00:09:26 good changes, for sure 00:09:30 -!- nrook has quit [Quit: Lost terminal] 00:11:42 -!- ortoslon has joined ##crawl-dev 01:03:17 I thought knives on d:1 weren't supposed to be cursed? 01:03:23 I just picked one off the floor and it was 01:06:55 knives on D:1 are much less likely to be cursed 01:06:55 Hmm, I remember hearing that too. Then again, the current plan AFAIK is to remove knifes entirely soon enough... 01:07:25 the fixed knives in D:1-5 are not cursed 01:07:31 but you can get random cursed knives 01:07:46 the butchering knife "minigame" is awful plz remove kthx 01:08:05 you'd think they take a fruitknife with them into the dungeon 01:10:44 Yep. And that's what's going to be the case when someone gets around to coding it, I think 01:11:00 including a knife in all starter gear is simple 01:11:01 have you ever tried butchering an ugly thing with a fruit knife? 01:11:02 (: 01:11:28 if the stats of the current knife are to be taken into account, then yes I have :p 01:11:39 current plans don't involve removing the need for a butchering weapon 01:11:46 just eliminating the weapon swapping aspect 01:11:57 oh that's very good :) 01:12:24 doy: I thought it was going to be assumed you'd have a knife, and basically the only thing preventing you from butchering would be a cursed blunt weapon? 01:12:49 yeh I think I like just abstracting it away better 01:13:11 as we abstract away things like needing to go to the toilet 01:13:18 just assume they have the minor tools to perform general stuff 01:17:12 doy, have any experience with corpse-rotting code? 01:17:20 Cryp71c: nope 01:17:31 k, I suppose I can grep for Fedhas 01:27:45 night all 01:28:13 ok 01:28:29 jiyva altar on d:1 with jellies, giant amoebas, brown oozes 01:28:30 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 01:28:34 sounds a bit extreme ya? 01:29:36 sounds like someone forgot to put a depth range on an overflow altar 01:31:09 I'll file a BR on it 01:31:19 -!- Spads has quit [Ping timeout: 260 seconds] 01:31:59 -!- Spads has joined ##crawl-dev 01:32:49 Muwhaha, this mutation will be epic. 01:34:23 how do I find out what the version on cdo is? 01:34:46 myuzinn: ?V I think 01:35:10 ah thanks 01:36:09 Anyone doing active dev atm? I'm getting a build-error in wiz-you.cc 01:37:25 Nevermind. 01:37:35 posted 01:37:49 sea snakes are the new swamp worms 01:38:03 a merfolk (spriggan in water) can't outrun a *slowed* sea snake 01:38:24 the only way to kill them is to corner them, and they're amphibious, so that means the edge of the map 01:38:42 (it's faintly ridiculous to corner a *sea* monster using the 'open sea') 01:38:48 @?? sea snake 01:38:49 sea snake (11S) | Speed: 12 (swim: 40%) | HD: 10 | Health: 40-90 | AC/EV: 2/15 | Damage: 2405(strong poison) | Flags: amphibious, cold-blooded | Res: 06magic(40) | Chunks: 09poisonous | XP: 755. 01:38:53 didn't they use to be on-the-land? 01:38:54 swim 40% 01:40:04 D:1 Jiyva altar with nasty OOD critters (https://crawl.develz.org/mantis/view.php?id=1255) by myuzinn 01:41:18 -!- ogaz has quit [Remote host closed the connection] 01:43:04 sorear, right, so lure them out of the water and kill them should be the most viable tactic? 01:45:03 Cryp71c: they're faster than me even on land 01:45:07 oh 01:45:32 they're like swamp worms, except instead of submerging, they run away at the same speed as unseen horrors 01:45:59 -!- by has joined ##crawl-dev 01:47:06 -!- Spads has quit [Ping timeout: 260 seconds] 01:47:51 -!- Spads has joined ##crawl-dev 01:50:22 ok I'm retarded 01:50:28 the vault in question is blocked by granite statues 01:50:34 guess I'll delete that bug report then 01:51:16 uh is that possible actually? I can't seem to see a delete feature 01:52:08 Not that I've ever found, just comment on it 01:53:33 -!- syllogism has joined ##crawl-dev 01:53:38 -!- Spads has quit [Read error: Operation timed out] 01:54:16 -!- Spads has joined ##crawl-dev 01:55:30 Cryp71c: https://crawl.develz.org/mantis/view.php?id=1230 01:56:20 by, what's that mut supposed to do, and I'll write up a mutation_def entry 01:56:36 didn't you add that MUT_ value? 01:56:42 nope 01:56:50 weird 01:56:57 In fact, it looks old. Its not anywhere else in the code. 01:57:04 just enum.h 02:00:11 mutation.cc in need of clean-up 02:00:52 what? > 80 chars again? 02:01:05 no, just in general, the code is a mess 02:01:07 (not yours) 02:01:32 oh, yeah definitely. I also am not fond that DS-mutation picking loops through until it just *happens* to not have any problems. 02:01:38 -!- Spads has quit [Ping timeout: 276 seconds] 02:01:42 !tell greensnark http://img.waffleimages.com/3aeb1b5eb37545c39319335f6245fb1b9074c1d9/sethal.PNG 02:01:42 syllogism: OK, I'll let greensnark know. 02:01:52 I'll try and get that done at some point, but if you notice areas of the code that you think are especially messy, let me know so I can pay special attention to those sections. 