00:02:10 -!- karmatic has quit [Ping timeout: 256 seconds] 00:04:50 -!- stabwound has quit [Ping timeout: 246 seconds] 00:10:56 -!- stabwound has joined ##crawl-dev 00:35:51 -!- ixtli has quit [Quit: refart.] 00:39:46 -!- ixtli has joined ##crawl-dev 00:48:15 -!- Zaba has quit [Ping timeout: 276 seconds] 00:55:56 -!- Zaba has joined ##crawl-dev 01:17:02 -!- Ero has quit [Read error: Connection reset by peer] 01:17:26 -!- Ero has joined ##crawl-dev 01:56:38 -!- Spads has quit [Ping timeout: 256 seconds] 02:02:00 -!- ixtli has quit [Remote host closed the connection] 02:04:18 -!- ixtli has joined ##crawl-dev 02:04:59 -!- murphy_slaw_ has joined ##crawl-dev 02:05:47 -!- Madtrixr has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 02:05:48 -!- murphy_slaw_ has quit [Read error: Connection reset by peer] 02:06:11 -!- murphy_slaw_ has joined ##crawl-dev 02:08:10 -!- erisdiscordia has joined ##crawl-dev 02:08:16 i'm not really here 02:08:21 but sorear asked nicely 02:08:27 :D 02:09:23 there was recently a move to get the old team(s) proper mention in CREDITS 02:09:34 you've been evicted from the giant list at the bottom 02:09:35 was this not done? 02:09:51 it was done 02:09:54 hm, 'giant list' reminds me that i haven't written a play-testing post. 02:10:03 i'll just go hide under this rock instead. 02:10:05 erisdiscordia: hi! 02:10:19 i was happy just to be in the giant list 02:10:29 so was I 02:10:37 i was there on irc kind of incognito the day i was removed from the team in learndb 02:10:46 it was kind of painful, but life is hard sometimes :D 02:11:10 i still find it odd to consider myself part of the 'team', but i do enjoy it! 02:11:19 the soup-0.1 announce will live on forever in our hearts 02:11:26 'swhat i get for being so goddamn back-and-forth about involvement 02:11:38 'sjust so many good games out there :D 02:11:57 but there are good games, and then there's Fate, and crawl's Fate whether i like it or not 02:12:03 it was a good announcement, i was reading it earlier. 02:12:09 I was quite suprised to see one 'Erik Piper' on the adom.de fora a month ago 02:12:11 erisdiscordia: Anyway, congratulations :D I saw you died to Dowan. 02:12:21 she's nasty! 02:12:31 mummydude is nasty too 02:12:36 menkaure? 02:12:46 dowan is officially male 02:12:50 yeah... ironically, sigmund has gradually lost his touch 02:13:00 so those three are my new sigmund 02:13:02 due has funny ideas about gender and loves to inflict them on Crawl at any chance 02:13:14 :) 02:13:29 sorear: You're just too conservative. 02:13:30 due, what are your other names/aliases? 02:13:32 ;) 02:13:34 actually reminds me, there's a "his/her" mention in the manual somewhere that I wanted to change. 02:13:35 i don't remember you from before 02:13:39 erisdiscordia: bookofjude, Jude Brown, and I'm new. 02:13:51 'new' 02:13:54 erisdiscordia: my friend got me addicted a year or two ago. 02:13:54 hmm... new-ish i think 02:13:55 yeah 02:14:15 Ero: erisdiscordia is the founder of Stone Soup. Everyone here is new. 02:14:23 CO-founder 02:14:27 (I went through the new uniques for 0.6, and apparently I've coded 8 out of 12 new uniques.) 02:14:35 and it was the other guy who did the actual work 02:14:47 Yes, but you wrote the rgrm post 02:14:50 Which is what matters 02:14:57 btw i have a complete archive of every mailing list mail ever. could that be of any use to anyone? 02:15:11 does that include crawl-dev@ 02:15:19 not sure 02:15:30 erisdiscordia: sorear fantasises about these sorts of things. 02:15:42 if it's after the initial wave of mailing list creations, then no 02:15:55 crawl-dev@ is the original Crawl list 02:15:58 then yes 02:15:59 started by Linley 02:16:02 then no 02:16:03 :D 02:16:20 oooh, i would fantasize about that too 02:16:22 I don't really fantasize about these things, I just have them for some stupid reason 02:16:29 we should stage a raid... oh. 02:17:41 between my mail archives and IRC logs I have about two gigs of plain text sitting here, all of which I have personally received, much of it I've read 02:17:51 looking back I'm having trouble visualising a gig of ASCII 02:18:22 90% of what i've got has never passed past my jeepers peepers 02:18:30 too afraid there'll be something about me in there :D 02:18:46 sure, I don't share my logs willy-nilly either 02:18:57 but I love quoting them in arguments 02:18:57 -!- Textmode has joined ##crawl-dev 02:19:30 I need to get some kind of FTS indexing thingie; fgrep over two gigs of logs takes annoyingly long 02:19:34 morning all 02:20:49 hi Textmode. 02:21:04 erisdiscordia: you can blame me for both dowan and duvessa, as well as menkaure :) 02:21:18 the screaming when smoeone suggested giving him torment... it was like music to my ears. >:) 02:21:43 hopefully in a while i'll more skilled in slaying them and they'll be more fun 02:22:08 they seem pretty shallow, but obviously menaure has some achilles' heels... still thinking about what the twins' are 02:22:47 @??menkaure 02:22:47 Menkaure (06M) | Speed: 6 | HD: 3 | Health: 24 | AC/EV: 3/6 | Damage: 25 | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(20), 02cold, 03poison | Vul: 04fire | XP: 121 | Sp: pain, haste, torment symbol. 02:22:51 slow and vulnerable to fire :) 02:22:59 dpeg has a very black and white view of why you stopped being a developer... I think it involved oklob plant colors 02:23:07 as for torment - torment on a d:5ish character is hardly worse than a puff of frost 02:23:23 erisdiscordia: yes, that was exactly my reply; pain is usually worse. 02:23:47 i'm more worried about the d:5ish, but again, achilles' heels 02:23:57 cursed be ye if all ya got is cold and poison tho 02:24:58 I've taken him out with sting before :) 02:24:59 i don't enjoy talking about why i stopped being a developer because it's all self-deprecating 02:25:26 i think i'll keep it to "i had to grow" 02:25:35 oklob colors it warn't! 02:26:55 dowan and duvessa and pretty balanced; they both get a buff on death, so you have to decide which one you want buffed; dowan's haste wears off pretty quickly, but then he haas some nasty spells; duvessa berserk is quite extreme, but if you can get away from her, or survive the initial onslaught, she'll be fatigued afterward. 02:27:38 personally I think dowan's berserk should be toned down just a little, though I'm not sure how 02:27:55 currently too large a percentage of folks go for dowan first 02:28:04 are their hps on par with real elven fighter and elven... mage? 02:28:07 s/dowan/duvessa/g 02:28:10 it seemed not but i wasn't sure 02:28:15 @?? Dowan 02:28:15 Dowan (05e) | Speed: 10 | HD: 3 | Health: 25 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(24) | Chunks: 07contaminated | XP: 46 | Sp: throw frost, corona, blink, throw flame, haste other, minor healing. 02:28:18 @?? deep elf mage 02:28:18 deep elf mage (06e) | Speed: 10 | HD: 4 | Health: 12-24 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(32) | Chunks: 07contaminated | XP: 103 | Sp: b.venom, mystic blast, invisibility, confuse, slow, teleport self / magic dart, paralyse, haste, b.lightning, confuse, teleport self / paralyse, crystal spear, blink, b.fire, b.cold, minor healing / paralyse, throw flame, invisibility, teleport other, f 02:28:32 oh sure, involve FACTS in the discussion 02:28:44 -!- GrimmSweeper has joined ##crawl-dev 02:28:48 how many hp in an hd? 02:28:51 I have a special attachment to @?? 02:28:55 I wrote the color coding 02:29:06 erisdiscordia: varies, which is why there's a separate Health field 02:29:17 @??deep elf fighter 02:29:17 deep elf fighter (04e) | Speed: 10 | HD: 6 | Health: 18-36 | AC/EV: 0/13 | Damage: 9 | Flags: spellcaster | Res: 06magic(48) | Chunks: 07contaminated | XP: 175 | Sp: magic dart, slow, haste, blink / throw flame, confuse, invisibility, magic dart / throw frost, cantrip, haste, throw flame, magic dart, invisibility. 02:29:18 @??duvessa 02:29:18 Duvessa (02e) | Speed: 10 | HD: 4 | Health: 35 | AC/EV: 2/9 | Damage: 10 | Res: 06magic(32) | Chunks: 07contaminated | XP: 103. 02:29:20 uniques don't use HD for HP anyway; they all have fixed health 02:29:29 I'm pretty sure I capped them at the maximum for their "Respective" classes. 02:29:58 that's pretty early for a max-health 02:30:14 for max-health copies of monsters from e:2ish 02:30:24 but, the proof is in the pudding 02:30:36 what's the query for monsters' kill rates again? 02:30:42 deep elf fighters are popcorn on E:2 :/ 02:30:46 -!- GrimmSleeper has quit [Ping timeout: 276 seconds] 02:30:45 -!- GrimmSweeper is now known as GrimmSleeper 02:30:49 !killsby dowan 02:30:48 65 games for * (ckiller=dowan): 4x Kyrris, 3x capslocke, 3x Eifeltrampel, 2x clouded, 2x sanka, 2x Ahrin, 2x ldlework, 2x minced, 2x Sticking, 2x Stathol, 2x lomarcan77, 2x ajhager, 1x LordSloth, 1x Fleurka, 1x icefox, 1x MarvinPA, 1x Lemuel, 1x phyphor, 1x poop, 1x Yeznik, 1x damage, 1x erisdiscordia, 1x N78291, 1x larasium, 1x Zicher, 1x kdanarch, 1x Donatan, 1x Grendel, 1x randart, 1x KiloByte,... 02:30:50 depends on your pc 02:31:05 there's also (new, my doing :D) 02:31:09 !killsby -i vampire 02:31:09 19 games for * (ikiller=vampire): 2x nflftw, 2x heteroy, 1x Ahrin, 1x polystyrus, 1x Maniacuz, 1x sorear, 1x impglein, 1x Dougiegee, 1x Temoid, 1x Shane, 1x Vandal, 1x oniyuri, 1x Eifeltrampel, 1x sphynx, 1x trucutru, 1x solitas, 1x Vaevictus 02:31:19 what's that? 02:31:24 !lg * ikiller=vampire 02:31:25 19. Dougiegee the Demolition Demonspawn (L11 DSCK), worshipper of Makhleb, mangled by an orange rat (summoned by a vampire) on D:13 on 2010-03-12, with 15838 points after 26076 turns and 1:55:40. 02:31:33 oh, new monster 02:31:47 no, not new monster... new henzell command? 02:31:52 not seeing it 02:32:06 new henzell feature 02:32:07 Summon tralis. 02:32:18 !lg * ikiller=pikel s=killer 02:32:18 165 games for * (ikiller=pikel): 96x a slave, 69x Pikel 02:32:23 it used to be that you would just get "killed by an orange rat" 02:32:32 and the accounting would be to orange rats 02:32:41 now, whoever summoned the rats also gets accounted 02:32:42 ahh 02:32:53 pre-ikiller, vampires had like 2 kills 02:33:08 henzell still can't make me a sandwich though 02:33:09 now they have 19, and ikiller hasn't even been in any released version yet 02:33:16 !coffee erisdiscordia 02:33:17 * Henzell hands erisdiscordia a pot of café au lait, brewed by the Serpent of Hell. 02:33:33 :) 02:33:52 !lg * ikiller~~:.*:.*: 02:33:59 No games for * (ikiller~~:.*:.*:). 02:34:00 !lg * kpath~~:.*:.