00:02:17 -!- permagreen has quit [Ping timeout: 265 seconds] 00:06:09 -!- DrPraetor has quit [Ping timeout: 240 seconds] 00:06:57 -!- permagreen has joined ##crawl-dev 00:12:38 oo oo oo 00:12:38 http://mainichi.jp/select/wadai/news/20100228k0000e040011000c.html 00:12:44 doesn't matter that it's in japanese 00:12:50 the red line is SRS tsunami warning 00:12:58 greater than 3 meters 00:14:36 ixtli: autotranslate = <3 00:14:41 :D 00:14:45 doesn't say anything 00:14:56 except that there was a big earthquake yesterday at 3.34 and that 00:15:09 yeah, i primarily use it for pixiv really 00:15:22 and that they changed it 00:15:27 the warning level 00:15:28 yeah 00:15:30 :D 00:15:36 pixiv is cool 00:15:52 i saw a pixiv book in the shinjuku bookoff the other day. it was really pretty :) 00:16:02 er, actually it was probably Kinokuniya 00:16:34 i'd get some artbooks some time 00:16:39 except i don't have a coffee table 00:16:47 nor am i likely to get one as i don't drink coffee 00:17:18 hahaha 00:17:20 http://www.ustream.tv/channel/mkamisaki-live 00:17:22 live stream of it 00:17:31 thats in iwateken (岩手県) 00:17:37 which is the area in the red on the upper link 00:26:37 eww only 90cm 00:26:44 http://www.youtube.com/watch?v=If88d-t0x4w&feature=player_embedded <-- that happened in haiti 00:26:49 some hours ago, apparently 00:27:10 -!- DrPraetor has joined ##crawl-dev 00:30:09 -!- jld has quit [Read error: Operation timed out] 00:30:15 greensnark: oh, congrats on the dgl :P 00:31:35 Yeah, Mac chroots are screwy :P 00:32:51 -!- jld has joined ##crawl-dev 00:34:43 03neunon * r0521f7cca3b1 10/ (4 files in 3 dirs): LuaJIT 2.x: added as submodule (for testing purposes) 00:35:34 oooo 00:35:36 Awesome. 00:36:33 Does LuaJIT do x86_64 yet 00:36:45 did it not? 00:36:52 I hear its /stupid/ fast. 00:36:57 Last I heard it was in progress 00:37:02 x86-only afaik 00:37:13 Ah. Interesting. I haven't had time to play with it yet :( 00:39:51 -!- ogaz has joined ##crawl-dev 00:39:57 Woah. Lots of trains are stopped, apparently. 00:46:58 -!- neunon has joined ##crawl-dev 00:50:23 this is abou\t th2 20th backed up train along teh trail, serves me right anywaythough 00:51:09 oO 00:51:19 i just gotta get who laJIT do xh86_64 and ill be done w \mission 00:51:38 wow 00:51:46 -!- TGW has quit [Read error: Connection reset by peer] 00:51:58 my leg actually looks worse than it used to. impressive 00:52:55 if i had more than a single needle that would put a hyper-over-dose of K+ in my bloodstream.. a bit selfish when there are lives to be saved though 00:53:32 goddamn bromine get aassigned to someone elses side 00:54:07 serv arrggh cmon muthafucka 00:56:45 -!- permagreen has quit [Quit: Welcome to the real world] 01:28:13 -!- pointless_ has quit [Ping timeout: 240 seconds] 01:31:49 -!- ortoslon has joined ##crawl-dev 02:08:24 greensnark \o/ 02:08:30 Moin guys 02:09:45 greensnark the Conjurer (L18 MuPr), a worshipper of Yredelemnul, saved on Vault:3 on 2010-02-28 after 93642 turns. 02:09:46 @whereis greensnark 02:10:14 Morning! 02:10:35 Napkin: Welcome page <3 02:12:40 Moin Eino :) 02:12:54 mornin Napkin 02:13:03 Need to shorten the date display - but I like it too :D 02:13:05 Hi ixtli! 02:13:06 hey ixtli! 02:13:17 what is a "fund"? -> "Dungeon Crawl Stone Soup is a fund and free roguelike game of exploration" ;-) 02:13:19 Oh hey Keskitalo :D 02:13:27 haha 02:13:36 bah, bhaak! 02:13:42 Quick. Lets start a DCSS fund 02:13:54 Stop putting fun in there!! :D 02:14:20 ARRR I keep taking it away, and it keeps reappearing! 02:14:30 I also keep looking at "mystifyingly" and can't believe that it's correct :) 02:14:38 This is a SERIOUS GAME. ;) 02:15:16 lol, I added it back in because of greensnark ;) 02:15:35 okok, removed :-P 02:16:28 Darshan, Darshan. If you try to sell a game as "fun", ... it's just poor advertising. "a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot" is much nicer without any fun! 02:16:38 agree 02:17:28 erm.. he didn't know I added it back ;) 02:17:43 Yes, I'm just berating him for ever putting it in there. :) 02:18:00 I just remembered the conversation last time in here and put it back before he could see someone stole it :-P 02:18:07 Could even lose the "roguelike".. it tells a lot to some people, and nothing to others. But, those who know what "roguelike" means, should already know about Crawl. =) 02:18:11 Napkin: Hehe :) 02:18:34 no 02:18:54 i met many people who played a lot of nethack and adom but know nothing about dcss and doomrl 02:19:07 on #tigirc (indiegames channel) 02:19:44 I am having trouble with the table in Downloads - anyone else not seeing the header being centered? 02:19:46 -!- eith has quit [Ping timeout: 245 seconds] 02:20:01 but those people possibly don't know what a roguelike is, either 02:20:10 they know what a roguelike is 02:20:13 Okay, wishful thinking on my part. Come to think of it, the playtesters we had who had played RLs (Nethack and ADOM mostly) hadn't heard of Crawl either. 02:20:14 and dcss is certainly no adomlike or nethacklike :-) 02:20:50 I haven't really played Rogue, but I have the impression Crawl is more like rogue than NH/ADOM are? 02:20:54 yes 02:20:57 i played rogue 02:21:01 I did, too 02:21:11 never got past level 8, but nevertheless 02:21:12 * ixtli never has 02:21:14 heh 02:22:08 its interface is even more clumsy than nethack's, but the good news is, there aren't as many things to use it on 02:22:30 a little bit rogue on the palm and lately on the iphone, but nothing serious 02:22:35 yeah, switching between melee and ranged was a nightmare 02:22:38 Keskitalo: Hey, I didn't ask Napkin to put it back :P 02:22:44 greensnark: Good! :) 02:22:48 ortoslon, which version did you play? 02:22:52 the different graphical hack and omega versions got me started 02:22:55 * Napkin whistles innocently * 02:22:56 I think Napkin wanted to make it clear that Crawl != NetHack :) 02:22:57 Are there rogue versions with fluid interfaces? 02:23:11 some ms-dos clone with a smiley face instead of @ 02:23:30 I played the one netbsd comes with 02:23:46 it also comes with larn, which is a roguelike, too 02:23:50 ortoslon: I've played that one too a little. I thought that Nethack must be superior, as it had more stuff. :) 02:24:13 pffft 02:24:32 AFAIK rogue is way harder than nethack, especially because of the food clock. 02:24:37 larn is short, involves a 'town' and lots of dealing with selling and buying things 02:24:49 shops FTW \o/ 02:24:53 I love the idea of RevivedHack - porting an earlier, shorter, smaller version of (Net)Hack to modern platforms. I only would wish to see the interfaces brought up to modern standards. :) 02:24:59 Keskitalo: "Check the links to the right and feel free." <-- incomplete sentence 02:25:14 Should try out Larn too.. 02:25:30 Unless you meant "feel free" as in freedom :) 02:25:32 it has a more 'modern' incarnation, ularn, but I'm not sure the interface changed a lot 02:25:34 greensnark: I think it's a nice, flowery expression, suggesting the reader to enjoy life! 02:26:12 LOL: "Larn Fun Fact: I've made it to 9th level by killing nothing but lemmings." 02:26:22 http://www.ularn.org/ 02:26:47 yeah, larn is fun, you can take your chances and dive into the hardest area and find a few chests, sell them, and you're pretty much suited for the rest of the game. 02:26:56 bhaak: Oooh, so it's like an MMORPG then :P 02:27:10 A 7DRL I really, really liked is Faerie's Lair. No leveling, all the monsters have unique behaviour.. 02:27:32 Twinge: only if you can spend time picking up flowers and selling them for a good price :) 02:34:08 did we go for background? or role? or job? 02:34:20 background afaik 02:36:13 thanks 02:47:23 Unable to displace aquatic allies when on land (http://crawl.develz.org/mantis/view.php?id=970) by OG17 03:05:14 -!- Xardas-3 has joined ##crawl-dev 03:07:29 robe of resistance gift from Okawaru didn't have an adjective (runed, embroidered, glowing) (http://crawl.develz.org/mantis/view.php?id=971) by elliptic 03:09:51 -!- syllogism has joined ##crawl-dev 03:13:38 Keskitalo: Can we add to credits on the crawl.develz.page thanking Napkin for hosting cdo? :) 03:14:20 While you're at it, find out why he stopped using the nick "V-Napkin" 03:14:51 ran out of vorpalize scrolls :-P 03:15:00 -!- EroN1 has joined ##crawl-dev 03:15:44 So "V" was vorpal after all? :P 03:15:49 -!- Xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.0.17/2010021501]] 03:16:51 ;)) 03:22:11 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100202165920]] 03:25:31 are magical staves enchantable yet? 03:25:54 No 03:41:21 Zaba: hey, I saw your name on perldoc AnyEvent::IRC 03:41:41 sorear, I know its author 03:42:02 and I did a few little things for AE::IRC, yes 03:43:31 ah 03:43:51 empty ebony caskets should be autoinscribed 03:44:16 * sorear is currently writing an irssi clone using AE::IRC 03:44:40 sorear, do you know about bummskraut? It's a chat client (IRC and a few others) in development by AE::IRC's author. 03:44:57 http://git.ta-sa.org/git/BK/ 03:45:24 no 03:45:27 terrible name 03:46:01 it was mentioned in Object::Event documentation in such a context that I thought he meant BitKeeper 03:48:25 ok, BK isn't what I'm writing 03:49:15 yes, it has Architecture. 03:49:53 which is its blessing and, to some extent, its curse. 03:53:15 mine has Architecture too. 03:53:23 completely. differerent. Architecture. 03:54:33 -!- greensnark has quit [Quit: leaving] 03:54:59 sorear, do you have some VCS repo for it? 03:55:46 of course, local git repo 03:55:59 I wasn't planning to publish it until it actually runs 03:56:15 okay 03:57:17 this is day 2 of rewrite #3 03:57:54 sorear, could you let me know when it's published? 03:58:36 yes 03:58:38 sorear: the name is even worse if you understand it natively :) 03:59:42 I don't speak German, and I'd like to know what cabbage has to do with IRC 04:01:55 I'm all for google-unique names for software products 04:05:17 bumms could mean "boom" or "fuck" and kraut could mean "cabbage", "herb" or "german" 04:06:16 it's hard to construct something with that that has something to do with IRC but who said names must have meaning :) 04:10:19 Zaba: I'm always at a loss for when to publish stuff like this 04:12:01 well, at least a few other people I know publish their repos right after making an initial commit, and they also immediately start reporting commits into relevant irc channels. 04:12:14 I could never get hang of that strategy myself 04:14:44 hah 04:15:01 I usually err towards publishing too late 04:18:00 release early, release often and don't be afraid of embarrasing bugs :) 04:18:35 90% of my software is "wait, what do you mean anyone else is interested" 04:19:03 sorear: have you repaired LOS in doomrl? 04:20:32 I reached EBRAINFULL trying to decide what the most correct LOS was 04:20:40 if someone gives me a specification, I'll do it 04:21:45 -!- Twinge_ has joined ##crawl-dev 04:22:21 isn't "scroll of $foo I, II, ..." a blatant d&d-ism? 04:23:01 should it be 'enchant weapon damage' and 'enchant weapon accuracy'? 04:23:10 and 'enchant weapon awesomeness' for III 04:25:56 -!- Twinge has quit [Ping timeout: 265 seconds] 04:26:29 that would be much better 04:27:54 I need someone to slaughter for my greensnark summoning ritual. 04:27:57 Any volunteers? 04:28:09 * Napkin hides * 04:28:14 :( 04:28:22 :-P 04:28:38 do you need a virgin? 04:28:40 * sorear sneaks off into query with Zaba 04:28:57 * due resorts to candles, two mirrors, and "Greensnark, greensnark, greensnark!" 04:30:12 Bugger. 04:35:56 !tell greensnark Adding shops via the WizMode command doesn't seem to add their contents to the stash tracker, so I haven't been able to properly test the trove item picking method from shops. 04:35:57 due: OK, I'll let greensnark know. 04:36:25 Has anyone got an idea how we can redirect http://crawl-ref.sf.net (including all files like http://crawl-ref.sf.net/survey.txt) to another site? 04:37:18 Has SF got a setting for that maybe? 04:57:42 Napkin: maybe http://p.sf.net/sourceforge/vhost ? 05:16:28 that rather sounde like the other way around, bhaak 05:16:35 not sure though 05:18:27 http://sourceforge.net/apps/trac/sourceforge/ticket/2516 05:22:26 I thought you wanted to have http://crawl-ref.sf.net/survey.txt to http://crawl.develz.org/survey.txt ? 05:22:34 yes 05:22:54 if someone opens the crawl-ref.sf.net site he should be redirected to cdo 05:23:29 really redirected or only accessing? with vhosts it would still show http://crawl-ref.sf.net/survey.txt but actually go to http://crawl.develz.org/survey.txt 05:25:20 the redirect you linked was setting http://crawl-ref.sf.net/ and IIRC only that link to a new location. And you would have to do it for every page manually? 05:30:34 -!- ortoslon has left ##crawl-dev 05:41:38 -!- by has joined ##crawl-dev 05:43:28 hello 05:46:19 hey 05:46:22 !seen enne 05:46:22 I last saw Enne at Sun Feb 28 03:56:52 2010 UTC (7h 49m 30s ago) quitting with message Quit: zzz. 05:55:08 -!