00:04:11 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 00:13:19 -!- eith has quit [Ping timeout: 252 seconds] 00:32:34 thanks for the highlight, doy 00:33:40 -!- Smee has joined ##crawl-dev 00:56:39 -!- Fangorn has quit [Quit: Page closed] 00:57:15 -!- Fangorn has joined ##crawl-dev 00:59:55 -!- Smee has quit [Quit: Leaving] 01:17:37 Since when did Harpies appear outside of Shoals? 01:20:35 -!- Twinge has quit [Ping timeout: 260 seconds] 01:21:03 !lg * killer=harpy s=place 01:21:03 13 games for * (killer=harpy): 4x Shoals:2, 2x Shoal:1, 2x Shoal:5, 2x Shoals:1, 1x Vault:6, 1x D:19, 1x Vault:5 02:01:31 -!- Twinge has joined ##crawl-dev 02:28:15 joosa, are you in? 02:45:52 -!- syllogism has joined ##crawl-dev 03:31:15 Napkin: yes 03:33:55 -!- Fangorn has quit [Quit: Page closed] 03:34:52 -!- Fangorn has joined ##crawl-dev 03:46:03 hey joosa :) 03:46:13 I wanted to write more about rl.heh.fi 03:46:28 how often do you update 0.7.0a? and what town is the server located in? 03:50:43 It's in Jyväskylä, and update schedule is very irregular 03:51:36 Perhaps once a week or whenever I spot bigger changes :) 04:07:40 -!- sorear has quit [Read error: Connection reset by peer] 04:07:57 -!- sorear has joined ##crawl-dev 04:16:42 cool, thanks, joosa :) 04:27:49 -!- by has joined ##crawl-dev 04:39:40 -!- Mu_ has joined ##crawl-dev 04:57:26 antennae break autotravel (https://crawl.develz.org/mantis/view.php?id=1331) by rob 04:57:45 felirx: Want to check if these patches help you compile with MSVC? https://crawl.develz.org/mantis/view.php?id=1271 05:02:06 -!- ortoslon has joined ##crawl-dev 05:11:43 Is there a gameplay justification for the game to require the corpse to be on the floor to be butchered? 05:15:02 It's been that way forever and we don't like changing mechanics without a good reason 05:15:49 sounds like no 05:18:18 Yeah. :) I don't think that it needs to be changed, I was just wondering. (The game told me that if I dropped the corpse I was carrying I could butcher it.) 07:34:08 Failure on go to a blocked item (https://crawl.develz.org/mantis/view.php?id=1332) by qui 08:23:39 -!- ortoslon has quit [Read error: Connection reset by peer] 08:24:15 -!- ixtli has quit [Quit: ixtli] 08:24:23 Dungeon tile (3) (https://crawl.develz.org/mantis/view.php?id=1333) by Denzi 08:36:11 -!- by has quit [Disconnected by services] 08:36:12 -!- by_ has joined ##crawl-dev 08:41:24 Another neat tileset from Denzi.. might well fit Ossuary. 08:42:53 yeah looks good 08:44:38 -!- eith has joined ##crawl-dev 08:47:30 Yay, forgot to git stash apply before compiling. 08:47:49 No wonder it had no errors. :P 08:49:02 *Perfect* for ossuary. 08:49:05 IMHO. 08:49:34 -!- eith has quit [Ping timeout: 264 seconds] 08:51:45 -!- eith has joined ##crawl-dev 08:52:08 -!- Siber has quit [Read error: Connection reset by peer] 08:56:09 The new zombie tiles are excellent. They look nice, and it's great to see the zombie type at a glance. 08:59:49 Currently Ossuaries seem to be using the same tile for rock as Tomb uses for stone, and the normal stone for stone (which is most of the walls in the Ossuary). 09:00:11 So, using the new tiles instead would be very good. 09:00:13 well, Ossuary was supposed to be MiniTomb 09:00:50 but indeed, if the same tile is rock in some places and stone in others, that's bad 09:02:44 I think the yellow tile gives a "Tomb lite" feel very well; the Tomb tile is more ornate and the new tile is more plain. 09:04:28 it looks heavily dithered though, at that means it will break in case of any scaling 09:07:56 Seems ok when scaled in the browser to me.. but that's again one thing that the tiles are inconsistent about. 09:08:35 We should do multiple tileset support so people can start building consistent tilesets. 09:09:51 hm. 09:12:31 does tile scaling use fuzzy scaling, or merely line elimination/doubling? The latter makes dithered images look awful; the former makes them look a good deal different but not that bad. 09:14:00 unless it's 50% scaling that is, there's a darkened line just next to a brightened one, 50% scaling makes them exactly cancel each other 09:16:33 Fuzzy I think, the tiles end up blurry when scaled. 09:17:14 Item pluses are.. interesting. 09:22:17 -!