00:26:46 -!- Twinge has quit [Read error: Connection reset by peer] 00:27:09 -!- Twinge has joined ##crawl-dev 00:38:00 make sure to email it in! :P aprilfools@techcrunch.com 00:46:13 -!- Iainuki has quit [Read error: Connection reset by peer] 00:46:47 -!- Iainuki has joined ##crawl-dev 01:02:33 -!- myuzinn has joined ##crawl-dev 01:10:49 -!- Cryp71c has quit [Quit: Leaving] 01:20:33 -!- by has joined ##crawl-dev 01:28:08 Background chooser description problems (https://crawl.develz.org/mantis/view.php?id=1232) by MrMisterMonkey 01:33:10 Escape no longer breaks out of [Y]/[N] prompts, as it used to. (https://crawl.develz.org/mantis/view.php?id=1233) by Kyrris 02:01:15 -!- syllogism has joined ##crawl-dev 02:08:24 -!- by has quit [Ping timeout: 265 seconds] 02:10:25 -!- by has joined ##crawl-dev 02:15:24 -!- Vandal has quit [] 02:22:17 -!- sorear has quit [Ping timeout: 276 seconds] 02:26:36 !seen cryptic 02:26:37 I last saw Cryptic at Wed Mar 31 14:30:40 2010 UTC (16h 55m 57s ago) saying lol on ##crawl-dev. 02:26:57 !tell cryptic #1230 is yours 02:26:57 by: OK, I'll let cryptic know. 02:27:17 -!- dpeg has joined ##crawl-dev 02:27:22 !seen due 02:27:22 dpeg: You have 2 messages. Use !messages to read them. 02:27:22 I last saw due at Thu Apr 1 04:31:25 2010 UTC (2h 55m 57s ago) saying Training, back later. on ##crawl-dev. 02:27:44 !tell due I am completely immune to April fool jokes, but your mail had me snicker. :) 02:27:44 dpeg: OK, I'll let due know. 02:28:08 -!- Spads has quit [Ping timeout: 276 seconds] 02:31:26 !messages 02:31:26 (1/2) Cryp71c said (9h 29m 51s ago): What's dolorous' email address? 02:31:32 !messages 02:31:32 (1/1) paxed said (3h 31m 32s ago): at 1 in the thursday morning? no, i'm not around. 02:31:41 paxed: Hi! 02:31:56 "I'm having trouble with early casters too, actually. I think when they nerfed AC and EV, they nerfed EV a little bit too hard. " lol 02:31:58 moin David 02:32:03 Hallo 02:32:08 purge: nerfed EV? 02:32:13 no more april fool jokes, pleeeeease! 02:32:24 from the bay12games forum no joke! 02:32:25 Napkin: but Jude's post is funny. 02:32:32 crd? 02:32:37 yes 02:32:41 on it :D 02:32:56 * by can't stand april fools 02:33:20 i already had "secret block-hole detectors", "1 cent per email tax", "ipv6 tonight".. 02:33:29 april fools is for the same people that value political correctness 02:34:00 by: I agree. 02:34:05 But Jude's post still was funny. 02:34:12 didn't read it 02:34:20 paxed needs an 24x7 support hotline :) 02:35:28 would mantis allow elevating patchers to a status where they can be assigned bugs? 02:35:39 Napkin: so I shouldn't post my "me, paxed and derek joining the crawl devteam" posting on rgrn? 02:35:52 ich bin blind - sehe die email nicht, david 02:36:01 man, people on those forums are brutal in their tiles bashing :( 02:36:08 Napkin: ich habe sie gerade gelöscht :O 02:36:19 Napkin: sie ging auch nur ans devteam -- wegen Witz und so! 02:36:25 grrr :-P 02:36:29 purge: don't listen to them 02:36:36 They're stupid. 02:36:37 Napkin: you can expect a blog post later I think 02:37:01 rob - we could allow people in the "updaters" group to have issues assigned 02:37:14 nooooooooo! no more! have mercy! ;)) 02:37:36 purge, tiles is absolutely awesome! :) 02:37:38 april's fools is for those people who like to try to be funny once a year :) 02:37:41 *are 02:38:08 rgrd has april fool jokes :( 02:38:51 !tell due Thumbs up, love the facebook tab :) 02:38:52 Keskitalo: OK, I'll let due know. 02:38:52 Yeah, I probably should not have put the :(, I actually am entertained by the "trolling" 02:38:54 My humour is completely different, more like Heizölrückstoßamdämpfung. 02:38:58 Crrruel but silly enough. 02:39:06 Keskitalo: Hi! 02:39:10 Hi dpeg! 02:39:23 Keskitalo: I got Erik to add his ideas on Vp and Ha to the wiki. Would you have a look sometime? 02:39:30 moin eino! 02:39:32 although the posting rdrd "Let's just get this over with..." summarizes it nicely :) 02:39:32 by: and I added your GDR idea to the 0.7 plan. 02:39:38 bhaak: yes 02:39:44 Heyah Napking :) 02:40:09 if you read backlog, originally due's idea was to announce the release of a server compatible tiles client 02:40:16 but greensnark thought it was too curle 02:40:19 cruel* 02:40:33 nah, cruel is good 02:40:43 I have to say that Ido's approach is at least double-edged. 02:41:13 Keskitalord :D 02:41:16 dpeg: I'll check them. Great about adding the GDR bit to the plan! I'm clueless about AC inner workings, but it's good to see proposals. I like that it would address the early armour-user problems. 02:41:29 Napkin: ulgh! :D 02:41:36 hehe 02:42:10 dpeg: the parts about *bands and the crawl devteam are actually hilarious :) 02:43:02 bhaak: I like the bit about "Kornel armed to the teeth". 02:43:40 He always is, 02:43:48 dpeg: that's just reality :) 02:45:37 Awesome 02:45:42 * dpeg admires Kornel even more. 02:47:46 hmm? would your opinion of me be different if you knew that I have a sturmgewehr under my bed and I KNOW HOW TO HANDLE IT! ? 02:48:59 bhaak: well, you're a Swiss -- you *have* to :) 02:49:15 * dpeg also likes the word Sturmgewehr. 02:49:15 dpeg: Erik's halfling ideas gave me this one: Bravery: stat boosts during high tensions. 02:49:24 Keskitalo: but I need this for a god :O 02:49:50 Could be both 02:49:52 ? :) 02:49:55 sure 02:50:08 Am I the only one who's unhappy with getting more than one DS mutation per level? 02:51:14 always does racist prejudices. Swiss like cheese and chocolate, have a weapon at home and always carry their swiss army knifes with them ... ok, most of those are true, but still ... :-) 02:51:52 I'm unhappy how a lot of playstyles are closed off from the endgame areas that have lot of demons: corpse-users, vampires, Fedhasites, what not.. it feels.. binary. 02:52:11 kiku 02:52:19 for corpse users 02:52:21 and vampires 02:52:24 Kiku is great in that sense, yeah. 02:53:43 bhaak: I don't care whether the Swiss eat their cheese and chocolate as long as they keep producing it. 02:53:47 I was wondering if "half-demonic" creatures such as hell hounds couldn't be given blood and corpses. They shouldn't be common in the places, but perhaps make it a little easier to venture in those places. 02:54:31 Another thing I've thought was additional hells, which were designed to be accessible to other playstyles than those that currently dominate the endgame, while of course still being hard for everyone. 02:55:22 I'll admit I have little endgame experience. I think I still haven't ever collected Cocytus, Dis and a some of the Pan runes. :) 02:55:32 -!- by has quit [Ping timeout: 246 seconds] 02:56:53 Keskitalo: I think it's completely okay if some species/styles have more trouble in hells or Pan than others. 02:56:58 And there's always Kiku. 02:57:23 dpeg: Absolutely. But more variety in Hells would surely be good? :) 02:57:56 Especially if we can make e.g. Hells that are good for corpse-raisers difficult for TSO-worshippers. 02:59:42 For instance, I had this idea that kenku were created by demons, but not demonic in themselves. We could have a Hell branch with titans and kenku, and since no inhabitant in that Hell was actually Evil, paladins would have a harder time. 03:00:23 Keskitalo: I proposed a holy Pan level. 03:00:38 Yes, that's exactly the sort of thing I mean. :) 03:00:55 Keskitalo: i would much rather see more stuff that is endgame and isn't undead/demons :) 03:01:22 More distinct pan levels would be great too - I imagine you'd try to "dive" to get a type of Pan level that you can handle. 03:01:28 Eronarn: That is exactly what I am talking about. 03:01:38 it's a common request 03:02:02 the over-concentration of runes in those areas really does hurt 03:02:04 Keskitalo: you mean more distinct among the random Pan levels? 03:02:46 Eronarn: But I don't see a way of replacing Pan/Hells, so we could simply work within that framework. 03:03:13 dpeg: Yeah, to have several "types", a holy type being an example. 03:03:26 Keskitalo: yes, sounds good 03:03:41 Eronarn has a wiki page that gave me the idea. 03:03:56 Keskitalo: radical idea: there is one rune for hell, it's in a random hell, some mechanic that lets you get a hint which one for a cost, no hints otherwise until after that hell's boss is dead 03:04:10 I'm having trouble with early casters too, actually. I think when they nerfed AC and EV, they nerfed EV a little bit too hard. 03:04:13 um 03:04:31 Gotta love the clueless posts. <3 03:04:54 also, which wiki page of mine? the demon interestingification one, or? 03:04:58 Eronarn: Sounds aggravating. 03:05:20 'good, it's hell' 03:05:38 Eronarn: That probably, the one which defined sets of demons/inhabitants for Hells and Pan level types. 03:05:44 yeah, that's the one 03:06:07 i didn't extend it to holy creatures, because the holy creatures proposed are already so robust + have the gods to help naturally provide some of that order 03:06:52 imo design in DCSS has advanced immensely to the point where some content that's gone untouched for a while really feels old 03:07:05 I believe that getting no rune for clearing a Hell is needlessly unfuriating. 