02:02:01 -!- Spads has joined ##crawl-dev 02:07:26 myuzinn the Skirmisher (level 4, -6/26 HPs); the capriciousness of Xom (26 damage) 02:07:57 really now 02:08:27 xom blasts shouldn't equal the maxhp of a player 02:09:19 that's not a xom blast 02:09:41 what the heck was it then 02:09:51 a zot trap triggered by xom 02:10:00 ok... 02:10:16 can we avoid having one-shotting zot traps then? 02:10:18 the crucial difference being that xom has no control over how much it hurts 02:11:27 in the center of the metal part of my current lab is a 3x7 structure of Zot rock 02:11:45 it's nothing special 02:12:02 no secret doors etc 02:12:16 it's filler 02:12:24 can't remember who explained it to me 02:13:17 wow, that could have been very bad 02:13:21 mino with /para 02:13:52 sorear: that's just a bug with the permarock border filling 02:14:20 there's a mantis ticket about it somewhere 02:15:33 hrm, Wizard mode mutation-getting seems to be strangely broken. 02:15:48 at least, after some changes on my branch. 02:19:37 A great feathered sheep. 02:20:12 -!- Spads has quit [Ping timeout: 276 seconds] 02:21:38 Aditha the Terrible Spider of Quandaries, a gigantic blob composed of vomit 02:21:44 terrible spider indeed 02:21:51 -!- Spads has joined ##crawl-dev 02:23:59 -!- ortoslon has quit [Quit: Leaving.] 02:25:57 -!- Cryp71c is now known as Cryp71c|Away 02:44:17 -!- Cryp71c|Away is now known as Cryp71c 03:23:30 -!- Spads has quit [Read error: Operation timed out] 03:25:22 -!- Spads has joined ##crawl-dev 03:31:18 -!- Spads has quit [Ping timeout: 268 seconds] 03:32:20 -!- Spads has joined ##crawl-dev 03:38:10 -!- Spads has quit [Ping timeout: 260 seconds] 03:38:46 -!- Spads has joined ##crawl-dev 03:39:14 -!- ortoslon has joined ##crawl-dev 03:42:02 Hellooo 03:42:34 Morning 03:44:43 Have an awesome new DS mutation, should be <3 03:47:56 moin due 03:51:35 species selection descriptions don't fit into window http://dl.dropbox.com/u/2781010/window.JPG 03:51:51 is this in mantis? 03:53:06 due, I was looking for your perspective on an issue. Have an ability which boosts hp regeneration based on the number of active corpses within a 3-9 block radius (as deteremined by the level of the mutation), how much do you think is a fair amoutn to boost regeneration, per corpse? 03:53:46 This is a tier3 mutation, and it will have a cap (undetermined atm) as to exactly how many corpses benefit the regen. 03:54:03 max of 70? 03:56:13 how is this functionally different from hp on kill mutation ? 03:56:44 it'd tie in nicely with kiku corpse drop I guess 03:58:27 myuzinn, hp on kill mutation is gone, its being replaced with this. 04:00:47 species selection description doesn't fit (https://crawl.develz.org/mantis/view.php?id=1256) by ortoslon 04:05:15 ah k not bad then 04:17:55 -!- Mu_ has joined ##crawl-dev 04:23:41 -!- Cryp71c has quit [Read error: Connection reset by peer] 04:25:29 03by * r607c0aa62a86 10/crawl-ref/source/ (mutation-data.h mutation.cc): Split mutation_defs array out into mutation-data.h. 04:25:32 03by * re3e2f394b2d6 10/crawl-ref/source/ (6 files): Slight mutation.cc clean-up. 04:46:01 DS Spiny mutation + spider form = crash (https://crawl.develz.org/mantis/view.php?id=1257) by rkd 05:29:26 -!- myuzinn has quit [] 05:29:33 I think I've got one of Mu's vestibule subvaults on D:22 05:29:37 the dis one 05:29:54 yeah it is 05:29:59 that's strange 05:37:29 can vaults without depth tags be placed anywhere? 05:39:58 -!- purge has quit [Ping timeout: 264 seconds] 05:42:55 It possibly needs an empty default-depth declaration, like the portal vaults? 05:42:56 Keskitalo: You have 3 messages. Use !messages to read them. 05:42:56 Eek! 05:42:56 !tell Twinge Allright, thanks for the zombie info! 05:42:56 Keskitalo: OK, I'll let Twinge know. 05:53:16 -!- Ashenzari has quit [Ping timeout: 258 seconds] 05:54:06 -!- Ashenzari has joined ##crawl-dev 05:54:06 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 06:02:35 Salut 06:02:41 Mu_: no 06:03:11 clouded got a vestibule subvault on D:22 06:03:22 !tell Cryp71c Sorry, I'm not someone to ask about mutations. 06:03:22 due: OK, I'll let Cryp71c know. 06:43:07 !seen cryptic 06:43:10 I last saw Cryptic at Thu Apr 1 14:46:51 2010 UTC (1d 20h 56m 19s ago) joining the channel. 06:43:24 !tell Cryp71c demonspawn mutation bugs: https://crawl.develz.org/mantis/search.php?sortby=last_updated&dir=DESC&hide_status_id=90&tag_string=demonspawn 06:43:24 by: OK, I'll let Cryp71c know. 07:03:12 This is a very nice rgrm feedback post: http://groups.google.fi/group/rec.games.roguelike.misc/browse_thread/thread/cdf2f9dd23337f93 07:10:58 -!- Twinge has quit [Ping timeout: 276 seconds] 07:19:02 Keskitalo: update would be great: some mutation crashes fixed, plus it'd be nice to see the stat loss stuff get some testing 07:21:14 Okay, will do! 07:21:44 -!