- greensnark has joined ##crawl-dev 05:57:14 due: Stash tracker tracks wizmoded shops just fine here 05:57:28 You do have to visit the shop before the stash tracker knows its contents, of course 06:01:30 I wonder how troves deal with stash_filter abuse 06:01:36 also, hi 06:05:20 Hello 06:05:26 What do troves use the tracker for? 06:05:36 For picking items to ask for? 06:05:49 Because yes, that does sound prone to stash_filter meddling 06:06:02 I think so 06:08:53 -!- purge has quit [Ping timeout: 265 seconds] 06:15:52 Porkolated levitating draconian retains controlled flight (http://crawl.develz.org/mantis/view.php?id=972) by Chigusa 06:18:07 greensnark: It uses a wrapper that matthew wrote for me. 06:18:39 What's stash_filter? 06:19:12 And it doesn't really matter, it has a dozen fallbacks if it can't find a good value item in the shop. 06:20:16 due: Players can tell the stash tracker not to track specific items with the stash_filter option 06:23:18 IOOD has not been nerfed into uselessness, definitely 06:24:47 one hit took donald to almost dead, at least 06:24:50 @?? donald 06:24:51 Donald (02@) | Speed: 10 | HD: 14 | Health: 84 | AC/EV: 3/10 | Damage: 26 | Flags: amphibious | Res: 06magic(93) | Chunks: 07contaminated | XP: 2423. 06:25:17 hey, donald complained, and I missed it :) 06:25:38 Donald told me I wasn't even a real necromancer :'( 06:25:52 He also asked me if I dropped out of Necromancy school :'( 06:25:55 blocking message for out-of-LOS opponent (http://crawl.develz.org/mantis/view.php?id=973) by rob 06:27:40 can donald quack? maybe when in water? 06:29:11 When confused, I think :P 06:29:22 I giggled helplessly first time he did it 06:29:36 Donald is really quite awesome <3 06:34:17 donald isnt talking to my vehu worshipper 06:35:11 started talking immediately after I switched gods 06:35:11 Well, Vehumet worshippers are powergamrs who don't read monster speech 06:35:27 I never worship vehu :P 06:35:36 You troglodyte <3 06:37:08 there's no "Vehumet Donald" 06:37:11 yep 06:38:32 but he should still be doing his branch speech I think 06:38:38 this was on d1 06:39:37 Donald also does surprisingly well against Nikola in !fight :P 06:39:39 There's no Vehumet Donald? 06:39:52 He has a 50/50 record vs Nikola, practically 06:39:52 due: no 06:39:53 I... can't remember having written speech for that, whoops. 06:40:03 due: Do it now :) 06:40:08 I looked at your original commit, and it didn't seem to be in there 06:40:16 I loved the yred insults :P 06:40:16 nikola has 50/50 record against himself 06:40:32 syllogism: Was there a point there? :P 06:40:36 greensnark: Is stash_filter going to be an issue? It only ever asks for expensive items. 06:40:45 greensnark: as in when he is just by himself :P 06:40:50 suiciding 06:41:03 @?? nikola 06:41:03 Nikola (11@) | Speed: 9 | HD: 18 | Health: 190 | AC/EV: 1/9 | Damage: 20 | Flags: spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contaminated | XP: 3665 | Sp: shock, chain lightning, blink, b.lightning. 06:41:09 due: you could in theory put !cure mut in your stash filter, so troves never ask 06:41:19 ? 06:41:25 by: No. 06:41:30 Definitely not :0 06:41:32 due: I doubt if players will meddle with stash_filter for troves, but it is an undesirable interaction 06:41:32 just artefacts and the like? 06:41:32 *:) 06:41:46 greensnark: Bah. 06:41:53 greensnark: All it uses it for is listing expensive items in shops. 06:41:56 For the future I'd just change stash_filter to act as display filter 06:42:00 yeah 06:42:12 by: Potions, wands, etc, are all special-cased and aren't touched by the stash tracker. 06:42:23 so no, adding !cure mut would do nothing :) 06:42:27 I was pretty annoyed by the default stash_filter settings ignoring junk scrolls 06:42:38 When I wanted to train Spellcasting level 1 :P 06:42:40 greensnark: change it! 06:42:52 Yep, will do 06:42:57 Have to walk the dog first though :P 06:43:14 She's doing her poke-elbow-with-cold-wet-nose stunt 06:43:23 greensnark: I bought a new elephant! 06:43:29 My elephant fetish is... immense. 06:44:07 ... 06:44:12 Ok, back in 45 06:44:48 Have fun. 06:52:36 03j-p-e-g * re4f7ee766d4f 10/crawl-ref/source/rltiles/dc-dngn.txt: Add more placeholders for yet to-be-added portal vault entry tiles. 06:53:28 rob: does it look like monsters start wandering pretty frequently after you leave their los 06:53:38 by: 06:53:56 not sure 06:54:02 that naga seemed to 06:54:26 does it happen you succeed in a stealth check? 06:54:29 when 06:54:39 maybe, I'm reasonably stealthy 06:54:51 I don't remember intentional changes to that 06:55:56 doesnt seem to be the case 06:56:44 st_ said he had noticed that happening frequently 06:58:29 once the monster has reached its target (I hope this is the last place it saw you), there's a (one in SK_STEALTH/3) chance of heading for your current position 06:58:58 oh it's that same check 06:59:13 but I'm not sure that check should even be relevant 07:00:05 i did notice monsters sometimes stop chasing you when they fall behind while pillar dancing 07:00:49 though that was on d1 so my stealth should have been very low 07:00:59 perhaps it wasn't on d1 07:01:29 I've succesfully lost monsters by repeatedly closing a door around a wall 07:03:47 if I read the code correctly, moving out of LOS of the place you were last seen from gives a good chance (2/3 for me) of losing the monster 07:08:19 -!- dpeg has joined ##crawl-dev 07:08:27 Cheers 07:08:27 dpeg: You have 2 messages. Use !messages to read them. 07:09:17 !messages 07:09:17 (1/2) bmh said (1d 1h 25m 17s ago): I'll write something about playing Jiyva as soon as I win a game... I invariably seem to die member:by level 15 or so. YASD. 07:09:25 hi 07:09:28 !messages 07:09:28 (1/1) due said (14h 2m 50s ago): For what it's worth, I'm in complete agreement with you now over inventory weights, now that I've slept on it. 07:09:38 Nice to hear that :) 07:09:38 not being able to use IOOD in corridors is a great change 07:09:53 by: yes. You can use it, technically? 07:10:04 it's still very strong 07:10:05 dpeg: Hi!Ah, you got my email. 07:10:07 Only that 2/3 or so of IOODs will go away? 07:10:27 due: the one about Marc and Rachel? Sure. 07:10:36 !seen enne 07:10:36 I last saw Enne at Sun Feb 28 03:56:52 2010 UTC (9h 13m 44s ago) quitting with message Quit: zzz. 07:10:43 I had a nice fight with xtahua before; partly corridored, and hit 3/8 07:10:46 Resting lag fixed <3 07:10:49 Excellent, I'll wait on Eino and Darshan to comment on the wording first, but will commit. 07:10:51 by: sounds good 07:10:53 Yes, resting lag <3. 07:10:59 I'm working on troves now. 07:11:04 dpeg: What item were you having trouble getting it to accept/ 07:11:13 12 scrolls of remove curse 07:11:23 Excellent, thanks. 07:11:33 I've writtne debugging code that is making this so much easier to test. 07:11:33 I had 14, and I tried a lot: wielding 14, wielding 12, carring exactly 12, dropping 12 etc. 07:12:10 due: Probably, heck, certainly I would have won that game if I had been able to enter that trove! :) 07:12:12 It seems to function now. 07:12:35 I couldn't get it to accept "a ring of magical power", but I filed that 07:12:50 by: Yes, I'm going to get it to ignore curse status. 07:12:54 by, due: isn't that too cheap? 07:12:58 It asked for a ring of magical power? 07:12:58 yes 07:13:00 yes 07:13:02 How much was that in a shop? 07:13:18 Artefact rings may be broken, will check. 07:13:34 due: no idea, I had one lying around I think 07:13:42 is it now more clear what paying the imp actually does 07:13:44 Yeah, artefact rings are broken. 07:13:47 syllogism: Yes. 07:13:52 syllogism: Rob fixed that <3. 07:13:53 the trove itself had ~15 rings, two of which were artefacts 07:14:10 I thought that was an error message initially :) 07:14:22 Oh, no, wait, it is working. 07:14:36 due: items from shops should be only used if they're either randarts (so unique) or from a positive list, I think. 07:14:45 dpeg: They are. :) 07:14:49 dpeg: And only if they cost more than 1000. 07:15:02 I might limit jewellery to randart-only though. 07:15:07 Expensive swords and armour are fine. 07:15:16 But if there's an expensive ring that you've already found a copy of on the floor... 07:15:30 randart jewellery usually cost less than 1k 07:15:47 Yeah. Not sure why it picked a irng of magical power. 07:15:56 by: Did you get the game backed up, by any chance/ 07:16:15 no, sorry 07:16:26 I've added new portal debugging which makes things infinitely easier. 07:16:58 !seen Napkin 07:16:58 I last saw Napkin at Sun Feb 28 11:22:54 2010 UTC (1h 54m 4s ago) saying if someone opens the crawl-ref.sf.net site he should be redirected to cdo on ##crawl-dev. 07:17:07 Napkin? 07:17:12 Napkin is around 07:17:16 He was just before I went for a shower 07:17:17 yeah? 07:17:39 what's up, dpeg? 07:18:29 too. 07:18:31 too. 07:18:33 Argh. 07:19:01 I should sleep soon. 07:19:42 didn't realize how Power based tukima now is 07:19:50 no wonder it was worthless early on 07:19:59 just two active players on cdo; what's wrong? 07:20:37 Yesss. 07:21:03 All my test cases seem to be working properly. 07:21:20 03j-p-e-g * r75f00dde63e8 10/crawl-ref/docs/options_guide.txt: Clarify autofight.lua documentation. 07:22:16 early on your dancing dagger does ~2 damage :P 07:22:49 Napkin: Hi! Any chance to get Dungeon Sprint on CDO? 07:23:28 erm... ok 07:23:39 probably not today though 07:24:23 sure :) 07:26:11 Rename scrolls of enchant weapon I, II and III to something more meaningful (http://crawl.develz.org/mantis/view.php?id=974) by bhaak 07:26:59 Hm, I'm gonna sleep, 07:27:02 bye due! 07:27:05 by: My simple fix for the cursed/uncursed thing isn't enough 07:27:09 Will have lots of time tomorrow, though 07:27:18 dpeg: gonna pist the div thing with tomorrow's list if I get time 07:28:15 g'night due :) 07:29:26 looks like I'll need to extend the identified check 07:29:27 anyway, later :0 07:29:38 when does the game prompt you to save macros 07:29:43 good night 07:29:45 I still have wizlab loot balance to do 07:30:03 dpeg: can you look over wizlab loot at some point in time? I think it is essnetial for 0.6. 07:30:04 bhaak, III should be "pimp my weapon" 07:30:09 I'm not sure why it even prompts instead of just saving 07:33:32 "This spell isn't strong enough to banish yourself" when I shot a bolt of chaos at myself :P 07:33:54 due: can do, but only next week 07:33:57 bug 07:34:35 by: oh, I don't think that auto-saving is the way to go. (Perhaps with an option.9 07:35:03 yet another yesno() doesn't seem any better 07:35:05 I hate to say it, but bhaak has a point :) 07:35:12 by: I also agree with that. 07:35:29 cbus: yo, we heard you like hacking, so we put a tv in your weapon, so you can watch hackers while you're hacking at monsters! 07:35:47 haha 07:35:59 * bhaak makes a belly dance out of joy 07:36:06 save_macros_on_exit = save/prompt/no ? 07:36:14 by: for example, yes 07:36:24 by: is the prompt in 0.6? 07:38:44 no 07:38:50 it's not urgent at all 07:41:19 ok 07:41:36 by: and we will be reminded by it every time we set a macro :) 07:42:07 by: if we keep the prompt, the interface could be much better, listing the changes between the old and the new macro file. 07:46:45 03j-p-e-g * rd023208b20c2 10/crawl-ref/docs/ (changelog.txt options_guide.txt tiles_help.txt): Further documentation of tile_runrest_rate. 07:47:36 by: would you say that IOOD has been nerfed enough for now? 07:48:32 it may still mean that pure conjurer is straightforward; can't really say 07:48:59 it's definitely a lot better now (not stronger) 07:49:06 by: I hope it's less of a no-brainer in corridors 07:52:21 weird, it occasionally seems to jump past orbs of fire 07:52:26 -!- Mu_ has joined ##crawl-dev 07:54:12 in fact, it almost reliably does that 07:54:18 is that intended? 07:55:03 by: no, I don't think so. 07:55:28 like it goes straight through it? 07:55:39 yes 07:56:20 Previously secret doors displayed as half a gate (http://crawl.develz.org/mantis/view.php?id=975) by jpeg 07:57:01 I guess it's because it gets to act before the orb and they can no longer attack it 07:57:39 or not 07:57:53 @?? orb of fire 07:57:53 orb of fire (05*) | Speed: 20 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 11717 | Sp: b.fire, polymorph other, fireball. 07:57:55 syllogism: You're right, Shoals is way too easy :P 07:58:03 watching smiley? 07:58:18 No, I went in at XL13 with my MuPr and didn't have much trouble 07:58:23 sad 07:58:33 Had to banish Ilsuiw though :P 07:59:20 btw, dpeg - too bad dungeon sprint isn't a git branch.. installing it would have taking like 1 minute.. instead of 30 07:59:33 Napkin: :( 07:59:41 Napkin: should we tell chapayev? 07:59:42 by: it doesn't seem to happen with any other monster 07:59:53 We should tell Chapayev to use master for his variants 07:59:59 syllogism: declare as feature? 