00:08:18 um, someone should look at this vault 00:10:47 greensnark fixed that in trunk 00:10:49 the piles thing 00:11:31 it's not on cdo 00:11:52 it's an option apparnetly 00:11:58 apparently 00:19:09 shouldn't it be default on? 00:19:16 I can't think of who would want to miss item 00:19:17 s 00:21:34 Immediate starvation to death following autoharvesting bodies for meat while using vampiric artifact weapon (https://crawl.develz.org/mantis/view.php?id=1273) by signoise 01:10:34 -!- Zaba has quit [Ping timeout: 264 seconds] 01:20:17 -!- TGWi has quit [Read error: Connection reset by peer] 01:21:16 -!- Zaba has joined ##crawl-dev 02:06:55 -!- by has joined ##crawl-dev 02:07:28 hi 02:10:27 -!- Twinge has quit [Ping timeout: 268 seconds] 02:32:38 -!- Twinge has joined ##crawl-dev 02:40:22 -!- Twinge has quit [Ping timeout: 258 seconds] 02:42:24 Spider/bat forms should anger Cheibriados (https://crawl.develz.org/mantis/view.php?id=1274) by stabwound 02:47:26 Merfolk in water have very fast speed regardless of ponderous items (https://crawl.develz.org/mantis/view.php?id=1275) by stabwound 03:04:44 -!- Cryp71c has quit [Read error: Connection reset by peer] 03:12:06 -!- ortoslon has joined ##crawl-dev 03:28:24 -!- syllogism has joined ##crawl-dev 03:37:25 -!- Twinge has joined ##crawl-dev 03:42:44 Dowan did not respond to Duvessa's death (https://crawl.develz.org/mantis/view.php?id=1276) by Kyrris 03:43:22 -!- Twinge has quit [Ping timeout: 252 seconds] 04:02:52 -!- Twinge has joined ##crawl-dev 04:07:32 -!- Twinge has quit [Ping timeout: 265 seconds] 04:11:16 -!- Twinge has joined ##crawl-dev 04:20:35 -!- Twinge has quit [Ping timeout: 265 seconds] 04:36:01 -!- Twinge has joined ##crawl-dev 04:37:05 that vampiric item butchering bug is pretty nasty :P 04:56:44 -!- ortoslon has quit [Read error: Connection reset by peer] 04:58:27 -!- Amonchakad has joined ##crawl-dev 04:58:43 Forced -more- prompt upon triggering a teleport trap; has it ever been considered? 04:58:53 I often fail to notice it if I'm rabidly autoexploring 04:59:41 I think it was rejected 04:59:49 Did you mean rapidly? 05:00:00 being able to autoexplore with teleportitis is a deliberate usability feature 05:00:04 Because rabid autoexplore would be a cool mutation 05:00:17 if you teleport into a dangerous spot, autoexplore stops anyway 05:00:22 if not, why stop? 05:00:29 Amonchakad: you should be able to configure that 05:00:40 -!- Twinge has quit [Ping timeout: 268 seconds] 05:01:13 sorear: well, it was more for the attention impaired among us, including me 05:01:24 assuming there's a unique message in that situation 05:01:25 I often find myself suddenly in another part of the dungeon,and wonder: what the heck 05:01:40 then I have to go read the system log and find out I stepped in a teleport trap 05:02:34 "force_more_message = You step in to a teleport trap" 05:02:37 or something like that 05:05:27 Testing the new DS mutations - I assume the "demonic guardian" reforms after a while if slain? 05:11:28 yes 05:17:55 Quick note: having a mane as a demonic guardian is particularly annoying, as it's slow and you have to constantly wait for him. It's true that necromancers have the same problem with zombies, but necromancers *choose* to have slow petz 05:17:57 pets* 05:18:18 maybe you can kill it and wait for a different one 05:18:24 it doesnt have to be next to you to follow you to another level though 05:18:39 Beside that, demonic guardian is amazingly good; if you get it at level 2 or 3 you can just stand by and let it clear everything 05:18:54 yes, I noticed it always level travels with you 05:19:18 important note: demons never gain levels 05:19:27 and by: "get your pet killed and wait for another one, which might just aswell be the same" is hardly a good mechanic, IMO:) 05:19:45 wait, do you mean it never goes up a level? 