- Siber has joined ##crawl-dev 09:27:51 about Autumn the Spriggan Lich: what about making him cast level 8-9 spells but at abysmally low power, and miscast them half of the time? 09:28:29 currently no monster ever fails casting, miscast code is ever used only for friendlies stepping on Zot traps, chaos weapons and mummy death curses 09:29:52 his theme would be a bumbling wizard who keeps messing with magic way above his league 09:30:27 -!- ortoslon has joined ##crawl-dev 09:30:28 including being stuck in lich form due to a necromancy miscast (well, I'd want that miscast myself...) 09:44:43 -!- dpeg has joined ##crawl-dev 09:44:53 Hi everyone. 09:44:54 dpeg: You have 2 messages. Use !messages to read them. 09:44:57 !messages 09:44:58 (1/2) bhaak said (4d 22h 4m 4s ago): ADOM (not JADE!) development might be picking up again, thanks to the iPad. http://www.adom.de/blog/2010/04/05/adom-in-2010-iadom/ 09:45:09 !seen bhaak 09:45:09 I last saw bhaak at Wed Apr 7 09:24:46 2010 UTC (3d 5h 20m 23s ago) saying if I use macros, I do it by letting the program record my actions (like in vim) on ##crawl-dev. 09:45:21 !messages 09:45:21 (1/1) Keskitalo said (1d 6h 34m 44s ago): Excellent revision of the Elyvilon page, thanks! 09:45:45 kilobyte: Monster miscasting would be awesome. 09:45:49 dpeg: Hi there! 09:45:58 Keskitalo: thanks :) 09:46:34 !tell bhaak While I'd be most happy to see another roguelike dinosaur get a second life, I'm sure ADOM 2kX would suffer from the same handicaps as the fossil version: closed source, slow development. 09:46:35 dpeg: OK, I'll let bhaak know. 09:47:14 Five days without internet ==> 300 Crawl mails. 09:47:19 I like that idea kilobyte, I thought about a unique imp who would do the same a while ago 09:51:33 I see Johanna's pickup/drop commit went completely unnoticed. 09:53:42 Comments? http://crawl.develz.org/wordpress/howto 09:54:37 Napkin: major advantage: can take part in the tournaments (August each year) 09:55:07 hehe 09:55:10 Napkin: Looks really good. 09:55:38 wanted to do that for a long time already 09:56:02 Napkin: awesome stuff 09:56:08 "Prettify your Putty" will eventually end up in "Prettify your Crawl" - but let's save that for another day ;) 09:56:41 Napkin: so apart from mentioning the tournament and providing a link to either Usage statistics or winners lists (so that people see how much the servers are used), everything is cool. 09:57:24 stats/scores could be linked to in the "The servers" category 09:58:09 Napkin: yes, good idea 09:58:17 just one or two links will suffice 10:02:23 Napkin: instead of telling people to specify compression, key file and user name every time, what about telling them instead to edit .ssh/config? 10:02:26 ?ssh[2] 10:02:28 ??ssh[2] 10:02:28 ssh[2/2]: Are you on *NIX and tired of entering passwords for the main SSH login? Copy sorear's $HOME/.ssh/config http://angband.pl/crawl/config The ssh_key that might be needed is available at http://crawl.akrasiac.org/cao_key 10:10:16 you can really created aliasses like that? :D 10:10:28 "ssh cdo" will work then? 10:11:03 Hi folk. 10:11:07 But I'm juust off to sleep. 10:11:13 g'night due :) 10:12:09 due: nights! 10:12:38 due: just got a randart hammer from Yiuf's cottage... 10:12:44 due: good night! 10:19:59 Mimic given away by highlighting in line of fire (https://crawl.develz.org/mantis/view.php?id=1334) by MrMisterMonkey 10:26:31 03Keskitalo * rafd79d4d5299 10/crawl-ref/source/describe.cc: Mention and display the recharge rate in rod descriptions. Also show the maximum recharge rate. (CedorDark) 10:29:04 -!- Textmode has joined ##crawl-dev 10:36:51 morning all 10:36:58 hi 10:39:11 whats up? 11:05:31 Morning Textmode :) 11:06:20 heya dpeg, Napkin 11:17:11 done, kilobyte - thanks for that config :) 11:20:53 !seen doy 11:20:54 I last saw doy at Fri Apr 9 22:21:15 2010 UTC (17h 59m 39s ago) saying sounds like napkin didnt catch everything that was expecting .sav on ##crawl-dev. 11:21:07 Textmode: sorry, little time these days 11:23:15 Napkin: are RHF games fully integrated into the CAO/CDO databases? 11:23:23 I think so, yes 11:23:39 RHF? 11:23:51 so.. the scores are only separated by "released" and "testing" 11:23:54 ?? rhf 11:23:54 rhf[1/1]: New finnish server. ssh rl@rl.heh.fi. No password. 