03:07:10 This would be more a Pan idea. 03:07:14 haha, also: "Slain by a program bug ... wielding an indirect mummy curse (25 damage)" 03:07:25 doy: where from? 03:07:34 dpeg: bay12games forum 03:07:46 odd, i would've guessed Tomb 03:08:03 that's funny 03:09:02 'And I know some other people have used Internet Explorer to telnet into the game and play, or so they told me.' 03:09:05 woah 03:09:37 yeah, ie can open telnet:// links 03:09:43 i'm not sure what it opens them with though 03:10:04 my guess would be the windows command prompt, which is pretty terrible 03:10:09 but never actually tried it 03:12:28 no, as unbelievable as it sounds, it actually opens the telnet client shipped with windows 03:12:41 windows ships with a separate telnet client? 03:12:43 i think it's not installed by default on win7 03:12:48 maybe not on vista either 03:13:01 i thought the telnet client was a command line program that runs in the command prompt 03:13:28 hmm, or I thought it did. with IE7 it doesn't work 03:14:09 firefox lets you choose to run it with "rundll32.exe url.dll, TelnetProtocolHandler %s" 03:14:13 dpeg: I'll wikify my Hell ideas some of these days. :) 03:14:20 Keskitalo: yay 03:14:37 i will be quite happy if .8 has a big hell/demons revamp 03:14:39 Keskitalo: I need to write up my "get rid of Inv" ideas. 03:14:45 invisibility? 03:14:48 Invocations 03:14:58 oh, interesting 03:16:14 dpeg: 'lo 03:17:19 dpeg: I've been thinking about it a bit, and I still like how you need to spend XP to get good with your god (for most gods). Resetting the skill upon abandonment (unless you switch from a good god to another) might help a lot, along with tweaking the god powers so that training Inv becomes more natural. 03:17:44 I like my Makhleb idea. :] (switching the order you get Power from killing and Minor destruction) 03:18:22 paxed: Hi! I've heard you read the leaves and saw a NH 3.5? 03:18:46 -!- by has joined ##crawl-dev 03:19:35 dpeg: not really. i think i said next version will be 3.5 (rather than 3.4.4), and at least one of the beta team members hasn't been very active on irc. (but then, he's not very active in any case...) 03:19:53 dpeg: but i have no concrete evidence either way. 03:20:34 and I said that pat rankin was surprisingly active at the beginning of the year 03:20:51 beta team members? 03:21:40 I am writing up a text about open source and open development for roguelikes. (This is for the 2010 RL meeting, so it's not urgent.) Once I am done, I'll send it to some developers whose games are mentioned. 03:21:48 ooh. 03:21:50 doy: a team who gets the nethack beta version. 03:21:56 what length? article, book chapter? 03:21:59 This will include Pat R and Thomas B but I don't expect much. 03:22:02 paxed: that actually exists? 03:22:02 Eronarn: article 03:22:04 no books :) 03:22:17 doy: hey, Crawl even has a gamma team! We call it "players". 03:22:28 atm, I wouldn't go and set any money in wikihack's next version pool :) 03:22:31 dpeg: just pat rankin? wouldn't it be better to send it to whole devteam :P 03:22:43 paxed: Pat seems the only one able to communicate 03:23:04 -!- xardas-3 has joined ##crawl-dev 03:23:06 dpeg: others do, occasionally. pat is the one who "hangs out" in rgrn. 03:23:22 bhaak: Derek interpreted Pat's activity (on rgrn, say) as an indication of resignation :) 03:23:35 sending it to devteam@nethack.org would certainly be better 03:23:42 paxed: If I send it to all of them, I reduce chances to get any type of feedback. 03:24:07 This is like asking "Is this is good idea?" on the Crawl mailing list -- no response. If I ask a single person, I'll get a response. 03:24:20 dpeg: the activity at the beginning of the year was including answering bugs I sent to the devteam 03:24:26 wow 03:25:11 although one about a simple doc fix I sent didn't get a answer whereas my '"truely" and "dr dolittle" is spelled wrong' did get one long time ago 03:26:08 had bug reports been getting ignored earlier? 03:26:29 i got responses to all of mine that i submitted back in 08 or so 03:26:54 -!- Textmode has joined ##crawl-dev 03:26:56 then you are an excpetion :) 03:27:32 how does nethack compare to crawl in terms of LOC? 03:28:13 morning all 03:28:16 small display bug: on race selection screen, when chosing draconian, the description is cut: "Draconians are versatile hybrids. They mature when reaching level 7 and" (no continuation on next line) - linux terminal, 78x24 03:28:25 xardas-3: yes, we know 03:28:34 xardas-3: descriptions were only added yesterday 03:29:11 we really don't support less than 80x24 03:29:19 is there a reason you're using 78x24? 03:29:25 by: excluding submodules in crawl and window ports in nethack, it's about 220'000 LOC for crawl vs 110'000 for nethack measured with sloccount 03:29:33 doy: it's also cut with 80 columns :) 03:29:37 bhaak: thanks! 03:29:56 that's not too far from the ratio I'd have guessed 03:29:59 dpeg: ah... but still 03:30:00 (: 03:30:28 why don't you just give the background description more space? 03:30:30 by: I am a bit surprised. 03:30:37 by: not enough lines, I thought. 03:30:45 no, sorry, my terminal resized for unknown reason, its 80x24 03:30:48 me too. I don't what you do to get so many LOC :) 03:30:54 dpeg: look at the screen, there's tons of space, no? 03:30:55 *know 03:30:57 bhaak: we have a good game :P 03:31:03 by: will do later 03:31:18 by: Johanna will do wrapping today, I guess. 03:31:26 It's slightly special because of indentation. 03:32:02 Would be interesting to compare NH 3.4 and DC 4b26 with SLOC. 03:32:11 That was the common starting point. 03:32:16 dpeg: you know that SO does not relate to LOC :-) 03:32:21 is 4b26 in git? 03:32:27 no 03:32:42 the initial stone soup commits are more or less 4b26 03:32:50 bhaak: more megabytes of code ==> more fun 03:32:55 by: true 03:33:42 the earliest log I have is Thu Jul 21 02:34:44 2005 by peter12 03:33:51 That's a good one. 03:33:57 Before any DCSS activities. 03:35:59 LOC: 103479 03:36:13 We have doubled the size of the game... oh my. 03:37:33 http://www.ohloh.net/p/stonesoup/analyses/latest has a nice graph 03:37:40 -!- Amonchakad has joined ##crawl-dev 03:37:53 oh, i was just going to ask about that 03:37:54 (: 03:38:18 what happened last fall? 03:38:37 contrib moved out of source tree? 03:38:52 Hello 03:38:52 due: You have 2 messages. Use !messages to read them. 03:38:55 !messages 03:38:55 (1/2) dpeg said (1h 11m 11s ago): I am completely immune to April fool jokes, but your mail had me snicker. :) 03:38:58 !messages 03:38:58 (1/1) Keskitalo said (1h 7s ago): Thumbs up, love the facebook tab :) 03:39:03 by: where are the des files in that list? 03:39:06 Okay, I'll post it now then. :D 03:39:11 Any other comments/ 03:39:21 dpeg: don't know 03:39:28 dpeg: nowhere, they aren't recognized as code 03:40:02 bhaak: but they're content 03:40:26 dpeg: yes, but not code. it's "code analysis" :) 03:40:43 bhaak: well, they used to be hardcoded. 03:40:55 So moving content into des is good, but the tracker won't see it. 03:40:58 dpeg: in .h or .cc files? 03:41:23 by: Did you get my email? 03:41:24 all the .des content used to be in maps.cc 03:41:25 bhaak: it was coded in .cc 03:41:31 dpeg: No comments before I do it? 03:41:39 due: nope, just go ahead 03:41:42 interesting design decision :) 03:41:49 Keskitalo is too afraid to enter a labyrinth :P 03:41:55 bhaak: what? 03:41:57 due: didn't read the april fools one, if that's what you mean 03:42:06 i don't know if there was more of a "design" "decision" involved there 03:42:07 (: 03:42:08 by: Ah, I'm just about to post it :) 03:42:13 dpeg: des in cc 03:42:20 s/more of// 03:42:26 bhaak: it was vaults in .cc 03:42:42 bhaak: All the vaults were hard-coded. 03:42:43 bhaak: the level compiler itself is new to stone soup 03:43:15 ah, interesting that he didn't copy that from nh 03:43:32 although I understand if somebody doesn't want to mess with lex and yacc 03:44:17 Who wrote the level compiler? 03:44:20 Darshan? 03:44:24 generated code in C feels dirty to me :) although I happily use it in other languages 03:44:25 yeah 03:44:35 i think anyway 03:44:52 doy: Any comments on the post before I mmake it? 03:45:44 On a long weekend’s Crawl-hacking, I came upon the monstrosity that was b26’s maps.cc. All the special levels in Crawl were scrunched up in maps.cc, each in a function, described as arrays of string constants, a perfectly horrific mess to edit. I’d seen how NetHack handled special levels, with a special .des file format and a compiler that translated those into maps that the game could use, 03:45:50 so I tried my hand at implementing something similar for Crawl. I was handicapped by not knowing anything about lex and yacc, but eventually I beat them into submission and Crawl’s level compiler was born. I liked the existing vaults and special levels and wanted more, but after a few pathetic attempts at creating new levels, I gave up and asked the team if they would like to try. Happily David 03:45:56 and Erik were good at the vault-design thing. :-) 03:46:31 who was that? 03:46:39 Oh, Darshan. 