05:19:53 correct 05:19:55 so, once you get to D:27 you're good as done? 05:20:02 what 05:20:07 you know 05:20:10 if it never gets up a level 05:20:15 you can only travel down levels 05:20:28 ...nevermind, bad joke on my part 05:20:33 dungeon levels and character levels are not the same 05:20:38 uh...yes. 05:20:48 it was a bad pun,apologies:P 05:20:52 I know, let's fix the type on character creation, so people startscum instead 05:21:48 the later guardians are probably more interesting for scummers 05:26:20 Interesting: in the latest trunk, Crawl closes without a word when I try to go down a level 05:27:16 And when I open it again, it's on the upstairs of the same level I was in when trying to go down 05:27:34 it only did so twice, however; on the 3rd try it went down correctly, on all 3 downstairs 05:29:54 by "closes without a word" you mean "crashes" 05:30:08 and, naturally, you are reset to the last save point 05:34:10 Yes; but Crawl crashes normally gave me an error window or something 05:37:08 Killed by my own Demonic Guardian. cool. 05:37:31 Suggestion: Guardians should never turn on the player, even if he hits them while confused. 05:37:48 why 05:38:07 Because, beside the loss of a body slot, DS mutations aren't supposed to be a disadvantage? 05:44:09 are you saying it's a disadvantage 05:44:09 It can be 05:44:09 so can some other mutations 05:44:09 Heh, fine. It was just my two cents. 05:44:09 Your feet have mutated into hooves. 05:44:09 Your +2 pair of boots of running falls away! 05:44:09 (acquired these while at hooves 1) 05:44:09 did you get any nice mutations 05:44:09 pretty nice 05:44:09 can't complain, really; also the boots of running were nice anyway 05:44:09 probably wouldn't want acquirement to take into account future mutations 05:44:09 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:44:57 -!- Ashenzari has joined ##crawl-dev 05:44:57 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 05:45:36 What is the new % next to the AC value? 05:46:18 guaranteed damage reduction and it's only shown in wizmode 05:47:07 That must be why I never noticed it. Thanks 05:47:14 -!- Twinge has joined ##crawl-dev 05:49:46 -!- Amonchakad has quit [Quit: Page closed] 05:54:14 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:54:56 -!- Ashenzari has joined ##crawl-dev 05:54:56 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 05:55:19 -!- Twinge has quit [Ping timeout: 265 seconds] 06:00:05 -!- Twinge has joined ##crawl-dev 06:00:19 -!- MarvinPA-2 has joined ##crawl-dev 06:04:02 -!- MarvinPA has quit [Ping timeout: 260 seconds] 06:06:02 -!- Twinge has quit [Ping timeout: 268 seconds] 06:11:13 -!- Twinge has joined ##crawl-dev 06:18:02 -!- purge_ has quit [Ping timeout: 265 seconds] 06:30:42 -!- Twinge has quit [Ping timeout: 268 seconds] 06:35:20 Shifter disguised as slave? (https://crawl.develz.org/mantis/view.php?id=1277) by Lagus 06:41:19 damn, I so often pillardance for MP regeneration, I should write a lua function that does it for me... 06:44:54 -!- Twinge has joined ##crawl-dev 06:50:26 Makhleb and TSO hp-for-kills removed (https://crawl.develz.org/mantis/view.php?id=1278) by 78291 06:51:09 oops 06:52:18 -!- ais523 has joined ##crawl-dev 07:02:09 -!- Twinge has quit [Ping timeout: 268 seconds] 07:05:31 Problems with wearing/taking off armour (https://crawl.develz.org/mantis/view.php?id=1279) by Pac85 07:06:45 -!- Mu_ has joined ##crawl-dev 07:19:45 heya mu 07:19:52 hey 07:30:40 Talons 1 and 2 not prevented by boots (https://crawl.develz.org/mantis/view.php?id=1280) by 78291 07:42:31 -!- ortoslon has joined ##crawl-dev 07:50:46 Dungeon tile (https://crawl.develz.org/mantis/view.php?id=1281) by Denzi 07:59:44 I'm still getting undefined symbol: "_gethostuuid" referenced from: _proxyGetHostID in libsqlite3.a 08:08:48 -!- dpeg has joined ##crawl-dev 08:09:09 hi and bye dpeg :) 08:09:11 * due sleeps. 08:09:14 due: Hi! 08:09:25 I'll be offline until Saturday. 