11:24:26 ah 11:30:20 Staff of Power is irrating when butchering (https://crawl.develz.org/mantis/view.php?id=1335) by simonj 11:33:43 ok, howto page changed: tournament wordpress category created and linked. scores for stable and alpha linked. 11:34:04 Napkin: yay 11:34:30 there never was a post about how the tournament 2009 closed though 11:34:52 would be cool if someone could write it and date it back, now that there is this category linked 11:36:04 Napkin: just a report about the tournamentß 11:36:13 Napkin: we could take rax's writeup on r.g.r.m. 11:36:26 that would be great :) 11:36:57 -!- by_ is now known as by 11:37:03 it looks kinda unclosed and abandoned with only that one post 11:38:50 Napkin: will you find Rachel's usenet posting? 11:39:18 oh, while seaching for it, I saw that http://crawl.akrasiac.org/tourney/ only refers to the tourney in 2008 11:39:38 at least it says 2008 everywhere 11:40:48 no, i can't find it 11:40:56 would take me a long time, I guess 11:41:53 Napkin: okay, let me have a look 11:42:03 ahh, it's tourney09! 11:42:07 wordpress is linking wrong 11:42:39 beep beep! 11:42:40 bhaak: You have 1 message. Use !messages to read it. 11:42:47 !messages 11:42:47 (1/1) dpeg said (1h 56m 12s ago): While I'd be most happy to see another roguelike dinosaur get a second life, I'm sure ADOM 2kX would suffer from the same handicaps as the fossil version: closed source, slow development. 11:43:05 http://groups.google.de/group/rec.games.roguelike.misc/browse_thread/thread/52951aa575a142a7/fae14b34f99eac33?hl=de&q=DCSS+Tournament+Results#fae14b34f99eac33 11:43:23 bhaak: I have been reading up in iADOM just now. 11:43:32 Tryint to make money out of it :P 11:45:21 dpeg: "roguelike dinosaur" now, you're mean :) it's hard to argue against success. ADOM's been a success and thomas has been trying to make money out of it since a long time ago. at least up until now, without success 11:46:49 bhaak: NH, DC, Angband, ADOM are the four dinosaurs. What's mean about that assessment? They're HUGE, they're old, and they're close to death. 11:47:02 We've even found most of the undiscovered bugs through illicit code-diving for him too ;) 11:49:18 I have nothing against TB trying to make money off ADOM, but trying to after a decade of inactivity is a little more questionable! Still, I'd definitely like to see at least a 1.1.2 bugfix version, whatever the format... 11:50:37 dpeg: it sounds as mean as "seinen 2. fruehling erleben" and programs age completely different than biological entities. OTOH it certainly is true that ADOM had its best days when the roguelike field was completely different. 11:55:39 bhaak: yes, I mean that roguelikes with the insane scope of NH et al would just not be written anymore today. 11:55:42 I hope. :) 11:56:09 Today, devs have a much better feeling for balance, interface and design in general. 11:56:28 ADOM seems very fossilic (spelling?) in these regards. 11:56:31 now, you're an optimist :-) 11:56:42 do you think it would be a good idea to change those pan vaults where it's 1/3 a rune to either, nothing, a rune or a gate out of pan (or to abyss) to make it easier to get out 11:56:48 bhaak: no. I've seen POWDER and DoomRL :) 11:57:03 st_: yes. File it, that's a good idea. 11:58:24 dpeg: nothing jeff does can count as argument for the vast masses of devs :) 11:59:02 dpeg: and doomrl isn't original in itself. It "just" is a conversion. 11:59:14 bhaak: I disagree. Perception of design and balance has vastly improved. 11:59:31 dwarf fortress? 11:59:53 Another dinosaur, if you want. With all the above feature, apart from being alive. 12:00:07 dinosaur in scope, not in age 12:00:51 yes 12:01:10 insane size/scope, backwards interface 12:01:21 but then you would also categorize WoW as a dinosaur? they didn't really innovate anything and just threw large amounts of almost the same things at the players 12:01:46 with blizzard twist on it 12:03:27 dpeg: http://crawl.develz.org/wordpress/category/tournament 12:03:58 bhaak: I don't talk about commercial games. 12:04:51 cannot 12:06:52 ah, because you don't play them, not because you think they are inherently different and incomparable. 