00:09:24 I guess I need to compile tiles to test this. Do I just do 'make debug tiles' or? 00:09:30 make debug TILES=y 00:09:36 k 00:09:41 BEES 00:09:44 OMFG BEES 00:09:45 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 00:09:45 * due runs away 00:11:09 BEES?!? 00:15:12 We'll see who brings in more honey! 00:34:35 Is the piety-for-exploration model not making it into 0.7 ? 00:36:31 is ashenzari doing a cia impression? 00:36:48 yes 00:38:05 -!- morik has quit [Quit: Leaving] 00:40:38 03neunon * rff3a2a0f7c25 10/crawl-ref/source/contrib/lua: lua: fix submodule revision 00:40:45 Steven Noonan * rff3a2a0f7c25 ( changed): lua: fix submodule revision 00:43:40 I hate submodules. 00:48:41 How would you guys feel about Conjurer being split into 2 kits called Storm Caller and Magma Shaper? ;o 00:48:46 I love submodules. 00:49:20 Since they're really multi-element conjurers it doesn't make much sense leaving them as Cj (Fire/Ice) 00:51:46 It would also open the way to more dual-element spells which could be really cool 00:56:01 -!- Zaba has quit [Ping timeout: 245 seconds] 01:01:50 !!! 01:01:51 !lg * 01:01:51 538962. Yavar the Vampiric Blade (L27 VpPr), worshipper of Yredelemnul, mangled by an Executioner (led by Tuxt) on D:9 on 2010-02-16, with 539213 points after 138446 turns and 15:21:49. 01:02:24 -!- stabwound has quit [Ping timeout: 252 seconds] 01:02:24 !killsby -i Tuxt 01:02:25 One game for * (ikiller=Tuxt): 1x Yavar 01:02:37 That guy must not be very happy right now 01:03:55 'Tuxt'? 01:04:09 Pandemonium Lord. 01:04:12 :O 01:04:17 Twinge: MONS_PANDEMONIUM_LORD, see pick_zot_exit_defender 01:04:26 So, I'm really inclined to maake a Pan vault with Frances in it. 01:04:32 Oh, yeah, I was focused on D:9, but then I saw the L27 01:04:38 once you pick up the Orb, all monster spawns are abyssish 01:04:42 * Twinge nods 01:04:53 -!- Zaba has joined ##crawl-dev 01:04:53 -!- Zaba has quit [Changing host] 01:04:53 -!- Zaba has joined ##crawl-dev 01:05:12 ip102.148.adsl.wplus.ru? 01:06:16 Alrighty, got the weight/size/corpse tweaks finished up -- http://www.it-is-law.com/dump/0008-Monster-Weight-Size-Zombie-Corpse-Tweakes.patch 01:06:44 -!- stabwound has joined ##crawl-dev 01:13:37 Does B0rsuk ever come in irc? 01:15:11 Don't thin kso. 01:16:09 he used to be a regular 01:16:23 back when I was starting 01:16:23 Well, I haven't seen him in a while 01:16:27 I would love to talk Stabbing with him :) he seems very knowledgable on the subject 01:16:35 indeed 01:17:25 I'm sure he'd love to tell you all about it! 01:17:29 He's a very personable person. 01:17:50 !tell Keskitalo How's the NaTM write-up going? 01:17:50 due: OK, I'll let Keskitalo know. 01:20:51 I wonder if I should go to bed tonight 01:21:07 I'm not really tired for once 01:21:35 For some reason writing about Crawl wards off the need for sleep 01:25:37 !seen pigvomit 01:25:37 I last saw PigVomit at Sun Feb 14 03:40:07 2010 UTC (2d 3h 45m 30s ago) quitting with message Quit: Java user signed off. 01:25:40 hm 01:25:56 that is a cool dude too 01:26:21 Porkchop's tiles are excellent. 01:37:10 due: You can check the draft. :) 01:38:46 Awesome :) 01:38:58 I'm putting the four wizlab tiles that I think are essential on the 0.6 tiles page. 01:39:01 Do you think that'll be okay? 01:39:42 Not only okay, but you should definitely do that. 01:39:44 :) 01:42:27 Excellent 01:42:46 Keskitalo: anyway, the reason I was asking was for this weekend's play-testing post 01:42:58 I've got a write-up from David on Divinatiions, so I can use that instead (if you still have work to do on the draft) 01:43:04 (I haven't logged in to look at it yet, been busy. :)) 01:43:23 Vandal is definitely one of us now 01:44:39 Why? 01:44:44 due: It's not missing that much. Two paragraphs and screenshots. I think I can do them tomorrow. 01:44:49 Keskitalo: Ooh, awesome. 01:44:53 Screenshots sounds *great*. 01:45:09 I'm going to start the play-testing post tonight, actually, and do it incrementally this time. 01:45:41 due: One good topic would be tiles interface changes from 0.5.2->0.6. I could do that. 01:45:49 That wuld also be great. 01:46:00 I'm looking foorward to playing the spellcasting menu. 01:46:56 So.. you need two play-testing posts? I could post the NaTm separately, and do the tiles interface thing for the later p-t. 01:47:59 lichform seems to be really popular on sa 01:48:02 Actually 01:48:03 is this true in general? 01:48:10 i've never even used it 01:48:13 This weekend, next weekend, the wweekend after, and the weekend after that. 01:48:16 So I actually need four. 01:48:22 and i didn't realize very many people did 01:48:27 I've got one for David, and I'll probably have spare time to do something on Portal Vaults 01:48:38 So if you do a tiles interface one, plus the NaTM, that's four Hooray! 01:49:47 Okay! The Che iteration in that game is getting old, but I'm not sure it matters; the things I mention should still be true for the current and coming Che. 01:50:12 doy: lichform is one of the natural directions of growth for a conj-caster in the extended endgame 01:50:30 people like us who rarely get more than 5 runes don't use it much 01:50:37 but I used it on my GnEE all-runer 01:51:05 after maxing Earth Magic, "hmm what do I do now with pan xp... I guess tmig and necro can't hurt" 01:52:39 I think my max is five runes. 01:52:55 I find the endgame hideously hard. 01:54:10 Is it possible for spells to have 2 different effects based on if they impact an enemy or end on empty space? 01:54:24 Sure. 01:54:28 So like 01:54:34 Look at Haunt 01:54:40 It requires a target, otherwise it does nothing. 01:54:48 Not exactly what you meant, but similar. 01:54:55 If I wrote up an Earth / Fire spell called Fragmentation Bomb 01:55:12 If it encountered an enemy, it would do its damage to that enemy 01:55:12 You get the joy of coding it! 01:55:16 I wonder if there's a handy way to count innate mutations of the species. 01:55:25 But if you cast it at an open tile 01:55:30 it would explode like Fireball 01:55:32 Keskitalo: Isn't there an option to those functions? 01:56:15 due: I would love to code it 01:56:27 I was just wondering if having those 2 different behaviors would be feasible 01:56:44 due: how_mutated() doesn't seem to have it. :) But, mutation removal can't be allowed to remove the innate mutations.. perhaps I should check that function, yes? ==) 01:57:37 doesn't how_mutate(false) not cont facial? 01:57:49 Hm. 01:58:05 Oh, that's only demonspawn mutations. 01:58:23 Vandal: in theory, all you really would need to do is travenrse the ray and see if the projectile hit anything, then do whatever it's supposed to do 01:58:26 I also need to count those. :) 01:58:40 cool 01:58:43 thanks 01:58:44 Keskitalo: Actually 01:59:02 Keskitalo: According to the code in newgame.cc, raciial mutations are stored in you.demon_pow[i] 01:59:14 Keskitalo: which is what passing all=false to how_mutated checks 01:59:19 ..okay, that's nice and transparent. 01:59:22 so how_mutated(false) should ignore racial as well as demonspawn mutations. 01:59:43 yeah, it's pretty icky. 01:59:55 due: Thank you! I'll just do a separate check in the silver damage function for demonspawn. 02:00:01 :) 02:00:18 * due currently looking into post-generation lua chunks. 02:00:20 -!- Zaba has quit [Ping timeout: 272 seconds] 02:00:26 due: !!!!!! <3 <3 <3 <3 02:00:37 Well, it shouldn't be *that* difficult 02:00:41 Adding the chunk and calling it is really easy 02:00:49 It's just a question of where to call it from 02:00:52 No, but it should be *that* awesome. :) 02:01:14 Agree 02:01:34 due: would there be balance concerns stopping players from having a conjuration spell with smite targetting? 02:01:34 vault-wise it would just be like doing "validate{{ blah blah }}" 02:01:46 Vandal: Doesn't make sense. 02:01:53 Well it could just be an Earth spell 02:01:58 Vandal: Conjurations are you conjuring something out of thin air and then throwing it at them, say. 02:02:13 but, dropping a Stalactite from the ceiling 02:02:27 Too powerful ): 02:02:32 Too powerful? 02:02:36 Yes. 02:02:37 :) 02:02:39 *;) 02:02:45 haha, I didn't even say what spell level it would be 02:02:53 need spell ilke that nao 02:02:59 butterflies + smite conjure... 02:03:18 It would replace Throw Flame in the Magma Caller book I am dreaming up 02:03:21 L2 02:03:34 so not exactly a big dmg thing 02:03:45 I'm just trying to make it more evenly Earth / Fire 02:03:49 the book overall I mean 02:04:10 er wait Magma Shaper :) 02:04:15 ok maybe 3 AM is a bit late 02:04:32 Isn't Airstrike smite targetted? 02:05:01 Earth needs some life breathed into it anyway too 02:05:14 Fire Storm 02:05:17 smite targetted 02:05:54 ;3 02:06:00 Keskitalo: airstrike isn't conj 02:06:04 Vandal: Drop Stactite is <3 <3 <3 <3. I assume it would be usable once per square, to prevent pinning abuse 02:06:14 doy: True! 02:06:15 :D 02:06:25 I like the Earthquake spell idea, where all non-flying/levitating get slow and damaged for a duration. 02:06:50 Damaged for a duration - what would be the point? 02:06:57 -!- Zaba has joined ##crawl-dev 02:06:57 -!- Zaba has quit [Changing host] 02:06:57 -!- Zaba has joined ##crawl-dev 02:07:07 I mean damage over time. 02:07:09 aoe snare with damage over time 02:07:17 in game terms 02:07:29 What do you mean pinning abuse? 02:07:58 Also, is there a way it could be dodged by monster EV? 02:07:59 I think making the smite-targetted earth attack spell Grow Stalagmite would be interesting counterpart for Airstrike. (GS wouldn't hit levitating/flying creatures) 02:08:12 Vandal: get the ancient lich stuck behind summons, then drop stalactites until it dies 02:08:22 oh 02:08:35 @?? ancient lich 02:08:35 ancient lich (16L) | Speed: 12 | HD: 27 | Health: 54-162 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison | XP: 10742 | Sp: b.cold, paralyse, greater demon, animate dead, iron shot, teleport self / b.draining, animate dead, summon undead, throw frost, crystal spear / b.fire, confuse, haste, b.draining, grea 02:08:41 would not be an issue 02:08:55 L2 spell, it would take a hundred casts to kill an Ancient Lich with it 02:09:03 w/ armor reduction 02:09:18 how about a vampire knight? 02:09:25 or a plain vampire 02:09:39 earth spells are known for being inaccurate 02:10:14 So.. abuse wouldn't be an issue, because the spell would be unusable in general? 