*: 02:34:04 Beware: the contents of this cup are hell-fire hot. Asmodeus bears no responsibility for injuries caused by hot coffee. Plz do not sue. 02:34:04 !killsby menkaure 02:34:06 3. dpeque the Destroyer (L13 DrVM), worshipper of Cheibriados, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:12 on 2010-02-06, with 46994 points after 48132 turns and 3:54:32. 02:34:06 88 games for * (ckiller=menkaure): 4x TGW, 3x moq, 3x quru, 3x KiloByte, 3x larasium, 3x Zicher, 2x Ahrin, 2x valrus, 2x zergloli, 2x Karagy, 2x Xiberia, 2x MarvinPA, 2x murphyslaw, 2x Thndr, 2x Baccano, 2x minced, 2x clouded, 2x Cryptic, 2x Eifeltrampel, 2x morik, 1x hash, 1x turnerjer, 1x damage, 1x PasTouche, 1x heteroy, 1x LordSloth, 1x Oddtwang, 1x Archibald, 1x ajhager, 1x nrook, 1x DrPraeto... 02:34:19 !lg * kpath~~:.*:.*: killer!~spore 02:34:27 3. dpeque the Destroyer (L13 DrVM), worshipper of Cheibriados, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:12 on 2010-02-06, with 46994 points after 48132 turns and 3:54:32. 02:34:37 menkaure's doing better :D 02:34:40 ktyp!~spor, no? 02:34:41 !lg * kpath~~:.*:.*: kpath!~spore 02:34:42 No games for * (kpath~~:.*:.*: kpath!~spore). 02:34:45 love that giant spore <3 02:34:45 i guess the twins are a little deeper? 02:34:46 !lg * kpath~~:.*: kpath!~spore 02:34:49 1. polystyrus the Swashbuckler (L12 KoFi), worshipper of Trog, slain by a troll zombie (animated by a shadow imp (summoned by an orc sorcerer (led by an orc warlord))) on Orc:3 on 2010-01-08, with 19471 points after 17912 turns and 1:42:49. 02:34:54 erisdiscordia: yes 02:35:04 i just got unlucky then, suspected as much 02:35:10 erisdiscordia: ^^^ is the best ikiller use 02:35:31 Actually, they're both 4 as mminimum depth. 02:35:42 !lg * killer=Dowan|Duvessa s=place 02:35:53 sorear: Re: dowan, the haste could probably go. 02:36:24 197 games for * (killer=Dowan|Duvessa): 98x D:4, 51x D:5, 26x D:6, 9x D:7, 6x D:3, 5x D:8, 1x D:9, 1x Orc:1 02:36:29 due: I said it backwards - I think Duvessa needs to be weaker wrt Dowan 02:36:44 actually, this is the case both alive and dead 02:43:59 Ah, berserk isn't much of a comparison? 02:45:28 berserk increases offensive power, speed, and resiliiance 02:45:48 dowan_upgrade increases speed, increases offensive power (less), and doesn't affect resiliance 02:45:55 Hm. 02:46:19 berserk duvessa has 52 hp and hits 15+ and is often impractical to kill 02:46:37 and comes with armor 02:46:44 dowan_upgrade dowan has ice shard, but his offense is weakened by the lack of defense 02:46:45 So people still prefer to kill Duvessa first? 02:46:48 yes 02:47:40 I know, dowan_upgrade could give enormous, magically boosted pain resistance: triple HP 02:48:08 "endurance"? 02:48:10 he casts death's door 02:48:27 brilliant 02:48:36 and yeah I always kill duvessa first 02:49:08 I killed Dowan first and used a rat to keep Duvessa away unti lher berserk had run out. 02:49:23 due: shouldn't be too hard to implement 'fake' death door for monsters; add an ENCH_ which blocks all incoming damage, have it set hp to 1 wearing off, deny quaffing !heal while active 02:49:47 actually implementing the /spell/, and AI trappings, will be harder, but we don't need that 02:50:00 Hm. 02:50:01 ditto the player death door cancelling mechanism 02:50:08 Wand of healing? 02:50:15 yes 02:50:26 @??dowan 02:50:26 Dowan (05e) | Speed: 10 | HD: 3 | Health: 25 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(24) | Chunks: 07contaminated | XP: 46 | Sp: throw frost, corona, blink, throw flame, haste other, minor healing. 02:50:35 then I might have to tweak him into more of a necromancer. 02:50:43 maybe he could have animate dead too, to raise duvessa back (which is really creepy) 02:51:02 st_: Too creepy, and causes flayva problems. 02:54:29 -!- Spads has joined ##crawl-dev 02:55:11 is there any demand for more quotations for monster descriptions? 03:01:37 erisdiscordia: Let's not discuss how much time I spend digging up quotes for new uniques. 03:02:19 great, you accidentally answered my other (lazy) question (can individuals get quotes, or only species) 03:03:18 It took me... five hours to get Dowan and Duvessa's quotes? 03:03:38 -!- felirx has joined ##crawl-dev 03:03:41 Though I knew as soon as I read that poem by Tagore, it was perfect. 03:05:09 -!- by has joined ##crawl-dev 03:06:41 Hey rob 03:06:44 -!- Ero has quit [Ping timeout: 245 seconds] 03:12:41 hi 03:13:17 there hasn't been a single real 0.6-rc bug report, has there? 03:14:11 I hope that's for lack of bugs, and not for lack of non-cdo players noticing the release 03:16:39 due: death's door is half ench, he doesn't have to be a necromancer 03:16:57 his superhuman grief-boosted spellcasting allows him to cast L8 spells from a single school 03:17:05 and he already has super ench (Haste Other) 03:17:28 erisdiscordia: As a general rule, I dislike the quotes system 03:17:41 sorry to hear that 03:17:55 Options.show_quotes? 03:17:56 the system or quotes in general? 03:18:01 Here's how it works out: newbie examines monster, sees quote, decides that xm is of limited utility 03:18:09 due: a bit of both 03:18:17 Ah. 03:18:27 I think the tutorial addresses a bit of this. 03:18:30 newbie's eyes completely skip the top of the description? 03:18:55 erisdiscordia: the top of the description isn't much better usually 03:19:03 but that's not quotes' fault 03:19:15 mm 03:20:07 and really it's the design decision to describe, and not give ??foo-like stats 03:20:22 maybe what you really dislike is that decision? 03:20:25 (i like it) 03:20:46 I don't like stats either 03:21:03 the current flavor and quotes are written from the perspective of a naturalist 03:21:18 they need to be gutted and replaced with ones written by a warrior 03:21:40 I like the sheep description 03:21:49 the descriptions spend too much time discussing beak shape and too little time on strengths and weaknesses 03:22:02 i like beak shape 03:22:12 i like naturalists 03:22:32 hard to say what dominates 03:22:38 experience is the best guide anyway 03:23:03 -!- syllogism has joined ##crawl-dev 03:23:12 I haven't read sheep 03:23:20 did Darshan implement burning sheep? 03:23:44 A stupid woolly animal, with murder in its eyes. It looks surprised. 03:24:51 :) 03:25:16 I'm not sure it's the 4beta quote I remember, though 03:25:25 s/quote/description/ 03:27:50 you know actually sorear, adventurer (warrior no, but adventurer yes) perspective in the description + a quote would let us have our cake and eat it too 03:28:04 gamists would be satisfied, descriptivists would be satisfied 03:28:20 but who will bell the cat? 03:28:40 it's hard enough just getting the quotes, would you write adventurer descriptions? 03:33:10 perhaps incrementally 03:33:26 due: found the robe of Clouds 03:33:41 by: I think "You're standing in the rain' needs to go in runrest. 03:33:48 by: Otherwise you can't 5 while wearing it. 03:34:21 that sounds reasonable 03:43:10 -!- by has quit [Quit: Lost terminal] 04:02:36 Umm.. 04:03:18 Napkin: Is there a file limit per page in the wiki? It seems I'm not able to include all our screenshots for the usability project report.. 04:03:58 is there, Keskitalo? :) 04:03:58 I don't get any error messages.. I can upload the files just fine (it seems), but they don't end up in the "Media Files" select screen, and it looks like the page cannot link to them either. 04:04:29 letters doesn't appear in monster list (http://crawl.develz.org/mantis/view.php?id=1050) by galehar 04:05:28 I'm not finding such a setting in the Admin panel.. 04:05:33 "Number of media references to show" is set to 0 04:05:39 Weird! 04:05:53 I don't see any reason either :-O 04:06:49 I'll try to see, quite possibly an user error.. :) 04:06:57 I bet not :) 04:09:24 Ah, it looks like the multi-file upload isn't working. I used single-file upload for the first few files. When I use the multi-file upload, it selects them fine and even claims to upload them succesfully, but when the dialog closes, they're not added to the list, nor are they linked to from the page. 04:12:59 ah, ok 04:13:11 that's inconvenient.. 04:13:34 do you have a lot? I could search for an alternative upload plugin if that would help, Eino 04:15:53 25, but I already uploaded them all one-by-one, so no worries. :) 04:34:22 -!- Amonchakad has joined ##crawl-dev 04:34:46 Hello. Did anyone else notice a considerable decrease in performance for the Tiles rc1? 04:35:03 Decrease from the previous trunk versions, that is. 04:36:10 -!- by has joined ##crawl-dev 04:55:16 So, it's just me? 04:56:54 hmm? 04:59:39 btw, does anyone here use mlist targeting? it seems to be badly broken 05:04:57 broken how? I use it for conjurer types but haven't played one in 0.6 yet 05:05:55 -!- Mu_ has joined ##crawl-dev 05:10:40 mlist? 05:10:43 monster-list 05:10:44 ? 05:11:03 yes, the monster pane at the bottom right 05:11:12 indices seem out of sync 05:11:19 how do you even use it? 05:11:26 also, #1050 05:11:30 ^L toggles it in targeting mode 05:11:30 oh, i see 05:11:41 ...maybe. 05:11:42 the redraws are broken 05:11:58 but I'm mostly asking because I don't even know how it's supposed to work 05:12:23 I assume it shouldn't group same monsters when in targeting mode? 05:12:39 also, how did it use to behave when there were too many monsters in view? 05:13:22 it should use whatever grouping mlist uses 05:13:33 -!- Amonchakad has quit [Quit: Page closed] 05:13:38 pressing the letter should cycle through the monsters on the same line 05:13:43 ah 05:15:05 heh, there's output.cc:_mlist_index_to_letter and directn.cc:_mlist_letter_to_index, and they're out of sync (no surprise) 05:21:07 do they do the same thing? 05:21:16 no, they should be inverse 05:21:35 oh, I misread. 05:22:19 http://crawl.develz.org/wiki/doku.php?id=dcss:usability_project:report 05:24:48 -!- GrimmSweeper has joined ##crawl-dev 05:27:02 -!- GrimmSleeper has quit [Ping timeout: 240 seconds] 05:27:03 -!- GrimmSweeper is now known as GrimmSleeper 05:33:47 jarpiain: one more question: should the monster list fill up from the bottom, and the bottom slot always get the same letter? 05:34:15 i.e., if the monster list has four entries, and there are just two monsters, should they be at the bottom with 'd', 'f'? 05:34:25 or should they get 'a', 'c'? 05:38:24 I mostly use it to macro 'zaa' to cast main attack spell at most dangerous target 05:38:41 ok, so first monster should stay at 'a' 05:42:13 Hmm, maybe I should write a blog post about the UP report (and project). 05:42:15 it seems monster list filling from the bottom was introduced in 0.6? 05:42:16 -!- Ashenzari has quit [Ping timeout: 245 seconds] 05:43:12 -!