03:46:39 gosh damn it, Blizzard had NOT better be April fooling giving me a beta access to starcraft 2 beta :| 03:46:48 installing.... 03:47:25 heh, new whine comment on 0.6-release-post 03:49:42 my impression is that sigmund is a wuss :) did you make him easier? 03:50:13 he isn't as dangerous to me as his reputation suggests 03:50:39 what level did you find him on? 03:51:43 dunno, last time I ran away because it was on dlvl 2, but usually I don't pay attention to the dlvl and just kill him :) 03:52:30 hes a wuss yet you ran away? :) 03:52:33 bhaak: what character? 03:52:54 purge: that was just once 03:53:10 Textmode: MDBe 03:53:42 If you have berserk it makes most names trivial 03:53:58 my spriggans rarely found him all that threatening, forinstance, since they moved fast enough to get the drop on him, and his invisibility was useless 03:54:56 likewise, any of my characters that had evap or mephetic tended not to worry about him :P 03:55:26 yeah, a well-timed berzerk can usually do in a lot of otherwise tough creatures. 03:57:26 hmm, the bots don't report if the player kills a name berzerk or not 03:57:36 bhaak: I want it to. 04:06:00 Published. 04:06:20 http://crawl.develz.org/wordpress/tiles-server :) 04:07:15 you're just cruel :) 04:08:01 I'm a wicked, wicked man. 04:08:33 due: announce in ##crawl? 04:08:46 purge: In a moment 04:09:03 eh, more fun to let them find out themselves 04:09:04 (: 04:09:13 Maybe, too. 04:09:17 you need an RSS-plugin for one of the bots :) 04:09:36 Should I just copy and paste for the mailing list? 04:09:46 yeah announce might actually make it look set up 04:09:49 especially from a dev :P 04:09:56 True 04:10:00 Actually, I won't post to c-r-d 04:10:15 i'd say just leave it for a bit, see if people notice 04:10:20 Yeah, exactly 04:21:02 Hm, no reaction :) 04:22:42 -!- Mu_ has joined ##crawl-dev 04:22:53 mu <3 04:23:06 Hail, well met. 04:25:07 wooo i am in starcraft 2 beta it wasn't april fools :D 04:37:29 purge: thats what you think 04:40:52 Textmode: Hey. 04:42:59 -!- Spads has joined ##crawl-dev 04:45:53 heya ixtli, whats up? 04:46:15 Not much. Closer to getting my wrapper committed to master. 04:46:21 Hows your port attempt going? 04:53:10 -!- purge_ has joined ##crawl-dev 04:55:21 -!- purge has quit [Ping timeout: 248 seconds] 05:10:36 purge are you enjoying starcraft 1 in 3d 05:10:43 :3 05:11:27 I'm glad DF 2010 release wasn't an april fool 05:11:48 who cares about starcraft 05:13:04 I never played starcraft when it first came out, tried it first time a few months ago 05:13:10 I really couldn't see what the big deal was 05:14:27 handling of missiles of flame/ice is a little broken (https://crawl.develz.org/mantis/view.php?id=1234) by rob 05:14:45 -!- ortoslon has quit [Quit: Leaving.] 05:20:18 myuzinn: Starcraft's alright. 05:20:35 * Madtrixr sucks at SC and he thinks it's alright. 05:20:46 eeh 05:20:59 I used to play warcraft 2 a lot as a kid, but grew tired of rts as I grew up for whatever reason 05:21:24 And about it's popularity, it's not in our hands... 05:21:31 * Madtrixr points at SK 05:21:37 it's pretty much in theirs. 05:21:40 I'm tempted to say "it's just nostalgia" but yeh s.korea 05:21:44 ##crawl-offtopic? 05:21:48 ok ok :p 05:22:05 Yea yea. 05:22:25 Conversations pretty much done anyways. 05:24:11 hmm 05:24:21 i just drank a pot of mutation in 0.7 05:24:27 only one of the three mutations stuck 05:24:37 you likely had two that cancelled out 05:24:38 normal? 05:24:41 nope 05:24:43 You feel yourself wasting away. You feel hot for a moment. You feel healthier. 05:24:49 only rC stuck 05:24:56 yes that is strange 05:25:06 unless you're a jiyvite or some such 05:25:11 nope 05:25:11 no god 05:25:13 DS though 05:25:16 might be realted 05:25:18 ah 05:29:02 I was testing my drawing methods and got a crash related to an ASSERT() in mon-util.cc here: http://sprunge.us/hgUY 05:29:13 Dunno what to make of it, really. 05:29:46 probably #1224 05:30:33 -!- Amonchakad has quit [Quit: Page closed] 05:32:11 by: Probably. 05:34:53 Xiberia: I'm just guessing, but corresponding DS mutations (or the possiblity of them) might cancel the other two. I do suppose you should be getting something else then, not duds. 05:37:58 Keskitalo, what could cancel out wasting away though? 05:38:05 and poison resistance has no DS counterpart right now 05:38:07 afaik 05:38:22 03by * r88e2246a0e6e 10/crawl-ref/source/ (actor.h makefile.obj player-act.cc player.cc player.h): Start moving code from player.cc to player-act.cc. 05:38:24 03by * r6a85c4874b09 10/crawl-ref/source/ (6 files): Move PlaceInfo to place-info.{cc,h}. 05:38:26 03by * r3572979943a2 10/crawl-ref/source/ (19 files in 2 dirs): Move player stat handling to player-stats.{cc,h}. 05:39:08 Xiberia: Sounds like my guess would be wrong. :) 05:39:26 Xiberia: Would you file it please? 05:41:08 -!- Zaba has quit [Ping timeout: 276 seconds] 05:43:48 -!- Zaba has joined ##crawl-dev 05:50:19 -!- xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100214235838]] 05:59:32 Yes i am enjoying SC2 05:59:36 -!- purge_ is now known as purge 06:09:37 * due home 06:09:40 Keskitalo: No comments on the post :( 06:13:34 due: it's the middle of the night in the states 06:13:37 give it time 06:13:38 (: 06:13:49 (on that note, i really should be heading to bed) 06:15:13 doy: nights! 06:18:33 -!- ortoslon has joined ##crawl-dev 06:21:27 dpeg: where does the e in dpeg come from? 06:22:21 bhaak: 'e'xtended? 06:22:49 Don't really know... 06:23:28 and how many jokes did johanna have to bear because of her nick? :) 06:23:31 -!- Mu_ has quit [Read error: Connection reset by peer] 06:23:49 -!- Mu_ has joined ##crawl-dev 06:23:50 bhaak: She chose her nick because of the joke, I think. 06:24:13 So, in jpeg, the e is for Einstein 06:24:41 my guess would have been Experts :) 06:25:03 J. P. Einstein-Gymnasium. It's an old nick of hers :) 06:25:16 After that, I took dpeg. 06:25:16 she probably just chose it so she can say she has her own wikipedia article! 06:25:33 Her nick might be older than wikipedia :P 06:27:39 i can't remember a time without wikipedia :D 06:29:00 but I probably read to much scrolls of amnesia :) 06:29:56 bhaak: Crawl got rid of all amnesia... but we already had that :P 06:30:23 dpeg: unnethack got rid of the scrolls, but not of the mmf 06:30:34 Fear, confusion and shrooms in V:8, check my game for a nice bit of mayhem. :) 06:30:53 bhaak: Keskitalo <3 06:30:57 erm -bhaak 06:33:14 Those guards really need to stop following you taking the stairs. 06:34:07 Keskitalo: could make that a property of "guard" 06:34:23 As in orb guardian, vault guardian etc. 06:34:43 Yeah, or make it a function of the "patrolling" tag. 06:35:06 Well, I'd want orb guardians to go where the orb is, not where the orb was :) 06:35:17 Heh, indeed. 06:35:32 My shroom tactics have me running out of piety, it sees. 06:36:06 That's good! 06:36:33 Yup! 06:37:12 Wouldn't V:8 be a golden opportunity for a full oklob castle? 06:37:19 doy: True! 06:38:27 perhaps better to teleport first, then set up a castle 06:40:01 -!- ivan has quit [Quit: Coyote finally caught me] 06:52:17 Keskitalo: are your oklobs shooting? 06:52:30 Slowly. I wonder if I'm in their line of fire. 06:52:41 I don't really dare to move. :) 06:53:11 Keskitalo: what are piety and Inv? 06:53:42 Might as well put Inv training back on, what else I'm going to use the exp for. :) Gives the plants more HP. 06:53:48 I think the rate of spitting depends on something. 06:53:51 ah 06:56:20 Keskitalo: no more arrows? 06:56:35 Only dispersal. 06:56:55 That is, with me. I do have a huge stash. 06:57:32 Get them :) 06:57:36 What a failure, that V:8 storming attempt. :) 06:57:50 Keskitalo: do you have cTele? 06:57:55 Yeh. 06:58:29 I think it's best to map first, then teleport somewhere safe, then set up an oklob fort in one of the hallways... that way, your oklobs will last longer 06:59:57 Yeah, that sounds good. 07:00:37 hey, you also have a ring of slow digestion! 07:09:29 Now I feel like the four additional oklobs were overkill. :) 07:11:43 Got to run, too bad. :) 07:20:13 -!- eith has joined ##crawl-dev 07:20:55 -!- MarvinPA has joined ##crawl-dev 07:35:19 -!- paxed has quit [Ping timeout: 252 seconds] 07:36:47 Can someone tell me if it's possible to play DCSS online in tiles mode? <-- tempting 07:37:08 -!- paxed has joined ##crawl-dev 08:02:06 -!- hotsun has joined ##crawl-dev 08:03:04 you can play nethack with tiles online 08:03:24 I tried to use the same software to make DF work in the same way but it wasn't able to handle the amount of data DF sends very well 08:03:45 not real tiles, that's just a fancy font 08:03:59 what's the difference 08:04:21 tiles can be of any size 08:05:01 and I think they were real tiles in that implementation, using images 08:05:19 whatever you consider 'real' 08:06:59 -!