:53 how does it look for you in the ubuntu vm? 07:09:35 some problem with urxvt 07:09:48 I get black/black instead of black/white. 07:10:05 black/lightgray though 07:10:18 -!- ortoslon has joined ##crawl-dev 07:10:27 black/white was too sharp and iirc dpeg wanted it to look like the current console savemenu 07:10:31 well, yeah 07:13:18 http://www.student.oulu.fi/~jannelah/crawl/ubuntu_vm.png 07:13:47 gnometerm has these weird washed out colours, but for whatever the reason, the startup menu is greend :D 07:16:45 -!- Fangorn has quit [Quit: Page closed] 07:23:58 felirx: It was workingg a few weeks ago. 07:24:32 I haven't touched the highlighting code at least from since I formatted the patch 07:25:49 hm. 07:25:54 I'll rephrase, it worked a couple of days ago. 07:26:02 Havethere been any changes to it since? 07:27:34 startup.cc still has the ifdef for highlighters 07:28:12 highlighter code is the same 07:28:22 only thing that could have affected is the wrapping code for TextItems 07:29:50 Hm, has the wrapping killed the colour codes? 07:30:21 it uses the present wrapping code linebeak_string2 07:30:28 and a nonformatted strind, not formatted_string 07:30:40 so there should be no color codes inside the string 07:31:33 and before each cprintf() line, it sets textcolor(m_fg_colour | m_bg_colour); 07:31:50 so it _should_ be right and works on windows :( 07:31:59 -!- Spads has joined ##crawl-dev 07:38:52 Tutorial looks good 07:39:04 not sure if the identify text is too long but 07:41:28 :( 07:41:34 I haven't gotten that far yet. 07:42:22 it should mention something about the ID-minigame 07:42:26 -!- Spads has quit [Ping timeout: 240 seconds] 07:42:27 but currently it's 5 lines long :) 07:50:58 felirx: if I replace textcolor(fg|bg) by textcolor(fg); textbackground(bg), it's closer to what should happen I think 07:51:18 there's some problems because textbackground doesn't get reset apparently 07:52:44 iirc on windows, textbackground() wrapper was an empty function 07:53:01 the m_bg_colour is bitshifted by 4 btw 07:53:23 you could look at what textbackground does 07:53:40 I suspect the bitshifting is somewhat platform specific 07:54:38 libw23.cc:870 07:57:18 Fire storm with friendly fire vortices is overpowered. (https://crawl.develz.org/mantis/view.php?id=1411) by TannedBear 07:57:35 what? 07:57:42 lol 07:57:44 @?fire vortice 07:57:45 unknown monster: "fire vortice" 07:57:48 @?fire vortexx 07:57:48 unknown monster: "fire vortexx" 07:57:48 @?fire vortex 07:57:49 fire vortex (05v) | Speed: 15 | HD: 3 | Health: 9-24 | AC/EV: 0/5 | Damage: 3004(fire) | Flags: 11non-living, lev | Res: 13magic(immune), 04fire+++, 10elec++, 03poison | Vul: 12cold | XP: 21. 07:58:46 fire vortexes are great because they block LOS 07:58:51 that's their only function :) 07:59:25 I don't evven understand that Fr. 08:02:51 static int Current_Colour = COLOR_PAIR(BG_COL * 8 + FG_COL); 08:02:59 looks like maybe shift by 3 on unix? 08:03:13 sounds like a mess :D 08:03:49 easiest way is to probably make the libw23.cc textbackground work and forget the bitshift mess from menu side 08:04:19 batshit bitshift? 08:06:35 -!- by has quit [Quit: Lost terminal] 08:53:04 -!- Spads has joined ##crawl-dev 09:17:59 -!- eith has joined ##crawl-dev 09:18:25 due: tounge twist much? 09:39:23 -!- MarvinPA has joined ##crawl-dev 09:43:35 !tell due I haven't had a chance to look at them properly, but beware of verbose tutorial messages. People won't read them. We purposely tried to be as terse as possible and only teach what we thought were the very basics. The rest can be left to the hints mode. (Anything that can be left there, should.) 