12:07:11 yes 12:07:56 Although quite a number of things are completely different. DCSS, for example, has *time*. And we're free to nerf. Commercial games are very restricted with both. 12:08:11 that might change when you're children are old enough. kids love to beat daddy at games :) 12:09:17 hehe 12:10:45 Napkin: would you cut Rachel's last paragraph? 12:11:46 done. 12:11:49 :) 12:12:20 ok, eine baustelle weniger \o/ 12:13:21 hey, dpeg's back 12:13:23 (: 12:13:29 :( doy :) 12:13:30 erm 12:13:32 (: 12:13:35 not used to this 12:14:00 doy: shall we have a go at the not-the-HUD? 12:14:19 dpeg: tomorrow, i'm skydiving today 12:14:20 (: 12:16:34 Cool! :) 12:17:05 doy: fine 12:22:17 I had this idea for the 2010 tournament where the new Sprint map would only be unlocked after a week (or after two) and the first Sprint win with that map is worth some metapoints. What do you thinkß 12:23:36 dpeg: I love it; that sort of thing is why I'm pushing for early 0.7 12:23:43 Keskitalo: :) 12:23:47 Although to be fair, Sprint could be run in a separate build. 12:23:56 for the tournament, yes 12:24:08 (but that gives us a plan b then, if 0.7 falls short) 12:24:09 but a quick release is unusual for us and good for its own sake 12:25:29 Keskitalo: 0.7 should have some new content: I am hoping for DS, perhaps also Ashenzari (Matt, where are you?), Vaults. There'll be visible fluff: new not-the-HUD, tutorials, cursored pickup/drop mode nobody uses :) 12:26:05 dpeg: Cursored pickup/drop mode should have on-screen instructions! 12:26:29 Keskitalo: I have just two hours ago sent a help screen to Johanna. 12:26:35 Excellent. :) 12:26:44 Keskitalo: I feel that Ctrl-F in drop/pickup is also mostly unknown. 12:27:08 dpeg: New to me. :-o 12:27:17 I was suprised to find that there when I was reading through the menu code 12:27:17 I learned it from Erik. 12:27:33 The help will mention all of this. 12:27:39 you mean how it first offers to pick up the item you searched for? 12:27:53 syllogism: no 12:28:04 syllogism: when dropping or picking up, press Ctrl-F. 12:28:23 can we make pickup_mode = multi default? 12:28:24 03dolorous * rb9685c3e1645 10/crawl-ref/source/mutation-data.h: Tweak descriptions of strong/stiff and flexible/weak mutations. 12:28:31 Erik is using it all the time. Probaly the only Crawler who is. 12:28:37 by: isn't it? 12:28:51 by: ah, we have to press ,, twice. 12:28:55 no, by default you're prompted for each item separately 12:28:56 by: so +1 from me. 12:29:09 (or maybe for each item if it's less than 5...) 12:29:12 by: ah, we discussed this... perhaps three years ago. 12:29:18 multi is better, yes 12:29:26 by: exactly, there's a threshold. For up to N items, one by one is better. 12:29:38 N is somewhere between 3 and 5, I guess. 12:29:40 no, the threshold is awful 12:29:48 hm.. has there been any discussion about (normal) mummy curses and the fact dropping all potions is a sure-fire, and often a tedious way to prevent getting them trashed? 12:29:48 you can't tell how many items there are 12:29:54 there shouldn't be different modes 12:29:57 so you don't know what to expect 12:30:10 also even with few items I misclick and have to do it again 12:30:10 by: modes can work out okay. (Think chopping corpses: c vs cc.) 12:30:33 "There are five items here." 12:30:42 well yes, but you've to look for that 12:30:53 well, I'll just stick with an extra line in my config then 12:31:03 vs "There are many items here." ==> menu 12:31:15 by: what is the current state? 12:31:26 not multi 12:31:43 by: you agree that single is better for one or two items? 12:31:53 no 12:32:00 ah, I see 12:32:04 but that may be because I'm used to multi 12:32:05 Zaba: Yeah, I think in Mantis, not sure about a wiki page. 12:32:06 So this is clearly options territory. 12:32:19 Zaba: of course. 12:32:29 Zaba: Some. I don't know that anything has been decided on it yet, but the problem is at least two-fold -- one, it is a tedious scumming technique, and two, it's really abuseable by a caster using evaporate as an easy way to load up on decay potions. 12:32:31 Zaba: no clear solution, though (probably also of course.) 12:32:55 Zaba: I suggested that mummies would curse into the future... potions you'll pick up. 12:33:22 hmm.. 12:34:16 it could cause miscast, like harder mummies, but weaker? 12:34:23 miscast effects* 12:34:32 which would probably be quite boring.. 