- Ashenzari has joined ##crawl-dev 05:43:12 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 05:49:01 heh, neunon's #define cleanup change mlist justification, which exhibited a further bug with the indexing 05:51:37 Which define cleanup did I eff up on? 05:52:28 BOTTOM_JUSTIFY_MONSTER_LIST was 0, and now #define'd 05:52:55 I'll undefine it, don't worry 05:53:41 don't think there were other case like that 05:54:07 i'm intrigued but confused by all this, guys 05:54:23 i tried ctrl-l while targeting and nothing happened; what am i doing wrong? 05:55:32 move the cursor a bit, or try it in 0.5 05:56:10 a - r _ rat 05:56:15 cursor unmoved i get: 05:56:16 see that a 05:56:30 Throwing (i - inventory. (,) - cycle): q - 123 stones (quivered) 05:56:39 Press: ? - help, Shift-Dir - straight line, f - rat 05:56:39 Aim: A rat 05:56:52 no a's anywhere 05:56:57 monster list 05:57:05 ah, yes 05:57:15 ah, now i see 05:57:46 what was the ctrl-l about? 05:58:02 probably enables it 05:58:05 I find the monster list updates to be a little jarring; wouldn't it be better to always leave space for the indices? 05:58:22 (as long as mlist targeting is enabled) 06:08:51 -!- MarvinPA has quit [Ping timeout: 265 seconds] 06:09:50 -!- MarvinPA has joined ##crawl-dev 06:13:44 03by * r934a388c5040 10/crawl-ref/source/ (directn.cc directn.h output.cc): Fix monster list indexing bug. 06:13:46 03by * re93d0ce7fc68 10/crawl-ref/source/output.cc: Undefine BOTTOM_JUSTIFY_MONSTER_LIST. 06:13:47 03by * rdd1455d4239b 10/crawl-ref/source/output.cc: Make mlist targeting work with bottom justified mlist. 06:13:48 03by * ra561b8d88810 10/crawl-ref/source/directn.cc: Fix monster list not updating when toggling targeting. 06:14:16 doy: these should probably go in 0.6 06:14:55 -!- purge has joined ##crawl-dev 06:33:39 Keskitalo: Please do, I'm going to try and do a play-testing post tomrorow. 07:05:40 -!- eith has joined ##crawl-dev 07:19:23 -!- by has quit [Disconnected by services] 07:19:26 -!- by_ has joined ##crawl-dev 07:21:24 ipad preorder. 07:23:22 bllurrrgghh, cant order them in crappy country =p 07:23:27 +my 07:24:20 suppose i can just get one on ebay or something, ill probly just wait though 07:24:29 it's just a tablet 07:24:45 buts its a nice tablet and its pretty cheap 07:25:13 besides, my laptop is huge and my iphone is too small, i need something in the middle anyways 07:25:19 "it's a tablet" 07:25:25 :) 07:25:28 goodnight! 07:25:32 night 07:33:13 Preordered. 07:33:25 night! 07:33:33 eith: That's some of my reasoning, too. 07:33:42 Laptop, while nice, is still too big to take to classes and meetings for notes. 07:41:55 iPad, driven by magic 07:41:55 :D 07:42:08 eeepc is more than small enough to carry around anywhere 07:42:52 ixtli, how about like an x200 or something? 07:42:55 are they too large? 07:43:03 ben nanonote? I understadn its comparable in size to the dingoo. 07:43:44 cbus: Yeah, I was thinking about that but i'm spoiled by apples ecosystem. 07:44:12 cbus: Also, the touch interface cant possible be anywhere near the quality of the iphone. 07:44:41 yeah, probably not 07:44:58 I really dislike apple, but the iPhone touchscreen is something even I cannot say is bad :D 07:45:07 Why do you dislike them? 07:45:17 yea im the same, i dont like apple as a company, but they make great stuff =p 07:45:19 all the hype around them and everything 07:45:21 -!- ais523 has joined ##crawl-dev 07:45:26 the design 07:45:30 (I don't care about them one way or the other, I just love their user experience and hw support.) 07:45:54 and ofcourse 07:45:55 their pricing :) 07:46:04 Hahah. Yeah I get that 07:46:07 800USD total. 07:46:10 I have student loans. 07:53:39 I hate student loans :D 07:54:00 I don't like apple's design and their "users are idiots, they can't even possibly need to know at least *slightly* technical details" attitude 07:54:34 Eh, come on. 07:54:43 although the latter isn't as bad, since in most cases, finding said details out is not even a challenge. 07:54:44 OS X is built on OpenBSD . 07:54:48 ixtli, lies. 07:54:50 I like apple when it comes to hardware like ipod 07:54:54 but to buy a mac... no thanks 07:54:56 uh 07:55:38 ixtli, it's built on mach, and the userland is composed of a lot of different sources 07:55:48 i particularly don't get the ipod actually 07:55:53 Indeed. 07:55:56 i get the iphone and the mac more 07:55:59 erisdiscordia: You know I don't use one. 07:56:04 Surprisingly. 07:56:09 i don't know actually 07:56:11 I use the ipod feature of my phone sparingly. 07:56:12 but i do now :) 07:56:14 :D 07:56:35 <3 my ipod shuffle with its aluminum green cover 07:56:36 the mac mini is fun to disassemble, at least for the first time 07:56:38 not that it has a screen 07:56:44 seems to me their UI skillz benefit more complex stuff more 07:56:49 ixtli, what I've heard is that it's built on Free not Open BSD 07:56:52 there's just not that much to *do* on a music player 07:56:56 I thought it was open 07:56:57 cbus, it has parts of both 07:56:58 xD 07:57:01 Maybe it's free. 07:57:04 :D 07:57:23 cbus, openssh and a bunch of other things come from openbsd, of course. Some other parts from freebsd. 07:57:31 well yeah 07:57:34 but they also ship a lot of GNU software 07:57:55 DARRRWIN, the Pirate BSD. 07:57:57 and a lot of software that's not backed by a large bulk of mindless zombie developers, like zsh 07:58:08 (mach is the gnu kernel, after all) 07:58:11 zsh is nice 07:58:19 no clue about the developers 07:58:22 but I like zsh atleast :) 07:58:29 zsh is actually yuck, but it seems to be the best in interactive use from all the alternatives 07:58:46 sounds like you know more about that than me 07:58:53 so I'll trust your word :) 07:58:53 if i'm killed by miasma or a dart of reaping, do i get informed of rising from the dead upon death? 07:59:00 if not, it might be worth adding 07:59:18 though, to get killed by a dart of reaping, you'd have to be trying pretty hard 07:59:20 well, look at it like this: Bash is an overgrown korn shell. Ugh. But Zsh is an overgrown korn shell, now with csh elements too. 08:19:48 -!- felirx_ has joined ##crawl-dev 08:20:49 -!- felirx has quit [Ping timeout: 264 seconds] 08:20:50 -!- felirx_ is now known as felirx 08:29:24 ;o 08:29:34 did someone need me, or was my name highlighted in a string return? 08:29:51 buffer doesn't show 08:33:35 -!- dpeg has joined ##crawl-dev 08:33:58 !seen Keskitalo 08:33:58 dpeg: You have 2 messages. Use !messages to read them. 08:33:58 I last saw Keskitalo at Fri Mar 12 11:40:03 2010 UTC (2h 53m 55s ago) saying Hmm, maybe I should write a blog post about the UP report (and project). on ##crawl-dev. 08:34:05 !messages 08:34:05 (1/2) bhaak said (1d 2h 47m 7s ago): I like show_gold_turns! but the positioning could be improved. everything's crammed into the upper right corner 08:34:12 !messages 08:34:12 (1/1) greensnark said (1d 39m 21s ago): Heizölrückstoßabdämpfung 08:35:33 !seen doy 08:35:33 I last saw doy at Thu Mar 11 20:24:16 2010 UTC (18h 11m 17s ago) saying (: on ##crawl-dev. 08:50:34 Keskitalo: re 6.3, I'd suggest to make pickup_mode=multi default 08:50:48 -!- by_ is now known as by 08:57:35 hi dpeg 08:57:56 erisdiscordia: Hi! Gone in a minute, picking up my son from school. 08:58:10 see you 09:00:52 Hey Erik 09:00:58 hi 09:01:13 New Crawl soon :) 09:01:19 already playing it 09:01:36 It'll soon have the "RTM" stamp on it! 09:01:47 0.6 really looks cool <3 09:02:02 I see you've met the elf twins :) 09:02:11 Or the elf twincest as some have described them 09:02:44 they're really nasty 09:02:58 though orc wizards are nasty too, so it's relative 09:03:19 The last game I met them my zombie hordes trampled them down out of LOS :) 09:03:39 yes, relative :) 09:03:50 for a VpAr meanwhile the common gnoll is nasty 09:03:51 Recent Crawls make monsters far better at fighting outside player LOS 09:04:04 on both sides? 09:04:06 So the minion-swarm characters can effectively deal with stuff 09:04:12 Yes, on both sides 09:04:32 Monsters will shoot at your pets even out of LOS for instance 09:04:45 we need a crystal ball of television for this stuff :) 09:04:46 On the flip side it means that if you let your pets wander, not all of them come back :/ 09:05:32 I amassed a zombie horde on V:7 and on one of my upstairs runs from V:8 I used recall and got like three zombies :P 09:06:27 can't make a zombolette without breaking a few legs 09:06:35 It's become a common tactic to jump into dangerous places, spam summons and teleport out 09:06:37 greensnark: that's not possible anymore anyway. 09:06:52 At least 0.6 fixes out of LOS fighting thanks to by 09:06:57 dpeg: What's not possible? 09:07:18 greensnark: Collecting zombies on V:7 and getting them to V:8. 09:07:37 Also, kids. 09:07:46 Oh, I don't drag them to V:8 09:07:57 I leave them on V;7 and pull the tough fights up to V:7 09:08:09 But then they get to wandering and fighting :P 09:08:56 the game no longer tells me that my rod has recharged, but rather that my rod of foo has recharged 09:09:01 where's my beloved innuendo? 09:09:35 ??keskitalo[2] 09:09:36 keskitalo[2/2]: <+Keskitalo> Enchanted rods recharge at a really fast pace.. 09:09:39 There you go 09:09:56 Random, nonsensical message (http://crawl.develz.org/mantis/view.php?id=1051) by ahpla 09:10:11 yes, i heard, glad to hear it 09:10:18 even vanilla rods recharge faster 09:10:24 striking still sucks hard though 09:10:34 Should just rename it to rod of suck 09:10:47 and i am ashamed to say i was defending its tattered name yesterday 09:10:52 ten or twenty deaths ago 09:12:08 how can you not fight crazy yiuf 09:12:17 i must be crazy! 09:12:29 how can you watch me? it must be painful :D 09:12:37 !killsby Crazy Yiuf 09:12:39 226 games for * (ckiller=Crazy Yiuf): 10x Eifeltrampel, 10x Thndr, 9x murphyslaw, 7x ajhager, 7x TGW, 5x Xiberia, 5x clouded, 4x Vandal, 4x polystyrus, 4x firem0nkey, 4x KiloByte, 4x mars, 4x yobbo, 4x Arcturus, 4x Zicher, 4x DashNine, 4x heteroy, 4x Kyrris, 4x quru, 3x casmith789, 3x Lemuel, 3x FilthyApe, 3x gruevy, 3x tsn, 3x timpakay, 3x Ahrin, 3x MarvinPA, 3x Temoid, 2x trucutru, 2x lomarcan77... 09:12:51 !lg syllogism killer=crazy yiuf 09:12:52 No games for syllogism (killer=crazy yiuf). 09:13:04 Hey, you haven't done your duty yet :P 09:13:10 !lg . killer=crazy yiuf 09:13:12 1. greensnark the Soul Tainter (L4 MuPr), worshipper of Yredelemnul, slain by Crazy Yiuf (a +3,+2 quarterstaff of chaos) on D:3 on 2010-02-20, with 186 points after 2875 turns and 0:16:30. 