00:00:03 Oh 00:00:08 That could be arranged 00:00:58 At some point it would be nice to replace the .des file map cache with a sqlite db 00:01:06 It's a constant upgrade thorn right now 00:01:24 Although it would require pestering Napkin to change the way the trunk games are set up... currently he just symlinks all the highscore files together 00:01:30 Which will cause sqlite to explode 00:01:42 Why would sqlite explode? 00:01:56 SQLite can handle concurrency 00:02:08 Well, it'll give you error codes telling you to retry, which is easy enough 00:02:12 Yes, but it assumes that every file has exactly one name 00:02:22 Oh, it does? 00:02:34 If a file has two names, SQLite will create two journals for it and access the file with no concurrency protection 00:02:37 Hilarity ensues 00:02:38 Ack 00:02:49 That is a mess 00:02:49 It creates journals in the same directory as the db file 00:03:09 Does Napkin want a grand unified hiscores file, though? 00:03:23 I can understand one big logfile 00:03:54 One big logfile is also really convenient because I don't have to keep updating all the servers that scrobble logs from cdo 00:04:57 I guess with all the git versions coexisting you do need one big scores file 00:05:18 Can't SQLite follow the symlink to the original before opening? :P 00:07:53 I just checked the SQLite documentation, it's actually not quite that bad 00:08:11 SQLite uses fcntl locks, which follow symlinks, in addition to the named journal 00:08:34 So symlinked database files are completely safe as long as the power stays on 00:08:43 They only mess up the recovery process 00:10:45 Well, that's still a mess 00:12:47 Also, if we use SQLite for important things at any point, we should reenable a lot of the safety features we currently turn off 00:13:01 ? 00:13:17 Look at contrib/sqlite/Makefile CFLAGS 00:14:21 I think those flags were my work back when we were using sqlite as a toy berkeley db backend for Windows builds 00:14:31 They're really not appropriate now :P 00:14:36 When we're using them for all builds 00:14:42 -!- jld has quit [Read error: Operation timed out] 00:18:03 greensnark: that was a terrible death on your MuFi 00:18:29 purge: Yeah, I was too distracted to be playing :P 00:18:45 At least I finally got rid of the DEHu :P 00:18:46 -!- jld has joined ##crawl-dev 00:19:01 how did the orc hit twice? is that related to the new anti-pillar dancing? 00:19:10 Did it hit twice? 00:19:19 I shouldn't have been fighting it anyway 00:19:20 yeah, "the orc hits you. x2" 00:19:23 But I was bored of running 00:19:41 The movement speed randomisation makes it quite easy to lose monsters now 00:19:46 I should do another MuFi 00:26:04 Ogre wasn't enough of a challenge ? :) 00:26:14 MuFi should be easy :P 00:26:19 I want to check out heavy armour now 00:28:03 just need to watch out for those abnormally large geckos 00:28:25 If I'd gotten stones instead of sling bullets I could have taken it :P 00:30:07 I love exploding darts 00:30:17 The exploding runed dart explodes! 00:30:28 Message is a bit unspecific though 00:30:42 "The explosive exploding rune dart of kaboom explodes!" might cover the facts better 00:34:24 amulet of easy mode 00:34:26 pfft. 00:34:43 What, rage? :P 00:34:47 Doesn't work on Mu, you know :P 00:34:54 oooo cool :D 00:34:57 Although it gave me the raaargh message which it shouldn't 00:36:26 -!- murphy_slaw has quit [Ping timeout: 245 seconds] 00:37:24 hit x2 again 00:40:52 Don't these exploding darts make any meaningful noise? 00:41:02 I keep expecting to get swarmed after using them, but it hasn't happened so far 00:41:10 all explosions make huge amounts of noise 00:41:18 maybe noise is broken :p 00:41:27 is there any reason why we don't use color 64? 00:44:54 How is the background_colour option supposed to work? 00:46:18 Nobody even uses it 00:46:29 Nobody used it back in 4.0 either as far as I know 00:49:00 So if I "accidentally" break it while fixing a severity CRITICAL+1 bug elsewhere, no loss? 00:53:29 -!- murphy_slaw has joined ##crawl-dev 00:55:13 -!- Cryp71c has quit [Quit: Lost terminal] 01:01:42 -!- TGW has joined ##crawl-dev 01:01:51 -!- murphy_slaw has quit [Ping timeout: 245 seconds] 01:06:59 -!- murphy_slaw_ has joined ##crawl-dev 01:08:05 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 01:14:24 due / sorear: The tweaked monster weights/sizes/etc. are good to go if either of you owuld like to commit it. I don't think it changes enough to be considered a 'feature change' as the sizes/weights aren't used much as it is right now anyway (but this opens them up to be used for other things in the future). http://www.it-is-law.com/dump/0008-Monster-Weight-Size-Zombie-Corpse-Tweakes.patch 01:32:40 D: 01:32:47 the hillbilly sting is back 01:35:11 hmm 01:35:26 what happened to the debug monster dumper? 01:36:06 ah, moved to a command 01:36:26 hillbilly sting? 01:39:20 awkwardly throwing branded ammunition to exploit proc effects against low-EV monsters without bothering to get a launcher 01:39:32 sorear: actually I don't think it was gone 01:39:34 it was the target of a balance fix early in 0.1 01:39:36 except for poison 01:39:55 TGW: right, which is why it's back and biting us now, it was never properly fixed 01:40:11 I distinctly remember throwing elementally branded ammo 01:40:11 * sorear adds to queue 01:40:20 who tried that fix? 01:40:26 seems kind of half-assed 01:41:08 I did 01:41:22 oh right 0.1 01:41:24 Only for needles at the time, and I didn't understand the throwing code anyway 01:43:51 03sorear * re9e87715e572 10/crawl-ref/source/libunix.cc: Fix an off-by-1 error which broke freed slave coloring. 01:43:52 03sorear * r55f480d00c25 10/crawl-ref/source/libunix.cc: Simplify the handling of the background_colour option. 01:45:09 Oh right, I remember hillbilly sting now, though I'd heard it before 01:45:27 -!- paxed has quit [Ping timeout: 252 seconds] 01:46:50 does chei care if you're wearing boots of running when you start worshipping him? 01:47:20 -!- paxed has joined ##crawl-dev 01:47:20 and is the boots of running piety hit just when you wear em? 01:47:41 because pondered boots of running seems like it would be abusive 01:53:29 03sorear * r5ff36bdc1425 10/crawl-ref/source/ (artefact.cc describe.cc): Fix description of randart amulets of inaccuracy 01:59:55 -!- morik has quit [Quit: Leaving] 02:12:36 who was eternal again? 02:18:48 03sorear * rbd62a54e4596 10/crawl-ref/source/it_use3.cc: Make killing yourself with crystal balls a bit harder. 02:19:00 greensnark: Are you OK with making LRET_FUMBLED missiles not proc any brand effects? 02:19:13 Sounds good 02:24:08 the snark crawls? 02:26:26 What, this is news to you? :P 02:26:28 -!- paxed has quit [Ping timeout: 272 seconds] 02:27:03 moin guys :) 02:27:14 hey, greensnark! 02:27:21 what's up? :) 02:27:27 Hey, it's Napking! 02:27:36 I'm doing another MuPr :P 02:27:44 hehe :) 02:27:44 !gamesby . MuPr 02:27:44 greensnark (MuPr) has played 3 games, between 20071203 and 20091225, won 0, high score 793, total score 1450, total turns 16467, total time 1:23:38. 02:27:50 Oh, I haven't played that many 02:27:59 :D 02:28:03 -!- paxed has joined ##crawl-dev 02:31:38 Players with intelligent allies should have their allies do search checks for free :P 02:32:23 you mean there's not code that makes allies search out zot traps to step on? 02:34:42 dammit, stop thinking of things for me to fix 02:34:45 The imp shouts, "Succumb, thou puking inflammable wrapping tissue!" 02:35:47 elemental_missile_beam is a lovely function 02:35:56 it does arithmetic on the result of == 02:35:57 Hillbilly sting is back? wow. 02:36:18 due: I'm in the process of fixing it, please don't start 02:36:34 there's an irritating amount of ripple when you change the interpretation of SPMSL_* 02:37:09 Hah, D:8 and I have a skeletal warrior from Yred 02:39:27 sorear: I haven't touched crawl since tuesday, been in and out of hospitals ever since :) 02:40:16 Why 02:42:29 ??vnapkin[2] 02:42:29 vnapkin[2/4]: Is responsible for 99% of the berserker ghosts on cdo. 02:42:35 remember that, greensnark? 02:42:38 !won 02:42:38 Napkin has won twice in 424 games (0.47%): 1xHEFE 1xTrBe 02:42:43 \o/ 02:43:08 Napkin: Hey, congrats :) 02:43:12 !log Napkin TrBe 02:43:13 25. Napkin, XL27 TrBe, T:136703: http://crawl.develz.org/morgues/trunk/Napkin/morgue-Napkin-20100216-150252.txt 02:43:37 I guess my most luckiest game ever :D 02:43:45 Hehe, a staff-wielding troll 02:43:50 Pulveriser :D 02:44:07 I had no choice! Trog gave me that weapon I wore until the end in D11 :) 02:44:22 Nice work :) 02:44:33 03sorear * r5cec4c40fedc 10/crawl-ref/source/item_use.cc: Hillbilly sting fix redux 02:44:39 loved that game :) 02:44:51 I even did Slime! 02:46:03 well, I am glad my staves skill (highest) made it into level 21 - otherwise I would have been in the books as "Napkin the Stickfighter"! 02:46:18 if you had made it to 27 you would have been a chief of staff :[ 02:46:21 I lik chinese, yes 02:46:39 but it's not that much of a fight ;-P 02:48:04 So I've apparently reached the stage where my rampaging zombies slay everything offscreen 02:48:13 And Yred keeps giggling like a little child and throwing more servants at me 02:53:40 hehe 02:54:26 03sorear * r53326c294365 10/crawl-ref/source/traps.cc: Monsters reveal Zot traps they trigger 02:54:56 I hate ripping out functionality, but sometimes it must be done 02:55:10 pre-Soup interface screw code, for instance 02:55:29 (Brent seems to think making people keep paper maps is fun) 02:56:01 The brief flash indicating the trail to the next ballisto is kinda cool 02:56:22 agreed 02:56:24 We need the mould to dramatically dissolve when the colony is killed 02:56:33 The mould-covered squares, I mean 02:56:41 yes, cool idea 02:56:48 I want to make Zot traps affect hostiles equally to friendlies 02:56:50 you often miss, that you destroyed the colony 02:58:57 hey greensnark - what terminal do you use on osx? bhaak was telling us that the included ones don't draw connected walls too well 02:59:46 woah - that spectral warrior is awesome! 03:00:22 'Connected walls'? What are those? :p 03:00:30 uhm.. 1s 03:00:38 No, I understand, just kidding :P 03:00:44 ah, ok :) 03:00:48 NetHack users like their walls with continuous line drawing characters 03:00:59 ah 03:01:00 #### <- this is the only legitimate way to draw a roguelike wall 03:01:07 * greensnark doesn't like continuous line walls. 03:01:12 sorear: <3 03:01:33 urxvt is pretty usable, I'd guess 03:01:44 I haven't really bothered watching NH games :P 03:01:52 hehe, can't we make hashes default for unicode too? :) 03:01:55 NetHack does some really stupid stuff where it sometimes uses --- sometimes | and sometimes doesn't draw the walls at all 03:02:14 NetHack has a wallification pass where it decides what to use, no? 03:02:22 Angband and Crawl and ADOM use one character for walls, much more reasonable 03:02:27 greensnark: Only for maze levels 03:02:37 Aha 03:02:48 greensnark: For room+corridor levels wall type selection is a non-optional integrated part of level generation 03:03:20 I used continuous walls when playing NH becaue the alternative sucked :P 03:03:23 you can get proper walls in Gehennom (and maybe the Mines, they share some code) by setting #undef WALLIFIED_MAZE in config.h 03:03:26 The - | walls, I mean 03:03:43 # would work much better, but of course they had to use it for corridors instead :P 03:03:50 And make a right massacre of corridors, too 03:05:23 Anyways, # based roguelikes can't handle continuous walls on most platforms very well 03:05:30 Wow, new dgl looks way different 03:05:46 Looks very NetHacky in the menus :P 03:05:52 Hatching characters only work properly if the character cell is divisible by 2x2 03:06:20 Napkin: Just checked, urxvt does nice continuous walls on nao 03:06:22 -!- paxed has quit [Ping timeout: 272 seconds] 03:06:26 greensnark: Are you in the process of installing it on CDO? <3 <3 <3 03:06:30 bhaak: greensnark> Napkin: Just checked, urxvt does nice continuous walls on nao 03:06:34 sorear: You must be kidding 03:06:52 I leave the dgl heroics to Napkin :P 03:06:55 greensnark: No, merely optimistic 03:06:58 noooooo! 03:07:12 I would love you so much if you axed that outdated piece of junk 03:07:18 It's causing us no end of problems 03:07:43 DGL? 03:07:44 -!- paxed has joined ##crawl-dev 03:07:51 problems? 03:07:51 yes, DGL 03:08:07 Not being able to sort the watch menu 03:08:09 which? 03:08:14 SIGWINCH propagation not working 03:08:40 Automatic random logouts from dgamelaunch crashes 03:08:41 yes, I can see the million problems ;) 03:10:18 -!- timecircuits has quit [Quit: Leaving.] 