08:00:02 greensnark: true. 08:00:08 0.5 is practically the hadean epoch 08:00:13 offer him that I would love host his branch, if he's looking for a public repository 08:00:13 greensnark: do you have any ideas for quick Shoals nerfs? 08:00:21 dpeg: What Shoals nerfs :P 08:00:35 greensnark: from the player's POV :) 08:00:47 You mean making the Shoals more dangerous? 08:00:50 kraken simulacra? 08:00:54 greensnark: yes 08:00:55 Kraken need to be improved 08:01:00 They're completely non-threatening 08:01:10 I had at least three, but I just ran around them 08:01:11 @?? merfolk impaler 08:01:11 merfolk impaler (12m) | Speed: 10 (swim: 60%; atk: 60%) | HD: 12 | Health: 60-108 | AC/EV: 0/18 | Damage: 26 | Flags: amphibious | Res: 06magic(48) | Chunks: 07contaminated | XP: 1076. 08:01:13 give them curare? 08:01:15 @?? greater naga 08:01:15 greater naga (04N) | Speed: 8 (act: 80%) | HD: 15 | Health: 45-120 | AC/EV: 6/10 | Damage: 27 | Flags: spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poisonous | XP: 1580 | Sp: b.venom, mystic blast, haste, poison arrow, teleport other, teleport self. 08:01:22 Although one of them made itself obnoxious by camping an upstair on Shoals:5 08:01:29 We need an anti-camping mod 08:01:41 After 200 turns of camping the camping actor is INSTAGIBBED 08:02:18 !tell chapayev (1) Could you use master instead of 0.5? (2) It would help a lot if Crawl Sprint was a branch of the git tree. Do you need a place to host your branch? Ask Napkin. Awesome stuff! 08:02:18 dpeg: OK, I'll let chapayev know. 08:02:32 Making the rune guardians patrolling might help a bit, I was able to pick them off one at a time 08:02:49 greensnark: how fast are kraken? 08:02:58 Normal speed 08:03:10 Their tentacles are faster, but restricted to water, so they're pretty useless 08:03:17 @??tentacle 08:03:17 tentacle (08w) | Speed: 10 (swim: 60%) | HD: 12 | Health: 36-60 | AC/EV: 5/7 | Damage: 29 | Flags: amphibious, cold-blooded | Res: 13magic(immune), asphyx | XP: 0. 08:03:22 Oh, needs update 08:03:22 it doesn't really matter what their speed is, you are never going to be in shallow water or at least you can easily runa way 08:03:49 We could tweak level gen to force more shallow water 08:03:50 and the tentacle collateral damage makes killing them trivial 08:03:56 @?? kraken 08:03:56 kraken (11X) | Speed: 10 | HD: 16 | Health: 160-256 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded | Res: 06magic(64) | Chunks: 09poisonous | XP: 1856 | Sp: spawn tentacles, ink cloud. 08:04:02 not that great xp though 08:04:08 thought they had more hp 08:04:14 wasn't it like 300+ hp before 08:04:17 Ilsuiw is also not very dangerous 08:04:40 She summons a blanket of water elementals so you're forced to back off, but she can't kill you directly unless you're very feeble 08:05:13 greensnark: well, my original plan had them travel at faster speed and their intelligence would make them hunt the player, no matter where he is (once the kraken is awake). 08:05:21 Monster chuck icicle is either very weak, or I'm getting very lucky 08:05:28 is ink cloud its escape spell? 08:05:43 We can make kraken faster and give them autohoming, but we also need to add more water for it to act 08:05:52 There's also code in place to make kraken useless in shallow water, which is a problem :P 08:06:22 Magic mapping has no effect on levels cleared with X Ctrl-F (http://crawl.develz.org/mantis/view.php?id=976) by jpeg 08:07:21 greensnark: well, deeper Shoals level have more water? 08:07:31 Not enough to matter 08:07:38 -!- Zaba has quit [Ping timeout: 246 seconds] 08:07:58 greensnark: they can act in shallow water just fine... I just don't wanted water creatures like kraken to be cannon fodder for ranged attackers. 08:08:16 I should remove that shallow water check 08:08:20 I don't know why it was added :) 08:08:28 Something about kraken being too large to move in shallow water 08:08:41 ugh, realism 08:09:19 we should just allow tentacles on land for console builds 08:09:27 Heh 08:09:29 that's silly 08:09:46 We should do tentacles-connected-to-body-visibly and allow them to roam over land within X distance of kraken again 08:09:54 greensnark: yes 08:10:05 but that stil won't work in tiles, will it? 08:10:13 by: It'll need a lot of new tiles, yes 08:10:25 And special logic to figure out which ones to use 08:10:30 Good thing I'm not a tiles dev :P 08:10:43 For that matter it'll be a fair bit of work even for console builds 08:11:37 -!- Zaba has joined ##crawl-dev 08:11:43 we could just say that the shoals are very sandy and the tentacles can go under the sand 08:11:46 Unless the kraken can express itself on land, being killed by one will be about as likely as being killed by a sheep 08:11:55 by: That was my original theory, but people were kicking :P 08:12:04 "kraken can punch through the sand near the shore" :P 08:12:25 greensnark: nice, long tentacles would be best, yes 08:12:27 kraken should be able to swim under the islands 08:12:39 greensnark: but fast kraken harassing the player whenever he's on water would also help 08:12:49 We need volcanic islands in Shoals 08:12:57 Geysers, steam clouds 08:13:23 Yes, speed increase will make them more relevant in water 08:13:29 As it is I could just dogleg around them 08:13:51 Apart from the one camping the stairs :P 08:13:52 how about a siren variant that rides a kraken? 08:13:56 I doubt "enchant weapon awesomeness" was a serious suggestion :P 08:13:58 <3 08:14:13 by: The octopus king too :) 08:15:32 ??octopus king 08:15:33 octopus king[1/1]: +10,+4 trident of the Octopus King {venom, rElec rPois MR} 08:15:47 greensnark: can we make a specific list of kraken ideas, for now or for the wiki? 08:16:16 "Someone should do that" yes :P 08:16:22 greensnark: is there some background to the Octopus King I might be missing? 08:16:25 smiley running through a freezing vapour gauntlet :P 08:16:35 or cloud 08:16:50 by: It's an old unrand with a description that begs for the Octopus King to be implemented :) 08:17:07 "This trident was stolen many years ago from the Octopus King's garden by a really unimportant and already dead man. But beware of the Octopus King's wrath!" 08:17:30 We've been waiting 10 years to see the Octopus King's wrath, it's about time :P 08:18:23 by: no, not that I am aware of. We can make our own background. 08:18:45 due could do an Octopus King portal vault 08:18:49 yes 08:18:56 but we need good kraken before that :) 08:19:14 Good kraken in 0.7 :) 08:19:40 03greensnark * r2b40d947ab7d 10/crawl-ref/source/mon-place.cc: Remove kraken handicap in shallow water. 08:19:41 03greensnark * r60bad9becca8 10/crawl-ref/source/libunix.cc: Revert "Simplify the handling of the background_colour option." 08:19:48 Oops :P 08:19:54 Didn't mean to push the revert :P 08:19:57 But it can stay :P 08:22:27 why is the fire elemental green on the monster list 08:24:52 03by * r76205da81115 10/crawl-ref/source/dat/des/portals/wizlab.des: Fix wizlab portal description (missing space). 08:24:57 03by * rb62ce6897d48 10/crawl-ref/source/ (misc.cc mon-info.cc mon-info.h): Add monster_info::m_is_safe storing result of mons_is_safe. 08:24:58 03by * rb284cb6bbdc9 10/crawl-ref/source/l_moninf.cc: Export monster_info::is_safe to Lua. 08:24:59 03by * rd52bb35bff68 10/crawl-ref/source/ (dat/lua/autofight.lua l_moninf.cc): Revert "Use mons_is_safe check for autofight.lua." 08:25:01 03by * r8e6b2a9d4110 10/crawl-ref/source/dat/lua/autofight.lua: autofight.lua: Use monster_info::is_safe. 08:25:03 03by * r09a42d0c3024 10/crawl-ref/source/dat/lua/autofight.lua: autofight.lua: Clarify failure message (no unsafe monsters). 08:25:04 03by * r7dc6e6362aef 10/crawl-ref/source/godabil.cc: Make slouch not affect sleeping monsters. [951] 08:26:25 I declare 28.2. the inspiration day; I have ideas for the whole year. 08:26:52 Keskitalo: write them down! 08:27:11 dpeg: I'm working on something that I've realized might be close in territory to constriction; I'll be looking into it! 08:27:24 oh, nice :) 08:27:40 dpeg: I have them in my precious red notebook, pages and pages. 08:27:59 And what is this "Dungeon Sprint" thing? I'm overwhelmed with excitement! 08:30:11 I wonder if http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:water_creatures_overhaul should be deleted? 08:30:26 dpeg: If it's done, it's done! 08:30:45 Keskitalo: that means delete? 08:31:10 there could also be a graveyard for obsolete pages 08:31:40 it's sometimes useful to read old plans when trying to understand how something was intended to work 08:32:00 not sure it's really worth keeping around however 08:32:03 Yeah. I looked at the same page before and was thinking "isn't this done?" It's long enough that it's hard to read through to get a grasp if it should be deleted; so if you're up to date with the feature and the page is obsolete, yeah, it should be cleaned away.. 08:32:32 dpeg: The graveyard page could link to the history of the deleted page I think. 08:32:45 I mean the page should be a list of links (to history). 08:32:59 Or actually, it's probably easier 08:33:10 to make a graveyard namespace and move the page there. 08:34:05 It's made by simply moving the page, should I try that? 08:35:24 You blow up the insubstantial wisp! 08:35:53 Not worse than dancing weapons making facial expressions, I'd say. 08:39:04 Keskitalo: yes, that would work. Can you try? 08:40:08 http://crawl.develz.org/wiki/doku.php?id=graveyard:water_creatures_overhaul 08:40:15 Easy as pies. Now, a movie! 08:40:30 thank you 08:40:40 -!- dpeg is now known as dpegaway 08:41:32 IOOD is blocked by submerged creatures (http://crawl.develz.org/mantis/view.php?id=977) by rob 08:46:36 -!- pointless_ has joined ##crawl-dev 08:50:55 bhaak: why not berserk 08:51:34 disappearing weapons, no explaination (http://crawl.develz.org/mantis/view.php?id=978) by June 08:53:24 syllogism: I keep forgetting all those fancy new things :) 08:56:36 -!- scarf has joined ##crawl-dev 09:01:26 -!- ixtli_ has joined ##crawl-dev 09:01:26 -!- ixtli has quit [Read error: Connection reset by peer] 09:01:27 -!- ixtli_ is now known as ixtli 09:07:28 -!- eith has joined ##crawl-dev 09:09:52 'lo 09:16:41 Crash (related to butcher weapon swapping?) (http://crawl.develz.org/mantis/view.php?id=979) by caotto 09:25:53 03j-p-e-g * r7b09839b6851 10/crawl-ref/source/ (mon-act.cc monster.cc monster.h): Fix deep elf fighters etc. never starting with a bow. 09:30:37 http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:magic:school:transmutation 09:39:34 -!- TGW has joined ##crawl-dev 09:45:32 Earth Magic is quite synergistic with Transmutations 09:46:42 03N78291 * r82848caa1fcb 10/crawl-ref/source/mon-act.cc: Fix excessive Jiyva piety gain 09:46:44 03j-p-e-g * r68cdff30738f 10/crawl-ref/source/mon-act.cc: Don't guarantee Jiyva piety gain 1 when jelly's eat items of low value. 09:50:53 -!- Twinge_ has quit [Ping timeout: 246 seconds] 09:59:00 03greensnark * rbc3c092ba37f 10/crawl-ref/source/dgn-height.cc: Use better islanding for atolls. 10:05:39 atolls! 10:05:47 greensnark <3 10:06:55 shafts and dancing weapons (http://crawl.develz.org/mantis/view.php?id=980) by rob 10:07:09 hate shafts 10:07:36 love shafts 10:08:13 oh, love the effect shafts have on gameplay; hate the code :) 10:08:35 Shafts and dancing weapons sounds interesting 10:09:07 I think there may be more general "shafts and items" weirdness 10:09:13 haha, that's a fun bug 10:09:47 At some point we should also fix up_stairs and down_stairs 10:09:50 In misc.cc 10:10:08 Each function is damnably fragile and miles long 10:10:20 And riddled with code that should be common to both but isn't 10:10:23 oh yes 10:15:03 03greensnark * rcee746967185 10/crawl-ref/source/mon-data.h: Increase speed for kraken and tentacles (dpeg). 10:15:25 guys? what could Chapayev have done wrong, when he get's this error: 10:15:28 @??kraken 10:15:28 kraken (11X) | Speed: 10 | HD: 16 | Health: 160-256 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded | Res: 06magic(64) | Chunks: 09poisonous | XP: 1856 | Sp: spawn tentacles, ink cloud. 10:15:38 17:14 make[1]: Leaving directory `/home/asalch/Desktop/test/crawl-ref/source/util' CXX util/levcomp.lex.o GEN build.h 10:15:42 17:14 No Git, and util/release_ver doesn't exist. 10:15:50 he got the code via git 10:16:25 Tell him to drop in here :) 10:16:33 And pastebin more of the compiler error output 10:16:58 probably no git in path 10:17:11 this is a util/gen_ver.pl error message 10:17:23 ubuntu, apt-get installed git-core 10:18:25 try executing the git command from gen_ver.pl by hand and see if it fails? 10:18:53 what's $mergebase set to? 10:19:53 -!- Enne has joined ##crawl-dev 10:20:28 Napkin> could you run this command? git describe --tags --long 10:20:30 Chapayev> 0.7.0-a0-471-g7dc6e63 10:21:44 -!- TGW has quit [Read error: Connection reset by peer] 10:21:52 -!