09:13:15 I'm good :P 09:13:22 last time he hasted me :P 09:13:26 not my fault :P 09:13:33 First time he zerked me :P 09:13:46 While I was wielding a blowgun 09:13:53 Managed to take him out anyway :P 09:13:55 still does sufficient damage zerked 09:14:01 d:3 gnolls scare me enough when they're just ordinary 09:14:18 i mean, the current breed of me's 09:14:35 vampires are awesome btw 09:14:37 !cdo 09:14:38 MarvinPA (L24 @ D:21, T:107921), Grimm (L15 @ Snake:1, T:49186), Donatan (L7 @ D:7, T:10712), unreal (L7 @ D:5, T:4891), polystyrus (L5 @ D:5, T:4175), Archibald (L4 @ D:3, T:1558), PasTouche (L3 @ D:2, T:2137), eith (L3 @ D:3, T:2994), Turgor (L1 @ D:1, T:0), jup (L1 @ D:1, T:0) 09:14:42 not hard, not easy, very cool 09:15:16 !tell dpeg < erisdiscordia> vampires are awesome btw; not hard, not easy, very cool 09:15:17 greensnark: OK, I'll let dpeg know. 09:15:31 Vampires are jarmok + jpeg collab I think 09:15:37 !seen jarmok 09:15:38 Sorry greensnark, I haven't seen jarmok. 09:15:44 !lg jarmok 09:15:46 249. jarmok the Cloud Mage (L9 HEAE), worshipper of Sif Muna, slain by a warg on D:9 on 2009-09-28, with 2935 points after 9275 turns and 0:47:46. 09:15:57 with a dash of the whole collective for good measure, non? 09:16:17 Hmm, bugfixes etc. I think 09:16:20 istr it originating from a single person's patch, i assume that's jarmok 09:16:32 Most of the implementation work was jarmok's patch + jpeg's changes 09:17:54 !tell due < MarvinPA> i just killed mara with a brain worm 09:17:54 greensnark: OK, I'll let due know. 09:19:09 -!- ahpla has joined ##crawl-dev 09:19:33 greensnark, maybe > on the levelmap should skip hatches or place them last? 09:19:38 for lazy players like me :) 09:19:44 Hee: http://crawl.develz.org/mantis/view.php?id=1051 09:19:55 erisdiscordia: You should FR that :) 09:20:31 * erisdiscordia quaffs the potion of overcome laziness 09:20:54 I'm retired, so I mostly just hang out here and !tell dpeg Heizölrückstoßabdämpfung on occasion :) 09:21:17 Has he mentioned how highly he esteems that word yet? 09:21:22 he has not 09:21:36 i noticed it in his tells readout though 09:21:56 It started with a mere "Heizölrückstoß", but now it has progressed a bit 09:23:46 i recognize "hot oil" or more likely "heating oil" 09:23:52 H e i z à ¶ l r à ¼ c k s t o à Ÿ a b d à ¤ m p f u n g 09:23:54 i know rueck from zurueck 09:24:06 Siber: Gesundheit 09:24:07 I need unicode support or whatever 09:24:15 and Czech has the words stoss = stack 09:24:25 word* 09:24:45 I've asked dpeg for the meaning but all he does when you ask is admire the umlauts and the ß 09:24:55 And the fact that no letter repeats 09:26:30 "Fuel oil recoil absorbing" per babelfish :P 09:26:48 oh jesus, crazy yiuf is randomly colored 09:26:54 mistook him for a hobgod 09:26:58 gob* 09:27:02 First time I met him he was goblin coloured 09:27:22 I'd run away, then spot him on edge of LOS and think: "I'll just whack this goblin and go downstairs" 09:27:25 "Oops" 09:27:39 yeah, i'm... ohh. bat form. 09:27:43 * erisdiscordia waves at syllogism 09:28:36 -!- Cryp71c has joined ##crawl-dev 09:31:54 -!- keithburgun has joined ##crawl-dev 09:36:14 Hmm.. did anyone get the usability project report e-mail I sent to the list? I attached a humongous PDF to it (rather stupidly - should've just put a link in there). I got a mail that it's waiting for moderator approval, but it shows up right in the archive. And I cannot find where I could approve it, if I need to. :) 09:36:34 Keskitalo: yes, got the mail, not sure about attachment 09:36:54 I got mail + attachment 09:36:55 Okay, that's good enough. :) Thanks! 09:37:07 Nice report 09:37:18 I hadn't even noticed the mention of ^T on the enter-your-name screen :P 09:37:25 Because I never see the enter-your-name screen :P 09:38:31 Keskitalo: when you do the startup menu and character selection stuff, will you clean up the newgame mess also? that would be great 09:39:09 -!- keithburgun has quit [] 09:39:28 http://crawl.develz.org/mantis/view.php?id=15 09:39:39 newgame is horrible :) 09:42:08 netsh int tcp set global autotuninglevel=disabled 09:42:22 misspaste 09:43:33 by: Heh, when we looked at the starting menus with felirx, it seemed that it would be quite easy to make the changes.. he did make faces at the gotos though. :> 09:44:09 Tiles should have a large SVG portrait of each species! 09:44:23 With a sliding selector and description below portrait 09:44:34 I do not know who will draw the portraits though :P 09:45:08 I think the character selection screens are awful in console, too, even as a not new player 09:45:09 Heh, that would be fun. I could try drawing some. (Dunno about SVG though.) 09:45:56 I've thought that monster descriptions could include nice big graphics in Tiles. 09:46:01 newgame is such a mess it's a pain to change flow 09:46:06 All that sort of narrows it down for the player's imagination, though. 09:46:39 Hmm, it might not be possible to go back to the very first screen now? With the starting menu, that would be desirable. 09:46:43 if they're playing tiles they're not too picky about unnarrowed imagination 09:47:23 erisdiscordia: Especially the player tile is rather abstract now (not as abstract as @ of course) (also hi!) 09:47:36 hi 09:48:10 ah, haven't played tiles in a while 09:48:43 now that berserkers are harder to play stoned, i push it less on my brother-in-law, so i see it less 09:49:04 oh! 09:49:44 (wait a minute...) 09:50:31 stoned berserkers 09:50:59 "I'm like, totally, going to KILL RIP TEAR you dude." 09:51:26 yeah, i expect that's the english equivalent of what he was saying during play :) 09:51:38 is enne enne? 09:51:45 on irc i mean 09:51:56 think so 09:51:59 !seen enne 09:51:59 I last saw Enne at Wed Mar 10 02:18:39 2010 UTC (2d 13h 33m 20s ago) quitting with message Quit: Clearly, eh?. 09:52:02 bummer 09:52:24 enne = enne yes 09:52:44 !tell enne have you ever seen the tiles + fonts graphics modes in Sangband? 09:52:44 erisdiscordia: OK, I'll let enne know. 09:54:45 -!- ais523 has quit [Read error: No route to host] 09:59:16 -!- _erisdiscordia has joined ##crawl-dev 09:59:34 erisdiscordia: Is that the idea of making alphabet tiles for tiles? We need the capability to change tilesets without compiling. That would be excellent. (I want to create a monster tileset from scratch some day) 10:00:19 <_erisdiscordia> yep, a through z walking among a graphical landscape 10:00:36 <_erisdiscordia> to battle the @ for punctuation, natch 10:01:07 Geoduck had a similar NH tileset 10:01:15 <_erisdiscordia> the bands for all their faults actually have a ton of ideas crawl could snatch 10:01:24 And Kelly Bailey did a very stylized ASCII tileset for POWDER 10:01:33 <_erisdiscordia> and some it's wanted to snatch but haven't worked out yet, e.g. ingame options editing 10:01:51 -!- erisdiscordia has quit [Ping timeout: 245 seconds] 10:03:53 -!- ais523 has joined ##crawl-dev 10:03:58 -!- ais523 has quit [Changing host] 10:03:58 -!- ais523 has joined ##crawl-dev 10:05:11 "Dagger of Returning" incorrectly detected as cursed. A few other oddities. (http://crawl.develz.org/mantis/view.php?id=1052) by Joe Bones 10:06:30 that's a pretty compherensive bug report 10:06:44 syllogism: Did you see the shopping list bug? :P 10:06:58 I giggled rather freely when I saw it, I admit :P 10:07:01 yes 10:07:31 -!- karmatic has joined ##crawl-dev 10:07:55 Beh, I keep getting SMSes from my phone company telling me that the discounted rates (which they have never mentioned to me) do not apply on X date 10:08:01 -!- ais523 has quit [Read error: Connection reset by peer] 10:08:50 -!- ais523 has joined ##crawl-dev 10:09:05 At least that's better than the time I kept getting SMS notifications of someone else's bank balance :P 10:09:11 -!- erisdiscordia has joined ##crawl-dev 10:09:39 erisdiscordia: You should join us for Aug 2010 tourney! 10:09:57 only if there's a best deaths award 10:10:14 No, but dpeg will pester you constantly to win and overhaul the next team ahead :) 10:10:29 ...playing non-optimal races is leaving me feeling a bit inferior right now :) 10:10:40 s/races/combos 10:10:52 overhauling on the autobahn? 10:11:01 -!- _erisdiscordia has quit [Ping timeout: 245 seconds] 10:11:04 -!- murphy_slaw_ is now known as murphy_slaw 10:11:29 we'll have fun fun fun on the autumn lawn 10:11:55 tso wrath produces permanent angels/daevas 10:12:20 Nice source of holy weapons? 10:12:28 and shields and such 10:12:49 Was it always permanent? 10:13:19 erisdiscordia: tried out sprint yet? 10:13:20 (: 10:13:20 no idea 10:13:25 just twice 10:13:34 !lg doy Sprint win 10:13:35 No games for doy (win). 10:13:40 !lg doy Sprint 10:13:41 132. doy the Destroyer (L9 DEFE), slain by a yellow wasp on Sprint on 2010-03-07, with 3259 points after 1262 turns and 0:13:59. 10:13:58 !lg Sprint max=sc 10:13:59 No games for Sprint (max=sc). 10:14:04 !lg . Sprint max=sc 10:14:04 132. doy the Bewitcher (L11 SpEn), worshipper of Sif Muna, blasted by a deep elf annihilator (iron shot) on Sprint on 2010-03-01, with 13251 points after 3823 turns and 1:28:36. 10:14:05 dpeg won twice and since then I don't mention sprint around him :P 10:14:26 (: 10:14:27 !hs . SPrint 10:14:27 12. greensnark the Brawler (L10 TrBe), worshipper of Trog, slain by a Lorocyproca on Sprint on 2010-03-01, with 6727 points after 1408 turns and 0:15:40. 10:14:30 :/ 10:14:37 -!- murphy_slaw__ has joined ##crawl-dev 10:14:57 sprint is more fun with squishy characters 10:14:58 (: 10:15:08 TrBe is pretty squishy in Sprint :P 10:15:39 All I got a chance to do was scream "Aaaah, invisible monsters!" and *splat* 10:16:03 !lg * Sprint win min=turn 10:16:03 17. qwqw the Bewitcher (L10 SpEn), worshipper of Lugonu, escaped with the Orb!. on 2010-03-03, with 257398 points after 1121 turns and 0:10:52. 10:16:15 Was that random tele + banish? 10:16:19 !lg * Sprint win min=turn -tv 10:16:20 17. qwqw, XL10 SpEn, T:1121 requested for FooTV. 10:16:21 probably corruption 10:18:00 Corruption indeed 10:18:05 what a copycat :P 10:18:13 though I barely got any neutral creatures 10:18:18 -!- murphy_slaw has quit [Ping timeout: 276 seconds] 10:18:19 -!- murphy_slaw__ is now known as murphy_slaw 10:18:33 !lg * Sprint win min=turn -2 10:18:34 16. syllogism the Brawler (L10 TrHu), worshipper of Lugonu, escaped with the Orb!. on 2010-03-03, with 261415 points after 1784 turns and 0:20:53. 10:18:38 AHa :P 10:18:41 !lg * Sprint win min=turn -2 -tv 10:18:42 16. syllogism, XL10 TrHu, T:1784 requested for FooTV. 10:19:27 Obviously he needs to use a little permarock :P 10:20:23 !lg * Sprint win min=turn -3 -tv 10:20:24 15. Qui, XL12 TrBe, T:1805 requested for FooTV. 10:21:32 !lg * Sprint win min=turn -3 -tv:<10 10:21:32 15. Qui, XL12 TrBe, T:1805 requested for FooTV. 10:33:27 -!- murphy_slaw_ has joined ##crawl-dev 10:36:51 -!- murphy_slaw has quit [Ping timeout: 245 seconds] 10:37:39 -!