00:00:12 Australia :) 00:00:20 Closest! \o/ 00:02:37 Assuming no one lives in Korea. 00:02:41 Or eastern China. 00:05:19 Darshan's in India... 00:05:30 Or at least he was last time I saw him. Is he still moving about a lot? 00:43:47 the guy is named Darshan Shaligram 00:43:55 I think hes and indian native... 00:44:56 Yes, I know that, but he said something about going to Europe 00:44:59 Or was that David? 00:47:41 DPloog moved to Canada recently 00:47:44 from Germany 01:02:56 pretty sure he moved back to germany even more recently 01:03:57 -!- ortoslon has joined ##crawl-dev 01:45:28 -!- syllogism has joined ##crawl-dev 01:53:25 -!- mr0t has quit [Read error: Connection reset by peer] 01:54:17 -!- mr0t has joined ##crawl-dev 01:55:15 -!- mr0t has quit [Read error: Connection reset by peer] 01:56:06 -!- mr0t has joined ##crawl-dev 02:07:31 -!- ortoslon has quit [Read error: Connection reset by peer] 02:13:07 -!- ogaz has quit [Remote host closed the connection] 02:17:25 -!- mr0t has quit [Ping timeout: 240 seconds] 02:20:24 -!- mr0t has joined ##crawl-dev 02:22:05 I thought Trog accepted undead sacrifices/ 02:24:10 Making owning Zombies, Followers, Summons more convientent. (https://crawl.develz.org/mantis/view.php?id=1323) by simonj 02:32:44 due: Fresh, real blood only! 02:34:13 Hm, makes sense. 02:39:21 -!- ortoslon has joined ##crawl-dev 02:39:42 Keskitalo: always_corpse is mostlyfinished, but it won't always work,as it can'tplace a corpse if the item grid is full. 02:40:13 Full as in there's a billion items, or full as in there's already an item on the square? 02:40:47 I think both. 02:40:51 But primarily the first. 02:41:03 Okay, shower, back in an hour. 03:03:12 also, it's more like 300 items 03:03:25 In a square? 03:03:33 in the entire level 03:03:54 greensnark beleives in the "arbitrary limits" approach to squelching algorithmic complexity attacks 03:04:14 That sounds like a surprisingly small number actually. Like, that's a hundred well-equipped orcs. 03:05:25 due: It's not a worry for the tutorial, the item count is controlled. 03:05:49 #define MAX_ITEMS 600 03:05:56 defines.h line 55 03:06:27 (changing this number will probably break save compatibility due to silliness with pointer representations) 03:07:38 needles of sleeping produced no message 03:09:24 -!- Spads has quit [Ping timeout: 276 seconds] 03:10:36 !tell dpeg Excellent revision of the Elyvilon page, thanks! 03:10:37 Keskitalo: OK, I'll let dpeg know. 03:11:27 03by * re4a70cae7fc6 10/crawl-ref/source/ (mon-clone.cc mon-util.cc): Make Mara player cloning use MONS_PLAYER_ILLUSION all the way. 03:11:28 03by * r61946048f0eb 10/crawl-ref/source/stash.cc: Make stash tracker shop menu also use '$' instead of '@' for shopping list. 03:12:43 !tell LordSloth Ozo armour doesn't need a boost. Stone Skin also seems ok as it is. Dragon Form low-AC high-GDR might be interesting. 03:12:43 Keskitalo: OK, I'll let LordSloth know. 03:14:24 Shopping list access through stash tracker broken (https://crawl.develz.org/mantis/view.php?id=1324) by rob 03:15:47 -!- Kyuuketsuki is now known as Kyuuketsuki|away 03:20:13 !tell by Thanks, missed the stash tracker shop menu. 03:20:13 Keskitalo: OK, I'll let by know. 03:24:15 -!- ortoslon has quit [Read error: Connection reset by peer] 03:26:46 -!- Kyuuketsuki|away is now known as Kyuuketsuki 03:42:46 -!- Kyuuketsuki is now known as Kyuuketsuki|away 03:46:56 I wonder if the autoexplore can be automated to occassionally wait for allies lagging behind. 