08:09:32 I'm going to bed! 08:09:36 I won't be around that much either. 08:09:37 Sleep well. 08:09:45 I assume your bed is also offline. 08:10:09 due: jpeg coded the companion for . when picking up or dropping. 08:10:14 * dpeg is very happy about that. 08:11:51 Heh, goodnight. :) 08:11:52 * due gone. 08:12:27 -!- DrPraetor has quit [Ping timeout: 260 seconds] 08:20:11 03dolorous * r3105ed1f5031 10/crawl-ref/source/mon-stuff.cc: Fix Mantis 1278; Makhleb and TSO kills can restore HP again. 08:33:21 -!- eith has joined ##crawl-dev 08:36:38 -!- by has quit [Ping timeout: 260 seconds] 08:38:18 -!- by has joined ##crawl-dev 08:48:08 -!- Twinge has joined ##crawl-dev 08:58:26 03dolorous * re11c3cb89b87 10/crawl-ref/source/ (fight.cc player.cc player.h): Fix Mantis 1280: Claw attacks from talons no longer work with boots. 09:09:11 -!- ixtli has quit [Quit: ZNC - http://znc.sourceforge.net] 09:19:25 -!- ixtli has joined ##crawl-dev 09:25:55 -!- Cryp71c has joined ##crawl-dev 09:26:01 Mornin. 09:27:35 -!- Shockwave has joined ##crawl-dev 09:27:53 -!- Shockwave has left ##crawl-dev 09:29:37 -!- Shockwave has joined ##crawl-dev 09:32:04 Cryp71c: Hey :) 09:32:25 03dolorous * r43148cae375a 10/crawl-ref/source/ (player.cc player.h): Make player::has_usable_talons() take transformations into account. 09:34:08 03dolorous * ra44d5f296582 10/crawl-ref/source/player.cc: Fix compilation. 09:35:26 dpeg, I had a vision for adding flavour to aux UC attacks 09:37:18 Someone might wanna change the INSTALL.txt to note that you need to have 10.4SDK installed on OS X to build the deps. 09:44:43 Cryp71c: tell me! 09:44:49 Cryp71c: but not now, write an email. 09:45:05 Will go to a conference in a few hours. 09:47:02 Well, my idea is fairly simple, Its just to differentiate each aux UC attack a bit, Claws and talon attacks are more likely to happen, but do lighter damage, headbutts and hoove-kicks are rarer, but do heavier damage (maybe even ignore some AC for hooves, making them more appealing?) 09:47:21 kicks and punches would be somewhere in the middle as far as frequency and damage. 09:48:36 and then as tails / stingers are implemented, they might have their own flavour as well. 09:50:07 Because at the moment, after you have a combat body-slot facet (Claws, Talons, Hooves, Horns), you don't really plan any combat strategy around them, you just fight and if they hit, woo, if not..oh well. 09:52:25 hmm, had another good game last night and then died to a typo, it's a really annoying way to die 09:52:41 I should report a bug about that, an interface that makes that possible is a frustrating interface 09:52:48 typo? 09:53:53 yep, accidentally moved towards rather than away from a rock troll while I was kiting it, and it one-shotted me 09:54:17 what exactly do you think the interface should do to help there? 09:54:41 prompt before letting the player move towards a monster that could melee them to death in one hit 09:54:57 ais523, that's a bit rediculous, tbh. 09:55:03 doing so is /much/ more likely to kill the character when confused and next to deep water, and there's a prompt for that 09:55:11 Cryp71c: because? 09:55:22 If we prompt for that then we should prompt for thousands of other scenarios. 09:55:26 well, not thousands. 09:55:28 but dozens. 09:55:36 and why not? 09:55:48 ais523, the game would become a tedium of Y/N prompts than actual gameplay. 