- murphy_slaw_ has quit [Ping timeout: 240 seconds] 10:38:43 -!- murphy_slaw has joined ##crawl-dev 11:13:57 -!- by has quit [Quit: Lost terminal] 11:29:58 -!- Xardas-3 has joined ##crawl-dev 11:38:01 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 11:41:11 -!- murphy_slaw has joined ##crawl-dev 11:46:48 -!- karmatic has quit [Ping timeout: 252 seconds] 12:04:45 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 12:11:13 -!- lorimer has quit [Ping timeout: 264 seconds] 12:12:59 -!- karmatic has joined ##crawl-dev 12:13:01 -!- lorimer has joined ##crawl-dev 12:13:25 -!- ais523 has quit [Remote host closed the connection] 12:19:24 back 12:19:26 dpeg: You have 1 message. Use !messages to read it. 12:19:30 !messages 12:19:31 (1/1) greensnark said (3h 4m 14s ago): < erisdiscordia> vampires are awesome btw; not hard, not easy, very cool 12:19:46 erisdiscordia: thank you. I've been considering to scrap them again. 12:20:25 ohhh, no. 12:20:32 quite differentiated 12:20:43 Good players complained about them. 12:20:50 And I lack an idea of how to repair them. 12:22:13 what did they dislike? 12:22:20 -!- EroN1 has joined ##crawl-dev 12:23:05 -!- Spads has quit [Ping timeout: 258 seconds] 12:23:43 (1) Bloodless seems too weak. (2) Players are encouraged to keep monsters alive (in Lair, say), so as to regain Health there later. (3) Bottling potions was described as tedious and boring. 12:23:53 also lunchtime, back in an hour 12:24:00 * dpeg is still bitter about Okawaru. 12:25:53 bottling potions is a cinch, can't agree there 12:26:06 maintaining fridges... yes, if you're that perverse, there's that 12:26:27 bloodless can't really evaluate yet 12:26:39 i'd really only worry about (2) IMO 12:27:33 eris: I think it's that they didn't want to be bloodless, and had no other way to really stay fed for the end-game where they're fighting demons and such, since they have no perma-food, unlike every other race. 12:28:01 no point in writing eris, i don't know how to make alternate highlighted names :) 12:28:06 but thanks :) 12:28:50 ok, i admit i've been thinking ahead and expecting to need a fridge, but was (loosely, since i'm not very deep yet) just thinking Zot like always 12:29:10 i can say more when i really see the endgame 12:29:25 but it sounds like solving (3) solves (2) then? 12:29:30 oops 12:29:35 like solving (1) solves (2) i mean 12:30:46 Somewhat, perhaps, though I think if Bloodless remains no healing at all there will always be some desire to be scummy about ways to heal back up. 12:32:55 then maybe bloodless can offer healing in some unscummable and rare, but still obtainable, way 12:33:35 or vampires can face empty stone arches for the extended endgame branches :D 12:35:12 when i did zot as a vampire, i was fine just staying at bloodless, and going back up to the shallower zot levels to kill some draconians or dragons for healing/food 12:35:15 shrug 12:35:24 -!- by has joined ##crawl-dev 12:35:41 hey, i thought i was the only person who wrote shrug :) 12:37:06 you can always worship kiku to get a constant supply of blood 12:38:00 or vampires could be klutzes who trip and shatter their potions of blood on every few level changes :D 12:38:06 Kiku: the great IV in the sky 12:38:17 last vampire I remeber playing bloodless rather felt too strong than too weak 12:38:41 dpeg, it seems opinions... vary :D 12:38:49 by is an extremophile 12:39:01 !lg rob win min=turn 12:39:02 42. rob the Severer (L21 DDBe), worshipper of Trog, escaped with the Orb and 3 runes on 2009-08-30, with 4109996 points after 16029 turns and 3:29:20. 12:39:06 that's ok, i'm an extremophilophile 12:39:12 by = rob 12:39:14 (still need to properly try a bloodless stabber) 12:39:55 what if bloodless characters could restore HP at the cost of permaHP? 12:40:03 by: i agree 12:40:12 i was staying at bloodless for most of the endgame 12:40:21 All you need is a new vamp weapon :P 12:40:23 they could get a starting wand of healing and a recharge for maxmp ability 12:40:25 (this was a decent while ago though, don't remember too many details) 12:40:30 Speaking of which: why was ongoing hunger for vamp weapons removed? :P 12:40:47 vampiric weapons sound kind of overpowered 12:40:49 to discourage constant weapon swapping 12:40:53 at least if you find a nice two hander 12:41:10 by: But they only needed constant swapping because of the hunger cost, and they're rather too strong without hunger cost :) 12:41:11 by, wasn't there an additional hunger hit on wield though? 12:41:36 erisdiscordia: not that I remember, but I wasn't involved in the change 12:41:51 There is an additional hunger hit on wield, but I think it misses the point 12:42:02 Which is that you don't want to unwield it in the first place :P 12:42:17 oh, there's a hunger hit on wield now, roughly a ration I think 12:42:20 i often prefer killing faster to healing while fighting 12:42:44 I guess it's relevant when fighting things that can't be drained 12:42:49 It may be interesting to see how it plays 12:43:13 Vamp weapons always remind me of Archibald's first win :P 12:43:21 Everyone should watch Archibald's first win 12:43:24 the current mechanism can probably be balanced, either by reducing the vampiric part or by increasing the wield cost 12:43:40 you can't increase the wield cost 12:43:51 why not? 12:43:52 it's already 50% of max nutrition 12:44:13 I suppose you could slightly increase it but it wouldn't accomplish anything 12:44:19 you can require engorged status and cut down to hungry? 12:44:53 sounds like just an annoying mechanic :| 12:45:25 Sooo is 0.6 out Monday 12:45:31 Can we has 0.7 on CDO on Monday :P 12:45:50 i forgot what's in 0.7 and not in 0.6 12:45:59 Better ttyrec seeking! 12:46:09 I guess an alternative would be to give vampiric weapons some gourmand-like delay; the weapon first has to fill up with blood before it can heal the player 12:46:09 And some other minor things :) 12:47:03 or just remove the hunger mechanic completely and just have it steal life on hit 12:47:12 adjusted as necessary 12:47:24 purge: I was thinking of that as an alternative to the hunger hit 12:48:20 The whole hunger thing doesn't seem to make sense to me unless your playing a vampire 12:48:27 otherwise, you'll have players switching in their vampiric weapon when they reach 50% hp 12:48:27 FR: Stormbringer 12:48:41 Just because Stormbringer is such a cool name :) 12:48:56 It should be less lame than NH Stormy though :P 12:49:14 NH Stormy = "LOL, I'm breakin ur interface" 12:49:15 historically, have players widely switched in vamp at 50% hp? 12:49:59 Vamp weapons feed and heal, so players use them against anything living if they have them 12:50:07 I haven't used it since b26 and even then maybe once or twice :P 12:50:12 except me, because i can't be bothered 12:50:20 well, only rarely 12:50:31 I never find em :P 12:50:35 but then, i've only played the continuous-hunger versions 12:50:35 stormbringer causes chain-lightning on hit, but requires the player to have no relec? 12:50:42 and always assume i will forget to swap out 12:51:12 by: NH Stormbringer drains levels, but its major feature is that the game stops warning you about attacking friendlies and peaceful things :P 12:51:36 Stormy is also known as "LOL, you just attacked your quest leader" 12:51:48 crawl could do that 12:52:14 It is a shining example of how NH so often treasures idiocy :P 12:52:16 bye all 12:52:19 Ciao 12:52:20 Maybe the desire for weapon switching should be limited to the resist "game". Make other weapons so that switching isn't really that useful. 12:52:22 -!- erisdiscordia has quit [Quit: Leaving] 12:53:56 hmm, would generally requiring an artefact weapon to charge up before its special properties have effect work? 12:54:35 by: now i see what you were saying :) I like that idea too 12:55:59 by: It would, but it depends on what the weapon does 12:56:06 -!- EroN1 has quit [Ping timeout: 252 seconds] 13:06:54 -!- Xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.0.17/2010021501]] 13:16:11 -!- Spads has joined ##crawl-dev 13:24:46 bakc 13:25:16 purge: we did the vampiric weapon change precisely to remove swapping. The old mechanic encouraged swapping a lot. 13:26:56 Completely removing hunger would be an option. Nobody brought it up in the discussion back then, though. 13:27:37 The brand is rather strong :P 13:27:51 With a decent vamp weapon your hp will stay pegged at max 13:27:53 Everything can be tweaked with numbers, that's not hard. 13:28:36 maybe the wield penalty should be hp, not hunger 13:28:53 doy: no, that'd be more annoying and less balancing. 13:29:07 (Go to safe corner, wield, rest, go ahead.) 13:29:20 i guess 13:29:38 Whereas the current mechanic at least asks you to spend permafood or use gourmand. 13:29:39 depends on what the goal of the weapon swapping prevention is 13:30:03 i mean, no other brands besides distortion have a penalty 13:30:06 doy: The old vampiricism clearly was annoying.... in that regard, the new version is much better. 13:30:11 true 13:30:59 I like that the weapon disencourages swapping. Seems good to me. 13:31:13 If its healing effect is too strong, we've got to nerf that. 13:31:57 we could limit vampiric brands to blunt weapons... 13:31:58 (: 13:32:14 For example, only sufficiently strong hits could heal. 13:32:29 (or, more flavorfully, butchering with a vampiric weapon could drain the corpse of blood instead) 13:32:38 re artefacts, the charge-up would allow saving evokable properties (blink, levitation) and reduce the incentive to swap in weapons for resists 13:32:49 which would force players to survive either on the feeding effect of the weapon, or on permafood 13:33:03 this might be a better idea for the vampire's tooth fixedart though 13:34:07 by: I don't like swapping weapons for evokable effects. 13:34:12 Hmm.. I spent 10 ench I scrolls on a +5 rod, and nothing happened. It doesn't say how much it can be enchanted. 13:34:24 -!- Ero_ has joined ##crawl-dev 13:34:34 We have started to remove brands from weapons (mapping and teleportation, I think). 13:34:42 Another 10 scrolls of Ench II and Ench III.. bad luck probably? 13:34:46 A weapon should be used to fight, not to do funny stunts. 13:35:08 Keskitalo: don't know the limit either. 13:35:13 i wonder if we should expand on the "artifact-only brand" idea 13:35:15 Oh. Looks like recharging scrolls give it pluses. 13:35:19 we're already doing that for speed 13:35:24 maybe vampiricism too 13:35:42 But vampiricism is a much more interesting brand than speed. 