- Chapayev has joined ##crawl-dev 10:22:12 mergebase should normally just be empty, I think 10:22:29 Chapayev created a branch, did his changes and then ran make 10:22:38 oh.. Chapayev 10:22:46 you said you copied the crawl-ref to another folder? 10:22:49 yes 10:22:51 don't do that 10:22:58 you are probably missing the .git folder 10:23:07 i'm also running make in the original folder, to see if that fixes the problem 10:23:11 just compile in the folder you did the git clone command in 10:23:16 it will :) 10:23:41 it's almost done 10:24:08 ah, excellent! 10:24:25 should be able to substitute "enchant weapon III" for two "enchant weapon I" for this trove 10:24:30 (not really) 10:26:08 -!- TGW has joined ##crawl-dev 10:26:21 03greensnark * r2a5fc67b3435 10/crawl-ref/source/ (stash.cc stash.h): stash_filter now affects only ^F search; filtered items are still remembered by the stash tracker. 10:29:37 it seems races with good spellcasting aptitudes really get less gifts from Sif, from looking at a few morgues 10:33:25 Yeah, Sif piety gain has been borked since 0.1 :P 10:41:23 didn't someone crunch numbers on that? 10:56:01 -!- DrPraetor has quit [Ping timeout: 248 seconds] 11:02:11 Don't place monsters on the other side of a wall when taking stairs (http://crawl.develz.org/mantis/view.php?id=981) by jpeg 11:11:17 TGW: greensnark even knows who borked it 11:12:15 some anti-mummy crusader :P 11:12:22 @whereis greensnark 11:12:22 greensnark the Conjurer (L18 MuPr), a worshipper of Yredelemnul, saved on Vault:3 on 2010-02-28 after 93642 turns. 11:13:59 One of these days I should really get my first Mu win :P 11:14:29 My best effort was in b26 where I got to Zot:5 and discovered that haha, those statues could be orange statues and Mu cannot cure confuson :P 11:14:40 ha ha 11:15:17 is there anything mummies can do there? 11:15:29 Clarity before the fact 11:15:43 they can attempt to walk away 11:15:51 Orange statues also attack a lot more slowly now, so they can walk out 11:15:55 you can probably put on clarity while confused too? 11:16:02 Wasn't carrying it :P 11:16:24 I was really pretty unspoiled in b26 11:17:20 Didn't orange statues in b26 attack at (your speed)? 11:17:37 Statues were pretty weird, yeah 11:17:47 They were handled as dungeon features 11:17:50 Yeah 11:17:55 And Brent nearly bust an artery when we converted them to monsters 11:17:56 I remember 11:18:16 OCS is still a little weird--do they still attack by simply calling the divinations miscast code? they did at least in 0.4.x 11:18:41 Yes, but in-game it works out fine 11:18:58 I mean, you don't get a message from the statue saying "LOL, I'm using divination miscasts on u!" in game 11:19:02 it works out fine in the game since there's probably no way to get a friendly OCS 11:19:29 greensnark: yeah, the only weird thing about it is that OCS is unable to attack anything other than the player 11:19:30 I implemented orange statue v monsters for Fight Club, so it works fine either way now 11:19:37 greensnark: how did you implement it? 11:19:53 I implemented a few miscast effects that seemed to make sense for monsters 11:20:37 isn't it just confusion? 11:20:44 I think when you were doing ZotDefense, you worked off 0.4, right? 11:20:47 int drain is the worst part 11:20:53 cool, i did something like that for zot-def but it was extremely hacky (like everything else about zot-def) 11:20:56 greensnark: yeah 11:21:22 I believe I wrote FightClub against an in-dev release, and zelgadis had already done most of the work to apply miscast effects to monsters 11:21:26 So I could just hook it up to that 11:21:34 ah, i see! 11:21:36 I also did something for giant eyeballs 11:22:00 Initially, I thought zelgadis' work was ludicrous 11:22:10 should partially enable monster miscast and make an unique/monster type that frequently miscasts 11:22:11 Yes, every major release has improved things under the hood 11:22:32 Chapayev: You should use git master for your variants :) 11:22:38 syllogism: I'm planning to do that as a ghost nerf 11:22:41 also for Dowan 11:22:42 greensnark: napkin just explained to me how to do that 11:23:18 ghosts don't need a nerf :P 11:23:22 i just finished making dungeon sprint based on git master instead of based on 0.5.2, and uploaded it to the git repository, with a lot of help from napkin on using git 11:23:32 Hey, do we have it on cdo? 11:23:42 of course you can do that for ghosts that just learn fire storm at terrible 11:23:44 he said he'd see about putting it on cdo tonight 11:23:51 Yay 11:23:57 !coffee Napkin 11:23:57 what is dungeon sprint 11:23:58 * Henzell hands Napkin a cup of café au lait, brewed by Crazy Yiuf. 11:24:18 syllogism: it is a new dumb little variant i made, i just finished it last night (and began it two days ago) 11:24:22 syllogism: that's exactly what needs nerfing about them; I'll probably round >= Good to 100% 11:24:37 syllogism: it's one fixed level of crawl, all on D:1, and you gain experience and train skills 27 times faster than normal 11:24:39 sorear: sounds good 11:24:52 Chapayev: sounds fun 11:25:00 syllogism: i think it is, hopefully others will like it too 11:25:04 Of course, if ghosts miscast and kill themselves, people won't stop whining about their lost experience :P 11:25:12 I can just see the whining on SA :P 11:25:18 *miscasts summon imp, gets a fiend* 11:25:29 syllogism: But that would be a friendly Fiend :P 11:25:34 neutral at best :P 11:25:45 Granted :P 11:26:06 You don't get xp for neutrals :P 11:26:14 I mean neutrals killing stuff 11:26:19 it should be neutral for ~20 turns and then turn hostile 11:26:19 So SA will still cry about their lost xp! 11:26:39 It should turn hostile if it kills the ghost 11:26:47 "All right, dealt with him. NEXT!" 11:31:09 It should use the proposed Haunt mechanic and be friendly, but ignore orders, and insta abjure on MHITNOT 11:32:51 Wouldn't it give the player xp in that case 11:32:58 A ghost miscast shouldn't give the player xp 11:33:20 Unless this is a different kind of friendly 11:34:12 I suppose haunting / neutral then 11:34:50 MF_HAUNTING, // target cannot be changed, disappears wen target dies, used for Haunt and miscasts 11:34:56 how dows that sound 11:36:34 -!- TGW has left ##crawl-dev 11:36:45 sorear: Sounds good 11:37:21 Although if Haunt summons really disappear when their target dies the spell may go back to niche-only 11:49:13 greensnark: When you say SA, you mean Something Aweful ... ? 11:51:08 Yep 11:51:17 You hang out there too? :) 11:51:31 There's a bunch of folks from SA here 11:51:51 And a few chronic whiners who do not hang out here :) 11:52:59 heh, 78291 is trying to ninja the orb without apportation 11:53:30 oh 0.5 11:53:32 Apportation should have a chance of blinking you to the object instead of the object to you for powerful magical objects 11:54:34 what is he doing :P 11:55:07 apparently decided he really has to go through that group of hell knights + stone giant 11:55:28 -!- Twinge has joined ##crawl-dev 11:55:54 greensnark: The guy who introduced me to crawl does. 11:55:58 I don't pay for forum membership. 11:56:23 that was basically a suicide 11:56:28 didn't he have a wand of healing too? 11:56:49 Honestly I think it's a little silly. Especially how the newer ones claim they're not goons. 11:57:40 I haven't studied SA culture deeply, but they have a pretty active Crawl thread 11:58:42 http://www.skunkduster.com/SA/DF/df_fortress.jpg 12:00:00 syllogism: What on earth is that? :P 12:00:13 Is that a 3d rendering of an actual fortress? 12:00:25 yes, some 3rd party visualization utility 12:00:28 stonesense maybe 12:00:56 And and the pictures in the courtyard... ? :P 12:01:26 likely blocks made out of different materials 12:01:36 or stock piles 12:01:36 Yegods 12:01:49 DF art 12:02:07 http://www.skunkduster.com/SA/DF/df_mario.jpg 12:05:45 I know Shoals are easy but Eifel is pushing it at XL 11 :P 12:06:23 if he doesn't splat, the unnerf should be added to 0.6 release blockers :P 12:06:53 I did Snake after Shoals, and I had way more trouble in Snake with greater nagas 12:07:03 Unless the greater nagas used poison arrow, I mean :P 12:07:27 And one naga warrior sneaked up with a holy wrath weapon and I thought I was taking horrific damage from the greater naga next to him :P 12:07:29 should unnerf those too 12:07:36 That was almost a hilarious splat 12:07:59 I panicked and pulled out all the big guns to take out the greater naga and it was the naga warrior doing all the damage :P 12:08:03 oh eifel has a bow, that's why he is so confident :P 12:08:23 :P 12:09:44 -!- MarvinPA-2 has joined ##crawl-dev 12:10:08 Well, that was practically suicide 12:10:18 Why was he so keen on rushing into that turtle's embrace 12:12:06 -!- MarvinPA has quit [Ping timeout: 265 seconds] 12:19:14 -!- Chapayev has quit [Ping timeout: 248 seconds] 12:19:58 -!- Chapayev has joined ##crawl-dev 12:33:04 -!- Twinge has quit [Ping timeout: 276 seconds] 12:36:59 -!- DrPraetor has joined ##crawl-dev 12:37:26 -!- DrPraetorious has joined ##crawl-dev 12:41:43 -!- DrPraetor has quit [Ping timeout: 276 seconds] 12:51:48 // Spellcasting is cheaper early on, and elementals hinder each 12:51:48 // other. 12:52:03 this applies to invocations and evocations, too... 12:55:49 it's been that way since forever 12:58:03 oops, Chapayev 12:59:18 I just saw, that we build dungeon-sprint on top of trunk - instead of pre-0.6 13:03:01 comments are quite at odds with the code 13:20:33 Napkin: you still there? 13:20:47 yes, I am here 13:21:15 is it a problem that dungeon-sprint is built on trunk instead of pre-0.6? dpeg suggested it be built on master 13:21:22 -!- Zaba has quit [Ping timeout: 264 seconds] 13:22:00 not a problem, no 13:22:14 but it'll have some new so far "unpublished" changes 13:22:18 oh i see 13:22:27 but i think that's cool actually :) 13:22:40 like what changes? 13:27:39 -!- Zaba has joined ##crawl-dev 13:30:21 so what are people thinking... are we going to need to delay the release a bit longer to do some more rebalancing? 13:32:44 anyone know where the ASSERT() fxn/macro is defined? 13:33:01 -!- Chapayev has quit [Quit: leaving] 13:33:32 -!- Gretell has quit [Remote host closed the connection] 13:33:37 -!- Gretell has joined ##crawl-dev 13:37:45 erm - could it be that dark grey and bright white got exchanged in master? 13:38:08 everything that's supposed to be dark grey is bright white now 13:39:07 ixtli: debug.h 13:39:15 heh 13:39:17 by? 13:39:18 by: ty 13:39:24 Napkin: probably that revert that greensnark accidentally pushed 13:39:25 could you check that for me, please? 13:39:47 because i'm installing dungeon sprint right now and wouldn't like to publish it like this :-O 13:40:30 ok, i'll check for an update 13:40:35 The revert fixes use_fake_cursor :P 13:40:36 master seems fine here, but this may depend on terminal settings? 13:40:40 Although I didn't mean to push it :P 13:40:48 it's CDO 13:41:02 yes 13:41:03 terminal setting as always 13:41:09 it's dependent on the terminal in some way 13:41:23 i couldn't see it when running locally 13:41:30 but could see it when running through cdo 13:41:44 (when i pulled that into 0.6 for a minute or two 13:41:45 ) 13:41:48 maybe the reverted change relied on the previous // Spellcasting is cheaper early on, and elementals hinder each // other. 13:41:53 oops 13:42:00 e9e87715 13:42:03 by: yeah, probably 13:42:07 there were two commits 13:44:33 Why does it affect only CDO though? 13:44:38 no idea 13:44:44 terminfo differences perhaps? 13:44:49 that's my guess 13:45:26 you can see it live on CDO 13:45:36 press the hidden 5 when logged in 13:45:39 sssh! 13:46:17 Dungeon Sprint? 13:46:22 greensnark? how do we add an exception to Gretell to announce death even if <= 100 turns when the message comes from dungeon sprint? 13:46:23 Darkgrey looks darkgrey to me 13:46:39 I already see it at char selection 13:46:43 Does Sprint set appropriate version and stuff? 13:47:04 everything that's supposed to be darkgrey is bold-white 13:47:04 Char selection also looks normal to me 13:47:19 wtf?! 13:47:37 TERM=xterm-256color though :P 13:47:39 looks normal here too 13:47:41 What TERM do you use? 13:47:54 xterm 13:48:11 The change is still on CDO, right? 13:48:11 aha 13:48:22 the issue only happens when i connect inside a tmux window 13:48:35 Napkin: are you inside screen? 13:48:40 no 13:48:40 I see it with TERM=xterm 13:48:57 The freed slave commit also looks suspicious :P 13:49:01 so yes, terminfo-related i guess 13:49:17 sorry, no time anymore 13:49:20 will check later 13:49:24 please fix :-* 13:49:25 :) 13:50:03 libunix is trying to init_pair 64 13:50:11 which is not correct if COLOR_PAIRS=64 13:50:47 aha 13:50:50 that would explain it 13:50:57 -!- DrPraetorious has quit [Ping timeout: 258 seconds] 13:51:20 Did freed slaves have bogus colouring? 13:51:33 shrug 13:51:44 -!