03:11:46 Hey, the person I was spectating on nao already died :P 03:12:38 svn info shows me the currently checked out revision, right? 03:13:26 Napkin: yes 03:14:05 sorear: butbutbut nethacks wall have 8 different representations, that means it will be much easier to port them to 3D!!!!11 03:15:25 This person I just spectated has been killing the same rock troll for 200 turns 03:15:38 You NH players get your kicks in weird and unnatural ways :P 03:15:42 03j-p-e-g * rdb787e555cc8 10/crawl-ref/source/files.cc: For FINAL releases, give a better save file version mismatch error. 03:16:16 NetHack: most popular because it's only for weird people 03:16:34 and as we know, most people on the internet are weird :) 03:17:16 Yeah, they're everywhere! 03:17:21 Even here! 03:17:33 --- 03:17:35 $> diff -qru --exclude=.svn orig-r362/ used-r362/ | wc -l 03:17:35 13 03:17:37 --- 03:17:58 $> wc -l changes.diff 03:17:58 1177 changes.diff 03:18:00 --- 03:18:07 Does this mean Napkin is going to upgrade dgl now? :D 03:18:17 that's why it's such a terrific job, sorear :) 03:18:40 but what is he doing? the current HEAD revision I have for dgl is 522 03:18:42 Napkin: can you ignore whitespace change in the diffs? 03:18:45 at the very top of my most pleasurable upgrade experience :D 03:19:11 btw, configuration did also change 03:19:22 there are no whitespace changes, greensnark ;) 03:19:27 :P 03:19:30 Oh, config also changed? 03:19:34 That's going to be exciting 03:19:42 Player info is in sqlite in new dgl, right? 03:19:53 that's the tip of the iceberg 03:19:55 :)) 03:20:05 sounds like real fun, in the crawl sense of 'fun' 03:20:11 Napkin: Only you can save mankind! 03:20:39 I had several attempts on it over the years ;) 03:20:50 always lost motivation when halfway through ;D 03:20:52 at saving mankind? 03:21:07 Ha, I forgot how NetHack games involve morbidly covering your eyes with a towel every 100 turns :P 03:21:09 boring humans! 03:21:25 Napkin: Look what you did, you made me watch Nethack games :P 03:21:26 -!- murphy_slaw_ has quit [Ping timeout: 245 seconds] 03:21:30 As penance you must upgrae dgl :P 03:21:35 hahaha 03:21:50 now don't do what paxed did and "accidentally" erase the entire login database 03:21:51 -!- murphy_slaw_ has joined ##crawl-dev 03:21:55 or I we just switch to vanilla 03:22:10 -!- murphy_slaw_ has quit [Client Quit] 03:22:11 *I/we 03:22:20 What are the patches to dgl anyway? 03:22:21 vanilla what? 03:22:23 and don't care about the stripping 03:22:26 crawl needs to patch dgl? What for? 03:22:33 I think the only significant patch was charset stripping 03:22:33 what crawl really needs is a Zen conduct 03:22:35 about ability to modify macros 03:22:44 there were lots of changes 03:22:47 Oh, yeah, the player config changes 03:22:50 charset stripping that's different from that that in dgl? 03:23:02 So charset stripping + player config changes 03:23:04 enabling both editors - for the whiners :> 03:23:21 Wait, I thought paxed took that change for upstream? 03:23:29 The enable-both-editors thing 03:23:38 Let's contribute all CDO patches upstream? 03:23:48 tried that, sorear 03:23:53 Stripping and player config are Crawl specific I think 03:24:01 paxed wasn't very happy about that at the time 03:24:10 We need a gitsvn repo for CDO dgl 03:24:25 simple things like this: 03:24:26 - else if (c == 10 || c == 13 || c == KEY_ENTER) 03:24:26 + else if (c == 10 || c == 13 || c == -1 || c == KEY_ENTER) 03:24:44 - setproctitle ("%s [playing]", me->username); 03:24:47 + setproctitle ("%s [playing %s]", me->username, myconfig[userchoice]->shortname); 03:25:08 greensnark: dgl should have crawl support, at least on an #ifdef 03:25:11 The c == -1 was to catch eof on stdin? 03:25:27 Napkin: paxed rejected that? 03:25:50 It may already be in latest version if we're 200 revisions behind 03:26:24 greensnark: I think it also returns -1 if there is no input at all, e.g. when the connection is lost 03:26:37 at the very beginning, yeah - probably also because at that time he/they were implementing some features in a different way 03:26:38 -!- paxed has quit [Ping timeout: 272 seconds] 03:26:41 I don't believe it, this player is chatting with all the quest friendlies on the Valk quest :P 03:27:02 some nethack players are lonely 03:27:29 ooh - and look at the beauty of this! 03:27:30 --- 03:27:31 | TYPE_RC_FMT { $$ = TYPE_RC_FMT; } 03:27:31 + | TYPE_PATH_MACRO { $$ = TYPE_PATH_MACRO; } 03:27:31 + | TYPE_MACRO_FMT { $$ = TYPE_MACRO_FMT; } 03:27:33 + | TYPE_PATH_CHANGELOG { $$ = TYPE_PATH_CHANGELOG; } 03:27:36 --- 03:27:46 You edited the config parser too? :D 03:27:52 "Joy!" 03:28:01 not voluntarily! 03:28:05 -!- paxed has joined ##crawl-dev 03:29:01 ok, so i'll get a new coffee.. and then I need beta testers (of the people that have a real login) 03:29:04 :-P 03:29:26 Ooh, upgrade?! :0 03:29:48 that was quick 03:29:52 what?! 03:31:32 hold your horses! 03:31:41 Hehe 03:31:45 we've going to it the proper way 03:31:58 let's get in imported into git :) 03:32:06 *it imported 03:32:31 Nice :) 03:32:45 I just need to remember how I did it with crawl :-$ 03:32:56 -!- syllogism has joined ##crawl-dev 03:33:06 query time, greensnark? :> 03:33:10 pretty please :)) 03:33:24 Sure 03:33:29 I have to do git help svn here anyway :P 03:33:41 paxed: I just goaded Napkin into upgrading dgamelaunch by approximately 200 revisions. 03:33:54 paxed: Get popcorn. 03:33:58 It's actually closer to 150 I think :P 03:34:12 sorear: i'll just pretend to look concerned. 03:34:19 * Napkin checks his dictionary for "goaded" 03:34:35 I think I learned goaded from Crawl 03:34:39 cao is also on the same dgl version as cdo, no? 03:34:40 provoke! 03:34:46 it's used in the moth of wrath berserks ally message 03:34:50 at least similar, yes, greensnark 03:34:59 hehe, sorear 03:35:44 !tell dpeg Roxanne is cool! She blinked me next to her and crystal speared my head off :P 03:35:51 greensnark: OK, I'll let dpeg know. 03:36:59 paxed - "trunk" is the right branch to get of dgamelaunch, right? 03:37:55 Napkin: if you want, sure. 1.5.0 is the latest real release, but it's only few revisions older than trunk 03:38:13 roger :) 03:39:46 plus, trunk fixes few problems with 1.5.0 03:40:00 really should do 1.5.1 sometime. 04:02:49 -!- Ero has quit [Ping timeout: 264 seconds] 04:15:56 ooh 04:16:04 Wow, what a nap. 04:22:10 greensnark: You can use "star_item" and so on to emulate the effects of |. 04:22:16 Because it's confusing that | != any good_item. 04:25:01 -!- by has joined ##crawl-dev 04:25:18 hello 04:26:08 hello by 04:26:45 due: I got cruelly snuffed out by Crazy Yiuf just now :P 04:27:05 Of course, I was giving him 200% disrespect by meleeing him :P 04:27:16 have you seen the elf twins yet? 04:27:22 Yes! 04:27:32 I zombified Duvessa and sent her to attack Dowan <3 04:27:38 He took her out though :P 04:27:49 However, the rest of my zombie army apparently killed him offscreen :P 04:28:02 While I was practising strategic retreats 04:29:27 greensnark: did you see syllogism's epic Vault:8 splat? 04:29:42 !tv syllogism vault:8 04:29:43 No games for syllogism (vault:8). 04:29:45 !lg syllogism place=Vault:7 04:29:45 1. syllogism the Acrobat (L26 MfTm), worshipper of Makhleb, blasted by a shadow dragon (bolt of negative energy) on Vault:7 on 2010-02-17, with 491784 points after 111276 turns and 5:21:35. 04:29:46 No 04:30:01 Hm 04:30:01 !tv syllogism vault:7 04:30:02 1. syllogism, XL26 MfTm, T:111276 requested for FooTV. 04:30:09 !tell due Zoimbie Dowan/Duvessa? 04:30:09 due: OK, I'll let due know. 04:30:18 "Request by by" always cracks me up 04:30:19 greensnark: If you use enslavement or confusion to get one to kill the other, the flavour is different. :D 04:30:19 due: You have 2 messages. Use !messages to read them. 04:30:58 Do they become suicidally enraged 04:31:02 Because they should 04:31:58 Ooh, that was an awesome shifter 04:32:04 And nice paralysis :P 04:33:03 Napkin: how goes dgl? 04:33:28 !lg * ikiller=crazy yiuf s=killer 04:33:30 152 games for * (ikiller=crazy yiuf): 152x Crazy Yiuf 04:34:46 due: Nice, so I should run a few enchanters to sadistically torture the twins? :) 04:35:13 I'm going to keep improving the flavour with the two of them, I think. 04:35:27 I'm not sure if foe-dependent speech is a good idea, but I love it 04:35:38 "No, how could you!" "My brother, my borther, what have they done to you?" 04:36:13 They should get out and meet other people :P 04:36:35 they do! 04:36:53 It rarely ends well though :) 04:37:01 There are always corpses involved 04:37:07 Yes, Duvessa expresses dislike in Dowan's choice of lovers. 04:37:08 This is not a healthy dating scene :P 04:37:13 And invariably enough, one of them dies. 04:38:02 paxed: Napkin is wrestling with several hundred lines of rejected patch hunks :P 04:38:05 greensnark: nice roxanne splat! 04:40:58 -!- by has quit [Quit: bye-bye] 04:41:24 greensnark: well, duh. i doubt you can patch anything else except the gfx stripping in automagically... 04:42:04 plus, i doubt you actually need to patch anything else; i think the rest can be done via the dgl conf file 04:42:24 * due patches greensnark. 04:42:32 This new and improved version does interactive sund! 04:42:36 sound, even. 04:49:02 well, I have create a git repository and will see how it goes 04:52:31 due: <3 situational unique text 05:02:41 paxed, in case you are interested about git, have a look: http://git.develz.org/?p=dgamelaunch.git;a=summary 05:03:20 I put me in as owner, since I'm maintaining the mirror 05:03:56 will try to add more info space with credits, copyright and link to homepage - promised. 05:04:59 are you ok with that, paxed? 05:07:29 Napkin: *shrug*; i'll commit my changes to the triplehelix svn repo anyway. 05:07:43 that's not what I meant 05:07:49 :) 05:07:57 Napkin: Should be fine, you're not violating the license :P 05:08:05 :-* 05:08:12 shopping time \o/ 05:08:23 cu later! 05:30:39 I wonder if someone got that ghost already 05:31:01 too bad ghost ev is capped at 60 :P 05:31:09 not that it makes much difference 05:31:41 paxed: napking has a git fetish ;) 05:33:03 due: ahhh. 05:33:24 me too, to be honest 05:34:34 i don't care as long as the tool gets the job done :P 05:40:16 Twinge: I'm trying to make it even more situation-dependent :) 05:51:24 due: I really love that sort of stuff. It's why I still like ADOM despite its large number of bugs and balance issues :) 05:52:20 -!- EroN1 has quit [Ping timeout: 268 seconds] 05:57:27 Stuck key effect under OS X 10.4 (http://crawl.develz.org/mantis/view.php?id=871) by LionsPhil 06:14:13 Goodnight folk. 06:14:30 Night due on the grass 06:14:34 :) 06:41:29 hey paxed? do you suggest compiling with --enable-sqlite? and if - why so? 06:43:02 Napkin: well, NAO uses sqlite. and we've been happy with it. 06:43:53 so you do have a speed gain on NAO? 06:44:08 Napkin: uses less memory, for starters. 06:44:24 also, doesn't have to rewrite the whole db when new users are added. 06:44:40 rewrite the file on to the hd. 06:44:50 wow.. it does that? 06:45:02 iirc. 06:45:03 i mean.. libsqlite3 is 437k 06:45:23 my dgl-login has merry 950 lines 06:45:32 i'll give it a try 06:45:42 Napkin: but when you have 30k+ users and all of those are kept in memory for each running instance of dgl... 06:46:10 i will compare 06:46:21 Napkin: also, changing passwords and so on is easier when you can just do a sql query instead of editing the text file. 06:49:25 -!- dpeg has joined ##crawl-dev 06:49:26 plus, isn't the sqlite lib shared across all instances of dgl anyway? 06:50:07 sqlite3_busy_timeout(db, 10000); heh 06:52:00 milliseconds. 06:52:44 and you have not been running into trouble with that? 06:53:29 might be an older version I have to use at work.. but sqlite's locking was a b*tch 06:53:37 afaict, no 06:53:55 oh? how so? 06:55:18 all the db queries should be fast enough that 10 seconds is plenty of time. 06:56:14 I don't remember precisely anymore - but many false locking and BUSY/BLOCKED 06:56:59 we haven't had any problems with it, or at least i don't know of any... 06:57:11 but I believe the main problem was that the sqlitedb was on an NFS share 06:57:12 * paxed covers his ears and goes lalalalalalala! 06:57:18 hehehe 06:57:21 good choice :) 06:57:37 hm. that nfs share might be the reason. 06:58:18 moved it locally for a while, similar - even if less in amount - problems 06:59:24 *shrug* 06:59:54 problem was that _I_ (not programmer!) had to port something to a newer version of sqlite.. and the old version didn't have a properly working sqlite3_busy_timeout() by that time 07:00:06 ah. ouch. 07:00:40 well, let's see 07:02:35 my main problem are those config.l and config.y files.. 07:02:47 can't you get rid of them? are they actually useful? :> 07:03:55 uh, what? 07:04:29 i doubt you actually need to change those files? 