13:37:17 Heh. I would say the known enchant weapon scrolls definitely shouldn't be wasted on items that can't be enchanted further. :) 13:39:01 Keskitalo: yes, that is true. 13:40:17 In addition to being kind, it would make clear that rods aren't enchanted with weapon enchantment scrolls without additional text. 13:41:09 yes 13:42:19 One thing that would be very nice to toggle easily in-game is autopickups.. or is that possible? Feels like I discover something new about Crawl interface every week. :) 13:42:22 -!- purge has quit [Ping timeout: 264 seconds] 13:44:49 Keskitalo: yes, some options should be set in-game. 13:52:12 -!- felirx_ has joined ##crawl-dev 13:53:26 dpeg: if artefact effects were only available once you'd fought with the weapon for a bit, that would solve weapon swapping for evokable effects without removing the evokable effects 13:54:18 by: yes, but I don't think that effects like mapping and levitation should be on weapons (or armors) in the first place. 13:54:26 Blink is more interesting. 13:54:52 yes, that's ok 13:55:29 -!- felirx has quit [Ping timeout: 252 seconds] 13:56:30 04:34:46 Hello. Did anyone else notice a considerable decrease in performance for the Tiles rc1? 13:56:34 04:35:03 Decrease from the previous trunk versions, that is. 13:56:38 did the tiles players see this? 13:57:05 My girlfriend was just talking about it. 13:57:25 The timer between redraw was reduced. 13:57:40 So I think they're seeing that as a 'decrease in performance 13:57:49 I don't think it's an increase in proc usage. 13:58:24 by: Er, by reduced I mean increased. 13:58:34 So it doesn't redraw as much. I think. 13:58:38 Something like that. 14:02:48 1e9b3d39 limits redraw rate to 30 fps 14:02:56 can that be it? 14:03:17 Might be. 14:03:23 Crawl doesn't do very much 14:03:33 so people's machines could easily be doing > 60fps 14:03:51 is 60fps v 30fps noticable? 14:04:23 If we don't specifically limit it, it may be drawing each stage of a ray, for instance, per frame. 14:04:31 So increasing frame rate would increase animation speed. 14:04:49 I'm not exactly sure how that works because it hasn't come up in my branch yet 14:04:59 but it could possibly be what they mean by 'decrease in performance' 14:05:14 I would think the rate limiting would mean you don't see each stage of a ray 14:05:26 that might feel laggy 14:05:56 Not 100% sure :( 14:06:16 I'll look into it tomorrow if you still haven't figured it out. 14:06:21 It's 5a here xD 14:06:27 Gotta stop ruining my sleep schedule. 14:06:30 :) good night 14:06:45 Night! 14:17:18 by, yeah...so I just stumbled on a MAJOR bug with Ice form. 14:17:40 I'll put in a mantis, ofc, but I wanted to mention it in case anyone felt the need to up the severity of the mantis item. 14:18:23 I can wield randarts which have +stats (+str and +dex for example) and use ice form. ALl is well, everything melds into my body and blah blah blah 14:18:28 -!- felirx_ has quit [Ping timeout: 258 seconds] 14:18:55 but ending the transformation early (or perhaps even letting it time out on its own) when I come back to normal form, whatever +stats were on the weapon have been added to my stats permanently. 14:19:32 In this way, I've accidentally gotten my stats to 9 / 21 / 57 before I realized it (spamming ice form to level trm) 14:20:19 -!- felirx has joined ##crawl-dev 14:20:40 i thought we fixed that/: 14:21:02 Cryp71c: does it happen in 0.7 builds too? 14:21:04 havn't played trunk to try it out, but I'm on CDO and its definitely happening. 14:21:08 doy, no idea, I'd need to test it there. 14:21:18 it might be because i failed at cherry-picking 14:21:20 save macro prompts are annoying (http://crawl.develz.org/mantis/view.php?id=1053) by rob 14:21:28 rofl 14:22:24 yes, confirmed in trunk 14:22:52 doy: the bug I fixed was different I think, but I'm not sure 14:22:58 okay 14:23:32 yes, that was with merfolk and ice form and water and boots 14:24:44 -!- jld has quit [Read error: Operation timed out] 14:25:22 k, so things that need to be fixed before release: mlist targeting, frame limiting stuff in tiles(?), melding/stats interaction 14:25:41 probably going to want to put an rc2 out there once these are taken care of 14:25:43 -!- felirx_ has joined ##crawl-dev 14:26:12 -!- felirx__ has joined ##crawl-dev 14:27:15 -!- felirx_ has quit [Read error: Connection reset by peer] 14:28:32 -!- felirx__ is now known as felirx_ 14:28:47 -!- jld has joined ##crawl-dev 14:28:56 -!- felirx has quit [Ping timeout: 245 seconds] 14:29:13 -!- felirx_ is now known as felirx 14:40:36 -!- Textmode has quit [Ping timeout: 245 seconds] 14:45:41 -!- Textmode has joined ##crawl-dev 14:56:30 who did the whole melding thing? it's so obviously wrong not to actually track whether something is melded... 14:57:55 Heh, I could name names but I don't think that's very constructive.. :) 14:57:58 by: Johanna, I think. 14:58:05 hehe. 14:58:10 sorry, just annoyed :) 14:58:39 by: You have to recally it came in many small steps rather than one sweeping change. 14:58:52 It's the best feature ever, but sure, lots of recurring bugs. (A lot from the stats though, which Kilobyte got annoyed with earlier) 14:59:03 by: And that the design was not clear at all in the beginning. In fact, the whole idea of melding is Johanna's. 14:59:33 an item is "melded" if it is both equipped and your current transformation can't wear it 14:59:53 dpeg: She recently denied (to me) it was her idea! 14:59:57 that means that while equipping and transforming, it's really hard to tell what's actually going on 15:00:17 Keskitalo: that runs in the family. 15:00:56 I like melding from the gameplay/interface side; just not the code right now 15:01:32 melding was such a huge improvement to gameplay/interface <3 15:01:56 by: Yes, that very change along made Transmuters so much more attractive. And, as usual, it's very good to have fixed the interface first, because that's something we'd had to do anyway -- now, we can concentrate on the various old and new forms. 15:02:17 *nods* 15:02:22 Chei Transmuters are <3 15:02:33 ...if your armor melds, can you put something that would fit in that slot, currently? 15:02:38 like, melded helmet => wear cap 15:03:10 No. 15:03:28 Better like this, of course (code and gameplay and interface). 15:05:20 dpeg: it does have the weird side effect of encouraging putting 'correct' things on before you even transform 15:06:00 so i think it's mixed on gameplay 15:07:16 The correct solution would be to completely disallow hearwear (for example). 15:08:01 -!- Textmode has quit [Ping timeout: 240 seconds] 15:08:06 dpeg: Hmm, I agree. 15:08:18 what, like, no hats at all for spider/ice form? 15:08:30 Caps are nice with e.g. horns, but for forms, it does introduce that effect. 15:08:37 So, best to cut them out. 15:08:52 Or handle melding differently. 15:09:02 Keskitalo: that is a pretty significant change: for example, no cloaks of conservation, robes of resistance, etc. 15:09:55 (Personally, I favor melded stuff still providing magical benefits, but not being able to actually wear anything) 15:09:59 Ero_: Err, only one type of cloak, and if a form allows no armour, it allows no robes either? 15:10:00 Cloaks are okay. 15:10:15 hm, i thought ice allowed robes 15:10:26 & statue 15:10:31 No. 15:10:44 Ero_: If you allow magical benefits, that would encourage another type of swapping (use that -7 robe of awesome resistances). 15:10:56 !seen due 15:10:57 I last saw due at Fri Mar 12 13:25:28 2010 UTC (7h 45m 29s ago) saying goodnight! on ##crawl-dev. 15:11:12 dpeg: i am not sure that is a bad thing 15:11:16 Magical benefits sounds cluttery, I'm interpreting that as allowing e.g. resistances etc but not AC. 15:11:29 Ero_: I thought we were talking about how to remove form-related item swapping. 15:11:34 Wrong message when targeting monsters behind glass (http://crawl.develz.org/mantis/view.php?id=1054) by dpeg 15:11:46 I like the mechanic to be more clear-cut. There's enough of stuff to take account to in Crawl already. 15:12:01 dpeg: i mean in a general sense, i don't think it's bad if a player finds a use for a negative enchanted randart - why're we spawning them at all if players aren't supposed to find a use for them? :) 15:12:22 My Okawaru proposal allows to make good use of such items. 15:12:45 And players have been using -4 items. 15:14:36 yeah, just saying that i think the two kinds of swaps are subtly different ones (swapping because you can't use your best item vs. swapping because you can only use that item in a form) 15:15:13 On the interface, it's the same: swap before/after all transformations. Which we don't want. 15:15:52 I think the forms can take the hit, too. Ice Form is good, Statue Form and Dragon Form need addressing anyway so it's not a balance concern for them. 15:15:59 greensnark: if I understand your che transformation fix correctly, the problem is that player_ponderousness has to use you_tran_can_wear to determine meldedness, which is not up-to-date at the time it is called? 15:16:14 (well - that's my impression about them, it might well be they're ok in the right circumstances - I need to play them) 15:16:19 Keskitalo: if it only affects caps i guess it's not that big a deal. 15:16:27 Ero_: Yes, that was my idea. :) 15:16:32 but forms in general are... mixed. 15:16:49 i want them to be cool and good, and don't feel they're there yet, so i am wary of anything that'd nerf them :) 15:16:49 The forms melding some gear but not others is a great mechanic. 15:17:11 Spider Form, Ice Form and Blade Hands are good. 15:17:25 That's already a playstyle right there. 15:17:40 i don't like including blade hands in there, it's not really the same thing as the other forms 15:18:00 Ero_: As we said before: no, the forms are not in an ideal shape. But we do have an interface which makes use of forms fun. So energy should now go into exploring cool new and improved old forms. 15:18:16 dpeg: hey, I'm way ahead of you on that one ;) 15:18:26 oklob form!! 15:18:50 Well, we have some cool forms already which are underused (Statue and Dragon), so they should get priority. 15:18:55 Yes. 15:19:21 statue form really bothers me because of the speed thing 15:19:49 Ok, need to run. Cheers! 15:19:54 Have fun! 15:20:06 Ero_: everything can be balanced, including slow speed. 15:20:59 dpeg: i like slow move speed, i'm just not a fan of slow action speed 15:21:06 or fast action speed, for that matter 15:22:36 one thing i'd like to see: Dragon Form being a dragon type depending on your other casting skills :) 15:23:38 always being a fire dragon is a bit less cool than it could be considering the way resists are distributed endgame 15:25:13 -!- Textmode has joined ##crawl-dev 15:32:33 I hope that stat bug gets patched quick :P 15:33:29 syllogism: before you feel a need to exploit? 