00:00:54 we should be getting another within minutes 00:01:06 oh yes 00:01:13 Do I need to get the next small batch of XP tweaks in before the official feature freeze deal, or does that not count so no worries on timing? 00:01:45 Argh. 00:01:54 PDF Master list of Keyboard commands (http://crawl.develz.org/mantis/view.php?id=891) by MstrPBK 00:01:56 "Please, read the fucking manual It may assist you." 00:01:57 03greensnark * rfde2f2ee8ef8 10/crawl-ref/source/mon-data.h: Make the Lernaean hydra zombifiable. 00:02:07 greensnark: :O 00:02:15 Twinge: master is open for business as usual; doy decides whether to pull individual changes into 0.6. 00:02:40 severity: major 00:02:45 description: i can't read the manual 00:02:49 Just separate orthogonal changes into their own commits so he can evaluate your commits more easily 00:02:54 and it's priority major 00:02:55 yeah 00:02:58 :D 00:02:59 -!- DrPraetor has joined ##crawl-dev 00:03:03 Personally this ought to be a standard Download document with the game. 00:03:17 greensnark: k. 00:03:18 Monster mood question - are there monsters which are allied and will fight with you, but which won't follow your orders? 00:03:24 personally I don't see why anyone would want *more* PDFs 00:03:38 -!- tinyrodent has quit [Ping timeout: 252 seconds] 00:03:46 @TGW - pretty colored backgrounds? Tiles? 00:05:23 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100202165920]] 00:07:34 b/c I'm thinking of ways to differentiate Makhleb summons from the equivalent spells. How's this - demons show up with smite targeting, but are then fixed to wander, they don't follow your orders. 00:07:48 That seems useless. 00:07:54 that seems bad, yes 00:08:05 Flavour-wise, specifically. 00:08:10 Invocations-dependent, yes. 00:08:26 Why is that bad flavour-wise? Surely the demons work for Makhleb, and not for you. 00:09:43 Pacified monsters are like this, no? 00:10:00 As far as being useless, I'm worried if anything that it would be too powerful, since you'd drop the demon in a room full of something fearsom and then run. 00:10:04 Because it makees it *utterly* useless. 00:10:07 Lugonu neutrals to a lesser extent. They'll kill hostiles, but they'll also take a swipe at you if you get in the way 00:10:20 Ah, that's a problem. 00:10:24 What's the point of spending piety and mana to summon a demon who most likely won't do what you want? 00:10:50 Well, if it'll reliably leap on and kill things, then you place it next to whatever you want dead. 00:11:26 Frankly, that sounds a lot better (to me) than spending your own turns ordering it around with "tell". 00:12:16 But if semi-friendlies can't be swapped by you and sometimes attack you, that's no good. 00:12:21 Hauntalready does that. 00:12:42 Well, yes. But summon demon doesn't :) 00:12:54 DrPraetor: neutral means "walks aimlessly around in circles, ignoring stuff 99% of the time, being ignored as often" 00:13:10 Yeah, so there isn't a mood between neutral and friendly? 00:13:12 DrPraetor: the attitude you want is "fights stuff at random", which is not currently in the game 00:13:14 perhaps we need a jerkass alignment 00:13:21 that hits everything 00:13:32 Probably not worth coding another mood just to make Makhleb's summons more interesting. 00:14:00 isn't berserk supposed to do that? 00:14:03 Being able to place them when summoned would make them different from regular summons but - whatever due may think - might make them obscenely powerful. 00:14:09 erm, wasn't it proposed that berserk be supposed to do that? 00:14:28 Needles of frenzy do that. 00:14:35 oh 00:14:38 DrPraetor: Haunt already does this. 00:14:52 I'm not sure what the issue is with the current Makhleb flavour and mechanism. Can someone fill me in? 00:14:53 Yes, due, I know that haunt does something rather similar. 00:15:05 DrPraetor just hates code reuse 00:15:09 @due - dpeg has been complaining that Invocations shouldn't be "like spells". 00:15:25 @due - and Makhleb's two demon summons are exactly like spells. 00:15:27 I don't think he was specifically yhighlighting Makleb. 00:15:38 Well, no, probably not. 00:15:52 eh? invocations being like spells is one of my favorite things about Crawl 00:16:26 * DrPraetor shrugs. 00:16:35 Fix Oka first :) 00:16:40 Personally, I see nothing wrong with "spell bag" deities. 00:17:13 I did. He gives you flying kick and fighting stances, instead of his current Might/Haste thing. 00:17:20 Now code it up. Schnell! 00:17:28 DrPraetor: Makhleb is dpeg's sacred cow of god design 00:17:32 you do not touch Makhleb 00:18:05 Makhleb is the one god that's rocked hard from 4.0 and been practically unchanged 00:18:07 especially not if you're trying to help dpeg's plan 00:18:07 He is the gold standard for game balance, I'm aware. 00:18:41 What if I'm trying to undermine dpeg's plan from within? 00:19:01 Then I will simultaneously join you and oppose you! 00:19:18 That is both an excellent and terrible notion, Twinge. 00:19:31 what's dpeg's plan? 00:20:16 * DrPraetor resists the urge to tell a step 2: ???, step 3: profit! joke. 00:22:30 Swamp dragons and drakes should make strong poison when distilled. 00:27:07 golden dragons should distill into dwarf tears 00:30:50 Dwarf tears turn into 3x3 heaps of gold when evaporated? 00:37:40 Sometimes into a golden axe 00:38:46 fulsome distillation should leave the hide and skeleton behind, really 00:38:57 (Animate Skeleton synergy!) 00:39:29 Doesn't it melt the bones down? 00:41:11 It could melt the flesh off the bones just as easily. I agree that it is kinda anti-synergistic with a lot of other necro. 00:43:27 Which isn't inherently a problem, but could be looked at. Especially if Fulsome ever had use beyond only teaming with Evaporate 00:44:14 you can use it to try to get more decks of wonders I guess 00:44:54 Hehe, yeah I suppose 00:45:19 Otherwise it let's Spriggans effectively eat mutagenic corpses, huzzah 00:46:38 it might be useful for che worshippers to get potions of slow 00:48:53 Potions of mutation have nutrient value? 00:48:56 * DrPraetor is confused. 00:50:01 DrPraetor: Not so much, but the mutations can be worthwhile if you have some cures on hand if it goes too sour. More mutations are good than bad for a Spriggan Transmuter (though Berserkeritis is REALLY REALLY bad) 00:50:32 DrPraetor: all potions have 20 nutrition(except for water, which 60, and porridge, which is a lot) 00:51:52 *loads char* Looks like I ended up with EV+1, Teleport Control, Teleport at Will, AC+4, Str-1, Int-2, HP+10%. Pretty nice set overall 00:52:26 Basically I had like 25 mutation potions from ugly things and 4 or 5 cure muts available, so I decided to go nuts and see what I could get :) 00:52:34 !tell Keskitalo Pushed the epilogue stuff, will document later. 00:52:35 due: OK, I'll let Keskitalo know. 00:52:43 03due * re0cd8dda2377 10/crawl-ref/source/ (9 files in 3 dirs): Lua map epilogues (Keskitalo). 00:52:46 03due * rac1e10a64082 10/crawl-ref/source/prebuilt/ (levcomp.lex.cc levcomp.tab.cc levcomp.tab.h): Update prebuild level compiler code for Lua epilogues. 00:53:21 Since Spriggs are already stuck on Herbivore, Cover Ground Quickly, Consume no Food, and Armor Fits Poorly there's not that much bad that you can get (except, as I mentioned, evil berserkeritis) 00:54:04 teleportitis? slow healing? 00:54:05 I think a bunch more mutations would do a lot of good 00:54:17 you also forgot to mention that you can't get blurry either 00:55:22 is there a wiki page for em? 00:55:42 yep 00:55:57 Right, no blurry. And yes, there are still some other bad ones obviously, but the really debilitating one was berserk by far 00:56:47 it's already enormous 00:56:50 http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:mutations 00:56:52 why do spriggans have sharp eyesight, anyway? 00:59:06 Why don't elves? I think it has something to do with having pointy ears? 01:00:32 I don't see why elves should have it either 01:05:15 "A closed warning scrawled door" feels a bit awkward 01:05:57 I thoroughyl approve of sealing off the slime pits behind a door that cannot be eaten, though :) 01:06:11 Eek, ice dragon 01:06:20 A closed door with a warning inscribed on it, maybe? 01:09:13 A closed door, enscribed with wang. 01:11:21 ogaz: The grammer is odd. 01:11:31 I think we could change it to use tokens instead. 01:11:39 "A %s, inscribed with blah blah." 01:11:46 and mprf where %s is the entity name. 01:12:00 due: yeah, that would be better than my suggestion 01:14:01 uh huh. 01:14:08 I just got as Bailey loot: 01:14:13 _I - 6 scrolls of acquirement 01:14:41 Hawt 01:16:19 got - randart gloves with +3 int, centaur barding of lev, ring of wizardry, randart ring with St+2 and lev 01:16:27 and two branded gloves 01:16:45 I guess the game really wants you to float 01:17:52 People don't live or die, people just float 01:26:55 why's there not an rF- and rC- mutation? 01:27:57 rF- mutation: "You turn into a sheep!" 01:30:39 :P 01:31:01 The terrying demon sheep 01:31:10 hellsheep 01:31:18 they breath firestorm 01:31:59 El Borrego Diablo! 01:32:17 an Ice/Tloc randart book 01:32:19 really? 01:32:22 no overlap at all 01:32:34 sorear: it's telling you to make an overlap 01:33:26 Dehydrate spell: draw all the water out of a creature's body, forming a water elemental (permanent!) and damaging the targeted monster 01:33:44 Lots of games had something like this, though :P 01:35:20 where would I find the code that offers chunks? 01:35:25 it seems to be hiding 01:37:26 food.cc looks like a likely candidate 01:37:38 Presumably prompt_eat_chunks 01:37:43 I didn't say it was hiding very well 01:37:46 :P 01:38:00 It was jumping up and down and waving its arms at you :P 01:40:12 hmm, sticky flame is broken 01:40:14 * sorear fixes 01:40:35 how's that? it seemed functional a moment ago 01:44:35 _The curare-tipped runed needle hits you! 01:44:39 and... nothing 01:44:49 wasn't this fixed ages ago 02:17:46 Keskitalo: I spy you. 02:18:07 We have a Keskitalo sighting 02:18:11 Tharrr she blows! 02:18:30 mmm coffee 02:19:52 cbus: http://dirty.ru/comments/241763 02:20:08 sorear: I agree on Fulsome & leaving skeletons behind!! 02:20:14 Keskitalo: You have 1 message. Use !messages to read it. 02:20:22 greensnark, still no fulsome fix? :D 02:20:29 Who, me? :P 02:20:32 greensnark, jpeg moved the BR to FR 02:20:48 greensnark, by someone (haven't had internet the last like 4 days) 02:21:12 I prefer not to step on other devs' toes if I can help it, so I'll let it lie 02:21:24 s/other // 02:21:32 napkin was trying to make a patch 02:21:35 but zZ is a mess 02:21:36 due: Thanks for the epilogues! 02:21:44 cbus: Look at the link ^^ 02:22:02 apparently my "return false" -> return true patch wasn't enough 02:22:38 haha 02:42:38 !tell doy The second round of user testing will test 0.7 builds. I failed to realize why you asked for the testing date before! But that's was a <3 thought. :) 02:42:38 Keskitalo: OK, I'll let doy know. 02:43:07 -!- ogaz has quit [Remote host closed the connection] 02:52:35 Strange [X] transparent tiles appear over tiles where lava smoke appears. (http://crawl.develz.org/mantis/view.php?id=892) by LorentzFactor 02:53:03 -!- mr0t has quit [Remote host closed the connection] 02:53:15 -!- mr0t has joined ##crawl-dev 03:07:12 -!- mr0t has quit [Ping timeout: 256 seconds] 03:08:37 03sorear * ra03a84dd73e4 10/crawl-ref/source/monster.cc: In order to put out fire with water, the water must actually contact the fire. 03:16:32 -!- xandir has joined ##crawl-dev 03:16:40 -!- xandir has left ##crawl-dev 03:17:09 did poison breath get buffed on draconian? i mean it seems to instant kill stuff 03:21:17 the bazaar was still there when i left, and i reentered and got a different bazaar 03:23:34 purge, nice, gotta try :D 03:23:45 * cbus starts up a DrCK (should be nice with EV buff) 03:24:33 heh, its hard going for my char 03:24:57 haven't found a decent weapon yet :/ 03:25:40 purge, UC :D 03:26:13 a possibility heh 03:26:39 yeah, you get the tail slap as a bonus attack 03:26:52 so thats always nice 03:32:22 -!- Spads has quit [Quit: catchin' out on an earthbound rattler] 03:49:08 -!- purge has quit [Ping timeout: 256 seconds] 03:50:20 -!- timecircuits has quit [Quit: Leaving.] 03:59:05 Yeah, definitely getting newb reports on the tracker. Good! 04:09:33 -!- syllogism has joined ##crawl-dev 04:11:57 keskitalo, like? :D 04:13:30 All the MstrPBK reports, and the "what's this big red X, I've never heard of travel exclusions" report. I like how it overlaps with the UP stuff. :) 04:13:56 Time to check out the updated dgl! 04:18:09 So is anyone around familiar with the xcode project? 04:18:42 (I'm building an iPad port, and I'm messing around with tilegen and can't get it to build. 04:18:44 ) 04:19:17 ixtli: That sounds great! 04:19:21 Keskitalo: :) 04:19:35 Keskitalo: I'm wading through crawl-ref at the moment. 04:19:41 Just trying to figure out what does what. 04:20:15 ew iPad :P 04:20:19 I have an app running in the iphone sim that draws a console and tiles and stuff, so I'm at the point where I need to start making the game compile. 04:20:23 I believe Enne (Walker) and neunon (Steven Noonan) would be the people to ask. It might be best to shoot the question to the mailing list. 04:20:25 syllogism: It's gonna be fun for games :) 04:20:39 Keskitalo: I talked to Enne last night. He was very helpful :) 04:20:49 She. Good! :) 04:20:55 ^_^ 04:20:59 SHE was very helpful. 