- casmith789 has joined ##crawl-dev 07:21:58 if there is anyone with mods in ##crawl around can you help please 07:22:04 oh right he's left 07:22:32 -!- casmith789 has left ##crawl-dev 07:25:48 Master branch on CDO updated to: 0.7.0-a0-983-g190414c (20.1) 07:25:53 thanks! 07:26:38 \o/ 07:29:44 -!- Twinge has joined ##crawl-dev 07:31:14 ??ring mail 07:31:14 ring mail[1/1]: +4 ac -2 ev. Weakest heavy armour. 07:31:17 ??aevp 07:31:18 aevp[1/1]: Adjusted body armour evasion penalty. Affects spell success, melee accuracy and {attack speed}. Its value is [base_penalty + max(0, 3*base_penalty - str)] * [45 - armour_skill]/45. 07:34:26 -!- Twinge has quit [Ping timeout: 276 seconds] 07:38:26 hey rob 07:39:02 hi due 07:39:17 apparently creepy movies aren't good for relaxing 07:40:01 watch audition 07:40:07 it'll make you squirm 07:40:17 currently watching "mononoke-hime" 07:40:25 I'm thinking howl's moving castle would've been better 07:40:30 mononoke's not creepy ;( 07:40:35 ... it's not? 07:40:49 currently there is a boar covered in tentacles 07:51:57 -!- Twinge has joined ##crawl-dev 07:52:07 where does git stash changes physically? 08:01:04 graah, fucking msysgit is doing nothing on git checkout again 08:25:21 felirx: do you mean when you use the git stash command? 08:25:48 felirx: cause the most recent stash goes to refs/stash 08:26:23 03by * r0593fab58eec 10/crawl-ref/source/actor.cc: Speed up armour skill training. 08:31:52 -!- Twinge has quit [Read error: Connection reset by peer] 08:35:11 -!- by has quit [Ping timeout: 246 seconds] 08:37:07 -!- by has joined ##crawl-dev 08:37:40 -!- marcmagus has quit [Ping timeout: 246 seconds] 08:40:42 -!- Twinge has joined ##crawl-dev 08:41:31 -!- purge has joined ##crawl-dev 08:41:59 !seen greensnark 08:41:59 I last saw greensnark at Thu Apr 1 04:05:33 2010 UTC (2d 9h 36m 26s ago) quitting with message Quit: leaving. 08:42:10 what happened to the snark? 08:44:31 -!- marcmagus has joined ##crawl-dev 08:46:23 drowned in the shoals 08:54:12 welcome to the club! 08:55:26 oh i didn't drown 08:55:31 i meant greensnark did 09:09:29 * due sleep. 09:09:52 what does "x_chance_in_y(mass - 100, 50 * skill(SK_ARMOUR))" mean? 09:09:56 g'night due! 09:10:40 if armour skil is 10 09:10:46 and mass is 600 09:10:55 you have 500 chances in 500 09:11:38 so previously it was 600 changes in 1000? 09:12:08 well 09:12:22 I don't know :) 09:12:29 how does 500 changes in 0 work? :) 09:12:41 badly :) 09:12:55 * due sleep for real 09:13:02 o/ 09:18:48 -!- Zaba has quit [Ping timeout: 276 seconds] 09:26:31 -!- Zaba has joined ##crawl-dev 09:46:08 -!- Textmode has joined ##crawl-dev 09:46:38 morning all 09:47:33 Textmode: Good morning. :) 09:47:48 heya, whats up? 10:00:41 -!- pointless_ has joined ##crawl-dev 10:17:52 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:effect:levitation 10:18:11 Textmode: Writing proposals. :) 10:20:24 are spines supposed to be DS exclusive? I got them from alter self 10:22:19 03dolorous * r406c66a87ba7 10/crawl-ref/source/makeitem.cc: Let whips randomly get the draining brand. 10:23:23 also, I think I increased my max hp permanently with that HP +3% mut 10:24:04 oh nevermind, I still have it; I thought it was removed 10:25:15 -!- Butch has joined ##crawl-dev 10:27:37 03by * re20f16acf0ef 10/crawl-ref/source/quiver.cc: For the quiver, take the remembered item itself if possible. 10:29:24 -!- eith has joined ##crawl-dev 10:42:43 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:terrain_types#standing_air 10:43:58 I'm confused, travel_stop_message was replaced with runrest_stop_message right? It doesn't seem to work either way I try it 10:49:14 -!- Cryp71c has joined ##crawl-dev 10:50:35 03by * r4cd3b1e1718a 10/crawl-ref/source/invent.cc: Fix handling of excluded_slot in inventory menu. 10:52:54 Elyvilon-induced neutral creature attacks me (https://crawl.develz.org/mantis/view.php?id=1258) by tromboneandrew 11:00:05 st_: works for me 11:00:35 st_: need to load runrest.lua before a runrest_stop_message line 11:00:58 ahh that's why it's not working then, thanks 11:01:21 and before including runrest_messages.txt if you want to override that 11:03:12 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:floating_rocks 11:04:08 yep, working fine now, cheers 11:04:20 if I had to manually travel everywhere to stay in lichform I'd go crazy :p 11:10:16 The proposal barrage continues! https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:floating_rocks 11:12:49 -!- dpeg has joined ##crawl-dev 11:12:56 !seen Keskitalo 11:12:56 I last saw Keskitalo at Sat Apr 3 16:10:16 2010 UTC (2m 40s ago) saying The proposal barrage continues! https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:floating_rocks on ##crawl-dev. 11:13:04 Keskitalo: I have won :P 11:13:57 !won dpeg 11:13:57 dpeg has won 11 times in 979 games (1.12%): 1xDDHe 1xDEIE 1xDrVM 1xGEAE 1xHDGl 1xKeSt 1xMDPa 1xMiPr 1xNaCj 1xNaNe 1xOgFE 11:14:01 dpeg, ? 