00:20:30 -!- paxed has quit [Read error: Operation timed out] 00:24:10 -!- paxed has joined ##crawl-dev 00:47:41 -!- paxed has quit [Ping timeout: 245 seconds] 00:49:35 -!- paxed has joined ##crawl-dev 00:55:11 -!- paxed has quit [Ping timeout: 245 seconds] 00:56:12 -!- paxed has joined ##crawl-dev 01:09:17 -!- raydarken2 has quit [Read error: Connection reset by peer] 01:09:27 Moin guys 01:10:37 hey napkin 01:11:02 elly, what's up? :) 01:11:49 nothing really 01:11:51 up too late 01:17:58 heh - up too early here ;) 01:18:08 MarvinPA, still up? 01:27:31 MarvinPA, attached your save to the bug-report. 02:02:22 -!- raydarken has joined ##crawl-dev 02:09:48 -!- Zaba has quit [Ping timeout: 276 seconds] 02:11:57 -!- Spads has quit [Ping timeout: 260 seconds] 02:12:59 Morning! 02:14:46 I can probably wash the dishes while waiting for Crawl to compile. :P 02:15:01 -!- Zaba has joined ##crawl-dev 02:16:38 Moin Keskitalo :) 02:16:54 I'll have breakfast then while you do the dishes :-P 02:26:01 -!- raydarken has quit [Read error: Connection reset by peer] 02:27:56 -!- raydarken has joined ##crawl-dev 02:40:44 Done! The compile, too. 02:44:00 Off to the uni now. 03:18:39 Random crashes during the first start-up [tiles] (http://crawl.develz.org/mantis/view.php?id=853) by evktalo 03:23:41 There's no error messages in tiles (http://crawl.develz.org/mantis/view.php?id=854) by evktalo 03:50:40 -!- jld has quit [Read error: Operation timed out] 04:07:41 -!- jld has joined ##crawl-dev 04:40:28 03kilobyte * r789ccfa84432 10/crawl-ref/source/ (abl-show.cc item_use.cc misc.cc misc.h player.cc spl-cast.cc): Stop some actions that would kill a merfolk due to -stat boots. 04:42:14 -!- raydarken has quit [Ping timeout: 272 seconds] 04:43:46 -!- raydarken has joined ##crawl-dev 04:59:46 Napkin: thanks! 05:13:09 -!- raydarken1 has joined ##crawl-dev 05:16:26 -!- raydarken has quit [Ping timeout: 272 seconds] 05:18:59 MarvinPA: Thanks for the error report 05:18:59 due: You have 2 messages. Use !messages to read them. 05:19:02 !messages 05:19:02 (1/2) doy said (9h 35m 11s ago): this is what mantis is for d: 05:19:04 !messages 05:19:04 (1/1) MarvinPA said (8h 19m 9s ago): i got a fun error trying to lock a trove, are you able to backup the save? http://crawl.develz.org/mantis/view.php?id=852 05:19:21 !tell napkin Can you backup MarvinPA's save if is hasn't been done already? 05:19:21 due: OK, I'll let napkin know. 05:19:35 -!- due changed the topic of ##crawl-dev to: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | due is out of action for the next few days. 05:19:40 due: he has done :) 05:19:44 Awesome 05:19:47 I can't look at it now 05:19:50 attached to the bug report 05:19:57 Excellent 05:20:03 !tell napkin Ah, thanks. 05:20:03 due: OK, I'll let napkin know. 05:20:43 okay, do you think i'm ok to carry on playing on CDO and ignore the trove for now? the lua error shows up whenever i'm in line-of-sight of it 05:20:57 or should i leave it and wait till you get a chance to take a look? 05:21:38 Whenever you're in LOS? 05:21:40 That's... odd 05:21:44 KEep playing, tthat's fine 05:21:56 okay, cool 05:23:04 Can you get into it? 05:23:18 yeah 05:23:24 it seems to work fine 05:24:02 There probably won'tbe a play-testing post this weekend 05:25:22 Unless I do one tomorrow, maybe. 05:26:04 -!- Spads has joined ##crawl-dev 06:10:02 -!- dpeg has joined ##crawl-dev 06:10:12 !seen due 06:10:12 dpeg: You have 1 message. Use !messages to read it. 06:10:13 I last saw due at Thu Feb 18 11:25:22 2010 UTC (44m 51s ago) saying Unless I do one tomorrow, maybe. on ##crawl-dev. 06:10:20 !messages 06:10:20 (1/1) due said (12h 34m 30s ago): Yes, they are supposed to go neutral, but the code is buggy. I'll try to look into it next week. 06:10:29 due, you around? 06:10:50 uh 06:10:52 kinda 06:10:54 huh 06:11:07 not for long 06:11:22 due, some of minmay's vaults are .... edgy. They're all interesting, but he does have dangerous bazaars :) 06:11:50 I suggest to use WEIGHTS a lot. 06:11:55 yes, definitely 06:11:55 i was go 06:12:03 ing to relay and have a browse through them tonight 06:12:06 Zen riddle` 06:12:08 ah 06:12:10 but circumstances have made that impossible, possibly tomorrow :) 06:12:18 due: I can also have a look. shall I? 06:12:23 sure, please do! 06:12:26 okay, will do 06:12:28 you can take oe rthe ticket if you prefer? 06:12:39 ah, fuck the ticket 06:12:54 I'll do it and close :) 06:13:04 but only this evening 06:13:22 :) 06:14:23 Did you see this? http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:player_ghost 06:14:30 zipcode is so cool 06:14:44 "They all look like pillowcases to me..." <3 <3 <3 06:14:47 -!- syllogism has joined ##crawl-dev 06:19:31 those are all excellent 06:19:34 yes 06:19:42 will try to add some more 06:22:47 dpeg: I also support adding spectral prefix for monsters. 06:23:33 !tell Keskitalo * and | use good_item, which uses the acquirement calculations for gold quantity calcculation. 06:23:33 due: OK, I'll let Keskitalo know. 06:23:48 03kilobyte * r7fe3da2fb724 10/crawl-ref/source/mon-project.cc: Decrease IOOD damage at close range. Tie the accuracy to spell power. 06:27:09 do you get a different hit message when you use it at close range 06:27:14 kilobyte: I just wrote you a mail :) 06:28:18 also do you get a message when you get hit? 06:29:03 okay 06:34:08 syllogism: you don't, that's fixed in a commit pushed some time ago (CIA is a slow bastard) 06:34:22 and both commits were pushed together, one got announced, one didn't 06:37:13 how is doy informed about which commits to put into 0.6 branch? 06:37:42 Napkin: !tell or mantis. 06:37:45 I mean.. yesterday there were like a million bugs fixed 06:37:48 or mentioning it in the commit message 06:37:49 he decides on his own, perhaps with some nudging 06:38:06 sound.. inefficient to me 06:39:02 I asked caotto to also set "resolution" and "fixed in branch" so it's easier for doy to sort - but far from all fixes have a mantis tracker item 06:40:10 i think he reads the commit log anddecides then 06:40:26 ok 06:40:40 i wouldn't have any idea how to make life easier for him either... 06:42:41 re 06:42:53 napkin, sup? no fix for "the issue"? :) 06:43:07 goodnight 06:43:20 g'night due! 06:43:32 night due 06:53:06 -!- Mu_ has joined ##crawl-dev 07:07:11 03j-p-e-g * reeaa4aa1d505 10/crawl-ref/source/tilereg.cc: Don't draw tab tiles in the arena. 07:07:12 03j-p-e-g * rc8dc9aca966a 10/crawl-ref/source/tilesdl.cc: Also don't draw minimap player dot in arena mode. 07:07:13 03j-p-e-g * r574ee1cbb089 10/crawl-ref/source/ (abl-show.cc item_use.cc spl-cast.cc): Some message tweaks. 07:07:17 03j-p-e-g * rad52953d28f5 10/crawl-ref/source/dat/des/builder/arena.des: arena.des: Replace tile reference wall_zot_gray -> wall_zot_lightgray. 07:19:29 -!- yobbo has quit [Quit: Leaving.] 07:24:19 -!