- eith_ has joined ##crawl-dev 08:07:36 oh, I probably should have clarified, I was talking about browser nethack with tiles 08:08:29 -!- MarvinPA-2 has joined ##crawl-dev 08:09:07 -!- MarvinPA has quit [Ping timeout: 260 seconds] 08:10:25 -!- eith has quit [Ping timeout: 265 seconds] 08:10:30 -!- eith_ is now known as eith 08:13:24 -!- hotsun has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 08:19:07 -!- MarvinPA-2 is now known as MarvinPA 08:24:16 03by * r109f219fdd77 10/crawl-ref/source/ (15 files): Move {lose,restore}_stat to player-stats.cc. 08:24:19 03by * rf1e382e94bd1 10/crawl-ref/source/contrib/sqlite: Restore contribs/sqlite to its old broken state. 08:30:46 -!- by has quit [Disconnected by services] 08:30:47 -!- by_ has joined ##crawl-dev 08:32:34 hm.. do I remmeber correctly that there was once a proposal to rename giant bats? 08:33:41 to giant annoyances? 08:34:37 "to what" is one of the things I'm trying to recall.. 08:35:44 I don't think it's a good idea. 08:36:34 hrm, or maybe it was about making one of the giant something monsters not giant. 08:41:18 Yes, "giant" is generally bland, but "bat" is very good. 08:41:21 -!- paxed has quit [Ping timeout: 245 seconds] 08:43:08 -!- paxed has joined ##crawl-dev 08:45:16 dpeg, do they do too much damage to be normal-sized bats? :> 08:45:28 probably too little damage for baseball bats, though. 09:04:39 zot bats 09:04:47 The horror! 09:07:00 clearly we need to append zot to creatures to explain why they strangely lust for adventurer flesh 09:07:56 has anyone thought of like, replacing the generally docile critters with suitable monsters instead? 09:08:29 but I suppose that just opens up the question of why monsters are evil yada yada 09:08:34 forget I said anything :p 09:16:14 -!- Zaba has quit [Ping timeout: 260 seconds] 09:19:55 -!- Zaba has joined ##crawl-dev 09:21:49 this should be the standard xkdc layout 09:23:04 oh, thats cool, it totally should be 09:26:30 You're a kitty! 09:36:37 -!- eith has quit [Read error: Connection reset by peer] 09:39:16 -!- eith_ has joined ##crawl-dev 09:39:25 "Hello, Mr. jpeg. " denzi is awesome 09:40:39 -!- eith_ is now known as eith 09:41:01 ortoslon: yes :) 09:41:06 But how could he know? 09:41:30 awesome by accident is still awesome :) 09:42:49 EWW 09:42:59 kobold had 3 aoe freeze darts 09:44:52 heh, toady released the long awaited DF update today 09:46:17 sure ;-) 09:46:51 -!- Cryptic has joined ##crawl-dev 09:46:57 after installing some ascii art april fool's thing gonna jump at me! 09:47:08 or worse I start playing DF, now that's a prank! 09:47:30 bhaak: the new DF release is about to appear anytime 09:47:40 bhaak: but I agree: look, don't touch 09:57:32 -!- Cryptic is now known as Cryp71c 09:57:34 morning 10:01:42 Hi! 10:02:10 Cryp71c: can you look for the LOS reduction code? It must be somewhere! 10:02:33 dpeg, its already fixed in my github trunk 10:06:09 dpeg, do you have dolorous's email? 10:13:21 I'm still trying to figure out how to falsify a square being examin-able for Antennae. 10:13:49 I can't think of any other spell / ability allowing you to examine what you can't see, let alone pulling the appropriate text. 10:17:25 hahaha nice hyperbolic 10:17:30 er wrong channel 10:19:02 -!- by_ is now known as by 10:24:16 -!- murphy_slaw has joined ##crawl-dev 10:29:59 -!- murphy_slaw has quit [Ping timeout: 258 seconds] 10:30:36 heh, the new df release apparently has semi-random monsters so you get stuff like three horned zebras made out of diamond 10:32:23 -!- murphy_slaw has joined ##crawl-dev 10:32:39 !seen due 10:32:40 I last saw due at Thu Apr 1 11:37:22 2010 UTC (3h 55m 18s ago) saying doy: True! on ##crawl-dev. 10:33:14 have playtesting posts stopped because everyone's supposed to play 0.6? 10:35:42 ortoslon: somebody has to write them... 10:47:52 You stab grizzly bear in the head with your adamantine spear, tearing apart the muscle, shattering the skull and tearing apart the brain! A tendon in the skull has been torn! 10:48:57 syllogism, was that on DF? 10:49:10 yes 10:49:19 lol, a tendon in the brain. 10:49:51 yeah there's a lot of wacky stuff right now 10:51:38 http://img.waffleimages.com/e29a9b720bcf99dfd883e9034f14cb7794aa2c79/df.PNG 10:52:07 rofl 10:52:16 Is it really necessary to know where its hair is gone from? 10:52:21 and his fat? 10:52:27 and skin?> 10:52:46 Cryp71c: I don't see the wisdom of those messages either. 10:52:48 no, i'm sure toady will remove those 10:58:10 is it just me, or are faith amulets really uncommon now? 10:58:26 you 10:58:45 I used to find faith on 1-10 about every 6th game 10:58:47 at least 10:58:58 Hvan't found one at all in the last 30ish games. 11:00:11 Cryp71c: large numbers :) 11:00:31 wha? 11:04:01 faith tends to be one of the first amulets I get on trunk 11:04:24 Since .7 was put back on there, I've gotten every amulet except faith 11:04:33 I think dpeg special-cased it so I don't ever get them. 11:08:00 superstition and lack of knowledge about the law of large numbers 11:08:08 -!- bmh has joined ##crawl-dev 11:08:47 !msg doy Here's a better plot: http://bhickey.net/Jiyva.png 11:09:00 Is that how I use Henzell...? 11:09:04 bmh, !tell 11:09:16 !tell member:doy Here's a better plot: 11:09:16 I don't grok. Syntax is !tell PERSON MESSAGE. 11:09:22 silly client... 11:09:36 !tell doy Here's a better plot: http://bhickey.net/Jiyva.png 11:09:36 bmh: OK, I'll let doy know. 11:10:25 so -- is that what we want Jiyva to do to stats? 11:11:20 bmh: what happened? 11:11:44 dpeg: Blue is the distribution of a stat that you haven't bumped last, red is the distribution of the last bumped 11:12:02 I ran 100 shuffles of [14,14,14] and did 100,000 trials 11:12:44 bmh: so bumped stats are preferred -- that was the plan 11:14:06 dpeg: But is that the distribution we're after? 11:14:24 what's wrong with it? 11:14:37 I think it isn't extreme enough 11:15:48 bmh: propose another one -- ideally with links to before/after plots. 11:18:45 i think it's alright as it is, having your secondary stats go much lower than 10 frequently gets to be a real pain 11:18:48 dpeg: Is it wrong of me to think that "good" characters tend to be min-maxed? 11:19:02 for str at least 11:19:17 Troll Berserkers start with what... 3 int? Taking Jiyva would be detrimental to them 11:19:21 bmh: Need more context. 11:19:30 stat death will be removed 11:20:07 but having such a low stat is still really bad, regardless of risk of stat death 11:20:09 I'd prefer to see Jiyva stat shuffle around the values that they began at. 11:20:39 If I have a Spriggan with a Dex of 24, it shouldn't random walk down to 17 when I take Jiyva 11:20:52 The central tendency should still be 24 11:22:07 hm, not sure I agree 11:22:17 Spines DS Mutation doesn't work properly (https://crawl.develz.org/mantis/view.php?id=1235) by casmith789 11:22:59 also, got to catch a train 11:23:00 cheers 11:23:02 -!- dpeg has quit [Quit: leaving] 11:23:38 lunch time 11:25:31 -!- bmh has quit [Quit: bmh] 11:32:22 03by * r14924dd4eef5 10/crawl-ref/source/ (41 files in 2 dirs): Convert stats to use vectors player::stats, player::max_stats. 11:32:23 03by * rbb107f1ff15d 10/crawl-ref/source/test/ (rune-gen.lua shoal-hut.lua snake-rune.lua): Make some tests a little shorter. 11:32:24 03by * rd947e0c732d4 10/crawl-ref/source/ (27 files): Shorten stat_type enum names. 11:52:27 Zig rune! (https://crawl.develz.org/mantis/view.php?id=1236) by casmith789 12:06:46 -!- ortoslon has quit [Ping timeout: 265 seconds] 12:14:08 -!- by has quit [Ping timeout: 246 seconds] 12:17:08 03dolorous * r2362f5aa10ec 10/crawl-ref/source/it_use3.cc: Fix typo. 12:17:32 -!- by has joined ##crawl-dev 12:28:35 -!- Spads has quit [Ping timeout: 260 seconds] 12:38:11 -!- MarvinPA has quit [Ping timeout: 265 seconds] 12:39:08 -!- MarvinPA has joined ##crawl-dev 12:43:18 -!- Butch has joined ##crawl-dev 12:47:02 03by * rda044bc82edd 10/crawl-ref/source/ (8 files): Make stat change handling and normalization more sane. 12:47:03 03by * r1a178d6f5da9 10/crawl-ref/source/tags.cc: Fix shadowed variable warning. 12:51:55 -!- Xiberia has quit [] 12:52:15 -!- Xiberia has joined ##crawl-dev 12:54:17 -!- MarvinPA has quit [Ping timeout: 248 seconds] 13:02:23 -!- MarvinPA has joined ##crawl-dev 13:02:56 -!- ortoslon has joined ##crawl-dev 13:14:01 What's the best means by which I can check if a monster is within melee range? 13:20:27 -!- MarvinPA has quit [Ping timeout: 276 seconds] 13:23:45 -!- MarvinPA has joined ##crawl-dev 13:29:17 -!- ortoslon has quit [Quit: Leaving.] 13:40:46 -!- myuzinn has quit [] 13:48:38 -!- MarvinPA has quit [Ping timeout: 276 seconds] 13:50:45 -!- MarvinPA has joined ##crawl-dev 14:00:13 -!- Rugxulo has joined ##crawl-dev 14:01:00 -!- Cryp71c is now known as Cryp71c|Away 14:01:32 !seen sorear 14:01:33 I last saw sorear at Thu Apr 1 07:22:17 2010 UTC (11h 39m 16s ago) quitting with message Ping timeout: 276 seconds. 