15:33:37 yes 15:34:02 I have a fix, but I still need to cut down on the whining in the commit message 15:34:11 hehe 15:35:16 stat calculation should really be rewritten for 0.7 15:35:28 and melding 15:35:30 What's the bug? 15:37:03 stat bonuses not being deducted properly when melding randart weapons 15:37:56 03by * r71fbb4f3cbdb 10/crawl-ref/source/ (it_use2.cc it_use2.h transform.cc): Fix missed unwield effects when transforming. 15:38:15 or unwielding i suppose 15:39:44 Ah, that one. 15:40:01 greensnark: grimm is going to win before you at this rate :P 15:41:45 Will anybody mind if I trash some entry vaults? 15:42:14 which? 15:42:14 I think we have enough that some of the less inspired ones can go visit the Jordan. 15:42:21 doy: ugh :) 15:42:30 Not there yet, at the moment I am improving cool ones :) 15:42:31 i think having a large amount of entry vaults is pretty important 15:42:33 (: 15:42:46 I know that. I am thinking of removing five or so. 15:42:54 ah, okay 15:43:03 greensnark: instead of f9a38fc3, would it have sufficed to move the _remove_equipment call behind the ATTR_TRANSFORMATION update? 15:43:32 Compilation takes so long :| 15:46:55 by: I don't recall, but that code was incredibly fragile 15:47:10 When removing equipment, you have to remove each piece before the transform is applied 15:47:43 Because if you do it after the transform, the ponder code sees everything as melded and assumes you went from 0 (melded) ponderous items downward 15:48:56 Might be best to just go to the new base stat + modifiers system now 15:49:07 And delay 0.6 if necessary 15:49:55 syllogism: I don't mind if Grimm wins MuPr before I do :P 15:50:07 greensnark: how many runes do you have? 15:50:14 he is in zot 1 15:50:16 so at least 3 :P 15:50:25 Exactly 3 :P 15:50:25 Aye, I'm just there for backup. 15:50:31 well, think I got this bug; let's just hope it's the last one and fix stats properly in 0.7 15:50:34 Grimm seems to have a much stronger character using Evo + rods 15:50:36 Er, staves 15:50:50 *shrugs* If I remember to switch to the right element. 15:51:05 but you've scummed a lot to compensate 15:51:07 Bashing things with my staff of channeling has happened. And it's painful how little damage it does. 15:51:11 syllogism: :P 15:51:34 Even after all that farming I can't take more than one or two dracs at a time 15:51:43 i bet you rest for 1k+ turns after Haste to get rid of the glow :P 15:51:45 more robust stat handling (http://crawl.develz.org/mantis/view.php?id=1055) by rob 15:51:52 Do not :P 15:52:05 yeah, not like the glow does anything 15:52:21 Except rot. 15:52:28 Yeah, Glow is pretty useless 15:52:35 We should reinstate it to full b26 glow 15:52:39 yes 15:52:44 Back in b26 players actually worried about Glow 15:53:20 zot trap induced glow can still be fun 15:53:49 greensnark: yes, glow has been overnerfed. 15:54:03 but haste may as well not cause any glow at all 15:54:41 maybe it should be more variable 15:55:32 the glow units do seem to be too discrete 15:55:36 yes 15:55:50 we can't even differentiate between controlled blink, controlled teleprot and semi-controlled blink 15:56:47 more robust handling of melded equipment (http://crawl.develz.org/mantis/view.php?id=1057) by rob 15:56:47 Seemingly random lag in rc1 (http://crawl.develz.org/mantis/view.php?id=1056) by LoginError 15:57:12 someone mentioned the lag earlier 15:57:52 Does this happen only for tiles 15:58:40 that seems likely 15:58:55 Hello. Did anyone else notice a considerable decrease in performance for the Tiles rc1? 15:59:07 Some of the things mentioned would be odd if tiles-only 15:59:10 Like the delay on level-up 15:59:19 Unless tiles does something odd there 15:59:46 Maybe we should suggest that they do their video transcoding on another machine? 16:06:10 !lg splat 16:06:10 1364. splat the Orcish Barricade (L27 HOPa), worshipper of Beogh, the effects of Hell on Coc:7 on 2010-03-12, with 634048 points after 166786 turns and 8:05:36. 16:06:50 Broken grammar 16:07:32 !tv splat 16:07:33 1364. splat, XL27 HOPa, T:166786 requested for FooTV. 16:08:03 Ice Fiend pwnage 16:08:58 Was that a Mu_ Cocytus? 16:09:56 nope 16:10:12 Mu_: Hi! 16:10:19 yo 16:10:41 dpeg: tried my vestibule yet? :p 16:10:58 No, but I am doing vaultwork today. 16:11:07 cool. 16:11:37 Unfortunately, I've sent your vestibule to Jude, in a fit of fury and sadness. So I have to wait until due appears here. 16:11:41 Ooh, new Vestibule! 16:11:56 A vault of fury and sadness 16:11:59 Sounds epic 16:12:18 due said he liked it when he saw it 16:12:36 dpeg sent his only copy by mail? did it even arrive yet? 16:12:38 Does it have pirates? 16:12:53 it has subvautls ;-) 16:12:59 Almost as good 16:12:59 subvaults too 16:13:10 Hey, I want my subvautls 16:13:45 Any helloklobs? 16:13:58 haha no 16:14:03 They could be lightred 16:14:11 And have torment + acid spit 16:14:18 And speed 30 16:14:50 and blink? 16:15:18 They could be mounted on the backs of hellturtles 16:15:28 spells: behold, blink_away 16:16:07 though i guess that wouldn't do much against monst players, they need silence too 16:16:28 greensnark: I can live with hellturtles. 16:16:45 Say, dwarves will be small in exchange? 16:16:50 Sure! 16:17:01 I also have your commitment to throwable pineapples, right 16:17:05 Size of the hellturtles does not matter, by the way. 16:17:16 greensnark: do you recall what I got for that? 16:17:18 can we butcher them for shells to enchant armour into shields 16:17:29 Mu_: nice idea! 16:17:41 Should already be possible for the currently existing turtles. 16:17:50 We need colossi for Dis 16:17:56 But of course we want shields of different sizes. 16:17:59 -!- timecircuits has joined ##crawl-dev 16:18:21 Yeah, turtles should leave shells 16:18:23 timecircuits: Hi! 16:18:25 That can be used as rafts 16:18:34 Or thrown as a discus 16:18:37 Or enchanted into a shield 16:19:06 Or used as a sled in Cocytus, once we add ice as a feature 16:19:48 Helmet! 16:19:50 Someone should do a helloverhaul 16:19:58 Hell is so boring with just the standard demons 16:20:06 and the bloody yaktaurs in the vestibule 16:20:12 greensnark: we have to overhaul everything... :( 16:20:19 Should start from scratch. 16:20:42 Hi dpeg! 16:20:43 hellhellions 16:21:08 shells from hell 16:22:14 i think hell is fine 16:22:18 we should limit demons elsewhere 16:22:40 greensnark: there is a wiki page for making demons more interesting 16:22:42 The Vestibule needs better monsters 16:22:46 (and yeah, get the yaktaurs out of the vestibule) 16:23:01 -!- Erisdiscordia has joined ##crawl-dev 16:23:01 And the individual hells are quite samey until you hit the ending 16:23:19 they're at least marginally differentiated 16:23:19 But yeah, there are lots of other places that are worse 16:23:20 personally, i'd like to see vestibule be *hordes* of demons 16:23:22 Like Hive :P 16:23:29 the hell effects should be differentiated more i think 16:23:37 greensnark: Hive at least has a plan, so just needs code =) 16:23:40 doy: yes 16:23:51 dpeg: One level, I trust? :) 16:23:52 doy: they should also really not be miscast effects imo 16:24:02 greensnark: guaranteed, untimed portal vault 16:24:04 Because the strange prosthetic Hive:1 level feels weird :P 16:24:08 (some overlap with them, but more unique stuff) 16:24:09 Ah, ok 16:24:19 doy: every hell should have a trademark hell effect (paralysis / banishment / etc.) 16:24:28 Ero_: shrug, that's an implementation detail 16:24:29 but yes 16:24:35 greensnark: there used to be three levels of that, if I may recall 16:24:42 one of them could have Silence :P 16:24:43 similar to how god acquirements should really not just be acquirements 16:24:48 syllogism: good one 16:24:53 i think it's more than an implementation detail: if the hell effects are the same thing as miscasts, magic-using characters will have probably seen those effects outside of hell 16:25:13 Ero_: who actually sees miscast effects from miscasting things? 16:25:14 d: 16:25:25 doy: people who are Good at magic, of course ;) 16:25:35 High level miscasts usually teach players not to miscast again in a hurry :) 16:25:45 So yeah, I don't usually see the high level miscasts at all 16:25:47 (seriously, can we fix the labeling on that? it bugs me so much how high a failure rate Good has) 16:25:51 But I wouldn't mind new hell effects 16:26:07 Less of the banishment effect, for instance ::P 16:26:18 Anybody in Hell can survive a little Abyss trip or two :P 16:26:28 And the banishment just drives you up the bloody wall 16:26:37 -!- felirx has quit [Quit: server reboot] 16:26:48 yeah, i'd rather have some equally game-changing thing that actually keeps you in Hell 16:26:54 Ero_: 'good' is a failure rate of 80-90% i believe 16:26:57 which is pretty good 16:27:07 doesn't sound good :P 16:27:24 doy: not on something you do as often as casting 16:27:38 would you say you're 'good' at swinging a sword if one time out of ten it falls out of your hands? 16:28:31 ??spell success 16:28:31 spell success[1/1]: Memorisation adjectives and success-rates as follows: Very Challenging (useless 0%, terrible 0-5%); Quite Challenging (cruddy 5-10%, bad 10-20%); Rather Challenging (very poor 20-30%, poor 30-50%); Somewhat Challenging (fair 50-70%, good 70-80%, very good 80-90%); Not That Challenging (great 90-95%, excellent 95-99%, perfect 100%). 16:29:07 imo it would convey a lot more information if cruddy started at like 25% 16:29:30 your spell failure at 1% vs. 25% is still so awful that you'd never rely on it in combat 16:29:58 but it's nice to see progress when you go heavy armour, say 16:30:31 yeah, i'd still keep the same number of categories 16:30:32 yeah, that's true 16:30:38 i would just shift everything more towards 100% 16:30:43 we have too many adjectives on the 'worthless' end of the scale 16:30:55 so excellent is 99.9%, great is 99%, very good is 95%, etc. 16:31:27 i would say Fair shouldn't start until at least 75% 16:33:08 Ero_: make a concrete proposal on Mantis! 16:34:41 -!- karmatic has quit [Ping timeout: 240 seconds] 16:38:15 sure :) next time i do mantis/wiki stuff i will 16:40:46 -!- felirx has joined ##crawl-dev 16:43:02 I have finally removed the freaking water/fire entry level. 16:43:12 Well, ten of them. 16:44:14 has the game always wanted a rewield yesno when leaving bat form near a monser? 16:44:20 s/monser/monster/ 16:48:53 -!- karmatic has joined ##crawl-dev 16:51:24 ten of ten or ten of >10? 16:51:56 i suspect the former but on the internet there's no tone of voice... 