- Anym has joined ##crawl-dev 07:28:17 03kilobyte * r4f97b78d732d 10/crawl-ref/source/art-func.h: Fix Vampire's Tooth behaving halfway like old, halfway like new vampiricism. [406] 07:32:22 -!- eith has joined ##crawl-dev 07:36:42 03kilobyte * r89bed7ed10fa 10/crawl-ref/source/mon-project.cc: Add a missing message when an IOOD hits the player. 08:03:43 -!- Textmode has joined ##crawl-dev 08:04:03 morning all 08:04:16 Hello Textmode! 08:04:27 greetings 08:04:37 whats up? 08:08:24 we're busy! 08:09:30 \o/ IOOD nerf! 08:09:30 Keskitalo: You have 1 message. Use !messages to read it. 08:09:34 !messages 08:09:34 (1/1) due said (1h 46m 1s ago): * and | use good_item, which uses the acquirement calculations for gold quantity calcculation. 08:09:40 kilobyte: thank you 08:15:02 -!- by has joined ##crawl-dev 08:15:11 Hi by! 08:15:19 hi 08:15:51 Hi by! 08:21:42 -!- Madtrixr has quit [Read error: Connection reset by peer] 08:23:12 -!- eith has quit [Read error: Connection reset by peer] 08:24:06 -!- eith has joined ##crawl-dev 08:36:48 !seen greensnark 08:36:48 I last saw greensnark at Sun Feb 14 14:29:43 2010 UTC (4d 7m 5s ago) quitting with message Quit: Dark side of the earth. 09:03:44 -!- Rarus has joined ##crawl-dev 09:55:16 -!- Twinge- has joined ##crawl-dev 09:56:17 truant! 09:57:54 -!- Twinge has quit [Ping timeout: 252 seconds] 09:58:07 -!- scarf has joined ##crawl-dev 10:01:17 -!- by has quit [Quit: Lost terminal] 10:09:59 thinking back about ashenzari, giving bonuses for wearing cursed gear sounds quite similar to che's deal 10:11:06 -!- bfein_ has quit [Quit: Adios] 10:13:04 -!- Twinge has joined ##crawl-dev 10:14:29 st_: yes, that is true 10:14:37 need to keep those separate 10:15:36 -!- Twinge- has quit [Ping timeout: 245 seconds] 10:18:13 -!- Twinge has quit [Ping timeout: 260 seconds] 10:25:38 -!- Twinge has joined ##crawl-dev 10:55:41 -!- Twinge- has joined ##crawl-dev 10:55:59 Scroll of detect curse - message ambiguous (http://crawl.develz.org/mantis/view.php?id=855) by pocams 10:57:51 -!- Twinge has quit [Ping timeout: 252 seconds] 11:03:00 Hi! 11:03:38 hi 11:03:52 Hey scarf - what's up? :) 11:04:03 still working on my ttyrec player 11:04:15 oh, cool :) 11:04:20 and having issues with 0.5 Crawl ttyrecs, before their size was reduced somewhat 11:04:41 jettyplay uses around 7 bytes of memory for each byte in the original ttyrec, which is a pain when dealing with ttyrecs which are 22 megabytes large 11:04:51 their size got reduced? you mean bzip2, right? ;) 11:05:04 no, I mean the display redraw fixes in 0.6 11:05:04 uuh, indeed 11:05:06 btw, would anyone be opposed to detect curse / remove curse being combined into 1 scroll that does both? 11:05:11 -!- Anym has quit [Ping timeout: 245 seconds] 11:05:12 Vandal: yes 11:05:13 -!- Twinge has joined ##crawl-dev 11:05:26 well, past like D5 I just drop all my detect curses 11:05:27 Vandal: the main benefit of the current arrangement is that it makes both scrolls harder to identify 11:05:40 depending on your philosophy, this may or may not be a good thing 11:05:41 Vandal: the better solution would be to make remove curse a lot rarer 11:05:48 that would make both of them interesting 11:05:49 that would be painful 11:05:51 but yeah 11:06:02 it would also make id'ing scrolls a lot more painful 11:06:07 because cursing yourself would be a huge pain 11:06:20 I experienced this in a game recently 11:06:26 I found curse weapon before detect or remove 11:06:28 hmm, late-game you apparently have enough identify that both remove and detect curse are relatively redundant 11:06:37 Vandal: and you weren't wielding a butchering weapon? 11:06:43 I did that once too, and died because of it 11:06:46 no.. I was a ranged char.. with my dagger on 11:06:55 ah 11:07:13 well yeah scarf, this current game I have probably 10 excess id scrolls 11:07:21 and I'm not even anywhere important yet 11:07:26 just cleared mines and lair 11:07:37 -!- Twinge- has quit [Ping timeout: 264 seconds] 11:08:03 -!- purge has quit [Ping timeout: 256 seconds] 11:08:05 scarf: how much smaller are the ttyrecs now, by the way? 11:08:09 i was meaning to look into that 11:08:19 I'm not sure; I have a bunch of 0.5 ttyrecs, but not 0.6 ttyrecs to compare against 11:08:27 ah, okay 11:08:48 you could take some off CDO, scarf 11:08:49 jettyplay is sensitive to other details than just ttyrec size, though 11:08:55 Napkin: I suppose so 11:08:58 0.6-a2, I mean 11:09:41 Vandal: yes, I would oppose that 11:12:57 good :> 11:20:54 scarf: why won't you use my libtty? It allows seeking to a given frame in a ttyrec, taking hardly anything over the ttyrec's uncompressed size. 11:21:05 Zero-piety Vehumet worshippers have conj/summon spells highlighted (http://crawl.develz.org/mantis/view.php?id=856) by xyblor 11:21:27 scarf: it can uncompress them on the fly, fetch them right from telnet, and so on 11:21:55 hmm, the most direct reason is that it's in the wrong language 11:22:10 does it automatically fill in every character on the screen from previous frames? 11:23:11 there's an array glyph:attribute 11:23:24 kilobyte: same here, that's what's taking up the space, for things like searches 11:23:30 the real issue is that Java stores everything in UTF-16 11:23:41 and so it's inherently twice as large as it is in the original, even without doing anything 11:24:13 well, I do it using uint32_t :p 11:24:47 so, in that case, the reason's that you're storing the ttyrec in its original file rather than in memory 11:24:54 because we're using a pretty similar architecture, it seems like 11:25:01 so there is no stupid limitation to 1/17 of Unicode (although it still can't handle combining chars) 11:25:33 the original file is usually compressed, or streamed, so you can't seek in it 11:26:03 in fact, I have yet to see a place that uses ttyrecs but doesn't compress them 11:26:30 when the compress-cron breaks :) 11:26:56 and other formats like the thingy DoomRL guys use are internally compressed too 11:28:33 -!- scarf has quit [Remote host closed the connection] 11:32:50 -!- dpeg has quit [Quit: bye] 11:56:45 is the three-columned stat display on the table? 11:58:45 dpeg said he tried it out, but thought it looked cluttered 12:01:09 -!- Twinge- has joined ##crawl-dev 12:02:24 -!- Twinge has quit [Ping timeout: 268 seconds] 12:03:43 argh 12:05:30 -!- neunon has joined ##crawl-dev 12:06:50 -!- neunon has quit [Client Quit] 12:07:08 -!- neunon has joined ##crawl-dev 12:12:37 "Also, Cheibriados already reduces hunger precisely to offset this, so 12:12:37 increased hunger was already taken care of." 12:12:40 kilobyte is so wrong 12:14:47 doy: did he produce a screenshot or anything? 12:27:33 TGW: 0.5 was balanced, 0.6-a2 was balanced, current version is utterly broken 12:28:50 sure, pathologically slow Che worshippers suffer from hunger, but that's a new issue, old stuff shouldn't be damaged because of it 12:28:50 it seems like chei should defray the hunger cost per pondered item 12:29:04 kilobyte: how is old stuff damaged? 