04:22:13 For some reason, I find the idea of tiles on a touch screen device very exciting. 04:22:43 Yeah. I think there is finally enough screen real estate to make a roguelike work. 04:22:50 The iPhone was a lost cause because there's just too much input. 04:23:15 But I'm confident I can do this without requiring any gestures more complicated than two-finger drag. 04:24:14 I tried an iPhone port of Nethack before, that had a loooot of gestures. 04:24:19 Yeah. 04:24:22 It's depressing. 04:25:13 the first mstrpbk report is amazing 04:25:57 Keskitalo: The xcode proj is just a bit annoying. It seems that it builds dep libraries instead of including them from /Library/Frameworks 04:26:12 Maybe i'll just make my own project for tilegen 04:29:54 How much longer will this have to go before I can say "Please read the manual before reporting more bugs." 04:30:01 neunon is our build system guru. 04:30:07 sorear: Requiring to read the manual is cruel. :P 04:30:33 RTFM is the first thing I do with every piece of software I use 04:30:42 it helps a lot with literacy, too 04:31:38 Bu-bu-but it's a game! There's really no reason that a bunch of those things that have been reported couldn't be communicated within the interface. 04:31:51 Except of course the "I heard there's a Town" thing :) 04:32:37 Do you really want to leave the dungeon [labyrinth] (ps. there's no town) y/n 04:32:52 Well, in a roundabout way - telling that going up with the Orb is the goal would probably make it clearer what the D:1 upstairs are there for. 04:34:07 but we *do* tell the goal 04:34:12 it's in the freaking manual 04:34:20 Manual, who reads manuals? 04:34:38 Everyone. OR ELSE. 04:35:55 That's a very cruel disposition and I'm against it. :) 04:38:01 Yikes. Heavy armor casting has seen a *terrible* nerf :/ 04:38:02 Keskitalo: I hate build systems, so I'll have to talk to him. 04:38:05 :P 04:38:22 it's not bad once you've some armour and str 04:38:56 I'm a level 18 pure caster, I find chain mail +4 int, I put it on, my level 6 spells are 'Fair' 04:39:03 do you have 12 str 04:39:08 13 04:39:19 0 armor 04:42:46 you'll need something like 7 armor to match pre "nerf" success 04:42:59 cbus: Hey, if you have any chance to miscast fulsome, you can still train it almost as before. :) 04:43:15 It might take several tries to get a miscast, but they don't waste turns! 04:43:22 (yeah it's awful) 04:43:34 syllogism: so if I have high Armor, it's actually easier than before? 04:43:38 yes 04:43:54 ok I know my next character then 04:50:18 though generally you need very high armour for to be easier 04:50:21 it 04:59:01 for some reason after spectacting someone it often won't allow me to spectate someone. That is, when I choose another letter it spectates the previous person again 04:59:07 someone else* 05:01:53 Keskitalo: I just copied the current crawl-ref source into my ipad project and hit compile cause I was curious, and it generated 30000+ errors. I am now sorting by X include does not exist (over 1000) 05:02:33 Uh. :) 05:04:18 ixtli: I don't know if that would help you, but have you looked at how iNetHack combines iPhone specific building with the normal nethack building? 05:04:19 I have an SSD in this machine so I can actually build tile in about 45 seconds. 05:04:42 bhaak: yeah. Actually, crawls xcode project is very nicely set up. 05:05:19 bhaak: After I understand the source tree and how it builds on OS X I shouldn't have /that/ big an issue making it build. 05:05:29 I have a little experience with SDL, so I know what to do there. 05:05:35 This code is surprisingly well laid out. 05:05:39 Much nicer than nethack, imo. 05:06:05 hmm, then I should maybe try to build crawl on OS X, I keep failing to build a runnable version of crawl on linux :) 05:06:23 bhaak: .5.2 is really easy. 05:06:40 You just need to install libfreetype, sdl, sdl_image and libpng frameworks yourself 05:06:46 then it should just be a one-click build. 05:06:52 ixtli: ah, okay 05:07:21 What I'm working to understand atm is what tilegen does 05:07:28 and how it's applied to this project 05:07:38 so that I can make it one click for myself. 05:08:45 ixtli: I have a link to XCode discussion from 21.10.2009, would that help 05:09:02 Please :D 05:09:10 * ixtli bows 05:09:24 Oh man. This dev community is soooo much nicer than the iphone dev team. 05:09:31 God those people were obnoxious. 05:13:56 ixtli: http://sourceforge.net/mailarchive/message.php?msg_name=dc97c6b50910211456udb4b97uabb1c41d4249bbe3%40mail.gmail.com 05:14:22 Heh, happy to help. :) Sorry to hear about the iphone folks. :) 05:16:16 Keskitalo: Thank you, this will probably come in very handy. 05:16:50 At the moment I'm not running into too many xcode issue. It's actually a pretty nice IDE (I'm a bit of a VIM curmudgeon) 05:17:08 is ixtli from the UP? 05:17:19 UP .. ? 05:17:30 I read that up there 05:17:32 * ixtli points up 05:17:36 But what was it again? 05:18:16 Keskitalo's school group project thingie 05:18:30 Hm? 05:18:38 :o ? 05:18:39 ixtli: YOU SUCK OMG GET OUT. 05:18:45 * ixtli sobs 05:18:45 Does that help? ;) 05:18:50 Keskitalo! 05:18:53 "conduct a thorough usability study of a piece of open-source software, identify what the problems are and blah blah" 05:18:56 Keskitalo, did you see! 05:18:58 WAIT 05:19:11 THE TOPIC LIES 05:19:18 (It said you wouldn't be here.) 05:19:25 Heh. 05:19:34 I'm not actually. 05:19:36 sorear: that's cool. 05:19:40 Keskitalo: that's cool. 05:19:42 due: :O 05:19:50 -!- due changed the topic of ##crawl-dev to: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | due is semihere for the next few days. 05:19:56 Better? 05:19:58 Phew. 05:20:22 Things on the internet are always true. 05:20:23 So. 05:20:26 Thanks for fixing that for me. 05:20:37 People ended up in hospital, my vacation got cancelled, I had a minor nervous breakdown, and now I'm staying with relatives. 05:20:50 :( 05:20:52 Sorry to hear that. 05:20:59 It's fine! I have pills. 05:21:04 \o/ 05:21:41 Keskitalo: Strongly agree: re exclusion size. 05:21:53 duee! 05:22:28 Okay, now these trove bugs. 05:23:15 !tell doy The epilogue lua code stuff could possibly go in 0.6; this will hit the previous wish-list of being able to put more() message-stopopers in the pandemonium lord vaults. 05:23:15 due: OK, I'll let doy know. 05:24:20 oops, I was so busy playing Crawl today I forgot to tidy up demonspawn 05:25:53 sorear: No, ixtli's not from UP. :) 05:26:25 Keskitalo: I saw the Finns in the wniter olympics! 05:26:32 (They were hot.) They had cool names! 05:27:09 Hehe. :) I haven't followed the olympics at all.. if we had a TV, I'd probably watch some. 05:35:44 Moin guys :) 05:35:45 Napkin: You have 1 message. Use !messages to read it. 05:35:48 Heyah Napkin! 05:36:12 Eino :) 05:36:29 Heh - I see that there are newbies creating tickets, huh? :D 05:36:46 -!- Xardas-3 has joined ##crawl-dev 05:36:55 Xardas-3: Thanks. 05:37:08 Hi Xardas-3, welcome. 05:37:10 with a few points you found in your UP too, Keskitalo :) 05:37:26 Hello 05:37:29 Xardas-3: Are you still getting these with a new build? 05:37:31 Napkin: Indeed! :) 05:37:38 And had you merely updated your build, or was it a completely new one? 05:37:44 just finished building, checking now... 05:37:47 Okay. 05:37:57 completely new now 05:38:01 I'm thinking that it might be corrupt maps. 05:38:28 Still getting it? 05:38:54 nope, now everything works 05:39:08 maybe something went wrong during updating process 05:39:36 or rather, seems to work 05:39:45 I need to do some more testing 05:40:13 so.. is everything working with the new DGL? 05:40:29 anyone found the quick play key yet? :D 05:40:54 Looks good, though I only playeed a bit and watched a bit so far. (The watch list didn't seem to show the "s" etc keys!) 05:41:10 Well, there's '?' arguably. :) 05:41:14 -!- phyphor_ has joined ##crawl-dev 05:41:16 yeah - it got moved to the help screen 05:41:32 and it doesn't allow me to specify a banner in that screen 05:41:36 (yet) :) 05:41:36 okay, after deleting and redownloading everything seems to work correctly now 05:41:52 Quickplay, nice. 05:42:04 due's fault ;) 05:42:28 My fault! 05:42:32 oh.. and anyone notice, that after a game your are not put into the mainmenu this time? 05:42:42 -!- phyphor has quit [Ping timeout: 240 seconds] 05:42:42 Xardas-3: NExt time you run into it, go into saves and deleted the des folder :) 05:42:45 you'll stick in the submenu when returning to DGL 05:43:10 Napkin: Nice dgl :) 05:43:10 Napkin: Yes, I noticed this, this is aweosme. 05:43:27 greensnarking! 05:43:47 Hey, I wielded a cursed mace. This is bound to end well :P 05:43:56 Green Snark, the new DC superhero is here! 05:44:05 you are a mummy :P 05:44:34 greensnark: Should I update the map cache version number in maps.h? 05:44:39 greensnark: Now that I've added epilogues, etc? 05:44:49 Yes 05:44:55 Just increment by one? 05:44:57 okay, thanks everybody 05:45:02 for help 05:45:02 due: Yes 05:45:07 due: It's btw not just the Pan lord messages that epilogues fix - more important are the milestones! 05:45:18 Keskitalo: Oh? 05:45:23 Xardas-3: It's my fault, sorry you lost your saves. 05:45:36 due: Now we can generate them *after* the level has been validated and actually used. 05:45:48 Remember wya's 35000 Zig:1 milestones? :) 05:45:59 Ahhhhhh. 05:46:07 Yes, excellent idea. 05:46:15 due: no worries, just a bunch of low level chars 05:46:18 -!- phyphor_ is now known as phyphor 05:46:26 !tell doy Epilogues really need to go into 0.6 if possible, it'll fix the 35,000 milestone thing. 05:46:26 due: OK, I'll let doy know. 05:46:54 greensnark: Pushed, thanks. I meant to do it, but it slipped my mind. 05:47:04 something is wrong with setproctitle though.. seems like.. 10 to 15 empty spaces gets added at the end.. ugly empty lines in ps -ef 05:47:08 03due * rd98b36ebde78 10/crawl-ref/source/maps.h: Increment map cache version number (greensnark). 05:47:22 Hey, your change :P 05:47:37 yet we're blaming you :-P 05:47:54 Hm 05:48:06 cursor on the X screen is showing up as black when over darkgrey 05:48:16 greensnark - if you have some time - could you have a look at that setproctitle thingy? 05:48:34 something wrong with string creation.. 05:48:57 btw - good work on that !cdo and @players command :) 05:49:39 Mu_ already asked to have it show the uncut version in queries 05:49:52 nothing is going unnoticed here :D 05:50:10 @players, the Director's Cut? :P 05:50:21 !tell doy Fixing the 35000 involves making the maps and ziggurat generation actually use the epilogues, so it's a few more new commits. 05:50:21 Keskitalo: OK, I'll let doy know. 05:50:25 Uncensored @players!!1! 05:50:32 I have no idea about Zig generation myself! 05:50:43 -!- Madtrixr has quit [*.net *.split] 05:50:44 -!- violetj has quit [*.net *.split] 05:50:46 Presumably uncensored @players will include xSHITLORDx's games :P 05:50:54 -!- Madtrixr has joined ##crawl-dev 05:51:05 greensnark: The e.welcome messgae thing (which I had no idea of before) should probably automagically be used in an epilogue-way? 05:51:07 @players in jock straps? 05:51:07 soldroz (L24 @ Tomb:1, T:78962), Vandal (L22 @ Blade, T:61090), turnerjer (L11 @ Temple, T:16207), mars (L8 @ Temple, T:7934), Maniacuz (L3 @ D:3, T:2738), ajhager (L3 @ D:2, T:1940), murphyslaw (L3 @ D:2, T:1006), slickrick (L3 @ D:3, T:2170), damage (L1 @ D:1, T:0), greensnark (L1 @ D:1, T:0) 05:51:15 Keskitalo: It already is. 05:51:26 Oh! Good. :) 05:51:27 Keskitalo: e.welcome needs desperately to be documented, I'd never heard of it before. 05:51:36 Tru dat! 05:52:30 V. annoying. 05:52:39 I'd done all the work when I noticed it. 05:52:42 Epilogue is still better, though. 05:52:55 Aye. 05:54:39 -!- violetj has joined ##crawl-dev 06:08:37 devs: I keep trying to reanimate bread rations. This is epic UI fail and sucks. Please fix, kthxbai 06:09:05 Or at least allow animate dead to work on permafood! 06:09:21 Just think of the damage a zombie bread ration could do 06:13:40 the xcode project assumes that you've installed git using a package manager :( 06:13:55 -!- Xardas-3 has left ##crawl-dev 06:14:33 or at least it does assume the working directory is versioned using git 06:14:43 !tell Keskitalo My MuPr found Sewer with potion loot. :P 06:14:43 greensnark: OK, I'll let Keskitalo know. 06:24:57 ?? Chebradpit 06:24:57 I don't have a page labeled chebradpit in my learndb. 06:40:43 Hm. 06:40:53 Troves are still broken, my fix wasn't.. fixy. 06:42:40 Hey quick question: 06:42:55 in database.h sqldbm.h is imported using < > 06:43:01 this is a locally available header file, no? 06:43:44 it seems to be 06:44:02 03due * rad6cc2feb064 10/crawl-ref/source/dat/clua/lm_trove.lua: Hopefully fix "compare value to nil" Trove error. 06:44:17 Zaba: seems weird, no? 06:44:31 a bit, yes.. 06:45:47 Zaba: I'm new here, so I don't have commit or anything. 06:46:05 Zaba: I'm building an iPad port atm, and im getting everything to build in the simulator. 06:46:46 It's giving me "database.h:24:23: error: sqldbm.h: No such file or directory" 06:47:02 I'll change it locally, but I figured I should let someone know :) 06:47:38 I keep being surprised at how well laid out this source is. 06:48:00 it's rather messy, really, and that's an understatement :> 06:48:06 Heh. 06:48:27 Maybe I'll be able to contribute to modularizing the UI code, since I'm basically going to rewrite everything that uses SDL in the next few weeks to use UIKit. 