11:14:52 Eino and I have been closing the same FR (about Elyvilon pacification) but I was at it three seconds earlier =) 11:15:12 oh lol 11:15:37 k, bbl. Have bugs to address. 11:15:41 -!- Cryp71c has quit [Read error: Connection reset by peer] 11:15:49 dpeg: Yeah :) 11:17:08 !seen by 11:17:08 I last saw by at Sat Apr 3 16:01:21 2010 UTC (15m 47s ago) saying and before including runrest_messages.txt if you want to override that on ##crawl-dev. 11:17:17 I believe this is the last one: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:hells#the_hanging_gardens 11:17:22 by: Awesome Easter eggs, Robert! 11:17:44 Oh yes. :) 11:18:03 Keskitalo: I'll try to add my Invocations idea over Easter. (Might not have internet in the upcoming week.) 11:20:15 Good! 11:21:31 easter eggs? Where? 11:22:09 03dolorous * re184b8f6cd44 10/crawl-ref/source/ (8 files in 2 dirs): Rename "holy eudemon blade" to "holy blade". 11:22:12 Vadim is extremely verbose. :P 11:22:46 Zaba: by has been addressing a number of crucial features recently: statdeath, quiver cycling bug, some more 11:23:05 ah 11:23:22 I was thinking of some other kind of easter eggs ;P 11:24:11 And he keeps saying the same thing over and over.. sure, I didn't understand it in the first time, but still. :) 11:24:45 Keskitalo: what is his point? 11:25:33 Giant spore one hitted me 11:25:50 felirx: how much HP did you have? 11:25:59 31 11:26:16 XL7 DEWz 11:26:48 dpeg: http://crawl.pastebin.com/81WYb5P1 11:27:05 My summarization. 11:27:34 felirx: from 31 to 0... sounds harsh. :( 11:27:52 I'd still rather have that than announce all the portals. 11:28:25 yes 11:28:42 Players will defend their preferred behaviour to the teeth. 11:29:00 What's wrong with exploring a level that has branch stairs? Nothing, per se. 11:29:19 what if you have to dive downstairs to escape whatever 11:29:36 The bigger problem is the "briefly dip to the level below" scenario. 11:29:58 Anyway, it's not a huge concern. 11:31:15 felirx: there's always some "what if". Sometimes, you're fucked. 11:31:35 Keskitalo: yes, not a huge concern. I've added a comment to the wiki, that by's patch should go into trunk. 11:31:41 It's a very good solution. 11:32:39 I think I'll clean up the page. 11:35:19 03by * r190414c72c41 10/crawl-ref/source/ (main.cc player.cc player.h): Handle DUR_EXHAUSTED like DUR_SLOW while hasted. 11:35:20 Keskitalo: annoying work, but always appreciated 11:38:42 Done. 11:39:42 Wiki is actually bad for (preserving) discussion I think, editing is needed to keep it readable. 11:40:29 But when it's done it's a great tool. :) 11:40:48 Keskitalo: yes, but the point is that we *can* edit, even if it's annoying. The SF tracker was hopeless -- I had to re-submit some large FRs. 11:41:44 Yes, absolutely. 11:42:48 Keskitalo: as the player base keeps expanding, we need more persons who can help keeping the wiki in shape. 11:45:42 one suggestion that might help would be to trigger unannounced portal vault timers on the level above them 11:45:56 and then possibly increase their generation a bit 11:46:04 Whoo I can see the SA thread again. 11:46:08 someone brought that up a few weeks ago 11:46:10 by maybe 11:46:34 doy: That was on the wiki page, I just swept that into history. :) 11:46:46 ah, i don't keep up with the wiki much 11:46:46 (: 11:48:48 Ooh, they have a proper 0.6 thread too. 11:54:20 Keskitalo: do you understand that dipping into the level concern? I think it only is a problem if you do enter a separate branch above 11:57:22 03by * r4bb619376f94 10/crawl-ref/source/player-stats.cc: Paralysis when stat reaches zero. 11:57:43 dpeg: re guaranteed damage reduction, one problem is that the proposed change would give leather armour a guaranteed 6% reduction all-game, robes 4% 11:57:52 The longer timer is especially meant to address the stair-dipping. The new thing (to me) that Vadim points out is the branch scenario. 11:58:10 ok; I think the branch thing is rare enough to not matter 11:58:20 Ok, thanks. :) 11:59:42 maybe we should cut robe base AC to 1, leather armour to 2 12:02:11 or we could give (base_ac-2) * 3 GDR (3% for leather, 6% for ring mail, 24% for plate, 36% for crystal 12:02:16 ??gdr 12:02:16 heavy armour[1/5]: Guaranteed melee damage reduction is 2*(body armour base AC + armour skill)% of the maximum damage the monster could do. This is capped at 50%, and can also not exceed your AC. In addition to the EV penalty, you lose part of the bonus you would get from Dodging skill. 12:02:40 ??gdr[2] 12:02:40 gdr[2/2]: Guaranteed melee damage reduction in 0.6 is (body armour base AC) * (13 + armour skill)/17 % 12:16:43 -!- MarvinPA has joined ##crawl-dev 12:18:43 but 4-6% is nothing 12:18:53 gdr only ever matters if your ac roll is bad too 12:19:27 with k% GDR, it matters in k% of rolls, right? 