07:04:32 don't you find them annoying to deal with? 07:04:54 I am hoping so.. but I know my luck ;) 07:04:59 i much rather deal with lex/yacc files than with hand-made parsers. 07:05:01 less annoying than wrtie the parser by hand? 07:06:27 heh, have you seen the syntax, bhaak? 07:06:40 haha 07:06:44 of course he has. 07:07:30 I still can't believe anyone uses it voluntarily 07:07:51 paxed is the lex master. he probably uses it to parse an integer number ;-) 07:08:22 "ttyrecdir" { return TYPE_PATH_TTYREC; } 07:08:23 server_id { return TYPE_SERVER_ID; } 07:08:31 so why is that ttyrecdir in quotes? 07:08:55 hysterical raisins. 07:09:32 should change all of those to either. 07:10:31 :wq! 07:10:37 can't look at that stuff, sorry 07:11:37 i doubt you really need to change the conf file parser anyway; you can do Stuff with the dlg config file now 07:13:20 i am truely hoping so :) 07:28:13 !seen sorear 07:28:13 dpeg: You have 2 messages. Use !messages to read them. 07:28:13 I last saw sorear at Sat Feb 20 11:57:25 2010 UTC (1h 30m 48s ago) saying retardedly is not acceptable around here on ##crawl. 07:28:20 !messages 07:28:20 (1/2) nrook said (1d 8h 30m 42s ago): A mathematician unique! Totally neutral, can't attack, just follows you around and yells that you're disturbing his circles 07:28:25 !messages 07:28:26 (1/1) greensnark said (3h 52m 35s ago): Roxanne is cool! She blinked me next to her and crystal speared my head off :P 07:28:35 greensnark: sounds awesome! 07:29:16 !seen due 07:29:16 I last saw due at Sat Feb 20 12:14:34 2010 UTC (1h 14m 42s ago) saying :) on ##crawl-dev. 07:35:34 also cheers 07:37:57 Hallo 07:38:06 Welcome to the world 07:39:27 greensnark: did you die to Roxy? 07:49:43 c-r-d is so busy with the menus right now :) 07:49:55 :> 07:50:38 It's something everyone experiences, so lots of established opinions clashing. 07:51:06 I liked your try thought "Anyone against making these default?" :D 07:51:09 *though 07:51:15 dpeg: Yes, I died to Roxanne, but it was entirely my mistake :p 07:51:23 I had a spectral warrior next to me that I could have hidden behind :P 07:51:28 You know, heroically :P 07:51:40 Yred is fun 07:51:46 I just need to stop making silly mistakes :P 07:53:10 -!- Enne has joined ##crawl-dev 07:53:13 -!- Mu_ has joined ##crawl-dev 07:53:35 Hi Mu, hi Enne! 07:53:43 Hey, dpeg. :) 07:53:45 greensnark: heroism is good. Especially if others die. 07:54:19 Agreed 07:54:34 You can't have a glorious victory without some glorious casualties :) 07:55:39 hi 07:57:57 Selectable draconian colors (http://crawl.develz.org/mantis/view.php?id=872) by andrea_dallera 07:58:22 player hellfire doesnt ignore ac 07:58:34 while someone fixes that, also make it ignore plain rf :P 08:03:45 "Selectable draconian colours" sounds hilarious right there 08:10:14 greensnark? 08:10:22 Yes 08:10:23 did you create !cdo on henzell? 08:10:32 No, rax did 08:10:45 uhhm... hmm.. could you adjust it a tiny little bit? 08:10:51 Sure, what's up 08:11:27 i think it's parsing a website 08:11:53 previously it was: Turgor(L9 MDFi), a worshipper of Okawaru, is currently on D:8 after 10840 turns. 08:12:12 not it is: Turgorthe Cleaver (L9 MDFi), a worshipper of Okawaru, is currently on D:8 after 10840 turns. 08:12:40 i switched from the old python script to the perl part you added to gretell (a million times faster!) 08:13:19 Hmm, so should we fix !cdo or just let Gretell handle it? 08:13:33 pardon? 08:13:36 @players 08:13:37 0 players 08:13:46 I mean let Gretell respond to that ^^ 08:13:50 ah 08:13:57 as you prefer :) 08:14:03 Gretell will be faster :) 08:14:07 add !cdo too - since that's what people are used to 08:14:08 Since she's local 08:14:16 Sure, Gretell can also respond to !cdo 08:14:24 cool :) 08:14:37 So you're making the change? :) 08:14:46 yes... grrrmpppff :) 08:14:59 but you know how it is.. stumbling over this and that ;) 08:16:53 checking up if anything parsed "Anonymous" (now "") and of course seeing things that are deprecated or can be replaced with something faster - like in this case :) 08:23:34 Portal vault destination map names (eg. for trove) do not need to contain the "trove", right? 08:24:00 Only tag needs to be correct 08:24:11 Anything relying on map names is a misfeature that should be corrected :P 08:26:11 ok, thought so 08:26:12 03greensnark * r5c94ddf5a5d7 10/crawl-ref/source/mon-place.cc: Reduce moderate OOD level fuzz to +5 from +7 (dpeg). 08:30:38 which ood prompted this change :P 08:32:45 -!- eith has joined ##crawl-dev 08:33:07 Hellfire does not ignore monster AC or fire resistance (http://crawl.develz.org/mantis/view.php?id=873) by syllogism 08:34:08 Oh wow, that means even less code written by me will actually run on CAO! That is good for everyone. :) 08:37:36 :-) Good times! 08:37:36 Keskitalo: You have 1 message. Use !messages to read it. 08:37:40 !messages 08:37:40 (1/1) due said (9h 27m 34s ago): Your post-generation code is working fine, btw, I just need to comit it... I haven't had the time since the, sorry. 08:37:44 I love due. 08:41:40 can anybody check whether squares with traps show differently from floor in recent trunks? 08:41:44 they do for me 08:44:42 rax :D 08:44:49 Keskitalo - publish! :D 08:45:38 Napkin: Need to wait for due. 08:46:48 !tell due Play-testing additions to the Che post are still go? Or will you take a break from them? (I'd like to post the post on its own in that case.) 08:46:48 Keskitalo: OK, I'll let due know. 08:47:23 I'm looking forward to jpeg's post about Shoals & Tiles! 08:47:47 I spoke to him 08:48:18 He had the same opinion as me, that your post should go separately 08:48:33 Okay, then let's publish! 08:48:40 gogogo! :) 08:48:41 Keskitalo: due also has a post by me, if he needs one. 08:48:48 !tell due nvm, got word from Napkin! 08:48:48 Keskitalo: OK, I'll let due know. 08:48:51 ^^^ traps not hidden on X anymore? 08:48:56 -!- timecircuits has joined ##crawl-dev 08:49:10 dpeg: Yeah, on Divinations - I'm looking forward to that too. :) 08:49:13 Hi timecircuits ! 08:49:46 dpeg: Sounds like a recurring bug - I think something like that was fixed already? 08:50:28 dpeg - did I mention that I like the fact that spell power is shown as "25 (50)" in 0.6.0-a2 tiles? I would like that for ascii too! 08:50:31 :> 08:51:50 additionally that reading spell descriptions for not-yet-memorized spells shows would-be spell power & range! please add that to ascii as well :) 08:55:53 Published! 08:56:05 \o/ 08:56:36 awesome - thanks a lot, Eino :) 08:56:47 -!- Madtrixr has joined ##crawl-dev 08:57:06 Keskitalo: I am using today's trunk :/ 08:57:25 Napkin: where is that shown? 08:58:04 in "II" 08:58:16 I hate that... 08:58:27 when did that happen, and why without a discussion 08:59:06 hey keskitalo! 08:59:08 Is this also in 0.6? 08:59:19 Yeah, I was surprised to see the n-n-nnumbers?!?!? 08:59:38 Can someone please figure out which commit that was? 08:59:55 I am trying to work off my vaults duties without having the time :( 09:00:08 wait spell power is shown numerically? 09:00:32 oops, did I say that out loud? ;) 09:00:37 I recall seeing a commit that made it show it like that in debug mode 09:00:59 syllogism: yes, it is 09:01:03 for crying out loud 09:01:12 sometimes I am going to lose the faith 09:01:23 "Show actual power in wizard mode spell-casting screen." 09:01:51 Commit hash: 6f3ab2f18713d81b732dbd8a54ff3733bd1a889e 09:02:09 KMONS: " = big fish w:2 / giant bat / giant mosquito w:2 / nothing 09:02:14 what could be wrong in this lineß 09:02:29 don't we have big fish anymore? 09:02:41 syllogism: ah, so this is wizmode only? 09:02:49 that's completely okay, of course 09:03:01 Ahh, I'll check.. 09:03:03 no, it's not 09:03:04 well the commit says so but I saw a log on SA that also had them 09:03:09 so maybe it's a bug 09:03:14 but in tiles only ??? 09:03:16 it's shown in my dad's game 09:03:20 yes, only in tiles 09:03:23 oh.. wait 09:03:26 not sure 09:03:29 It doesn't actually check if wizmode is enabled 09:03:38 It just checks if the build has wizmode compiled in 09:03:43 ssshh! 09:03:44 Just a bug :) 09:03:44 Ahh. :) 09:03:52 I wanted it too in ascii! pleeeeease :) 09:04:05 As soon as cdo gets wizmode builds :P 09:04:10 damn :-P 09:04:35 it was actually the first time i saw, that throw frost has strength 50 compared to magic dart 25 09:04:46 the ##### don't make that clear at all ;) 09:04:59 I don't understand the ##### either 09:05:07 I don't worry about spell power at all, though :P 09:05:10 lol 09:05:15 If I can't kill stuff, I have insufficient spell power :P 09:05:17 newbies like me do! 09:05:32 choosing which spell to cast, etc :) 09:05:37 I also never worried about spell hunger :) 09:05:42 based on spell hunger and power! 09:05:48 omg! 09:05:50 lol, greensnark :D 09:05:50 "If running out of food, dive" was the extent of my spell hunger strategy :) 09:05:57 power doesn't tell you what does more damage though :P 09:05:58 * Napkin giggles * 09:06:19 One of my early wins was a GnWn who had about two royal jellies left and no other food in the dungeon :P 09:06:22 Er, GnEE 09:06:29 nice zot 5 splat 09:06:39 Poor mummy 09:06:55 Oh, he'd already won, no worries then :P 09:06:56 at least he has won so no need to pity jhim 09:07:09 ?? spell power 09:07:09 spell power[1/5]: (Spellcasting/2 + 2*avg school skill) * INT divided by 10 * (1.5 ^ enhancer count). Now halve the part over 50, halve the part over 100, halve the part over 150, and plain cap at 200. Negative enhancers use 0.5, not 0.66. 09:07:12 The spell power of magic dart vs. throw flame doesn't necessarily translate into damage of magic dart vs. throw flame anyway - it just tells that magic dart caps earlier, am I right? 09:07:13 another mummy too :P 09:07:20 08:06 < Noomx> FUKC 09:07:21 08:06 < Noomx> 2 dispells and im dead 09:07:23 <3 09:07:29 Music to my ears :P 09:08:15 what good for is the spell "power" display then? 09:09:01 because i don't understand "caps earlier" :) 09:09:43 That is an excellent question! :) I suppose it indicates that "this spell grows more powerful with skill." 09:09:53 Where as these level 1 spells will still stay low-powered. 09:09:54 I thought it gives a hint about how much damage (conjuration) a spell will do or how long (enchantment) a spell will last? 09:10:37 it does give a hint but spell level already does that, basically it just shows your spells get more powerful based on int and such 09:10:42 Well, it does, but not quite directly. i.e. spell with 50 power doesn't do twice as much damage as a spells with 25 power. 09:10:53 That was a lovely ghost kill 09:11:02 Although he really did beg for it 09:11:02 did he also have dispel undead 09:11:12 Okie shortblades fighter :P 09:11:19 He didn't even have piety for haste :P 09:11:23 well, so what do I tell my dad? just don't care about spell power? ignore it? 09:11:25 And he waited until middle of fight to use might :P 09:11:26 oh wait he was a mummy so no double ghost 09:11:30 does the other ghost still get saved 09:11:33 Yes 09:11:40 78291 gets to hunt again :P 09:11:52 Napkin: I guess you can use it to tell when to stop training spell skills. :P 09:12:02 (never) :P 09:12:07 "This spell has capped, I don't need to train Air anymore." 09:12:19 erm... ok.. that's weird and totally different to every other game 09:12:23 you can't really cap the spells you actually use :P 09:12:31 disclaimer: I haven't played that many casters. :) 09:12:38 I'm not convinced that attempting to display spell power was a great idea :P 09:12:47 And certainly, I've never paid attention to spell power. :) 09:12:58 If we insist on showing power at all, we should just show the damage roll directly :P 09:13:06 Spell power is such a fuzzy number 09:13:08 if you see a spell with power "###" and another spell with power "###" you interpret they will do the same damage. 09:13:17 Napkin: I agree! :) 09:13:29 you mean like "minor" or "major" damage 09:13:30 or massive 09:13:48 "Over 9000 damage"? 09:13:53 and also.. 09:13:53 Magic Dart ##### 09:13:54 Throw Frost ####### 09:13:57 so passwall? :P 09:14:07 and the buggy Pain spell :P 09:14:09 how does that relate to spell power 25 and spellpower 50? 09:14:16 Wasn't that just 5000? :P 09:14:30 close enough :P 09:15:30 the silliest aspect of those bars is that your power isn't actually capped when it shows you full bars :P 09:15:36 Maybe it could use words to say "Half [power]", "Full [power]" etc, would that be more transparent? 09:15:38 ok.. i'll tell him, that it's just an indicator whether spell damage can still grow or not 09:15:46 and base the damage on the spell level only.. 09:15:47 right? 