12:35:12 Delayed curses, that you can counter with remove curse <3 12:35:18 dpeg: depending ont he implementation that would force people to pick up bad potions first and leave the rest stashed 12:35:49 it could curse a potion type 12:36:00 also by the time you fight mummies you've cleared most of the levels 12:36:52 oh you mean it would only curse into the future if there aren't potions in your inventory to curse? 12:39:36 I love the overflow vaults, I'm picking up all sorts of gods trying to get these melee builds going. 12:41:03 yes, cursing the new Foo potions of type Bar 12:41:08 Keskitalo: <3 12:41:29 Keskitalo: Darshan wrote me how he likes them... I think he was a bit skeptical at first. 12:41:59 would only new potions or stashes potions as well be eligible 12:42:26 new potions 12:42:46 also, dinner 12:42:46 My favourite thing has been that some have suggested that ET should be removed. I can't remember where I read that, hopefully I didn't hallucinate. 12:43:06 Keskitalo: the first proposal to remove ET is years ago and by Lemuel :) 12:43:13 hmm. 12:43:19 ET could be a portal vault 12:43:59 although.. that would horribly cripple the possibilities of switching gods 12:47:21 ET has some really boring vaults, and some slightly more interesting ones, whereas overflow vaults tend to be overall more creative. 12:48:01 I'm not sure whether it would be good if the first n levels of D were quite packed with altar vaults... 12:52:21 I thought chapayev had a new sprint map virtually finished quite a while ago, what happened to that 12:54:36 Removing the temple is a possibility, certainly. I was kind of picturing significantly more random altars in general in games where the temple isn't generated, and maybe a smaller temple when it is. It probably shouldn't be a portal though. The main pro of changing this is to make no real guarantee you'll have easy access to any given god, making it a choice to take what's available or hope for what you want, etc. 12:55:05 Of course, before this would be put in place it'd also be good if the gods were a little more balance overall, so there was less Oka-hax and less Zin-suckage, etc. 12:55:36 the players will just start start scumming for the temple 12:56:32 Twinge: ET already varies the number of altars, some maps have more, some have less. 12:57:20 syllogism: You think? I mean, if it has fewer altars in it and games without the temple have more random ones about, it shouldn't be a drastic gameplay difference. 12:58:29 i agree with removing the temple 12:59:07 also, the mummy curse proposal that seemed most reasonable to me is that the next n potions you drink have some chance of being decay instead 12:59:23 seems reasonably non-scummable 12:59:53 possibly with a time limit of some sort if that's too harsh, although don't really want to allow just waiting it out 13:00:00 next n potions of x,y,z type? 13:00:04 you need to make stuff like vehumet altars actually reachable without special tricks 13:00:12 syllogism: sure, something like that 13:00:23 the important part is just that they don't actually change the item type 13:00:32 just the effect you get when you drink it 13:00:49 and it's a property of the character, so you can't just drop your potions to avoid it 13:01:01 if you make it too annoying they'll just ignore the mummies as they are a nonthreat 13:01:31 -!- mr0t has quit [Read error: Connection reset by peer] 13:01:57 well, sure 13:02:02 people generally do that anyway though 13:02:09 and some places, they aren't really ignorable 13:02:24 i know i typically just don't even bother killing mummies now 13:02:39 this would just further encourage that 13:02:53 sure, but i also just don't bother killing giant beetles 13:03:08 slow, dangerous monsters are typically not worth it 13:03:18 giant beetles are free xp/piety 13:03:43 well, i meant with a melee character, when you first run into them 13:03:58 mummies just extend that to the whole game 13:03:59 usually you've a blowgun by that time though 13:05:31 still: effort 13:05:38 not usually worth it 13:05:42 (: 13:05:49 pfft, takes like 3 needles :P 13:05:57 the point i'm trying to make is that this is a property of slow monsters in general 13:06:12 if they're annoying to kill, you can generally just not kill them 13:06:35 should give them some ranged attack 13:06:39 cursing 13:06:48 that could work 13:07:16 hmmm... giant beetles -> bombardier beetles? 