02:10:18 seems like by the time you're fighting stuff like that you'd have better nukes capable of taking them out in 1-3 casts anyway 02:10:39 no.. abuse wouldn't be an issue because it wouldn't be very powerful, you'd be killing stuff worth less than 50xp with it 02:10:52 you'd have better spells by the time you were on Vampires 02:10:54 Thats D10~ 02:11:03 Magma Bolt pretty easy by then 02:11:15 Kill their summons too that way :) 02:11:37 I thought summons were already nerfed too 02:11:45 Well, I suppose Airstrike would have the same problem. 02:12:27 also I specified Stalactite because those come from the ceiling and drop down :) hence it could hit flying targets 02:12:35 throw flame gets you pretty farj though in the context of book spell changes 02:12:46 ? 02:13:10 I wrote up a pretty neat new Fire spell for L1 a while ago 02:13:35 actually Stalactite could be L1 even 02:13:46 that spell was more intended to replace Throw Flame in the Cj book 02:14:39 this one 02:14:40 http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:spell:flame_lash 02:15:18 So yeah, L1 smite targettable spell, it cannot possibly be more powerful than stuff like Magic Dart already is 02:15:34 The only limiter on that spell is that it is L1 02:15:51 the dmg matching that 02:16:26 throw flame or throw frost needs to die 02:16:29 yes exactly 02:16:33 that is why I wrote Flame Lash 02:16:39 2 months ago.. XD 02:16:43 is that like flame tongue? 02:16:46 no 02:16:49 read the link 02:17:02 I did a very nice write up for it including the in game description 02:17:04 and dmg die 02:17:49 Keskitalo: It's *easy* 02:18:07 Keskitalo: you just have to iterate over Level_Vaults and execute the post-generated Lua prelude. 02:19:35 I think Stalactite and L1 and this at L2 would be a really good combination to get a caster off the ground 02:19:57 say Stalactite has a maximum range of 3 or something to avoid abuse 02:20:23 you want to force the caster to work on 3 and 4 range spells until later? 02:20:51 Just until L4 02:21:05 Then they get the Fragmentation Bomb I mentioned earlier 02:21:17 more range + alternate AoE mode 02:21:47 then good old Magma Bolt to finish off the book at L5 02:21:56 (L3 would be Conjure Flame) 02:23:13 Cj (Fire) doesn't even have an L4 right now.. ;o 02:25:36 Flame Lash could be extended to 5 squares with 20% dropoffs as well 02:26:18 Yeah.. that with 3 range Stalactite would be pretty sweet 02:33:31 * due borrows Vandal. 02:33:45 * due draws a chalk circle, sprinkles salt, etc. 02:33:47 * due bleeds Vandal, intones the words of the Greensnark Summoning! 02:33:53 Greensnark, greensnark, greensnark! 02:34:02 * due splashes blood hopefully. 02:34:06 Greensnark, greensnark, greensnark!! 02:34:11 how elaborate 02:34:14 I hope it works 02:34:16 Me too. 02:34:18 * Vandal bleeds out 02:34:21 I have questions. 02:34:30 (It's our take of the Rite of Ashkente). 02:34:45 g'night for now 02:38:35 !tell sorear tell me how you like Flame Lash later 02:38:35 Vandal: OK, I'll let sorear know. 02:41:29 due: but... greensnark isn't even in reception range 02:41:29 sorear: You have 1 message. Use !messages to read it. 02:42:49 !clear-messages 02:47:37 sorear: blast. 02:47:42 Wasted a good sacrifice for nothing :/ 02:47:50 Oh well ,I'm sure I can sucker in a newbie from ##crawl later. 02:55:44 sorear: Does my changing MAP_CACHE_VERSION cause any other problems then just invalidating and requiring the recaching of maps? 03:14:40 due: potentially. You can't start multiple instances of Crawl in parallel if the map cache files are stale, so if you change the map cache format you absolutely need to tell Napkin 03:14:58 because he needs to start Crawl once before opening public access 03:15:04 Okay 03:15:11 will co-ordinate it then 03:15:25 things blow up if you try to run two copies of the level compiler at once 03:16:22 delightful 03:22:26 sorear, why do they? 03:22:38 Zaba: incorrect file locking 03:22:54 incorrect and very confusing file locking 03:23:08 interesting.. I somehow suspected absent file locking, but that would be too easy. 03:23:14 the compilers overwrite each other's files and it turns into a big mess 03:23:23 that does sound pretty nasty 03:23:48 sorear, does it involve a potential infinite loop or deadlock? 03:24:59 Zaba: it involves fread(), unchecked array indices, and partially overwritten files, I think if I tried hard enough I could get remote code execution out of it 03:25:07 nevermind deadlocks 03:26:02 ok, sounds like real fun indeed. 03:27:21 I'll just hide over here in the corner and pretend it isn't hapening. 03:27:43 Darshan wants to throw out the map cache code and start over 03:27:49 but that's not happening for 0.6 03:29:43 due, but you will miss all the fun that way! 03:30:26 Hm, messages are working, but mores are not. 03:30:34 Oh, I know why. 03:30:49 Zaba: just so you know, something in IRC failed earlier today and told the world your IP 03:31:09 sorear, yeah, I somehow identify *after* autojoin kicks in 03:31:29 sorear, it's been this way for ages, and I guess the world's got bored with knowing my IP long ago 03:32:19 presumably it can be fixed with a /wait in autosendcmd, but I never tried. 03:32:40 It woooorks. 03:33:13 Or not, bugger. 03:35:39 Zaba: how do you identify? 03:35:53 with a kind message to nickserv 03:36:45 Zaba: you can use your nickserv password as the password to the irc server 03:37:35 isn't it nick:password? 03:38:40 Zaba: just password, it identifies for whatever nick you ask for when connecting 03:41:39 hm 04:00:04 hmm, still no fix for fulsome :D 04:06:00 cbus, send patches! 04:06:06 zaba, just revert 04:06:17 it "used to work" :D 04:19:09 cbus, why exactly is it an issue that fulsome doesn't work without a corpse? 04:19:30 zaba, hard to practise transmigration 04:19:46 very hard to be able to get the forms castable 04:20:38 hm 04:21:02 especially since Tm aren't the ones with extremely high int 04:21:36 no reagent, no spell 04:21:39 makes perfect sense to me 04:21:54 then how are Tm supposed to practise transmig? :) 04:22:05 yes, it makes sense, and somehow something tells me that the lack of training problem should be solved in a different way 04:22:07 since evaporate which is the current training spell should be the same 04:22:15 (and is level 2) 04:22:23 evaporate *is* the same 04:22:24 and starting to train with spider form (to be able to use spider form) is weird 04:22:28 if it's not, it regressed 04:22:42 you train by using fulsome on actual corpses 04:22:45 and its a bad solution to add something like sandblast just to be able to use it 04:22:58 works fine for me 04:23:02 using fulsome on corpses 04:23:29 but tmig doesn't go up fast enough to get blade hands or anything castable within "reasonable time" on lets say Mf that start with 11 int 04:24:16 moin! 04:24:19 just turn off unarmed and you'll be fine 04:24:38 sorear? you think creating the db/des folders is problematic? 04:24:50 I did that, everything was delayed by 3-4 levels 04:24:59 but you were fine 04:25:02 no 04:25:15 Napkin: yes 04:25:16 didn't get to use spider form until I died because of slow training 04:25:32 I had that concern in the past too - and was told not to worry 04:25:33 tomorrow I'll prove you wrong 04:25:38 probably by greensnark 04:25:47 was a problem caused by it? 04:25:56 and I was told by greensnark that "the change should've already been fixed" 04:25:58 really I don't think adding spectifically victory dancing features to spells is a good idea at all 04:26:00 or he was surprised that it wasn't 04:26:07 do you see an option to create them before enabling access to the version to players? 04:26:10 but for now I must sleep, *poof* 04:26:33 g'night 04:27:23 night 04:28:06 maybe we can create a patch together, cbus? 04:28:18 sure 04:28:25 i'd like to start a NaTm soon too :) 04:28:29 haha, yaeh :D 04:28:42 loading up my arhclinux-vm 04:28:47 so, let's find jpeg's change and undo it first? 04:29:09 could be easier to just remove the check :) 04:29:22 check for what? 04:29:23 check for the message, grep for it and then check whats going on 04:29:31 but we need to implement the z/Z 04:29:43 ugh 04:29:49 zZ is an abomination 04:29:55 it's design 04:30:04 personally I still think Z/z is a bit of overthinking in the interface 04:30:04 abomination 04:30:06 they won't accept our patch if we don't go along with it 04:30:19 i like it very much 04:30:26 Napkin, it should be as easy as git revert to undo the fulsome patch 04:30:36 much less escape - since spell ranged got introduced 04:30:50 undo is probably not the right way 04:31:01 we need to add Z not to check for a corpse 04:31:15 in a separate commit :> 04:31:30 and while we are at it we can add so that you can remacro z to do it without checks 04:31:30 hehe 04:31:36 and still have Z do evokation 04:31:46 no, cbus 04:31:53 focus, young padavan ;> 04:32:18 I wonder why does terence rhyme with pillardance, sort of. 04:32:28 but yeah, I think you only need to revert 04:32:43 then we would have to add the corpse check manually again 04:33:21 i'd rather keep it at z - and remove it/add exception to Z 04:33:32 or am I wrong? 04:33:33 1314 in spells4.cc 04:33:46 well, that would still not help me since I have it macroed :D 04:33:55 wait - updating cdo first 04:33:59 well, adjust your macros! 04:34:10 you have an macro editor in CDO's DGL :-P 04:34:28 it doesn't work 04:34:31 you can't macro like that 04:34:35 you can 04:34:40 macro z to Z and Z to V 04:34:42 Heh, when I saw all the Z/z talk I thought you were talking about small and large zombies at first ;P 04:34:46 it bitches and moans if I remember correctly 04:34:48 not what I meant 04:34:58 Hi Twinge :) 04:35:25 twinge, <- Z 04:35:26 :D 04:35:30 Master branch on CDO updated to: 0.6.0-a2-120-ga33f998 (16.5) 04:35:41 alright, let's see 04:35:49 Hail. 04:36:16 It was on my mind since I finished up the weight/size/zombie/corpse stuff; just needs to be looked over and committed 04:36:19 napkin, you could just change the mpr and return false to break; 04:36:57 or just remove the case alltogether :) 04:40:40 ok, I see that - so how and where is the z/Z done? 04:41:23 no clue, this is the first source dive I've done in 5 months+ 04:41:36 hehe, checking spl-cast.cc 04:43:39 hmm, gotta get back to some wokr 04:43:51 run, I'll continue trying 04:44:15 hehe, its easy to fix, just change the return false to true and remove the mpr 04:44:29 that won't be accepted :) 04:44:42 but the problem is the check, not z and Z 04:44:58 yes - let's not allow the check if Z is pressed 04:55:03 can someone tell me what exactly is the deal with ballistomycetes? 