03:47:33 Also, to have travel to try to wait a few turns until allies are adjacent before taking the stairs. (And abort if a couple of turns won't do). 03:48:01 I'm currently walking my bone dragon from my Lair:2 stash to Elf so I'm feeling the pain etc. :) 03:55:29 Keskitalo: I understand. 03:55:44 When you're a summoner, you feel the pain. Always. 03:56:24 It's more about the permanent, stair-following allies, like with Yred. 03:57:11 due: Got a Trove on Elf:1, win! 03:57:13 Yeah, I bet that's even worse. 04:05:55 -!- Spads has joined ##crawl-dev 04:12:46 -!- Mu_ has joined ##crawl-dev 04:12:50 I switched from two-handed to shield+broad axe, my Shields rose to 4 in the beginning before I found the battleaxe. I have Armour at 18 and GDA. 04:13:09 Because my shield skill is low, I'm getting prevents often now again. This looks good. 04:13:20 I mean, the system looks like it's working correctly. :) 04:19:52 -!- by has joined ##crawl-dev 04:26:31 I think I 'telefragged' mnoleg. To wit, the game put me where mnoleg was supposed to spawn 04:26:46 nice 04:26:46 by: You have 1 message. Use !messages to read it. 04:26:50 !messages 04:26:50 (1/1) Keskitalo said (1h 6m 37s ago): Thanks, missed the stash tracker shop menu. 04:26:54 !seen kilobyte 04:26:54 I last saw kilobyte at Thu Apr 8 09:01:35 2010 UTC (1d 25m 19s ago) saying hes playing oldstable on ##crawl. 04:27:01 syllogism: did you find a blowgun yet? 04:27:11 yes, been destroying the pan lords 04:27:13 oneshotted antaeus 04:27:25 !lm syllogism uniq=antaeus -tv 04:27:30 12. syllogism, XL27 SpEn, T:172878 (milestone) requested for FooTV. 04:27:33 syllogism: that would be a fun little in joke 04:27:43 syllogism: if you telefrag someone they should explode. 04:27:44 :D 04:28:00 wand of disintegration style 04:50:51 Kraken zombies in Coc:7 look great. 04:51:10 thanks 04:52:13 !lg evktalo place=Shoals:5 -tv 04:52:13 1. evktalo, XL16 MDFi, T:71146 requested for FooTV. 04:52:48 what do you think of requiring spell success >50% before giving a spell to a ghost? 04:54:39 Sounds good. (I like the monster miscasts idea the best, miscasting ghosts sounds like fun, but for now that sounds good.) 04:55:02 yes, it's such an easy change that it shouldn't prevent a better solution later 05:00:51 03by * r3685740f8979 10/crawl-ref/source/ghost.cc: Only give player ghosts spells with >50% spell success. 05:02:37 You kill Dispater! 05:02:37 Okawaru accepts your kill. 05:02:37 notify_dgn_event: Lua error: /crawl-svn-835f148/dat/clua/lm_monst.lua:95: 05:02:37 _attempt to call field 'losight' (a nil value) x14 05:02:57 the statues are broken again 05:03:24 -!- ortoslon has joined ##crawl-dev 05:05:33 should just remove the losight call probably 05:07:53 03by * r65f6dc81f9f1 10/crawl-ref/source/ghost.cc: Add missing include. 05:07:55 03by * rd7a08158badd 10/crawl-ref/source/dat/clua/lm_monst.lua: lm_monst.lua: Remove obsolete call to you.losight(). 05:17:46 over the last five 3-rune wins, 0.6 has an average of 24 unique kills, compared to 16 for 0.5 06:03:47 -!- ortoslon has quit [Read error: Connection reset by peer] 06:07:47 -!- cbus_ has joined ##crawl-dev 06:09:14 -!- cbus has quit [Ping timeout: 240 seconds] 06:09:36 -!- xardas-3 has joined ##crawl-dev 06:11:57 excellent 06:18:11 by: Like the ghost changes. 06:25:23 03due * r2bd3beb3db6e 10/crawl-ref/ (4 files in 2 dirs): "always_corpse" tag for Vault monsters (#1314) 06:29:28 How did lordsloth change #1320? 06:30:30 That's my bug, right? 06:31:00 Oui. 06:31:14 -!- xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100214235838]] 06:31:47 LordSloth told me he had permission to update priority 06:32:16 something about his role set to updater 06:32:44 Ah 06:32:48 But that doesn't touch closing :) 06:33:09 Right, he couldn't change statu 06:33:11 status 06:33:36 Why was that bug marked as closed anyways? 06:33:58 Because it was erroneously posted? 06:34:52 initially that was my estimation, but OG17's note thereafter does raise valid concerns about problems surrounding Ozocubu's Armor when used with transformations other than Ice Form 06:35:11 Then OG17 can file a new bug! 06:36:39 I might even work up a patch for it, as it seems a pretty straightforward change...but I first need to get it building in Xcode on my mac 06:36:48 due: Thanks for the corpses! :) 06:36:51 er, prior to me making changes to the source 06:37:12 anyone here use Xcode to build by chance? 06:37:40 Xcode sucks ass ;) 06:37:46 Keskitalo: Welcome! I'm working on the encompass bug at the minute. 06:37:49 I concur 06:38:17 Fangorn: You're on a Mac, why can't you use Make? 06:39:44 I tried that too. I ran dolinks.sh, then domake.sh, but during link it has a problem with a mising libunix.a, which sqlite needs for __gethostbyuuid 06:40:01 :) 06:40:12 Can we please delete those fucking things? 06:40:23 Ignore the two .sh files, they're pointless. 06:40:26 oh, that's not the right way? 06:40:48 No :) 06:40:53 And it catches everyone up. 06:40:58 cd into the source directory then run make debug 06:41:06 that's not at fault, though, I think; rather buggy sqlite sub-module 06:41:28 by: They haven't been updated recently AFAIK. 06:41:56 April 5 06:42:04 Okay, ignorer me 06:42:08 Who's updatingthem? 06:42:18 neunon 06:42:20 steve? 06:42:20 ah 06:43:10 ahah! 06:43:16 if (!dgn_ensure_vault_placed(_build_vaults(level_number, vault), false)) 06:43:29 That gets stuck in an endless loop if it tries to place an overflow vault on an encompass map. 06:45:02 it should veto the encompass map instead, I think 06:45:55 hm 06:46:07 Possiblynot for PLACE: specified maps. 06:46:37 why not? 06:47:07 the overflow altars have to be placed, no? 06:47:44 Not in tutorial mode. 06:47:57 then tutorial mode should disable overflow altar placement 06:48:52 due: Fixing the encompass bug isn't crucial for the tutorial btw, it'll have it's own gamemode/gamestate, which will not attempt to place the temple/altars. 06:49:09 But, we might want to sometimes place encompass vaults in the overflow altar range, so it's good to fix it. 06:49:23 Yeah. 06:49:28 Keskitalo: but what should happen to the altars? 06:49:42 by: Get shifted into an empty slot. 06:50:47 doesn't the code decide at game start what levels to place the altar on? 06:51:01 Yeah, so it's a bit tricky I assume. 06:51:27 by: Yeah, should be tweakable though. 06:51:34 I think with the current model, encompass vaults should not be placed on such levels; fudging the altar placement afterwards sounds really messy 06:51:41 We could just disallow encompass vaults on that range. 06:51:42 ??overflow 06:51:42 Vetoing the encompass map if they can't play along sounds ok.. 06:51:43 I don't have a page labeled overflow in my learndb. 06:52:22 Yeah, there aren't any currently anyway. It's kind of an obscure bug that came up in non-relevant situation. 06:52:32 (I should've obviously included this in the report.) ::) 06:57:03 Er, greater mummy :( 06:57:42 @??greater mummy 06:57:42 greater mummy (16M) | Speed: 10 | HD: 15 | Health: 175-220 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison | XP: 7613 | Sp: demon, smiting, torment symbol, summon undead. 07:10:03 -!