12:19:48 dont think so 12:23:29 and even when it does make a difference the difference usually isn't 6% 12:26:38 against a stone giant, 6% gdr would be 2 damage 12:26:50 and you'd still have to roll less than 2 on your ac roll for that to matter 12:28:00 6% gdr is assuming 27 armour skill anyway 12:28:17 21 rather 12:28:35 doy: the idea was to remove armour skill from the gdr calculation to make heavy armour a little more attractive early on 12:28:41 ah 12:28:48 but still 12:29:10 6% gdr isn't going to even affect anything that does less than 16 or so damage 12:29:16 which isn't anything early on 12:29:52 it would be nice if GDR mattered 12:30:37 it does, in heavier armour 12:33:11 how much? I assume that x% GDR will give some y% average damage reduction 12:39:39 -!- xardas-3 has joined ##crawl-dev 12:47:29 03dolorous * rf1022e9efec5 10/crawl-ref/source/dat/database/rand_wpn.txt: In randart weapon names, replace "Stasis" with "Symmetry". 12:47:30 03dolorous * rb7b5db6de25a 10/crawl-ref/source/artefact.cc: Fix comment. 12:52:57 can I get confirmation that spines are a DS exclusive mutation? 12:54:09 I'm about to post a BR about getting them from alter self, but it maybe you're supposed to be able to 12:58:07 well I'll just post it anyway 12:58:11 I'll hazard a 95% sure yes they're supposed to be DS exclusive. 12:58:38 My lev 6 ghoul monk, 'Fagballs,' just got waxed by Sigmund. gently caress that guy. 12:58:38 But, for my fist roguelike, this is really fun. Haven't had this much fun since playing Exile. 12:58:47 ^ gotta love somethingawful forums 12:59:04 personally, i think ds mutations and regular mutations shouldn't overlap at all 12:59:09 hmm, shouldn't you be able to enchant stuff that's been "slowed" by chei? 12:59:18 stabwound: They're randarts now. 12:59:31 does the default range darkening delay of half a second seem a little long for anyone else? 12:59:33 I know, but I don't see why you shouldn't be able to enchant them 13:00:04 stabwound: because then there wouldn't be any drawback to just slowing every piece of armour you find no matter what 13:00:06 I think the current behaviour adds a bit to the enchantment strategy. 13:00:22 that is, should I just cut it from 500 to 50, or make it an option? 13:00:39 No option.. 13:00:44 i think it is too long, yes 13:00:55 default travel delay is 20 13:01:51 Cut it to 50 and see if anyone complains. :) 13:03:36 getting DS mutations from alter self (https://crawl.develz.org/mantis/view.php?id=1259) by st 13:03:47 heh 13:06:33 -!- ogaz has joined ##crawl-dev 13:06:40 03by * r29c85040c862 10/crawl-ref/source/player.cc: Make guaranteed damage reduction independent of armour skill. 13:06:41 03by * r4c6617fbb68c 10/crawl-ref/source/spl-cast.cc: Shorten range darken delay when 'z' casting fails. 13:06:48 bah, didn't mean to push that 13:07:22 (the GDR; should I just leave it in for now?) 13:09:47 -!- xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100214235838]] 13:12:33 by: Could wait and see, yeah. 13:12:51 Sounds like it won't help the start then though? 13:13:04 I don't know, really 13:20:52 03dolorous * r023b178b8535 10/crawl-ref/source/player.cc: Fix compilation. 13:23:52 um, does chei get mad if you cast Haste at all or just if you target it at yourself? 13:24:52 Should at all, else you could use it to up Slouch damage. :) 13:25:12 or farm piety 13:25:29 is there a wizmode windows build online anywhere? 13:25:45 nevermind, found it 13:28:41 Master branch on CDO updated to: 0.7.0-a0-993-g023b178 (20.1) 13:29:10 yeah he does get mad if you cast haste on things 13:29:23 really mad? 13:31:05 well I had to mollify him 13:32:09 -!- ortoslon has quit [Quit: Leaving.] 13:33:41 03dolorous * rab0a9c45e16a 10/crawl-ref/docs/template/apt-tmpl.txt: Fix typo. 13:39:07 CAO feels lagged 13:40:23 -!- by has quit [Ping timeout: 276 seconds] 13:43:12 Bow of reaping 13:47:42 I nowadays am compelled to use the arrow keys to pick the combo. 13:48:47 -!- marcmagus has quit [Ping timeout: 246 seconds] 13:54:05 and then go /baww when you can't pick your book/weapon? 13:54:46 Heh, haven't played such combos yet. 13:55:36 -!- marcmagus has joined ##crawl-dev 13:59:41 -!- MarvinPA-2 has joined ##crawl-dev 14:01:38 -!- MarvinPA has quit [Ping timeout: 252 seconds] 14:04:35 -!- ogaz has quit [Remote host closed the connection] 14:09:22 -!- by has joined ##crawl-dev 14:19:01 overly long header for shop in stash tracker (https://crawl.develz.org/mantis/view.php?id=1260) by rob 14:36:41 -!- marcmagu1 has joined ##crawl-dev 14:40:49 -!- marcmagus has quit [Ping timeout: 264 seconds] 14:59:06 -!- MarvinPA-2 is now known as MarvinPA 15:06:52 -!- by has quit [Ping timeout: 246 seconds] 15:07:49 back 15:09:29 !tell by GDR percentage of factor * (base_ac-2) sounds good to me. factor could 2, or 3, or something in between. 