04:55:09 kill them 04:55:21 that's what I did 04:55:28 got 500 exp for destroying a colony 04:55:56 but.. still 04:55:56 they can spread - connected by those cyan floor tiles 04:56:11 and they produce spores 04:56:20 and what is that red line that flashes when I kill one? 04:56:27 if you ignore them, they can easily produce more than you can handle 04:56:58 ignoring a monster in crawl sounds silly anyway 04:57:00 that's the connection to the colony 04:57:17 *if you don't search and kill them immediately 04:58:14 somewhat like jellies 05:01:28 hmm.. should I do the corpse check in cast_a_spell() (where range check is done) or rather modify your_spells() to get the force_spell flag as parameter? 05:02:12 napkin, not getting to train transmutation at all as a NaTm (hunger...) 05:30:21 -!- dpeg has joined ##crawl-dev 05:30:25 !seen due 05:30:25 dpeg: You have 1 message. Use !messages to read it. 05:30:25 I last saw due at Tue Feb 16 09:33:13 2010 UTC (1h 57m 12s ago) saying Or not, bugger. on ##crawl-dev. 05:30:35 !messages 05:30:38 (1/1) due said (6h 16m 49s ago): This trove needs a book of Tukima to function. Give it the item? <-- SUCCESS 05:30:52 Hey, nice. 05:49:36 moin David 05:51:14 dpeg, you missed a kobold discussion last nite 05:56:16 hmm, back 05:56:18 napkin, hows it going? 05:56:36 I'm not sure yet how to add it 05:58:01 should probably create a count_corpses_in_stack() - but I believe they'll reject if I check specifically for FULSOME in cast_a_spell().. 06:06:25 ok, giving up :) 06:11:01 hi 06:11:07 wb, due 06:11:11 napkin, funky code? 06:11:48 no, not particular funky - just not designed to have that check there 06:11:58 nappkin--coding? :o 06:13:47 at least trying to get FULSOME do z/Z - but the variable which sets the force is far off from the check for corpses 06:13:55 not sure how to do it without being haxy 06:14:22 ahh 06:14:28 hack away 06:14:36 then I've done it :D 06:14:45 just change the mpr + return false in the casting to return true; 06:14:49 in spells4.cc 06:15:33 remove line 1314, change the false -> true, done 06:15:54 that's just returning to old behaviour, cbus 06:16:00 yaeh :) 06:16:31 bhaak: kobolds? 06:17:50 dpeg: that started it -> Since when do kobolds have canine heads? [02:00] 06:18:07 bhaak: Isn't that one rather recent D&Dism? 06:18:23 dpeg: It's in our *crawl*. 06:18:36 due: yes, but inherited from D&D? 06:18:40 dpeg: I have no clue about D&D-history, but it is most probably a D&Dism 06:18:41 dpeg: Yes :| 06:19:06 Which means it is bad. 06:19:20 Agree. 06:19:27 We should find an older reference to kobolds (I am thinking pre-18th century) and use that. 06:19:40 No Pumuckl? 06:19:45 so pumuckl is out of question? :( 06:19:49 \o/ 06:19:52 halleluja! 06:20:27 red eyes is ok.. but red hair? come on! 06:20:46 bhaak: with Pumuckly we may end up paying Tantiemen. 06:20:49 Which may ruin us. 06:20:58 ...which may be exactly what you want :P 06:21:05 dpeg: only of you call it pumuckl :) 06:21:08 what about yoda? he's kinda a kobold ;> 06:21:28 Napkin, are you suggesting crawl should get lightsabers? 06:21:35 nevah! 06:21:42 I you don't stop the nonsense, I make the Deep Kobolds. 06:21:46 *If 06:21:54 * Napkin shuts up * 06:22:23 we need Deep Kobolds with light sabers 06:22:25 then its settled 06:22:32 time to start coding! ;) 06:22:45 damn the new carrying capacity 06:23:45 I have to drop things :/ 06:24:08 put some points in str! 06:24:30 Zaba: drop until you drop! 06:24:36 I'm xl9 06:25:13 Zaba, the XL 9 Weakling. 06:25:36 Yes, I imagine it would make a good novel. 06:29:34 hehe: http://commons.wikimedia.org/wiki/File:Kobold_Maki_1.png 06:30:01 would that mean no more kobold daggers? 06:30:05 hmm. 06:30:41 zaba, you need like 10 str atleast on a Sp now 06:30:44 I had a giant spore on a level, I killed it, it spawned two ballistomycetes, I killed them both and that turned out to be the whole colony. 06:30:52 I think that was too easy. 06:32:18 Zaba: no, you were quick. 06:32:47 dpeg, I meleed them, though. 06:32:54 Zaba: so what? 06:32:57 it was really too easy, especially since I have no weapon and no skill. 06:33:21 well ok, I have unarmed combat at 1 06:33:34 that's after meleeing though another, but larger, fungus colony earlier in the game 06:33:38 Zaba: the single ballisto is not meant to be a serious obstacle, it's about the colony... which can get really big if you idle. 06:34:28 well okay 06:45:37 -!- scarf has joined ##crawl-dev 07:06:51 -!- gal_bolle has joined ##crawl-dev 07:25:47 -!- eith has joined ##crawl-dev 07:26:03 -!- Mu_ has joined ##crawl-dev 07:43:10 -!- cbus has quit [Read error: Connection reset by peer] 07:43:14 -!- cbus has joined ##crawl-dev 07:50:36 User testing done! \o/ 07:54:34 Keskitalo: yay 07:55:03 We'll try to post first impressions tomorrow. 07:55:11 cool, I am very excited 07:56:45 Great to hear that. :) We'll also look at our schedule, specify the test for the second round of user tests, plus I have part of a template for our report, which we'll post for comments. 07:57:31 Ah, the idea for second user tests could also use some comments. We were thinking about it being the caster tutorial. 07:57:49 that sounds like a very good target 07:58:19 The tiles UI got the spellcasting icons after we started testing. :) 07:59:04 are you testing UI, gameplay, or both? 07:59:05 Keskitalo: could you react to that? 07:59:21 dpeg: I think I posted a "yay" e-mail to crd already. :) 07:59:50 scarf: Not always separable, but UI mostly, with new players. 08:03:18 -!- purge has joined ##crawl-dev 08:04:41 Now to fix a bug! 08:15:37 Crash when statue wakes up (http://crawl.develz.org/mantis/view.php?id=826) by hthoben 08:18:49 Pretty funny, if you &r your character into something that can't wear armour, it gets melded. =) 08:19:09 heh.. i couldn't help it.. that's the username he chose ;) 08:27:59 03Keskitalo * rfd7524e24cf1 10/crawl-ref/source/item_use.cc: Fix Mantis 804: Silver gives damage from innate mutations. 08:30:44 Eino Keskitalo * rfd7524e24cf1 ( changed): Fix Mantis 804: Silver gives damage from innate mutations. 08:43:01 Starting to look interesting: http://crawl.develz.org/mantis/changelog_page.php 08:43:59 !send due hot Kräutertee 08:43:59 Sending hot Kräutertee to due. 08:46:35 Thanks <3. 08:46:49 Hi due! 08:46:53 Hi 08:49:07 ;) 08:52:36 Oh dear, the land-roaming kraken tentacles look pretty awkward in tiles. 08:53:31 Shoals look quite nice. 08:54:37 They need to connect to the kraken head, right? So I suppose in ascii it looks nice and abstract.. 08:59:19 hill giants can only wield giant clubs right? 09:00:41 !lg * killer=hill giant s=ckaux 09:00:47 1460 games for * (killer=hill giant): 615x giant club, 402x , 330x giant spiked club, 83x great mace, 14x dire flail, 4x great mace of holy wrath, 4x a throwing net, 3x great mace of protection, 2x great mace of crushing, 1x dire flail of draining, 1x dire flail of holy wrath, 1x great mace of draining 09:00:59 Hill giant with giant clubs tiles (http://crawl.develz.org/mantis/view.php?id=827) by purge 09:00:59 They can get other weapons... 09:01:11 But mostly clubs and flails. 09:01:13 and maces. 09:01:23 ugh 09:01:30 GSC, GC, dire flail or great mace. 09:01:32 then my tiles i just submitted are pointless :/ 09:01:53 Why? 09:02:24 Is Porkchop in IRC? 09:02:42 !seen porkchop 09:02:43 Sorry Keskitalo, I haven't seen porkchop. 09:02:47 !seen pigvomit 09:02:47 I last saw PigVomit at Sun Feb 14 03:40:07 2010 UTC (2d 11h 22m 40s ago) quitting with message Quit: Java user signed off. 09:02:48 due: because they will be misleading if you think hes unarmed 09:02:55 oh 09:03:00 Ah. 09:03:04 I thin that's the same person. :) 09:03:08 then again thats how it is now 09:03:10 I could see that 09:03:11 hill giant always looks unarmed 09:04:21 hey due, did you look at Flame Lash? 09:04:41 Ask me next week :) 09:04:45 heh ok 09:04:58 No one commented on it, didn't know if it was a good idea or not 09:15:09 (not true of course all of my ideas good ideas! ;D ) 09:15:30 it looks like a decent idea to me 09:15:58 although it might leave early-game FEs with no option if they were stuck meleeing something with equal speed, other than trying to punch it to death 09:16:05 -!- DrPraetor has quit [Ping timeout: 272 seconds] 09:16:16 most casters have the option of pillar dancing atm... 09:16:31 so I'd say that pillar dancing possibly needs fixing /first/ 09:17:53 Well it isn't entirely made for FEs, but they still get Flame Tongue at L1 09:18:19 For Cj Fire I have a new L1 Earth spell that handles stuff in your face 09:18:32 Cj Fire / Magma Shaper 09:18:40 <3 09:19:01 -!- syllogism has joined ##crawl-dev 09:21:17 Vandal: do they get a second L1 attack spell, though, is what I mean? 09:21:44 Second? oh, sorry if I confused you, Flame Lash is intended for L2 with the numbers posted 09:22:12 throw flame is clearly better then 09:22:21 Better how? 09:22:27 Vandal: ah 09:22:34 bigger range, 2d9 versus 4d4 09:22:55 It also misses more and has lower average dmg 09:23:18 well, more unreliable dmg 09:23:30 FL would be 100% acc 09:23:36 what :O 09:23:44 It probably shouldn't have the same max dmg as Throw Flame 09:24:18 eith it will all make more sense soon :) I'm writing up an adjusted book 09:26:05 you have it written down as a level1 spell btw 09:26:13 oh? woops 09:26:19 I'm editing a dif page right now 09:26:29 maybe it could use more dmg then 09:26:41 3d6 ? 09:26:57 not if its gonna be 100% accurate imo 09:27:13 well the book I'm writing won't have Magic Dart 09:27:25 and the 1st spell is Smite targetted XD 09:27:30 so it probably shouldn't be 100% either 09:29:11 maybe 4d4 is good enough for L2 100% hit 09:29:23 it still sounds too good 09:29:42 magic dart for instance is very awesome and is only 1d8 09:29:48 It becomes 1-3d4 outside of proper range 09:29:53 so it isn't MD 09:29:53 yea 09:30:18 combined with Conjure Flame it would be a very effective spell, but that is another investment of 3 MP you aren't doing dmg with 09:30:35 the idea is that at proper range it is very mana effecient 09:30:50 "My DSFi, MDFi and MiFI are regularly getting killed at D:1 and D:2 by geckos, kobolds and goblins. Heavy armour now offers less protection AND interferes with your attack rolls. It's gotten to the point where I'm starting to ditch my starting scale mail for lighter ring mail (to reduce my to-hit penalties)" 09:30:53 to-hit lol 09:31:19 that guy should be happy 09:31:21 8) 09:31:23 the ac nerf probably didn't change early game AC at all 09:31:30 at least elven mail lets you train armour now 09:31:30 "aw". 