09:56:10 it's effectively "Die? (y/n)" in that case, although you might want to allow it in case the character really has no other option 09:56:29 Autopickup/autoexplore can cause the player to be unexpectedly overloaded (https://crawl.develz.org/mantis/view.php?id=1282) by ais523 09:58:07 I could see that prompt (probably with an option for a start) 09:58:15 ais523: autopickup_no_burden = true 09:58:20 maybe that should be default 09:58:27 doy: ooh, thanks 09:58:37 Crawl has so many options that I don't know where to look 09:59:06 need to do some more sensible auto-pickup behaviour some time 09:59:10 that one almost killed me in Hive, but luckily I could kill killer bees by then even overloaded 09:59:20 by: yeah 09:59:35 only pick up a certain number of some items (3 heal wounds, etc) 09:59:44 i was working on that at one point 09:59:52 it's particularly bad with royal jellies, as they get an =g inscription for no apparent reason 09:59:55 but apparently not all of the necessary lua hooks are implemented 09:59:59 allow toggling to hoover mode when going up a branch 10:00:05 meaning you can't even easily leave them in your stash without clearing the inscription deliberately 10:00:12 doy: I'd be happy to write lua hooks 10:00:38 ais523: do they get that by default? 10:00:45 by: yep, default RC 10:00:53 I think this is a bug in the default RC, rather than anything in the game proper 10:01:00 it's commented out in the default RC 10:01:08 hmm, strange 10:01:29 (master, not sure about what's on the servers) 10:01:43 ais523, that sounds new, I've never seen that happen in games past. 10:01:45 I think it may have been commented in in the past 10:01:58 I haven't synced my RC with the default one recently 10:02:24 by: Does your patch for sqlite still apply after neunon's commit? 10:02:35 ixtli: no idea, didn't check 10:02:42 ah cause it's still broken 10:02:46 on my mac, at least 10:02:49 bah 10:03:01 ais523: looks like it's always been commented out 10:03:08 according to git blame anyway 10:03:11 hmm, I wonder what happened 10:03:15 I'll comment it out in my RC 10:03:16 Undefined symbols: "_gethostuuid", referenced from: _proxyTakeConch in libsqlite3.a(sqlite3.o) 10:03:52 so the patch is still required 10:03:53 ixtli: I've seen that error before. I'll fix it in a second. 10:04:00 :) 10:04:20 I compounded the problem by not installing 10.4SDK when i upgraded to xcode 3.2 10:04:28 but it's still happening 10:05:01 https://crawl.develz.org/mantis/view.php?id=1140 10:05:39 meanwhile, I've found some weird behaviour in Sprint; specifically, sometimes I chop up a corpse and don't get any chunks 10:05:54 when that happens, often some of the guaranteed gold near the start is missing; I'm wondering if it's because of the items-per-level limit 10:07:23 ixtli: fixed, pushing now 10:07:28 <3 10:07:41 03neunon * rb69fa863bbfd 10/crawl-ref/source/contrib/sqlite: sqlite: fix linkage on Mac OS X 10.4 SDK 10:08:30 neunon: Also i think my branch is in a good place for you to review it. 10:08:54 No rush though. I've started working on the triangles thing 10:09:20 ixtli: I just got up to get ready for class this morning, but I can take a look at around 4:30PM GMT 10:09:29 incidentally, carry cap differences between Crawl and NetHack are hilarious; when I was doing the royal jelly autopickup burden test, it took 20 jellies to max out the carry cap in Crawl, and 1125 in NetHack 10:10:18 neunon: No rush, seriously :) Thanks for all the time, though. 10:10:54 03dolorous * r279ae959edca 10/crawl-ref/source/player.cc: Per rvollmert's suggestion, use player_wearing_slot() instead of equip[] 10:11:34 Prompt when moving adjacent to an alert enemy that can melee the character to death in one hit (https://crawl.develz.org/mantis/view.php?id=1283) by ais523 10:13:14 ais523: yeah, it's probably the items-per-level limit 10:13:22 thought so 10:13:31 its effects are rather bizzare, though, especially as there's no message 10:13:38 you chop a corpse, then go to eat it and find the chunks aren't there 10:13:38 i bumped it up when merging in sprint 10:13:44 might have to bump it up a bit more 10:13:45 and then you check the floor and there aren't any there either 10:13:48 yeah 10:13:55 it's not really ever supposed to happen 10:13:55 (: 10:15:08 03dolorous * r20d9f1470644 10/crawl-ref/source/player.cc: Fix indentation. 10:15:19 03dolorous * r424483547529 10/crawl-ref/source/fight.cc: Add comment. 