15:09:29 dpeg: OK, I'll let by know. 15:10:25 st_: yes, spines should be DS exclusive. 15:10:47 although we should wait for Cryptic's reply here -- quite a few mutations make sense for DS and in general 15:11:26 have to leave now, but what do you think about making ds mutations and normal mutations disjoint? 15:12:17 doy: I am essentially in favour. 15:12:23 i think it's a good idea 15:12:33 There could be exceptions, but I'm not aware of mutations which should be exceptions. 15:12:40 yeah 15:15:38 Keskitalo: someone is reopening FRs I closed. 15:15:43 What next? Ballistic missiles? 15:16:39 And the comments on the exploding darts FR.... players :O 15:16:55 -!- by has joined ##crawl-dev 15:18:30 by: wb! 15:23:39 hi 15:23:39 by: You have 1 message. Use !messages to read it. 15:23:44 !messages 15:23:44 (1/1) dpeg said (14m 15s ago): GDR percentage of factor * (base_ac-2) sounds good to me. factor could 2, or 3, or something in between. 15:24:03 I pushed 2.5*(base_ac-2) (accidentally) 15:24:38 by: that's good! 15:24:56 by: would you update the wiki page? 15:25:06 Or I can do it, too. 15:26:21 dpeg: Was there more than one? 15:26:45 I'll do it 15:26:52 -!- Enne has joined ##crawl-dev 15:30:51 how to define things like the [[mantis>123]] links? 15:31:05 I'd like a [[git>commit]] thing 15:33:46 no idea about that 15:33:57 Never seen such a reference. 15:56:30 [[git>commit]] would be really nice to have. 15:57:21 just needs to link to http://git.develz.org/?p=crawl-ref.git;a=commit;h= 15:57:43 Keskitalo: what do I do when people just repeat their argument (saw this in the exploding darts FR and in the portal vault discussion). 15:57:45 but I didn't find any way to add such things directly in the wiki 15:58:06 by, Keskitalo: please have a quick look at my last comment in https://crawl.develz.org/wiki/doku.php?id=dcss:feedback:unannouncedportals 15:58:18 It's at the bottom, and we have to make up our minds what we want. 15:59:50 dpeg: I think the suggested new model doesn't discourage anything that the old model discourages 16:00:00 uh, wait 16:00:11 by: no, the discouragement goes in different directions 16:00:27 stair dipping vs incomplete exploration 16:00:43 old model discourages stair dipping and incomplete exploration 16:00:47 the old system also discouraged incomplete exploration, to be fair 16:00:58 new model discourages incomplete exploration around branch stairs 16:01:19 by: or also extended trips to anywhere else 16:01:30 Yeah, like a trip to a stash. 16:01:54 I'd say this is fine, the new model is strictly better than the old one. 16:02:28 right 16:03:37 fine with me 16:04:16 Keskitalo: this guy did reopen the Ely FR once more. 16:04:18 What now? 16:04:19 just need someone to finish up that patch and apply it; ideally someone who's familiar with the lua markers 16:04:57 by: the double-timer patch? 16:05:30 yes 16:05:59 dpeg: Seems so, I tried to find a switch to close it off for good but there wasn't one. :) Meh, I'll reply later. 16:06:31 Keskitalo: I can delete it :) 16:06:37 by: We could ask doyß 16:06:46 by: or greensnark. 16:07:14 due or zelgadis know the markers best, but not sure if they have time 16:07:37 I somehow recall tromboneandrew was much more mellow character in the SF tracker. :] 16:08:00 Keskitalo: yes, people mature :P 16:08:10 :D 16:08:29 Yeah, I'm more annoyed nowadays too. 16:08:37 I could also use my BOOMING VOICE and shoot bolts of lightning from DCSS HQ. 16:09:15 dpeg: DO EET 16:09:17 Heh. I'd perhaps point him to search the previous discussion from the mailing list or so. 16:09:41 03dolorous * r43c543202bd3 10/crawl-ref/docs/template/apt-tmpl.txt: Fix another typo. 16:09:43 03dolorous * rad4f63d8251d 10/crawl-ref/source/ (makeitem.cc mon-data.h player.cc species.cc): Put some enum value checks in the proper order. 16:10:04 Like, this has been designed, discussed, blahblah blah, that's no to say things couldn't be improved or looked at from a different angle and so on, but it's silly to say things are obviously wrong either etc. 16:12:07 small thing i meant to ask you guys: if you wanted to make Blade Hands (spell "not powerfull enough to force a cursed weapon of a hand") to be able to meld with cursed gloves (which canceled BH before melding was implemented)? 16:12:21 Keskitalo: we had two turns are explaining it in nice mode. 16:12:35 Butch: don 16:12:41 t understand? 16:13:16 BH were canceled when wearing cursed gloves now they are not 16:13:33 i was wondering if it is intentional 16:15:42 Probably not intentional, BH can (re)take this small hit, thanks for bringing this up! 16:16:34 Keskitalo, ill file it to the tracker then, under tweaks so it wont be lost 16:17:04 Butch: yes, oversight. Thanks! 16:17:08 Butch: Thanks! 16:17:19 Well pah, now I closed item angrily. :P 16:18:08 "Wiki is bad for getting feedback" ARRRRRGGGH 16:18:15 GOT YOUR FEEDBACK NOW DIDNT YA 16:18:41 Like due says so eloquently, rrarrgh. :P Okay, I'm making no sense. Off to sleep, cheers! 