06:49:01 I think I've almost got it building. 06:49:10 Surprisingly enough. 07:01:51 whp dan't DrCK get "unarmed" as a starting alternative? 07:02:42 -!- dpeg has joined ##crawl-dev 07:02:51 moin dpeg 07:02:58 Hi! 07:06:29 03zaba * r912a770be0e0 10/crawl-ref/source/database.h: Use "sqldbm.h" instead of , as it is a local header file. 07:07:09 Zaba: Thanks :) 07:07:19 didn't break the build for me, at least. 07:07:39 It shouldn't. 07:07:51 You mean having the < > there? 07:08:01 both that, and changing them to "" 07:08:08 Hmm. 07:08:13 ixtli, with . in the search path, it doesn't make a difference. 07:08:20 true. 07:08:34 I'm trying to avoid changing the search path in my xcodeproj as much as possible. 07:08:40 Keeps it cleaner. 07:08:44 the makefile has -I. by default 07:08:49 I see. 07:08:53 so that makes it work, but apparently the xcode project doesn't do that 07:08:59 No it does. 07:09:08 The xcodeproj isn't broken. 07:09:15 I'm making a new proj. 07:09:18 ah, ok 07:09:32 Because iP* targets have a whole crazy set of build settings and such. 07:09:46 And xcode doesn't like to mix the two. 07:09:59 oh, well, good luck with all that 07:10:11 I'm very close to getting crawl building. 07:10:17 Then comes ripping out all the SDL. 07:11:07 the only iPad I would ever get is something like http://wstaw.org/w/8E/ 07:12:37 XD 07:13:14 I'm excited for games on the thing. 07:16:00 Zaba: do you know how "art-enum.h" is supposed to be generated? 07:16:21 util/art-data.pl, maybe 07:16:27 cool 07:22:17 -!- hotsun has joined ##crawl-dev 07:22:37 Zaba: It does but the xcodeproj in crawl-ref doesn't seem to every call art-data.pl 07:22:46 s/every/ever 07:23:03 I suspect not many people use the xcode project.. 07:23:06 that changed recently - maybe not adjusted yet 07:24:18 Yeah. The xcode proj does basically nothing except call things in the right order to build. 07:24:44 napkin, wow, new dgl 07:24:46 napkin, good work :D 07:24:47 will your port run on my iphone too, ixtli? 07:24:55 hard work, cbus :D 07:25:04 Napkin: Theoretically. Just that the screen is way too friggin small. 07:25:05 napkin, how come? 07:25:11 We'd have to devise something to do about that :) 07:25:14 :) 07:25:23 napkin, I remember when trying to set up a S-server though, was a bitch to get dgl to work (ended up not even finishing) :D 07:25:31 it was like installing a totally new software, cbus 07:25:35 Napkin: Hiya! 07:25:37 Napkin: Honestly thats why I never did this for the iphone. I just cant think of how to make it playable. 07:25:42 oh yay, new dgl 07:25:44 David :D 07:26:02 look at the other rogue-likes, ixtli 07:26:13 I think they have nice ideas how to do the controls 07:26:48 one uses gestures - the other uses a "command wheel" 07:27:13 combined with virtual d-pads 07:27:37 cbus - yeah.. i remember well 07:27:56 napkin, lets not talk more about that torture :D 07:28:08 I was helping you one day - and you decided to play on "my" server instead - you were the first! :D 07:28:15 :D 07:28:41 and suddenly more and more people wanted to play "trunk" too :D 07:28:59 heh.. history :) 07:29:55 and all just because me and my colleagues got hooked on trunk and wanted not to roll around with the chairs in the office to much while watching the other in a tough situation :D 07:30:35 :D 07:30:50 but I had to move DGL outside the company network.. when there was a hogging crawl process alarming the monitoring team during the weekend :D 07:30:53 hmm, damn snow chaos here 07:30:56 got like 1m snow 07:31:01 nice :) 07:31:05 f-ing chaos 07:31:11 no trams :D 07:31:18 I'll take a pic outside my window 07:31:23 and you'll see 07:31:25 you do have coffee reserves, don't you? :D 07:31:53 yuh 07:32:01 Life can be good :D 07:32:33 anyways - the new dgl has an "exec" option 07:32:48 i'm adding "B)ackup my savegame for reports"-option now 07:33:11 napkin, I like the option that it remembers the last player you watch 07:33:27 so if the player die, go bac kto menu, and then you just press enter to rewatch him 07:33:35 :) 07:33:36 would be cool to have a highlight option to highlight your favorite players 07:33:42 lol 07:33:45 I made a perlscript to do that 07:33:54 in irssi (check bot-outputs for players) 07:34:01 so if I do !playeurs or @players I get it coloured 07:34:09 ah, nice :) 07:34:09 (and bot messages in general get another colour) 07:34:16 pretty short script 07:34:20 publish! 07:34:46 http://haxxor.se/~cbus/botcolour.pl 07:35:08 short enough :D 07:35:10 nice domain name :D 07:35:15 haha yeah, not mine :) 07:35:19 but I got a shell for IRC and www 07:35:36 cool 07:35:43 looks easy that script 07:35:45 <3 irssi 07:35:48 yeah :D 07:35:54 just a normal search replace 07:36:06 yeah 07:36:25 wait, let me finish these backup my save thingies and i'll install it :) 07:37:29 http://haxxor.se/~cbus/snow.jpg 07:38:05 hehe, nice :) 07:40:40 the script does bug with the colouring of @? 07:40:57 since the new colour codes added cancels out the text colouring 07:40:58 yeah 07:41:07 i can imagine 07:41:13 I'll make a screenshot 07:41:16 !players 07:41:16 6 players: Nexos, SutTheMad, Icemage, ihlosi, Troglodyte, Kaidessa 07:41:19 @cdo 07:41:23 @players 07:41:23 soldroz (L27 @ Shoals:4, T:101506), Vandal (L22 @ Blade, T:61090), mars (L7 @ D:5, T:7673), syllogism (L6 @ D:4, T:4868), dpeg (L5 @ D:4, T:5058), polystyrus (L2 @ D:2, T:1168) 07:41:26 @? giant ant 07:41:26 giant ant (05a) | Speed: 12 | HD: 3 | Health: 9-24 | AC/EV: 4/10 | Damage: 808(poison) | Res: 06magic(12) | Vul: 09poison | XP: 33. 07:41:58 you could make it match and replace the color-end-code 07:42:02 http://haxxor.se/~cbus/botcolour.png 07:42:10 hmm, colours are wrong in the screenshot, hmm 07:42:19 seems paint screws em over 07:42:35 omg - you are using windows! 07:42:36 well, since syllogism is on the "watch" list the gretell output gets another colour 07:42:40 haha yeah :) 07:43:45 03j-p-e-g * r641d2138f7cd 10/crawl-ref/source/tilereg.cc: Fix Shift/Ctrl + L-Click not targeting selected monster. 07:43:47 03j-p-e-g * r4d7832eed77e 10/crawl-ref/source/tilereg.cc: Implement mouseclick targeting for the Evaporate spell. 07:43:48 03j-p-e-g * rbccb13882480 10/crawl-ref/source/tilereg.cc: Revert "Fix Shift/Ctrl + L-Click not targeting selected monster." 07:43:49 03j-p-e-g * r8aafbfd76005 10/crawl-ref/source/ (cmd-name.h enum.h tilereg.cc): Really fix fire/spell targeting via mouseclick on monster. 07:43:50 03j-p-e-g * rf4fd8d53eec9 10/crawl-ref/docs/develop/release.txt: release.txt: Update information about versioning. 07:44:11 ixtli: Modularizing the UI code sounds awesome. 07:46:44 Napkin: You should write a blog post about crawl.develz.orgs history :) 07:46:56 Napkin: B)ackup!! <3 07:47:15 scripts are done :D 07:47:23 let's see where to put that option :) 07:47:28 80x24 is so little! 07:47:40 80x24 is the proper size 07:49:03 Sooo.. let's have milestones for the named pan lord levels now. 07:50:10 at the time there were only 10" monitors with green or brown on back background - true, cbus :> 07:50:55 I'm not sure if we should have a generic Pan Lord milestone, or separate Mnoleg, Cerebov et al milestones. 07:51:25 The current special level messages don't specify which one of the pan lords it is, although each gets a special message of their own. 07:53:09 Keskitalo: separate is better 07:53:13 Specify the names, yeah 07:53:20 So ##crawl knows when to tune in 07:53:48 Milestones do leak a lot of game info though :P 07:53:53 Especially for zombie users :P 07:53:54 Yeah. :) 07:54:05 I keep seeing milestones for uniques slain by my rampaging zombie mob 07:54:10 Out of LOS, I mean :P 07:54:42 Back in the Brent days he'd have had fits about milestones leaking info :) 07:55:12 Has anyone noticed that .lst files have weird coordinates for items? That was to avoid leaking absolute coords to the player :P 07:55:45 Hi Darshan! 07:56:12 hmm, some offtopic 07:56:16 anyone wants an invite to heroes of newerth? 07:56:23 Guten Abend! 07:56:36 * greensnark slaps cbus with a trout for being OT. 07:56:54 greensnark, heh, just trying to be nice, I got 6 invites and I don't even play the ungodly game anymore :D 07:56:57 * greensnark slaps cbus some more with trout for making him google Heroes of Newerth 07:57:11 haha, its a dota-clonethingie 07:57:19 currently in beta 07:59:00 Crazy Yiuf burps, "Peeping forty-two aubergine!" 08:00:18 I wonder if we could use a separate "quiver" mechanic for each of the spells with components. 08:00:21 I don't why people complain this game is hard. 08:00:28 Keskitalo: I would hope so. 08:00:35 dpeg, could be the fulsome problem ;D 08:00:56 So you could e.g. scroll for the skeleton you want to use for bone shards in the targetting. 08:03:03 This works for Evaporate and Bone Shards, but not Sticks to Snakes or Sublimation of Blood.. 08:03:17 We need an item exchange system for public servers :P 08:03:28 we need !send 08:03:28 So I can sell off this constant stream of amulets of gourmand and rings of poison res :P 08:03:29 We could charge for premium accounts!! 08:03:32 implemented 08:03:50 !send would be so hilarious 08:05:12 a shop that buys items of from players to sell it to other players 08:05:38 !send greensnark electric golem 08:05:39 Sending electric golem to greensnark. 08:05:51 I have defeated your puny electric golem. 08:06:04 However there is a giant beetle on D:4 that is greatly vexing me :P 08:06:05 * bhaak doesn't mention his idea of a postal service or you gonna steal it from him before he implements it in unnethack :) 08:06:23 bhaak: That sounds very NetHackish :P 08:06:36 greensnark: thank you :-D 08:06:53 :P 08:08:10 Twinge: You around? I added a Bone Shards interface idea to the Reagent interface page. 08:08:47 I really should get a new computer to compile in seconds rather than minutes. 08:09:02 SDL doesn't recognize Alt key / Alt key + mouseclicks have no effect (http://crawl.develz.org/mantis/view.php?id=893) by jpeg 08:19:15 bhaak: shouldn't we be more afraid of you stealing the glorious interface from Crawl? 08:22:12 03Keskitalo * ra45224ef1f58 10/crawl-ref/source/dat/des/branches/pan.des: Use the lua epilogues for pan lord level messages. 08:22:28 -!- eith has joined ##crawl-dev 08:25:02 Keskitalo: very nice 08:25:29 Milestones to come. 08:27:17 so the only way to get poisonous needles now are from traps? 08:27:20 :D 08:31:07 greensnark: How do the milestones work? Is the type just any string, that the bots then interpret? 08:33:49 Well, got to run. 08:34:14 Keskitalo: yes 08:34:50 -!- morik has joined ##crawl-dev 08:37:40 dpeg: no, no, no. You have that completely wrong. Crawl is just the secret testbed for nethack 4.0. So it ain't stealing. :-) 08:38:43 Oh, wir sind die 5. Kolonne des NH devteams :O 08:39:32 -!- Amonchakad has joined ##crawl-dev 08:40:01 und du bist Pat Rankin oder Ken Lorber. Da bin ich mir noch nicht sicher. ;-D 08:42:11 Omigod, all this time dpeg was secretly Pat Rankin and we never knew?! 08:49:48 why don't you add unarmed as a choice for like CK and stuff? 08:50:10 atleast for Dr 09:01:18 -!- timecircuits has joined ##crawl-dev 09:04:01 napkin, seems to be some weird bug with dgl going on, not getting a proper display on syllogism game 09:07:24 hihi, looks awesome :D 09:07:59 -!- hotsun has left ##crawl-dev 09:18:30 -!- pointless_ has joined ##crawl-dev 09:18:40 -!- Mu_ has joined ##crawl-dev 09:28:34 Napkin: I've seen all of them available publicly. 09:28:37 I don't like any of them. 09:28:48 Maybe it'll be different when there is a bigger area for you to touch. 09:29:00 But, I dunno. I think this can be done almost entirely with buttons. 09:29:55 Also, I thought nethack dev team was 'secretive' 09:30:39 I heard the same 09:30:40 cbus: You play HON? 09:30:46 I don't now though... 09:30:52 I have invites to HON as well, if anyone wants. 09:30:55 *know 09:31:07 Originally it was very secretive. 09:31:11 I don't know about now. 09:31:18 That is, in the past 7-10 years. 09:32:02 ixtli, no 09:32:13 ixtli, I was gonna try it but never got my ass around to play :) 09:32:18 ixtli, but I do have 6 invites to share 09:32:21 if anyone wants one 09:33:37 greensnark? remember that one line? else if ((buf[i] == 0x4a) && (state == 3)) - I think it's necessary. otherwise we get display errors 09:35:26 So none of you guys dev on os x? 09:35:42 Or do you just all use makefiles 09:36:46 -!- Enne has joined ##crawl-dev 09:37:01 Enne: Hey there. 09:37:10 Hey, ixtli. :) 09:37:12 Enne: Getting closer to building in iPad sim. 09:37:22 Excellent! 09:37:29 I'm down to 99 errors, mostly elated to art-data. This is down from 30733. 09:37:32 :D 09:38:07 I also happened upon a small error in sqldbm.h that vade was kind enough to commit for me. 09:38:43 -!- timecircuits has left ##crawl-dev 09:39:27 Is there documentation about how art-data.pl is to be used somewhere? 09:40:09 -!- mr0t has joined ##crawl-dev 09:40:13 I think you just run it and it generates a few files. 09:40:19 ok 09:40:21 sounds good. 09:40:33 It doesn't look like crawl-ref's .xcodeproj has been updated to use it. 09:40:35 So. 09:41:01 -!- DrPraetorious has joined ##crawl-dev 09:41:43 Yeah, the xcodeproj and vcproj files sometimes lag the makefile changes if folks don't change all at once. 09:42:05 well, I can tell you that the change to make the xcodeproj use it is very simple :) 09:42:19 Only two more errors, then crawl builds. 