12:29:29 because reduced appetite somewhat reduces it (although you still take 4/turn with 5 ponders) 12:29:43 but you're still taking more compared to an unpondered cheiite 12:29:46 which is weird 12:29:56 a troll wearing just 3 ponderous items consumes 12-13 nutrition per movement 12:30:37 is there a pretty way to reduce hunger by a relative amount? 12:30:56 that means Che is broken and needs to be fixed -- which can be done easily 12:31:26 the hunger change breaks balance of things not related to Che which worked relatively well 12:31:33 fair enough 12:32:37 although changing naga seems like a good idea too 12:32:52 the old change (in early 0.6) biased spriggans towards running away to rest and nagas towards fighting more aggressively 12:33:09 well the delay overhaul changed a lot of things 12:33:30 none of which were really balanced, though they mostly didn't have to be 12:33:34 it fixed the weapon swap abuse, which is a good thing 12:33:54 so you now have things like death's door potentially lasting for 70+ turns 12:34:25 the delay overhaul was obviously very good 12:37:11 an easy and immediate fix would be to make haste not affect enchantment durations 12:37:34 why is maces not a recommended weapon choice for ko? 12:37:46 03kilobyte 07debian * r48e0d283ea83 10/crawl-ref/ (1354 files in 74 dirs): Merge commit '0.6.0-a2' into debian 12:37:47 03kilobyte 07debian * r8007cf67536b 10/crawl-ref/source/makefile: Fix compilation from a clean tree. Unbreak "make package-source". 12:44:01 03kilobyte 07debian * r1f3f39a454f3 10/crawl-ref/debian/ (changelog rules): Fix build, rltiles/dc-player.txt is references even by the console version. 12:44:03 03kilobyte 07debian * r3c08d432d23f 10/crawl-ref/debian/control: Newest and greatest standards 3.8.4 12:44:07 03kilobyte 07debian * r9a867f7bd9dd 10/crawl-ref/debian/ (changelog control rules): Use system fonts instead of shipping our own. 12:44:09 03kilobyte 07debian * r8d831cfec596 10/crawl-ref/debian/control: Add ${misc:Depends} to make debhelper happy. 12:44:17 I noticed that one of Xom's minor effects is "Your eyebrows wiggle." Do all the species have eyebrows? 12:44:40 ke probably don't 12:45:00 Ah. That's what I was playing at when I got it. 12:45:01 undead almost definitely don't 12:45:41 vampires are 99.99% human in outer appearance 12:45:43 They already have some minor difference in miscast wording...should the eyebrow bit be edited for them? 12:46:06 "your bandages flutter" 12:46:20 Exactly. 12:46:54 the eyebrows message will appear for everyone except draconians and mummies 12:47:30 kenku brow feathers can be probably named "eyebrows" 12:51:16 True enough. 12:52:41 -!- Cryp71c has joined ##crawl-dev 12:52:51 Afternoon! 12:56:05 Also...in the kenku description, it says they don't have wings...but two of the kenku dolls DO. 12:56:48 I have no idea why kenku shouldn't have wings 12:56:53 considering, you know, they fly 12:56:54 Neither do I. 12:57:18 They're obviously inspired by the Japanese mythological creature, the tengu. 12:57:51 wingless kenku is a D&Dism 12:58:31 I think they were originally inspired by D&D Kenku, and were changed over time, give flight and such. 12:59:13 -!- EroN1 has quit [Ping timeout: 264 seconds] 12:59:33 kenku have magical flight 12:59:51 also, wingless kenku are a lot cooler 13:00:02 also, this means draconians are the only race with wings (maybe also demonspawn) 13:00:36 according to the mutation, only draconians get wings. 13:01:11 Yeah, that may change once DS are finished up 13:01:17 But I rather like the depiction of wingless Kenku 13:01:48 dr has vestigial wings 13:01:52 The D&D depiction is rather epic, curse their copyright 13:03:12 where's the kenku tile? 13:03:57 Cryp71c: http://happyhikers.ca/OtherStuff/PictureUploads/Kenku%201.JPG 13:04:13 note how it looks *exactly like the D&D one* but has wings, and how much more sense that maks 13:04:15 makes* 13:05:21 -!- Spads has quit [Ping timeout: 260 seconds] 13:06:32 eronarn: I hope you realize how silly it is to justify a bird's flight as magical 13:07:46 eh, its a fairly small change in description, I don't really have a big position in it, tbh. 13:08:32 I suppose I could use the doll with wings, and just say they do have them. 13:10:59 03j-p-e-g * r614da335e1eb 10/crawl-ref/docs/changelog.txt: The levitation randart property still exists -> correct change log. 13:10:59 03j-p-e-g * r547a0c32edaa 10/crawl-ref/source/view.cc: Experimentally make clouds' exclusion radius depend on cloud type. 13:14:05 AC11 and EV13 on D4: Slain by Prince Ribbit (18 damage) - single hit kill... wtf? 13:16:11 I usually teleport as soon as I find prince ribbit that early unless i've wands 13:16:31 yes.. I understand that 13:16:51 but with 3 hounds around and AC11 I thought I'd at least survive a single blow :( 13:17:11 Napkin: yeah, I've taken really terrible dmg like that before :( 13:17:20 an ogre could hit for 30+ 13:17:32 I think I took 50+ from a single javelineer in 1 turn in shoals before 13:17:38 and I had like 30AC 13:17:42 javelineers were nerfed though :( 13:17:51 greensnark nerfed everything! 13:17:52 good, they were crazy. 13:17:59 Nerf jiyva altar on D:2 13:18:02 died to jelly swarm 13:18:04 :P 13:18:55 Cryp71c: consensus is that jellies are easy 13:19:55 Yeah, they're just aggrivating. I died because of burning acid :( Hardly any armour slots filled. 13:20:20 so.. what did I do wrong? why did my AC not work? 13:20:26 unlucky? 13:20:29 napkin: RNG 13:20:31 Napkin: AC is a roll 13:20:37 ribbit is pretty scary 13:20:39 fuck 13:20:40 Napkin: 11 ac means roughly -1d11 damage 13:20:41 as always... 13:20:43 so you just rolled low, and rabit deals lots of dmg anyways 13:21:14 20 13:21:23 @??prince ribbit 13:21:23 Prince Ribbit (11F) | Speed: 14 (swim: 60%) | HD: 6 | Health: 40 | AC/EV: 3/12 | Damage: 20 | Flags: amphibious, spellcaster, cold-blooded | Res: 06magic(40) | Chunks: 07contaminated | XP: 302 | Sp: teleport self. 13:21:23 @??prince ribbit 13:21:23 Prince Ribbit (11F) | Speed: 14 (swim: 60%) | HD: 6 | Health: 40 | AC/EV: 3/12 | Damage: 20 | Flags: amphibious, spellcaster, cold-blooded | Res: 06magic(40) | Chunks: 07contaminated | XP: 302 | Sp: teleport self. 13:21:29 that is pretty bad 13:21:32 !lg napkin x=dam 13:21:32 424. [dam=18] Napkin the Magician (L4 DEWz), slain by Prince Ribbit on D:4 on 2010-02-18, with 277 points after 4093 turns and 0:31:05. 13:22:10 -!- Vandal has quit [Ping timeout: 248 seconds] 13:24:13 @??Ogre 13:24:13 ogre (07O) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 1/6 | Damage: 17 | Res: 06magic(20) | Chunks: 07contaminated | XP: 120. 13:24:20 yeah, that's only unarmed damage too 13:24:42 isn't it? I thought I recalled someone saying that sometime. 