16:19:24 -!- TGWi has joined ##crawl-dev 16:20:50 Keskitalo: cheers :) 16:21:19 also when im already stalking you: did shop generation was tweaked in 0.6? (i have 39 + one baazar (4) shops in this game explored to my previous 15 runners had about 20 shops each game) 16:22:11 it may be a random issue, it is my first long game in 0.6 16:22:38 shops are good and fun 16:23:30 but 39 shops and a baazar means im able to buy every jewelery and most books 16:23:33 there was going to be the change to increase shops in D and take them out of lair but I don't think that happened 16:23:56 If you have 39 shops you just got lucky 16:24:00 I have like, 8 16:24:03 dealing with insuficient gear is a part of a game 16:25:01 stabwound, ok, i just wanted to check this, it was easier to ask than to go through all char dumps from winning chars in 0.6 16:25:50 the trick is to ask when xyblor is around 16:27:16 you got like the worst possible trove 16:27:49 try getting an armour trove as ogre 16:27:52 it's fun! 16:28:03 at least it has acquirement level loot 16:28:10 TGWi: Doubly so since troves use acquire: 16:28:36 is that acquirement level or actually acquired? 16:28:50 I got a trove in this game but it had nothing good at all 16:28:58 yeah I was talking about yours 16:29:35 at least I walked out with more gold than I spent to get into it 16:30:04 it's trove_garden and it doesn't have acquirement level items 16:30:12 well that's crappy 16:31:15 -!- ogaz has joined ##crawl-dev 16:31:32 TGWi: Actually acquired, so no unwearables 16:31:42 has it always been that way? 16:31:57 I'm almost positive I got an armour trove as og a while ago 16:32:02 the jewellery loot version is nice, 16 x acquirement/good/normal 16:32:05 it used to be that way 16:32:13 would you just get a pile of robes now? 16:32:17 the armor trove is probably like that too 16:32:21 so they aren't all acquired 16:32:23 I haven't payed attention to what happened to troves after dpeg dropped the nerfhammer 16:32:46 ITEM: acquire armour / any armour good_item / any armour w:2 16:34:07 -!- Butch has quit [Quit: leaving] 16:35:07 sorear: hey, I am here to take all the blame! :) 16:39:14 -!- by has quit [Ping timeout: 240 seconds] 16:40:18 -!- TGWi has left ##crawl-dev 16:40:48 whose idea was cheibriados? 16:41:56 the subvaults for the new vestibule are occasionally being generated in the dungeon 16:42:01 i'm not sure why 16:43:31 stabwound: Brendan, mostly. 16:43:40 I immediately jumped at it. 16:43:42 stabwound: why? 16:43:49 I was just wondering 16:43:58 Mu_: oh. 16:44:07 Mu_: file a report at least. 16:44:23 Mu_: ever saw something similar with other subvaults, e.g. those of V:8? 16:44:46 dpeg: no and as far as i can tell they're implemented the same as the V:8 ones 16:46:13 Mu_: that's weird. 16:48:48 okay i filed it as a thingy 16:49:50 Reduce Cheibriados hunger rates (https://crawl.develz.org/mantis/view.php?id=1262) by stabwound 16:49:50 New vestibule sub-vaults occasionally being generated in the dungeon (https://crawl.develz.org/mantis/view.php?id=1261) by Mu 16:50:16 stabwound: that has already been done in trunk 16:50:19 In retrospect, what prevents the V:8 ones from being generated as normal vaults? 16:50:23 ahh 16:50:36 just wasn't cherry picked to 0.6 16:52:22 i'm not sure, i assumed not having a depth set 16:52:39 Enne: Hi! 16:52:49 Hey, dpeg. :) 16:55:06 Mu_: too big? 16:55:14 V:8 quadrants are *huge* 16:56:36 Ah, that makes sense. 16:57:27 We don't have a "don't pick this vault randomly, only by tag" tag, do we? 17:01:13 -!- MarvinPA has quit [Ping timeout: 265 seconds] 17:02:31 Enne: no, I don't thikn so. 17:02:47 So all subvaults may be eligible for normal vault drawing? :O 17:05:31 That seems wrong. 17:17:49 Iwas being asked about markers? 17:18:16 Enne: we have a few 17:20:01 Enne: The subvault uses tags, not depth, right? 17:20:42 Adding a tag to the DEPTH switch, like "subvault", might be enough. 17:21:26 Enne: We have a lot of vaults like that. Namely, every portal vault. 17:21:41 When was the last time you saw a bazaar map picked for the dungeon? 17:22:03 No, you're exactly right. That's why that thought seemed wrong. 17:22:07 sorear: Because && !mapdef.has_tag("bazaar") 17:22:21 Normal portal vaults don't show up because of 17:22:27 && !mapdef.place.is_valid() 17:22:28 && mapdef.is_usable_in(place) 17:23:51 Hm, none of the subvault vaults have DEPTH tags... 17:24:14 Which one got picked? 17:24:49 Oh, vestibule. 17:25:40 Ah 17:25:55 There's a default-depth for the vestiblue entries that isn't being reset. 17:32:29 could we go back to a henzell that doesn't report every little thing a character does? :P 17:32:51 I don't see why it's necessary to report when someone worships a god etc 17:33:56 stabwound: that's a greensnark & rax thing? 