09:42:26 Then hacking SDL+opengl forever. 09:42:32 Then $$$ ! 09:42:38 Oh, I forgot step two. 09:42:41 " ??? 09:42:42 " 09:42:53 -!- DrPraetor has quit [Ping timeout: 246 seconds] 09:42:55 I think step 3 is not "$$$" but "read Crawl's license more carefully". 09:43:11 I was about to say the same.. 09:43:13 Hi Enne 09:43:19 Hey, Napkin. :) 09:43:23 :) 09:43:40 time to abuse a bug 09:43:44 since a bug wasn't fixed :D 09:43:46 ixtli: If you send me a patch, I'll commit that change to the xcodeproj. 09:44:05 cbus? 09:44:15 napkin, you can train transmig with fulsome if the spell fails 09:44:22 napkin, if theres no corpse and it doesn't fail it doesn't take any time 09:44:23 I ported some old patch to dgl - let me know, if you find more of such display errors 09:44:24 so you bind a key to za 09:44:26 and then you hold it down 09:44:38 keskitalo told me about it 09:44:46 Enne: Napkin: Yeah, it was a southpark reference :P 09:44:48 napkin, I think it's because of incomplete ttyrecs 09:45:06 not necessarily, cbus :) 09:46:25 in the past we put in a simple one-liner fix to ttyplay.c of dgl, cbus 09:46:47 I left it out, because neither me nor greensnark knew wether it was still necessary 09:47:24 or I guess you can practise transmig with sticks to snakes 09:47:36 definitely 09:47:48 but not necromancy - which you are refering too mainly, right? 09:47:51 kinda weird to have a level 1 spell just to practise transmig and is completely useless 09:51:16 How is overmap.* generated? 09:52:59 uh, scratch that. grep results were looking in 0.5.2 10:14:33 I am permanently opposed to removing staves skill as long as chief of staff exists 10:15:43 Hmm, after butchering a corpse I didn't switch back to my main weapon - is this a known bug? 10:15:47 -!- Zaba has quit [Ping timeout: 246 seconds] 10:17:26 -!- by has joined ##crawl-dev 10:21:34 more details, Amonchakad 10:22:09 what primary weapon? what butchering weapon? did you get interrupted or butchering in peace? anything else you pressed 10:24:15 -!- Zaba has joined ##crawl-dev 10:33:06 -!- Textmode has joined ##crawl-dev 10:33:27 morning all 10:40:07 Napkin: looks like dgl didn't need that many patches to get working? 10:40:32 Hi paxed 10:40:53 I decided not to use the included edit_options and compiled ee and virus as standalone 10:41:22 added stripping and had to fine-tune the watching menu columns 10:42:13 http://git.develz.org/?p=dgamelaunch.git 10:42:20 Napkin: yeap, i took a look at it already 10:42:35 but - have you considered using the banner as real banner? 10:42:53 ? 10:43:12 Napkin: Naga Wizard, on Lair: 5, I think; primary weapon a flail,butchering a dagger 10:43:14 currently, changing the stuff actually being displayed at the top forces me to update _12_ text textfiles 10:43:22 I didn't get interrupted 10:43:28 it just stayed on the dagger after butchering 10:43:57 not normal, Amonchakad - can you reproduce? if so, please file a bug 10:44:16 I can't, as I've tried again butchering and it's normal now 10:44:24 perhaps I just pressed some wrong button or something 10:44:33 :) 10:45:16 paxed - it would be cool if the display could be "banner" + "menu banner" 10:45:46 Napkin: hmm. right... 10:45:59 try telnet crawl.develz.org 345 10:46:05 quite a few menus 10:46:08 already took a look. 10:46:23 :) 10:46:49 oh, does your "unlink "/mail/%n"" at the very end of games-commands actually work? 10:46:55 it doesn't here 10:48:53 http://crawl.develz.org/source/dgamelaunch.conf.txt 10:49:09 I added %s - but didn't use it in the end 10:50:50 anyways, the "exec" command is awesome :) and I saw you took over a few changes, which I didn't need to adjust - thanks :) 10:51:25 03j-p-e-g * rf2712aba947a 10/crawl-ref/source/dat/descript/monsters.txt: Fix description typo, and some slight tweaks. 10:51:28 03j-p-e-g * r819f403be30e 10/crawl-ref/docs/develop/release.txt: release.txt: Correct the release steps' enumeration. 10:51:29 03j-p-e-g * r607a8e485e52 10/crawl-ref/source/directn.cc: Tiles: Redraw map right away when setting an exclusion with 'xe'. 10:51:30 03j-p-e-g * r4d78825bb2a1 10/crawl-ref/source/tutorial.cc: Specialcase Sif Muna's tutorial altar description for non-spellcasters. 10:51:33 03j-p-e-g * r6021bfb4c6ef 10/crawl-ref/source/tutorial.cc: Change tutorial's hardcoded option settings. 10:51:38 i fell for the fact, that in all commands those place-holders (%n, %u, etc) can be used - but not in the banner defintion :-O 10:52:30 i mean the "bannerfile" keyword 10:59:01 -!- Amonchakad has quit [Quit: Page closed] 11:11:56 what was "brendan"'s nick in irc again? 11:14:29 bmh? 11:25:46 ahh, could very well be - thanks :) 11:31:28 Napkin: huh, i guess you're right about unlink... 11:43:00 I was wondering whether the unlink fails because the file may be opened or something is broken 11:43:41 I am definitely not sure yet about the last change - will need to find more games with display errors first 12:07:18 -!- Scrubber has joined ##crawl-dev 12:10:38 -!- 16SAAFYUN has joined ##crawl-dev 12:15:42 -!- 16SAAFYUN has left ##crawl-dev 12:16:14 Napkin: well, look through the ttyrecs and find out what clear screen escape codes crawl outputs... 12:32:32 Keskitalo - creating a backup of your savegame is in :) check "A)dvanced options" 12:33:27 I wouldn't know what to look for, paxed. 12:33:59 greensnark and rob took a look and said the DGL-specific clear screen escape code sequence should be fine. 12:34:11 I mean.. it's been working for years :) 12:34:36 but I just can't remember why we removed state == 2 from that ttyplay.c 12:50:28 -!- Twinge- has joined ##crawl-dev 12:52:56 -!- Twinge has quit [Ping timeout: 252 seconds] 12:53:15 -!- Twinge has joined ##crawl-dev 12:54:46 -!- Twinge- has quit [Ping timeout: 252 seconds] 13:19:35 -!- purge has joined ##crawl-dev 13:24:14 -!- MarvinPA-2 has joined ##crawl-dev 13:24:52 -!- MarvinPA has quit [Ping timeout: 256 seconds] 13:26:43 duvessa just went berserk while dowan was alive 13:27:25 I think meph did it 13:34:45 heh 13:35:51 03j-p-e-g * rc7ea4f7e7e51 10/crawl-ref/source/macro.cc: Handle % key (resists screen) correctly when printing command keys. 13:35:56 03j-p-e-g * r841d009d4ce7 10/crawl-ref/source/message.cc: Actually add the more information to -More- for the tutorial's duration. 13:35:56 03j-p-e-g * r9649b5274d6b 10/crawl-ref/source/ (command.cc tutorial.cc): In the tutorial, don't give the berserk death hint if already berserk. 13:36:04 03j-p-e-g * r7309f01579e0 10/crawl-ref/source/tutorial.cc: Zap more secret doors on the first level in the tutorial. 13:36:07 03j-p-e-g * r229de387ec2d 10/crawl-ref/source/tutorial.cc: Many more tutorial tweaks. 13:48:11 the description for *tele says "and can be activated blah blah same effect" 13:48:35 either that's wrong, or =tel should be described as {*TELE +Tele} 13:57:09 -!- murphy_slaw has joined ##crawl-dev 13:57:25 -!- murphy_slaw has quit [Client Quit] 13:58:09 -!- Twinge- has joined ##crawl-dev 13:59:01 cheers 13:59:09 -!- murphy_slaw has joined ##crawl-dev 13:59:10 -!- dpeg is now known as dpatr 13:59:14 -!- murphy_slaw has quit [Client Quit] 14:00:34 -!- Twinge has quit [Ping timeout: 248 seconds] 14:00:39 the new dgl is very cool 14:00:46 :) 14:00:49 we're only missing the location and xl information =) 14:01:08 one of these lives I will get someone to add that :) 14:01:19 :) 14:01:24 looks like kiku doesn't care what you are wielding when he/she blesses your weapon 14:01:25 I'd like that 14:02:06 at least people can reset their config now (/me pokes dpeg) and backup their savegame on their own :D 14:02:24 it doesn't do anything if it's not an appropriate weapon and he won't bless another 14:02:34 well it colors the item red :P 14:02:40 I've some red bananas 14:03:00 -!- Twinge- has quit [Ping timeout: 256 seconds] 14:03:05 try attacking something with them 14:03:07 I did 14:03:26 did it pain them? :) 14:03:29 no 14:03:30 Napkin: wow, I wasn't aware of that, nice 14:03:52 syllogism: awesome 14:04:06 added it this afternoon :) 14:04:09 syllogism, you got a banana of pain? 14:04:22 you don't actually get the brand 14:10:20 -!- Twinge has joined ##crawl-dev 14:13:03 -!- Twinge- has joined ##crawl-dev 14:14:16 hmm, damn NaSt 14:14:27 hehe, still at it, cbus? :) 14:14:28 gonna make like my entire armour suit ponderous once I get meph castable :D 14:15:02 wow, finally, sting NOT at "Very Good" 14:15:19 cheatah! 14:15:41 -!- Twinge has quit [Ping timeout: 265 seconds] 14:15:47 fuck it, making my 2 pieces ponderous 14:15:57 sshh! 14:16:01 napkin, try a NaSt 14:16:05 they are very hard early on :D 14:16:11 this is f-word-free-zone :-P 14:16:21 especially when you have like 50% fail rate at sting, and it misses 50% of the time :D 14:16:28 yeah, I remember - we started trying them at the same time :D 14:16:56 got one far enough to get chei? :D 14:17:07 yes 14:17:13 -!- bmh has joined ##crawl-dev 14:17:28 I seem to recall that distortion weapons shouldn't be blunt. 14:17:32 but I guess I made a mistake by making _everything_ ponderous :D 14:17:40 without the proper piety, I mean ;) 14:17:51 bmh, yeah, vamp too 14:17:55 hi brendan 14:17:59 hi Napkin 14:18:07 Napkin: yes, better to do it slowly 14:18:11 (I just got a whip of distortion on cdo) 14:18:11 napkin, I made 2 pieces ponderous (only pieces I have, and I'm at *) 14:18:15 oh, i had quite a few quarterstaves of distortion 14:18:18 what's up with "dpatr?" 14:18:27 slowly 14:18:28 how boring 14:18:37 cbus: cb likes it slow 14:18:49 tgw, I'm a bit slow 14:18:50 ;) 14:19:30 -!- Spads has joined ##crawl-dev 14:19:53 Napkin: How did you know my name? ;-) 14:20:16 you blew your cover! bmh [~brendan@209-6-234-82.c3-0.sbo-ubr3.sbo.ma.cable.rcn.com] has joined ##crawl-dev :) 14:20:18 -!- MarvinPA has joined ##crawl-dev 14:20:35 oooh, nice 14:20:37 book of necromancy 14:20:42 and I remembered you registered at the Mantis 14:20:49 `git log | grep Brendan` is a tip off too 14:20:49 I remember everyone :> 14:21:09 and I'm friends with Noonan on facebook... dun dun dun! 14:21:19 another f-word! 14:21:30 ;) 14:22:16 whoever made disintegration explode monsters was brilliant! 14:22:25 agreed! 14:22:27 bmh, except for one part 14:22:31 the chunks autopickup 14:22:31 try IOOD :D 14:22:40 -!- MarvinPA-2 has quit [Ping timeout: 256 seconds] 14:22:45 no - the cleanup is necessary, cbus! 14:23:20 bah 14:23:23 I'd like to rework Jiyva a bit 14:23:36 electrocution is not allright 14:23:41 The stat redistribution can get absurd. Yesterday I ended up with a SpAs with Str: 19 14:23:53 did you put a point into str 14:24:00 on level up 14:24:00 bmh, ohh, you meant you could actually use Str? 14:24:05 I mean pick up potions 14:24:45 BANANAS OF PAIN 14:24:56 syllogism: One point early on and then dex for the rest of the game 14:25:39 -!- Spads has quit [Quit: grrr] 14:25:59 The problem was that the shuffling was combined with stat changing mutations 14:27:20 I believe blunt weapons of distortion are a common source of player anguish, and thus completely normal and ok. 14:27:49 -!- murphy_slaw has joined ##crawl-dev 14:28:08 are they currently disallowed? 14:28:47 Keskitalo: no, blunt weapons of distortion are effectively useless. I thought we got rid of them. 14:28:58 why are they? 14:29:03 They're fine if you're a Spriggan 14:29:17 To be honest, I hate the distortion brand. I find it difficult to kill things when I'm blinking them away. 14:29:17 Blunt vampiric weapons are nowhere as bad... for the price you pay is permafood, or gourmand, both of which are much better than banishment. 14:29:34 The distortion brand itself is very good. 14:29:35 -!- EroN1 has joined ##crawl-dev 14:29:37 dpatr: Oh, ok. 14:30:10 napkin, NaVM was infinitely easier 14:30:37 I'll join the pain and started another NaSt :D 14:30:48 napkin, tried a NaVM :I 14:30:51 NaNe was easier too 14:30:57 sounds like blunt weapon are too strong anyways? is that so? 14:31:06 they are? 14:31:47 I don't understand.. but a bit afraid to continue poking ;) 14:32:29 I'm also in agreement to one of the comments on the wiki that argues that stashing should be easier to Jiyva 14:33:04 I got 3 quarterstaves of distorion from Trog.. and 2 got me into abyss.. and I fought with one for a minute.. but seeing all my XP being teleported to abyss or blinked behind me was too annoying :D 14:33:05 -!- Twinge has joined ##crawl-dev 14:33:38 it was funny to make the plants blink with it though :D 14:34:08 As you read the scroll, it crumbles to dust. 14:34:08 _You feel aware of your surroundings. You sensed 1 shop/portal. 14:34:10 nice 14:34:27 Napkin: afraid of making us nerf something? :) 14:35:05 no, just wondering why blunt weapons are not supposed to have distortion - I would have liked my quarterstave presents better without, no doubt :D 14:35:14 -!- Twinge- has quit [Ping timeout: 248 seconds] 14:35:21 troll on D:3 14:35:27 run! 14:36:31 Hellsheep are red Ys, they breathe lightning and move link blinkfrogs. 14:37:06 Actually, yes! What was the name of the thundersow? Would she be a unique "h" or a unique "Y?" She'd be a unique h, I guess. 14:38:55 Keskitalo: do you agree with the reasoning (blunt vamp/distort weapons)? 14:39:21 -!- Spads has joined ##crawl-dev 14:42:50 perhaps Jiyva would be more reasonable if he didn't give out mutations that change your stats 14:43:46 bmh: what are your problems with Jiyva? 