13:07:16 (: 13:07:23 yes 13:08:22 boring beetles are worth killing because the message spam is much worse than the effort it takes to kill them :P 13:08:40 (: 13:09:30 are there any other boring slow monsters? 13:09:36 slugs i guess 13:09:50 they're pretty easy to kill though 13:10:04 !lm splat 13:10:04 3797. [2010-04-10] splat the Farming Victor of a Thousand Battles (L27 NaFE) found an abyssal rune of Zot on turn 233755. (Abyss) 13:10:10 that title is too long 13:10:57 but it's so cool 13:10:58 also, something else to consider: why do normal mummies have the curse death effect and all other mummies have the necro miscast death effect? 13:11:43 not to say that they should all be the same 13:11:56 but thinking about what the actual intention there is might be helpful 13:12:23 the original intention was that the other curses are too nasty early on 13:12:29 or can be 13:14:02 i do like the idea of giving them a ranged curse attack though 13:27:15 03dolorous * r900607263404 10/crawl-ref/source/ (17 files in 8 dirs): Implement eronarn's ideas regarding the manes, with a few tweaks. 13:28:06 well, instead of a necro miscast of any severity, we can use lower severities instead 13:28:22 ??necromancy miscast 13:28:22 necromancy miscast[1/1]: No effect if Kiku** and piety/150 chance. Otherwise by severity: 1: Slowing, (living) 5-19 dmg, rotting. 2: 1-3 shadows, (living) draining, 15-37 damage. 3: Reaper, soul eater, 1-7 statloss, draining, (living) severe rot, or torment. 13:28:33 back 13:29:22 A bit late on the ET discussion but: The temple will stay. Portal vault is out of the question. 13:29:47 shadows may be nastier than mummies themselves, but that can be replaced by for example stat loss 13:30:38 well, we can add an empty temple to the rotation, that would force all altars to be strewn around the dungeon 13:30:44 doy: redoing mummy curses is an option. The current potions dance is annoying. 13:30:56 And as you say, it's not really consistent with higher mummies. 13:31:08 kilobyte: rotation? 13:31:56 dpeg: the set of possible temples 13:32:37 kilobyte: ah, I see. Interesting idea. 13:33:15 hmm, and what about removing the potion effect altogether? Low necro miscasts don't look that tempting, so it'd be probably better to make up some other set of effects. 13:33:32 (or add more interesting low-level necro miscast effects) 13:35:27 severity 2 miscasts are too nasty for places where small mummies are a threat, but currently you're guaranteed _some_ hurt, unlike severity 0 miscasts 13:41:24 kilobyte: sure, that's possible. 13:43:00 Although I do think that a well-made potion->decay effect is thematic and good. 13:43:44 it's also good to keep potions in tomb problematic 13:44:01 yes 13:52:48 03dolorous * r9e18a0049f19 10/crawl-ref/source/mon-data.h: Give iron imps the M_SPEAKS flag, so that their imp speech shows up. 14:10:27 I like kilobyte's idea of adding an empty temple to the set of possible ET's. Maybe building upon that idea would be to have the ET overwhelmed by some oozes/jellies with a new altar to Jiyva, or a bunch of orcs setting up a temple to Beogh...and a slew of broken altars to the normal choices found therein. 14:11:13 is silver against undead or chaotic now, or both? 14:16:09 Keskitalo: ^ 14:16:33 Fangorn: I am not so happy about mutual altar destruction. It is true that Jiyva, Lugonu and Beogh would make thematical sense for that, though. 14:16:49 -!- Zaba has quit [Ping timeout: 264 seconds] 14:17:58 !tell Keskitalo 21:11 <+by> is silver against undead or chaotic now, or both? 14:17:58 dpeg: OK, I'll let Keskitalo know. 14:22:23 -!- Zaba has joined ##crawl-dev 14:27:55 so I've put some heavy armour on my HuNe, it doesn't seem to be a detriment to my melee and I still have a ton of EV to go with the AC so I feel pretty damn tanky 14:29:34 st_: what are your numbers? (Dodging, Armour, Spc, Nec, Str, Int) 14:30:58 yes, corrupted temple 14:31:26 dodging: 14, EV: 22, armour: 10, AC 31, str: 15, int: 23, Nec: 16, Ench: 12, Spc: 13 14:31:34 I'm in some randart chain mail 14:31:43 st_: thanks 14:32:09 just generate a normal temple vault, but run corruption over it and turn all the altars into lugonu altars 14:32:12 (: 14:32:52 I've got AC+10 and EV+6 from jewellery (I included those) 14:32:54 This will be natural once we've overhauled Lugonu. 