09:31:41 ring mail 09:31:44 syllogism: not by much, though according to DrPraetor quite a bit. 09:31:51 i do that too... don't hit anything in scale mail 09:31:57 due: how exactly 09:32:12 not like you've gdr against monsters that do like 5 damage 09:32:15 unless it's rounded up 09:32:25 gdr is a red herring anyway 09:32:34 * due doesn't know 09:35:01 btw - is the problem known, that graphics are garbled, when you update tiles version and continue the savegame? 09:35:27 yes 09:35:37 ok 09:35:46 didn't expect that to happen 09:35:58 It should clear once you change levels--I think. 09:35:59 his Lair 1 now has white ground plates :D 09:36:10 no, it doesn't 09:36:14 Oh, weird. 09:36:30 you have to get everything in LOS to fix most wrong textures 09:36:40 but that white ground surprised me too :) 09:37:12 :) 09:37:22 like.. every plant now had a naga-mage - until he moved to get the plant back into LOS 09:37:37 "with the changes to Lair and Swamp it's harder to find swamp dragon armour" <-- that probably means Swamp not being guaranteed? 09:38:19 I think so. 09:39:08 goodnight folk 09:39:23 g'night :) 09:39:23 Good night! 09:40:20 maybe i should downgrade him again? 09:40:36 might that fix those 2 weird display problems? 09:46:31 ...apparently in 0.5 minimum gdr was 1, as in a goblin could never hit you for 4 damage 09:46:59 without a weapon 09:47:11 well that explains why they feel the game is harder 09:48:53 no wonder early game was so easy :P 09:48:57 as a fighter type 09:50:51 and "to-hit penality" (if there is such a thing) didn't change? 09:51:50 It probably changed a bit, I didn't pay attention to that since to-hit doesn't matter :P 09:52:05 it doesn't? 09:55:06 -!- DrPraetor has joined ##crawl-dev 09:56:56 03j-p-e-g * rc3aaabf06203 10/crawl-ref/source/ (effects.cc xom.cc): Fix Xom saying "No, never mind" after successful acquirement. 09:56:56 03j-p-e-g * r4c3ce493b971 10/crawl-ref/source/ (main.cc tilereg.cc travel.cc travel.h): Tiles: Make Shift-L-Click on the minimap call autoexplore. 09:56:59 03j-p-e-g * r4c354ff4922b 10/crawl-ref/source/tilereg.cc: Fix memorisable spells wrongly being marked invalid in Tiles. 09:57:00 03j-p-e-g * re790f95c22de 10/crawl-ref/source/tutorial.cc: Mention the memorisation tab in the tutorial. 09:57:04 03j-p-e-g * r0978c4569530 10/crawl-ref/source/tutorial.cc: Also mention minimap exploration in the tutorial. 09:57:06 03j-p-e-g * r49c646093637 10/crawl-ref/source/spl-book.cc: Fix memorisation display not being drawn without memorisable spells. 09:57:06 03j-p-e-g * r3dbc90041ca6 10/crawl-ref/source/spl-util.cc: A couple of indentation fixes. 09:57:08 03j-p-e-g * r5b1eb282cab1 10/crawl-ref/source/ (describe.cc tilereg.cc): Add spells being forbidden or dangerous to the spell description. 10:01:23 Johanna Ploog * r5b1eb282cab1 ( changed): Add spells being forbidden or dangerous to the spell description. 10:01:23 Johanna Ploog * r3dbc90041ca6 ( changed): A couple of indentation fixes. 10:01:23 Johanna Ploog * r49c646093637 ( changed): Fix memorisation display not being drawn without memorisable spells. 10:01:23 Johanna Ploog * r0978c4569530 ( changed): Also mention minimap exploration in the tutorial. 10:01:23 Johanna Ploog * re790f95c22de ( changed): Mention the memorisation tab in the tutorial. 10:01:23 Johanna Ploog * r4c354ff4922b ( changed): Fix memorisable spells wrongly being marked invalid in Tiles. 10:01:23 Johanna Ploog * r4c3ce493b971 ( changed): Tiles: Make Shift-L-Click on the minimap call autoexplore. 10:01:23 Johanna Ploog * rc3aaabf06203 ( changed): Fix Xom saying "No, never mind" after successful acquirement. 10:02:29 dpeg: I wonder if anyone knew about this :P 10:09:47 it looks like if were wearing heavy armour and your ac was at least 2, a jellyfish could never damage you :P 10:09:53 this at armour skill 0 10:11:26 Definitely a good change, then. :) 10:12:33 note that's the total ac, so to hit that you would have to wear a negatively enchanted armor or a ring of -protection :P 10:18:10 03j-p-e-g * r3bcf76d745f0 10/crawl-ref/source/rltiles/UNUSED/other/ (chest2_closed.png chest2_open.png): Add purge's chest tiles to the UNUSED folder. 10:18:12 03j-p-e-g * rd8d44bb77208 10/crawl-ref/docs/changelog.txt: Changelog tweaks. 10:19:24 For a blog post, I'd like to add instructions to watch the swamp rune milestone of a specific game. How do I figure out the id of the game? 10:19:56 !lm rune=decaying s=gameid 10:19:56 Bad arg 's=gameid' - cannot summarise by gameid 10:20:00 !lm rune=decaying x=gameid 10:20:00 Unknown selector gameid in gameid 10:20:02 bah =p 10:20:08 !lm rune=decaying x=id 10:20:11 23. [2009-10-20] [id=576964] doy the Theurge (L16 DSCK) found a decaying rune of Zot on turn 45940. (Swamp:5) 10:20:11 !lm * rune=~decaying x=gid 10:20:16 ah 10:20:22 Thanks! 10:21:06 have i really not gotten a swamp rune since october? 10:21:07 (: 10:21:19 well shoals was forced for a bit 10:21:21 !lm type=rune s=rune 10:21:25 -!- raydarken has quit [Ping timeout: 264 seconds] 10:21:25 true 10:21:30 5723. [2010-02-16] [game_id=607191] enivid the Shatterer (L18 MDFi) found a decaying rune of Zot on turn 64915. (Swamp:5) 10:21:30 131 milestones for doy (type=rune): 33x serpentine, 24x silver, 23x decaying, 12x slimy, 7x iron, 4x icy, 3x magical, 3x demonic, 3x bone, 3x golden, 3x glowing, 3x dark, 3x obsidian, 3x abyssal, 3x fiery, 1x barnacled 10:21:37 Johanna Ploog * rd8d44bb77208 ( changed): Changelog tweaks. 10:21:37 Johanna Ploog * r3bcf76d745f0 ( changed): Add purge's chest tiles to the UNUSED folder. 10:22:13 !lm type=rune s=rune cv=~0.6 10:22:13 4 milestones for doy (type=rune cv=~0.6): 2x serpentine, 1x silver, 1x barnacled 10:24:21 -!- Textmode has joined ##crawl-dev 10:25:06 morning all 10:25:30 greetings 10:25:35 back 10:25:56 Hiya! 10:26:04 'lo eith , dpeg, Keskitalo 10:26:55 dpeg: I finished the NaTm^Che draft, if you'd like to check it out (you have a login for the wordpress, right?) 10:27:11 -!- purge has quit [Quit: .] 10:30:12 Keskitalo: oh, I always forgot my wordpress password 10:30:21 dpeg: Yeah, need to move SF content. It's not pressingly urgent, I could start doing that after 0.6 and (most of) the usability project. 10:30:50 dpeg: We should close SF before 0.6, but that's probably less work than it feels like. 10:30:54 Keskitalo: yes, not crucial but has to be done soe tme. 10:30:58 dpeg: ^ :P 10:31:02 where are my letters 10:31:11 syllogism: @ vs jellyfish? :) 10:31:16 not just that 10:31:26 syllogism: "to-hit penalty"? 10:31:49 no, the fact gdr used to guarantee a reduction of one damage 10:32:03 syllogism: seems like a rounding change 10:32:07 yes 10:32:15 syllogism: I am not sure that we should be worried. 10:32:37 dpeg: I can do SF tracker closedown work, but I need admin rights. 10:32:43 * Keskitalo is power-hungry 10:32:48 Keskitalo: will do 10:32:50 it's very unlikely to have been intentional, that's a reason to worry :P 10:33:17 syllogism: the old guaranteed GDR 1, or the change? 10:33:32 the old 10:34:03 no wonder fighter types were so easy 10:34:48 yes 10:35:01 as I said, I don't think we should worry so much 10:35:26 but of course there will be complaints, loud and clear, like the one you cited 10:35:37 syllogism: btw, many thanks for ruling on SA with an iron hand 10:35:52 every time something fundamental changes there will be complaints about everything blaming it on that change 10:37:04 yes 10:37:16 bhaak can tell funny stories about this, with UnNH players 10:37:24 "I died, must be the fork." 10:42:06 -!- Twinge- has joined ##crawl-dev 10:43:02 not only that, but "why does it do this, why does it do THIS! in vanilla it never did that!" when in fact, it's plain vanilla behaviour :) 10:43:44 hehe 10:44:06 that too 10:44:07 (: 10:44:08 There is also the "I found no rings but ten wands in D:1-5 -- why did they do that" -- after every release. 10:44:20 -!- Twinge has quit [Ping timeout: 258 seconds] 10:44:42 Even NH releases had reactions like this, although only the elderly may remember. 10:45:24 -!- DrPraetor has quit [Ping timeout: 264 seconds] 10:45:55 Ok, now that the blog post is done, I think I'll try the NaTm again! 10:46:32 Now without victory dancing Fulsome. 10:46:52 that's actually quite a problem for a nh variant developer. "I'm not good enough for a variant, I'll first finish vanilla". slashem and spork both fell quite deep into this hole, although one intentionally, the other not so 10:47:56 dpeg: check my game :P 10:48:04 I watch you :) 10:48:08 C in Zot 10:48:11 see that door? :P 10:48:19 is the runed darts/needles bug getting reverted? 10:48:26 syllogism: I added that door :) 10:48:30 really? 10:48:33 yes :) 10:48:44 there's always been a very slight chance of those walls having missing parts 10:48:46 assumed it was a bug 10:48:54 chance is very small 10:49:00 it's a fun bit, like the statues being hostile 10:49:38 syllogism: slouch the orb, please :) 10:50:00 Haha <3 10:52:45 syllogism: I am not sure if that doors makes things easier or not. 10:57:47 what is the effect of ponderous right now? 11:00:16 doy: C ability or armour property? 11:00:25 armour property 11:02:41 doy: movement speed + 2, nothing else 11:03:26 i wonder if that should be multiplicative rather than additive 11:03:32 movement speed * 1.2 or so 11:03:54 going from 16 -> 18 speed is not nearly the same level of effect as 10 -> 12 11:04:59 especially since the attribute bonus is quadratic in the number of ponderous items worn, not in the actual final speed 11:06:04 doy: with 5xponderous, you are *really* slow 11:06:35 sure, but at 4xponderous, adding an additional ponderous item has much less effect than it does if you're at 1xponderous 11:06:38 shrug 11:06:41 it doesn't matter 11:06:55 guess i should actually play a bit before talking about it 11:06:56 (: 11:07:03 syllogism: ? 11:07:40 it doesn't matter wearing the fifth item has no significant downside 11:09:38 what do you mean? 11:10:28 there doesn't have to be a tradeoff 11:10:50 though you won't be able to wear any randart armour 11:12:03 -!- Rarus_Finger has joined ##crawl-dev 11:13:15 plus making the player even slower wouldn't really accomplish much 11:13:29 syllogism: well, it'd be nice if "wear as much ponderous armor as possible" wasn't the obvious choice 11:13:30 you already don't want to move with monsters in LOS 11:13:38 why 11:13:44 besides it's not entirely obvious 11:14:40 you might want to wear some artefact, though this isn't very likely 11:15:20 but making the player even slower would just increase the odds of a random death due to a typo or when entering monster los 11:15:40 syllogism: well, a randart could be necessary for rElec 11:25:45 -!