17:34:33 I figured, yeah... I wasn't really sure if this was an appropriate place to ask or not 17:35:15 stabwound: it is an appropriate place, I think. It's just that no one's around who'll react :) 17:35:32 03due * r0ef41f3eaf2d 10/crawl-ref/source/dat/des/branches/hells.des: Reset Vestibule subvault default depth, fix #1261. 17:35:39 stabwound: I just added a bunch of new milestones in the last version too :) 17:35:49 due: thanks! 17:36:14 SA being open, I all read it. Phew! Still slightly hysterical, those folks :) 17:38:38 what is the opinion on allowing players to select draconian colour? 17:39:28 Not going to happen. 17:39:34 If we did that, we'd have 7 races. 17:39:45 And then race differentiation rules would come in. 17:40:20 stabwound: no way. Personally, I'd rather remove Dr as a playable species. 17:40:45 well, it could just be something like, at level 7 you get a menu allowing you to pick a colour 17:41:27 although then no one would pick the crappy ones 17:41:29 stabwound: the whole point is that you should adapt to *something* 17:41:43 stabwound: it's our task to make colour matter more and balance them better. 17:41:47 the point of the level 7 thing is to reduce startscumming 17:42:09 sorear: we could make it level 9. 17:42:13 Good find, due. :) 17:42:35 Enne: :) 17:42:47 Thanks, I'm amazed I noticed it in my current mental state. 17:42:56 I am not exactly cohesive nor coherent. 17:43:03 Having to unset depth is still kind of awkward. 17:43:23 I could totally see this happening again. 17:45:56 I've done a lot of portal vaults and Eino's had to remind me a couple of times to unset the depth. 17:46:04 which is probably why I've got it stuck in my head. 18:03:56 -!- Xiberia has quit [Ping timeout: 246 seconds] 18:22:01 -!- MarvinPA has joined ##crawl-dev 18:27:29 I know this isn't the place, but I killed my first ghost! :D 18:28:50 * due kills his first Madtrixr. 18:29:14 oh thanks for fixing it due :) 18:29:41 * Madtrixr dies 18:30:21 Alt+` crashes to loader (https://crawl.develz.org/mantis/view.php?id=1263) by Kyrris 18:30:56 Mu_: I should've let you do it! ;) 18:37:11 :p 18:59:54 -!- syllogism has quit [] 19:00:43 bend time doesn't work on orbs of fire? 19:00:49 syllogism said it did 19:00:58 -!- Enne has quit [Quit: Enne] 19:15:34 Able to control Teleports in Snake:5 (https://crawl.develz.org/mantis/view.php?id=1264) by psyshvl 19:17:10 -!- dpeg has quit [Quit: Lost terminal] 19:33:09 -!- Iainuki_ has joined ##crawl-dev 19:38:47 -!- marcmagu1 has quit [Ping timeout: 246 seconds] 19:40:54 -!- marcmagus has joined ##crawl-dev 19:47:41 someone on SA got killed by an orc sorcerer on D:1 19:47:48 -!- kefka has joined ##crawl-dev 19:47:49 Nice! 19:48:49 -!- Cryp71c has joined ##crawl-dev 19:51:13 -!- Siber2 has joined ##crawl-dev 19:51:33 -!- TGWi has joined ##crawl-dev 19:54:30 -!- Siber has quit [Ping timeout: 276 seconds] 20:00:22 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:22:47 doy, is there any problem with me assigning things in mantis to myself? They're all mutation things 20:31:03 -!- TGWi has left ##crawl-dev 20:31:12 -!- TGWi has joined ##crawl-dev 20:42:53 -!- TGWi has quit [Quit: Leaving.] 20:46:54 -!- TGWi has joined ##crawl-dev 20:48:08 the forest branch needs dropbears 20:49:22 like net traps, but they're marsupials instead 21:03:44 lol, surprise-attack monsters would be an interesting addition. 21:06:39 we also need those things that have longer legs on one side, so they can walk around mountains in one direction 21:06:48 I'm not sure how you would do that but it would be really awesome 21:07:07 wha? 21:09:38 http://en.wikipedia.org/wiki/Dahu 21:11:34 -!- marcmagus has quit [Ping timeout: 246 seconds] 21:12:01 ah, strange. 21:13:19 -!- marcmagus has joined ##crawl-dev 21:19:43 TGWi, do you know off-hand if crawl crashing writes an error log or anything? 21:19:49 no 21:19:51 I don't know 21:20:58 -!- Iainuki_ has quit [Quit: Iainuki_] 21:21:03 ah, nevermind. found the bug. 21:25:01 -!- TGWi has left ##crawl-dev 21:51:55 -!- kefka__ has joined ##crawl-dev 21:55:05 -!- kefka has quit [Ping timeout: 248 seconds] 21:55:34 -!- purge has quit [Ping timeout: 265 seconds] 22:11:18 -!- ortoslon has joined ##crawl-dev 22:13:22 -!- purge has joined ##crawl-dev 22:22:35 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 22:26:22 -!- TGWi has joined ##crawl-dev 22:34:49 Where's the plloo? 22:36:43 ploog, rather. 22:37:00 Cryp71c: crawl crashing puts an error log in the morgue directory if you'e running linux 23:00:35 -!- TGWi has quit [Quit: Leaving.] 23:03:03 03dolorous * rc0d14340ca9b 10/crawl-ref/source/makeitem.cc: Since orcish bows are allowed, also allow orcish longbows. 23:19:55 -!- TGWi has joined ##crawl-dev 23:25:14 -!- MarvinPA has quit [Ping timeout: 246 seconds] 23:38:41 -!- TGWi has left ##crawl-dev