- by has quit [Quit: Lost terminal] 07:10:34 +due: thanks for pointing me to the proper build process 07:12:24 it still stopped at the the same linker problem, but that was because only MAC OS X 10.6+ has gethostuuid in the SDK. So I just flipped a flag in the sqlite makefile to not require that (SQLITE_ENABLE_LOCKING_STYLE=0) 07:12:32 -!- ortoslon has joined ##crawl-dev 07:12:41 and now, I can actually run my local build 07:15:59 Little grammar error (https://crawl.develz.org/mantis/view.php?id=1325) by twix 07:20:21 hooray :) 07:22:00 03due * r43a8e1445ef2 10/crawl-ref/docs/crawl_manual.txt: Fix extraneous "is". (#1325) 07:32:45 So basically, to post a patch, I attach the output from git diff to an issue? 07:32:55 to an issue in Mantis? 07:37:15 Make a local commit, then use git format-patch -1 (which makes a patch out of your topmost commit) 07:38:28 Then attach that patch. :) 07:46:34 Remember to set your user.name and user.email :) 07:46:41 git config --global user.name Fangorn 07:46:48 git config --global user.email Fangorn@entmoot.com 07:56:34 -!- eith has joined ##crawl-dev 08:02:52 -!- by has joined ##crawl-dev 08:25:26 -!- MarvinPA has joined ##crawl-dev 08:35:41 -!- by has quit [Disconnected by services] 08:35:42 -!- by_ has joined ##crawl-dev 09:10:29 -!- by_ is now known as by 09:10:45 03by * r2c09d98e68e2 10/crawl-ref/source/ (enum.h mon-data.h mutation.cc): Make antennae use a dummy monster instead of SH_INVIS_EXPOSED. 09:10:49 03by * r62b493f1fb2b 10/crawl-ref/source/mutation.cc: Fix spacing. 09:10:49 03by * re7afd6dca3c7 10/crawl-ref/source/ (map_knowledge.cc map_knowledge.h mutation.cc): Make antennae clean up old detected monsters. 09:10:50 03by * r994344017b1b 10/crawl-ref/source/mutation.cc: Make antennae ignore plants and fungi. 09:11:01 !tell Cryp71c I just rolled a ton of demonspawn without getting antennae once -- bug? 09:11:02 by: OK, I'll let Cryp71c know. 09:19:37 +by: can you code review a very small patch I attached to bug 1320? 09:21:00 03dolorous * r0ec82c366a1d 10/crawl-ref/docs/crawl_manual.txt: Add formatting fix. 09:22:08 -!- humbaba has joined ##crawl-dev 09:35:33 -!- MarvinPA has quit [] 10:26:26 03burnhamrobertp * r0a4b6d3adc67 10/crawl-ref/source/dat/descript/ability.txt: Add_description_for_enable_disable_guardian 10:26:29 03burnhamrobertp * r0a0accdbe310 10/crawl-ref/source/mutation-data.h: Change_some_new_mutations_to_be_ds_only 10:26:29 03dolorous * r2d3ce29f4152 10/crawl-ref/source/dat/descript/ability.txt: Tweak wording. 10:33:53 What's with the underscrores-instead-of-spaces in commit comments recently? 10:41:01 ixtli: that's just Crypt71c 10:41:09 ah 10:41:17 It bothers me >_< 10:41:28 * ixtli shrugs 10:41:59 tell him 10:47:09 Fangorn: looks fine, but is there a particular reason you changed the behaviour when ending ice form while not wearing heavy armour 10:47:23 -!- Textmode has joined ##crawl-dev 10:48:40 On OG17's suggestion I changed that behavior. 10:48:51 morning all 10:48:53 But, it need not be removed. 10:50:16 does it adjust the ozo ac bonus down if you end ice form while the armour is still in effect 10:51:45 I imagine that's why ozo, currently, ends once ice form ends 10:51:56 Yes, that's handled by the function that calculated overal AC. and its called when the duration of either expires 10:52:50 the comment is: // Note: if the core goes down, the combined effect soon disappears, // but the reverse isn't true. -- bwr 10:53:55 Do either spell descriptions suggest that to be the expected behavior? 