14:02:53 !seen dpeg 14:02:53 I last saw dpeg at Thu Apr 1 16:23:02 2010 UTC (2h 39m 51s ago) quitting with message Quit: leaving. 14:10:44 anybody tried compiling for DOS recently? 14:11:09 * Rugxulo isn't on his laptop, so has to reinstall some stuff ... grabbing Perl now 14:11:37 I hope it didn't break or bitrot due to makefile changes :-( 14:12:30 dos has been broken for years 14:12:30 doy: You have 1 message. Use !messages to read it. 14:12:35 !messages 14:12:35 (1/1) bmh said (3h 2m 59s ago): Here's a better plot: http://bhickey.net/Jiyva.png 14:12:41 it worked in 0.5.2 14:12:42 why do you want to compile for dos 14:12:48 -!- sorear has joined ##crawl-dev 14:12:51 Rugxulo: it had critical bugs in 0.5.2 14:12:57 sorear!! 14:13:03 Rugxulo: why do you want to compile for dos 14:13:05 they tell me the DOS port is broken :-( 14:13:09 for DOS (duh) 14:13:14 ;-) 14:13:31 the dos port has been broken for a long time, we've just stopped supporting it 14:13:37 do you really have a non-windows machine that's capable of running crawl? 14:13:40 I bet there are like 2 people that use DOS over the windows version 14:13:44 I haven't head of anyone actually running real DOS 14:13:47 compile for dos if you want but put a big "DO NOT REPORT BUGS" sticker on it 14:13:52 yes, I have a non-Windows machine, and yes it runs DOS 14:13:52 ==doy 14:14:14 Rugxulo: well, you're one of those two people i guess 14:14:15 (: 14:14:23 I compiled 0.5.2 for you guys!! 14:14:35 and? 14:14:36 Rugxulo: yes, and it was buggy 14:14:38 Would the windows version work on windows 95/98 or just xp? 14:14:46 doy, not my fault, I just used what was there 14:14:49 and we'd rather not spend time tracking down bugs that we can't test 14:14:52 Rugxulo: not saying it's your fault 14:14:53 (: 14:14:59 probably just XP, if I had to guess 14:15:06 yeah 14:15:11 (Win9x hasn't been supported by MS since 2006, so lots of people dropped it) 14:15:35 what were the terminal bugs in the DOS version (if you can remember)? 14:15:35 DOS hasn't been support by MS since ... 1996? 14:15:37 just that we'd rather not have an official version that has unfixable bugs in it 14:15:45 sorear, I'm using FreeDOS ;-) 14:16:04 * sorear reads the logs 14:16:06 <3 strawberries 14:17:12 Rugxulo: spells didn't cost mana, i believe 14:17:29 Trog ftw!! ;-) 14:18:16 bah, even with Perl it doesn't even begin to build :-( 14:18:28 (stupid useless 13 MB Perl .ZIP, heh) 14:18:33 if you'd like to spend a few hours with a debugger, we won't stop you 14:19:02 in fairness, DC:SS seems very complicated, so it's not THAT big a surprise 14:19:27 now all I need is a new NetHack that doesn't support DOS either :-( 14:19:43 I don't think you have to worry about a new nethack any time soon 14:19:59 I agree, but you never know with them ;-) 14:20:20 actually NetHack dropped real DOS support in the 3.2 or 3.3 series 14:20:31 all they support now is the DJGPP UNIX emulation 14:20:39 yes I know 14:20:42 slashem still has DOS support? 14:20:54 I certainly don't expect real mode! 14:21:01 good old days. Djgpp and DOS graphic modes 14:21:10 no, SLASH 'EM has one (!) DOS maintainer who hadn't been around lately (last I checked a few months ago) 14:21:24 their DOS build isn't even latest, bah 14:25:02 -!- Cryp71c|Away is now known as Cryp71c 14:26:46 building levlex.cc ... 14:27:32 abyss.cc 14:28:05 * Rugxulo crosses fingers 14:40:17 Warning: Zip command (SAVE_PACKAGE_CMD) returned non-zero value! 14:40:34 that's what I saw when someone saved and quit their game 14:40:54 i didn't think cao zipped saves 14:41:09 shrug 14:47:55 -!- ivan has joined ##crawl-dev 14:53:26 -!- MarvinPA has quit [Ping timeout: 246 seconds] 14:58:23 i think rax said it's nothing 14:59:32 BTW, I successfully build 0.5.2 in DOS (w/ DOSLFN) with CWSDPMI r7, using optimizations it took > 120 MB RAM (I think) 14:59:46 and with a few small changes, it would even build without DOSLFN (8.3) 15:00:08 just FYI (and sorry if my DOS interest offends you!) 15:00:40 CWSDPMI r7 can support 4 GB of RAM now 15:00:50 It is nothing, there's a fix, I'll probably deal with it post-thesis. 15:00:51 rax: You have 1 message. Use !messages to read it. 15:01:09 oh, okay, just saw it and thought I'd say something just in case 15:01:39 * Rugxulo wishes his laptop wasn't temporarily broken since it has more RAM (1 GB) than this machine here (128 MB) 15:02:00 running XP no less, "designed" (!) for XP! 15:02:04 (liars) 15:02:31 at least Opera makes it usable 15:03:24 my old server box form 10 years ago has more ram than that ;( 15:03:35 (sorry for OT, still building DOS .EXE, currently at main.cc) 15:04:14 my other P4 (512 MB) works but is disconnected 15:04:42 BTW, heard about ASUS UL30 laptop today, gets approx. 12 hours battery life (!) 15:04:57 w/ 8 cell (and no optical drive) 15:06:27 well at least I was impressed ;-) 15:07:05 12houls == 4hours in practice max 15:07:13 unles you run with max dim, wlan off etc 15:09:52 PC World review said it was more like 9 hours, but still ... 15:10:10 * Rugxulo is gonna jet in the hopes that closing Opera will speed up the build ... 85 files to go, ugh 15:10:22 I will be back, if it succeeds!! (not that you care, heh) :-) 15:10:39 -!- Rugxulo has left ##crawl-dev 15:17:24 any reactions yet? :) 15:19:52 did anyone post it on SA? 15:20:08 I'm not sure, I don't read SA 15:20:36 * due goes out 15:26:18 -!- by has quit [Read error: No route to host] 15:27:13 -!- by has joined ##crawl-dev 15:35:07 Why wasn't it posted on USENET and RGRD? 15:35:12 s/RGRD/CRD/ 15:36:38 -!- dpeg has joined ##crawl-dev 15:36:57 dpeg: Did you see the big news? 15:37:05 sorear: No! 15:37:12 http://crawl.develz.org/wordpress/tiles-server 15:37:38 haha 15:39:21 sorear: are you still in touch with DS? 15:39:35 Players are demonspawning like crazy :) 15:39:37 Who? 15:39:39 Oh 15:39:43 Cryp71c is 15:39:49 !lg dpeg 15:39:51 979. dpeg the Skirmisher (L2 DSFi), mangled by Sigmund (a +0,+0 scythe) on D:2 on 2010-04-01, with 127 points after 1214 turns and 0:02:22. 15:39:56 !whereis dpeg 15:39:56 979. dpeg the Skirmisher (L2 DSFi), mangled by Sigmund (a +0,+0 scythe) on D:2 on 2010-04-01, with 127 points after 1214 turns and 0:02:22. 15:40:01 @whereis dpeg 15:40:01 dpeg the Basher (L12 DSFi), a worshipper of Makhleb, saved on D:11 on 2010-04-01 after 24920 turns. 15:40:36 sorear: yes, Cryp71c is writing cool patches. Just saying that any comments or feedback from you is highly appreciated :) 15:41:15 Excuse me... 15:41:25 I thought my favourite mutation (hp from death and des) was getting removed but instead it was planned on being improved! 15:41:56 felirx, wha? 15:42:12 Mindiell, whatcha need? 15:42:19 Powered By Death (working title) 15:42:27 felirx, ah, that's not implemented yet 15:42:37 but perhaps sometime in the future. 15:42:39 Someone told me that tiles version are giving more informations on cells than ASCII does, is it true ? 15:43:59 it was ais523 I think 15:44:19 Mindiell: the gameplay between ascii and tiles is exactly the same 15:44:49 tiles has fewer visual ambiguities 15:45:05 yeah, like not needing to examine to see whether something's in water for instance 15:45:06 but it's not that there's actually more information available 15:45:25 Yep, I know this, but what I understood is that : in order to use tile version A or B, maybe the tile version is giving more infos on what the cell is containing (not game infos, but specific infos for tiles) 15:46:00 afaik most things with alt versions either base it off of equipment or random chance? 15:46:52 yes 15:48:06 hmmm, so there is nothing more given in order to "know" what tile will be shown ? 15:48:40 I'm asking because I thought about one Telnet client "transforming" the ASCII tiles into PNG Tiles in fact 15:49:07 So if the Telnet version give me an ASCII character I can switch to only one tile 15:49:19 well 15:49:23 "equipment or random chance" 15:49:44 like some monster tiles will include the weapon that the monster is wielding 15:50:05 in the console version you'd have to use 'x' to go and examine the monster to find that out 15:50:08 in order to generate a tiles screen you'll need to blow off a lot of x commands 15:50:15 which means double latency 15:50:20 a hobgoblin, standing in a puddle of blood over '.' terrain, wielding a buckler and mace 15:50:26 (exercise for the reader: Why only double?) 15:50:28 try to represent that with a single letter 15:51:08 x commands ? I don't know what you are talking about :) 15:51:10 g 15:51:14 i win 15:51:37 Also Ctrl-X 15:51:54 Mindiell: press x while playing console to see 15:51:55 For the hobgoblin, I know you can't ahve all in on character, but the floor was bloody before he came, no ? :) 15:52:06 ouh, ok 'x' commands :) 15:52:34 best way to enable network on tiles is the decouple the drawing from the game logic 15:52:38 But I need x only on "new things", right ? 