14:32:58 st_: aha 14:38:28 03dolorous * rcd6d7d3f8de9 10/crawl-ref/source/mon-pick.cc: Allow iron imps to show up in Dis. 14:39:11 @?? iron imp 14:39:11 unknown monster: "iron imp" 15:03:50 -!- MarvinPA has joined ##crawl-dev 15:04:43 !seen minced 15:04:43 I last saw minced at Sat Apr 10 03:29:35 2010 UTC (16h 35m 8s ago) quitting with message Quit: Leaving. 15:10:57 -!- mr0t has joined ##crawl-dev 15:13:39 -!- mr0t has quit [Read error: Connection reset by peer] 15:25:54 -!- pointless_ has joined ##crawl-dev 15:26:09 pointless_!!1! 15:26:15 Hi 15:33:19 lugonu altar vault in D4 with just melee monsters in an island of lava is... interesting 15:33:27 aka free 3~4 levels 15:37:11 felirx: yes, may have to change that, perhaps 15:41:19 -!- stabwound has quit [Disconnected by services] 15:41:20 -!- stabwound- has joined ##crawl-dev 15:45:26 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 15:46:36 making it easier to exit pan without banishment (https://crawl.develz.org/mantis/view.php?id=1336) by st 15:47:11 -!- stabwound- has quit [Ping timeout: 260 seconds] 15:47:13 it takes like a few minutes to leave 15:47:35 if you know to skip all the levels except open ones sure 15:47:42 yes, and? 15:47:47 it's pan 15:49:39 I thought it was desired that exits be more common *shrug* 15:49:48 -!- stabwound has joined ##crawl-dev 15:50:18 it is and while I personally don't think it's an issue, it's fine especially once pan is made harder 16:03:33 -!- Mu_ has joined ##crawl-dev 16:06:50 why do you have to skip all the levels except open ones? 16:07:01 MarvinPA: to make the process faster? 16:07:26 i don't get how that makes you find an exit sooner :P 16:07:31 or just because open ones are quicker to explore? 16:08:13 the open levels seem to have a high chance of there being abyss portals in the middle 16:08:51 so just skip until you find one, check the center, repeat 16:08:56 yeah, my last pan visit went on forever until i finally got a level like that 16:09:12 clearly i should've been more heavily spoiled! :P 16:09:41 MarvinPA: there should be more exits. Or a completely different mechanic. The current solution is no fun, in any case. 16:09:55 yes indeed! 16:10:03 For example, exits could be only with pan lords. (I.e. pan lords have a rune or an exit.) 16:10:15 it should just be harder so you die while not finding the exit 16:10:33 I do like the feeling of entering pan, knowing you're in for a long trek and you better not forget something 16:10:37 syllogism: well, my long standing proposal is to make Pan harder as time goes by. 16:10:42 pan lords with silence help with that! 16:11:00 silence + firestorm was a rather nasty combination to run into 16:11:13 st_: yes. For that, banishment should not work in Pan at all, for one. 16:11:35 unfortunately it's still trivial to just leave the level 16:12:02 -!- ogaz has joined ##crawl-dev 16:12:49 syllogism: could also change that. 16:13:02 I am not a Panner, so I rely on input by those who regularly go there. 16:17:11 -!- Twinge has quit [Ping timeout: 245 seconds] 16:21:46 Disintegrate doesn't recalculate LoS (https://crawl.develz.org/mantis/view.php?id=1337) by Kyrris 16:23:45 -!- ortoslon has quit [Read error: Connection reset by peer] 16:25:07 -!- ortoslon has joined ##crawl-dev 16:41:33 Hilarious, but may be a bug: are uniques turned into jellies supposed to be able to make uniqueified copies of themselves? 16:42:37 lol 16:42:58 Eronarn: who? 16:44:01 Eronarn: polymorph or jiyva? 16:44:01 dpeg: Sigmund 16:44:06 Via polymorph 16:44:16 argh, no! he doesn't need to breed! 16:44:24 he keeps his spells too 16:44:27 lol 16:44:46 Eronarn: what do you mean by "copy"? 16:44:59 jelly splitting 16:45:37 ah 16:46:00 Eronarn: edgy case... could be rationalised both ways. Since the current behaviour is more insane, I support it. 16:46:40 I do too. 16:46:43 if you worship jiyva you can then fill the level with friendly sigmund jellies 16:46:47 that seems somewhat exploitable though :P 16:46:51 not really 16:46:54 * Madtrixr has deposited his 1/8 of a cent 16:47:12 unless you mean xp farming 16:47:18 not sure how much xp those would be worth 16:47:20 if you can get to Jiyva would a level filled with jellymunds even help? 16:47:34 oh right yeah, slimify wouldn't let them keep their spells would it 16:47:55 -!