10:54:38 same is true for stone skin and stone mail (leaving statue form) 10:55:26 03matt.tadd * r54525203fe29 10/crawl-ref/source/transform.cc: Fix #1320: Oz's armour in heavy armour by casting when transformed. 10:55:57 if that part is changed, it should be for stoneskin, too; I think it can stay but don't really care 10:56:46 If Ozo/Ice Form is to be the lesser version of Stoneskin/Statue Form, I'd suggest the behavior to be consistent 10:57:09 With the added restrction to Ozo/Ice Form that it can only be used with light armour 10:57:28 er, the combo of Ozo/Ice Form only with light armour 10:58:03 -!- Textmode has quit [Ping timeout: 240 seconds] 11:02:44 -!- Smee has joined ##crawl-dev 11:03:21 -!- Smee has quit [Client Quit] 11:03:26 -!- Smee has joined ##crawl-dev 11:19:23 -!- Textmode has joined ##crawl-dev 11:22:11 An alligator snapping turtle skeleton (https://crawl.develz.org/mantis/view.php?id=1326) by b0rsuk 11:24:15 -!- Cryp71c has joined ##crawl-dev 11:24:23 !messages 11:24:24 (1/1) by said (2h 13m 22s ago): I just rolled a ton of demonspawn without getting antennae once -- bug? 11:27:10 Cryp71c, why do you put underscores in commit messages? 11:27:21 I mean, underscores instead of spaces. 11:28:14 Zaba, idk, force of habit. Spaces are bad 11:28:58 the only context I can think of off the top of my head where that applies is file names, but most shells can autoexpand despite spaces normally anyway 11:31:44 why do CAO 0.6.0 logfiles say "Dungeon Crawl Stone Soup version 0.6.0-2-gded071c character file. 11:31:48 oops 11:31:58 0.6.0-2-gded071c 11:37:45 by, just rolled a DS to test Antennae (trunk) to make sure I was getting it, got it on the 1st try..Guess you're unlucky? 11:38:14 Though it is comparatively less common than the other body-slot facets, but not by much. 11:42:55 is the demonic guardian mutation yours? 11:42:57 0.6.0-2 is the release, and gdedo71c is the id for the object in the source repository (a tag, or commit) associated with that release 11:43:14 I know, but should that be there in the final release? 11:43:20 well it's cao 11:43:32 not sure if the official release has that, though likely 11:44:22 regardless, might as well include that bit of information 11:45:04 I wonder what changed because my first CAO 0.6 log is 0.6.0-1 and then I got 0.6.0-2 11:45:48 actually, gded071c isn't an id, since g is valid hexadecimal (i'm tired) 11:46:39 oh there is actually a 0.6.0.1 11:47:27 -!- Keskitalo has quit [Ping timeout: 276 seconds] 11:47:32 that included a fix for the mac console version not working on macs with os prior to 10.6 11:47:58 -!- Keskitalo has joined ##crawl-dev 12:01:51 0.6.0.1 is different 12:02:10 that -2 means that cao has applied two patches since the actual release 12:02:13 not sure what they are 12:06:12 -!- Spads has quit [Read error: Operation timed out] 12:06:32 -!- hotsun has joined ##crawl-dev 12:10:58 probably dd91d623 12:12:10 doy: if we fix 0.6 bugs, do you want to be told? should we just commit to 0.6? 12:12:13 ah, right 12:12:46 we should probably start getting an 0.6.1 list together 12:13:49 Yeah. For what it's worth, I don't think we need to wait for 0.7 for the implemented balance improvements. 12:14:03 Keskitalo: well... some of them anyway 12:14:29 I'm thinking of the Armour training speed up and GDR change, slouch cost and monster speed randomization change. (Those are mentioned on the 0.7 plan list). 