14:44:28 dpatr: Jiyva has a mechanism for stat shuffling, namely, state shuffling. Having mutations that modify stats is redundant on top of that. 14:45:03 secondarily, the stashing burden is bothersome and just introduces a housekeeping burden 14:45:55 bmh: I am not worried about the shuffling... that is just slimy icing on the cake. But how would you keep stashing while Jiyva depends on the jelly slurp mechanic? 14:47:00 pray over a pile of loot to ward off jellies? If you abandon Jiyva it all gets slurped 14:47:22 ah, interesting 14:48:40 bmh: I don't think that J needs a facelift for 0.6, seeing that it's more a gimmicky god. But would you add your idea to the Jiyva wiki page? 14:48:49 other than that, he seems like an overwhelmingly powerful god 14:49:04 sure 14:49:10 dpeg: When did you become dpatr? 14:50:43 because someone figure out that I am just Pat Rankin of the NH devteam in disguise. 14:50:47 -!- dpatr is now known as dpeg 14:51:12 bmh: sure about "overwhelmingly powerful"? There have been complaints about "too weak" :) 14:52:25 dpeg: I speed ran for slime as a SpAs, got Jiyva and then started ripping things apart. Then I blundered into Aizul and died 14:52:28 but that was my fault 14:54:18 I also love the mechanic of taking Xom only to abandon him to double up on gods 14:57:25 -!- jld has quit [Read error: Operation timed out] 14:59:26 bmh: ah, that's a nice idea 14:59:34 Hmm.. we could really use some game-play article about Jiyva :) 15:00:58 Napkin: yes! Need someone who has a nice story to tell. 15:01:00 bmh? 15:01:14 do you like writing, brendan? :) 15:02:06 -!- bmh has quit [Quit: bmh] 15:02:10 -!- jld has joined ##crawl-dev 15:02:50 Napkin: doesn't look like it. 15:03:45 hehe, du kennst doch diese sporadischen irc-besucher ;) bekommen immer nur die hälfte mit 15:10:26 -!- EroN1 has quit [Ping timeout: 256 seconds] 15:10:47 Staff of Energy not affecting spell list (http://crawl.develz.org/mantis/view.php?id=894) by gruevy 15:12:24 This is not really clear... 15:15:15 damn - now I got hooked on The Big Bang Theory :D 15:15:29 napkin, good series 15:15:30 Napkin: theoretical physics? 15:15:40 rather the series ;) 15:15:44 humans 15:15:55 :D 15:15:57 is it about sex? 15:16:04 yes 15:16:06 dpeg, http://www.imdb.com/title/tt0898266/ 15:16:08 and how geeks don't get it 15:16:13 my lord 15:16:16 geeks and a hottie - not sure there will be sex :D 15:16:36 and if there will be sex, you don't want to think about it too much :) 15:16:45 hehe 15:17:18 -!- syllogism has quit [] 15:17:33 -!- scarf has joined ##crawl-dev 15:18:19 If something is in the mainstream, I don't want it. 15:18:29 not sure it is 15:18:57 although, wasn;t there a "sheldon wants to procreate" disaster^Wepisode? that one gave me the creeps 15:19:03 A series on TV? Has to be. 15:19:21 well, for me that series is on harddisk :D 15:20:05 3 seasons - need something to keep the second display from decaying while I play crawl on the other ;-P 15:20:22 bhaak, yeah, about cell division 15:20:23 :D 15:20:34 haha 15:20:59 he will eat an insane amount of thai food and then he will cell divide into two 15:21:04 and they even showed how it could look 15:21:04 :D 15:21:43 ssshhh! 15:21:51 don't spoil me :D 15:22:49 napkin, its not the main plot :D 15:24:02 -!- TGW has quit [Quit: Leaving.] 15:26:52 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 15:27:03 -!- Twinge- has joined ##crawl-dev 15:29:32 -!- Twinge has quit [Ping timeout: 256 seconds] 15:30:14 -!- Twinge has joined ##crawl-dev 15:30:59 -!- murphy_slaw has joined ##crawl-dev 15:31:07 -!- murphy_slaw has quit [Client Quit] 15:31:37 -!- Twinge- has quit [Ping timeout: 264 seconds] 15:39:36 -!- paxed has quit [Ping timeout: 272 seconds] 15:40:47 -!- paxed has joined ##crawl-dev 15:42:52 -!- by has quit [Quit: Lost terminal] 16:01:21 -!- TGW has joined ##crawl-dev 16:06:02 Tree destruction message is a little weird (http://crawl.develz.org/mantis/view.php?id=895) by OG17 16:23:19 So does Xtahua's dragon hide do anything cool yet? 16:24:06 it has a {} after it 16:26:06 Sleeping submerged enemies are goofy, also butterflies (http://crawl.develz.org/mantis/view.php?id=896) by OG17 16:26:45 How about marking emails for new Issues with "New:" in the subject, so they can be filtered easier? 16:27:03 would anyone but me like that? 16:30:25 Napkin: yes, I would like it. 16:33:35 Napkin: yeah, that would probably be good. 16:33:53 ok, let's see :) 16:48:44 -!- nrook has joined ##crawl-dev 16:49:24 [Mantis 0000897]: [NEW] Specifically mark emails sent out for newly submitted issues. - agreed, David, Textmode? 16:51:12 Specifically mark emails sent out for newly submitted issues. (http://crawl.develz.org/mantis/view.php?id=897) by Napkin 16:53:33 nice 17:00:09 Did anybody notice that so many secret doors from vaults are not secret anymore? 17:00:36 i see an awful lot generate opened 17:01:34 btw, the prompt when butchering doesn't show if a body will produce poisonous, clean, etc chunks. it did that at one time in the past, right? 17:02:08 dpeg: what do secret doors add to the game? 17:02:31 03Enne * r75e65f81dcc3 10/crawl-ref/source/rltiles/ (4 files in 2 dirs): rltiles now correctly generates .d files. 17:02:32 03Enne * r866b560580fc 10/crawl-ref/source/rltiles/makefile.mgw: Remove unused rltiles MinGW makefile. 17:02:34 03Enne * r5d812b3a4832 10/crawl-ref/source/rltiles/ (makefile.unix tool/tile_list_processor.cc): Only generate tiledef files if they have changed. 17:02:35 03Enne * rafc5cabb6a63 10/crawl-ref/source/ (initfile.cc initfile.h maps.cc): Regenerate lua cache when executable is rebuilt. 17:02:36 03Enne * ra7fa6053c451 10/crawl-ref/source/ (tilereg.cc tilereg.h): Clean up usage of tile page filenames. 17:06:06 There are some neat secret door vaults, I guess. 17:06:08 secret doors add looking at vault maps to see where they are, and/or having to move 2 squares at a time spamming 's' 17:06:08 sorear: they work with T&D 17:06:12 But they do encourage scumming. 17:06:26 But I tend to agree with sorear. 17:06:49 DrPraetorious: why do they encourage scumming? Only if the vaults are badly designed. 17:07:14 @dpeg - well, all the vaults I've seen are designed with secret doors in fixed places you can look up. So... 17:07:14 sorear: the principal question is whether we want T&D as a skill. If so, then we want traps and secret doors. If not, then not. 17:07:20 I found most secret doors to be rather obvious 17:07:37 if you pay attention though 17:07:47 DrPraetorious: so they are all bad. My vaults always use randomised secret doors, and so that you often cannot be sure that a secret door even exists. 17:07:50 Calling it "Traps" or even combining it with EVO. 17:08:04 (bad wrt to secret doors only, of course) 17:08:35 It's a nice additional benny for having the skill. If we're going to have secret doors, then a T&D skill of 10 or higher should guarantee that you see them when you get near. 17:10:18 I am talking about vaults which are completely hidden on D:1 and feature an altar or so. If you don't have T&D, you won't even notice that you missed something. 17:10:18 But lately, the secret doors were always open when I got there. Did something change, sorear? 17:10:57 03j-p-e-g * r49df4d7d812b 10/crawl-ref/source/dat/descript/skills.txt: Update skills.txt. 17:10:59 03j-p-e-g * r9b7ae9b2c75f 10/crawl-ref/source/tutorial.cc: Another small tutorial tweak. 17:16:18 sorear: still here? 17:16:26 yes 17:17:23 traps and secret doors have a critical difference 17:17:31 traps potentially matter in combat 17:17:35 they block retreat 17:17:44 secret doors only matter while exploring 17:18:17 dpeg: I'm inclined to blame open secret doors on monsters, they're a lot more aggressive now 17:19:53 traps seem more interesting than secret doors; secret doors are mostly just annoying 17:19:59 whereas traps provide ammo, and you can lure monsters into them 17:20:01 sorear: yes, I would blame them too. 17:20:41 Well, if we want T&D as a meaningful skill (Thief class, cough), then I think using secret doors is good. 17:23:21 haha, nasty 17:23:29 NaVM (2xPonderous) vs erolcha 17:24:38 run! 17:24:43 nah 17:24:54 she got a bolt of lightning off, I got fireball, then meph cloud 17:25:05 there is no running :) 17:25:10 someone should sneak in a numerical buff to static discahrge 17:25:19 and then one for static discharge 17:25:27 this calls for player deployed traps! Needs to kill a dragon in one turn by stacking 27 of them! 17:25:29 I wish I had moer armour pieces so I could make me slower 17:26:16 felirx: there is an advanced design for player-made traps. 17:26:34 (the trap stacking was a reference to bg2) 17:27:49 huh, beam.cc has a lot of references to testing, what's going on there? 17:28:09 wow.. this Naga is extremely hungry 17:28:16 feels like playing a troll :-O 17:28:51 Napkin: yes, the hunger reduction is not enough a very low speeds. 17:29:34 is there a reasonably convincing way to make traps in vaults? 17:29:48 erm, new traps* 17:29:54 hi 17:30:01 TGW: no 17:30:10 TGW: I have plans for Lua-based traps. 17:30:13 -!- bmh has joined ##crawl-dev 17:30:17 ooh 17:30:23 Napkin: why do you ask? 17:30:25 indiana jones trap! ...................................................O 17:30:37 -!- Iainuki has quit [Remote host closed the connection] 17:31:35 boring char 17:32:19 nrook: NetHack has those already 17:32:32 (re: do I enjoy writing) 17:32:34 to the extent that if you see a boulder in a room for no apparent reason, you move it to a different square or blow it up pre-emptively 17:32:36 scarf: yes, but you can't escape them in real time, so they don't count 17:32:54 err, please no real time in Crawl 17:33:18 please implement real time 17:33:46 -!- bmh has quit [Client Quit] 17:34:05 due: hi! 17:34:08 hmmm 17:35:51 oh.. I missed bmh 17:36:02 did you catch him, dpeg? 17:36:15 -!- Iainuki has joined ##crawl-dev 17:36:42 Napkin: he was here for two minutes :) 17:37:13 !tell bmh We'd all *love* to read a story about your Jiyva speed run and the subsequent slimification of the dungeon! 17:37:13 dpeg: OK, I'll let bmh know. 17:38:16 :) 17:38:37 and about that hunger: I'm still only in D4 17:38:41 no god yet 17:38:51 I am surprised to be sooo hungry 17:39:06 and of course - haven't found a piece of food yet :D 17:41:06 -!- scarf has quit [Remote host closed the connection] 17:42:50 bread \o/ 17:44:00 I have the feeling that my +4 sling bullets are overpowered. 17:44:23 skill 5, and only a 0,2 sling ==> kills a troll dead in five shots 17:44:51 Enne: <3! 17:45:10 dpeg: Would you say that about a 0,2 bow with +4 arrows? 17:45:50 hmm, how do I move local commits into a local WIP branch? 17:46:06 Enne: That commit of yours is excellent; I have noticed that I needed to recompile twice, the first time to get dngn.png or whatever to change, and the second time to actually get the tiledefs, etc, to regenerate and recompile. 17:47:04 due: My HEAM just used bows, and yes, the damage was at least sufficient. 17:47:25 I hope that our players will detect the most overpowered tools in a few weeks or months. 17:47:50 I think the damage output is comparable. 17:47:56 But again you have the problems of limited ammunition. 17:47:58 7 for a 2-headed ogre 17:48:17 due: somebody increases sling bullet generation to ridiculous proportions :P 17:48:38 I didn't! 17:48:45 It's currently less than arrows. 17:48:49 Compared with how many fire bolts for each of those? I agree that this is gangster, and may not be *realistic*, but I'm not convinced from those numbers that archers are better than Cj, certainly. 17:48:51 We may also want to increase mulching a bit. 17:49:01 there are an awful lot of darts 17:49:08 It's the same as javelins. 17:49:14 I haven't noticed a riot of ammunition, yeah. 17:49:17 i had over a hundred branded darts by dlvl3 17:49:26 No, sorry, it's the same as crossbow bolts. 17:49:27 That's a problem. 17:49:36 Let me summarise like this: next time somebody complains about "RC sucks" right here, kick without asking, okay? 17:49:44 dpeg: Of course. 17:49:53 dpeg: but I don't think that it's now overpowerd; I think it's now *viable*. 17:49:56 It might need some tweakss. 17:50:05 it's not true and I am afraid it wasn't even true before we overhauled RC for 0.6 17:50:06 But I've already had three people say 'omfg slings are overpowered you need to nerf them'. 17:50:09 rc should be left as is for 0.6 17:50:17 sorear: of course 17:50:20 we need a lot more feedback before the inevitable nerf 17:50:23 sorear: Yes, exactly. 17:50:29 I am not talking about 0.6 changes here. 17:50:38 how is vampiric working now? is making me hungrier all the time? or only when I hit something with it? 17:50:42 Darts are now underpowered because of the removal of dart launchers. 17:50:47 only when you first wield it 17:50:48 Napkin: Only when you wield. 17:50:57 The ammunition picker is 17:51:02 oh 17:51:03 nice 17:51:15 -!- raydarken has quit [Read error: Connection reset by peer] 17:51:20 30, stones; 20, darts; 20, arrows;, 12, bolts; 12, bullets; 10, needles; 2, javelins; 1, throwing nets. 17:51:30 I have the feeling that my TrHu takes out orc priests with sling bullets faster than if he used a level 2 spell. 17:51:30 Sling bullets were previously the same rarity as javelins. 17:52:01 due: yes, the boost for bullets is noticeable 17:52:13 They can mybe drop back down to 10 for needles. 