15:52:41 but that's quite a bit of work 15:52:54 yes 15:53:19 And if I want the same thing than ASCII Version, I can upgrade my tiles only if the player is doing an x command 15:53:32 does Cheibriados give you the "make armour slow" ability right away? 15:53:38 stabwound: yes 15:53:45 Crash when receiving Jiyva mutation (https://crawl.develz.org/mantis/view.php?id=1237) by brendan 15:53:45 okay, thanks 15:53:48 Mindiell: this is an interface difference, really 15:53:56 like, you can see your inventory in tiles without hitting 'i' 15:54:12 I will try this, actually, my Telnet graphic version is working quite well. 15:54:16 it's a difference, but it's only an interface one 15:54:34 I know that the tile version is giving a lot more than ASCII does, but I want to givee it a try ;) 15:54:45 Mindiell: It turns out that making deductions based on partial incremental information is *hard*. 15:54:45 !lg * cv=0.6 ktyp=winning god~~Chei|Fed|Jiy s=god 15:54:47 3 games for * (cv=0.6 ktyp=winning god~~Chei|Fed|Jiy): 3x Cheibriados 15:54:49 Trust me. 15:54:50 Also trust doy. 15:54:58 heh 15:55:00 We've... done this. 15:55:20 Yop, I wil just make a graphic version, not a tile equivalent version 15:56:08 oki, thanks for all those informations. Since I'm doing a bot, This part will be added later :) 15:56:30 Good night and good luck ! Thanks for all and for this great game guys ! 15:58:04 Bye! 16:03:15 How many free lines are there on the background selection screen? 16:03:21 03by * r5612c38fcd05 10/crawl-ref/source/ (player-stats.cc player.cc player.h): Add player::stat() to lookup stat by stat_type. 16:03:24 03by * r37bb996d4857 10/crawl-ref/source/decks.cc: Make focus and shuffle cards go through modify_stat. 16:03:25 03by * rc2ad0bf11be6 10/crawl-ref/source/ (16 files): Replace you.stats by you.stat_loss. 16:04:13 -!- Rugxulo has joined ##crawl-dev 16:04:15 -!- ogaz has joined ##crawl-dev 16:04:21 back 16:04:28 front 16:04:53 the DOS makefile doesn't create version.h nor compflag.h, and makefile.obj seems to omit version.o (which is needed to link) 16:04:59 but it does build 16:05:19 although oddly it has weird display bugs in 80x25 (which don't exist at all in 80x50, everything seems normal there) 16:05:43 BTW, are status messages supposed to be prefixed with "_" now?? 16:05:54 newline handling changed recently in a way that was backwards-incompatible with dos, also 16:05:59 yes, the _ are intentional 16:06:32 doy, newlines where ... display?? 16:06:40 Rugxulo: no idea 16:06:45 by would know 16:06:48 most code breaks lines manually 16:07:41 you'll see how bad it is 16:07:51 except for the long-standing bug (conio's fault) in "^" (religion screen) everything looks okay under 80x50 16:07:51 Do we support DOS anymore? 16:08:03 apparently not, but I'm just saying ... it (almost) builds okay ;-) 16:08:18 wait, it looks okay, but doesn't build okay? 16:08:33 I had to manually fix some things (as mentioned earlier) 16:08:46 ah, but you have a working 0.6 build? 16:09:00 I'm playing it now, yes 16:09:11 anyway, what I expect is required is a wrapper for cprintf that translates \n to \r\n 16:09:13 at least, it seems to work, I haven't kicked it too hard 16:09:24 yes 16:09:26 and possibly the same for some putch 16:10:09 doesn't the Linux version use Ncurses? 16:10:17 I know the DOS one used to use PDcurses but no longer 16:10:22 (DJGPP now has ports of both, BTW) 16:10:34 would that help in any way? 16:10:51 crawl used pdcurses? 16:11:03 4.0.0b26 did, IIRC 16:11:10 doubt it 16:11:21 I could be wrong, haven't looked lately, but I could've sworn it did 16:11:24 might be thinking of something else 16:12:56 "found a blossoming altar of Fedhas" 16:13:52 can't remember, isn't he/she new? 16:14:14 well she's been in 0.6 for a while 16:14:33 yes but 0.6 was just officially released, so ... ;-) 16:14:40 ASSERT(smc) in 'mon-util.cc' at line 992 failed. ;( 16:15:25 Rugxulo: The original Crawl used CONIO. Crawl still uses CONIO, but has a CONIO-over-Ncurses emulation layer which is used on non-DOS platforms 16:15:28 excuse me,(s)he was in trubnk for quite a while 16:15:52 trunk, even 16:15:54 I never tested the trunk builds 16:16:14 but I did briefly see a mention somewhere about him/her (plant god, right?) 16:16:17 yes 16:16:22 going down to D6 causes that assert on my DsWz 16:17:30 wtf is that function even :D 16:18:00 ... that needs a macro 16:18:02 what on earth 16:18:23 -!- Butch has quit [Quit: leaving] 16:19:14 I think I can say with confidence that mons_zombie_size has the weirdest abuse of macro I've ever seen 16:20:08 oh man 16:20:11 you mean the smc stuff? 16:20:20 yea 16:20:24 yeah, that's so awful 16:20:49 aTHX is worse 16:21:23 // Macro that saves some typing, nothing more. 16:21:23 sorear: all of xs is worse 16:21:25 ahahah 16:21:37 the bug is not with smc however 16:21:50 it's that something generates zombies with invalid base_monster 16:22:07 mm 16:22:30 maybe I'll compile a debug build and poke around 16:22:43 #1224 16:23:04 seems to be tiles only fortunately 16:23:39 possibly, tiles is accessing the zombies while they're not completely generated or something 16:24:11 I'll use my time on something else then 16:24:22 my pretty DsWz with weird mutations :( 16:24:27 I'm not working on it 16:24:39 (.EXE and .BAT only): http://rapidshare.com/files/370888945/dcss060-dos.7z.html 16:25:06 you compiled Crawl to .BAT? 16:25:19 I did not realize that language was even turing complete 16:25:22 no, the .BAT is because it doesn't display properly in 80x25, so I use MODE to switch to 80x50 16:25:27 what does "compiled Crawl to .BAT" even mean 16:25:41 he's most likely being silly as he's much smarter than me ;-) 16:25:48 rewrote the whole crawl basecode to a .BAT file! 16:26:01 impossible anyways as .BAT is limited to 64k :-P 16:26:11 have it call anohter bat at end?! 16:26:15 even 4DOS .BTM probably wouldn't be enough 16:26:27 lacks too much, not even a real programming language 16:26:46 e.g. no arithmetic 16:27:22 doy: I wasn't sure, which was why I asked 16:27:40 suuuurrrreeee ;-) 16:27:59 I saw a C++ to Java compiler once 16:28:11 .BAT, if it was turing complete, wouldn't be that much more ludicrous 16:28:20 there's a PC emulator in Java that can run FreeDOS + Doom in your browser ;-) http://javapc.sf.net 16:28:32 sure it would, c++ and java are basically the same language 16:28:39 I'm talking about translators, not emulators 16:28:48 NetRexx: Rexx to Java 16:28:53 doy: it used MIPS machine code as an intermediate format 16:29:00 and something (Blue ??) else can translate Oberon to Java 16:32:22 oo2c.sf.net (Oberon-2 to C), mtc (Modula-2 to C), p2c (Pascal to C) etc. 16:32:36 -!- Xiberia has quit [Ping timeout: 245 seconds] 16:35:53 anyways ... guess I'll jet, hope somebody besides me finally plays the DOS version! ;-) 16:36:08 -!- Rugxulo has quit [Quit: Rugxulo] 16:37:25 by, was curious, what about adding a zig rune sets it apart as being bad? (I would've posted on mantis, but having that sort of (potentially) simple conversation there would be a waste of time and web-space) 16:38:03 Cryp71c: for one, it shifts the goal for those who are trying full runers. 16:38:41 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 16:38:53 dpeg, why shouldn't Zig be included for full runners? Its certainly one of the more challenging areas 16:39:25 I think "all" runes should be /hard/ 16:39:32 dpeg, btw, my set of patches (which fixed a few isolated bugs presented in the initial major patch of DS muts) went in, apparently. Didn't know if you noticed. 16:39:56 Cryp71c: didn't notice, thanks. 16:40:09 sorear: so you would agree with a zig rune? 16:40:21 dpeg, well, at least I think they did. I never heard from david but players are reporting Nightstalker LOS reduction is occuring. 16:41:06 cool 16:41:11 dpeg: yes 16:41:54 dpeg, "full run" doesn't seem to be as difficult as it initially appears. I did a full-run as SpEn my 2nd win. 16:42:08 I don't think making things more difficult to get Zig rune would be a bad thing. 16:42:11 you had a broken char, with 72 stats and the old dodging 16:42:34 eith, I did have 50/50/50 (ish) stats, but I had the new dodging 16:42:38 oh right 16:42:51 But I still nearly died in Zig:17 (ish) 16:43:07 you can be forced to dunk out of zigs for many reasons though, and then youd have to farm for another 16:43:14 i never even saw a zig in my 15runes 16:43:34 dunk = duck 16:43:38 eith, not seeing one would probably be the most compelling argument against a Zig-rune. 16:43:43 runes most people won't get aren't intrinsically bad 16:44:16 SInce you'd have to farm to find one, which can be boring and pose other problems, most notably food...but that's still arguably an aspect of the difficulty that should be associated with a "full" run. 16:44:33 If you do Pan, shouldn't you find enough ziggurats? 16:45:24 does bend time just slow movement speed or action speed too 16:45:29 it's low Slow 16:45:31 like* 16:45:35 oh k 16:45:37 -!