10:17:09 neunon: Fixed, thanks :) 10:17:25 -!- hotsun has joined ##crawl-dev 10:24:13 -!- hotsun has left ##crawl-dev 10:28:33 -!- DrPraetor has joined ##crawl-dev 10:29:23 -!- TGWi has joined ##crawl-dev 10:44:58 -!- DrPraetor has quit [Ping timeout: 260 seconds] 10:51:21 -!- TGWi has left ##crawl-dev 11:02:24 -!- Shockwave has left ##crawl-dev 11:16:50 03j-p-e-g * ra02d9a807ea0 10/crawl-ref/source/ (delay.cc food.cc): Fix #1273: Post-butcher weapon swap not checking for hunger level etc. 11:16:52 03j-p-e-g * rde3af1a319fa 10/crawl-ref/source/food.cc: Prompt on unwielding a !w marked weapon for butchery. 11:27:36 -!- Amonchakad has joined ##crawl-dev 11:29:13 -!- Amonchakad has quit [Client Quit] 11:40:54 !tell dpeg ADOM (not JADE!) development might be picking up again, thanks to the iPad. http://www.adom.de/blog/2010/04/05/adom-in-2010-iadom/ 11:40:54 bhaak: OK, I'll let dpeg know. 11:46:01 -!- Shockwave has joined ##crawl-dev 11:52:01 the flash_monster_colour delay for passive freezing is kind of annoying 12:01:17 pfft 12:01:35 @ ipad/adom 12:03:39 Hey now. 12:03:45 I'm working on an iPad port of this :P 12:04:07 sorry, can't get over the fanbase 12:04:24 It's doing good things for refactoring crawl source xD 12:04:35 Also, who cares. It might actually replace my paper notebooks. 12:04:44 I'd literally kill people for that and they're just charging me money! 12:04:53 what's JADE? 12:05:25 Zaba: Look at the top of that link ;) 12:05:32 it's like adom but larger and with everything randomized 12:06:28 larger than adom? What. 12:06:57 oh, god, it's written in java. 12:08:12 that would be the "J" 12:09:59 by, I was about to add something similar to Spiny, since presently things just walk up and die and you don't know why. 12:11:25 03dolorous * r777e44966f61 10/crawl-ref/source/fight.cc: Rescale hoof/talon damage to consistently go up each mutation level. 12:11:44 Cryp71c: it's quite disruptive I think; a shorter delay might help, or even zero delay? guess it depends on the display latency 12:12:18 -!- MarvinPA-2 has quit [Ping timeout: 258 seconds] 12:12:22 yeah, that's the problem. shorter delays are less disruptive, but might go entirely unnoticed for higher display latencies. 12:16:28 -!- stabwound has quit [Disconnected by services] 12:16:29 -!- stabwound- has joined ##crawl-dev 12:33:02 03dolorous * r243893d2b22d 10/crawl-ref/source/fight.cc: Simplify. 13:00:28 -!- MarvinPA has joined ##crawl-dev 13:06:34 -!- Shockwave has left ##crawl-dev 13:35:27 by, can I easily combine one commit and another if there are commits in betwen that I want to leave alone, using rebase? 13:35:42 yes 13:36:00 git rebase -i some-commit 13:36:08 some-commit might be the first or the one before 13:37:31 the one before 13:39:47 03j-p-e-g * r3136f56984fe 10/crawl-ref/source/rltiles/ (43 files in 3 dirs): Add Denzi's new floor/wall designs, currently unused. 13:41:07 so some-commit should be the most recent commit that I'm combining? 13:41:46 Cryp71c: the commit before that 13:42:03 git rebase -i HEAD~n (where n is the number of commits you want to edit) 13:42:08 is what i usually do 13:42:22 since HEAD~1 is the commit before HEAD, etc 13:42:46 doy, so in a sequence of commits: a b c d e I want to combine e and a but leave b c and d alone in the history. I would do git rebase HEAD~5 ? 13:42:54 yes 13:43:05 -!- stabwound- is now known as stabwound 13:43:07 Cryp71c: just give it a try 13:43:25 by, I am, I get to the section where I have to pick whether I want to pick, squash, or something else each commit. 13:43:31 then move the bottom line up to right after the top line and change 'pick' to 'squash' 13:43:44 ah ok I didn't know I could reorganize them like that. 13:43:45 thanks. 13:51:37 Anyone have a second to talk about OpenGL in here? 13:51:48 I've been staring at this for too long. 13:51:52 Dunno how to approach the problem. 13:57:06 -!