- scarf has quit [Remote host closed the connection] 13:51:45 can check on 0.6 13:51:53 i didn't pull any of those commits in 13:51:59 yes, setting TERM=xterm-256color shows colors correctly 13:52:11 Oh, I think the bug involves the default neutral branding interacting with freed slave WHITE colour 13:52:18 I'm just going to revert the freed slave commit as well 13:52:41 03j-p-e-g * r07ab23ddaf93 10/crawl-ref/source/tilesdl.cc: For non-ego ponderous armour, use ponderous brand tile. 13:52:42 03j-p-e-g * r93513b1b0f57 10/crawl-ref/source/rltiles/ (10 files in 2 dirs): Replace demon pentagram icons with smaller designs. 13:52:45 hilight: brands were always screwy, but that's an unrelated bug 13:55:12 hihi, I see this sprint will be fun :D 13:56:07 -!- TGW has joined ##crawl-dev 13:56:20 Napkin: can i try out dungeon sprint, or should i hold off for a little bit? 13:56:28 Napkin: Why are you reading the manual :P 13:56:35 haha 13:56:49 new apts! 13:57:10 Allez, we're waiting 13:57:17 To see your glorious death 13:57:19 On D:1 13:57:21 To Tiaat 13:57:25 *Tiamat 13:57:34 Hurry up, I need to go to bed soon :P 13:57:51 we need that gretell exception :D 13:58:08 Gretell doesn't check xl, right? 13:58:18 Ijyb will get many kills :D 13:58:26 no - turns only, i think 13:59:17 -!- EroN1 has quit [Ping timeout: 256 seconds] 14:00:41 -!- EroN1 has joined ##crawl-dev 14:00:45 How do we check for Sprint 14:00:52 03greensnark * r8eaa93a4a098 10/crawl-ref/source/libunix.cc: Revert "Fix an off-by-1 error which broke freed slave coloring." 14:02:23 Best thing seems to be to set lv=0.1-sprint or similar 14:02:45 And then Gretell can check for that 14:03:06 Napkin: Want to change that? I don't know how to change Sprint 14:03:31 !coffee Napkin 14:03:31 * Henzell hands Napkin a cup of café au lait, brewed by Snorg. 14:03:54 For some reason Napkin keeps getting café au lait 14:07:26 greensnark: so, how are balance things looking at the moment? 14:08:15 Nothing really critical for 0.6 as far as I know 14:08:35 EV is probably too strong, ranged combat likewise, but they could use some more playtesting data 14:08:49 okay 14:08:53 how about shoals? 14:09:05 Shoals is fine as is, maybe a bit too easy 14:09:34 But difficulty is pretty comparable to Snake and some of the Swamp endings 14:09:55 Kraken are lame though :P 14:10:10 No easy fixes for kraken, so they'll have to wait 14:10:24 k 14:10:40 i wonder if it might be worth trying to alternate focuses for releases 14:10:52 so hold off on major gameplay type changes until 0.8 14:11:03 and just get stuff working well in 0.7 14:11:21 maybe focus more on the interface or something like that 14:11:39 -!- dpegaway is now known as dpeg 14:11:46 doy: yes, I agree with that 14:11:46 dpeg: You have 3 messages. Use !messages to read them. 14:11:56 People have too much time on their hands. 14:11:58 !messages 14:11:59 (1/3) Chapayev said (5h 15m 19s ago): Sure, I can apply the Dungeon Sprint patches to whatever version of Crawl you like, just tell me where to download it--I haven't taken the time to figure out how version control works for Crawl now that it's using git. 14:12:04 !messages 14:12:05 (1/2) bhaak said (3h 23m 19s ago): new metric for popularity: amount of talk about competitors. the less talk the more popular the game is :-D 14:12:15 Would that mean feature freeze on master, or a no-new-feature branch? 14:12:15 bhaak: :P 14:12:17 !messages 14:12:17 (1/1) Chapayev said (2h 39m 53s ago): With Napkin's help, I made Sprint based on master instead of based on 0.5.2; it's now got its own branch on git. 14:12:21 Yay! 14:12:23 maybe just get something started where even numbers are gameplay releases and odd numbered are non-gameplay releases 14:12:39 doy: don't think that's necessary at this point. 14:13:16 Don't we release tomorrow? 14:13:34 Hehe 14:13:47 greensnark said so! 14:13:49 German humour :P 14:13:58 Like add nice stuff vs balance? 14:14:02 I just nailed a date you named on the wall to hurry stuff up :P 14:14:08 Oops, in the middle of backlog. 14:15:16 i'm currently thinking about prerelease (everything completely finished up) on march 8, actual release on march 15 assuming no serious bugs turn up 14:15:45 Sounds good 14:15:59 Yeah, does. 14:16:14 What are the vital missing pieces? 14:16:29 The wiki claims it's all done, but are the trove fixes in? 14:16:32 nuffink 14:17:52 greensnark: i just sent an email to the list 14:18:12 -!- timecircuits has left ##crawl-dev 14:19:17 Is sprint in the SF repo now? 14:19:22 Or only on develz 14:19:55 Looks like it's only on develz 14:20:02 greensnark: http://sourceforge.net/mailarchive/forum.php?thread_name=20100227193608.GL11516%40tozt.net&forum_name=crawl-ref-discuss 14:20:31 Ah, I thought you sent a new mail just now 14:20:40 Jiyva piety was fixed, right 14:20:44 yeah 14:20:50 So we have tiles umlauts and trove + wizlab 14:21:11 Tiles umlauts are obviously punishment for crazy Germans and Finns who want to play tiles! 14:21:18 03j-p-e-g 07stone_soup-0.6 * r1344c7a20959 10/crawl-ref/source/ (dat/lua/autofight.lua l_travel.cc): In autofight.lua, check for traversable features. 14:21:19 (: 14:21:19 Can we call that a feature? 14:21:20 03j-p-e-g 07stone_soup-0.6 * rc88f1cf6e584 10/crawl-ref/source/ (dat/lua/autofight.lua l_moninf.cc): Use mons_is_safe check for autofight.lua. 14:21:22 03due 07stone_soup-0.6 * r0e454a0b317c 10/crawl-ref/source/ (mon-act.cc mon-util.cc): Give efreeti flame trails. (#968). 14:21:24 03j-p-e-g 07stone_soup-0.6 * r032107522994 10/crawl-ref/source/mon-util.cc: Fix #969: Nessos not firing his bow. 14:21:26 03pointless_ 07stone_soup-0.6 * rcb108ad0c0d1 10/crawl-ref/source/mon-info.cc: Fix occasional crashes when updating mpane with zombies in view 14:21:26 Aw, poor umlauts. 14:21:28 03j-p-e-g 07stone_soup-0.6 * r615de78c3adc 10/crawl-ref/docs/options_guide.txt: Clarify autofight.lua documentation. 14:21:29 03j-p-e-g 07stone_soup-0.6 * rfead1099b7f9 10/crawl-ref/docs/ (changelog.txt options_guide.txt tiles_help.txt): Further documentation of tile_runrest_rate. 14:21:30 03j-p-e-g 07stone_soup-0.6 * r763a0411d038 10/crawl-ref/source/rltiles/dc-dngn.txt: Add more placeholders for yet to-be-added portal vault entry tiles. 14:21:33 03greensnark 07stone_soup-0.6 * r0be7ee45d73f 10/crawl-ref/source/mon-place.cc: Remove kraken handicap in shallow water. 14:21:34 03by 07stone_soup-0.6 * rc10212c7c141 10/crawl-ref/source/dat/des/portals/wizlab.des: Fix wizlab portal description (missing space). 14:21:35 03by 07stone_soup-0.6 * redff9f4edd9d 10/crawl-ref/source/ (misc.cc mon-info.cc mon-info.h): Add monster_info::m_is_safe storing result of mons_is_safe. 14:21:37 03by 07stone_soup-0.6 * r61da74c04e4b 10/crawl-ref/source/l_moninf.cc: Export monster_info::is_safe to Lua. 14:21:39 03by 07stone_soup-0.6 * r27ea066b24ed 10/crawl-ref/source/ (dat/lua/autofight.lua l_moninf.cc): Revert "Use mons_is_safe check for autofight.lua." 14:21:40 03by 07stone_soup-0.6 * rc7e94a91aae1 10/crawl-ref/source/dat/lua/autofight.lua: autofight.lua: Use monster_info::is_safe. 14:21:42 03by 07stone_soup-0.6 * rf3eaa3fec6ea 10/crawl-ref/source/dat/lua/autofight.lua: autofight.lua: Clarify failure message (no unsafe monsters). 14:21:45 03by 07stone_soup-0.6 * rba2b9e05d678 10/crawl-ref/source/godabil.cc: Make slouch not affect sleeping monsters. [951] 14:21:46 03j-p-e-g 07stone_soup-0.6 * r4cb08c41a363 10/crawl-ref/source/ (mon-act.cc monster.cc monster.h): Fix deep elf fighters etc. never starting with a bow. 14:21:47 03N78291 07stone_soup-0.6 * rd863afd3c673 10/crawl-ref/source/mon-act.cc: Fix excessive Jiyva piety gain 14:21:48 03j-p-e-g 07stone_soup-0.6 * r3195fa6d2ea4 10/crawl-ref/source/mon-act.cc: Don't guarantee Jiyva piety gain 1 when jelly's eat items of low value. 14:21:51 03greensnark 07stone_soup-0.6 * rf1ad5b1887c4 10/crawl-ref/source/dgn-height.cc: Use better islanding for atolls. 14:21:52 03greensnark 07stone_soup-0.6 * r65a4e211e1a3 10/crawl-ref/source/mon-data.h: Increase speed for kraken and tentacles (dpeg). 14:21:55 03greensnark 07stone_soup-0.6 * r4d0dd2096c37 10/crawl-ref/source/ (stash.cc stash.h): stash_filter now affects only ^F search; filtered items are still remembered by the stash tracker. 14:21:56 03j-p-e-g 07stone_soup-0.6 * r9872b1e3342f 10/crawl-ref/source/tilesdl.cc: For non-ego ponderous armour, use ponderous brand tile. 14:21:57 03j-p-e-g 07stone_soup-0.6 * rb0b15b1a11b6 10/crawl-ref/source/rltiles/ (10 files in 2 dirs): Replace demon pentagram icons with smaller designs. 14:26:49 * sorear glares at greensnark\ 14:26:53 so 14:27:02 we have 63 color pairs 14:27:24 greensnark isn't willing to drop support for broken curses that only support 63, so we need to only use 63 14:27:50 there are 8x8 = 64 color combinations potentially used by Crawl 14:27:59 one of these needs to get the short end of the stick 14:28:02 Highlights are not really valid color combinations 14:28:08 They get the short end of the stick :P 14:28:25 Especially darkgrey highlights :P 14:28:41 it's not "broken curses", it's "8 color terminals", isn't it? 14:29:18 or is the issue that "default" takes up one of the color pair slots 14:29:24 doy: COLOR_PAIR(0) is unusable and means 'no change'; if the curses worked properly COLOR_PAIRS = 65 14:29:29 for 8 color 14:30:03 I could probably do something evil and make lightgrey-on-black the black sheep 14:30:04 sorear: well... i don't know that we can just say "the default ncurses that most systems have is broken, deal with it" 14:30:07 d: 14:30:29 doy: oh, I thought this was develz-specific 14:30:40 it doesn't affect local testing from the same $TERM 14:30:54 I could see it local with TERM=xterm 14:31:11 -!- DrPraetor has joined ##crawl-dev 14:31:11 yeah, i think it depends on if you're using an 8-bit terminfo 14:31:28 This is a Mac, and its terminfo db is a bletcherous mess 14:31:31 s/bit/color/ 14:31:52 i haven't looked into it locally though 14:32:05 I'd love to fix this, but I can't repro it 14:32:27 Master branch on CDO updated to: 0.6.0-a2-472-gb0b15b1 (16.6) 14:32:39 03Enne * r1d2570ce72b8 10/crawl-ref/source/ (defines.h tilesdl.cc tilesdl.h): Fix targeting mode performance issues in tiles. 14:32:41 03Enne * r706e8edee123 10/crawl-ref/source/tilesdl.cc: Add a maximum FPS rate limiter for tiles. 14:32:44 03Enne * rcba1b3d1064e 10/crawl-ref/docs/ (FAQ.html tiles_help.txt): Update tiles documentation about lag issues. 14:33:11 sorear: I'll take a look at it sometime, I've put it on my todo 14:34:01 oh, thanks 14:34:20 might want to investigate whether we can safely use COLOR_PAIR(0) for lightgrey on black 14:34:28 if so, this can be done much nicer 14:35:45 no dungeon sprint yet? 14:35:57 COLOR_PAIRS is definitely 64 here 14:37:32 Sleep calls, but once Sprint is up we should hook up FooTV to find Sprint ttyrecs as well 14:38:50 Haha, testing MDFi and only Oki is missing after finding the Temple. 14:41:14 reeee! 14:41:27 greensnark, sounds like a nice idea :) 14:46:16 -!- raydarken has joined ##crawl-dev 14:46:58 -!- Cryp71c has joined ##crawl-dev 14:47:30 Afternoon 14:48:01 -!- MarvinPA-2 is now known as MarvinPA 14:48:33 how do I add lv=0.1-sprint, greensnark? 14:52:06 -!- eith_ has joined ##crawl-dev 14:52:27 anyone? how do I set 0.1-sprint in the milestone/logfile? 14:53:02 -!- TGW has quit [Ping timeout: 265 seconds] 14:53:08 -!- TGW1 has joined ##crawl-dev 14:54:21 -!- eith has quit [Ping timeout: 245 seconds] 14:54:29 -!- eith_ is now known as eith 14:58:28 In demon form, your unarmed attacks should have the *chaos brand*. Why didn't I think of this earlier? 14:58:52 There's a demon form..? 14:58:59 what? 14:59:21 http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:magic:school:transmutation 14:59:24 There should be. 15:00:23 DrPraetor: this is not necessarily a good idea 15:00:33 i have proposed both a chaos spawn form and a demon form at different points 15:01:00 chaos is fine for the former, not fine for the latter (more demons are not-chaotic than chaotic) 15:01:42 Some demons *are* chaotic, and shape-shifting is chaotic. 15:01:49 Also I named the spell "Chaos Channels", so... 15:02:01 -!- Textmode has joined ##crawl-dev 15:02:04 demons in general aren't chaotic 15:02:16 Most of them are evil, IIRC. 15:02:17 Yeah, I have to agree. Demons != Chaotic 15:02:21 Evil != Chaotic 15:02:23 &12345 is lawful evil 15:02:34 *All* of them? 15:02:34 ER is chaotic 15:02:35 (except chaos spawns) 15:02:46 sorear, ER? 15:02:50 doy, ofc 15:02:51 glyphs 15:02:51 ER 15:02:52 :P 15:02:54 efreeti and rakshasa 15:02:54 Efreets and Rakshasas. 15:02:56 ah, right. 15:03:00 chaos spawns ought to be moved to a letter 15:03:04 except... efreeti aren't E 15:03:06 E is elementals now 15:03:06 but yeah 15:03:10 just R 15:03:16 if they have a rank in the heirarchy of demonkind, they're lawful 15:03:25 Well, chaos channels could I suppose turn you into an R instead of into a 1. 