- ortoslon has quit [Read error: Connection reset by peer] 16:48:07 MarvinPA: It did last time I played 16:48:09 It does let them 16:48:16 oh? 16:48:17 In fact, they summon Friendly Slime demons and such 16:48:20 lol jeelymund 16:48:29 *jelly 16:48:37 so surely you could slimify a powerful unique and then feed them loads of items to make them split? 16:49:02 does slimify always turn them into basic jellies? 16:49:24 oh i guess they're neutral anyway 16:49:29 so nevermind me :P 16:49:30 no 16:50:31 @?? sigmund 16:50:31 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame, confuse, invisibility, magic dart. 16:50:37 I don't see how the splitting can be abused. 16:50:40 So you'll only be able to clone weak uniques then, right? The rest turn into acid blobs or whatever 16:50:44 sigmund jellies are worth 50ish, does splitting also split their xp? 16:50:54 or is it because he was a jelly 16:52:38 guess it was just due to him being a jelly 16:54:56 http://rigel.mirror.waffleimages.com/files/f6/f6880955fb7b4dbb0467889327bbe6b5ae790a81.png 16:55:22 we may want to have dialogue for "intelligent thing trapped in something else's body" 16:56:33 Eronarn: true! If you can suggest some lines, this would attract replies... 16:58:46 "Sigmund gurgles furiously." :) 17:00:17 Eronarn: exactly :) 17:00:30 ---> Mantis or wiki 17:00:57 indeed, i just woke up tho 17:25:58 why is Sigmund hostile 17:26:06 aren't fellow slimes supposed to be, oh, fellow 17:26:16 he polymorphed him 17:48:03 morning 17:48:20 Hi! 17:52:55 -!- syllogism has quit [] 17:54:25 -!- Siber has quit [Read error: Connection reset by peer] 18:07:18 Attempting to leave the vestibule of hell by going down wastes turns (https://crawl.develz.org/mantis/view.php?id=1339) by MarvintheParanoidAndroid 18:07:18 Flying summons will not be placed over deep water or lava (https://crawl.develz.org/mantis/view.php?id=1338) by OG17 18:36:26 -!- Twinge has joined ##crawl-dev 18:40:26 -!- Siber has joined ##crawl-dev 19:32:29 dpeg: replace summon elemental with call canines in the book of callings (starting book for Su) yes/no? 19:32:41 yes/yes 19:33:03 Call canines is the onlyreason I start summoners as Wiz[summ]. 19:34:16 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:34:28 Can summon eles be removed from geomancy at the same time? You're not likely to be able to cast it for a long time as an EE 19:37:05 summon canines is great 19:46:49 So are slings 19:46:51 I am slaughtering Elf:7 19:53:55 pointless_: I cannot comment, but if Su playing devs agree, sure, go ahead. 20:12:28 I am definitely for it 20:16:08 pointless_: do it! 20:16:22 pointless_: if you feel unsure, announce it on c-r-d (three lines at most). 20:17:56 -!- dpeg has quit [Quit: sleep] 20:34:54 03pointless_ * r8c221a601b34 10/crawl-ref/source/spl-book.cc: Replace summon elemental with canines in the book of callings 20:43:07 Horns 3 mutation should disallow caps (have patch) (https://crawl.develz.org/mantis/view.php?id=1340) by RangerC 20:43:38 ... no. 20:44:20 Whyyy? 20:44:41 i thought it was mentioned on the wiki that all DS were going to have a mut that takes away a slot? 20:45:05 otherwise you'd have to scum for horns or whatever if you wanted to go chei and bad things like that :( 20:47:00 You still loosea slot. 20:47:08 But disallowing caps is arbitrary. 20:52:53 due: ? 20:53:57 doy: Why disallow caps and not wizard hats? 20:53:59 if you don't disallow caps, you don't lose a slot 20:54:05 due: i assume it would be both 20:54:13 if it's not, it should be 20:54:13 (: 20:54:51 i think "disallow hard items at level 1, disallow all items at level 3" is reasonable 20:54:59 for all slot mutations 20:55:44 i like the idea he mentioned of not being able to acquire caps etc if you have level 1 horns, too 20:56:07 on the mantis item that is 21:32:09 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 22:10:33 -!- Zao has quit [Ping timeout: 276 seconds] 22:19:29 -!- Zao has joined ##crawl-dev