- purge has joined ##crawl-dev 14:01:03 ixtli: I'm really thinking about writing a SVG port (even though tiles in general are an abomination), I wonder if that could be a better approach. 14:01:04 ixtli: I have the time but probably not the knowledge 14:01:40 or perhaps even pure HTML with some hacks 14:02:26 kilobyte: I want to see a port. 14:02:29 It would be so easy. 14:03:03 Actually I take back that last part. 14:03:07 But, it'd be cool. 14:04:34 what's the support for ? SVG works for all browsers but IE <=8 (IE9 was announced to include it as well). 14:05:09 on the rise 14:05:21 Most big sites are porting from flash to HTML5 now that the iPad doesn't support it. 14:05:24 Flash, that is. 14:05:44 I think saf, chrome do it best. 14:05:48 Opera and FF do it well. 14:05:57 I don't think IE support for it will be viable until 9. 14:05:58 Flash is the work of Zin (I don't want to insult Satan). 14:05:58 I think. 14:06:13 is IE9 going to support it? 14:06:17 Flash is one of the worst things to happen. 14:06:18 Ever. 14:06:45 well, Flash > Silverlight, but that's like comparing the Black Plague to AIDS 14:07:00 Indeed. 14:07:21 Tangential but interesting, which has killed more? 14:07:30 I thought the black plague killed more. 14:08:22 hundreds of millions over several centuries, but nowadays it would be easily curable 14:10:04 Black Plague deaths -- ~150 million; AIDS deaths - ~30 million 14:10:08 -!- Textmode has joined ##crawl-dev 14:10:55 Twinge: just in the main outbreak, or in all outbreaks together? 14:11:06 morning all 14:13:01 wikipedia says ~75m around 1340, and smaller outbreaks roughly once a generation until the 19th century, so 150m sounds plausible 14:13:17 Textmode: good evening! 14:14:19 whats this about outbreaks? 14:14:29 and heya kilobyte, how are you today? 14:14:44 kilo: I was looking at the main outbreak, but I estimated high. The majority died in the earlier hits; millions still died later, but not nearly as many 14:19:12 -!- ortoslon has quit [Read error: Connection reset by peer] 14:19:46 Hey Textmode 14:20:12 We were comparing Flash and Silverlight, and naturally got on to discussing AIDS deaths vs Black Plague deaths. 14:22:36 ofcause, they are closely related topics. 14:22:51 all of them involve human suffering. 14:22:59 Exactly. 14:23:06 :D 14:30:28 kilobyte: I don't see much of a problem with Tiles using OpenGL atm. 14:30:36 with stat death gone, mutation fatality checks only apply to removing fire resistance when standing in lava -- is it worth avoiding that? 14:31:40 "standing in lava"??? 14:32:27 uhm, you can't do that... it's insta-death, rF+ merely gives you a chance to scramble free as if you fell into deep water as a non-swimmer 14:32:46 apparently: is_deadly says to not remove MUT_HEAT_RESISTANCE when standing in lava 14:33:49 by, stat death is gone!? 14:33:51 so it's vestigial code, apparently someone wanted to do this like in Nethack 14:34:10 Orange crystal statues no longer pose a threat :( 14:34:19 there also seem to be no checks to prevent say hooves while levitating using boots 14:34:21 Cryp71c: not really true 14:34:29 doy, what else do they do? 14:34:35 thought that was it 14:35:08 Cryp71c: stat death isn't going away completely, it's just not going to be instant 14:35:09 instant stat death is gone, you still dont want to be at 0stats 14:35:24 ohh, gothca. How long do you have at 0stats before you die? 14:35:28 or is it at -1? 14:35:47 i don't know, i'm not sure if the delayed death part is in yet 14:37:47 delayed death is in, but you're allowed 90 turns and get no warnings whatsoever 14:38:00 -!- stabwound has quit [Disconnected by services] 14:38:01 -!- stabwound- has joined ##crawl-dev 14:38:05 I have one level of Powered by death, but I have to say I'm not noticing the regeneration.. just the food problem. :) 14:38:28 -!