13:25:01 yeah 13:25:08 club damage is on top of that 13:25:16 which is why hill giants are so scary 13:25:21 @??hill giant 13:25:21 hill giant (04C) | Speed: 10 | HD: 11 | Health: 33-88 | AC/EV: 3/4 | Damage: 30 | Res: 06magic(44) | Chunks: 07contaminated | XP: 657. 13:25:30 30 + giant spiked club 13:26:18 doy: ohhhh 13:26:19 !lg * killer=hill giant max=dam x=dam 13:26:19 1463. [dam=72] ekaterin the Reanimator (L10 VpDK), worshipper of Nemelex Xobeh, demolished by a hill giant (a +0,+0 giant spiked club) on Lair:2 on 2008-11-21, with 5860 points after 17762 turns and 2:00:26. 13:26:21 thats base damage? 13:26:29 ... 13:26:32 well, not base damage 13:26:49 ??giant spiked club 13:26:50 giant spiked club[1/1]: It looks *really* painful. Damage rating: 20 Accuracy rating: -7 Base attack delay: 200, (pierce) damage, never generated with an enchantment. Cannot be wielded except by trolls, hill giants, and ogres. In trunk, they are 22 damage, 18 delay! 13:27:08 !lg * killer=hill giant dam>40 s=dam 13:27:08 44 games for * (killer=hill giant dam>40): 12x 42, 10x 41, 8x 43, 3x 44, 3x 45, 2x 46, 2x 47, 1x 48, 1x 72, 1x 53, 1x 64 13:27:34 !log * killer=hill giant max=dam 13:27:34 1463. ekaterin, XL10 VpDK, T:17762: http://crawl.akrasiac.org/rawdata/ekaterin/morgue-ekaterin-20081121-161542.txt 13:27:45 -!- Vandal has joined ##crawl-dev 13:28:13 doy: ok, so for hill giant wielding a giant spiked club, its d 30+22+str ? 13:28:21 Does that explain that 72dmg kill? 13:28:23 no 13:28:26 berserk 13:28:34 don't ask people how combat works 13:29:00 TGW: just curious to see if there was more to it (as far as the basics go) 13:29:16 hadn't ever delved into the dmg code, didn't know of monsters have stats like pchars od 13:29:20 s/od/do 13:29:42 @? orb guardian 13:29:42 Orb Guardian (06X) | Speed: 14 | HD: 15 | Health: 45-120 | AC/EV: 13/13 | Damage: 45 | Flags: see invisible | Res: 06magic(120) | XP: 3881. 13:29:52 !lg * killer=orb guardian dam>45 s=dam 13:29:52 9 games for * (killer=orb guardian dam>45): 2x 47, 2x 46, 1x 53, 1x 56, 1x 57, 1x 48, 1x 49 13:30:59 !lg antaeus dam>60 s=dam 13:30:59 No games for antaeus (dam>60). 13:31:06 !lg * killer=antaeus dam>60 s=dam 13:31:06 7 games for * (killer=antaeus dam>60): 1x 74, 1x 96, 1x 62, 1x 71, 1x 93, 1x 79, 1x 65 13:36:58 !source mons_calc_damage 13:37:01 -!- Vandal has quit [Ping timeout: 260 seconds] 13:37:03 Lines pasted to http://pastebin.com/ma7c6c73 13:38:10 is that 0.5 code 13:38:28 what OS are you supposed to use for feature requests? 13:38:59 heznell uses 0.5 code there yea 13:41:39 Make Phase Shift work while paralysed (http://crawl.develz.org/mantis/view.php?id=857) by TGW 13:41:39 that function is same in trunk, mons_apply_defender_ac() does the gdr calculation 13:45:04 I usually choose "Other Both", TGW 13:46:29 but only "Both" is important if it's for both tiles and ascii 13:51:37 Shouldn't the "Rotting Hulk" cause rotting? 13:51:52 jarpiain: didn't that water damage part get axed 13:52:11 -!- purge has joined ##crawl-dev 13:53:38 rarus: rot as used without object 13:54:28 of course it's not rotting itself, so it's all very confusing 13:57:57 -!- Twinge has joined ##crawl-dev 13:59:13 -!- raydarken1 has quit [Ping timeout: 240 seconds] 14:00:21 -!- Twinge- has quit [Ping timeout: 260 seconds] 14:01:33 -!- raydarken has joined ##crawl-dev 14:05:26 03j-p-e-g * r86adb1963f10 10/crawl-ref/source/ (effects.cc mapdef.cc): Spacing fixes. 14:24:21 -!- Rarus has quit [Ping timeout: 245 seconds] 14:28:36 -!- Twinge- has joined ##crawl-dev 14:30:39 -!- Rarus has joined ##crawl-dev 14:30:42 -!- Twinge has quit [Ping timeout: 240 seconds] 14:30:49 -!- Twinge has joined ##crawl-dev 14:31:48 -!- Spads has joined ##crawl-dev 14:33:06 -!- Twinge- has quit [Ping timeout: 240 seconds] 14:33:28 -!- Twinge- has joined ##crawl-dev 14:35:06 -!- Twinge has quit [Ping timeout: 252 seconds] 15:03:17 -!- MarvinPA-2 has joined ##crawl-dev 15:07:11 -!- MarvinPA has quit [Ping timeout: 256 seconds] 15:12:40 -!- MarvinPA-2 is now known as MarvinPA 15:45:06 -!- raydarken has quit [Read error: Connection reset by peer] 15:45:36 -!- Rarus has quit [Ping timeout: 245 seconds] 15:47:11 -!- raydarken has joined ##crawl-dev 15:55:16 -!- Twinge- is now known as Twinge 16:01:21 -!- dpeg has joined ##crawl-dev 16:05:32 03j-p-e-g * re74122e3ba67 10/crawl-ref/source/invent.cc: In inventory prompts, list ? and Esc commands for menu access/quit. 16:05:44 03j-p-e-g * rcd22bf849b61 10/crawl-ref/source/ (cloud.cc tilepick.cc): For negative cloud decay values, cap cloud tile offset at 0. 16:05:58 03j-p-e-g * rf1fdb86c59fc 10/crawl-ref/source/dat/descript/items.txt: Change ?EW descriptions to mention they affect the _wielded_ weapon. 16:08:18 cheers, anybody here? 16:08:39 meow? 16:08:55 kilobyte: Hi Adam! 16:09:16 I wrote another IOOD mail... Shall we leave the topic, so you don't have to replyß 16:09:39 * dpeg practising with this keyboard: ?????????ß?????ßßßß???? 16:10:15 on whose plate is the lu altar? 16:10:25 due? 16:10:28 TGW: from Mantis? 16:10:31 yeah 16:10:38 nobody, I think 16:10:46 oh 16:11:09 hm, it is unassigned 16:11:12 It's not really urgent and there's so much other stuff to do... it won't be forgotten, don't worry. 16:11:32 dpeg: I'm not sure if the current solution is the best one, right. 16:11:52 kilobyte: my question is just if I should write down my proposal for the wiki. 16:12:03 (And it's not intended for 0.6, of course.) 16:12:58 I'm asking because someone needs to add curare to the tso loot 16:13:02 there's a problem for 0.6: I'll be away from Friday evening up to next Saturday 16:13:16 but I'll wait until someone takes a look at it 16:13:45 so unless someone has a strong opinion, let's leave it as is for now 16:14:48 but for after 0.6.0, yeah, we can change the spell if there's a good idea 16:14:56 kilobyte: I am all for leaving it as now. 16:15:04 kilobyte: holidays? 16:15:27 -!- Vandal has joined ##crawl-dev 16:15:49 Vandal: Hi! 16:16:41 yeah, I got pulled onto a skiing trip by the family 16:16:49 hi! 16:16:52 kilobyte: hey, have fun! 16:16:52 how you doing dpeg? 16:17:05 Vandal: busy times.... and not because of 0.6 :) 16:17:09 oh my 16:17:14 well you do have a family and all 16:17:18 better than unbusy times :) 16:17:29 I was going to ask, I'm picking classes for spring right now 16:17:40 Can you recommend any low level classes that might help me help you? 16:17:41 Vandal: you sent me a mail with monster descriptions... could you re-send, but only those descriptions you modified? That would help me. 16:17:47 oh 16:17:48 Vandal: math? 16:17:56 I'm taking Trigonometry 16:17:58 already 16:18:06 not sure what other classes I am allowed to take 16:18:10 I haven't done Calculus yet 16:18:42 Vandal: don't think I can help you... the American system of highschool education is completely different from the European ones. I learned this when I was in Canada. 