15:03:37 quasits too, imo 15:03:56 greensnark: wake up, I want to try dungeon sprint :P 15:04:04 sorear, so for .6 are DS getting the revert? I thought I saw that somewhere 15:04:31 Anyway, it doesn't much matter, because at Summ/Tmut 9, no-one would cast this spell except as a joke. 15:04:35 Cryp71c: not are, have 15:04:57 sorear: i am not sure i agree with using those glyphs to mean lawfulness, simply because what'll happen if we ever add DS as 6 and have a chaos heritage? 15:05:05 sorear, right, does CDO represent trunk, or the .6 release line? 15:05:18 0.6 right now 15:05:29 But the medium-range spells would get cast, so if people like them I will code them up... 15:05:56 -!- eith_ has joined ##crawl-dev 15:06:20 one of these days i will go finish up that spell reform proposal on the wiki 15:06:48 sorear, was thinking of trying to get back into helping out with the DS, if there was something I could actually assist with. 15:06:54 not for .6, of course, but for the .7 line 15:07:02 or whenever they're looking to be released 15:07:14 -!- eith has quit [Ping timeout: 248 seconds] 15:07:22 -!- eith_ is now known as eith 15:11:08 could anyone help me please to set 0.1-sprint in the milestone/logfile for dungeon sprint? 15:11:22 *lv=0.1-sprint 15:12:24 what even needs to be done for DS, at this point 15:13:48 03Enne * r59508909b02a 10/crawl-ref/source/tiletex.cc: [941] Fix tiles issue with umlauts in the path. 15:14:04 Eronarn: for 0.6? Nothing, I think. 15:14:33 dpeg: i mean for the new DS changes 15:15:05 need to implement the new mutations 15:15:57 Eronarn: same status as before 15:16:08 new DS mutations (design, code, testing) 15:16:21 how far back were DS reverted for the .6 line? all the way to .5.2? 15:16:29 yes, I think so 15:16:34 k, thought so. 15:16:45 yes, though some mutations use hp instead of mp 15:16:52 syllogism: nice 15:16:56 and passive mapping is in 15:17:09 Several mutations also need to be removed (blink, tele) and scales need to be reworked (not only to provide variety, but to fix RNG as well) 15:17:30 But those can't be removed until several more are added, the DS Mut pool is already pretty shallow 15:17:46 Cryp71c: yes 15:21:16 -!- eith_ has joined ##crawl-dev 15:22:11 -!- eith has quit [Ping timeout: 258 seconds] 15:23:20 I - personally - would love to see tail, talons, and teeth mutations added as slot-consuming facets (except teeth and tail wouldn't actually consume a slot, obviously) 15:24:46 Cryp71c: then why are they 'added as slot-consuming facets'? 15:25:16 Eronarn, because a Horn 3 Tail 3 Talon 3 DS is problematic for balance. 15:25:35 Adding them as slot-consuming facets means a max of 1 of them 15:26:11 why is it problematic for balance any more than any other combination of useless mutations 15:26:12 the slot is a pretty important part of the reason that it's restricted to 1 15:27:05 we can always add ad-hoc exclusion rules 15:27:09 horn 3 is not that bad 15:27:16 like how fire and ice are opposed 15:27:19 and if the additional UC damage is good enough... 15:27:24 the reasoning behind that was to ensure that all demonspawn lose exactly one slot by xl27 15:27:35 well, the problem is that not everyone benefits from added UC 15:28:02 sure, but i don't think that's a big deal 15:28:19 not everyone benefits from a lot of ds mutations 15:28:28 point 15:28:33 the correct answer here is to treat not-slot-consuming unarmed attacks the same way as scales - a minor, early mutation 15:28:48 Right, the means by which we implement those extra slot-taking mutations is irrelevant (we can put them in as ad-hoc exclusions or whatever) 15:28:51 or make them very brutal ones that kick in at higher levels 15:28:55 Does maxwell's silver hammer still endow weapons with Crushing, or does it make them silver now? 15:29:08 'you have a tremendous shark jaw' doing huge biting damage or the like 15:29:27 'you are hung like a barnyard animal' gives you a low damage secondary attack. 15:29:44 sorear: as I see it, the DS mutations are about strategic flexibilty, so if for some reason your DS turns out to be good at UC, you may want to adapt. 15:29:55 Eronarn, Having only horns and claws as UC muts is very plain, uninteresting, and very non-random. Adding in 3 more UC muts that are weak doesn't help the variety of the first problem. 15:30:20 Cryp71c: ...what's non-random about that? 15:30:45 I want horns, hooves, tails for thematic reasons alone. 15:30:48 or, oh, you mean as the only available ones, not the only ones on a character 15:30:51 nevermind 15:30:53 -!- eith__ has joined ##crawl-dev 15:30:58 Eronarn, you're gauranteed either Horns or Claws as a DS, (since you're gauranteed to have 1 slot-removing mutation andt hose 2 are the only ones presently implemented) 15:31:08 *** Dungeon Sprint - now available at CDO *** 15:31:14 Napkin: yay 15:31:20 right, there should be more slot loss ones 15:31:24 i have a list somewhere 15:31:27 dpeg, would also <3 seeing talons as an alternative to hooves 15:31:27 There are proposals. 15:31:35 i'd like to see 2 per slot 15:31:36 Cryp71c: on DS? 15:31:38 yeah they're all on the DS brainstorming Wiki 15:31:43 dpeg, eh, maybe. 15:31:46 I imagine my DS to be like a demon or devil, not like a bird. 15:32:12 Das nehme ich den devs hier übel, mich danach wuseln zu lassen, wie ich den doofen milestone/logfile Eintrag für Dungeon Sprint modifiere, dpeg 15:32:12 there are bird-like demons 15:32:13 I imagine talons to be more demonic than hooves 15:32:20 i think it went something like... horns/antennae (head), wings/tail (cloak), hooves/talons (boots), claws/tentacles (gloves) 15:32:30 Cryp71c: hooves are very canonically demonic 15:32:43 *modifiziere 15:32:52 (but so are talons) 15:32:54 there are also way to lose slots that are not strictly changes to form 15:33:08 -!- Gretell has quit [Remote host closed the connection] 15:33:08 doy, oh really? I would've thought talons (not bird-like talons, but long-nailed feet-like talons) were more *typically* demonesque 15:33:13 Eronarn: I'd be interested in seeing some of these on the wiki 15:33:16 like acid dripping hands 15:33:24 -!- eith_ has quit [Ping timeout: 245 seconds] 15:33:43 sorear: yeah, i have 'em in writing but there's a lot to transcribe 15:33:56 Cryp71c: Satan is canonically a man-goat with horns, hooves, and a tail. Can you get more typically demonic? 15:34:44 Napkin: I hätte was gesagt, wenn ich irgendeinen Schimmer gehabt hätte :/ 15:35:28 perhaps, I guess its just me and an innate feeling that grotesque talons are more 'demony' than hooves :( 15:35:34 -!- eith__ has quit [Ping timeout: 265 seconds] 15:35:38 Mehr als alle 10 minuten fragen ist schon peinlich... 15:35:48 grrr... wuff! 15:36:26 sorear, could also do body-muts that don't provide UC damage, but some other sensory gain, eg a head slot mutation which gives improved sight / hearing 15:36:38 But seems to be accepted well, dpeg 15:36:46 :) 15:36:56 Cryp71c: yes 15:37:01 Cryp71c: add to the DS wiki page 15:37:03 There are a lot of types of demons out there 15:37:07 it needs more help 15:39:03 'Your legs trail away into a mass of swarming tentacles' 15:39:08 hmmm, that bug with wand of disintegration death messages still exists, it seems 15:40:42 aw, nobody cares about my jiyva muts :( 15:42:27 Eronarn: that's probably not correct. 15:44:45 dpeg: it's been like a month with one comment :) 15:46:04 Eronarn: need to add a little bit after a while, just to push it 15:50:02 yeah, i have been working on other stuff 15:50:08 i am going to be doing a 7DRL :) 15:50:29 cool 15:50:35 -!- Gretell has joined ##crawl-dev 15:50:36 can you say something about the setting? 15:50:55 possibly, american politics (not yet 100%) 15:54:10 you're insane 15:54:14 -!- TGW1 is now known as TGW 15:54:53 -!- eith has joined ##crawl-dev 15:56:15 TGW: All the btter for the subject matter. 15:56:41 yes, we need more madness and insanity and wackiness 15:59:22 ballistomycete room is evil ): 16:00:42 yes 16:01:00 can't sacrifice corpses that are sitting on altars 16:01:02 kinda annoying 16:01:03 (: 16:01:32 good thing that never happens 16:06:07 unseen horror room? 16:06:08 wow 16:06:09 (: 16:06:39 second place! 16:07:21 I think "fruit" should turn something up 16:07:25 for ^F 16:08:14 doy: my game crashed :/ 16:08:21 aw 16:08:50 -!- bmh has joined ##crawl-dev 16:09:12 syllogism: how did you even get a defe started? 16:09:34 doy: XL 11 :/ 16:10:29 doy: I berserkered ijyb :P 16:10:38 syllogism: chaos brand? 16:10:42 syllogism: ah, heh 16:10:51 I got killed by Saint Roka that way 16:10:54 bmh: talking about dungeon sprint variant, quaffed !oBerserk 16:11:05 ah-ha. 16:11:15 Is anyone running Dungeon Sprint on a server? 16:11:21 yes, CDO 16:11:32 oh, great! 16:12:24 -!- syllogism has quit [] 16:12:25 oh wow. 16:13:49 Is the Jelly really necessary... 16:13:58 pshh 16:14:02 the jelly is the easy part 16:14:06 just getting warmed up 16:14:12 I meant that it's annoying 16:14:38 no, not really 16:14:57 What's a good race/class for this? 16:15:05 trbe seems to be popular 16:15:07 or ddbe 16:15:25 casters are much harder 16:15:29 yes 16:15:35 no room to maneuver 16:15:45 are the walls rock? 16:16:24 someone should do one with subvaults 16:18:48 TGW: D:1 is an entry level for Sprint :) 16:18:54 yeah 16:19:08 ijyb has poly? come on :[ 16:21:33 SpAs does well 16:24:03 oops.... giant spores 16:34:15 @??elephant slug 16:34:15 elephant slug (15j) | Speed: 4 | HD: 20 | Health: 100-160 | AC/EV: 2/1 | Damage: 40 | Res: 06magic(80) | Vul: 09poison | Chunks: 09poisonous | XP: 464. 16:36:50 no random altars, so no che? 16:37:04 I've seen che 16:37:30 oh, good; just saw two Oka altars in the first room, so I thought they were predefined 16:40:55 I just got a crash in DungeonSprint 16:41:12 need to get a high score board running 16:45:12 bmh: yes, I also got one. May need to use 0.5.2 instead of 0.6. 16:47:26 03kilobyte 07debian * r8af10a5d24d5 10/crawl-ref/ (5 files in 2 dirs): Allow using alternate (system) fonts as build #defines. 16:47:28 03kilobyte 07debian * r0b16239deb69 10/crawl-ref/source/AppHdr.h: ... and allow using shipped fonts. 16:47:30 03kilobyte 07debian * r75d66ecdd9c6 10/crawl-ref/debian/rules: Don't do dirty hacks with symlinks, patch the source instead. 16:47:30 03kilobyte 07debian * r5a64260a354f 10/crawl-ref/debian/rules: Don't ship the MT19937 license, it's already in debian/copyright. 16:47:35 03kilobyte 07debian * ree7e51791a2e 10/crawl-ref/debian/rules: .des files were moved to dat/des/, adjust the tiles split accordingly. 16:47:39 03kilobyte 07debian * r8cd304eb4043 10/crawl-ref/ (.gitignore debian/changelog debian/source/format): Convert to the 3.0 (quilt) source format. 16:47:39 03kilobyte 07debian * r4ba1cfad9aa8 10/crawl-ref/source/prebuilt/ (levcomp.lex.cc levcomp.tab.cc levcomp.tab.h): Delete prebuilt/ yacc files from git, they get mangled by package-source too much. 16:47:45 03kilobyte 07debian * r05b6a3e8c02a 10/crawl-ref/debian/ (5 files in 2 dirs): Add a FreeDesktop (Gnome/KDE) menu entry. 16:48:33 -!- eith has quit [Ping timeout: 265 seconds] 16:49:36 doy: could you please cherry-pick 0533438f^ and its brown paper bag follow-up 0533438f? 16:53:29 -!- Chapayev has joined ##crawl-dev 16:54:40 hey, was anything changed about how the orb of zot is marked in .des files in trunk? 16:54:55 We have an Orb-is-missing situation - please help :) 16:55:11 sprint doesn't seem to be generating the orb of zot since i changed it to be based on master rather than 0.5.2--in 0.5.2 it generated okay 16:56:11 there's no magic glyph anymore, you put it like any other item 16:56:27 ah, that's the problem :( 16:56:37 KITEM: Z = orb of zot? 16:57:00 yeah 16:57:10 Napkin: how should we handle this? 16:57:28 Napkin: actually all this really needs is one line added to entry.des 16:57:43 in private message :) 16:58:29 -!- eith has joined ##crawl-dev 16:58:29 Chapayev: yes 16:58:48 someone is already at the Orb? 16:59:32 dpeg: yeah, n78291 got to where the orb should be, but it isn't there due to this change frmo 0.5.2 to master 17:02:03 Chapayev: whar combo? 17:02:30 DSBe 17:02:37 awesome 17:07:25 I'm bored. Someone read my new form proposals. 17:12:24 -!- kilobyte has quit [Read error: Operation timed out] 17:12:33 -!- kilobyte has joined ##crawl-dev 17:13:29 DrPraetor: it's mostly good, but it seriously suffers from Tm being married to unarmed only 17:13:57 since most forms operate using UC, ones which expect weapons will be left out 17:14:39 DrPraetor: did you read my current form/morph proposals? 17:15:27 theme-wise, unarmed doesn't make any sense for most weaponless forms too. Human body is a very specific weapon, it has nothing to do to using teeth and tails. 17:16:06 Eronarn - probably not. 17:16:26 @kilobyte - yeah, that's not something I'm going to touch. You're a "martial artist" so your "spider style" works fine in spider form. 17:16:53 @kilobyte - all of these forms are at least as good as spider form in UC, just some of them benefit weapons as well. 17:17:14 Eronarn, have you moved it to the wiki, or is it in an RFE somewhere? 