- ogaz has quit [Ping timeout: 264 seconds] 16:45:39 not sure how well it works at 0 invo 16:46:18 does it take 1 piety? 16:46:21 1-2 16:46:22 yeah, invo 0 it'll be short and (probably) fail the first time you use it. 16:46:34 thanks 16:47:12 chei doesn't have piety decay either so you can just spam it 16:47:22 dpeg, Ziggs are arguably the most difficult part of the game for some chars, I just agree that there should be some tangible reward for it (the loot is nice, but anyone who can get to Zig:27 didn't need it anyways), and a rune seems the most appropriate. 16:47:30 syllogism, piety decay? 16:47:35 replied on the zig rune item 16:47:42 I always got the feel that bend time was actually aa passive ability around you ;( 16:48:15 felirx: but players should have a choice whether they want to slow down the competition or punish them for being fast. 16:48:45 mainly the way it was described in the god desc 16:49:20 felirx: if you can think of a better description, please say so :) 16:49:39 felirx: also, many thanks for the species/background selection screens. They're so beautiful. 16:51:36 I think it was some older revision of the description 16:51:41 current one explains it fine 16:52:16 I'm working now on an even more generral aproach, to get the starting menus (and other menus) to work without separate tiles and console implementations 16:52:54 felirx: <3 16:53:07 felirx: so you're working on the starting screen as well? 16:53:13 yes 16:54:01 Assuming it rains and I get weatherblocked out of a snowboarding trip :( 16:56:13 Let's pray for rain :) 16:58:03 My father managed to book his cabin in advance... Except it's for next weekend, not this one ;D 17:01:40 -!- by has quit [Quit: Lost terminal] 17:10:02 -!- Cryp71c has quit [Quit: peace! (PLAY DS!)] 17:19:56 Another Explosive dart kobold that failed killing me in D1 17:24:23 felirx: yay! 17:24:52 DEWz seems to have the tools to handle those at least 17:25:12 as long as they dont come around a corner and shoot (and hit) you straight away 17:30:57 felirx: yes, but that can always happen 17:33:20 -!- MarvinPA has joined ##crawl-dev 17:35:19 does Cheibriados also hate swiftness? 17:35:24 eys 17:35:25 >:-\ 17:35:43 didn't realize you couldn't haste/berserk until syllogism messaged me 17:36:02 they were helpfully marked red but guess there could be a prompt too 17:36:25 they were red but it didn't really mean anything to me 17:36:30 I guess I should have known 17:37:42 does the description mention that? I guess it probably does 17:38:10 bend time is really good though 17:39:01 stabwound: you have to go with the slow flow 17:39:10 doesn't of course make up for the lack of haste, but it works on orbs of fire/ancient liches and such 17:39:17 oh cool 17:39:28 yeah I rely heavily on haste, especially for zot 17:39:34 should be interesting :o 17:39:39 -!- pointless_ has joined ##crawl-dev 17:39:40 at 12 invo it worked on the first try when I tried; though you don't get many turns of slowness against high hd creatures 17:39:42 stabwound: we'll have to nerf haste at some point 17:39:45 pointless!!! 17:39:54 higher invo helps I suppose 17:39:56 hi 17:40:05 Unfortunately, Haste is the answer to everything. 17:40:09 is it really worth getting 5 slowing pieces of equipment? 17:40:20 yes 17:40:21 stabwound: probably yes. 17:40:34 at some point adding one more ponderous item doesn't really make a difference 17:40:39 at least once you've some tools/spells 17:40:47 I hope that time will show that C is also viable with fewer pieces of slow gear. If not, we may need to tweak the god. 17:41:04 pointless_: I guess it does when it comes to risk avoidance. 17:41:19 you can ponderify ego items 17:41:30 is it intentional that you can't do it to shields? 17:41:33 yes 17:41:35 ok 17:58:58 -!- TGWi has joined ##crawl-dev 17:59:03 why are we limited to one line? 17:59:17 for the descriptions of races/classes 17:59:41 It was the general idea at that time :D 17:59:46 -!- MarvinPA has quit [Ping timeout: 264 seconds] 18:00:32 probably to avoid overlap with the more in depth content in the manual 18:00:39 I am just now extending it to two lines. 18:00:50 I mean, nobody's going to want to read a solid paragraph, but if line 1 is like "A divine warrior in TSO's crusade blah blah" 18:01:20 and line 2 is "Starts with a falchion, ring mail, a shield, and healing potions." 18:01:44 One line is definetely too short 18:02:03 I think I like chei :P 18:02:08 (: 18:02:09 some, like transmuter, would be short at 2 18:02:23 his final ability is good too 18:02:27 can the database pull '\n' or will the description message have to handle wrapping? 18:02:33 it really should mention the potions/arrows, the forms, and UC 18:02:55 are there more than four races that get special equipment? 18:03:15 like, different class equipment, not extra stuff like DD and Vp get 18:03:37 I think it's just og/tr/dr/sp, you could put notes in their descriptions 18:07:02 "Ogres start with light armour and sometimes get different weapons." and basically the same note for the others 18:08:08 the list of keys at the bottom doesn't mention X 18:08:20 nor does it mention ESC 18:08:23 is it important? 18:08:39 X == ESC 18:08:40 esc is intuitive as hell and X... couldn't you just close it 18:09:09 TGWi: what about on cdo or something 18:09:14 this is a windows experience but I don't think I've ever used file -> exit 18:09:15 hm 18:09:37 I'm having weird ideas btww 18:09:44 and most programs don't use esc to mean "exit" 18:09:49 the way I'm generalizing, we'll end up having close buttons in tiles menus 18:09:51 so i wouldn't call that intuitive 18:09:52 nor's crawl 18:10:13 esc breaks out of the current menu, no? 18:10:22 nope 18:10:23 backspace goes back 18:10:26 esc calls end() 18:10:32 at the character selection screen, esc and X both exit the game 18:10:41 oh 18:10:55 they were like that in the old menu, I just preserved the same functionality 18:12:29 -!- TGWi has left ##crawl-dev 18:15:53 -!- syllogism has quit [] 18:22:59 -!- MarvinPA has joined ##crawl-dev 18:23:27 -!- Xiberia has joined ##crawl-dev 18:24:37 stabwound: if you give piety time to build up, chei's next power after the "damage fast enemies" one is sustenance 18:24:40 (: 18:24:46 oh 18:24:50 okay :P 18:24:51 err what 18:24:58 targeting a scorpion next to me with meph cloud 18:25:04 placed an auto exclusion 18:25:05 I drank a mutation potion on like D:2 and got hunger 18:25:07 sucks 18:25:13 ah, yeah, hate that 18:25:24 felirx: yeah, there are still bugs with that code apparently 18:26:31 03dolorous * rbbf4c9b65097 10/crawl-ref/source/mutation.cc: Fix abbreviation. 18:26:39 stabwound: also, immolation no longer destroys scrolls 18:27:23 ahhh 18:28:06 03dpeg * r3dc455273f9b 10/crawl-ref/source/dat/descript/backgrounds.txt: Another stab at background descriptions for the selection screen. 18:30:12 night all 18:30:52 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 18:37:55 -!- MarvinPA has quit [Ping timeout: 240 seconds] 18:45:35 -!- purge has quit [Quit: .] 18:59:48 dpeg: seems like the database can pull \n properly, if you manually break the lines in background.txt / species.txt it will show multiple lines at least in the tiles build 19:01:47 felirx: but wouldn't it be better to wrap automatically? 19:01:57 I believe we have some descriptions that do this. 19:02:43 it depends 19:02:53 if you want to paragraph it nicely or not 19:03:13 we already have nice paragraph code 19:03:41 For the species/background descriptions, we also want to leading blanks. 19:06:05 I won't be committing any changes at least until the general aproach is ready to be pushed 19:06:28 takes 30mins to compile on this laptop :D 19:07:31 -!- marcmagus has quit [Ping timeout: 246 seconds] 19:09:09 -!- marcmagus has joined ##crawl-dev 19:12:58 "ring of Stasis {rN+ AC+1}" 19:13:30 goes well with the amulet of Conservation and the cloak of Preservation 19:22:12 stabwound: should give slouch a try at some point 19:22:19 it's quite powerful against fast/hasted enemies 19:25:18 hmm 19:26:15 :o 19:26:21 (: 19:28:14 wow, it is pretty good 19:28:25 how much piety does it take? 19:28:41 not enough 19:28:55 heh 19:30:57 does chei get angry if you transmute into a spider? 19:31:07 nope 19:32:21 i still think that's wrong 19:32:26 but i seem to be in the minority 19:32:55 yeah that's why I asked, I assumed it might anger him but wasn't entirely sure 19:39:22 03dolorous * r2ba1111ae699 10/crawl-ref/source/dat/descript/backgrounds.txt: Fix typos. 19:39:33 03dolorous * r669e09d9f6b7 10/crawl-ref/source/dat/descript/backgrounds.txt: Fix apparent conflict. 