09:16:15 And spell description, assuming those are useful. 09:17:08 03j-p-e-g * re861a205b0b2 10/crawl-ref/source/mon-enum.h: mon-enum.h: Add explanation for M_ACTUAL_SPELLS. 09:17:11 your testers will probably wonder too, Eino :) 09:17:23 03j-p-e-g * r397036d56226 10/crawl-ref/source/mon-data.h: Remove M_ACTUAL_SPELLS flag from Mara and copy. 09:17:49 Hopefully! We *did* talk in-team about the spell power bar/numbers earlier. 09:19:23 to what conclusion? 09:20:06 Well, mostly this same discussion actually. :) 09:20:28 :) 09:22:05 maybe the bars should then just all be the same length? 09:22:18 Enlarge ur spellpower bars? 09:22:26 Sorry 09:22:29 But it had to be said 09:22:38 ermm.. no more coffee for greensnark! :-P 09:22:45 :) 09:23:07 Napkin: Would make sense I think. 09:23:19 and call it... no clue.. effeciency? 09:23:22 Someone should create a wiki page if there's some consensus on spell bars 09:23:26 effciciciecniniy 09:23:37 Otherwise we'll lose the information in this discussion 09:23:45 erm.. 09:23:49 back to dgl :-P 09:24:02 Hey, you're the wiki admin, you should create a page now and then :p 09:24:15 lol 09:24:15 greensnark: Thanks for the sewer gold fix! I thought it would have been something that'd affected all of * and |. 09:24:19 orsomething. 09:24:40 I should have just used "superb_item", but I wasn't aware it existed :) 09:25:13 The other name was "star_item", so I expected this would be "bar_item" or "pipe_item", but instead they cheated and went with "superb_item" :P 09:25:27 The Amazing Adventures of Che Nagavara! Read more about it here: http://crawl.develz.org/wordpress/?p=393 09:25:37 My very own vault too. :| I thought I'd used |s and *s. 09:26:06 I bet there are other vaults with any good_item 09:26:34 A comprehensive fix would be to limit the gold shower to explicit acquirement only 09:27:21 I agree. 09:27:45 I think the only clear indicator in the spell info screen is the range indicator 09:27:58 The power bar and the food expressed in fruit are both quite confusing :P 09:30:17 Hey, a Keskitalo post! 09:32:58 Boo, you skipped Khufu :p 09:34:12 Also your !lm line should be !lm * rune=decaying id=833617 -tv 09:34:23 !lm * rune=decaying id=833617 -tv 09:34:23 1. evktalo, XL21 NaTm, T:93476 (milestone) requested for FooTV. 09:34:54 greensnark: Ah, true. Thanks, I'll fix! 09:35:16 Should I mark FRs that I close because of their redundancy with a wiki page as "duplicate" or "suspended" or what? 09:35:17 Wow, that's like an instakill button :P 09:36:09 don't you keep 1 FR open per wiki page? 09:37:31 03greensnark * r47202cd8c318 10/crawl-ref/source/spl-cast.cc: Show numeric spell power only if wizard mode is active. 09:37:31 I can say that that idea hasn't been followed in practice. :) 09:37:40 I'd say "duplicate" if there is an open FR still/already or "suspend" if it's the only one and still being disucssion (in which case i would leave it open) 09:38:04 Anyway, this wouldn't be the FR - it doesn't cover all of the Draconian page, just a part of it. 09:38:14 Hmm, that does make sense. 09:38:15 duplicate :) 09:39:58 On the other hand, keeping an FR per wikipage adds overhead. 09:40:15 but it makes players/reports find the issue 09:40:32 and (hopefully) prevent such duplicates 09:40:42 Yes.. the tracker item becomes a "window" to the wiki page. 09:40:53 I thought the wiki was generally used to thresh out the details and a tracker item is opened once things settle down 09:42:02 that's what Eino wrote - but, considering there will be "brainstorm" status (at least) one day, having an open issue pointing to the wiki page makes sense too 09:42:31 Problem: the Wiki link in the tracker item will not point to the page made in the brainstorming namespace. 09:43:15 Perhaps that link shouldn't be automatically made, but settable by admins? (it could be grayed out if unset?) 09:43:26 That's work, of course. 09:43:31 -!- pointless_ has joined ##crawl-dev 09:44:56 I thought the automated feature is liked 09:45:05 -!- Textmode has joined ##crawl-dev 09:45:10 maybe we should rather look for how to do links in dokuwiki? 09:45:32 morning all 09:46:27 moin Textmode :) 09:46:53 Napkin: Automation is good, but nobody seems to be actually using the issue: namespace. :/ 09:47:18 Well, not a sad-face matter really, just a fact. 09:47:24 yeah 09:47:36 well, i'll think about it.. we could just remove the wiki link 09:47:45 Hi Textmode (and hi pointless_ too)! 09:47:53 Napkin: Let's do that for now. 09:48:00 hi 09:48:21 i'll check later, Keskitalo 09:48:22 Admins can always add links to the original post. 09:48:27 Napkin: Thanks! 09:48:28 exactly 09:49:06 don't wanna disable it in a rush without knowing what exactly it disables ;) 09:49:06 * Keskitalo sneak peeks at jpeg's shoals+tiles post 09:51:11 -!- MarvinPA has joined ##crawl-dev 09:53:06 Looks great, a very good post. 09:54:33 -!- bmh has joined ##crawl-dev 09:54:47 I'm on L:1 and got four staircases back to the dungeon 10:00:05 bmh: That would be a bug I believe. Can you file? 10:00:21 Keskitalo: Happy to 10:00:28 bmh: Thank you! 10:01:11 A SA poster has made a launcher for Crawl: http://forums.somethingawful.com/showthread.php?threadid=3155652&userid=0&perpage=40&pagenumber=162#post372706860 10:01:36 A ... launcher ... for ... Crawl ... ? ... ?whyfortheloveofgodwhy? 10:03:39 Oh hah, it plays music :) 10:03:57 amazing :P 10:04:04 scrolling down a little, is the first report of a lernaean kill? 10:04:48 If it's not on FooTV it doesn't count 10:05:09 I can think of people who met the Lernaean hydra but killed it instead of dying gloriously to it, not to mention any names :P 10:05:24 The thing's practically an endangered species as it is :P 10:09:03 Zot portals also (still) behave weirdly. 10:09:24 I have 4 gates in D:27 that lead to same gate in Zot:1 10:09:39 and 2 of the 3 gates in Zot exit at the same gate in D:27 10:11:46 That's normal branch behavior. 10:11:54 We should fix that though 10:12:01 It's always bothered me 10:12:12 Although it's been that way since I started playing Crawl :) 10:12:19 To what? Multiple entrances to a branch? Single exit from a branch? 10:12:42 Multiple entrances to branch landing on same spot in branch; all exits from branch landing on same entrance 10:13:31 Lair:1 generated with four up staircases (http://crawl.develz.org/mantis/view.php?id=874) by brendan 10:14:12 How would you change it, greensnark? 10:14:52 You mean implementation details or how I think it should work? 10:15:18 I think entrance should go to a corresponding exit from the branch and vice versa 10:15:32 Implementation I haven't thought about, but we could use feature markers to identify the different entries 10:15:36 And the different exits 10:15:52 More how you think it should work. 10:16:12 Zot is easy, as there are multiple entrances. So, we could make them work like staircases already do from level to level, matching them up 1-1. 10:16:12 I'm mainly talking about Zot here 10:16:26 Ah, ok. I was curious what you would do about other branches with only one entrance. 10:16:32 Hi Enne! 10:16:38 Yeah, not much to do about the other branches 10:18:21 -!- dpeg is now known as dpegunhere 10:18:39 Very Zen 10:21:10 -!- ogaz has joined ##crawl-dev 10:22:44 03pointless_ * ra60270b5bbb4 10/crawl-ref/source/attitude-change.cc: Avoid triggering an assert when reconverting to J (78291) 10:22:45 03pointless_ * r559329a9de18 10/crawl-ref/source/mon-act.cc: Actually use a timeout for Jiyva's mutation gifts (78291) 10:26:47 -!- scarf has joined ##crawl-dev 10:32:51 03j-p-e-g * r2329920c9e97 10/crawl-ref/source/rltiles/ (10 files in 2 dirs): Add purge's wizlab portal tiles. 10:32:54 03j-p-e-g * rea845ab3d0d7 10/crawl-ref/source/dat/des/portals/wizlab.des: Use wizlab portal tiles and strange machine tile in wizlab definitions. 10:32:54 03j-p-e-g * r00af1ebf9c45 10/crawl-ref/source/tilepick.cc: Add a special case for wizlab portal tiles to be picked in order. 10:34:04 -!- pointless__ has joined ##crawl-dev 10:35:20 -!- pointless_ has quit [Disconnected by services] 10:35:26 -!- MarvinPA-2 has joined ##crawl-dev 10:35:51 -!- pointless__ has quit [Read error: Connection reset by peer] 10:36:02 -!- MarvinPA has quit [Ping timeout: 272 seconds] 10:36:19 -!- pointless_ has joined ##crawl-dev 10:38:39 Nearby sleeping J/G prevents auto-travel for Jiyva worshippers (http://crawl.develz.org/mantis/view.php?id=875) by brendan 10:38:54 03greensnark * rcded08e30c65 10/crawl-ref/source/libunix.cc: Add alarm to kill Crawl within 10s of seeing SIGHUP (kilobyte). 10:39:00 03greensnark * rf42700c4cebf 10/crawl-ref/source/spells1.cc: Fix controlled blink death spiral when Crawl sees HUP signal. 10:45:19 sorear: teleport traps do the same thing 10:45:32 I mean they don't identify when something hits it 10:45:42 but it's kind of trivial now since it makes translocational energy 10:54:24 -!- MarvinPA-2 has quit [Ping timeout: 272 seconds] 10:56:14 Oh yeah, that's bugged me a bit - they should definitely ID themselves when you see a monster walk into one 11:11:18 -!- ixtli has joined ##crawl-dev 11:12:48 Hey guys. I'm in the process of making a port of tiles for the iPad, but I was wondering if anyone could point me to someone who could give me a quick walkthrough of how the graphics are assembled and used by OpenGL and SDL? 11:13:12 Ooh, iPad port. :) 11:13:17 Teh shiny! 11:13:31 I have an engine in OpenGL ES 2.0 running. 11:13:40 But ... crawl source is large. 11:13:48 Make freed slaves escape the level like they're pacified (http://crawl.develz.org/mantis/view.php?id=876) by TGW 11:14:01 TGW obsesses constantly about those slaves 11:14:06 I do 11:14:10 It's like he thinks about them night and day :P 11:14:13 It's unhealthy :P 11:14:19 ixtli: tilesdl.cc has most of the SDL-related code. The other tile* files have some OpenGL code spread out. 11:14:20 -!- ixtli has left ##crawl-dev 11:14:26 I just want them out of my life :[ 11:14:34 Why'd he just disappear? 11:14:38 =p 11:14:43 -!- ixtli has joined ##crawl-dev 11:14:45 ixtli: I've been meaning to abstract it all so a DirectX port would be easier, but that'd also help OpenGL ES as well. 11:14:56 Enne: sorry, I mistyped and part'd 11:15:04 I got "Enne: ixtli: tilesdl.cc has most of the SDL-related code. The other tile* files have some OpenGL code spread out." 11:15:10 then I was dumb :( 11:15:10 We've almost rewritten the do_layout code which would prob make it much easier to customise the layout on different screens 11:15:36 The only other thing I said was "ixtli: I've been meaning to abstract it all so a DirectX port would be easier, but that'd also help OpenGL ES as well." 11:15:37 Nice. 11:16:03 So honestly I don't think I can reuse much of the drawing code. 11:16:12 Because this is going to be a touch interface :) 11:16:19 Why not? 11:16:21 I may arrange things slightly differently. 11:16:31 I want to redo it for my own learning :) 11:16:41 Also, I have the advantage of quartz. 11:18:23 Other than just rewriting for the sake of rewriting, what would you change? 11:18:42 Well, I mean I'm gonna read it all :) 11:19:04 I'm just going to be using iPad UI elements like popovers and stuff. 11:19:07 mm ice, Ipad uses 1026x768 resoluiton 11:19:09 Yeah. 11:19:25 felirx: I'm toying with how to support 768 x1026 11:20:22 do_layout() is honestly speaking a little mess right now in the code 11:20:34 That's ok. 11:20:50 Wouldn't simply interpretting touch presses as clicks work reasonably well at least as a abseline? 11:21:10 should get it done by next week and put up a patch 11:21:55 Twinge: Yes, that's not so much my issue. I can't copy and paste anything that has to do with drawing. 11:22:07 ES 2.0 is ... very different from what im used to with 1.0 and desktop GL. 11:22:14 I just read a book :D 11:22:31 It's not *that* different. 11:22:52 I've run into a lot of little implementation specific things so far in messing with it. 11:23:07 The problem is that I can't tell what's a quirk of the simulator and what's actually doing weird things. 11:23:09 ixtli: Ahh. 11:23:55 Like NPOT textures took me forever to figure out because GL_REPEAT doesn't actually fail, it just does nothing. 11:24:00 For instance. 11:24:31 Things that don't seem to be documented properly. :( 11:24:41 I'm pretty sure everything gets blown out to POT in Crawl. 11:24:57 Cool. 11:27:06 * ixtli is reading do_layout 11:28:37 Enne: Why make a directx port? 11:28:42 I dunno much about it, just curious. 11:29:00 There are some folks on Windows who have terrible OpenGL drivers and claim bad performance. 11:29:07 Interesting. 11:29:30 Yeah. I've had that experience playing 5.2 in a lab in tokyo. 