17:18:28 Oh, also, Charge Body (for example) is only 4th level. As I have it written up, it could be castable by a, for example, crusader or air reaver pretty easily, and they'd love it. 17:18:54 Ozocub's Armour duration ends if you put on light armour (http://crawl.develz.org/mantis/view.php?id=982) by marcmagus 17:21:20 you are skilled using hands and kicks, not mandibles 17:21:39 Short Blades are closer than UC to that 17:22:48 DrPraetor: if you search for 'immense' on the wiki, you will find the page 17:22:53 Is Fedhas still a tool about necromancy? 17:22:57 no 17:23:15 Sprint got pulled from CDO? 17:23:15 it has a Lot Of Spells 17:24:12 bmh: napkin is applying a patch i just sent him, to fix a bug in sprint 17:24:16 ah-ha 17:26:03 ??fedhas 17:26:04 fedhas[1/6]: Abilities: decomposition - turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. upgrading fungi costs piety, upgrading plants costs fruit 17:26:22 ??fedhas[2] 17:26:23 fedhas[2/6]: sunlight - illuminates a small aoe inflicting backlit status and evaporating water; growth - creates plants in a circle around you, costs 1 fruit per plant, if a complete circle can't be placed plants are placed on open squares closest to monsters; reproduction - spawn giant spores from corpses in LOS 17:26:33 ??fedhas[3] 17:26:34 fedhas[3/6]: rain - creates a circle of water around you, the floor becomes shallow wtaer, shallow water becomes deep water, ranodmly spawns plants and fungus 17:26:37 ??fedhas[4] 17:26:37 fedhas[4/6]: Fedhas worshipers can walk through plants. Fedhas worshipers may shoot through friendly or neutral plants. Plants and fungi are neutral towards Fedhas worshipers 17:26:41 ??fedhas[5] 17:26:42 fedhas[5/6]: Yes, this includes the massive spore overrun in master. 5000 giant spores isn't a problem for a Fedhasite! 17:26:47 ??fedhas[6] 17:26:47 fedhas[6/6]: WOOD FOR THE WOOD GOD! 17:27:39 There was no Makhleb altar in the temple. Is one guaranteed? 17:29:19 DrPraetor: yes 17:30:37 03by * r522c0f9efb60 10/crawl-ref/source/skills.cc: Split _exercise2 up a little. 17:30:38 03by * ra0ff2488645a 10/crawl-ref/source/skills.cc: Simplify crosstraining checks. 17:30:40 03by * rf41d3d46e1c7 10/crawl-ref/source/skills.cc: Some clarifying comments and safer range checking. 17:30:42 03by * r960b81b118b5 10/crawl-ref/source/skills.cc: Further _exercise2 cleanup. 17:31:05 -!- Eifeltrampel has joined ##crawl-dev 17:31:20 hi 17:32:07 Morn. 17:33:29 greensnark: TGW wanted an Octopus King wizlab but I vetoed the idea. 17:33:38 There's no indication that Octopus King is actually a Wizard. 17:34:12 And I was avoiding non-magical maps. 17:35:16 *** Dungeon Sprint is back! - Please re-login to DGL if the menu is missing *** 17:38:19 hi due 17:39:22 Enne: I'm going to assign #975 to you, if that's okay, I'm not sure how to fix it myself an don't have time to sit down and go through it. :) 17:39:42 -!- TGW has left ##crawl-dev 17:47:12 -!- by has quit [Disconnected by services] 17:47:13 -!- by_ has joined ##crawl-dev 17:50:20 Heyrob. 17:50:36 hi due 17:52:59 phew1 17:53:22 I just stabbed Sonja to death and got a dagger of distortion 18:10:29 hmmm 18:10:30 Shot with a shadowy arrow by a centaur warrior 18:10:43 that should probably be "Shot with an arrow of reaping" 18:14:26 -!- EroN1 has quit [Ping timeout: 248 seconds] 18:14:42 grr.. I have to start scum Dungeon Sprint 18:14:58 if I can stab Iyjb, the Ogre and Sigmund, it's all over. 18:15:01 can't 18:15:15 good thing that takes all of quite literally 5 seconds 18:15:43 it's still a pain in the butt 18:15:58 pretty sure this game isn't really meant to be balanced in this sense 18:15:59 (: 18:17:55 yeah i thought about that but decided not to worry 18:19:38 part of the point of sprint is that it's easy to make sprint 2, the same style but with a different level to play on, by editing entry.des 18:20:00 so maybe people who care about strictly avoiding startscumming can worry about how to accomplish that in the design of the level 18:20:22 "startscumming" has very little meaning in a game that lasts like 10 minutes tops 18:20:31 yeah, there's that too, i guess 18:21:30 whoa 18:21:32 wand of digging 18:21:36 this should make things... bizarre 18:23:14 why do ghouls not start with any of the extra equipment 18:23:46 doy: what extra equipment? 18:23:57 can digging cut through stone or only rock? 18:24:02 healing potions, scroll of blinking, potion of berserk, etc 18:24:04 bmf: only rock 18:24:14 doy: not sure, they should start with the extra equipment 18:24:21 doy: as far as i know, i mean 18:24:32 well... they don't 18:24:33 (: 18:24:46 bmh: the level was designed with digging in mind, have fun :) 18:28:55 well, I kileld the Lorocyproca. 18:28:58 killed, rather 18:29:13 Snake names and colors (http://crawl.develz.org/mantis/view.php?id=983) by minmay 18:30:34 03j-p-e-g * rd9e7be055160 10/crawl-ref/source/dat/database/godspeak.txt: Tiny Xom speech tweak. 18:30:37 03j-p-e-g * r292af13e3901 10/crawl-ref/source/dat/database/FAQ.txt: Update FAQ.txt, explain about FAQ2html.pl in introductory comment. 18:30:38 03j-p-e-g * r423fec0e473b 10/crawl-ref/ (INSTALL.txt source/message.cc): Tweak tutorial's long -More- line. 18:30:39 03j-p-e-g * r5902f45a1b3a 10/crawl-ref/ (3 files in 3 dirs): Some more FAQ tweaks, use italics for mentioned txt files in the html. 18:30:54 there might be multiple lorocyprocas, i don't recall 18:31:34 I miss Zot Defense. I got great at cheating at it 18:31:57 i learned a lot about how not to write code from making zot defense :P 18:31:57 I scummed Oklob's, took Nemelex and used tomb to bung up the monster spawn 18:32:08 oklobs, rather 18:52:28 -!- Gretell has quit [Remote host closed the connection] 18:52:38 -!- Gretell has joined ##crawl-dev 18:55:21 awesome escape mechanism: blinking towards sonja when surrounded and about to die 18:55:52 I could use some help with perl? 18:55:56 anyone? 18:56:02 to make Gretell spam less 18:56:09 -!- Eifeltrampel has quit [Ping timeout: 260 seconds] 18:56:45 sure, what's up? 18:57:08 me too 18:58:36 03by * r4264026eccca 10/crawl-ref/source/skills.cc: Extract discounted throwing skills. 18:58:38 03by * re5f7af1132cf 10/crawl-ref/source/skills.cc: _exercise2: clean up handling of fractional learning. 18:58:39 03by * r5b2f97eebdc8 10/crawl-ref/source/skills.cc: Further _exercise2 cleanup. 18:58:40 03by * r956137cf3300 10/crawl-ref/source/skills.cc: _exercise2: rename skill_change to cost. 18:59:56 -!- Gretell has quit [Remote host closed the connection] 18:59:59 -!- Gretell has joined ##crawl-dev 19:02:00 ah, type is now uniq instead of unique 19:02:08 enne helped me quickly 19:02:42 at least Ijyb, Sigmund and Sonja are now suppressed :) 19:03:16 oh, sprint games are being reported as normal in ##crawl? 19:03:18 heh 19:03:41 shows how much attention we play to that place 19:04:00 well, i haven't been in ##crawl in a while 19:08:06 -!- Cryp71c has quit [Read error: Connection reset by peer] 19:17:19 -!- Chapayev has quit [Quit: leaving] 19:18:27 Killer bees should have the pack hunter AI (like hyenas, etc.) 19:26:33 -!- purge has joined ##crawl-dev 19:28:37 03by * r9a9b99c793f1 10/crawl-ref/source/skills.cc: Restore cross training bonus to 0.3 levels. 19:28:38 03by * rb1b62d287b50 10/crawl-ref/source/skills.cc: Further _exercise2 cleanup: merge bonus and deg. 19:28:40 03by * r2ec70c5e9edd 10/crawl-ref/source/skills.cc: Move old_best_skill calculation into _gain_skill_level. 19:30:42 -!- Twinge has joined ##crawl-dev 19:33:24 -!- by_ has quit [Ping timeout: 245 seconds] 19:35:19 -!- Iainuki_ has joined ##crawl-dev 19:44:55 Napkin: You surpressed Ijyb!? :9 19:47:13 due: tried out dungeon sprint yet? 19:47:24 ah, looks like yes 19:47:25 (: 19:47:26 doy: Just died three times. 19:48:29 Is TrBe the standard? 19:48:48 78291 already won with dsbe 19:48:51 well 19:48:57 would have won, but there was a bug 19:49:15 but yeah, most of the high scores are trbe 19:49:26 i'm having pretty good success with spen 19:50:15 that is totally wicked 19:59:10 hmmm 19:59:18 should shaft traps exist? 19:59:57 -!- eith has quit [Ping timeout: 265 seconds] 20:06:00 so... oklob plant, wayne smiting, daeva smiting, or deep elf annihilator 20:06:02 hmmm 20:06:12 @??oklob plant 20:06:12 oklob plant (09P) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 10/0 | Flags: 03plant | Res: 06magic(40), 03poison, 08acid+++ | XP: 558. 20:06:18 no see invis 20:06:26 that works 20:07:04 -!- TGW has joined ##crawl-dev 20:12:04 Is Zot Defense going to be updated? That was neat, I liked it. But it was so buggy :( 20:12:22 The ghoul throws a silver runed elven javelin. The silver runed elven javelin hits your ghoul. The silver sears your ghoul! 20:12:25 _Your ghoul is destroyed! 20:12:27 this also seems wrong 20:25:49 I'm tempted to make a Dungeon Sprint macro... right right down right right up up right right down down right right up up 20:26:35 not down down down down down 0100qy right 0100qy up up up up up? 20:26:44 0100qy? 20:26:54 mandatory fountain action 20:39:55 the lorocyproca and the metal gargoyle are really annoying 20:40:38 hit too hard to take out in melee, and high magic resistance 20:44:19 doy: what combo and god? 20:44:25 dpeg: spen of sif 20:44:31 ah, I see 20:44:34 sif probably wasn't the best choice 20:44:36 * due TrBe. 20:44:53 TrBe can solve anything, as long as you can call the brothers. 20:45:24 doy: No big-zombie wyverns/anacondas for 0.6? :( 20:45:47 Twinge: does not matter much. It will be in 0.7. 20:46:38 nights all 20:46:39 dpeg: Matters enough IMO; it's been a legitimate semi-common complaint since at least 0.5.2 AFAIK, and is easy to add... 20:46:54 Twinge: I am fine with either direction. 20:48:09 -!- dpeg has quit [Quit: zzz] 20:48:27 shouldn't you talk to doy 20:50:23 TGW: doy: No big-zombie wyverns/anacondas for 0.6? :( <-- :P We'd touched on it briefly before; he said putting in the full monster weight/size/zombie fixes for 0.6 was unnecessary, which I agreed with, but I'd like to see the 3 small fixes (those 2 and giving trapdoor spider a description) for 0.6, which I made a mini-patch for already but haven't heard anything else about it since. 20:50:32 -!- Enne has quit [Quit: zzz] 20:50:51 it turns out I can't read when I'm sleepy 20:53:57 ??baby alligator 20:53:57 I don't have a page labeled baby_alligator in my learndb. 20:54:03 @??baby alligator 20:54:03 baby alligator (02t) | Speed: 12 (swim: 60%) | HD: 7 | Health: 21-56 | AC/EV: 1/11 | Damage: 20 | Flags: amphibious, cold-blooded | Res: 06magic(28) | XP: 263. 20:54:20 ##crawl is over tehre. ;) 20:54:41 -!- Iainuki_ has quit [Ping timeout: 260 seconds] 20:54:51 * DrPraetor starts spamming directly into due's mind. 20:55:03 Twinge: for patches where it doesn't matter whether they go into 0.6 or not, i'm leaning toward the side of not including it 20:55:14 and this issue really isn't important 20:55:24 Twinge: and pestering about them will just annoy :) 20:55:28 regardless of how many times you keep repeating that you think it's important 20:55:33 * due skedaddle. 20:56:43 It's not a bug, it's a feature. Being killed by a small-zombie-wyvern is classic YASD #412. 20:57:41 there are plenty of things more dangerous than wyvern zombies 20:57:48 i really don't know why people fixate on this so much 21:02:48 -!- rburnham has joined ##crawl-dev 21:02:53 -!- rburnham is now known as Cryp71c 21:03:08 Is there a doc on the wiki that has all the book contents? 21:03:28 Dungeon Sprint should have a "reset button" 21:04:36 doy: Don't believe I've really repeated it much; we just talked about the initial big everything patch before and that was about it - where I was mentally making 0.6 an important target for _developmental_ stuff, which it isn't, and agreed that it didn't need to go in when I realized that. It's important enough that it's been FRed and I've seen at least half a dozen seperate people comment on it, so it seems a widespread enough concern to 21:05:14 make the cut to me, and dpeg is also fine with it. But this'll be my final commentary on the issue I guess, so it's obviously your call; it's be good though, honest! :) 21:07:32 it is absurd that priests of zin do not have enough mp to use recite 21:14:07 -!- bmh has quit [Quit: bmh] 21:19:10 -!- permagreen has joined ##crawl-dev 21:25:35 So there's no documentation for the book contents in 0.6? I suppose I can pop open the source. 21:26:42 ?/i 21:36:53 -!- Cryp71c has quit [Quit: Lost terminal] 21:44:40 is there a reason the range display can't just be a numbe? 21:44:42 r 21:45:45 -!- Twinge has quit [Ping timeout: 276 seconds] 21:45:48 numbers are evil 21:45:53 haven't you learned anything 21:46:09 but the display IS numbers 21:46:16 just expressed in unary 21:46:46 we've been getting confusion forever about it, it's harder to read 21:46:50 and you're not adding any more information 21:47:13 if it's not that, I don't understand why numbers are bad 21:47:56 numbers have the issue of not knowing whether they are one-based or zero-based, among other things 21:48:22 hm? 21:48:25 i mean, it is "just a number in unary" in some sense, but it's also a graphical representation of the range 21:48:43 if it says "range 2", does that include the player's tile, or not? 21:49:05 @..g only two dots, is he in range? 