09:43:36 Keskitalo: OK, I'll let due know. 09:49:17 !tell due on vi-keys: in the previous tutorial, there was a long message about movement which mentioned numpad, but only highlighted hjklyubn. People would scan through, stare at the keyboard in disbelief, then start skipping the tutorial messages.. it's our only/default option for laptops. We didn't highlight it at the start, but did give the vi-keys option in the diagonal movement spots. (We need spots for all four diagonals, come to think of it.) 09:49:17 Maximum message length is 300 characters. Eschew verbosity, Gladys! 09:49:41 !tell due on vi-keys: in the previous tutorial, there was a long message about movement which mentioned numpad, but only highlighted hjklyubn. People would scan through, stare at the keyboard in disbelief, then start skipping the tutorial messages.. it's our only/default option for laptops. 09:49:41 Keskitalo: OK, I'll let due know. 09:50:21 !tell due We didn't highlight vi-keys at the start, but did give the vi-keys option in the diagonal movement spots. (We need spots for all four diagonals, come to think of it.) 09:50:21 Keskitalo: OK, I'll let due know. 10:13:03 crash when trying to target a spell (https://crawl.develz.org/mantis/view.php?id=1412) by st 10:19:05 !messages 10:19:05 No messages for pineapple. 10:36:32 -!- mspang has quit [Remote host closed the connection] 10:37:24 hm 10:37:30 what is the DEBRIS enum in spells4.cc? 10:48:15 Can no longer link against SDL (https://crawl.develz.org/mantis/view.php?id=1413) by enne 10:55:32 03cg * re0d505c53595 10/crawl-ref/source/ (uiwrapper-sdl.cc uiwrapper-sdl.h): Initial commit of uiwrapper-sdl files 10:55:33 03cg * r4bfb0dea81fd 10/crawl-ref/source/ (tilesdl.cc tilesdl.h): Modified tilesdl.h/cc to use UIWrapper for SDL 10:55:34 03cg * r0f342dd201cf 10/crawl-ref/source/ (uiwrapper-sdl.cc uiwrapper-sdl.h): Fixed some #include issues in uiwrapper-sdl.* 10:55:35 03cg * r71ca39a4ecb5 10/crawl-ref/source/makefile: Updated makefile to define USE_SDL if SDL=y 10:55:38 03cg * rfed52061ff7c 10/crawl-ref/source/uiwrapper-sdl.cc: Removed unnecessary includes in uiwrapper-sdl.cc 10:55:39 03cg * r48bbbf018200 10/crawl-ref/source/ (tilesdl.cc uiwrapper-sdl.cc uiwrapper-sdl.h): Coverted tabs to spaces 10:55:40 03cg * recf71b8dba8e 10/crawl-ref/source/ (tilesdl.h uiwrapper-sdl.h): Updated ui_event struct and MouseEvent for a padding issue. 10:55:43 03cg * rdcca3a08a423 10/crawl-ref/source/tilesdl.cc: Noted a comparison of uint with sint with a FIXME 10:55:44 03cg * ree76ebe8f9cb 10/crawl-ref/source/ (libgui.cc uiwrapper-sdl.cc uiwrapper-sdl.h): Added uiwrapper getEventCount and UIDelay, and applied them in libui.cc 10:55:45 03cg * r106b427bb6e3 10/crawl-ref/source/ (uiwrapper-sdl.cc uiwrapper-sdl.h): Added endianness testing fxn to UIWrapper 10:55:50 03cg * rf1deb99ebf23 10/crawl-ref/source/tiletex.cc: Factored out SDL calls from tiletex.cc 10:55:51 03cg * r5d9247b1c3a7 10/crawl-ref/source/ (tilebuf.cc tilefont.cc): Removed unnecessary inclusion of SDL.h in tilebuf and tilefont 10:55:54 03cg * r3c6fd6211fa5 10/crawl-ref/source/ (tilesdl.cc uiwrapper-sdl.cc): Updated tilesdl.cc to use UIWrapper and added TODOs to UIWrapper-SDL.cc 10:55:56 03cg * r8067f73bd676 10/crawl-ref/source/cgcontext-sdl.cc: Comment added for pointer casting 10:55:59 03cg * ra79a36f5a6e2 10/crawl-ref/source/ (glwrapper.cc glwrapper.h makefile): Added glwrapper, which expands the GLStateManager class from tilebuf into a (g)raphics (l)ibrary wrapper. Also updated the makefile to include it when making with GL=y 10:56:00 03cg * r4064d1c1f84d 10/crawl-ref/source/ (tilebuf.cc tilebuf.h): Removed GLState and GLStateManager classes from tilebuf.cc/h and moved them to the new glwrapper files. Removed SDL_opengl from these files and instead have them call static members of the GLStateManager class. 