- Stathol has joined ##crawl-dev 11:27:09 I have a minor idea regarding potions of might/agility/brilliance that I wanted to toss out for ridic^H^H^H^H^Hdiscussion :P 11:27:35 oh a nice chei stat bug (has been reported already) 11:27:53 I think it would be interesting if they acted like "1/3 of a potion of restore ability" 11:28:15 I.e., if the player's strength was currently sapped, quaffing might would restore their strength instead of the usual might effect 11:29:03 Stathol: I don't think that makes the game better. 11:29:24 if you'd only lost 1 point of the stat, you'd probably prefer the full might effect -1 though? 11:29:50 well, i suppose in some situations maybe not 11:31:48 Well, that's the trade-off. You gain the convenience of some additional ways to restore stats, but if you need the full effect while drained, you'll have to burn two 11:33:43 main effect of !might is the +d10 damage bonus, not the stat boost 11:38:44 yes 11:38:49 did trog gifting get changed? 11:38:53 no 11:39:00 mostly getting stuff that I don't even hav skills in 11:39:06 also, Stathol's proposal suggests that !RA was a rare resource 11:39:18 ?? !RA 11:39:19 I don't have a page labeled !ra in my learndb. 11:39:44 whats that? :) 11:39:55 restore abilities 11:41:13 hmm, what does chei do in the abyss? 11:41:18 -!- timecircuits has joined ##crawl-dev 11:41:45 i see there's a message saying he "slows down the madness of this place" but i can't find what that actually means anywhere :P 11:41:57 monster generation? 11:42:11 !tell due If you want more blog entries, give me keywords. I could make one about the interface improvements, but I'd miss everything about tiles. 11:42:11 dpeg: OK, I'll let due know. 11:42:25 seems probable, i don't see anything related in abyss.cc though 11:42:37 i'm probably just looking in the wrong places 11:43:29 !source spawn_random_monsters 11:43:39 Lines pasted to http://pastebin.com/m365d24f6 11:45:08 aha yeah, found it 11:45:19 cool 11:45:23 we want, dpeg :D 11:45:37 Napkin: what do you want? 11:45:53 your blog entries :) 11:46:04 I need topics to write about :) 11:46:10 Incidentally, I've found some sort of bug in my current CDO game. I'm waiting for Napkin to return so I can get the save, but I can show someone what's going on if they'd like to see it. 11:46:24 Anyone knows offhand the maximal number of charges for wands of fire and cold? 11:46:37 Stathol: I'll watch. 11:46:37 Attacking bushes with certain types of repitition seems to cause the game to crash 11:46:49 Ok, one sec. Let me load it up 11:47:01 ah, sorry Stathol - a bit busy today 11:47:20 Hm. New version. It might not do it now. We'll see. 11:47:29 ok 11:47:36 Napkin: No problem 11:47:47 let me know, when your demonstration is done ;) 11:48:15 There it went 11:48:26 I was using '0' '5' to attack the bushes 11:48:31 Then repeating that with '`' 11:48:39 To test weapon bonuses. 11:48:39 repeating is the culprit 11:48:55 Yeah, that's kind of what I thought. Doing '0' '1000' doesn't cause that 11:49:31 yeah, repeating is so buggy 11:49:54 Really? This is the first time I've seen that. And I plant-test a lot of weapons :P 11:51:43 I guess repeating a repitition command is kind of asking for trouble, though 11:51:52 -!- MarvinPA has quit [Ping timeout: 272 seconds] 11:51:54 shouldn't be 11:52:07 but like i said, buggy 11:52:37 Well, that's all I mean. It's kind of your worse-case test scenario for that section of code 11:54:21 doy: would you mind me removing the empty line between known and unknown branches in Ctrl-O? 11:55:30 lines in Ctrl-O are very precious :) 11:55:44 Oh, I totally forgot already -- do y'all want that save for anything? Otherwise I'd like to resume my game :P 11:55:52 go ahead :) 11:56:05 Thanks 12:07:54 -!- Rarus_Finger is now known as Rarus 12:20:46 -!- purge has joined ##crawl-dev 12:20:50 are holy scourge any good? 12:26:16 holy scourge are one of the best one handers now 12:26:57 I'm a mace troll though :) 12:27:02 a - the +2,+6 giant club "Shraocey" (weapon) {god gift, freeze} 12:27:06 and this one hits pretty decently so far 12:27:51 id probly stick with that ;) 12:29:42 gonna get a +6,+8 in slaying bonus soon 12:36:24 l - the -5,-3 great mace of the Solstice {god gift, vamp, +Rage +Inv rC-} 12:36:34 someone was mentioning that you can't get vamp on blunt weapons 12:37:23 -!- raydarken has joined ##crawl-dev 12:37:48 cbus: randarts may be exempted 12:38:23 -!- scarf has quit [Remote host closed the connection] 12:46:33 Can we enter all portals with both < and > now? 12:46:41 (I am updating the manual.) 12:48:33 huhu 12:56:42 * Napkin whispers: no clue * 12:56:56 sigh, gotta try myself 12:58:18 yes, you can 12:58:23 I did it by accident today 13:00:32 thank you 13:00:43 the manual still says that you need < for some and > for the others 13:01:31 abyss exit only accepted one - last time I tried 13:02:13 Napkin: grrr 13:02:16 :) 13:02:49 ;) 13:04:48 i thought that was intentional, for abyss exits 13:07:28 pity that breathing for naga doesn't cancel without target in range 13:10:52 Napkin: file! 13:12:07 nah 13:12:23 I have no idea how to handle forced breathing 13:13:19 would look weird not to have a suggestion for that 13:18:39 does anybody know what the current effect of Elven armours is? 13:18:46 none 13:18:48 no spellcasting penalty? 13:19:12 they have some penalty, but smaller than similar mails 13:19:28 oh.. only "none" considering EV/AC 13:20:26 eith: okay, that's what I wrote. Thank you! 13:20:31 Napkin: yes :) 13:20:43 is it true that orcish equipment has higher penalty than similar mails? 13:21:12 i think i saw that somewhere while browsing the code... 13:22:24 Napkin: dwarven has 13:22:46 woah? 13:24:26 unless you are a dwarf 13:24:30 interesting :) 13:25:48 -!- stabwound has quit [] 13:26:03 player_body_armour_racial_spellcasting_bonus() that is 13:27:14 orcish items tend to be generated with worse properties 13:28:10 an elf with elven armour has +40, another race with elven armour has +25, any race with dwarven armour has -15, a dwarf with dwarven armour has 0 13:28:31 -!- stabwound has joined ##crawl-dev 13:29:04 well, good to know :) 13:42:46 is there a list of enchantments? 13:45:43 03dpeg * r945d170b7f50 10/crawl-ref/source/ (contrib/lua dat/des/portals/trove.des): Change weapon charges for troves. 13:45:44 03dpeg * ra118664e9e46 10/crawl-ref/source/dgn-overview.cc: Remove one blank line from Ctrl-O screen. 13:45:47 03dpeg * r8b569e8f7afb 10/crawl-ref/docs/crawl_manual.txt: Update manual. 13:46:03 <- found a bug 13:46:14 altered rats are red, they leave normal rat-coloured corpses 13:46:31 dpeg: you committed contrib :) 13:46:31 due: You have 2 messages. Use !messages to read them. 13:46:33 !messages 13:46:33 (1/2) due said (1d 19h 18m 40s ago): Read your messages! 13:46:35 !messages 13:46:35 (1/1) dpeg said (2h 4m 24s ago): If you want more blog entries, give me keywords. I could make one about the interface improvements, but I'd miss everything about tiles. 13:46:53 due: argh 13:46:56 what now? 13:47:11 I'mnot sure 13:47:12 git guru? 13:47:21 !seen doy 13:47:21 I last saw doy at Tue Feb 16 19:27:14 2010 UTC (20m 7s ago) saying orcish items tend to be generated with worse properties on ##crawl-dev. 13:47:33 doy!!!! 13:48:12 David Ploog * r8b569e8f7afb ( changed): Update manual. 13:48:12 David Ploog * ra118664e9e46 ( changed): Remove one blank line from Ctrl-O screen. 13:48:12 David Ploog * r945d170b7f50 ( changed): Change weapon charges for troves. 13:48:53 anyway, I've got to go 13:49:01 due: should I revert or something? 13:49:29 Someone will be able to fix it, no worries 13:49:37 okay, so I may leave? 13:49:50 yup :) 13:49:57 due: I gave hasting and healing 2+d2 charges and fire/cold 16 (full!). 13:50:55 03doy * r81a4c20affe3 10/crawl-ref/source/contrib/lua: fix accidental submodule change 13:53:15 Jesse Luehrs * r81a4c20affe3 ( changed): fix accidental submodule change 13:54:22 but the old blue highlight is is the current "Useful" highlight... 13:54:54 thanks, doy. 13:55:49 ;_; 14:00:00 honestly I don't think highlighting things as useful is really useful :P 14:02:06 -!- Spads has quit [Read error: Operation timed out] 14:07:37 scrollback is intersting today! 14:15:30 -!- Spads has joined ##crawl-dev 14:17:15 -!- Rarus has quit [Ping timeout: 245 seconds] 14:17:58 -!- gal_bolle has quit [Remote host closed the connection] 14:27:55 -!- Rarus has joined ##crawl-dev 14:33:35 New ziggurat monster sets & pillars (http://crawl.develz.org/mantis/view.php?id=828) by minmay 14:46:04 03j-p-e-g * r1985e7d11496 10/crawl-ref/source/tilereg.cc: Tiles: Change "wounded" hpbar colour from black -> darkred. 14:46:05 03j-p-e-g * r5da22fc8c55c 10/crawl-ref/source/ (dat/descript/features.txt misc.cc): Tweak labyrinth entrance description to mention shifting walls. 14:46:06 03j-p-e-g * re0381c15ba34 10/crawl-ref/ (docs/options_guide.txt source/initfile.cc): For Tiles builds, default use_fake_cursor to false. 14:46:08 03j-p-e-g * rb4063346ebf4 10/crawl-ref/ (docs/options_guide.txt source/initfile.cc): Revert "For Tiles builds, default use_fake_cursor to false." 14:48:42 Johanna Ploog * rb4063346ebf4 ( changed): Revert "For Tiles builds, default use_fake_cursor to false." 14:48:42 Johanna Ploog * re0381c15ba34 ( changed): For Tiles builds, default use_fake_cursor to false. 14:48:42 Johanna Ploog * r5da22fc8c55c ( changed): Tweak labyrinth entrance description to mention shifting walls. 14:48:42 Johanna Ploog * r1985e7d11496 ( changed): Tiles: Change "wounded" hpbar colour from black -> darkred. 15:18:52 shouldn't making an equipment item ponderous lift it's curse? 15:18:57 *its 15:19:10 it's free though 15:19:42 yeah.. but it's not like you would do it just to remove the curse 15:19:53 why not :P 15:19:56 i would 15:20:41 not being able to examine clouds can be annoying 15:20:49 if i was testing out a piece of armor, and it turned out to be -5 and cursed 15:20:51 I'm going to assume these purple clouds are mutagenic 15:21:01 i'd certainly ponderousify it to get rid of it 15:21:19 it'll most certainly be an artefact already - or not? 15:22:39 this mutagenic fog isn't polymorphing my butterflies 15:22:48 @whereis syllogism 15:22:48 syllogism the Spry (L17 MfTm), a worshipper of Makhleb, is currently on D:21 after 63595 turns. 15:23:02 maybe its just purple smoke 15:23:09 Your butterfly is engulfed in a mutagenic fog! x7 15:24:03 is it supposed to be able to polymorph monsters? 