21:50:02 how about a parenthetical number if you're so attached 21:50:15 what? 21:50:24 @----> (5) 21:50:47 that seems like the worst of both worlds 21:50:51 but that would take up even more space 21:50:53 isn 21:51:00 isn't the point of decimal compactness 21:51:04 ...it is not taking up much space 21:51:11 the point is legibility 21:51:25 @----> requires counting dashes 21:52:28 (5) requires counting grids 21:52:34 so does yours 21:52:40 @----> is just spatial memory 21:53:13 the range display should, if possible, look like the *actual map* 21:53:27 if we turn the map into numbers someday, the range display should follow suit 21:53:29 yes 21:53:36 maybe it should be on the actual map 21:53:40 it is 21:53:55 I'm talking about II if you're unsure 21:53:58 I don't think the average person could draw, say, a three centimeter line on command 21:54:04 what? 21:54:12 what exactly is that relevant to? 21:54:19 looking at a line of length n, and mentally putting it somewhere else 21:54:23 the average person can, if shown one line, draw another line of the same length 21:54:35 TGW: that's not the same as counting out cm 21:54:35 but there's no way to look at the lines side by side 21:54:42 especially if the line is made up of less than 10 discrete segments 21:54:43 sorear: you don't give them a ruler 21:55:02 you show them a line on a piece of paper, take it away, and tell them to draw it 21:55:10 TGW: what are you talking about 21:55:39 the @-----> range display is not the map 21:55:43 i seriously don't understand how this is even remotely relevant 21:55:57 the @----> range display isn't measured in centimeters 21:56:02 or anything else 21:56:08 it's measured in tiles 21:56:09 you're the one who insists on counting 21:56:17 to me, it's just geometry 21:56:19 sort of like the game 21:56:35 -!- permagreen has quit [Quit: Welcome to the real world] 21:56:41 how about we use a continuous line 21:56:47 there's a huge difference between tiles, which are discrete and quite small in number, and an arbitrary line measured in centimeters 21:57:01 instead of dashes 21:57:09 enough so that your analogy isn't even close to relevant to the current discussion 21:57:14 doy: discreteness only assists in counting 21:57:27 no 21:57:34 oh ok you're right then 21:57:47 discreteness also means that there are discrete lengths that are valid 21:57:56 you can't have a range of 4.5 21:58:34 anyway, the point is 21:58:48 so the map looks like this: @...g 21:59:02 you look at your spell screen, and see a '4' 21:59:06 what does that mean? 21:59:35 it's not nearly as clear as an actual depiction of the range as it is on the map 22:00:16 Well if the g is at an angle to you I don't think the range display in I! (@----->) will be particularly useful in judging the distance. Of course this is why we have range shading 22:00:19 @.. 22:00:19 ... 22:00:19 .g. 22:00:23 so say your map looks like that 22:00:35 pointless_: if the g is at an angle, i don't think a number would be any more useful 22:00:39 TGW: I can rotate and scale lines in my head, can't you? 22:00:46 TGW: okay, so the map looks like that 22:00:51 and you see a range of '2' 22:00:54 what does that mean? 22:01:03 is it in range? 22:01:05 doy: I don't either, I think both options are actually pretty useless, and range shading is the useful UI element we have 22:01:06 two distinct spaces 22:01:28 pointless_: yeah, i only really use the range shading too 22:01:43 TGW: that's a meaningless phrase 22:02:00 I'm eager to learn how 22:02:04 what does 'distinct' mean? 22:02:10 in this context 22:02:38 easily separated 22:02:41 cells 22:03:42 it is very difficult to see @--->, move your eye several inches to the left, rotate it, and determine from that whether the enemy is in los 22:03:53 just as it is difficult to see @---> and quickly figure out how far that is from edge of los 22:03:57 I'm not making this up, try it 22:04:41 but a number wouldn't make that any better 22:04:46 you're going to be counting anyway; if you're given a number, you only count once 22:05:00 but it's not clear at all what you're counting 22:05:06 whereas it is with the picture 22:05:06 Actually I'm going to try and cast the spell and look at hte range shading 22:05:58 TGW: from another perspective, believe me, there is no way you're going to get this one past dpeg d: 22:06:28 a mathematician who can't stand numbers 22:06:37 where do you guys find these people :| 22:06:52 TGW: do you actually know any mathematicians? 22:06:58 very few of them use numbers d: 22:09:20 what's dpeg do? 22:10:07 algebraic geometry 22:14:28 doesn't he have an impressive title 22:14:55 everyone has heard those math terms before! 22:21:50 -!- purge has quit [Ping timeout: 265 seconds] 22:22:44 -!- TGW has left ##crawl-dev 22:23:52 @??snapping turtle 22:23:52 snapping turtle (03t) | Speed: 9 (act: 80%; swim: 60%) | HD: 10 | Health: 30-90 | AC/EV: 16/5 | Damage: 30(reach) | Flags: amphibious, cold-blooded | Res: 06magic(40) | XP: 281. 22:36:00 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:39:31 Need Vehumet complaints. 22:43:06 numbers are for physics and statistics 22:46:51 03due * r36dd705a79d2 10/crawl-ref/source/dat/database/monspeak.txt: Add missing Donald speech for Vehumet. 22:52:10 -!- TGW has joined ##crawl-dev 22:52:12 You walk carefully through the plants. 22:52:14 is that known? 22:53:32 ? 22:53:40 Naga? 22:54:02 @whereis TGW 22:54:02 TGW the Frost Mage (L11 KoIE), a worshipper of Fedhas, is currently on Lair:2 after 18561 turns. 22:54:13 fedding through a plant 22:54:15 one plant 22:54:37 I'll fix both. 22:54:42 Nagas don't walk. 22:54:58 doy: Can you cherry-pick the Donald vehumet speech? Not very important, though. 22:55:19 it might also happen with lev 22:55:20 The message is given once you enter a plant from a non-plant square, and it's not smart enough to know whether or not you will walk through more plants 22:55:22 but I won't guarantee anything 22:55:40 how about "you begin fooing through plants?" 22:56:00 makes it clearer what's going on 22:56:05 I really don't care 22:56:08 pointless_: Ahhh, "move" might still be better? 22:56:14 I'm happy with plants. 22:56:40 If there isn't some way to get a species specific verb, then move would be good 22:56:48 Yay Dungeon Sprint! 22:56:55 * greensnark dives in. 22:56:59 there is something for nagas curling up at altars iirc, so maybe there is some appropriate function around 22:57:46 you enter a plant? 22:58:08 I mean I think consensus is the plant goes up your ass, so ... 22:58:20 so the plant enters you 22:58:27 greensnark: 78291 already won at least once, you're a bit late 22:58:28 (: 22:58:35 someone learn portal 22:59:28 No pressure on me to get first win, then :P 23:01:04 what happens if you take stairs in a portal vault? 23:02:37 You leave the vault 23:02:56 it's like a portal exit? 23:03:53 TGW: Yes 23:03:59 ok 23:04:11 It's recommended to use real exit portals though 23:04:53 yeah 23:05:29 Breath weapons in forms (http://crawl.develz.org/mantis/view.php?id=984) by OG17 23:06:23 fire-breathing pigs are too funny to remove 23:08:29 I agree 23:08:48 My favourite was Maurice the giant blowfly casting spells 23:08:53 That should not be changed 23:09:19 did he steal stuff? 23:09:21 @??maurie 23:09:21 unknown monster: "maurie" 23:09:23 @??maurice 23:09:23 Maurice (03@) | Speed: 11 | HD: 5 | Health: 60 | AC/EV: 1/13 | Damage: 9 | Flags: spellcaster | Res: 06magic(26) | Chunks: 07contaminated | XP: 463 | Sp: invisibility, blink, teleport self. 23:09:35 He didn't steal stuff as a blowfly, no 23:09:41 But I wasn't encouraging him to try 23:09:59 -!- purge has joined ##crawl-dev 23:13:44 Hehe, LordSloth being naughty on SA by posting milestones from Sprint :P 23:14:15 'There was a point in time when they went too far in spawning rates, I think accidentally. Regardless, they've listened to you complaints and taken appropriate measures. ##crawl posted: dpeg (L11 TrBe) killed the 27-headed Lernaean hydra. (D:1)' 23:21:43 greensnark are you dead yet? (hrhrhr pun intended) 23:22:15 What happens if you hit TLH with a blade? 23:23:35 purge: Several times 23:28:54 hah you died to poison! :D 23:28:56 on a mummy 23:29:08 nice one 23:30:52 does it actually spawn mummies? 23:30:55 erm 23:31:00 hydras 23:31:02 hydrae 23:34:25 Who died to poison? 23:35:04 !lg * ktyp=~poison race=mummy 23:35:16 No games for * (ktyp=~poison race=mummy). 23:35:20 pois 23:35:21 !lg * Mu ktyp=pois 23:35:22 No games for * (Mu ktyp=pois). 23:35:30 !lg mu ktyp=pois 23:35:31 No games for TGW (mu ktyp=pois). 23:35:33 Pretty hard for Mu to die to poison since they can't be poisoned 23:35:39 !lg * ktyp=pois 23:35:47 20097. Moose the Carver (L12 DSBe), worshipper of Trog, succumbed to poison on Lair:8 on 2010-03-01, with 17595 points after 19920 turns and 0:58:45. 23:35:48 Maybe he meant venom bolt damage 23:35:48 well, PA combined with developmental oversight 23:35:52 might make it possible 23:36:09 Probably he just meant damage from one of the poison spells 23:36:11 dying to naga spit with rpois is pretty humiliating 23:36:37 is there a way to search for mu's games? 23:36:42 oh he's itsmu 23:39:35 !lg * name=mu 23:39:36 No games for * (name=mu). 23:39:43 !lg itsmu 23:39:44 190. itsmu the Meteorologist (L27 HEAE), worshipper of Nemelex Xobeh, escaped with the Orb and 6 runes on 2010-01-21, with 2781296 points after 130622 turns and 12:39:44. 23:39:55 !lg * race=mu ktyp=pois 23:39:56 No games for * (race=mu ktyp=pois). 23:40:01 !lg * race=gh ktyp=pois 23:40:01 No games for * (race=gh ktyp=pois). 23:40:03 SA makes me sad because it thinks sandblast is good 23:40:13 sandblast *is* good 23:40:14 Sandblast is good :P 23:40:26 it is good? 23:40:27 ok, "the strongest level 1/2 attack spell in the game" 23:40:33 it's a pity that the only class that gets it, doesn't have *another* good spell 23:40:38 i should try an ee someday 23:40:41 It is a very strong spell with stones 23:40:45 doy: you shouldn't :p 23:40:56 EEs have nothing that can really hurt orc warriors 23:40:58 It's usable all the way up to XL 15 and such 23:41:05 I heard LRD is dandy now 23:41:15 I tried using it on Xtahua once, that didn't work so well :P 23:41:23 !lm . TrEE uniq=Xtahua 23:41:25 1. [2008-07-21] greensnark the Devastator (L17 TrEE) killed Xtahua on turn 81832. (D:24) 23:41:34 I had to cheap out on Xtahua 23:41:36 I saw an orc warlord kill Xtahua with thrown clubs once 23:41:42 That was with the 0.4 skill bug 23:41:44 those things, *they* are overpowered 23:42:02 I was all: "Man, I'm such an awesome player - TrEE are so easy" 23:42:08 the 0.4 skill bug was fun 23:42:09 And then sorear mentions the skill bug :P 23:42:10 (: 23:42:21 oh nice 23:42:23 what was it? 23:42:34 TGW: incorrect roundoff somewhere 23:42:38 nobody ever remembers that the skill bug was my first code contribution to Crawl 23:43:03 instead, I get credit for finding it 23:43:17 doy: incorrect fixed point division, actually 23:43:31 one missing zero multiplies all skill increases by 10 23:43:36 Well finding it was the important thing :P 23:43:44 Anybody could have fixed it once found 23:43:55 But nobody else noticed :) 23:44:12 Everyone else was thinking "LOL, we're great players!" 23:44:20 At least I was :/ 23:44:48 google claims skills train "ten times as fast" 23:44:54 i played a spen, and was like "hmmm, i don't *think* i remember having 5 maxed skills by zot, but..." 23:45:10 it seems more likely nobody wanted to notice it :P 23:46:05 !lm * sklev=27 min=turn 23:46:20 i think it was something like "ten times as fast, when your pool xp was sufficiently low" 23:46:27 45937. [2008-07-27] sorear the Avatar (L13 DSCK) reached level 10 of the Lair of Beasts on turn 22168. (Lair:10) 23:46:36 heh 23:47:01 !lm * sklev=27 min=turn -2 x=v 23:47:02 45936. [2008-07-27] [v=0.4.1] sorear the Avatar (L13 DSCK) entered the Orcish Mines on turn 23369. (Orc:1) 23:47:07 !lm * sklev=27 min=turn -3 x=v 23:47:08 45935. [2008-07-17] [v=0.5-a] Leibowitz the Executioner (L15 MDBe) killed Joseph on turn 26702. (D:16) 23:47:25 !lm * sklev=27 min=turn -4 x=v 23:47:26 45934. [2008-07-29] [v=0.4.1] spaakko the Executioner (L15 MDFi) killed the ghost of JoeBWan the Fencer, a powerful MDPa on turn 26927. (Lair:9) 23:47:32 !lm * sklev=27 min=turn -5 x=v 23:47:33 45933. [2008-07-25] [v=0.4.1] sorear the Executioner (L14 MiCK) entered the Vaults on turn 26961. (Vault:1) 23:57:50 -!- Cryp71c has joined ##crawl-dev 23:58:01 -!- hotsun has joined ##crawl-dev 23:59:05 -!- TGW has left ##crawl-dev 23:59:24 Howdy everyone. 23:59:43 Watching Terminator Salvation while I try and do a bit of DS work :P 23:59:48 sorear, don't suppose you're there?