17:52:17 of course, I don't think that bullets are the most overpowered feature in the current soup :) 17:52:39 They're no more powerful than stones, anyway. They just don't get a to-hit malus when used in a sling. 17:53:25 Hm, I screwed up. No branded silver nets at the minute. 17:54:00 I break fast, back in a bit. 17:54:07 well the huge dart generation made the first few levels pretty easy, one was a stack of 27 dispersal darts 17:54:09 due: as we said, no action for 0.6. For example, we could also leave generation rates but increase mulching rates for bullets. 17:54:10 Mahlzeit :) 17:54:32 l - 7 curare-tipped +0 needles 58 gold 17:54:35 Mu_: yes, branded stacks should be smaller 17:54:40 and prices are way off :) 17:54:41 that *definitely* needs fixing 17:55:49 oh my god 17:55:54 I went up the stairs, smite 17:55:55 down, smite 17:56:59 deep elf soldier in D:10, a rare visitor 17:57:49 -!- Enne has quit [Quit: Enne] 18:04:17 dpeg: Sif Muna vault, no? 18:04:40 dpeg: Branded dart stack sizes have already been nerfed for poisoned, we could do the same for silver/steel/etc. 18:04:58 due: Sif Muna? 18:05:17 due: I made a number of vaults for D:1 which feature a "window" made of secret doors. 18:13:18 dpeg: The deep elf soldier, isn't there a vault with some deep elves worshipping Sif in it? 18:13:57 Can someone move this above the divider? http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:okawaru#combat_maneuvers 18:14:30 Oooh, you put it at the bottom of previous instead of... well, screw it. 18:14:40 due: yes, but that one was alone 18:14:59 Ah, hm. 18:18:49 wait, kirke gets automatic deflect missiles? 18:19:16 why that, and not a real deflect missiles buff spell? 18:19:47 @nrook - b/c then we'd have to get the AI to cast it? 18:20:01 the AI already casts haste, berserk etc. 18:20:07 it's just another buff spell, no? 18:20:23 you'd need to add a monster enchantment, I suppose 18:21:34 on the plus side, this means someone implemented dmsl in the monster hit calculations, so I don't have to :) 18:23:45 let's make caps unponderable 18:23:45 ouch! Menkaure speed up against my Naga :-/ 18:24:11 people are complaining about claws 18:24:33 but but gastronok 18:24:54 sorear: I don't understand? 18:25:20 dpeg: claws keep cheiites from getting 5 pondered articles but horns don't 18:25:21 dpeg: because of caps of ponderousness, chei demonspawn are scumming to get horns 18:25:50 you should give DS special horns that outlaw caps 18:29:53 * DrPraetorious is confused. 18:30:06 Horns are good b/c caps of ponderousness are somehow more desirable than helmets of ponderousness? 18:30:22 Horns are good because caps of ponderousness exist. 18:30:34 There is no ponderous item you can wear over claws. 18:30:53 So claws allow gloves but not gauntlets. Gloves no longer provide base +1 AC. 18:30:55 NEXT! 18:31:06 Perhaps horns 3 should outlaw caps 18:31:16 sorear: that sounds good to me. 18:31:31 sorear: what level are Mi hornsß 18:31:34 2 18:31:45 dpeg: me or DrPraetorious? 18:31:47 I find that being unable to use a nice helmet I find is already a worse drawback than ever horns is a benefit... 18:32:01 sorear: you 18:35:27 sorear: I second that horns 3 disallow caps. And I ask about Minotaur horn level. 18:35:39 DrPraetorious: this is largely considered as wrong. 18:38:32 Even playing an UC guy all the time I haven't been much impressed with horns. 18:40:12 sorear: do you remember the DS horns idea for 0.7? 18:44:45 dpeg: No, I don't, remind me? 18:44:45 Why don't we make a race that cannot wear *any* armour whatsoever? :D 18:45:20 sorear: s/do/will/ 18:46:19 due: My first real trove! <3 18:46:33 sorear: I will make a comment on the DS wiki page, don't worry. 18:46:51 @due - you can play as a bear. You have no slots (except jewelry), cannot wield weapons. 18:46:54 oh, thank you 18:47:15 Can bears throw things? 18:49:13 DrPraetorious: Sarcasm. :) 18:49:16 dpeg: Is it broken? 18:50:25 due: no idea. 10/12 ?remove curse so far :) 18:50:31 Hm. 18:50:35 need two more 18:50:38 Yeah, it's broken with shop items fo rsome reason, but I can sort this out. 18:50:54 Oh, bah. 18:51:09 due: what? 18:51:31 * due retard. 18:51:44 * dpeg unretards due. 18:55:36 -!- nrook has quit [Quit: Lost terminal] 19:07:25 The Violator. He's a pink &, shows up anywhere you might find a deep unique. Is accompanied by a host of little girls (pink @) and little boys (cyan @). 19:10:18 -!- Twinge- has joined ##crawl-dev 19:11:52 why pink and blue? gender police!!!!! 19:11:58 yes! 19:12:48 -!- Twinge has quit [Ping timeout: 256 seconds] 19:15:26 I cannot hand over my 12 scrolls of remove curse?! 19:15:44 here my is official idea submission for a armourless race -- The Hedgeporcusarous! a cross between a raptor dinosaur, hedgehog, and porcupine! 19:15:58 email me for details. 19:16:04 :D 19:16:46 Jiyva altar tiles submission (http://crawl.develz.org/mantis/view.php?id=898) by LoginError 19:17:15 due?? 19:27:29 !tell due My CDO char is standing on a trove, wielding 12 scrolls of remove curse and not getting in. Did this happen somewhere else, too? 19:27:29 dpeg: OK, I'll let due know. 19:30:06 -!- raydarken1 has joined ##crawl-dev 19:30:18 -!- raydarken1 has quit [Client Quit] 19:30:19 a trove asked me for a GDA in my game a few days ago, I gave it and got in fine 19:30:54 dpeg: Get napkin to backup your game, i'll take a peak once I'm finished playing scrabble. 19:30:54 due: You have 1 message. Use !messages to read it. 19:31:17 he can do it himself :) 19:32:44 purge: Add slime too the altar! 19:32:55 oh and for my +3 GDA I got... a brooch of shielding and a rod of venom :) 19:33:29 that all? 19:33:36 normally troves have 10-20 itmes 19:33:41 or did they get nerfed 19:33:54 there were a couple of runed/glowing shield but I didn't bother seeing what they were 19:37:12 !tell due http://crawl.develz.org/saves/dumps/dpeg-1d61174-100222-0136.tar.bz2 19:37:12 dpeg: OK, I'll let due know. 19:38:25 !tell Napkin The feature to backup saves will be disabled for "proper" play, i.e. stable? 19:38:25 dpeg: OK, I'll let Napkin know. 19:39:49 zipcode just got a trove, too 19:40:16 should it? 19:40:16 Napkin: You have 2 messages. Use !messages to read them. 19:40:26 why? 19:40:43 probably because of cheaters 19:40:44 Napkin: couldn't players get information they're not supposed to get that way? 19:40:56 yes, they could 19:41:20 see? 19:41:23 we could just make it not web-accessible 19:41:32 hm, good idea 19:41:39 due, Napkin, and I can all scp files off of cdo 19:41:46 that covers the timezones pretty well 19:41:52 nah 19:42:21 I'm rather thinking of adding apache htaccess via mantis password and rank >= dev - how about that? 19:42:30 also okay 19:42:35 ok, 1s 19:42:59 that would be awesome 19:43:11 I wasn't going to suggest it because it sounded ridiculously hard 19:43:13 need to remember the table structure 19:43:24 no, done it a few times :) 19:46:43 _A giant spore comes up the stairs. 19:46:43 The magic dart hits the giant spore. 19:46:43 _The giant spore explodes! 19:46:52 shouldn't that have gotten me exp for the colony? 19:47:31 no 19:47:36 that is not a colony 19:47:59 am I supposed to let it make a colony? 19:48:14 no 19:48:22 There is (hopefully) another spore on the level 19:48:32 ah 19:50:29 dpeg? "devs and above" or "updaters and above"? 19:50:44 devs 19:55:29 please try: http://crawl.develz.org/saves/dumps/ 19:56:06 Napkin: looks good! 19:56:17 two saves in there, including my buggy trove (I hope9 19:56:32 yeah - I created one for testing yesterday 19:56:43 TGW? 19:56:47 hi 19:56:51 Hi :) 19:56:59 hi!' 19:57:02 Could you please try to logon to that link with your Mantis account data? 19:57:28 Napkin: will the save stay there? 19:57:34 even if I play on? 19:57:39 of course 19:57:43 it's just a tarball 19:57:49 and will you announce the cool feature on the list? 19:58:03 oh.. erm.. new DGL 19:58:09 everyone should be able to see it :) 19:58:19 but sure, can do :) 19:58:33 thanks, TGW :) 19:58:40 it's supposed to not work 20:00:53 did it fail for TGW? 20:00:55 yes 20:01:06 some new exclusive club? 20:01:19 no, same old, same old 20:01:37 -!- purge has quit [Ping timeout: 264 seconds] 20:01:58 can't trust players to download their saves and identify all scrolls locally... etc, etc 20:02:07 nothing personal, TGW 20:02:29 you can wear gloves over claws, can't you? 20:02:29 doy: You have 4 messages. Use !messages to read them. 20:02:35 you can as a ghoul at least 20:02:35 oh so devs can cheat but I can't? 20:02:36 :[ 20:02:39 hey doy :) 20:02:49 exactly, TGW :D 20:02:52 not sure why this shouldn't be extended to ds mutations 20:03:05 the downside being that you lose the unarmed bonus for the claws 20:03:13 that seems better than making horns outlaw caps 20:03:30 !messages 20:03:30 (1/4) Keskitalo said (17h 20m 52s ago): The second round of user testing will test 0.7 builds. I failed to realize why you asked for the testing date before! But that's was a <3 thought. :) 20:03:37 !messages 20:03:37 (1/3) due said (14h 40m 23s ago): The epilogue lua code stuff could possibly go in 0.6; this will hit the previous wish-list of being able to put more() message-stopopers in the pandemonium lord vaults. 20:03:45 !messages 20:03:45 (1/2) due said (14h 17m 19s ago): Epilogues really need to go into 0.6 if possible, it'll fix the 35,000 milestone thing. 20:03:48 !messages 20:03:49 (1/1) Keskitalo said (14h 13m 27s ago): Fixing the 35000 involves making the maps and ziggurat generation actually use the epilogues, so it's a few more new commits. 20:05:31 I added a line to the save-game backup procedure: Please provide this link in your bug-report or give it to a developer. 20:05:46 so don't wonder being flooded with links to save-games 20:06:42 doy: you can't wear gloves over claw 3 20:06:45 doy: please add your comment to the DS wiki page. 20:06:56 sorear: ah 20:07:09 so ghoul and minotaur are both level 2? 20:07:12 (why was the ghoul thing changed, anyway 20:07:15 ghouls are 1 20:07:18 oh 20:07:19 mino is 2 20:07:35 horns: 1+ blocks helmets, caps are always OK 20:07:45 claws: 1-2 blocks nothing, 3 blocks everything 20:07:57 yeah, making those work the same would be good 20:08:55 horns 3 blocks caps, claws 1-2 blocks gauntlets? 20:09:12 i.e. 1-2 blocks 'hard', 3 blocks all? 20:09:28 what's your favorite proposal 20:09:31 I don't think you should extend that to gauntlets because they're just gloves 20:09:46 sorear: yes 20:09:53 or, you were asking doy specifically 20:09:53 that sounds most reasonable 20:12:09 sorear: I like it! 20:12:25 would also create a distinction between gloves and gauntlets 20:12:35 someone should update the DS wiki page? 20:12:41 only sort-of issue would be that this isn't easily extendable to boots/hooves 20:12:48 but that's probably not worth worrying about 20:16:58 no, I don't think so 20:17:19 -!- purge has joined ##crawl-dev 20:17:22 well charming a monster is still broken. I enslaved a 7-headed hydra and proceeded to shoot with with javelins and a wand of fire and he remained my ally until death 20:17:27 sorear: what's the plan for demonspawn, by the way? 20:17:49 purge: i believe that's intended behavior for animal-intelligence monsters 20:17:52 purge: is there an open bug report on this? 20:18:09 that was what was noted in the last (now closed) bug report 20:18:15 ah 20:18:22 we may want to revisit the design :) 20:19:20 are randarts supposed to get inappropriate brands? 20:19:21 possibly, i don't think it's a horrible issue 20:19:28 enslaving hydras is pretty difficult as it is 20:19:28 I just got a quarterstaff of venom 20:19:46 and it's pretty dangerous anyway, since the enchantment could expire at any point, and they'll be right next to you 20:19:57 doy: it's just that players will keep thinking it's a bug :) 20:20:04 dpeg: yeah, true, i suppose 20:22:50 someone should update patch_guide.txt a bit better 20:23:19 in particular, the git workflow is a lot easier with uploading actual commits from git format-patch 20:23:27 rather than just bare patch files 20:24:43 dpeg: I think greensnark noticed it too a while back and I think the consensus in the channel was it was not good 20:24:55 because they will turn hostile if you melee, but not range 20:25:23 i thought that was determined to not actually be true 20:26:03 lemme test 20:26:17 -!- SiberVsConiousne has joined ##crawl-dev 20:27:25 breaks charm if you force melee 20:28:50 dpeg: A while back, somebody proposed making boots symmetrical with the introduction of a 'sandals' item 20:29:08 wearing sandals over hooves doesn't really make much sense either 20:29:41 you could... duck tape them to the sides 20:29:44 and cget the boots bonus! 20:31:28 sorear: I wouldn't think that sandals belong :) 20:32:55 I replied on the wiki 20:33:02 thanks 20:34:02 dpeg: so is that intended behavior or no? 20:35:39 For hoved people: shoes 20:35:45 -!- SiberVsConiousne is now known as Siber 20:35:53 for talloned people, gloves! 20:35:53 Siber: You have 1 message. Use !messages to read it. 20:35:59 oh snap 20:39:22 Odd thing to send to me 20:41:16 purge: don't know! 20:41:40 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:42:57 18:42 < Aladar> god damnit 20:42:58 18:42 < Aladar> no chei in the temple 20:42:58 18:42 < Aladar> :argh: 20:43:03 muahahah 20:53:59 got to sleep 20:54:02 way too late 20:54:24 -!- dpeg has quit [Quit: zzz] 21:05:18 The amulet of faith should mimic either a RoW or a power-booster staff for Invocations. 