15:24:11 maybe not 15:24:19 that seems like it'd be problematic 15:24:29 see: polymorph trap dancing in nethack 15:25:18 puuh.. I've got 4 messages from Chei when i got the first * 15:25:28 It polymorphs monsters, yes. 15:25:42 napkin: be sure to use Bend Time a lot, it's really good 15:25:54 it only affects monsters next to you though, not sure if that's mentioned 15:26:03 i'm still trying to understand what I gained with the first * :) 15:26:09 it costs only 1-2 piety 15:26:19 sounds nice :) 15:26:29 Cheibriados raises the support of your attributes. <- ?? 15:26:43 the more ponderous items you are wearing, the bigger the bonus is 15:26:45 to all three stats 15:26:58 oh.. ok.. is that listed somewhere? 15:26:59 at high piety (**** maybe), you get +15 to all stats if you wear 5 ponderous items 15:27:12 piety screen maybe? The exact numbers arent 15:27:42 no, not in the piety screen 15:27:56 i'm reading due's post on Chei again :) 15:28:10 that helped to understand a bit what just happened :D 15:28:45 wouldn't it be neat to have those boni listed on the A-page? 15:29:13 slow and strengthened metabolism, for example 15:29:18 and the stats gain 15:29:23 Your butterfly is engulfed in a mutagenic fog! x7 15:29:26 err 15:29:34 Cheibriados slows and strengthens your metabolism, and supports the use of pond. 15:29:41 pond. = ponderousness :P 15:30:03 *ponderous armour. 15:30:48 I lose piety, if I take of a ponderous piece of armour, right? 15:30:53 no 15:34:21 dpeg: Re license change: the angband open source initiative took almost 9 years to complete. if you start doing it, it might someday work out. If you don't, it will never. 15:35:39 yeah, angband became all-GPL within the last year I think 15:35:53 angband is back in development, isn't it? 15:36:09 'back in' 15:36:42 dooh.. picky about my words.. it's after 10pm :-P 15:36:51 yes, the current maintainer is coding and releasing often 15:37:44 wikipedia tells me he's doing it since 2 years :) 15:39:06 -!- syllogism has quit [] 15:40:16 * elly nods 15:40:24 that reminds me, I should bother him about a patch 15:49:33 A few weeks ago, I saw a goblin come *down* the stairs on D:1. Is that supposed to happen? 15:49:47 sure 15:50:06 Okay then :D 15:59:30 -!- felirx has quit [Ping timeout: 248 seconds] 16:07:16 -!- nrook has joined ##crawl-dev 16:08:47 -!- nrook_ has joined ##crawl-dev 16:15:38 erm... has the unidentified potion of mutation always the "slimy" attribute? 16:15:45 no 16:15:48 shouldn't anyway 16:15:58 aw, no one has added my vaults yet :( 16:16:02 weird coincidence then 16:22:39 I think the only potions with constant descriptions are porridge (gluggy white), blood (red), and coagulated blood (gluggy red) 16:23:45 although really, a bottle of blood wouldn't really read as red...large quantitys read closer to black. 16:24:00 (and spoiled blood would be rusty) 16:24:08 i don't think it is, Textmode 16:24:27 I dived last time and found only gluggy to be constant 16:24:45 Merfolk can't unequip levitation granting weapons in deep water (http://crawl.develz.org/mantis/view.php?id=829) by PorkSol 16:24:45 it's not even white anymore, that got removed 16:24:58 so...you can have gluggy green porridge? 16:25:06 bon appite 16:25:07 that's why I asked - confused - last 3 games slimy was mutation 16:25:11 hehe 16:32:32 finally.. found the temple 16:32:37 had a D7 one :/ 16:32:49 now what to do as a HaHu 16:33:09 Probably Oka 16:41:17 -!- DrPraetor has joined ##crawl-dev 16:45:54 why is device recharging prohibited by hunger? 16:45:58 according to itsl abel, it's foodless 16:46:08 *its label 16:47:53 03j-p-e-g * r273f4dd78915 10/crawl-ref/source/tilereg.cc: Fix autoexplore being triggered by shift-clicking in the inventory. 16:47:54 03j-p-e-g * r7c0e01a38b67 10/crawl-ref/settings/food_colouring.txt: Remove the "message colourings" from food_colouring.txt. 16:48:30 @??giant beetle 16:48:30 giant beetle (02B) | Speed: 5 | HD: 5 | Health: 35-65 | AC/EV: 10/3 | Damage: 30 | Res: 06magic(20) | Vul: 09poison | Chunks: 09poisonous | XP: 48. 16:48:35 ok seriously 16:48:39 those things need to be worth more xp 16:48:45 can't hurt the god damn things 16:48:57 But they're slow...and if you run, they can't hurt you. 16:48:58 Vandal: it costs maxmp, not mp, max mp 16:49:05 ? 16:49:08 sorry, nrook 16:49:19 (you guys have the same color highlight to me :P 16:49:19 Rarus so what? 16:49:28 If you take the trouble to kill them and destroy 20 ammo doing it 16:49:30 you should get xp 16:49:41 -!- pointless_ has joined ##crawl-dev 16:50:01 Johanna Ploog * r7c0e01a38b67 ( changed): Remove the "message colourings" from food_colouring.txt. 16:50:01 Johanna Ploog * r273f4dd78915 ( changed): Fix autoexplore being triggered by shift-clicking in the inventory. 16:50:03 Then shouldn't the harmless dungeon fungus be worth more xp? 16:50:03 It's fairly durable. 16:50:10 it is worth xp at all? 16:50:12 Textmode: yes, but if I am starving, I can't recharge for some reason 16:50:14 and they aren't harmless 16:50:16 they hit pretty hard 16:50:19 30 is not light 16:50:20 Some are harmless. 16:50:29 I'm talking about beetles 16:50:40 ??fungus 16:50:41 fungus[1/2]: A non-interactive plant in the dungeon. Nothing special about it, except that it can block an oklob plant's LOF. 16:50:47 ??fungus[2] 16:50:47 fungus[2/2]: In trunk fungus can occasionally spawn giant spores 16:50:54 Why are you even tlaking about fungus? 16:50:57 !learn del fungus[2] 16:50:57 Wait...fungus spawns spores? 16:50:58 Deleted fungus[2/2]: In trunk fungus can occasionally spawn giant spores 16:51:00 it has nothing to do with beetles 16:51:18 Beetles should give XP for being durable. Fungus is durable. 16:51:23 no it isn't 16:51:29 and fungal conolies are worth 500+ xp 16:51:30 Toadstools aren't. 16:51:33 colonies 16:51:36 what is the verb meaning "to close a valve?" 16:51:38 Err...wrong kind of fungus. 16:52:13 you don't have a valid point, try and make one 16:52:28 TGW: Uh...I work for a civil engineering firm that does a lot of water system design, and I don't think I've ever heard anyone call that anything other than "closing a valve" 16:52:36 damnit 16:52:56 "Actuate", maybe? That's not specifically closing, though. 16:52:59 My point is valid. Unsound, maybe, but valid. 16:53:07 seems too technical 16:53:27 No, it is totally meaningless and devoid of value 16:53:31 fungus don't hit back for 30 dmg 16:53:40 neither do giant beetles if you aren't dumb 16:54:07 yes nrook because it is totally under your control at all times whether you can get away from something that can move 16:54:13 Well...it's kind of unpredictable, now. 16:54:21 anyway this argument is silly, monsters give xp according to their danger value, giant beetles can be fairly easily evaded so they don't give much xp 16:54:37 if they're non-threatening then why are they even in the game? 16:54:43 Variety. 16:54:52 rarus: a long, long time ago 16:55:21 And giant beetles DO kill people who underestimate them. 16:55:24 because they provide varied tactical challenges 16:55:30 TGW: ? 16:55:36 trunk used fungi, before ballistomycetes existed 16:55:43 Ah. 16:55:50 it was pretty terrible because of every vault ever 16:55:50 nrook I thought you just said only idiots get hurt by them 16:56:00 don't forget the wandering mushrooms 16:56:03 doesn't sound like a tactical challenge to me 16:56:10 Wandering mushrooms are COMPLETELY different. 16:56:40 what they really are, is a trap to waste your mp / ammo / hp on because they're not worth the effort it takes to kill them 16:56:51 Then don't kill them. 16:56:51 Crawl needs wandering ballistomycetes 16:57:05 this is not an argument worth having, so I will cease having it 16:57:09 good 16:57:14 I can't tell what anyone is arguing 16:57:29 I said giant beetles should be worth more xp because they're such a pain in the ass to kill 16:57:31 Hell if I know. Something about valves, mushrooms, and beetles. 16:57:36 I don't even want to know... 16:57:37 they said they shouldn't, because you don't have to kill them 16:57:41 That doesn't even make sense 16:59:00 I'm probably going to regret particpating in this, but it's just risk/reward 16:59:08 Beetles are low risk, therefore low reward 16:59:19 yes, so you're risking leaving yourself at low mp / ammo / hp by actually fighting them 16:59:30 and don't get anything to show for it 16:59:33 -_-; 16:59:43 Then A) don't do that and B) there are better ways to kill them 16:59:49 Try poison darts/needles next time 16:59:55 They don't actually have much HP 17:00:01 ... yes they do 17:00:11 well, more than anything else on the floor 17:00:13 @?giant beetle 17:00:13 giant beetle (02B) | Speed: 5 | HD: 5 | Health: 35-65 | AC/EV: 10/3 | Damage: 20 | Res: 06magic(20) | Vul: 09poison | Chunks: 09poisonous | XP: 40. 17:00:16 potentially 17:00:41 @??giant beetle 17:00:41 giant beetle (02B) | Speed: 5 | HD: 5 | Health: 35-65 | AC/EV: 10/3 | Damage: 30 | Res: 06magic(20) | Vul: 09poison | Chunks: 09poisonous | XP: 48. 17:00:53 compare that to other monsters on D8 and they are one of the higher hp 17:00:58 And the beetles did get an XP boost in trunk, it seems. 17:01:09 A little bit more than a orc warrior (HD: 4), which tend to show up around the same time 17:01:17 orc warriors are much easier to kill 17:01:25 Wha? 17:01:27 Orc warriors aren't slow. 17:01:40 @??orc warrior 17:01:40 orc warrior (08o) | Speed: 10 | HD: 4 | Health: 16-40 | AC/EV: 0/13 | Damage: 20 | Res: 06magic(16) | Chunks: 07contaminated | XP: 133. 17:01:49 half the hp, and nowhere near 10 AC 17:01:51 Orc warriors are fare more dangerous 17:01:54 far* 17:02:01 not really, same damage 17:02:05 They move much faster, and wear armor, and have weapons. 17:02:20 And they throw things at you 17:02:21 they don't get 10 AC 17:02:33 They can. 17:02:36 Hence the poisoned needle suggestion 17:02:39 They often wear plate mail. 17:02:41 I forget if that is what Plate is worth 17:02:59 even with plate they still have 50-66% total hp 17:03:04 Trust me, plonk down 3 or 4 rounds of poison, and that beetle is going down fast 17:03:16 multiple applications of poison don't increase damage 17:03:24 Lol. 17:03:24 and yes you can kite anything after you poison it 17:03:26 Yes, they do. 17:03:40 Rarus everyone else in here said it only works that way on players, yesterday 17:03:41 Each time it "gets sicker" it starts taking damage faster, just like the player 17:04:03 gets sicker on monsters just increases duration, I think it was sorear who said that 17:04:13 Can't remember who exactly 17:04:27 Hmm... 17:04:29 anyways yes poison and kiting sure is great for people who have it 17:04:40 works on lots of stuff even! 17:04:47 Oh. Well, either way, it's much easier to run from a beetle than to run from an orc. 17:04:50 Needles and blowguns are common enough. So ar darts 17:05:07 Do Darts need to do damage to inflict poison? 