- stabwound- is now known as stabwound 14:38:55 Keskitalo, lol, it only comes up when you kill a monster which generates a corpse, it should be a light-magenta "PbD" status 14:38:55 Also, am I correct when I assume it's about corpses rotting faster and getting HP from that? 14:39:01 Keskitalo, yes 14:39:08 Cryp71c: Yes, that comes up. 14:39:18 I seem to get that from all the kills, though. 14:39:47 Keskitalo, even ones that generate no corpse? 14:39:52 Regardless of does a corpse appear, or if the monster can drop a corpse (skeletons and imps) 14:40:26 Cryp71c: Did dolorous break it, I saw he consolidated two functions in a commit. 14:40:40 IDK, I'll have to check. I reviewed his changes, they looked solid. 14:40:44 It should only actually fire when a corpse appears. 14:40:53 Okay, good! I love the idea. :) 14:40:56 Cryp71c: I told you yesterday that the "Simplify." commit was broken 14:41:32 Cryp71c: I'm also enjoying testing the new DS very much, thanks! We certainly need lots of mutations, I feel like I'm constantly getting the spines. :) 14:41:35 by, oh, sorry, my sister in law closed my IRC window before I could read my scroll-back. 14:42:24 rolling both functions into one seemed ok; also not sure if that actually breaks the mutation entirely 14:42:49 it would return larger numbers than 7 iirc 14:43:48 Cryp71c: The logs are linked in the topic too =) 14:44:09 Twinge, ah, didn't think about that. 14:46:37 Keskitalo, are you playing a game w/ PBD atm? 14:47:21 Cryp71c: Yeah! 14:47:27 what's your username? 14:47:33 evktalo 14:48:10 hrmmm, odd. 14:48:11 No corpse was dropped there, still got the PbD 14:48:14 Yeah. 14:53:59 what happened to the snark? 14:54:19 It appears that a corpse check got removed, its fixed in my github..I'll snag David to push it (and some other changes) later. 14:54:44 purge: Got bitten by a rabid easter bunny maybe? 14:55:38 Cryp71c: I seem to gain 1 HP every three steps regardless of PbD.. how strong is a single level supposed to be? Plus, I'm really starving.. 14:55:43 That is definately a possibility. 14:58:13 Keskitalo, +10 regen for each corpse in mutation_level * 3 radius, max of 70. I've adjusted the rot factor a bit in this most recent patch too. 14:58:54 Okay, sounds good! 14:58:55 by, how can I view the current major version number? 14:59:18 for comparison, fast healing gives you +20 per mutation level, ring of regen gives +40, spell/Trog's Hand +100 14:59:48 Yeah, I also have moved it to a tier 2 mutation, if for nothing else than testing purposes. 15:00:03 Cryp71c: ./crawl --version 15:00:05 tags.h 15:00:44 100 is 1 hp per turn I think 15:01:15 The rot factor adjustment sounds good, I had a single corpse in LOS. I'll keep an eye on it. 15:01:26 kilobyte: Thanks for the numbers. 15:02:06 Fighters seem really hard, I'm better off using my sling in melee range than waving this morningstar. 15:02:29 Keskitalo, it also rots as a factor of the duration left on PbD status, and with your gameplay constantly setting PbD to a near-full duration (for level 1), corpses will rot significantly faster than you are regenning 15:03:13 Butchering autopickup fix (https://crawl.develz.org/mantis/view.php?id=1284) by Kyrris 15:04:48 @whereis evktalo 15:04:48 evktalo the Covered (L8 DSFi), a worshipper of Makhleb, is currently on D:6 after 10756 turns. 15:05:39 03by * r6af476025ef9 10/crawl-ref/source/ (mutation.cc mutation.h spl-mis.cc xom.cc): mutation.cc cleanup. 15:05:40 03by * r8e5c869280da 10/crawl-ref/source/spl-mis.cc: Remove stat death avoidance code from miscast effects. 15:06:58 Killed by the player, off to sleep, cheers! 15:07:07 cya! 15:12:10 by, ooo, mutation cleanup is nice 15:12:22 03by * rd399f6639c55 10/crawl-ref/source/mutation-data.h: Make MUT_SLOW_HEALING eligible for random mutation. 15:13:16 Slime:6 acting as if royal jelly is dead when it's still alive and chilling nearby (https://crawl.develz.org/mantis/view.php?id=1285) by angrykoopa 15:24:06 -!