16:52:22 On the internet there is only Heizölrückstoßabdämpfung 16:54:21 Ero_: it's the round vault with ten vertical paths, nine of which are blocked by water or fire. 16:54:29 Ero_ <--> Erisdiscordia 16:55:22 with the fire generating occasionlly annoying smoke :) 16:55:44 -!- felirx has quit [Quit: server reboot :(] 16:56:24 Erisdiscordia: I keep the vault, but now it's just a single map, and all randomisation is used by more modern means. 16:56:27 *made by 17:07:03 Players are campaigning for incredibly small interface improvements by now. 17:07:37 What do to? I believe there is a point when the gain is not worth the work (including maintenance etc.) anymore. 17:07:51 They should play a round of 4b26, that's what. 17:08:03 Mu_: doing a wizlab if you wanna watch 17:08:22 which name? 17:08:33 Cigotuvi's 17:08:38 no, of Mu :) 17:09:05 -!- murphy_slaw_ has joined ##crawl-dev 17:09:32 found it, clouded 17:10:49 I am not sure if it's perfect, but it looks extemely special. Very beautiful. 17:10:49 cool! am watching 17:11:59 just letting that message stay onscreen for a while 17:12:01 morning 17:12:01 due: You have 1 message. Use !messages to read it. 17:12:07 gahah 17:12:07 !messages 17:12:07 (1/1) greensnark said (7h 54m 13s ago): < MarvinPA> i just killed mara with a brain worm 17:12:15 :| 17:12:33 Those are the sorts of things I have nightmares about. 17:12:43 Saturday! 17:14:09 hahaha 17:14:11 hahaha 17:14:23 the best map 17:14:23 dpeg: Will deal with that email today. 17:14:45 due: no, I finally acquired the will to keep going with Crawl. 17:14:55 I can add the Vestibule, unless you *want* to do it. 17:15:24 check out what you think about monster spawns first 17:16:29 dpeg: Ah, good, I will do play-testing then. 17:16:45 Ok! 17:16:59 well, maybe. 17:17:11 I'm thinking of doing something fun, like starting on holy creatures. 17:17:15 Mu_: the vestibule is widely played, so adding your map will only highlight problems, if there are any. 17:17:29 okay 17:19:43 5 scrolls of summoning <3 17:20:39 they don't get enough love ;p 17:20:46 yes 17:20:47 -!- Cryp71c has quit [Read error: Connection reset by peer] 17:20:54 cool stuff 17:22:30 -!- pointless_ has joined ##crawl-dev 17:22:50 -!- felirx has joined ##crawl-dev 17:25:55 -!- Erisdiscordia has quit [Quit: Leaving] 17:27:11 Permanent stat loss on transmuting merfolk worshipping Chei (http://crawl.develz.org/mantis/view.php?id=1058) by hyperb 17:31:16 fun 17:31:39 -!- by has quit [Ping timeout: 240 seconds] 17:35:22 More perma stat loss? yay 17:36:53 -!- keithburgun has joined ##crawl-dev 17:39:31 -!- karmatic has quit [Ping timeout: 265 seconds] 17:39:40 keithburgun: hi! 17:53:04 -!- by has joined ##crawl-dev 17:57:03 -!- TGWi has joined ##crawl-dev 17:57:48 dpeg: happy with the character selection screen at the bottom? 17:58:45 Hey dpeg 17:58:49 how's it goin. 18:02:09 Busy doing vaults :) 18:02:48 Ah, sounds fun. Making them, or playing them 18:03:33 -!- syllogism has quit [] 18:04:10 Vaultopolus vaultasurus, a rare creature when found in teh wild, but known to exist in captivity in some select places. 18:07:57 Does anybody know how I can cut out boxes in emacs? 18:08:37 * due makes a sign to war off evil. 18:08:38 *ward 18:09:11 I am happy to sleep with the devil, if I get copypaste for boxes in emacs in return. 18:10:49 dpeg: C-x r C-h 18:10:53 Hahaha 18:11:58 sorear: thank you, that's very useful 18:14:27 ^V and y in vim :) 18:17:30 Works like a charm, much better than in this pre-war vi editor. 18:19:44 aslakkar_: OG17: fixed it 18:19:48 !seen neunon 18:19:49 I last saw neunon at Fri Mar 12 11:51:37 2010 UTC (12h 28m 12s ago) saying Which define cleanup did I eff up on? on ##crawl-dev. 18:19:57 -!- ahpla has quit [Ping timeout: 260 seconds] 18:20:26 !tell neunon I just got a git patch from somebody which screws up submodules, how do I fix it? 18:20:26 sorear: OK, I'll let neunon know. 18:20:43 !tell neunon that is to say, they forgot to run git submodule update before committing 18:20:43 sorear: OK, I'll let neunon know. 18:21:42 -!- TGWi has left ##crawl-dev 18:27:29 sorear: thank you 18:32:36 -!- ahpla has joined ##crawl-dev 19:02:16 -!- EroN1 has joined ##crawl-dev 19:09:07 -!- Ero_ has quit [Ping timeout: 265 seconds] 19:10:05 -!- Ero has joined ##crawl-dev 19:11:32 -!- EroN1 has quit [Ping timeout: 265 seconds] 19:12:42 -!- murphy_slaw_ has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 19:14:44 -!- eith has quit [Ping timeout: 265 seconds] 19:24:32 Hey, the overmap of trunk will still indicate where traps are! 19:24:37 That's a 0.6 bug? 19:30:28 !seen Mu 19:30:29 I last saw Mu at Wed Nov 18 00:02:18 2009 UTC (16w 3d 1h 28m 11s ago) joining the channel. 19:30:34 Mu_: are you hereß 19:30:43 i am here 19:49:04 TGWi: looks excelent, I came up with idea to have 5 chars of space and then have each column exactly 25 chars wide and seems like I just stopped experimenting after that. nice and simple solution 19:53:44 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:57:15 -!- Iainuki_ has joined ##crawl-dev 20:28:09 -!- Ero_ has joined ##crawl-dev 20:35:47 -!- murphy_slaw_ has joined ##crawl-dev 20:41:12 -!- dracflamloc has joined ##crawl-dev 20:41:38 hey folks. trying to setup a dgamelaunch server. got most of it set, i think. just need to know how to cnfigure ssh 20:41:48 anyone here who can help? 20:43:50 dracflamloc: Napkin would be the person to talk to, if he's around, or likewise rax, if she's around. 20:44:12 cool, thanks 20:45:05 Usually you just set up an account whose default activity is t orun dgamelaungh. 20:49:32 -!- murphy_slaw_ is now known as murphy_slaw 20:52:27 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20:58:23 due, well, thats what i would like to know how to do 20:58:43 Ah :) 20:58:50 Try reading ssh_config? 20:59:00 hm 20:59:07 If you're using a single key, like CDO does, you can also limit it to a per-key action. 21:01:02 dracflamloc: man 1 chsh 21:01:06 er 8 21:01:15 no, 1 21:02:58 -!- by has quit [Ping timeout: 248 seconds] 21:03:06 -!- murphy_slaw has joined ##crawl-dev 21:05:09 sorear, cool. used that, but when logging in it says "cannot change root directory: Operation not permitted" 21:06:52 dgamelaunch needs to be suid root 21:07:32 (because chroot(2), the sandboxing primitive on UNIX, is a PRIVELEGED OPERATION. Talk about brain damage...) 21:09:15 you can make it not do that, sorear 21:09:29 (CAP_SYS_CHROOT) 21:09:44 however, it's trivial to go from CAP_SYS_CHROOT to uid 0 21:09:55 im setting this up in a virtual pc anyway 21:09:57 but 21:10:10 seems dgamelaunch exits immediately after running 21:12:39 ngh 21:12:53 hacking around a lack of proper process isolation by emulating an entire machine is atrociously lame 21:16:48 elly: (from non-shared context) the host OS is Windows, which, not chroot issues, is what requires a VM 21:17:11 also, I consider the CAP_SYS_CHROOT -> 0 exploit to be brain damage in its own right 21:17:26 oh, /owned/ 21:17:38 well, the CAP_SYS_CHROOT -> 0 'exploit' is the reason why chroot is root-only 21:17:45 yes 21:17:46 it's implicit in the idea of a setuid program 21:17:57 setuid programs are themselves stupid, though 21:18:31 -!- murphy_slaw has quit [Ping timeout: 245 seconds] 21:19:55 -!- murphy_slaw has joined ##crawl-dev 21:21:23 -!- murphy_slaw has quit [Client Quit] 21:23:34 elly, you are correct, however the purpose for this choice is not security, it is soi can easily move this to another physical machine when its ready. 21:23:43 anyway, this isn't working sadly 21:23:51 sure 21:24:13 when dgamelaunch runs locally, it clears the terminal and exits immedately 21:24:39 when i try to ssh in, connection immedately closes (since dgamelaunch closes) 21:42:08 -!- Iainuki_ has quit [Quit: Iainuki_] 21:55:56 03dpeg * r82c02e4614d7 10/crawl-ref/source/dat/des/variable/entry.des: Inspection of entry.des. 21:56:31 paxed, hello 21:56:37 killed 566 lines of ugly des code :) 21:56:57 Unfortunately, this took longer than expected. The vestibule has to wait another day :( 22:03:49 des code? 22:04:17 erm, the .des (levels/vaults) files 22:04:33 It's only pseudo code, with a bit of lua sprinkled in 22:04:48 oh, okay 22:04:54 I thought it was DES for some reason 22:04:59 But complexity can rack up. I am sure there are some vaults which are unaccessible to the masses. 22:05:01 I know angband (used to?) 'encrypt' save files 22:05:07 haha :) 22:06:30 Anyways, nights. 22:09:25 Crawl encrypts save files using bzip2(1) 22:09:30 or rather tar -j 22:13:49 hax. 22:14:08 I have never understood why an open-source program would encrypt its own saves 22:20:57 ...isn't that just compression? 22:21:53 -!- dpeg has quit [Quit: leaving] 22:23:43 compression, encryption, same deal 22:49:20 !messages 22:49:21 (1/2) sorear said (4h 28m 55s ago): I just got a git patch from somebody which screws up submodules, how do I fix it? 22:49:30 sorear: did you resolve this? 22:55:28 no 22:55:42 I'm waiting for your inpt 22:55:45 input 23:06:32 Ah, well, try 'git apply' and see what happens. It might mark the submodule as "conflicted", in which case you can simply 'git reset' it. 23:13:34 I wish people would stop sending patches with whitespace errors 23:13:45 items coming into view not being reported (http://crawl.develz.org/mantis/view.php?id=1059) by blub 23:14:01 sorear: me too, but hey. git can fix those on the fly. 23:15:20 sorear: (if unaware, 'git config --global apply.whitespace fix' will make git apply do it for you) 23:15:24 ARGHARGHARGH CRYPTIC USED TABVS 23:15:41 done 23:20:36 neunon: is it bad form to --amend awful patches before pushing them? 23:22:45 sorear, I don't think so. as long as nobody's putting the patch in some other pullable repo (that might be merged later), then it's fine to amend patches before pushing. 23:23:10 And they still get authorship credit, while you get committer credit, so there's nothing wrong there 23:24:33 Yes, but if they pull --rebase, is git smart enough to DTRT? 23:25:10 Ok, I've fixed up the patch 23:25:16 If it compiles, I'll push it 23:27:39 Honestly every patch I've submitted I've ended up completely reseting to before my patch locally, then pulling the copy from the server instead once its patched. Just seems to work out better :P 23:27:46 if they pull, then it'll complain, but they're one person. they can just reset their history and then pull (rebase -i to drop the patch) 23:36:56 -!- ortoslon has joined ##crawl-dev 23:37:48 -!- dracflamloc has quit [Quit: Ex-Chat] 23:54:29 night all 23:54:58 03burnhamrobertp * r81e01a12a78c 10/crawl-ref/source/ (7 files): DS-New-Mutations 23:55:16 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.]