10:56:01 03cg * rdd974ddf4720 10/crawl-ref/source/ (glwrapper.cc glwrapper.h): Added drawing functions and fixed many syntax errors in glwrapper.cc/h 10:56:02 03cg * r6af04251acff 10/crawl-ref/source/ (tilebuf.cc tilebuf.h tilereg.cc): Integrated glwrapper into tilebuf.h/cc and tilereg.cc 10:56:07 03cg * r7fa395bb2c5e 10/crawl-ref/source/cgcontext-sdl.cc: Updated cgcontext-sdl.cc to reflect changes to image loading that fix [941], an issue with umlauts in the path. 10:56:08 03cg * r2aae2946946e 10/crawl-ref/source/tilesdl.cc: Removed unncecessary creation of a ui_event on the stack to silence warnings. 10:56:09 03cg * rc31d5b4b4409 10/crawl-ref/source/tilesdl.cc: Added missing open-bracket in tilesdl.cc 10:56:10 03cg * r6aaab96c487d 10/crawl-ref/source/ (glwrapper.cc glwrapper.h tilesdl.cc): Updated tilesdl.cc to use glwrapper instead of direct gl calls. 10:56:12 03cg * r477c89dcc510 10/crawl-ref/source/ (glwrapper.cc glwrapper.h tilefont.cc): Removed direct calls to opengl from tilefont and updated glwrapper accordingly. 10:56:14 03cg * rc18e9b460dd9 10/crawl-ref/source/tilereg.cc: Updated tilereg.cc to use existing GLStateManager member functions instead of direct calls to opengl. 10:56:18 03cg * r5c4d00b30329 10/crawl-ref/source/uiwrapper-sdl.h: Updated ui_event_type for better padding 10:56:19 03cg * ref69303d12fe 10/crawl-ref/source/ (glwrapper.cc glwrapper.h tiletex.cc): Removed tiletex dependancy on SDL_opengl and updated glwrapper.h/cc to support it 10:56:21 03cg * r8ff26898431b 10/crawl-ref/source/ (6 files): Moved MipMapOptions to glwrapper for modularity 10:56:21 03by * r780665a3fb38 10/crawl-ref/source/ (cgcontext-sdl.cc uiwrapper-sdl.cc): Fix ipad compile with contrib SDL_image. 10:56:23 03cg * r39c67a47583f 10/crawl-ref/source/ (7 files): Added GLPrimitive to glwrapper, condenced all vert-drawing methods to drawGLPrimitives and then updated tilebuf, font, reg, and sdl to use it propperly. 10:56:26 03cg * r2792e3b36727 10/crawl-ref/source/ (glwrapper.cc glwrapper.h uiwrapper-sdl.cc): removed opengl from UIWrapper, fixed indenting in uiwrapper-sdl and added a resizeWindow method in GLStateManager 10:56:27 03cg * rc3202e35e305 10/crawl-ref/source/glwrapper.cc: Fixed include order and ifdefs 10:56:31 03cg * r8e76bc63a3f5 10/crawl-ref/source/ (6 files): Updated files to conform to crawl coding standards 10:56:32 03cg * r34993de71cdd 10/crawl-ref/source/ (6 files): More coding standards changes. This time s/if\(/if\ \(/g 10:56:33 03cg * rd2b2b4e8793e 10/crawl-ref/source/ (cgcontext-sdl.cc cgcontext-sdl.h tiletex.cc): Changed camelcased function names to underscores_as_spaces 10:56:35 03cg * r1f6e8dc85826 10/crawl-ref/source/ (8 files): More camel case to underscores_as_spaces 10:56:36 03cg * r1af9eb811fa8 10/crawl-ref/source/ (5 files): UIWrapper camelCase to underscores_as_spaces 10:56:38 03cg * r5f2f3ee17f7f 10/crawl-ref/source/glwrapper.cc: Removed unnecessary conditional for texturing lines. 