11:29:40 Odd story, but it was a bit slow :) 11:30:00 Realized that it had terrible gl drivers and an onboard video card. 11:32:50 Integrated video by itself shouldn't be an issue. 11:32:53 It's not like Crawl is doing all that much. 11:34:08 -!- EroN1 has joined ##crawl-dev 11:35:02 -!- purge has quit [Ping timeout: 256 seconds] 11:37:02 Well now that I know I'm in the right place, I may go get some sleep. It's about 2.40a here. 11:37:35 Anyway, I'll hang about here. I think I'll spend tomorrow trying to replace SDL with my iPhone OS code :) 11:37:39 Thanks for your help guys 11:38:54 Reading spellbooks no longer highlights memorizable spells (http://crawl.develz.org/mantis/view.php?id=877) by ekolis 11:43:44 crawl runs fine on gma940 or so so hardware shouldn't be an issue 11:43:56 Random name generator has a dirty mouth. (http://crawl.develz.org/mantis/view.php?id=879) by brendan 11:43:56 Honeycomb walls ought to have hexagonal tiles (http://crawl.develz.org/mantis/view.php?id=878) by ekolis 11:44:04 I have gloves from the possum and boots by the possum 11:44:08 is that intentional? 11:44:15 the weird prepositions I mean 11:45:21 !tell dpeg bright green floating eyes don't help. People still walk into them accidently :-D 11:45:22 bhaak: OK, I'll let dpeg know. 12:00:25 -!- EroN1 has quit [Ping timeout: 264 seconds] 12:00:51 -!- timecircuits has quit [Quit: Leaving.] 12:02:27 -!- EroN1 has joined ##crawl-dev 12:04:15 -!- Ero has joined ##crawl-dev 12:07:16 -!- EroN1 has quit [Ping timeout: 265 seconds] 12:12:17 -!- Twinge- has joined ##crawl-dev 12:15:06 -!- Twinge has quit [Ping timeout: 276 seconds] 12:16:21 -!- timecircuits has joined ##crawl-dev 12:16:26 -!- timecircuits has left ##crawl-dev 12:25:38 -!- Twinge- has quit [Ping timeout: 265 seconds] 12:29:46 -!- Twinge has joined ##crawl-dev 12:29:47 -!- purge has joined ##crawl-dev 12:39:09 unidentified armour description error (http://crawl.develz.org/mantis/view.php?id=880) by King Slime 12:47:07 -!- raydarken has joined ##crawl-dev 12:47:23 -!- Ero has quit [Ping timeout: 265 seconds] 12:49:11 Jiyva being completely useless endgame (http://crawl.develz.org/mantis/view.php?id=881) by King Slime 12:50:51 -!- EroN1 has joined ##crawl-dev 12:52:45 -!- Gretell has quit [Remote host closed the connection] 12:52:49 -!- Gretell has joined ##crawl-dev 12:53:01 -!- Gretell has quit [Remote host closed the connection] 12:53:51 -!- Gretell has joined ##crawl-dev 12:54:15 now there's an FR that will be discussed civilly 12:54:26 what's up with gretell? 12:55:44 is there a convenient way of blaming stuff that got moved into a different file, or do I just check out a revision before it got moved and blame the old revision? 12:58:04 TGW: Pikel's freed slaves aren't annoying. They can kill things on your behalf 12:58:13 TGW: That's a lovely FR indeed. 12:58:42 "I don't like how this feature works, so the whole god is totally useless!" 12:58:59 it's probably a harsh title to attract attention 12:59:21 My finger is on the "close" button, it attracts attention indeed. 12:59:27 harsh titles get your FR closed, yes 12:59:51 the attention sort of tapers off after that 12:59:51 I didn't say it was a good thing 13:00:09 It might be reasonable to have the HP-loss slime spawn percentage decrease as your level increases 13:02:29 Is Jiyva generally underpowered? 13:04:42 Ok, he's on the wiki page as well. 13:04:47 There's a jerk to ban. 13:04:57 I find Jiyva to be pretty powerful 13:05:18 except when he took my Dex and redistributed all of it into Str leaving me as the strong Spriggan to ever walk the earth 13:05:27 (I was at 20Str, 8 Dex for a while) 13:05:44 !lg * sp max=str x=str 13:05:53 37152. [str=30] hyperbolic the Flyweight Champion (L27 SpMo), worshipper of Nemelex Xobeh, escaped with the Orb and 4 runes on 2010-01-31, with 1637155 points after 132170 turns and 14:15:48. 13:06:42 !lg * spas max=str x=str 13:06:42 6313. [str=19] bh the Slicer (L14 SpAs), worshipper of Jiyva, blasted by Aizul (poison arrow) on D:17 on 2010-02-20, with 56580 points after 33842 turns and 2:58:50. 13:06:58 There's me. 13:07:31 Napkin: Mind if I ban an user from mantis/wiki? :) 13:07:55 oh, that's a little harsh 13:08:27 he's been warned by due already on his previous posts 13:08:30 be my guest 13:08:47 oh, if he's been warned, screw 'im 13:09:03 bmh: Three strikes. 13:09:12 What if he makes a First Down? ;-) 13:09:14 Napkin: I uncheck "enable", right? 13:09:50 Does "updater" mean that I'm cooler than "reporter"? 13:10:00 bmh: Yeah. 13:10:20 speaking of which, I'm going to re-adjective Vehumet's altar. 13:10:20 i hope so, Keskitalo :) 13:10:39 The username is crossed out in the Mantis now. 13:11:15 Napkin: Hopefully that carries over to dokuwiki as well? 13:11:54 do you see "Chojin" in userlist? 13:12:03 uncheck "enable" for him - i'll try :) 13:12:40 Napkin: Done. 13:13:00 Your account may be disabled or blocked or the username/password you entered is incorrect. 13:13:03 sorry to be a dunce: I just committed, how do I use format patch? 13:13:17 bmh: git format-patch -1 I believe. 13:13:39 ok, works, Eino 13:13:43 Great! 13:13:56 but you should email him/her and tell her/him way ;) 13:13:57 *why 13:15:07 -!- Twinge- has joined ##crawl-dev 13:15:11 http://crawl.develz.org/mantis/view.php?id=867 <- now with more patch. 13:15:28 Possibly, but I'm not really in the mood for it. :) He can read the comments he got from due, dpeg and me. 13:15:34 As far as I'm concerned. 13:15:53 * Keskitalo blows steam like a steam dragon 13:16:05 he posted a bug-report in a wordpress comment 13:16:13 i told him to register and report in mantis 13:16:19 now that's what we got from that ;) 13:17:17 Yeah, the BR is ok. 13:17:30 -!- Twinge has quit [Ping timeout: 276 seconds] 13:17:46 ooh, king slime is struck through 13:18:51 -!- Twinge has joined ##crawl-dev 13:19:08 Napkin: I might mail him, he could just be young or something. 13:19:38 And not realize he was reaching the same people in all the three channels. 13:19:47 hehe 13:19:53 bmh: I'll take a look, thanks! 13:20:03 It's rather trivial :-) 13:20:32 -!- bmh has quit [Quit: gone climbing] 13:21:58 -!- Twinge- has quit [Ping timeout: 272 seconds] 13:22:36 never change demigods <3 13:22:55 I just wish I could worship Che with a demigod. ;) 13:23:01 the simplicity is the fun part, and they keep getting buffed every time you change the stats 13:39:24 Autopickedup a potion of speed with Cheibriados (http://crawl.develz.org/mantis/view.php?id=882) by TGW 13:39:53 -!- Ero has joined ##crawl-dev 13:40:36 -!- jld has quit [Read error: Operation timed out] 13:42:15 -!- EroN1 has quit [Ping timeout: 268 seconds] 13:42:52 -!- paxed has quit [Ping timeout: 272 seconds] 13:44:19 -!- paxed has joined ##crawl-dev 13:47:04 -!- Amonchakad has joined ##crawl-dev 13:47:41 Is cheibriados suppose to not give piety for allied monsters kills? 13:48:03 supposed* 13:48:12 Amonchakad: I think so, otherwise summoner of chei is too easy 13:48:25 Yeah....I just learned it the hard way on a Naga Summoner 13:48:42 Guess I should have readen the fine print on the "Do you wish to join this religion?" contract 13:49:01 On a totally unrelated subject, what's the wrath of cheibriados? 13:49:23 sleeps you randomly and something else 13:49:33 confuses/slows, iirc 13:49:38 it's pretty weak right now 13:49:49 Do you think I can risk it as a xl 7 NaSu? 13:49:52 -!- jld has joined ##crawl-dev 13:50:00 Seeing as having him as my god is pretty much useless 13:50:32 (Actually,I've never abandoned a god before,so I have no clue how nasty retributions are) 13:52:19 03pointless_ * r6c3eaf258f33 10/crawl-ref/source/fight.cc: Fix crash when hit by a warrior statue [826] 13:52:31 well you could still get chei piety high enough to get the ponderousness bonus 13:52:36 chei piety doesn't decay 13:52:50 you wouldn't get to use his abilities but +15 to all stats would still be nice I suppose 13:53:34 Hm 13:54:29 and resistances 13:54:34 nice... 13:55:35 But I'll have to get quite some kills in first person 13:55:46 How much piety do I need for the bonuses,anyway? 13:56:14 ??cheibriados[3] 13:56:14 cheibriados[3/3]: Gives 1, 3, 6, 10, 15 of each stat per pondered article, plus one dot of resistance for the first three (rN+, rC+, rF+ in order). The number of pondered items you receive benefit for is capped at your piety rank. 13:57:35 Hm...does that mean that I need piety rank 5 to get full benefit? 13:57:50 !learn edit cheibriados[3] s/per pondered article/for 1-5 pondered articles/ 13:57:50 cheibriados[3/3]: Gives 1, 3, 6, 10, 15 of each stat for 1-5 pondered articles, plus one dot of resistance for the first three (rN+, rC+, rF+ in order). The number of pondered items you receive benefit for is capped at your piety rank. 13:57:50 yeah 13:58:43 03brendan * rb9f4947adfb6 10/crawl-ref/source/directn.cc: Changed Vehumet's altar description to avoid collisions with TSO 14:01:28 15 each? wow 14:05:21 -!- Twinge- has joined ##crawl-dev 14:07:04 +75 to all attrtibutes? yeouch 14:07:31 no :P 14:08:12 -!- Twinge has quit [Ping timeout: 272 seconds] 14:08:20 I guess the max being 72 might actually be relevant 14:08:28 heh 14:08:44 -!- Twinge has joined ##crawl-dev 14:08:47 kinda makes your starting stats irrelevant :P 14:09:31 Exit to Town??? (http://crawl.develz.org/mantis/view.php?id=883) by MstrPBK 14:10:22 ...huh? 14:11:04 -!- Twinge- has quit [Ping timeout: 240 seconds] 14:11:18 what's with that bug report? I do'nt get it at all 14:11:33 :-) 14:11:52 i wonder if its a non-english version, and he's translating (badly) 14:12:04 * Keskitalo puts on a fake beard and eyeglasses 14:12:32 Because I feel like lecturing about the usability project results again, sorry! 14:12:46 hehhe took almost 16 minutes for that bug-report :) 14:12:51 * ogaz hands Keskitalo a top hat 14:13:26 US ip though... 14:13:42 Well, actually, what I was going to say is that the game doesn't actually point out in the beginning that you're supposed go down, and going up exits the game. 14:13:57 good point! 14:18:22 still though..."labyrinth"? 14:20:51 Argh, part of me wants to wait until the UP report, where we'll list this problem, and part of me wants to file it already. 14:20:52 -!- paxed has quit [Ping timeout: 272 seconds] 14:21:58 -!- paxed has joined ##crawl-dev 14:24:42 -!- Ero has quit [Ping timeout: 252 seconds] 14:25:14 -!- EroN1 has joined ##crawl-dev 14:33:12 hehe, Keskitalo :) 14:33:21 -!- timecircuits has joined ##crawl-dev 14:40:31 -!- MarvinPA has joined ##crawl-dev 14:50:00 03j-p-e-g * rc3dafd2ca9f5 10/crawl-ref/source/dat/database/randbook.txt: randbook.txt: Remove Mara from the list of potential book owners. 14:50:01 03j-p-e-g * r071c1e597cf0 10/crawl-ref/source/rltiles/ (7 files in 3 dirs): Colour Abyss portal tile background skyblue, to make it more noticeable. 14:50:02 03j-p-e-g * r0c46362897cb 10/crawl-ref/settings/autopickup_exceptions.txt: autopickup_exceptions.txt: Comment out Abyss suppressing autopickup. 14:50:03 03j-p-e-g * rc51282deba8b 10/crawl-ref/source/ (cmd-keys.h command.cc directn.cc enum.h): Allow setting/removing exclusions with 'xe'. 14:59:54 -!- DrPraetor has quit [Ping timeout: 240 seconds] 15:06:43 -!- scarf is now known as scarf|away 15:06:50 -!- scarf|away is now known as scarf 15:06:56 -!- scarf is now known as scarf|away 15:12:06 -!- scarf|away is now known as scarf 15:17:00 -!- Amonchakad has quit [Quit: Page closed] 15:24:59 -!- bmh has joined ##crawl-dev 15:25:04 hey dev 15:26:18 -!- Zaba has quit [Ping timeout: 240 seconds] 15:28:22 -!- jld has quit [Quit: Changing server] 15:28:25 -!- jld has joined ##crawl-dev 15:30:28 -!- Ero has joined ##crawl-dev 15:33:56 -!- EroN1 has quit [Ping timeout: 245 seconds] 15:37:20 -!- Zaba has joined ##crawl-dev 15:43:53 -!- bmh has quit [Quit: bmh] 15:47:36 -!- scarf is now known as scarf|away 15:47:41 -!- scarf|away is now known as scarf 15:58:21 can you allow gretell to send multiple lines in response to !cdo requests via query 16:05:00 Level annotations could use inscription functionality (http://crawl.develz.org/mantis/view.php?id=884) by OG17 16:13:29 is that possible? 16:13:53 isn't it a server side limit - in both channels and queries? 16:15:09 Henzell spits out extra lines in query 16:15:51 ah, ok 16:16:05 greensnark is off to bed, Mu_ :) 16:16:08 someone just got his first win with Chei, disturbing :P 16:16:24 after playing on and off for "5 years" 16:16:44 :) 16:17:19 i'll mention it tomorrow then ;o 16:18:20 <3 chei 16:23:37 syllogism, what combo? 16:24:54 HuFe 16:25:05 hmm 16:25:13 chei spellcasters are too easy 16:25:19 or chei conjurers I should say 16:25:33 cause of stat boosts? 