12:14:51 speed randomization change yes 12:14:57 Oh, and increased mulching for enchanted ammo. 12:15:01 slouch cost yes 12:15:16 making chei dislike fast transformations probably 12:15:26 maybe armour training 12:15:35 i'm not sure about gdr or ammo mulching 12:16:48 What do you think of lifting the movement penalty from ponderous non-instantly, when the armour is taken off? 12:17:49 that sounds like a non-0.6 change, code impact wise 12:18:13 but I'm not convinced that needs to be changed in 0.6, anyway 12:19:15 I'm most concerned about starting with armour. Hmm, I should try to play some of those in 0.6 too, not just 0.7. :) 12:19:21 was kinda waiting to see what greensnark found in terms of crash bugs 12:19:30 but not sure when he's going to be back 12:34:56 stabwound, yes the DG mutation is mine 12:36:52 Cryp71c: re antennae, guess I was just unlucky 12:37:01 -!- MarvinPA has joined ##crawl-dev 12:37:02 are you happy with my antenna changes? 12:39:27 Cryp71c: just saw people on SA talking about how it's very overpowered in its current state 12:41:33 stabwound, yep, I've already planned a few avenues of nerfing. 12:41:36 by, sorry, what changes? 12:41:47 yeah, a permanent respawning 1 is pretty ridiculous 12:42:00 03dolorous * ra3d34921e164 10/crawl-ref/source/mutation-data.h: Fix the description of the level 3 shaggy fur mutation. 12:42:34 Cryp71c: git log; you might want to subscribe to crawl-ref-discuss if you haven't 12:42:48 by, I already have, I havnt gotten any mails as of recent. 12:43:03 crawl-ref-commits i'm guessing is what he meant 12:43:10 Cryp71c: basically, made the player forget old detected monsters, and made it ignore fungi and plants 12:43:16 yes, what doy said (sorry) 12:43:21 by, thanks a ton, yeah I've been meaning to do that. 12:43:53 the fungi / plants especially 12:43:58 it annoyed me in my current cdo game so I did something (but unfortunately the game is in an old major version anyway) 12:44:45 I'm continuing to see DS casters not being able to do a whole lot with their muts, what would you guys think about the resist scales giving some +power in the appropriate school at lvl 3? 12:44:53 03dolorous * r1207149b319f 10/crawl-ref/source/mutation-data.h: Add punctuation fix. 12:45:11 I use the DS mutations mostly for defensive purposes as a caster 12:45:19 Cryp71c: would prefer to see some more unique mutations for that, really 12:45:24 nothing cooler than having 20-30 AC 30+ EV on a wizard 12:45:25 doy, yeah, perhaps you're right 12:45:27 dumping everything on scales is kinda boring 12:45:47 But then getting casting muts on a pure-fighter is even worse. 12:46:04 "adapt" 12:46:09 that's kinda the whole point, isn't it? 12:46:40 DSBerserker with +30% mp, +3232 magic power, go! 12:47:04 I suppose 12:47:25 DS apts are so poor though that adapting is difficult. 12:47:56 !apt ds 12:47:56 DS: Air=110, Armour=110, Axes=110, Bows=110, Conj=100, Xbows=110, Dodge=110, Earth=110, Ench=110, Evo=80, Exp=140, Fighting=100, Fire=100, Ice=110, Inv=60!, Long=110, Maces=110, Nec=90, Poison=100, Polearms=110, Shields=110, Short=110, Slings=110, Splcast=130, Stab=110, Staves=110, Stealth=110, Summ=100, Throw=110, Tloc=110, Tmut=110, Traps=110, Unarmed=110 12:48:02 ok ok, they're not TERRIBLe 12:48:06 d: 12:48:09 but they're not helping you out any. 12:51:04 03dolorous * r009f5b6e4065 10/crawl-ref/source/mutation-data.h: Remove now-inaccurate comment. 12:51:05 03dolorous * r06c84e040e84 10/crawl-ref/source/mutation-data.h: Improve the descriptions of the different levels of MUT_BLINK. 12:54:27 So what happened with dpeg? havn't seen him in a while. 12:54:31 !seen dpeg 12:54:32 I last saw dpeg at Mon Apr 5 20:29:27 2010 UTC (3d 21h 25m 5s ago) quitting with message Quit: Lost terminal. 