10:56:39 03cg * rc7744f87e94b 10/crawl-ref/source/ (cgcontext-sdl.cc cgcontext-sdl.h uiwrapper-sdl.cc): added native_surface() function in graphicscontext to allow uiwrapper to not be reliant on SDL_image. 10:56:42 03cg * rcd3e3d5b0563 10/crawl-ref/source/ (glwrapper.cc glwrapper.h tilefont.cc): Removed drawTextBox and drawColoredBox and replaced them with calls to draw_primitive. Also added GLStateManager methods for setting the current drawing color, and a GLW_4VF struct for completeness. 10:56:43 03cg * r38e5cb7bf0c1 10/crawl-ref/source/ (glwrapper.cc glwrapper.h): Cleaned up glwrapper 10:56:45 03cg * rb91812a7a4b1 10/crawl-ref/source/ (glwrapper.h tilefont.cc tilereg.cc): Prettied up glwrapper set_transform 10:56:46 03cg * r7510c643fbb7 10/crawl-ref/source/ (12 files): Fixed -h file names referring to specific implementations. 10:56:48 03cg * reb4e4d280eda 10/crawl-ref/source/ (6 files): Cleaned up includes and #ifdefs. Made uiwrapper conditionally support SDL. 10:56:50 03cg * r015b8c3f3929 10/crawl-ref/source/uiwrapper.h: Fixed forward declaration of SDL structs as classes. 10:56:51 03cg * r2d947390ab4d 10/crawl-ref/source/ (8 files): Modified uiwrapper to be an abstract base class. 10:56:53 03cg * rdc2af3903aaf 10/crawl-ref/source/ (tilesdl.cc uiwrapper.cc uiwrapper.h): Added static function to create UIWrapper global. 10:56:56 03cg * r96377c8e38ae 10/crawl-ref/source/ (13 files): Made glwrapper use proper dynamic dispatch for modularity. 10:56:57 03cg * rc71aabfb7ce4 10/crawl-ref/source/ (tilesdl.cc tilesdl.h): Textures are now unloaded before SDL. 10:56:59 03cg * r0f6f1d85f862 10/crawl-ref/source/ (7 files): Implemented dynamically dispatched cgwrapper. 10:57:02 03cg * r28f98235d776 10/crawl-ref/source/ (tilesdl.cc uiwrapper.cc uiwrapper.h): Made UIWrapper global creation method a static member of UIWrapper 10:57:03 03cg * rbab61331e9e1 10/crawl-ref/source/ (tilebuf.h tilefont.cc tilereg.cc): Removed conditional inclusion of glwrapper.h 10:57:07 03cg * r149c76283904 10/crawl-ref/source/ (12 files): Created FontWrapper, and made FT flag in makefile. 10:57:09 03cg * r2ea020584364 10/crawl-ref/source/tilesdl.cc: Fixed a diff conflict in tilesdl.cc 10:57:20 03cg * r609094641405 10/crawl-ref/source/tilesdl.cc: Quieted compiler warning about comparison betweened signed and unisgned ints. 10:57:21 03cg * rc8ba62e0d054 10/crawl-ref/source/uiwrapper-sdl.cc: Map SDLK_KP_ENTER to CK_ENTER. 10:57:22 03cg * r024c5583f5ff 10/crawl-ref/source/glwrapper.cc: Changed DEBUG to ASSERTS to comply with changes in master. 10:57:22 03cg * raec2b3cc4236 10/crawl-ref/source/ (11 files): Merged cgcontext into uiwrapper-sdl 10:57:23 03cg * r8afcc8373d29 10/crawl-ref/source/ (6 files): Renamed UIWrapper ABC to WindowManager and instantiation to 'wm'. 10:57:24 03cg * radb9bdd8a870 10/crawl-ref/source/ (12 files): Changed uiwrapper filenames. 10:57:25 03cg * rf491a7dac6ee 10/crawl-ref/source/ (5 files): More refactoring to reflect UIWrapper -> WindowManager change. 10:57:27 03cg * rea2346a8ae0f 10/crawl-ref/source/ (tilereg.h windowmanager.h): Removed out of date forward declairations of FTFont 10:57:27 03cg * r2c7e60f2c53e 10/crawl-ref/source/ (6 files): Declaired certain member functions const. 10:57:28 03cg * r9d87b908ebb3 10/crawl-ref/source/ (tilereg.cc tilesdl.cc): Fixups for things that broke during rebase. 10:57:30 03cg * r9ae0b88aa123 10/crawl-ref/source/libgui.cc: Removed tilesdl.h dep in libgui. 10:57:34 03cg * r92399eb0ebe3 10/crawl-ref/source/tilebuf.cc: Cleaned up unneeded whitespace on newline in tilebuff.cc 10:57:38 03cg * rfc49ef72ebbf 10/crawl-ref/source/ (fontwrapper-ft.cc tilefont.cc): term colours struct seems to have gotten misplaced. 