16:25:56 probably still worse than non-chei conjurers but still :P 16:26:06 haha :D 16:26:21 rod of energy 16:29:15 !lg * ktyp=winning god~chei 16:29:15 due: You have 4 messages. Use !messages to read them. 16:29:15 2260. zenith the Kobold Blade (L27 KoAs), worshipper of Makhleb, escaped with the Orb and 4 runes on 2010-02-20, with 1769735 points after 106918 turns and 16:57:33. 16:29:22 !lg * ktyp=winning god=~chei 16:29:22 3. hyperbolic the Unseen (L27 HaAr), worshipper of Cheibriados, escaped with the Orb and 3 runes on 2010-02-18, with 1493358 points after 75088 turns and 9:37:53. 16:30:06 Missing draconian/skeletal warrior tiles when targeting in the Abyss (http://crawl.develz.org/mantis/view.php?id=885) by jpeg 16:30:57 -!- dpegunhere is now known as dpeg 16:30:58 due! 16:31:06 hi! 16:31:25 g'morning :) 16:31:38 !seen dpeg 16:31:39 I last saw dpeg at Sat Feb 20 15:02:49 2010 UTC (7h 28m 50s ago) saying thats completely okay, of course on ##crawl-dev. 16:32:01 Hi, lobsterploog. 16:33:06 We should probably start calling dpeg lpeg 16:34:16 !tell bhaak It would already be an improvement if the number of Ei accidents will decrease. Which it would. 16:34:16 dpeg: You have 1 message. Use !messages to read it. 16:34:16 dpeg: OK, I'll let bhaak know. 16:35:50 Napkin: How goes dgamelaunch? 16:36:50 don't get me started, sorear! :D 16:37:45 * Napkin whispers: but I think I've got it finished soon :) 16:38:14 Hi folks! 16:38:23 dpeg! 16:38:32 After a period uf unhereing, I'm here again :) 16:38:36 *of 16:38:59 Oh my, six hours on the road ==> 50 crawl mails in the INBOX 16:39:07 My poor inbox sure suffers a lot. 16:39:11 dpeg: I have 109. 16:40:33 due: I delete tiles mails without reading them these days :/ 16:41:08 :) 16:41:23 did the ood damage nerf affect monster ood 16:42:11 IOOD i should say 16:42:31 syllogism: I don't know... gotta ask kilobyte. 16:46:53 it did... liches do only 8d8 point blank 16:47:41 dpeg: you missed the drama! The first develz user ban was handed out! :D 16:47:50 purge: I replied on c-r-d :) 16:47:57 * dpeg <3 drama 16:48:09 Keskitalo: thanks for closing the "selectable Dr colour" Fr 16:48:36 haha dcss bug 879 16:48:42 "Selectable draconian colour' AGAIN? 16:48:52 purge: I was for that ban from the beginning. :) 16:49:03 who was banned, and why? 16:49:06 due: will come every few months. 16:49:07 due: NetHack calls this Hardy Perennials. They have an entire category for this. 16:49:14 *up 16:49:20 hmm, maybe we should have a race option which selects any of the races at random 16:49:25 we do 16:49:28 and you have to wait a while before you figure which you are 16:49:29 press * at the race screen 16:49:30 oh 16:49:33 sort of like draconians plus 16:49:54 scarf: no 16:50:12 "XXAmensiac". 16:50:19 "I haven't found a mirror yet." 16:50:48 So, selectable draconian colours and venom weapons poisoning meat. What else is "popular"? 16:51:06 cooking?! 16:52:45 due: "Ranged combat sucks" 16:53:03 dpeg: But I have a good response to that! 16:53:09 due: which one? 16:53:15 "Fuck off and die"? 16:53:19 dpeg: "I just overhauled it. Get off your high horse and die." 16:53:20 Close! 16:53:23 hehe 16:53:24 499 is solved 16:54:14 I want to propose amulet of rage being removed and having it only as a possible randart amulet property. Its just too powerful on pure melees and makes the early/mid game fairly trivial. 16:54:29 kind of like trog :P 16:54:31 any tough encounter is just... "rage, walk into it" 16:54:45 03j-p-e-g * r436d3f9b166a 10/crawl-ref/source/directn.cc: Added feedback messages when excluding with 'xe'. 16:54:48 03j-p-e-g * r4fa1eaf0886f 10/crawl-ref/source/tutorial.cc: A few tutorial tweaks. 16:54:52 could tie the duration to evo 16:54:55 One solution is to nerf amulet of rage. 16:55:12 tiles: monster lookup (?/M) doesn't show draconian tiles (http://crawl.develz.org/mantis/view.php?id=9) by Matthew Cline 16:55:14 Make it like a potionn of berserk rage in that it doesn't protect you from some of the after-effects. 16:55:24 due 16:55:25 cap at current functionality at like 6 skill, but have it be totally awful at 0? 16:55:27 ranged combat sucks 16:55:31 (haha just kidding) 16:55:33 vandal: you suck 16:55:37 oh dear 16:55:40 -!- Vandal was kicked from ##crawl-dev by due [I just ovverhauled it, fuck off and die. :)] 16:55:41 -!- Vandal has joined ##crawl-dev 16:55:51 I killed Boris with silver sling bullets yesterday <3 16:55:59 Oh, nice. 16:56:00 also de demonologists etc... 16:56:13 and yeah I'm not sure why rage protects from berserk ending 16:56:17 I am killing Hydras with +0 stones 16:56:18 you could tie that to evo too! 16:56:22 TGW: They don't 16:56:24 make it +evo instead of +5 or whatev 16:56:26 erm 16:56:26 in my current guy 16:56:28 protects from para 16:56:34 due I have to say 16:56:35 when berserk ends 16:56:39 HaHu of Chei is almost *too* good 16:56:42 let me know when we reach Angband/ADOM balance levels (missile weapons are the one true way to fight bosses, even spellcasters must train them) 16:57:15 I mean. I haven't won yet. 16:57:28 but my HaHu of Chei was as strong at L15 as my HaHu of Oka was at L20 16:57:30 purge: we already did nerf "rage... twofold. 16:57:39 dpeg: how? 16:57:45 oh, you mean nerfing berserk? 16:58:17 you could make it cost more food 16:58:27 Berserk is still too good? 16:58:30 I'd love to see people starve :P 16:58:43 TGW: I was thinking of HP gain and of "rSlow removal 16:58:47 dpeg: it still trivializes so much if you find it early game. Ogres/orc priest/orc wizard/uniques/even hill giants 16:58:50 neither of which applies to "rage too well :) 16:58:51 dpeg: "rage isn't affected by rslow removal 16:59:03 you'd think with the AC + HP nerfs it would have been made less crazy 16:59:07 and it's still haste+might, I don't know why people think 25% less hp is a big deal 16:59:20 well don't most zerkers use Heavy Armour? 16:59:22 That got nerfed too 16:59:28 I mean I guess a Troll doesn't 16:59:30 purge: there is no need to remove, because Rage clearly is balanceable: chance to pass out, food cost. 16:59:31 vandal: "rage "rage "rage "rage "rage 16:59:42 ? 16:59:46 I'd agree it's overpowered 16:59:46 It's all the rage! 16:59:50 dpeg: chance of pass out is greatly reduced *if* you have "rage on. 16:59:51 oh 16:59:52 amulet of rage is extremely powerful early on, but I don't think it needs to be nerfed because of that 16:59:57 maybe the chance to pass out should be raised so its more like a last resort thing 17:00:03 due: I know, but that's another parameter we can tweak. 17:00:12 instead of a first resort 17:00:30 iirc wearing "rage takes it from 1/10 to 1/15 17:00:30 why wear the amulet if you're not going to use it 17:00:33 I don't understand why people want to remove the features we *can* balance and (other people) lobby for keeping features that are impossible to balance. 17:00:47 ogaz: s'why nerfing duration at really low evo is effective 17:00:57 nobody wants to remove "rage 17:01:00 I lobby for keeping everything, I'm neutral like that :P 17:01:00 if you nerf the amu it will become a ring that you just swap in 17:01:01 dpeg: Yes, agree. I think that adjusting that parameter is a good idea. 17:01:14 Anyway 17:01:16 * purge still thinks its not balancable without making it not worth wearing 17:01:19 oh wow yes they do 17:01:21 I should really be doing the play-testing post. 17:01:24 23:54 < purge> I want to propose amulet of rage being removed 17:01:37 if you thikn it's an issue, add a wiki page dedicated to this 17:02:12 due: you still have mine on the shelf? 17:02:17 due: have you played many Chei guys since the stat / resist buffs? 17:02:27 oh nvm you're busy 17:02:38 well playtester reporting in: Chei is possibly too good 17:02:41 dpeg: Yes 17:03:04 Vandal: Chei still comes with a hefty conduct. 17:03:04 The whole +15 to stats thing is absurdly great 17:03:10 chei's conduct is absurdly bad 17:03:10 !tell doy Is it my responsibility to collect lists of commits to cherry-pick? 17:03:11 sorear: OK, I'll let doy know. 17:03:16 does it? I find it almost entirely ignorable on this HaHu 17:03:25 If something tries to run I just sling it to death 17:03:29 I certainly don't need to run 17:03:31 Yeah, but you don't use consumables even on Elf:7, so... 17:03:34 Vandal: until something kills you. 17:03:39 :) 17:03:40 the lack of haste hurts 17:03:42 yes 17:03:43 a lot 17:03:51 Vandal: have you actually seen the +15 stats, or are you just reading Eino and kneejerking 17:03:57 sorear 17:04:04 go look at my char on CDO 17:04:04 @whereis Vandal 17:04:05 Vandal the Whirler (L17 HaHu), a worshipper of Cheibriados, is currently on Swamp:3 after 38710 turns. 17:04:07 I have the char screen up 17:04:23 24 Str 25 Int 42 Dex, 15 AC 40 EV 33 SH 17:04:25 character screen doesn't show the fact that you're moving at half speed 17:04:27 +15 stat is not +15 slaying, folks 17:04:27 I'm not even L20 yet 17:04:36 dpeg: No, it's not. 17:04:39 or that you can't haste 17:04:51 It is almost as good as +15 slaying 17:04:56 cloak of Indolence! 17:04:58 what no 17:05:01 vandal: no it isn't 17:05:06 Vandal: Nowhere near that. 17:05:11 I don't mind if the god is on the strongish side. If we get tons of posts urging newbies to pick Chei, we can still reacht. 17:05:14 +15dex can be a bit absurd though 17:05:23 since after a bit it's +15 ev 17:05:26 syllogism: if anything that's a seperate problem 17:05:35 My inventory is limitless for all practical purposes and I'm an above-average caster without spending a single level up in Str or Dex 17:05:37 er Int 17:05:39 syllogism: but that's only b/c Dex is uncapped on EV, which will not stay 17:05:41 in addition to the +15 dex 17:05:41 considering people had that before chei 17:05:43 dpeg: good point. Once the "starting out in crawl" faqs start saying to use chei instead of okawaru you'll know :) 17:05:52 This is good 17:05:56 purge I would never use Oka over Chei again 17:06:02 I think Chei is infinitely more flavourful than Oka. 17:06:10 more flavorful and more powerful 17:06:12 due: you should implement my oka flavor 17:06:13 dpeg: I don't know if capping dex on ev is good; might a stepdown function be better? 17:06:14 at least for a HaHu 17:06:14 flavour 17:06:17 due: that's a trivial statement since flavour(Okawaru)=0. 17:06:20 flavouuuuuur 17:06:28 he meant stepdown 17:06:31 ogaz: yes, of course. I mean "do something about it". 17:06:32 dpeg: True. 17:06:45 I'm not sure what is really the best part though, the stats, or that Slouch barely uses any piety or MP 17:06:54 slouch uses a lot of piety 17:06:58 aslpoooode 17:07:09 does it? then I must be getting it back in large quantities as the monsters die 17:07:23 are we allowed to put balance in minor releases? 17:07:25 Vandal: there are limits to the "kill everything with slouch" strategy. 17:07:25 chei piety gain might be slightly too fast 17:07:28 I never see myself below ****** 17:07:39 TGW: caster staves were nerfed in 0.5.1 17:07:41 or just bugs 17:07:42 oh ok 17:07:47 I don't kill everything with Slouch either.. just when there are lots of things :) 17:08:07 Slings are more than capable by themselves 17:08:23 I killed pig girl with +0 Stones 17:08:30 Kirke 17:08:43 then again my Sling is +8 Vorpal XD 17:08:44 sorear fixed meph range, right? 17:09:03 Vandal: I honestly haven't done much to slings, either. 17:09:13 I turned up ammunition generation is about it. 17:09:22 he's using with a shield 17:09:22 I know, but being able to use a shield with it is huge 17:09:25 Yeah. 17:09:27 giganticly huge 17:09:40 and, could slings be vorpal before? 17:09:43 probably.. 17:09:46 Yes. 17:09:53 ??punk 17:09:53 punk[1/1]: A +9, +12 sling of frost. Gives rC+. Shows up as "a blue sling." 17:09:57 anyways, early on I couldn't use stones to kill all this stuff 17:10:00 Hm, isn't there a speed sling? 17:10:01 it is kind of funny how dramatically perception changes when little updates go in though 17:10:07 due: can't those generate anyway? 17:10:14 like, halfling is overpowered now 17:10:17 I was using all those nice bullets you made the game generate for me 17:10:19 due to hp 17:10:33 in the beginning 17:10:43 Stones don't do enough w/ a +1 sling 17:10:44 TGW: The psychological effects of knowing there is a buff or a nerf are often FAR, FAR more drastic than the actual changes 17:10:52 TGW: only as randarts. 17:10:53 I kept saying we didn't have to do anything to "save halflings" 17:11:07 well sorear it was a perfect storm 17:11:16 other factors are making them stronger 17:11:20 not just their own changes 17:11:33 sorear: They were basically strictly worse Kobolds. They WERE awful. Now they have a gimmick but are still poor outside that gimmick. 