19:48:11 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:49:33 03burnhamrobertp * r879060c2efd2 10/crawl-ref/source/mutation.cc: Correct_nightstalker_los_reduction 19:49:35 03burnhamrobertp * raab8e1b223e0 10/crawl-ref/source/ (fight.cc mutation.cc): Separate_fire_and_ice_facets 19:49:38 03burnhamrobertp * rc8447f4f028f 10/crawl-ref/source/player.cc: Correct_rugged_brown_scales_ac_value 19:49:39 03burnhamrobertp * r3b7ca0de93ce 10/crawl-ref/source/mutation.cc: Hooves_talons_force_boots_off 19:49:40 03burnhamrobertp * raed0db9bf481 10/crawl-ref/source/ (fight.cc output.cc): Fix_spines_damaging_ranged_enemies 19:49:41 03dolorous * r1bdc6d0a5921 10/crawl-ref/source/mutation.cc: Undo value change for debugging purposes. 19:54:17 what exactly does the last chei ability do anyway? 19:54:26 -!- dpeg has quit [Quit: Lost terminal] 19:54:28 I read the henzell description but I don't really get it 19:54:46 it's like leaving the level and coming back after many turns 19:54:49 stabwound: it basically removes you from the dungeon, and runs time forward a couple thousand turns 19:54:54 monsters wander away and can go to sleep 19:55:00 clouds and summons dissipate 19:55:04 wow 19:55:06 nice 20:11:22 -!- Rugxulo has joined ##crawl-dev 20:48:34 03dolorous * r9d70793703b2 10/crawl-ref/source/mutation.cc: Add spacing fix. 21:01:56 03dolorous * ra18009611c56 10/crawl-ref/source/mutation.cc: Tweak message. 21:11:03 -!- Rugxulo has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 21:20:30 -!- eith has quit [Ping timeout: 258 seconds] 21:39:53 -!- Cryp71c has joined ##crawl-dev 21:56:39 doy: How does adding a 16th possible rune make a 15 rune win less valuable? 21:57:27 -!- ortoslon has joined ##crawl-dev 22:18:36 sorear: not the point 22:19:20 the point is, is it reasonable for a 16 rune win to be entirely based on whether you are capable of beating (or get lucky enough to beat) a ziggurat 22:20:41 how about we add a few more opposed features, so a 20 rune win is ridiculous for anybody 22:20:55 sure, once we do that, we can rethink things 22:21:02 but that's not the situation at the moment 22:23:03 right now, all people are going to see is "if i scum pan, maybe i can get lucky with a zig" 22:23:11 and that's not really behavior we want to encourage 22:29:44 doy, they can scum pan endlessly for demonic runes..? 22:30:01 Cryp71c: sure, but nobody cares about non-unique runes 22:30:06 only 1 demonic rune counts towards score 22:30:14 scumming for zigs isn't really realistic, pan doesn't exactly have tons and tons of gold lying around, after 2-3 Zigs, most characters will be broke. 22:31:05 let alone if they have been buying stuff all game. 22:31:38 Cryp71c: then draw a couple trowel cards and generate some portal vaults 22:32:45 doy, what do you mean portal vaults/ 22:34:00 I'm confused, I thought trowel only made entries to labs, zigs, and bazaars, were baileys or treasure troves recently added? 22:35:05 Cryp71c: looks like yes 22:36:25 doy, gotcha, well, depending on Trowel cards to fuel zig-scumming is very specific and raises more questions with trowel-scumming for labs / bazaars / baileys and treasure troves. 22:37:03 s/treasure troves/treasure troves than it raises issue for zig-scumming 22:37:07 Cryp71c: the point is, "come on, nobody would really do that, it would be too much effort" is explicitly not something we want to use as a reasoning for things 22:39:14 but my more general point is 22:39:28 I agree, but "Zigs haven't been given enough balance attention to be included in 'full-run' gameplay" isn't a realistic argument for a Zig-rune. 22:39:30 why are we restricting ourselves to runes here 22:39:38 Cryp71c: it absolutely is 22:40:23 or rather, why are we considering runes here 22:40:37 doy, the fact that its that unbalanced should serve as an indicator that it should get some attention in addition to some end-of-the-line god/rune/something. 22:40:49 well yeah, it wouldn't have to be runes. 22:40:52 a rune* 22:40:55 Cryp71c: there's an ordering involved here 22:41:05 let's fix/balance things first 22:41:07 but presently that's really the only indicator of having cleared an area. 22:41:08 the original goal was for zig to be uncompleteable iirc 22:41:48 but if the zig rune is obviously not going to be part of the three runes needed to enter zot, why should it be a rune at all? 22:42:24 doy, like I said, runes are presently the only indicator that a branch has been completed. 22:42:35 And "completed" is used losely there 22:42:40 not true, that information is in chardump files 22:42:55 although i guess you could disable that if you really wanted to 22:42:59 doy, yes, but that information alone doesn't contribute to score, isn't easily looked up, etc. 22:43:10 Cryp71c: so... how about we do that then 22:45:28 doy, wait, do what? 22:46:14 make these sorts of things easily looked up 22:46:23 i mean, we have the milestone already in place 22:46:42 the milestone code already covers all of these issues 22:48:23 the "not easily looked up" part is just a limitation in henzell 22:48:32 (or in my knowledge of henzell's commands) 22:50:23 but something like "!lg * ktyp=winning contains_milestone=br.end=zig" or whatever the syntax is would certainly be possible 22:51:04 that would be a solution, I suppose. I just see such a solution also splitting things up. Right now you can get a general idea of a player's run by checking urune, after this you would have to check urune OR zig end 22:51:35 that's not really true 22:51:39 what does urune=11 mean? 22:52:09 doy, means less than urune=12 22:52:13 which is less than urune=13 22:52:28 how does that tell you anything meaningful about the person's run though 22:53:26 Straight away it indicates that they (likely) didn't feel confident in the being able to successfullly get the runes they were missing. 22:53:41 i said meaningful 22:53:44 d: 22:53:45 Just as a urune 3 or 4 indicates a player was literally just going for the win 22:54:11 doy, that's as meaningful as most players care to analyze. 22:54:28 When comparing past wins, high scores, etc. that's really what they're looking at. 22:55:54 I'm not saying we should add this rune in in .7 and say "here, 16th rune, GL" 22:59:24 But full runs translate to 15 runes, full runs imply the completion of all the significant content, but Zigs are just as difficult/important as other end-game content, if not more so (way more difficult than pan, are also more difficult than hells, arguably, since you're confined to such a small tactical area), and if those other areas have a rune, so should Zig. 23:00:02 The fact that Zigs can potentially be really easy or really hard is an indication of the need for some standardization of how Zigs look, which the zig-rune can certainly wait for. 23:01:55 Well I think the basic question is whether we want to salvage the original goal of the zig not being completable (forcing the player out through increased difficulty) or if we want it to be a proper "branch" that we encourage players to complete via the scoring algorithm (which is largely based on unique runes collected) 23:03:09 pointless_, I agree, that's an initial decision that needs to be made. I can see it both ways. We have tons of branches, transforming a unique portal into yet another branch could conceivably add more tedium and remove interesting content. 23:03:52 But I also wanted to note that adding a unique god that won't get much use (since Zig is most definitely one of the last things you'll clear) is a terrible waste of a new god-implementation. 23:05:15 -!- Cryp71c has quit [Quit: Sleep time!] 23:09:15 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 23:22:57 -!- myuzinn has joined ##crawl-dev 23:53:07 maybe I'm missing the point, but the temporary stat boost potions are kind of useless 23:53:16 I can't imagine a situation where you'd want to carry them around 23:53:45 early game, when you have more slots than you know what to do with 23:53:54 also they do more than just boost stats 23:53:55 stabwound: yeah, i'm not really sure 23:54:00 sorear: really? 23:54:22 potion of brilliance is like a robe of the archmagi for casting success 23:54:32 it's a quite strong effect 23:54:39 agility is +5 EV 23:54:43 might is +10 slaying 23:54:56 in addition to the stat boosts all 23:55:08 would be sweet if that was actually mentioned in the ui somewhere 23:55:23 well I've always used might potions, but yeah, I didn't realize the others did anything but add to your stats 23:55:35 brilliance was nice on a troll wizard I ran 23:55:51 other characters that weren't horrible had no use for it 23:55:54 i didn't realize might did anything but add to your stats until like a year after i started playing 23:55:57 (: 23:55:58 I was under the impression the others were slated for removal in pre-0.6 23:56:13 sorear: ? 23:56:17 also can we remove the gain str/int/dex mutation potions already? 23:56:21 they are silly 23:56:28 doy: too unpolished / boring 23:56:36 myuzinn: yeah, i wouldn't be sad to see those go 23:56:39 I always get annoyed when I drink one of the stat mutation ones 23:56:40 myuzinn: I'd love to, but I don't have the guts to axe content 23:56:47 whaaat 23:56:58 I like the idea of a version which is just purely axing content 23:57:08 :) 23:57:37 less clutter illuminates basic gameplay!