10:57:42 03cg * r61b6ffc62470 10/crawl-ref/source/ (menu.cc tilesdl.h): Brought merge changes in line with iPad branch 10:57:43 03cg * r99c0f354b22e 10/crawl-ref/source/tilesdl.cc: Fixed regression in tilesdl.cc 10:57:53 03neunon * rf56176389e38 10/crawl-ref/source/makefile: makefile: set up reasonable default config for tiles builds 10:58:15 03Enne * r0f928518b4f7 10/crawl-ref/source/ (7 files): Removing lines with just whitespace. 10:58:25 03Enne * ra22caea21579 10/crawl-ref/source/ (14 files): General coding standards update. 10:58:27 03Enne * r628a7cdd6f98 10/crawl-ref/source/ (10 files): Move specific create funcs out of generic files. 10:58:28 03Enne * rdb855be41816 10/crawl-ref/source/ (libgui.cc windowmanager-sdl.cc): Don't allow event_count to return a negative. 10:58:39 03Enne * r7881570d551b 10/crawl-ref/source/ (fontwrapper-ft.cc fontwrapper-ft.h tilefont.h): Comment cleanup. 10:58:40 03Enne * r2d6f66b257de 10/crawl-ref/source/ (glwrapper.cc glwrapper.h): Fix GLPrimitive to use a size_t, as returned by sizeof. 10:58:40 03Enne * r65ebe90c49ce 10/crawl-ref/source/tilebuf.cc: Simplify tile buffer logic. 10:59:29 -!- Zaba has quit [Ping timeout: 258 seconds] 11:01:18 -!- Siber has joined ##crawl-dev 11:02:26 -!- ogaz has joined ##crawl-dev 11:03:26 -!- Zaba has joined ##crawl-dev 11:32:39 -!- lorimer has quit [Read error: Operation timed out] 11:35:49 -!- lorimer has joined ##crawl-dev 11:43:53 -!- stabwound- has joined ##crawl-dev 11:43:56 -!- stabwound has quit [Disconnected by services] 12:29:05 -!- ais523 has joined ##crawl-dev 12:33:49 crash when fighting kraken zombie (https://crawl.develz.org/mantis/view.php?id=1414) by garron 13:39:22 -!- eith has quit [Ping timeout: 264 seconds] 14:06:07 !tell felirx git pull plz :) 14:06:08 ixtli: OK, I'll let felirx know. 14:07:36 not sure if I dare 14:07:36 felirx: You have 1 message. Use !messages to read it. 14:07:42 !messages 14:07:42 (1/1) ixtli said (1m 34s ago): git pull plz :) 14:08:04 felirx: Heh yeah, just wanted to let you know cause I imagine this is going to shake things up a bit. 14:08:40 I'm swamped with school work the next week. Hoping it will settle down in that time ;) 14:08:51 finally got java and mysql dancing my way! 14:08:56 Awesome. 14:08:58 Congrats. 14:09:16 A little feature I added was (whatever vertex buffer)::draw(GLW_3VF *pt, GLW_3VF *ps) 14:09:30 ;) 14:09:31 this allows you to set a transform and a scale that will only apply to that draw 14:09:42 tilesdl.cc:76: error: ISO C++ forbids declaration of 'BOOL' with no type 14:09:51 :o 14:09:57 that's ... weird. 14:10:07 tilesdl.cc:76: error: 'WINAPI' was not declared in this scope 14:10:08 err what :D 14:10:43 hahaha 14:10:44 something is bad 14:10:46 XD 14:11:12 er so 14:11:18 thats not a section of code i touched XD 14:12:11 something just has messed up includes 14:12:22 windows.h is not being included or something similar 14:13:28 yeah, then maybe it was me D: 14:16:21 Tough for me to test that though since i don't have a windows box :( 14:17:08 -!- eith has joined ##crawl-dev 14:18:43 which is why my ubuntu vw is compiling it 14:18:56 :) 14:19:10 the vm doesn't like it when I put 4 threads to compile crawl in it when I have allocated 4 threads total to it :) 14:19:33 hahaha 14:19:41 everything seems to work on linux tiles 14:37:50 -!