21:07:13 That sounds like a pretty good idea (though I haven't used faith much yet so I don't know how strong it is right now) 21:11:15 -!- Enne has joined ##crawl-dev 21:13:16 RoW? 21:13:42 rod of warding? 21:13:48 ring of wizardry? 21:14:04 wizardry, i assume 21:14:39 !log 21:14:40 9700. TGW, XL4 HaEn, T:3178: http://crawl.develz.org/morgues/trunk/TGW/morgue-TGW-20100222-031421.txt 21:26:54 As far as I can tell, it's pretty pointless for Makhlebites. It's pretty easy to max out your piety as Makhleb without the amulet, and if you put the amulet on you just take the massive hit when you remove it. 21:27:01 Which is about ten times bigger than it needs to be. 21:27:29 yes, i spend basically the entire game with makhleb at full piety 21:27:51 since the healing on kills and minor destruction is quite plenty powerful 21:28:12 just pulling out greater demons for branch ends, and that makes up the piety on its own 21:28:31 i think it's okay that it works better for some gods than others though 21:31:15 So there are now secret doors which magic map completely does not penetrate? This a bad design decision I think, it encourages scumming. 21:32:22 scumming how? 21:32:56 Looking up the maps of the vaults. 21:33:28 hmmm 21:33:35 i believe this was a dpeg/sorear decision 21:33:39 talk to them 21:33:40 (: 21:39:32 -!- eith has quit [Ping timeout: 268 seconds] 22:00:35 -!- ogaz has joined ##crawl-dev 22:04:54 03j-p-e-g 07stone_soup-0.6 * r735eb14cbc52 10/crawl-ref/docs/changelog.txt: Add Abyss LOS travel to the changelog. 22:04:57 03j-p-e-g 07stone_soup-0.6 * r5d6dd1789981 10/crawl-ref/source/describe.cc: Improve description for robe of the Archmagi. 22:04:58 03j-p-e-g 07stone_soup-0.6 * r5dba61056e8d 10/crawl-ref/docs/develop/patch_guide.txt: Update patch_guide.txt to git and Mantis. 22:05:00 03j-p-e-g 07stone_soup-0.6 * r01dfdb7ba05f 10/crawl-ref/source/rltiles/ (dc-item.txt item/armour/brands/i-stealth.png): Use LoginError's ninja stealth brand tile, thank you! 22:05:01 03j-p-e-g 07stone_soup-0.6 * r01c3374e9183 10/crawl-ref/docs/develop/save_compatibility.txt: Add some comments on Tiles' save compatibility issues. 22:05:02 03j-p-e-g 07stone_soup-0.6 * r0b9716d5da1f 10/crawl-ref/docs/develop/release.txt: Update release.txt. 22:05:04 03j-p-e-g 07stone_soup-0.6 * r88b6bf3ee059 10/crawl-ref/ (7 files in 2 dirs): Update monster speech documentation. 22:05:05 03j-p-e-g 07stone_soup-0.6 * r24715931f7a4 10/crawl-ref/source/dat/database/randbook.txt: bookname.txt: Add new unique spellcasters as potential book owners. 22:05:05 03j-p-e-g 07stone_soup-0.6 * re28eec4d26b3 10/crawl-ref/source/rltiles/dc-dngn/machine_tukima.png: Add a perfunctory "strange_machine" tile. 22:05:07 03j-p-e-g 07stone_soup-0.6 * r98024b113b75 10/crawl-ref/source/rltiles/dc-mon/animals/shark.png: Cleanup shark tile once again. 22:05:08 03j-p-e-g 07stone_soup-0.6 * refb569f9fc7f 10/crawl-ref/source/rltiles/dc-dngn/machine_tukima.png: Add a small "chimney" and smoke to Tukima's strange machine tile. 22:05:11 03pointless_ 07stone_soup-0.6 * reddfdeab3323 10/crawl-ref/source/output.cc: Only change SH display color when actually wearing a shield 22:05:13 03netsdanita 07stone_soup-0.6 * r67e7f0bad770 10/crawl-ref/source/ (spl-book.cc spl-cast.cc spl-util.cc spl-util.h): amend spell highlights 22:05:15 03pointless_ 07stone_soup-0.6 * re78771d288ba 10/crawl-ref/source/ (spl-cast.cc spl-util.cc): Account for Kiku's Ne miscast protection to spell_is_empowered 22:05:19 03pointless_ 07stone_soup-0.6 * r2a34ed49120f 10/crawl-ref/source/ (spl-book.cc spl-util.cc spl-util.h): Reverse known/unknown spell colors when reading books 22:05:21 03greensnark 07stone_soup-0.6 * raf31848f0a1b 10/crawl-ref/source/dat/des/portals/sewer.des: [850] Fix too much gold being generated in Sewer (replaced any good_item with |) 22:05:23 03sorear 07stone_soup-0.6 * rbf7085be1c14 10/crawl-ref/source/libunix.cc: Fix an off-by-1 error which broke freed slave coloring. 22:05:24 03sorear 07stone_soup-0.6 * r16cc3bb6a07a 10/crawl-ref/source/ (artefact.cc describe.cc): Fix description of randart amulets of inaccuracy 22:05:27 03sorear 07stone_soup-0.6 * rb1efd3212911 10/crawl-ref/source/item_use.cc: Hillbilly sting fix redux 22:05:28 03sorear 07stone_soup-0.6 * r403442738212 10/crawl-ref/source/traps.cc: Monsters reveal Zot traps they trigger 22:05:29 03j-p-e-g 07stone_soup-0.6 * r3271892e663e 10/crawl-ref/source/files.cc: For FINAL releases, give a better save file version mismatch error. 22:05:30 03greensnark 07stone_soup-0.6 * r6de5a00e8bf0 10/crawl-ref/source/mon-place.cc: Reduce moderate OOD level fuzz to +5 from +7 (dpeg). 22:05:32 03greensnark 07stone_soup-0.6 * rd38662cd25aa 10/crawl-ref/source/spl-cast.cc: Show numeric spell power only if wizard mode is active. 22:05:34 03pointless_ 07stone_soup-0.6 * rdb813a89a76b 10/crawl-ref/source/attitude-change.cc: Avoid triggering an assert when reconverting to J (78291) 22:05:35 03pointless_ 07stone_soup-0.6 * rb12adbfd8e1d 10/crawl-ref/source/mon-act.cc: Actually use a timeout for Jiyva's mutation gifts (78291) 22:05:38 03j-p-e-g 07stone_soup-0.6 * r04dfb54a6c5a 10/crawl-ref/source/rltiles/ (10 files in 2 dirs): Add purge's wizlab portal tiles. 22:05:40 03j-p-e-g 07stone_soup-0.6 * r9098bd98685f 10/crawl-ref/source/dat/des/portals/wizlab.des: Use wizlab portal tiles and strange machine tile in wizlab definitions. 22:05:40 03j-p-e-g 07stone_soup-0.6 * rc70f15ed87e9 10/crawl-ref/source/tilepick.cc: Add a special case for wizlab portal tiles to be picked in order. 22:05:42 03greensnark 07stone_soup-0.6 * rb6a6a111d67d 10/crawl-ref/source/libunix.cc: Add alarm to kill Crawl within 10s of seeing SIGHUP (kilobyte). 22:05:45 03greensnark 07stone_soup-0.6 * ra8e3a55a021d 10/crawl-ref/source/spells1.cc: Fix controlled blink death spiral when Crawl sees HUP signal. 22:05:45 03pointless_ 07stone_soup-0.6 * r398d3c46d371 10/crawl-ref/source/fight.cc: Fix crash when hit by a warrior statue [826] 22:05:47 03brendan 07stone_soup-0.6 * r1592978b5f5a 10/crawl-ref/source/directn.cc: Changed Vehumet's altar description to avoid collisions with TSO 22:05:49 03j-p-e-g 07stone_soup-0.6 * r965137d0df5e 10/crawl-ref/source/rltiles/ (7 files in 3 dirs): Colour Abyss portal tile background skyblue, to make it more noticeable. 22:05:50 03j-p-e-g 07stone_soup-0.6 * r43bda0c3b402 10/crawl-ref/settings/autopickup_exceptions.txt: autopickup_exceptions.txt: Comment out Abyss suppressing autopickup. 22:05:52 03j-p-e-g 07stone_soup-0.6 * rb6ea9a6676bc 10/crawl-ref/source/ (cmd-keys.h command.cc directn.cc enum.h): Allow setting/removing exclusions with 'xe'. 22:05:56 03j-p-e-g 07stone_soup-0.6 * r54c9cf035213 10/crawl-ref/source/directn.cc: Added feedback messages when excluding with 'xe'. 22:05:57 03j-p-e-g 07stone_soup-0.6 * r3f4d66500c60 10/crawl-ref/source/tutorial.cc: A few tutorial tweaks. 22:05:58 03dpeg 07stone_soup-0.6 * ra939783b4940 10/crawl-ref/source/dat/descript/monsters.txt: Add a number of improved monster descriptions (Vandal). 22:06:00 03dpeg 07stone_soup-0.6 * r8bb1f349f7f6 10/crawl-ref/CREDITS.txt: Update CREDITS. 22:06:01 03dpeg 07stone_soup-0.6 * r4f3601261a9c 10/crawl-ref/source/dat/database/monspeak.txt: More speech for the deformed beings at Cigutovi's (Mu). 22:06:02 03greensnark 07stone_soup-0.6 * rc09be59ca6a0 10/crawl-ref/source/mon-data.h: Make the Lernaean hydra zombifiable. 22:06:03 03due 07stone_soup-0.6 * r5c28417c0700 10/crawl-ref/source/ (9 files in 3 dirs): Lua map epilogues (Keskitalo). 22:06:07 03due 07stone_soup-0.6 * r0b313673f8d6 10/crawl-ref/source/prebuilt/ (levcomp.lex.cc levcomp.tab.cc levcomp.tab.h): Update prebuild level compiler code for Lua epilogues. 22:06:08 03sorear 07stone_soup-0.6 * r3728b4f3f453 10/crawl-ref/source/monster.cc: In order to put out fire with water, the water must actually contact the fire. 22:06:09 03due 07stone_soup-0.6 * r7232b0899683 10/crawl-ref/source/maps.h: Increment map cache version number (greensnark). 22:06:10 03due 07stone_soup-0.6 * r7cd43b750dad 10/crawl-ref/source/dat/clua/lm_trove.lua: Hopefully fix "compare value to nil" Trove error. 22:06:12 03zaba 07stone_soup-0.6 * rd17c3680ca55 10/crawl-ref/source/database.h: Use "sqldbm.h" instead of , as it is a local header file. 22:06:13 03j-p-e-g 07stone_soup-0.6 * r9b7fc727bc53 10/crawl-ref/source/tilereg.cc: Implement mouseclick targeting for the Evaporate spell. 22:06:16 03j-p-e-g 07stone_soup-0.6 * r940e91617e54 10/crawl-ref/source/ (cmd-name.h enum.h tilereg.cc): Really fix fire/spell targeting via mouseclick on monster. 22:06:18 03j-p-e-g 07stone_soup-0.6 * r9464b1f811b0 10/crawl-ref/docs/develop/release.txt: release.txt: Update information about versioning. 22:06:20 03Keskitalo 07stone_soup-0.6 * re817090e2425 10/crawl-ref/source/dat/des/branches/pan.des: Use the lua epilogues for pan lord level messages. 22:06:21 03j-p-e-g 07stone_soup-0.6 * r4238431bede4 10/crawl-ref/source/dat/descript/monsters.txt: Fix description typo, and some slight tweaks. 22:06:23 03j-p-e-g 07stone_soup-0.6 * rf949f957c9da 10/crawl-ref/docs/develop/release.txt: release.txt: Correct the release steps' enumeration. 22:06:25 03j-p-e-g 07stone_soup-0.6 * rd7474849d800 10/crawl-ref/source/directn.cc: Tiles: Redraw map right away when setting an exclusion with 'xe'. 22:06:26 03j-p-e-g 07stone_soup-0.6 * rdfaf1ff80d64 10/crawl-ref/source/tutorial.cc: Specialcase Sif Muna's tutorial altar description for non-spellcasters. 22:06:28 03j-p-e-g 07stone_soup-0.6 * rb10119e15b7d 10/crawl-ref/source/tutorial.cc: Change tutorial's hardcoded option settings. 22:06:31 03j-p-e-g 07stone_soup-0.6 * r212eaf378fe6 10/crawl-ref/source/macro.cc: Handle % key (resists screen) correctly when printing command keys. 22:06:32 03j-p-e-g 07stone_soup-0.6 * rd5235a6ce56a 10/crawl-ref/source/ (command.cc tutorial.cc): In the tutorial, don't give the berserk death hint if already berserk. 22:06:33 03j-p-e-g 07stone_soup-0.6 * r8e6c2ed05e77 10/crawl-ref/source/message.cc: Actually add the more information to -More- for the tutorial's duration. 22:06:35 03j-p-e-g 07stone_soup-0.6 * r1aa54b393b37 10/crawl-ref/source/tutorial.cc: Many more tutorial tweaks. 22:06:36 03j-p-e-g 07stone_soup-0.6 * rb3b02e2c0f60 10/crawl-ref/source/tutorial.cc: Zap more secret doors on the first level in the tutorial. 22:06:37 03Enne 07stone_soup-0.6 * re6dfe7b3c3c4 10/crawl-ref/source/rltiles/makefile.mgw: Remove unused rltiles MinGW makefile. 22:06:39 03Enne 07stone_soup-0.6 * r8d0d97c9e859 10/crawl-ref/source/rltiles/ (4 files in 2 dirs): rltiles now correctly generates .d files. 22:06:41 03Enne 07stone_soup-0.6 * r28fad8f5d80d 10/crawl-ref/source/rltiles/ (makefile.unix tool/tile_list_processor.cc): Only generate tiledef files if they have changed. 22:06:43 03Enne 07stone_soup-0.6 * r0f3882a106a4 10/crawl-ref/source/ (initfile.cc initfile.h maps.cc): Regenerate lua cache when executable is rebuilt. 22:06:45 03j-p-e-g 07stone_soup-0.6 * r04c2e749cb34 10/crawl-ref/source/tutorial.cc: Another small tutorial tweak. 22:06:47 03j-p-e-g 07stone_soup-0.6 * rbcd9daad62f4 10/crawl-ref/source/dat/descript/skills.txt: Update skills.txt. 22:07:49 -!- Enne has quit [Quit: Enne] 22:09:57 Oh, so these are just chosen commits out of the commits that will actually make 0.6? Left greensnark's commit that adds to mine in but not mine, heh :P 22:10:57 hmmm? 22:11:56 Oh, making the Lernaean hydra zombifieable; green added that right after my bigger one that fixes that on a couple other monsters 22:13:36 Has anyone else ever had a bowel movement so massive that you were physically exhausted all day, and had to skip work? 22:14:12 Twinge-: if i remember correctly, your commit did a bunch of other stuff too 22:14:28 Seemed like it doesn't really change anything major enough not to make 0.6, though I'm not quite sure how the whole setup leading into 0.6 release is designed. (I'd definitely like to see the missing description added and wyvern zombies fixed for 0.6 at least.) 22:14:34 your patches have a better chance of getting included if they're smaller and do just one thing 22:15:12 It tweaks weights, sizes, corpses, and zombie status of a few things; it was basically all related stuff. It gave trapdoor spider a description which it was lacking completely :P 22:15:14 hmm...zot defence *fast-forward* to master? 22:15:15 if you just submit this huge mess of a patch that does like 5 different things, i'm probably not going to pull it in 22:15:53 Twinge-: yes, and i'm not sure what the effect of weights, sizes, corpses, or zombie status might be 22:16:09 the trapdoor spider description is certainly not related, and should be for 0.6 22:16:21 but i'm not merging that entire patch just to get a description for trapdoor spiders 22:18:29 weight and size don't affect much of anything right now because they were so inconsistent and innacurate as to be ususeable previously :P weight affects bone shards effectiveness, zombie/skeleton weight, and number of chunks (or potions of blood) only. 22:19:25 Twinge-: still, this stuff isn't important for 0.6 either 22:19:39 Master branch on CDO updated to: 0.6.0-a2-267-g04c2e74 (16.5) 22:19:43 Zombie size affects where the zombies can spawn - this is bad and should be changed later on, but the most important thing done there was to make wyverns have big zombies like they're supposed to. 22:19:51 "like they're supposed to" 22:19:57 i don't think there was ever any consensus on that 22:20:07 it's fine going into master for testing 22:20:22 but i'm really trying to avoid adding stuff like that in at the last minute 22:20:55 They're huge dragon-like creatures. why wouldn't they have large zombies? It's primary inconsistency there; it's based on size, not difficulty. If it was difficulty, why would ogre zombies be big, for example? 