13:00:50 03dolorous * rc065ab53e95b 10/crawl-ref/source/player.cc: Properly restore the AC bonus for the shaggy fur mutation. 13:00:53 03dolorous * r2c1cd9894266 10/crawl-ref/source/output.cc: Remove special case for displaying the shaggy fur mutation. 13:03:03 Cryp71c: He said he'd be gone for a week or so. 13:03:12 ah ok, I must've missed that 13:03:15 -!- MarvinPA has quit [Ping timeout: 260 seconds] 13:08:13 03dolorous * r9a7177a10833 10/crawl-ref/source/player.cc: Comment fix. 13:08:36 -!- humbaba has left ##crawl-dev 13:15:03 -!- Smee has quit [Quit: Leaving] 13:18:04 -!- CIA-22 has joined ##crawl-dev 13:18:13 -!- CIA-43 has quit [] 13:26:25 -!- MarvinPA has joined ##crawl-dev 13:28:31 Should I feel dirty summoning fast canines while worshipping Chei? 13:32:51 -!- Kyuuketsuki|away is now known as Kyuuketsuki 13:34:37 -!- hotsun has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 13:38:45 -!- Cryp71c has quit [Read error: Connection reset by peer] 13:48:27 felirx: Well, you're not getting piety, are you? 13:49:48 03by * r8055c0871716 10/crawl-ref/source/ (monster.cc monster.h): monsters::find_home_near_place: Restrict to connected places. 13:52:29 by: Nice! 13:53:11 I keep dying to combinations of stupidity, snakes and ogres with my HuFi in 0.6, seems about right. 13:54:32 Keskitalo: the problem became a little more apparent with antennae -- really weird to see the ~ in nearby corridors 13:54:56 hope there's no unintended consequences 13:55:51 re fighters, you think 0.6 state is fine? 13:56:27 i don't think it's fine, necessarily, but i'm not sure that we want to just start blindly making balance tweaks like that in point releases 13:57:39 oh, I think we don't need to put any of the balance stuff into 0.6 13:58:07 Yeah, I think that's a good call. Right now, I'm not sure if I can tell the difference between 0.7 and 0.6.. 13:58:08 if we don't, it's more likely we'll get 0.7 out on time 14:01:37 That's probably true too. 14:01:52 I'll try to play more of the heavy armourers. 14:04:31 I guess a good test would be that a pure heavy armour melee character should be a bit easier than a pure dodging melee character (say HuFi vs HuGl, both melee, no magic) 14:05:35 Okay, sounds good. 14:08:47 -!- philsnow has joined ##crawl-dev 14:10:39 -!- notthepope has joined ##crawl-dev 14:11:06 hello, i'd like to ask a question about chain lightning 14:12:10 in 0.6.0 spells1.cc, cast_chain_lightning, around line 460, there is: if(!see_source) noisy( ... ); 14:12:20 with explanatory comment that this is meant to reduce message spam 14:12:51 from a bit of source diving, i came to the understanding that the call to noisy() is what actually produces noises 14:13:08 so, am i right to conclude that chain lightning is silent if the bolt stays in LOS? 14:13:34 and if so, is this desirable behavior? 14:13:40 sounds like a bug 14:14:40 TBH i was pretty sure it's a bug, just unsure if i understood the noise code well enough to make that claim 14:15:04 I do think noisy() actually makes the noise 14:28:01 -!- MarvinPA has quit [] 14:33:21 03by * reb0f3765e257 10/crawl-ref/source/spells1.cc: Wrap long line. 14:33:23 03by * re94faff40a8c 10/crawl-ref/source/spells1.cc: Fix chain lightning noise (notthepope). 14:34:14 cool 14:34:24 thanks for the great game, everyone 14:34:44 -!- notthepope has left ##crawl-dev 14:44:23 -!- Keskitalo has quit [Ping timeout: 276 seconds] 14:48:47 random idea for the singing sword or some other artefact: imitate the best weapon of that type you've found (enchantment, brand, perhaps kind of sword) 14:49:39 -!