- eith has quit [Ping timeout: 260 seconds] 14:40:34 felirx: yeah it works on the mac too 14:40:44 i think that little section of windows code got a bit borked 14:49:48 -!- Abuse has joined ##crawl-dev 14:49:50 hi 14:50:01 did anyone grab my bugged savefile on cao yet? 14:54:21 https://crawl.develz.org/mantis/view.php?id=993 14:54:23 that one 14:55:30 Also, dunno who to tell, but !copysave seems to be pointing to 0.5.0 saves still. 15:28:25 -!- stabwound- has quit [Remote host closed the connection] 15:28:47 -!- stabwound has joined ##crawl-dev 15:57:30 -!- ortoslon has quit [Quit: Leaving.] 16:01:41 oops 16:11:43 sorry, i accidently played on the account that had the bugged out savefile and it's probably gone. 16:15:00 Minotaur shouldn't get lost in Labyrinth (https://crawl.develz.org/mantis/view.php?id=1415) by DealPete 17:09:15 -!- Abuse has quit [] 17:16:45 1415 is gonna get rejected 18:15:24 -!- Abuse has joined ##crawl-dev 18:16:27 -!- ogaz has quit [Ping timeout: 248 seconds] 18:51:41 -!- ogaz has joined ##crawl-dev 19:08:43 -!- Textmode has joined ##crawl-dev 19:09:53 morning all 19:10:33 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:15:56 Some kind of armwear/footwear for Trolls, Ogres, Draconians, and any other to-be-created large races (https://crawl.develz.org/mantis/view.php?id=1416) by angrykoopa 19:32:04 what. 19:34:28 -!- ais523 has quit [Remote host closed the connection] 19:46:39 @? shadow 19:46:39 shadow (06p) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 12/10 | Damage: 505(drain strength) | Flags: 07undead, evil, see invisible, lev | Res: 06magic(20), 12cold+++, 03poison | XP: 44. 20:01:29 @? wight 20:01:29 wight (15W) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 4/10 | Damage: 813(drain) | Flags: 07undead, evil | Res: 06magic(16), 02cold++, 03poison | XP: 59. 20:12:20 ixtli: wow :) 20:23:27 !tell Keskitalo Trying to avoid verbose tutorial messages, yes. You think including a numpad/hyjklyubn chart is a bad idea? 20:23:27 due: OK, I'll let Keskitalo know. 20:29:34 the chart was planned 20:29:49 and good in my opinion especially if you're even slightly interested o vikeys 20:30:35 I think there's a difference between concise notes and just a few line sof text on the screen, though. 20:31:03 as long as it does not give you a "HOLY FUCK WALL OF TEXT" impression, it's fine 20:31:12 which the key layout's don't go in my opinion 20:31:15 Yeah 20:31:32 I'm trying to split the currnet door open/close text into two (with the close only appearing after you open the door). 20:31:38 Either that or dump the close bit. 20:31:47 (As suggested by rob.) 20:33:50 closing is a nice tactic sometimes but :( 20:34:30 on the positive side, my mySQL+java thingy is 99% ready. Not bad for around 3 days work to get one whole course credit 20:34:43 hooray 20:35:05 next step is apache+tomcat+JSP+HTML 20:35:14 will get ugly :D 21:41:42 Autoexcluded secret doors auto-open (https://crawl.develz.org/mantis/view.php?id=1417) by Kyrris 21:56:47 Vampiric Weapons + Spider Form = sudden death (https://crawl.develz.org/mantis/view.php?id=1418) by jericho89 22:28:39 -!- Abuse has quit [] 22:30:36 -!- syllogism has quit [] 22:45:07 Mornin :) 22:46:22 due: heh 22:51:39 -!- stabwound has quit [Disconnected by services] 22:51:40 -!- stabwound- has joined ##crawl-dev 22:57:49 -!- ogaz has quit [Remote host closed the connection] 23:03:03 -!- Fangorn has joined ##crawl-dev 23:47:23 Minor miswording: "Welcome back to the Dungeon!" when starting as Lugonu worshipper (https://crawl.develz.org/mantis/view.php?id=1419) by dsirus5