17:05:16 I know needles don't because they don't actually do damage 17:05:25 Couldn't say for sure. 17:05:46 This is all a little beside the point, though, because there's no burning need to kill them at all. 17:06:27 Right. You can just walk away from them. Orcs, on the other hand... 17:06:37 orcs on the other hand die when you attack them 17:06:49 Sometimes. 17:06:49 and also die to being kited while poisoned 17:06:51 just as fast 17:07:07 @??fire elemental 17:07:08 fire elemental (05E) | Speed: 13 | HD: 6 | Health: 18-48 | AC/EV: 4/12 | Damage: 504(fire) | Flags: 11non-living, lev | Res: 13magic(immune), 05hellfire, 10elec++, 03poison | Vul: 12cold | XP: 195. 17:07:09 sting sting sting run 17:07:13 etc.. 17:07:21 Oy. 17:07:29 !killsby orc warrior 17:07:37 8582 games for * (ckiller=orc warrior): 86x heteroy, 85x poop, 82x crawlie, 81x DashNine, 68x 78291, 64x sorear, 60x Nexos, 58x Archibald, 53x coweater, 53x Johan, 52x Ping, 52x simul, 49x rob, 48x KiloByte, 46x ekaterin, 45x aristotle, 44x adagio, 43x mafalda, 43x dirge23, 41x mr0t, 41x Lemuel, 40x Chog, 40x shane, 40x yap, 40x Leibowitz, 40x zyrkx, 40x barnex, 40x chilliwack, 39x adamzap, 37x Ra... 17:07:41 Rarus you're entirely missing the point 17:07:53 !killsby giant beetle 17:07:54 The return on investment for killing a Beetle is negligable 17:07:55 433 games for * (ckiller=giant beetle): 7x crawlie, 6x Lemuel, 6x Johan, 5x Vesto, 5x jejorda2, 5x 78291, 4x adamzap, 4x phyphor, 3x MrPeeps, 3x Chog, 3x sfogarty, 3x assassass, 3x Ahrin, 3x itrycrawl, 3x Stossel, 3x Brannock, 3x Nexos, 3x rob, 3x Zicher, 3x IronRobin, 3x ogaz, 3x lem0n, 3x Eifeltrampel, 3x murklins, 3x KiloByte, 3x rolfh, 3x minced, 3x mr0t, 2x Anym, 2x crepe, 2x Mayhem, 2x SupaM... 17:08:11 So is the risk in killing a beetle. 17:08:14 Empircally, you're wrong. Orc warriors are more difficult/dangerous :P 17:08:15 If you actually make the effort to kill it, you should be rewarded 17:08:25 is (fire) flaming brand? 17:09:00 Do you think it isn't dangerous using up all of your MP / ammo killing one? what if something else wanders into you while you're spending 30+ turns trying? 17:09:17 they might not kill you, but they certainly weaken you 17:09:18 "Doctor, it *hurts* when I do this!" 17:10:11 Really they should just be removed from the game for being pointless wasted of player resources 17:10:14 wastes 17:10:20 like you said, non-threatening 17:10:29 stuff that isn't threatening has no place in Crawl :) 17:10:30 Then ignore them! 17:10:37 -!- nrook has quit [Quit: Lost terminal] 17:10:41 -!- nrook_ is now known as nrook 17:10:42 Like walls? 17:10:43 Non-threatening *if* the player utilizes appropriate tactics. 17:11:00 True. Giant beetles kill me when I get overconfidant. 17:12:07 Just because it's not dangerous to an expert doesn't make it harmless. 17:12:41 !killsby giant gecko 17:12:49 9239 games for * (ckiller=giant gecko): 119x KiloByte, 94x mr0t, 91x Archibald, 91x heteroy, 91x DashNine, 90x poop, 81x crawlie, 79x TGW, 70x chilliwack, 69x 78291, 69x oxeimon, 64x Chog, 64x sorear, 62x Lemuel, 60x yap, 57x Tambo, 53x simul, 48x Shaijin, 48x murklins, 48x Eronarn, 47x Nikinyo, 45x Temoid, 44x Butch, 44x Errol1, 43x silvan, 41x Johan, 41x Keolah, 41x Anym, 41x Radicchio, 41x Grim... 17:13:04 !killsby giant bat 17:13:10 by this empirical evidence geckos are more dangerous than Orc Warriors 17:13:11 5114 games for * (ckiller=giant bat): 71x poop, 60x mr0t, 59x TGW, 56x KiloByte, 55x aristotle, 51x Archibald, 48x Tambo, 45x 78291, 44x heteroy, 42x chilliwack, 40x crawlie, 39x sorear, 33x nogglebeak, 32x Eronarn, 31x simul, 30x Ping, 30x Crackman, 29x ghira, 29x DashNine, 27x Temoid, 26x Nikinyo, 26x murklins, 25x Butch, 24x Keolah, 24x randart, 24x cbus, 24x Al, 23x silvan, 23x nmf, 23x Chog, ... 17:13:17 they should be buffed 17:13:20 xp wise 17:13:24 (I am not serious) 17:13:51 They are more dangerous...relative to their depth. 17:14:42 Or maybe it's that geckos appear much more early, meaning they get more chances to kill you. 17:15:18 Rarus you are missing the point again. Just becuase something gets a lot of player kills doesn't mean anything 17:15:36 not by itself 17:16:04 It does, to the extent that you're comparing monsters of roughly equal depth. 17:16:19 Comparing the number of iguana kills to the number of ugly thing kills makes no sense, for instance 17:16:31 I was killing Orc Warriors on D6 at the entrance to the mines, much easier than the 2 GBs I've killed on D8 17:16:44 Because the vast majority of games ends well before you reach the latter 17:16:50 So based on my anecdotal evidence they are obviously not dangerous~ 17:17:03 (again this isn't true) 17:17:52 shower time 17:17:56 I think you're just arguing for the sake of arguing, because you can't seriously think that beetles are more dangerous than orc warriors, all things considered :S 17:18:14 they're more dangerous to stand next to and slug it out with 17:18:21 No argument there. 17:18:50 xp shouldn't be based on how easy it is to run away from something and not kill it 17:18:51 Well, most of the time anyway. Orc warrior with a branded weapon and plate mail is probably worse 17:18:53 So they're more dangerous if handled improperly. 17:19:01 with a good brand 17:19:09 Rarus you mean more dangerous if actually fought 17:19:14 instead of ignored 17:19:22 and if a monster is being ignored it should be removed from the game 17:19:25 True. Beetles NEVER get armor or weapons. 17:19:39 Beetles just always have the same AC as an Orc Warrior could potentially max out at 17:19:40 You could call it an obstacle. 17:19:56 But never the weapons... 17:20:02 yes and they have 10 higher base dmg 17:20:08 which is the difference a weapon would make 17:20:18 Giant Beetles need XP value increased / removed from game (http://crawl.develz.org/mantis/view.php?id=830) by Vandal 17:20:18 excepting a really nasty rune 17:20:34 So...we should remove all DL8 monsters weaker than orc warriors? 17:21:01 yes that is exactly what I'm saying 17:21:01 And all slow monsters? 17:21:06 you are right on 17:21:08 shower 17:30:22 [Tiles] Tutorial sometimes highlights wrong cells for monsters (http://crawl.develz.org/mantis/view.php?id=831) by jpeg 17:30:23 I'm repealing the argument liscences of both of you 17:36:15 -!- DrPraetor has quit [Ping timeout: 252 seconds] 17:40:27 Monster surrounded by granite statues interrupts travel (http://crawl.develz.org/mantis/view.php?id=832) by jpeg 17:44:55 -!- raydarken has quit [Ping timeout: 256 seconds] 17:44:57 -!- raydarken1 has joined ##crawl-dev 17:46:53 Napkin: are you on? 17:48:31 -!- Rarus has quit [Ping timeout: 245 seconds] 17:49:29 yes 17:50:04 what's up, nrook? 17:50:15 Napkin: I remember a while ago I mentioned how cdo thinks I should always take a tutorial, and (I think it was you) said it was a bug 17:50:20 and you wanted to see it 17:52:14 ok, show me 17:53:00 oh, you mean the top? 17:53:04 Napkin: yeah 17:53:09 I know TGW, its like I've met my doppleganger 17:53:26 start a game, quit it, see if it shows again? 17:53:28 mara must be hanging around here 17:53:44 btw I looked at you guys' book wiki page, are those the ones you put in the game? 17:53:49 pretty cool if so 17:53:53 no, they're the ones we didn't 17:53:56 not yet, anyway 17:53:58 oh 17:54:02 stuff like that though? 17:54:03 I did a patch for only four, since I'm lazy 17:54:05 yeah, stuff like that 17:54:08 neato 17:55:02 Napkin: it shows again 17:55:41 and when does it not show? 17:55:45 when you play local? 17:57:13 Napkin: afaik it always shows, I just figured it was a bug because "You must be new here!" is a weird thing to say to an experienced player 17:57:49 Definitely the default greeting 17:57:57 checked cao and a local game too 17:58:12 how strange 17:59:54 newgame.cc is impenetrable to me, so I dunno if it's a bug or not 18:00:00 I suppose I'll submit it anyway 18:00:03 obviously the solution is to make it check the size of your morgues 18:00:07 probably not a bug 18:00:20 no, that's nonsense, TGW 18:00:40 but maybe checking for an existing prf file would do the trick, nrook 18:00:57 napkin: you're nonsense : 18:00:57 [ 18:01:45 sorry, but.. have you seen the amount of morgues? you wanna check size of those on every new game? 18:02:30 it looks like it has an alternate greeting along the lines of "Welcome, %s"!, but I've never seen it 18:04:02 if (you.char_class != JOB_UNKNOWN) 18:04:32 seems to show only when you have a job selected 18:05:27 -!- Rarus has joined ##crawl-dev 18:05:39 Crawl thinks I "must be new here!" after games upon games (http://crawl.develz.org/mantis/view.php?id=833) by nrook 18:07:08 -!- DrPraetor has joined ##crawl-dev 18:09:14 -!- Twinge has joined ##crawl-dev 18:12:18 -!- Twinge- has quit [Ping timeout: 265 seconds] 18:15:47 [Tiles] Cursor in HUD during resting, overwrites letters (http://crawl.develz.org/mantis/view.php?id=834) by jpeg 18:19:38 bleh 18:23:49 03j-p-e-g * r573b2f4f0f97 10/crawl-ref/source/travel.cc: Fix #805: Autotravel considers doors impassable once you were a bat. 18:25:50 Johanna Ploog * r573b2f4f0f97 ( changed): Fix #805: Autotravel considers doors impassable once you were a bat. 19:05:15 Vandal: please at least try to be productive 19:05:23 that kind of arguing doesn't help anything at all 19:10:57 yeah I get sucked in too easily :/ 19:11:17 btw, are you guys not aiming explore-piety for 0.7? 19:11:46 shrug 19:11:58 I put the thief god on the targets list thinking it had been overlooked 19:12:22 but dpeg struck it out or something (I forget) and made a note about exporation piety 19:13:57 thief god making it into 0.7 is in all likelihood going to require someone showing up with a patch 19:14:52 the goal is for 0.7 to not take as long as 0.6 did to get released 19:29:06 ah 19:29:54 I'm a bit torn right now between trying to actually finish a game and trying to teach myself how to help write patches 19:30:07 time consuming either way :/ 19:31:55 I might set my chrenekov experimenst aside and look at the thief god, but I'm not sure how much faster that'll be, I've got my plate full. 19:32:14 vandal: make vaults instead! 