17:11:43 the slings + shields and abundance of ammo is helping amazingly 17:12:06 and it is almost like Chei was designed to be their god 17:12:09 Twinge: They always had a gimmick but that gimmick used to suck 17:12:26 Specializing in the worst ranged weapon 17:12:50 vandal: it's like chei was designed to be a lot of gods 17:13:00 go play a transmuter or a heavy armour caster, it's funny 17:13:30 yeah slings themselves are on par with other weapons now even if they don't do as much dmg per hit 17:13:38 that is a fair tradeoff for shields 17:13:49 sorear: Fair, yeah. I'd still definitely like to further tweak Kobold and Halfling apts to differentiate more, but they're at least decent now; not overpowered. 17:13:49 and Steel ammo pretty much makes up for any lack of launcher power 17:14:19 I think Large Shields should probably still slow down sling speed a bit too, but they don't now? Shrug. 17:14:19 the thing that gets me about Chei is, the +15 int 17:14:35 Ha / Ko can't use them 17:14:42 I dunno anyone else who would want to use Slings 17:14:55 no one else starts with a sling anyway 17:15:05 Chei Stat boosts could easily cap out earlier if deemed necessary instead of following pure pyramid, e.g. 1/3/6/9/12 17:15:17 I mean.. I'm not end game yet 17:15:31 but that +15 is so huge.. I see myself being a very good caster 17:15:47 chei = hybrid doors open 17:16:35 admittedly 17:16:39 this game I got extremely lucky 17:16:52 2x GOOD randart rings + acquirement got me the +8 vorpal sling 17:16:53 Twinge: of course. We had nominal boosts in the beginning (+1 per item). I wanted something much bigger so taht the number actually have an effect... which they do know, I believe. 17:17:20 which is so excellent 17:17:22 I've been really lucky with book finds too 17:17:25 because chei seems very balanced now. 17:17:26 chei is very cool and interesting 17:17:43 Vandal: okay, so you found slings to be a working engine in your game. Why should we start nerfing because of that observation? Other players find axes or conjurations to be useful means of killing monsters. 17:17:58 No dpeg, not nerfing slings XD 17:18:06 or Che, doesn't really matter 17:18:35 It just seems like I would never have a reason to use Oka again after seeing the effect Chei has had on my game 17:18:47 It is like night and day 17:18:54 they're not really similar 17:19:00 why would you use oka in the first place? :P 17:19:01 you probably weren't very good at running away then :P 17:19:02 Chei seemed awful for my playstyle before the most recent changes - speed impact is *huge*, and now I might actually consider trying them out more seriously, so take that however you will 17:19:22 Well I do have the "stand and fight" mentality to begin with 17:19:34 So maybe his conduct just doesn't bother me like it would others 17:19:36 Try playing some Spriggans :) 17:19:51 devs: perhaps a minor cost would fit with make ponder though 17:19:55 or some limit 17:20:02 making every armour in the game ponderous seems optimal 17:20:09 you are like that rgrm poster 17:20:19 syllogism: hm? 17:20:24 vandal that is 17:20:26 ? 17:20:29 yeah but which one? 17:20:32 I don't know what you're talking about 17:20:45 he doesn't run away because it's not manly 17:20:52 No.. it isn't that 17:21:01 I just want to kill everything :o 17:21:10 ... 17:21:13 It is my challenge 17:21:17 To figure out how to win every situation 17:21:20 magic dart versus spiny frog... I run ;D 17:21:22 you wait the 3000 turns per level for respawn to stop? 17:21:27 no 17:21:34 I kill everything I see 17:21:35 and move on 17:21:39 fully autoexplore 17:21:56 seeing as not every situation is winnable (unless you count running away and living as winning which i would do), good luck with that :P 17:22:16 Sometimes I duck out with Teleport or something, but it bothers me until I come back and finish the fight 17:22:24 I know this is not "pro strats" for Crawl 17:22:44 haha was looking for that post and found this b0rsuk inquiry 17:22:45 " 17:22:45 -crawl ss- Are there any manly ranged weapons ? 17:23:02 Well, generally speaking, things need to be balanced for the experts and ideally still work out well for other players too 17:23:51 Twinge: yes, exactly 17:23:55 Most of my early game deaths are stuff like trying to kill an Ogre w/ a Crossbow on D3 because I know there is a 50/50 chance I could pull it off 17:24:06 and I just don't want to run 17:24:19 b0rsuk is a classic 17:24:22 I miss him here 17:24:37 I asked him to come to IRC in a mantis reply.. I would love to talk to him 17:24:50 vandal: I'm sure you would 17:24:57 he used to be an absolute regular 17:25:01 as active as me 17:25:30 hmm, I think I'm the longest continuously active person here except maybe syllogism 17:25:40 also whoever mentioned consumables.. you're right, I'm too much of a packrat 17:25:46 it is a habit I'm trying to break in Crawl 17:25:51 "Can't take it with you" 17:28:22 borsuk has some strange opinions (but then, who hasn't), but the game has clearly profited a lot from this comments and ideas. 17:30:20 [Tiles] Shift-L-Click targeting is buggy (http://crawl.develz.org/mantis/view.php?id=886) by jpeg 17:30:34 oh dpeg :) I got my first rune yesterday 17:30:41 then I got cocky and ate it to a Master Archer 17:34:51 -!- scarf has quit [Remote host closed the connection] 17:38:06 well. I just used Slouch 2x in one fight and checked, I still have ****** (max) 17:38:51 200 - 20 is still > 150 :P (I don't know exact numbers in this case, but the idea is the same) 17:38:55 ran out of MP 17:38:58 after 5 casts 17:39:03 still at max stars 17:39:27 it might have recouped the initial 2 when it killed a bunch of guys 17:45:26 -!- timecircuits has quit [Ping timeout: 272 seconds] 17:47:25 -!- timecircuits has joined ##crawl-dev 18:00:46 !messages 18:00:46 (1/1) dpeg said (1h 26m 30s ago): It would already be an improvement if the number of Ei accidents will decrease. Which it would. 18:01:19 bhaak: Jenau! 18:01:41 what's up with all the ridiculousness on mantis 18:01:41 doy: You have 1 message. Use !messages to read it. 18:01:45 !messages 18:01:45 (1/1) sorear said (58m 34s ago): Is it my responsibility to collect lists of commits to cherry-pick? 18:02:00 !tell sorear no, i'll handle it 18:02:00 doy: OK, I'll let sorear know. 18:02:22 !messages 18:02:24 thanks 18:02:24 (1/1) doy said (24s ago): no, i'll handle it 18:02:32 dpeg: but where's the fun if you play a game that's fair to you? ;-) 18:02:47 sorear: think you'll get the demonspawn stuff finished up reasonably soon? 18:02:58 yes 18:03:05 planning on today 18:03:18 sweet 18:03:38 ideally, we can have an actual complete feature freeze starting on monday 18:04:21 then get things cleaned up for a release candidate two weeks after that (march 8) 18:04:35 and then actual release whenever we're reasonably happy with the results 18:05:13 -!- Ero has quit [Ping timeout: 260 seconds] 18:06:19 anyone have any issues with this schedule? 18:06:54 doy: no. Good plan! 18:07:05 what DS stuff is intended to be finished for 0.6 18:07:23 this would let Keskitalo's team do their testing on the actual release candidate 18:07:31 since the next round of testing is scheduled for march 9 18:08:09 syllogism: mostly reverting back to 0.5.2 state, i think 18:08:14 i could be wrong though 18:08:42 the changes to the mutations themselves - hellfire, HP% costs, passive mapping - will stay 18:09:02 the other new ones as well? 18:09:20 yeah, that's fine 18:09:37 the main issue at the moment is that the high level mutations we currently have are really overpowered 18:09:48 and the new mechanism means that they're guaranteed 18:10:19 so switching back to the old mechanism for now is a lot easier than rebalancing the mutations 18:10:37 not that the old mechanism was balanced :P 18:10:43 d: 18:10:49 better than the current state in any case 18:11:07 maybe 18:11:25 sorear: probably best to just format-patch the commits and send them over, we can keep the current state on master 18:12:43 yeah 18:12:50 I was asking earlier about this 18:12:57 okay 18:14:07 was crawl advertised somewhere recently? 18:14:21 this is a surprising amount of new bug reporters 18:23:14 doy: @play? 18:23:21 hmmm, maybe 18:23:52 03dpeg * rbe61a4ff9752 10/crawl-ref/source/dat/des/portals/bazaar.des: Add a large number of minmay's bazaar maps. 18:23:54 03dpeg * rb4248b6bbbe8 10/crawl-ref/source/dat/descript/monsters.txt: Add a number of improved monster descriptions (Vandal). 18:23:55 03dpeg * r6fc47048d510 10/crawl-ref/CREDITS.txt: Update CREDITS. 18:23:56 03dpeg * r66848ae39394 10/crawl-ref/source/dat/des/branches/hive.des: Add Hive:2 map by minmay. 18:23:58 03dpeg * r6c46079d77e5 10/crawl-ref/source/dat/des/portals/bailey.des: More bailey maps (minmay). 18:24:03 03dpeg * r9188909518fe 10/crawl-ref/source/dat/des/portals/sewer.des: Two new sewer maps (minmay). 18:24:03 03dpeg * raf6c2ee5313d 10/crawl-ref/source/dat/des/portals/ossuary.des: More ossuary maps (minmay). 18:24:05 03dpeg * r1d26dea74377 10/crawl-ref/source/dat/des/portals/bazaar.des: Fix syntax in bazaar.des. 18:25:43 due: resolved that issue :) 18:25:52 took some time actually 18:29:02 03pointless_ * r88fb4af5b72a 10/crawl-ref/source/godabil.cc: Experimental spore UI changes 18:29:32 ha, those tiles devs don't even say dirty words like "ASCII" or "console" anymore, they will speak of "non-Tiles" :) 18:30:37 What a disturbing turn of events 18:35:04 just use unicode. having to draw a few million tiles will keep them occupied :) 18:37:31 do soldier ants show up outside of vaults? 18:37:39 yes 18:37:41 they're rare though 18:37:52 @??soldier ant 18:37:52 soldier ant (16a) | Speed: 10 | HD: 6 | Health: 18-48 | AC/EV: 8/10 | Damage: 1408(nasty poison) | Res: 06magic(24) | Vul: 09poison | Chunks: 09poisonous | XP: 155. 18:38:03 seems they could bear to be a bit more common 18:38:08 I don't think I've ever seen any outside of the anthill vault 18:56:51 -!- Iainuki_ has joined ##crawl-dev 19:05:36 dpeg: which issue? 19:08:46 due: issue? 19:08:49 which issue? 19:09:07 18:25:43 <@dpeg> due: resolved that issue :) 19:09:20 due: minmay's onslaught of vaults. 19:09:26 oh 19:12:50 due was my cig speech alright 19:13:15 Mu_: can you get dpeg to commit it for me? 19:13:37 ok 19:13:54 Mu_: where is it? 19:14:23 moment 19:14:52 cig speech? 19:16:07 dpeg: emailed you 19:16:24 tgw: speech for the prisoners in cigotuvi's wizlab 19:16:34 ah 19:16:45 there were only like 6 lines and it got kind of repetitive 19:16:47 wizlab guys are insane 19:16:55 due: you reviewed it, so it's good to use as-is? 19:17:49 The only problem was the reference to wings, that should be human-specific 19:18:04 (as their tile is the only one with a wing) 19:18:09 heck 19:18:38 which file? 19:18:50 dpeg: it's in the end of monspeak.txt 19:19:03 ok 19:19:15 due: might need to cut monspeak later 19:19:23 Hm 19:19:46 Not sure if that's possible,need to ask th esnark. 19:20:10 already almost 7000 lines ---> not good :) 19:21:14 uniques, gods, vaults 19:21:56 well, monssters, uniques, gods, defaults, etc 19:23:07 I don't get the "single wing" reference at all. 19:23:29 one moment 19:23:37 hm 19:23:41 one of the tiles has a creature that has grown one wing 19:23:42 it's the tile 19:23:43 yeah 19:23:56 I will remove it... it makes no sense for a non-tiles player :) 19:24:09 the rest is okay, will add some :) 19:24:14 cool! 19:30:12 VISUAL:Hollow, blind eyes appear on @the_monster@'s head. 19:30:12 @The_monster@ begs you to kill it. 19:30:12 VISUAL:@The_monster@ looks at itself and cries without tears. 19:30:12 @The_monster@ screams, "I am only a sick, bizarre, defaced creation." 19:30:14 okay? 19:30:29 great :) 19:30:39 the last one is a Pungent Stench song =) 19:30:50 * due snorts. 19:30:53 How did I guess? 19:31:28 shabby music you listen in your teens will never leave your head :) 19:33:44 03dpeg * r2980241d3546 10/crawl-ref/source/dat/database/monspeak.txt: More speech for the deformed beings at Cigutovi's (Mu). 19:33:53 ty :) 19:33:59 I thank you :) 19:34:17 There is still a number of vaults to check in... I flaked out. 19:35:05 Cut monspeak? Never! 19:35:23 We cut everything. 19:35:46 due: perhaps we should wait with this until a more sane system to do cases (genus etc.) is established. 19:35:55 dpeg: Agree. 19:36:08 dpeg: Splitting it up is fine, so long as we can merge text files into one database. 19:36:38 Splitting up is probably good, yeah 19:37:22 sleep time, anything left to do? 19:41:59 Only SCIENCE. 19:42:46 alright.. let's see about the complains 19:44:49 what was the name for Eino's team? 19:44:55 UP team! 19:45:01 (Usability prooject team) 19:45:44 thanks 19:45:51 done, sorear 19:46:07 new dgamelaunch installed 19:46:16 off to bed *yawn* 19:46:41 I added a "reset config" option for your, dpeg ;) 19:47:50 it better have like eight confirmations 19:48:17 else I'm going to be very sad soon 19:49:43 Napkin: excellent. 