16:18:48 ah 16:18:56 Vandal: but you can always ask me with mathematical questions :) 16:19:01 :D 16:19:25 I'm going to take German so I can piss off devs in two languages 16:19:35 nice 16:20:12 TGW: Scheiße! 16:20:50 for some reason haunt is acting like it isn't smite targeted when using z. But it still works smite with Z 16:20:50 (joke!) 16:22:14 03kilobyte * r2e7cf33f9308 10/crawl-ref/ (5 files in 2 dirs): Allow using alternate (system) fonts as build #defines. 16:22:25 dpeg do you want me to just copy paste them in IRC query? there aren't that many 16:22:50 Vandal: email would be a bit better =) 16:22:54 roger 16:22:57 thank you 16:23:57 Does anybody know if we use "...end. New sentence..." or "...end. New sentence..." in Crawl messages and documentation? 16:25:02 dpeg, I'm trying to find your email address and having trouble, can you tell me it? 16:25:11 wait nvm 16:25:15 Single spaces for changelog I think 16:25:23 I wonder why gmail doesn't remember me sending you the first one 16:25:28 but it does show it in my sent items 16:25:35 but it won't auto-complete your name :) 16:25:49 Most people default to a single space; I default to the extra space, so sometimes I have to go back and delete the extra spaces :P 16:25:51 Twinge: I am doing speech :) 16:27:17 03kilobyte * r0533438f9a2e 10/crawl-ref/source/AppHdr.h: ... and allow using shipped fonts. 16:27:38 Vandal: got it? 16:27:58 dpeg: Hmm in speech it looks like there's the extra space 16:28:10 @The_monster@ says @to_foe@, "I need a new robe. I'll buy it with your money." 16:28:24 @The_monster@ says @to_foe@, "You can't kill me. I'm immortal." 16:28:26 etc. 16:28:26 double spacing is the "high style" version 16:28:27 I'm looking at the documentation ingame now, no extra space there 16:29:10 Looks like Yiuf has a setence with only one space 16:29:40 And Donald has some. So it is inconsistent. 16:30:26 -!- nrook has joined ##crawl-dev 16:31:18 Twinge: I was afraid it is. Thanks for looking. 16:31:31 we need a new book called "The Book of Tempests in a Teapot" 16:32:01 sent 16:32:06 dpeg: Easy enough to remedy. I could probably make a patch for it myself in the next day or two if I knew which way to make it consistent 16:32:07 instead of spells, it can just be an archive of the current hunger/regen discussions on crd 16:33:58 nrook: Nethack's oracle gives a text from some CS textbook if you lack money. :) 16:34:37 dpeg: haha, really? 16:35:15 yes! 16:38:00 far as I can tell, double spacing with fixed-space font is *a ton of space* 16:38:53 did you know: "gut duff" is not a command 16:39:14 hehe 16:46:03 hmm, autoblink may be much harder than I anticipated 16:48:49 nrook: Gut Duff *should* be a command! ..I don't know what would do, but it should be valid! 16:48:56 -!- Rarus has joined ##crawl-dev 16:50:15 yeah, "opportunistically blink for faster, less hungry travel" is not worth implementing just to screw with the current discussion 16:58:30 -!- pointless_ has joined ##crawl-dev 16:58:30 it seems like there are easier ways to grief devs 17:08:11 are spriggan buffed or nerfed in pre-06? 17:20:38 -!- cbus has quit [Read error: Connection reset by peer] 17:20:42 -!- cbus has joined ##crawl-dev 17:42:38 Character in light armour training Armour skill (http://crawl.develz.org/mantis/view.php?id=858) by minmay 17:44:11 already closed :P 17:51:57 seems like any given person in ##crawl could tell you that's not a bug 18:03:34 :) 18:03:42 minmay may not be on irc 18:04:43 !seen minmay 18:04:44 Sorry TGW, I haven't seen minmay. 18:04:45 hm 18:05:54 is there any unallocated space on m? 18:06:08 it seems like it would be nice to put the experience apt there 18:06:24 Does anybody know if we can use KFEAT: ABCDE = altar_zin in des files? 18:06:44 TGW: you can do m! 18:07:04 the leveling apt 18:07:09 XL apt 18:07:27 maybe replace the exp pool line with apts toggled on 18:08:47 dpeg: I'm almost sure that works 18:09:29 TGW: ok 18:09:35 TGW: ah! 18:09:36 c-r-d discussions always feel so productive 18:09:39 five zin altars might be a bit unwelcome 18:09:45 pointless_: yes, I know 18:09:58 pointless_: I didn't actually follow, after I supported you. 18:10:03 pointless_: was my summary correct? 18:10:33 What you said was correct 18:11:37 I just proposed undoing the revert that sparked the discussion, removing a level of slow metabolism from Sp, and giving a level of slow metabolism to Na 18:11:54 (not necessarily for 0.6) 18:13:28 Right now slow meta 2 is the same as slow meta 1 isn't it? 18:13:38 yes 18:13:55 oh really, I thought it was 1 hunger per turn per level 18:13:58 but giving sp meta 2 and ha meta 1 is more indicative 18:14:11 since sp hungers less while moving 18:14:14 ?? slow metabolism 18:14:14 slow metabolism[1/1]: A mutation which reduces food use. Level 1/2 have the same effect, 3 is better. -1/-1/-2. 18:14:23 Sp meta 2 seems awful when combined with the proposed non-guaranteed hive 18:14:23 pointless: that would give no hunger at 3 levels 18:14:35 sp have slow metabolism 2? 18:14:40 No, they have 3 18:14:41 no 18:14:43 oh ok 18:14:51 then what I wrote actually makes sense 18:15:00 I'm saying reducing it to 2 seems kind of awful, but I don't know the full context 18:15:06 yes 18:15:16 The context is they get less hunger per turn while moving in 0.6 18:15:20 and that just leaves chei 18:15:21 :| 18:15:24 hey dpeg? 18:15:37 I'm taking no responsibility for Chei 18:15:55 tiles version shows spell power in "number (max number)" style now? 18:15:58 Napkin: yes? 18:15:59 I was thinking chei could scale your hunger down while moving based on how pondered 18:16:00 you are 18:16:13 pointless_: I got quite confused in the process... and I still am. 18:16:37 btw - the memorizing tab in tiles is awesome! finally you can see range & spell hunger before actually memorizing the spell :) great! 18:16:39 pointless_: what is the current state? 18:16:39 like, 3/10 -> 3/20 if wearing 5 items, so it's the same 18:18:18 dpeg: Hunger was changed from a flat amount per turn to scaled based on how long your turn was 18:18:48 pointless_: this was your change, quite some time ago? 18:18:50 baseline delay is 10, Sp have a movement delay of 6, nagas have a movement delay of 14 18:18:52 right 18:19:04 pointless_: this seemed natural, but boosts Sp and hurts Na? 18:19:21 Yes, so that was the objection people made to the change 18:19:24 (and chei) 18:19:27 fair enough 18:19:31 I agree this is not idea. 18:19:32 l 18:19:46 however, you changed much more back then, if I recall correctly 18:20:10 Yes, but it was in a giant commit flood so I think people didn't notice a lot of the details 18:20:53 basically I changed 'most' player durations to be scaled based on delay, and hp/mp regen, and food 18:21:09 pointless_: I mean that there were more changes for using relative rather absolute time? 18:21:19 yes 18:21:29 somehow, this all seems like a huge non-issue 18:21:33 all the changes were moving away from per turn, to per unit time 18:21:40 pointless_: regeneration should stay player-centric? 