- TGWi has joined ##crawl-dev 15:29:27 -!- dpeg has quit [Quit: Lost terminal] 15:51:45 -!- syllogism has quit [] 15:52:28 -!- TGWi has left ##crawl-dev 16:06:46 -!- Siber2 is now known as Siber 16:11:35 -!- by has quit [Quit: Lost terminal] 16:15:25 -!- Snuis has joined ##crawl-dev 16:19:07 -!- Snuis has quit [Client Quit] 16:48:49 Mouse-over information wrong when tooltipdelay=0 (https://crawl.develz.org/mantis/view.php?id=1286) by Snuis 16:50:29 -!- Twinge_ has joined ##crawl-dev 16:54:47 -!- Twinge has quit [Ping timeout: 268 seconds] 16:58:53 -!- Cryp71c has quit [Quit: Leaving] 17:17:36 -!- Zaba has quit [Ping timeout: 245 seconds] 17:23:40 -!- Zaba has joined ##crawl-dev 17:37:05 -!- pointless_ has joined ##crawl-dev 18:05:14 -!- DrPraetor has joined ##crawl-dev 18:36:01 -!- ais523 has quit [Remote host closed the connection] 18:37:05 morning 18:52:09 -!- TGWi has joined ##crawl-dev 19:32:38 -!- nrook has joined ##crawl-dev 19:34:26 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:54:53 Nemelex expresses disappointment when using deck of destruction against a kraken (https://crawl.develz.org/mantis/view.php?id=1287) by dtsund 19:55:23 even nemelex loves kraken 19:55:29 03dolorous * rdf4a2f694e34 10/crawl-ref/source/monster.cc: Fix message redundancy. 19:55:39 03dolorous * rea136df7edbb 10/crawl-ref/source/mutation-data.h: Fix typos. 20:07:28 -!- doomgaze has joined ##crawl-dev 20:09:33 03burnhamrobertp * rdc66b6dc8dbb 10/crawl-ref/source/output.cc: Add_passive_freeze_to_character_screen_mutations 20:09:36 03burnhamrobertp * r92d5c4a07d59 10/crawl-ref/source/output.cc: Fix_ev_penalties_display_in_overview 20:09:40 03burnhamrobertp * rccacf3a1e16c 10/crawl-ref/source/ (mon-stuff.cc mutation.cc): Correct_pbd_and_adjust_rot_factor 20:09:41 03dolorous * r4037005709dc 10/crawl-ref/source/output.cc: Adjust SH display in overview to account for any penalties it may get. 20:09:48 -!- nrook has quit [Quit: Lost terminal] 20:12:27 -!- TGWi has left ##crawl-dev 20:21:59 -!- Cryp71c has joined ##crawl-dev 20:22:53 -!- DrPraetor has quit [Ping timeout: 265 seconds] 20:27:45 -!- DrPraetor has joined ##crawl-dev 20:43:47 -!- Twinge_ is now known as Twinge 21:53:56 -!- Cryp71c has quit [Quit: Leaving] 22:05:23 03burnhamrobertp * r18a1b6b7cafd 10/crawl-ref/source/ (enum.h mutation.cc): Limit_scale_mutations_to_3 22:05:25 03burnhamrobertp * r5e2647d78773 10/crawl-ref/source/mutation.cc: PRevent_random_scales_on_ds_with_planned_scales 22:05:26 03burnhamrobertp * rac5b37629e3f 10/crawl-ref/source/enum.h: Change_enum_to_use_tag_major_version_preprocessor 22:05:27 03dolorous * r611fe9ff7b4e 10/crawl-ref/source/ (enum.h mutation.cc): Add minor cosmetic fixes. 22:05:30 03dolorous * r1687dfc5bcf2 10/crawl-ref/source/enum.h: Temporary hack: Define TAG_MAJOR_VERSION in enum.h; no better way now. 22:16:01 03dolorous * rc591f4c86f01 10/crawl-ref/source/ (mutation-data.h mutation.cc): Implement part of Mantis 1268. 22:26:37 -!- purge has quit [Ping timeout: 265 seconds] 22:46:26 -!- pointless_ has quit [Ping timeout: 265 seconds] 22:47:20 -!- pointless_ has joined ##crawl-dev 22:55:59 -!- ortoslon has joined ##crawl-dev 23:08:52 -!- HunterZ has joined ##crawl-dev 23:09:22 Anyone know why I'm getting this error when trying to build the 0.6 release source on Ubuntu? "make: *** contrib: No such file or directory. Stop." 23:10:18 HunterZ: you don't have all of the necessary dependencies, and you downloaded the nodeps tarball 23:10:29 you should fix one of those two issues 23:11:47 How do I figure out which dependency is missing? I've scoured the docs on building Crawl and checked my package manager to make sure I have the ones it mentions. 23:15:58 don't prohibit berserk under stasis (https://crawl.develz.org/mantis/view.php?id=1288) by TGW 23:33:29 -!- HunterZ has quit [Quit: Leaving] 23:44:43 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.]