22:21:20 they're certainly not the only monster with inconsistent zombie size 22:21:38 seriously 22:21:42 this is not important for 0.6 22:22:26 if you can make a patch for the trapdoor spider description against the 0.6 branch and mail it to me, that would be helpful though 22:22:44 and try to keep your patches more single-purpose in the future(: 22:22:51 As for the sizes/weights - the sooner those are set as fixed, the sooner they will actually be considered useful for anything :P The other changes were corpses for moth of wrath/some of the eyes that didn't leave corpses previously, which dpeg agreed to 22:23:01 Twinge-: seriously 22:23:17 this is not important for 0.6 22:23:36 sitting here and saying "but yes it is!" isn't going to make me change my mind 22:25:30 it's already in for 0.7, and anything that would start to use them is going to be for 0.7 at the earliest anyway 22:25:51 It's not drastically important, no. I'm not trying to say it's uber important or anything. I just don't think it changes enough that it would be remotely promblematic to add it for 0.6, essentially. Ah well. 22:27:33 More runed ammunition tiles, now with extra silver and steel! (http://crawl.develz.org/mantis/view.php?id=899) by LoginError 22:27:48 As far as patches in general go - I have made my patches pretty specificly purposed previously and don't really consider this an exception since it's all intertwined and related stuff =) (and previously I was unware I could combine multiple commits into a single patch of sorts; I had thought breaking it down excessively would just be more work for whoever was committing it) 22:28:31 breaking it down excessively does make it more work 22:28:34 so don't do it excessively 22:28:42 but that doesn't mean it should never be done 22:30:08 why is a glowing orc buckler worth less than a glowing buckler? 22:30:55 because, in generic fantasy canon, orcish gear is shoddy and produced in enormous quantities for the Orcish armies, quality irrelevant 22:30:59 Sure, as I said, I considered it all interrelated enough to put together for this one, but now that I know they can be packed together I'll probably split them a bit more liberally in the future. 22:31:17 too bad orcish items are strictly better than normal items 22:31:21 except weapons I guess 22:31:35 like how dwarven armor is generically supposed to be better 22:32:06 in crawl, dwarven items actually are better, but orcish items are just generated with worse stats 22:32:20 is anyone around who knows anything about the tiles build process? 22:34:30 * sorear raises hand 22:34:39 /bin/sh: tool/tilegen.elf: No such file or directory 22:34:42 what happened here 22:34:45 no clue 22:34:52 I only know how to start it 22:34:52 -!- TGW has left ##crawl-dev 22:36:19 bleh, looks like i messed up cherry-picking 22:36:40 i thought i had grabbed all of the tiles build process-related stuff though 22:36:41 hmmm 22:37:27 Is stone_soup-0.6 not automatically set up as a branch locally when I pull in master? How do I easily get on that branch locally? 22:37:55 'git checkout stone_soup-0.6' should work on newer gits 22:38:23 otherwise, 'git checkout -b stone_soup-0.6 origin/stone_soup-0.6' 22:38:58 That's what I tried first, said it didn't match anything. But the latter worked. 22:39:26 (Must be really new you're talking about I guess? This msysgit was only isntalled like 2 months ago...) 22:39:30 yeah 22:39:47 msysgit probably lags behind 'real' git by a month or two 22:39:57 ports tend to be slow 22:41:06 -!- TGW has joined ##crawl-dev 22:41:22 is there a design reason behind every unique having see invisible? 22:41:26 nevermind 22:43:11 @??dowan 22:43:11 due: You have 2 messages. Use !messages to read them. 22:43:12 Dowan (05e) | Speed: 10 | HD: 3 | Health: 25 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(24) | Chunks: 07contaminated | XP: 46 | Sp: throw frost, corona, blink, throw flame, haste other, minor healing. 22:43:15 !messages 22:43:15 (1/2) dpeg said (3h 15m 46s ago): My CDO char is standing on a trove, wielding 12 scrolls of remove curse and not getting in. Did this happen somewhere else, too? 22:43:17 !messages 22:43:17 (1/1) dpeg said (3h 6m 5s ago): http://crawl.develz.org/saves/dumps/dpeg-1d61174-100222-0136.tar.bz2 22:43:23 !tell dpeg Thanks, will check it out. 22:43:24 due: OK, I'll let dpeg know. 22:43:50 doy: I've been messing with the build process for the past few days. 22:43:54 doy: What are you looking at? 22:44:01 due: Hey :) 22:44:14 ixtli: looks like it's just something i messed up, i'm looking through things now 22:44:26 i see :) 22:44:53 I haven't looked at the makefile, but i've been getting it to build using xcode, and I'm pretty sure I know everything that has to happen. 22:45:37 I really think someone should make a premake4 script. 22:45:48 Premake is soooo much nicer than looking at anything autotools interacts with :( 22:46:06 uh 22:46:10 @??shining eye 22:46:10 shining eye (13G) | Speed: 7 | HD: 10 | Health: 30-80 | AC/EV: 3/1 | Flags: see invisible, lev | Res: 13magic(immune), asphyx | XP: 547 | Sp: polymorph other. 22:46:11 crawl doesn't use autotools 22:46:17 neunon *hates* autotools 22:46:22 good. 22:46:26 for good reason 22:46:26 It uses a makefile. 22:46:28 I assumed. 22:46:29 Does asphyx immune protect the monster from black clouds? 22:46:32 Anyway, that's good. 22:47:45 -!- TGW has left ##crawl-dev 22:49:16 this is kinda confusing 22:49:32 doy: are you looking into the color glitch or should I 22:49:55 http://pastebin.com/m464a18f5 22:50:00 ^^ what's going on here 22:50:03 sorear: what? 22:50:43 tilegen.elf is a broken symbolic link or has a PH_INTERP pointing at a nonexistant file 22:51:03 neither 22:51:11 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100202165920]] 22:51:21 I had a lovely time tracking down a system problem a while ago, Linux generates very confusing errors when dynamic linker bootstrap runs into errors 22:51:34 oh, hmm 22:51:45 [sk]trace time then :) 22:52:38 doy: I'll take that as a no 22:52:44 doy: Would it be okay to ask opinions on anaconda/wyvern zombies being set to large for 0.6 from dpeg/etc.? Those (and trapdoor having a description, of course) are the only 2 tweaks I feel are enough of a balance issue that they should definitely make 0.6; you're right that the whole patch doesn't need to. 22:56:26 sorear: ah, doing it without the -j2 gives a segfault 22:56:37 hmmmm 22:56:59 the cherry pick itself looks fine, oddly 22:59:29 looks like the error is a double fclose() 22:59:55 -!- morik has quit [Quit: Leaving] 23:01:26 The new build on CDO is borked. 23:01:55 Has weird linewrap issues etc. 23:02:12 hmmm? 23:02:38 i don't see any issues 23:03:12 fiya in ##crawl mentioned it looked much different too 23:03:22 specifics? 23:03:29 DrPraetorious: which game is you? 23:03:43 or screenshots? 23:03:59 I don't really know, but they said it now looks different after they just reconnected 23:04:00 whoa, new version ibm looks much different 23:04:27 i can't do anything without more specifics/: 23:04:32 ...and then they disconnected :P Bleh 23:05:13 I don't play on the server so I wouldn't even know what is different or the same probably. But it sounded related so seemed worth relaying anyway, despite the lack of detail 23:05:41 DrPraetorious: can you give more information? 23:06:09 doy: dark grey does not render properly 23:06:13 across the board 23:06:41 do you have a stone_soup-0.6 build independant from cdo? 23:06:47 sorear: is that because of your patch? 23:06:52 I don't know 23:07:04 I touched the lowest level of Crawl color handling recently 23:07:12 was the "reorganize colors" stuff actually a bug fix? 23:07:23 no 23:07:33 i pulled in the 'off by one' fix 23:07:39 but not the 'reorganize' thing 23:07:40 first I fixed the bug, then I simplified it in a separate patch 23:07:46 they were tested independantly 23:07:59 because i'm trying to keep the reorganizations out of 0.6 to avoid breaking things unintentionally 23:08:02 hrm 23:08:14 however, they were tested in a 212x78 rxvt-unicode on Linux i386 in a DEBUG build 23:08:42 not 80x24 xterm on Linux x86-64 with RELEASE DGAMELAUNCH 23:09:01 darkgrey looks fine here 23:09:08 i'll just revert that patch 23:09:13 until we can get it tested elsewhere 23:09:35 Yeah, I can do a screenshot. Onesec. 23:09:39 What's the issue? 23:09:44 due: i have no idea 23:09:49 My cursor is showing up as black when moving over darkgrey in the X screen. 23:09:57 due: white on lightgrey was rendered as darkgrey on black 23:10:23 Er, wow. 23:10:29 due: remember when I said I was going to strangle whoever made freed slaves darkgrey? it was actually a bug 23:10:36 Can someone tune into my game? 23:11:05 yeah, that does look broken 23:11:14 it looks normal locally here though/: 23:11:23 at some point, between the cherry pick, all the other changes, and the CDO build, the bug seems to have reappeared the other way around 23:11:23 :| 23:11:28 darkgrey is rendering as white 23:11:32 hm 23:11:35 want me to update CDO?\ 23:11:36 hm 23:11:41 due: i've got it 23:11:45 Okay, I have a screenshot. Who wants it? 23:12:02 oh excellent, doy can update cdo now? hooray 23:12:51 03doy 07stone_soup-0.6 * re76f0b833ec8 10/crawl-ref/source/libunix.cc: Revert "Fix an off-by-1 error which broke freed slave coloring." 23:13:12 I'm going to sleep now does anyone want the screenshot with the display bug or no? 23:13:21 DrPraetorious: sure 23:13:24 I have a theory 23:13:39 considering i don't know what you meant by linewrap issues 23:13:58 Trying to send... 23:14:11 updated 23:14:15 due: try again 23:14:38 Okay DCC send is not working to doy so I'm going to sleep. 23:15:36 who uses dcc d: 23:16:27 that looks like it could be the same issue 23:18:51 Sometimes the blue highlighting wraps onto the next line, although that's not happening here. Anyway, enjoy! 23:18:52 G'night all. 23:19:26 Also, slime creatures should be "quiescent" rather than "sleeping" or "dormant". 23:22:31 -!- Scrubber has quit [Read error: Connection reset by peer] 23:23:42 well, i'm going to assume it's working again 23:24:35 doy: It's fine 23:25:22 oops, my theory is wrong 23:25:59 "I have a theory"? 23:26:04 Reverting a bugfix is never "working again"... I concede that it's working better 23:26:42 due: I thought it was use_fake_cursor going wrong, but toggling that on cdo had no effect 23:26:50 ah 23:27:07 actually, hmm, are option files shared between versions on cdo? 23:27:29 if I am playing an old version, can I change settings, or do the changes only apply to the newest version? 23:27:30 -!- pointless_ has quit [Ping timeout: 248 seconds] 23:27:34 oh, hmmm, looks like that segfault actually does exist on master 23:27:41 i was just accidentally building an old version 23:27:46 so... someone should fix that 23:28:20 segfault? 23:28:24 tiles build? 23:28:33 due: tilegen.elf segfaults now 23:28:39 when building for tiles 23:28:47 this is a recent issue 23:29:03 Morning! 23:29:07 looks like enne has been messing around in there most recently 23:29:18 Keskitalo: hey, you're a tiles guy 23:29:44 ah, _write_if_changed is new 23:29:51 and that's where the segfault is happening 23:30:07 have you fully recompiled the tile generator? 23:30:11 yes 23:30:14 huh. 23:30:28 it looks like it's trying to close a file more than once 23:30:39 although i'm not positive about that 23:30:58 valgrind! 23:31:03 already did 23:31:15 that's how i know it's in an fclose call in _write_if_changed 23:31:16 (: 23:31:42 (and closing a file multiple times is a typical cause of a segfault in fclose) 23:31:54 Why does it get named tilegen.elf 23:31:58 good question 23:32:06 "because it's an elf binary" 23:32:37 but it's not 23:32:45 a good half the time it's a mach-O binary 23:32:56 shrug! 23:34:17 this is not currently relevant d: 23:37:28 03doy 07stone_soup-0.6 * rc5df005ee86a 10/crawl-ref/source/rltiles/ (makefile.unix tool/tile_list_processor.cc): Revert "Only generate tiledef files if they have changed." 23:38:15 !tell Enne Could you look at commit 5d812b3a4? it seems to be causing segfaults for me 23:38:15 doy: OK, I'll let Enne know. 23:41:28 due: Portal vault setup functions have colour and milestone definitions in them. Can I define the milestone inside the setup functions as epilogue, or do I need to yank the milestone back into it's own function and call it in an epilogue? 23:44:59 Keskitalo: The latter. 23:45:09 Well 23:45:18 Yes, the latter. 23:46:36 !tell dpeg Was the argument for no blunt distortion that no-one would use them for hunger reasons? I'm ok with cutting them. 23:46:36 Keskitalo: OK, I'll let dpeg know. 23:46:41 (the pun, the pun!) 23:46:46 due: Thanks! 23:49:06 distortion increases hunger? 23:49:11 * due going to do the play-testing post. 23:49:17 due: <3! 23:49:23 Twinge-: distortion has severe swapping penalties 23:49:44 Twinge-: so if you have blunt distortion and aren't a vampire, you effectively can't eat corpses 23:51:00 Oh, right, right 23:59:19 Crawl is building on iPhone OS. Now to chop out SDL ...