18:21:46 oh no, spriggans will have to eat moderately less food when traveling, and nagas will have to eat moderately more 18:21:57 erm, regen --> stays absolute time 18:22:01 also, autotravel is broken, because with ctele you can use far less hunger by blinking your way manually to the destination 18:22:12 nrook: please, we are talking 18:22:12 Yes, I think regen should definitely stay on absolute time 18:22:34 pointless_: okay, so the only proposal is to turn hunger back to personal time 18:22:45 pointless_: why was there so much fuzz on c-r-d? 18:22:55 I'm just saying that this does not seem like an actual balance issue 18:23:04 nrook: and still we are trying to improve it 18:23:14 kilobyte objected to making hunger on personal time since it would affect regneration per hunger use 18:23:32 slower actions (e.g. Na moving) would have better regeneration/hunger 18:23:33 explain? 18:23:36 ah 18:23:38 dpeg: I'll leave you to it, then 18:24:36 pointless_: obviously that's a consequence of not having everything use absolute time 18:25:24 Yes 18:25:35 pointless_: as far as I see it, the crucial question is: who should get the additional hunger? And here I would always say: the spriggan. 18:27:18 pointless_: that was your (and most others) point? 18:27:59 Well I don't care that much but I recall several people objecting to the original hunger change on those grounds some time ago 18:29:53 -!- nrook has quit [Quit: Lost terminal] 18:30:37 pointless_: you did revert the hunger bit already= 18:30:39 ? 18:31:01 I did, but I think the revert isn't in 0.6 18:31:17 that doesn't matter 18:31:39 well it's a trivial change (in terms of code) so it's a non issue either way 18:32:32 -!- stabwound has quit [Ping timeout: 240 seconds] 18:36:29 yes, my entire point here is that making hunger issues easier for spriggans is really not great at all 18:37:35 so wait, is resting always speed 10? 18:38:01 why can't we just have resting and movement use the same amount of delay? 18:38:31 -!- stabwound has joined ##crawl-dev 18:38:39 doy: please explain 18:39:05 dpeg: i'm just trying to understand why moving would give nagas better regen than using 5 18:40:09 I am completely out of the loop... how is moving and resting different? 18:40:20 i don't know 18:40:23 that's why i'm asking 18:40:24 (: 18:40:45 Nagas have movement delay > 10 18:41:01 resting does happen in units of 10 18:41:10 well 18:41:11 ah, I see 18:41:23 it seems like the obvious solution here would be to make resting delay the same as movement delay 18:41:27 You can never assume that I know basic facts like these :) 18:41:35 that would be bad 18:41:37 That doesn't help, they could sit there and attack air 18:41:37 yeah, i didn't know this 18:41:45 doy: but we don't want fighting to be... 18:41:48 what syllogism said 18:41:49 pointless_: well, that's true in any case 18:42:00 plus it would make chei unplayable :P 18:42:27 doy: so the point about regeneration was that high delay actions currently (post revert) give you more regeneration per unit hunger since regeneration is pegged to time elapsed and hunger cost is per turn 18:42:36 okay, the most important property is that moving and resting are equivalent 18:42:51 pointless_: right, i understand that issue 18:42:52 grrr, dis disconnected again :/ 18:43:14 doy: what are you confused about? I've lost track 18:43:48 everybody agrees with the ^ principleß 18:44:44 maybe hunger should stay on absolute time and spriggans should lose slow metab 18:45:22 no 18:45:34 syllogism: more verbosity, please :) 18:45:40 it's not about just hunger, it's about regen/hunger 18:45:54 kilobyte: moving hunger back to absolute time would make regen/hunger constant 18:46:34 doy: yeah, both personal/personal and absolute/absolute mean regen/hunger is constant 18:46:35 I don't mind that regen/hunger is not constant across species. 18:46:47 I think overall using absolute time is preferable, despite it having some issues 18:46:49 and that means, neither slow nor fast actions can be abused 18:46:49 dpeg: across species isn't the issue 18:46:53 But having walking/resting behave differently (hunger or regen) is out of the question. 18:46:57 right 18:47:02 that's the issue 18:47:03 having one of them absolute and the other personal is bad 18:47:18 since we have moves that take different amount of time 18:47:38 okay, so there is no real choice to using absolute time for everything... 18:47:39 0.5: personal/personal, 0.6-a: absolute/absolute, trunk: hunger personal/regen absolute 18:47:48 there's also piety decay which has used absolute time forever 18:47:49 kilobyte: thank you 18:48:33 so we're back to the starting point: going personal -> absolute helped Sp on the hunger front, and hurt Na? 18:48:44 dpeg: yes 18:48:53 Na has pr though so it's not a big deal, I suppose you could give them slow metabolism 1 18:49:01 yeah, i'm not concerned about naga 18:49:07 yeah, with the opposite effect for regen 18:49:17 but spriggan really don't need any more help than they already have for food issues 18:49:34 kilobyte: read my last note to c-r-d, I don't believe 0.5 -> 0.6a had a real impact on regen 18:50:31 pointless_: it nearly halved it for spriggans, but since hunger was reduced by the same amount, it has no deleterious effect except for heated fights 18:50:55 kilobyte: resting is a delay 10 action 18:51:07 please explain the impact the change had on spriggan regeneration while not moving 18:51:12 So we could leave everything as is, or we could reduce Spriggans slow metabolism by one level? 18:51:16 i think that making them both use absolute time, and removing some of spriggan's slow metab 18:51:19 would be the best option 18:51:30 doy: I think I agree. 18:51:40 not moving and moving is same, except for trunk 18:51:53 kilobyte: yes, that's why we have to use absolute/absolute 18:52:15 how much did a spriggan regenerate when staying still for one turn in 0.5, and how much do they regenerate for staying still in 0.6? 18:52:20 I think it's the same 18:52:36 pointless_: staying still, the same. Same for nagas. 18:52:57 ok, so am I completely off base that you were trying to make a point about spriggan having worse regen in 0.6? 18:52:59 kilobyte: what pointless_ is saying is that players do almost all of their regen while standing still 18:53:08 so the actual effect was pretty minor 18:53:10 the amount you regen while moving doesn't have much effect 18:53:12 *completely off base in thinking 18:53:19 especially when you are fast 18:53:25 and can just go regen wherever 18:53:54 you move most of the time, it's mostly conjurers who wait for longer times 18:54:03 why 18:54:06 do we have stats somewhere? 