- Keskitalo has joined ##crawl-dev 15:02:57 -!- by has quit [Quit: Lost terminal] 15:10:07 -!- Spads has joined ##crawl-dev 15:14:36 the best for any given situation / hit ? i could be hemmed in by a mummy and a killer bee and will it be holy wrath if i hit the mummy and poison if i hit the bee (assuming i've seen both brands) ? 15:14:46 er. oh. is there a !tell-analogue here ? 15:18:57 !tell works 15:18:57 I don't grok. Syntax is !tell PERSON MESSAGE. 15:22:03 !tell by re singing sword idea, the best for any given situation / hit ? i could be hemmed in by a mummy and a killer bee and will it be holy wrath if i hit the mummy and poison if i hit the bee (assuming i've seen both brands) ? 15:22:03 philsnow: OK, I'll let by know. 15:22:08 thanks 15:25:30 -!- ortoslon has quit [Read error: Connection reset by peer] 15:41:10 -!- humbaba has joined ##crawl-dev 15:41:11 i have Rnd.Telep but i dont see any item with this attribute, is that possible? 15:42:56 nm 15:42:57 -!- humbaba has left ##crawl-dev 15:45:35 First explosion dart death in ages. DSFE, first monster i found was a kobold with those and he did the classical throw it on you right when he appears trick. 15:45:42 Left 2 hp 16:18:40 Gate graphics sometimes break (https://crawl.develz.org/mantis/view.php?id=1327) by evktalo 16:24:26 03Keskitalo * r3e1e6c94f820 10/crawl-ref/source/dat/des/portals/bailey.des: Use Denzi's new wall_stone_brick and floor_cobble_blood tiles for Bailey portal vaults. 16:24:28 03Keskitalo * r1523d53585d1 10/crawl-ref/source/dat/des/variable/large.des: Use Denzi's new wall_stone_brick and floor_cobble_blood tiles for lemuel_castle vault. 16:31:53 -!- Zaba has quit [Ping timeout: 248 seconds] 16:38:39 -!- Zaba has joined ##crawl-dev 16:42:35 -!- Smee has joined ##crawl-dev 16:43:56 03Keskitalo * rc36365999ddf 10/crawl-ref/source/dat/des/variable/entry.des: Use the new brick walls and cobble floors for two entry vaults as well. 16:47:48 03Keskitalo * r26d55684812e 10/crawl-ref/source/dat/des/variable/large.des: Fix a missing mons defintion. 17:03:54 Crash on Backup (https://crawl.develz.org/mantis/view.php?id=1328) by Kyrris 17:09:48 crash on backup sounds like a feature :3 17:21:15 sounds like napkin didn't catch everything that was expecting .sav 17:25:26 -!- Smee has quit [Read error: Connection reset by peer] 17:28:26 03dolorous * r901e5d49cbb7 10/crawl-ref/source/player.cc: Simplify. 17:39:51 Morning 18:13:24 duuey 18:13:35 people enjoying the altered rats in ##crawl 18:15:48 -!- Amonchakad has joined ##crawl-dev 18:29:55 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:37:42 -!- syllogism has quit [] 18:56:59 -!- Amonchakad has quit [Quit: Page closed] 20:29:56 Potions of gain stat have red text on the "stat up" message. (https://crawl.develz.org/mantis/view.php?id=1329) by Seriyu 21:10:43 -!- Zaba has quit [Ping timeout: 252 seconds] 21:12:18 -!- Eronarn has quit [Remote host closed the connection] 21:14:55 -!- Zaba has joined ##crawl-dev 21:14:58 -!- Eronarn has joined ##crawl-dev 21:51:33 -!- bmh has joined ##crawl-dev 21:51:53 Can we get a warning on Vampiric Draining if you attempt to target something that will hurt you? 21:52:54 It isn't obvious from the description of abomination that it falls into the demon category 22:07:48 bmh: Now you know. 22:10:53 -!- bmh has left ##crawl-dev 22:50:37 Smite-targeted spells should not require Z if fire is blocked by translucent walls (https://crawl.develz.org/mantis/view.php?id=1330) by MrMisterMonkey