19:32:31 people give you props for them and any lazy hack can do it 19:33:17 lol 19:33:43 and if iy're lucky you can break trunk for a bit 19:33:56 you're* 19:36:21 [Tiles] Blood/mold information leak (http://crawl.develz.org/mantis/view.php?id=835) by caotto 19:41:37 -!- MarvinPA has joined ##crawl-dev 20:00:24 doy: Is it acceptable to push 0.6-*only* changes directly into stone_soup-0.6, or should I git format-patch them and send them to you? 20:01:59 -!- Twinge- has joined ##crawl-dev 20:02:15 what are 0.6-only changes? 20:02:30 sorear: send them to me 20:04:21 -!- Twinge has quit [Ping timeout: 240 seconds] 20:10:50 TGW do they really need more vaults right now? 20:11:01 -!- EroN1 has joined ##crawl-dev 20:11:13 it's not like there's a quota 20:11:14 might be a good starter thing for me 20:11:19 more vaults = more fun! 20:13:13 we always need more vaults 20:16:55 is a boiler appropriate flavor? 20:20:38 -!- Enne has joined ##crawl-dev 20:22:03 evening 20:26:55 -!- Enne has quit [Quit: Enne] 20:33:56 -!- Rarus has quit [Ping timeout: 245 seconds] 20:42:28 Vandal: I would try to finish the game first, having played Crawl heavily gives you a much grander perspective of the game. I won 3-4 games before I started participating in design discussion, and even then I bow out of things I don't know anything about 20:45:54 -!- morik has joined ##crawl-dev 20:47:07 nrook: hey >:[ 20:48:10 TGW: I'm sorry, I didn't catch that, you hit my not-awesome-enough-to-talk-with-me filter 21:07:38 the internet does not know when boilers were invented 21:07:46 which is sad and disheartening 21:16:07 wait, what changed about level layout for the vaults? 21:22:14 doy: it converted to lua about a month back 21:23:05 -!- doy_ has joined ##crawl-dev 21:23:07 -!- ZanniqlcKzxkq has joined ##crawl-dev 21:23:19 -!- Zannick has quit [Disconnected by services] 21:23:24 -!- ZanniqlcKzxkq is now known as Zannick 21:23:49 -!- doy has quit [Write error: Broken pipe] 21:23:51 doy_: I changed it to lua last month 21:24:07 oh 21:24:19 due: jpeg edited the changelog to say "More interesting level layout for Lair, Swamp and Vaults." 21:24:54 Hm 21:25:02 Maybe she meant Shoals? 21:25:09 Vaultss overhaul won't go into 0.6 21:25:23 well, shoals is already new for 0.6 21:25:37 yeah 21:25:37 maybe she just misinterpreted the lua conversion stuff 21:25:44 Yeah 21:33:27 < TGW> the internet does not know when boilers were invented <-- depends what you mean by boilers? 21:33:50 steam engines were created far before they were actually used for anything 21:35:56 a container which produces steam for some process 21:41:25 arthat dates back to like roman times, they have boilers for their underfloor heating and opening doors of temples 21:43:42 hero of alexandria had the first one in 15ad 21:49:06 -!- doy_ is now known as doy 21:54:27 -!- nrook has quit [Quit: Lost terminal] 21:54:42 -!- eith has quit [Ping timeout: 248 seconds] 22:02:36 oh, huh, that's actually earlier than underground sewers 22:05:28 03dolorous 07stone_soup-0.6 * r5db68c9a1d82 10/crawl-ref/source/makeitem.cc: Hopefully fix Mantis 818. 22:05:30 03j-p-e-g 07stone_soup-0.6 * rf5bed9caf243 10/crawl-ref/source/ (macro.cc macro.h tilereg.cc tutorial.cc): Fix the upstairs command being listed as "<<" in Tiles. 22:05:31 03j-p-e-g 07stone_soup-0.6 * rde630fa336a4 10/crawl-ref/source/ (tilereg.cc tutorial.cc): Add a tooltip for disarming adjacent mechanical traps. 22:05:33 03j-p-e-g 07stone_soup-0.6 * rc560d93cd4fc 10/crawl-ref/source/newgame.cc: Fix #820: character selection falling through to the tutorial. 22:05:34 03j-p-e-g 07stone_soup-0.6 * r15ff4500e8f8 10/crawl-ref/source/tilepick.cc: Don't overlay altars, stairs/gates, shops, fountains or known shafts 22:05:36 03j-p-e-g 07stone_soup-0.6 * r965bd9cc41b2 10/crawl-ref/source/ (7 files in 3 dirs): Add purge's mold tiles. 22:05:38 03j-p-e-g 07stone_soup-0.6 * r7ed579bb6ab7 10/crawl-ref/source/rltiles/UNUSED/other/ (4 files): Move the larger mold tiles into UNUSED/other. 22:05:40 03j-p-e-g 07stone_soup-0.6 * rce8e32146647 10/crawl-ref/source/tilereg.cc: Only print the "no spells" message when _switching_ to the memorise tab. 22:05:41 03pointless_ 07stone_soup-0.6 * r0171d0c6295e 10/crawl-ref/source/directn.cc: Draw the cursor right away when using direction in tiles 22:05:42 03pointless_ 07stone_soup-0.6 * r021b58fd3300 10/crawl-ref/source/ (godconduct.h main.cc): Fix DID_ATTACK_FRIEND not getting triggered 22:05:44 03pointless_ 07stone_soup-0.6 * reafd917bc4d8 10/crawl-ref/source/ (player.cc view.cc): Switch mold's color to lightgreen 22:05:47 03Keskitalo 07stone_soup-0.6 * r3326f57ee7cd 10/crawl-ref/source/item_use.cc: Fix Mantis 804: Silver gives damage from innate mutations. 22:05:50 03j-p-e-g 07stone_soup-0.6 * r31fcb14654cc 10/crawl-ref/source/ (main.cc tilereg.cc travel.cc travel.h): Tiles: Make Shift-L-Click on the minimap call autoexplore. 22:05:52 03j-p-e-g 07stone_soup-0.6 * r40ff89ea1e98 10/crawl-ref/source/ (effects.cc xom.cc): Fix Xom saying "No, never mind" after successful acquirement. 22:05:54 03j-p-e-g 07stone_soup-0.6 * r539cbaec6d0f 10/crawl-ref/source/tilereg.cc: Fix memorisable spells wrongly being marked invalid in Tiles. 22:05:55 03j-p-e-g 07stone_soup-0.6 * racb957c3216a 10/crawl-ref/source/tutorial.cc: Also mention minimap exploration in the tutorial. 22:05:56 03j-p-e-g 07stone_soup-0.6 * r52e6694158fd 10/crawl-ref/source/tutorial.cc: Mention the memorisation tab in the tutorial. 22:05:57 03j-p-e-g 07stone_soup-0.6 * r13aa8233c464 10/crawl-ref/source/spl-book.cc: Fix memorisation display not being drawn without memorisable spells. 22:05:58 03j-p-e-g 07stone_soup-0.6 * rdc60c13629a8 10/crawl-ref/source/ (describe.cc tilereg.cc): Add spells being forbidden or dangerous to the spell description. 22:06:00 03j-p-e-g 07stone_soup-0.6 * r85434e4e097c 10/crawl-ref/docs/changelog.txt: Changelog tweaks. 22:06:01 03dpeg 07stone_soup-0.6 * r43f6678319d1 10/crawl-ref/source/dat/des/portals/trove.des: Change weapon charges for troves. 22:06:04 03dpeg 07stone_soup-0.6 * r188d3767d295 10/crawl-ref/source/dgn-overview.cc: Remove one blank line from Ctrl-O screen. 22:06:05 03dpeg 07stone_soup-0.6 * re0da2fcb7cb0 10/crawl-ref/docs/crawl_manual.txt: Update manual. 22:06:06 03j-p-e-g 07stone_soup-0.6 * r0fd8e859fe25 10/crawl-ref/source/tilereg.cc: Tiles: Change "wounded" hpbar colour from black -> darkred. 22:06:09 03j-p-e-g 07stone_soup-0.6 * r11379dabbb31 10/crawl-ref/source/ (dat/descript/features.txt misc.cc): Tweak labyrinth entrance description to mention shifting walls. 22:06:10 03j-p-e-g 07stone_soup-0.6 * r19b0f86df3e9 10/crawl-ref/source/tilereg.cc: Fix autoexplore being triggered by shift-clicking in the inventory. 22:06:11 03j-p-e-g 07stone_soup-0.6 * r14620b1994b9 10/crawl-ref/settings/food_colouring.txt: Remove the "message colourings" from food_colouring.txt. 22:06:13 03j-p-e-g 07stone_soup-0.6 * rd7c364b33db9 10/crawl-ref/source/travel.cc: Fix #805: Autotravel considers doors impassable once you were a bat. 22:07:29 Cherry-picked 28 commits into stone_soup-0.6 22:09:28 03doy * rdf91b73f6178 10/crawl-ref/docs/changelog.txt: vaults didn't have any user-noticeable changes in 0.6 22:10:30 03doy 07stone_soup-0.6 * r7e09a649c061 10/crawl-ref/docs/changelog.txt: vaults didn't have any user-noticeable changes in 0.6 22:10:46 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:12:31 Jesse Luehrs * rdf91b73f6178 ( changed): vaults didn't have any user-noticeable changes in 0.6 22:12:31 Cherry-picked 1 commits into stone_soup-0.6 22:15:15 due, Napkin: should update cdo 22:18:51 night all 22:19:45 -!- Textmode has quit [Quit: Leaving] 22:23:12 -!- raydarken has joined ##crawl-dev 22:24:03 -!- TGW has quit [Quit: Leaving.] 22:24:19 -!- TGW has joined ##crawl-dev 22:25:54 -!- raydarken1 has quit [Ping timeout: 240 seconds] 22:29:59 03pointless_ * rdadecab997c6 10/crawl-ref/source/godabil.cc: Draw plants placed by growth sequentially 22:30:00 03pointless_ * r0bd1f86deb48 10/crawl-ref/source/ouch.cc: Add a message about Fedhas preventing spores from destroying food 22:30:01 03pointless_ * r56be916ab861 10/crawl-ref/source/godabil.cc: More descriptive 'evolves to an oklob' message 22:30:03 03pointless_ * r8abd92987a9a 10/crawl-ref/source/dat/descript/ability.txt: Add something about the evolution HD bonus to the ability desc. 22:32:40 Charles Otto * r8abd92987a9a ( changed): Add something about the evolution HD bonus to the ability desc. 22:32:40 Charles Otto * r56be916ab861 ( changed): More descriptive 'evolves to an oklob' message 22:32:40 Charles Otto * r0bd1f86deb48 ( changed): Add a message about Fedhas preventing spores from destroying food 22:32:40 Charles Otto * rdadecab997c6 ( changed): Draw plants placed by growth sequentially 22:53:38 there isn't a learndb entry on what Bracers of Archery actually do 22:53:46 does anyone know for sure? 23:00:57 -!- TGW1 has joined ##crawl-dev 23:01:06 -!- TGW1 is now known as TGWi 23:01:51 it's my birthday 23:04:02 -!- purge has quit [Ping timeout: 256 seconds] 23:04:03 -!- TGW has quit [Read error: Connection reset by peer] 23:10:02 lol @ Menkaure 23:10:07 1 shot by Wand of Fireball 23:10:08 poor guy 23:13:25 03pointless_ 07stone_soup-0.6 * r9f75448afd9f 10/crawl-ref/source/ouch.cc: Add a message about Fedhas preventing spores from destroying food 23:13:28 03pointless_ 07stone_soup-0.6 * r52ac1f22d4db 10/crawl-ref/source/godabil.cc: More descriptive 'evolves to an oklob' message 23:13:29 03pointless_ 07stone_soup-0.6 * rde9ee9c35ef9 10/crawl-ref/source/dat/descript/ability.txt: Add something about the evolution HD bonus to the ability desc. 23:16:34 oh shit 23:16:43 Scimitar of Electrocution vs. Short Sword of Speed 23:16:46 I think Scimitar wins 23:17:19 aww crap 23:17:22 it is a long sword :[ 23:17:25 I was thnking of Sabres 23:18:00 Cherry-picked 3 commits into stone_soup-0.6 23:19:12 well f it 23:19:16 if the game wants to throw great weapons at me 23:19:19 I may as well use it 23:20:13 TGWi: I'm pretty sure hypocausts predate Hero anyway 23:20:42 Vandal: ##crawl-mass-guessing is that way 23:22:31 oh woops 23:22:35 wrong channel on all that, sorry 23:22:43 I mean after the Bracers of Archery 23:32:47 who all is able to update cdo? 23:35:05 Napkin and due have done it 23:35:18 I probably can, I'm in the same privledge class as due 23:45:56 -!- sorear has quit [Quit: leaving] 23:50:18 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 23:58:24 -!- TGWi has quit [Read error: Connection reset by peer]