18:54:10 kilobyte: you rarely move when not at full hp 18:54:17 at least, i'm pretty sure most people don't 18:54:19 ideally you regen after every fight 18:54:21 yeah 18:54:29 I pretty much always rest to regen then move 18:54:43 you do? 18:54:48 yes 18:54:50 yes 18:55:39 I rest when badly wounded, relying mostly on ongoing regen. Not sure what other people do. 18:56:14 that's probably where some of this confusion is coming from then(: 18:56:55 in any case 18:57:12 are there actual arguments against making it absolute/absolute and reducing spriggans to slow metab 1? 18:57:23 I'm fine with that 18:57:48 that's a slight nerf but probably fine 18:58:04 "slight"? 18:58:10 small 18:58:31 compared to 0.5 18:58:32 just twice as much hunger all the time... 18:58:58 kilobyte: but they already get almost half of the hunger cost as 0.5 18:59:07 because they move naturally at delay 6 18:59:13 so yes, "slight" nerf 18:59:33 move only 18:59:35 well resting will cost more nutrition 18:59:45 considerably 18:59:52 actually not sure if I like that 19:00:26 you could just make 1 the minimum, not very elegant however 19:00:48 make it slow metab 2 19:00:52 make 1 the minimum for what? 19:00:56 same thing, but looks different from ha 19:01:15 so at least one per action 19:01:16 TGW: slow meta 2 = slow meta 1, twice as much hunger as slow meta 3 19:01:19 sorry, daughter has fever 19:01:21 nutrition 19:01:25 (which is appropriate because sp hungers less due to faster movement) 19:01:42 no, i really don't think this is an issue 19:01:47 we do track how long players rest 19:01:49 in morgues 19:01:53 and it's barely nothing 19:01:56 *anything 19:02:21 let me point out that we don't want any discrepancy in moving vs resting; otherwise we can read "hints" like 'always move for resting' in the learndb 19:02:51 dpeg: yes 19:02:52 or are you already discussing somethign else? 19:03:49 something else 19:03:54 okay 19:03:56 what? :) 19:04:19 syllogism: looking at some morgue files, it looks like ~5% of turns are resting 19:04:26 in a normal game 19:04:54 I don't think it's an issue, no 19:05:53 I think I have an idea. Let's special-case moving, pretending it lasts 10 time both for regen and hunger. 19:06:03 meh 19:06:24 This way spriggan regen and hunger returns to 0.5 case, naga regen and hunger is there too, no fast action abuse, no slow action abuse. 19:07:17 Che's worshippers would have no penalty and still enjoy their current sustenation bonus. 19:08:16 and since resting consists of time 10 turns, neither moving nor resting is advantageous 19:08:51 kilobyte: sounds good 19:09:06 are there any complications with haste etc.ß 19:09:22 that's what i'm afraid o 19:09:23 f 19:09:36 this whole 'everything uses absolute time' thing is supposed to be simplifying how the time stuff works 19:09:45 and sticking hacks in like this is kinda counterproductive 19:11:00 doy: yeah, absolute time works fine, there are no new abuses, and races get roughly equal boosts and nerfs. Absolute time = 0.6a version. 19:12:03 it does mean that spriggans get a strong -regen +food bias when moving, and nagas get a strong +regen -food bias, though 19:12:38 no, it doesn't 19:12:56 kilobyte: i'm not sure what you're arguing for here 19:13:22 the "special case moving, pretending it lasts time 10" is basically "let's go back to move-based time for move actions" 19:13:24 I'm pointing out the only downside in absolute time (ie, the 0.6a version). 19:13:40 which i'm saying is pretty counterproductive 19:14:10 Both are much better than the current trunk (abs time, personal hunger). 19:18:39 -!- syllogism has quit [] 19:18:44 so yeah, i think we can disregard the effect on resting 19:19:13 in terms of hunger cost anywya 19:19:53 doy: disregard which effect? 19:20:16 dpeg: the hungering effect 19:20:26 I am faithfully doing my vaults, but I am afraid of resting != moving. 19:20:27 resting is only like 3% of the turns in a typical game 19:20:39 dpeg: yes, we've got that part covered d: 19:20:52 doy: the only one with precise statements is kilobyte 19:21:20 dpeg: ? 19:21:38 have my statements not been precise? 19:22:20 no 19:22:23 I am lost. 19:24:56 so my point here is that spriggans aren't getting a strong -regen +food bias when moving now, they're now getting no bias at all (and in 0.5 they had a strong +regen -food bias) 19:25:22 ok 19:25:27 and i think "no bias" is a step in the right direction 19:25:36 doy: "now" as in "0.6" or "trunk"? 19:25:36 but this is a buff to spriggans that i don't think they need 19:25:43 kilobyte: before the revert 19:26:07 so the most straightforward way to address this is to reduce the level of slow metabolism for spriggans 19:26:19 the argument against this was that it would make them hunger more when resting 19:26:34 but looking at actual stats, resting is a very small percentage of the total number of turns 19:26:44 and so i don't think it's really relevant 19:26:44 resting, fighting and, to a smaller extent, moving 19:27:01 yes 19:27:26 well 19:27:28 not fighting 19:27:35 hmmm 19:27:42 the result would be: halved regen, doubled hunger. 19:27:51 kilobyte: only for resting 19:28:34 for movement it would be 83% regen, 120% hunger 19:28:37 compared to 0.5 19:28:46 which i don't think is horrible 19:29:07 and movement is a vast majority of turns 19:29:10 right 19:30:26 60% regen, 120% hunger actually 19:30:53 ah, yeah 19:31:10 still 19:31:25 the regen isn't the important part 19:31:37 because few people use movement for regen (as far as i'm aware) 19:31:54 which is exactly *2 nerf. Not something to do willy-nilly to a quite well balanced race. 19:32:40 vast majority of regen happens during moving. Running away, moving with tension>1, etc. 19:36:39 shrug, my opinion has always been that spriggan food issues are a joke anyway 19:36:54 so i'm generally in favor of things that make food more of an actual issue 19:40:11 we can do that if we make supply less random 19:41:24 unless you're conjurating or berserking, you have more food than you need; only very bad luck can cause food issues 19:41:53 even when you're conjuring, you have more food than you need, assuming you train up spellcasting early 19:42:00 i've never tried spbe though 19:42:16 but i'm also not concerned about it 19:42:31 doesn't really bother me if that's a challenging combo 19:42:41 -!- Rarus has quit [Ping timeout: 245 seconds] 19:42:42 yeah, a wise spbe won't be berserking much 19:44:05 you can't play a real conjurer since you won't get int*spellcasting of 160 earlier than pas the end of lair; this means your "big spells" are mephitic clouds when normal spellcasters whip out IOODs and the like 19:44:17 but mere sting can get you a long way 19:44:22 true 19:44:35 spriggans make great reavers though 19:45:15 yeah, sane spriggans are hybrids 19:51:14 does amulet of clarity allow berserk (potion, ability, trog)? 