19:50:16 dpkg - did you click reply-all when you andered that MstrPBK guy? 19:51:36 lol, dpkg... jesus.. 19:51:38 dpeg? 19:52:13 thanks enough of dgl update for the next two years ;) 19:52:31 *that's 19:53:36 Napkin: yes? 19:53:45 did you click reply-all when you andered that MstrPBK guy? 19:53:55 email looks as if you replied to the list only.. 19:54:03 Napkin: I don't click, I use alpine =) 19:54:11 doooh 19:54:13 :-P 19:54:29 * dpeg buries mice on a daily basis. 19:54:44 or does sourceforge modify "To:" headers? 19:54:51 should I look it up? 19:55:18 Date: Sun, 21 Feb 2010 01:56:16 +0100 (CET) 19:55:18 From: David Ploog 19:55:18 To: crawl-ref-discuss@lists.sourceforge.net 19:55:18 Subject: Re: [Crawl-ref-discuss] [DCSS 0000883]: Exit to Town??? 19:55:18 what can i raise my rows and columns to in putty for cdo? 19:55:19 I'm saying.. it looks like that MstrPBR didn't receive your reply 19:55:21 maximum? 19:55:27 ah 19:55:48 Napkin: I already deleted his mail, so I cannot even forward :) 19:56:03 whatever you like, purge 19:56:12 i want the font bigger 19:56:16 trying to make that happen 19:56:40 i'm playing 100x30 since recently 19:56:43 with huge font 19:56:52 any idea how to set font in putty? 19:56:57 sure 19:56:59 oh i see it 19:57:06 what font do you use? 19:57:08 -!- dpeg has quit [Quit: sleeeeeep] 19:57:20 i use DejaVu Sans Mono 19:57:44 previously Lucida Console - but I start to like that DejaVu 19:58:04 size? 19:58:12 why is artificer penalised a stat point relative to other classes? 19:58:38 most have 10, ar has 9 19:58:39 18@100x30 19:59:14 but i have this huge new tft - maybe try 14 or 16? 19:59:48 -!- syllogism has quit [] 20:06:40 where is the help on how to use the options editor? 20:07:07 new dgl uses ~34mb virt, ~2mb res, 1.3mb shr - old dgl used ~13mb virt, ~4mb res, 0.8mb shr 20:07:24 which do you use, purge? 20:07:29 non-virus 20:07:33 i want to save and exit 20:07:42 press escape 20:07:45 once 20:07:51 oh nice 20:08:01 for virus, :ew! 20:08:03 er 20:08:04 ez stuff :D 20:08:05 :wq! 20:20:24 due: I found 18 runed orcish steel darts -- id'd them and they are +0 20:20:27 should they be runed? 20:26:55 hm 20:27:00 they're steel, so yes 20:27:32 my cdo connection has hung twice so far... hm 20:28:18 Napkin's twiddling :) 20:29:15 -!- MarvinPA-2 has joined ##crawl-dev 20:31:22 -!- MarvinPA has quit [Ping timeout: 272 seconds] 20:33:00 -!- Twinge- has joined ##crawl-dev 20:35:47 -!- MarvinPA-2 is now known as MarvinPA 20:35:49 -!- Twinge has quit [Ping timeout: 264 seconds] 20:42:08 due: They ID as Steel when you look at them for the first time, though, so being runed on top of that should mean they have further enchantment 20:46:01 -!- MarvinPA has quit [Ping timeout: 264 seconds] 20:51:55 Napkin: The font i decided on is courier new bold 20 point :) 20:55:23 :) 21:00:54 Twinge-: that could go. 21:02:43 03pointless_ * r3fb9084e86cf 10/crawl-ref/source/ (abl-show.cc godabil.cc godabil.h godwrath.cc): Unbreak Fedhas' spores retribution, messaging improvements 21:02:46 03pointless_ * r800d94d0fa94 10/crawl-ref/source/ (godabil.cc rltiles/dc-misc.txt): Tiles support for displaying spores prior to creating them 21:16:14 Make anaconda zombie uppercase 'Z' (http://crawl.develz.org/mantis/view.php?id=887) by tinyrodent 21:26:43 -!- ogaz has quit [Ping timeout: 240 seconds] 21:40:39 Twinge-: Hm, auto-ID ammo shouldn't get cosmetic, then. 21:52:37 night all 21:52:52 -!- Textmode has quit [Quit: Leaving] 21:57:44 -!- MarvinPA has joined ##crawl-dev 22:00:36 -!- ogaz has joined ##crawl-dev 22:23:11 Buongiorno, crawl-dev 22:24:36 hello 22:25:02 Do we have updated dgl on cdo? :D 22:25:22 -!- Twinge- is now known as Twinge 22:25:31 Ooh, shiny 22:25:33 YES 22:25:44 !tell Napkin Nice work on dgl upgrade <3 <3 <3 22:25:44 greensnark: OK, I'll let Napkin know. 22:26:06 New dgl menus look inexpressibly NetHackish :P 22:26:34 Yay idle time sorting 22:28:15 Archibald playing, by the gods! 22:28:32 One of these days I'm going to build a library of Archibald ttyrecs 22:29:19 Is he particularly good at silly deaths? 22:29:29 Haven't you seen his legendary first win 22:29:37 greensnark: your roxanne death was most excellent 22:29:39 no 22:30:12 The number of crazy funny crises he managed to squeeze into one Zot visit is unparalleled 22:30:38 Including such hilarity as being starving with no food in inventory and running around with vampiric weapon wielded 22:30:49 And he won :P 22:31:12 wow 22:31:41 The Library of Congress needs to preserve that ttyrec 22:31:47 It has significant cultural and historic value 22:32:18 purge: Thanks 22:32:32 I shall treat Roxanne with a shade more respect in future :P 22:33:19 !lg greensnark killer=roxanne 22:33:19 1. greensnark the Sculptor of Flesh (L10 MuPr), worshipper of Yredelemnul, blasted by Roxanne (crystal spear) on Orc:3 on 2010-02-20, with 6524 points after 12704 turns and 1:03:00. 22:33:47 was roxanne's level range lowered? 22:38:48 -!- Enne has quit [Quit: zzz] 22:44:55 ogaz: It was a D:11 Orcish Mines -- Her minimum depth is 14 22:45:38 did someone make sigmund spawn more? 22:45:42 I've been seeing him a lot <3 22:47:17 So he's been sneaking over to meet you and deserting his post in my games, eh 22:47:18 Twinge: ah; could she spawn at 14 in 0.5? 22:47:22 I might have known it 22:49:43 I'm finding ridiculous numbers of scrolls of rechragin 22:49:55 6 already this game 22:50:02 @whereis 22:50:02 greensnark the Fey Mummy (L3 MuPr), a worshipper of Yredelemnul, is currently on D:3 after 2709 turns. 22:50:08 And a similar number my last game :P 22:50:23 Except that last game I found no wands to speak of :P 22:54:40 Fey Mummy? 22:54:45 like elven mummy? 22:55:07 More like "a fey mood came upon him" I guess :P 22:55:11 i am torn between watching greensnark and a live stream of starcraft 2 :O 22:55:28 watch both at once! 22:56:16 its so much more bearable to play cdo now that i fixed my font/window size 22:57:28 oooooh, new dgl 22:57:35 Napkin++ 22:59:51 greensnark: I've moved the lua postlude hook call to after level geenraation in files.cc, where the welcome messages are printed (which would be useful, but I think this works better as executed Lua) 23:00:15 greensnark: But I can't get it to work for vaults placed on D:1. 23:01:03 D:1 level gen is probably triggered from main.cc or something :) 23:01:19 wELL 23:01:29 http://sprunge.us/fBeN 23:01:36 I added a new block: 23:01:38 if (load_mode == LOAD_START_GAME || load_mode == LOAD_ENTER_LEVEL 23:01:38 && just_created_level) 23:01:47 but if load_mode == LOAD_START_GAME, the screen hasn't been drawn yet. 23:01:51 If it's enter level, it has. 23:03:16 I think maybe I should exclude LOAD_START_GAME and just put the hooks call in main.cc, as suggested. 23:03:44 Which I wlil rename to epilogues, too. 23:04:06 -!- Iainuki_ has quit [Remote host closed the connection] 23:04:31 Hm, this shouldn't be in main.cc 23:04:47 It should happen after level gen 23:04:57 it does 23:05:08 Ok 23:05:08 It can't happen in builder, though. 23:05:17 Currently it's happening in load(). 23:06:19 But that's not enough for D:1 creation. 23:10:18 greensnark: Works perfectly! 23:10:57 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 23:11:24 Yay :) 23:16:23 greensnark: I don't need any hooks indngn_run_map, do I? 23:18:38 To do what? 23:19:08 For running the epilogue; the veto, etc, code is in there. 23:19:09 Heyy, a Sewer :) 23:19:13 But the validate stuff isn't. 23:19:22 Validation shouldn't be in there 23:19:27 maps.cc runs validation 23:19:30 Yeah. 23:19:43 And we don't want the builder to run the epilogue code so it shouldn't be there, either. 23:19:51 Also, what are welcmoe messages? They don't seem to be documented anywhere. 23:20:29 They're messages that should be displayed when the player enters the level containing the vault 23:20:37 Yeah, that's what I thought. 23:20:40 They appear unused. 23:20:48 portals/bazaar.des: e.welcome("You enter an inter-dimensional bazaar!") 23:20:52 And they'll also have the same issue of appearing before viewwindow() is actually called. 23:20:55 Ahh. 23:21:12 Might use that for the WizLab's. 23:21:44 due: Up for looking over/committing the monster weight/size patch? http://www.it-is-law.com/dump/0008-Monster-Weight-Size-Zombie-Corpse-Tweakes.patch 23:22:21 Poke greensnark! 23:23:56 * Twinge gently pokes greensnark 23:24:01 Hm? 23:24:50 Oh the patch 23:24:53 due doesn't want to check the monster weight/size/etc. patch, so he nominated you to do so I guess :) 23:25:17 I have to give you demerits for spelling it "Tweakes" :P 23:27:08 Accepted. (Typo :P Didn't double-check the subject text I guess, only the content and read of the header...) 23:27:59 Love the new spore rules 23:37:21 -!- eith has quit [Ping timeout: 268 seconds] 23:37:39 C++ declarations should die. 23:38:11 greensnark: Rob and I were talking about a separate item wrapper, like item_info, to pass to end-user code, instead of item_def; similar to mon_info instead of monsters. 23:40:42 Twinge: Are these tiles changes tested? 23:41:01 due: Sounds good 23:43:02 Excellent. 23:43:08 epilogue code works perfectly. 23:46:50 Conflect betwene Multipule Spell Books (http://crawl.develz.org/mantis/view.php?id=888) by MstrPBK 23:47:17 Multipule, eh 23:47:23 Not to mention the conflect 23:48:16 "Text input is messy for those of us that are just plain bad typists." 23:48:20 so it seems 23:48:47 Strongly agree. 23:48:58 That doesn't even make sense. 23:49:04 What do they mean, only access spells from the first book? 23:49:26 -!- tinyrodent has joined ##crawl-dev 23:49:40 is it normal to find boris & xtahua on shoals:1? seems mean. 23:49:49 yes 23:50:16 They're 20:27. 23:50:40 Actually, Shoals:1 is impossible. 23:50:45 Unless it's depth got changed. 23:50:51 Shoals:3 is. 23:51:06 Lair (8/8): D:13 Shoals (1/5): Lair:6 23:51:19 Ah. 23:51:24 Depth must've changed. 23:51:36 Oh, no, my notes are wrong, n. 23:51:52 Start new game rather than exit only (http://crawl.develz.org/mantis/view.php?id=889) by MstrPBK 23:52:25 i managed to kill xtahua but i sure hope boris doesnt wake up. not well equipped to fight him 23:52:26 you could get them that early in 0.5 in snake/swamp 23:52:50 Yeah, it's nothing new. 23:53:22 greensnark: Yes - I compiled a tiles build to test them and they all displayed fine as far as I could tell. 23:53:38 Yes, I took a quick look myself 23:53:54 Any reason sirens became no-zombie? 23:54:15 To be consistent with everything else - they are a subtype of merfolk, and there are merfolk zombies. 23:54:37 They're genus mermaid, but they leave siren corpses 23:54:37 just like there are elf zombies, but not elf blademaster zombies 23:54:46 omfg mara is on shoals:1 as well 23:54:54 tinyrodent: It's your Birthday. 23:54:58 Blademasters leave elf corpses, so that's correct 23:54:59 shoals from hell 23:55:09 I'll fix them to Z_SMALL 23:55:14 Ah, indeed, good catch. 23:55:25 wait, does this mean wyvern zombies won't be small anymore? 23:55:27 <3 23:55:53 ogaz: Yes. 23:55:54 03Twinge * rec51e0999fbb 10/crawl-ref/source/ (4 files in 3 dirs): Monster Weight/Size/Zombie/Corpse Tweakes 23:56:02 tweakes :| 23:56:05 :) 23:56:06 Aw, you left in the e ;O 23:56:07 I've preserved "Tweakes" for all immortality 23:56:18 Foiled my my own shotty spelling! 23:56:31 is text input messy for those of you that are just plain bad typists? 23:56:34 Twinge's Tremendouse Tweakes 23:56:53 Actually User the Morge as a tool ... (http://crawl.develz.org/mantis/view.php?id=890) by MstrPBK 23:57:10 Wow 23:57:22 Whoever does triage is going to have a fine evening today 23:57:27 Actually user the morge as a tool. 23:57:34 ... 23:57:36 I... wow. 23:57:42 Who gave Crazy Yiuf the keys to Mantis?! 23:57:42 is he spellchecking the description but not the bug titles? 23:57:51 ... 23:57:59 I'm closing that one. 23:58:00 greensnark: Aye, mine typing does confound me! Wherefore yon errant 'e' should appear, I know naught. 23:58:03 I, uh, what 23:58:07 "What about using the player's Morgue Characters as adversarial Ghosts ... When the Ghost is killed - the morgue file is then deleted. This to me would be creative housekeeping.!" 23:58:07 That doesn't even make sense. 23:58:16 doesn't this already happen 23:58:22 ogaz: the bones, not morgue 23:58:32 MstrPBK has apparently been partying hard 23:58:34 the morge is the .log and .lst 23:58:34 ah, gotcha 23:58:38 thanks 23:58:43 holy shit did I just type morge accidentally? 23:58:45 it's infective 23:58:58 Morgery and her hall knyghtes are here 23:59:15 knightes 23:59:24 I like how he puts his location in the report ;O 23:59:51 knighties