19:51:42 i believe it allows intentional berserk 19:51:51 but don't think i've ever tried it 19:52:12 could the same be added to the amulet of stasis & blink? :D 19:53:26 well, stasis and clarity are different 19:53:28 i found it weird that intentional berserk is allowed.. convenient, yes - but design logic.. weird 19:53:55 how different? 19:54:53 stasis blocks all berserk 19:55:09 it does? not mentioned in the amulet 19:55:14 you sure? 19:55:27 *in the amulet's description 19:55:34 it did before, lemme check 19:56:18 "[..] block [..] effects that would otherwise teleport, slow, haste, or paralyse its wearer." 19:56:39 block haste of berserk would make sense 19:57:43 "You cannot go berserk with your amulet of stasis on." 19:57:49 anyways.. would like to mention again that i think allowing intentional berserk on clarity amulet is a very border-line decision. not logic. 19:57:57 that's not logic either. 19:58:16 in my opinion... anyways, g'night 19:58:18 o/ 19:58:30 in my implementation, I disallowed any berserk, but was later told to change 19:58:33 Napkin: gameplay > realism 19:58:43 and I didn't argue long 19:58:44 We don't want players to force swapping amulets. 19:58:52 then allow intentional teleport and blink too? 19:58:57 doh, and now you remind me why :p 19:59:08 I am talking about clarity. 19:59:12 that's stasis. 19:59:20 talking about both :-P 19:59:28 bed waiting - bye! 19:59:43 stasis: amulet swapping for berserk/tele. Bad. 19:59:50 clarity is a useful amulet to wear, and we don't want to force berserkers into swapping it in and out 20:00:00 stasis has different uses, afaiu 20:00:22 stasis is *made* to prevent teleportation 20:00:48 there was a proposal to make stasis give limited berserk with neither haste nor slowing 20:01:14 yes, I recall 20:01:39 i need blink to survive.. would have liked protection against externally induced slow/teleport though 20:04:14 Napkin: well, there's a lot of things i'd 'like' 20:04:15 (: 20:07:55 it eat scrolls, too 20:08:19 it'd be nice if it at least told you "this scroll won't work, doofus" 20:08:58 true 20:09:07 but the amulet is too new to be fully polished 20:09:58 kilobyte: it should mark as useless 20:10:16 if that doesn't prevent autopickup by itself 20:10:41 we already have code to not waste scrolls when wearing a -TELE artefact 20:15:41 03kilobyte * rb04a3a5eb1c7 10/crawl-ref/source/item_use.cc: Don't waste scrolls with a known amulet of stasis. 20:21:11 Napkin: oh, and I just recalled: clarity allows intentional berserk mostly to make the mutation not screw Troggies 20:21:38 Napkin: you can swap amulets, can't swap mutations 20:24:28 -!- nrook has joined ##crawl-dev 20:41:40 I don't see what the problem with mutations with upsides and downsides is 20:41:50 (especially since clarity is so cool now) 20:42:39 it would be a triumph for flavor 20:44:38 (m)acro, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Saving macros. 20:44:41 _Couldn't open settings/macro.txt for writing! 20:46:04 oh, I got that on local a while ago 20:46:11 I just figured it was some funny permissions issue and ignored it 20:49:15 mantis and wiki are really slow today 20:49:18 so's -dev 21:05:14 is there a list of the color enums (MAGENTA etc.) somewhere? I can't find them in enum. 21:06:05 oh, nm, found them 21:11:49 oh wow, norris can hit hard 21:11:52 wasn't expecting that 21:11:54 @??norris 21:11:54 Norris (04@) | Speed: 9 | HD: 20 | Health: 214 | AC/EV: 1/9 | Damage: 36 | Flags: evil, spellcaster, see invisible | Res: 06magic(133) | Chunks: 07contaminated | XP: 6101 | Sp: brain feed, smiting, invisibility, confuse, paralyse, minor healing. 21:19:20 norris is evil 21:19:37 is there a way to put fixed width into mantis? 21:20:24
...
21:20:31 thanks 21:33:37 strange fleeing monster behavior (http://crawl.develz.org/mantis/view.php?id=859) by TGW 21:35:32 !tell due I have incorporated almost all of minmay's bazaars. Please don't do this, too, it was a lot of work :) The other vaults have to wait until tomorrow. 21:35:32 dpeg: OK, I'll let due know. 21:36:26 !seen due 21:36:26 I last saw due at Thu Feb 18 12:43:07 2010 UTC (14h 53m 19s ago) saying goodnight on ##crawl-dev. 21:51:23 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:52:34 -!- morik has joined ##crawl-dev 22:12:32 sustenance should have a warmup period 22:13:53 -!- stabwound has quit [Ping timeout: 256 seconds] 22:14:36 works pretty beautifully since you take more food warming it up than you save if you're just swapping it 22:15:36 TGW: yes, the underlying question is if all strategic items should have such a mechanic. 22:16:18 probably 22:17:03 well, maybe... what else are you referring to? 22:17:56 good question :) 22:17:59 mapping etc is gone 22:18:10 in any case, sleeeeeeep 22:18:16 -!- dpeg has quit [Quit: cheers] 22:19:50 -!- stabwound has joined ##crawl-dev 22:23:50 Stealth brand tile submission (http://crawl.develz.org/mantis/view.php?id=860) by LoginError 22:27:50 we need a mathematician unique 22:27:58 no attacks, completely neutral, goes around yelling at you for messing up his circles 22:29:20 -!- raydarken has quit [Read error: Connection reset by peer] 22:29:29 and we need it before dpeg wakes up 22:31:02 -!- raydarken has joined ##crawl-dev 22:55:34 K - the cursed +0 pair of boots by the Sea Horses (worn) {Slow} (2.5 aum) 22:56:09 I'm unarmed, so I know I'm not wielding a sword behind inappropriate prepositions 22:57:38 !tell dpeg A mathematician unique! Totally neutral, can't attack, just follows you around and yells that you're disturbing his circles 22:57:38 nrook: OK, I'll let dpeg know. 23:15:12 -!- Vandal has quit [Ping timeout: 240 seconds] 23:18:03 -!- Vandal has joined ##crawl-dev 23:21:47 is there an easy way to create a monster with a throwing net in wiz mode? 23:23:04 M goblin ; throwing net <-- something like that, not 10)% sure that's correct 23:23:46 it is 23:31:28 03pointless_ * ra0ac0ccdb563 10/crawl-ref/source/ (main.cc output.cc): Refresh the SH display when the player becomes disabled [452] 23:45:52 hmm, how about creating a monster with a bow and arrows? 23:47:15 goblin ; bow, 10 arrow maybe? 23:49:11 Bad item name: bow, 10 arrow 23:49:45 Something like "goblin ; short sword, bow" doesn't work, either 23:49:59 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 23:50:01 this wouldn't concern me were it not for the refusal of many monsters to pick up ranged weaponry 23:50:03 Try just arrow or arrows, or a 2nd semicolon instead of a comma, etc. 23:50:19 I've never done it myself, just seen it done a few times so going by memory 23:51:09 goblin ; bow . 10 arrow 23:51:16 oh, . 23:51:25 I tried ; and even |, but neither worked 23:51:31 thank you! 23:54:12 "Cheibriados supports your attributes" multiple times (http://crawl.develz.org/mantis/view.php?id=861) by TGW 23:55:57 night all 23:56:01 night 23:56:22 -!- Textmode has quit [Quit: Leaving] 23:56:40 what does "confirmed" mean wrt tiles?